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Strange Brew - Making & Using Homebrew in Your Game image

Strange Brew - Making & Using Homebrew in Your Game

E17 ยท How We Roll Gaming
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21 Plays5 days ago

Robert's back! He, Daryl, & Nick sit down and chat about the ins and outs of introducing homebrew materials into your game.

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https://howwerollgaming.com

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Eberron Renewed - An Actual Play Podcast

https://zencastr.com/Eberron-Renewed

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Transcript

Introduction to How We Roll Gaming and Hosts' Update

00:00:03
Speaker
D20 Radio, at with your game is rolled.
00:00:17
Speaker
How We Roll Gaming is dedicated to spreading enjoyment of great role-playing games. We hope to bring you insights into games you may not have played, tips to be a better game master or player, and share stories of momentous events at our tables.
00:00:29
Speaker
Every game is a new story to tell. I'm Daryl. I'm Nick. And here's Robert. And this is How We Roll.
00:00:43
Speaker
Welcome back to the How We Roll Gaming Podcast. ah Great to be back. Great to have Robert back. Yep. Hello. Glad to be back, everybody. Robert has finished moving. Robert has a new background now.
00:00:57
Speaker
Yes, as you can see, it's my new place. Hardware flooring. new a vacuum cleaner. And I think I see even a microwave in the background. Yep. It's missing one leg, but as long as it stays upright, it's good.
00:01:11
Speaker
Yep. There you go. you You can make all sorts ah of explosives in it, even if it's missing a leg. The Terminator showed us that in the first movie. Too true.
00:01:25
Speaker
Not that Robert would do that. Robert ru is a much, much saner person than we are. And also, so Robert doesn't need a bomb in his new home that he just paid his first rent for.
00:01:36
Speaker
That's true. Yet. there's always It's always yet.

Living in Apartments and Urban Wildlife

00:01:41
Speaker
Yeah. you know So, are are the neighbors nice and quiet or at least chill? and Oh, yeah, they're chill. i haven't even met any of them. and You usually don't.
00:01:53
Speaker
I'm on the bottom apartment, and there's not much noise coming from the guy upstairs. Oh, that's good. Oh, John. oh John. I have had noisy upstairs neighbors. I've been a noisy upstairs neighbor.
00:02:06
Speaker
the The last apartment we were in, we were upstairs, and our washing machine was out of balance, and I know they hated us every time I ran the wash. Yeah, well, i ours, i have we don't have, i don't have my own. It's a communal laundromat, just small walkroom here.
00:02:25
Speaker
like yeah not Not a laundry room, but an actual laundromat. Pretty much, yeah. Oh, cool. Yeah, that's what most most apartment complexes are. they you yeah You get to yeah get go drop a couple coins in. and Or if you're like me, I just you know float everything up loaded everything up and headed over to my mom's until I was a responsible adult, married, with a child on the way. Then we got our own washer and dryer.
00:02:53
Speaker
Funny you mentioned that, because I do sometimes just go to my parents' house and do it. yeah And Daryl, when did that happen? has that happened yet? Nick. Nick, I know where you live.
00:03:07
Speaker
And I know how to squirrels there. oh He has a kid at college age, Nick. He's still alive, so he's at least responsible. I know how to get squirrels to your house.
00:03:20
Speaker
they Don't say that, because there's literally, i was as you were leaving, I was watching a squirrel live. in a tree right behind your car. And the squirrel looked at you and you know pointed at his eyes, pointed at your eyes, pointed at his eyes, pointed at your eyes, said, I'm coming for you.
00:03:47
Speaker
And then Superman swooped in and saved him. And transported him. Yes.
00:03:57
Speaker
I'm just saying, maybe Lex Luthor wasn't wrong. Robert, it's a shame you had to miss our Superman outing because I swear to you, when Superman saved the squirrel, every single one of us turned and looked at Nick.
00:04:16
Speaker
Well, it's good to leave some things to the imagination. Apparently, their description is it is exactly how you would imagine my reaction was.
00:04:28
Speaker
Yeah. Like, but remember when when we went to Honor Among Thieves and Stephanie and I had told you all, yeah, there's a scene that's exactly the kind of shenanigans that we all pull.
00:04:40
Speaker
And it got to the heist scene and you all turned and looked at at the two of us like, is this it? Yeah, was kind of like that. Except we were all looking at Nick like, yeah, he saved the squirrel.
00:04:53
Speaker
It's squirrel. Can't fault him for it, Nick. He doesn't know. Plus, it's an urban squirrel. Urban squirrels know to just run away. That's true.
00:05:07
Speaker
No, urban squirrels are even worse. Urban squirrels carry carry blades. iy Or it could be the squirrels from College Station because they knew people would just give them food so they would literally just go up on the table and just look at you and
00:05:22
Speaker
be like, come on. I believe the squirrels at North Texas were like that too. they at utd They're Mafia squirrels. They come up there and pay up. yeah Funny, you mentioned Mafia.

Upcoming Game Releases and Exciting Campaigns

00:05:34
Speaker
I know that the new Mafia game is coming out soon on the 8th.
00:05:37
Speaker
Oh, yeah, it is. and YouTube won't stop showing the ad oh Speaking ah of stuff coming up, I was showing Nick today Edge Studios' unboxing video of the new Arkham Horror campaign.
00:05:52
Speaker
It's setting box because he hadn't seen that video before. This thing is is insane. and on the way On the way home from Nick's before recording, I stopped at the local game store to see if they had it in.
00:06:08
Speaker
They did. i didn't pick it up yet. I swear to you, it is like four or five inches thick. It is huge.
00:06:18
Speaker
It is packed with stuff. Like the thickest we've seen yet, even bigger than the Star Wars core rule books? Yeah, this is not a core rule book. This is a campaign box. This is a box set.
00:06:30
Speaker
So... Kind like bigger than the Avatar one behind you? Roughly. Yeah. Yes. ah So... And way more content and than that. So...
00:06:46
Speaker
Behind me here is the Arkham Horror starter set, right? It's a good-sized box. good i sorry It is a very good box. We know what's in it. The new campaign box is kind of like that.
00:07:02
Speaker
It's almost twice as thick as this box. And it has much in there. It is great. it is It's impressive. It looks astounding. And they also just announced um a new campaign book coming out in the fourth quarter for Arkham Horror.
00:07:21
Speaker
Edge Studios is it's definitely going all in right now. Yeah, Edge Studios is all in on Arkham Horror right now. And we love them for it. We do.
00:07:32
Speaker
And they they also released an announcement video for a game that but Stephanie has said I must have this. I showed it to Nick today and he said, I must have this.
00:07:45
Speaker
so Save that for tomorrow. you are able to come to tomorrow, it's an avatar game. Of course I'm going. It's Avatar. Well, I mean, Nick, I'm not going to leave the listeners hanging just to leave Robert hanging until tomorrow.
00:08:00
Speaker
um on yeah Dungeons and kittens. Animated kittens that you play. Well, I get the appeal, but as someone who's allergic to cats, little bit of a drawback for me. Fortunately, they are cartoon cats.
00:08:18
Speaker
So you will not be allergic if we play. there Fair, fair. We will not bring our cats as props. Okay. Thank you for that.
00:08:31
Speaker
We will not bring our cats as props. It's how I recently discovered that I am allergic to the cat set house. It helps me. That's why Betsy and I

