Katy Perry's Space Trip Controversy
00:00:00
Speaker
Katy Perry says she's been battered and bruised by backlash. Oh, about the space thing? Yeah, remember when Katy Perry went to space? and now she's And now she's coming, she comes back down and she's like, and I'm a victim of it.
00:00:17
Speaker
I'm a victim of space. I went to space and people were mean to me about it. So actually I'm a victim. It's like, he's like imagine being like, I bought a $2 billion dollars house and somebody on the street stuck their tongue out at me. So really I, I am the oppressed class.
00:00:37
Speaker
i just what base What is this weird timeline that we're in? This is the darkest timeline. What is going on? And apparently they didn't actually like go into space. They kind of hit the border and they kind of like looked over the fence and then they're like off space and then they came back.
00:00:54
Speaker
That's the thing that all celebrities do. That's the celebrities going to space thing. They never actually go to space. They just, they get up to the upper atmosphere. Yeah. And then they come down and they're like, we went to space. It's weird. Okay, sure. Like, I'm sure that was fun for you. I don't care.
00:01:10
Speaker
don't care. that was... want care. Why? Here's the thing. I want to care. I want to feel like it's exciting, but it's not because it's in a huge waste of money.
00:01:21
Speaker
Like, let's say we live yeah in an ideal... ah world where everybody was comfortable and had money, then I'd be like, cool. Yeah, let's take our ride up to space in our free time. But it's not like that. So it just seems like a monumental waste of time and resources.
00:01:38
Speaker
Katy Perry's carbon footprint had to have just like quintuple. She was also acting very weird in like i was what I was watching some recaps of it and she was like promoting her album.
00:01:53
Speaker
In her like little close-ups on video, I'm like, girl, what you doing? You're in space. Stop worrying about your bad album that nobody liked. Or her tour or whatever. Yeah. Just be in space for a second. Christ.
00:02:07
Speaker
where is This is the worst timeline. It definitely is the worst timeline for Katy Perry. Yeah. So you want to go see her tour? or Yeah. That's good.
00:02:37
Speaker
musician like I kind of like the outrageous like styles that she does very Elton John i like that but she's so absurd third like I can't but she's problematic so I can't like enjoy it for what it is yeah I mean and she's problematic just in that way of like unless there's stuff about her that I don't know that that way of like how are you how are you consistently 10 years behind everything you want to talk about it's like Nintendo just consistently 10 years behind Katy Perry trying to talk about social issues is like Nintendo trying to connect to the internet.
00:03:13
Speaker
Yeah, it's impossible. It's not going to fucking
Introduction and Banter
00:03:15
Speaker
happen. figure They just can't figure it out. If it does, it's real dodgy. Hi, everybody. This is Your Game.
00:03:24
Speaker
I have no idea where we're going to cut there. but I have no idea where we came in, but this is Save Your Game. I'm Matt Aukamp, your host. With me is Katy Perry Stan.
00:03:37
Speaker
Blasphemous. But also, Teenage Dream is a jam. Anyway, hi I'm Pushing Up Roses. Welcome to back to Save Your Game, where we talk about space. We talk about space.
00:03:48
Speaker
We talk about ah my journey to become the Pope. We talk about... Yeah, not it's not going to happen. It might! They haven't picked him yet!
00:03:59
Speaker
It's not. going to happen. They might. that Vatican 3, baby. and We'll have the Vatican 3 tour.
00:04:10
Speaker
but Vatican M. that's what it Vatican M is what we'll call it. I think there's already been a Vatican 3. here Vatican 4? I don't fucking know. I don't know which Vatican we're on. We're going to make signs.
Video Game Discussions: Old Skies & Rosewater
00:04:25
Speaker
we'll We'll have a marquee. It's going to be real flashy. Hey, did you play any vidya games this week? I started up a vidya game. Oh, which one?
00:04:36
Speaker
I started up Old Skies. Wow. how Did you know that have a cameo in that game? I play a character.
00:04:50
Speaker
Wow, that hasn't happened in many an episode. That's amazing. That's amazing. I can't believe we went that long. True ag heads, no. Yeah, true ag heads, no. True ag heads, no.
00:05:00
Speaker
um Yeah, no, i I did know you had ah had a small cameo in the beginning. too you know, ah here's a game. i I want to hear about your game and what you played, but I played some more Rosewater and we have little cameos in that too.
00:05:17
Speaker
Yeah, not voice cameos. Well, I don't. You might. Well, ah wow one wow doesn't have a one of us doesn't have a voice cameo. Well, I got the message a little late. it
00:05:34
Speaker
That's great. How are you enjoying it I like it. I think both of these games are games that we're going to have to talk about on the show. I am really in i'm really enjoying Rosewater. It's a very um fun...
00:05:52
Speaker
That's what I want to say. That's all I think. It's like a fun adventure. It's just Yeah, yeah, yeah. i mean, if it gets into... There's some there's some deeper themes about like um ah the
00:06:06
Speaker
who What was that? Nothing. and So far, there's some deeper themes about like American colonialism in the old West um and so and such like that. But like mostly at this point where I am at in the game, it's just kind of a fun little Western adventure with ah a bunch of little friends.
00:06:27
Speaker
Yeah. How about Old Skies? How do you feel about it so far? I love it so far. I feel like. Okay, I was trying to like kind of compare to Unavowed because I loved Unavowed.
00:06:41
Speaker
Man, that is like for me, that is Wedged Eye's like, like opus. I just love it. I love the ah the art style. So it's taking me a little bit to get used to the character art style.
00:06:54
Speaker
in Old Skies because the backgrounds, they look a little more ah painterly slash rendered. ah The characters are cartoony. They're like kind of broken sword. And I'm like trying to get used to that aesthetic because it's hard. Listen, yeah it's hard for me to see 2D characters without my brain going to two things.
00:07:13
Speaker
Curse of Monkey Island, which is extremely silly. And then um Broken Sword, lord yeah which I have a complicated relationship with. yeah it's like It's tough.
00:07:26
Speaker
But man, I love it so far. i Actually, i am i am kind of getting used to the animations. They're very, very smooth. It's got that Techno Babylon kind of vibe where it's very futuristic.
00:07:45
Speaker
And yeah, they just knock it. I mean, why should I knock it out of the park every single fucking time? Yeah. Every time. um And as far as I know, it's a pretty long game, which I like. I like a longer style adventure game. So I'm seeing things about 10 hours long, which is like, to me, that's like, that's like perfect for me. Yeah.
00:08:06
Speaker
Like every now and then i want like a duck detective where I'm just like, all right, two hour, like, rob of a video game. But I like Wajidai because they do tend to go into that 10 hour plus thing.
00:08:20
Speaker
So I haven't played much of it. I only really played the intro to see me. to see. i right Guys, I'm right there. All you have to do is boot up the intro and you will hear me in the game.
00:08:33
Speaker
I play the bartender.
Exploration and Learning in Video Games
00:08:34
Speaker
ah at Like a holographic bartender, which is like my dream. i I'm excited to play Old Skies. i ah Look, I wanted to play both of these games earlier.
00:08:48
Speaker
i got i got i got Old Skies and I was like, oh, hell yeah. I can't wait to boot this thing up. I got rose water. was like, oh, hell yeah. I can't wait to boot this thing up.
00:08:59
Speaker
And then I got blueprints. And I was like, everything else. Everything else is is by the wayside. had to hear from you for like five days. I thought you were dead. Everything else is hidden beyond room 46.
00:09:13
Speaker
That's amazing. I have this issue with Blueprints where it is on my screen right now. It has been on my desktop. It's been on the Steam page ah for a very long time, for weeks.
00:09:26
Speaker
And I get so intimidated by it. And then I think like, no, if I'm not good at it, I'm going to disappoint Matt. And I don't want to disappoint Matt. No, you No, so I think what what's so one of the things that's so good about blueprints is, ah again, if you don't let yourself get upset by the RNG, which, again, I think people are only doing that because ah they're not not really thinking about what they're playing.
00:09:56
Speaker
they're just They're just reacting to something. i don't think there's an actual legitimate concern to being upset about the RNG until you're several hours in. sure Not even several hours in, until you're until you're over 100 hours in. Then, like I said before, then I can see being upset by the RNG as you're trying to do like the beat the game in one day challenge or the beat the game in one hour challenge or the curse mode challenge or whatever.
00:10:21
Speaker
Which is not what I'm going to be doing. That's not my goal. Right, right. But when you're not doing that, I don't i think getting upset by the RNG is missing the point. um I think... one of the things that makes blueprints kind of less intimidating is when you see something you don't understand, just take a screenshot and then keep going, right? yeah you don't you You don't need to sit there and get yourself worked up about it because a lot of this stuff will be spelled out for you in a clue elsewhere. There's there's some puzzles that you really have to think your way through, but eventually...
00:11:00
Speaker
The only things you need to do is learn, try and draft. If the the game offers you a new room, a room you haven't seen before, always draft that new room. Yeah. um Always try and draft a new room, even if it ends your run that day.
00:11:16
Speaker
Like, okay, well, this is going to give me a dead end, but I've never seen the attic before. Go look at the attic. Right. And that's, yeah, I got that that sense of that is that you don't want to just try right away to get the correct path because you need, there's a story going on too.
00:11:32
Speaker
But trying to get the correct path will also help you um
00:11:39
Speaker
keep entertained. Right. Right? Like, it'll also be, that's the lighter aspect of it. That's the thing that can be fun for you while the mysteries start building and the puzzles start sinking into your brain.
00:11:52
Speaker
And again, as you go, just take a picture, take a screenshot of everything. i would say write stuff down in a notebook, but I think that's for later. Sure.
00:12:03
Speaker
When you know what you should be writing down. Right. Because there's a like there's a lot of people, you're going to think about it like an escape room game and you're going to go write down every date and every random number you see and then yeah have no like have no idea what the hell that's for.
00:12:20
Speaker
um But instead, again, just take screenshots. And then as some of the mysteries start to unfold, as you start to put things together and start to think like,
00:12:33
Speaker
Oh, when I draft, oh, this thing in this room looks kind of like this other thing I saw before. Or, um oh, when I draft these two rooms next to each other, something interesting happens.
