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Episode 36 - Scary Games and PRIM image

Episode 36 - Scary Games and PRIM

S1 E36 · Save Your Game
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790 Plays3 hours ago

IT'S THE LAST EPISODE OF SPOOKY MONTH!

We hope you all have a great Halloween.

To help you one last time with your spooky mood, we talk about the SCARIEST GAMES WE'VE EVER PLAYED. WOOOOOO. And we talk about the new gothic point-and-click adventure game Prim. We love Deep Plots(TM).

Email us! [email protected]

Follow us on Instagram @SaveYourGamePodcast

Games mentioned (some of them for only like a second, though):

  • Case of the Golden Idol
  • Rise of the Golden Idol
  • AI: The Somnium Files
  • Huniepop
  • Prim
  • Curse of Monkey Island
  • Chzos Mythos (Trilby Series)
  • Call of Cthulhu: Dark Corners of the Earth
  • The Last Door
  • Sanitarium
  • Phantasmagoria
  • Gabriel Knight and the Sins of the Father
  • Scratches
  • Phantom of the Opera
  • Paranormasight: The Seven Mysteries of Honjo
  • At Dead of Night
  • Slender: All Eight Pages
  • Dreams in the Witch House
  • 7th Guest/11th Hour
  • Myst
  • Dagger of Amon Ra
  • Indika
  • Nightmare Frames
  • An English Haunting
  • Burnhouse Lane
  • Lorelei
  • The Cat Lady
  • A Hand With Many Fingers
  • Hans Christian Anderson: The Ugly Prince Duckling
  • Mazovian Adventures
  • Agatha Christie: And Then There Were None
  • Related: Chapter One – Everything is back
  • Lamplight City
Recommended
Transcript
00:00:00
Speaker
Matt, we need to talk. What's that? So I was editing. Is it about your teeth? This is not a teeth update yet. Okay. I'm not saying that there isn't one, but this is not it. Okay. Okay. Okay. So, um, I was editing the podcast the other day and you allowed me to ramble for like 10 minutes. Okay. It's my, so it's my fault. It's my fault. It's my fault. Look,
00:00:30
Speaker
You do go on about your teeth. It's not even just about your teeth. It's not. Our cold opens are so fucking long. They're prohibitively long. They're not. it be It's like.
00:00:45
Speaker
Do you ever listen to, um oh what's that ah criminal with Phoebe Judge? It's a podcast about what she talks about. like It's like a this American lifestyle. Oh, here's a here's me telling a story about something that happened and it's all about crimes.
00:01:01
Speaker
and she her cold opens, sometimes it'll be like half the episode. she'll be She'll be way deep into the story. And then she'll just be like, so you'll be like, you have already settled in and started doing whatever it is you were gonna be doing while you're listening to the podcast. And then all of a sudden, she's like, I'm Phoebe Judge, just criminal. And you're like, what? I clicked play a half hour ago. You know what we're doing?
00:01:27
Speaker
we paranormal sighting this up the prologue is like an hour yeah and then we get to the title so you know what we should just start the show yeah i guess we should just start the show unless no no
00:02:15
Speaker
Everyone, Pushing Up Roses here. Welcome back to Save Your Game. Are you proud of us? We started the show very, very quickly. With me, as always, X-Men comic collector and expert, ah Matt Aucamp. Hi. Hi. Hi. How's it going? Happy, happy last episode. on Oh my God. I thought, oh geez. I thought you were really dropping a bomb on me.
00:02:44
Speaker
like ah Happy last episode. Uh, we're ending the podcast. Listen, Matt, it's been a good run, but I found another podcast and I know I'm doing this on recording. Is it Joe Rogan? How did you know? Yeah. Me and Joe would get along so well. but Yeah. Yeah. Yeah. He'd talk to you about, uh, couldn't solve any of the puzzles.
00:03:12
Speaker
What do you mean cheese in the machine? Uh, no, I'm kind of pivoting over to save your teeth. Um, it's a dental podcast. Oh, okay. Yeah. Do you want a teeth update?
00:03:36
Speaker
day Okay. So Thursday, i I was supposed to go Monday, but listen, I slept through my appointment. You know what? It happens. I was very tired. And so the update is I'm going in tomorrow to get my teeth sealed and adjusted. And then it is smooth sailing. No more teeth pain for me. And I got a pretty smile.
00:04:04
Speaker
Hooray! Teeth update! Teeth update. That was a good teeth update. That was a positive teeth update. Yeah, I know. Which we haven't gotten many of. No, because it's been such a bad, night fucking nightmare, man. like Teeth are just... Teeth are... Why even? Honestly, I was like, pull them all and give me dentures. I don't even care. I don't care. But I do care a little bit. You clearly care. d So, okay.
00:04:34
Speaker
Do you have any further teeth, like when we get through this, when you're done with this round of teeth fixing? yeah yeah Do you have further teeth goals? Yes. Do you want to know what they are? Do you want to know what my goal is?
00:04:50
Speaker
Yes, please. It's a very sweet goal, actually. it might It might make people well up. So as many of you know, I'm sure all of you know, at this point, I have very severe body dysmorphia. And the choice to get veneers was very ah hard and difficult. to I wasn't sure if it would trigger something, but you know I had eating disorder for so long, my teeth were like mad and upset, and it was it was not good. And I just wanted to do something to take care of myself.
00:05:19
Speaker
So my goal is to smile with my teeth in photos. That's my goal. Oh, yeah. That is a sweet goal. And I have been. I have been smiling with my teeth, like even like Matt, like even when we had like a hung out back in May, I was trying not to smile, which is very hard so that so that I couldn't see your teeth so that nobody could see your teeth. Yeah. Yeah. But now.
00:05:44
Speaker
I'm gonna like go up to your face and smile and be like, look at my teeth. to
00:05:52
Speaker
It's gonna be like a night and day difference. Yeah, well, reignite spooky. like You're combining spooky months and the teeth update. It's going to be weird. Like every time you look over at me, I'm just going to be smiling really wide with my teeth, like those cartoons that I've been trying. I'm going to look just like that. It's going to be look like max rabbit. Yeah, max always. But yeah, that's my goal. My goal is to take selfies with my teeth showing and I have been doing that and it's been very nice and helpful.
00:06:24
Speaker
Well, that's exciting. i Yeah, I mean, i I hope you get there. and And it sounds like you're close. Yeah, I think so. Something I didn't anticipate with these is they're porcelain. They're porcelain teeth. And porcelain? Porcelain?
00:06:42
Speaker
porcelain ah hashtag guy brushthrewood if nobody gets that ah I didn't realize that. So I wear bright red lipstick sometimes. it's It's part of my brand. I love red. It's like my favorite color.
00:06:56
Speaker
And it looked, dude, it looks so good with the teeth. Like it looks so good with the teeth. But if you get lipstick on these things, you have to scrub it off. It is not the same as like getting lipstick on normal teeth where you can just like take your tongue and and kind of wipe it off. I had to scrub, I had to scrub my teeth. I'm like, oh God, this looks horrible. But- Is that normal? is that Is that something that lots of people with veneers talk about?
00:07:24
Speaker
I don't, I don't know. I didn't actually go. Does that mean, does that mean you could like draw on them with like a Sharpie and it would just stay there for a like, it would just stay there. no This is perfect for my Elton John costume because I can put ah like a little gap in the middle of my teeth. I'll look just like it won't come out and it won't come out ever. And now you don't look gone forever.
00:07:47
Speaker
just like you've always wanted to be. That is your secondary teeth goal. Teeth goal number one. So stay tuned everyone for that for further updates. Teeth goal number two. Be out and John.
00:08:00
Speaker
i I wish I could be Elton John, he's the best. He's also the best guest star on the Muppet Show and I will die on that hill. Anyway, I'm not gonna give you a chance to respond to that. How are you Matt? What are we talking about today? I'm i'm good. ah what do you what We haven't talked about what we've been playing yet.
00:08:19
Speaker
That's because I gave a teeth update. Okay. So when you give a teeth update, you don't tell me what you've been playing. There's no games. Okay. No, I have been playing. What have I been playing? What's happening in my life right now? I'm distracted because I'm having chocolate cravings. I played and finished.
00:08:40
Speaker
the game that we will be be talking a little bit about today that we couldn't talk about last week, because it was under embargo, and that's Prim. um And prior to Prim, which is, ah by the way, a demo we had talked about, like way back in the day when we started this podcast, it that was an early episode, wasn't it, when we talked demos? Yes.
00:09:04
Speaker
Yeah, that was that was that was way early. Yeah, that was like when we were like 21 and young and sprightly. Right now we're old. Yeah, we're old and we have porcelain teeth and we have to replace our teeth. Yeah.
00:09:19
Speaker
Uh, so we did talk about the demo and it is being released as of right now. We're recording on the 23rd of October. It's being released tomorrow. So it'll be out by the time this drops. Yeah. And you guys can go, you guys can go check it out. And I'm assuming that most of you already know what it is, right? Like I'm assuming most of you have already played prim. It has been on everybody's like anticipated adventure game release yeah lists for like yeah at least five years.
00:09:46
Speaker
Yeah, it's honestly, it's really, but it's really beautiful game. um And prior to that, as you already know, I don't even have to mention this to you. But for the few for the listeners at home, I've been playing a case of the golden idol because I finished the demo for rise. I don't know why that took me so long to finish, but it did for some reason. And I started a case and I'm playing I guess you had told me there was like a like a like a a remaster or yeah they just they just sort of uh they re-released well yeah they gave there's like a free update for the game where you can play it more in the style of the sequel but yeah
00:10:32
Speaker
But i yeah, i didn't I didn't opt to do that because I really wanted to see what the original style is like and and compare it. And it's quite different. I can't say I like it any better or worse than the mechanic used in and Rise. They're slightly different. i do I do think that Rise is easier to navigate. I think they probably took some criticisms to heart and then you know applied that to their their sequel.
