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The Legend of Kyrandia: Book One image

The Legend of Kyrandia: Book One

Quest Quest
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143 Plays8 days ago

Ben and Jess talk about an adventure game that is extremely ok. Eh, actually probably less than ok. But you know what, its a game and we've played it. 

Quest Quest podcast is Ben Vigeant and Jess Morrissette.
Editing by Ben Vigeant
Show art by Kevin "WilcoWeb" Wallace

Watch us on Twitch!
Ben: https://www.twitch.tv/ps_garak
Jess: https://www.twitch.tv/decafjedi
Give us a review, they help people find this show! Unless you hated it, in which case, don't.

Talk with us on Discord!
https://discord.gg/ve9fqjgPp2

Transcript

Introduction and Mystery Topic

00:00:31
Speaker
questques the adventure game podcast.
00:00:36
Speaker
Oh, hi everybody. I'm Ben. has a new sport. And I'm Jess decaf Jedi. And we are so happy to have you with us here on another episode of quest quest.
00:00:48
Speaker
Yeah. LOL.
00:00:55
Speaker
Jess, do you want to explain that or do you want it to just be something that we we spoke about before we recorded and just have it be a mystery? It's just hanging in the air, Ben. Just hanging in the air. I don't care to discuss it further.
00:01:09
Speaker
Thank you. All right. Well, you didn't hear it here first. That's right.

Weekend Stories and SimCity Humor

00:01:15
Speaker
You know, in improv, the rule is yes and. In podcasting, it's no thanks.
00:01:21
Speaker
Yeah, no, thank you. Mysteries. How you doing, Jess? I am fantastic, Ben. I've had a i've had lovely weekend. I did some window screen repair ah today, which was an exciting task I'd never done before.
00:01:39
Speaker
ah had to like roll on screen and then like put spline around the frame is that what a spline from uh sim city 2000 like of the ones you might reticulate absolutely what a spline is yeah it's what holds window mesh in uh i was wondering what a spline was Yeah, you know how in City Skylines, they modeled every single teeth in every citizen's mouth?
00:02:03
Speaker
Yeah, in SimCity, they modeled all the screen windows in every building that they had on screen. That's why it ran so poorly. Yeah, yeah. Famously. Finally, now that I have a Pentium 166 megahertz, I can run SimCity 2000. Will Wright, more like Will Wrong.
00:02:21
Speaker
Yeah, yeah. that's what always say that yeah you you've been saying that more like wrong more like won't wrong and instead of will uh yeah i it won't uh wrong yeah yeah uh chant I don't have the cricket.
00:02:43
Speaker
I don't have the crickets thing. Hold on. Hold on. That's too bad. Yeah. Yeah. Yeah. Let me stick with this. All right. Let me sound effects. Sound effects. Oh, it's under audience. Cue me in for the, cue me in to deliver the joke again.
00:02:54
Speaker
Okay. Uh, since the 2000 slow, more of like won't wrong. Yeah. The birds. Yeah. Those boo birds. They're out tonight.
00:03:09
Speaker
You know, it is a really beautiful twilight ah out here. ah it's it's It's quite a beautiful sunset I'm getting here. Unfortunately, I'm facing east, so I can't really see it
00:03:22
Speaker
I've heard great things about this sunset. I've seen the reflection of a beautiful sunset from the building across from me that I'm looking out the window of. Wow. Man, that would be a nice sunset. Yeah, this is like the allegory of the cave right now, you're telling me, Ben. Come on.
00:03:40
Speaker
This is like a question of material reality we're facing here. As your philosopher king, I'd like to drag you out to the surface and show you the true forms of nature. But sadly, all you can see is them dance upon the walls of the cave illuminated by a torch.
00:03:57
Speaker
Listen, Jess, i don't have a PhD. I was watching Hanna-Barbera cartoons. and Oh, tell me about that.