00:12:46
Speaker
When those things start to happen, then go to your screenshots and spend 20 minutes just reading through them. Good lord. And then you'll just be like, oh, holy shit. Oh, holy shit.
00:12:58
Speaker
And like things will start to snap into place. So again, I don't think it's worth getting intimidated by. Everything that you need to play the game, and again, until you get much, much, until you get well past room 46, where you do need to think a little more outside the box.
00:13:17
Speaker
Yeah. To get to room 46, everything is spelled out. It's doable. Somewhere. Everything spelled out somewhere. You just got to find out where it's written.
00:13:29
Speaker
Based on ah your experience with me with Myst, how do you think I'll do? I think good because when we played Myst, besides you trying to jump up the door.
00:13:44
Speaker
Should be a jump button. As soon as the pieces started to fall into place, every other, you kind of, solved every other puzzle on that first island immediately. As soon as you saw how one puzzle was solved, you got the language of the game instantly.
00:14:01
Speaker
And you were like, oh, okay, I know how to get to not just this one island that we solved, but now I know how to get to every island. You know what it was? You had said something. i was looking at the the well or whatever, the holographic thingy.
00:14:17
Speaker
And I'm just like staring at the instructions. out I'm like, I don't know. and is it on? Is it not on? And you're like, well, it looks like it's on. I'm like, oh, it's on.
00:14:28
Speaker
It blew my mind. It's already Well, that makes sense. and And then I think it was, yeah, you were like able to connect the idea that it there was a rippling pool of water Right.
00:14:43
Speaker
With the fact that one of the settings. Right. Said, i don't know, like turbulent. Yeah, turbulent extrusion test. No, yeah water. No, sorry. I just combined. Water turbulent pool.
00:14:56
Speaker
Water. Yeah, yeah. So when. So then you're like, oh, so these numbers correspond to what this image creator is doing. i'll try putting in the numbers and then.
00:15:08
Speaker
And then looking at it, yeah. It'll be like that. Like, mist similarly two
00:15:15
Speaker
missed blueprints again tells you everything that you need to know um you just have to look for it first yeah to be honest i didn't know that that i didn't know that that holographic thing was anything but a pool i thought it was just a pool yeah with some instructions so like yeah and so when you turned it off and saw the light projectors you were like oh i have i have now replaced the pool with a machine that is on yeah which I think it is supposed to trick you that way a little bit.
00:15:47
Speaker
Yeah, I think so too. I think so too.
Indiana Jones Game Review
00:15:49
Speaker
I think it knows what it's doing and it didn't well. Another thing I learned is to look. If there's a sound that happens, you should probably turn around and look.
00:15:59
Speaker
See what happens. I learned many a thing from this that hopefully will help me with blueprints. Speaking of these atmospheric puzzles, you know what other game I played this week?
00:16:14
Speaker
What's that? I played the new Indiana Jones game. You did? new by new I knew, think it was like several months ago. Yeah, we can call it new.
00:16:25
Speaker
It's still new. Because I think it was last year. I think it was the end of last year. It was like December. um Indiana Jones and the Great Circle. I finally got around to starting to play that. And I was hesitant because it looks more like a first-person action game. and um Right.
00:16:40
Speaker
And, it you know, just... I'm so connected to the... ah You know, the point-and-click puzzle games of Indiana Jones' past...
00:16:53
Speaker
That was like, I don't know. I don't know that I want this. But I started playing it anyway because it it gets it's got good reviews and I love Indiana Jones. So I started playing it. And what I realized as I was like the first little bit, it's like kind of Uncharted, right?
00:17:09
Speaker
Where it's very beautiful scenery and really good voice acting. You're kind of unraveling a story and the action is so-so, right? yeah And there's like collectibles hidden around that I was looking for. I was like, okay, ah this is exactly kind of what I thought it would be.
00:17:26
Speaker
Then I got to the Vatican, where the beginning of this whole adventure takes place. And I found some clue that mentioned secret passageway.
00:17:38
Speaker
mentioned a secret passage And I like, oh interesting. I'm sure. because but but but up to that point, every collectible I'd found, every like note, was just giving me a little chunks of story or atmosphere or whatever.
00:17:53
Speaker
Yeah. And was like, oh, that's interesting. And then I found another note that related to the secret passage. And then I realized this is this game has these optional atmospheric mysteries in it.
00:18:12
Speaker
That you could just look past that aren't part of solving the game. I'm sure there are some that are, but like in this instance, it was just.
00:18:25
Speaker
I could find three or four different clues, put them together.
00:18:33
Speaker
And open a secret passage to some extra treasure. nice. And it was like super cool. It was like, oh, i now I feel like Indiana Jones. like Yeah.
00:18:44
Speaker
Like just the punching and the whipping and the climbing and the sneaking around was like, yeah whatever, this is fine, but more i'm just At this point, I'm just playing it for the story and Nolan North's really, really good Harrison Ford ah imitation.
00:19:03
Speaker
um and And because it's pretty, I'm not playing it for the gameplay until that moment happened. yeah And I was like, oh, fuck. All right, this game's got it. this This game knows what it's doing.
00:19:16
Speaker
And yeah, so I'm only like three hours away. into Indiana Jones at this point, but I've run across some actually really cool stuff so far.
Game Demos vs Full Releases
00:19:28
Speaker
cool. I kind of forgot about it. kind of fell off my radar. I don't really know why. Yeah. I just, we play a lot of other things and yeah unless it's on the computer, so it, and I don't know. It might be, i don't know if it's on steam or not, but I assume it's PS five or. It is on steam.
00:19:47
Speaker
um I played it on. um I played it with game pass. Okay. ah but yeah Wait, sorry. Those two, those two are different things. It is on steam. But I played it with Game Pass. Got it. On the PS5, right?
00:20:02
Speaker
No, on my on my computer. i have Oh, on your computer. Okay. I have Xbox Game Pass on my PC and I play. ah Speaking of that, though, this game is chonky.
00:20:16
Speaker
i have I have a beefy computer. Yeah, so do I. And I tried to turn graphics up, not even to ultra, but to high. And it was chugging. no. It was so slow. i had to turn graphics down to medium and some of them to low. And I've not had that happen yet.
00:20:36
Speaker
I've not had to have that. Yeah, wait. Yeah, it happened with Starfield. And then I replaced my graphics card. So I've not had that happen with this computer yet where there's been something I've been unable to play. And...
00:20:49
Speaker
and Indiana Jones and the Great Circle. I had to turn it way, way down. it was very it was a strange experience. Damn. That's strange. Yeah, I mean, upon looking at it, it does look very like graphic and resource intensive.
00:21:05
Speaker
But if you have a if you have a beefy computer, it shouldn't be. Unless there's something wrong, unless they need to patch it or something. Yeah, maybe there's else But man, was weird. else to it but man yeah it was weird i Okay, and before we move on to what we're talking about today, there's one other game I just want to touch on.
00:21:26
Speaker
Sure. um Because this is another odd experience that I don't know that I've ever had. You have a lot of odd experiences. Yeah. Well, games are weird this year.
00:21:40
Speaker
um So do you remember when we played Deck of Haunts? Or at least when I talked about Deck of Haunts yeah ah when we on our next Fest episode. Yeah, I remember.
00:21:55
Speaker
I was really into it, right? It was like a deck builder, roguelite strategy game where you are a haunted house and people come in trying to investigate you.
00:22:07
Speaker
And every time they find the heart of the house, you lose one health and So you're trying to either kill or drive people insane with the cards you get or the upgrades you um put on your rooms ah before they get to the heart.
00:22:28
Speaker
So it's out now so I can say this. We got a review copy of the game. And so I've played the actual game, not the demo. And this is what's weird about it. I've never had this experience.
00:22:40
Speaker
The demo was better. How is that possible? I know. They made some changes in the game, and like these little tutorial cards that you start with, but you start them in the beginning of every round.
00:22:53
Speaker
So for a game that you repeat over and over and over, to have to like drag four different cards that just basically tell you what's going, like there's a card that tells you, um card called like Hungary that tells you that cards don't,
00:23:07
Speaker
Any unused card disappears at the end of the day and you regenerate a new hand. or yeah Yeah. I forget let forget what the other ones were, but a card that tells you that the house eats people and a card that tells you that you build rooms.
00:23:20
Speaker
And the like that's how they tutorialize it. Yeah. You play cards that open up the very basic mechanics of the game. Do you think people... And now you have to do that every round. you they were response Like, do you think people were getting confused and so they felt compelled to maybe try to clarify?
00:23:38
Speaker
Maybe. Yeah. I doubt it, but maybe. Because I doubt... i can' I can't imagine somebody having trouble with that demo. That demo was pretty straightforward. Okay. But I imagine that's why.
00:23:51
Speaker
i imagine it's it it was because some play tester was having trouble. And so they're like, okay, we'll add a tutorial. But to do it every run... In a game that you're supposed to just repeat runs like back to back to back?
00:24:03
Speaker
Yeah. Seems so very strange. That is strange. That almost seems like like a design flaw. Like you should be able to turn that off or it wasn't yeah supposed to happen every time. That's interesting.
00:24:16
Speaker
Yes. that That was strange. And... um the The timeline of what happens isn't as straightforward in the main game as it was in the demo.
00:24:30
Speaker
In the demo, there's like this bar up in the top that ah lets you know who's coming when. In this game, there's a calendar that you see at the beginning of your run. And then I don't know if you can somehow pull it up again, but never again. It's not like running there in the title. like That's the thing.
00:24:48
Speaker
It just, it looks worse and it yeah plays worse. And this might just be perception, but it also feels like maybe
00:25:00
Speaker
there's not as much randomization in the main game as there was in the demo. So every run starts to feel exactly the same. odd yeah yeah i mean it's still new right so they can still maybe and tweak the game yeah it'll be released the day we release this episode the day before we release this episode but um yeah i i don't i i really don't know i think they're gonna find when they release this game people gonna be like um what uh the demo was better ah what are you doing
00:25:36
Speaker
but but unless Unless this is some beta that they're giving to reviewers that the demo is more advanced than. i really i really don't know. It was very it a very weird experience.
