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S3 Ep207: Talkcast - May 2022 image

S3 Ep207: Talkcast - May 2022

S3 E207 · Soapstone
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Join Dave and Jake as they talk about movies, the legal system, not financial advice, and even some games in this week's episode!

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Transcript
00:00:00
Speaker
🎵

Introductions and Cleanliness Humor

00:00:33
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake and I'm joined by my co-host, as always, Dave. How's it going tonight, Dave? Uh, it's going overly clean. Yeah. My fingers are pruney and dry and I have to sneeze. From the scrubbing. Yeah. I've been touching some chemicals and whatnot. Yeah. Did you open the windows?

Impact of Trees on Environment

00:01:00
Speaker
I should open the windows. Well, I guess it depends on what the weather's like outside, but it's pretty nice up here. Oh, it's balmy as fuck. It's been like high sixties, low seventies all week. Yeah. Yeah. It's not too bad. It's not too bad around. Well, actually I know that there's trees around your apartment too, but we have trees all around us and like they subtract from the humidity a little bit.
00:01:26
Speaker
Because you get little pockets of shade and stuff like that. I don't know. There's an impact if there's foliage around. Oh, yeah. I was walking around my development earlier. And half of it is under trees or by some trees. And there's a stretch of it. They're like, we decided to put no trees here. I'm like, oh. And you feel it. I just got the blacktop reflecting the extra heat. Yeah.
00:01:55
Speaker
Definitely not optimized, but otherwise doing all right, playing games, living your life, getting ready to move.

Packing Chaos and Soundproofing

00:02:05
Speaker
Yeah, I'm living, living my life. I got a, I didn't send the picture, but I did take a picture of my living room earlier in the week. And my living room is boxes and furniture or broken down things. And then as you see behind me, what do you see behind me? I see a box. That's one box. I see one box. That's the paperwork I've never dealt with box.
00:02:34
Speaker
But if I ever get audited, I'm going to throw it in their face and run away. Yeah, I was going to say the acoustics have all gone, all gone to crap. Like this recording is not even going to be usable because you don't have the pads on the wall.
00:02:51
Speaker
Yeah, that was initially for what I thought was a neighbor that hopefully lived adjacent to me, but no, they lived below me and I can't really put additional padding on carpet. Well, you can. It's just very expensive and it doesn't accomplish very much. Just get a second layer of carpet on top. Actual eggshell cartons. Just lay them all out through the floor and you'll be walking on eggshell cartons.

Packing Satisfaction and Zip Bombs

00:03:22
Speaker
I'm walking on eggshells. I will say one thing that's nice about packing is I had some like small boxes like shoeboxes type thing or like small snack packs you get from Amazon for like beef jerky or potato chips or whatever. Yeah. And I put it into a bigger box and it fit so perfectly. Like it was like I was doing my own little bit of Tetris and like, yes.
00:03:49
Speaker
Now ignore the other 10 boxes that are pure chaos of like, this will fit, throws in, and then it's not balanced as far as weight. Like one thing is like partially glass, partially closed. Hmm. We'll figure it out. I mean, that's ideal though. Pad pad the glass a bit, right? That is why I did that. Yeah. Yeah. That makes sense. Yeah. Boxing boxes is, that's the next level up. Like that's the tier. Um, it's a theoretical, like scientists haven't reached this yet, but
00:04:18
Speaker
If you go advanced enough with it, you can actually get one massive box that has all of the other boxes that are included in moving, and then you just need to move one box. Actually, it's a house. You live in it that morning. So you're saying I put my zip files in another zip file. That's how you get a zip bomb.
00:04:37
Speaker
I feel like that's how somebody invented a computer directory system. Where are these files going to go? Here. I don't like that. We made a special file and it holds other files. Like a folder. Yes, yes. Yeah. This is a nerdy aside, but do you remember, um, do you remember what zip bombs were? Did you ever encounter those?
00:05:02
Speaker
during our time working in the mines. I assume it was like an overly zipped file, like at least nine or 10 times. There is a fun one. So then you can actually find this one on Wikipedia. This is just trivia at this point, but it's called 42 and it's a zip file and it's 42 kilobytes large. And if you go into it, it's got a bunch of files compressed inside of it. And those are further compressed and further compressed.
00:05:31
Speaker
And then it's like a branching tree out. So there's all of these files at the lowest level. And the lowest level file is like each four gigs or something like that. And so if you were to like extract the whole thing, it's like 42 terabytes or something like that. It's insane. And the file when it's all compressed is just 42 kilobytes and it's named 42 and I love it. It's basically computer science art.
00:06:00
Speaker
Yeah, that's a really impressive compression. I thought it either capped at a point or you just didn't get a return on it as far as compression. Yeah, it's basically exactly programmed. The byte data is just there to exploit the compression algorithm in the least efficient way possible. And then the other type of zip bombs are zip bombs, which is a file inside of a zip. And when you extract the file,
00:06:28
Speaker
It is the same thing as the original zip, which you can guess what that would do to software that's meant to extract all of the files recursively inside of an archive. So you still have some of that file apparently expected weights. It doesn't have an expected weight. Yeah, no, it's fun.

Moving Strategies and Social Etiquette

00:06:53
Speaker
But thankfully moving is not like that. Usually you get one or two boxes deep.
00:06:57
Speaker
Yeah. And I've, I'm going to use the term hired very loosely. Hired listed. Actually, here was the strat, right? I told people like, hey, I'm moving. And this is the date I'm moving. And they're like, oh, do you want help with that? I'm like, you know what? That sounds nice. I hadn't thought of that. Right. So I didn't actually ask anybody. That's true. Yeah. Even
00:07:26
Speaker
even when someone like, um, had to back out due to whatever reasons, you're just like, Oh, we had someone who canceled. You're like, all right. Uh, anybody else around, you're like, okay, yeah, volunteer. You never admit directly make the ask, call out the one person. It's the opposite of the, um, if you need to get someone to help you, like in an emergency situation where you're supposed to single one person out of the crowd, you just do the opposite of that. You'll be like, well,
00:07:55
Speaker
I'm moving, but I mean, that's the benefit if you have good friends, I guess. Oh, yeah. It's also like it's a bodies thing. I really just need bodies and I don't want to like ask one. So obviously Justin's the closest, but I don't want to either directly ask him or directly ask you because like you'd probably be available, probably would do it. But if I said like, hey, could you do this thing? Be kind of pressured to say yes.
00:08:22
Speaker
Yeah, because then you have to, it's either straight up decline or it's the equivalent of tentative or accept for a meeting. You're like, I might make it, I'll see what I'm feeling day off. Someone's like, hey, I just don't want to fucking do that. I'm like, hey, I get it. Fucking sucks. I hate it.
00:08:41
Speaker
I don't want to do it. But like a wedding, you probably want to actually know whether people are going to show up or not. Right. So here's the thing. And I'm going to say this because I don't think my cousin listens. Actually, no, I did mail this one back. I got a wedding invite from a cousin and I say a cousin because I don't remember their name. I see them so infrequently. Yeah.
00:09:04
Speaker
You're not related to them. I'm barely related to them. But we don't interact. I would seem like maybe once every one to two years type thing. I like some holidays. And again, there was at least a five or six year age gap. I was usually hanging out with older cousins, if anything. But they're getting married and they invited me because I'm family.
00:09:24
Speaker
which is a nice thought. But the card says like, hey, do you accept you will be attending or do you unfortunately have to decline? And I was just gonna be like, I'm not gonna fucking mail it. But they gave you an envelope too. And I was like, I should probably be polite. And since they went through that effort, respond back and like, hey, I won't be able to make it. But it's more of like, what would I do there?
00:09:52
Speaker
Yeah. Yeah. It's, it's nice to like, for important things going on in people's lives. It's nice if you can contribute to the stability rather. This is just life advice at this