Nostalgia for Cartoons and Games

00:04:04
Speaker
What Hanna-Barbera were you going Oh, I was watching Space Ghost and Jabberjaw.
00:04:11
Speaker
Jabberjaw. And I was watching yeah Yogi Bear. Let's just throw Yogi in there. One of the the hits. Yeah. Did you ever, you see, I need like, I've gotten to the point like to where to really like get my adrenaline pumping.
00:04:26
Speaker
I need like wacky races. i need all those. care I can't just like just a little Huckleberry Hound isn't enough for me. I've got have Huckleberry Hound interacting with Yogi, with Scooby. Yeah, I need like the whole thing.
00:04:41
Speaker
You know, Wacky Races got so much out of that it had a dog with a funny laugh. And like, yeah. like And that his name was Mutley.
00:04:53
Speaker
And like the Dirk Dastardly would go like, Mutley! And it's like... To have a dog named Mutley that like is angrily said, and then also the dog has a good laugh.
00:05:07
Speaker
That's what makes a good show. And speaking of wacky races, what have you been playing? Whoa. I was referring of course to the Apogee chair rare title.
00:05:22
Speaker
For the DOS. I don't know how feel. For the DOS? What the hell? For the disk operating system, as we like to say around here. Yeah, yeah, yeah. I've been playing, of all things, and I think you'll appreciate this. I think this is a franchise that that you've enjoyed.
00:05:37
Speaker
Have you heard of the Tetris? I've heard of a Tetris or two. Yeah, I'm playing the n NES Tetris. um Just really. Tengen Tetris? Yes, Tengen.
00:05:52
Speaker
No, wait, actually. Tengen is the weird Atari one. It's the weird cartridge. Yeah, it's also got the weird cartridge. Is it Tengen or Tengen?
00:06:03
Speaker
That's good question. it Uma or is it Oprah? Uma? Oprah. of But, or or like the the Nintendo published one.
00:06:14
Speaker
think it's the Nintendo published one. Let me walk that back. It is the Nintendo published one. But I've been playing that. I think I mentioned maybe last episode. I'd considered getting one of those like little, you know, like an Anbernic, one of those little handheld emulator type thingies and then decided i didn't have a lot of use for one. So I decided instead to play around with own emulators.
00:06:36
Speaker
And what I found very quickly is with virtual controls, most of the n NES catalog is largely unplayable with like on screen. I would say that like the idea of running in Super Mario Brothers and then jumping, nearly impossible. Like to hold down the D-pad, the B button and the A button at the same time.
00:06:58
Speaker
It can't be, with the technology of a modern touch screen, still impossible. Not enough haptics, not enough haptics. Yeah, you need the haptics. That's what I've been saying for years.
00:07:10
Speaker
Yeah. So what I did find, though, is Tetris plays really beautifully. And I thought to myself, how fun is Tetris? And the answer is plain old vanilla Tetris.
00:07:22
Speaker
It's pretty fun. It's fun enough that I had a dream about Tetris last night. And let me tell you what I dreamed, Ben. This is a very specific dream. So you know the block that's like two blocks then offset another set of two blocks?
00:07:40
Speaker
Oh, so there's a, yeah. So it's like, imagine it vertically. It's like two blocks up and then shift one to the side and then two more blocks. Like the Z shaped block or. Right. Yeah. But aren't there two? Aren't there two of those? There's a reverse. okay Yeah, yeah, yeah. There's a mirrored version.
00:07:57
Speaker
It's the worst block in the game. I think we can all agree that's the worst block to work with. Right? oh yeah they they They can be tough for sure. They can. I had a dream last night that I found a new way to fit one of those with another block that like I'd never discovered before.
00:08:14
Speaker
And it was just like I suddenly found a way to make those blocks the most super useful block in Tetris that like maybe I know I'd never discovered it before, but nobody else had.
00:08:25
Speaker
And when I woke up, it was like gone. I thought maybe I'd had like a sick, like I was going crack Tetris, you know, like discover something nobody knew up until here in the year 2025. But it turns out, I think Tetris strategies are all exhausted. The key is you want to make a straight line of complete blocks and make it disappear. I think that's always going to the strategy.
00:08:47
Speaker
There's, I mean... There are, like there's Tetris strategy. i've watch like i've watched some Tetris streamers and like one of the things, like do you do the thing where like you build a well so you're always getting Tetris's?
00:09:04
Speaker
Oh, I'm not that, let no, I'm just like surviving. It is a moment to moment. What can I do to advance myself one step forward in this game? It's also I i play chess and why i lose a lot chess.
00:09:15
Speaker
I am, I would say I'm okay at Tetris, but my two neighbor, my next young, like my younger brother and my next older brother, uh, can beat the shit out of me in Tetris. And I consider myself a better than average.
00:09:32
Speaker
Wow. Tetris player. bold earth Like they're, they're, they're pretty, they're pretty tough. And I know that from, Uh, the DS Tetris have, like, the local network, like, uh, the Wi-Fi, like, the DS Wi-Fi one, and so we would compete in Tetris on our DSes, uh, back when that was in in vogue.
00:09:57
Speaker
I think if you put me in a room with 100 Tetris players, I would be the fiftieth best Tetris player, exactly. ah You put me in any room of 100 people, and I would be exactly the average Tetris player. you you What if I put you in a game with 98 other Tetris players and you were trying to beat each other by...
00:10:18
Speaker
You know, when you finish a line, sending over lines over to a bunch of the other of those 98 other players. That sounds incredibly complex. I don't even know how that could work. Well, well, Jess, they've solved it at the Tetris company and on Switch Online, our newest sponsor on Quest Quest.
