Weather Transitions: Fall to Snow
00:00:20
Speaker
your host, welcome to episode one twenty three of unqualified game chat i am your host Nazaro Lopez. And with me today is my brother from three different mothers.
00:00:37
Speaker
It's a slugging family. Spencer, the legacy. Hello, everyone. Hope you've all had a wonderful start to October. Ooh, is this back to back?
00:00:48
Speaker
This is back to back. Yeah. It feels like forever. Sometimes it feels like an eternity. does It does. does. And I, and I am glad to see us both in sweater weather.
00:00:59
Speaker
Yes. Cold here today. and a bit chilly here now. It's, uh, It's a good time, a fall. But i in my town, we only have fall for like a month. And then it just goes like 20 degrees. Not as cold as Canada. Yeah, what's 20 degrees? You guys have the big made up numbers. twenty and it's It's almost snow. It's almost snow weather.
00:01:22
Speaker
Yeah, 6. Like frosty. Yeah, you can get snow with that. You can get snow with that. I live close to the hills, which are about an hour away. And then there's there's snow right there. So I can get to snow in 45 minutes to an hour.
00:01:36
Speaker
I go to the snow, the snow doesn't go to me. Right now it's 45 here in American numbers. o that's That's the temperature right now outside my house. Whoa, that's nippy.
00:01:47
Speaker
ain't bad. It ain't too bad. That's sweater weather. Oh, I don't like 45. 45 is me walking with it like this down the city and going you know like it's how cold like It's so cold that the only words that come out of your mouth is the F word.
00:02:05
Speaker
that's That's like peak full for us. is is that It's just like, hey, just you have a sweater, a jacket, and pants, and then you're all good.
Patreon Perks and Early Access
00:02:14
Speaker
Well, you know, what's good for the listeners is that they can ah tune in every week to get this weather talk from Spencer and Azario by subscribing to our Patreon, ah get this weekly.
00:02:28
Speaker
And then ah after a week, you get it for free on YouTube for for everyone else and podcast services. But you can get it early there. And um sooner or later, um We'll grow a community, a small army, some might say, and alarm we'll take we'll take this we'll take this industry over.
00:02:49
Speaker
yeah We'll take it over. we will be fair firm but fair.
New Sponsorship for Noisy Newsweek
00:02:53
Speaker
I launched Noisy Newsweek again yeah last week, and it went well.
00:03:01
Speaker
We got a sponsor. We got sponsor already? Yeah. Yeah, I'm kind of nervous about it. Why? It's for a AI. do just chair as a mountain uh-o No, I was going to zoom in on my face when you say that and see my eyes go.
00:03:23
Speaker
ah No, it's a it's fine. like i were we're vetting we' we We've created a process where we have a third party person who's not connected to the website managing our sponsorships so that I don't have any contact with them and Mark doesn't have any contact with them um and our writers, of course. but um So they were able to get a yeah ah sponsorship lined up for Noisy Newsweek. hopefully it' Hopefully you'll see it this week, next week maybe, but it's just 30, 60 And i hope to do more.
00:04:04
Speaker
In that way, um because we just need marketable shows and you can't sponsor a review or preview. So yeah like, what can you sponsor? i guess a top five or a top 10, but yeah noisy news week is such a good features and roundups.
00:04:19
Speaker
Right, right. you're You're in good company with Noisy Newsweek. And I'm i'm allowed more to riff and have fun with the community on those where it's not so serious.
00:04:31
Speaker
um We'll see how it goes, though. But really want to prevent coverage, too. You could be like, oh, Noisy Pixel at PAX brought to you by. Blue Chew. I hope, you know, because you have IGN brought to you by Air Force and stuff like that. That's kind of weird. Noisy Pixel Lockheed Martin.
00:04:51
Speaker
Ooh, Noisy Pixel brought to you by the Mexican government. Whoa, that'd be cool. You'd probably get into bit of trouble with your government for that one. That would be interesting. Working close. As an observer in a different country that probably wouldn't extradite me, and I'd be curious to see how that goes, yeah.
00:05:09
Speaker
You're wondering what ah Prime Minister, ex-Prime Minister Macron is doing now? oh He's funding. He's funding.
00:05:20
Speaker
vi Yeah. We're just sponsored by foreign governments. Oh, yeah. We're actually the least partisan show because we've been sponsored by every country, including the evil ones. Every country. We're sleeping with them all. Yeah. Yeah.
00:05:34
Speaker
yeah ah i pride I pride Noisy Pixel on at least being a little um apolitical in our respect. so We don't really jump into that.