00:10:57
Speaker
and It's really fun. Man, I love solving murder. It's my favorite. It's my favorite thing. Speaking of solving murder, I, I got hooked. So paranormal site was so inspiring for like, I was so into paranormal site. I was like, I want another. I want another Japanese adventure game right now. And so with strange horticulture, that's what happened. Yeah. This is your strange horticulture moment.
00:11:26
Speaker
But there there isn't that many that are of that sort of paranormal site quality, unfortunately. So I, ah you know, I was like looking through.
00:11:39
Speaker
It's like, should I replay the Danganronpa games? I don't know. I tried Fate. I tried House of Fata Morgana and it's just, that one legitimately just seems to be a visual novel. You just clicked through. And so I wasn't super into that. At least people speak very highly of it. So I'm sure I will give it a try another time. But um then I discovered I hadn't played the AIS, the Somnium Files games.
00:12:07
Speaker
Okay, I'm not familiar with that. I believe there's two of them. Yeah, there's two of them. um And they're by Spike Chunsoft, the same people who did Danganronpa. Oh! So I just started AI the Somnium Files the other night, and it is cool. All I know so far is you are solving a murder, and you have a um yeah but ah crazy mechanical eye.
00:12:36
Speaker
ah That's pretty much all I know so far. And it's very and you know it's very pretty. that's Those are the things I know about it so far. So ah that's all I can tell you about it now. Other than that, I- Do you want me to suggest a game to you?
00:12:53
Speaker
Uh, sure. Sure. I mean, I'm going to be playing AI that's omnium files, but you could suggest a game anyway. Well, it's time to play honey pop. You're welcome. Okay. Yeah. All right. I will look into honey pop. I love how a wholesome that game sounds. but We all know it's not. How about honey pop to double date? There's a honey pop too. Why?
00:13:22
Speaker
It looks like a visual novel, but then when I'm looking at screenshots of it, it's like a ah match three game. It's both, yes. It is both. No. Why would I want that? Why would I want that? It's way more fun than you think. Oh boy. The the match three game is like having sex.
00:13:45
Speaker
That's not a metaphor, actually. that's how That's kind of how you have sex in the game, is via match three. Okay. I don't want to have sex in the game. I don't want to do it.
00:14:00
Speaker
I'm not... Don't make me play honey pop. I and well would never. Okay. um Other than that, I've been playing a game called Prim.
00:14:14
Speaker
Yes, Prim, yay! And i just I finally just finished it today, and I have some thoughts about it. So, Roses, today we are going to do a little review. We're not not really a deep dive, because first the game just came out, and second, you know ah I don't know that we have at the level to say about Prim that we did to about, say, Paranormousite. It's fine. And and I was thinking about it. And it's it's along those same lines as like, would I be able to do a deep dive on Curse of Monkey Island? Probably not. Not a deep dive. You know what I mean? it's No. We would be talking about Curse of Monkey Island for a long time, but mostly we'd be talking about our memories of it rather than the content of the game.
00:14:59
Speaker
um So yeah, and so I think we'll do we're gonna do a short kind of like review of Prim. And then we're gonna talk about our the scariest games we've ever played. I'm excited. I have no idea what you're gonna say. I think everybody knows at least one of mine, but we'll we'll see. um Yeah, for sure. So do you want to throw on Spooky Ghost Arena? Yeah. And then come back and talk about Prim everybody, welcome back to save your game. I am Matt. Oh camp. This is pushing up roses. Hey roses. Oh did something. I recently took a trip down the River Styx into the underworld to meet my long lost father. That's sweet. I wish I did that. You did. Oh yeah, I did. Today, guys, we're talking about Prim ah by the developer Common Colors published by Apple
00:16:22
Speaker
Application Systems Heidelberg. It comes out as we're talking about it tomorrow as you're listening to this, ah like I guess six days ago. oh Yeah, Prim is a game that I think it got kick-started, right? that's that's how it That's how it started out. When was the Kickstarter? It feels like it was a while ago. Approximately seven years ago.
00:16:47
Speaker
Oh, holy shit, yeah. So pretty long, and then the demo released in 2022. Damn, yeah, I've been, I've known of Prim for a i a very, very long time. Yeah. And it is like a little, like it's a black it's a black and white kind of cartoonish ah point and click game. It ah is the art style sort of reminiscent of like Tim Burton or Charles Adams? Yes, yeah. I would say kind of those early Tim Burton illustrations, Vincent, or if you look up the illustrations for ah Nightmare Before Christmas, it's very reminiscent of that. very ah It's very penant pen and ink, very gothic looking, yeah. I was getting a lot, it's it's all it's all in grayscale.
00:17:39
Speaker
Yeah, um I was getting a lot of and I guess this is Tim Burton's inspiration, too. I was getting a lot of Charles Adams. Like, if you look up the early Adams family comics, not the. Not those weird movies. Those weird movies. No, no, no, I totally, I totally understand ah what you're talking about there. it Yeah, yes, it does without the characters. Definitely do.
00:18:04
Speaker
without the sort of same level of surrealism that Charles Adams has, this game is ah for for being for taking place, for being a story about you being death's daughter um with a ah removable eyeball that skitters around like a spider and you're in the underworld trying to ah make,
00:18:27
Speaker
you know, trying to build a relationship with your dead dad. um Not dead dad, your dad, death. You're trying to build a relationship with your dad comma death, not your dead dad.
00:18:41
Speaker
um you're ah For all of that, the game's actually pretty grounded, I'd say. Yeah, it is. It is to be grounded. it's some yeah it's very ah It's very whimsical. It's definitely got a very heavy Terry Pratchett inspired vibe going on, ah the character of death or Thanatos. well I'm going to call him death for this video, because that's more recognizable ah and and a more recognizable visual. It's very similar to Mort, which is by Terry Pratchett in the Discworld lore.
00:19:19
Speaker
death does have a daughter it is very clearly a big inspiration ah to this to this story and to the aesthetic too. um And it's also very to to me, ah very heavily on the whimsy of Curse of Monkey Island, not just in ah not just in cartooniness, there's a lot of cartoony games out there, but in puzzle design in character ah dialogue and their trees.
00:19:48
Speaker
And I think that's why I ended up very much liking Prim. I actually liked it more than I thought I would like it because, you know, upon looking at it, it can look a little gimmicky. It's like meeting me for the first time but with all my tattoos and it looked a little gimmicky, you know? But then you get to know that that gimmicky thing and you find out that there's a lot of heart behind it.
00:20:13
Speaker
And I really connected with the game and it's very much like this is definitely a roses game in puzzle, in design, in interest.
00:20:24
Speaker
ah i I really enjoyed it. I enjoyed it so much. I wish there was more of it, which is going to become one of my main critiques is that I wanted there much like Curse of Monkey Island, which I think was a five chapter, five, six chapter game. yeah um I wanted there to be another map. I wanted there to be more world to explore because I loved the world that I was in. I loved the world that was created for me. right And I think that's my main issue with the game is that, like when you say it has the, it gives you like Curse of Monkey Island vibes, I think by that you mean like the adventure of it, right? And the ah the the world being full of character, right? Yeah, yeah. And some of the puzzle and some of the tone as well, like there's a character named Echo,
00:21:17
Speaker
who gave me ah such a ah similar vibe to some of the characters you would find on um El Porto Pollo. And kind of echo has character you know yeah Echo has an interesting puzzle too, he does um which I really liked Echo's puzzle, which i didn't really give we're not going to give away anything here. This is spoiler free.
00:21:41
Speaker
um but The thing about Monkey Island though is it is so sprawling. You go so many places and meet so many characters and you you feel like you're inhabiting a whole world. This yeah felt like I was inhabiting like a kind of a small map. um Yeah, and it is. It is a small map. There's like a you know a dozen locations, if that. um Yeah.
00:22:05
Speaker
ah I'd say, yeah, like a dozen screens and like five locations maybe. yeah And, you know, I think, and I liked the puzzles, like you're saying, I liked the dialogue. I found myself stuck a few times, like that's that is the perfect place I think to be is like where you're not breezing through it, but you're also not just getting, like banging your head against it.
00:22:33
Speaker
um And so, but like you said, I was kind of hoping there's a point where you, yeah yeah like an adventure game, you're collecting three things and each of them are much more difficult to ah acquire than you think they're going to be. And there's a point where you acquire those three things and I was expecting I was you know about halfway through the game. When it turned out, I was more like 75% of the way through the game. Maybe even like 80, 90% of the way. We were pretty much at the end there. And that was a little disappointing.
00:23:17
Speaker
yeah um And it's not that this is like the shortest game we've ever played. you know a Duck Detective took, what, two hours? Yeah, and this was about five hours. and If I didn't skip some of the dialogue, for review sake, that that's why I do that, i because i want to I want to review and have things to say. So sometimes I do read dialogue in my own voice. I think we all do.
00:23:38
Speaker
yeah I would say it would push six hours if I didn't skip some dialogue if I didn't. ah I mean, for me, I think that for me, the puzzles were breezy. I'm not really sure why. um I think that's just kind of the difference between our puzzle styles, ah wherein I cannot solve logic puzzles to save my life.
00:24:00
Speaker
But I can do these weird gothy puzzles. That's fine. I think, yeah, Six Hours is about right if you're going to be doing everything in the game. day the game has a There's a collectible card game yeah um in Prim. It's not the most complex of things. And yet I grind it at it anyway. It is a little...
