Shaun Laker joins Greg to discuss his journey in the gaming industry, from breaking into QA at EA to leading major AAA projects. They dive into the evolution of producers in game development, the importance of community management, and how Game Guardians is using AI to revolutionize QA testing. Shaun also shares his entrepreneurial challenges and insights into the future of game development.
03:27 – A high school gym teacher introduced Shaun to EA, setting him on his career path.
04:26 – Started in QA at EA, working on games like James Bond: Everything or Nothing and NBA Street.
05:41 – Early QA days felt like Grandma’s Boy—pizza, long hours, and tight-knit teams.
07:33 – Every studio operates differently, but profitability often dictates creative freedom.
08:17 – Studios like Respawn thrived due to strong leadership and a focus on quality.
17:48 – Key lessons: Avoid crunch, communicate clearly, and establish strong development pillars.
14:18 – Community management varies—Plants vs. Zombies had a supportive fanbase, while Gears of War was more intense.
16:36 – Community managers are the frontline of player feedback, taking in both praise and criticism.
17:03 – A strong community presence can make or break a game’s long-term success.
21:26 – Game Guardians was founded to tackle inefficiencies in game QA.
22:51 – AI-driven automation solves major QA challenges: reducing repetitive testing, supporting live-service games, and catching hard-to-find bugs.
24:13 – AI isn’t replacing QA testers but augmenting their capabilities, allowing them to focus on higher-value tasks.
26:38 – The idea for Game Guardians took shape after Shaun’s layoff from Respawn.
30:51 – The biggest struggle as a founder: learning to unplug and avoid burnout.
50:20 – Advice to his younger self: Pick battles wisely and set better boundaries to maintain mental health.