00:25:48
Speaker
I've never played a game where i was like, I'd rather be playing the demo. Yeah, that is strange. I mean, do you still enjoy it? Are you going to continue to play it? um Yeah, I've played for four hours. like i I like it.
00:26:00
Speaker
And I like trying to reach the goals in the game. i just... yeah I also, what I expected from the main game and was that there'd be more cards and that there'd be more types of intruders and that there'd be maybe like different modes, right?
00:26:20
Speaker
But what I'm getting is like somehow less variety. Weird. Oh, no. Yeah. and And I'm little disappointed by it.
00:26:31
Speaker
i was really i was really looking forward to it. It's a great concept. I love the concept. Isn't it? It's clever. Yeah. Yeah, it's such a good concept. And again, when you play the demo, the mechanics are really fun. Like it's a really good, it seems like a really good deck builder game.
00:26:49
Speaker
I don't know. I don't know why the main game is falling so far behind what they set up in the demo. But yeah, um but we'll have to see like when it releases, if there's something different about maybe the copy you got. We'll see.
00:27:03
Speaker
We'll see what they do and what like what the response is. because Yeah. These seem like easy fixes. Like, we don't have to have a tutorial every single time. Like, that's not... that's Or have the option to skip or turn it off or whatever. Yeah, I mean, yeah, there's just... I... Again, also very little customization. i was hoping for that, right? Like, I was hoping it'd be like... Like I said, that there'd be modes.
00:27:30
Speaker
That it'd be like, oh, yeah you can start with, you know, just the heart. And... Build your rooms around it or, oh, you could start with it. But no, you start with the same configuration of house every single time.
00:27:45
Speaker
Yeah. and And you seem to get the same cards every single time. Like there's some randomization in the cards that get added and and what you pick. Yeah.
00:27:57
Speaker
I'm going to have to give it a go and see what you're talking about. I would suggest playing demo, for you, maybe even for the listeners, I would suggest play the demo.
00:28:12
Speaker
Yeah. Just a couple rounds of the demo. Because it is very fun. It's a very fun demo. And then go ahead and play the main feing game.
00:28:25
Speaker
Yeah, and yeah. Because i i wonder yeah i wonder if you'd have the same sort of experience as I did. Yeah, I am curious about that. Like, if I feel like it's dragging behind a bit or something.
00:28:36
Speaker
Yeah. as it Again, it's very weird. Never experienced anything like it. Also, one last thing. the new the next ah Duck Detective is coming out in May.
00:28:49
Speaker
Wow. I'm so excited. We are... i'm so excited we are We are spoiled right now. We're getting such really good games at the moment. I was like stoked when I saw it was coming out so soon because it's just the kind of like funny, cozy thing that I need.
00:29:12
Speaker
Right. I love that alligator. Freddy. Freddy. He's so cute. Would would date. Would date
Anticipation for Duck Detective
00:29:22
Speaker
Would date Freddy. ah Fictional cartoon character. Expect from you.
00:29:32
Speaker
Thanks. Thanks, Matt.
00:29:35
Speaker
Speaking of hot video game characters. Oh, going to talk about that boy Zelda. We're going to talk about that elf boy Zelda. So why don't you play Elfie Zelda Reno.
00:29:48
Speaker
Yes. And we will be back in a minute to talk more, to talk Zelda part two.
Zelda Series Exploration
00:30:16
Speaker
everyone, welcome back to Save Your Game. i am your host, Pushing Up Roses, and with me is the cute little elf boy, Matt Auken. Zelda.
00:30:28
Speaker
Matt, how was your break? My break was excellent. I finished my tea. Wow, so I'm so proud of you for continuing this tea plus podcast tradition. and i love Well, you got mad at me the one time that I didn't do it.
00:30:43
Speaker
That's so yeah, I mean, I don't remember but it sounds like me so
00:30:49
Speaker
mad at ridiculous things. We are continuing today with Zelda part two, because there's just so much to talk about we could not fit it all in the first episode we I think we ended up gushing a lot about specific Zelda games and that's like 84 years later.
00:31:09
Speaker
But now we get to talk about the moderns, as I'm calling them. The moderns. The moderns. Okay, yes. What do we start with? Well, I think we should i think we should mention the couple games. I don't even know if you played them, but the last game we talked about that we left on was Wind Waker, which I need to say something.
00:31:32
Speaker
I can't remember, but I think I misspoke the little bird girl's name. I think it's actually Medley. And I said, I think I said Melody.
00:31:43
Speaker
You can understand the ah confusion here, right? Yeah, because Melody's a name and Medley is not one. so Yeah, I think her name is Medley. You know what? Let's just knock this out right now. I'm going to type in Medley.
00:31:57
Speaker
it' Better be a thing. it is It is Medley. It is Medley. So I think I said Melody. Her name is Medley. Don't come for me. i still love that game.
00:32:07
Speaker
People are pissed. People are just so mad. People are really mad right now. Another thing before we start, I noticed when I was editing the last episode that we talked in depth about about some of these games some these characters, but we didn't really give a lowdown on like what the game is about, like what our objectives are.
00:32:28
Speaker
ah Interesting. Okay. So like real quick, I mean, obviously every game is different with a different storyline. As I kind of laid that out there in our last episode, has recurring things, but different storylines.
00:32:41
Speaker
But I think mainly what you're going to run into is the kingdom is in danger. That's what we're contending with. And it's probably endangered by a villain named Ganon or Ganondorf.
00:32:55
Speaker
Yes. Or Vati. Who's that? Where's that from? That is... Well, we'll talk about it today. Oh, okay. Great. um But yeah, that is what it is. And I just wanted to give like a simple explanation because we're not diving into the stories necessarily because they're all pretty similar.
00:33:14
Speaker
But you can expect... like The kingdom is in danger. The princess is probably in danger. And or is secretly helping you. um But we got to save the kingdom.
00:33:26
Speaker
That's like every kingdom. yeah Sometimes you got to save the princess. Her name's just princess. Your name is Zelda. Yeah. ah Commonly it is both things where you're you're saving both.
00:33:39
Speaker
Or you're working together with the princess. But yeah. Yeah. And.
00:33:45
Speaker
Generally, the way the games go is that you are collecting, you're you're traveling through a bunch of dungeons and an open world. of some kind various levels of open world to usually it's like you're trying to unlock various parts of the kingdom in some way um you need different groups to help you yeah and there's like pretty much always a map right pretty much like always yeah
00:34:17
Speaker
You're trying to get different groups of like species or cultures that live in Hyrule, which is often where the games take place. um You're trying to get them to help you in some way. So you basically ah do some favor for them that involves traipsing through a dungeon.
00:34:37
Speaker
yeah yeah or you power. have to gather items of power often like the Triforce, for example, which is, can you explain the Triforce?
00:34:54
Speaker
Absolutely, I cannot. Yeah, me neither. Can anybody? It's just one of those things, man. It's just some symbol yeah that represents the different Like the different powers coming together, Different powers of the coming together. Also, the different ah characteristics of the hero.
00:35:15
Speaker
Also, it represents Zelda, Link, and Ganondorf. Right. it's It is a a religious type of thing. Yeah, it's it's it's highly symbolic and it's mostly a MacGuffin.
00:35:33
Speaker
um But I'm trying to think of another time when you're trying to get something other than the Triforce. You're trying to get like In Ocarina of Time, you're trying to get like the Power Stones. So the Forest Stone, the Water Stone, and the Fire Stone.
00:35:47
Speaker
Yeah, so anyway, and and then as also as you go in the various dungeons, you're collecting different items that will help you on your quest.
00:35:58
Speaker
Right. You're like, oh, i ah there's there are all these rooms that I can't get to, but they have crumbling walls on them. I have to go find the bombs in this dungeon to break down all those walls that I've been seeing everywhere. Or, you know, that sort of thing.
00:36:19
Speaker
Kind of like a Metroidvania in that way. Yeah, it's a very like progression-based ah series, and even more so to the games that we're going to be talking about today, because they just go the over the top but with stuff that you can do.
00:36:34
Speaker
ah By the way, I did look up Triforce, and apparently in-universe, it represents the essences of the golden goddesses, and What the fuck is even that?
00:36:45
Speaker
What the fuck is even that? What the fuck is even golden goddesses? goddesses. golden <unk> If somebody was like, oh, you know the golden goddesses from ah ah from Zelda? Would you be like, oh, I know exactly what you're talking about.
00:37:00
Speaker
And then it says the three pieces of the Triforce are often in the possession of the three main characters, Ganon, Zelda, and Link, which is also power, wisdom, and courage.
00:37:13
Speaker
There's a lot. Look, it's a lot, okay? It's a lot. Yeah, I mean, this is this is also kind of what happens when you have a game that's been going...
00:37:24
Speaker
a game series that's been going on as long as Zelda has, you end up with these bits of lore that don't, that have to all eventually make sense together.
00:37:42
Speaker
Even if they don't initially. yeah so And so something that had nothing to do with golden goddesses, maybe in the first game, suddenly has to do with golden goddesses now.
00:37:54
Speaker
For some reason, this game is really good at like letting me suspend my disbelief. Because even though like we're talking about, it does it make sense? Does it not? I don't care. and got a find 500 grasshoppers.
00:38:07
Speaker
Oh, yeah. Absolutely. but Absolutely. I mean, it's like the Final Fantasy never makes sense either. Absolutely not. And the Final Fantasies are a great ah great example of sometimes you can suspend your disbelief and sometimes you're just fucking angry at it. and it's like Because, you know, stories still have to make sense within the story. They still have to be believable, even if they're high fantasy, right?
00:38:30
Speaker
And the Final Fantasy games are kind of notorious for that. But do I love Final Fantasy VIII? Yes. Does it make any sense? I could not tell you what that game is about.
00:38:42
Speaker
But loved it. You're in a school, and you got your school is also a paramilitary organization. and That's true. You also got you gotta pass your school.
00:38:53
Speaker
You're also like in love. You gotta pass your test, but you also gotta make money for the school that is also the government.