00:05:45
Speaker
um There's other shows that do it, though. No shade. Unless you're grifter, then there's shade. Yeah. If your whole thing is being angry and whipping people off to be angry at nothing, then there is shade. That's lame. Well, I imagine...
00:05:57
Speaker
I see people on online. i Okay, so I don't tweet or post that much online. And it's not necessarily because I don't have anything to say. Anybody who has talked to me or listened to this podcast knows this dude knows how to talk.
00:06:13
Speaker
Knows his way around a chat or two. What was saying? knows his way around a chat or two. Oh, yeah. i can ah I can get by. i can get by. Mm-hmm.
00:06:25
Speaker
It takes so long to write out one of those um tweet posts, like adding another box or they like to separate it You know, they like to like, and it takes me so long to write it that mid starting, I just,
00:06:44
Speaker
delete it because I was like, fuck, this just takes so much context. I would need to make a video. Yeah. and then And then a video response video and then a response to that video response just to get the messaging across. It ain't worth it.
00:07:01
Speaker
It ain't worth give me the boob slider. I want to make my boobs as big possible. Brother, that game's been re-released already. The battle's over.
00:07:16
Speaker
That's where my war still is, Spencer. I'm still in that war. Damn it. I never left the battlefield. Mario's that Japanese guy on the island fighting World War II still in the sixty s That game came out two generations ago.
00:07:35
Speaker
What do you mean? Maiden of Blackwater wasn't released on physical in the West. The Nintendo treehouse is censoring Fire Emblem. that was the three i which still I'm still on those battlefields.
00:07:48
Speaker
I wonder, wonder who's with me. Maybe DC fat cat. Maybe DC fat cat. You've got a good shot that he's with you. Um, But I digress.
00:07:59
Speaker
We talk about video games here, but actually i had this idea that I wanted to talk to you about. Ooh. I wanted to pick your brain on a ah an interesting topic that I feel is worth talking about.
Indie Developers: Style vs. Realism
00:08:15
Speaker
Indie game developers. Mm-hmm. If you look at games ah released by like EA and Eidos and just weird weird publishers from their early 2000s and 90s, even in the two thousand and ten ah area Like the polygon age and in all this thing going back and playing a lot of these games, some of the, not, not the like big ah names, even from like Koei Tecmo and stuff like these side titles.
00:08:46
Speaker
Um, they're very janky and they're very like, almost like bare bones, platformers with weird, uh, mascots and just like, like, um,
00:09:00
Speaker
like games like Kooji, the, uh, what is it? Akuma, the heartless or whatever that game's name, that name is like, and so I'm just like, i could just, can be king yeah, that could be made, you know, like those, those can be made up names and you how you can probably think that they're, that they're, uh, real games.
00:09:17
Speaker
Um, I hate that today those publishers still exist and are forced to create graphically intensive games. And then indie developers who are just learning how to create games are held to the same graphical standards as these. Yeah, that is crazy. It's really mean, I think, because all of these old developers had a chance to learn and perfect their development toolkit and skill set.
00:09:48
Speaker
but a new developer today pretty much hits the ground running and is learning on the job or picking up legacy ah engines and then learning off of them. But once they go and try to do their own thing, I'm just curious, like, do you think that a conversation should be started to like,
00:10:08
Speaker
get gamers in the know of backing off of like talking about like graphics or missing systems. And I think you can definitely inform people on like the amount of effort and money goes into those things. But also like, I think a good move a lot of indie developers make is prioritizing style over like realism um granted i'm someone who's kind of like mostly sick of of realism i don't need i don't feel the need for all my game characters to have like digital mocap faces for like if it works for games like the last of us and and shit where it's like yeah that's based in the very real world and it's like that makes sense for that but like ah my go-to is always mortal kombat um
00:10:57
Speaker
Mortal Kombat 11 and one have just not looked right to me because they're photo real. It's like digitally animated face captured. and it's like you look at the character select menu and you can't immediately tell who all the characters are because there aren't like stylish. A lot of them just look like people while like on the old screens, it'd be like very popping colors, very like distinct design aspects to the, to their looks. So you could go, Oh, that's Katana. Oh, that's, that's reptile. Oh, that's Johnny Cage.
00:11:30
Speaker
Um, And I think that's something that a lot of developers are currently struggling with is that they're so focused on insane realism that a lot of games just look the same. Like that's like a thing you see a lot is people saying that Sony's AAA stuff all feels very similar just because they all look very similar yeah in terms of their presentation.
00:11:51
Speaker
So I think it's like definitely a good thing to be like, that is impressive and it takes a lot of money and time and you shouldn't expect that from indie developers. But I would also just love to see more companies, especially with indie developers, since it makes it's way less intensive for them to find a, like a lot of things do a low poly, like PS one style or pixel art and stuff like that, where it's like okay, that is probably less expensive than doing like made like the days gone or like the God of war visuals, but it's just as like appealing, if not more so because it's so distinct and it fits that story or that world or that whatever they're going for.