Gen Con Anticipations and Community Shout-outs

00:08:40
Speaker
have been trying to get Nick to adopt a cat from feral friends.
00:08:48
Speaker
I think he can handle it. And besides, cats hunt mice creatures like squirrels. This is true. and unless Unless they decide to do a team up. But then again, if you get a cat, you're going to have to lock it up every time I come in.
00:09:04
Speaker
I have... been remiss we're recording this as gen con is going on i have been remiss in paying attention to any actual information coming out of gen con but we definitely have some friends there uh our friend scott zumwalt uh is there and he's running some arkham horror games for edge at gen con and um we've seen I've seen pictures that um the greens are there that we've met from Gamer Nation Con. And I think there's a couple other other people that we know who are there.
00:09:41
Speaker
not Not counting, of course, you some of the some of the pros that we've met. So... i It would be nice if we got some Star Wars and Genesis news out of Gen Con, but you know I'm not holding my breath.
00:09:58
Speaker
When the news comes from for those, the news will come for those. Yes, it will. And I know you will be the first one to find it and let us know, Daryl. Yes.
00:10:08
Speaker
yeah oh it new Something new coming, though. Robert and Nick, both of you are kind of excited when I saw yesterday that Free League is has is releasing a new starter set for the One Ring.
00:10:23
Speaker
Yeah. So I will end up with two starter sets for the One Ring because I went in and looked at my materials that I have for the starter set. I looked at my starter set and was like, this does not match what they're saying this one is. It is all new. So new starter set coming for me some point.
00:10:46
Speaker
uhu Goody goody Actually play it One of these days we'll play a lot of games We have Yeah Play of ideas, play of plans but Speaking of Games There's some things that we need to talk about Before we get into our main topic today Too true Yeah there is I mean like It's no secret I love me some Eberron And for people like me There's Eberron, the Eberron Renewed podcast.
00:11:19
Speaker
Eberron Renewed is an actual play podcast that focuses on a long-term storytelling and character development. Yes, and their current third campaign has, as this recording, 44 episodes.
00:11:32
Speaker
The most recent being Chapter 6 of a storyline called Little Boxes on a Hill. And you can catch Eberron Renewed with the Game Master Eric. and players Mia, Phillip, Madison, and Jeff, wherever you get your podcasts. Another great podcast on the D20 Radio Network.
00:11:51
Speaker
Yep, and i i my first game at AncientCon, I played ah played an MVG game with them. Right on. Yeah, they're they're awesome guys. yeah, they're cool. They're awesome guys.
00:12:03
Speaker
and yeah He was the one where he just kept rolling good rolls, and we kept throwing our cards like, no, re-roll again, re-roll again, re-roll again, and we got like 10 of them.
00:12:12
Speaker
I've had games like that. That's always fun. so And if you if you if anyone wants to ask about our Eberron game, don't.
00:12:26
Speaker
Hey, I think our Eberron game is awesome fun. Yes, it's going very well for us. Yes. Yes, it is. Much to Nick's chagrin.
00:12:39
Speaker
So...

Introduction to Homebrew in Games

00:12:40
Speaker
Tonight on this episode, we're going to be talking ah about making and using homebrew in your games. So what do you do when your game system of choice doesn't offer stats, rules, or other information for something that you really want to do in your campaign?
00:12:59
Speaker
Well, you whip up yourself some homebrew. Yep, and homebrew material can be a lot of fun, and most GMs eventually end up using this using some to some degree sooner or later. It's just just a fact of GMing.
00:13:13
Speaker
Homebrew can have its unique sense of talent is increase in creation and implementation. This episode, we're going to examine some aspects of that, see what advice we can offer to it, but ultimately, there is a... We're going to put a big ol' asterisk here.
00:13:32
Speaker
There's no such thing as a prop there's no proper way Exactly. And it's definitely a group effort, if not on the GM creating it, on the players accepting it and giving feedback, of course. so Right.
00:13:46
Speaker
And that is an important thing. i yeah We're free-forming our discussion a little bit. We have a few like subheading kind of things, but I didn't think to put that down in the notes.
00:13:58
Speaker
You do want to get your players buy-in on homebrew. Some players are like, they they submit to like the DM, GM's rule is for rule of law, or they it's a little bit back and forth, but ultimately it's probably better to have the back and forth.
00:14:17
Speaker
Yeah, and and it is perfectly okay if players create or come across online or wherever some homebrew that they think would fit the game to bring that to the GM's attention.
00:14:34
Speaker
and say, hey, how about we give this a try? That is perfectly A-OK. Yes. And for those squares out there that are like, the rules are rules, rules are rules, like that's you you guys are valid too.
00:14:52
Speaker
Yes. And for those of you who hear Homebrew and just think of all the D&D RPG horror stories you hear where Homebrew comes up,
00:15:04
Speaker
It's not all like that. It's definitely definitely balancing game on what's feasible or what may be considered to OP p for either a player or a GM.
00:15:15
Speaker
But not all a homebrew is what you hear in those stories. and that is a perfect segue to the first subheading, which is balance.
00:15:26
Speaker
yeah You want to make sure that when you're introducing some homebrew, that you're not just making an win button for the players, or for that matter, a you lose button for the GM to apply on the players.
00:15:47
Speaker
Mainly, so especially on the, I would say as a GM, that's always been my issue is like trying to make something Sometimes I give players or an item or a skill that's a bit too strong.
00:16:00
Speaker
It makes them too powerful. Yeah, you want to be able to to have it serve a purpose. if you're doing And homebrew can range from... Here's why we say pretty much every GM is going to use some homebrew.
00:16:18
Speaker
If you make your own NPC, technically that's homebrew. and Exactly. Or if you make an NPC and you give them special abilities in a kind of setting where abilities are kind of just freeform.
00:16:32
Speaker
Like, for example, our go-to thing, Star Wars. Star Wars has rivals and nemesis. So when you make a nemesis, some nemesis have certain abilities. Like, I know Durish from the Clone Wars regenerates after every yeah every round using his resilience.
00:16:48
Speaker
So we know that nemesis can have abilities, but there's no, like, default list of abilities you can give them. It's basically make it up and apply it to your character. Yeah, and not not to try to be too ominous, since Nick and I were planning the next session of a campaign that you're a player in, Robert, but we were coming up with some adversary special abilities today. No.
00:17:20
Speaker
I look forward it. but we did look for But we did look at them and as part of this, trying to balance this character in sort of like and how they would fit into this against how we even plan to use them and who they were.
00:17:39
Speaker
And yeah, that who they were, you want in a case like that