Life Advice and Emotional Healing

00:10:04
Speaker
point. Contribute to the stability rather than the instability. It's like, Hey, you have a friend and they had a breakup or something like that. They probably don't need actual advice from you.
00:10:15
Speaker
I've tried to provide that for people in the past and that's never what they actually really want. They probably just want someone to listen, right? Like they don't need to hear this is how it's gonna be better down the line. Really? They normally are like, hey, there are other people for you today or whatever. Like they don't need platitudes. They just need stability. And same for me. They need you to hold the phone and swipe like, what about this one? They need you to vet all of the candidates that have applied for the replacement position.
00:10:46
Speaker
No, I get that in the moment. It's very much. But again, like we've probably, we've talked about this before, but like I'm a problem solver by nature as a friend presents to me a problem. I'm like, how can we fix it? Yeah. You're a computer scientist. Yes. And I'm like, let me devise an algorithm.
00:11:12
Speaker
But yeah, it's very much like I want, I don't want them to feel bad. I want to try and fix the situation. A lot of times they're not situations that can be fixed. Yes. And it took me a while to get to the point of like, Oh, I, they just need somebody to be like, Hey, that fucking sucks. And just let them talk about it. Whereas with me,
00:11:36
Speaker
fix my fucking problem. Well, that's the thing. I think like even amongst computer scientists, as many of our friends are, um, like when it happens to them, a lot of times they still don't want or need a solution. They need the support. They need somebody to talk to in general or something to keep their mind off of it or whatever. There's like, there's that platitude, like time heals all wounds, which I thinks is, I think it's like,
00:12:04
Speaker
I don't know if it's true or not. It's worthless. You know, in the moment, right? It is true, but it is like time is a required component. It's one of the input variables in healing, which is the function. It's like telling a kid like, hey, this won't matter when you're older, when you're older, but like some high school trauma and they're like, okay, but this is now. Yeah. Like this is the center of my universe you're talking about.
00:12:28
Speaker
It's like trying to explain nihilism to a youth who's having trouble at a video game. It's like, well, in the grand scheme of things, what the fuck does that, how does that apply? How does that help? Literally, this is coming off of our toxicity episode. Yeah, in the moment, it seems so absolutely important. And once you move beyond it, it starts to fade. And moving beyond it might literally be looking away from the screen if it's a video game or
00:12:59
Speaker
spending some time outside of the relationship if you're recovering from a breakup or something like that. I was like, how deep are these video games you're playing? Also, I thought of a witty anecdote. What's the difference between a breakup and a breakdown? Oh, I don't know. One causes the other. Oh, dang.
00:13:23
Speaker
That's pretty good. I understand that, like, as a sentence structure, it doesn't make sense. But the one cause, the other thing I thought was kind of, oh, yeah, it's kind of get the.
00:13:34
Speaker
Not to disparage it, because I do think it has that, but it's like the MySpace cover story vibe thing. They had a breakdown, so I broke up with them. I'm not trying to deal with emotions. I'm just here for the sex. It's the realize, realize, realize thing. Another notable thing to take from the Smith family.
00:13:58
Speaker
Mm hmm. Mm hmm. Hashtag goals. Yeah. Take everything from the Smiths. If you know someone in your life, just steal all their stuff. They don't need it. And if anything, they're probably spies. It's true. Do you remember the movie? No, I don't think so. Meet the Smiths? That's it.
00:14:23
Speaker
I think it was Brad Pitt and Angelina Jolie. Angelina Jolie, yeah. Or Angelina Jolie and somebody at the height of their- Mr. and Mrs. Smith. Mr. and Mrs., that's what it was, yeah. That's what it was, yeah. But you take two attractive actor people and you're like, spy thriller, but they gotta pretend to be normal White House people. How about that? It was absolutely like summer action.
00:14:45
Speaker
rom-com flick I enjoyed at the time I've never seen it but also it was like Probably was like 12. I was just there for Angelina Jolie. Hmm. Yeah, that's fair. I feel like a lot of people are Oh My gosh wanted is Definitely a movie Once it is like
00:15:10
Speaker
I forget that it was a movie, and I get reminded that it was a movie, and then I get reminded like certain actors were in it that I didn't know were, but are actually now prominent figures. Chris Pratt, he was the asshole who gets hit by the keyboard. Oh, yeah, yeah. Then they like the FU. Yeah. Yeah, yeah. Huh.
00:15:31
Speaker
Yeah. I saw that movie once and I didn't, at that point I was at in my life, I didn't even have discretion when it came to movies, like to be able to tell whether a movie was like campy or bad or good or whatever. It was just entertaining or not. And it's still registered as like that. I was like, wait a minute. Like I can't even suspend disbelief for the way this universe works. It's basically like, it's like if John Wick was bad. That's the way that their action universe exists.

