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Episode 74 - We're Back from Adventure X! image

Episode 74 - We're Back from Adventure X!

S1 E74 · Save Your Game
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We're back from London! And we haven't changed a bit. Nope, not us. We sound and act exactly the same as before we spent some time on the British Isles. So come join us for a spot of tea as we talk about ADVENTURE X, THE GREATEST GAMING CONVENTION ON EARTH. 

Matt and Roses discuss their trip, the con, the demos they played, and then take YOUR LISTENER QUESTIONS until they're sick to their frickin' stomachs! 

Games Mentioned:

  • Winter Burrow
  • Strange Jigsaws
  • Baba is You
  • There Is No Game
  • Foolish Mortals
  • Pippistrello and the Cursed Yo-Yo
  • Lone Fungus: Melody of Spores
  • The Dark Room with John Robertson
  • Blue Prince
  • Contradiction
  • The Roottrees are Dead
  • Her Story
  • Immortality
  • Mouthwashing
  • Sanitorium
  • The Chzos Mythos (Trilby Games)
  • 7 Days a Flumpy
  • Broken Age

Adventure X Demos:

  • Asocial Giraffe*
  • Ashwood Conspiracy
  • Behind the Hydra's Eyes
  • Broken Sword: The Smoking Mirror REFORGED
  • Chance's Lucky Escape*
  • City of Voices*
  • Contact Protocol
  • DEAD HAND: RED STAR
  • Dark Tides
  • Dolos: Your Best Future
  • Duskpunk*
  • Esoteric Ebb*
  • Expelled
  • Freida is Changing*
  • Ghost Haunting
  • In Their Shoes*
  • Legends of Castille *
  • MAW
  • Minddiver
  • Mithra
  • Mops & Mobs
  • Panthalassa*
  • Spirits of the Afterland
  • Sleepytime Village
  • The Beekeeper's Picnic*
  • The Dark Queen of Mortholme*
  • The Midnight Barber
  • The RATLINE
  • The Seance of Blake Manor*
  • The Tragedy at Deer Creek*
  • Trance Theft Horso
  • Truer Than You
  • Vice Undercover*
  • We Stay Behind
  • Your Crown is Mine

* - games we highlight in the episode

Email us! mattandroses@gmail.com

Join our Discord: https://discord.gg/fPv7hRgTeV

Follow us on Instagram: instagram.com/saveyourgamepodcast

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Transcript

Reunion and Podcast Revival

00:00:00
Speaker
Well, Sarah, it's nice to talk to you then. my god. It's so good to be on this recording with you again. It's been ah it's been a while since we've talked, it has hasn't it, my friend? What's wrong with your voice? What's going on, buddy? what do you What do you mean? What do you mean, what's wrong with my voice? My voice is just the same as it's always been then.
00:00:22
Speaker
Why do you sound like just the worst version of of an English accent? Oh, what? What? You think I sound like I have an English accent? No, I don't. I think it sounds just absolutely wretched. quite I know what you mean. Okay, Sarah. So, you know, we've spent some time on the English Isles. We did.
00:00:46
Speaker
And sometimes when you're abroad, you sort of pick up the local accent, don't you?
00:00:54
Speaker
I guess I hadn't even noticed. It's pretty, you know, it's just you find yourself surrounded with it and then all of a sudden you come back and you have this just a slight difference to your cadence. Yes, it's a weird, there's just a little bit of an inflection going on. can just notice the tiniest bit, isn't it? You just notice just the, it's just, that's what Matt sounds like normally, but there's just a little tiny bit that's just different. Why don't I sound like that? I was there too. Why didn't I pick up the local accent?
00:01:31
Speaker
Oh, well, some of us are just a little more um culturally attuned. at a A what?
00:01:43
Speaker
Do you want to start? That cracked me up so hard. Do you want to start the music there? Do you have more to say? oh ah i didn't even know we were doing the cold open. I'm just talking to you like normal. I guess we should talk about what the cold open should be.
00:02:05
Speaker
Matt, that's the worst accent I've ever heard in my life. Oh, what you mean talking about me, ducky?
00:02:32
Speaker
do you mind if i bring us in no go ahead oy governor Welcome. Save your game.
00:02:44
Speaker
Everyone's going to be so mad at me. think that's worse than mine. I can't even crack it over here. Welcome to Save Your Game, all you listeners. and Welcome back. we've been on We've spent some time on the English Isles, so if something's a little bit different about our voices...
00:03:06
Speaker
Why do you sound like an angry sea captain now?

Game Reviews and Impressions

00:03:13
Speaker
Yeah, we just got back. Well, we got back like a week ago. We needed a break.
00:03:18
Speaker
I was jet lagged so hard. me as well. Yeah, we were going to try and get up an episode the first week of December and it just we just couldn't get it together. so um yeah, but hey, we're back.
00:03:32
Speaker
Hi. you miss us? Did you miss me? Who do you like better? or Matt? Well, don't. think we know what the answer is. It's me.
00:03:43
Speaker
So, in the time, it's been like it's been like, what, three, four weeks since we recorded? Did you play any games? I think you know the answer to that.
00:03:58
Speaker
Did I? Did I not? honestly don't know. i don't i i honestly don't know Hey, God, I don't know if I did. Okay. That's horrible. Are are you going to check your Steam history? How do I do that? i don't even know how to. I'm not even a gamer. If you go to Steam and you hit sort by recent activity, it'll tell you. Okay.
00:04:17
Speaker
Okay. Okay. I'll do that. but Listen. Listen. I played some demos. Yeah, no, I think we will be talking about those at Adventure Right, because we went to Adventure We've been a little busy, okay? This is the point. We went to Adventure X, and that's kind of one of the things we wanted to talk about today just like what the experience of Adventure X was and about some of the games that we played.
00:04:36
Speaker
Yeah, I loved it. and that the like like Oh, that's right. I did before I left. um I played the i played like a ton of the latest Fields of Mysteria update, which is not very ah recent. I think it was over the summer, but I did. i did play it and I finished Winterboro.
00:04:57
Speaker
finished that game. Oh, okay. You played all... so how did you how did you feel about it? i don't know. i don't know how I feel because... If you're looking for something like Stardew Valley, it's only about 25% of it. This is a survival game. um And it's pretty tough. It's pretty pretty challenging. ah So anything that could be cozy is kind of overridden by kind of the survival mechanic. Also, i was kind of talking about this in our Discord. Please please join our Discord. I was saying i was getting so frustrated because i ever all the screens look the same.
00:05:39
Speaker
which is fine. You know, you're in this kind of wintry forest. They have slight differences, but there's no signs. There's no real markers. I got super lost and I felt super stupid um until I started following my little teeny tiny mouse footprints in the snow, like some kind of shining ending. then i and and i think that's kind of the point though, right? You're kind of supposed to get lost. Like, cause part of the, one of the mechanics of that game is that you, the if you stay out of the warmth for too long, you start to freeze. That's hard enough, though, because I think i think these screens that are that that are like your safe screens, like you get to a certain screen, it has, you know, a character on it, it has maybe a fire going on it. Those are very spaced apart.
00:06:29
Speaker
um There is always a danger of dying, even if you know where you're going. It's really tough. It's really hard. I don't know. I wish there was just something.
00:06:40
Speaker
um Maybe not like signs, but just better markers because there it's even better markers could be part of the strategy. You know, ah it could still be challenging.
00:06:51
Speaker
And there were some there was like a tree with a scarf in it. But like I said, it all kind of blended together. The backtracking is pretty, ah pretty tough. but stuff But I mean, it is very pleasant in terms of story. It's kind of about the friends you made along the way. It's got kind of that vibe going on. Yeah, yeah, yeah, yeah. um It's sweet. Like, it it's just very sweet and wholesome.
00:07:15
Speaker
which is Which is good because, i like, again, i was concerned that that it was like a ah pull yourself up by your bootstraps kind of like narrative. really Not really. The demo is all about, you know,
00:07:29
Speaker
taking away all of the people. it was first, it's about rejecting modernity at first, which is a little, you know, it has a certain vibe. And then second, it's like, you know, everybody who was set up to help you in life is sort of systematically taken away. So it's nice to know that there is friendship in the game and that like relying on other people, building community is like

