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S1 Ep20: Minecraft image

S1 Ep20: Minecraft

S1 E20 · Soapstone
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70 Plays7 years ago

Join Dave and Jake as they talked about an underground title that you've probably heard of, Minecraft!

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Transcript

Introduction and Banter

00:00:58
Speaker
How's it going everyone? Welcome to another episode of Soapstone. My name is Jake. I am joined by my co-host as always, Dave. How's it going tonight, Dave? Swimmingly.
00:01:09
Speaker
You sit in a chair, there's no way you're swimming. Oh, that was my very, very loose time, which I'll make a call back to in like 20 minutes. Yeah. I wonder where that phrase actually came from, swimmingly.
00:01:20
Speaker
I think if you're swimming, you're just generally happy because water is fun to be in and play in. Yeah. I mean, that's probably true for most people, but I think, you know, people on the Titanic probably had a different opinion there. I'm doing swimmingly. That was not a good turn of phrase for them. I wouldn't say they were swimming, Jake. Yeah. So anyways, talking about Titanic.
00:01:44
Speaker
Mm-hmm. That's not what we're talking about. Did you want to talk about one of the movie adaptations where they did the animated versions? Titanic. Let's talk about- Titanic. T-t-t-t-t-tanic. Yeah, but people aren't ready for our movie reviews yet. We've just got to keep recording episodes on the side. We'll upload them eventually.

The Minecraft Phenomenon

00:02:01
Speaker
Yeah. Yeah.
00:02:04
Speaker
Anyways, Minecraft, as you guys probably picked up by the intro, is a game which makes it eligible for us to talk about it. That's all it takes. That meets our minimum.
00:02:20
Speaker
And it's on a JRPG, so let's do things. We can talk. It is one of those oldest fuck games. Yeah. Coming up on like a decade of actual release. Not too long out. Yeah. Which is interesting to think about, you know, like look back on a game and you're like, all right, well, I didn't start playing Minecraft until like, you know, I was this old and you're like, crap, it's been like 10 years. Like, um,
00:02:50
Speaker
kids are growing up that were born, you know, after Minecraft. And that was their like, that's like one of their early games, right? Like a bunch of kids play Minecraft.
00:02:59
Speaker
Oh yeah, it's become very, very accessible. They have it on tablets. They have it on all these different platforms as well. Yeah, literally everything. And we just had it as like, go out and punch trees. And you're like, why? It's like, you'll find out later. It's literally just trees. It's trees and the ability to punch. So, I mean, do what you will. It was a 2D platformer for a while. Yeah. Working title tree puncher.
00:03:26
Speaker
But yeah, I mean, I think both of us started pretty early, right? Like, um, yeah, I was beta ish beta alpha type deal. Um, it's kind of like creative plus. I think it did have survival mode, but like I was telling you, it's just kind of you punch trees. There were a couple of mobs. Yeah. There might've been two or three biomes tops.
00:03:50
Speaker
Yeah, it was like green, like grass, and then you could go underground, and then there's cobble, that's your other biomes. Got to deal with that. You got to build the cobble biome. I don't even think they had the uh, the auto-generated like caves or anything yet, so it was just digging. I don't know when the caves came in actually, so.
00:04:11
Speaker
See, this is going back like 10 years, so half of this is going to be a podcast about the true state of the game and what it was like. And the other one's just going to be fabrications based off my memory. Do you remember the thing? Yeah,

Experiencing Minecraft's Simplicity

00:04:21
Speaker
I think I do. Somebody's actually looking it up like, that's wrong. That's fucking wrong. This is all wrong. Notch is just listening to us. He's just like, hmm.
00:04:29
Speaker
No. That's probably not the case. So the creator of Minecraft obviously. Not everyone knows that. Literally everyone distanced themselves from it eventually. Microsoft picked it up and has been developing since.
00:04:45
Speaker
I would like to point out there was an economical transaction there. It wasn't like he just abandoned it. Microsoft was like, we'll save this project. He just picked Minecraft up in his arms, just walked to the dumpster and then pulled briefcases of money out of the dumpster in exchange. Sounds like an interesting Payday 2 mission. He was the only person to work on it for
00:05:10
Speaker
I'm not sure how long he actually worked on it. Yeah, I'm not gonna say except be wrong, right? But it was his pet project for a long time. Mm-hmm. And it was still as far as in a run-off of Java. Yeah, it became this Beautiful thing and it's been growing ever since there's still patches To this day. Yeah, not this day specifically, but it might maybe we don't know people listening to this era
00:05:36
Speaker
When you're listening to the podcast right now, just go to the wiki, check the patch log, there will be another patch released today. But yeah,

Survival Mode Challenges

00:05:44
Speaker
it was Java, kind of inspired by games like Infiniminer, other types of games that kind of had some mechanics, sort of like Minecraft, but not developed as much.
00:05:59
Speaker
I mean really basic, it was basic back when we played it like a decade ago, but categorically it added things that I'll say were basically like addictive drugs to those that like exploration and creation.
00:06:18
Speaker
It's almost the equivalent of mobile games. It's very simple, like Angry Birds. You're just drawing back birds and tapping the screen. Yeah. And that's kind of what it was. You're just kind of left-clicking the screen to destroy blocks. And then right-click on the screen to place blocks. Yeah. But it gets your creative juices flowing. You're like, well, maybe I can make a house that does this, have a doorway, and lay out this. Use other types of materials.
00:06:44
Speaker
and make a farm and build these traps and it just keeps going and going. I remember like back in the day I thought about it as like Lego for adults and then I was proven completely wrong when it also just became Lego for kids. Like people are playing Minecraft instead of you know physical blocks and stuff like that or watching all these videos and uh yeah no it's obviously a cultural phenomenon at this point.
00:07:09
Speaker
But taking it taking it all the way back What was it like to play Minecraft when you started I think back then it was similar for how it is to me now. I really enjoyed the Left-clicking and mining aspect of it, right? You just get the ambient noises and music as you kind of delve down into the earth Yeah, my go-to analogy is always like you go down a naked boy and you come up and
00:07:36
Speaker
Naked man, but usually you also have all these resources and blocks and you've been living off of zombie flesh. Yes, and Maybe you've like accidentally found some grass on the ground and started like a mini two by two farm And you kind of like hold your hands over the fire You just kind of live off your bare bones for a bit. Mm-hmm
00:07:59
Speaker
Yeah, I think that the survival aspect of that kind of appealed to me. I know I was never big on creative. I always pretty much was rocking survival. And admittedly, survival in Minecraft is very easy. It's very easy to survive. You don't have a lot of resources going on this. I remember there was early YouTube videos where it's just like, how to survive your first night of Minecraft or something. It's like