Balancing and Thematic Consistency in Homebrew

00:17:44
Speaker
where you're applying some homebrew to a character, you want it to be thematically and and character-wise consistent with the character.
00:17:58
Speaker
You want it to mesh well. um if we're going to If we want to keep using Star Wars and ah as an example, when Fantasy Flight started statting out named characters,
00:18:12
Speaker
um when they started when they did the ghost crew from Rebels, Hera's special abilities were all around being the pilot and owner of the ghost.
00:18:27
Speaker
That was thematically consistent with Hera, as opposed to giving her a special ability that has to do with, say, you pistol marksmanship.
00:18:39
Speaker
Yeah. Or you could kind of do the inverse. Like ah you said, they started starting out named characters. But we know in the beginning of Star Wars for Darth Vader... They didn't stat him out. All they said it was, it's Darth Vader, run.
00:18:52
Speaker
Yes. But now they've actually stat him out, and the end rule says, if you if you can stat it, you can kill it. but yes Some people may go back to that previous one where it's just like, it's Darth Vader, you just gotta go.
00:19:06
Speaker
And I will say that the way they stat him and the equipment they gave him, he's still a... Okay, it's that's a case of like,
00:19:17
Speaker
okay, it's Darth Vader run. It's like, alright, Darth Vader's started. But it's still Darth Vader. F around and find out. Yes, because I remember in the last game in Agent Con this year, one of the games, or actually i was that it was last year once, because there was a Star Wars game I played in, where just due to how I played my character at the end, I got to play as Darth Vader, because one of the GMs used Darth Vader, and I got to see his abilities and Yeah, he's a beast. iss like yeah well that if you take
00:19:51
Speaker
ah If you take his statted out character in the adversary's book that they put out and give him his custom armor and lightsaber from the gear book that they put out, combine all of those stats, oh no.
00:20:16
Speaker
It's like, oh know yeah it becomes like, all right, if you're choosing not to run, focus around F a and found out. Yeah.
00:20:27
Speaker
And it doesn't mean he's not impossible to destroy. Cause I know Daryl has his own glory story and how he did get to kill Darth Vader, which another day, but it took lot. And I,
00:20:38
Speaker
it took it but it took a lot and i I forget. that you It took my character's life to do yeah that's what I thought. Yeah, you still died, but you took him out. But that just shows how strong he is.
00:20:49
Speaker
But going back on the topic, yeah, definitely you got to balance it to the rules, and but you also have to balance it to the setting. To use my own example, I run a cyberpunk game. I can't just throw NPC that can use magic because that's not the setting. yeah There's no magic in cyberpunk.
00:21:08
Speaker
Nor could you... put up at least where we are and what we're dealing with, could you throw out a full-bore like Adam Smasher?
00:21:19
Speaker
not No, I couldn't, because Adam Smasher is basically the Darth Vader of Cyberpunk. If you see him, you're dead. Exactly, but it's like, you understand like where we are in our storytelling. it's like If you do that, if you do send us up, we would probably in-character and just some obvious Or a knowledge and would be like if you send something like that at us, we would know better to like back it up, back it up, back it up, and leave.
00:21:49
Speaker
Exactly. Back it up. We're backing up. Back it up. And the fun thing about balance is, I know you guys, sometimes you do homebrew because there's a rule in the book that seems too OP.
00:22:04
Speaker
For our famous example in Star Wars, scathing tirade. Yes. we're we're totally not We're totally not still having PTSD from this, Daryl.
00:22:18
Speaker
Not at all. Not at all. You want there to be a but that balance so that hello your homebrew is meeting its need, but not sticking out like a sore thumb.
00:22:34
Speaker
um Yeah, that there's that is it there's it it's it's a rule of thumb, ultimately.