00:24:23
Speaker
It's another thing that's maybe a little disappointingly thin. um I was hoping maybe it had a little bit more complex mechanics. And sure because it didn't, I i think it when I lost, I was more frustrated. yeah But i did I did go through pretty much the whole thing. I did my first round through actually. So there's a thing that happens where when,
00:24:50
Speaker
ah like In order to solve a puzzle, you need to get really good at this card game, but there is an alternative option. And if you do poorly enough at the end, and I'm trying to be vague here because I don't want to spoil anything. If you do poorly enough at the end, like or close to the end, there is just a new dialogue option that opens up and allows you to pass the last step of the puzzle without doing it. I kind of like that honestly because this is going to be like a mini game that not everyone is going to enjoy. Yes. I actually kind of liked that it wasn't too complicated because if it was I i tend to get kind of overwhelmed by little like mini card games with too many rules. I felt that way in all fantasy eight there was
00:25:44
Speaker
triple triad, which I eventually did get into. Um, so I don't, I don't like overcomplicated like little mini games. Um, and did it have to be there? No, probably not.
00:25:59
Speaker
Yeah, I almost wish they would have taken less time with making that game and taking more time and maybe me making a couple more locations to visit and characters to talk to and puzzles to solve. Yeah. um But, you know, it wasn't it's cute. It was a cute his little card game to add to an like a game that, like cuteness is where this game absolutely excels. Spooky cute. which It is spooky cute the whole way through. yeah And there's a lot of really fun Greek mythology references, which I didn't expect, right? I knew. But neither, but I loved it. I actually loved it, yeah. Right, because we we're going into the underworld and you get, his name is Thanatos, which is the Greek personification of death, but he looks kind of just like death.
00:26:48
Speaker
He looks like death, yeah. He is very similar to death from the Discworld lore. That is the kind of death that I envision. So I got this sense that I was in sort of a... and So before you know this happened, I got the sense that I was in sort of a mythologized um abraham abraham Abrahamic hell. yeah yeah Or limbo or something. And then when you get down there, everybody is an an allusion to Greek mythology, which is interesting. I didn't expect it, but I liked it. And- I love Greek mythology and I love, in in adventure games specifically, I love underworld settings.
00:27:32
Speaker
Now, like, this is kind of, this is ah more interesting, because we're just kind of in the underworld itself. You can go down, like, the, is it, it's Lethé, right? left The Lethé River? Or is it Lethé? I think we float down the river Styx, right? But when we get, when we get, this is gonna sound unhinged, when we get to the Soul Ballet, it says, like, Lethé. Oh, that's, that's the Leith, I think, is how it's, Leith is how I've always pronounced it. Yeah.
00:28:00
Speaker
um There's different ways to pronounce these words, by the way. um For example, they pronounce the fairy man's name as Charon, which is the the original pronunciation because Greek alphabet didn't have ah like specific sounds. ah So you can call him Charon and it's it's fine. Yes. And yeah, I thought, yeah, le-the, le-the, le-the. You know what? I don't know. I don't remember how to do it in the game. I've always pronounced it leith.
00:28:27
Speaker
um Yeah, the point is, I really like those settings. I liked it in, i I could list a bajillion, but I really liked it in Quest for Glory 5, even though it's broken. We're not going to get into it. You know, you go to the Underworld. I really liked it in King's Quest 6. I like the Underworld in that one.
00:28:47
Speaker
um I love that kind of setting. And honestly, Persephone is my girl. She's like this, like she's like attracted to like the underworld and death and and Hades. But she also like loves flowers. She looks like to see things yeah bloom and she's very nice. So that's like my girl. That's my girl. I love a Persephone type. And I loved I really liked almost all the characters in this game. Yeah, me too.
00:29:16
Speaker
Did you like Cerberus? Did you like his art interpretation? I did like Cerberus. He's just hilarious. A lot of piss-based puzzles in this game, by the way. More than you would think. Like a lot of piss in this game. This is a real piss game.
00:29:32
Speaker
um And I think, and you know, ah the other criticism I think I have to give is that while I loved almost all the voice acting in this game, and I did not love the voice acting of Prim herself.
00:29:49
Speaker
yeah um and yeah it i came close to turning me off at the beginning of the game. and um Yeah, I did notice that I think they changed it slightly from the demo. I think her voice is maybe a little more subdued in the and the gameplay versus the demo. um I got to enjoy it because it reminded me of Louise Belcher, and that was the kind of chaotic energy that I i brought to the game.
00:30:17
Speaker
But if you ask me, I you know i preferred, um there's another character, her best friend, Prim's best friend in the game, Tristan. I loved his voice actor. ah I keep whoever did the voice for Tristan, yeah portrayed that character perfectly. um Tristan was great. i think i you know I have no complaints about any of the rest of the voice acting. I thought yeah so much of this voice acting was not just good, but like superlative. Like I was really into it. Yeah. Yeah. It's tough. It's tough when you're not in love with the, the, the main character's voice though. Cause that's, you know, Yeah, it definitely gave, it definitely colored the whole thing a little, a little grayer than I would have liked. Yeah. So to speak. Yeah. I think because I did have like this kind of,
00:31:14
Speaker
Louise Belcher kind of agent of chaos type of voice. I, I came to like it more, I think. um But yeah, I agree. It is a little bit of a jarring a jarring kind of teenage, and Prim is a teenager, so it makes sense that they're giving her kind of this whiny, you know, this whiny little boy. Yeah, that's not how I interpreted it, though. Yeah, I know. I interpreted it as a much older... Oh, interesting. I interpreted it as a much older, more, I don't know, sort of a...
00:31:50
Speaker
I don't know. Again, I don't want to lean into the criticisms here, but teenager isn't what I got from it. Yeah, I don't need to. I'm not a professional voice actor myself, so I'm sure. So take my criticisms with a grain of salt.
00:32:06
Speaker
That's really fair. It's I mean, like, I didn't like George Stobert Stobert's voice at first. Remember, of you like asked me. I love George Stobert's voice. So you're going to like, the yeah you know, the the timbre that you like, you know, so that's fair. um And the actress, the voice actress, I believe, did other voices in this game. And again, I didn't have a problem with any other voices. So it's just yeah, just the performance of Prim.
00:32:31
Speaker
um But yeah, so that's pretty much how he felt I And like you said, ah when it came down to like getting to the end of it, it ended a little abruptly. yeah And the and you know let's to jump back to the very beginning, it also the beginning was a little slow. And I don't mean to just keep criticisms on this. So let me restate.
00:33:00
Speaker
I thought this game was incredibly cute. yeah I thought I really enjoyed the puzzles. yeah I really enjoyed the dialogue. Most of this voice s acting is great. The artwork is incredible. The artwork's phenomenal. What a beautiful game. I'll have a couple more positive things to say once you're once you're done too. Sure, yeah. um but But yeah, I think there was there were some things that didn't hit me as as as a positive as I wanted them to.
00:33:33
Speaker
Yeah, I'll follow that up. I think for me, I think it was just a vibe that the game was striking in me. So I'm i'm naturally very attracted to Gothic style art, spooky cute things, spooky things, spooky cute things. So to me, there was this, this just, it made me feel a certain type of way. You know what it did?
00:33:56
Speaker
This game has a little bit of a death theme, not just death and character, but death as in grief and loss and finding new beginnings and stuff like that kind of reminded me of when I lost my dad. And then i after that, I went into this way more gothy. I was already kind of there. I was always like a little bit of a a darkling, like a little, you know, a little bit of a poet, Sarah's always dressed in black type of a thing. okay yeah and then um And then my dad passed and then I really came into myself as like this but this artist, this creative.
00:34:30
Speaker
And for some reason, the game really, ah really touched on that for me. It reminded me of being a teenager and being that weird, gothy teenager and being and it kind of like served as a reminder of everything I like, which is great. That's just such a happy thing to to experience. Yeah. It just reminded me that these are my interests and I'm happy to have them.
00:34:56
Speaker
And they make me happy. So I think just playing prim overall, even with even with some of its flaws, even though I wanted more and again, I wanted more because I liked it. That is right primarily a good thing. I still wouldn't say six hours is a short game. I just wanted more in length because I liked it. But I would say overall, I just felt happy and content playing through Prim. And I don't think you could ask for more with like an experience like this with this type of art. That's clearly what it's for. you know Some art, it's not. This art is. This art is meant to be cute and and hopefully bring joy to its players. Absolutely. Yeah, that sounds, that's great. um
00:35:41
Speaker
So that's prim guys, go check it out. Uh, there's, if you aren't ready to dive into the full game yet, there is a demo. I think the demo is still available, right? It is, it is. Yeah. And I'll also, I'll probably put a short review up on YouTube as well, where I'll talk a little more in depth. So, and show the footage. Obviously you're not seeing the footage here, but yeah, let's throw up a quick, let's throw up a quick spooky.
00:36:06
Speaker
and then come right back and we will talk about our the scariest games we've ever played. Your mileage may vary.
00:36:23
Speaker
Hey everyone, welcome back to Save Your Game. I'm pushing up roses. This is my co-host Matt Aucamp and I'm like, hi. Boo.
00:36:35
Speaker
Ah! It's spooky month. spooky month. I'm on the verge of like constantly giggling. Have you ever felt that way, where you're like, ha ha ha? Yeah, absolutely. Sure you do. Usually not over scary games, but yeah, sure. But here's the thing, though. ah These are like things that I just really love, and I love to talk about, and they bring me like so much joy.
00:37:00
Speaker
i You know that black duck meme? I don't think Matt knows about this me because of the silence. Black duck meme he'll pipe into the web. Oh, oh that yeah yeah that angry little duck in the water.
00:37:22
Speaker
No! No! It's not an angry duck in the- What? You're ruining the- You're ruining this moment for me. It's- There's an angry duck in the water. That's what I'm seeing here. No! This photo- No, it's a photo of- Alright, I'm gonna click on this angry duck image. No! That's That's what- That is what happened when I typed an angry duck meme.
00:37:45
Speaker
ah No, i saw sorry, black duck meme. Well, that's not me. I'm not an angry duck. No, it's it's the meme of like when you're like dark and spooky, but also you're like cute and happy. That's me. I'm like that duck. You know, I'm like, I'm like a little goth cutesy gremlin. And that's how I live my life. Walking around feeling dark, but looking dark, but feeling happy.