Open-ended Gameplay Addictiveness

00:08:26
Speaker
literally just get a source of food.
00:08:28
Speaker
dig two like three blocks down for the block above your head AFK because you won't really expend any stamina while you're just not moving exactly yeah and like they didn't even have uh i think hunger bar until a certain phase in the game they added that some at some point in development but it was relatively early um
00:08:50
Speaker
But yeah, you're talking about the zombie flesh thing. The fact that eating the zombie flesh gave you the hunger debuff, which would deplete your hunger. But if you had enough zombie flesh, you just like keep just like gnoshing on it to keep the bar full to keep healing. I'm so hungry. I just ate. Because you'd refresh the buff. But as long as your health of your bar was full enough, it would heal you anyway. So it's kind of funny.
00:09:14
Speaker
Yeah, also there was a chance that would give you the hunger debuff. Oh, yeah. It wasn't guaranteed. That's right. So you'd have your first bite like, oh, that was nourishment. Yeah. Not sure why people say this is such a bad idea. Uh, yeah, it's, I think the, that kind of, I'm gonna use the term primal experience of just digging underground, getting resources.
00:09:36
Speaker
Trying to get diamonds bringing them back up. That was like kind of what defined the experience and it was it was like progression to it's like you start with nothing and You make something whether that's you know better gear for yourself better weapons or Houses or anything like that like the Lego simulation basically I think that strive to always accomplish something is what made the game so addictive and
00:10:07
Speaker
It's like a

Community Roles and Interactions

00:10:09
Speaker
lot of games have a distinct like linear story you're gonna be playing out there like a golden golden goal and maybe you have a good experience playing that game and Minecraft is one of those games and there's been others since obviously where it's very very open-ended and you get to pick what you want to work on next it's like it's never like
00:10:29
Speaker
Ah, crap. I absolutely have to do this. So that's what I'm going to do. Or the game's forcing you to do this. If you find yourself in a situation like that where it's like, oh, I should expand our food source, rather than feeling like the game's forcing you into it, it's like your own decision based off of circumstances. Yeah. I've never been the guy to kind of
00:10:53
Speaker
Well, usually if we get a bunch of people on a server, certain people will be in charge of like, oh, I'll make a farm to help feed everybody. Right. Whereas I'm the guy who like makes runs out of town. I'll find animals in the wilderness and just all slaughter cows. Right. Anything that can provide meat. And then I come back, I just kind of drop it on the table like, this is for you.
00:11:15
Speaker
It's kind of like if this was an RPG, you were just like leaving the village, hunting a bit, you know, like killing mobs or whatever, coming back, you're like selling off your stuff, get some better equipment based off what the people in the village have made. I'm the RPG

Building and Creativity

00:11:29
Speaker
guy. I come back to base to interact with the NPCs and I fuck off for a bit. You town portal scroll back. Sell all your junk. I just... Drop off your runes.
00:11:41
Speaker
I like the exploration aspect of it. Yeah. Because the world is dynamically generated. Oh yeah. You have like, let's say you're in some like slightly hilly area with some trees. That's cool. Yeah. And it has like grass and maybe you have more of like a field area. Maybe you have a snow area. I like going out and finding those things like it filled with this sense of childlike wonder. Right. Where it's not complicated. It's not
00:12:08
Speaker
Spectacular visually. Mm-hmm, but just like oh, this isn't new. This is kind of cool Yeah, I like finding like oh, this is a pack of cows or chickens Yeah, talk more which eggs live like when horses were introduced. Yeah, just going out or finding these naturally occurring Mountains, Mike we could build a cool fucking house here. Oh, yeah, just like I could hollow this out You know, it's just there kind of to like give you inspiration and new experiences and
00:12:35
Speaker
And

Nether Mechanics and Strategy

00:12:36
Speaker
from a technical perspective, it was impressive how much they accomplished in a randomly generated setup. So I know early versions of Minecraft, eventually they imposed a hard limit on how far you can expand, and the world will actually stop auto-generating past the point. It takes a very, very long time.
00:13:01
Speaker
but in earlier versions of the game it let you continue to randomly generate chunks by just traveling in one direction basically for a very long time until like the game just started to fall apart like physics stopped working and like chunks would stop loading and all this other nonsense. I remember some

Combat Evolution and Strategy

00:13:19
Speaker
of the earlier servers were just like hey guys don't don't explore too much yeah it's like we were a rural
00:13:25
Speaker
like talent in 1600s like hey guys we know our group we don't really know the people in the other towns so let's just keep to our own ourselves and not not rock the boat it's like there there's a sign it's like uh there be monsters but the monsters are running out of ram because one guy went off exploring whenever one else was kind of like floating in the sky like yeah kill me
00:13:50
Speaker
Yeah. That's something I want to touch on. So, mobs, kind of like the first experience. When you hit that first nighttime, you dig underground because mobs can spawn in like low light levels. Yes. Which as soon as the sun's gone is fucking everywhere. Yeah. Nighttime, someone comment.
00:14:08
Speaker
So like you have your skeleton archers who can shoot you at range with surprising fucking accuracy Yeah, you have zombies which are slow, but now they can kind of gang up on you Mm-hmm. They push you back into a corner. Yeah. Yeah, they should they don't deal damage you they shove you they bully you they use their words Yeah, say hurtful things give me a lunch money
00:14:31
Speaker
But I think for me, creepers and spiders were the most devastating. Oh, yeah. Spiders because they could just climb walls. I have my defenses. I would actually build kind of turrets out a little bit so they couldn't pass through. Right. You'd hear them kind of like hissing, trying to crawl up. I'm like, no, no. You stay there. You have the ledge system. I think creepers are definitely the most iconic. Oh, yeah. It's like the. Do you remember the old meme? Which one?
00:14:59
Speaker
It was a picture of a creeper kind of like, peach around a building, like that's a nice everything you've got there. Oh yeah. It'd be a shame if somebody were to destroy it. It was basically the bane of everyone who wanted to play, uh, Legos, uh, on their friend's survival survey. Yes. Like I have just finished this awesome thing out of my relatively weak, uh, material.
00:15:22
Speaker
Ah, crap. When you have that wooden house and then a walking explosive comes up, it's like, hey. Yeah. It's not that they necessarily made the game, like, more difficult, but they forced you to be alert because they didn't, uh, like, they could stick around, right? Like, um,
00:15:43
Speaker
I know eventually the AI would kind of prefer shadows and creepers didn't burn in the daylight. I briefly had a little bit of confusion because I kind of swore they burned and it's because I had a mod that made it so they burned in daylight. I was like, I'm not dealing with this.
00:15:59
Speaker
But now vanilla experience, they'd stick around. And then they had this weird like, they would track basically follow your path if they're like trailing you. And then if you like went through a place they couldn't path through like a door, they would stand off to the side. That was like in their AI.
00:16:18
Speaker
oh like i'm not here yeah they'd like stand off to the side so you'd open the door and then it would uh explode which is why that happened so often shady yeah which was really funny if you like had some windows at the front of your house and you're just like staring at it and you're like i see you though
00:16:37
Speaker
And then

