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Game Changers: The Directors who Shaped the Video Game Industry image

Game Changers: The Directors who Shaped the Video Game Industry

S1 E3 · CodePlay Culture Podcast
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Welcome to the CodePlay Culture Podcast, where we explore the creative minds behind the most influential video games of the past 20 years. Join us as we delve into the work of game directors like Shigeru Miyamoto, Hideo Kojima, and more, who have left an indelible mark on the industry with their innovative approaches and unique visions.  

Through analysis, and behind-the-scenes stories, we'll explore the art and craft of video game design and examine how these visionary directors have shaped the culture of gaming. Whether you're a longtime gamer or a newcomer to the world of video games, the CodePlay Culture Podcast is the perfect place to learn more about the people behind the games we love.

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Transcript

Introduction and Perfection in Podcasting

00:00:00
Speaker
Welcome to the Codeplay Culture podcast, where we discuss tech, gaming, health, and the world around us.
00:00:11
Speaker
Back for another exciting episode, week over week. Rui and Logan back here could play podcast, sorry, could play culture podcast. I'm sure episode number three, that'll get a little bit more, it's close enough, you know, like a stone's throw is the analogy.

Influential Video Game Directors

00:00:26
Speaker
But yeah, so today's episode, pretty exciting. This topic was Rui's idea. And like, for those that don't know him and I go a little bit back and forth on the topics week over week. And
00:00:38
Speaker
you know, kind of decide and kind of do our prep before then. So today's interesting topic in co-play culture is really the play part of it, where we go over the, you know, the different influential directors, you know, Shigeru Miyamoto, Kojima Sid Meier, like all of these different people that shaped the industry.

Casual Gaming and the Freemium Model

00:00:59
Speaker
And without them, you know, we might all still be playing Candy Crush on our phones and not know about video games as a
00:01:07
Speaker
anything other than a casino kind of thing. That's going to offend some people. Yeah, that's fine. I remember I was at a long time ago at one of my first jobs and it was there for like six years and they all knew that I was a gamer and all that stuff. And I remember this one girl came up to me and she said, oh my God,
00:01:32
Speaker
Logan, I'm finally a gamer and I was like, really? That's awesome. Like, what are you into? She's like Candy Crush. And I was like, oh, OK, that's that's yeah. You know, I feel like, you know, video games took like that little dip, you know, everything ebbs and flows like once, you know, the phone phone games came in and they
00:01:54
Speaker
went to that freemium or that you keep on putting in tokens of like, oh, if you want to add some features to your character or your, you know, your Mac or your robot or whatever, you just got to keep on pumping in that, you know, five bucks to get these coins. And then, you know, and it's quite genius, right? Cause yeah, you mentioned five bucks, but some of them are like 59 cents. And you think to yourself, what's 59 cents, right? Yeah, buy anything for 59 cents.
00:02:21
Speaker
It's quick. It's a small amount, but $200 later, you're up shit's creek. Yeah. And at the same company, there was a lady who
00:02:35
Speaker
You know, often, you know, parents, they'd let their kids play whatever game. And, you know, some people that are not that tech savvy probably wouldn't have things locked down like payments, which is like that whole epidemic. So this friend's kiddo and probably like, I don't know, eight or nine or 10 ran up a $1,200 Apple bill.
00:02:54
Speaker
And it was like an interesting conversation right then. I was like, okay, so what did you do? She went back and forth with Apple until, you know, they were able to, I guess she was quick enough and, you know, they realized, okay, it was just, you know, and they returned the money. So, uh, that was not to keep his beefed up character. That's a good question. I never asked that. Does it like docket from the game? But my eyes, I would assume that it probably wouldn't.
00:03:23
Speaker
Who would eat the cost and the liability? It'd probably be Apple. They're probably making money hand over fist so they can take on that liability and that risk to reimburse people once in a while.

Amazon's Return Policies and Retail Comparisons

00:03:36
Speaker
It's like the whole thing with Amazon.
00:03:39
Speaker
one of the reasons why people love ordering from Amazon, and this is a tangent on a side note down a rabbit hole of a segue, but you would probably or we would all probably love to shop at a place where we wouldn't have to worry about returns. If we could be assured that we do have 30 days or maybe even longer and
00:04:02
Speaker
you know we don't have to worry about them saying no and then there's some you know teenager that's like trying to get assistant manager at the retail store or whatever it is and she's like no you can't return this because that's how i'm feeling today or whatever it is right and you're like oh man i gotta go home and tell my wife and she's gonna
00:04:19
Speaker
you know, tell me how much I suck, right? And with Amazon, it's like, you can literally not only return open games, you know, or open CDs, you know, you can slice a CD, play it like, or a game and play it and return it. But you can return things like, and I've never done this, but I just, you know, I know what you can do, you know, from people I've talked to, you can try an underwear, you can return them. And I mean, the, so basically they're like, it's good.
00:04:47
Speaker
Yeah. Well, I found out what they do. They're not going to resell them, are they? No, no, no. Some things like, I know in the US they had a, I don't know if it's direct through Amazon, but it looks like it's an Amazon mini company that will, it's like secondhand by Amazon. It's like in the US that you can buy the returns. But in Canada, they just dropship them to like Habitat for Humanity and all of these other charities and they just take the tax right off. Right. So yeah, you don't have to worry about
00:05:16
Speaker
you know, really trying on underwear and then you get them and you're like, why are these so, you know, stretched out? Why are they so loose? Yeah, exactly.