Adventure X Experiences

00:07:56
Speaker
a part of it.
00:07:57
Speaker
It's a huge part of it. you can't You can't do anything if you don't ah engage with these characters. And it's cute. There's like a little hedgehog. There's a mole. He's super cute.
00:08:11
Speaker
There's like a toad. i think you probably met the toad. No, no, you probably didn't, actually, if you didn't know play past the demo. No, no, no, Yeah, ah there's a cute little squirrel, and she's like crazy, and I love her. She's this just this eccentric squirrel.
00:08:28
Speaker
And she's my favorite. She's like a cute little witchy old squirrel. Is this too much spoiler? I don't know. I don't think you're the only one who knows. you I didn't play it. You're the only one who knows how much of a spoiler it is. It's not. No, it's not. Those are very normal ah normal parts of the game. But yeah, I beat it. I got so fucking frustrated. i almost I almost blended those two words together. Frustrated? I got so frustrated. got fructrated. Yeah. That i had to beat it. I had to. This is scare-stalgia all over again. fuck yoursalgia Frustrated. Frustrated.
00:09:04
Speaker
but so yeah, that's what I played. And that was before we left ah for Adventure X. And then we you know we played a couple demos. I think both of us looked at a couple demos.
00:09:17
Speaker
Yeah. You probably more so than I, because I was just like farting around the whole time. And i think I think we should talk about that in maybe its own segment, because i did play i did play at least one game to completion.
00:09:32
Speaker
Oh, awesome. Okay, I can't wait to hear that. And i I'll probably know what you're talking about since I was i was there. so you noticed, I was there. You were there. well yeah, because i I talked about it. I played it i think i played it on the I finished it on the train on the way to pick you up from the airport. And a little boy was looking over my shoulder and congratulating me when I saw Beach Puzzle. Oh!
00:09:56
Speaker
That's so cute. Like a little English boy, like a little street urchin. That's so cute. Yeah, like there was a bunch of school kids. This was a thing that kept happening in London that I didn't... so Maybe it's just cause I never spend... I don't spend a lot of time in big cities, but I'd be on the train and ah just like ah a whole class would get on.
00:10:15
Speaker
Like a whole class of children. Yeah. All in backpacks with like a teacher. um And i I don't know, maybe people in like... New York or you live in Chicago so I don't know if that's ever happened to you in Chicago um not really I mean we have a pretty good bus system so I don't know but anyway so I was on the train and I was playing on my steam deck and was a little boy looking over my shoulder was playing strange jigsaws oh yeah yeah And man, is that game good.
00:10:45
Speaker
Yeah, I've heard that. but From you, but also from a lot of other people too. Sure. Yeah. It took me about 1.2 hours and a couple of the puzzles really stretch your brain. I'm not going to say that much more here than I said the first time I brought it up because I think this is a game you sort of so sort of should experience. And I think last time we talked about it on the show, I likened it to Baba is You. Yeah. In just the way that you find rules and then shatter them or you think about like Baba is You is thinking about sort of like maybe sort of like coding rules.
00:11:19
Speaker
Yeah. Yeah. In a puzzly way, this isn't necessarily just thinking about jigsaw. This is about thinking about all visual puzzles. Yeah. ah in in in In unconventional ways. So it's nominally about jigsaws, but it is about visual puzzles.
00:11:38
Speaker
The make or break part here, the part where you're going to go, man, fucking I can't with this game. Mm-hmm. is ah pretty fairly early on. there's a There's a puzzle in which you can't bring the pieces together.
00:11:56
Speaker
They're scattered across the screen and they don't fit. You can't tell what they are by their shape, but there is a long length of rope scattered across the puzzle pieces.
00:12:11
Speaker
And, There are tabs on a few sides of each of the pieces. So you have to, in your brain, assemble the rope in the correct order and then connect the tabs via... Again, you can't bring the pieces together. You're just drawing like a string between them. Right.
00:12:31
Speaker
To say which ones go where. And it's really really hard it's really it really stretches your brain and i think but there is a visual clue that is on screen at that time so it's not it's not quite as hard as it seems initially but it is but it is it is a tough one um This is the one you told me about as being a little more difficult. Right. Yeah. So again, think Baba is you. The other thing you might want to think about is like, there is no game.
00:13:04
Speaker
Yeah. the The first one, um as in like,

Humorous Travel Anecdotes

00:13:07
Speaker
you're also examining the fact that it is a game and you're examining the ui to solve puzzles. And so anyway, Strange Jigsaws, it's really cool.
00:13:19
Speaker
awesome i'm i like Even though it's only an hour-long game, I've been like considering it for my like game of the year list. Yeah. It doesn't matter if it's long or not. but I put Duck Detective on my list last year. Yes. Yeah, yeah, yeah. i think we know Did we both?
00:13:37
Speaker
no it didn't No, because we only did top five last we did top five. I think only did. Yeah. So that's that's Strange Jigsaws. I don't know if I... Yeah, everything... i played... Like, I played a little more Foolish Mortals. I don't i played a little bit more Pipistrello in the Cursed Yo-Yo. I played a little Lone Fungus Melody of Spores. Like, I've played a a very little bit of a bunch of games, but I haven't. yeah the The games that I am the most interested in, the games that I, like, spent the most time thinking about are all demos that were at Adventure X. So, Roses.
00:14:15
Speaker
Roses. Yes. Do you want to play Shrinky Wobberino? It's different. And come back and talk about Adventure X? Yes, let's do it. Yay!
00:14:47
Speaker
everyone, welcome back to Save Your Game. i am Pushing Up Roses with me as always, the well-traveled, um newly accented, a good jumper, special boy, Matt Aukamp. Hey Matt! Hey! What accent?
00:15:05
Speaker
Oh. Oh. What? I mean, nothing. I mean, no. I didn't say anything. okay Okay. Oi! Oh! oh Oh, okay. Does that spark your memory? No, what are you doing? Why are you doing this? seconding Anyway, welcome back, Matt. Hey, how's it going, Roses? So, what where did we just come from?
00:15:33
Speaker
London town.

Adventure X Game Highlights

00:15:34
Speaker
Yeah, and and why were we there? Crumpets. Crumpets. Yep. We went to, so me and Pushkup we went the way. don't what you were there for. I was there for sticky toffee pudding. We went all the way to London to get some crumpets, and now we're back, and we can't wait to talk to you guys about crumpets. Go ahead. Start.
00:15:57
Speaker
So, like, crumpets, right? Okay. So.
00:16:03
Speaker
we were at We were at Adventure X. is It was so cool. It was so fun. I had a good time. This is both of our first times here? Yep. Yeah. so this is what what this is, it's like a... How how do you explain it? Do you explain it at like a conference or do you explain at like a convention? I explain it like and and a convention or an expo. It is very developer-forward, but I think that's just because that's who cares about adventure games like the most. you know That's who wants to give talks. So there were a lot of developers there. There were some fans of just adventure games. Well...
00:16:42
Speaker
So let's, I mean, start from the beginning. It is a convention about narrative driven games. Correct. yeah So it's been going since 2011 and it is, um you know, I think it started as you know enthusiasts of adventure games point and click and then has sort of expanded to cover sort of all narrative games like the sort of stuff we cover on this show. um Yeah.
00:17:08
Speaker
You know, we love our point in clicks. We love our ah traditional adventure games. Yeah. but general We all love those. But generally this show is about narrative games in all their forms. And so is adventure X.
00:17:25
Speaker
Oh, yeah. So was saying it's, ah you know, it is very developer forward um because a lot of the main room has demos set up that you can go play. and And not just developers, though. Like, really, there were a lot of creators there, right? So there were... ah fan You know, Friends of the Show developers, there were ah composers for the games, and voice actors. Dominic Armato was there, who plays the voice of Guy Burst-Threepwood. He gave a a fantastic panel on imposter syndrome. And something I like something i love, actually, about this this convention
00:18:02
Speaker
is that it's small. It doesn't seem small when you're in it. I don't know how you felt, but it it like when you're actually in it, because it's only like a couple rooms, it feels very crowded and and very like bustling. I think they sold around like 800 tickets. ah But the other thing I like about this is that there's only one theater. There's just the main theater. There's panels going on like all day. You don't have to worry about like really missing a panel. If it overlaps, there is no overlapping panels. You know where to go. It's fucking awesome. I love that. And yeah, it it is a smaller convention, but it's really, but it feels big because everyone's there for the same reason. This isn't like an anime con or a comic con where people are going for different reasons. This is like, you like narrative games.
00:18:50
Speaker
ah majority being point and click. And we're all there to celebrate that and talk to game developers and look at demos and hang out and go to the after party and fucking bingle. It was so fun.
00:19:03
Speaker
so i think I was like the only YouTuber there. And my God, i was like a queen there. I felt like I felt so popular. i don't think you were the only YouTuber there. Well, YakswaksLips was there. Yeah, but who do you like better?
00:19:19
Speaker
but the You said you're the only YouTuber there. You have to answer. said you were the Me or Michael? Choose. Yes, you're right. ah Michael of Yakwak's Lips was there. he does a lot. he He only does adventure game stuff, whereas my channel is like weird. So was Adventure Game Geek was there? That's true. that You're right. That's true.
00:19:41
Speaker
So there's a bunch of like people you might know from the that that kind of insular fan community. Yeah. But if you're not part of that, there was also, you know, um I want to pull up some of the speakers. So like Dominic Armato gave a talk, like you said, there was a talk on, there was a voiceover panel with Alistair Beckett King, Sally Beaumont. um Sally Beaumont said she likes my voice.
00:20:04
Speaker
okay I was putting that out there. Okay, go ahead. Very relatable content, Russ. Sorry, sorry, so sorry. It like excited me that a voiceover artist was like, like your voice. of like, mine?
00:20:19
Speaker
yeah Sorry, sorry, so sorry. yeah I was just making fun. um Let's see. who who Charles Cecil gave a talk He's always at all the adventure game stuff. Yes, he is. That man is at every adventure game anything.
00:20:35
Speaker
um dedicated So there was a lot of. Oh, there was um Mr. Darkroom, who is a ah comedian who does the that in a dark room. i had never seen it. it was so funny. i i think I didn't know that it had this kind of um Zork theme to it. It had an adventure game theme to it. Let's set the scene here. So John Robertson does a show called The Dark Room. And what it is, is it's a live video game experience. and like But it's like an adventure game. Sorry, I'm so excited. I need to calm the fuck down. Calm down! Okay, go on. Like you're saying, it's it's so sort of got a Zork style to it. Like, yeah he gets on stage, turns off