00:10:38
Speaker
You too can play Tetris 99 for the Switch and probably, I guess, the Switch 2. I put in code que Quest Quest Quest Quest. 25, 25, 85, 4 for three weeks off after you cancel.
00:10:58
Speaker
And that is case sensitive. And that is case sensitive. And we will not tell you what the caps You're just going have to fiddle around with it. going have to fiddle with it. but benn I've been playing Tetris. It's a great game. If you haven't played Tetris, folks, get out there and try It's Fall on Blocks.
00:11:14
Speaker
It's great. It's great. Ben, have you been playing?

Game Discussions: Nine Kings and Mario Golf

00:11:18
Speaker
Jess, I have been playing this game called... called Nine Kings.
00:11:29
Speaker
kings And Nine Kings, this is part of my big Steam sale haul. And Nine Kings is a tower defense game with some building placements and cards, like deck building stuff.
00:11:52
Speaker
So, you know, though it's like, I feel that now at the, like the low end of like, uh, like 10, 15 bucks. Let's see how much this costs.
00:12:05
Speaker
Uh, Yeah, so it's 15 bucks. If you get a game of like a roguelike there, it seems like we're now in this this point where a lot of the design of it is, it's like, okay, I've got a roguelike and then deck builder.
00:12:21
Speaker
then that's not enough. And then you have to make a third thing. One more element. Yeah, and so this is a roguelike deck builder tower defense with like city placement elements.
00:12:36
Speaker
You know, like it's just, you know, we we picked all those and we we did it. And guess what? It's fun. But I like I'm just a sucker for this shit. I live for these games. I'm going to be playing this and it's in early access. so They're to be adding know more cards and shit.
00:12:51
Speaker
Maybe i like RPG elements or something. Oh, yeah. there You can level up your cards. Well, you can level up the buildings in your little tile placement town.
00:13:04
Speaker
So you know what? Yeah, sure. Ben, I know you know the answer this. I don't want loop back to what I've been playing. Sure. But speaking of just like slapping mechanics onto something. Right. I've also been playing Mario Golf Advanced Tour.
00:13:19
Speaker
That game kicks ass. how long do I have to play before I get to play golf? Like how many hours into the game? You can put at least 25 hours into the plot before they're like, all right, here you go. golf time. And then they tutorialize it because it assumes that you're a two-year-old.
00:13:40
Speaker
Oh man, because I feel like I put in like some time into the game already and it doesn't even feel like I'm getting anywhere near a golf course. it so So here's the thing. I love that game, but it is a total pain in the ass.
00:13:55
Speaker
It needs a quick play mode. I remember when I played at the time, Like I played the plot stuff and I was getting annoyed and annoyed and annoyed and annoyed, like more and more kind of irritated and pissed off as I played And then at a certain point, like I was past all of that. And then I was like, wow, this is incredible.
00:14:15
Speaker
mean, the thing is like the RPG elements seem like they're really well done. ah you see Like it's well written, it's charming, it's cute. I wanna swing a golf club. They gotta cut it down though. I wanna get some those birdies, some of those eagles. they they got it that's That's the thing, like that was developed by I believe Camelot. It almost feels like Camelot.
00:14:34
Speaker
the Golden Sun RPG games for the GBA. And ah those, like I know i like their Golden Sun has has its fans out there and I enjoyed them, but Jesus Christ, cut down the dialogue. It goes on and on and on and on. I'm still pissed off about this. 20 years later, I buy this game and it's just like, but it did it but it did it but it did it but it did it shut up.
00:14:59
Speaker
i just want play golf with my friends pe Well, Daisy, Yoshi. Jess, if you want to play golf with your friends, there's a game. It's called Golf with your friends and you can play it with your friends. I want, i don't want to play my real friends. i want to play with my Mushroom Kingdom friends. Well, we can all put on costumes.
00:15:19
Speaker
Well, now you're talking about language.
00:15:24
Speaker
All right. All right. Enough of this. Well, Ben, that's what you've been playing and that's what I've been playing. But let's ah check out our emails.
00:15:33
Speaker
QuestQuestPodcast at gmail.com. I have one more ah from last week that we didn't get to from the the foreign games. And we're going to return to that topic, I'm pretty sure, just because there's so much more that we we could have said.
00:15:52
Speaker
It turns out the entirety of the world's adventure game output is a little too much for a single episode. Yeah. So this is from Barry, and I'm going to say to you now, Jess, Barry is or was a listener to my previous podcast.
00:16:11
Speaker
So some of this may be obscure to you and other listeners. But some of them are going to clap their hands and be like, I get those references, just like Superman said in the new movie.
00:16:23
Speaker
Mm-hmm. Hey, Ben and Jess. Suggestions for... Ben is a reference to your last podcast, right? That's right, yes. That's the thing used there as well. Oh, and all right. Well, the subject title is You're Not the Only One Who's Been Touched by Vorlons. That's a reference to Babylon 5.
00:16:38
Speaker
And it's a great line in it. And I... Now, when I said, it's a great line in it, did I mean, it's a great line in it or in it? don't know. I'm going to keep that mystery. was going to it's the latter, but... I'm going to keep it a mystery. Anyway. This isn't British GameStop.
00:16:57
Speaker
ive
00:17:00
Speaker
Anyway, wondering if either of you have played the first Black Mirror game or the cult favorite Scratches. it's horror games, I think they both do a great job of classic channeling classic hammer horror aesthetics.
00:17:14
Speaker
Jess, are you familiar with other of those? The titles, but not