Movie Critiques: 'Wanted' and 'Minority Report'

00:15:59
Speaker
Cause like John Wick's just like, Hey, super spies get away with all this stuff and they live in the society and they do all this. Well, we all live in a society. They live in a different society. Um, and they can accomplish all these tasks and they're super dangerous. And then wanted, it's like, if you like spin a gun real hard, you can curve a bullet around legitimately, the amount of things I tried to spin afterwards. Like, could I curve a something?
00:16:24
Speaker
A lot of it was done with a Frisbee as far as trying to apply the theory. I did get actually a spin on the Frisbee. Actually, that's how Frisbees work. But I've already known how to curve those for years. That's one of my small points of pride and I could curve a Frisbee in what you wouldn't expect.
00:16:45
Speaker
Mm-hmm. It's hammer. It's a hammer throw. That's what he's describing Stolen straight from the original Mario Bros. He just got him. Oh, right I'm thinking about like how Impossible it would be to solve crime crime scenes if physics worked like they worked in the wanted movie though because be like, ah, yes, they shot themselves in the side of the head and
00:17:10
Speaker
with a bullet that they curved in a circle and you're like, wait, what? Yeah, I guess spoilers, but I don't care. I would just full Charlie in the mail room. Uh huh.
00:17:24
Speaker
I think that movie literally culminated with like a shot that was like following it was like what was it like call of duty for account for the Coriolis effect of the earth sniper rifle between like a train like that was passing by a high speed went between the tracks or whatever.
00:17:42
Speaker
Literally that whole scene went on to inspire like the whole series of sniper games in my opinion Yeah, wouldn't it be cool if from really far away you left clicked on a guy? Yeah No, it was dumb it was really dumb the other thing about that scene that bothered me was the decoy that's like sitting in the seat and
00:18:06
Speaker
who's pretending to be the guy that's going to be killed by, um, Morgan Freeman, Morgan Freeman. Yeah. I just don't remember if he was like in charge of the league of assassins, wherever the fuck they're called. He was, he was, and he like turned against them and he was, he basically like made this rogue faction.
00:18:31
Speaker
Why do I remember so much about Wanted? I don't know. Anyways, I remember that there was a Morgan Freeman had a spool. Yes, it was like the loom of fate or whatever it was. Yeah, he had a loom. And names would come off it and it's like this is the person you have to assassinate.
00:18:48
Speaker
It was dumb. I mean, I feel like Minority Report had a cool version of that. Minority Report in its entire, the structure of like what it was, was a cool concept. And I enjoyed it at the time.
00:19:04
Speaker
And I was like, I don't ever want to get my, get eye surgery. Yeah. So I had to queue up my in-order report, but numbered, but unwanted to finish the point at the end of the movie, there's a decoy and he's supposed to look like the protagonist having retreated back to his office job. He's, he's rejected the assassin life or whatever. And Morgan Freeman shows up like, Hey, you don't get out that easy. He's going to kill the guy. And then he spins around in the chair and it's someone else obviously different from the front.
00:19:34
Speaker
And then Morgan Freeman gets shot because there's this big twist and it was all planned and you have all of it and there's the super sniper. But the guy that was sitting in the chair smiles like, haha, got you. As if Morgan Freeman didn't just have like a gun to the back of his head and he could have just killed them, right? Like instead of letting the chair spin or whatever, if you're the decoy in that situation, why do you smile when you can just be shot? I don't know.
00:19:58
Speaker
Implausible. That was your problem with that movie? Yeah, that was the main thing. Minority Report's amazing though. Yeah, it was really good. I don't really remember too much about it outside of the precogs blaming people or saying like, this is the person who will commit a crime and then the person gets set up. They had nightmares that were precognizant of murders that would happen. So it was pre-crime was the term for it.
00:20:28
Speaker
And so this whole industry is set up just to catch the people before they actually commit the crime. Oh, you mean unlike police?
00:20:40
Speaker
Boom, roasted fucking pigs. I kind of liked that concept, like I said. Did you ever see the anime? I'm going to blank on the fucking name now. There's no way. If I don't know the name, if you don't know the name right, if it's not like Code Geass or like kill the kill, the answer is no.
00:21:03
Speaker
I apologize to Justin and Reggie for listening and screaming at this episode. It's not Ghost in the Shell. That's the other one I've seen. No. That's a really good one. This was OK. But the premise is a similar thing. We're like, oh, it's going to come to me mid-sense. Uh-huh. Is it Future Diary? Each of the cops have guns. And the gun will basically determine their person's threat level. Yep. Thank you, psychopaths. See, I said it was going to come to me during mid-sentence. I actually have seen this one.
00:21:34
Speaker
But it was a cool theory, but obviously somebody lived outside of the norm to where they committed a murder in front of a cop who had the gun. And the gun's like, this person's on a threat. So obviously, there's some faultiness with the software or whatever else.