00:39:06
Speaker
Uh-huh. But also, nope, that's a spoiler. I can't say, you know what? I will say no more. It's about a school. That's what it's about. um But yeah, Zelda is more consistent. this all The Zelda series is more consistent where I'm just kind of taking in all this lore. That's not to say these games are like wacky.
00:39:24
Speaker
There is legitimate lore here taken from legitimate Japanese like culture. And it it does, those things do make sense. It's just sometimes the fantastical elements are like, what?
00:39:35
Speaker
The Triforce. ah no And it breaks down when you try to follow it from game to game. and That's true. Yeah. When you're... When you try to... If you try to make a Like, try to draw...
00:39:53
Speaker
a line of story from one game to the next, it's gonna fall apart. Like people have tried and it just, it, yeah, there's, there's no theory that fully makes sense.
00:40:04
Speaker
So. That's true. And you know what? It doesn't have to, cause they're that good. there that But that being said, ah i do want to mention that were two games that followed Wind Waker were probably not going to talk about because it was Four Swords Adventures, which I did not play, and the Minish Cap, which I also did not play because that was on handheld. It was on the Game Boy Advance.
00:40:27
Speaker
Did you play either of those two? I have played the Minish Cap. The Minish Cap is actually a really, really good one. um and So the Minish Cap has this, ah I guess, following the Wind Waker tradition, your were you play sort of ah a more cartoony version of Link. and i think it also follows a lot of it it also carries over a lot of elements from Four Swords, but I've never played Four Swords, so i don't know.
00:40:56
Speaker
um But the villain in this game is Vati. um he is a i think he's a brand new villain for this game and he's just like a ah evil wizard who's he's the Ganon right he's an evil wizard he's opening a gate to a to another dimension and the whole the town is threatened by the stuff and you have to you have to team with a magical hat
00:41:29
Speaker
who also used to be a wizard. and the hat helps you like shrink down and meet the PCORI, which are new characters. Also, I think for just this game.
00:41:44
Speaker
Interesting. I don't think there are PCORI and any other Zelda game. It doesn't sound familiar. They're just like these little, uh, elf people who live in the forest. Um, okay And so one of the fun things about Minish Cap that's different than some the other games is, yeah, this ability to shrink and increase in size.
00:42:06
Speaker
Okay. ah i I really enjoy it. I think it's one of the it's one of definitely one of the lighter Zelda games, and it's one of the shorter Zelda games, but i had a lot of i had a lot of fun with it. I think it was a fun little experience.
00:42:25
Speaker
It looks really cute. It was a Game Boy Advance game, and it yeah really held that ah that like aesthetic of Game Boy Advance games. Just yeah fun, cute, colorful little adventures.
00:42:40
Speaker
That's cute. It's so interesting that this series really goes back and forth between like very cutesy Zelda games to the game we're going to talk about next, which is Twilight Princess.
00:42:53
Speaker
which is way darker in in tone and in aesthetic. Is this the one where you turn into a wolf? Yes, you can turn into a wolf. Okay. All right. i want to hear about Twilight Princess.
00:43:05
Speaker
I was very pleasantly surprised by Twilight Princess. Now, keep in mind, i played this when it came out. So that's many, many years ago, 2006. played this literally 19 years ago.
00:43:17
Speaker
i played this but literally nineteen years ago ah but I do remember really loving it ah for its more serious nature. That's something I really held on to.
00:43:30
Speaker
um and I think, I think it's a little darker because you are there is like a twilight.
00:43:39
Speaker
What's the word here? An atmosphere in this game where just everything is darker. It's, it kind of slightly reminds me of Majora's mask in terms of like tone. Yeah. So, like, yeah. So, see here, it says, like, Link enters the Twilight Realm. So, there's, like, an automatically both dark in tone and both dark in, like, aesthetic for the game.
00:44:00
Speaker
ah You are also working with a new character named Midna. And I thought Midna was fucking cool. Okay. what's Tell me about Midna. She's, like, this little imp.
00:44:13
Speaker
Um... She has like a big rock, like almost Aztec looking rock on her head. She's not human. She's like an animal. um And I think she's only in Twilight Princess.
00:44:27
Speaker
um And yeah, she's just like this little imp, this little kind of character that helps ah helps Link along the way. And I think she also helps him turn into a wolf.
00:44:38
Speaker
Why you're turning into wolf, I don't remember. but it's very cool. Yeah. yeah I just remember really liking it. I remember liking the map system and the art style is a little different too. Just a little bit.
00:44:52
Speaker
I mean, it made sense for 2006, but I remember the characters looking more humanoid. Yeah, they're not. You can look at it now and be like, to but at the time I'm just like, oh, they look they look more humanoid. I kind of like that.
00:45:08
Speaker
um And I wish I could remember like more about it because I really did like it. But the problem with Nintendo is they make it really difficult to play their past games so past a certain point.
00:45:21
Speaker
yeah So I did not find a real good way to play this. um But I would love to play this again because I just remember really loving it and loving the tone and the characters.
00:45:33
Speaker
Yeah, that's one of the biggest problems with all Nintendo series, but Zelda series specifically, is these should be timeless games. they have They all have an air of timelessness to them.
00:45:46
Speaker
But... They aren't timeless because you can't play them anywhere. Oftentimes they will use the proprietary software like the next game we'll be talking about will. Sorry, not the proprietary software, the proprietary hardware.
00:46:03
Speaker
Right. Of each console. And then when Nintendo moves on from that console, you just can't, there's stuff you just can't do. And if somebody, even if somebody emulates it, they have to figure out ways to emulate these strange mechanics.
00:46:18
Speaker
Right. So yeah did you have more to say about Twilight Princess or are we cool to move on to Phantom Hourglass? Just that. Oh, I should say that I don't think Ganon is in this game. I think it is a different a different ah bad guy again. Yeah. named Zant.
00:46:36
Speaker
um I think because I think that's how Midna became what she is like a little little M. And I also want to say, we didn't we didn't ah talk about Navi in Ocarina of Time. So in Ocarina Time, you get a little guide.
00:46:50
Speaker
That's what Midna is in Twilight Princess. oh She's like the Navi of that game. But yeah yeah, I don't have more to say. I wish I did. i wish I could replay this fucking game because I really liked it and I liked being a wolf and I want to do it again.
00:47:07
Speaker
Yeah. i mean, eventually they have to remake. They have to, right? I hope so. Like I wanted to, I couldn't replay Wind Waker easily either. and And I, for some reason I remembered more about Wind Waker than Twilight Princess, but yeah, they're, I'm sure we can emulate it if we really wanted to, but like you said, it is so hardware based that it could be tough.
00:47:35
Speaker
So speaking of that, the next game we're going to be talking about was released on the DS. Ooh, the DS. And it's called Phantom Hourglass.
00:47:47
Speaker
Phantom Hourglass is, ah you know, it it takes sort of its cue from Wind Waker, where you yeah you start out on an island.
00:47:59
Speaker
I think a lot of the characters from Wind Waker come back. Again, I haven't played Wind Waker, but... um This actually says it follows the events of the Wind Waker. So this seems like it's a... sure I mean, I know chronologically these games are all over the place, but this is supposed to be following Wind Waker.
00:48:17
Speaker
Okay. ah yout yeah And you do you have a little fairy companion in this game. You do sail in this game. love the sail. There are some interesting things. Like, there's a point in this game where it requires you to blow in your microphone.
00:48:33
Speaker
Because the Nintendo DS had a microphone. That's weird There's a point in this game where there's a puzzle... And it is so confounding.
00:48:44
Speaker
You're playing the game because the solution to the puzzle is the most counterintuitive shit you could possibly imagine. So there is... there's this but And it's telling you to put the two halves of a map together. I think something like that.
00:49:05
Speaker
There just doesn't seem to be a way to do that. You click on the one map, you click on the other map, you like, I don't, I don't know what this, I don't know what this is. You go talk to every character, hoping one of them will be like, yeah, I'll put those two halves of the map together for you. and i don't yeah And you're like, I don't, I don't know what the fuck is going on. What do you mean? Put two halves of the map together.
00:49:26
Speaker
And if you ask, there's somebody you can ask for advice and I forget who it is, but if you ask that person for advice, they will say, why don't you just close your DS for a minute and think about what putting two halves of the map together could mean.
00:49:45
Speaker
So the game wants you to, sorry, that's what it says. ah Okay. So yeah. Yeah. What do you what would you do then? but Repeat the question. and What? question I didn't give a question you didn't actually give a question yeah well because you said what would I do so i you seem to want to solve the no because i I was getting into my head I was yes I was trying to solve it but do continue well how do you think you would solve it I have no idea
00:50:12
Speaker
So the bottom half of the map opens up on the bottom screen and the top half of the map opens up on the top of the screen. And so the hint it's trying to give you when it tells you, don't you put away your DS for a little while?
00:50:25
Speaker
ew. Why you your DS to sleep for a little while and come back? is It wants you to close your DS. But why? to fold it? Like to fold the map?
00:50:36
Speaker
Yeah. Yeah. To put it together, to put the two halves together. I see. Okay. All right. It sucks. It sucks. And the combat requires using your stylus to draw the path of your sword.
00:50:57
Speaker
Okay. on the On the screen. That sounds clunky to me, is it? Yeah. Yeah. Okay. That's what I thought. Because generally, like we said last time, the combat in these games is never that...
00:51:16
Speaker
It's not like a huge... part of it but right oftentimes you're just pressing a button and it's slash and that button is slash sword yeah but they sometimes try to do this sort of clever stuff and it doesn't work yeah anyway i never got here's i never got very far I mean, you were probably pissed at the map situation.
00:51:50
Speaker
Yes, I was. um i never got I never got very far in the game and um because the central premise of Phantom Hourglass is that the main dungeon repeats over and over.
00:52:09
Speaker
Okay. Okay. So you will go, you'll go do some dungeon and then you'll have to go back or or, you know, achieve something. Then you have to go back to the main dungeon. It'll be slightly different and you have to do it again.
