Introduction to the Podcast
00:00:02
Speaker
correctly with the coach D20 Radio, at your gamers roll.
00:00:17
Speaker
How We Roll Gaming is dedicated to spreading enjoyment of great role-playing games. We hope to bring you insights into games you may not have played, tips to be a better game master and player, and share stories of momentous events at our tables.
00:00:29
Speaker
Every game is a new story to
Host Introductions
00:00:31
Speaker
tell. I'm Daryl. I'm Nick. And here's Robert. And this is how we roll.
00:00:43
Speaker
Welcome back to the How We Roll Gaming Podcast, everyone. we hope that you have had a good couple of weeks since the last episode.
Podcast Updates
00:00:51
Speaker
ah We have Robert out this episode as finishes prep to move, but we're going to have a few helping hands throughout the episode ah to help Nick and I with some of the heavy lifting.
00:01:04
Speaker
ah But meanwhile, what what have you been doing since the last episode, Nick?
Character Deaths in RPGs
00:01:09
Speaker
I've been... Has an evil GM killed you in a game? I wouldn't say an evil GM, but ah I may have racked up another player character death.
00:01:20
Speaker
Is this your second player character death in Walking Dead, Nick? Yes, but i overall, I think I'm getting close to finishing out my punch card.
00:01:33
Speaker
And how many sessions has it been? it's been four Four sessions and a session zero prologue?
00:01:42
Speaker
when did your first When did your first player character go out? Assassin's Zero. I mean, I felt bad about that, but you did come prepared with three characters because it is Walking Dead.
00:01:55
Speaker
not Not only you, but there was another player who we joked that they made a a big backstory revelation and had an emotional catharsis.
00:02:09
Speaker
Oh, and then they went out too. Yeah. I mean, you don't do that in The Walking Dead. That's how you know that you're... That's asking for it. That's just asking for it.
Entertainment & RPG Inspirations
00:02:22
Speaker
But yeah, beyond that, finishing up a couple of games and getting ready for this next month and even some planning for the coming month for games that we're going to be doing.
00:02:35
Speaker
Right on. And I caught up. I recently finished the the last season of Squid Games. I really enjoyed it. Good, good.
00:02:46
Speaker
And I even saw, we rented it a bit earlier before the show, yeah talk I saw a killer of killers and really excited where they're going with the franchise. It was some cool, cool stuff.
00:03:00
Speaker
It was some cool stuff. hi I have caught up on Invincible Season 3. Oh, what did you think? It was good. it It was a lot of fun. ah Those last two episodes.
00:03:14
Speaker
Adam Eve went full Phoenix. Basically. She went full Jean Grey. I've finished the High Republic Phase 3 original audio drama, Tempest Breaker, and I just started the final YA book.
00:03:29
Speaker
in High Republic. ah So I'm in the homestretch of reading the High Republic. and and I gave you, for your birthday, I gave you the Ackaloid Visual Dictionary.
00:03:42
Speaker
Yes, which is awesome. Thank you again. Lots of interesting details in there. I'm still picking through them myself.
Daggerheart RPG Exploration
00:03:50
Speaker
And then, kind of relevant to our our little podcast here, since we last recorded We had free RPG day and we got a bunch of cool stuff there, but I kept hearing really good things. I mentioned it last episode, hearing really good things about Daggerheart and finally decided to pull the trigger. I checked a couple of local game stores because
00:04:16
Speaker
Support your friendly local game store, everyone. But they were sold out, so I pulled the trigger, ordered it off of the the evil online marketplace named after a rainforest.
00:04:31
Speaker
I was very pleasantly surprised. I ordered it last Friday within minutes of walking out of the last local game store that I tried. And they were sold out.
00:04:43
Speaker
And the the delivery window was About a week and a half was a week later. Then two days later, i got an update that it would be within the next four days.
00:04:57
Speaker
And then two, three days later, it showed up at my door. So I will be diving into this shortly. will be diving into Daggerheart.
00:05:10
Speaker
um Our friend GM Chris um says that he is loving the system. that it's the most narrative system he's ever read with a dual axis of resolution that uses traditional dice.
00:05:25
Speaker
In the credits page, it lists Genesis out as being a major inspiration for the game. is another classic in in those areas of narrative-based role-playing games.
00:05:40
Speaker
I'm looking forward to diving into that. Just looking at the layout and book design of it, they have done an an incredible job. So now it's time to dive into the content.
00:05:54
Speaker
Speaking of diving into content, though, before we dive into our content, we need to take care of some network business.
New Podcast Announcements
00:06:02
Speaker
Yes. We mentioned a couple episodes ago that some new shows have joined the D20 radio network.
00:06:11
Speaker
One of these news shows is i Should Roll. should really do a crossover with The naming would be crazy It would. I Should Roll is an actual play podcast set in the Mass Effect universe, and it uses a homebrew system that's kind of a mix of D&D 5e, Blades in the Dark, Fate, and a few other systems mechanics, including their own homebrew.
00:06:36
Speaker
um They currently have two long-form campaigns running, Ride of the Valkyrie, which is set in 2184. And I'm saying this as it's written.
00:06:47
Speaker
Dangerous. Dangers. Set in 2189. You can find more information on their site, which is simply should roll dot com and get their podcast through your preferred podcast platform.
00:07:04
Speaker
I'm actually interested in in listening in on that as a fan of the Mass Effect stuff. Thank you, Universe. Really cool. Give them a go. Give them a go.
RPG Glory Stories: Betsy’s Adventures
00:07:13
Speaker
This episode of our podcast is the next in our RPG Glory Stories series.
00:07:20
Speaker
yeah RPG horror stories are all over the internet. They're a dime a dozen. And we wanted to focus on the positive when something awesome happens at a table.
00:07:31
Speaker
Last time around, we focused on moments that made us proud as GMs. Since we're when a GM down, ah we wanted to get some give some voice to the players here to tell some of their favorite RPG glory stories, which are some that we also value as well.
00:07:51
Speaker
Yeah, absolutely. And first up is one of our regular players and my favorite bringer of RPG shenanigans, Betsy. Hello, Betsy, and welcome to the show.
00:08:04
Speaker
Hey, what's up, guys? Not as much. Hi, Nick. Daryl said I'm his favorite. Yes, listeners of our sister podcast, Casual Nerdity, are familiar with Betsy's voice because she has joined us for several Clone Wars arcs in our Clone Watch series.
00:08:25
Speaker
You mean the ones I bullied my way into? I was trying to be nice about it. No, no, you can be honest. I bullied my way in there. ah This is true. I made a list of demands for which episodes I would be there for.
00:08:37
Speaker
she made a list of demands. it was It was... And the last arc, I did give some respect to to your girl and to the boys. As you should.
00:08:47
Speaker
The list of demands that Betsy gave us were, you know, in letters that were cut out from magazines and newspapers and... Signed with the blood of, you know, my enemies and...
00:09:00
Speaker
Yeah, we we took it seriously. We took it very, very seriously. And you let me make your last episode, like, how long was it? Over two hours, I think? Two and a half hours for about 66 minutes of animated series content.
00:09:17
Speaker
We contributed to both of that had run time. That's true. That is very true. But when we put out a request to our players saying, we want to hear your RPG glory stories, Betsy was like, ooh, ooh, ooh.
00:09:34
Speaker
I've got one. I've got one. I thought i was more akin to to the to the little bat creature from a New Hope. yeah No, that's the sound I make when I'm trying to reach something that's across the table.
00:09:48
Speaker
that's right he Complete with the grabby hands. Yep. I mean, I i was making grabby hands when I saw the Amazon guy showing up with Daggerheart the other day. He's like, he, he.
00:10:00
Speaker
But Betsy, what is your RPG glory story? The floor is yours. All right. Take it away. Well, I mean, you were there when we were talking about this and I was trying to figure out what my glory story would be.
00:10:15
Speaker
Because, you know, when I was on the spot, like, trying to come up with something, I just could not think of anything, even though I knew there were probably, like, you know, a bazillion different examples. But the one that suddenly came to mind is from our D&D game.