00:12:30
Speaker
um so yeah, well, I do think there is that people should be more informed and we're just tough in an era where people want to be less informed than ever. They want like very tiny tidbits of info that they find interesting and that's it.
00:12:44
Speaker
Um, i I do think that there should also be a push for more stylized stuff because like, ah So many games, like the Marvel Avengers game that Crystal Dynamics did and like Forspoken, all these games where it's just like these characters are just people. And the lot of them like have similar, have actors across different games. you're like, I recognize that actor from another game.
00:13:09
Speaker
That's a really weird thing to me in games is to like recognize the face of an actor and be like that. can Like it'd be like Norman Reedus face in something other than Death Stranding. Death Stranding, yeah. I don't want that sensation with games. Yeah, like ah games are supposed to be like totally different where I'm like, okay, like you recognize the character, but not the... should I shouldn't be like, oh, he's played by the same person. You can do that with voice acting, but it's different because typically they mix up their voice a bit, but Yeah, i'm i'm I'm kind of like ready to explore beyond. real we're We're not going to get any more realistic, I don't think, visually, um at least in a noticeable way.
00:13:44
Speaker
So I say we apply that to fun, colorful, interesting styles instead, personally. And i I think that's like where indie development wants to go and development and as a whole wants to go.
00:14:01
Speaker
But the audience, gamers, I don't think are there intellectually. And I'm not saying that They're like gamers are dumb as hell.
00:14:12
Speaker
I'm not saying gamers are dumb. I'm saying that we like I'm saying that key we judge books by its cover. Key art means so much to us. um Genres mean even more to us.
00:14:23
Speaker
So those two combined without even playing the game, we've already made up our mind whether we are even interested in the game by seeing key art and the genre of the game. Sometimes even just the name of the game kind of calls it out a little bit about what you're getting yourself into um so i do think that also this the the the idea of gaming needs because right now gaming in the in the the the broad global
00:15:01
Speaker
ah nutshell. You know, it's like everyone's playing Fortnite. Everyone's playing Fortnite, Counter-Strike, COD Warzone, Roblox, a lot of free-to-play. You can have all of these interesting ideas, but not enough gamers to play them. and i and I think that comes into our job where teenagers um and kids and there yet people in their young ah young adults um need access to discover games right in front of their face because they're not going to go looking at looking for it.
00:15:43
Speaker
so in In the way of media, how I take that is, oh, we need to be where the gamers are. Gamers are on TikTok, gamers are on shorts, reels. um They like fast content, um but still do that in a way that highlights projects that I want them to know about.
00:15:59
Speaker
um But the the the way that game development is going and what is being funded is
00:16:11
Speaker
Fortnite games. um
Diversity and Oversaturation in Gaming Genres
00:16:14
Speaker
Metal Eden is coming out and just split games like Splitgate. And it's like, maybe we should just stop making those kind of games for a little bit.
00:16:24
Speaker
let them Let them sunset. I don't They never will, though, because they want piece of that pie. They want a piece that Fortnite pie. And you know what? 10,000 players sometimes for some games is fine.
00:16:37
Speaker
Yeah. Even if you like that's all they're looking for is is a good 1,000 players or something like that. That's all they care about. But Square Enix had
00:16:50
Speaker
squarenicx had ah their um
00:16:54
Speaker
their collective thing where they hosted three games and then um people could go to the website and vote for those games. And whoever got the most votes, Square Enix Collective would put their marketing behind that game and and do it. And some really cool games came out of it. um ah this This developer Cardboard Utopia put out an interesting deck builder tactic games, but I digress.
00:17:21
Speaker
um It didn't go anywhere. None of those games really shot off or or blew up or anything, even though they were all... Didn't get that Boatro explosion. Yeah, even though they were all very creative titles. The new Fear Effect, not the Fear Effect remake, but like that Fear Effect game came out they're under Collective, and um supposedly those developers are still working on a new one, but no one's heard anything about that game in years.
00:17:47
Speaker
Yeah, I think it's the same thing as... franchises being common. Like people want familiarity and nostalgia and things that they know. So they will be like, oh, uh, we'll make another sequel or prequel because people want to be familiar with stuff, probably partially because it's easier to engage with partially because, uh, nostalgia is hot right now. You know, when everything's on fire and nostalgia is pretty hot.