00:52:23
Speaker
It'll only be slightly different. From my memory, it's been a while, but from my memory, yeah, it's slightly different. That sounds aggravating. Just do the same dungeon over and over again. It's really, it's really rough. And I think there's something else.
00:52:39
Speaker
gosh there's an i should have played this game in preparation for this uh there's something about ah there's a there's a there is a time limit in certain parts of the game okay i don't remember i think it's make you have a time limit to complete that main dungeon i mean that makes sense if it's called like the phantom hourglass that maybe yeah maybe it's tying back to something yeah But anyway, it's the most frustrating Zelda game I've ever played. i e
00:53:10
Speaker
Well, maybe second to Adventures of Link, which I just didn't understand all. Yeah. yeah So after Phantom Hourglass is Spirit Tracks, which is what people say is Phantom Hourglass on a train. Did you ever play Spirit Tracks?
00:53:26
Speaker
No, because that's like again, that's a is that DS? That's DS. Okay, I actually have a DS with nothing on it. I just have the console and then nothing else. because then Because then, so then, yeah, there's Spirit Tracks. after speed I think that was also one of the least popular Zelda games.
00:53:44
Speaker
Okay. You know, Four Swords and Four Swords Adventures are pretty far down there. Oracle of Ages and Seasons are pretty far down there. Spirit Tracks probably might be the least popular main game in Zelda. I mean, it's sold pretty low.
00:53:59
Speaker
It only sold around 3 million units. Although I guess that's pretty good for... A DS game. It might be bad for Nintendo, but but it's good for any other game in the world. True, um true. So did you play? So the next game was for the Wii, and it's Skyward Sword.
00:54:20
Speaker
Yeah, I did play Skyward Sword when it came out, and I liked it. ah There was a little bit again, oh Zelda and your weird, controversial mechanic ah thing. Because with the Wii, you had the gyroscope in your Wiimote, and you could use that if you wanted to slash and yeah dice. And I don't think I preferred it, to be honest. Like, at this point in my Zelda journey, that's not anything I've ever done.
00:54:48
Speaker
And it's not anything I'm interested in. But there were a lot of things in that game where you had to do something with the Wiimote. You had to like use it as a sword or you had to like shake it or um something with like an idiot playing this game.
00:55:06
Speaker
And I think in your other hand, you had... um There were multiple controllers you could use on the Wii. The Wii was not a very successful console, ah people. and People did not.
00:55:20
Speaker
Look, I had Wii Sports. I had Skyward Sword. Well, hold on. dads And I was good. Wait, wait. I'm thinking of the Wii I'm sorry. yes that is one all Yes, that is one of the least successful video game consoles of all time. Oh my god I'm so sorry, Nintendo. sorry for smirching the name of the Wii. Yeah, of course. That makes sense. I actually really loved my Wii. What in the fuck am I talking about? ah Yeah, the Wii did not sell good.
00:55:48
Speaker
But the mechanic of Skyward Sword, I didn't like that much. And Skyward Sword was interesting because it went all the way back to the beginning. And by this time, I've played many Zelda games. And now I'm realizing in like early adulthood that there's no chronological anything to these games. Because we're back to the beginning.
00:56:11
Speaker
um Link is like a knight in training now. And first this I think this is the first instance where you might get a little bit of maybe romantic tension between Link and Princess Zelda.
00:56:27
Speaker
Ooh. I think there was, there's not a lot, but there's meant to be that kind of idea of it. Okay. um It's a very cutesy game.
00:56:37
Speaker
um I'll say that. It's, again, it kind of goes back into the cute realm. and maybe that's, ah maybe that is more tied into the Wii being a very cute family oriented console. Mm-hmm.
00:56:51
Speaker
Uh, I don't know how well Skyward Sword was liked. I think it's not as popular as some of the others, but I did have a, I did have a fun time with it. I, this kind of set the tone, I think for Breath of the Wild a little bit more. it was a little bit more open world.
00:57:06
Speaker
The mechanics started to kind of find their own way. ah you could throw shit everywhere. I mean, you could do that before, but now you can really throw shit and yeah that's always fun.
00:57:19
Speaker
That's awesome. Yeah, there's like, yeah, it it felt like this needed to happen in order for Breath of the Wild to happen. It was kind of a clumsy little stepping stone.
00:57:31
Speaker
Oh, and I don't think Ganon is in that. Yeah, I don't think Ganon is in this one either. Huh. We've been talking a lot about how usually there is a Ganon. but I don't think there is. The next game we're talking about does have a Ganon.
00:57:47
Speaker
Okay. The main boss is Yuga, but then yeah like Yuga combines with Ganon and then becomes Yuga Ganon. Something like that. But anyway, ah the next game is for the Nintendo 3DS, and it is The Legend of Zelda A Link Between Worlds.
00:58:07
Speaker
Okay. Okay. and I'm curious about your opinion on that because I never i never played it.
00:58:14
Speaker
It's incredible. It's one of the best. I think it it's hard to say this because so many of the Zelda games are so good and they have different flavors, each of them.
00:58:25
Speaker
But it's one of my favorite Zelda games of all time. and um It sort of like takes place in the same universe as A Link to the Past.
00:58:37
Speaker
It's not exactly a sequel, but it's meant to evoke Link to the Past. yeah And ah it it has like a really satisfying progression. it's It's this top-down, you know, the top-down cute 3D.
00:58:52
Speaker
Okay. That ah would come to take over, would come to take the place of the top-down 2D pixel art from, you know, the the Game Boy and 3DS and Super Nintendo era. Yeah.
00:59:06
Speaker
Yeah. Or not 3DS, DS. ds So, uh, and and that that would end up being like the art style for some of the remakes of the games we've talked about so far.
00:59:17
Speaker
Yes. Yeah. But it's some, of the especially some of the early games, but there was this, not only was it a cool adventure and not only was it the progression really satisfying, the bosses were really cool.
00:59:32
Speaker
Uh, the dungeons were very thought very well thought out. And there was this amazing little mechanic where you would, ah press yourself against the wall and become 2d.
00:59:47
Speaker
Yeah. I see. I see that in the, uh, I see that in the screen caps. I'm like, what is going on It also had this really interesting and maybe even controversial mechanic to it.
00:59:59
Speaker
Uh, well, Which, you know, over time, they've been, I guess, little by little, trying different things to revamp the item acquisition in Zelda. Because again, one of the big things about Zelda is you start with like a little wooden sword and, or that's like the first thing you go find usually. And then you go through the game finding more and more and more shit.
01:00:27
Speaker
To help you beat puzzles. Yeah. And, you know, different and and more powerful enemies. Well, in A Link Between Worlds, you rent the items.
01:00:39
Speaker
You have to collect rupees to go purchase the items.
01:00:46
Speaker
And when you die, it returns the items to the shop. So you have to go re-rent them. Oh, no. So wait, do you rent the Master Sword?
01:00:59
Speaker
There's some things that you keep. I think you keep your sword. But basically, it it helps you sort of... It opens the world a bit more because you can sort of sequence break this way.
01:01:11
Speaker
And you can... You have to really... When you're going into a dungeon, you have to really think through the puzzles that it's giving you. And, you know, you have to rent the right things. Like, it's very...
01:01:25
Speaker
It makes for a very thoughtful gameplay experience, but I can see how it would be frustrating, much like um I think probably the next game we're going to be talking about, the item experience was very frustrating for people to get used to, but ended up being
01:01:45
Speaker
ah something that just helps you play the game in a slightly different way than you're used to playing a Zelda game, right? Sure. So I think Link Between Worlds is...
01:01:55
Speaker
you know It's up there. It is probably as good in my mind as Ocarina of Time. That's amazing. I need to get myself some handhelds this is what I'm learning about this.
01:02:09
Speaker
And it never doesn't feel cool when you switch to 2D. Yeah. When you switch to 2D Zelda and climb around the walls. so That reminds me of um Mario Odyssey where you can go two d into certain walls absolutely yes absolutely like that although in Mario Odyssey you play a quick Mario level when you're 2D yeah and in ah in ah Link Between Worlds it's usually just it helps you get to an unreachable a place that's unreachable otherwise I mean there's some pretty intense puzzles that require it but it's still it's very very very cool game if anyone wants to donate some handhelds to me
01:02:54
Speaker
ah Email us at mattandrose.gmail.com.
01:02:59
Speaker
So the next game, that was 2013. We're moving up to 2015. This is what was it for?
01:03:10
Speaker
The 3DS. The 3DS. Triforce Heroes. you ever play it no No. In fact, i hadn't heard about it until we even started bringing up the list. This is another one of these very unpopular ones.
01:03:25
Speaker
Hey, they can't all be winners. We want them to all be winners, but they can't. ah I don't know anything about it, so we're going to skip over that, too. Okay.
01:03:36
Speaker
This was like a revelation, right? Yeah. In 2017, the Nintendo Switch had just come out.
01:03:44
Speaker
They announced a new Zelda. Maybe it had already been announced. They released a new Zelda. It's called Breath of the Wild.
Breath of the Wild In-Depth Discussion
01:03:51
Speaker
It is a fully open world game. Open world the way that Skyrim is open world.
01:03:58
Speaker
Yes. Huge. Expansive. Giant map. You can go anywhere at any time.
01:04:06
Speaker
ah Your progress is... gate The way they gate your progress is interesting. have to talk about it.
01:04:13
Speaker
Technically, you can go to the... you can This is something I would find out in this game, ah much to my frustration, is you can beat the game at any time. That's true.
01:04:24
Speaker
Yeah, i i I think I did know that. If you want to go like do the do the castle, you can go beat it. Yes. The main villain is just waiting there in the castle for you.
01:04:35
Speaker
You can walk right up to him at the very beginning of the game. Pretty much the very beginning of the game. probably once you get off the first plateau. There's like a train there's like a plateau that trains you how to play the game. And then you get an item that lets you get off of it.
01:04:49
Speaker
Yeah. This is the glider. This is the first instance of the glider. So fun. ah Yeah. I just got to say, i didn't want to play this game when it first came out.
01:05:01
Speaker
I like rebelled against it. I'm like, no. Skyrim plus Zelda. I don't like that. And then went to someone's house. It's actually LGR's house. um One of my very close friends, Clint Basinger.