00:10:30
Speaker
Do tell. Go ahead. yeah we've We've mentioned that game before on the show. Also, you've mentioned the Hopeless Situation Warriors. Yes, we've mentioned how we totally derailed Nick's initial concept for the campaign and bullied him into letting us be the Hopeless Situation Warriors. Feel free that if you require me to add in a context before the story begins.
00:10:54
Speaker
I can let you start it, and then if you need context from me as the GM, because I'm the one running it, I can add a additional content. Actually, before I tell the story, why don't you explain where you found the creature, the fey creature that existed?
00:11:08
Speaker
Because that was all you. As a not a surprise that to probably anyone online, im i'm a person who uses Reddit. No. That kind know ah kind of has its own sort of like stigmas and stuff, but like, I'm a proud Redditor.
00:11:24
Speaker
I frequent a lot of unused subs that have fun image memes. And I stumbled upon this fun image of a of a medieval drawing of an unusual creature.
00:11:38
Speaker
No context was given. Just sort of a fun, it was this unusual sort of gangly creature that seemed to have like what looked like a series of bullets.
00:11:54
Speaker
holes around the image as if someone had sought it. And the fun image captioned below said, like, you got one sock left. And he's like, this creature seems to move like liquid. It cannot be hit.
00:12:06
Speaker
And it just struck me that, like, this is a unique creature. I want to use it in a D&D game one day. And that was years prior to this campaign even happening.
00:12:21
Speaker
There's a sort of sat on my phone's, like, Image library. Until I needed like an event. So that's the. The origins. And I didn't even talk with friends about It's like.
00:12:33
Speaker
don't know. He'd be a fae. And his name would be. Criminal. Criminal. And that's. Just sort of been stuck in the background of my mind. For ah good couple years.
00:12:43
Speaker
that This explains a lot about why your mind is such a scary place. Oh wait. Does that mean we have to go? i thought you've had a rule about bullying Nick. No. No.
00:12:54
Speaker
yeah That's just a fact. but thats That's just a fact. Okay. but The rule for for the show ending when when we bully Nick, it's kind of like the rules for slander and libel that that truth is an absolute defense.
00:13:12
Speaker
So you know saying that you know Nick's mind is a scary place is true. So there's an absolute defense. It's not bullying. and I can confirm that. that Yeah.
00:13:23
Speaker
Fair enough. But yes, that's the origins of the creature that and we're about. That is the key focus of your story. So now that Nick has shared the creature he decided to throw at us, let me kind of just describe the event.
00:13:41
Speaker
So we were camping out, having a long rest. We'd been taking turns on watch. I forget where I was in the order. or Something like third or fourth or somewhere just kind of like right in the middle.
00:13:53
Speaker
I think he was third. Yeah, something like that. And our cleric had, you know, put like this nice shield over our whole camp so that nothing could come through and bother us.
00:14:05
Speaker
But anyway, you know, I'm just like chilling, sitting on a rock or something, like staring out, seeing if anything's coming towards us. Describe your character. And that's that's kind of important to the nature of the encounter as well, too.
00:14:17
Speaker
Yeah, well, I'm getting there. Okay, so anyway. I'm just kind of sitting out on a rock checking to see if anything's coming by when suddenly something rather horrifying starts strolling up to our camp.
00:14:31
Speaker
And that was Triminal Griminal. And being a fae, he decided to issue me a challenge. So my character, I'm a shifter and a ranger. i mostly am an archer, so a lot of just like distant stuff.
00:14:49
Speaker
So specifically him challenging me to archery and to see if I could hit him with one of my arrows. I think originally he was going to give me like three tries or something.
00:15:00
Speaker
And, you know, as I often say, I may be dumb, but I'm not stupid. I know not to fuck with the Fae. So originally I was just going to, you know, dismiss the challenge. But because there was a Fae present and a, you know, weird looking one at that,
00:15:15
Speaker
You know, I'd woken up some of the other players and they'd kind of right gathered everybody to come see this thing. There's really no other word for it. Because he's pri no criminal criminal. only one of him.
00:15:28
Speaker
Yeah. Well, that's the thing. He kept insisting there was only one of him. Well, it just so happens that another one of our player characters, Daryl's wife, actually. Yes.
00:15:39
Speaker
We'll be hearing from her later. Yeah, but she's a changeling. And just for fun, she decided she wanted to change into this thing. You know, just kind of, it'd be weird and cool, and once she's seen him, she can change into him over and over again in the future if she so wishes.
00:15:57
Speaker
But when she did that, I had an idea. an awful idea? An awful idea. A wonderful, awful idea. A wonderful, awful idea, and then some.
00:16:08
Speaker
So she, you know, changed back into her normal character, but just kind of suddenly was like, hey, hey, can you can you change back into him? And she was like, yeah,
00:16:20
Speaker
Meanwhile, some of the other player characters had kind of been, you know, talking with Triminal Grumble, which was a serviceable distraction. But anyway, once she turned into him, you know, I brought the conversation back like, okay, anyway, you said you wanted to challenge me to an archery competition.
00:16:36
Speaker
Well, you know, normally I wouldn't accept, but in this case, I think, you know, I'll give it a shot.
Game Master Insights on Creativity
00:16:42
Speaker
And made a show of, you know, taking out my bow and one of my arrows.
00:16:47
Speaker
And as I'm holding the arrow, I'm just kind of casually twirling it. And I just so happened to scratch Stephanie, her character. who has still like shifted back into Trimble Grimble.
00:17:00
Speaker
The thing is, though, if he insists there's only one of him, and he can obviously see that I put a mark on him, that more or less fu fulfills the terms of his challenge. And again, the nature of the contest was also a play on words. It's like, you have to hit me with your arrow.
00:17:17
Speaker
And I did. If there's only one of him, and you know this thing that ostensibly is him was hit by an arrow, that means I won the competition. Yep. Long story short, I rules lawyered the Fae.
00:17:29
Speaker
You rules lawyered and Jim Kirk'd the Fae. Very much. And you were rewarded for it. You got ah magic arrows and you had some pretty good loot. Yep. It was one of those situations where, you know, Nick, you as the GM just kind of sprung it on us. And I honestly had no plans for doing this until the moment Stephanie's character turned into this guy.
00:17:52
Speaker
And honestly, if it wasn't your glory story, I would have said it's a glory story because I was impressed by that. It was awesome. with the I don't know about the rest of the group, but I was sitting there going, bravo.
00:18:06
Speaker
Bravo. I saw my opportunity and I took it. Because that's using the abilities of a player character. Your ability. And also, again, you have to rule lawyer a fae.
00:18:18
Speaker
And, you know, we are in the hopeless situation lawyers on the side. You also were smart enough to not even give out your name. You already knew that beforehand, but you made a check for that because you already knew, like, you were like, what is this thing? It's a fae.
00:18:31
Speaker
So you knew better than to give your name. Mm-hmm. From that point, it was just, you know, okay, I will take the terms of your challenge as literally as possible. And you were the one that asserted there's only one of you.
00:18:45
Speaker
And you know, now that I think about it, it was less that you Jim Kirk'd it, but you Greg Brady'd it. Yeah. Yeah, Greg Brady'd it from that episode where Greg insisted that you he and Mike and Carol abide by exact words.
00:19:04
Speaker
Mm-hmm. That's how Fae work, especially D&D. But the main thing was Stephanie realizing that she could do that. Because I had to look that up first, because Chainslings are Fae adjacent.
00:19:18
Speaker
So had to be like, okay, let Can they change into Fae? And they can. So that there was i that was the only thing I had to check on that because like, otherwise it just is, as you said, rules lore against a fae. But like, I had to make sure like, okay, does that make sense?
00:19:37
Speaker
There's only one Fremno Grimno, but he can turn into a Fremno Grimno. it It was a brilliant gambit. It paid off beautifully. i was sitting there thinking there's no way this is going to work.
