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S3 Ep216: Spinoffs image

S3 Ep216: Spinoffs

S3 E216 · Soapstone
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77 Plays3 years ago
Join Dave and Jake as they talk about ordering food, meal replacement, spinoffs and genre-benders in this week's episode!

Intro:
  • Burning Cheese Fist Juice Galaxy OST - Mrs. Slithers Boss Fight 
Outro:
  • Sonic Adventure OST - And...Fish Hits!
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Transcript

Introduction & Co-host Banter

00:01:10
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake, and I'm joined by my co-host, as always, Dave. How's it going tonight, Dave?
00:01:18
Speaker
Uh, not, not great. No, I slept for like three or four hours tops. It was, it was awful. That's pretty bad on now. Today's been very much a caffeine and autopilot. I even noticed like when I went out for groceries, I like follow the exact same path. I was doing the exact same motions for getting out of my car and grabbing the groceries and just like body knows what it's doing at this point. Yeah.

Podcast Recording Challenges

00:01:49
Speaker
Yeah, I think, speaking of being tired for recordings, not too long ago, I went back and I was listening to our Amore recording, because like, full disclosure, this is exclusive, you know, subscribers only content. I don't usually listen to the entire podcast before we post it.
00:02:09
Speaker
I think we did like the first month maybe, but that was also because like the recording was so low quality that maybe someone just like ruffled a bag of chips in the middle for 20 seconds. Yeah, it was like looking for active stuff and now there's certain safeguards in place. Plus after like the third one, we're like, but it takes like an hour to listen. If I change, I have to listen to it for another hour. And we're just like, that's probably fine.
00:02:35
Speaker
Mm hmm. Exactly. It's like if it visually looks good on the wave graph, you're like, yeah, it's probably fine. But I was listening to it and I was like, yeah, near the opening, we acknowledged like I stayed up late playing the game the night before and then woke up early for meetings and like went through the day and stuff. I was like,
00:02:54
Speaker
This is very different, like pace and enthusiasm and all of that compared to the standard episode. So don't feel bad. If you listen to that episode, Jake sounds like me on an average episode. No. No, I don't know. It was definitely noticeable for me, at least though.
00:03:13
Speaker
So we've established precedent.

Autopilot Conversations

00:03:15
Speaker
So, uh, if ever you're just like, Hey, I need to take a brief nap. Just talk about like D and D for however long it doesn't matter.
00:03:27
Speaker
30 minutes, 45 minutes, two hours, literally last night. Uh-huh. I actually had that like hard stop myself. Cause I was like, this is reaching the point where it's a person talking about a thing instead of multiple people eating dinner, enjoying each other's company, discussing things, you know? Yeah. So that's an important thing to be cognizant of.
00:03:55
Speaker
And as we know, I'm always the opposite. It's like, oh, Dave, what are your passions? I'm like, I eat stuff sometimes. Yeah, it was good food. What'd you have like beef or something? I don't know. I mean, that's that's not strictly true. I feel like I've probably talked or I've gotten more food information from you than anyone else across my life. It actually is.

Eating Habits & Cooking

00:04:20
Speaker
I wouldn't say a passion to like the same degree of like
00:04:23
Speaker
It's a constant hobby and it's always something that I'm doing and trying to modify perfect or try new foods. Um, but I do have hard opinions about things cause like when I eat something, unless I'm like, it's just eat to live or I'm like calories. I don't care. Um, I am very picky for what I want and I want it to be good and interesting, especially if I'm cooking for other people, I get more enjoyment and investment out of that. Cause I'm like, I want them to enjoy it.
00:04:54
Speaker
I think that's fair. My shortcut to this or key to this is just never be acknowledged as someone capable of cooking anything. So even if we have people over, there will be no expectation, right? It's like, oh, what are we going out to eat? They know, they know, right?
00:05:17
Speaker
We've even tried to order in at your place. You're like, God, I'd rather be out. I don't even want to try and like reheat some of this in the microwave, you know, in case it's not delivered fresh, you know. Actually, while we're talking about food, though, I got hit me up. Unfortunately, I don't think you're going to be very satisfied with this.
00:05:39
Speaker
We had Soylent in the past, right? But we canceled it because it started to get more expensive. We were getting the chocolate drink premixed. The creamy chocolate? I can't remember whether it was the creamy or not.
00:05:55
Speaker
think, not the one that was premixed with coffee. That's a different thing, but, um, but yeah, we, we had it for a long time. It was good. Um, Jenny liked it as well, but we're like, we're canceled it. We're going to figure out financial stuff, mortgage, all of this new house. Um, okay. We've reestablished to the point where it's like, it would kind of be convenient if we were short one meal.
00:06:20
Speaker
It wasn't like run to sheets or something like that, right? Just have some on hand. Yeah, exactly. So I was like doing some comparisons looking at different like powdered options you could get and it ended up going with super body fuel is the name of it. But it's like protein plus all of this stuff. And it's definitely a protein shake like type thing. It's
00:06:44
Speaker
It does not taste like a chocolate drink. It tastes like a protein shake. And like grain and stuff like that. You know how like Soylent, I don't know if you had Soylent Classic, but it sort of tastes like cereal. Like Cheerios, I think. I feel like that's giving it a lot of credit. But yeah, it was much more bland, less very chocolatey, minty, or whatever flavor. It was very, I'm here. And you're like, OK. Yeah.
00:07:13
Speaker
This one it's got like that green ish taste but like at a higher degree and the chocolate is not like Chocolate candy bar. It's like chocolate powder in something because it's you know what it is And I was like I had like a couple sips of it I was just like sitting there and I was like browsing on my phone and Jenny came in was just like are you just are you just like sipping that I'm like, yeah, I
00:07:40
Speaker
I was like, do you want to go somewhere to get food? And we ended up going to sheets anyways. Um, so I'm going to wean myself onto it is the play. Cause we have like a bag of this stuff. Like it's four pounds. Oh God. That's almost as much as I have of candy, ginger, anybody. Is that your meal replacement? It's just something I bought in bulk and it'll haunt me for years to come. Um, yeah, anything that's protein based is typically a lot more.
00:08:10
Speaker
Like you're meant to chug those. They put some flavor in to like be polite, but it's not like, Oh, this is nice. To overcome like the gag reflex. It's just like, I honestly don't mind. Um, just like the vanilla flavor, like protein powder for something. And like you can add other stuff to it and it's pretty decent, but at the same time, it's still a chalky beverage to a degree. And like, he just, it's like you get it down. Yeah. And you call it a day.
00:08:40
Speaker
Mm hmm. Also, because if it sits out for more than five minutes, you're like, no. Yeah, it's it says refrigerate first. And I tried like a sip before refrigerating and it is it is a refrigerated first type beverage. It's it's significantly worse if you don't refrigerate it.
00:08:59
Speaker
I might end up adding some, some sort of sweetener to it. Um, but we'll see.