00:18:15
Speaker
Um, I think that's the same thing with original games compared to like Fortnite, where it's like, yeah, we could fund this small original game that is more artistically interesting, or we could try and make ah gotcha mobile game with characters you know, and have a slim chance of making a shit ton of money ah for the same amount.
00:18:36
Speaker
So, you know, they're, they're always going to pick that. The, the thing that sums all that up is that Dissidia announcement recently. Yeah. Right. They were like announcing a new Dissidia. And I was like, wow, that's exciting. I, eat mobile I would love to see a new Dissidia. That's more like the first two. And they like, Nope, it's mobile. And it's in a modern urban Japan and the characters are all just dressed normally.
00:18:59
Speaker
And I was like, That's what they get for that Final Fantasy 7 mobile game. Ever Crisis? Yeah, the the stupid school oh ah April Fool's thing. It got too good, and they're like, like oh shit, we can get away with this. Let's make a whole game. Yeah. oh We already have these assets. Let's use them. In that breath, i think that the game do I think that publishers and gamers need to be a little more kind to developers putting out interesting titles and just doing thing.
00:19:36
Speaker
are two things really great. Yeah, agree. And I know that I'm always touching back on my, on my reviews and I've been doing better at delay giving indie developers feedback through those reviews.
00:19:48
Speaker
And, and that's something that I'm going to push it as hard as I can on um in terms of like, yeah, saying, guys, I'm giving this game 7 or 6.5, but I promise it is fun.
00:20:04
Speaker
It is like, this is done really well. This feedback and the score, it's just for that developer to do better later on. Because I think we need to allow developers to get good at skills.
00:20:14
Speaker
How do you learn breath first search? You know, like you have to create a game that does something like that, that uses those those skills and those tools. And sure, you can learn a lot in in in school and stuff, but I have so much respect for um publishers like Playism and other smaller publishers who are finding solo devs from China or Korea, US, and um really taking a chance on
Supporting Indie Publishers like Playism
00:20:48
Speaker
Indie.io is another good publisher. theyre they just ah i think I think in the future as media, we should get better at pointing out the good publishers. There's too many games to cover.
00:21:04
Speaker
There's too many games to play. But what I can boil down is, hey, PM Studios is a good publisher. If you see their logo, i promise you, you're going to have a good time.
00:21:16
Speaker
I promise you, you're going to have a decent time. and If we could just like push that narrative a little more, I think people will be a little more happy and you won't be like, you won't get comments like this game looks like shit. And it's like, fuck, dude. But you didn't see like the actual game, man. You didn't see like, like this jump is really cool, you know? And like, I, don't know.
00:21:42
Speaker
I think I have way less power than some people think I have. So I ah keep that. Game site. He must be a millionaire. must be friends with Shigeru Miyamoto and he must be able to tell everyone in the game industry, what he thinks and what they should do. Yeah.
00:22:00
Speaker
It's not like that. It's, it's just as frustrating on this side, I think. And, um, but also it's fun. It's, it's, uh, It's fun because like the, the level of creativity that you get to experience, it knows no bounds.
00:22:17
Speaker
And I want to see that continue. So I only hope that more people are willing to buy these 10, $15 games. If only to, if only to um get these small teams further because big studios can can pretend to take these chances, but it doesn't really work like like Square Enix putting out Harvest Stella and stuff. Great game.
00:22:38
Speaker
Fine game about but no one played it, you know, and you know, they're just using these games to teach their developers how to develop certain systems. So they're giving them a shitty we're getting you ready for Final Fantasy 17 or Final Fantasy Mobile.
00:22:52
Speaker
Yeah. Yeah. Or acquire learning how to learn, putting out a shitty like tactical RPG just to get better at, uh, tactical RPGs for the client. You know, it's like, yeah you gotta, you, you gotta, uh, you, you have to support what you want to see more of. And I'm going to try to get better at, um,
00:23:14
Speaker
letting people know, Hey, like, this is really cool. This is someone that you want to follow because I think we put too, we put too much power into these like Twitter warriors, these Twitter and personalities. And, and you got that, you got that Xbox Pierre guy, you got kind of funny. You got all these, uh, these weird people that came from the stellar blade thing. I don't know. There's lot of them.
00:23:42
Speaker
Uh, but, um, They're nobodies, you guys. Yeah. In the big scheme of things, we're all nobodies. Like, we have no power. No one is more special or interesting because they're more known on the internet. Like, I cannot press this enough. The internet's not real.
00:24:04
Speaker
Yeah. We've talked a thousand times about how the things people talk about on the internet as huge things are not huge things and no one cares in real life. But it's so true. like yeah Like, sure, check people's opinions to be like, oh, this game looks interesting. I want to hear other thoughts on it, whether I want to try it or if they agree with me.