Anime and Justice Systems

00:21:49
Speaker
And it kind of goes into, but it explores that similar idea of, hey, we're going to let something else determine somebody else's guilt.
00:22:01
Speaker
Yeah, it's an interesting direction to explore in like sci-fi, AI ethics. I guess it's an offshoot of that, but it's the idea that humans have divested themselves from the ethical determination equation, basically themselves. They're relying on an outside source to tell them what is ethically correct or not.
00:22:25
Speaker
Now, if you're anybody who's ever worked with a company that's done some outsourcing, let me tell you. I do kind of like the future theory of sci-fi of. We've been doing this so long that we just established a system. Right. And so you just trust in the system and like all systems, it works for, let's say a majority. Um, but it's always the minority who gets fucked over. Yeah. But they get the report.
00:22:55
Speaker
Yeah. That was a really good tie in. But I just like that exploring it. Ghost in the Shell kind of explores that too of like, hey, people have access to being androids and artificial piece of their body and putting their brain on the net and other things. It just goes into really cool spaces with it.
00:23:19
Speaker
Oh yeah. But that also kind of goes a bit into transhumanism, which is another fun sci-fi topic that I really enjoy. And this is how I wedge in Westworld for the remaining hour. What's funny is Dave had promised as a threat, threatened me with a Westworld episode many years back.
00:23:40
Speaker
Um, and I knew it was going to come at some point. I just didn't know when the day has come. I think, I think one of the, um, one of the, like, I can guess at what the impetus was for minority report or something where like humans are divested of their ethics determination. And my guess is they just thought about like how a 12 person jury works. And they were like, yeah.
00:24:07
Speaker
Yeah. I mean, that is dumb. Like that is bad. You just like, there's so many like ways it can be swayed or maybe it's just like regionally terrible. Like the fact that the best system we could come up with is you just like get half of a statistically number, statistically significant number of people involved. And you're like, hopefully they get the right conclusion. See what I don't like about the system is how many people do you know?
00:24:38
Speaker
like five. How many people do you not know? A lot more than five. How many people are you not close and familiar with that you have encountered or met or interacted on some degree who you would consider to be not the smartest? Right. Yeah. So you take
00:24:57
Speaker
Like we certainly take education some other things for granted because that was a part of our upbringing and our life. So it's like we assume other people have the same advantages or like the same style of thinking and are compassionate and smart and logical. But holy fuck, a lot of people are not
00:25:17
Speaker
They might be one or two of those, but not all three. Yeah. But even simple logic, some people just, maybe their mind's not geared that way. And then you're like, hey, given this evidence, and they're like, uh-huh. It's like the Patrick Star talking to, I forget the character from SpongeBob who's trying to give him back his ID.
00:25:39
Speaker
the titular character Spongebob. No, I don't remember. I actually haven't. I didn't have Nick as a kid, so I haven't seen all of the Spongebob things. This is my admission of guilt here on the podcast. I didn't either. I'm just referring to the the meme format.
00:25:57
Speaker
What was the format once more? Well have you repeated it's somebody trying to give It's somebody trying to give Patrick star his ID. It's like So it says your name on your pedic char. He's like, uh-huh And it has all this other stuff. Uh-huh. So this is your ID. It's like no, it's not my do you just keep saying that? Yeah, it's like trying to explain the like the building blocks of it to him and he's just like no, I
00:26:20
Speaker
That's how I see a lot of people who like, you can give them all of the information and they'll just make a wild ass conclusion. Oh yeah. Yeah. It really is like, maybe it is just cause I believe somewhere in my psyche that like transhumanism is the correct approach on like gene therapy, superhumans, all that stuff. Yeah. I was freaking go like full speed ahead. All of that. Maybe it won't improve my life, but it'll improve other people's lives. Um,
00:26:48
Speaker
But you'd suggest the idea of a super intelligent AI that could analyze all of the evidence and make a more accurate decision for rulings in court as compared to a 12-person jury. And people are like, oh, that sounds like tyranny. That's terrible. This is giving away all of our rights.
00:27:08
Speaker
Like this is going to be rife with abuses and all that stuff. I'm like, no, absolutely. Let the machine rule. Like, let's go. I would try. I would trust an algorithm over a person most any day. But of course, I do talk to my house a lot. So it's.
00:27:27
Speaker
I don't know, people really make, I'm sure I do as well, I just can't think of an immediate example. People really take extremes of like, I will die on this hill for this one specific thing, but then other things are like, yeah, what's whatever.
00:27:39
Speaker
It's like, I don't want to put this stuff in my body. And then they're like, I hate to go through like the thing, but like, oh, they're just drinking Diet Coke all the time. Or it's like, I don't know what's in it. I'm like, bitch, you don't know what's in anything. Neither do I. I don't read the ingredients outside of like, does it say peanuts and bold? No, we're good. And that's it. That's the legal system.
00:28:03
Speaker
I do like the idea of imagining somebody who's like a big fan of transhumanism like me. They're like, yeah, robots should essentially have the rights as people if they, you know, pass the Turing test and other stuff. But weirdly, they're just like, but trans people aren't people. Yeah. They're abominations. It's like, what? Yeah, there's people that sometimes live too much in sci-fi and they don't think about how the human element in the moment either.

Transhumanism Debate

00:28:30
Speaker
That's ultimately more important. Yes, I would love to, you know.
00:28:35
Speaker
be the type of person that could push forward technology until Ian can replace his legs with tank treads. We all want to be that person, but like maybe just not being in a hole to the person that we deal with in the moment is better. You know, arguably better. Sorry, you know, tank treads must be nice to some people. Uh-huh. That's what's holding it back. I did a nice thing the other day, which felt very out of character. It was just like, it was a snap thing in the moment. I left the Wawa.
00:29:04
Speaker
undisclosed wah wah. Right. And I was at the light. East Coast got it. Ooh, shit.

Gas Cap Adventures and Car Communication

00:29:11
Speaker
Triangulating now. I was at the light and the car in front of me had their gas thing open, but also like they had like the gas cap unscrewed and just kind of like hanging. Oh, fuck.
00:29:24
Speaker
So I put my car in park, I ran, I honked initially, they didn't do anything. So I like quickly ran up because it was at a red light. I just like waved, they were short on the wind, I'm like, you gas tank, fix that shit. They're like, oh, okay. And they pulled off to the side. Oh, that's really good, actually. And I still made the light. Yeah.
00:29:44
Speaker
no that's good i think i was immediately like i don't should i right right it turns turns green immediately like they drive off they swerve into you or some other cosmic terror so i took the skills i got from wall one jammed it in the gas tank yeah
00:30:05
Speaker
I know you said Skittles, but for some reason, because you had just said Wawa, I imagine hoagie. Stuffing a sump sandwich. Yeah, don't do that. That's that's better. I would want it to be a meatball sub so that when like the meat, I'm imagining like it's just the the rights or conference. So like you have to like thumb the meatball through and then when it goes through finally, you have a nice blow. But yeah, right. Oh my gosh.
00:30:36
Speaker
Yeah. I know I've been in that circumstance. I saw one of the, one, I saw that once when like the, the gas flap thing was open and I was like, I don't know how to get their attention. And I kind of like went back and forth between like, should I honk, honk at them? I don't think I was at a stoplight or whatever. I think we're just driving or like.
00:30:57
Speaker
turn up, like wave at them, passing them. I think that was going, like, imagine I'm just like going back and forth, like bringing my knuckle to my mouth, like, I don't know. I don't know. Um, I ultimately did nothing.
00:31:14
Speaker
That person's now dead. Yeah, they're gone. I think if you're like honestly mid traffic, the best you can do is like hope to be alongside of them and kind of wave to get their attention and then it kind of like do like a thumb pulling to like a part of their car. Yeah. And they'll be like, Oh, okay, something about my car. That's really the best you can do. And I hope that they can figure it out. But you honking, it's just gonna be like,
00:31:38
Speaker
Fuck your problem, asshole. Yeah, exactly. That's the only message you can send. You immediately go defensive. I think this is why it's key. Everyone should have a mini whiteboard that they can quickly scribble something on and then hold it up. That'll definitely reduce the incidence of accidents in the country. I mean, if they made it a feature on cars that you could have messages on the side as you drove by. I thought about this. There would be a lot of swastikas, specifically. United States.
00:32:08
Speaker
I haven't thought about it on the side, but I did think about it on the back, because it would be nice to... So there's something that happens in Japan, where say you're merging and a car lets you in, they'll flash their hazards twice, which is like, thank you. They have that car etiquette thing. And I'm like, man, I absolutely wish we had something like that, because there's times I want to communicate in some way.
00:32:36
Speaker
So anyways, LED superimposed across the back of the car. Yeah, it would get terrible instantly. Yeah. I like the idea though, because kind of like with Japan, I've used like the double tap of like the, the high beams for like, Hey, you can go. Yeah. Somebody's trying to merge into traffic or.
00:32:57
Speaker
If I'm driving across like on the highway and like people for like that on the other side are giving me the flashing lights, that's usually means like, Hey, there's a cop coming up. Oh yeah. That's the universal one. Yeah. But I like that this stuff. It's okay. Going back to Dark Souls 3 multiplayer, right? Yeah. I like how certain things just evolved from
00:33:21
Speaker
over time. I don't think people got together like, hey, here's going to be the thing. It just happened enough times that people learned. Right. Just a second. You can continue that thought. I'm going to check our listeners for whiplash. So I'm just going to check their necks. Keep going. OK. Sorry. With Dark Souls 3 multiplayer, one thing I really liked about it is
00:33:41
Speaker
the etiquette of the fight clubs and how it just was an understood thing.