Meal Replacements & Protein Shakes

00:09:05
Speaker
We'll overcome it. I've got a little shake with one of those, um, a shaker with a, uh, aluminum ball you put in there, like the whisker looking thing. So you put whiskers in there. Yeah. Yeah. The full cat. I also, I got one of those shaker cups for that soul intention have not used it yet.
00:09:30
Speaker
Yeah. I mean, you don't really need to, unless it's a tremendously viscous sort of mix, right? Cause like we have just like add to water, drink mix powders and things like that. You're like, Oh, this is great. But this one's strawberry watermelon, whatever. Yeah. Those are great. There's no health component to them. Right. Um, I don't need the whisk necessarily for that, but this is straight up like it's going to be sludge. If I'm not careful in the mixing process.
00:09:59
Speaker
Yeah, you're going to try and drink the whole thing and then choke on a piece of it. Yeah. Yes, exactly. So it's it's an adventure. Maybe I'll do that for lunch tomorrow. That's fair. Well, if you want to try any when you're over, you absolutely can. It doesn't taste good. It's like passable is probably the best, best I can get with it.
00:10:28
Speaker
Maybe at some point I can like whip up some fruit or something to put in there. That might make it a little bit better. But the, uh, the problem is the reason I purchased it was because it was very, very inexpensive and the more additives I have, the less the point is fulfilled. That it's like, that it's an expensive rate. So it's like, yeah, just throw in like a passion fruit and stuff like that. Not in this economy.
00:10:59
Speaker
I was debating making a joke about passion and fruit, but I was like, no. I already called off the segue once. That's fair. Second segue.

Introduction to Spin-offs in Video Games

00:11:10
Speaker
This is a podcast where we talk about different things, depending on the episode. Sometimes we talk about
00:11:18
Speaker
friends With a friend there. Oh, that's probably the best way to do that. Yeah. Mm-hmm Other times we talk about gaming news Or we could talk about whatever Whatever the crap we want you would be forgiven to think that that last one is what this episode is but no We just had 10 minutes of preamble. This is a topic episode and the topic is spin-offs
00:11:48
Speaker
and video games, which you would know if you read the title. If you didn't read the title, then you auto played to this and that's true devotion. So we appreciate that too. I would, I would be impressed if somebody did that. Yeah. Cause it means that we already have an episode out before this one, or I guess after this one and there's like, yeah, just play them in order. Go nuts. Most recent to, uh,
00:12:12
Speaker
And then they were like, you know what? I'm going to go for another episode. Right. Yeah. That was like, what, an hour long? Yeah, we'll go for another half.
00:12:20
Speaker
You know what? I'm going to make this a 10 mile run. Somebody who takes that long to run 10 miles. Yeah. I mean, it would take me an infinite amount of time to run 10 miles because there's a fixed stopping point somewhere between starting and 10 miles where I will not continue. And willpower is there, but the lungs, you're like, no. And the body, the whole body. Yeah, it's not.
00:12:49
Speaker
Particularly if there's running, if that's the qualifier, right? Like hobbling or like crawling. Eventually I might be able to make it, but running probably not. Anyways, spin-offs are something that we deal with a lot as gamers. I think we have a lot of, um,
00:13:08
Speaker
Well, I got to be careful seeing gamers, because that almost sounds like a curse word now. My gamers? No, no, it's a bit of a gamer. It was at the Spiderman Osborn. I was like, you know, I'm a bit of a gamer myself. Spiderman is one of them, actually. But I

Spin-offs from Popular Movies

00:13:31
Speaker
think people think of a lot of bad ones or like easy, cheap.
00:13:37
Speaker
Like in the same way you would sell action figures when a movie comes out, you're like, oh, let's just get two code monkeys and like chain them to a computer for seven days. And then whatever exists at that point will sell for full price. I mean, the matrix is really popular. Let's make a game out of that. Yeah.
00:13:58
Speaker
Yeah, I mean, it makes sense. They varied. I wouldn't say that they're very much in my opinion. But there are a lot of examples of like big release movies where it's like, hey, how can we merchandise? It's also like they've already gone to see the movie. Maybe they already have it on TV or Blu-ray. What else can we do to get their money? Oh, let's make a game. It'll be an interactable thing they can play through the story. And it's.
00:14:24
Speaker
Some do better than others But I feel like a lot of those instances will typically happen with like major movies or TV shows that are really popular Certain ones I feel are harder to do like I don't think there's ever gonna be a Breaking Bad video game per se right? Well, I did play drug dealer simulator I put a lot of time into it. They just mislabeled it. Mm-hmm Couldn't get the IP
00:14:54
Speaker
There's, I think there's a lot of standouts that come out of movies, especially like Disney movies and things like that. Toy Story, I think had like a Game Boy game. Lion King had that like ding near impossible Simba game. To this day, I think that that one was like, they didn't tell the developers that it wasn't going to arcades. And so there was, you weren't going to get like retries with quarters or anything. So they just made it like uselessly hard for no reason.
00:15:24
Speaker
It could have just been like a rush shot too. Like maybe they were just not good at making those types of games. You're just like, I mean, it functions. They're like, that's good enough for us. Let's put it down. Yep. There is a victory condition. You have to play the game perfectly. Uh-huh. Yeah, it wasn't. Yeah, I guess this one's not exactly related. It wasn't that long ago. We were talking about comic zone. I don't think that's based off of anything. No.
00:15:51
Speaker
But yeah, old hard games, that's where it came off of. That's where my brain linked up to a previous episode. See, I feel like that's just indicative of a lot of older games, again, because of like the arcade generation. But eventually they made more casual things, just things that are less pain in the dick. Yeah.
00:16:11
Speaker
I even like I was playing Ratchet and Clank last night and there's like a little glider section. It handles like shit. I literally had to come back today to play it again to like beat that section. But again, I had to play through it like 17 times. Yeah. Yeah. So it's very much like we're describing basically the turret sequence and a lot of games, right? It's like, hey, you know how we put like
00:16:35
Speaker
some amount of effort, at least, into Q&A and developing a workable gameplay mechanic for this. Throw it out. We're not going to use that for the boss fight. We're going to do something completely different. We'll have one person play through it once, and they won't actually tell us whether it worked or not. That's what we're going to send.
00:16:58
Speaker
So what would you say for you is like a standout instance of a spin-off that would be off of a probably movie or book even? Oh, just in the general case.
00:17:13
Speaker
Um, ooh, that's actually, wait is, but when you say stand out, are you saying like any instance, this is just a softball or like my favorite one or where are you scoping this? Like I say this to you. What's the first thing that jumps to your mind?