Gaming Tropes and Preferences

00:21:21
Speaker
all the lights, lights himself up with a flashlight, and he will run around, he will pick people from the crowd and make them choose options that are on the screen. yeah And the screen will just be a ah like ah ah a black screen with four options, one in each corner. And it'll say like, so it starts with,
00:21:44
Speaker
ah Upper, but like, you could choose. Find the light switch. why Why? Sleep, find the light switch, or go north. You gotta go north. I don't know why no one went north, honestly. So you just, you you sort of just pick one of those options, and then that leads to him yelling at you and making a bunch of jokes and making fun of you, and then...
00:22:06
Speaker
giving you your next series of options. Yeah. And basically. Sometimes he'll like reenact it. He'll be like, okay, this is you. And then he'll reenact everything you did. and Which will usually be something absolutely absurd. Yeah. Very funny. and that you that maybe you hadn't in your head put together how absurd the series of actions you just took was until he shows you. And ah basically every path in this game leads to death there is supposedly we were told um
00:22:38
Speaker
ah between one and three paths one could take to exit the dark room but almost everyone leads to death and yeah um it's it's it's just it's an incredibly incredibly funny show It's very funny. Very funny. So I was seated next to you and Dave Gilbert. Dave, in front of the show, Dave Gilbert of Wajidai. Brilliant, very nice person. I really like talking to him.
00:23:07
Speaker
ah Unknowingly that he... has seen the darkroom before and is a huge fan, huge fan. So he was like doing all the quotes like it's a participatory game ah and they they have like quotes and like sayings, kind of like if you go see a showing of like the room, there are like sayings, there are participatory sayings. He knew ah all the things. Every single one of them. And he got chosen to play the game. He was so stoked. I'm like, this is the best day of my life.
00:23:38
Speaker
because dave Because Dave is having such a fun time. Now I'm having such a fun time. Yeah. And i knew I knew you were having a fun time too, but I also noticed you were trying not to laugh too much because I think both of our voices were fried. Yeah, we fucked our voices up so hard. Bad. Yeah, it's bad.
00:23:59
Speaker
it It was... um I don't know. Like, it was allergy season. And also, we were talking so much. Yeah, yeah. That... man, yeah, it was it was rough. so Yeah.
00:24:13
Speaker
yeah I was talking to a lot of people and