Technology and Community Impact

00:16:38
Speaker
he looked at me and I looked at him. And then I didn't go outside because I didn't want my house blown up. So yeah, I was having an escape. Jake, you don't have friends anymore. No, I can't. It's for the good of the friends. Yeah. Because they were the only mob that was really proximity based. Yeah. That hissing and that explosion.
00:17:00
Speaker
other ones if they just saw you that if you're close enough they'd go and aggro and try to attack you, but their attack was just self-detonating and taking a lot of your time and effort with it. And I think if I recall, like, the creeper was not just his first attempt at, like, the pig skin, right? Or was it the cow? One of those. And he just, like, screwed it up entirely. And so it came out, like, looking like the creeper. And so he just made a separate model, like, this will be its own thing. Yeah. It's his own thing now. That's great. Which I really like.
00:17:30
Speaker
But yeah, the combat aspect existed for sure. And you would encounter some of that if you're digging through caves, avoiding lava, other things that ruin all of your accomplishments. But it wasn't until later in the series that they
00:17:50
Speaker
Added significantly more combat like things like I say the series as though it's not just one game But my brain automatically did that cuz it's been so long episode three Yeah But you know things like the wither obviously like the Ender Dragon these other like big fights That are meant to be kind of like raids essentially for my they wanted some actual more endgame content besides Hey, you've been making houses for 30 hours. You won't do anything else. Yeah Got a cool house
00:18:22
Speaker
Yeah, basically just prime kids for like MMOs, I think. It's basically the goal. Just get them in that rating early. You're like, okay, I brought the potions. You have the bow, the infinity bow. It's like an infinity gauntlet, but way less dramatic. It just shoots a lot of arrows.
00:18:38
Speaker
I'm making a snap noise, nothing's happening. They expanded on it eventually, but the game didn't necessarily have that much in the way of varied dangers. I'd say the biggest danger would have been lava.
00:18:59
Speaker
Inattentiveness. Yes. Yeah. Never dig straight down. Exactly what I was thinking, yeah. It's like, I remember that, like, specifically, like, being said whenever people would start playing the game, but like, right, here's your list of advice, and never dig straight down. Yes, it is the most efficient way to get to layer 12 where diamonds start. It's a bad idea.
00:19:22
Speaker
I actually started using ladders in the game. Oh, yeah, and I would Dig down from the surface play some ladders there go down press shift like stay on the ladder dig down further place ladders as I went down Yeah, I kind of started tunnel that way and you have to have it like two blocks out, right? Like you'd have to have the block right below you and then one away from that I believe you could you do a straight down on one With one block space
00:19:48
Speaker
I mean, your character is only one block. I thought that the ladder would push you off just a little bit. No, it's flat. Interesting. We're learning today. Yeah. So there's going to be a lot of things where I'm just misremembering because it's been so long since I experienced that.
00:20:06
Speaker
I'll be your shitty fat checker. The way that I chose to dig down was like I had a kind of diagonal stairs and then just actually set stairs the whole time. Down three over one. Down three over one. Yeah. But at least you put stairs. I would just kind of like run down and be like, hooray. Then when I come back from the line I'd be like jump, jump, jump, jump, jump, jump. Which was much slower. Yeah, I know. Did you actually ever use minecarts to get down places? I think...
00:20:36
Speaker
Literally never I Don't I think I think it was because like they had such a heavy iron requirement five. Yeah. Yeah, it was like Well, I guess the rails themselves the rails. Yeah much more intensive I'm sure I use a minecart like once but I believe it was I believe it was in the nether because I
00:21:00
Speaker
I think one of the coolest and we can get into the constructions but one of the it's not like it was a novel idea but something cool that was set up was um in the nether which we haven't talked about at all but it's basically hell um like fields of lava
00:21:17
Speaker
aggressive mobs, all this terrible stuff. But the map was compressed compared to the overworld. It's kind of like this. It was a setup where you could anticipate where you'd end up in the overworld with some math on the coordinates.
00:21:34
Speaker
not like your vertical exit like where the um yeah but your x and y yeah for like for your exit