00:38:12
Speaker
I think we all know that it's ah it's a lie. It's not even a lie. It's just that instead of feeling instead of like feeling really sad about the darkness and stuff.
00:38:29
Speaker
That's like my interest. Like, yeah, I want to talk about like, oddities and like taxidermy and ghosts and and horror movies. And, but I'm happy to do that. Like that, that's, I'm not going to be like dark and weird and pretentious about it. I'm already pretentious enough as a painter. We don't need that in anyone's life. If you were a goth.
00:38:53
Speaker
that was miserable about being a goth, then why are you a goth? Do something else. you you're doing yeah like You're one of those South Park goths who are just overly dramatic and and like way too into the into being a sad goth. I guess I could see being a goth because for the reason that everything makes you feel dark and angry. And so it's like, all right, well, this is just the closest to my personality, so I'll be good. But my but my thought is, but that's supposed to bring you some comfort.
00:39:29
Speaker
Yeah, yes. That's a great point. yeah If it doesn't, then maybe find a different thing. Maybe being not goth would bring you comfort. Maybe being yeah ah a punk would bring you comfort. And you know those subcultures hold hands. I had my punk era and I still dabble. dabble. What are some of your scariest games you've ever played? Oh boy.
00:39:53
Speaker
Okay, so should we, okay, I have a list. Wait, why why, oh boy, what just upset you? No, no, no, no, no, I just, I don't know where to start. Cause some of these are not scary and some of these are arguably not scary, but it's subjective, right? And I also think there's a difference between scary and horror. Does that make sense? Like I think you can have a horror theme without being intensely scary. You know what I mean? So I agree. What I, I went for games that were scary.
00:40:21
Speaker
yeah i That was what I felt the prompt was. Yeah, so so I think, maybe all mine are horror. Yeah, I think all mine are horror, but I was trying to think of games that scared me that weren't horror. And I could think of a lot of horror games that I've played that didn't really scare me. Yeah, same. for Same, for sure. So these aren't, yeah, these definitely- That's like my whole life. but these aren't These aren't my top horror games. These are way more the scariest games. Yeah, same. I definitely like I tried to stick the prompt as scary, but I know that you're not going to find some of these scary, but that's OK. All right. Do you want to hear my list? And that so I had that thought where I give you my list, I just give it to you and whichever one you want to know about first, you could ask whatever strikes your cure. But I'm just going to I'm going to ask about all of them is the thing. So, OK, but you can give it to me.
00:41:19
Speaker
unless you just have like a crazy amount. I have like eight. Oh geez. I, some of these are not going to want to know about, let me, here's the thing. Let me rattle them off. Okay. And you can pick the first one, whatever strikes you, whatever you're very curious. ah Okay. All right. Yeah. Yeah. i have The trilby series.
00:41:39
Speaker
Specifically trilby's notes five days a stranger or seven days a skeptic those games um Call of Cthulhu dark corners of the earth the last door sanitarium. Fazb-fantasmagoria Gabriel Knight scratches and the Phantom of the Opera adventure game return know which one I want to hear about you know, which one I hear about you you your voice is Your voice signified you know which one I wanna hear about. Is it Phantom? Yeah, say no to that immediately. Okay, no. I wanna know why that's one of the scariest games you've ever played.
00:42:22
Speaker
Okay, we got to go back a little bit. I wasn't always like this. I there was a time when we roses was scared of everything. It took a while to to be who I am. and That's why I'm so happy and proud of it. But this game is called Return of the Phantom.
00:42:41
Speaker
It is a Phantom of the Opera point and click adventure game. It's actually quite beautiful. I have a review up on it on YouTube. This was one of the scariest thing. This is one of my first scary encounters with a video game. ok My aunt had just gotten a new computer. you know my My aunt Carol, obviously, the the other character in this series. Yeah, yeah the third host. Never present, but ever present, third host.
00:43:09
Speaker
I've saved your game. She had gotten a computer. And with a lot of computers at the time, once you buy a CD-ROM, you are just kind of given these bundles of CDs. These bundles are very random games. There's no theme to them. They're just like plopped in there. And in this bundle, I remember a few. There was like 3D Dinosaur Adventure, another thing I have a review on. okay Also, Phantom of the Opera. And man, it intrigued me.
00:43:38
Speaker
But arguably, Phantom of the Opera is a horror media. There is a horror movie, so the musical, yeah whatever. It might not be the most scary thing. Yeah, I thought it was thought it was scary when I was a little kid.
00:43:53
Speaker
Yeah. So here's what happened when that fire chandelier falls. So like, I was just a kid and I didn't even, i I just found it intriguing because it was a pointed click and because the CD-ROM is new, there's talking and I i was very impressed. Um, so I put it in and I'm like, I don't know this story. And in the intro.
00:44:16
Speaker
The fucking chandelier falls. It's very cheesy now, but there's a scene in the intro where a woman is screaming bloody murder. OK. And the chandelier is implied to have killed her. I don't think it did. I I'm not really sure what happened, but that's what it implied. So already off the bat, I'm freaking out. Right. So now I'm in game. I'm playing as Raul, who is um He looks like Clark Gable in this game. Just don't question it. Just look it up. You'll see. okay ah So the Phantom has obviously the chandelier fell. We're a detective. We're looking into this incident. And I find myself up in the theater in the catwalk. And a shadow appears like against the wall. And I shut down the game. Nope.
00:45:10
Speaker
Nope, never gonna go any further. And that, no joke, that was like my first instance of but being afraid in a video game because you're controlling this character, you're in a catwalk, there's suddenly a you know a shadow. And i I love this game now and I did play it and you do get thrown off the catwalk so something does happen. It is a little bit of a jump scare.
00:45:35
Speaker
Um, yeah, that, that, that's the first time I ever felt like, Oh my God, I can't go further because I just can't know what that shadow is. It's too scary. Interesting. Okay. Yeah. Yeah. I hear you.
00:45:49
Speaker
And it might even be if you've not played it, it might be a little tense even today. It's kind of a tense game. ah Yeah, I've never played it. I've never played this game. i I now that you have reminded me, I think I was vaguely aware it existed, but I yeah never thought to play it. It's one of the first CD-ROM games I ever played. Wow. OK. All right. That's a good one. Do you want to OK? So now instead of me picking the next one, why don't you pick the next one you will want to talk about?
00:46:19
Speaker
OK, that's fair. Let's get a little more serious here, shall we? OK. In recent years, The Last Door has become one of the scariest games I've ever played. Holy cow, OK. I was so terrified during my play through of The Last Door. They just they did things in that game to set a tone. And you guys know, we did a video or a video. Well, ta maybe technically. We did an episode on The Last Door.
00:46:47
Speaker
I had not played it before. It's an older game from 2013, very chunky pixels, a little abstract and at times. i Man, anything that has kind of like a cult aspect to it, anything with like spirits and oddities is very frightening to me. yeah And they did very tense, very tense things with that game. ah The changes that would happen in the settings Like we talked about one that that kind of I found scary and sad. And that was when we were discussing there was a nun who we who we think either walked into the water to drown. She was staring out over the ocean. Yeah. Or she was murdered by whoever was behind what's going on. But i yeah, like I've just that was a rough moment.
00:47:37
Speaker
It is a rough moment, and those rough moments scare me. They really do. Even if it's yeah borderline on a sad thing, the change is so jarring. you just You don't expect it. And when things change and move around in a so in a horror game, yeah that is a good way to scare someone. there's just mean the The first scene in that game that really scared me was there's a scene where you ah you leave a room you do something else and and i know it you're talking you hear something, you go back into the room and it's full of crows. yeah And that the color kind of changes with the red color. yeah And that that was terrifying. yeah yeah And we're not even saying that it's full of jump scares like that. It's really not. The jump scares are placed in such a way that because they're sparse, they're fucking frightening.
00:48:29
Speaker
Right. So, yeah, there's something about the setting of the last door that that really got to me. I found it very scary. I ended up loving it, um which is unusual because it scared me so much. You would think I'm not really getting any enjoyment out of this, but I really did. And maybe our episode helped to that along. Yeah. But that was a viewer suggestion. ah That's how I found that game. So thank you for that, because think I yeah, I found it terrifying and intriguing and Yeah, in just in recent years, that's pretty high up on the top of my list. Okay, next I want to hear about, ah because I want to talk about it too, is this isn't on my list, but um the Chizos, how do you pronounce that? Chizzo. The Chizzo...
00:49:20
Speaker
series. I just call it the Trilby series. The Trilby series, yeah, yeah, yeah, yeah. I can't be arsed to say that word, to say Chizzo. Yeah. So five days a stranger, seven days a... Skeptic, maybe? Skeptic. Yeah. Six, and then Trilby's notes, and the last one is six days a... Oh, what is that? Six days a... Oh my God, what is it?
00:49:46
Speaker
Oh, man. Six days a sacrifice. Six days a sacrifice, which actually I thought was kind of a lackluster ending to the series. Sure. But five days, I want to hear your thoughts and then I'll tell you mine. Sure. I found these games quite a long time ago now. They're older now, which is wild to say. They're 21 years old. Yeah.
00:50:13
Speaker
i I might have even found it on Home of the Underdogs, maybe an early iteration, but these are games by Yahtzee, the reviewer Yahtzee from, oh God. Oh my God. I don't know what he's from. The Escapist. I know him as Ben Yahtzee Croshaw, the maker of these games.
00:50:35
Speaker
Zero punctuation. so Thank you. on thek zero Zero punctuation. That's him. He made these games. And they're very well done. I feel like I found these games and didn't know what to expect. I think this was kind of shaping my I was trying to figure out what kind of adventure games I liked. And up until then, I was playing humorous games, honestly, you know, Monkey Island and the the Lucas arts and even the Sierra games had their cheesy moments.