00:19:49
Speaker
Honestly, I wasn't even sure if it's going to work either, but, you know, i was trying to go by fa rules. It's very much the letter, not the spirit of the law. Honestly, behind the scenes, it would have been 25 to hit, and you would have disadvantage.
00:20:03
Speaker
So if I'd just gone for it, I probably wouldn't have gotten very far. And then there would have been trouble. Yep. You had, and you would, and again, like you remembered, three shots. Mm-hmm.
00:20:15
Speaker
I still love it. It's still beautiful. If you had succeeded on that that, again, that's not a terribly difficulty for the level that you're at. Difficult, but not impossible.
00:20:27
Speaker
Not impossible. But, you know, problem little more yeah it's a little more loaded when you have the Fae involved as well. Absolutely. Like, there was no good outcome if, you know, I didn't succeed, like, far beyond what I would need to.
00:20:39
Speaker
Honestly, you outwitting the Fae is way more impressive than you actually defeating him at his ah at the game he set for you. You beat him at his own at a different game.
00:20:52
Speaker
My favorite part is that as a character, intelligence is one of my lowest stats. That's why you carry a sword. oh wait Or a bow, rather, in this case. Now, hopefully Ginny D doesn't come after us for stealing her bit.
00:21:04
Speaker
You weren't the only one that I saw around the table. Everyone's a little bit nervous about this. It's like we're we're about to have a throwdown with the Fae. Yeah, honestly, it wouldn't have come together if Stephanie hadn't just decided she wanted to, you know, change into it.
00:21:18
Speaker
But from there, just she kind of laid the path and I saw my opportunity and it all came together. That's the only time I picked up the book during that encounter. It's like, we can't see through that. She can do that.
00:21:30
Speaker
I just remember I was trying so hard to like subtly get her to change back into it without tipping my hand. Luckily, everyone else was like very intrigued by, or at least were questioning trying to get you out of the situation. that Because I felt that everyone was like scared of the situation. Well, I mean, that first of all, it was just a very disturbing looking thing. Yeah.
00:21:55
Speaker
Yeah. hundred is it is It is. It's nightmare fuel, Nick. I know. yeah Don't blame me. I just stumbled upon... I don't even know what the actual origin of that thing is, and I deliberately do not want to know because... Betsy, did you hear the person that just said he saved the picture in his phone for years to use in some game said not to blame him?
00:22:21
Speaker
Yeah, the same one that at any given opportunity will remind me of this thing's existence. Yes. But don't blame him. oh never. I never would. Again, I didn't... I didn't create... Okay, I created the rules around the creature, but that was depicted by something someone long ago, and I do not want to know what they actually saw.
00:22:44
Speaker
But Nick, you chose to keep the picture and use it. He's got you there. This was all a willing choice that you made. This is true.
00:22:55
Speaker
So this is your fault. Well, hopefully whatever that thing was is long dead. You'd like to think so, wouldn't you? You want us to think that. We know better, Nick. we've We've been players in your games long enough to know you do not let a good adversary go unused.
00:23:14
Speaker
Especially one that could come back. At any time, wanting a rematch. I mean, that's that is the nature of the Fae. It's a good thing I'll have my legal team ready. That's right.
00:23:27
Speaker
Between all of us, we'll figure something out. Even if you didn't bring that up as one of the glorious stories, it's definitely one I would have brought up because I was, so and I was incredibly impressed with that. It was, it was both a team effort, but also it was like a situation that I generally saw all of you guys kind of struggle with in terms of like, or we don't want to hit it.
00:23:48
Speaker
We don't want to mess up with this game, but we also don't think he's going to, going to play fair. It's like, and then you figured out with, with, Stephanie's characters, how to ah the work around it.
00:24:00
Speaker
It was one of those where like, it couldn't have gone better if I'd actually planned it. Even I had to be like, wait, can she do that? And it's like, I figured out that she could. And that gives another thing into her repertoire.
00:24:12
Speaker
If she ever needs the reason to be, can become Frimble Grimble. I know she's done it. Yeah, we, she's done it at least once. I think a couple times just to fuck with people.
00:24:23
Speaker
It's a good distraction. And for those on YouTube, you'll be able to see the image. I'll put it on our website or something and and link it in the show notes, too. yeah it I do remember how specifically a guy some of you guys were.
00:24:37
Speaker
Yeah, because it was horrifying, Nick. And we've never forgiven you and we never will. Some things cannot be unseen once they've been seen. Yep, I mean, you Batman v Superman, once you've seen it, can't be unseen.
00:24:49
Speaker
Trimble Grimble, once you've seen it, can't be unseen. Yeah, I just compared you to a Zack Snyder movie, Nick. Ooh, that's rough. That hurts. if i If I still had a heart left, that that that would break it.
00:25:02
Speaker
Shouldn't you be talking in slow motion, Nick? While Hallelujah plays. Mm-hmm. Sorry, i haven't saw my grayscale yet. Okay, well, that's fair. That's fair. plus Plus, we have two more guests to go through before we can really bully you and end the show.
00:25:18
Speaker
It's true. Oh, Betsy, you know what I just realized? What? The last guest segment is Stephanie. and we'll be we We close out the show with bullying Nick.
00:25:29
Speaker
Nick, I'd say I'm sorry, but at this point, you just expect it. It's a living. We love you, Nick. I know, but like- We do it out of love.
00:25:40
Speaker
Anything else you want to say about that event or about like how that impacted your character and how you felt about how that, if anything changed and how you played your character after such very important
Encouraging Creative Play
00:25:53
Speaker
Yeah, I mean, if one thing, you know, it's just something to keep in mind for the future if I'm ever in a similar situation. But I think the big thing was just, I had no idea if that was even going to work.
00:26:06
Speaker
And just the fact that it paid off, it's like further encouragement to try weird things and throw it at the wall and see what sticks and deal with the consequences later. Also, I think it encourages curs a lot of the players to start like comboing, as I would call it.
00:26:24
Speaker
Like seeing what like, i can do this, you can do this. How can I sort of use what I can do to... Yeah, like there's no way it would have worked without, you know, Stephanie helping me out. So it was a lot of like combining skills and ideas.
00:26:37
Speaker
And again, also he had to, he was like asking like, well, can I turn into him? And it's like, I had to look that up. And I said, yes. And then you, he turned into him. was like, oh, that's cool that he could do that.
00:26:50
Speaker
But I also said like, you don't get any of his powers. But like, you recognize the fact that that's the important fact that he was him. Yeah, like it was very much just kind of a light bulb moment. And I know, like, you guys probably attest to this at games, like, I will frequently, you know, make suggestions to other players if I see something fun or interesting or, you know, sometimes even just a way to break the game. Honestly, that that's kind of what this, what is a good encouragement.
00:27:16
Speaker
it's always, like, try to ask questions. The worst they can say is no. Rewind to my saying that you're my favorite bringer of RPG shenanigans.
00:27:29
Speaker
And i i really i really love it when I'm on the player side and we and we both get to just riff off of one another. It's true. It's even better when it's you, me, and your wife all at the same time. Yes, when the three of us start bouncing off of one another.
00:27:42
Speaker
i was about to say I feel sorry for the GM. I don't think we can put some of those stories on YouTube, though. No, we could start an OnlyFans. I was going to make a comment, but I don't know if I should.
00:27:55
Speaker
You know what I was going to say. Yeah, well we' we'll leave it for we'll leave it for after. because i i Leave it ambiguous. we're We're not monetized on YouTube yet, but I don't want to get demonetized in the future.
00:28:08
Speaker
You monetize before you're even monetized in the first place. Exactly. Yeah, I mean, it's not our fault that, you know, we all use the same brain cell and that brain cell resides securely in the gutter. Yep, we are in the gutter.
00:28:19
Speaker
In my defense, I have to filter myself all day, every day at work. and That's fair. The problem when you work with toddlers. It's tough for me the one day a week that I go into the office when I even go in that one day ah week.