Social Influence and Creativity

00:21:41
Speaker
so it had was this uh rail track that went between nether portals and it was basically fast travel for the overworld because you could spend a little bit of time on a rail in the nether and like travel vast different like vast distances in the overworld which i thought was like really cool um
00:22:02
Speaker
I think when we actually would switch between towns on servers, we initially used the rail system in the overworld. But then once we discovered, you could just essentially go to hell and back. Yeah, and back to hell and back. You could just, like you said, use that nether portal skip for the compressed distance. Yeah. And it was way faster. But I mean, not like we went ever
00:22:26
Speaker
back to old towns that much maybe like a nostalgic trip go visit the old country yeah visit my parents back home yeah yeah usually we end up like communally we would have a bunch of friends playing the game and we'd build like a village or a town and
00:22:44
Speaker
Some people would hang out there and then others would go off exploring and doing their things. I was never one for like building a ton. If I had like a functional construction, I had no problems making that, but very rarely do I build for the sake of building or for like just aesthetics. So you don't make cool houses, but you're like, the town probably needs a this. Right, yeah. I'm like, I'm the one digging the well, which is not something you do in this game. But here I am doing like my art deco piece on the ceiling.
00:23:14
Speaker
man I'm starving starving artist that's me yeah now I really like the construction of machines and devices and just make something cool I never really got into redstone like I
00:23:31
Speaker
Programming or anything like that, but I mean like a basic circuit or something like that would be yeah fine Yeah, I like doing the occasional Slate more complicated mechanism because my thing on any server is you start out from spawn You make a shit-shot, which is basically yeah, it has a bed. It has a crafting table a Furnace and maybe like a chest to like store your junk. Yeah
00:23:58
Speaker
After that, I would make a nice house. Like something I actually wanted to make and design either near the town or in the town, or it'd be like, fuck the town, it'd be really far away. After that, I fulfilled my creative purposes as far as design. And I'm like, well, maybe I could just make a giant chicken farm or do something kind of unique or truly. Like I liked making little hidden passageways, which funneled into other hidden passageways.
00:24:27
Speaker
so I could like store like one cool item that nobody else gave a shit about. Yeah. I was like here's where I'm gonna store my diamond armor, yeah. Yeah but like a sign that's just like it's dangerous to go alone take this a chest with like one garbage stone sword in it or something like that. Yeah they definitely added support for uh some of those more like innovative designs like with with pistons you could have
00:24:52
Speaker
hidden passages actually attached to solid uh solid stone it's the coolest thing to make sticky pistons that would move blocks yeah so you could like walk forward and the door would open for you like hello dave it's convenient that i'm named that yeah it was weird for everyone else hello i'm jenny
00:25:12
Speaker
Yeah, now the potential for some of those constructions is really awesome, like things like trap doors, like you mentioned ladders. You had like a wide variety to go about populating spaces in interesting ways. Are trap doors gay?
00:25:29
Speaker
I don't know if I can answer that question. I wanted to pepper that in real quick before we got too far. I know one of our listeners in particular would appreciate that. They won't listen to this episode though. That's probably true. We tried. And the rest of our listeners will all be offended. I'm a trap door. Yeah, but no, it's definitely just a lot of interesting variations to ways you could go about playing the game, like you mentioned.
00:25:57
Speaker
And I think everybody who we played with had their own approach. Like, I don't know anybody who is doing the exact same thing as me or the exact same thing as you. Right. Everyone had their, I'm going to focus on this and do something. We all kind of complimented each other and made a town. Yeah. And, and one person always be a useless asshole. There's always one person. Dave, I'm sorry. I'm sorry. That's it.
00:26:24
Speaker
They continue to basically add professions to the game or different things you could work on. And that's where a lot of the content came through for me. Things like enchanting. They're like, who? I'm going to find a way to get experience, get these enchanting books. Now you need the books, so you need leather, and you need paper. Paper is easy, but now you've got to gather leather, which means you've got to have cows breed and all this stuff. This is why I make runs out of the town to murder and come back.
00:26:53
Speaker
It's for the good of the people. The murder's for the people. I bought you these skins. Where'd you get these? Is this... is this human?
00:27:03
Speaker
Oh man, yeah. But yeah, enchanting, you get those books. And then the payoff was huge because eventually they continued to add enchantments to the game. And it kind of broke the durability economy, I would say, with the introduction of like the mending enchantment.
00:27:24
Speaker
So now as your character gets experience, your gear repairs itself and no longer do you have to have that OCD nagging in the back of your brain. It's like, if I wear my diamond armor and it takes damage, I'm losing diamonds. I will need to get more. Because back in the day, you had to just recreate the thing. You couldn't be like, well, I'm going to slap some more diamonds on this and repair it because the forge wasn't a thing yet. Or sorry, the anvil. Yeah.
00:27:52
Speaker
Now it's introductions of things like that, even though maybe it messes with the balance a bit, so that you're much more diamond deficient. It was way worth it from a gameplay standpoint, because it had me go all the way down this tree of developing enchantments. I spent so much time figuring out all of that to try to make this optimized gear.
00:28:18
Speaker
that i mean it would have been easier to just get more diamonds right like uh but i had fun i think uh i think the payoff was worth it i really like uh several kind of professions you can you can go for in the game and sometimes just coming up with your own thing like for me um i well it wasn't coming up with my own thing but potions like apothecary if i had
00:28:40
Speaker
uh some some chests where I'd have completed potions I'd try to keep them stocked and you're like here's your fireproof here's your healing regeneration that was awesome
00:28:51
Speaker
And I appreciated you doing that because I'm not the type of guy to go and craft things as much as just slap some stuff on me. I will go out and murder. Yeah. I don't want to sound like a murder hobo. I really didn't like crafting and designing things as well, but I liked going out and expeditions into the wilderness and coming back to provide those supplies for you to make cool potions, like potions of invisibility. Oh yeah. That was crazy.
00:29:13
Speaker
There's some really great stuff there. I remember that the fireproof potion required you to get blaze rods from farming blaze in the nether, which can easily burn you to death. So they shoot fireballs. Yes. Catch you on fire. But as soon as you get that potion from fighting them, you can now more easily farm them because you'll be immune to their fire attacks.
00:29:39
Speaker
Um, which was kind of like a monster hunter catch 22. Exactly. Yeah. You're like, I've now defeated this opponent. I am better at fighting this opponent, which is, this is a nice touch. I like that. Um, and then just machines, like, uh, for me, it was see the going back to the aesthetic thing. Like I didn't make machines that were cosmetically interesting. I had machines that were like mechanically, they had some payoff, like.
00:30:06
Speaker
like an auto fishing type setup where you just sit there with like holding your mouse and Continually fish until like your inventory is full and then everything after that would get like pulled into a chest like through a hopper or something like that You come back the next day and be like, here's all my enchantment books And I just I love stuff like that. I love the automation part
00:30:28
Speaker
It is sad how I can go out on a day expedition and come back, maybe find some cool things. Meanwhile, you're like, hey, here's some level 30 enchantment books. Each of them have four different enchantments. Yeah. That was the trick, though. Sometimes there's some really rare enchantments that were really hard to find in the wild. And so whichever way could just generate enchantments the fastest was the way to get them, basically. That's life, though.
00:30:58
Speaker
I think the exploration probably paid off a little bit more later, like when they started to add more biome types and different things you can encounter in the world.
00:31:10
Speaker
I didn't see a lot of that. So prior to this, we had taken a look at the biome list. Because there's a lot now. I've visited maybe 20% of them, maybe less. Because I just didn't go out in the world for the most part. But I suspect that you've probably seen more of them.
00:31:32
Speaker
Oh yeah. I'm a world traveler. I still think my favorite is as soon as they introduced ice blocks. Yeah. Because you could run and jump on those and it'd be faster than if you were just doing normal ground. You get like some slide. Yeah. And you could also then use the snow to make snowmen, which sounds kind of cheeky and dumb, but they would actually throw snowballs at enemy mobs. Yeah. Not damaging them, but they'd push them back. Right. So I just like kind of like aligned them up around my house, like fucking let's go.
00:32:02
Speaker
The only downside is if you have like a beach house. They don't do so well in the Sun And they will melt if they're not in a cold place, huh? Actually didn't know about that. I did know they had um It was around the introduction of like villages and villagers and things right they added the iron golems Oh, yeah, those guys are just like sentinels that would actually Fight back mobs those guys did do damage if I remember correctly their only downside is if they like went into water and
00:32:31
Speaker
They didn't really get back out. They'd be fine. I don't think they could move up at all. Gotcha. They might be able to go one block, but then like most of the other things, they're just kind of like, I'm here now. What you got to do is you build your village on like a battle plateau and then have the iron golems around so they don't have to deal with verticality. Are you guys playing on creative? No, why?
00:32:57
Speaker
Yeah, I think there's a lot of interesting biomes, but I kind of stuck with another. One of the things I always kind of wanted a little bit more of in Minecraft was this survival push, like where it would constantly be prompting you to continue to survive, like always challenge you with new things to work on and new problems and things like that. And they developed that a lot with the systems that we mentioned.
00:33:26
Speaker
But the necessity part was never like hugely in play. People played Minecraft for a variety of reasons. So you didn't want to just like limit everyone playing survival by making the game super, super hard. And other games kind of dug more into that. They're just like, all right, we're going to make the game difficult, you know, focus on zombies most of the time. Zombies, survival, early access.
00:33:55
Speaker
But yeah, Nether will not actually let you sleep. Yeah, yeah, you can't put down a bed because it'll just explode. Which I'm still convinced to this day that was just because they had issues like synchronizing sleeping between the overworld and the nether or something. There's like a fuck it. It's