Elden Ring Etiquette and Strategies

00:33:48
Speaker
Oh, yeah. Mm hmm. I like stuff like there's just an understanding. It's never taught to you. But you're just in the moment like, ah, OK, I get what's going on. Yeah, I remember reading about this recently for Elden Ring because Elden Ring obviously is the biggest game in there from soft. Anything. Not a big surprise.
00:34:09
Speaker
Uh, but a lot of people were like jumping into duels or like invasions and things like that. And then they would drink Estus, or it's not called Estus, whatever it is, sun-kissed, uh, citrus drink. I don't know, flask of something good, trims and tears. There you go. And, um, it's been etiquette like for every game, basically in the series, that there's, there's essentially like two types of fights. There's like an invasion.
00:34:38
Speaker
which is pretty much no holds barred. Do whatever you want. If you happen to be the person being invaded and you want to treat it like a duel, you can. And if the invader is, you know, following etiquette or it's one of the games where they just can't heal, then they won't. Right. But otherwise you're fighting. I'm fighting for my life out here, basically.
00:35:04
Speaker
And then there's the duels that you're describing where like you summon someone in, you bow, whatever you fight without healing. Cause that just draws it out unnecessarily for the most part. Um, somebody wins great bow, do it again. And people didn't know about that going into Elden ring. Like, so there was people who, you know, were healing and they had to basically learn in a game that doesn't have text chat or voice chat, like this behavior over time. Um,
00:35:33
Speaker
But I think they'll get there. They'll learn the etiquette one day. Usually, it's just you learn by example. Like you watch somebody else do something and you go, why would they do that as opposed to this? Yeah. And then you kind of think about, OK, I can see that. Or you start to notice a pattern online. This is the tools.
00:35:57
Speaker
It's the 10th person charging at you at 10% health and refusing to heal. You're like, wait a minute. Is healing bad? Are we the baddest? Yeah. It is really funny though, cause Elden Ring has like, it also has the bubble, the mixed physics bubble, which like so many people are using in PvP.
00:36:18
Speaker
And I don't know if it's, at least when I last played, I don't know if it was established whether that was within etiquette or not. I think it is, like for the dual clips I usually see online, anybody who's doing buffs, typically like will either go into it already buffed or they'll do everything first and then you do your etiquette of a bow or whatever your emote's going to be.
00:36:46
Speaker
Yeah. And I think people allow it for the most part, but there is the, um, uh, the, the spell that neutralizes it. I can't remember it incantation law of regression. Yeah. Law of regression.
00:37:01
Speaker
And I mean, there's plenty of clips out there of someone who's like, all right, now that I've buffed my character and stabbed myself with the sword for like the Sudoku buff and drank my mixed physic, let's go. And then it's just like law of regression. I turn the arms, all of the buffs drop off and they're like, I'm a peace out though. Slash the air and leave the disconnect.
00:37:26
Speaker
And I think that's kind of hilarious. Actually. What's your take on it? Cause there's factors, right? Like somebody goes into buff. Let's say you go into buff and then I use law of regression. Is that a Dick move? Yeah. Cause a lot of regression actually prevents the user from buffing as well. It's just like no buffs. You're basically saying for this fight, no buffs.
00:37:59
Speaker
In magic, there's so many different play styles of decks where you're not going to have a counter for everything. But a lot of times you're like, hey, this is how my deck plays. And it's really just that one strat. So if your one strat is law of aggression and then like hitting people, I think that's fine. Because I don't think you need buffs to beat somebody. Like if you're a mage and you've done your buffs, you can still beat them with magic.
00:38:20
Speaker
I think it's fair. It's kind of like
00:38:28
Speaker
Right. That's not going to change your play style. But it's just obviously lowering your damage potential, damage mitigation, and theirs as well. Yeah. I would say no. There's definitely some builds that rely on the cheese that buffs enable. That neck build or whatever it was where they got stone skin and insanity eyes and all that.
00:38:54
Speaker
One that was really funny to me was someone was dueling, but they required in mixed physics the effect to increase their equipment load, the maximum equipment load, so that they wouldn't be literally fat rolling in their armor. And the guy was just like, law of regression. And it was great.
00:39:15
Speaker
Then the guy slowly, slowly, slowly walked away because he couldn't jump off the edge. Yeah. Did you brief Elden Ring aside, did you watch I think it was Inferno Plus's last video? I'm not sure. Probably not. I'm usually sorry. He hasn't posted forever. Iron Pineapple. He did a run though with over the max equip load. I didn't see that one. I didn't see that. I said it was posted.
00:39:42
Speaker
It's interesting. Yeah. But I like the range range only I think was the last one I saw. I think so. He was using the, I believe it was him. I saw a video. Someone was using the exploit.
00:39:57
Speaker
with the cannon plus a crossbow, the mixed moveset bug. I think that was one, yeah. I don't remember if that was him. I know either him or somebody else did one where it's like you can't actually walk. You basically have to use weapon arts and stuff.
00:40:16
Speaker
or like certain attacks to move forward. I was thinking of VMFA, by the way. Not by the way. VMFA also does cool challenge runs. Yeah. Yeah. I like stuff like that. Really cool. Oh, yeah. Yeah. I haven't I haven't played in a while. I'm kind of taking a little bit of a break in trying some other stuff out. But given that, like some of the patches they've released have literally expanded in PC storylines, I could definitely see myself going back.
00:40:43
Speaker
It seemed like they hadn't finished all of the content and wisely decided like, Hey, let's pare down what