Ethics and Cultural Representation

00:24:16
Speaker
this is far and beyond the best convention I've ever been to. um Yes, some of that is because I felt appreciated there. i've never I've never felt that before. I've always gone to conventions with other YouTubers and they and they would get recognized, but not me because my stuff is very niche. So it's it I'm going say I'm upset about it, but it's like, oh man, I wish i wish somebody would like approach me and say, hi, I'm such a people person. And that happened all weekend.
00:24:47
Speaker
and yeah It was so cool. yeah And also a lot of devs approached me just to say that the Root Trees dev stopped by to say hi. Hobbs Barrow guy, Sean Atcherton. How do you pronounce his last name? Atcherton? I'm not sure. I met Joe Richardson, who i we joked that I like begged him for Steam key, and he gave me one to one games. It just felt, I don't know, I felt um loved and appreciated. Yeah.
00:25:22
Speaker
And also, i spent a lot of time at the merch table because even though I'm a... I am a people person. That is true. I'm more of an amnivert, though, which is like right smack dab in the middle of introvert, extrovert. Most people lean one way or the other. I don't. So I need like...
00:25:39
Speaker
I need like both at the same time. So sometimes I went and hid at the merch table ah with Yakima's lips. And that actually worked out really nicely because it was kind of quiet over there. it was separate from the demo room. So people like could come up and say hi and kind of a quieter, a quieter manner, I guess.
00:25:59
Speaker
Also, I got free merch. Also, I sold some merch for the first time ever. yeah that's right. Did Sally Beaumont buy one of my pins? I think so. don't remember. You don't know. You're not sure. Maybe. She maybe did. They were for sale. So, yeah. ah that's That's my little experience. I loved it. I loved the after party.
00:26:23
Speaker
loved dancing with, like, you and Francisco Grunasov Games and Brand. Man, that guy is a partier. Guys, ah he knows how to party. liked being around him because he, like,
00:26:35
Speaker
He liked to talk. he like I've known Grunaslav for many, many, many years. We're talking over 10 years easily. And I met him for the first time in person it at Adventure X, and it felt like I wasn't. It felt like I already knew him.
00:26:50
Speaker
We've already spoken. He's very easy to talk to. Honestly, everyone I met was super easy to talk to. And I know some of us are a little awkward. i think so I think some of us would maybe even admit that.
00:27:04
Speaker
But everyone I spoke to was so friendly. yes um Awkward or not. I mean, still social, despite that, i think is what my experience was. I think, yeah, I think what I was discovering is a lot of um the people in in our orbit, they are nerds. That is, true I mean, that's just the case. so Me and you are huge nerds. Yeah. But like they are also socially adept. that You know, they're not. Yeah, they're they're people who you can sit and talk to and not feel like.
00:27:42
Speaker
Oh, boy. Talk to so many cool people like had a great convo. You were there for like half of it, but I had a great convo with Julia Minamata and she was wearing a necklace.
00:27:54
Speaker
It had a little like ruby gem in it. And we were talking about like merch and stuff because I think I was telling her that maybe you and I would want to start some merch and, and yeah you know, for Save Your Game. And what would that look like? And she's like, actually, I had some merch. And she pointed to this necklace and it was the thumbprint cookie from Crimson Diamond. That's so cool. And I'm like, that's so cool. Where can I buy it?
00:28:16
Speaker
She had one on her and I bought it right there. Oh, wow. So, yeah yeah, I think you had already left at this point, but she had this silver thumbprint cookie. ah Maybe I'll put a picture. We we should put a picture. If you played the Crimson Diamond, it this is um maybe the the most memorable puzzle.
00:28:37
Speaker
Yeah. In the game. Yeah. Yeah. Yeah. And I, yeah, I had a great discussion with her. I love talking to Meredith Gran, who's doing, who's working on yes um Station to Station.
00:28:49
Speaker
That's ah the this this Perfect Tides. the sequel to Perfect Tides. Yeah, everyone was everyone was so cool. everyone was so cool um i I got dinner with a few people because I have friends. Unlike Matt, I have friends. and london I'm kidding. oh Okay. okay Okay.
00:29:12
Speaker
All right. I'm Man, this episode has been great. I'm so sorry. So far. This has just been is a real solid time for me. go back to myself loathing my self-loathing self. Oh, no, but you and I, i honestly, Matt, you and I got to hang out, too. Yes. And we don't really, ah you know, because I live in in the best city in the world, and you live in probably the second best in your point of view. And i don't live in a city, though. I live outside. I live outside of a very strange city, which is I think Philly's claim to fame isn't necessarily that it's a great city. It is that it's a strange city. And, ah you know, and that we we did they like it that way. yeah and I guess I do, too.
00:30:04
Speaker
Yeah, I think, honestly, I think you're close enough to the city to be like, yeah, you know, you live in the area. But yeah, we got to hang out. i I really liked that. I liked that we we went to the Sherlock Holmes Museum because we had a couple days. We had some, we weren't at the con the whole time. That would be crazy to go on vacation and only go to a convention. Yeah, yeah, yeah. Yeah. So we went to, yeah we. I spent some time in London before you got there. like Yeah. You were there a long time. And i I felt by the time I got there that you were kind of done. I don't know if i was done, but I was already tired sure. You were tired, yeah. ah We both had lunch with ah Dave Gilbert and a couple other ah creators at Covent Garden in a cute little pub.
00:30:50
Speaker
ah It was so cute. I loved it. Yeah, i I had such a good time. I didn't bring my bathing suit. I got, okay, I found this hotel. Okay.
00:31:02
Speaker
Because i it had a pool. and i and i And I hyped it up. I'm like, Matt, the hotel has a pool. It has a pool. We can go swimming. We can do flips in the pool. So i got there I got there early and stayed at a you know at at at a little inn in Covent Garden in there in like a weird basement room. and then um And then you wanted to split a room once you got there. I wanted a real hotel room. No offense, Matt. And was like, I don't know that me and you are in the same price bracket as far as hotel rooms. And you were like...
00:31:34
Speaker
I, I'm going to spring for I'm going to spring for it. Yeah. yeah But like, I don't mind doing it. Cause like, uh, you know, you got us the Sherlock Holmes tickets. You bought me a, you bought me a coffee and a dinner. It's fine. I bought you a coffee. You bought us a hotel room. It's pretty much the same.
00:31:54
Speaker
had a pool. It had a pool. And then I forgot my suit. And I forgot my suit. But I bought one there. And I didn't. There was like, they they, like at the spa they were selling. um yeah It was a cheap swimsuit for a normal swimsuit price. I spent, like I think I spent like $30 for a swimsuit. Oh my God. I saw it in the bathroom. You spent $30 those trunks. Yeah, it was just like a little Speedo. It wasn't a Speedo as in Speedo, like a Speedo thong, but it was like a Speedo trunks. And ah those are not worth $30, but it was worth $30 for me to be able to swim and use the steamer. Get the sauna. Yeah. The hotel was ah interesting.
00:32:43
Speaker
It was very interesting. Yeah. can we talk about Can we talk about the bathroom situation? I feel like I want to tell someone this. Oh my God. Yes. I mean, like.
00:32:54
Speaker
I don't even know how to describe this. You guys. I i feel like you you guys should all probably all know this by now, but we are not a couple. We don't pee in front of each other. i promise. We are. We are simply friends and we ah would not like to pee in front of each other. ah Nor but would we like to sleep in the same bed with each other. how So we booked a double room.
00:33:20
Speaker
I did. Yeah, but i but I booked two twin beds. That's why booked. And we get there. And not only... Okay, first, the beds are absolutely pushed together. It's so weird. They were twin beds. They were separate twin beds squashed together. I'm like, what's the point? And it was like very... It was...
00:33:44
Speaker
we managed to separate them by a few inches, but they were like, it was like, it was not a room. Yeah. But what's the point? That's what I, did did that I can't understand it.
00:33:58
Speaker
Like there's not room enough to like put one bed at at one side of the room and the other. There's not. Oh yes. But that's not the weird part. Strangely. and No, I know that sounds weird, but that's not the weird part. The weird part is the bathroom situation.
00:34:15
Speaker
oh boy Where there's not, I don't know how to describe this. there's's cause there's not it There's not a, okay. There's not a door to the bathroom area. Right.
00:34:25
Speaker
And yeah, there is a, there's an open, there's a bathroom area that is open to the rest of the room. Yeah. um With a wall separating it.
00:34:40
Speaker
But, you know, if if you had been walking to the door and I was getting out of the shower, you would have seen my whole butt and balls and everything. And also, there's only one sliding door that can either cover it can either cover the toilet or the shower, but not both. So let's say i had to go to the bathroom while you were in the shower.
00:35:06
Speaker
i just I have to just go to the bathroom with no door? Yeah. so i oh so yeah So, you know, it was we we treated it as if there was one bathroom, right? Like, we yeah treated it as if, you know if you were you know, if you were showering, I'm just gonna hold it. Yes, say. There weren't any emergencies, and also, there was a bathroom downstairs.
00:35:29
Speaker
That's true, right. So, like, we could go, yes, we could go use one of the hotel's public bathrooms. Yeah. But, like, yeah, the... There is basically no even if we had been romantic, like a romantic couple. So this is what I'm thinking. If you are like platonic friends or coworkers or if you are like a parent and child, right? Right. You're going to be so uncomfortable in this room. That's what thought. And then If you were a couple, if we were a couple. I still don't want to be in front of you. Yeah, I don't want to hear everything that's happening while you're in the bathroom. So I felt so bad and guilty like the second day because I woke up and I had these terrible allergies just off the chair. I know you were kind of suffering too, but mine were a little more short term than yours. And so like I'm coughing, I'm sneezing over and over again. I don't want to wake you up. So naturally go into the bathroom.
00:36:32
Speaker
But, like, you could just hear it everything. It did not matter. There's no difference between being in the bathroom and being in the the same room. yeah Awful. I felt so bad.
00:36:44
Speaker
All right. So, guys, this is an adventure game podcast, as you can tell. i just I needed to tell someone that we had a bathroom that didn't have a door. And just the whole hotel room was just, like, man, very...
00:36:59
Speaker
It was a very confusing minute or two walking in there and being like, oh, oh, oh, oh oh hu but that but um might be interesting i don't think it ended up being all that awkward right like's not it's not i think we're such good friends it just doesn't and i mean yeah and it was but i was laughing at it i'm yes what is even the point what are they doing here And it turned out like the bed situation didn't end up being a big deal. you just move them a couple inches away and then you just sleep on your own twin bed. And it doesn't feel like you're sharing a bed. Like it didn't feel that strange. No, it's fine. It was fine. i did lose like a couple socks, I think, down that like two inch ravine. But oh well. um
00:37:49
Speaker
So the thing that we really wanted to do in this segment was Is talk about all the demos that were at Adventure X. yeah And I'm going to. here's what I'm going to do. And I want to give all of them their just like little plugs. Okay.
00:38:05
Speaker
but So I think what I want wanna to do is I want to just read through all the games that were there. And we'll sort of like um pause when there's one that we want to talk about.
00:38:17
Speaker
Okay. Does that sound like an okay yeah plan? yeah Because, again, some of these we didn't get around to playing, but um i just i want to I want to give them their they're a little they're a little promo bump.
00:38:32
Speaker
Yeah. So the first game, A Social Giraffe. Oh, my God. That game looked so cute. It was cute. So I played this demo. I actually didn't play this demo at the end.
00:38:45
Speaker
The Fanfare, which apparently was a slightly longer demo, but I did play it at home before I went. So A Social Giraffe is this game in which you are...
00:38:56
Speaker
A giraffe in these social situations that you don't want to be in. they are very They're as simple as like you are receiving a package and you don't want to get.
00:39:11
Speaker
Like you don't want to sign for You don't want to sign. You don't want to talk to the person. That's so funny. You end up going through these sort of absurd point and click scenarios to try and receive your package Without talking to the delivery guy.
00:39:29
Speaker
Or getting... The steel scene. Yes. Or buying something from the store without encountering a crowd. Yeah. it It's just... it It is this series of point and click vignettes...
00:39:43
Speaker
listen Where, again, you you just play this cartoon giraffe and you click around and solve like a a cute little puzzle. And they're very fun. They're very sweet.
00:39:56
Speaker
yeah It's by Quail Button Games. Nice. Nice. All right. What else? um Ashwood Conspiracy by Yawning Dog Studios. Okay. I didn't see that one. Behind the Hydra's Eyes by House on the Bailey.
00:40:09
Speaker
I saw the setup for that. Honestly, it might be creepy, and I'm sorry for anyone that I creeped out, but I lurked around the demo room for a while and literally just watched people play demos. I'm so sorry if that was uncomfortable, but thank you for playing demos.
00:40:25
Speaker
Broken Sword, the Smoking and Mirror Reforged, is just you know it's just the remake of the second Broken Sword game. I didn't play it, but... I didn't play it but I did watch it for a spell, and... It looks pretty.
00:40:39
Speaker
I mean, that's, yeah. That's really all you want from it, right? Yeah, I guess that's what i I have to say about it, too. It looked really lovely, but I mean, I think all the Broken Swords do. Yeah.
00:40:50
Speaker
Yeah. It's a good game, and and you know it is it is the updated version. It looks just slightly, it looks not yeah not slightly, it looks a lot better. It will works in 4K. It does look good um This is a, ah this next one is Playdate game.
00:41:08
Speaker
It is officially part of their season two. So if if you have the play date, you will get this game for free. um And the art was done by Julia Minamata. It's called Chance's Lucky Escape. Yeah.
00:41:20
Speaker