Graphics, Modding, and Creativity

00:34:12
Speaker
a feature. Explosion. Yeah, and then water immediately goes out so you can't just like dump a single source block of water on like the river of lava.
00:34:23
Speaker
and turn it all into obsidian and walk across it also um lava travels i think eight times faster or four times faster in the nether really i didn't know that huh
00:34:36
Speaker
Yeah, so if you're ever like digging, and you find yourself under a bed of lava, and you kind of break a block of netherrack, it comes out insanely fast. Whereas if you're in the overworld, you're like, oh shit, and you have time to react and place a block to stop it or place some water to turn into cobweb city and depending. That just clicked in my head, because I literally had that happen. And I never processed that it was because lava was traveling faster, because I never had problems with it in the overworld.
00:35:01
Speaker
But I remember getting overwhelmed by and the nether and that makes so much sense now learning a lot Yeah, no, it's just I just liked how aggressive the nether was there was always something trying to kill you and there was rewards all over the place
00:35:17
Speaker
Except for Pigman. Yeah. Pigman. They were just like neutral mobs. Until you hit one. Yes, yeah. They had like interesting aggro rules too because it would like aggro on anyone. I think like it basically flipped an aggro switch but then it was for that area.
00:35:36
Speaker
and I believe that other aggro pigmen could actually like force aggro if they were near additional aggro pigmen so they'd like chase you through and maybe pigmen who weren't aggroed to you would aggro to you once they caught wind of the other pigmen. What are you mad about? That guy. Alright, fuck it.
00:35:54
Speaker
It was really some interesting setup there because you could easily get overwhelmed by the pigment. They were fast. They had diamond swords. You could get... Golden swords. Yeah, I said diamond, didn't I? But I meant golden, yeah. Golden is actually equivalent to...
00:36:13
Speaker
I think it's stone or wood. It's pretty low. I remember the durability was really breakable, was really low, but it had like decent damage, I believe. Still getting hit with the sword, which kind of sucks. Yes. But yeah, golden swords for sure. I actually had like a...
00:36:29
Speaker
one of my grandest constructions was in the nether which required using a glitch to break through the top of the nether which usually has unbreakable blocks but you could use like a glitch with it was either a mine cart or a door or something like that to it was a mine cart to glitch through it you'd basically like get as high as you possibly could
00:36:53
Speaker
and then find a spot where the layer is one block deep and then place a minecart below that. Jump in the minecart, dismount the minecart which now has you phasing through this block above you and then jump up.
00:37:11
Speaker
And you had to make sure that you brought resources to create a nether portal above this layer. Because you can't really right click back in the minecart through the floor. Yes, you don't go back down. So if you screw that up, you're just stuck there. But anyways, the top was completely flat.
00:37:31
Speaker
It just, you could see that like ambient kind of red background that the nether always has. And then just built a pillar all the way up to the ceiling, which is, it just has a point where you can't build blocks any higher. And then built out three huge donuts with hollowed outs, like center where this pillar is, and then like a platform on it where
00:37:52
Speaker
I could kind of watch all of the donuts, and it was situated far enough out that the donuts would be where mobs would spawn, specifically Pigmen, and then they would all funnel towards me as soon as I attacked one of them, and then they'd continue to spawn. They'd all just rush forward to their deaths, fall down this pillar to an experienced collection area,
00:38:16
Speaker
I'd periodically climb down and grab all the experience, then go back up to the top and you could max out on experience really fast. Yeah. Because previously, I think the fastest way of experience that I knew of was farming nether quartz, which was just not a higher experience payout.
00:38:37
Speaker
Yeah, you could get, yeah. I'm not sure what word I was going for. It's supposed to be something much more. But yeah, there is a, I remember at some point, they actually added the ability to get experience through blocks. I don't remember if that was initially available or if that always was. I don't think it was, but they started adding the things like redstone, lapis lazuli. Yeah. Which is a fun word to say, honestly.
00:39:02
Speaker
Lapis lazuli. And that was the one a cosmetic block I'd actually use for things. Just blocks of lapis.
00:39:08
Speaker
If we're going back to the trolling thing real quick. Oh, yeah. A common thing you could do because you could make them into blue blocks was put it at the bottom of a shaft. Tell your friend to jump down because if you jump into water, if it's two blocks deep, you won't take any falling damage. It will kind of just nullify it. So you're efficient way to get to the bottom of the mine. Yeah. So you tell your friend to jump down like, Oh, cool. Is there water down there? They look like this. It's blue. They jumped down. Yeah. It's just a flat surface and they're dead. You, you, you blue blocking me, bro.
00:39:38
Speaker
That's just at the bottom of your shaft two blue blondes. That's the best joke we're gonna have for this episode easily. That's okay. Alright, we'll get him in the next one.
00:39:52
Speaker
So something I want to touch on then, since you're talking about always having to push for that necessary survival, because Minecraft does kind of cap out a point where you are. You are become God. You can kind of handle anything that's thrown at you because you're so set up with your gear and your base of operations can't really be impeded by standard mobs.
00:40:17
Speaker
Certain mods that's true. One of which I know we played at some point was blood moon. Yeah, which was like every So many nights you'd have a blood moon instead of a normal nighttime and it would turn the mob rate up
00:40:32
Speaker
like 10 times. Yeah, you just get swarmed to the point that we were kind of like, oh, well, how bad is it going to be? Let's try out this thing. It's insane, because also the aggregate is turned up so they can detect you from a very far away distance and then just go after you. So we did kind of go back to our I'm going to take a hole in the ground and hope for the fucking best. And we started like putting torches around us and we made like this.
00:40:58
Speaker
very small cave where we just kind of held hands and prayed and you know sang songs but it lasted like three nights yeah and then i don't think we played that game anymore just destroyed the world yeah there's uh there's been a lot of mods that we've tried over the years kind of before talking about uh some of my favorites actually i made a couple mods uh back in the day for uh for bucket um which is like a mod platform that has since been deprecated but
00:41:28
Speaker
They were very basic, but one of them was something I always kind of wish existed, which was when you're chopping down a tree, or punching it is the case maybe, all the blocks float. Minecraft doesn't have falling physics except for specific blocks like sand and things like that and gravel, but the tree just floats there, and that kind of bothered me. I was like,
00:41:50
Speaker
This shouldn't be the case. So the mod I made made it so if you hit a block on a tree, it would recursively check every block above it. And then if it hit a wood block, it would check every block around that and et cetera, up the tree. And they would fall down until they no longer fell through air. So you'd just be like, chop, chop, chop. And then just the tree would basically come down and you could gather it all on the ground.
00:42:17
Speaker
That is one of the more convenient mods. I know that was in things like Sky Factory. They stole your mod. They did. But it was really convenient. The lawsuit is pending. There was that one. That was fun. That was the most practical one. The only other two I made was one that made it so you could target a player, put their name in. Basically it's like an admin command. And what it would do is it would hollow out like I think a five wide area around them.
00:42:46
Speaker
all the way down through bedrock like through bedrock so they immediately just began free falling through the abyss and would die it was pretty destructive to the world state i would say yeah i would agree with that but it was it was fun
00:43:05
Speaker
and then the last one just again targeted a player and you surround them by in a prison of obsidian so you know here i thought of the two of us i was the dick it was it was pretty valid i mean i think i'm pretty sure it was obsidian and not bedrock but if i was really being bad then bedrock make them out of better
00:43:29
Speaker
But yeah, we we tried a lot of different mods like beyond that Several like technology packs things like that remember having jet packs at a point. Yes. We had jet packs power armor The whole the whole shebang which kind of does completely throw off the balance of the game
00:43:47
Speaker
I'll come back to some of the effects of Power Armor, because I know that eventually we want to talk about some of the in-game fights, and I want to talk about how trivial it was with Power Armor after the case. But there's a lot of technological mods out there that kind of just expand the tech tree ridiculously, like Applied and Logistics, which allows you to take all of your items and store them in tiny computers and hard drives and things, and then you can extract them wherever you want.
00:44:14
Speaker
And it completely just changes the feel of the game. Yeah. And sometimes, like, not necessarily for the better. Some people are arguing. Yeah, I've always, like I said, I'm very basic in my Minecraft needs. I want to destroy blocks and place blocks, for the most part. I do like some of the mod packs.
00:44:34
Speaker
But for the ones that have the more complicated tech trees, I don't, I'm stubborn. I don't want to really learn a new thing. And also usually when somebody would have a server, there'd be several mod packs going on at once and I'd have 50 different recipes for a thing. And like, I have no idea what this is for, where it came from or like what I'm supposed to do with it. Yeah.
00:44:56
Speaker
They literally eventually started creating mods, I think not enough items, which allowed you to search in your crafting recipe to try to narrow down to specific items, because there are so many added. Some of my favorite memories from playing actually involved some of those technical mod packs.
00:45:16
Speaker
Back when we were playing with our friend Dan, he was playing Miss Craft. He would specialize in that. Basically you get a bunch of words together that would describe kind of a world or situation. So one of them might be like diamond, dense, and then it's like dangerous world or something like that.
00:45:33
Speaker
And what