Lord of the Rings Video Games

00:17:26
Speaker
So like for me, Lord of the rings, um, Lord of the rings games, uh, there's been a lot of them. So I'm going to qualify cause like there was the Hobbit game. Um, but like Lord of the rings, returning the King and two towers for PlayStation two. Um,
00:17:43
Speaker
I didn't even have a PlayStation 2, and I freaking loved that game. It was straight up. Did you replay it? I don't think so. I remember, vaguely, correct me if I'm wrong, but it was kind of like an old third-person, run-around, fight-em-up with more kind of like corridor-type stuff, but you were playing through parts of the story or some major cinematic battles. Exactly. Yeah. That's exactly what it was, but they had like
00:18:10
Speaker
You got experience for the kills, and you could level up your characters and their abilities, and it all went to your save file. So you're like, I'm a level nine Gandalf, or whatever the crap. Certain characters were available at different times. And this one stood out to me, because I was like, wait a minute. This one's actually good. I think particularly in the past, I had this association that if you were making a game based off of a movie,
00:18:37
Speaker
Um, it was just a cash-in and it was not likely to stand out to other games that were just made to be fun. Right. Um, and this one was like, it was, it was pretty legit. I have like combos and finishers and it was all co-op. Um, I think it could have up to three people, three people, three, three person co-op. Oh, wow. Which is like crazy. Right. That almost reminds me of gauntlet to a degree. Yeah. Mm-hmm.
00:19:08
Speaker
Was it gauntlet? Was it basically gauntlet? It's, it's similar in some ways. I think they had a few more buttons than, than gauntlet did. And I don't think you had to compete over food drops. Um, but similar sort of idea. I think just making it a little bit more gritty and putting it into the, um, the Lord of the rings, like
00:19:32
Speaker
cinematic universe the the Peter Jackson films and how hardcore those were and They're like those are good movies. By the way, like I know we're not talking about the movies but Those are good movies. So I will say like I did enjoy the movies obviously because who doesn't they're really good but I think anything that's spun off of that instance of Lord of the Rings has done really well like a Shadow of war I think was the other one that like
00:20:01
Speaker
I don't think any there's not any actual characters from the universe in there. It's just in universe. Yeah, it is very, very separated. Like it doesn't follow anything from. It's like. I think it's sourced from the Simarillion is like where some of the characters came from, because that one is like the protagonist basically is like a nobody or isn't really mentioned.
00:20:30
Speaker
I'm not a Lord of the Rings, like super nerd. Um, I've, full disclosure, I've not read the books, um, outside of a short little stint that like my sister read me an excerpt from it. I was like, that's freaking cool. Um, I'll definitely come back and read these. But, uh, yeah, Shadow of War was kind of just a setup to be like, Hey, we have a Niminate nemesis system with these orcs. And as far as I know, the main character.
00:20:56
Speaker
that is named in Lord of the Rings is Celebrimbor, who was the ring smith that I think made the rings of power for elves. But again, I'm not Steven Colbert.
00:21:09
Speaker
I like how much we changed and did not see this one thing. I know, I know. I think you asked the question, is it based around that? And it's not. It goes further into the past. OK, so that might even be considered more of just a generic high fantasy with some ties to Lord of the Rings. But it's going off of the existing IP as it stands. Exactly.
00:21:34
Speaker
Yeah, but like it still did really well Versus something like again to throw up enter the matrix under the bus. I don't think did well Granted it was it also at a time of much earlier consoles controls are probably pretty janky and other stuff yeah, I It was probably not the best time for it, but I also don't know like
00:21:58
Speaker
I don't know what game Enter the Matrix really becomes, right? It's like, yeah, it's kind of a shooter, but if it's just a shooter, then you're not doing any of the cool fighting. And if you're doing the cool fighting, if you're making that actually good, that's going to take a lot of effort. It was either button mash, I think melee combat, or it's like your punch punch kick type stuff. And then third person guns.
00:22:20
Speaker
is what I remember from watching videos. What's funny about that now that you mentioned enter the matrix is it's not the first game to like have bullet time. I'm pretty sure that was Max Payne. Yeah, for sure. Which is hilarious to me, right? Because that's literally the matrix is.
00:22:38
Speaker
thing. I mean, realistically, again, what we're talking about is them making a game for a movie. And what are you going to base it off of something that already exists? So if I'm not actually saying this is true, but for sake of argument, if gauntlet was used as a template for two towers, video game on PlayStation, it would reason that they're like, hey, what's something that's working where a game or IP could fit into this?
00:23:07
Speaker
There you go. Yeah. Yeah. I think you see that for a lot of games, um, like particularly shooters and things like that. The only one that springs to mind is 50 cent blood on the sand. Um, just cause it's just such a, it's hilarious to me that that exists. Um, but it's like, yeah, it's going to be like a arena type shooter or something like that with a campaign component. Um,
00:23:33
Speaker
It's all just an extension of Doom clones, right? Someone found something that worked once. And that's just what we're gonna do forever, right? Matrix had an MMO, actually. Believe it or not, it did exist. Sony Online Entertainment made that one. I would believe it. There were a good handful of MMOs that City of Heroes, as an example, obviously not directly from anything, but a similar idea.
00:24:02
Speaker
Oh, yeah. The Star Wars one. Yeah. Star Wars Galaxies and. Thank you. The Old Republic. The more recent of the two and the one that still exists. Yeah, but like those are pretty well for me, fucking Spider-Man two. The first time you had like really good web slinging was obviously based off of the the movies, the Sam Raimi.
00:24:29
Speaker
Yeah. Films. But man, that was like really fun at the time. Yeah. You had full on web slinging through like an actual decent representation of New York City, as far as I know. I've only been there in movies. There's buildings, so we checked out. There are tall buildings, yeah. One of them is kind of shaped like a flat iron. I'm like, that sounds like New York.
00:24:54
Speaker
Yeah, it fit just really well as far as persisting the existing IP and not changing it too much, but making a game version of it. It's just really fun to play as Spider-Man. You really feel like Spider-Man. That's literally what I was curious enough. I was just thinking, this is like one of the first games where it's like you really feel like X, where X is like the hero type situation. It makes you feel like Batman. It makes you feel like Spider-Man. Makes you feel like Mewtwo.
00:25:27
Speaker
Weirdly, it's a Pokemon monopoly. Yeah. Yeah. And they were, they were good, right? Like Spider-Man there. And I think there was, um, which one, uh, Spider-Man versus Venom or Spider-Man web of shadows, I think is what it was called.
00:25:45
Speaker
were like a couple of really good Spider-Man games. And that one you, I think, if I'm recalling the right one, you could play Spider-Man for like half of it. And then the other half you were literally playing as Venom. Which is just better Spider-Man. It's incredibly fun to play as Venom. Spider-Man has this whole thing, spoilers for the Spider-Man universe. He doesn't kill people.
00:26:07
Speaker
I know it's very disappointing. Venom doesn't have that confunction. And so they're just like, cool, we'll make the game and you can play both of them. And we're not arbitrarily going to add rules to Venom. You can just kill people. He just constantly throws cars at people. Yeah.
00:26:28
Speaker
Um, or just drain them until they dry, until they die. You know, it's like, uh, it was pretty intense. Drain them until they dry. Sounds like something else. I know. Right. I realized as I said it, I know I shared this, uh, anecdote previously. So that makes it bad to share it again, but I will, the tutorial for draining people as venom in that game is it's just like, there's a little girl with a balloon. It's like, okay, well.
00:26:56
Speaker
uh, like drain her life energy. Um, until the game's like, all right, that's it. And it like forces you to like release her. Um, and then she like falls on the ground. She's like crying or whatever. And the balloon floats away in a cut scene and you're like, what the crap? That's the tutorial for, for playing Venom.
00:27:14
Speaker
I feel like a balloon floating away is always synonymous with like child misfortune or death. Exactly. They lost their balloon. Oh, their life's gone to shit.