00:24:21
Speaker
All that stuff, sure. But like don't like live or die by like, well, Zario said this game is good. So I'm going to fight everyone who says it's best. Yeah. Like no one cares. It's all video games. It doesn't matter. yeah Yeah. And so to, to put a pin on my original thing
The Importance of Supporting Indie Games
00:24:42
Speaker
um that I brought up, I,
00:24:45
Speaker
I hope everyone at least once a year, take take a chance, take a chance on a $15 game that you they you looked at the screenshots and you're like, oh, a roguelike Metroidvania, you know?
00:24:59
Speaker
And With a neat visual style that appeals to me. That's enough for me to try it. Because I assure you that $10 that you just spent went directly into a developer's pocket who is going to use that money to make an even better game next time.
00:25:14
Speaker
and even ah or join join another group of people to make their game better. And you're only... I think, honestly, I would go as a far as to say, before you think about supporting any media company on Patreon, look at those fucking artists, dude.
00:25:33
Speaker
Look at those animators that are doing insane stuff on Patreon who are creating amazing things. yeah And I would... Support because they don't get sponsorship opportunities. No, they're not putting out content all the time. They're not going to get sponsorship. Yeah.
00:25:51
Speaker
They might get a free pin or free like pad from some company. But some like company you know but like in terms of like... video sponsorships and ads. No, that goes all to the people who criticize them. That's so wrong.
00:26:07
Speaker
So wrong. So ah I appreciate everyone who does our Patreon, but from this conversation, I can honestly say like, Like support a developer and I promise you they, that support will go directly towards something great.
00:26:22
Speaker
Yeah. Something cool being made, a piece of art. Something fucking that you, and and it's a video game. So you get to hold it, you get to play it, you get to experience it. It's real. Yeah, it's not just a shitty piece of art on the wall. it like Like those bogus- Michelangelo, forget about it. Fuck out of here. didn't make Mega Man X. No, he didn't.
00:26:43
Speaker
No. and that It didn't even exist. He couldn't even think- And that's realest thing. He couldn't he couldn't conceptualize Bubsy. Imagine. He couldn't even fucking- If someone if you put went back in time and showed him Bubsy on the second Genesis, he would have a stroke.
00:26:57
Speaker
Yeah, sure. Mr. El can die and he wouldn't paint the ceiling. It would have been God and Bubsy pointing finger, touching fingers. touching finger Is that his? Did I get that right? Which one's Bubsy and which one's God?
00:27:09
Speaker
ah That's what Michael would say. Yeah. And they both have Bubsy faces on them. why What is this strange apparatus he's wearing? It's Bubsy. It's Bubsy. Goat recognizes Goat. Goat recognizes Goat.
00:27:30
Speaker
That was an interesting conversation. Yeah, I think it was. I think we observed some interesting things. I'd give it 10 out of 10. I would give it 9 out of 10. So there's a little something for it to strive towards.
00:27:45
Speaker
Just work a little harder, Nick. favorite bit in the new King of Hell season. I'll give him a 4 so that he has something. So pissed, dog. i have We are playing games, I do promise you, but we can't talk about any of them.
00:28:05
Speaker
I can say I'm playing Ninja Gaiden 4, but I can't really talk about it. i can't say anything about your experience playing it. I can't say I'm playing the things I'm playing. so yeah Oh, I reviewed By Sweet Carol because somebody told me in a comment that I needed to review that last week, so I put it out.
00:28:23
Speaker
Do you read the comments, people? I read them. I'm there. I'm there. Whether my pants are on is a gamble, but... yeah That's always a gamble. They might not be on right now.
00:28:34
Speaker
We're hoping he doesn't stand up.
00:28:37
Speaker
Some Losey's hoping I do. That's on the Patreon. yeah i said a I said a funny joke the other day in our Discord community, and Losey just did not respond...
00:28:50
Speaker
yeah Damn, you got no sale by Losey. Fuck. I can't. I don't even know. it Was it in general chat or video? I'm looking at... That's that's how funny it was, is that I want to...
00:29:04
Speaker
I want to um bring it up because... Oh, he says... Losey says, so they're leaking a lot of Pokemon stuff, even games for 2027. And this is because, I guess, last week, Pokemon stuff got leaked onto Reddit. Yeah, that's big leak last year, i think. This has come out. yeah I didn't i didn't i didn't um i didn't ah and't follow that leaked news. And I said, that's scary.
00:29:30
Speaker
They're going to find those pictures of me with Victory Bell that I didn't want to get out. Shit's going to get real weird. And he totally ignores my comment and then just posts the Reddit leak.