um City of Voices by Kenny Games is a Golden Idol like that I heard really good things about. Yeah. I like the graphics. i didn't we Didn't we talk about that? Oh, actually. i think we did.
00:41:35
Speaker
um I did play this demo. I don't know if I played it while gearing up for Adventure X or if I played this as part of like a next fest. But I did play this demo and it is about it's kind of like that game Little Problems, only it's pixel art. And it's basically like you are a little girl sort of going off to camp.
00:42:00
Speaker
Yeah. And solving tiny little mysteries, ah ah Golden ile Idol style, um about just like tiny, like little situations you're in. you're you're yeah and You're seeing little slices of life and then saying, I don't even know if it's mysteries so much as you're seeing a slice of life and then explaining what's happening.
00:42:19
Speaker
Yeah. So then there's Contact Protocol by Cold Zephyr Games. There's Dead Hand Red Star by Duck Made of Wood. Dark Tides by Hammered Crow Games. Dolos, Your Best Future by Playing Paradigms. This game confused the fuck out of me. I played this demo.
00:42:38
Speaker
It is a UI kind of like organizational political simulation game, narrative game where you're like, hmm.
00:42:49
Speaker
It's like a futuristic thing and you're determining the lifetime careers of various people by reviewing their, i don't know, like test scores and stuff. It's it's really weird. um I had a lot of trouble figuring it out. Oh no. Now these next few, I played almost all of. Dusk Punk by Clockwork Bird.
00:43:12
Speaker
Yeah, you had some really good things to say about that. This game is already out and I i bought the game almost immediately. It is... sort of a cross between Citizen Sleeper and Disco Elysium.
00:43:25
Speaker
Yeah. It is a sort of a um steampunk RPG yeah where you you're a refugee from a war that so as you've sort of gone AWOL, I guess. And you are trying to survive in this city, the the steampunk city, with very little to your name and being sort of pursued by this oppressive government for having um escaped the army.
00:43:57
Speaker
Yeah. And like you get, I think four actions per day, maybe. And like citizen sleeper, you roll dice sort of in front of you to make choices and you get sort of like the, um,
00:44:16
Speaker
Odds of how of how you will succeed or fail on a certain dice roll. Yeah. And you sort of make your choices. So unlike Citizen Sleeper, it's not like, you know, whether you're going to succeed or fail beforehand.
00:44:30
Speaker
Well, You don't have as much of an idea of that. But unlike Disco Elysium, you have very limited, you have a limited amount of actions per day. Right. and every action you do sort of tends to fill up a meter, um which will either help you reach ah a larger goal or bring you closer to, say, a longer consequence. Mm-hmm. It's really cool, really well written, really interesting. And if you like either of those games, Citizen Sleeper or Disco Elysium, it's worth checking out at least the demo. i have i kind of like the idea of having a couple actions per day.
00:45:08
Speaker
i liked per the last Persona game. because For that, you get like a limited amount of actions. You really have to think about what you want to do, except this one has that that dice roll kind of RPG element to it.
00:45:21
Speaker
In a similar vein, Esoteric Ebb by Raw Fury is a it has a real Disco Elysium feel. Almost, you know, like more Disco Elysium than Dusk Punk in terms of gameplay. Yeah.
00:45:39
Speaker
But it is a like sword and sorcery fantasy game. Yeah. And the graphics are, are it looks to be two d It's sort of that 2.5D. Yeah, yeah.
00:45:51
Speaker
Where i like it is a 3D world and you're moving around a 3D space, but you get like looking at any screenshot, you you feel like you're looking at something 2D. Yeah.
00:46:02
Speaker
That was very, very fun. i played the demo. I really enjoyed it. It's also kind of funny. It's like a silly sword and sorcery game, whereas Dusk Punk is a little more serious. Expelled by Inkle was there. Nice. I didn't know that was there. That's cool.
00:46:18
Speaker
I own this game. I've played a little bit of it. It is in some ways a sequel and or prequel. That's part of the mystery, I guess, ah to Overboard. Right.
00:46:30
Speaker
And you play a young girl who is being expelled by her um private school, like her boarding school. And you sort of relive the day over and over trying not to get expelled.
00:46:46
Speaker
Oh, fun. Yeah. So it's cute. Frida is changing. It's just ah is ah it's a point and click. It's very stylized, very stylized art.
00:46:57
Speaker
You play a girl who may or may not be turning into a vampire and your sister is missing. But the game seems to be focused sort of on the experience of puberty, the experience of being a teenager and the experience of being starting to isolate from your family.
00:47:18
Speaker
Right. i Yeah, I watched somebody play this demo and I was very taken by the almost um kind of the detective grimoire type of art, especially like in the faces and stuff. yeah I'm really taken by this kind of art.
00:47:36
Speaker
It's not quite Detective Grimoire. It's a little messier than that. Yeah, a little messier than Detective Grimoire. But it's like, it's got that kind of weird. Similar to the first Detective Grimoire game. yeah Correct. Yeah. It's got, it also has this kind of um comic illustration type of of ah deal as well.
00:47:54
Speaker
Yeah, I want to play this game. Let's see. Moving on. Ghost Haunting is a 2D point and click by Three Headed Monkey Studios. In Their Shoes, i heard a lot about from a bunch of different people. And it is experiencing like a season from the perspectives of seven different characters. Yeah.
00:48:17
Speaker
I don't know. I didn't play it. So I don't I can't speak well. I can't speak to it very well. But I heard a lot of very interesting things about it. People that people everyone who played it was really taken with it. Nice.
00:48:30
Speaker
Legends of Castile is another one. It is a historical point and click sort of. It's got a sort of a um broken sword E like a little bit more of a sketchier. Yeah. Broken sword. it does remind me of broken sword for sure.
00:48:47
Speaker
um But yeah, it's ah it's a it's a point and click about the 19th century Castile region of Spain. And they've been working on it really hard for a couple years now. And it it looks really interesting. I still haven't played the demo, unfortunately. No, I haven't either, but I i was at the booth watching, so I'm sorry that I just watched people. so yeah no but I was watching somebody play it, and yes, it it it does look and operate like Broken Sword, but it also gives me um like a little little tiny bit of King's Quest. Right. The way that it's like kind of this old-timey... Not old-timey, but you know it's...
00:49:32
Speaker
supposed to be like old it is supposed to be old you're right sense to sort of like a key yeah yeah all right so maw by zekrutil mind diver by indoor sunglasses mithra by seventh disorder limited mops and mobs a sweeping dungeon novel by rat king Pant Thalassa by Mia Chalka. I played this demo. It was very strange. It's sort of the, okay, you're an AI that was controlling a submarine that crashes. when some sort of alien thing encounters it. And this sort of alien intelligence merges with you to, I guess, kind of like to to save you. And the game is told through this really interesting, like, it's like ah it's a UI that looks kind of like CD-ROM edutainment games.
00:50:36
Speaker
ninety s cdromeddutainment games Oh, man. I love those. And it's very, you know, low res and very um it's all so it's kind of got like ah almost CRTV. Yeah. And old fashioned 3D. And i think the metaphor kind of comes through in that you are adjusting to a new body by like your characters adjusting to a new body while you, the player, are trying to understand an alien UI. So you're having the experience that the AI you're playing is, right?
00:51:14
Speaker
Yeah. Because as unfamiliar as it is with moving its limbs and, you know, ah using its eyeballs, you are unfamiliar with navigating this very strange UI.
00:51:28
Speaker
Yeah. It describes itself as a visual novel, so it seems like there's a lot more story to be had. But that's thats that was my experience of Pantalasa. Yeah. right. Shadows of the Afterland by Aruma Studios.
00:51:42
Speaker
Sleepy Time Village by Lightfoot Bros Games. The beekeepers picnic was there. i see Yeah, we sat there. We sat at that at that demo table and talked to the dev a lot. You all know how we feel about that game. yeah I really like that game. It's so magical. And it was nice to talk to the dev. And this is her first game.
00:52:02
Speaker
i think that's incredible. there There were a lot of devs that I met there that told me, yep, this is their first game. And I'm like, what? How is that possible? like Right. How is your very first game a banger?
00:52:15
Speaker
um Speaking of people who's, well, this wasn't their first game, but I think this is the first one that made it to Steam. Mosu's The Dark Queen of Mortolm.
00:52:26
Speaker
Yeah, know you you talked about it on this podcast before and you kind of sold me on it before I even got there. I was super, super into that game. Yeah, it's very I didn't even know it would be there. I was very excited to see that that was there. For people who don't remember, that is basically a one-room pixel art game where you play as basically a Dark Souls boss.
00:52:52
Speaker
um yeah And the same hero keeps running in to fight you and keeps losing, yet keeps returning. And your relationship with that hero eventually begins to grow. And it asks some interesting questions about what does it mean to learn and grow?
00:53:12
Speaker
What does futility mean? And why do we pursue goals? hmm. um All right. So The Midnight Barber by Omayette Games. The Rat Line by Owlskip Games.
00:53:26
Speaker
You guys know how I feel about The Seance of Blake Manor by Spooky Doorway. That was there. I'm going to play that before the year ends so I can determine where it goes on my top 10. It's just so good. The Tragedy at Deer Creek, which I think we talked about during NextFest episode. We did, and I had started to play that game, but I wasn't quite in the right mindset. But I know, like, hands down, that this is going to be a game that I am going to like. I met the dev. They're very nice. I, like, you know, I congratulated them on such a cool, such a cool creation. It is really, it is really cool, and it yeah it seems really interesting, and it's sort of like a combination between, like, a... um
00:54:08
Speaker
a mystery game and maybe Myst style point and click. Yeah. um But with more of a narrative. Really, really cool stuff. um Trans Theft Horso by Cow Children Games, Truer Than You by Transcenders Media, Vice Undercover by Ancient Machine, We Stay Behind by Backwoods Entertainment, and Your Crown is Mine by Lycena.
00:54:30
Speaker
um Those are all the games that were there. I would suggest, I mean, so we gave you an overview of some of the ones that we played and some of the ones that we learned about, but... all of them are worth a look. You know, you don't get into Adventure X just by being, by being a shitty game. So. Yeah, you do have to be, uh, accepted.
00:54:53
Speaker
Yes. As a submission. There's an exception. do want to say something. I am very, I didn't get a chance to play it, but I'm extremely interested in Vice Undercover. Okay.
00:55:04
Speaker
It's just got this weird UI to it. it's It's a true crime thing, which I really, really like. It's supposed to be like 80s, like 80s Miami. miami I don't know. It's got that nostalgia factor, and I'm hoping it'll also have good gameplay to it as well.
00:55:21
Speaker
Yeah, that's, I mean, that's Adventure X. That was our experience. That was a little bit about our trip. And then that was, that's, those are all the games that were there. Roses. Yes.
00:55:32
Speaker
Do you have anything else you want to say about Adventure X before I say some other nonsense and we move on to another segment? I can't wait to go back next year. Me neither. It's going to be a lot of fun. Yeah. and I think, honestly, we should do a panel.
00:55:47
Speaker
I would love that. Hey, your lips to Adventure X's ears. Your lips to Tom Hardwidge's ears. So why don't we play some Funky Pants-a-Reno and come back and we'll answer a couple listener questions before say goodbye..........
00:56:17
Speaker
everyone, welcome back to Save Game. I'm Pushing of Roses. This is Matt Allcamp. We're going to answer some questions. Yay, we haven't done this in a while. We haven't answered listener questions in a while. So, um man, we have some old ones here.
00:56:32
Speaker
First, okay, this is from listener James. This is like a year ago. God. Hi, James. Better late than never, He just finished up the strange horticulture episode. Oh, God. and one thing...
00:56:46
Speaker
He asks, he says, in ah what tropes of the classic Sierra and LucasArts adventure games would you like to see left behind as we start to see the beginning of a Renaissance and classic style adventure games? What are the effects of those tropes that lead you to vote them off the island, as it were?
00:57:01
Speaker
So what are some things from Sierra and LucasArts games that you're like, I don't want to see that? any I'm done with that. yeah um Dead ends. Absolutely. Soft blocks. I don't mind dying so much. same ah That's such a big thing, especially in the Sierra games. You can die. But I think I have more of an issue with soft locking and just not knowing what you're doing wrong. I also think that I've kind of had enough of high fantasy adventure games. I don't know how you feel about that, but I grew up on King's Quest. I grew up with high fantasy adventure. I would call Callahan's Cross Time Saloon, that's kind of low fantasy. I think I'm over that. i don't think you're over like yeah You think you're over the fairy tale world? I am, and i love that. I actually really love fairy tales, and I love that kind of fantasy, but I i don't know. i just want something different.
00:57:58
Speaker
I think I like fantasy a little more than I like just straight up like sci-fi. But... um yeah Okay, here's one thing. I think references to other adventure games need to go.
00:58:10
Speaker
Like, yeah. I think I'm ready to leave... Yes, I'm ready for point-and-click adventure games to leave that behind. too. I'm sick of reading somebody say, I'm i'm selling these fine leather jackets. Yeah. i'm I'm sick of seeing a Max head in the background. I'm sick of seeing... um if you Listen, if you're going to do that, make it a deep cut and I might appreciate it a little bit more. Like instead of a max head, make it something like insane that no one's heard of. It's everyone's done it. I know. Everyone's done it. don't mind. Everyone's put the max head in. Everyone's put the the manny head in. I know.
00:58:48
Speaker
Everyone's had, yes, everyone has had somebody say, I'm Bob and Threadberry, you're my mother. Like, everybody's had, and sometimes it's even more direct. There's just, like, a Monkey Island poster on the wall. Or somebody's like, oh, that's my favorite point-and-click adventure game. or Yeah. like And it's just like, stop it. Like...
00:59:06
Speaker