Systems Encouraging Homebrew and Testing Advice

00:22:41
Speaker
There's no real like metric. It is entirely table and even session to session, honestly.
00:22:50
Speaker
Thinking about like that. Now, there are the systems out there like GURPS or Genesis... that are specifically designed to encourage homebrew.
00:23:05
Speaker
Exactly. They give you a template, but then they say, like, this is the template, but you can do whatever whatever you want with it. Do whatever you want. And one thing that I appreciate about Genesis is, as they would put out new setting books, kind of tool tied in with the setting, but also to be applied to Genesis as a whole,
00:23:30
Speaker
they included new information ah about creating different kinds of homebrew for Genesis. Like my my personal favorite, and I've adapted it to use in, yes, here we go again, Star Wars, because it's the same basic system.
00:23:49
Speaker
um The Key Forge setting book had rules for creating alien species. Really interesting. think actually got it.
00:24:00
Speaker
Over there somewhere. And prior to that, I tried my hand at making a few species from Star Wars, but it was really hard for me to get a sense of if I was balancing these homebrew species properly or not.
00:24:17
Speaker
There were entire systems built around like you creating your own worlds. But also, role-playing games as a whole is you're You're making your world. It's like, you when we make a Star Wars campaign, it's not... Unless we just say, like, we're only using canon Star Wars. And even that is, like, with a little caveat.
00:24:40
Speaker
Like, this is our canon Star Wars. Where things happen. So, there's... the it It would be very boring if it's like, we're playing in the Lord the Rings, and guess what?
00:24:55
Speaker
You're playing as the characters of the Lord of the Rings. And you're doing everything they do. It's a fun role-playing game. Yes, sure you're Aragorn, so go kick that helmet.
00:25:09
Speaker
and very deep regular Did you guys know that Viggo Mortensen actually broke his toe when he kicked helmet?
00:25:20
Speaker
I did, but my dad actually then and once I told him, he was like, oh, really? and was like, yeah, that's why it's so believable. I like i was i thought i've first thought that was just a rumor, then I found out it was real. I was like, oh, yeah that jail sounded so painful.
00:25:39
Speaker
let Let's peek behind the curtain a little bit and admit one thing, boys and girls, ladies and gentlemen, children of all ages, there's professional homebrew.
00:25:53
Speaker
What I'm broadly terming as professional homebrew is exactly why like Wizards of the Coast has the now infamous open gaming license.
00:26:06
Speaker
It's why Daggerheart, which was just released, has its open gaming license. Yes. So there are third parties that have made, published, and sold what is effectively professional homebrew for or whatever system.
00:26:30
Speaker
Yeah, basically think of it as modders for RPGs. Yeah. yeah For those who are in the video game space, yeah, it's just mods.
00:26:42
Speaker
And some mods do a complete overhaul. And some of them are very clearly geared to one audience. it's one I remember one infamous 3.5 mod that I stumbled upon.
00:26:57
Speaker
All right, Gary's mod is just entirely full of mods. You can make a game out of a mod. Now, the whole balance idea transitions very nicely into the next subheading, which is test if feasible.
00:27:16
Speaker
Yes. You can't just say, OK, here's the rule. We're doing it. It's going to be, here's the here's the rule. We're going to try it for this session and see how everyone feels about it.
00:27:27
Speaker
And also, if it actually works as intended. Yeah, because sometimes, and I've experienced this firsthand, sometimes what looks great and makes total sense on paper can end up being a jumbled mess in practice when you get it at the table.
00:27:46
Speaker
So you use the cloud classic added to everything goes to hell once you put it in the field. Well,
00:27:57
Speaker
And ah again, we're we're going to use a Star Wars example. We're always heavy on Star Wars examples. That's where a lot of us got our teeth on. That same game that Nick and I co-GM early on in a session...
00:28:13
Speaker
you guys as the players were transporting Coaxium because you that was a very dramatic thing in Solo. And so I sat down and I hammered out some homebrew rules for transporting Coaxium.
00:28:29
Speaker
I even gave some feedback. sent it to Nick. Nick gave some feedback. I hammered out more details, sent it back to him. He looked at it. He's like, looks good.
00:28:41
Speaker
We put it down in front of all of you as you were transporting the coaxium. And these homebrew rules, they didn't fall apart. But they weren they weren't hitting how we saw them.
00:28:56
Speaker
Yeah, they weren't doing what we wanted them to do in spirit. I'm... mechanically yeah we started following the mechanics that we put down on paper but the more we were walking all of you through it and you were going through the rolls and the mechanics it wasn't as fun as we were and to us yeah yeah it was more we tried to put a triangle in a circle hole looking back on it we probably should have done ah
00:29:30
Speaker
And that's sort of like maybe a UNI play test or something. Either way, it's just this like... Because on paper, the rules made sense and sounded fun. Well, and that's part of the problem is that the rules made sense to us because we made them.
00:29:47
Speaker
And then once we put them in front of of players who weren't privy to what was going on in our brains while we were making them, they're like...
00:29:58
Speaker
I don't get it. Oh, this this doesn't... Okay, well, I'll do it. And that's where we saw, but we so like... It's sort of like personal stuff. buy i i I aspire to be a creative writer, one day maybe. But it's like, my big problem is, like, I think ahead of myself. It's like, oh, this sounds like it makes sense. And I read back on it, and it's like, oh, I missed, like, half the words I wanted to put in there.
00:30:27
Speaker
Yes, and it ties back... Sorry, go ahead. That's how it felt with this. It's like, we we we put in, like, our concepts of, like, what this system would look like, but we didn't think, like, how would it actually read out.
00:30:44
Speaker
Yeah, and it just goes back to showing that Homebrew is a collaborative effort. Yeah, the GMs can make it, but the GMs aren't the people who's actually playing through the campaign as characters.
00:30:57
Speaker
And if it doesn't make sense for the characters and the players, it's not going to translate well to the actual story. and we Yeah. want end yeah And I've run into it with Homebrew that I found online and gone to incorporate into campaigns in one of my other Star Wars campaigns that I run.
00:31:20
Speaker
I found a really great gambling supplement online that... added flavor to different games of chance rather than just being a couple of sidebars in a couple of books.
00:31:38
Speaker
you so that would yeah Fantasy Flight focused. And again, on paper, everything looks good and everything makes total sense. And i started running someone through...
00:31:51
Speaker
one of the variations of Sabacc, and it worked well enough. I don't know if it was me losing track of where we were in the process, my player losing track in the process, a little from column a or a little from column B, or this being a case where it makes perfect sense on paper, but not in practice.
00:32:15
Speaker
Quite a while ago, i ran a Homebrew Adventurer, For the Alien franchise. For the Alien RPG. Involving ah the Alien. And the Predator.
00:32:30
Speaker
yeah. I remember that. There are some things. that like I first heard about it. I watched someone do a live play of it. On YouTube.
00:32:40
Speaker
Oh this seems cool. and Very interesting. Then I read it myself. And I was like. wait This isn't how they did it in. in the YouTube or the podcast vessel.
00:32:53
Speaker
I had to tweak it a little bit it's like to get what we got. Sometimes homebrew that even is very popular has to be like tailored a little bit.
00:33:06
Speaker
And by the way, Nick, speaking of that game, i I don't want to speak for you, Robert, but I will. And I'll speak for Betsy because I think all three of us want the return of of my two space dads.
00:33:20
Speaker
Yes. Yes, and we are getting to a point where you're going to do the colony portion. You pretend to bring them in. That would be a bad time to do. That would be a bad time to bring them in.
00:33:35
Speaker
Yes. And knowing the new Predator movie that's coming out, we now know there they're crossing over. Oh, they would always cross over. Even more than before. But now even more than before. Yeah.
00:33:48
Speaker
Yeah. can Can I just have a moment to sit here and go, yeah, about that Badlands trailer? Yeah. ah And Alien Earth is 10 days away.
00:34:05
Speaker
finally. been waiting for that.
00:34:09
Speaker
Oh, yeah. But yes. Casual nerdy. Yeah, yeah. well Very much so. Well, going back to testing. Like Daryl Nick said, sometimes what is on paper doesn't go well in practice. But that doesn't mean if it doesn't go well in practice, you immediately crumple up and throw it out.
00:34:29
Speaker
This is where the constructive criticism comes in, where what parts of it worked for your players, parts of it didn't, what they think might be a good way to change it, and that's where the back and forth comes through.