Community and Collaboration Stories

00:45:34
Speaker
would happen is you could create a portal to that world and hopefully a portal back. You'd have some anchor to your core world. But if you pick something that was obviously super overpowered, the world would just degenerate rapidly with this corruption that basically made it unplayable.
00:45:54
Speaker
So you, one of my favorite memories was we like rolled out as a squad to like one of these diamond worlds and we put down this huge quarry that just like massively dug resources out like automatically. It's just kind of like laser farming blocks from above, right? Exactly. And we were just here on like the outsides trying to protect the quarry itself, the machine that's doing all this. And it just, it's hooked up to a trans-dimensional portal called a Tesseract.
00:46:21
Speaker
where it's drawing power from our world to power the quarry and then taking resources. Yeah, sending the items back to our world. And the corruption would like spread from these outside blocks and we could break it. You could like actually break the corruption blocks and then periodically it would spread to adjacent blocks. But if you broke it, it would stop the spread until we realized that it was like literally starting to encompass all of the blocks like outside of site.
00:46:47
Speaker
And we were not going to be able to stop it, so we just pack up the core as quick as we can, head up to the surface and leave the world. And that's just an awesome experience. I love stuff like that. Yeah, similarly around the same time we were doing dimensional doors, which was similar where you had a portal to another dimension. You could set up your own dimensional door and have a pocket dimension, which gave you, I think, a
00:47:11
Speaker
Let's
00:47:26
Speaker
Something akin to life fibers, we don't know exactly what. Yeah. But it's really cool to make your own space. And then beyond that, there were certain dimensional doors which were just spawned naturally in the world. Yeah. So if you went into one, it would take you into a random location. Some of them would have traps and loot. Yeah. And then you could go back to the overworld or you could go deeper and sometimes have branching paths and you just go between these dimensions to other things.
00:47:54
Speaker
And if you died in the dimensional void, you actually had to go through this weird purgatory where you had to essentially dig your way out while these eyes were following you. If they looked at you too long, it set you back to the start. And you were stuck in purgatory until you got out. It was really cool. There's a lot of really awesome content there. It just sadly broke the server. Yes. I remember
00:48:24
Speaker
Some of the mods we had in that particular mod pack had memory leaks, and just over time it just started causing way too many problems. Like the corruption in the other worlds. But Minecraft is kind of just based around that core, I think. Just do what you want.
00:48:43
Speaker
And it was easily moddable. People have all of these mods. If you just had a cool idea, it was really easy to make it because you didn't have to spend a ton of time learning art or anything like that. I mean, I made mods, so that's a sample of how easy it must have been. But I think this whole just do what you want in this creative space really pushed the game.
00:49:09
Speaker
I think that even with all of those experiences, all of those mechanics, the thing that really tied it all together though, was the fact that you could play with your friends. You could play with friends you haven't made yet. You could play with friends that you know. There were so many online servers that people had set up where they could play with their friends. And that really just made the experience.
00:49:29
Speaker
Oh yeah, we definitely joined on some custom servers where it's like, hey, um, survive. You kind of like run away from spawn for like, you have 10 minutes of free time and then you try and set up a base and not get killed. Oh yeah. And that was kind of cool. Like PvP Minecraft was a legitimate. Yeah, essentially. Yeah. And they have lots of variations of that, which are cool too.
00:49:51
Speaker
One story I actually remember is on an earlier server back before some of the cooler things were initiated into the game. Primal Minecraft. Yes. Blocks and stuff. I remember we started working