Unless we are just circle jerking and making adventure games for each other, i think we need to be making adventure games for the new new audiences and just stop. um ah Listen, we've talked about this on the show. I don't like meta jokes unless you're the monkeys. If you're the monkeys, fine. I love the breaking the fourth wall jokes in the monkeys.
00:59:29
Speaker
ah But unless you're them, please stop. I don't i don't hate meta jokes as a like categorically. But this is one this is one type of it that I am i'm done with. Also, there's just specific puzzles I think we need to leave behind. Slider puzzles, I just i don't care.
00:59:47
Speaker
Please, please, please retire them. ma Mazes, yeah unless you're doing something really interesting with it. I think we like Blueprints did some interesting maze stuff. Waterpipe puzzles, very specifically. Waterpipe puzzles, the the puzzles where it's a bunch of different sized gears.
01:00:05
Speaker
Oh my god. um The puzzle where you push the, and this isn't even a mechanic mechanism that exists anymore, where you push the key through the keyhole and catch it on a newspaper and pull it under the door. That's not, no one even has doors like that anymore. Okay. But I kind of like that puzzle. I kind of like it.
01:00:25
Speaker
Every time you see it, all the 19 times you've seen it. Yes. It's like when I see a loose crank, I get a little excited, a little nostalgic. All right. What's our next email? Thank you, James.
01:00:36
Speaker
Thank you, James. Our next email is by BooperDuper. like your username, BooperDuper. of Hi, guys. My name is Dave, and my question is this. As you know, sometimes mystery games handhold us a bit to guide us to a solution.
01:00:50
Speaker
But say you were in the detective's shoes and the story was a real-life scenario. Which games do you think you could realistically solve, and which do you not stand a chance with? I can answer your latter.
01:01:02
Speaker
basically immediately dagger mom on raw absolutely impossible there's no way um right there's just no way there and and i i think i i might maybe colonel's bequest too ah as well um i think that you could realistically solve contradiction have you played that one matt No, I haven't. Okay. I think you should. It's very fun. It's a live acted mystery deducction deduction game. And because it is based on interrogation and finding lies, I think that is a real... You can realistically solve that if you're a detective. If if that's...
01:01:41
Speaker
what you were doing, if you were interrogating, trying to find lies with people, um, yeah, that, that's more procedural. And I think that's more realistic, but I'm going to say that most mystery games are impossible. Yeah. I mean, this is, there's a new sort of, um, there's a newer sort of type of mystery game in which it's trying to bridge that gap or at least, um, fake it a little better. Right. So it, if you're thinking about the golden idol games, thinking about um even science of Blake Manor, it's trying to bring you a little closer to the experience of actually finding evidence and solving a mystery. But even that is pushing you in a direction. um
01:02:28
Speaker
So pretty much none. The only exception I think is maybe like the Sam Barlow games. Like, Oh, like her story, her story or immortality.
01:02:40
Speaker
I mean, her story is you are, you do feel like the detective. in Yes. You feel like a real detective. You are doing real research. It's it's very interesting. um and Like another example of that might be the root trees are dead. Yeah.
01:02:56
Speaker
Where, honestly, you're more held back by limitations. in the There's some narrative pushing in the root trees are dead. Every now and then ah a character shows up and will...
01:03:12
Speaker
point you towards your next path. Yeah. But a lot of times there are limits on what you can find in that like in-game internet that wouldn't exist in real life.
01:03:26
Speaker
And so I think maybe I could have solved, I think maybe I could have solved root trees are dead in a real, real world scenario. Yeah. All right. i have, can I interject? i have, I found a question in here that I want to answer. I want us both to answer. i think it's a really good question. Is that okay?
01:03:43
Speaker
Oh no. Okay. okay This is by Philippe. He says, hello, voracious Matt and Demir Roses. Oh, Demir. There have been discussions throughout the years about if it is in poor taste to make merchandise based on tragic characters or tragic events in fiction. One of the more prominent examples is that you can buy a Funko Pop based on Laura Palmer's corpse from Twin Peaks. what They want to know what is our opinion. Are these in poor taste? Should people be able to make monetary gain from this? He's asking because the the fan reaction to mouthwashing has been questionable.
01:04:22
Speaker
Yeah. and and And I agree with that. the Some of the fan reactions to mouthwashing have been kind of, I would say, not in in good taste, right? It's almost like they're they're missing the point. But let me say something to you, Philippe, about Twin Peaks, though.
01:04:38
Speaker
I think that Twin Peaks does things that are kind of in poor taste. If you watch all of Twin Peaks, there's this kind of crazy soap opera ah humor to it. yeah There are points where it gets very, very goofy.
01:04:54
Speaker
That is a different kind of fiction to me that's a little more abstract. So I can see why it might be more acceptable to have Laura Palmer palmer as a pop figure versus having Anya. Because I think... um I think David Lynch's and and other people's creation of Twin Peaks, it's collaborative thing. It's very abstract. I think...
01:05:14
Speaker
a smaller team working on mouthwashing, really trying to make a statement about abuse it is a little different. It's it's kind of what people... so I'm sorry, Matt. You're definitely... I'm going to i'm goingnna let you finish. I'm going to let you talk in a second.
01:05:30
Speaker
It's kind of like Salem and how the Salem witch trials are kind of treated. It's something called like witch to kitsch, know, from witch to kitsch. Oh. So, yeah, so as Salem has become very popularized.
01:05:46
Speaker
And I do think I do think it's OK to go there and maybe enjoy um the. ah The tourism, as long as you remember where it's coming from, as long as you know, as long as you think about it, ah i I don't think that's the most crazy thing. But that being said, I do see what you're saying about mouthwashing. I do think it gets a little unhinged in in that regard.
01:06:13
Speaker
i This is making me think of a couple this made me think of a couple things, um and I kept thinking of more as you were talking, because I think this is this is a phenomenon that doesn't just exist in games. um or me and And I think you're... I never watched Twin Peaks, but i ah from my understanding, it is meant to be silly as much as it's meant to be serious. so Yeah, like I said it's very abstract. And um
01:06:45
Speaker
comic books have been doing this forever, right? There are many characters who go through really serious traumas or characters whose entire arc is based around trauma and yet you can still buy an action figure of them. yeah um And like too many for me to even start naming, right? So it's something that doesn't quite bother me, I guess. Maybe I'm desensitized to it. But Let me ask you a question, moving though. Well, I was going to say, like, okay, you ask me your question, then I'll...
01:07:18
Speaker
It might even be a line to what you're going to say, but is it do you have a problem with it when it's real people? For example, we all we're always making content about Jack the Ripper, the Black Dahlia. People have um went in costume as like dead Amy Winehouse for a while, which I hate, but I actually do hate that.
01:07:39
Speaker
I think there is a big difference between fictional characters and merchandise of real people. I agree. I agree. i think there is a difference, though, between whether those people. Right. So I have a problem with true crime for this reason is I think like turning people's tragedies, the worst days of their lives, to Tragedies that are still part of living people's trauma.
01:08:06
Speaker
Right. um Turning that into entertainment and potentially turning it into, you know, memes. And um like, if if my entire... if my brother and his wife and his and his children had all been killed by a serial killer or whatever and then it became a Netflix documentary that people fell in love with and I saw I had to see their like images on billboards like that would be
01:08:40
Speaker
miserable so And I do like true crime. And i there's nothing wrong with liking I want to make it clear. There's nothing wrong with having an interest in true crime.
01:08:51
Speaker
I do. But it does get think there is something about commodifying sharing um tragedy that is that is problematic. And so, honestly, I would never I have made a piece of media that was true crime adjacent in every folk song. yeah um But what ah how I felt okay about it was this was something that happened over 100 years ago. I was just going to ask that. Is there a threshold for the tougher time? Yes, I think there absolutely is. I don't think it's tasteless to do a Jack the Ripper walk. I think it is tasteless to do a um
01:09:32
Speaker
a night prowler tour. Right. we We were just talking about a devil in the white city and HH Holmes and that that's true crime, you know? yeah And I think that is, that feels okay to me. Um,
01:09:47
Speaker
Another example that I'm going to give here is, do you remember at the beginning of the Pokemon Go craze? Yes. Where a bunch um a bunch of museums and parks and cemeteries with more serious themes started. well all cemeteries have serious themes. I more meant museums and parks with serious themes. Yeah.
01:10:08
Speaker
were saying like, do not do Pokemon Go here. It's disrespectful to the people. Well, i I disagreed so strongly because you had a bunch of people, and this relates to your Salem thing, I think. You had a bunch of people that were sitting at home, right?
01:10:25
Speaker
um Playing video games on their computers or on their phones or on their consoles. And this was the first... I'm not trying to be condescending. Many people who exercised a lot and were very social and went outside all the time played Pokemon Go. It was really fun. Yeah.
01:10:46
Speaker
But there are many people who didn't. right? Pokemon Go brought a lot of people who didn't often leave the house out of the house. And even if they did leave the house, brought them to places they otherwise wouldn't have gone. And some of those places are places of historical importance where they might have learned something else. So you might end up going to a Holocaust Memorial because you're playing Pokemon Go.
01:11:14
Speaker
And while you're there, you might learn something about the Holocaust. In addition, we can't... I'm a person who doesn't believe that we can make... even Even as an anthropologist or as a person with an anthropology degree and a strong interest in anthropology and archaeology, I don't really believe we should make um heritage and history off-limits because I believe that these... I believe that things should be accessible to people and, like...
01:11:49
Speaker
When cemeteries started to be um a but rather than just churchyards or whatever, when cemeteries started to be their own sort of thing, they were treated like parks. People used to go and they used to, like they used to be places of beauty. They used to be places where you might have a picnic. um i spend spend I spend a fair amount of time in cemeteries. Right. Right.
01:12:17
Speaker
At some point, it became largely socially unacceptable to do this. And I don't think that is... I think that is, number one, silly.
01:12:30
Speaker
Because why wouldn't you want more people to engage with the memory of your ancestors, right? Like, even if it's just looking at their name on a headstone and going, aww. Yeah.
01:12:43
Speaker
Oh, they died at 40 years old. That's sad. Even if it's just that, i would I want more people to see my grandfather's name, right? I think people are weird about death because this is kind of going into a little kind of death positive movement kind of kind of tangent. But i I do think that people are strange when it comes to death and deciding what's socially acceptable. I go and visit my dad's grave and I play music and I do have food and I bring him flowers. Yeah. yeah I think that is, I think that's a good thing. And then, so the other, and the other silly thing that I'm just going to point out is at that if we make all places of tragedy and death and historical importance um off limits, then eventually the whole world will be off limits. Obviously, like that's just such an obvious, like, you can't, we don't have infinite space and there's more dead people than living people. Anyway, that point.
01:13:42
Speaker
is besides the point we're making. To bring it back around, i think what I'm saying is that anything that allows people to engage with deeper themes, anything that brings them closer to those themes, it's like the the phrase, you can lead a horse to water, but you can't make it drink. You can't make anybody drink.
01:14:03
Speaker
But there's a larger chance they will if you lead them to the water. True. So... Even if it is a meme that brings somebody to mouthwashing, they see a bunch of funny memes and they're like, okay, I got to finally play this game. And then they play it.
01:14:21
Speaker
Yeah. It might resonate with them. Yeah, i agree. and i think it's a kate And I think it's obvious, like, this is kind of a case-by-case basis for me. i think it is for most people on what we find upsetting, you know, when it comes to that kind of thing. There might be people who totally disagree ah with Madden and just find the memes harrowing. And that's fine. um Yeah, to me, there's there's a lot of, it's kind of a complicated conversation.
01:14:52
Speaker
ah Yeah. All right. So this is actually weirdly related. This is from Tyler. They listened to the Wanderstop episode and thought about ah games that people struggle or refuse to get the point or themes of. Art is subjective. The audience won't always get what the creator's intent was. And some may even put personal meaning to it, which is all perfectly valid in my opinion. But sometimes it does get aggravating to have people talk down about a piece of work you feel does have an overall good or worthwhile message.
01:15:22
Speaker
are there any games you felt were disliked by you or people in general due to a misunderstanding regarding the themes instead of just not vibing with the game itself?
01:15:33
Speaker
They give an example while we think about it. Their answer was Kingdom Hearts. It's pretty popular to bash on the games and story that may be a bit too far out there for a kid's game. To me, though, most of the detractors kind of miss all the themes of how circumstances affect growing up, following destiny versus carving your own path. what being brave and a hero means, et cetera, are at the core of the series.
01:15:57
Speaker
um i mean, I think this happens all the time across a lot of media. um But yes, art art is so subjective. So this is, again, kind of of a complicated ah complicated question. I can't really offhand think of a video game, though, where um people were just not understanding. Or that you or that you were like...