00:51:02
Speaker
So this was a little different for me. I thought it was going to be a mystery game. And it is a little, there's a mystery. A little bit. Yeah. Yeah. But I, holy shit, I found these games so scary, ah but specifically Trilby's notes, which is the third in the series. It's the one with a text parser. It's got a text parser in it. Yeah.
00:51:26
Speaker
I found that game horrifying. I was on edge. I was scared. I thought that the villain was very frightening. um And actually this this brings up another, that I actually have a game that might take over some of the other games, which is Clock Tower.
00:51:42
Speaker
Uh, I found clock tower scary, not anymore so much, but the villains are, they kind of give me a similar vibe. i ah Yeah. I up and down up until that time, I hadn't played a text parser game. That was that serious. You know what I mean? That, that, that heavy with lore and, and gory, you know, a Phantom of the opera was scary to me. It was not gory. It it was not like that. So this was quite different to me. And yeah, I found it. Did you, were you scared of these games?
00:52:12
Speaker
Yeah, absolutely. So in Five Days a Stranger, the first thing that I found really scary is as you progress through the five days, um not only everybody in people in the house start going missing, yeah um some weird things start happening, you start having ah more disturbing, I guess, dreams or hallucinations, um and ah that people in the house start getting a little like crazier.
00:52:37
Speaker
yeah But one other thing that happens is the there's a picture in the dining room and that starts like like changing, like the scenery that starts kind of decaying. And the first time I noticed that was like a straight up jump scare for me yeah because it it was I was in the room with it for minutes before I even noticed. And I was like, then just noticing and just like, freaking out but i seven days of skeptic is the one that takes place in outer space. so And I think thing too yeah that one is the scariest to me. I don't think you can, I don't think it has the impact but without playing five days of stranger. um But I do think that ah after you, if you've already played five days of stranger that, ah
00:53:28
Speaker
Seven Days of Skeptic is the stronger game, um yeah and I do find it i find it pretty terrifying. um I mean, even just the setting of space is in itself terrifying, right? Well, yeah, because you have a serial killer on a spaceship, like a serial killer who also might be some sort of ghost or immortal, right? Yeah. On a spaceship. That's such a scary idea. um And, you know, I found these games, these games are um
00:54:04
Speaker
adventure game studios games, like yeah early adventure game studios games when people were just starting to kind of like make their own on bigbluecup.com. And ah i I remember finding this there um and just being surprised that there were games that were such high quality that were in that community. yeah And yeah yeah, I definitely found these games scary.
00:54:30
Speaker
Yeah, that's a good one. And also to just to a little note about what you said about that portrait. Yeah, again, changing changing scenery in a scary game is like horrifying to me. Oh, yeah. Yeah. Okay, so why don't you do one more of your choice, then I'll tell you mine. Okay. Let's go to, this will be a quick one because i played I played it so long ago, but I remember being absolutely terrified of call Cthulhu dark corners of the earth. That was an Xbox game. This has one of the scariest interactive scenes that I had ever done. Uh, it's very Lovecraftian as you can, uh,
00:55:12
Speaker
It's very weird if it wasn't. Yeah. Like a lot of these games, it is specifically based on a story. And there's a part that ah harkens back to the source material where you're in like a village and it's fucking weird. Everyone's weird. You know, just everyone's off. And like at later that night. They are chasing you. They are chasing you. They look pretty murderous. Oh, the same people that you talked to during the day. The town's people. Yeah. Oh, suddenly they're they're not on your side. And you also have um ah like a sanity meter. So now your your your heart is racing and your vision is blurring, too. And you're trying to get through these doors afraid that there's something behind you or in the next door. It is first person. And you guys know that I am very terrified and by first person games.
00:56:06
Speaker
I it was one of the scariest moments that I've had in a video game is trying to escape. I might have been in a hotel or a lodge or something. And these count people, these crazy towns, people are after me. And now my vision's blurring because my sanity is so low.
00:56:23
Speaker
Um, but that, that whole game is pretty frightening, uh, because, you know, Lovecraftian, but in, but very specifically, I always pick out that moment of being scared to interact with my controller. That's how scared I was. Wow. yeah Okay. Yeah, that, that.
00:56:41
Speaker
That sounds pretty, that sounds pretty good. That's a pretty good one. Thank you. All right, are you gonna give me a list where I can pick or are you gonna just? Yeah, yeah, I'll give you a list and then we'll do the same thing. You tell me what you wanna hear, then I'll do one I wanna talk about and back forth. So, mine are, I have way less than you. That's fine. So we'll probably just end up talking about all of these. Yeah, let's do it. So I have scratches.
00:57:09
Speaker
um Dude, I almost put I want to say I almost put that on my list. All right, God paranormal site That intro scared the fuck out of me horror um ah Slender the eight pages
00:57:23
Speaker
And at dead of night, there was another one that I had that I cannot remember the name to, and I texted somebody to see if they could remember, and they haven't gotten back to me. But the other one is unnamed VR game from the early days of VR that was just like a haunted house. Which do we even have to explain? VR horror games? I had to take the fucking, I had to rip the headset off my head. I wish I could tell you. Again, early VR game. like but It's my first, this was probably actually my second experience with VR. And I was playing just some, anyway, I don't remember the name of the game. So I can't tell you guys, but it's good. All right. Hey, let's, let's talk about scratches. Cause that almost made my list, but I, I don't know. No, it is on my list. Oh, no, it is here. Yeah. Let's talk about scratches. Cause we have found a.
00:58:14
Speaker
a correlation, a parallel in our experiments. So we've just we've brought up Scratches on the show a bunch of times. yeah um Because it's just a terrifying game. you ah you it's You're in the middle of a storm, right? So you're trapped in the house? is that Am I remembering that correctly? You can go outside, but you're like,
00:58:42
Speaker
i don't remember why we I don't remember why we don't leave, yeah. But we yeah, it's- Aren't we like expecting so to meet somebody and they like never show up? They never show up, yeah. And it's first person and you're kind of like exploring this house looking for ah like kind of like digging into the history of it and it keeps getting more and more disturbing and you keep hearing weird scratches and other sounds. yeah And there is a scene that it's the famous scene from the game. Yeah, if you know, you know. Where, yeah, maybe I shouldn't even say it, but there's a- Don't say it, just say if you know, you know. If you know, you know. If you get, it's where you sort of start to figure out what the scratches are. Now, there is a scene towards the end of the game that you explicitly find out what the scratches are, and it's not as scary.
00:59:35
Speaker
um actually seeing the thing and having the thing chase you or whatever is not as scary as the entire rest of the game when it's all a mystery and Oh boy, gosh, yeah, that the tension, that if you know your no scene, there's like a tension that builds up. As you get closer and closer to this noise, oh my god! um And like there's an inevitability to it, and that's one of the things that's so scary in horror is when there's like something inevitable in front of you, and it's like, I can't avoid this. yeah And that is that moment in that game.
01:00:14
Speaker
so And honestly, and and not just that part too. I mean, that part is arguably one of the scariest moments to interact with, but the whole game is just so tense.
01:00:25
Speaker
and i It's a closed circle game. Like actually a lot of the games we're talking about are closed circle games where you're kind of stuck somewhere. Right. You know, stuck in space, stuck in this mansion that you can't get out of, stuck in a hotel that townspeople try to kill you in. So yeah, even though it's, I wouldn't say it was like heavy on jump scares or anything, it's just that awful feeling of yeah somebody watching me, you know, or following me.
01:00:54
Speaker
Okay, so next I want to talk about Dead of Night. Yeah, you know what? I haven't played it. It is an FMV game. And it is really actually frustrating. so um like The gameplay is is really frustrating because, okay, so what happens is you're a girl who has been on a back packing trip with her friends and you go to stay in a hotel. um And there's this weird dude at the counter who asks if he will want to see his comedy routine. Oh God, that's scary enough. Yeah, yeah, yeah, yeah.
01:01:30
Speaker
and you say no when you go to bed and his comedy routine um i i forget that i think the guy's name is like i it might be just mr punch which is like based on the old uh based on like the Punch and Judy thing. yeah I don't know, I can't remember exactly what his name is. I know the guy's name is Jimmy, but I don't remember his alter ego. But his alter ego is like murderous. And he starts basically fucking chasing you around this hotel with like a bat.
01:02:06
Speaker
um And what's, so the gameplay is you, at the same time as this guy's chasing you around, you're also sort of identifying ghosts in this man, in this, in this inn with this like little like old timey looking ghost detector that you tuned to certain frequencies. And if you're standing in the right place, you'll hear voices from the other side.
01:02:36
Speaker
And then if you tune the voices in and you turn you oftentimes like you'll have to turn a certain direction and be standing in a certain spot and then you'll just see the ghost and they will be in the midst of some event from the past in this hotel. And you're sort of unraveling the past of this hotel and the violent history of Jimmy as he grew up in this hotel.
01:03:01
Speaker
And that is, so that's all scary enough. But the, the fucking scariest thing is he is prowling the entire hotel and he's like an AI. So you are like walking around trying to hear him.
01:03:16
Speaker
no trying to hear his footsteps. Sometimes you'll see him peek around a corner. yeah at You have to like duck into rooms and hide in like dress like a like a ah what do you call it like ah wardrobe.
01:03:32
Speaker
yeah yeah um your bible horror Or quickly run past him. and like so heal he'll come up Sometimes he knows you're in the wardrobe, so he'll come up and he'll look really close to the wardrobe and you'll see, and you'll hear him walk away, but you don't hear that door close. right So you wait and you wait and you're like, maybe he's gone and you get out and there he is right in the room and bam. And the whole game is like that. You're just being chased by this guy. It's frustrating because his AI is really obnoxious. right like yeah yeah It can be, he just shows up too much.