Exploring Horror Games and Po' Boy Delights

00:17:18
Speaker
beyond that. I haven't played the other one. Is the first Black Mirror game, is that though the one...
00:17:26
Speaker
uh like that was like a netflix like interactive thing or or was that something that's a different game black mirrors interactive episode is bandersnatch right which i believe recently disappeared from yes it was removed yes from no the black mirror is uh oh i see what you're right yeah it is check game from 2003
00:17:53
Speaker
And Scratches, ah you can get this on Steam. This looks neat. It's lot of pre-rendered 3D stuff, which I'm a sucker for. oh wait. That's going to come up later. I know of Scratches. Yes, that one I know a little bit better. I know some people who, I believe, worked on that.
00:18:11
Speaker
Oh, really? Now that think about it, yes. Dark lunches surround the old abandoned Blackwood house, secluded far away in in the northern wastelands. For writer Michael Arthate,
00:18:23
Speaker
a little on the nose. This cold, solitary atmosphere is fodder for his restless imagination. But Michael soon becomes distracted by the mysteries offered up as he follows a trail exploring and delving into the secrets of the past.
00:18:37
Speaker
As he's drawn deeper into the story, his sleep is shattered by mysterious noises. He is plagued by nightmares that cross into his reality. That sounds like fun. Yeah, that and I mean once.
00:18:50
Speaker
Yeah, well, I'm actually having that happen to me right now. Wow. Yeah, I'm having a, like a scratches experience right now. Classic scratches. Yeah. Classic scratches.
00:19:01
Speaker
ah all right. Well, that's it. My had a classic scritches, experience earlier. There was a scritch in his ear. Well, that's it for those, but we have one more a bit of correspondence that that we have to to get to before we ah get into our subject in earnest. We have a dispatch.
00:19:20
Speaker
Oh, man. Is this from official Quest Quest sandwich correspondent Francisco Gonzalez? Yes, it is. And here we go. Hello, Quest Quest. This is Francisco Gonzalez, a.k.a. Kronoslav, the official sandwich correspondent. I would like to report on my fried shrimp po' boy, which I had at Coop's Place on Decatur and the French Quarter.
00:19:44
Speaker
I would say it was an absolutely fantastic sandwich. The bread was the fantastic consistency. The shrimp was fried to perfection. ah The lettuce and tomato added that just a perfect bit of bite.
00:19:58
Speaker
And i would recommend it wholeheartedly if you are in New Orleans, Coop's Place, Condicator, Pride Trimpo Boy. ah Much better than the subway, Cubano.
00:20:12
Speaker
Thank you very much. I had to take a parting shot at your subway cubano. Now that does sound, Ben, where are you at on po'boys? I love a po'boy. I get po'boys all the time up here.
00:20:26
Speaker
i have a favorite po'boy down in New Orleans. I love ah this place called ah Parasols. I believe is in the Garden District.
00:20:37
Speaker
Yeah. Can we describe a po' boy for anyone who may not be familiar with this this unique Nolens sandwich? I think Francisco did a good job but of ah describing a like what what's on ah a po' boy. It's a pretty straightforward...
00:20:56
Speaker
sandwich it is with a fried seafood not exclusively yeah it is like i i'm uh now referring to uh my favorite website to refer to that'd be of course wikipedia.org um sandwichchief.com it uh it traditionally consists of a filling which is breast beef ham or fried seafood such as shrimp crawfish fish Wait a minute.
00:21:23
Speaker
but Yeah, I guess fish just counts. Sure. Oysters or crab on a New Orleans French bread roll cut lengthwise. I think it's the bread. That really, like, and that you have, like, the lettuce and tomato. But I think, like, yeah that it has, like, it's that French bread.
00:21:40
Speaker
Maybe little bit rumoulade sauce on there. Now, what is your preferred po' boy protein? if I'm going to Parasols, um I am going to get, they have a ah They have a fried shrimp po' boy, which is a firecracker shrimp. So it's like kind of like ah like a hot wings.
00:22:07
Speaker
Nice. ah Fried shrimp. And it is. So it's got a ah bit of heat ah to it. It's I love it.
00:22:18
Speaker
um And that's that's what I had last time I was there. The funny thing about parasols Is I was there and I was having that po' boy and and ah like a friend of mine in New Orleans took me there and we we ah had those. And then I get a text from a friend of mine. and He's like, I hear that you're in New Orleans.
00:22:40
Speaker
I want you to know. if you're going to get a po' boy, you got to go to parasols. And I was like, buddy, I'm at parasols right now. Oh man. So that's living that sandwich life.
00:22:52
Speaker
That's the sandwich life. And you can join the sandwich lifestyle for you continue to to listen and keep your, your ears keen for any Francisco reports. Yes.
00:23:03
Speaker
Thank you, Francisco for reporting from the field and everyone go out and play Rosewater. Yeah. every Next time you're in ah some city having its iconic sandwich, who knows?
00:23:14
Speaker
Will Francisco be there? ah You know, keep your eyes out.