Marvel's Guardians of the Galaxy Game

00:27:26
Speaker
How do you feel about Marvel's Guardians of the Galaxy? We almost had an episode on this, is the backstory for this one. Or did we actually have an episode on this?
00:27:40
Speaker
We didn't actually have the episode because I played for like six hours and then didn't continue. And also, I know I share this on here, but.
00:27:49
Speaker
Because again, the initial issue was dumping on the game, thinking it was another game, which was Marvel's Avengers. Right, yes. Because that was Square Enix. It was the thing that flopped. Yeah. And then I was on Discord with somebody who actually worked on Marvel's Guardians of the Galaxy. And then I was telling them, oh, we dumped on your game in our podcast. And then we had to correct because we thought we'd confuse it with a different game. She's like, yeah.
00:28:15
Speaker
Oh, that's really funny. I didn't know what the other discords have been apparently like a good handful of them. A lot of those people are from the UK, but a lot of them seem to like work in game dev or like game dev adjacent. So I'll just hear like random things occasionally. I'm like, Oh, that's cool. I didn't know that. Yeah. What was the story that I interrupted?
00:28:34
Speaker
Oh, that was the story. Oh, she's like, Oh, um, I think she just laughed. Like, cause obviously if she worked on it, um, she has like whatever inside work inside of like, Oh, it was shitty to work on these things or blah, blah, blah. There's some drama here. Um,
00:28:51
Speaker
So like for me as a spectator and was like, Oh, that's, that is a fun, enjoyable game. And she's like, I fucking hate it. Yeah. Yeah. This isn't related to the, to the topic, but like, that's a fairly, uh, that, that sentiment comes up sometimes like dragon age, inquisition.
00:29:09
Speaker
was a game that they, BioWare was really pushing their developers on. And we're like, hey, we're going to crunch. We're going to get this done. We have to get it done. We have to use this engine. There's all these issues and stuff.
00:29:25
Speaker
There was an interview after the fact, and some of the developers were like, we really wanted the outcome of all of this to be, you're now proven wrong. The game doesn't sell well, and it's not the quality that we expect to demand, and then the game sold really well. And it was way more successful than Dragon Age 2, and all of this stuff, and they're like, crap, it worked.
00:29:51
Speaker
But I love those stories. I love the behind the scenes stories. It's always something interesting. But like with Marvel's Guardians of the Galaxy, obviously based off of movie, but they didn't have the rights to the exact characters and the models of the actors, the likenesses for Disney. So would you count that as a direct spinoff or even a more distant spinoff?
00:30:18
Speaker
Yeah, I mean, it's basically like a spin off of the comic books, I think, instead of the movies, if that makes sense. I haven't read the comic books, so I'm not sure.
00:30:30
Speaker
whether some other character traits were like this Peter Quill is closer to the movies or the comic books or whatever. But it was close enough that having only watched the movies, I was still like, yeah, this absolutely feels like Guardians of the Galaxy. And that was that was really good for me. I did actually complete that game. Love the humor in it.
00:30:56
Speaker
I love the action and it's not even the type of game that I usually go for, right? But it's good. From what overall little I played of it is very entertaining and fun. I think six hours is reasonable. Six hours is actually a pretty good chunk of time.
00:31:18
Speaker
I'm going to save that story. Listen to the news podcast later. I'll try to remember to talk about that one. I've reached my quota on side tangents. This is unrelated to the podcast, but hear me out. Well, it will be related to a future episode if I remember to talk about it. But yeah, it's just recent news and how it relates to that. People not actually putting enough time into a game before they review it.
00:31:46
Speaker
Uh, but yeah, I think, I think that's a good example. And some of the, some of the better examples are the ones you've described so far in Spider-Man and in Guardians of the Galaxy. It's because of their fun games at their core while still clearly being made by people who appreciate the source material that it's coming from.
00:32:05
Speaker
Like, Guardians had its attitude still. Spider-Man had its action still and its feeling of adrenaline and power and all of that and being this hero. And they didn't kind of like dumb it down, right? Like, compare Spider-Man to like, what was it? Superman 64. It was like this terrible freaking game.
00:32:29
Speaker
I think its notoriety is mainly in the controls. I don't know too much about the other events in the game and how it follows like the story of the journeys of Kal-El. But I mean, I'm probably sure I'm sure it's shit there, too, because, yeah, I can contrast that, though, like how cool could you make a Superman movie with how powerful Superman is? Well, yeah, you could do if you made that came out a fighter injustice Superman.
00:32:59
Speaker
Uh, it'd be rated M for sure, but it would be super freaking fun to play. Um, so like there, there's ways you can take the source material, respect it and still make a fun game. But if I remember correctly, Superman 64 was closer to like.
00:33:15
Speaker
pilot wings it's like you're gonna fly to a circle right all right successful you flew through the circle yeah like that's not a power trip no what's insane is for how much like if it's gonna be based off comic books
00:33:33
Speaker
or even books, but more so with comic books, like they've been around for so many years and they have so many different arcs as well. So you can't just look at one thing and be like, Oh, this is Batman. This is all Batman's ever been. But you have all these different variations to say like, Oh, there was this arc. There's a,
00:33:51
Speaker
What was it? The laughing Batman, which is like an alternate universe type scenario. Like there's so many things to play around with it. Like the groundwork's already been laid out as far as here's the angle. Here's the approach. And from that you can maybe infer different types of gameplay.
00:34:06
Speaker
Like, where's my Lobo game? That's my question. Like, there's so much stuff in there that you can, like, fuck around with that I feel like you can definitely find something workable if you're looking for it. So the fact that Superman 64 became, again, templated it off of pilot wings, maybe not the best call.
00:34:29
Speaker
Yeah, no, it's it really shows laziness and it's the cash in, right? It's like, Oh, we can make some extra money. Don't put as much effort into it as you should. N64 had its limitations. I think everyone understands that, but yeah, it doesn't mean that your game should just straight up be bad. Um, did you have any on your list that were, were based off of movies or maybe a book, uh, for something that was interesting to you as a spinoff?