01:05:16
Speaker
He's like, have you tried it I'm like, no, i haven't tried I haven't tried it and he's like, you should try it. And for the next three days straight, all I wanted to do was play Breath of the Wild.
01:05:29
Speaker
It was unlike any Zelda game I'd ever played. And really, didn't grow up on like the... Why can I never remember this? Who did Skyrim?
01:05:41
Speaker
The Elder, the sorry, the Elder Scrolls games is what I want to say. Bethesda. Yeah, Bethesda. But Elder Scrolls is what want to say. I didn't really grow up on those. I didn't grow up on really any open world. So I was like, my mind was blown because it had the familiarity of the characters.
01:05:57
Speaker
But now it's so explorative. Just like, remember how we were talking about how Ocarina of Time wasn't very populated with anything?
01:06:08
Speaker
Yes. And they didn't need to. Breath the Wild is kind of the opposite. It's populated with very much a lot of things. any This is one of the main triumphs of this game. If you look at a place and you say, oh hey, that place looks cool. I want to go check that place. There's something cool there There's something there. yeah Everywhere you go in this game, there's something there.
01:06:30
Speaker
And it's... and What we were talking about about the items is they have this system now where you don't just have your sword. You find swords or sticks or whatever. sticks or bones or, yeah.
01:06:46
Speaker
As you go around. And they have like a, ah what do you call Durability. That after a while they break.
01:06:57
Speaker
Yeah. Your bows break. Your shields break. Yeah. I feel like some people did not like that. Agreed. There was a few a few things. They didn't like the inventory, and there's a there's maybe a frustrating climbing system.
01:07:13
Speaker
When we say open world, we mean like sometimes the weather changes, sometimes yeah it rains, sometimes you've got to climb a cliff and you can't because it's way too slippery. Yeah.
01:07:24
Speaker
sometimes you not Sometimes you're not really supposed to. like How many times are you playing that game and the game wants you to get up, like clo like follow a path in a certain way? you're like, ah, I'll just climb my way up there.
01:07:37
Speaker
But that's the thing, though, is it kind of invites you to do that because you want to see if something's cool is somewhere where you're climbing. Yeah. I probably yeah did overly try to climb everything because I was kind of, yeah, I was encouraged.
01:07:52
Speaker
It's like, I don't want to go around. It wants me to go around. I don't want to go around. I'm going to try and climb over it. And a lot of times you can't because it's just too steep and it's raining and whatever. um But yeah, i you would, you like collect material. You collect like.
01:08:09
Speaker
Oh, so much. Materials to improve your armor or build weapons or you collect but food to make dishes. And that's some of the ways it gates your progress, right? Like you go someplace that is too cold and you'll freeze to death if you haven't found warm enough clothes and the right ingredients to make spicy food that'll keep you warm.
01:08:35
Speaker
Gotta get those spicy peppers. They're going to keep you warm. Same with like there's a you need to go basically into a volcano. And if you don't have heat resistant stuff, you're going to die. So you can go anywhere at any time.
01:08:48
Speaker
But there's things that will block your path. Yeah. In these in these sort of clever ways, as if as if it's saying like the world is dangerous. Make sure you know where you're going.
01:09:00
Speaker
Yeah. It's, um God, it's one of my favorite games of all time now. yeah And that's saying a lot since I didn't even want to play it. I couldn't i just couldn't fathom, i think, what they were doing. um yeah It felt almost like a sellout to try to be more like Skyrim.
01:09:18
Speaker
um So I was like, what is this? But it's so easy to fall in love with this game because of just how endlessly intriguing it is. Endlessly.
01:09:29
Speaker
you Okay, you get, a like you said, huge map. But not only do you get a huge map, there's also an opportunity for you to build a whole like a whole new island, like a whole new little village.
01:09:43
Speaker
Oh my god, yeah. That was that was one of favorite side quests. I think that's a lot of people's favorite side quests. It was called... um Like Tarrytown? Tarrytown, yes. terry town yeah And basically...
01:09:58
Speaker
Everybody in the town keeps giving you quests that will help, as you fulfill them, will build the village up. And you start with like a guy and it turns into, like ah you create one of the villages in the game that you can now visit for you know ah merchants and healing and stuff.
01:10:18
Speaker
It's so cool. Really, really cool. That's a really cool quest. There's a lot of all ah there's instead of big dungeons, right? There's like these mini dungeons that are. um Shrines.
01:10:32
Speaker
Shrines. And each shrine will test something about you. It'll it'll be a puzzle, a single puzzle or a single skill challenge.
01:10:43
Speaker
Yeah, um like a fight. The skill challenges are like kind of fights with an enemy. Yeah. We didn't mention there are, ah so there's still, there's the same kind of stuff in other Zelda games. Like you are unlocking, there's bombs and you have to unlock the bombs at some point.
01:11:00
Speaker
And there are inventory upgrades and you eventually get the master sword and like there's all this stuff, right? um But there are these extra powers you have. So one of them is magnesis.
01:11:14
Speaker
Right. Oh yeah. Right. Cause you have like a tablet, right? You get that tablet and that helps you. That is meant to resemble the Nintendo switch. but Yeah. um And you can use your magnesis to like lift ah metal objects off the ground. It's so fun.
01:11:34
Speaker
Use it to like pull chests out of deep water or smash, you can like drop a big metal ball on somebody's head, right? Then there's stasis that allows things to freeze.
01:11:46
Speaker
So you could use magnesis to lift a ah metal plate in the air and then use stasis immediately to freeze it in air and then climb on it.
01:11:57
Speaker
Even then, stasis has this thing where it builds momentum as things that are in stasis build momentum. So if A thing you could technically do is find like a little metal platform, raise it in the air, stasis it so it freezes in place, hit the platform like a dozen times yeah to build up its kinetic energy, then climb on it.
01:12:26
Speaker
And then as soon as the stasis goes up, it'll go flying with you riding it. It's so fun. The mechanics they put in this game are so fun.
01:12:37
Speaker
I feel like sometimes they, like even as we're talking about it, it can feel like a little overwhelming to switch back between like powers that you get. yeah but But in the end, I didn't think it was. I thought me neither i got used to it.
01:12:49
Speaker
Yeah. Which is very different from the next game we'll of we'll talk about. But I think we'll this one for a little longer. um ah they They also... the physics in this game is wildly... Is wildly robust, right? There are... If you... If it's been raining... And you shoot somebody with an electric arrow... It's going to zap all the people around them. Because it's going to pass through the water.
01:13:17
Speaker
Yeah. yeah You can start fires...
01:13:22
Speaker
By like dropping metal objects from like a patch of grass all the way to some thing that's sparking electricity. And the electricity will travel through the medical metal objects and light the grass on fire. And then if it's windy, you might cause a a whole giant brush fire.
01:13:47
Speaker
I hate when that happens. It's an incredible, this this game has so much to it. And again, without feeling overwhelming, oftentimes you just feel like, oh, there's just so much fun stuff to do.
01:14:00
Speaker
Anything you can yeah think of. You feel eager, not overwhelmed or anxious. You just just feel eager. Right. Very ah early on in the game, basically has you it basically gives you a scenario where you you I think almost accidentally drop a boulder on a group of moblins who are like the little goblin yeah they're so cute and it crushes them and kills them yeah and then you realize oh that's something I can do I can beat and I don't have to go fight everybody with my sword i can like I can get I can put a bunch of metal near them so they get struck by lightning
01:14:38
Speaker
Yeah. yeah i can I can roll a boulder down the hill to crush them. i can There's so much you can do. Yeah, there's a lot of different ways you can play this game. You can kind you can stealth it and like um shoot like a fire arrow at a barrel or something and explode it.
01:14:58
Speaker
Yes. Yeah, you roll a barrel down a hill and then shoot it as it gets to the the bottom. Okay, so we mentioned that the shrines there are shrines in this game and those are like these mini dungeons because there's not these big, well-thought-out structured dungeons in this game. Right.
01:15:14
Speaker
But there are what are called divine beasts. Yes. That are a little also a little like dungeons. yeah there I think they're more like like the big temples that you would do in Ocarina. It's almost related because like each divine beast has something wrong with it.
01:15:37
Speaker
Almost like Jabu Jabu had something wrong with it in Ocarina of Time. You got to go in there and like figure it out. I like the divine beasts because it gives you incentive to go everywhere and find them on the map.
01:15:50
Speaker
And those divine beasts are each owned by like a different species of of of being. So the Zora have one.
01:16:01
Speaker
the drewu There's one in Jerudo Valley. Yeah. ah the the Rito have one. but The bird people! i just love the bird people so much. And for whatever yeah for whatever reason, i assume it has something to do with Ganon something that's going on in the castle. All of their divine beasts have something wrong with them.
01:16:22
Speaker
And you need those divine beasts. Well, I guess you don't, because you told me you could just go beat the game right away. Yeah, so the divine beasts, if you help them, they will...
01:16:35
Speaker
ah They will help you in your fight with Ganon. So Ganon is corrupting... Basically, you lost, right? This is... This is a... This is if you've lost... This is like...
01:16:51
Speaker
I forget what timeline this is. Yeah, who knows? But you were fighting Ganon. You lost. It's been like 100 years or something. And you wake up and you have to fix the world that Ganon has been corrupting in the meantime.
01:17:09
Speaker
Right. And ah one of the things he's corrupted are these divine beasts. And as you free each one, when you're in your final fight with Ganon, they will each use their ma like amazing weapons on him. and yeah And each of them will take away a huge chunk of his health.
01:17:30
Speaker
Right. It is very helpful really hard to beat Ganon without the Divine Beasts help. Yeah. But you can. And people do. But don't. Because you're going to miss out. Normal arrows and normal armor and normal sword. That's crazy. That's crazy to me.
01:17:49
Speaker
I remember walking up to the... This is, again, the first time... i beat Ganon my first try and I had only finished two of the Divine Beasts. Okay.
01:18:00
Speaker
Um... And that was frustrating because I didn't know. I didn't know you could just end the game whenever you wanted. Yeah. ah So then later when I was like, but later I decided i would make it real cinematic.