Main Topic: The Legend of Kyrandia

00:23:21
Speaker
All right, well, we're nearly a half hour into the podcast, so we might as well get to what we're talking about today. Jess, what are we talking about today? We are talking, Ben, about the 1992 Point Click Adventure, The Legend of Chirandia, Book 1.
00:23:39
Speaker
Yes, we are we are talking about... uh Kyrandia was it like it has kind of a weird title it's like fables and fables yeah yeah i mean it is uh it has a ridiculous title yeah i mean what is the official version of it it's uh I think it's fables and fiends book one the legend of Kyrandia I mean, it is, it's an exhausting title. Well, let's see.
00:24:07
Speaker
Trying to look up the full version of it i should have probably written that down before I got into this. Let's see. It's Fables and Fiends colon The Legend of Kyrandia book one is the official title of it.
00:24:20
Speaker
i Now, ah and so you recently played this on your stream. i've I played it as a kid. it was Was you playing on your stream? Was that the first time you played it?
00:24:32
Speaker
No, I'd played this one as a kid as well. I picked this one up at at Radio Shack as a kid. And I think I may have told this story on stream, but I was in Radio Shack and like saw the box on the shelf and I picked it up and and was looking at it and a sales guy came over and said you should get that game and i was like yeah and he said it's like king's quest if king's quest was good and then uh and then sierra lawyers came and black bagged him and yeah it was really too like yeah dragged him into a closet and you just heard like muffled screams and
00:25:13
Speaker
That is such a wild thing to say in 1992, too. I mean, that's like, i mean, coming off of King's Quest V, which at the time was still held in much higher esteem maybe than it is by some folks nowadays. I mean, King's Quest, I don't think, was seen as a as like a ah bad series at the time. So to act like Kyrandia somehow is like dogging it ah is an interesting stance. But, you know, that guy at Radio Shack may have just had bad taste in games.
00:25:40
Speaker
Yeah, because you have, so the first version of King's Quest VI comes out later that year, October of 1992. Yeah, just like two or three months later. And that's, I'm going to say, better than any Kyrandia game.
00:25:54
Speaker
Yeah. I think that is the general consensus. I would, I have, I say with no hesitation, and I know that you like Kyrandia too. um I do not feel that way.
00:26:08
Speaker
i ah but um now does King's Quest VI have a laugh track? No. So, I mean, there is there is a Kyrandia game that comes very close.
00:26:18
Speaker
um Now, I was i was making that reference to the Sierra lawyers, though, because you know that, like, ah they had to, like, print. Didn't they, like, have an ad in Computer Gaming World or PC Gamer or something that was, like, like just like King's Quest?
00:26:36
Speaker
and I'm looking at the ad. Right now. Here's the, here's the copy from it. It's a screenshot. It's brand standing in that lovely chapel from near the beginning of the game with the stained glass windows and everything like that.
00:26:48
Speaker
And it says coming August 1st from the creators of eye of the beholder one and two. And then the tradition of King's quest experience, a whole new realm of fantasy adventure, but it definitely has King's quest in very large font in all caps. Yeah.
00:27:04
Speaker
ah alongside the same size font that I, the Beholder 1 and 2 are in, which are games that, of course, Westwood actually did make. um And were better.
00:27:15
Speaker
Yes. And then the following month in computer gaming magazines, there was a small black and white ad. ah This one has no images. It's just all text and like an aerial font.
00:27:28
Speaker
It says the King's Quest games and Sierra online incorporated are not connected to or related in any way to the legend of Kyrandia game, Virgin Games Incorporated or Westwood Studios Incorporated.
00:27:39
Speaker
So they basically had to run another ad to retract their previous ad for market confusion. And then early versions of this game actually had to have a sticker on the box as well, making it clear that it was not related to King's Quest.
00:27:55
Speaker
That's so funny. I'm guessing that was all settlement. I don't think that was a... I don't think it went to court. I don't remember reading anywhere about going to court. I'm guessing that it was a settled out-of-court agreement.
00:28:08
Speaker
Yeah. But... I mean, it's clearly inspired by King's Quest. Right. Yeah. i mean, that i King's Quest is inspired by... As a pastiche of every fantasy, fairy tale trope ever. So it's not like King's Quest is this wholly original...
00:28:25
Speaker
I a fantasy adventure, like a fantasy storybook adventure in kind of a style that evokes Disney, I think is a perfectly, you know, I, I don't think you're, i like an entirely unique, uh, person for it. And that's obviously like kind of the aim of at least some of the King's quests.
00:28:50
Speaker
Yeah. Um, but Even so, that's just very funny. Kyrandia 1, of course, also had kind of a ah complicated ah development. if i If I recall correctly, it was initially like an RPG of some kind. maybe was it like a Was it a mud first?
00:29:16
Speaker
Was there a Kyrandia mud? i believe there was. I believe that sounds very right.
00:29:23
Speaker
um Yeah, like, ah let's see here. Kyrandia, according to the fandom, ah the the MUD fandom, there was a Kyrandia MUD on BBSs.
00:29:38
Speaker
And so I guess, ah like, initially, it was, i i like, a going to be an RPG adapted from that. And then they made it a more kind of why two King's Quest.
00:29:54
Speaker
uh style legally distinct a yeah it's a a quest kings yes there's a quest on behalf of a king i mean we well brandon is a prince and that's only revealed at the end of the game spoilers uh but uh Is it right? That's the reveal, right? Yeah, I believe so. I believe so.
00:30:17
Speaker
And then doesn't he like make sandals, the official footwear of the kingdom or something? Yeah, it's like a little bit of a side whistle because he complains about how uncomfortable his feet are the entire game. So what's the plot Karandia 1?
00:30:32
Speaker
the plot of kharandia one well then there's this evil jester malcolm uh who escapes imprisonment after 18 years uh-huh he uses the power of the kyra gem uh one of the many gemstones that will appear in this game to corrupt all of kharandia's magic and basically in the process he plunges the kingdom into chaos and uh malcolm petrifies one of the mystics and his grandson brandon goes on a quest on behalf of i guess the spirit of kyrandia to stop malcolm yeah talking tree that's the spirit of kyrandia and he goes on a quest to stop malcolm yeah and so kyrandia
00:31:17
Speaker
Yeah, we were kind of talking about and this still will like might be an episode of on its own, but like kind of games that have things that you like, but you don't think are good games.
00:31:32
Speaker
And that would be all of the Kyrandia games for me. Um, uh, like, but well, since we're just talking about the first one, this has some really cool stuff in it, but it is not a game that I particularly enjoy.
00:31:48
Speaker
No, I would agree 100%. I mean, some of the pluses like what I think sets it apart from maybe that average point and click game that came out in the early