Community Feedback and Successful Homebrew Examples

00:34:41
Speaker
Especially if it's a mechanic that you want to bring forth. The benefit that I think from... from what me and Daryl have learned, is that we used it on mechanics that we did in we intended for them, like, small, assassin-based elements.
00:35:03
Speaker
Yeah, and exactly. In fact, like Daryl said, just making your own enemies is a homebrew thing. And I remember during the Dark dark Nights of Rise campaign, when I brought down that Terra Walker, after the fight, you guys had tell me,
00:35:18
Speaker
Yeah, you may have given it too much armor because that is the game where I killed two people. And also was just like they kept shooting it and it kept not dying.
00:35:30
Speaker
i mean, i am now tied with you as killing two characters in a single session. Yes. But I personally, you did it much better.
00:35:40
Speaker
would say yeah yes. Yes, you did. Because not only did it make sense, but it was great story moments. but I would also say like appreciate the kind words.
00:35:51
Speaker
It would have much more sense than me just saying, okay, I attack you. Oh, that's a crit. Oh, and isn't I? Okay, I just stabbed you through the chest. I want to say that your terror walker is better than when I introduce it at a higher level for higher level characters.
00:36:09
Speaker
It is much more terrifying. And that's just because of how you design the boss fight. Much more and we yeah we was It was too strong for where you gave it to us, but I will say like, I wish I had that level of presence and boss fight located that you used.
00:36:30
Speaker
But I will say like, yeah, that's a bit too tough when you gave it to us. And down the line a little bit, I know we we have talked about doing an episode about coming up with with adversaries.
00:36:45
Speaker
So... you we will go much more in depth on that down the line. Yes. And I explain how I've made my adversaries, how you make some of your adversaries, all that stuff.
00:36:57
Speaker
i was it like I was so proud that I created, and sometimes we'll get into that, but I recently, based off of what I've learned and just going to attribute that to you, Robert, I made one of my best adversaries, not necessarily because of how strong they were. They were strong, but it was,
00:37:15
Speaker
the environment, and the fight that we created. Yes, you did. And that is both for Adversary and for Glory Story down the line. Yes.
00:37:28
Speaker
But if it's a mechanic or some homebrew that you want to be a surprise for your players, testing can be kind of hard. So you've got a couple of options there. You can snag a player or two that you trust not to metagame.
00:37:46
Speaker
Or if you're fortunate enough to have access to additional players that aren't part of your normal group, of you can It's something I do think that part of the podcast's purpose is to encourage like that. like There's discords, there's reddits, there's forums, there's ways to reach out. and Exactly. there's There's our discord. There's the D20 radio discord. There's the Genesis discord. There's the me and Steve podcast.
00:38:18
Speaker
There's the me and Steve discord. There's the tabletop empire discord. um i've Not with Homebrew, but I've been helping a few people out with with understanding some of the Star Wars rules in the Tabletop Empire Discord this week.
00:38:34
Speaker
there there's There's Reddit groups, there's meetup groups, there's places where you can reach out for people that are... it's places where people aren't There's an entire subreddit for Homebrew for people that's like, put it out there.
00:38:49
Speaker
ah months ago on Reddit, someone was saying they they were trying to put together a High Republic scenario, and they were having trouble coming up with how to do the nameless.
00:39:03
Speaker
Well, spoiler alert, I statted out the nameless back during phase one of the High Republic, so I posted my stats, and it got quite a bit of praise, and people were like, oh,
00:39:19
Speaker
I love this, but I don't want to run into it as a force-sensitive player. Yeah, one thing you'll... exactly the idea. yeah One thing we all know about Daryl is once he finds something he's interested in, he will take that and ah and just start setting it up.
00:39:34
Speaker
Same thing with me, but i the main factor is like the reason why he even created the group that brought us together and even our is doing this podcast is because, yeah.
00:39:46
Speaker
we are living in a very interconnected world where it's like, it used to be like, it depends on nerds in the basement. and But now like, we could reach out and like, hey, here's an idea I have.
00:40:01
Speaker
Do you want to like, look at that? And someone can be like, oh, I looked at it. and it's like, from my point of view, here's some good ideas. Here's some things to change. Like, you can just reach out and find opinions at it.
00:40:15
Speaker
Yeah. And tying back into the testing, I know we've talked a lot about when homebrew doesn't work, but then you get the times where it does work and it's great.
00:40:26
Speaker
For example, a going back, you and Nick's scathing tirade rule. As the player who started this debacle, and the in the moment I was like, aww.
00:40:37
Speaker
But then I was like, no, this does make sense. And it worked. And it really has worked as like, and it really has work as like Again, like honestly, the fact that they didn't realize how... Not to say that you took advantage of it, but you realized that there was a ah power in that.
00:40:59
Speaker
And we realized that there's a power in that, and we had to figure out a way to make sure that it's balanced. Yeah, and it makes sense for the plays, because hurtful words are going to affect people differently depending on their level of just...
00:41:16
Speaker
endurance or just iron will, stuff like that. And then another one another good example is what I've done in my own Star Wars games where I just say, OK, Destiny Pole, light and dark, great, great, flipping back and forth.
00:41:28
Speaker
Well, if you get all dark, I get to just so throw something really crazy into the scene and just rewrite the entire narrative through that. You get all the light. and You get it all you get all light now.
00:41:39
Speaker
But then you also have to deal with this. And that is a whole rule that is really interesting. And that homebrew rule got, just hearing about it, got you enormous praise from the Gamer Nation Con contingent from Austin.
00:42:00
Speaker
Oh yeah, they love that. I mentioned it in passing in part one of our Lord of the Holocrons game while we were waiting for people to get back from a bio break.
00:42:13
Speaker
And Jim's eyes got wide and he's like, Oh, I love that. And he spread that word throughout their group.
00:42:25
Speaker
I was standing outside one night and he grabs, you know, what one of the, the other guys from the Austin group. And it's like, and comes to me, like, tell him about the dark side thing. It's like, what,
00:42:43
Speaker
The Dark Side Destiny Point thing. Tell him about it. Oh. I think I told you about this, Robert. Robert's Dark Side rule. or but It might have been because you remember that I was not feeling well at that and on the third day.
00:42:59
Speaker
like they were like I heard them on the way back from my bio bank. Two of them were talking about, like, is he going to do the Dark Side thing? Yes, and that's one of the good feelings when you hear it from others, like that's a great idea. But also when you're running your own game and they're watching that dark side, or dark side and that one point where they're like, oh, we may have hit that, but then we're like, wait, wait, it's almost all dark.
00:43:25
Speaker
Oh, we got to, what can he do? Do we chance it? Is this a place where we need it? Or then also when we're doing collab lab games, yeah and they immediately ask, okay, are we using the homebrew rule for this?
00:43:38
Speaker
Yeah. but i that That literally was like, what they because it was, like, there was, like, two too late away from being full dark, and I came back from the bio break, and they're like, I heard about the dark side rule.
00:43:54
Speaker
Is that for all three of the games, or is it just for that one game? It's like, Well, I didn't answer them because I overheard that. and they didn' they didn't answer They didn't ask the question either.
00:44:07
Speaker
but I guess selling the two players, they were like sort of conspirators where they're like talking with each other. like They were looking at that that pool way heavier. Yeah, that that is a fun, fun rule.
00:44:21
Speaker
or you know, it's... It was fun. to It's not even a rule I use as a GM, but having seen you use it to great effect and seeing the excitement that other people had at just the very idea and wanting to adopt it into their game, I felt good for you.
00:44:46
Speaker
ah yeah. Honestly, I...
00:44:50
Speaker
It may not be something that I i do allow it to ah to use it on our co-game, but I would definitely say that it's such a unique mechanic, and i don't think I would use it myself, but I would probably say that like if I ever did, I'd say, this is for Robert.
00:45:11
Speaker
he It's a Robert original, and I will probably say that, and it's Honestly, that's kind of the fun of a homebrew that becomes like beyond your the game that it resonates in, and that someone else thinks, like, don't know.
00:45:29
Speaker
I'll carry that on. Yeah, and that's all the fun and creation of a homebrew. Some things are going to miss, and some things are going to really hit. It's just it's just a fact. Yep.
00:45:41
Speaker
And that's... good time to go on into the the other subheading that I have here, and that's the homebrew's relevance to the game.