01:18:18
Speaker
So when I was ready, like i when I all the Divine Beasts, I remember riding the best possible horse you could find in the game.
01:18:28
Speaker
My horse, I think, had armor. I had the best armor you had you could have in the game. i was fully upgraded. I had the master sword. i had the best bow and I had the best shield. had the best bow and it was kitted with all ancient arrows. Nice.
01:18:45
Speaker
And I remember just like walking up the center of the ah like the final area towards the castle, like, feeling like ah the ultimate badass.
01:18:57
Speaker
But then, of course, then it beat Ganon in, like, 10 seconds. Oh, no! was of, like, really unsung. Because, and I think, a I don't know if I would have, like, because in all, in Zelda games, like, in all Nintendo games, the bosses are puzzles.
01:19:14
Speaker
So there are, Things, they they they shift through different forms, and then you have to figure out how do i how can I possibly damage this form? Because yeah yeah normal stuff doesn't work, right?
01:19:26
Speaker
um With Ganon, I already knew all of them, because I had already beat him once. Right. So, yeah. I mean, i don't I definitely don't play Breath of the Wild to get to the end.
01:19:41
Speaker
it's like it's Yeah, I mean, in some Zelda games, i but I like both the journey and the end. Ocarina of Time, I like the journey and the ending. It all works really well. In Breath of the Wild, i don't really want to beat it. I just want to stay in this world and help everybody. ah You want to know what one of my favorite things about this game is?
01:20:03
Speaker
Yes. It's going to sound real dumb. ah My favorite game was finding the stables. So it so. Oh, yes. No, I love that. Yeah. Yeah.
01:20:14
Speaker
Well, you're on your journeys. You're going to find a lot of things. You're going to find villages that you can rest at just like any any Zelda game. But you're also going to find these stables where you can like keep your horses. If you have more than one horse, they're great for that, which I do have more than one horse and they're all named amazing, amazingly.
01:20:34
Speaker
um But it's such a it's such ah comforting thing when you're on like this dangerous journey where there enemies present, and then you find a stable.
01:20:45
Speaker
And you're like, oh my god, there's probably going to be characters there that want me to do a quest. That's going to be great. They might have something for me. i can get my... ho i could maybe look around for horses. It feels like a safe place.
01:20:58
Speaker
Yes. So I love, love, love finding those stables. And anytime I found one I wasn't expecting, it's so exciting. Like, didn't know there was a stable here. that meant Yeah, I felt the exact same way. I know exactly what you mean. it yeah Every single time it was exciting. it felt like It felt like in any other game how you get like an armor or weapon upgrade. Finding a stable was like, felt like ah i upgraded somehow.
01:21:24
Speaker
I know, it's just great. And I think you can sleep there too or rest there. Yeah, you You can. um ah Yeah, there's just something about that where you know, like, okay, it makes you feel like you're progressing.
01:21:36
Speaker
Like, I found a new a new location. I found a new stable. Let's talk to these characters, see what they're all about. It's just so great. It's so great. It's so great. Another thing you can do in this game is you can, how
01:21:52
Speaker
ah how do you how do you how do you describe this? You can throw your shield on the ground and surf on it. Yeah, you can ah shield surf if you wanted can see shield You find a big old snowy mountain and the surf down it and maybe hit a Moblin on the way. i don't know.
01:22:07
Speaker
Yeah, it's fun. And there's some challenges that require you to do it. That's true. Yeah. think there's even one like dungeon that you... Not dungeon. There's one area you have to surf into.
01:22:20
Speaker
Maybe it's a special area. I can't remember now. It might be a spot like it my special area. You know what? I also forgot to mention ah about the Divine Beasts. This is also another important thing.
01:22:32
Speaker
is ah And this doesn't exist in any other Zelda game as far as I know. But... in order to get into them, so again, they they function like little dungeons or like little temples, but in order to get into them,
01:22:49
Speaker
um you have to go through like ah a huge like set piece.
01:22:55
Speaker
Right? like yeah Like an uncharted kind of like, you're suddenly all the game mechanics change and you're like flying in the air and you have to, i can't even remember, you have to like,
01:23:09
Speaker
but What's that one? The one where you're flying in the air, you're like falling and flying, and then you have to catch these updrafts. Yeah, you have to catch the updrafts. I don't i don't remember what the point of was that, but yeah, you're using your glider, which we haven't, we mentioned, the glider's a very cool mechanic.
01:23:25
Speaker
And you have your Rito friend flying around with you. Oh, you do have your Rito. Okay. Okay. Was that like something for a skill or something for like a weapon or something?
01:23:37
Speaker
i don't remember what that he I don't remember what he's there for. But again, it's it's just in order to get into the in order to get into that divine beast, you have to go through this right like wild challenge. And then there's another one that's like you're so you're swimming around at top speed yeah circles around this divine beast firing arrows at it. and Yeah, the Zora one. yeah Yeah, there's some puzzle to solve there in that.
01:24:04
Speaker
encounter too. Yeah. Like where to where and when to fire the arrows and where and when not to. But again, these huge set pieces that just suddenly feel like you're in the middle of like a like ah like a movie scene and rather than playing the exact same game that you have been playing this whole time.
01:24:22
Speaker
It's very epic. Yeah, you're right. Yeah, there's just so many... So many good things about this game. ah And like in regards to the glider, um sorry that's a cool mechanic that that they put into this because the map is vast.
01:24:37
Speaker
it's yeah It's huge, you guys. so um And to kind of manage this map, you find towers in certain regions. Like the map has certain regions. You find a tower.
01:24:48
Speaker
And if you find all the towers, you can um teleport towards them. but Another fun thing you can do is just glide off of them. yeah Yeah.
01:24:59
Speaker
Finding the towers, you can, it unlocks a portion of the map yeah that was otherwise blank, like a Ubisoft game. If you've ever played any Ubisoft game, it's very like Far Cry or I think Assassin's Creed does it too. Anyway, it's like that. That's also very exciting because it tells you once you unlock the map, it gives you like, just like a normal map that you would see. it tells you where things are like, Ooh, I wonder what this little heart pond is. It's not called heart pond. I'm making that up, but yeah, it has all these things labeled on the map. And I'm like, I want to go there to that weird cave.
01:25:35
Speaker
And you can use your, your tablet, your cam, the camera on your tablet. And you could like, Look from the top of the tower and mark things that you see in the distance and say, oh, something looks something seems to be glowing over there. I'm going mark it on my map and then I can use that as a waypoint.
01:25:54
Speaker
Yeah. And go see what's glowing over there and guaranteed it's something cool. This game is just, i hate to i hate to say this word because gaming writers say this word all the time. I think it's overused, but I want to say that this game is very polished.
01:26:10
Speaker
It's just very complete. Everything is super cohesive and I just want to go play it again. i kind of want go play it right now. do too. I do too. It's so good. A game that I am not going to want to play.
Tears of the Kingdom and Zelda's Future
01:26:28
Speaker
is sort of the direct sequel to Breath of Wild. i'm I'm glad we have like similar opinions on this. So this was released in 2023.
01:26:41
Speaker
It takes place in pretty much the same map as Breath of the Wild ah with some different things. Like there's some vertical island. There's some floating islands. The verticality is very important to this game.
01:26:52
Speaker
Yeah. and it's called Tears of the Kingdom.
01:27:00
Speaker
People loved this game. They do? No. People absolutely adore this game. This is one of people, yeah people, the thing about, t I mean, ah look at all the awards it's won. Like, it was,
01:27:18
Speaker
it was an incredibly well-received game. can't, I couldn't get into it, man. I couldn't either. And I want to. I want to get into it. I want to like it.
01:27:28
Speaker
i I want that same magical feeling i got when I played Breath of the Wild. The basic premise of Tears of the Kingdom is that you have similar powers to the powers you had in Breath of the Wild, only use them to assemble devices. Right.
01:27:48
Speaker
Yeah, or which I hate, by the way. To connect objects. So yeah one thing you can do is you can take, and this is the big joke about this game, is that every single puzzle in the game can be solved with a giant log bridge.
01:28:02
Speaker
So you just take a hundred logs and you connect them together and you telekinetically float it in the air and drop it across any obstacle. Yeah, there you go. You solved it.
01:28:14
Speaker
um But you can also make like... ah vehicles and flying contraptions and which I don't care about either i don't and like building stuff you can make weapons and yeah and I didn't like it they want you to use your imagination which a lot of people really like I mean games like Minecraft or so e and things like that they're super popular and they're popular for a reason and this is appealing to that sense in people but what I like about Zelda is that it's tight
01:28:45
Speaker
Yes. And that there's what the devs noticed was in Breath of the Wild, people were using their imaginations to do like, like you explained before, like shooting yourself off into the air with like kinetic force.
01:28:59
Speaker
I think maybe the devs saw that and was like, hey, let's give them even more freedom to use your imagination. I don't want that. I want it was so was too intimidating. it felt too big. it felt too, um, untethered. Yeah. And chaotic.
01:29:20
Speaker
Uh, again, you basically, you use your ultra hand ability to grab it. And then you use your, yes. And then you use your fuse ability to attach them to each other. And some things when they're attached to each other,
01:29:33
Speaker
have certain powers, right? Like you can attach, if you attach a generator to something that requires electricity, that thing is so now suddenly powered, right? Right. um ah You can put a bunch of fans on the bottom of a plank of wood and stand on it and you create a hovercraft.
01:29:54
Speaker
Which I did. And it was novel for as long as you think it was. Right. You can put a steering stick on it to steer it around. um You can... One thing people like to do is put wheels on plank, four wheels on a plank, and then ah like a, some sort of weapon, like some sort of, i can't remember what it is. Some sort of like spinning chopping thing on the front.
01:30:24
Speaker
Okay. And a fan on the back. And just ride around the country just chopping up moblins. What the fuck? You make a giant like basically tank that can destroy anything that it any enemy that it encounters. It's like when a little saint's row or something, it's like, just do whatever. Which is a little... It's funny.
01:30:49
Speaker
it is. And I am impressed by the people who can...