Kyrandia's Art and Gameplay Critiques

00:32:00
Speaker
1990s. I think it looks great.
00:32:02
Speaker
ah The color palette is really gorgeous. I mean, it's really bright saturated colors. It It was the the the the guy that they had doing um art for Westwood.
00:32:19
Speaker
I believe his name was Rick Parks. um He ah like so and he did the art for Lands of Lore as well ah his art like his pixel art in those westwood games just looks so good he had a clean way of drawing light in like that kind of like kind of saturated um green like kind of sunny day uh palette because you could see it if have you played land uh like lands of lore and i think you know uh the art for um
00:33:01
Speaker
eye the beholder as well but i mean you take a look at some of the screenshots so lands of lore is very similar to eye of the beholder um the first one at least haven't played the the second one um yeah and a lot of this game is spent like a lot of king's quest games walking around forest at some level a good chunk of the game is just big green, you know, wilderness spaces.
00:33:24
Speaker
And it really does a beautiful job rendering them. You're a great looking game for 1992. Yeah, it's a really beautiful game. Yeah. um Music.
00:33:35
Speaker
It also has
00:33:40
Speaker
Like, I think about this tune all the time. I think this is another, i think it was ah ah Frank Klepacki, I think, i did the music.
00:33:54
Speaker
Like, the...
00:33:58
Speaker
The music, all of the music for for this is's just really, really like just solid and fun like this. Yeah, I mean, this is super great. Yeah, mean, it.
00:34:12
Speaker
Just, I mean, it's really it's really firing on all cylinders. The voice acting is quite good in the, CD-ROM version.
00:34:24
Speaker
Uh, you know, with major, uh, I would say across the board, even if some of the characterization could use some works. I mean, those are the things, I mean, in terms of just straight production value, uh, it's hard to argue with Kyrandia 1.
00:34:38
Speaker
Great looking game. Sounds great. Yeah, you know what? Jessa sounds like a great game. I'm going to stop the podcast right now so I can play it. But wait, there's more. What? All right, hold on. I was just turning off my computer to turn on my other computer that I play adventure games on. That's true, you do have a dedicated podcast. have a podcast computer, and then next to it, have my adventure game computer. and yeah But I can only have one on at a time.
00:35:05
Speaker
And also, and this is key... One tells the truth and the other always tells lies. Ben, we've been podcasting together too long because I was literally about to say the same thing if you didn't.
00:35:19
Speaker
ah You wanna know the worst thing? I knew that you were thinking that. Yes, of course you did. probably see the look on my face. It's like, Jess is gonna say that thing and I need to say it first. Well, Jess, I'm only allowed to ask it one question. So what should I do?
00:35:40
Speaker
Well, just, but but really, i don't think there's, you you just that told me all the the aspects of a a great adventure game. And so I think I'm just going to play that.
00:35:52
Speaker
Ben, I'm afraid it's a little more complicated than that. No, I hate complication. ah do you hate things like complicated backtracking or complicated inventory management or complicated mazes or uncomplicated protagonists?
00:36:10
Speaker
Well,
00:36:14
Speaker
I guess I'll leave my podcasting computer on Okay. Yeah. Don't slam shut that, uh, that laptop that you do all your podcasting from yeah my, my, my PL, my podcast and laptop.
00:36:27
Speaker
That's right. Your tangerine Mac book. My tangerine Mac book. Yeah. So that you do do all of your podcasts. No, this, uh, I mean,
00:36:38
Speaker
I think this is the rub on this one. You this is a great looking game. Sounds great. As we said, to to me it's not even that the design is the most frustrating or worst design I've ever encountered. I mean, it's Beverly Hillbillies. It's no Wayne's world or anything like that.
00:37:00
Speaker
it is just so unimaginative. And maybe the, the development cycle speaks to this. If it was kind of converted into a point click adventure as it was being developed.
00:37:13
Speaker
It might explain why some of the puzzles are kind of unimaginative and not particularly creative or clever or anything else. I don't know. Well, let's talk about each of the negative aspects that you brought up when we were speaking about it.
00:37:29
Speaker
ah One of which was ah you were talking about how... ah So let's let's talk about the inventory management. ah So in the game, how many inventory slots do you have?
00:37:43
Speaker
Let's see. You have a grand total 10 inventory And there are points in the game where you will have many more things to carry and there are points in the game where it's not clear what makes sense for you to carry and what doesn't make sense for you to carry. Like, unless you are like, uh, you know, keeping an eye on a walkthrough, ah you might not necessarily be carrying the right items and the game often, but not always there. I think there's one, at least one or two dead end spots. Yeah.
00:38:34
Speaker
ah the The game will let you find that object, but it might involve extensive... backtracking.
00:38:45
Speaker
Yeah, for most of this game, you can backtrack basically to the first screen of the game. Like up until the very end sequence, I believe you can kind of go back to the game and may need to because there are items that spawn in random places.
00:39:02
Speaker
Inventory items aren't necessarily always in the same place. You may have to go back to a part of the game that you haven't visited in well over an hour. to go find an atom that you dropped at some point and now has respawned in a random location.
00:39:17
Speaker
So it's not even that you know where to go. It's that you're wandering all these screens. And the thing is, is that the game, and I kind of like these, but unfortunately for this, what, what it makes you do is that the, the, the game has like a series of forest screens that are all unique, but,
00:39:41
Speaker
generally interchangeable um like they're just green forest screens and uh then they are uh connected by like narrow tube areas or in one case a deeply obnoxious maze yes uh and so you you There is no easy way to get from one of those sections to the other.
00:40:06
Speaker
You have to traverse all the way through, then through the whatever connecting tissue. Tunnel or whatever. Yeah, and then you have to go all the way through again. Then you have to inspect every screen.
00:40:21
Speaker
If you have bad luck, like Jess did on his stream... You're going all the way back to the very, very start. I mean, it's telling that when you look at a walkthrough for this game, like at the end of every paragraph, practically a walkthrough will say, at this point, you should be carrying the following items. And then let's stop.
00:40:41
Speaker
Because a lot of this does become inventory management. There are sections of the game, as Ben said, where to progress... you kind of need to be juggling 12 or 13 items in a 10-item inventory, which means you have to leave stuff on the ground, remember where you put it, be able to walk back to it to retrieve it when the time comes for it.
00:41:03
Speaker
It is an artificial limitation that makes the game not more difficult, really, ah just more frustrating. It also doesn't help that most of the inventory is gemstones yeah and ah flower and flowers.
00:41:21
Speaker
Like there aren't, and you never get like a really interesting inventory. I'm like saying old shoe. Like, Oh, you can get up had a lot of old shoes in Kyrandia three.
00:41:33
Speaker
Okay. Good, good, good. There are a lot of old boots in Kyrandia three. That's how they anti later on. Yeah. They, they, They heard your complaint. um That's right. I yeah, there aren't even, there's certainly no rubber chicken with a pulley in the middle.
00:41:49
Speaker
ah You're getting the most boring inventory items imaginable. Yeah, it is. it is a very strange limitation that they put on the game.
00:41:59
Speaker
um And not only that, but all of the Kyrandia games have this. Kyrandia 2 has more inventory slots and it's generally a lot more polite about this. And then Kyrandia 3 goes back to like a 10 slot inventory.
00:42:14
Speaker
But ah like this game, book one, ah has like a bunch of red herring items later on in the game too. and Just like junk.
00:42:25
Speaker
You just start accumulating junk and garbage and crap. And like you don't, You don't know. It's an adventure game. we are all trained to just pick up whatever the the fuck.
00:42:39
Speaker
Yeah. and it is so deeply irritating. And there are times when you can pick up multiples of the same item and you're like, surely I don't need two of these things to progress. But then occasionally you do.
00:42:52
Speaker
Occasionally it's like, yeah, actually you did need two of that one item. So it's a good thing you got those. It's good that you got some more fire berries when you had your chance, but you didn't need more of that item. So if you filled up a slot with a second gemstone that you didn't need, that's just bad news for you. Because of course, theoretically, you don't know what puzzle you're heading toward unless you're using a walkthrough. So you don't know what items you need to have in hand anyway. So it's going to be a without a walkthrough, i mean, even with a walkthrough, it's a ton of backtracking and, know,
00:43:25
Speaker
frustration without one. i mean, as a kid, I didn't get super far in this game. I don't think I made it through. And we'll talk about the big maze here in a moment. I don't think I made it through the maze. I think just quit at that point.
00:43:37
Speaker
Um, I don't know, it, I know you could get through this game without a walkthrough. It's not an impossible game. I can't imagine wanting to.
00:43:48
Speaker
i think it would just get me to a point where I'm just like, I'm exhausted about this. Did you beat this game as a kid, Ben? I beat it, but I did have, like, I did pull up hints. Okay. um Like, yeah, no, I mean, yeah, I did not figure it out on my own.
00:44:05
Speaker
Yeah. No, I mean, it's again, it's not even that it's... logically tough it's not even necessarily a moon logic game i wouldn't say it's not that problem of just like yeah it's just all these are a little frustrating and the what the payoff for solving it doesn't make it worth dealing with the frustration typically all right well well just fine so inventory management and like wandering a huge map that that sounds unpleasant but That alone is not enough to to get me to stop from turning off my podcasting computer. So let me just reach over. ill do that No, no, no, no, no. no no no no no no no no no no no no no no no and na Let me withdraw my hand, but I'm keeping it over the button.
00:44:52
Speaker
Okay, good. All right. Good. What else, Jess? I mean... the maze element of maze.
00:45:04
Speaker
There's a maze. There's a maze. And I mean, we've talked about bad mazes tons of times on here before. i mean, you've now played Wayne's world is Wayne's world. The worst. man That's gotta be one of the absolute worst mazes.
00:45:19
Speaker
um the, the Wayne's world maze. It is, it is truly noxious. Yeah, this one isn't as bad as that. yeah is it no No, no, no, no.
00:45:32
Speaker
At least it makes sense. Like you exit a screen one direction, enter from the corresponding direction on the next screen. It doesn't do the sorts of unforgivable sins that Wayne's world does of shifting your positioning on the screen and