Gaming Updates and Remakes

00:40:50
Speaker
we're releasing. Cause we already know that we have like a great product and this is like a DLC. There'll be a DLC. And even like some of the patches in the interim have been like, Oh, by the way, we finished some of those things that, you know, be paired down. So we had like a clean release. Um,
00:41:08
Speaker
I'm thinking of cyberpunk as I say this. I mean, this is what cyberpunk should have done, but yeah. Are you enjoying going back and playing some cyberpunk? Oh, yeah, it's it's a rehash the competition we have, Justin. But yeah, it's still fun. I haven't played it much in the last couple of days, kind of going back to the old sandbars of Starcraft and Overwatch Blizzard games and stuff like that. But I might play Mooncrash, actually. That's the next one on the docket.
00:41:37
Speaker
All right, I see what you're doing there. Jake's like, how do we talk about Prey being free at the game store for this week? Uh-huh. No, I don't think Mooncrash would be included since it's DLC. No, it's DLC. But it seems like segue material, which is why I was harping in on it. Yeah, it absolutely is. Yeah, I mean, pick up Prey. If you don't have it and
00:42:03
Speaker
you would like a free copy, then, I mean, we haven't chilled for anything on the Epic Games store in like a long time. Freaking pickup prey. Actually, you know what? Don't get the free copy. Go to Steam, pay full price. It's just a good game. And for anybody who doesn't want to go listen to the episode, it's a game like Bioshock, where it's an immersive first-person sim, but which is really cool, really fun.
00:42:32
Speaker
Yeah, space related. If that wins you any points. Very much in the and in the shock series, bio system, one of those. And I love I still love the fact that like prey, the fact that it has the prey name is completely incidental. Like nobody knows. There's not a living person that knows what the original prey game was. Like it's a reboot for a franchise that linguistics considered it dead.
00:43:03
Speaker
Like that's how old it is. Um, and I think a lot of people didn't even realize it was a franchise, but for some reason, uh, management was like, no, no, you use the existing IP. You can make whatever game you want, but it has to be called prey. And they're like, okay, we're gonna, we're gonna keep making the game. Like you can call it, we'll call it whatever. I think that's funny. Also.
00:43:31
Speaker
It's weird to put this above Bioshock, but actually would put it above Bioshock because like Bioshock for me is a lot of nostalgia points for sure. Uh, but going back, it definitely does not handle as well. Obviously it's a much older game. Uh, but also I like the subversion and pray a lot more because like things with Bioshock, you're like, I have a pretty good idea where it's going. There's some twists and turns. Yeah. And I still love the game for it, but I guess it's a little more evolved and pray.
00:44:01
Speaker
Mm-hmm. Yeah, I mean, Prey's an immersive sim, and Bioshock's pretty much a linear shooter, more or less. It's like, that is not the full story of Bioshock, but the type of game Bioshock is. Yeah, it's not. In the same way that Deus Ex is an immersive sim. Yeah. But I still play it like a linear shooter. You don't climb through events. That's how you can tell. Are you playing an immersive sim? Yes, no. Can you climb through events?
00:44:29
Speaker
I mean, both excellent games. Hopefully they remastered Bioshock one of these days. Give me a free copy of it on Steam. I mean, I would like that. I mean, they did. That's what I'm referencing. They would have to remaster Infinite, I think would be the next one.
00:44:47
Speaker
Now with more racism. Oh, no. Was that remaster? Was that a joke on that? Because that that would be bad. I'm getting. Yeah, that's more care than I deserve for that one. Are you following the Dead Space remaster at all? Do you like the air? I don't know. It depends. I mean, my care is like that's that's my level of care.
00:45:16
Speaker
Like if it comes out and it's awesome, then great, but like not too long ago, within the last couple of years, like I played several of the dead space games and one still holds up like the best out of them. Like it's weird to say, but like mechanically there's like one, which is really solid. And then there's like three.
00:45:45
Speaker
Which gameplay wise works, but like, I don't know. So it's actually weird that they're starting from the beginning, I think, because they have so far to fall if they screw with the gameplay. True. But I mean, it kind of has been the season through a lot of remix or remasters. Yeah. Resident Evil's been popping off with it. I've heard pretty good feedback around.
00:46:12
Speaker
That's like reinvigorate the franchise and get like new people into like hey this thing You don't have to go back and get a PlayStation 1 to experience the game. Yeah, I Mean, it's funny to think about but we've been well, we're not even the people who have been in games the longest but we've been in like triple-a modern games for basically the entire lifespan of them and
00:46:35
Speaker
Like there's just a generation of people who are like, what are you talking about? Bioshock, right? Like, what was that 2008? Is that when that game came out when I was a baby, right? Like, so yeah, a remaster is, you know, an entire potentially new market for them. Right. Yeah.
00:47:00
Speaker
It's like one of those things where I don't follow it so closely, but I am kind of happy they're doing it. And I'm curious to see where they go from there.
00:47:11
Speaker
Cause obviously if they keep having successes with remakes and remasters, you're eventually going to start touching on IPs that you care about. And I say that to you specifically, uh, but also to you in general, um, cause certain people might not be Resident Evil fans, but maybe down the line, they'll do something else. I haven't even checked out the, the Bioshock remaster. Cause yeah. I mean, I guess there's a difference for me between like a remake and a remaster.
00:47:40
Speaker
Like a remake I'm more interested in than a remaster. Cause I've kind of reached a point in my life where I don't care that much. Like Bioshock looks good to me and the water still looks amazing. If I can shock people in it, we're doing okay. Yeah. And the water looked amazing in like 2008 and crisis was basically where my brain stopped.