00:28:34
Speaker
Being around other human beings that aren't yeah related to me, i I have to filter too. It's like, oh man. You have to be a person. Yep. I have to act like a grownup.
00:28:45
Speaker
Gross. Very much so. Same thing. I have to ah do like meetings and stuff. I have people that's like, wow, I really wish I could just let loose in this. But I know that the core, mean, I got to wear a tie. And it's like, I would rather use this tie for so many different things.
00:29:01
Speaker
Yeah. I figure I'd tell my kids not to grow up because it's not worth it. All you ah end up having to do is pay your own bills and make your own doctor's appointments and send your own adult emails. Yeah. It's awful. Oh, God. that's Yeah, it's horrible.
00:29:14
Speaker
That's your glory story. And we gladly have you come back for a few months. You've had several others in different games, whether you know them or not. We would be glad to have you back anytime you want to come back. Doesn't have to be a glory stories episode.
00:29:30
Speaker
We'll see. Thank you once again for joining us, Betsy, and for sharing. we're going to have I'm going to have to come up with a groovy name to to give your glory story and put on the timestamp and up on screen. I'm sure you guys will figure something out.
00:29:49
Speaker
Yep. Yeah. But thank you for sharing it. And we hope to have you back soon. And we will definitely be seeing you around the table this weekend and next weekend and the weekend after that. and And the weekend after that and the weekend after that and the weekend after that.
00:30:05
Speaker
Until I'm 90. Until you're 90. and till you're ninety Thanks, Betsy. Thanks for having me. Bye. Bye. That was an awesome RPG glory story from Betsy.
00:30:20
Speaker
But now we bring on our next player guest, someone that we have spoken about before in many glowing terms. I consider Brian to be an RPG glory story in and of himself, having watched his progression from a small child to now, as we were just saying, he is now an adult.
Brian’s Growth in the RPG Community
00:30:45
Speaker
Or slightly longer child. No, he's an adult, Nick. You and I are the big kids.
00:30:55
Speaker
But welcome to the show, Brian. Thank you for the wonderful introduction. Well, it's all facts. It's all facts. i we I know you've told me that you've been listening to the show since I told you about it. And so you have heard us speak about your progression, how...
00:31:18
Speaker
we We have watched you. How old were you when we started in the game at Doc's in Jeff's game? I think you were right and you said 12, because I'd been doing it about a year then. I think you were right when you said 12.
00:31:31
Speaker
So from about 12 till now, 18, 19? twenty 20. 20! See, we're old, Nick. Yeah, I know that. We're ancient.
00:31:43
Speaker
We're ancient. that's what you have so That's why we have so many spell slots. No, I... See, you lose spell slots when you get older. This isn't like leveling up. You level down as you age.
00:31:59
Speaker
Oh, That's why we take naps now. That's why we called those short rests. They were to cover our spell slots. Yes, because we don't have as many.
00:32:10
Speaker
Anyway, now that we have have riffed on being old for a while, Brian... When we put out the call for people to come to us with RPG glory stories from the player side, you were the first person who said, I want in.
00:32:28
Speaker
and was. You were. You volunteered as tribute.
00:32:38
Speaker
It doesn't have to be a story from one of our tables. What story do you bring us, Brian? What is your glory story? Well, I've actually got one, as you referenced previously.
00:32:51
Speaker
I'm off at college doing my own thing now, so I definitely have a couple of those stories to bring with me. Awesome. It's one of those that I bring to you today.
00:33:02
Speaker
ah oh And I don't have popcorn. I am unprepared. So, bit of background. As I said, off doing my own thing.
00:33:14
Speaker
By this point, i had been GMing for several months on my own, really game mastering pretty much full time.
00:33:26
Speaker
ah couple of times I've got campaigns running consecutively. And really at this point, aside from what I've been doing occasionally with Far Orbit, with you, darl that's been about the extent I've actually gotten to do stuff as a player.
00:33:41
Speaker
For the most part, I've been GMing, and while that is welcome, after a while it does get to be a bit of a wait. You do need to go back to being a player every once in a while to be a better GM.
00:33:55
Speaker
Yes. yes nick Nick is glad that that Robert and I have stepped in and started GMing games, because... nica Nick gets to be a player and you've seen on camera Nick's game room.
00:34:09
Speaker
Nick gets to sit someplace other than behind the table in the GM spot. it's It is fun to just play a character again.
00:34:20
Speaker
its I've been the Forever DM for long time. Just for grinzies? Give you give you a laugh here, brian this past Sunday for the second time in the same walking dead campaign, I killed Nick ah but session zero.
00:34:43
Speaker
And I'll say that that's mostly a big mix of bad luck and my characters choices. And this was entirely my character choices that got me into this situation. and But it's like, I don't regret it at all. It's like, yeah,
00:34:58
Speaker
Yeah, i've I've had players that have had a couple of deaths in a in a single campaign. I was just talking to my players before I came on about some of their favorite stories. It's too bad you didn't have me on when you guys were talking about vehicles, because one of my players had a character that did not realize the disparity between personal scale damage and vehicle scale damage, and was quickly smattered on the tarmac.
00:35:22
Speaker
I had that happen before with a if an individual who was a former who is currently act active duty National Guard, and assumed that Star Wars weapons correspond to regular war weapons. So like a American missile launcher can take down a tank.
00:35:44
Speaker
Like, no, but just the average like cannon from a from a ah regular Star Wars repulsor tank can crater you. So I definitely have my fair share of GM stories. And if you guys ever do another GM glory story, you guys will need to invite me on because I've got a ton of those.
00:36:03
Speaker
You'll be welcome anytime, sir. But as for now, we're to telling my stories about me as player. So yes, sir. Let's see see what you have to bring to the table.
00:36:16
Speaker
And if you have a fun idea for a title for it, I'm sure Daryl can make a cool little graphic for it. Yes. Otherwise, I'm going to have to make up a title to put a graphic on it.
00:36:29
Speaker
So several months of being the only GM, a campaign opens up called Scum and Villainy, pretty appropriately titled, you know, it's going to be an Edge of the Empire campaign, know, running around just doing criminal stuff.
00:36:45
Speaker
pretty self-explanatory, and I'm pretty eager to get to step back into the role the player.
Brian’s Character Development
00:36:51
Speaker
This is also my opportunity to let loose with any of the energy I've had built up as being ah GM and get back to being my own calculus of chaos.
00:37:01
Speaker
Honestly, thats that's that's kind of why I feel that most of my characters die. It's like, I'm usually so focused on calculating coldly and creating these scenarios that are supposed to be controlled. Like,
00:37:15
Speaker
That's why my decisions as a player often come up with like, now I'm going to do this because I wouldn't expect to do this, anyone to do this in my campaign. Yeah.
00:37:27
Speaker
So first- course it realizes the fact that like, oh that's because they're smart. So my first concept for character is actually Skakouan legal commando. Skikohen, lawyer by day, commando by night.
00:37:41
Speaker
It's an actual thing. Look it up. Wikipedia. It's a thing. Also, you yeah get yeah get to be the no union. So that was a lot of fun.
00:37:52
Speaker
threw that character together. But then I thought about it, decided it's an Edge of the Empire campaign. i hadn't had too much of a chat with the GM about was he looking to adhere strictly to Edge of the Empire or were branches like Age of Rebellion a bit more open?
00:38:09
Speaker
So I decided to set that aside for the moment. I've still got it, though, and really eagerly waiting to get to play it someday. I will say, though, they are very...
00:38:20
Speaker
That's a character that has has a very good chance of exploding popularity and it's having an explosive end. So from there, my next concept and the one I ultimately ran with was Numbaran, lightly inspired by my Pantoran pirate from one of your campaigns, Daryl.
00:38:41
Speaker
I wanted to love that character. yeah i remember you telling me about that in passing. Wanted to get to be a bit of a face for the party because that meant I could take charge when needed to, but could also stand back and not be big heavy weapons frontline guy, so I wasn't stealing spotlight.