Cultural Impact and Legacy

00:50:07
Speaker
on something I called the Gauntlet.
00:50:10
Speaker
And this was like a side project I started with some people where the first area was kind of this dimly lit room. It had some sign of like, these are the rules of the gauntlet. Yeah. Basically there were a bunch of chests where you had to like go in stripped down, right? They've kind of hosed you down, right? But they just, you just don't want to have any items that you could lose because everybody dies in the gauntlet. It was this kind of challenge course I wanted to try making. It wasn't super complicated.
00:50:37
Speaker
but you first go through a set of iron doors. Once you go through, that was it. And you could have other people kind of like, spectate you. But the floor was lava. For the spectate, did you have a side room or a room above it or something you can kind of watch? I think I just had some windows. So your teammates or your friends could just kind of be like, yeah, you snuck.
00:51:05
Speaker
But it was a series of like precision jumps to blocks and certain other mechanics where you might have to like hang on to a ladder and go across or some other things. Yeah. And that was just, it was fun to like map out these precision jumps and like don't touch the lava and just get to the other side. Yeah.
00:51:25
Speaker
And then after that, I think we tried to make a underwater course that had glass, so everything kind of looked like water. You couldn't really see. You had to find your way around the underwater maze before drowning. And then I don't think we got beyond that. Really? Oh, man. People kind of petered off after that, but it was really fun to work on for several days, sadly.
00:51:48
Speaker
Yeah. No, that sounds really cool, though. Like, I think that that's basically the key to get people engaged and be like, hey, here's here's a challenge. Other people are trying to complete it. There you go. And they say they can do it better than you. And you suck. You know, it's that that cooperative and competitive environment in Minecraft is just completely legit.
00:52:17
Speaker
It's cool that you created that. I know that people had an entire game mode set up where there would be rules in place like you can't destroy blocks. It's like adventure mode basically. You had to go through and try to solve a puzzle and figure something out. They had teams of people in PvP where they literally practiced the fastest way to make TNT cannons.
00:52:39
Speaker
So they'd be on opposite islands with cores, and they'd have limited resources, but they'd have resources and chests and stuff. And they'd immediately just grab the resources, start building these cannons, light a TNT that would launch another TNT that was lit to go to the opposite person's island, and it would destroy part of their core.
00:52:58
Speaker
and the first one to like destroy the core one and just like all of this stuff just because it's so freeform and it really just set things in motion for the entire industry to to be changed like how many how many Minecraft clones exist
00:53:18
Speaker
let alone games. Oh my god, just go on Steam and we'll get games under $15. Yeah. If you want to just look for early access, survival, creative. Rust! Yeah, you're gonna find a lot of things that were inspired by this kind of freeform game.
00:53:37
Speaker
And the the other thing was Minecraft like at its core was not very complicated which like we mentioned a little bit earlier Graphically, it's piece of shit. Yeah, it's literally just pick, you know, kind of like 8-bit. Well, it's just blocks. Yeah
00:53:52
Speaker
Like, your character is two blocks. You could put a skin over it. Right. Which I did, obviously, steampunk. Yeah, you got your own little flare on it. Yeah. I forget what mine is because I haven't looked at myself in a while. I'm sure it's something really dumb and edgy. It was like a blue and black. It was like some Frost Warrior thing. Yeah. Like, out of my options in this, I guess. What's funny is, like, I picked like a skin really, really early. But you haven't changed it since, have you? Exactly. But since I still use the same account, it's like the same ones loaded from the site.
00:54:22
Speaker
I mean, like, you're an adult, you're not thinking, well, let me go up to my Minecraft skin. Yeah, exactly. This is what I have. How long is it, man? It's like an AOL screen name. You're locked in now. This is it. Oh, man.
00:54:35
Speaker
AOL though. It was a great experience. I'm sure everybody who's listening to this has probably had their experiences in Minecraft at this point. Specifically with us, probably. Because who hasn't played at this point, but I don't know. It's fun to reminisce sometimes.
00:54:56
Speaker
And speaking of. Yes. Because I'm bad at transitions. Segway! All of all. So there's a story back from, we run Squaddeep, we've already had several different servers, several different towns at this point in time.
00:55:14
Speaker
And I think most people are familiar with the end, which was like the first kind of end game content, its name. Yeah. What could this mean? You had to use eyes of enders to find a fortress and then put enough eyes in this portal and then jump into the portal, which brought you to the end and you could fight the ender dragon. Yes. Which typically you had to go squad deep, have a lot of
00:55:39
Speaker
End game diamond enchantments and powerful bows because you have to destroy the crystals drop at high places He would like he had a bunch of health then he had like an actual health bar at the top of the screen which is like kind of weird for minecraft at the time and If you like damaged him, but didn't hurt the crystals. He would heal himself off of them, right? Yes, and tell me flew by them Yeah, so usually it was a team effort. I
00:56:03
Speaker
So one time, now we had done this easily across some servers like four or five times. Yeah. But this time like, Hey, let's actually try and get a party together. Let's do something as a group. Cause typically you have three or four people on a time. They might go raid something, but we were doing this squad date. We had like eight or nine people. Yeah.
00:56:22
Speaker
We all put beds in the fortress right next to the portal. Everyone was geared up. We went through all of our checks. It's like, okay, everybody on three. And we were going to jump in at the same time. And so we all jumped in, except for one person who was taking a piss or God knows what.
00:56:42
Speaker
So we go in, we see the health bar come up like you mentioned. Yeah. And we're kind of just on a floating platform and the actual ground is probably like 10, 15 blocks away. Yes. Like, okay. If you guys have blocks, let's kind of build over to there and then we'll dig our way up.
00:56:58
Speaker
And as we start placing the first couple of blocks, the Ender Dragon comes over and just swoops down, knocks all eight of us off, and we all die, full party life. Now we're fucking dying because we lost everything in a fucking instant, except for the one person who's like, guys, wait, what? We were just like, holy shit, that was, our time just got fucking next, just like that.
00:57:25
Speaker
Yeah, he's kind of like an all-or-nothing sort of fight because he could beat you legitimately with his attacks, but the most dangerous thing was the fact that he just destroyed terrain that he flew through. By far. It was it was spoopy because you're on this floating platform, even if you get onto the main island.
00:57:45
Speaker
yeah at least then you've got like some depth to the blocks so maybe he can do a fly through and not like break all the way through the world but yeah it was just it was just a devastating fight um taking this back to that that reference i made earlier because i remember this uh
00:58:04
Speaker