00:29:43
Speaker
He was like... Doesn't acknowledge the funniest fucking joke. haju Bad. Yeah, that's rough. Yeah, it's pretty bad. He lo he lozied me.
00:29:55
Speaker
Lozied you hard. Lozied you. I stand by the victory belt bit because I think it's funny. I think it works. And I'll explain my process in writing this joke. I'll explain exactly why it's funny and why if you don't get it, you're either not a Pokemon fan or not a comedy fan or both. Yeah.
00:30:13
Speaker
So... So the joke that the pictures are out is because there's fan there is like fan stuff made in this ah these Pokemon leaks to my to my memory. like they wrote like The developers themselves wrote like weird fan fiction within the the the the scope of Pokemon.
00:30:33
Speaker
So I imagined and I created a situation where in this leak, this newest leak, ah pictures that I drew and sent to the Pokemon company ended up in this data.
00:30:45
Speaker
And um maybe I didn't draw them. Maybe I was actually with the Pokemon. The next part. You are carnally engaged with a victory bell. Yes, I chose victory bell. Because it.
00:30:59
Speaker
Because, OK, aside the fact of what it looks like, I the victory belt, cup came because I was like, what's the Pokemon? Nobody like like it likeing next like every yeah, like Evie.
00:31:13
Speaker
Everyone's thought about it at least twice. don't about everyone. ah I've never. Everybody. Most want like child. Most. I'm sure most have, yeah. I just want to make sure that I'm not included in everybody for most of these. But like that's but like a Zootopia-styled Eevee.
00:31:32
Speaker
Like an adult Zootopia. I still would. see what you're saying. out Yeah, yeah, yeah. Not even Zootopia, not I'm not a furry guy. I've never really... yeah, yeah. yeah We're all... There weren't any animal characters that I wanted to... but but it is is is this as this is a say you pretending...
00:31:53
Speaker
Still not Eevee. Ah, shit. It's still not Eevee. Eevee still has a child-like quality that, frankly, I don't know. Yeah. I see. I see. I see. I see. I see what you're looking for. You're looking for a Mr. Mime.
00:32:07
Speaker
Well, I see Mr. Mime more as like a brother. Yeah. A little babysitter. Yeah, like a babysitter. Like someone would hang I'd be like playing games on a Friday. would just be like Yeah, yeah, yeah. whole lives would be good. Now, if you were to put a gun to my head and tell me that I had to pick one that I would do the 30 with.
00:32:26
Speaker
Now, I've never i've thought about this. don't want to think about it. But you know you got a revolver to my head. You said you believe in God. You say you have to pick a Pokemon. Right, right, right, right. and And you know what? I don't want to get my brains. I don't want to turn into a stupid one.
00:32:38
Speaker
So you know what? the the ah What's it called?
00:32:44
Speaker
He's ready. He is ready. He's ready. My puppy's ready for this one. um It would be.
00:32:53
Speaker
it would be. i'm trying to remember the name. yeah it's it easier with pigjmon because so many of them just look like hot. weather I've I'm at the edge of my goddamn seat right now. am might depend A Pokemon drum roll.
00:33:08
Speaker
ah I guess it would be bunny. Oh, I know who that is. ah I'm still not thrilled with the animal stuff.
00:33:20
Speaker
Not my thing. But again, a revolver is being held to my head. My family is in a saw trap. Jigsaw said that I have to pick a Pokemon. I'm there somewhere. Yeah. You're Jigsaw.
00:33:31
Speaker
you have the ma you' You're saying... I'm trying to kill you and your family. So much of your life, you have not wanted to kill the Pokemon. Now you must die. ah And then, you know, that's the one that I would pick.
00:33:45
Speaker
But I would rather not still, personally. Again, with Digimon, it's lot easier. A lot of them are just hot women. You know, I mean, if and and if we're being... If we're stepping out of the bit for a second, I too, i know i know after all of that, this is going to be hard to believe, but I too would not have intercourse with a Pokemon.
00:34:08
Speaker
and and i And I don't think about i don't think about them them nightly. I don't think about them every day ah before I go to bed, ah right after I drink ah a warm glass of water.
00:34:20
Speaker
Why is the water warm? It's a white prison thing. It's a what? It's a white person thing. You know, we just drink a warm water. No, man. That's literally what Tommy Wiseau does.
00:34:34
Speaker
I think I was going milk, but I remembered in that bit. thought you were going to say hated milk, but then you said i don't like I don't like drinking milk. so I don't know why that I stood on business on the fact that. So I guess I ruined it.
00:34:49
Speaker
like If you're thirsty you drink warm water, you're not going to feel less thirsty. Well, in that same breath, i do I do not drink cold water. I do drink room temp water. It's just too cold.
