Speaker
leading all of that, and I think what we had to pitch with, as far as all those materials, the deck and the video, which, yeah, I narrated, but I think you you led all that stuff. um It was just a very clear story. I mean, it seems very common sense to look at it, but I think that's not so easy to pull off. Thank you, yeah. Yeah, I think we, um I guess I do find when I see a lot of other pitches, it it feels a little more flexible in a sense, and like, oh, we could make this version of the game or for this budget, we could make this version of the game and here's different scopes we could target. And I think to me, I'd always rather if someone's pitching to me, I'd rather just have sort of a more binary decision. It's like, look, here's the game you really want to make. Am I into it? Yes or no. So I think we really tried to make our pitch, you know, kind of clean in that sense and also relatively bulletproof. We're like, look, we have