Favorite Game Directors and Nostalgia in Gaming

00:05:25
Speaker
Why are they so loose? They're supposed to be a, it's like, well, you know, their return. And it's always like shifty, like open it. You're like, oh, this thing's been a return.
00:05:33
Speaker
Turned right like yeah kind of looks like it's been mangled a bit like almost like terrible bunch of squirrels I had a Costco hot dog today. Yeah, and then I
00:05:50
Speaker
Yeah, they're they're like obnoxiously huge in a good way. You know, like almost like buy me a drink first. Like enjoyability. My wife brought me a Costco hot dog today. And unfortunately, it was cold. But you know what? That's first world problems. Beggars can't be choosers. And I thank my wife every day for bringing me Costco hot dogs. Nice. You know so much. You love your hot dogs, man.
00:06:19
Speaker
Yeah, but then when I squirted, I got to put a long blank pause in there. When I squirted, I'd be mustard and ketchup. I got both the mustard and ketchup water. And, uh, you know, she's like, Oh, you didn't, uh, shake it. And I was like, you don't think I shook, I shook the, I shook the hell out of that thing. It's like, I just got, I got water city there. And, uh, yeah, so, so far so good. I got my protein, got my carbs. We're ready to rock it. Um, so, um,
00:06:48
Speaker
game directors without going through our list of prepared people.
00:06:55
Speaker
hypothetically, straight off the dome. What? Yeah. Who do you think is your personally most influential game director or kind of like creative mind behind a set of games, a single game? Yeah. And for what reason? Well, I do have a single single director that I think is by far the best in my opinion, because I just love his games. Oh, man, I spent hundreds of hours on these games. They're just amazing. And his name is
00:07:25
Speaker
This is new Suzuki. So he's the guy who made Shenmue. Oh, yes. It at the time they came out on Dreamcast was a revolutionary game and it was just it was just the best of the best. You can literally it was one of those games where maybe in the first of its kind where you can go in every single house and interact every single person, although they don't do much.
00:07:50
Speaker
But this is before Skyrim and or Morrowind, right? Go into every house, talk to each NPC or each person. And the whole setting was just made you feel like you were in Tokyo and it was just the greatest. I love it. Still one of my favorites. I first bought part two and I played these all on Dreamcast.
00:08:15
Speaker
I just played the crap out of them. I just finished them and I'll play them again. I bought part three, which was, um, somewhat of a disappointment, but then again, it's just maybe because it lost its magic. Yeah. Right. Cause that first time it's like, you know, the first, right? You never forget your first. Yeah. Right. What do you think? What's your, what's your absolute favorite or one that kind of.
00:08:40
Speaker
probably like Sakaguchi, Hironobu Sakaguchi, he's the, for those that don't know, the creator of, I would say creator of every one of the Final Fantasy games before they started sucking. Like in my opinion, like I kind of got, not got out of them, but they just completely went almost Hollywood after he left and he left and he made
00:09:04
Speaker
Two or three or four games. One of them was mobile. One of them is coming soon. And the other two was one of them was they were both for Xbox 360. One was Blue Dragon with the art style of that kind of Dragon Ball Z, Dragon Quest, you know, whoever that creator is.
00:09:24
Speaker
And the other one is, it is, I forget the name of it, but if I just, I'll look it up real quick. It's here, Nobu Sakaguchi 360 game. Of course, like my favorite game of all time, I'm drawing a blank on it and it's not even trades. That was my pun.
00:09:44
Speaker
So Mistwalker is what he started once he left there. And it was Lost Odyssey. And that was incredible. I remember getting not overly dramatic, but actually baseline level normalness of just getting so hyped and excited when I started playing that. So that was 360, right? Yeah, it was 360. So when you left Sony, your place had that contract with Square Enix.
00:10:12
Speaker
It seems to happen a lot where these people are being absorbed for their soul, like Kojima, and then they're like, enough is enough. I'm going to go start and do my own thing. I don't think that Sakaguchi's story is going as well as, let's say, Kojima's is right now. But I hope that I see a little more of that stuff come back. But I went on this
00:10:40
Speaker
buying video game binge, right? And this is probably like two years before, three years before Lost Odyssey came out. And I had like 30 games or something. And I said to myself, you know what, enough is enough. I need to just sit down after school or work and just play the heck out of them, get them out of my queue, absorb the cost, enjoy the fun. And I probably got to like 21 completed. So I had like nine left, right?
00:11:07
Speaker
And then I hadn't bought in a game since we're talking about like many years went by without buying games because I know it was like pretty meticulous about not breaking this habit, this newfound habit from overspending.
00:11:22
Speaker
And then we rented from Blockbuster, The Lost Odyssey. And I remember because I hadn't been playing new games, right? Like for two years, it was like being starved or deprived of like your favorite media. And I remember this one. It's a cut scene at the beginning of Lost Odyssey. And the guy does some kind of