00:35:00
Speaker
That's fine. Unless I have a straw, but I don't like using straws. you know that's all That's a whole nother. and The warm water was just peculiar because that's like Tommy Wiseau where like he would go to restaurants and be like, give me hot water. and they'd be Yeah, put a Jolly Rancho in it for some flavor.
00:35:15
Speaker
be like, what? be like, give me hot water, are you stupid. Go get it It's like, go get the hot water. Stupid. i hot water I'm not going tip you now. No, you're not going to get the tip. That turned army.
00:35:26
Speaker
Um, yeah, but, but yeah, no, that was, that was an interesting, uh, for a second. I thought you had some crazy routine of hot water. warm water and I was like, wow, this is a thing. I didn't even know. Yeah.
00:35:38
Speaker
Um, and might I mean, the jury's still out on if I even like video games because I so i do i do hold on to the fact that I'm doing it all ironically. This whole thing is a bit. Ashton's in the corner waiting to write pun jump out. with yeah okay right It could be a good bit, though. I'm in it for the long con. you know I'm not even real.
00:35:58
Speaker
i'm aario I'm a paid actor on Fyder. Actually, Spencer, Azario is you. I'm ah um'm ah um'm a guy he met on Fyder. He got on Fiverr for this podcast. $5 an episode.
00:36:12
Speaker
And he gives me my lines. He told me to be his friend. Yeah, told me to be his friend. yeah long you friend And yeah after this, you know I go back to my my regular job, which is just data entry. This is studio. This is all fake.
00:36:25
Speaker
Yeah, i'm this is like he this this is green screen. This is green screen. this is yeah You know what? Tying this back to the general observation of ah ah video game coverage, if whoever you're following on a day-to-day basis tweets more than five times a day, yeah that's bad they're they're not the smartest person in the room.
00:36:44
Speaker
Because they they do that to be seen. And you need to know that their interactions are the only... like like validation that they get on the daily.
00:36:57
Speaker
I truly think we've got to get rid of social media. We do. it's not it's It's past the point of like, wow, that's neat. That has a fun... a fun thing to do it's now it's just bad for everybody we're forced we're forced to have opinions on things we don't really care about cutting the cord on social media was so nice like i think i've posted once or twice in like four months other than reposting perfect views and it's like i don't see there's so much shit my friends be like do see this thing online people are getting mad i'm like no
00:37:29
Speaker
and i just I just don't know about it and it doesn't matter. Spencer, no one fucking cares about like just casual tweets anymore. The other day, last week, I tweeted out, I wonder what young Sheldon is doing right now.
00:37:41
Speaker
Fucking quality, quality post. That was a good post Quality post. Yeah. Where do you, where is it, where does it, no interaction, bro. No interactions. And then somebody's like, yeah somebody's like, I went to an event and I got no PR access. And then you have all these fucking people.
00:38:01
Speaker
ah PR needs to get media access. but it like dude Maybe you're not getting access because you're a fucking loser. General admission is that way.
00:38:12
Speaker
<unk> Except social media, Zario does his baiting on the podcast. ah I save it. Yeah. But I i agree. like The fact that like cool, funny posts are now like not engaged with and compared to me, it's like, then why bother? Why bother being...
00:38:28
Speaker
The whole reason I stuck around ah social media so long was like people like drill and shit where I'd be like, oh, there's just money posts. But that got so outweighed eventually by shit that just made my stomach hurt that I was like, I quit. This sucks. It feels like everyone's just selling
The Impact of Social Media on Interactions
00:38:40
Speaker
themselves. and i and i And I say that knowing that last year I kind of fell into this ah this um ah rhythm of constantly like,
00:38:52
Speaker
speaking of Alkalades and stuff, and it's and it was it was a marketing tactic because we were doing bad at one point because of this Google update, and then we were doing good. So I needed to let people know we were doing good. it was there There was some backing, but it did get me into some trouble with media people.
00:39:07
Speaker
But I say that after that, but I had total, i had in my head, I had a reason that I was doing it, but some people just do it all the time. They're like constantly.
00:39:18
Speaker
And then they do this shit They do this fucking dumb shit where they'll go outside and take a picture of themselves outside and say, I touched grass today. And I'm like, no, there's nothing less grass touching than taking a photo of you touching grass to post online.
00:39:34
Speaker
Yeah. That's just, yeah. Dude, just go outside. just log off. Just log off. No one's going to care. None of this matters. None of
00:39:45
Speaker
Yeah. But stay online long enough to watch every episode of the show. That's a good idea. know what we should do one day? Yeah. watch back the first episode. Maybe that's what we'll do for our 200th episode.