01:04:07
Speaker
And it just, and you're like really chasing down the ghost story and getting really into it. And then you're just constantly getting knocked out and he takes all your stuff. So you have to go collect all the keys from all the various rooms again, like that kind of thing. But it is. Do you become desensitized to, because you're saying it's a little obnoxious. Do you, is there ever a point where you're like, oh, okay, I know the format of this game. I know the mechanic.
01:04:33
Speaker
you Yes, but you still jump when he pops out. And you can't help it. but ah But yeah, it stops being, and the ghost story is scary enough. So you do become desensitized to Jimmy. um By the way, if you wanna know, his name is Hugo Punch. Hugo Punch, yeah, okay. um And yeah, whenever he pops out, it's fucking terrifying. That's at dead of night that scared the hell out of me.
01:05:01
Speaker
Yeah, this is a game I will not be playing and in any form. ah This is my worst nightmare. Yeah. And no, it's it's a no. If there was like a mod to make him show up 50 percent as often as he does that ah this game would be amazing. But as there's not, it can be a little annoying, but it's still fucking scary. Yeah, it looks scary. All right. That's a dead of night. what What else do you want to hear about?
01:05:30
Speaker
Okay, let me see, I wrote them down here. okay Oh, ah about this tell me about Slenderman, because that gave that is something that like took off at the time it came out. right Yeah. so there's the So it was this game, and I guess it's probably one of those YouTube people watch, people freak out on stream kind of games. Yes, it is. And I didn't know that. I had just...
01:05:57
Speaker
I had, had yeah this must have been 10 years ago, or maybe even a little more. And I had recently discovered um like the the lore of Slender Man. yeah And it's just this game where you're in a forest and it's not, it's it's kind of like early PlayStation 2 graphics maybe. yeah um It's not that.
01:06:23
Speaker
ah It's not that graphically intense or interesting, but you're just in a dark wood and you have a flashlight and you walk around and your flashlight can run out of batteries, which is scary. So you walk around and you only have one, you you don't read up your batteries. Like this is like, if you play it straight through, it's like an hour long game. But right so your batteries are slowly roaming out, so you're trying to use them as little as possible. But you you start walking around and you find these like notes, you find like a note on a tree.
01:07:04
Speaker
And it's... I'm trying to remember what these notes were, because he and there's a reason I don't remember a lot of this game.
01:07:15
Speaker
and I'll explain. But you find these notes, the notes are scary themselves, and then you keep going around finding notes. You have to find all eight pages, right? That's what's called Slender the Eight Pages. right um And there's various like little settings. There's like a ah little, what looks like kind of like a bat house, um but that's abandoned. I think there's like a there's like a series of like,
01:07:42
Speaker
just like that's, I don't know, maybe silos. um There's like these various little locations. And every time you find a page, it becomes a little more likely that Slenderman will just show up. And as you're walking around, suddenly there's like a staticky noise and you can turn and he's just there.
01:08:12
Speaker
and it scared me so fucking bad. oh no know That like some part of me, I'm not a superstitious guy. I am not ah i'm not a man of faith in any shape or form, right? But some part of me was beginning to feel like this game was like evil, right? Because I i could not keep playing it. I would get so unbelievably scared.
01:08:41
Speaker
that I would just have to like turn it off and be like okay oh my god like calm myself down like okay I'll try it again later and it was whether the lights were on or off whether it was alone or not alone like I couldn't look at this game without getting scared I don't I don't I still to this day don't know why it hit me that hard But yeah, no, I can totally see why it's again, it's a very tense. And there's there's something really weird about obviously about the proportions of Slender Man. There's something abnormal about that that. It's like not supposed to be here in nature. So it's I can see why. And I kind of looked up a few of the images here and the notes are scary, too.
01:09:26
Speaker
Yeah, yeah, yeah. Yeah. The notes are like, oh, I don't know about that. ah So, yeah, no, totally. And just the whole idea of your flashlight running out. yeah Nope. And it just slowly runs out throughout the game. You can't ever fill it up again. it Oh, my God. yeah It's a it's a scary fucking game. um Then again.
01:09:45
Speaker
you are just walking around finding pages and occasionally a guy shows up. So like it is pretty basic. And I bet compared to horror games I've played now, I'd be like, oh, this is just kind of a boring game. But but it's still, it it like it holds, there's something about some some horror just gets its grips into the back of your head. And no matter what it is, no matter how like technically scary it is, it's just, it's got some kind of hold over you.
01:10:14
Speaker
know Totally get that, I totally get that. um All right, so then I guess I'll just talk about my last one, which I don't need to talk about much, because we just dedicated a whole episode to it. I was just so fucking scared by the beginning of Paranorma site. And maybe it's because i I played it in the dark by myself in um in my room yeah on my old lead steam deck, where black is straight up an absence of color, not like the black of a screen.
01:10:46
Speaker
just that beginning. I don't know. There's some jump scares, but it's also like the and the concept is scary. Everything about that intro is just terrifying. Yeah, I agree. The intro.
01:10:58
Speaker
made me so upset that I did turn it off for a second. And then I, and then I put it back on. I will say that that paranormal site doesn't stay at that level of fright. Yes, correct. I agree. Yeah. But yeah, I, I, it's one of those things you're in first person again, and it's making you look around the screen and you just know something, some weird visual is going to pop up. Yeah. Terrifying.
01:11:24
Speaker
All right, since we have so much extra time here, what are some games, just just just quick, what are some games that were supposed to be scary that just didn't get you? Phantasmagoria. I was going to talk about that more as a novelty. Yeah. ah It is meant to be frightening. Like some people are like, oh, it's just meant to be campy. I don't think so. I think I think this game is meant to be scary. ah It just didn't have it just didn't have what it took. and Now, like as a kid, I would see the visuals from Phantasmagoria and be scared, but it's not it's not a kid's game in general um as an adult.
01:12:02
Speaker
I would say there are some jump scares that are more, they like make me laugh, like a cat jumps out. of a right I shrieked at that. I'm like, Oh, that's not, that's just a startle. That's not really meant to be scary. Um, so I would say Fantasmagoria is pretty high up there. Um, I thought I would be more frightened by dreams in the witch house, but I quickly became, I don't want to say like desensitized, just, I knew what I had to do.
01:12:33
Speaker
right and And I knew that the scares would be pretty consistent and constant. I was just far more intrigued by that game. I was so interested in Dreams and the Witch House, I don't think like the scares would not overcome just like my fascination. So I think that's maybe why that game didn't scare me. That's fair, that's fair.
01:13:00
Speaker
um um I, my, for me, I'd say it's definitely like seventh guest and 11th hour. There's nothing scary about those games. And I remember as like a kid, they were talked about as scary games. that's true Like they weren't just generic horror games. They were supposed to be fucking scary.
01:13:20
Speaker
Now they're just- They weren't scary at all. They suck. Yeah, I mean, it's kind of similar to Phantasmagoria, right? We've got these kind of cheesy FMV games with these elements and puzzles in them and they're just like, what? At least Phantasmagoria, at least it had some maybe otherwise disturbing moments. Whereas a Seventh Guest is just kind of,
01:13:44
Speaker
I just hate it so much. I just hate it so much. No, it's bad. Is there a game that was that wasn't supposed to be scary that did scare you? I think so. Yeah, I think. I don't know. Let's let's discuss it. I actually wrote down Sanitarium. OK, because i I think that was supposed to be scary, though. I go. You know what?
01:14:06
Speaker
I go back and forth on whether or not I find it scary or if I found it scary as I did because as we both know, sanitarium is consisted of many different chapters. It changes. ah The characters change. You as a main character changes. And really the most horrific part about sanitarium is the first part where you're in a in a village of Kind of weird looking children, uh, mutilated children. yeah And then maybe some of the hospital parts, right? Cause hot, like old hospitals and sanitariums are kind of frightening and they're played up as being frightening.
01:14:44
Speaker
But I definitely put it in the horror category. I remember being very frightened by the box art um when I was younger. And at the very least, it has scary moments and it has horror elements. I go back and forth on whether or not I'm scared or being frustrated at the at the UI to be frank. I was definitely scared by missed as a kid, because I didn't know what to expect. And you know, one I don't necessarily like it's not a scary game. There's nothing scary happens in that game.
01:15:20
Speaker
But the the silence of the island and the just the idea you have no idea what's going on. And then when you start suddenly you just start talking to people from in a book and they seem crazy. And it just gives you this unsettling feeling like I don't know what's going to happen.
01:15:41
Speaker
Yeah, a silence in those kind of games is very frightening to me. yeah I think when I discovered Myst, I would have music playing in the background because it would calm me down a little bit, even though, like you said, it's not a horror game.
01:15:55
Speaker
It's just that loneliness. There's a feeling of loneliness in mist. And you feel like there should be people on this island, but the there's not. um I think abandoned places lend itself to just being scary. um I think another one that I absolutely terrified as a girl, but not meant to be a scary game is Dagger of Amun-Ra.
01:16:23
Speaker
It's not a horror game. It's really not a horror game. I don't think it's even meant to be scary in nature. Even the death scenes, the murder scenes are out there and ridiculous and almost comical in nature, right?
01:16:39
Speaker
But there again, as a kid, finding that first body, I was very frightened. I didn't I did not want I didn't know because Decker is very deceptive. Yeah. Looked like every other adventure game I played as a kid in terms of pixel art and cutesy. I'm like, oh, this is fun. But I'm a plucky reporter. And then suddenly. Yeah. Yeah. yeah So i didn't I didn't realize, I didn't realize there would be ah even unrealistic gore you know in Dagger. I wanna give a ah honorable mention to a game that was not scary, okay but the trailer was so fucking scary. Remember, it was on our demo episode. ok When we looked at the trailer for Indica,
01:17:29
Speaker
yeah i remember yeah and it was unbelievably frightening yeah i remember and uh like you you were like i'm not playing this game yeah like no way in hell i'm playing this game and then i played the game it wasn't very scary at all and in fact i not even was not I'm going to delete the word very wasn't scary at all. Not even a little bit. You just said it was kind of weird. yeah Yeah, it was weird. Great game, but but not definitely not scary. What did you think of ah like nightmare frames? Where would you place that? Because there are very scary moments in nightmare frames and in English haunting. yeah I mean, I'd call them both horror games that didn't scare me.