Adapting and Creating Homebrew Rules for Star Wars

00:45:52
Speaker
yeah Is coming up with a piece of homebrew really the best way to tackle what you're wanting to do? That's all the most funny is you.
00:46:04
Speaker
Or is it something that there's an existing rule that you can adapt for the game, for what you, you adapt it to what you want to do.
00:46:16
Speaker
um Not quite re-skinning, but tweaking and modifying something existing so that it suits the purpose of what you're trying to do. Or are you just making up homebrew so that you can say, i made up something new.
00:46:31
Speaker
Yes. And a great example of just using something that was in a previous game. Daryl, Nick, you've all have talked about how in Star Wars, you just, don't like the vehicle combat rules, and you feel they were much better used in a previous version, that you say other people you've talked to have just started using that instead of the fantasy flight vehicle combat rules. Well, close. so There's still fantasy flight rules.
00:46:59
Speaker
So Genesis, which was born out of the Star Wars narrative dice system, has a completely... different, more streamlined and overhauled vehicle combat system.
00:47:14
Speaker
And so many people that I respect as GMs have adapted Genesis vehicle rules to Star Wars. and I would really love to do that for short campaign, entirely Starfighter based.
00:47:32
Speaker
Because it's so cool. But it's like, I haven't played it. I've only read it. And I and i want to to do that. To that same end, um our our friend GM Chris, who joined us for our Gamer Nation Con review episode, ah hearing him talk on an episode of Nate's YouTube channel,
00:48:01
Speaker
On Tabletop Empire, Chris was saying that these days, he barely plays Star Wars Raw.
00:48:12
Speaker
they They're using Genesis vehicle rules. They have... almost completely transitioned the Force to the Genesis magic system.
00:48:24
Speaker
Basically, they're playing Star Wars in Genesis rather than in Star Wars. Basically, but it's not a hard... It's not a difficult... not a hard transition, of course. It's not a hard transition, but there's a... The one thing that he said he's having trouble with making that conversion is he still likes having the light and dark aspect of the force.
00:48:47
Speaker
Oh, yeah. Yeah. And the Genesis magic system doesn't allow for that. That's where I feel like that's why i probably would never fully convert.
00:49:01
Speaker
Like I do want to do a, and again, only specifically because from what I've seen, i do want need to play and learn more about yeah the Genesis.
00:49:13
Speaker
vehicle combat, because I feel that would make for a great Star Wars we Starfighter campaign. My dream sort of like Top Gun Starfighter campaign. but it's like, well yeah so we can't ignore the fact that like what makes the Star Wars or system so good is the Light and Dark system because it's so integral to that the franchise.
00:49:41
Speaker
Yeah, especially to a Force and Destiny campaign. Chris and the Order 66 podcast did a... I've been recommending it to people elsewhere, so I i was refreshed on the length of it.
00:49:57
Speaker
Order 66 did a three-hour episode on converting... Star Wars to Genesis vehicles. Now, part of why it's so long is they do have an actual play segment in there.
00:50:11
Speaker
yeah so then Not, not just talking about here's how you do it, but showing it in practice. yeah That's important. that And, um, he did offer Nate to come on and discuss the conversion,
00:50:27
Speaker
even though they've got their own episode and he's made that offer to Nate, yeah we could always reach out to to Chris and see if he would be willing to come on and and give us hey a basic course in converting.
00:50:45
Speaker
Because I have not played Star Wars with vehicles with Genesis Vehicle Rules. But I have played in a game that Chris ran at Gamer Nation Con that if i i get all vehicle-based.
00:51:00
Speaker
I'm glad that I spent the time to learn that because there's a game that I've been dreaming of running. its sounds like that's at the game The game that Chris ran, was it was at Gamer Nation Con The theme was the 80s.
00:51:18
Speaker
And the game that he ran was The Last Starfighters. We were all pilots and gunners in Gunstars. ah Based on what you described that, that's like, perfect. that's what but i We were never not in our ships.
00:51:37
Speaker
Again. ah after After the opening, when we were given our mission briefing and launched, we did not get back out of our ships at all. during the session so yeah i i will make a mental note to reach out to chris but yeah getting us back on track here yeah you do want it to be relevant to the game uh and like i said like there's ways to like make the game exactly what you want it could be like you you adapt it to like just that one system that you want to do
00:52:10
Speaker
We keep going back to Star Wars this episode as as examples because that's the one that we have homebrewed the most. Yeah, it's our big best example of homebrew. I don't think I've homebrewed Cyberpunk other than the city.
00:52:22
Speaker
But in my Star Wars Rebel Yell game where the conceit is that they're a band. Well, if you're going to be a band, you have to perform.
00:52:36
Speaker
And floors yeah yeah Star Wars doesn't have a system that could really simulate those band performances. Or a battle of the bands.
00:52:48
Speaker
Yeah, it's actually interesting you mentioned that because I was about to ask about your Homebrew Rules 4 performance, how you came up with them. I literally sat down and was like, okay... Since a band is a unit, the best way to do it is with a skill challenge, as opposed to just you being structured time where everybody takes a turn and tries to defeat an enemy or something.
00:53:15
Speaker
A skill challenge is a concept, for those unfamiliar with it, that... ah The group as a whole is ah is trying to accomplish a goal and they are in the narrative dice system. They are given a a target of you have to achieve X number of net successes before reaching Y number of failed checks.
00:53:50
Speaker
And it gets everyone that stands to perform, but it. the Yeah. Then everyone in the group and this, it's not limited to, to my performance rules, but every with a kill skill challenge like that, everyone in the group then contributes to the goal by saying, Oh, I can do this.
00:54:14
Speaker