in comparison some of these mods were very overpowered where i used uh the power armor power armor yep and i had like the ability to fly and basically super jump and then this laser gun and i was like solar powered so i never had to recharge anything i was just like people were just offline or something i was like i wonder how strong this is so i went to the end and i killed the enderjack
00:58:28
Speaker
By yourself really really really easy because I could fly so falling through wasn't much of a problem and he posed no challenge, so Basically, they should ramp up the difficulty on the enderjack. That's what I'm saying Get good Minecraft give him a suit of power Make him a mecha blood dragon and call it a day
00:58:52
Speaker
You better fucking kill it. So before we wrap this up, I want to ask, do you actually have any standout memories? Oh no. Absolutely nothing.
00:59:09
Speaker
Okay. I actually just can't recall memories anymore. Long-term memory loss. No, I think it's just the collective experience of playing with friends. I think it's just too much. You played for so many years, it's hard to pick out a specific thing now. Beyond what was mentioned, obviously. Man, that really kind of shoots my thing in the foot. Did you have a particular memory that you... Gee, Jack, thanks for asking.
00:59:37
Speaker
One thing I've always loved doing the past, I probably will plan to do again, be forewarned if you do play on the current server. I liked having a chicken farm. I liked that you could kind of attract chickens with seed and you could put them in like a little pen and you could breed them and they drop eggs and you could use the eggs to spawn more chickens. And like, how far can we take this? So on one of the first servers,
01:00:04
Speaker
We were in a very small, simple town. It was kind of sandy. I kind of just dug a hole in the ground. And as soon as it got to a sandstone, so it wouldn't cave in on itself. And I just had a chicken farm. And then people would log in and be like, Dave, I hear chickens constantly on the server. What the fuck are you doing? I was like, don't worry about it.
01:00:23
Speaker
And then one day I felt it had reached its pinnacle, its peak. I shouldn't really push any further. Yeah. So I just kind of destroyed the door to my house and their pen. And I was just like, I just logged off. And so people came back on and they were just chickens all throughout the town. And that brought me some amusement and I have done that ever since to some degree. That's awesome. I remember when AJ had a really cool house.
01:00:52
Speaker
is really well made, very ornate and stuff. All these like trap doors and redstone. And then I just kind of like bombarded his house with chickens. And I was like, ha, nice, got him. But another friend, Ian, took it up to another level. And he had, again, this sky castle because he fucking does that. He's a bad guy. And this is back when like launchers were introduced. So you could put projectiles into it and then trigger it with,
01:01:21
Speaker
like a redstone switch and he just filled it with eggs and figured out the appropriate distance. And he just shot eggs at AJ's house for like 10 straight minutes. So eggs have like a, I think a one and eighth chance of spawning a chicken. Yeah. But he had enough where it was mathematically viable. So when AJ logged in again, it was just chickens again.
01:01:48
Speaker
And as I say it, I know it sounds dumb, but I still get such enjoyment out of even retelling that story. I can just imagine, like, just this phrase, which I can't say unfortunately, like, like, what's with all this chicken ass, you know what I mean? Oh, chicken shit. It was fun to mess with friends when you had that communal interaction.
01:02:10
Speaker
Where it's like, yeah, we have our own town, our own space, but you could interact, maybe like hide an item in somebody's place or something else. It usually wasn't anything too, too destructive. There was that instance of like a week where everybody TNT'd each other. Yeah. But that ended real quick.
01:02:30
Speaker
Oh man, yeah. TNT. There's a reason certain servers have it just completely disabled. Do you think that coming up on a decade after you got your 15 or 20 euros worth or whatever it costs?
01:02:45
Speaker
I think it cost me 20 bucks when I got in. I think it was 20 bucks, which I think was around 15 euros at the time. Because I remember I actually saw on the conversion, it's like, yeah, this is how many euros it costs. I'm like, cool. What's that? What's that for me? What's that in Jake bucks? Which is, you know, the currency I use naturally.
01:03:03
Speaker
But yeah, I'd say it is. It's definitely held up over time. Of all games I've played, including Binding of Isaac, I think it has the highest replayability because every half year we go back to it for like a week or two. There's always somebody who's like, hey, who's gonna start up on the server? And then you play for a week and then you stop.
01:03:22
Speaker
but it's just really fun to get back into it and see what they've added. Most recently they have this underwater patch, which I'm still exploring, but they have fucking dolphins, they have sea turtles, they have treasure chests. They have so many other cool things that I'm just getting into again and reliving that childlike glee. It's really great. It is really, really great. I actually, in preparation kind of for this episode, because I didn't play on the server this most recent time, but we were looking at some of the things that were added.
01:03:52
Speaker
This most recent patch and I started getting the urge. I was like looking at it. I'm like, oh my gosh There's some cool stuff in this. Oh, yeah, and that's that's the game is just I Don't know if I've played a game or I got I'm in fact I think I could say with some certainty that I haven't played a game that I got more value out of than Minecraft playing by myself playing with friends like
01:04:18
Speaker
It's pennies for just like hundreds of hours at this point. It's absurd. Yeah, it's a really big time thing. Even if you think of things like Witcher 3, or most recently Free Persona 5. Yeah. Which I beat. I'm free now. Beat it. That's not what this is about. I just want people to know I'm free.
01:04:39
Speaker
But yeah, it's a good game. Solid. So I think at least four out of ten, I think. Good score. Pretty solid. We don't review games here, but... We're not game spies. Or game spy. Actually, I wonder if that's available now. Did they wizard in me? Well, I know that it doesn't exist anymore, but I wonder if the name is still trademark. Probably. That's probably what people do.
01:05:06
Speaker
Well, we'll look into it. We'll get back to you and see if we need to rename the podcast. Game guys with GameSpy. Oh, what a lovely ring to it. Yeah. The game guys, right? Yeah, that's descriptive. You already get everything that you need. They play games. They're male. Even though they're male, they're definitely phoning it in.
01:05:36
Speaker
So anyways, thank you guys for listening to another episode of Soapstone. Again, we've made it. We're back over an hour. So we're meeting our quotas, living the dream. If you guys have any feedback, feel free to send that in to soapstonepodcastatgmail.com. And remember to like us on Facebook if you like us on facebook.com slash soapstonepodcast. I also want to point out that today marks our 20th episode
01:06:06
Speaker
That sounded a little landmark there. So we've been doing this every week. So that's mathematically five months. Yeah. And we haven't killed each other yet. So I just want to do another extra thank you for people who have been listening or checking it out or asking. Next episode is, by the way, it's only Sunday, but we always appreciate your support and interest or your lack of interest. Yeah.
01:06:30
Speaker
I mean, you listen to podcasts, literally, so that's all that matters. Nothing else matters. We're here for the numbers. See, gotta pump those numbers up, those rookie numbers. But, thank you, and we'll see you in the next one. Yep, see ya. Cue the cool outro. I don't have anything.
01:07:34
Speaker
Thank you.