01:18:18
Speaker
Yeah. There was no part of it that scared me. I mean, I'd say the same for like Burnhouse Lane and Lorelei and um Cat Lady, right? Like horror games for sure. And like they're horror, like I, i there's a difference, but I think between being horrified and being scared, right? and There was no point in those games where I was like, Oh, I was looking over my shoulder or I was like, Oh, I'm not going to be able to sleep tonight. But they're,
01:18:46
Speaker
But the concepts were definitely horrifying, right? yeah and yeah um A lot of people do put Cat Lady up there as a game that very much frightened them. Interesting. I can't imagine having been frightened by Cat Lady.
01:19:00
Speaker
I think that some people are just scared of disturbing concepts. ah So death, um taking your own life, those concepts and themes, and and gore as well, because there's gore in Cat Lady. I would say when I was young, gore itself scared me. That's so strange, yeah. a lot i There's a thing, people people do have that feeling with gore, where gore upsets or scares them.
01:19:28
Speaker
yes I've never had that. I either find it yucky, or I find it ridiculous. yeah And nothing there I don't have any other feelings about it. I'm never like, oh, sweet, gore. And I'm never like, oh, oh no, gore, right? like i just like I'm either like, oh, that's yucky, or oh, ah that's ridiculous.
01:19:54
Speaker
Yeah, I mean, I am one of I was one of the people that you're that you're describing that yeah' you that you can't relate to. Gore used to frighten me. And to this day, I'm not a big Gore person. um I am a horror person.
01:20:11
Speaker
Okay, I like spooky things. I like spooky cute things. I do not really enjoy gore or any kind of Yeah, me neither. Yeah, there's very few body horror things that I like. I do like Hellraiser. I think that is a good movie. It does have body horror in it.
01:20:28
Speaker
But in general, I'm not a big I'm not big on Gore. Not really. Even the slasher films I like are less reliant on Gore, right? I would call Psycho yeah slasher and I would call the original Halloween a slasher, even though it's not there's not a lot of go really. um But yeah, that yeah, does it used to scare me and it still gives me that little that little ick, you know, I think. Yeah, it definitely.
01:20:58
Speaker
i don't I don't enjoy it at all. right yeah and i i But i I don't think my brain associates it with reality. right i don't think I think maybe that's the difference is some people see gore and they think of pain. yeah They think of pain on their own body or they think of ah the person who that gore used to be a part of. But it it just, those two things, it seems so disconnected to me. So when I see, I mean, if I'm sure if I saw real actual gore, you know, i you know if I went to like one of those weird websites from the early 2000s that everyone went to, yeah that was like just to shock each other. Like I'm sure if yeah i'm sure if I went to one of those, I i would be,
01:21:49
Speaker
Uh, yucked out and maybe I would be scared on like an existential level, but. um Yeah. Yeah. Oh, yeah. Go ahead. Oh, I was just going to say I was just going to reference what you said. People, the people who are being inflicted. That is that is scary to me. Torture is one of the things I cannot handle. Yeah. In media, even if it's fake, there's just something inherently terrible about that. um So I am. I feel the same way about torture. Yeah.
01:22:20
Speaker
Yeah, like I'm not big into movies like Terrifier, which is heavily reliant on special effects and and gore. It's just torture to me. And what if watching it is torture. Like, no. But if somebody's like walking around like with ah like a human hand or like their blood spurting all over the ground, like it just doesn't do anything to me. Sure, sure, sure.
01:22:42
Speaker
So there's, okay, I'm gonna bring up one last thing because it's a different type of scary than we've talked about at all. Ooh, I'm intrigued. There's a game that I played called A Hand With Many Fingers. Okay. And it's like ah it's just like a little first person um mystery investigation game. and And it is very short.
01:23:10
Speaker
and it is basically like you have in front of you and these are all real things from the real history of the real CIA. um You have ah news articles and photos and business cards and ah cia redacted CIA documents and you're basically in this room with a cork board and strings ah with access to these archives full of boxes and you have like a catalog so you can look up a word that or a name or something whatever that you find, right? And then go find the right box. um And you're just putting together this actual real life conspiracy. um This game was released in 2020 by Colestia. It, again, it's short.
01:24:09
Speaker
There's no horror in it, but it becomes very clear throughout the game that somebody is observing you. Oh, I don't like that. Like clearly like the CIA or whatever is observing you. Right. Like that's supposed to be the implication, but you'll see like you'll just see suddenly there's a car outside. Yeah. Right.
01:24:31
Speaker
or suddenly a radio turns on, or somebody's clearly fucking with you, and somebody's clearly observing you, and that is so scary, because you have no idea when that shoe's gonna drop, and at the same time, again, you're unveiling a real life conspiracy theory. So it's just like, it just builds this tension and fear inside you through the whole game. That's what's happening with my fingers. Yeah, no, that would scare me. Yeah. For sure.
01:24:58
Speaker
Okay, well, those are the scariest games you've ever played. um And that's like, Rosas, I think that kind of wraps up Spooky Month. Oh, okay. I'm sorry.
01:25:11
Speaker
Okay. Hey, it'll come back around next year. I'm going to go. No, you're not. You just stay here and you're going to rank every adventure game with me. But before that, let's tell our listeners, um, first, thanks for listening. Second, we are part of the adventure game hotspot network. You can check them out at adventure game hotspot.com. Uh, there's all sorts of cool stuff over there. In fact, there right now is an interview with, uh, the creator.
01:25:39
Speaker
of Prim Jonas Fish. Oh, Jonas, yeah, yeah. Yeah. So you can go over there and check that check out his interview with Jack Allen. Also, go check us out on Instagram. We got an Instagram now. We love our Instagram like so much.
01:25:53
Speaker
Rosez has been making cute little drawings for it. I have been making bespoke artwork for each episode. um and ah there's you know And there's just some other random stuff. In fact, we talked about this last episode, but we didn't do it. Rosez, let's both take a picture of ourselves and we'll stitch them together and we'll put them on the, take a picture of yourself recording. I'm gonna do it right now. Wow.
01:26:21
Speaker
i think yeah You can do it. I look, uh, okay. I'm barely wearing any clothes. Oh, holy shit. Okay. but that'll be This will be even more exciting for people. Yeah, me. But you know what? Usually I charge extra for this. But if you're going to go follow our Instagram, I mean, don't me. I like doing weird things for followers. OK. I'm i'm fully dressed, but my hair is a little bit of a mess. Matt's going to stitch it together so good. It's going to look like we're in the same room. yes Yeah. and i look Just like we're in the same room. All right. Are you ready? Yep. Let's go on three. Three.
01:27:00
Speaker
Two, one, go.
01:27:05
Speaker
Okay. All right. There we go. So you guys will see that on our, uh, on our Instagram, save your game podcast at Instagram at save your game podcast on Instagram. I think it's just how you would say it, right? Uh, yeah, I think so. If you, if you were on Instagram, yes. Okay. And then email us at Matt and roses at gmail.com. Do we have anything else to tell these people?
01:27:30
Speaker
I did have a thought. It's an episode next week. right Oh, Right. No, I'm sad for spooky month. Oh, no, I'm happy and sad at the same time. yeah Yeah, I think that's all I have. I think it's time to play. Sporkle quizzes. Man, I thought you'd never ask. Gory Draculino. Oh, OK. And then we'll rank every adventure game.
01:27:58
Speaker
Okay, let's do it. All right, hell yeah.
01:28:13
Speaker
Hey everyone, welcome back to Save Your Game. i'm I'm feeling a little sad that Spooky Month is over, but we're gonna get our energy back by ranking every adventure game ever made, whether we've played them or not. Hell yeah. ah Yeah, we have a long list, and then we use um we use a random number generator to pick them out at random, and then whether we played it or not, we rank them. It doesn't matter. Rosie, I want you to pick a number. I pulled some of these ahead of time.
01:28:47
Speaker
ah okay and I want you to pick a number between one and six. One and six, okay. And that'll determine which of these six lists of games I pulled ahead of time we will do. Okay, I choose four. Four, okay, all right. First one on number four is number 886 from Guppy Works in 2007. This game is called Hans Christian Andersen, The Ugly Duckling.
01:29:18
Speaker
Now this is gonna be a little hard to Google. It's Hans Christian Andersen, The Ugly Duckling. So it is like a, and it's by Guppy Works. Guppy Works, okay, got it, I'm on it.
01:29:34
Speaker
um So it's like, I guess like a telling, it's like a very cartoony looking, it must be a kids game, right? It's gotta be, it has to be. There's it's very little information about it. Adventure Gamers gave it a 60 short easy game that unfortunately lacks characterization and depth. Well yeah, this has gotta go so low. It's the ugly duckling. Who cares, that story sucks.
01:30:03
Speaker
Oh, sorry, it's the ugly prince duckling. That's even worse somehow. I don't know how it is, but this. Which is a different, I don't know why he's a prince, too. Yeah, it's on my abandonware. They abandoned it, yeah. It's gonna go low, my dude. I don't know, it looks kinda cute.
01:30:24
Speaker
It's not like one of those, it's not just one of those ones where they just like, it's like a storybook. It is like a 3D, You're walking around solving puzzles, it looks like. Yeah, it does, it does look like that, but I'm gonna put it in the little mediocre block. This is a no for me. Okay, all right. Where are you gonna put, I'm having trouble figuring out where this would, where I'd put this. I would like to put it. I can't see now I'm having second thoughts, because of the stupid, because it does have graphics.
01:30:59
Speaker
um It has graphics. You think it sounds like one of those ones that's just like a storybook in it. But it's not, it's like a game. and I still wanna put it low. Okay. I'm gonna demand that it's above violet. But I don't care where above violet. That's fair. Because everybody was pretty ah disappointed with violet.