The Witcher Series

00:34:58
Speaker
One that I don't think of as a spinoff, but I always have to be reminded that it is Witcher, based on the book series. To be fair, I've only really played a good portion of Witcher 3 before that game halting bug happens consistently on PC. I do think it's worth it. I think you can't work around it, but I still have not done the research. You can, but you need to have forethought in planning to do it. It's stupid.
00:35:27
Speaker
But the writing's really enjoyable. I'm sure a lot of it's based off of the book itself. They're not completely making up a side character's backstory and their motivations in the writing. I'm sure they play into a lot of who that character is.
00:35:43
Speaker
but that's what makes it interesting is the world itself and the characters. So then just having like someone singing while I'm hacking at ghosts, I'm like, yeah. So like the gameplay there is also enjoyable because it's rounded out enough between here's your combat, here's your research and planning, here's your hunting, here's your talking to people. And it feels like you're doing a lot and you're very immersed. I'm just doing a Witcher 3 episode now. You're very immersed in the world.
00:36:10
Speaker
But like all of those aspects of it are good and true to the source material. And it's not just like, hey, you like that book, right? Please buy this game. Yes, exactly. We put a fighting game on top of the book. Right. Right. It has a universe that.
00:36:26
Speaker
is clearly steeped in a lot of world building. And it took them a lot of effort to do it. And they built up across two games that I don't really recommend into a third game that I do really recommend to get there. But that's the payoff.
00:36:43
Speaker
And they cared about it the whole time. It was very clear that they were big fans. And CD Projekt Red went to the author and were like, we would love to use your IP to make a video game. And the author was like, video games are a dying medium. Give me like 10,000, I don't know if it was 10,000 Zlody or 10,000 US dollars.
00:37:08
Speaker
equivalent. That's it. I don't want any payout beyond that. Then you can use it for your stupid games. And then it basically launched the company. Didn't he go back after that? Yeah, he did end up suing them for more money. I don't recall what the outcome was for there, but
00:37:30
Speaker
People are still using The Witcher, you know, ended up being a TV show as well. TV show sounds weird. Netflix. Yeah, it was on Netflix. It was a television series basically. And then now it just shows up in random stuff like, hey, have you played Soul Calibur 6? Oh yeah, Geralt's in there.
00:37:50
Speaker
Did you try the new Monster Hunter quest? The other Monster Hunter, yeah. It's freaking dumb. Capcom would bring anything into their games, literally anything. Especially their other games. Capcom's full incestuous with their stuff.
00:38:08
Speaker
I don't think it's necessarily always bad. I appreciate a good Mega Man reference, but also you haven't given a fuck about Mega Man in 50 years, so shut the fuck up. There's more Mega Man in Monster Hunter than in Mega Man over the last five years, so preach.
00:38:25
Speaker
Yeah. But that kind of ties into the other part of spinoffs, which is going to be like the genre benders as it's phrased here, which is basically just, oh, it's an existing IP I know, but it's going to show up in a different format that I would be used to. Yeah.
00:38:42
Speaker
Persona 5, really popular game, I'm told, because it's a JRPG. But they had Persona 5, Breakers, which is now taking that existing IP and doing a spin on it as far as the gameplay approach. This is Strikers? Yes. Yeah. I think you said Breakers, but yeah, Strikers. Strikers, Breakers, Punchers, Kicks, whatever you like. Whatever your answer is. Yes. Again, I didn't play the game. But that's fair. I haven't either. Another particular example.
00:39:13
Speaker
I was going to mention while we're on Persona, Persona itself is technically a spin-off of Shin Megami Tinsai. This is kind of a game based off a game, so sort of disqualified from our list, but it's funny to see how it all inherits.
00:39:33
Speaker
You're looking at me like I disagree with something you just said. I guess I do slightly. I think I would take that more of like, there are a bunch of Souls likes because of, you know, Dark Souls like, oh, and it became its own genre. Right. So I think like this is just another between like Persona 5 Shin Megami Tensei or other games in that space. They're probably part of the same genre.
00:39:57
Speaker
I mean, one could definitely influence the other as far as, oh, they did it first. Like, oh, we can do something similar to that and evolve it. But I think that's a fair point. They are. They are pretty similar in genre. There's just differences between the moment by moment gameplay for how it plays out. But you stands for both of them. There you go.
00:40:24
Speaker
Dynasty Warriors is one that always jumps to mind for me because Dynasty Warriors on its own has a billion games that all kind of play the same. But they started doing spin off games where, oh, we have Dynasty Warriors, Gundam. And I'm sure it was huge with like a Japanese audience. And then they did the Hyrule Warriors. So getting in all the Nintendo fans with the Zelda IP, which is big. It's really not a crossover. I think a lot of people expected.
00:40:56
Speaker
Or if you have XCOM and Mario and Rabbids, you know, like there's. Now that one, I don't think they technically, I don't think they pay to XCOM. It was a similar type of how XCOM plays as far as tactics. Yeah. How do you feel about these types of spinoffs?
00:41:18
Speaker
I think they take a lot of courage to make them. And some of the few props I would ever give executives at a company is allowing people to do this. Because one of my examples, one of the big ones is Paper Mario.
00:41:35
Speaker
Like Paper Mario was created in an era when Nintendo is like, Mario is our boy, right? And they're like, okay, well, 2D we can do. That's definitely in Mario's wheelhouse. This turn-based RPG thing though, that you're thinking of going with, I don't know about that. And it's a freaking great game.
00:42:03
Speaker
It's really good. So I appreciate that. Whether it succeeds or fails, I would rather see more variety in games. That's kind of a selfish take because I don't have a stake in the failure of a shot that misses, but
00:42:25
Speaker
I don't know. It can be big. My list has a lot of games that I think are quite good. Metal Gear Rising, which obviously we've had an episode on. It's both of our favorite game. Revengeance, I'll throw that word in there. It's freaking great, though. Platinum games, freaking great.
00:42:47
Speaker
Not all of that related to metal gear, right? Like how is this tactical stealth espionage under any umbrella? Um, it's not, but it's fun. It's literally not. I feel like we see the most, I don't want to say risk, but like branching out of an existing IP to other genres with Nintendo.