00:38:58
Speaker
ah Both the GM and a lot of the players were new to the Star Wars role-playing game system, so I did want the opportunity for other people to get to step forward, but being able to represent the group wasn't the worst thing.
00:39:10
Speaker
and Honestly, like that but especially in a new group of players, most would either lean towards support or heavy weapons. Faces are usually like the places that are more experienced or just the extroverted of the group would normally gravitate to.
00:39:28
Speaker
But most new plea players would either go like, well, someone has to fight and they have to be strong, so they make strong fighters. Or they're like, well, someone has has to like keep everyone healed, so we got to go with a healer guy.
00:39:42
Speaker
I usually tend to gravitate towards face characters or occasionally guy with a big gun anyway. See my commando droid. So those tend to be the camps I fall into.
00:39:53
Speaker
But I can understand why you, you, he's designed to take the face character in order to allow them that are also new to the system, because that's usually where the, usually when you get into like the more like face sort of slash characters or more uh more diverse type of characters are those that have played before but most would gravitate to like your if we're using dnd terms yeah your fighter and your cleric they know that they're important to the party and therefore they'll be like okay i don't know how to play this but i know that they have to be there
00:40:30
Speaker
So again, with an Umbaran, which was actually my original idea for the Pantoran. Those were the those were the two I was between at the time, Pantoran and Umbaran, Pantoran and Umbaran. Ultimately, when Pantoran appeared, well, let's take Umbaran, run with it now.
00:40:43
Speaker
gives me the opportunity to do another riff on the same sort of character. But this time, you know, it's Edge of the Empire. i get to be a bit more scoundrelly. I get to be more a bit more mischievous.
00:40:54
Speaker
So as part of that, we take a couple... We end up breaking out of prison, which my my one line in my character's backstory of why they were in prison was she was pursuing maybe a bit of light-stalking Ponda Baba, the walrus guy from New Hope.
00:41:14
Speaker
So that already tells you all you need to know about the character. Yes. Ponda Baba. So from there, we'd broken out of jail, ended up on Nar Shadda, taken some jobs with the Hutts,
00:41:27
Speaker
and Fought the Empire, captured an Imperial, sold them into slavery. yeah the The usual train of things. That's what it is. That is pretty cool classic.
00:41:39
Speaker
I'm surprised you already haven't started stealing in spice. Pretty sure that's on the way. Funny you should say that.
00:41:47
Speaker
Did Nick just tee you up? people have been I have been running these games for a while. That's usually the progressive pattern.
00:41:57
Speaker
But our our missions were being paid pretty much in spice. And as a result of this, I did get the idea of, so what if we could get some spice manufacturing going?
00:42:10
Speaker
and But for the time being, we'd been routed through the huts to a local gangster who went by the name of Ma. yeah She had a much...
00:42:21
Speaker
smaller territorial outreach than the huts, but was definitely in a position to give us missions the usual dues. Until, of course, some of us got a little unsatisfied with our place.
00:42:34
Speaker
Now, as I said, the group is all new and had a bit of trepidation about doing anything too bold and daring, so I did end up taking the forefront on a few of these things.
00:42:47
Speaker
And ultimately... was able to make some choice maneuvers. I believe we were meeting Ma after one of our recent and invariably successful missions and made some inquiries of the GM of, so how many goons does she have around protecting her? Just but rough numbers.
00:43:10
Speaker
And of course, numbers were given. ma was nicely tied up chatting with the several members of the party just making conversation in the other room. And as a long-term GM, I will say that to the audience at home, numbers, as much as I loathe them, are dangerous when you give them out to players, especially those that know what the numbers mean.
00:43:33
Speaker
So I start, you know, going around. There's probably a few dozen of these guys handy, you know, more present throughout the block. But I just start going around, seeing if I can, you lure some people back to the ship in small groups, start incapacitating them, the usual, and just, you know, one at a time, group by a group, I managed to whittle these guys down and ultimately get a bit of a coup going.
00:43:59
Speaker
Right on. and so i like this. And this ends up having a pretty quick turnaround as sure enough, I'm able to, my Umbarn is able to swoop in take Ma hostage, and effectively take control of the group.
00:44:19
Speaker
Not much to it. Most of the guards have been dealt with discreetly. Our group suddenly now has a lot more resources. And from there, I'm able to tell them- A bloodless revolution. Yeah. Yeah.
00:44:33
Speaker
Easy enough trick, we pulled something similar on another planet a couple sessions earlier. and yeah, it worked out kind of like a charm.
00:44:44
Speaker
And that's the other thing. We were kind of beginner characters. I think I was in this campaign for maybe half a dozen sessions. So I'm working with some pretty beginner level roles here, trying to really just play to my strengths and see what I can make happen. And it goes off beautifully.
00:45:02
Speaker
Yes, there's always the idea of like level and power is supposed to be like a sort of like grades and percentages in real life. But it's like also in real life, those are pointless.
00:45:16
Speaker
What really is like what do you use your skills and knowledge for. You could leverage like a level two skill. in one ability, into actually taking over a smaller individual and then building that into a larger network of smaller individuals.
00:45:36
Speaker
But the larger the network, the more people involved. And if you take into account a well-built character with maybe a couple of racial bonuses and some choice talents in mind, you can actually get a lot done in this system.
00:45:50
Speaker
Absolutely. My big thing whenever anyone does the Star Wars role-playing game, specifically the current one now owned by Eds, but also goes by the FFT Star Wars system colloquially, don't neglect your talents.
00:46:06
Speaker
A good talent can... literally change our role or change what you can do. I was in a conversation online not too long ago talking about this system and Genesis since it's the same mechanics that about how we've seen people with you know just one or two greens in a particular skill the way the roles work all the negatives can come up blank.
00:46:36
Speaker
Yeah. And you can still succeed even if you have minimal skill in something. Just that's the way the dice work. Honestly, in going back to one of my early campaigns, one of the characters was playing basically a a barbarian, ah a low class species that has no knowledge.
00:47:02
Speaker
And for the fun of it, they would always be like, oh, I'll do knowledge check. And it it was basically because the other one of the players in the group was playing basically a smart guy and he would have like great intelligence.
00:47:15
Speaker
He would fail that he was like, you know what? I'm going to give it a shot. Would succeed every time. It's like, meanwhile, he's like gnawing on the bone of an enemy. It's like, oh,
00:47:27
Speaker
I know those guys. And this rattles off like several facts while the other guy's like, I can't think about these guys. that's That's the beauty of the system. From yeah there, any of the turncoats that Mayambaran got to our side, i just sent them out and basically said, yeah get the rest of them to join us or exterminate them.
00:47:48
Speaker
And there were a lot of exterminations that day. But by the end of it, a I just took what was a small single-player coup and completely upended whatever organization the GM had in mind.
00:48:05
Speaker
And from there, and again, as we had been previously paid in spice, production began, as I alluded to before, this campaign, or at least my participation in it, didn't go for on for too very long, but i ended up...
00:48:23
Speaker
leaving said campaign with 15 death sticks, 22 doses of Glitter Stim, 2,000 kilos of Sansana spice, and a dream.
00:48:36
Speaker
but And that is my RPG glory story. I love that. I love it. And again, it's a very classic turnaround.
00:48:47
Speaker
All you need to do is just have the gums in sometimes. it Opportunity is around, and a good GM creates opportunity. Even if it's not obvious. and But you were able to, like as you said, you mentioned that you tried something, succeeded on a similar, on a mission outside of this area, so that you knew that it's possible.
00:49:12
Speaker
And that gave you the chance to chance to replicate that.
Player Ingenuity and Opportunity
00:49:16
Speaker
And it doesn't happen to be a much more successful venture than the previous venture. And Nick can't relate it all to a group of players thinking outside the box and derailing an operation that he had in mind.
00:49:32
Speaker
Not at all. Actually, ah take a look at our previous RPG Glory stories for that information. um excelsior I mean, Nick, how many times have I been part of derailing something that you had in mind?