Game 'Sanatorium' Theme Discussion

01:16:23
Speaker
You're still... Maybe you're you're not sure if you understood or misunderstood the themes, but something about the themes turned you off. Right. Not the game itself. I i actually do have...
01:16:33
Speaker
a fairly recent example that me and you have different opinions on. And it's that we played this in a next fest, don't know, like 50 episodes ago or something. um And it's the game sanatorium, which finally just came out.
01:16:49
Speaker
It is a mental health. It is a mental asylum simulator. And you play a person pretending to be a doctor because you're, this is in the nineteen twenty s And a relative of yours sends you basically a letter asking for help they from turn-of-the-century mental health asylum.
01:17:10
Speaker
And you sort of infiltrate to potentially, like, rescue your family member. But also you begin to see just, like, how...
01:17:22
Speaker
um exploitative and profit-driven and callous the mental health systems of the early nineteen hundreds were.
01:17:36
Speaker
Now, those themes are all there, and I think they are dealt with in a way that while it is gamified, by having you sort of profit off of the amount of treatments you prescribe people, right?
01:17:55
Speaker
It is inherently dealing with a part of history that is pretty gross. And then that is how what what was cynical and um apath unethical yeah mental health care was the in in the early nineteen hundreds Kind of like the way...
01:18:20
Speaker
profit-driven prisons are now right i mean that's basically what they were they were profit-driven prisons that were pretending to be yeah yeah they just locked people up yeah exactly um but felt and i don't want to speak for you here but if i'm remembering correctly you felt like actively participating in it felt like it was handling the like that made it feel like it was handling the themes in a way you didn't like Yeah, i was on I think I was just uncomfortable with it. I'm kind of uncomfortable with the whole a concept of that game. And I concede that I might just be too close to it. And it's just not a game that's going to resonate with me. ah Because I have been in psychiatric facilities. And i i don't want to play that. I don't. I don't. It's super traumatic for me. And even...
01:19:13
Speaker
Even kind of opening the game makes me feel a little off. um So like I'll concede that that is simply. It's not that i misunderstand it or don't understand it or what it's trying to go for. it just makes me uncomfortable because it is gamified. You know, you were kind of talking about like true crime being commodified. That's kind of what it feels like for me, even when it has a good point, even when it has good intention, it feels that way.
01:19:43
Speaker
so And I don't think Tyler is specifically talking about us not understanding the message. I think they're talking about exactly this, right? Where both me and you trying to engage with the themes.
01:20:00
Speaker
Neither us are wrong about the themes. We are... just both experiencing them in a very different way. yeah And it is the theme that made you dislike the game. Correct. and it yeah But i honestly, I don't know that it's the theme that made me like the game. i think i I was pleasantly surprised that the the that the theme is communicated rather than ignored. Yeah.
01:20:23
Speaker
But what I liked about it was the gameplay. um I haven't played the full release. I'll just say that. um there's It doesn't have the greatest reviews on Steam, so I don't know if the full release is as good as the demo. But anyway, that said... um we I can't think of a game that people's reactions to were so different than my interpretation of the game. that i Yeah, I can't really i can't really either.
01:20:51
Speaker
Maybe we'll, ah if I do think of something, I'll come back around to it, though. It's interesting question. Yeah, definitely. Great, a couple more? couple more questions? Yeah, just like maybe, yeah, maybe let's do two more.

Gaming Snacks and Habits

01:21:03
Speaker
Yeah. so this one's from Rebecca. It's a very simple question and yet not a simple answer. I love the show and your podcast has gotten me back into playing point and click games. Here's my question. Do you snack when you play games? What are the best and your favorite snacks to have during a gaming session? Listen here, Rebecca. I can't eat when I'm playing a computer game because I am that messy.
01:21:26
Speaker
there it's It's a disaster. like I will say this. I like to have a special drink when I play. So I like to have like a latte or a frappuccino or maybe some flavored tea. But if I start eating while I game, my whole area...
01:21:43
Speaker
is going to be a mess. So I used to, when I was younger, I used to like sit with my N64 and eat like some kicks without milk. I don't know why it was good. And I used to do that, but not like these days at my computer. No, there is no food allowed at this desk, only drinks.
01:22:01
Speaker
So somebody actually have a ah ah piece of advice about this. Somebody ah that I used to work with actually gave me this, this advice, which is,
01:22:12
Speaker
bring a bag of snacks to your, your computer or whatever. Pour it in a bowl is actually a better way to do it. I think something, something that you can just kind of keep crunching is good. So like, oh man, those, um,
01:22:25
Speaker
There's like puffed up um these harvest, those harvest snacks. Yeah. Yeah. The edamame snacks. They're really good. Baked green pea snacks is what called. Harvest snaps are so fucking good. Yeah. um Those are a good one. Also, just like cheese puffs, as long as like something you can just keep putting in your mouth.
01:22:45
Speaker
But here's the here's the tip. Chopsticks. i I cannot use them. Even when they're like the easy mode ones.
01:22:55
Speaker
I'm still, here's the thing. I'm still crunching like a crazy person because when I'm playing a game, I'm like kind of not paying attention to how elegantly I'm eating.
01:23:07
Speaker
So I'll just start crunching and getting crumbs everywhere. So I won't, i refuse. I won't do it. So for the rest of you, chopsticks. Bring chopsticks. do again put it like pour pour your crunchy thing in a bowl and bring chopsticks to the computer and while you're gaming just eat eat with the chopsticks you don't get your hands all yucky or like maybe soup in a thermos you know
01:23:42
Speaker
It's old. Yeah, maybe soup in a thermos. Yeah, you're right. Maybe soup in a thermos. Yeah, maybe soup in a thermos is a good one. You ah you know, also, if you can't use chopsticks, they do make like chopstick fingers, where it's like little the little things you put on your fingers. Yeah, they do make those. It's true. um I don't like them, but. Yeah, fair. I think.
01:24:10
Speaker
Some and people like them. All right.