Graphics and Game Design

00:48:04
Speaker
And sometimes games look better than games look better than crisis, but I don't care as much like cyberpunk. There are our vistas in cyberpunk that look like freaking amazingly awesome, but I'm playing the game more and not like pausing to be like, I was freaking amazing. So I dunno, unless it's like a walk and talk type game, I don't tend to prioritize graphics super high.
00:48:35
Speaker
Um, I have to like the style of it. It has to not look like shit. That's really it for me. Like if you put a lot of work into doing something very thematic and style stylistic, shout out tunic. I'm going to appreciate it. I'm like, this looks really fucking cool. Awesome. Yeah. But I don't need it to be there. It's not the make or break feature of it for sure. And the most stylish games are like unremasterable.
00:49:02
Speaker
Right? Like they have to be, they would have to be something like a remake where you're changing gameplay. Cause like no one's going to go back to Okami or like Wind Waker. Bro, that game fucking sucks. I was like, Oh, Okami, I can get it on Steam for like five bucks. I got two minutes in before I'm like, no fucking way. I've never played it to be fair. The control scheme and like the, you can't skip anything. I just got very frustrated very quick. It was like, nah.
00:49:29
Speaker
Yeah. But like, I guess, well, as I mentioned, would make Wind Waker like there was a Wind Waker HD, I think at some point. And that's basically what you can do. Like we improve the resolution. But if the art style is so like ubiquitous and core to the identity of the game and man, was it divisive at launch. But I think history has proven Nintendo right with this cartoony link.
00:49:57
Speaker
Um, like you can't just make it look better. That's why cell shading is freaking timeless. Yeah. It's a very specific style and it looks cool in the same way. I will always love tilt shifting too. But for the games that like, don't have one of those particular styles. Yeah. I mean, I could, I could stand to see a couple good thought out remakes and
00:50:25
Speaker
Square Enix like divesting themselves of so many of their IPs. Deus Ex is one of them. Potentially, you could see it. You could see a Deus Ex without a number after it or a colon, and it could be a new one. I mean, if they remade the original, I'd be more inclined to check it out. They should. No ties to the original. They absolutely should. But I am curious in just the story.
00:50:53
Speaker
I am biased, but like man, how has it not happened? You could pay like three people zero dollars that are invested in the project and they would remake it for you.
00:51:05
Speaker
Like I don't know how corporate hasn't jumped on that one yet. You say this is not a financial advice podcast, but I've been counting the number of times you said invested and divested. Buy, sell, I don't care. Jake's become a stock bro since we last spoke everybody. No, I'm very much the opposite of that. I had some money and I was like, should I invest this like in personal investment accounts? And then like I got knocked.
00:51:34
Speaker
financial advice from our not financial advisor friend is actually friend, maybe a financial advisor, definitely not financial advice though. And then I was like, yeah, yeah, yeah.
00:51:50
Speaker
And then we bought a house. So now I do not have that money to throw around. That's a separate financial investment. Yeah. So instead, I know I have a 401k somewhere, but I'm not looking at it because people are like, the stock market. And I'm like, I don't like that.
00:52:08
Speaker
Is it doing well? I don't know bad. I don't want to know that either. I've never fully understood the stock market. Cause like I can just buy Campbell's soup and call it a day, you know? Yeah. Right. There you go. That was the joke. I was going to let that one simmer. Yeah. It's sad how many of these I have lined up, not actually like written down, but it's like, I can just go from one to the other, like shitty pun.
00:52:35
Speaker
I was gonna say on the remake front though. You never checked out Final Fantasy 7 remake, correct? No, I was waiting for... This is my official out. I'm waiting for Final Fantasy 7 to be complete. I remember being so excited for it. I'm like, I'm gonna get a PS4 specifically to play this. And then I played Monster Hunter with people, played some other stuff like Little Big Planet.
00:53:04
Speaker
But then when they finally came out with the game, I'm like, oh, I don't give a fuck about this because it went full anime and like, hey, we're gonna break it over in like 17 pieces. I'm like, attack on Titan, please. Just finish. But yeah, it felt like it was too much of a change. And like, I'd be fine if they just changed certain things, but now they're like adding extra storylines. I'm like, I don't care about these other people who were in like the first 15 minutes of the game.
00:53:33
Speaker
It's like, do you remember the Hobbit movies that came out a couple of years ago? Yeah. I say a couple, but it's obviously been like probably eight. It's 20 years, yeah. I know. Do you remember a thing that happened in the past, but I don't know how time works? Yeah. We're not there anymore. That's all I know. Like I was never super crazy about like the Hobbit.
00:53:54
Speaker
But I was familiar enough with the storyline and like the old 1980s animated thing. You know it's Bilbo. Yeah. True fans. Where's Tom Pompidou? When they made it into like, hey, here's like a three part movie. I saw one of them with some people just because like it's a movie to see.
00:54:15
Speaker
But they started adding in this extra stuff with like Legolas and like a romance thing. I'm like, oh, they've just commodified it and that's it. And at that point, I kind of lost interest because even if it was like a cool story and they're taking a reinterpretation of some stuff, they're adding enough stuff that I just that was just there for the sake of it being a movie.