01:30:55
Speaker
play the game this way. Yeah. But it's just not what I wanted. And I tried and tried. Here's another thing about it. ah one of the One of the issues with breath Breath of the Wild, one of the few issues with Breath of the Wild is that the controls aren't great.
01:31:08
Speaker
Yeah. And you can't remap them. and So it takes a while to get used to the controls. Now, the controls in Tears of the Kingdom are about the same,
01:31:18
Speaker
But the game doesn't ease you in as slowly because it is almost, a so I think it assumes that you've played Breath of the Wild. i think absolutely it does.
01:31:28
Speaker
It absolutely assumes that. So I never... In ah the five or six hours I played of this game, I never got used to the controls. oh when I was always, do anytime I wanted to do something, I did something else just constantly. I'd go to swing my sword and i'd jump. I'd go to jump and swing. I'd be sneaking up on some moblins and suddenly I'd fire my bow into the ground and they'd all notice me.
01:31:53
Speaker
I could not get this game right. I couldn't either. And I got a little used to the controls because I like forced myself to. I'm like, I'm going to do it. I'm going to remember.
01:32:07
Speaker
But another thing that I didn't really love was, and maybe I would love if the mechanics were better and I liked building stuff, but I didn't love that there was so much of the same that as Breath of the Wild. Now, don't get me that wrong. There are new parts to discover. There's a hole underground.
01:32:26
Speaker
There's a sky. There's things in the sky as well. But the the the reason I love Breath of the Wild is everything felt new. Every little single thing yeah I discovered felt new.
01:32:38
Speaker
And I just wasn't. The magic was a little gone for me in Tears of the Kingdom. And I didn't want it to be. i wanted to play and love it so badly. Yeah, and there's just there's just some... There's a lot of puzzles that you run into in this game.
01:32:57
Speaker
And there's no fixed solution, which is the supposed to be the strength of this game. Like, oh, think your way through it. There's 50 different ways to solve this.
01:33:09
Speaker
But I would get... I don't know somehow so spun around trying to solve. like like We had so much trouble solving puzzles. I think I know what it was. And then I think, oh, my invention is just a little bit off.
01:33:25
Speaker
And so I guess I just have to tinker with it for a while. Yeah. and i it just i would And it would never work. I don't know if I was calibrated. don't know if it's just like my aim is bad in a game like this. Or if I... i don't know. i don't know.
01:33:43
Speaker
didn't get it I didn't either. Also, the cutscenes in this game were super long. Oh, were they? Yes. I'm like repressing it or something. Because I'm so... I i was i was really disappointed with it.
01:33:57
Speaker
At least if the cutscenes weren't long, maybe maybe that's not what I mean to say. Maybe it's just there's so much intro. Yeah. I remember it just it just ah railroading me for the first like two hours of the game.
01:34:12
Speaker
Yeah. There were also a few things I never really understood. ah and I understand them so little that I can't even articulate it back to you.
01:34:25
Speaker
But it had to do with the it had to do with like the technology. um i'm i'm i'm trying to like quickly find what I'm trying to ah trying to describe here.
01:34:37
Speaker
But again, it oh oh the Zonai devices? Yes, those are what ah I was referring to earlier. Yeah. So, yeah, that you you were describing, are those the weird spinny choppy things? What are they?
01:34:53
Speaker
I mean, it's, it's, those are like the engines and the fans and the, the weapons are the Zonai devices and you attach them to, you have to attach them to anything like a vehicle you've made.
01:35:09
Speaker
Okay. Got it. And then you can attach, then you can attach a power source. And they will turn on But what about those huge, those machines? I don't even know what I'm talking about. See, I've got myself so confused. it's po It's possible you've just gone further in this game than me.
01:35:30
Speaker
Maybe. i just felt like there were a lot of tech and gadgets that weren't clicking with me. There just a lot more things that didn't make any sense. Whereas in Breath of the Wild, ah like all the ancient stuff made sense. All of those enemies made sense. The tech made sense in game to me. And it didn't in Tears of the Kingdom. I was getting so confused.
01:35:55
Speaker
Yeah. Yeah, and I think this is an us problem, to be honest, because everybody else seems to love this game. we seem to be in the... We seem to be very far in the minority here. Damn. um But, yeah, something about it just doesn't click with me.
01:36:14
Speaker
I don't know. I don't know. doesn't I hate imagination. All right. um So the next game, Echoes of Wisdom, i don't think either us played. No, not yet. And I definitely, I would give it a shot. It's a remake, right?
01:36:28
Speaker
No, it's not remake. No, no, no. It looks like the remakes because it's that one of those top down cutesy 3D ones. But you play Princess Zelda in it. Oh, right. You play Princess Zelda. I do want to play this.
01:36:44
Speaker
And apparently there is there's creativity there too, but it's a little more tight. What? I think what I'm waiting for is just another Breath of the Wild here. Yeah. I don't know. I'm waiting for a game that's entirely new, right? I'm hoping that the next Zelda they come out with, in I'm hoping they take some time.
01:37:03
Speaker
And in 2029, we get a Zelda that has nothing to do with the previous Zeldas, the way that Breath of the Wild didn't have anything to do with Link Between Worlds, the way that... right um Wind Waker didn't have anything to do with Four Swords the way that or Ocarina of Time didn't have anything to do with Link to the Past you know I'm hoping we get something brand new and because that's their core competency here is coming up with something that you've never seen before and I think that's why Tears of the Kingdom just didn't didn't land it didn't feel new enough and Echoes of Wisdom
01:37:40
Speaker
That also doesn't feel like it is. It is new. But since it yeah looks so much like the the modern remakes, i do I do want to play as Princess Zelda, though. I think that's sick. And I want to do that. um All right. So now that we've talked about all the games, we're going to give your ah you our definitive rankings.
Ranking Top Zelda Games
01:38:00
Speaker
i have um nothing. Number one. Oh, God. i have... What? No, we're not. We're not going to do i don't have a speech prepared. But do you have... What do you... it Because we we as we were saying before, it's hard to even be like, it's hard to even decide this is the best one. This is my favorite one.
01:38:18
Speaker
so But if you had to clump like your top three. Yeah. I could do a top three and then and i can do it in no particular ranking. I'm just going to say these are in my top three.
01:38:30
Speaker
I would say Breath of the Wild. Ocarina of Time. and that this This last one's going to be a little difficult, but... Oh, I'm going have to go with Wind Waker, which is like nobody's, nobody's pick.
01:38:47
Speaker
I'm having a little bit of trouble here because Ocarina of Time is one of the best games I've ever played, but I felt way more connected to Majora's Mask when I finally went back and played it, right?
01:39:00
Speaker
Sure. Yeah. And it felt so satisfying and like intellectually satisfying to beat. And like the way that the pieces, as we we were talking about last time, it was like a a real puzzle.
01:39:16
Speaker
Yeah. Where the pieces it just started to fall into place.
01:39:24
Speaker
And so I think... You could put both Ocarina and Majora's Mask. think top three... Well, but... I don't think Ocarina of Time is better than Breath of the Wild Link Between Worlds.
01:39:37
Speaker
Oh, that's right think I would say Breath of the Wild, Link Between Worlds, and Majora's Mask. Dang. That's good, though. And I think right below that is probably Minish Cap and Ocarina.
01:39:47
Speaker
Probably, like, Ocarina is above Minish Cap. but Yeah. I would also put like original link to the past. I don't know. I keep forgetting which one they remake. I don't know why. I think it's Link's Awakening, but Link's Awakening is the rema it' sad one that was remaking.
01:40:05
Speaker
I liked a link to the past a lot too. um It's up there, but it's not as up there as ah my top three. And yeah, I just, I do have a, such a soft spot for the wind waker.
01:40:17
Speaker
i think, I think it got a bad rep when it came out, but upon giving it a chance, I think people would really enjoy it it's I mean, one day i i hope to play every every game in the series because I think they all i think they all have something special about them.
01:40:37
Speaker
ah Yeah, definitely.
Podcast Conclusion and Future Topics
01:40:39
Speaker
Well, Roses, thank you so much for talking about Zelda with me again. I want to play Breath of the Wild so bad. Me too. That's all I want to do.
01:40:48
Speaker
That's all I want to do. Well, you got to go play Blueprints first, unfortunately. God damn it. Okay. thank you guys for listening. You can find us at Save Your Game Podcast.
01:41:05
Speaker
at Instagram, on Instagram. On Instagram, yeah. You got it. You did it this time. You can ah email us, maddenroses at gmail.com. You can leave us reviews and ratings wherever you find us.
01:41:18
Speaker
ah We appreciate it. Roses, what do you want to say? um Yeah, ditto.
01:41:28
Speaker
How come I never have anything to say at the end of the podcast? I never don't know, yeah. I steal it all. Yeah. I'll have to i to leave some for you next time.
01:41:40
Speaker
I don't know what we're covering next week. Maybe. But in the future, in the near future, we probably will be talking about Old Skies and Rosewater. Yes.
01:41:51
Speaker
I don't know if that's going to be the very next one, but I assume it's going to be the one. I don't know what the next episode is, but if you guys want to stay ahead of us so we don't spoil anything for you, I would i think a safe bet would be to play Rosewater and Old Skies.
01:42:08
Speaker
Yeah, that's safe bet. Also, if you... like my goofy jokes and opinions on stuff and you like the X-Men or if you don't like the X-Men Check out Mutant Menace.
01:42:23
Speaker
This podcast has to do with my friend Pat. It's good. It's fun. Thank you. I don't know shit about... Well, no. You know what? Now you Thanks to Matt. Thanks to Matt of Mutant Menace, which is great alliteration, by the way.
01:42:36
Speaker
but i know a few things about the X-Men. So... were you going to test me? No? Okay. No. Okay. No.
01:42:46
Speaker
that That would be, it'd be so cruel. There's just, there's just so much. The X-Men are just such a vast. All right. I just had one thought.
01:43:00
Speaker
Just one? Just one thought before we go. Okay. And that is that like, while we're doing this podcast, I'm like, hey man, this this podcast is art Oh my God, it is art.
01:43:13
Speaker
But something you have to keep in mind is that art is sufferer.