So this is what I'm doing to achieve our goal. It could be a heist. So you have you know the the hacker of the group saying, okay, I'm going to hack in to try to play a loop of a pre-recorded ah security cam feed.
00:54:39
Speaker
I'm the femme fatale and I'm distracting the guard. I'm the guy with the blowtorch. I'm cutting through the door. Yeah. And each of you makes the check for each thing that you're doing.
00:54:54
Speaker
Every success is contributing to the maximum success score. But every failure is also preventing you from against you. Yeah.
00:55:04
Speaker
So I knew that a band being a unit, a skill challenge like that was what I wanted to do for the performances.
00:55:16
Speaker
So then I sat down i was like, okay, well, what is to prevent this from being every character using the same skill every single time that they're performing?
00:55:31
Speaker
Which, yep, sometimes they do, because it makes sense. But I think you just, again, can I say what bot I interpreted how you did it before you explain how you did it?
00:55:43
Speaker
Go ahead. ah How I interpreted is like, You let the players be their own thing. hey They decide what, like, I'm doing this, and this is how I'm contributing performance.
00:55:58
Speaker
Yeah, exactly. that' That's exactly it. Oh, I got it right? Yeah! But part of the way I flavored it, though, is...
00:56:11
Speaker
i'm smart I am too smart. I am too smart. I am too smart. I am too smart. S-M-R-T. I mean S-M-A-R-R-T.
00:56:22
Speaker
But my wife, Stephanie, plays the group's singer. And what I was telling her as I was you noodling through this homebrew system for the performance is, okay, as a singer, the kind of song that you're singing can determine which skill you're going to use to sway the audience.
00:56:51
Speaker
if you yeah If you're performing in-your-face rock song, it could be coercion. if it a If it's a love song, yeah, it could be charm.
00:57:10
Speaker
Or deception, if you're trying to be more... or Yeah, or deception. And ah the reason I mentioned deception as as a possibility, and she's like, deception? i was like, yeah, think about the lyrics to Blues Traveler's Hook.
00:57:25
Speaker
It doesn't matter what I say as long as I sing with inflection to make you feel I convey some inner truth or vast reflection. But also think about, like, who's your audience?
00:57:37
Speaker
Are you trying to... you to is Is there an audience member that's like, oh, you want to sort of get them distracted? Yeah, like also what's the purpose of the song? Is it just a, I'm performing, I want to do well. it It's just like, hey, hey, look at me. Don't look at them. Look at me.
00:57:55
Speaker
Exactly. So what you're trying what you're trying to do in that moment as the band will impact which skill choice you're making.
00:58:08
Speaker
Which will in turn ah on are you me adjust the difficulty that I as the GM set for you. Honestly, it's an elegant little system where multiple skills can be used, but they're all using the same rubric, but it's judged by you. and like What's the purpose? What's the plan? How they're using it?
00:58:35
Speaker
And then in addition in there, i I set in the ability to add boosts and setbacks based on what's the size and mood of the crowd.
00:58:45
Speaker
um How did your last gig go? ah And iers yeah I'm implementing a reputation system. which can also play into this.
00:58:58
Speaker
As their reputation increases, more boosts can come. If their reputation drops, that could be setbacks. And that's built off of the already existing reputation system inside of Star Wars.
00:59:10
Speaker
Exactly. it's like the mechanics are building off of existing mechanics and then fueling this mechanic. Yeah, but but this is a case where the game wasn't made to handle what that campaign is doing.
00:59:26
Speaker
Because I can guarantee you no one at Fantasy Flight ever considered that some bozo in Texas was going to have the bright idea to make a Star Wars rock band campaign.
00:59:44
Speaker
I'm sure they thought about it after Visions. In the beginning they were like, and in the beginning they were like Yeah, why would we do that? That's never going to happen. And then your wife was like, I want to do that.
01:00:00
Speaker
i I want to be a hot rock star. Yep, I believe that was the exact quote. i I do remember, like, you came, like, the next weekend after Legends, after the Business came out, was like, my wife wants to be a hot rock star. It's like, cool. Cool.
01:00:20
Speaker
Well, I also remember the first episode where I think you, Nick, said, was like, okay, I need to create the lightsaber umbrella. I'm still working on that. um Nick, I'll talk to you offline because I have been meaning to work on an entire homebrew source book for Olive Visions.
01:00:43
Speaker
Oh, man.
01:00:47
Speaker
So, you know, we'll talk offline. Wait, wait, wait. Season 3 hasn't come out yet, man. Well, yeah, I mean, I started this before 3 was a certainty.
01:00:59
Speaker
Well, you forget they keep adding more books. There's no limit to books you can make. Yeah. Yeah, and especially our own homebrew books. There's absolutely nothing preventing us from making a version 2 with additional information.
01:01:16
Speaker
This is true, but... Because, again, that's one the good thing homebrew has over just using an existing system is homebrew really has no limits. It's all up to your imagination.
01:01:29
Speaker
And you can say that. It can be a living system. You can say that with friends. I mean, heck, Darrell pointed out, there are literally professional homebrews. It can be a even a business if you wanted it to be.
01:01:42
Speaker
You've got to be careful about that. i Like I said, if you want it to be. And that's also something you've got to watch out for. And it depends on the system. Exactly. But in regardless of ah if you don't try to make it a business, you can at least share it with ah community sarah friends there with <unk> we've peers yeah a get it peer reviewed, have them build off of that.
01:02:08
Speaker
It keeps this whole city this whole idea alive. yeah And ultimately that that's what all good homebrew does is it adds new excitement and life to a game that you all already enjoy, but could be, you know could use a little injection of something new because you're wanting to do something that, that just like in my case, the game never thought anyone would try.