00:40:00
Speaker
We are going to re-watch the first episode. First episode. Just relentlessly tear ourselves to shreds like Mystery Science Theater. Or maybe we'll be our maybe we'll be pleasantly surprised and learn something about ourselves.
00:40:14
Speaker
Yeah. Yeah, yeah, Talking about Resident Evil.
00:40:19
Speaker
a two i feel like ah feel like that was really yeah I feel like Village was when we were- Oh yeah, because that Demetrescu was one of the first episodes. Yeah, that was one of the first episodes. Yeah, i feel like that's gotta be back there for sure.
00:40:33
Speaker
Wow. speaking Speaking of battles and wars, there's there's some nerd out there still still making Demetrescu fan art, you know? You know what? Just relentlessly drawing this big ass. Was it for you?
00:40:48
Speaker
because Because on Tumblr they have like five followers that really fucking it enjoy it. five hundred 500. And they're like willing to pay money. to Yeah. yeah they They're fucking... they only if They found the last Demetrescu fan artist in the world and they're they're getting content. It is their time to shine.
00:41:07
Speaker
Yeah. yeah Dude, if only we could be so lucky to have a skill. If only we you could draw fetish art well. Well, i I mean, not to get off topic at 41 minutes into the podcast, but i've had I think the reason why I can't draw is because if I could, well, I wouldn't stop drawing boobs.
00:41:27
Speaker
I mean, i draw dick i still draw dicks all the time. and i was never a dick drawer. i was never a dick drawer. Okay, so I went to the... mom What's the ah fish one?
00:41:39
Speaker
Like, uh, yeah, aquarium. Yeah. Yeah. I went to an aquarium. Thanks for helping out there. was really scared you were about to say Memorial and that you like, is it a Memorial. I'm not that edgy. Okay. I was like, Oh damn.
00:41:51
Speaker
But there was this one part where you can, ah in the aquarium, where there's this huge screen and you can make a fish. You can make your own fish. And then all these kids were like drawing their fish. And I walked up to there and and like I was like drawing the fish. And I was taking it really seriously at first. And I was like, man, this is taking way too long.
00:42:05
Speaker
So I drew a dick on the fish. And you send it out. And then you see the fish swimming on the big screen in front of you. So everyone in this room saw my fish for maybe like...
00:42:17
Speaker
maybe like five seconds and they took it off the screen and I got out of there. I got out of there. I'm pretty sure they knew it was me because they followed me around a little bit and didn't do anything.
00:42:28
Speaker
yeah That was probably the the most young. part still Yeah, I shouldn't do stuff like that. Probably not with kids there. Yeah. but What if I was a kid? You don't know how old I was. You were a kid.
00:42:41
Speaker
This was yesterday. lot of Yeah, I was going to say. I was going to say, if you were kid, it's like, yeah, but if it's like right now, no one's going to be like, that's just a child. the The art of a penis draw is just so easy. You know, it's like.
00:42:53
Speaker
It is easy. Yeah. get hooked on drawing certain things. Like, that's how. Or a happy face. I'll do a happy face next time. You know what? I should have did a happy face. In retrospect, I should have did happy face. See, what I always do at computer stores and places like that, I always just load up all their laptops to the Ace Bonanza YouTube page and leave.
00:43:13
Speaker
So that's my version of that. That's such vanilla prank. Pranked you? it's guerrilla marketing. It's like, oh, what's this cool YouTube channel? I'm going to check it out.
00:43:24
Speaker
I wish we could do something like that, like a flash mob. Maybe one day when we could just flash mob ah unqualified game chat somewhere. yeah maybe like Maybe have like a street team.
00:43:36
Speaker
remember one ever Remember when every band and every like TV show had a street team where they'd send you a bunch of free merch and then you can go around and... advertise from. We need to bring the street teams back. street Unqualified Game Chat tote bags.
00:43:49
Speaker
Yeah, dude. Fuck, dude. Everyone needs another one. Everyone does. they don't have We don't have a enough tote bags. We've replaced all all unrenewable bags with those. so ah oh Anyway.
00:44:03
Speaker
Well, guys, this has been fun.
Upcoming Break Announcement
00:44:05
Speaker
This has been good. I hope you all have a great week and we'll come back next week. Actually, we might not. I'm leaving.
00:44:14
Speaker
Actually, if you I'm in, you're hearing about this too right now. I'm leaving between Wednesday and Friday next week. I'm going to New York, not for gaming stuff or some software stuff, but um so no app next week, no app next week, but we'll have plenty to talk about of all the reviews going out next week crew on the next episode on the next episode for sure.
00:44:43
Speaker
Yeah, so expect that. Everyone else, deuces. So long, everyone. Easy.