Adventure Games Resurgence

01:24:13
Speaker
um Let's do do... Before we get to our last one, which i'm I'm kind of searching around for right now, I will say that a lot of people wrote in um ah several months ago to say how much they liked the Adventure Gamers. Saw that, yeah.
01:24:30
Speaker
Yeah. our dive into the adventure gamer situation. Thank you all. We really, really appreciated that feedback. I don't know that that's something that we're going to be doing regularly. Right. um I think that was a very particular situation. Yeah. Yes. um But it's, it's nice to know you guys enjoyed them.
01:24:56
Speaker
Yeah, absolutely. Thank you for, thank you for the compliments. um And it it is nice to know that if we want to do that sort of thing again, we have the we have the ability.
01:25:09
Speaker
Yeah. um And you guys will follow us there. Yeah. I really appreciate that. Another thing, a lot of people wrote and said, good artist. but This is like, again, this is like a year ago. Also, a lot of people wrote in and said ah they support my bid for Pope.
01:25:26
Speaker
Oh, wow. Well, that ship has sailed. Well, no, no, I think we could still as no, you said the ship had sailed the first time I mentioned I wanted to be Pope. I know. I didn't mention it until after Chicago Pope became Pope, but I think we could still get me there. It's just going to be a long campaign. So right what's i question matt keep going. Don't stop. but Keep pushing.
01:25:54
Speaker
We'll get there. um All right. Actually, i have one more question and then I have a fun little game. So are there any. So this is from Joseph from Ohio. um This is a ah question we get kind of regularly, but I thought it'd be a fun one to end on. um Are there any hidden gems?
01:26:14
Speaker
worth playing from the dark age of adventure games, the 2000s. And what do you think of the games that got us out of the dark age and started the current resurgence? So there's an interesting little twist on it at the end there. Man, I like i like games that nobody likes. So it's hard for me to answer. um But like from the Dark Ages, I actually think, I think Gabriel Knight 2 is on that cusp of being at the decline. I think that's very much worth playing. You think that's, okay. I would have thought that in the Dark Ages. Okay. I know they mean like 2000s. I know what they mean. Sure. Okay. All right.
01:26:52
Speaker
Um, I really liked Monkey Island for no one else did. And honestly, ah Grim Fandango also ah didn't do well when that came out that did well, ah much later. um But I can't think of any that are like a like a deep cut or or a gem that I really liked because I don't think I was playing a lot of adventure games around that time. And and the ones I did play were pretty terrible.
01:27:19
Speaker
Yeah, I mean, i played a bunch from that time. run ah The Runaway games weren't good. the um Siberia games are very eh. Yeah, those are okay.
01:27:31
Speaker
The Sherlock Holmes Frogwares games were happening around those times, and those were... and um Phoenix Wright happened in that era.
01:27:41
Speaker
And that was that was cool. I don't know that that brought us out. Yeah, it certainly didn't put us back into into the point and click genre. The longest journey in Dreamfall, the sequel, yeah are are good games. but I agree. Some people even think that... ah They kept us there.
01:27:59
Speaker
yeah Yeah. Some people even think that um Gabriel Knight 3 was pretty okay. I don't know. I don't know how I feel about that opinion. But there are some people who think that's a... it From the Dark Ages, that's a pretty good game. I think it has some really good pieces of it.
01:28:15
Speaker
Mm-hmm. But I don't know that. You know, honestly, what brought us out of the Dark Ages, and I think we have to give credit where credit's due, even though it wasn't, these these games aren't seen as finely now as they were at the time because of what this company became. But I think if you look at where this brought us, I think you have to look at Telltale and say, course they started by doing these sort of like, oh, well, we're going to bring back the old point and click. And that didn't really work that well. But then they started this choose-your-own-adventure style game. And I think that kicked off a lot of new types of adventure games.
01:28:57
Speaker
i I'm not even sure if you'd have gone home, right? Like, honestly, if you if you didn't have, maybe thats that's giving it way too much credit. and In fact, I'm going to take that back and just say gone home and Telltale, maybe side by side, helped bring us out of the Dark Ages. Sure. i do have, actually, I do have a deep cut.
01:29:21
Speaker
OK. I don't know. Something you said must have. um Shook it loose. Yeah, shook it loose. ah There's a game from 2002 called Enclosure. It's a parser game. It's a little hard to play, but I think it's on Steam now under like Enclosure 3D or something.
01:29:38
Speaker
Really worth playing. And that being said, don't think these are, again, just like you said, I don't think these are talked about as much anymore. But I think the Trilby games by Yahtzee started to bring us into point and clicks again. So this is what I was going to say that around 2000, what, 2000, 2001 is where an AGS started. AGS forum started and Adventure Game Systems was created. Yeah, Adventure Game Systems. Adventure Game Studios was created. And there were so many freeware games made with AGS that birthed what we have now. And one of them, like you said, is the Trilby game. So Five Davids Stranger. Yes.
01:30:24
Speaker
six days, uh, skeptic, Trilby's notes. I love Trilby's notes. Seven days, uh, slumpy again. don't remember. Um, but at the same time there was like apprentice.
01:30:40
Speaker
There was, i mean, this is where Dave Gilbert and Francisco Gonzalez, um, got their start. Right. Uh, um, like and then So from that, you ended up with all the Grundislav games. And from that, you ended up with um the Blackwell games, like, spun out of that. And there are games even still today that are made with AGS. And so and a lot of the big superstars of adventure games right now, they came from those forums. and that So, like, while adventure games were quote-unquote dead...
01:31:19
Speaker
It was AGS and the Big Blue Cup forums that kept the genre alive. I also want to throw a little bit of credit at Newgrounds. Because there were a lot of games that that started on Newgrounds. And say what you want about that website. It's it's a little bit dead now, I think. But yeah,
01:31:41
Speaker
yeah i I definitely found games on new grounds. So yeah, I think what we're trying to say here is that it's definitely a combination of like the right things that started to happen.
01:31:54
Speaker
um I definitely agree. Telltale was a big proponent um in that. And obviously, or you know, friends of the show, Dave Gilbert, I think, started. And I'm going to say something maybe a little controversial. controversial I think that when Tim Schafer came back with a Broken Age, whether you like that game or not. Sure.
01:32:18
Speaker
I think that really sparked something big. I think the the fact that people wanted it so bad and they wanted these adventure games so bad, it just felt like so many games came out after Broken Age. It really did.
01:32:33
Speaker
I wonder if that is a confluence, right? I wonder if that's because things were inspired by Broken Age or if that's because the sort of people who wanted Broken Age were also becoming like the this the enthusiasts who propped up Broken Age and caused it to exist were also coming of age to make their own games at that time.
01:33:00
Speaker
I also think very heavily, though, it's because specifically Tim Schafer came back to do this. And then Ron Gilbert had Thimbleweed Park. And then all of these developers that we all used to love came back as well. And then I'm not saying every game they did was... um uh was successful right but it did seem like there was suddenly a resurgence of very well-known adventure game developers and designers who were just back in the game and i think having ah popular voices and voices that have that type of audience is good exposure for the whole genre right you know well i'll say that year was also the debut of her story
01:33:43
Speaker
Life is Strange. Yes. um Yeah, yeah. the the The Cube Escape games had started to really, had started to come out that year. Yeah. um The Room games were hitting at about that time. I think that year, the Room 3 came out, it looks like. There Is No Game came out that year. The Adventure, or the the Telltale Game of Thrones game came out that year. so like, there was a lot. Like, that year was also a um this is kind of what I meant. It's like a lot was hitting all at once. Yeah, definitely. um
01:34:18
Speaker
and ah And the following years, the the year, the witness came out and Kathy brain and inside and inside of course leads to like little nightmares. And yeah. So I think there's just like, there was a lot of forces all conspiring to bring back the adventure game in a bunch of different ways. um yeah Okay.
01:34:39
Speaker
Here is the game that I want to play. right before before we go.

Listener Interaction and Closing Banter

01:34:45
Speaker
And it is something that we, i a thread that I think we forgot, which is Matt hasn't seen a lot of 80s and 90s movies. Oh boy.
01:34:55
Speaker
And we got a couple emails about it. So ah like I'm just going to go down and we will both say whether we've seen these these movies. You're going to say yes to all of them and I'm going to say no to all of them. All right, ready? I'm ready. Yep.
01:35:07
Speaker
The Dark Crystal. Yes. No. Lady Hawk. No. No. The Princess Bride. Yes. Yes. i It's really good. War Games. Yes.
01:35:18
Speaker
No. Who Framed Roger Rabbit. Yes. Absolutely. One favorite films. It's so good. Uncle Buck. Yes. No. Operation Canadian Bacon. Yes. No. My Cousin Vinny. Yes. Yes.
01:35:32
Speaker
Roger Rabbit again. Cool Runnings. Yes. Yes, but not. I saw it at the time. I don't remember almost anything about it. Oh, it's a good movie. um This almost feels like this this person, I'm not sure if they quite got the concept.
01:35:48
Speaker
Yeah, yeah, yeah. But these are interesting. It's funny. These will be funny movies to talk about anyway. Frogs? Yes. No. Ghoulies? Yes. No. Zapped?
01:35:59
Speaker
No. No. Just One of the Guys? No. No. Groove Tube? What? That's made up. sketch comedy movie that started out as an art project where a comedy troupe, one that featured a young Chevy Chase, filmed a bunch of comedy sketches and showed them in an art gallery. Nope.
01:36:14
Speaker
No. So why I think that person misunderstands the assignment, it seems like they picked stuff that they were like, I don't know if you've seen them or not. Yeah. Where I think the assignment was everybody fucking saw these in the 80s and Yeah. s Except Matt.
01:36:31
Speaker
Yeah. Fair. Well, thank you guys so much for all your emails. um Sorry that we don't do these episodes as much anymore. um So if we missed your email, I apologize. But I don't.
01:36:46
Speaker
If we Jesus. say Sorry, sorry. She's got this ego ever since this fucking con. So sorry. I'm actually really bad at everything. No, she's not. She's great at everything. It's just ah have some fucking.
01:37:05
Speaker
no um um So, yeah, sorry that we can't get to all your emails. ah we'll We'll leave them in the inbox and maybe in the next time we do one of these, who knows, maybe yours will come up.
01:37:18
Speaker
Yeah. um And feel free to keep emailing us at mattandroses at gmail.com. Every now and then we'll get to a bunch. Yeah. You can also join our Discord. There'll be a link. ah You can follow us on Save Your Game Podcast on Instagram, even though Matt is really bad at updating the Instagram. Well, i update i upload an original image for each episode, and that's about all I do on it.
01:37:44
Speaker
I have fan art of you in some sunflowers that you've never posted. Really? Yeah. All right. Well, we'll have to get that up. I'm real sad about it, actually. My ego's back down. I got to get you access to the Instagram so that you can post some shit. Yeah, I'll update it.
01:38:02
Speaker
I'll put unhinged stuff on it. um So, okay, besides emailing us and joining the Discord, follow us on Instagram, you can also like rate review, subscribe, all that stuff. It's very helpful. It's really the only way we get new listeners. We don't you know pay to promote the show in any way. And we don't make money from this show. So new listeners is basically the only currency with which you can... compensate us for the thing that you enjoy so you know share uh i i think that's just about everything i mean i have something to say no you don't come on you don't i know you don't no you've never had anything to say at the end of the episode before why would you suddenly start now listen i'm just saying hot cubes
01:38:56
Speaker
Podcasts are hard and hard to suffer. Still think about them. Okay, bye.