Nintendo's Genre-bending Success

00:43:13
Speaker
Like you said Paper Mario, I'm like, what about Mario RPG? What about Mario and Sonic at the Olympics? What about Mario? I think Strikers is the new one where they're playing soccer. Like they have more games called Strikers. Mario breakers. Yeah, like they take their IP. They're like, oh, let's keep branching out with that a lot.
00:43:38
Speaker
You don't see as much for other Nintendo IPs, like Metroid hasn't branched in the same way, but like Legend of Zelda. I have one on my list, actually. Prime, Metroid Prime.
00:43:48
Speaker
Yeah, that was a huge shift from your classic 2D Metroidvania to like, all right, first person, everyone's like, what? You know, like action shooter puzzler. You're like, OK. Sure, I guess. Also, quite a bit darker, you know, in tone than the average Nintendo game. You get the flashback where Ridley kills your parents outside of the movie theater. Yeah. Makes you really feel like Batman.
00:44:16
Speaker
Metroid does maybe some overlap. Um, this is actually true. A fair number on my list where, um, Nintendo, I have Pokemon go here as well, which is, I mean, any change in Pokemon is pretty massive, but, um, they've proven that they're actually capable of trying with RCS or Arceus or Arxis or whatever the freak freaking game is called. Um,
00:44:44
Speaker
But yeah, Pokemon Go, also really big. Mario Kart in the series of Mario games. That one doesn't, I wouldn't say that one took courage. They're like, let's just make a racing game with our characters, like fine, whatever. And Super Smash Bros, obviously, had to be mentioned. Oh, is that a, yeah, oh yeah. Yeah, that's a Nintendo game.
00:45:07
Speaker
You could be forgiven for not realizing it's a Nintendo game if you just looked at the current Ultimate roster. You're like, look at the bottom half and guess. Yeah. Yeah. Like this is a fan game and they're going to be sued for a lot of money, mostly by Nintendo.
00:45:24
Speaker
I feel like a lot of these have panned out. I mean, obviously they're on the list because like they've had staying power and we have good memories associated with them. An example that always jumps to mind for me of like, hey, what was a game crossover that they tried to do, but it never actually got made because it lost funding and direction. Other actual things, issues with the development process and planning and management, but Starcraft ghost. Oh yeah.
00:45:50
Speaker
Hey, let's take this character and let's literally change the whole thing on its head. Maybe a first person shooter game and it's going to be the best thing ever. It's going to kill Halo. Yeah. It had a lot of issues going. Oh, the Halo things going against it. Yeah. And it didn't succeed. But like that is an instance where they were trying to branch out of genre and then you didn't really hear about it again. Another one I think of is Halo Wars.
00:46:13
Speaker
Hmm. That was the Halo RTS, which I think, I think it reviewed okay, but it didn't just kind of, it just, it passed by very quickly. It didn't become his own series, like Mario Kart, where you have edition after edition, year after year. Yeah. I think part of that is just because like RTS is hard right now. It's not, it's not a thriving genre.
00:46:36
Speaker
Not that many people are looking to pick up and play RTS games. The last one I know I played that was released was like Grey Goo. And that's been a hot minute at this point. I've been playing Grey Goose. Ah, OK. That is a vodka joke, Jake. Ah, OK. Gotcha. Gotcha. I was like, is this the goose simulator? Goose game reference or something? But that makes sense too.

Blizzard's Shift to MMO

00:47:02
Speaker
I mean, yep, Blizzard failed on that count for sure. And arguably, they're not really doing much with Starcraft at the moment, which is much to my chagrin. But they did one of the spinoffs, World of Warcraft. They're like, this is a genre jump for them. They're like, hey, we have an RTS. They really read the cards on that one, right? I just finished saying that RTS was on its way out.
00:47:29
Speaker
MMOs, as it turns out, we're on the massive way in and it basically like made the company as it exists right now financially. Or at least launched it. Yeah. Wow. Was the, the NMO for more than a decade. I still remember the Mr. T commercial where he was playing a, they're not orcs. It was, it was it a cow. Was it a Tarim?
00:48:00
Speaker
I'm just going to say yes. I think it was either maybe a troll or a troll, but they had a Mohawk, which could both be Torrin or troll. Yeah, I could see. I could see a troll. I could see. I could see it.
00:48:14
Speaker
Yeah, I just remember all of those commercials of like these huge celebrities like, yeah, I play. Wow. This is the character I play. I fight for the hoarder, the Alliance. And it was this huge thing. Literally just trying to break the social stigma for people sitting down and playing computer games all day and neglecting their children. Finally, we made it. Thank God. Finally, it's acceptable.
00:48:36
Speaker
I mean, even Final Fantasy 14, Final Fantasy is a whole collection of unrelated bullshit. Again, it's JRPG, but they're individual stories for the most part that don't connect. And then they said, hey, we have this huge wealth of background of all these different stories, all these different characters. What if instead of the typical RPG format, we made an MMO?
00:48:59
Speaker
Right. And I'm pretty sure that one's doing okay. That one's doing pretty well, especially with some of the downturn of WoW. Now, admittedly, I think this is their second. This is the second Final Fantasy that is an MMO. It was like 11 or something? 11 or 12, I think was, yeah. Yeah, because I feel like 12 was actually something else. But
00:49:21
Speaker
That was like a Japanese MMO, which I should qualify that. That seems weird. I'd qualify that. So like Japanese and Korean MMOs are like super grindy. If you go back like a decade, people are willing to put up with like a lot of legitimately, I just killed rats in the sewer for 20 hours. And Final Fantasy 14 is like a modern MMO.
00:49:49
Speaker
where you can still spend a ton of time in it, but it's not trying to make you grind rats in the sewers for 30 hours or some other nonsense that MMOs are trying to make you do over the years. That's my qualifier.
00:50:05
Speaker
Yeah, I'd say it's definitely improved since then. Even when we had that brief stint of not trying to remember the game. What was the MMO we played for like two weeks? No, not here, not City of Heroes.
00:50:25
Speaker
What was the genre? See, we already forgot. Um, it was a kind of simplified MMO, but I think initially it was Korean. Gotcha. We had a whole shirt together. We had a guild and it lasted for like two weeks to a month, but I've already forgotten the name. Yeah, I don't, I don't remember either actually. Hmm.
00:50:52
Speaker
I'm going to steam and then board it out randomly in 10 minutes. Okay. That's fair. Um, and I was just going to mention on the final fantasy front, like they, for 14, they had their own spinoff. This is, this is really stretching the topic, but spinoff of their own game. When the game first launched, they were like.
00:51:12
Speaker
we are not really happy with how this all works and we feel like it's incomplete and this kind of sucks and we're sad that it sucks and we're sorry that it sucks and this is the insane part is they're like all right