The Fireberry Maze Challenge

00:45:46
Speaker
things like that. it is It's also not like multi-level, which the Wayne's world maze is.
00:45:51
Speaker
Right. The, the, so the fireberry maze in Kyrandia one like all of the problems in Kyrandia one, I would say is just really annoying.
00:46:03
Speaker
Um, yeah and that's like the major thing. I think that's the major theme in the game is, is that most of the problems with it aren't, like absolute terrible it's not like Beverly Hillbillies or Wayne's World it's just that they like chose the most obnoxious way for you to do something so it's like okay well you have a maze that's already obnoxious then you make it that ah it's entirely in the dark okay and if you walk into a dark room ah you're you're killed by monsters like real original
00:46:42
Speaker
yeah and i mean there's no original ideas in this game that's a really good point this is a game bereft i mean i don't know maybe evil jester is an original but don't know if we'd see in a video game but no there aren't any original ideas and um the uh So in the in the caves, in the maze, ah there are fireberry bushes that ah that you can harvest fireberries from.
00:47:16
Speaker
Okay, great. That's wonderful. they light up They light up the cave rooms. Perfect. Ah, but they explode every three screens. Oh, okay.
00:47:28
Speaker
And so then you have to... Now, i don't know if So does the game want you to drop the fire? Like, so what the solution to this is that you drop the fire berries as you go.
00:47:44
Speaker
But i also wonder, does the game actually like want you to actually kind of map it to like from bush to bush like kind of oasis is i think so i think that yeah because throughout this maze there are more fireberry bushes located so you're going to pick up as many as you can carry to go as many screens as you can before know time is up and then hopefully that each one of those you know strings of screens lands you at the next fireberry bush so you can restock
00:48:18
Speaker
and d It's also a good way to mark your progress so you can tell where you've been before. That's the best part of it. Yes. um So that that element of it is is not bad. But yeah, I think that's the idea. think it's like kind of mapping to a desert oasis to oasis. But but yeah, if you if you drop the fireberry ah berries, it makes it a little easier It's just also that it's large.
00:48:44
Speaker
It's very large, twisty, larger than it needs to be. And again, you're probably have to backtrack through it a couple of times because of the way the game works. It may just spawn something back on the other side of the maze. And guess what?
00:48:56
Speaker
It's time to go back and find that item that spawned back on the other side. and You'll have to walk through the maze. I mean, and here's the thing. i mean, how many screens do you think this maze is? Like, I think like the golden path through the maze is probably like 25 screens.
00:49:13
Speaker
I think, you know, it's it's like not, and if you're just wandering the maze, I'd be afraid to guess how many screens we're talking. It is. um So one, two, three, four, five. This is terrible for me to count. I'm not going to count it.
00:49:30
Speaker
It's large. Yeah. like i'm looking at a map right now and ah it is it's just very annoyingly oh my goodness that is wild oh my god yeah it's very annoyingly large it does look like it is designed that you can do it conceivably from bush to bush without depositing the uh the fire berries but i could be wrong about that in any case it sucks and also there's stuff like kind of um like squirreled away in it like there's like five stones that you have to find and ah there's also a coin and a key ben i'm at my quick count
00:50:21
Speaker
Tells me there are around 75 screens or so in this maze. That's terrible. That's unnecessary. And they all, I mean, basically they all look like the caves under Monkey Island and Secret of Monkey Island. They're all...
00:50:39
Speaker
uh it's i mean it's lovely minimalist vga graphics it looks great down there but it is such a frustrating part of the game and again even with the walkthrough it's like one of those parts in the walkthrough where you pull it up it's like oh okay all i have to do is go north east east southeawest south east west south south west east east north north north east east north northwest south south south north east west And then I'll be at the other side. Perfect. Easy to follow.
00:51:07
Speaker
Surely I won't get confused. Yeah. Drop a fire. I won't lose track. yeah yeah I won't miss one of these, which will just completely render this useless.
00:51:18
Speaker
Yes. I mean, yeah, it's a good example of something that you probably could have cut down. Like 75% accomplished more or less the same thing and had it feel kind of charming because mazes are a thing that exists in fantasy stories without it feeling. And in real life.
00:51:41
Speaker
And in real life, I've been, I've been in a hedge maze. I've been in a a maze. I've been a hedge maze. I've been a corn maze. hu I've heard Paul McCartney sing. Maybe I'm amazed live twice. Wow. How was that?
00:51:54
Speaker
It was really good. Yeah. Yeah, I don't know. Paul McCartney's pretty great. I recommend going to see him live. He's going on tour very soon. Great. All right. Well, be sure to use quest quest code Paul McCartney fan quest quest 22853316 on Ticketmaster.
00:52:12
Speaker
Ben, there are only two Beatles left. And honestly, one's a little better than the other. Are you sure about that? I'm pretty sure. I mean, I wish Ringo could be with us here tonight.
00:52:28
Speaker
it
00:52:36
Speaker
Come on. what um I was just saying that apropos of nothing. Let me let me just look around. Let's see. Let's see if he's around here. don't know.
00:52:47
Speaker
Like it's getting a little dark out here. I don't see the the beautiful sunset anymore. ah Hello. yeah I ah saw beautiful sunset over there. There went the sun. wrote that, you know, i but I gave it to George.
00:53:04
Speaker
I gave it because I was feeling sorry for him. joe George from the Beatles? yeah my My close personal friend, George Harrison. You having fun with this, Jess?
00:53:18
Speaker
i hope That's hard, Could you please just give me a piece of love? and of peace of love, peace of love. Don't send me any emails. It's almost my birthday. Everybody, remember, at noon your time, we're all going to together say, peace and love, peace and love at noon.
00:53:36
Speaker
That's a gift for my birthday. We're going to send out a special message of peace and love on my birthday. Thank you
00:53:49
Speaker
Thank you, Ben. mar I should Ringo. Yeah, I... Like... like
00:53:57
Speaker
i I just want to steal the the James Austin Johnson a bit, the the the incredible impressionist that's on SNL right now and just do a Ringo like talking about Pokemon or like video game stuff. But that's like so that's that would just be me stealing a bit. That's not even not even close to you an original thought. It's just like, oh, this guy has a really funny bit, but I don't have a good trump.
00:54:24
Speaker
So, but I, I have a, like, Oh, a passable Ringo. ah That's that you've entered the mind of Mencia now, and you you should trade carefully. That's dangerous territory. Once you start thinking, can just borrow that guy's bet and you still. Oh yeah, but here's the thing. I'm not professional.
00:54:45
Speaker
I mean, I do get all that Ticketmaster money ah and also the ah from ah whatever our other sponsor was at the beginning of this episode. don't even remember anymore.
00:54:56
Speaker
No, no, it's been a while. Anyway, we've cut like four hours of this out. Yeah, this is this is ah this is like the David Lynch's Dune, which he had the five hour cut and they cut it down.
00:55:09
Speaker
It's like that. Anyway, this is terrible. The, the, the maze sucks, but you know what? All right. Well, fine, Jess. Uh, you said that the maze is a bad, but I played adventure games. I love Zach McCracken and the alien mind bender.
00:55:25
Speaker
uh, you know, I, I love a space quest five and the alien mind bender. yeah So you know what? I'm going to turn off the podcasting computer right now. There's one more thing.
00:55:37
Speaker
What? There's one more thing. You're Columboing me. I'm Columboing you. You're Columboing me. What's up? Yeah. ah Brandon, our protagonist yeah is dull as dishwater.
00:55:55
Speaker
What are, what are you trying to say? Are you saying that he's just some guy that whines a lot? He's a guy that finds a lot.