00:49:52
Speaker
Well, I ran out of fingers and toes like a year ago. but Okay. As long as you remember that. ah No, that that's awesome, Brian. I i love that. and Hopefully that GM has in mind that if you should ever go back to that group, if they're still playing it, to give you the opportunity to say, okay, what has happened to this character in the meantime? you you You could come walking in, know, decked out in all of this stuff.
00:50:29
Speaker
and The finery. Yeah, you you walk in. I'm in a ship for if with some stylus clothes. Yeah, you walk in and you're a mix between some cartel person and Lando and strut in. like, oh, what have you guys been up to?
00:50:49
Speaker
But also, I do hope that your GM is also listening and also learns from this experience. If this wasn't what they intended for four things, I do hope that they also learned that this is also something that they should be proud of.
00:51:03
Speaker
ah Your players are maybe five moments in my entire long history, and none of and only two of them like relate to the games that we've ever played in Daryl.
00:51:15
Speaker
They've ever said, like, no, I didn't like that experience for what had happened. But most of them is like, oh, I'm so cool.
00:51:26
Speaker
I'm glad that you guys figured something out or so different or exceeded my expectations or saw things or point of view that I couldn't. So I hope that they are also listening and they learned that if they felt that this was like you, it wasn't to you going against them. It was you using the rules as they were and that they If they felt it was against it, they'll learn from that lesson. and But also accept that, like, yeah, this is what players should do to go back to the Master Yoda in the Star Wars movies. ah
00:52:01
Speaker
Mastery is creating those that will go beyond us. the moral We are what they grow beyond. Yes. And never underestimate your players.
00:52:13
Speaker
never destroyed Never underestimate your players. Although yeah sometimes GMs can be sneaky. This is true.
00:52:26
Speaker
I'm not saying that I took advantage of a player in Walking Dead totally bluffing some mobsters that I can make a cure and then trying to come up with something.
00:52:42
Speaker
And making an entirely new strain of ultra virulent living walkers. No, I'm not saying that at all. Fun times. Oh yeah.
00:52:53
Speaker
we Oh yeah. and we We miss you because we have fun times here. Yes. wait We need to get you in some more of our games, and we need to get you to Gamer Nation Con with us sometime. ah you're got a little you would love Gamer Nation Con.
00:53:10
Speaker
we We got plenty of games going on currently, and we're closing up some games and starting up some games. Yep, we need to get you in some more, whether it's in person or online, but ie I want to see you at Gamer Nation Con.
00:53:25
Speaker
Honestly, and I think you would love it. Nick? Jay would love you there. Nick, I want to put Brian at one of Steve's tables.
00:53:35
Speaker
Honestly, like, any combination of any of us with him... We might actually finally get to break in. We need to get you there. It's usually the first full weekend in April after um after Easter.
00:53:51
Speaker
So keep an eye on the calendar. They haven't given the official dates for next year. They've just given the theme. So I will keep you posted. But we definitely would be excited.
00:54:03
Speaker
I think you would love it. Love to be there. Yep. So thank you again for joining us, Brian. Like I said a little earlier, you are welcome back any time.
00:54:15
Speaker
ah Toss us a message if you have any any particular topics that you would love to discuss with us and and we can arrange. Same with any of your players and GMs that they know. And yeah not to be ah to be a shill, but ah let them know that the if they know about this podcast they could probably help them with their players and their gms because that's that's kind of the intensity of this thanks again and we will see you next time and we should be posting a far orbit here soon so we'll see at the table
Stephanie’s RPG Glory Story
00:54:49
Speaker
soon see you we're we're old old know brian cannot be 20
00:54:57
Speaker
not loud. but there's There's another voice that has joined us for our concluding RPG glory story. And it is a voice. Yes, because you had to save the best for last.
00:55:10
Speaker
That's right. I was about to say it is a voice that I have the distinct pleasure of hearing every day. It is my lovely wife, Stephanie, bringing her RPG glory story to the podcasting airwaves of the How We Roll Gaming podcast.
00:55:30
Speaker
Hello, my dear. Hello. Hello, Steph. Hey, Nick. So i I think I know what story you're bringing because Nick demanded it and even gave it a name.
00:55:44
Speaker
it would be the story that of them that I know that he would love to tell. Yes. Cause he has brought it up without provocation before. I'm sorry that I loved my ah bad-ass Mandalorian character.
00:55:59
Speaker
Oh, no, that, that is not a, a criticism is the fact that I just knew that that's given the choice of story. That's the one you would want to say.
00:56:11
Speaker
Yes. Cause apparently there were some pretty, ah There were well, I mean I know there were but there's even you guys you know tell the stories of my Mandalorian sometimes We do.
00:56:25
Speaker
i think we've even mentioned it on the air a couple of times. but In passing, but not but never in detail. Never in detail. So let's hear it straight from the source in the story that Nick has demanded called The Ballad of the Badass Mando.
00:56:46
Speaker
Yes, and in the story of the Badass Mando, there were... Let's see. I'm trying to remember.
00:56:56
Speaker
and if you require like so some starting off points from the from the GM that was me at the time, just let me know when you need like some context to put you back in the mindset.
00:57:07
Speaker
Yeah, I'm just trying. Honestly, i can't even remember the name of my Mandalorian character. I know that's horrible. Raven.
00:57:19
Speaker
Raven, that's right. That is right. I knew it was something like that. That's bad when you can't even remember your character. But when you play in as many campaigns as I do, you know. And this has been a few years back.
00:57:31
Speaker
It has been. And I really like the character. So, you know, I really hope that, you know, we can do a catch up on them. um and that That is still in the works. If I can get back in with if others and I'm back on track.
00:57:46
Speaker
Yes. But, okay, so this, my Mandalorian character that I played was originally loosely going to be based, or I should say I got the idea from the um character that Gina Torres gina torres voiced in, um what which show was it? On Rebels.
00:58:12
Speaker
On Rebels. ah She was kind of based off of that. And then I just kind of, you know, took her in my own direction. But she was very standoffish, very did, you know, whatever she wanted to do You know, didn't really give two flips about, you know, what other people thought.
00:58:30
Speaker
Loved explosives. Loved, yes, I loved blowing things up. And she really, really loved the Verpene Bond gauntlets, one of the most broken items in Star Wars.
00:58:41
Speaker
And I think her Her blood was, what, 75% alcohol? Yes, because she constantly had was constantly drinking Mandalorian whiskey or whatever.
00:58:57
Speaker
Always had a flask in her hand. But what started it was we were on, where were we, like Tatooine, think? Yeah, Tatooine. and I can give context for the mission. Yeah, go ahead and give context for the mission because I vaguely remember the mission. I've slept a little since then.
00:59:13
Speaker
Yes, the the mission was they basically were trying to find a legendary starfighter commander from the time of the Clone Wars who was hiding out in the deserts of Tatooine.
00:59:27
Speaker
But a bunch of bounty hunters hired by the Empire were also looking for them. So they were in a race against time as a whole group called the Special Missions Group, which included a gunslinger,
00:59:42
Speaker
slinger a expert spy assassin, and a diplomat who is going to ease things out in the history books. And Armando.
00:59:53
Speaker
But that's the setup. They're there to find this hidden individual, and they did some investigating in the town of Mos Eisley. And part I don't remember if this was before or after, but we our group got double-crossed.
01:00:11
Speaker
um we tried and you went to a water tower yes and got uh double crossed we were you know pinned down in a firefight you know whatnot and um i found out who double crossed us um they were at um at the moss isley cantina which We tracked them down. We went there.
01:00:37
Speaker
I pretty much did the ah Captain America, if anybody wants to leave, you should probably do it now line. Before we get started, does anyone want to get out and And the rest of the team stayed outside and pretty much just kicked everybody back into the bar that tried to leave. And I took out everybody in the bar with extreme prejudice.
01:01:04
Speaker
I only they gave a couple gave you a couple rolls for that, and they were all like heavy crits. Yeah, they were they were heavy crits because, again, verpine bond gauntlets. So like you are – this would not have been able to have been shown in a Star Wars movie. Yeah, no, it would have been like in Kill Bill where it would have gone black and white. Yeah, it would have had to go to black and white because of the amount of blood.