Final Fantasy XIV's Successful Relaunch

00:51:29
Speaker
Bahamut shows up and he destroys the world essentially. And all of the players who were there in the first launch of the game are listed in the credits when you get to it and the second version of the game that you can play right now. But they literally just went back and they're like, we're going to spend, you know, I think it was a year or a couple of years developing the game to do a second launch. They didn't take anyone's money during that time. I think they probably did refunds too.
00:51:59
Speaker
Um, but they basically started to ground up. Yes. They literally like what publisher is going to say like, Oh yeah, you can take your MMO off the market for you. Yeah. That's fine. Definitely not. That's the thing you can do. Just crazy.
00:52:17
Speaker
I can't find it. Yeah, I was like, there's no hope. I had some other ones in here that I thought were particularly of interest. A couple I'll just skip over quick that were the world was really based off of the world building that was established from like a book in Metro and Stalker. You can really feel it in those games. Like immersion comes from all of this oppressive backstory.
00:52:46
Speaker
I also, this one was an interesting mention for me, but Far Cry 2, the reason this is on the list, which is, and this Far Cry 2 is where you like plays a guy with disease in Africa spread by mosquitoes, malaria. Malaria? Yeah, it took me a while to narrow that one down. I didn't even realize it was based off of anything, but it's Heart of Darkness.
00:53:15
Speaker
It's like exactly Heart of Darkness. It's Heart of Darkness. It's a book? Yes. It's an older book about people who consider themselves civilized going to Africa and dealing with the uncivilized people there. And then over the course of the book, you realize that these civilized people are capable of
00:53:38
Speaker
just as dark, if not darker deeds than these people who would like, are living in this uncivilized part of the world. Um, and it was literally far cry too. And I was like, wait a minute. I played through this game and I beat this game and I didn't realize it. I thought that was crazy. But if you look at it in Wikipedia and it hasn't been vandalized because of our massive podcast following, you'll see the heart of darkness reference for fallout or not fallout far cry too.
00:54:06
Speaker
That's cool, that gives it credit. Yeah. I'm always interested in certain book adaptations.
00:54:14
Speaker
basically from a bystander's viewpoint, because I don't read, I don't look into things much at all. But I've always been vaguely interested in Cthulhu mythos, anything Lovecraftian, because it's always vaguely interesting. Oh, there's some mystery about that. But you always see so many takes of it, probably for similar interests of, hey, here's a Lovecraftian story told in this way. Oh, it's a mystery. You discovered Cthulhu at the end.
00:54:42
Speaker
And I feel like a lot of those that I hear about typically they do okay. Yeah. But then like the final review is like, eh, it's not, it doesn't have like a good staying power. Like it's interesting enough in universe, but the game. Yeah. Yeah.
00:55:02
Speaker
I think anything that's in like Call of Cthulhu or Innsmith space has kind of had that issue. If it's a shooter, it's not that good of a shooter. The AI is not good. They don't manage insanity well or something like that. It's unfortunate, but it's also like
00:55:21
Speaker
By far, the biggest thing Lovecraft is known for, and it influences non-Kathulu mythos works, like amnesia.
00:55:36
Speaker
Right. I would totally believe that amnesia and it's like this concept of the more you learn, the more harmful it is to your sanity entirely comes from like Cthulhu mythos or just the Elder Gods in general. I feel like it's just taken so much of a better spin in like a tabletop space. Like I can't tell you how many times I've played board games that have
00:56:02
Speaker
the Lovecraftian influence and it's just, oh, this was a fun mechanic to manage insanity is another stat and go through exploring the world, looking for like treasures and whatnot. I don't know. It's just with the board getting a certain degree of imagination, you can kind of set aside for like realm of disbelief and exploration that you don't
00:56:25
Speaker
You can't translate exactly into a video game because that's where you notice like, oh, these mechanics do not handle well and they need to because I'm controlling the character and moving around and interacting with AI versus I rolled a die. My role passed or it failed.
00:56:41
Speaker
Yeah, I think like my counterpoint example that also isn't a direct counterpoint is Bloodborne. Bloodborne 100 percent. I mean, it's inspired for sure. Yes. Like it could be an HP Lovecraft story, but the actual mechanics outside of that little insanity number hidden somewhere, literally, I don't think it's visible. Right. Like I don't think you see what the number is most of the time.
00:57:09
Speaker
Your insight? Yeah, you do. Insight. You do see insight? Okay. I'm wrong in that case. It's been a while since I've played. Yeah, because you can... I haven't played Bloodborne in a bit, but you can consume something to get it, or after you beat certain bosses, you get insight. And if you have certain numbers of insight, you can see more things throughout the game. Yeah. I know one boss is actually really easy if your insight is low. It just makes the mouse move. It's zero, yeah. But that is not taking...
00:57:37
Speaker
That's very far divergent from all of the RPG aspects of the Cthulhu mythos and it's like it's an action game. It's the most actiony maybe I think it's more actiony than Sekiro even Souls like so
00:57:55
Speaker
I'd say they're pretty close to each other as far as action level. But yeah, it's definitely full on Gothic horror, interwoven with cosmic horror. Yeah. It's fun and cool. But yeah, their approach to it was not, well, they're not like taking a Lovecraft story and saying like, and it's a game. There's like, some of the influences will be included here for our universe.
00:58:21
Speaker
Yeah, which I think I mean that That's what for it. Yeah Isn't aside. That's what quake did too, right? They took like one of the Lovecraftian gods and it's like oh, that's just the final boss in quake
00:58:35
Speaker
I'm not even going to say its name because HP Lovecraft was kind of a very notorious racist and this particular God has a word in its name that sounds very inappropriate. Yeah. I'll send it to you on the site. If you just look up lists of HP Lovecraft elder gods, you're going to be like, it's probably that one. Yeah, it's probably that one.
00:58:56
Speaker
Um, I literally was, I was talking to someone at work at some point and this is like years back where you're just talking in the office and I like mentioned the name and the person was like, what in the world did you just say? And I was like, Oh no, no, no, it's not that it's literally, it's literally just the name of this elder God. Um,
00:59:17
Speaker
But yeah, it was the final boss in Quake. They just like literally just stole it, put it at the end of the game, kill it with telefragging, it's done.
00:59:29
Speaker
That doesn't count as a spinoff. That's just doing stuff. So I guess to wrap this out, where would you like to see a good spinoff take place for something that doesn't already exist? Is there a certain movie or IP where you're like, you know what, they could deal with some branching out or?
00:59:49
Speaker
This one's a freebie for me because I thought about this a little bit recently, but like some of the books Brandon Sanderson has written, he has like very detailed explicit magic systems that he like ensures work within an actual construct of reality.
01:00:07
Speaker
that might not, they might not all easily translate one to one for a game. But if you could make it work, it's rules, right? And that's what games need. They need rules. So I think that could be really awesome in like Stormlight Archives World or Mistborn World or something like that. OK. Do you have one? No. Well, did you find the MMO at least that we played? It was Lost Ark. Oh, yeah, yeah.
01:00:38
Speaker
Yeah, I was looking for a more MMO name as a scrolling like, nope, just Lost Ark.
01:00:44
Speaker
Both Lost Ark and New World were MMOs. I was just like, eh. It's just like, you know how there's the little ramp, the little hill on a roller coaster, and then you potentially will go up a large incline, and then there's the big drop. It's just the hill, and then you wrap around pure horizontally, and you get off the ride. That was my experience. It's the one for children, yeah. It's the one for children. It's the kid's roller coaster.
01:01:14
Speaker
Yeah. I actually have to, I know we're basically at time, but, um, we had a friend of the show say that we had to at least include this one game, which was, um, uh, Star Wars, uh, episode one, I think pod racing, um, as, as a spinoff, which is like very specific. It's literally from a scene in, I guess possibly multiple scenes in the movie. Um,
01:01:43
Speaker
I remember that being fun. Because that would have been PS2 era, I think. Yeah, it was on N64. So it might have actually been PlayStation. Really? Yeah. Wow. It was one of those games that had different versions on the different consoles. And it's like, if you wanted the good one, you had the PlayStation 1. If you had an N64, that's the version you got.
01:02:06
Speaker
And it's a bull book had the little fire Shooters on the sides of his pod racer so they could recreate the scene from the movie where you damage other people
01:02:16
Speaker
Ah, Sebulba, my favorite slave owner character. It was cool because they took literally like racing from the movie. They're like, hey. I mean, they made it so hype and exciting in episode one. You're like, that seems cool and fun. Like they animated it really well, made it very hype. So then translating that into, would you like to do this as a game? Like, oh yeah, yeah, that's cool.
01:02:40
Speaker
Yeah. If I wanted to do that with like fast in the figures games, you know. Yeah. I don't think I've ever played a fast in the figures game. I'm a need for speed apologist. That's what I just grew up with. So I'm most used to need for speed underground. Yeah. Yeah.
01:02:57
Speaker
That's a good game. Uh, Star Wars has too many games. We can't go into them.