01:31:27
Speaker
So where are you where are you thinking? Where do you think it goes in relation to Krabat and the secret of the Sorbian king?
01:31:35
Speaker
Below. Okay. Where do you think it goes? Elena displaced reality. Below. Oh, what how about moons of madness? The fuck is moons? I don't even remember that one. Me neither. Me neither. Just gets keep us. We just pretend like we're experts on these things now. Below.
01:31:54
Speaker
Okay, then it goes between Violet and Boots of Madness at number 36. You put it as low as I would possibly let you put it. Amazing. All right, here's our next one. It's by x it's number 2513 by XQZ Software from 2020. It's called Mazovian Adventure.
01:32:22
Speaker
It is $3 on Steam. What? Mazovian? Mazovian Adventure. Adventure. It's got eight user reviews, and... Oh, it's got more than eight user reviews. It's just, it's a... No, it doesn't. Interesting. Two negative, three positive.
01:32:47
Speaker
I mean, I do like, there's like a little description here that says like, this was created because the Devs son, the Devs sons, he wanted to create a a game for them. Like about- Oh, all right. this That kicks it so high up for me. Yeah, no, no, no, no. This is a labor of love. Oh, wait. The end selling, end of selling Mazovian Adventure on Steam. You can't buy it on Steam anymore. Why not? Oh, wait. Yes, you can. There's a period of time, I guess, where you couldn't Okay. No, I could, i I could add it to my cart. Unfortunately, I regret to announce that I plan to withdraw mezzo, we, uh, mezzo, we can pre gorgia. I guess that's, I don't know how to i don't know how pronounce it in that language, uh, from steam on April 18th, but it's still there. so i don't know Yeah, I don't know. I don't know. All right. I think that's sweet. It is very sweet and it doesn't look bad. It looks kind of cute.
01:33:40
Speaker
It does look a little cute, yeah. It does look a little cute. It still, to me, has to go somewhere in the mediocre block. um i I... Okay, how about it? But I won't put it too low. It looks kind of fairy-tale-ish, so I could see putting it right above Krabat in The Secret of the Sorbian King. Because I think that game looks a little obnoxious while this game looks a little cute. More cute, yeah. That's fair.
01:34:08
Speaker
Okay, all right, it is our new number 30. Okay, ah that's Mazovian Adventure. All right, next up, we have number 1324, Nancy Drew, ghost of Thornton Hall. Oh, ah Nancy Drew. Nancy Drew. Yeah, that is games are hard.
01:34:34
Speaker
i got I had a hard time with the Nancy Drew games. I don't know how you felt. But so this is out. Yeah, I've played. I've tried to play one and it was so, so hard. um This is by obviously her interactive. It's 2013. So one of the. Oh, it's an early one. OK.
01:34:53
Speaker
I think the Nancy Drew games though are good. ah Well, when you say early one, they've been making them through since 2006. So this is like a this is like a middle era, middle ages. I forgot they're that old. so ah yeah But no, I think these games are very good. I've played so a handful of the Nancy Drew games, not this one, but based on that and based on the reviews and based on, oh my God, ghost of Thornton Hall is the 28th installment. That was way off. Holy cow. Oh, you know what? I have a, I have a, I have an idea. So I, okay. Amos green's final repose. What that was a, um, uh, who what's the name of that? Uh, series, the Carol Reed games.
01:35:49
Speaker
The Carol Reed games. All right. And then above Amos Green's final repose is Agatha Christie. Okay. Here's my feeling. Uh-huh. If we stuff Nancy Drew in between those two, it's kind of like they're all just peas in a pod hanging out. I agree. They're all just like best friends. Like Nancy Drew, Agatha Christie, Carol Reed. Yeah.
01:36:16
Speaker
Yeah. i
01:36:20
Speaker
I agree. Cause they're all so similar. These games are all so similar. Okay. All right. Um, honestly, that's good because now we have like a block of these games that are kind of similar that we can cross reference. Yeah, exactly. That's kind of what I was thinking. Uh, all right. This game is 99 cents on steam. It is, by it is 2020. It is by fractal cats.
01:36:45
Speaker
It is called related. Related by fractal cats. It's called related chapter one. Everything is back. Okay, thank you for that. Yeah, I do not believe there was a chapter two. Oh no. Isn't that so funny when there's like that called shot when somebody creates something and they're like, this is chapter one. Wait, could you name the whole thing again? Get ready. I can't find it, so name the whole thing again. Related, chapter one, everything is back. Chapter one, everything is back, okay.
01:37:24
Speaker
You have better luck. OK, got it. It's kind of like it's got it's kind of it's got these like hand drawn graphics. Looks like it looks like as one of the side scrolling points point and click games. There's a review on adventure gamers. See that it's got it's got a hundred and for a small of a game as it looks, it's got one hundred fifty four reviews on Steam.
01:37:47
Speaker
It looks kind of nice. i I don't dislike how this looks. It's kind of got a Fran bow ish, not like in aesthetic, but in like like a vibe in. Yeah, almost like they. Almost like they. Yeah, they they're coming from the same design. Yeah, I agree with you there. Philosophy, even if they're coming from different aesthetic philosophies.
01:38:10
Speaker
um
01:38:13
Speaker
I'm it says and listen, roses. Yeah. in all the promotional materials on itch.io, on Steam, on their website, it says it has, and I quote, a deep plot. So I think it's gotta it go real. hu
01:38:36
Speaker
It's got a deep plot. I like deep things. This plot is deep, in fact.
01:38:45
Speaker
And if you play it and you're like, I don't know how deep this is, they tell you they right there, it's deep. This is a deep plot. This is a really deep plot. I'm going to have trouble. We can't put it number one.
01:39:02
Speaker
Even though it has a deep plot, we can't put it number one. No, that would be silly. Let's not be silly. But I think it goes, I want to put it but because it has a deep plot. And also here's another thing. It's got unusual characters. Well, number two, that makes me ah but this makes me want to put it all the way, all the way up by like in like a between in the 10 to 15 range.
01:39:34
Speaker
Are you sure? Are you serious? Yeah, I'm serious. I want to put it away. OK, listen, obviously I'm joking about trusting them that it's a deep plot, but I do think it looks very it looks like a game we would like. It does that actually it actually does. I'm thinking about it in like I'm relating it in my head to like Midnight Girl. And I think and. Do you want to put it by Midnight Girl? I would love to put it by Midnight Girl. Let's do that.
01:40:04
Speaker
Do you think above or below?
01:40:08
Speaker
ah Me personally? Yeah. Below, me personally. All right, I'm into that. All right. Okay. Let's put it right below. It's our new number 14 related chapter one. Everything is back. It's called everything. What do you mean everything is back? Oh, this is gonna be a rough one um because because it's a good game. um Okay. All right.
01:40:31
Speaker
twenty Uh, number 2032. Uh-huh. 2018. Oh, o okay. Gurundislav games. It's a little game called Lamplight City.
01:40:48
Speaker
Oh no, I don't know. That is a good game. Have you played that one? I haven't, but I've seen a lot of it. I've actually had plays on it. I played it very recently. i Look, Rose's, if we're going to rely on my expertise here and look, and you can so I'm going to put it someplace and you can argue me downward. Okay. I want to put it all the way up under papers, please.
01:41:13
Speaker
at number five. What's around that? What's number six? Okay, so it number six would be Cube Escape the Lake and then Phantasmagoria. Then Scratches, then Dreamfall Chapters. Then Ben there, Dan that. Yeah, ah yeah, I'm down with it. There's a part of me that wants to put it above Fran Bow.
01:41:36
Speaker
but we put Papers Please below Fran Bow, which I think was a mistake. But I don't think Lamplight City is quite as good as Papers Please, but I weirdly do think it's better than Fran Bow, so I think we just fucked up this list a little bit. No, we talked about it though, because we talked about how Fran Bow was more like an adventure game though. Right. That's why, that's the main reason why, yeah.
01:42:02
Speaker
All right, well, I'll keep it. Why don't we do here five? Lamplight City under papers, please. That's fine. I'm fine with that. All right. This one might be an argument. I don't know. I don't know yet, but this is our. Oh, wait, no, that's five. We just did five. I was looking at our bonus one in case we skipped one. Never mind. All right. So this one will stay here. This one will stay tell me in the mystery land. Yeah, I almost ruined it. We almost did six.
01:42:28
Speaker
We would have got fired from the podcast. well we have done It's like a callback to the first time we did this, which I think we did six. the first We did six by accident the first time. which i think go into it I think even the first time i'm so I say number five and then I say number five again, and because I was just that dumb. That's wonderful. All right. Well, I think we've done it.
01:42:53
Speaker
I think we did it. And we got good games and weird games this time. All with very deep plots. Deep plots is the number one. it Look, if you want to get high on our list, you gotta to have a deep plot. An unusual character. And and and and at least one unusual character. No, five.
01:43:16
Speaker
Okay, well, yeah, five would be better, but I'm saying if you have at least one, we'll consider you. We'll consider it. Just make sure the plot is deep. Make sure you have a deep plot. I need a deep plot or I can't finish. Ew. That's what he said. That's what he said. That was the point, though. You can't do it. That's what he said if I was already doing an entendre.
01:43:45
Speaker
Oh, I crack myself up, though. Oh, boy. All right. Well, on that note, Rose, has this been another week? Oh, OK. Is this the end of spooky month? Is this the end? It's the end of spooky month. And next next month, am I supposed to deal with myself? Bright and rosy. OK, well, I guess I have only one thing to say before we put an end.
01:44:15
Speaker
Not to the podcast, but to Spooky Month. Before we drive a stake into the heart of Spooky Month. It already feels like that, okay?
01:44:27
Speaker
But, you know, podcast is art. And art is suffering. ah but