01:01:35
Speaker
And then at some point we're leaving. Cause you're following the lead. Yeah. We're, we're leaving and we're flying over the desert and Nick and all of his infinite wisdom, just as a piece of set dressing is like, Oh look, there's, what was it? A crate dragon.
01:01:58
Speaker
a pair of them. Yeah. A pair of crate dragons. you know, just attacking the bounty hunters that were, had bought the larger land speeders and they were being like accosted by them. and It's like, so I decide, you know, like I said, Nick is just like, okay, it's just set dressing.
01:02:17
Speaker
You know, it's not meant to do anything. Because you're using your SIP. you If you were using like your land speeder, you would have ran through that. It would have been like a, an encounter sort of like ducking your way through that.
01:02:30
Speaker
Yeah, so Nick... But I also know you. yeah so I'm like, I want to kill it. So our ship is in... hasn't left the planet yet. We're still, you know... ah it's just flying over there. It's in atmosphere. Just flying over it.
01:02:49
Speaker
And so my Mandalorian jumps out of... The back landing bay. Out of the back landing bay. Without telling anyone. Without telling anybody, yeah i just jump out.
01:03:02
Speaker
And again, it it's one of those, um did she just jump out with ah the parachute? Yeah. It too was like Captain America, Winter Soldier.
01:03:15
Speaker
Did she just jump out of the speeder? hence did Did she have a jetpack? No, she did not. he wearing a parachute? No. No, he wasn't. Yeah, I hadn't gotten my jetpack yet, so jumped out. You're coming down with a massive axe.
01:03:33
Speaker
Yes, I did have a giant, I did have a big frickin' axe at the time. And so I jump out on top of this thing, again, thank you to the most broken piece of equipment in Star Wars, and land on top of this Krayt Dragon and Again, i have to, you know, roll to, you know, try to take it out because it is this massive animal. By terms of size, it is roughly like a hundred times the size of you.
01:04:03
Speaker
Yeah. And I managed to take it out solo while the rest of the crew They have to use the ship and all of their weapons to take out the other one.
01:04:15
Speaker
Yeah, because the other one gets a little upset because I took out its friend. But you are able to just like carve into it right in the right places.
01:04:27
Speaker
the There's multiple video game references that we made during that, but it's like you just took it down. And so, um yeah, I took it out.
01:04:38
Speaker
And you carved it up, got got the pearl, got some cool armor, a piece of it to put in your ah your base. Yeah. Yeah, because I did make armor out of the parts of the Great Dragon. and Yeah.
01:04:56
Speaker
That wasn't the end of it. You still had to finish the job because one of the bounty hunters was fake Boba Fett. Yes, fake Boba Fett. and Otherwise known as Jodo Cass. And he accosted you guys a couple times, always flew off, which annoyed you plenty of times. Yes. Because this was like ah over the course of, this wasn't one session, this was maybe like four sessions.
01:05:19
Speaker
Yeah, I think so. But then you finally did get to confront fake Boba Fett. Yes, and i I believe I dispatched him with much, much prejudice. Very much with prejudice. I do remember it exactly. it was like you brought him to his knees and you just decapitated him in a whole swing.
01:05:39
Speaker
Yeah. She also had some anger issues. So, you know, there was that. Yeah. Before you left, because you had to leave through the Mos Eisley Cantina, and that's the final part of the story. And I think you were contacted by someone that that you had worked for in the past, Jabba the Hutt.
01:06:01
Speaker
Yes. Who basically said... my character also wasn't allowed back on Mos Eisley again, so... Treat with you, we will not have any issue with you.
01:06:11
Speaker
Just never come back to Mos Eisley. Yeah. Yeah. I don't think she ever, I don't think she ever, I don't think any of my other characters ever got completely banned from a planet before.
01:06:23
Speaker
That was pretty cool, though. Yeah, I don't recall any of them ever being banned like that either. Yeah, i can't think of any characters in any of our campaigns that ever got completely banned from a planet.
01:06:37
Speaker
Honestly, can you blame them? you They assumed that that was actual Boba Fett. Only you do. It was like fake Boba Fett because he was going to die Boba Fett. Yeah. You killed a Krayt Dragon. Your friends killed another...
01:06:50
Speaker
one You destroyed an entire bar, terrorized an entire city, and Javah the Hutt was just saying, like, okay, you just can't come here because you're not good for business. Just don't come back. Yeah.
01:07:02
Speaker
Which was fine because, you know... You didn't have to, but... and Yeah, I'm not a big fan of Tatooine because sand, it gets everywhere. It's coarse and it's irritating.
01:07:13
Speaker
What, you don't like sand? No, I don't like sand. I don't like sand. It's coarse rough and irritating and it gets everywhere.
01:07:26
Speaker
But it was a... It was an event. Again, we're describing it in the details right now but the amount of difficulty that that has to go into do all of that, those events were incredible.
01:07:38
Speaker
And like you were rolling... Again, this is multiple sessions, roughly around like four to three. three or four sessions. But you were rolling consistent at the right moment crit after crit after crit yeah because i wasn't using your cursed dice yeah you were using the dice roller the dice yeah i was using the dice app which sometimes is a friend and sometimes not so much which allows it to be fair but it's like i'm not discounting like there were a lot of great moments during that tattooing arc for everyone
Reflecting on Legendary Characters
01:08:16
Speaker
But you kind of outside the viscer amount of audacity and, yeah as the kids say, aura.
01:08:25
Speaker
Is that what the kids say? Is that what the kids say? I'm trying to figure out what do. Get Brian back on the line. no But either the way, it was an incredibly, incredible display.
01:08:37
Speaker
And it's kind of submitted what I really liked about your character. You saw that I put that out there as like, i did Yeah, and i yeah i think I don't think that you had any intention of us doing anything with it. You're just like, oh, look, set dressing.
01:08:55
Speaker
It's some flavor. It's set dressing. And then you forgot who you were playing with. I forgot who I was playing with, and you were like, you looked at Challenge accepted. yeah i looked at you, and then I think you just asked, like, is the ship door open?
01:09:10
Speaker
Like, well, you're on the ship, and you can open the door. yeah And at that point, it's like, you said that. I said, okay, I'm describing the event. And then I think the whole point was like everyone else is like focused forward. And they're like, that's when it had the mode. It's wait, she? where did where did Where did she go? Yeah. obviously joke yeah Oh, she just jumped out of the ship without a jetpack.
01:09:39
Speaker
On top of a Krayt Dragon. and And they had to use all their powers to like take take it down with a ship-powered weapon. and Meanwhile, you're just hacking into it. Like like it's butter.
01:09:51
Speaker
Yeah. Yeah, I mean, it was it was so much fun. yeah It was honestly one of the best as a GM, but also I know that you don't really show a whole lot of emotion at times.
01:10:05
Speaker
I saw you smile so wide the whole time. Yeah, because it's like, I know when I decided, okay, this is what I'm going to do, everybody's like, are you sure? They're like, but it's... I low-key encouraged but it's also like, okay, this is going to go badly, but also I'm like, this is cool.
01:10:29
Speaker
yeah is it succeeds This is cool. Yeah, this could go really bad, or this is going to be something that we talk about for the ages.
01:10:40
Speaker
A RPG glory story, which it is, because but also, you said, like, the biggest smile I've ever seen a long time. Yeah, I mean, it was... You were locked in, were... I was. did Xander lean, and, like,
01:10:59
Speaker
I leaned into it and was just, okay, then yeah, let's have some fun. I know that, like, deep down that this story is in there with you.
01:11:10
Speaker
yeah I mean, like I said, it was it was like the most fun that I had had playing in an RPG because it was, I was still relatively new. i mean, I hadn't been playing for long. i think this was maybe the first like real, real campaign that yeah I had been in. so And you've been having fun, like, experimenting with stuff. Like, but this was, like, a moment that, like, purely, like, I didn't set up for you, ironically.