Passion vs. Cash Grabs in Spin-offs

01:03:02
Speaker
They literally had the LucasArts studio, right? Like they kind of had, they were ahead of the jump. So rather than just making a bunch of ripoffs, like through other studios, we're like, yeah, we'll just handle it ourselves. Sure. Why not make a bunch of cool stuff.
01:03:19
Speaker
Lego star. Yeah. It's they review pretty well. I haven't played them, but they review pretty well. I will always appreciate Lego humor. I don't know why there's some, some wholesome about it. Yeah.
01:03:34
Speaker
So I guess, in summary for me, the important things are, if you're gonna do a spin-off, first get permission, or else Nintendo's gonna come for you. Doesn't even matter who you're copying from. Nintendo will come for you. They're the ones with the lawyers, we don't make the rules. And don't just make a game to make a game for the thing.
01:03:56
Speaker
You're like, Spider-Man game? Have a fun idea for what you can do first before you're like, we need to make just pong, but with Spider-Man, right? So combine those two things. Love of the game, love of the source material, and you can probably do it.
01:04:19
Speaker
Yeah, this is what we always talk about as far as comparing it to what you look like, oh, that's an obvious cash grab. If somebody's heart and soul is put into something, if the passion is there of the Christ, Jake and I just watch it. Well, it's Thursday, so we usually watch it on Thursdays.
01:04:44
Speaker
Fridays, Jake's always making these vaguely anti-Semitic comments. I don't know why. Remember that guy? He did all that stuff too back in that time. Passion in game development shows.
01:04:59
Speaker
And as far as like if you're somebody who cares about the source material and then you have a game of it made, you're going to care about it because you want it to be close to what you know and your experience with it. So it's heavily divergent or shit like Superman 64. It's painfully obvious. Yeah. Yeah, exactly. And you don't want to poison your fan base.
01:05:23
Speaker
You don't want to poison the community. People should be more excited for the universe that exists once they're done playing your game or they start playing your game or that you're in the middle of playing your game. Um, cause that's a good time. That's how you sell people the next bout of movie tickets. Yeah. Star Wars, maybe taken up from that. Yeah. Take it up from that. Next ET taken up from that. There you go. Um, but.
01:05:53
Speaker
If you guys have any ideas for spin-offs that you would like to see created, we're looking for inspiration for different mechanics that could be in the soapstone spin-off. We're going to be walking a very tight rope, given that it's literally iconography from Dark Souls.
01:06:12
Speaker
Um, but I think we can make it work. Let us know what mechanics our game should have. Um, or if you have any particular favorite spinoffs, send those into soapstone podcast and gmail.com. Or you can join the discussion on Facebook, which is little known fact, a spinoff from my space at facebook.com slash soapstone podcast. And as always, we'll see you in the next one.