Character Analysis: Brandon's Role

00:56:02
Speaker
He is a guy that is, i mean,
00:56:08
Speaker
it's not like prior to say King's quest five Kings Graham was a particularly interesting protagonist and even in King's quest five, you know, he's mostly just buff. Yeah. Oh, that's, that's a personality type.
00:56:21
Speaker
Yeah. I mean, I don't know that a super engaging protagonist is necessary for a game like this, but Brandon. you're going to give him a personality, your wet blanket is not the one to choose. Yeah. I mean, tell I mean, give me like the, the Brandon experience. What are you, what are you getting when you sign up for a little bit of Brandon of Kyrandia?
00:56:45
Speaker
So Brandon, uh, complained, like he's feels very put upon that he has this quest. Like, so, you know, a tree is supposed to be here today.
00:56:55
Speaker
Yeah. Like his, ah his grandfather is turned into like a statue and a tree talks to him and he's just like, why does it have to be me? yeah My feet hurt. Like he's just spends the whole game whining about his predicament.
00:57:10
Speaker
Um, and like he'll, he has ah different, like kind of idle little, uh, like chatters that he'll say, i think scum VM, I don't recall. Like if you play it in like scum VM, it has him like kind of pop off more,
00:57:31
Speaker
regularly. i don't i don't recall it being like that when I played the game initially. Maybe I'm just misremembering, but I think that might be a weirdness with its emulation, but maybe I'm i'm totally wrong.
00:57:44
Speaker
ah But that's if you tap on Brandon as the game goes on, he has different little chirps based off of where you are in the story or the area of the forest you're in, and they're all just complaints.
00:58:00
Speaker
And in scum VM, he'll just save them. Yeah. It's such a strange character. Like at no point does Brandon ever seem terribly heroic.
00:58:11
Speaker
Maybe up until the very climax where he finally faces off against Malcolm, you know, i he's just kind of doing stuff. He's like, he's very much an adventure game protagonist who feels like he's completing a series of chores.
00:58:25
Speaker
He, So like, you know, in the, the hero's journey, there's the refuse the call, you know, there's like, he never gets past that. He's caught yeah like, Luke, Luke doesn't want to, you know, uh, uh, you know, Luke doesn't want to like, all you did but, uh, yeah, Brandon is, as you say, he's just refusing the call constantly. And then the game's over.
00:58:52
Speaker
and he took the call because he's a computer game character and you made him pick up the phone. Yes. If it was up to him, phone would have been ringing all like He is refusing. Like, he's just like, I don't know why I'm doing this. I don't want to do this.
00:59:13
Speaker
It's hard. and And I mean, that would be better maybe in a game where the player wasn't also having those same sorts of thoughts pretty frequently. Like when I'm like, I'm sick of this maze and Brandon's like, I'm sick of being here too.
00:59:28
Speaker
I don't know why either one of us are playing. Yeah, that's, I mean, you know, that's a really annoying, ah like, the, I think I've complained about this before. When you play a game and ah the the the game makes you do something that the game knows is kind of tedious. I'm not saying that Kyrandia 1 is doing this because this was more of a, like, a video game, like, kind of quote-unquote joke in the aughts.
00:59:55
Speaker
Like, like the in the Simpsons game, we talked about this. Like, that... Simpsons was it 2007 game where they're like I can't believe that we're making you do a collect-a-thon and then you just have to do it anyway like the Deadpool game ah that came out years back around the same time bet he knew that he was in a video game Like do these in a video game. There's lots like, a man, a sewer level. You got to be kidding me. And then it's like not to play a sewer level for 20 minutes. Yeah. Like you're, it's not going to go like, ha ha. Just kidding. You're not playing a sewer level. It's just like, eh, sewer levels suck.
01:00:30
Speaker
Play it. Yeah, exactly. it's like, great. And I mean, this game isn't that meta. I mean, but yeah it's more just the idea Brandon would rather not be there. And for good chunks of the game, I agree completely with him.
01:00:45
Speaker
And that's not escapism at that point anymore. if If both me and the protagonist think this quest is a little dull, ah that's that's not sir not a good combo.
01:00:56
Speaker
And also, i my feet always hurt. So when I play it, it reminds me of my consistent foot pain. That's right. Yeah. Chronic foot pain is no joke. Yeah. And if you want to find a doctor that could help you with it, we recommend ah whatever that service is ZocDoc.
01:01:16
Speaker
ZocDoc. You can use QuestQuest code QuestQuest84 and Jess, you finish it. Hurt Feet. with three e's yeah uh but remember it's case sensitive and we will not tell you what it is but yeah find a good podiatrist uh on there uh you know get your uh get your feet checked everybody you know everybody this is actually a message uh you know everybody listening out there get your feet checked yeah go to just uh and like
01:01:48
Speaker
uh or like you know just if uh you're getting if you're at a ah shoe store you know just ask them do you look normal yeah and i mean if you can't afford to like go to podiatrist or a shoe store i use a subreddit where i upload photos of my feet and people review them and i've been getting tens across the board so they must be pretty healthy yeah that's that's what they love healthy feet i don't
01:02:17
Speaker
But now mean, Malcolm is the only is like, at some level, the more interesting character and he's not in this game a lot. Well, so what you're saying is is he needs his own game? Yeah, like yeah if you had a lot more Malcolm, it would be a better game.
01:02:35
Speaker
Perhaps if he was, in fact, as as you were saying, the star of the game. That's right. I mean, his only crime is being more interesting than anyone else in this game.
01:02:47
Speaker
Yeah. Also, the the voice is different in ah Malcolm's Revenge. um but i mean, do they fix these? i don't know if we would dig too deep into the later games. Do you feel like no, these problems get fixed ever for the Kyrandia? I mean, the backhand of fate is the best one. Yes, like by far in terms of game design and it has less kind of bullshitty stuff but it still has bullshitty stuff yeah it's like it definitely fixes the protagonist issue yeah fixes the protagonist it fixes but but yeah we we we can't get a too far afield on it yeah and then and then three is just a swing entirely in the wrong direction and then a couple swings and
01:03:38
Speaker
very much into the right direction ah that have been ignored. Next time ah we have Francisco on ah we we have to ask him why there isn't a laugh track in Rosewater.
01:03:51
Speaker
it's pretty funny game it could use uh you punch it up a little bit yeah and punch it up like why why hasn't he said at like adventure game conferences like uh have a laugh track i wouldn't that be fun maybe that uh all right if you're a listener quest quest podcast at gmail.com if you're a a listener and you're looking to book for an adventure game conference i will give a talk ah Jesse you've given talks how how long 20 minutes is that good 30 yeah 20 minutes is perfect 20 minutes on why ah laugh tracks are necessary in adventure games would be kind of fun to go back and like do a little edit of The Walking Dead with a laugh track
01:04:42
Speaker
let me write that down that might be some hot youtube content yeah all right oh all right well somebody is making some youtube shorts tonight um All right. Well, Jess, you've convinced me. I'm going to leave on my podcasting computer and keep my adventuring computer dusty and turned off for at least the remainder of this evening.
01:05:05
Speaker
ah But Kyrandia isn't garbage. I think that's something that's important to note. No, it's it's a fine enough game that could have easily been better with just a few minor tweaks.
01:05:17
Speaker
Just some sort of eye on having fun seems to be the one thing they missed. It is as I said, ah it it is a game that has things that I like, okay but I do not like the game.
01:05:30
Speaker
ah But I think I, you know, I just love how it looks and sounds and I enjoy spending time with it. ah It holds nostalgia for me, despite not being great, you know, like, and I i do think, you know, a lot it for me is the visuals. I remember the first time I walked into that chapel at the beginning of the game of the temple and saw the beautiful like light reflected off of the marble floors and everything else.
01:05:58
Speaker
I mean, it is. you know, for this era of gaming, like an all time beautiful screen. Yep. And I'm not surprised it's the one image they chose yeah for that ad where they lied and tried to convince you as a King's quest game.
01:06:12
Speaker
Well, I'm convinced it's a King's quest game. I'm buying it right now. No. Anyway. Uh, yeah, I mean, i don't know, like yeah don't play it or do. I'm not your boss.
01:06:27
Speaker
How many Kyra gems out of 10 do you give it?
01:06:31
Speaker
I don't know. It's like a six. That's pretty good. I was going to say five. Like five and a half, six, around there. Like, it's it's, you know, I think it's a passing grade.
01:06:44
Speaker
Yeah. I mean, it's competent. You know? Like, ah if you haven't played it and you're like, I want to play an adventure game from the sure. Sure. sure you know why not yeah yeah you know you make you appreciate the good ones that much more spend it with Kyrandia one uh all right well uh I think we've said everything you can about Fables and Fiends the Legend of Kyrandia colon book one
01:07:18
Speaker
Uh, so, uh, you can send us an email at quest quest podcast at gmail.com, or you can leave a comment on our YouTube or on our Spotify or wherever else comments are accepted. Or of course you could just, you know, when, uh, you're going to, uh, the butcher at your grocery store and you're getting a pound and a half of, uh, uh, uh, peppered, uh, turkey, uh, to, to make your sandwiches for the week.
01:07:47
Speaker
ah You could tell the the butcher at your grocery store about it. Jess, what's your favorite cold cut?
01:07:56
Speaker
Oh, man. My favorite cold. I tend to, i've I've been gravitating towards the the the Cajun spiced ones. Speaking of. You know, good Cajun spiced turkey is hard. Yeah. Cajun spiced turkey. If you get that at the yeah counter at the deli counter. Yeah. You know, um I have been getting into.
01:08:17
Speaker
a little bit more of Italian meats lately. I've been enjoying salami, Capricola, hot ham, like, you know, like a spicy Italian ham. That's pretty good. I i dated a spicy Italian ham.
01:08:33
Speaker
But anyway, um my, I mean, if we're talking favorite deli meats and like, I mean, ah you know, my absolute,
01:08:48
Speaker
uh uh favorite is uh prosciutto uh but i can't the thing is is that that that shit makes me feel like have a heart attack that that stuff is yeah like i want that slice so thin could like read a newspaper through it yes yeah yeah that's what i'm looking velvet texture and you have with fresh mozzarella it's almost melting on your tongue yeah yeah yeah oh that's where it's at And then your your body digests it and your blood pressure like you know shoots up into the sky and then your heart starts beating very quickly.
01:09:23
Speaker
At least that's my experience. That's called being a alive, Ben. Oh. Well, all right. Anyway. ah Well, you can join us next week ah where we'll reveal ah Francisco's next Sandwich City of the week.
01:09:42
Speaker
We'll talk to you then.