01:11:45
Speaker
Yeah. But I think there was a couple of more during, in that campaign that... That I did put in some doing stuff. That you wrote in specifically for like my character to you know do wacky stuff in. but And those were fun.
01:12:05
Speaker
But this was like, without this, like I wouldn't have thought, because again, I was having trouble. like I want to give everyone like ah their thing, and i've been giving people their thing. So it's like, what if I just threw something off the wall and you dug it?
01:12:19
Speaker
Yes. you threw something against the wall and my character was like, yes, please. I just wish I could do that again. Cause I, I miss that smile and how like excited you are.
01:12:32
Speaker
I, I, I'll admit I, I, I've seen it a bit, but nowhere near as much. But if I can get that smile back again, I'll, be I'll be a happy camper at the GM. Because everyone was like looking at you and they were like, Oh, when you got the multiple crits on that.
01:12:50
Speaker
Yeah, when I was taking out like the stormtroopers and the people in the cantina, yeah. everybody I think that was another lean-in. Everybody was like, okay, let let's see if she can let's see if she can do this or if we're going to be you know bringing her out in ah stretcher. Are we going to have our first character? Are we going to kill our first character? Meanwhile, you're just coming out as like, you're just grinched in gore and it's I think I made a joke about the bartender popping in his head and being like, I won't charge you.
01:13:24
Speaker
Just leave. Yeah, you're good. Just please don't kill me. Yeah, but like I said, I think there were other things that I had in that campaign that were just jen mays amazing, but that was that was the one that was just It's become one of those... Every group, just about every good group, has least one of those legendary stories that hangs around for years and years and is retold and is told to new players that join. it's told the It's told in other gaming circles that you run in
01:14:06
Speaker
And this is one of those stories. Like, if I had to define... your character, Raven. This was it. The hard-drinking Mando that got kicked out of the Moshe's the canteen out massacring it and got kicked off the planet after killing not Boba Fett, ate Kree Dragon Solo, and Jabba the Hutt said, yeah, just just leave.
01:14:30
Speaker
Just leave, yeah. Yeah, it was it was so much fun. Like I said, that was the most fun that I had had. i do wish to one day recapture, maybe not the exact same way, but a similar joy.
01:14:44
Speaker
Yeah, i would like I said, I'd really like to revisit the character. yeah i did i do want to a revisit for special missions. Just because I had so much fun playing her.
01:15:00
Speaker
I think secretly there was more of me in that character than i thought there was. there was There was a lot. And again, like, considering how you described them initially, like, they were, as you said, like, pretty simple. But at the end, I i did feel like there was something there. Yeah, she evolved.
01:15:20
Speaker
she she she I think she softened and evolved a little by the end of the campaign. And we have talked about it, like, I definitely, if I can get the whole group back together, i think I have at least like... The whole, if we can get the old band back together?
01:15:36
Speaker
i think I have like a two-part, but it has to be a two-part back-to-back weekend. Really give you guys the proper send-off. Yeah, because I don't even remember how it ended. That's the one where we dropped the ice sheet. Oh yeah, the ice sheet. That's right. I was going to ask, is that the one with the... is that the one with the The ice sheet. and Oh, yeah, because that was also the one that I rode the... ah The Zillow Beast. The Zillow Beast.
01:16:03
Speaker
The Phytomythosaur. ah To Phytomythosaur. That's right. That was that campaign. Yeah, like I said, I knew that she did something else. I just couldn't remember... yeah, there's so much that was going on there, but it's like... If I had to pick, like, the one that... They would always say, like, that's Raven.
01:16:22
Speaker
Yeah, that... Not to, you know, I'm probably going to have to, I'm probably going to owe the mouse some money, but, you know, it's one of those that so Raven. My mom loved that. so hey And speaking of, of having fun, we foreshadowed this with Betsy.
01:16:42
Speaker
As you know, we know that it's near the end of the show when we start picking on Nick and it's you and me here now. Oh, God, yeah. I'm sorry, Nick.
Closing Reflections and Camaraderie
01:16:57
Speaker
it's it's it's It's the rules. It's it's it's the rules. Yeah, the same thing happens when we play, and when when we're playing in person, too. Most of Nick's glory stories is how he, you know, magnificently died doing something incredibly stupid, like falling off a ladder.
01:17:16
Speaker
He didn't die falling off the ladder. He almost died. That's right. He almost died falling off a ladder. Multiple times. Three times. Three times.
01:17:27
Speaker
Yes. And then... Because of Star Wars fall rules. And then in the final moments of the final session of that campaign, he tried to use biggest fan on the big bad And not only failed, but failed horribly with the despair.
01:17:51
Speaker
So instead of the big bad becoming his biggest fan, he became her biggest simp. Yeah. yeah Was that the one that you got covered in poop in?
01:18:03
Speaker
Yes. That's the one that you got covered in poop in. Right. Yeah. We won't talk. We don't talk about that campaign. We won't talk about that. are Well, I mean, we won't go into much more detail um about that. That's going to be that's going to be the like RPG, not necessarily horror stories, but this is where things went really wrong.
01:18:26
Speaker
That's the record scratch. So you're probably wondering how I got here. Yes, that is. all but Yeah. Yeah. That might be a very very good one for some of the unusual stories.
01:18:37
Speaker
I honestly, the way we've set up recording this episode since we had guests, the the flow of the conversation hasn't really given us much to pick on Nick about. so Yeah, other than, like I said, the biggest fan backfiring and him getting covered in poop.
01:18:56
Speaker
That was pretty funny, though. So I guess we'll just dive into the part of the show where, well, first, we thank you for coming on. Of course.
01:19:08
Speaker
And and women we live in the same house. I can't believe I haven't been on before, but you know. It hasn't been a a topic really to bring in much in the way of guests.
01:19:19
Speaker
The guests that we have had so far was specifically Chris coming in to talk about Gamer Nation Con. Oh, that's true. As you said, there's plenty of stories to talk about, like the the Special Missions game. And there's other games you've been in that you probably have some fond memories or thoughts about.
01:19:39
Speaker
Yeah. I think um I kind of have a ah story idea since, you know, totally jumping topics. Since I'm looking to, you know, start to to co-GM a game, I know you guys have done a um how to GM a game, but getting like a fresh, brand new, never GMed anything type perspective.
01:20:07
Speaker
Yeah, and then that's something we could definitely talk about in the future. And just in general, like like, there's plenty of other things within this podcast and our sister podcast that we'd gladly have you on.
01:20:20
Speaker
Yep. You can come on anytime you like since, ah like you said, we are in the same house. You hear me talking about what topics we're going to be discussing. So you can always say, hey, I wouldn't mind being on that one.
01:20:35
Speaker
You're welcome anytime. All right, good. But we've reached the point of the show now where I say to check out our website at howwerollgaming.com. There you'll find information about our current campaigns, the podcast archive, and links to our merch store and all of our social media presence.
01:20:59
Speaker
And you can also directly support the show through Patreon. Just go to patreon.com slash howwerollgaming, and you'll see our different membership tiers starting at just $2 a month with special recognition on our Discord server and higher tiers giving you on-air credit and discounts at the aforementioned merch store.
01:21:20
Speaker
And with the Discord access, we are have opened that up for both the... the Star Wars Role Playing Group, as well as How We Roll Gaming.
01:21:32
Speaker
And finally, if you have any questions you'd like us to answer, topics you'd like us to cover, or even submit your own RPG Glory Story, shoot us an email at podcast at howwerollgaming.com and we will gladly read it and take it from there.
01:21:48
Speaker
Until next time, thank you once again for joining us, Stephanie. And as always, I'm Daryl. I'm Nick. And this is How We Roll.
01:22:02
Speaker
This episode of the How We Roll Gaming podcast is copyright 2025, How We Roll Gaming, LLC. All games and associated intellectual properties are copyright their respective owners, and How We Roll Gaming makes no claim of ownership by discussing them here.