Reimagining Games vs. Hollywood Remakes

00:54:35
Speaker
I'm like, that's not really what I wanted, I guess.
00:54:39
Speaker
Yeah, I mean, that's an interesting take that is like, I think you're in danger of that with remakes, but I feel like at least for games, like Hollywood jump sharks all the time. It's just sharks. It's a bay full of sharks. How do you get across the bay? How are they in the bay? Are they not saltwater? Anyway. Right. And so it's really accepted there, even for people who are disappointed with something like The Hobbit, where it's like, hey, we added these scenes.
00:55:09
Speaker
of rambunctious jovial combat instead of freaking bloody war is what the original trilogy was for Lord of the Rings. They had the appropriate amount of gravitas.
00:55:23
Speaker
Now, The Hobbit, admittedly, was a book intended for a younger audience than the rest of Lord of the Rings. That's true. Because it was for his kids. Bedtime stories. And then eventually he's like, ah, fine, I'll turn it into a book. But still, I think a lot of people are disappointed there. On the gameplay front, when you look at video games,
00:55:45
Speaker
I would like to believe that for the most part when people are dealing with a remake, they're either too careful or too lazy to go so far away from the source material to be like, this is going to literally offend the people who played the original game. Final Fantasy 7 potentially
00:56:03
Speaker
Did that but they also did it with like I give them that they had their own intent for it Um, I mean I just don't care Like i'm not a diehard fan by any means but I always find with like them changing up the gameplay to not be like an old school Just an rpg. I would have been fine with that too because that hits a certain nostalgia trigger for me, but
00:56:27
Speaker
I enjoyed, like, from the demo, like, oh, this is a more modern thing, kind of similar to Final Fantasy 15. Yeah. Which is like the boy adventure for anybody who's not played it. And it's like, oh, that's fine. But it's just like the other injecting story stuff into it. Yeah. It felt like it's a remix rolling ism almost where it's like, oh, P.S., a little postscript here. There's a I forgot, you know, these other 13 chapters. I'm like, the fuck? Mm hmm.
00:56:55
Speaker
The perspective is fundamentally different also. Final Fantasy 7 is a perspective shift. It's like if you're watching a TV show and all of the events happen in one episode, and then the following episode was the same events from someone else's perspective. That's closer to what they're doing with Final Fantasy 7. They're trying to give you more of the story, but you appreciate that more
00:57:19
Speaker
If you play the original game, that's the point, right? They're trying to elaborate on whatever was in the original game. And fundamentally, most games don't try to do that as a remake. They're trying to create a fresher interpretation of the original experience while maintaining all of it. Yeah, it's.
00:57:41
Speaker
I really like, like I'll watch some footage of like Silent Hill or Resident Evil, some of the older games and how they like made a really cool thing with the technology limitations they had at the time.
00:57:53
Speaker
but it's natural for games to progress and obviously they didn't use the exact same hardware and stuff. They developed better technology and they utilized it and better art assets to make it more realistic to the person playing. Now granted, when you're playing a game for the first time ever, if that's your first experience with a joke, wow, this is so real. Whereas if you go back 10, 20 years, you're like, this kind of looks like shit. So
00:58:19
Speaker
I like the idea of modernizing it. I think you can take some liberties here and there without really losing too much. But as long as it's still fundamentally the same story beats, not massively changing the gameplay to be like a Tetris versus for something like Resident Evil, I think you're okay. Yeah. Yeah. I think so. And it's video games. There's always a massive range of what's allowable and what's not.
00:58:49
Speaker
I, as much as I love the original feeling for games, um, a lot of that's nostalgia. Sometimes like a re-imagining or putting a spin on the franchise is the right call. And until someone literally plays the game, it's going to be hard to say. Um, cause I know I hate it when people release the same game every year. Like that's the part I know is wrong. Something else is potentially better, but yeah.
00:59:17
Speaker
Have people play, I guess, and see if it's fun before you release it. This is just, again, life advice. Well, I mean, people need to fail and succeed to kind of scatter the market with more data points, basically.
00:59:34
Speaker
And then from that, we will have the algorithm to decide which games people should play and which games they shouldn't. We will divest ourselves from that decision. Yeah, we're back to machine ethics. We're good. Machines can decide all of it. It'll be fine.
00:59:50
Speaker
I've seen putting all these hentai games in my inventory. You love it. You love it. All your Facebook ads are specifically just hentai games on Steam. Your YouTube commercials are just based around like, do you have too many tentacles around the house? What the fuck?
01:00:10
Speaker
Facebook is like suggesting gift ideas for you and like to your friends. Dave loves anti tentacles. They're all different like bath supplies, but they always involve like suction cups on through like the shower wall. And your aunt's just like, all right, let's get him a cutting board. None of this stuff.
01:00:37
Speaker
We're at time, but man, there was a couple other things I wanted to mention. So I'm going to do it anyways. Oh, are you doing the, okay. Yep. He's doing the rapid fire fingers. Yeah. Rapid fire fingers. One of them I called it, but I mean, like anyone would call it Bethesda did delay starfield and redfall. If for people who aren't familiar with redfall, cause I actually did have to look it up. That was their open world co-op shooter. Um, like apocalypse infected type something. It looked cool, but we only saw a trailer. So who's to say?
01:01:07
Speaker
But yeah, I was like, cause it's the first release date is this year, some previous episode. Look it up or not. I'm pretty sure that's what I said. Um, it's got push for the record. I believe you.
01:01:21
Speaker
Yeah, that's all that counts. Any objection? That's what I thought. No. So yeah, they got pushed back to 2023. They said first half of 2023. So look for it, second half of 2023. And the last one I definitely wanted to mention was, and this is a callback. And this is actually a question to Dave, because I literally can't remember. Did we ever do an episode on MGS5?
01:01:53
Speaker
I don't think so. I think we talked about it. Yeah. We've definitely referenced it a lot. But I don't remember if it ever got its own standalone episode because we're like, what do we talk about? Because like, hey, did some zany shit in the gameplay. Story is fucking wacky because it's a Kojima thing. And then that was it. Yeah, that might have been our big our beginner chops, though. Now we could be like, all right.
01:02:19
Speaker
Quiet one hour. Let's go. All right. Like and probably one hour quiet. There you go. It would be like that. I can't remember if it's classical or Baroque, but that music piece that was just a silent concert. Look it up. It's an actual thing.
01:02:38
Speaker
Um, I learned about it in music appreciation and nowhere else in life. Uh, but in MGS five, there was a cut scene that was data mined in 2015, um, for.
01:02:51
Speaker
brief background. You could have like a mother base. Every player had a mother base. It was their own local instance of like a home base. You could like recruit crew and build things on it and do research. And ultimately over the course of an extended period of time, I think it literally took like a week. You could build nuclear weapons.
01:03:09
Speaker
which were a massive deterrent for other people invading your base because they had to have like a minimum power or something like that to even try. It sounds like some Pokemon go shit, but okay. Yep, exactly that. But the downside was now you have a nuclear weapon, which is like bad. And there was a cut scene, the cut scene that was made of mine was, and you can see it on YouTube, but like some sort of congratulation
01:03:37
Speaker
like self pat on the back moment amongst the main cast for like disarming all of the nukes in the entire world. And it was like this Kojima world peace thing. And even to this day, I'm like, he knew that this cut scene would never be seen.
01:03:57
Speaker
Cause the ways you get rid of nukes are if players invade your, you could either disassemble them yourself, which you would never do because you built them. Right. Or a player could invade you and, um, steal them and then disarm them on their own base, which is a process, but it was not possible. Right. Do you remember this? Do you remember what I'm talking about? Yeah, I remember that being a thing, but of course I would never fucking happen.
01:04:27
Speaker
Yeah. Also, this is from like the mind of the guy who made Death Stranding. Right. Which I'm still convinced. And also who made Quiet. Need I bring her up again? Yeah.
01:04:42
Speaker
You mentioned a game. I'm going to have to think more about that. So the funny thing was, this is current year. So this is seven years after the cutscene was data mined. And people are like, oh, it's theoretically possible. It'll probably never happen. But it's theoretically possible. And maybe that was the whole point Kojima was trying to make. We'll never achieve nuclear disarmament because of human nature. This is a real world commentary.
01:05:09
Speaker
But it's actually not possible in the game. And the reason it's not possible in the game and finally proven so was that players that were banned from the game could still have nukes in their bases and those players could never be invaded. So it's literally impossible. And that's a long tangent, but I thought it was hilarious.

Unobtainable Cutscenes and Moving Challenges

01:05:34
Speaker
That's like doing checking on like some data in a database, but like not checking to see if the record was active and it should even deal with it. Or if there for like historical record keeping purposes. Yeah. You fools. It's very much it like Konami deserves this though. He's entirely in Konami's will house. So, um, yeah, that's it. That was my last piece of big news.
01:06:02
Speaker
My big news is by the time you've heard this, I will be in a different location. That's true. Talked about that a little bit. Um, hopefully the move goes well. Let me know.
01:06:16
Speaker
Cause I'll be right there helping you move. Um, I'll give you the play by play. We've put another box into the truck. We're going to come back for the next episode and it's just going to be like constant traffic sounds and just cars passing by constantly. They're like, what's different? I don't know. The acoustics are changed.
01:06:36
Speaker
But yeah, no, should be good. Um, I'd wish you best of luck, but I mean, that would be weird given that I'll be there. And that's usually said when one would not be there assisting. So good luck. Any words of wisdom for the listeners on the way out?
01:06:57
Speaker
Oh, look back upon your life and think about the things that you've accomplished and your loved ones you've met along the way. The real loved ones. What you meant by on the way out. Anyways, as always, you can send in outro ideas that are smoother than the ones we use to Soapstone podcast at gmail.com, or you could join facebook.com slash soapstone podcast, which is also on its own outro, not the podcast, the platform.
01:07:22
Speaker
And as always, we'll see you in the next one. Have a good night!