Personalizing Games through Homebrew and Collaboration

01:02:41
Speaker
Yeah. And it's also for us GMs, at least it's,
01:02:45
Speaker
Homebrew is also a way we make it our own creation. Like you said, Daryl, no one expected to make a rock band campaign that is, unless I know anybody else, solely yours.
01:02:57
Speaker
It is basically, in the most endearing terms, your baby. And maybe. Just as any campaigns we make, settings, people, atmosphere, stories, it's all ours.
01:03:09
Speaker
And we want to also, it's also, fun to share those around. like an NPC in my game could become an NPC in someone else's game.
01:03:21
Speaker
yeah What I thought was like a funny, quirky character could become like the big bad of a story arc or a campaign element of like, that's important to one game could become like the the major linspin of someone what else's campaign.
01:03:38
Speaker
Yeah. Or like I said right now, My favorite campaign is your Walking Dead game in Las Vegas, where I feel like it's not only a ah campaign and a game, I almost feel like we're making a novel.
01:03:51
Speaker
Yeah. yeah we We are making our own TV series. Literally. It literally plays the last time on The Walking Dead before every session.
01:04:03
Speaker
It's like we're carving out our own part of The Walking Dead universe is very is large, but it hasn't touched this part of the part da part of the world yet. so yeah and It's our way of carving it We have highs and lows in the last session we did where Daryl, through no real trying on his own, got got two players got two players killed in that session.
01:04:29
Speaker
That was made-for-screen yeah i was a made for that was a maid for screen type of session. there was just yeah You could just hear someone in the background going, and cut.
01:04:42
Speaker
yeah it was It was artistically done. yeah but that guy i I had a lot of fun running that session.
01:04:54
Speaker
um i i am going to give credit where credit is due to all of you as my players. Oh, thank you. at least half of what happened in that session happened because of the actions that all of you took.
01:05:14
Speaker
Thank you. Thank you, Kylie. Yeah, definitely going to be a glorious story in the future, but it was just so believable because you could see, like, okay, I see why you would do that and why your character would react like that and why they would say, okay, try this, but then they don't try that because they got this deep-seated insecurity and all this went At the risk of ruining the mystique and peeling back the curtain too much, I walked in knowing that the festival was going to happen and that the Emperor's speech was going to happen.
01:05:43
Speaker
And, you know, I, since there was an endless possibility of things for all of you to choose to do, I i totally winged it all.
01:05:57
Speaker
Yeah. And it's, And as you see sometimes, winging it makes the best sessions. Honestly, I think that that's itself would be a great... But i do create another ah ah episode for us. like Because there is an advantage to winging it.
01:06:16
Speaker
But I do have a great way to wrap us back around when we end this. Because we did mention that the... How much I... It's no secret that I love me some Everon.
01:06:31
Speaker
Right? Oh, really? Everon is itself a homebrew. It was for a contest in the early 2000s where many people brought up their own homebrew campaign setting to become actual campaign settings in D&D.
01:06:55
Speaker
And that was the one that from Keith Baker. Yeah, and it's And it's also the reason all three of us say, okay, what was number two? ah what were the top ten?
01:07:06
Speaker
Right! Because Eberron was so well done. It's so well done. it's like... So, it is truly, like, the... It's a redefining, like, homebrew, where it's like, what if we took everything you knew and just recontextualized it?
01:07:26
Speaker
And it's so fascinating. It's That's been reprinted over and over again since then. Created one of the most popular popular ah classes. The Artificer.
01:07:39
Speaker
yeah but Beloved beloved i character types like the Warfords and the Chainsling. All of that was one person's homebrew. Which I don't know how long this contest was, but however long it was, he got a lot done.
01:08:00
Speaker
And he's still homebrewing to this day, ah working with, he has a blog, he does a whole lot of stuff to keep on the homebrew alive. Explaining questions whenever people ask them.
01:08:12
Speaker
ah He's even answered a couple of my questions. Yeah. So, yeah, one of the big takeaways we can say from this episode is don't think homebrew is just, you got to do it in a vacuum.
01:08:24
Speaker
You can reach out, talk to people, you know, youre your own players, other GMs that you know, or even just reach out to a forum online to be like, okay, I have this idea.
01:08:35
Speaker
How would you build on that, or what would you change, and how do you think it would work in this setting? It could be as small as, like, here's a homebrew weapon to a whole setting to just just a guy, just a villain, or a hero.
01:08:53
Speaker
Very much so. Yeah, so never treated like all the homebrew is on your shoulders. Never think it's you gotta do everything and everything's gonna be good.
01:09:05
Speaker
Everything has to work because you made this. And if it doesn't work, well then you were complete you completely failed and you should never do this again. No, never think that. And there's no reason the thing to think that like, oh, if I'm just doing like a pre-made adventure, it was like everyone starts there.
01:09:22
Speaker
And even then you'll see like, oh, My players are not going to be able to fight this guy. i need to adjust his stats. That's homebrew.
01:09:33
Speaker
Or take a built-in campaign and, like even the book says, use it to springboard your campaign, like you did, Nick, with a certain starting campaign.
01:09:46
Speaker
i yeah yeah I've done that several times. Yeah. And we'll keep doing it because it works. It works! But hey, I think we're at a good point where you guys have to... Yep. We aren't there. You haven't bullied me yet.
01:10:06
Speaker
bullied you a little. Yeah, we bullied you a little. and And we we know that that the game that you're running for is tomorrow. is one of the ones that you work the hardest on playing. So you're probably at a low level to to defend yourself, which is a perfect opportunity for the squirrels to take over the house.
01:10:27
Speaker
Yes, because i I just saw some scenes from that old movie, Over the Hedge. Oh, no. there's a squirrel in there where he drinks soda. all Time just stops, and he can do whatever he wants. Yeah. Oh, what happens if we give the squirrels an energy drink?
01:10:43
Speaker
You guys know that I'm going to have nightmares now.
01:10:48
Speaker
Our job of bullying Nick is done. And that's how we get to the closing. that That's how we get to me saying check out our website at howwerollgaming.com and there you'll find information about our current campaigns, podcast archive, and links to our merch store as well as all of our social media.
01:11:09
Speaker
Yep, and you can also directly support the show through Patreon. Just go to patreon.com slash howrerollgaming, and you'll see our different membership tiers starting at just $2 a month, with special recognition on our Discord server in higher tiers, giving you on-air credit and discounts on our merch store.
01:11:25
Speaker
Finally, if you have any questions you'd like us to answer, topics you'd like us cover, or even submit to your own RPG Glory Story, submit, send us an email at podcast at howwerollgaming.com.
01:11:41
Speaker
And we thank you all once again for joining us as always, and we will see you again next time. As we always are, I'm Daryl. I'm Nick.
01:11:53
Speaker
I'm Robert. And this is How We Roll.
01:12:00
Speaker
This episode of the How We Roll Gaming podcast is copyright 2025, How We Roll Gaming, LLC. All games and associated intellectual properties are copyrighted their respective owners, and How We Roll Gaming makes no claim of ownership by discussing them here.