00:11:42
Speaker
stab into a big robot's eye and then does a backflip. It had this orchestral classical music. Backflips lands almost like a look on his face. He's not even excited. He's kind of bored. He wants to go home. Typical anime where they look back at the camera, they're like, hmm.
00:12:01
Speaker
And it was like it didn't affect them. And then just things explode behind you. And then I thought it was a cut scene. And then the menus came up and it says, you know, attack magic next. Like you're that you couldn't tell the cut scene transitioned into the gameplay. It was it just made, you know, the hair on the back of my neck stand. I was like, oh, like it hit me so hard. We're talking about two years of not playing any new games and that being my
00:12:31
Speaker
you know, my dominant kind of media format. And then this thing just shook me to my core, my favorite director of all time, of all of this stuff. Some of those 30 games were many Final Fantasies, like obscure ones that I hadn't played.
00:12:48
Speaker
And, uh, yeah, just incredible. Um, have you ever played lost Odyssey? I have not. No, I've seen it, but I've never played the game. So good. Is it worth a replay or Oh, for sure. Especially because on 360, they did up-res it to, uh, the 4k.
00:13:05
Speaker
Um, and like, so they picked like a handful of ones to do like skate three and all of that. And those that got the, the love treatment of the 4k 60 FPS upgrade, literally like a patch that like the back compat team was able to do, I believe, or the development, you know, in tandem or collaboration with the original game developers. Yeah.
00:13:28
Speaker
And it's a joy to play. I could be wrong about the 4K upgrade on that one, but I do remember recently replaying it on Xbox Series, sorry, Xbox One. And it was just incredible. So like the two main characters are, you know, husband, wife, and they're immortals, right? So they have literally raised kids, watched them die,
00:13:54
Speaker
their grandkids have like got old and died. At a certain point, like Immortals, like as a topic is like, you'd get probably like, you know, okay, that's enough. I'm tired of seeing everyone I love die. You know what I mean? And you stay the same age. Yeah, grandpa is 20 and he looks fabulous. He must be shredded. Have you played Shenmue? They did a release on PS4.
00:14:23
Speaker
No, and I would love to. And that was like a HD, obviously like 4K. It was, yeah. I believe that bundle contained all three games in one. I'm not mistaken. Yeah. I mean, you should, it's definitely, it's a masterpiece. Yeah, so that one, I know that Shenmue, like that was like one of those,
00:14:52
Speaker
ones that people talk about. It was the first one on Dreamcast. It was called Shenmue, Shenmue Part 1. A lot of people have this, when they talk about Dreamcast, I never had one.
00:15:06
Speaker
But a lot of people were like, just, I get the feeling of like when I watched things like electronic playground with Victor Lucas and Tommy Telerico and like all of the different, you know, people that talk on YouTube and magazines and all this stuff, they really loved Dreamcast. And everyone was sad. They were sad that for some reason it dissolved or whatever the reason is. Like it was like one of those consoles that
00:15:30
Speaker
if it continued, it could have dominated, right? Of course, man. It was so good. It was so ahead of its time, right? It had broadband connectivity and online play. I don't think anything had that, aside from a PC. Right. Ahead of its time, man. They had crazy, like, control. Oh, the controllers had little memory cards. Yeah. And it had screens, right? Yeah, they had screens. Yeah, you could take it to go. Yeah. Play with those little Tamagotchi things and... Oh, my gosh. It's like a little tiger handhelds, right? Yeah, it was cozy. Pop it back in and then...
00:16:00
Speaker
transfer the character is pretty, pretty nice. So cool. Um, so yeah, like that was one I wish I played. Um, maybe it's a good opportunity. You said PS4. So probably hit that on P hit that. Okay. No, can I hit that? Can I get that on PS4? Yeah, man. You want to hit it on PS5? No, man. I put PS4 games in PS4 because I want that OG feeling, right? Dude. I, um,
00:16:25
Speaker
I'm not sure if you've seen that video I did on why I don't play PlayStation 4 games in 5, unless they've been patched for performance reasons, is that they are doing like a emulation level of backcompat and there is some quality degradation loss. But if it's on 4, I'd play it on 4. Yeah. Yeah, it's on 4, man. You'll love it. Absolutely.
00:16:55
Speaker
I liked that. Yeah. Sorry. Go ahead. I liked the thought the, uh, the one of the guys that didn't make the list is the Bethesda guy, but I just watched him. Maybe we can just leave it at that. Like maybe we won't mention his name and actually that'll create more.
00:17:13
Speaker
dramativity or positive drama than it would have been not. But if there's a lot of retrospectives on him of unkept promises, undelivered, basically Morrowind and all of that stuff where it was all good, and then it just went down, Fallout 67, all of this stuff.
00:17:36
Speaker
Yeah, essentially, there's, you know, a bunch of retrospectives online and pretty brutal grim end to all of that stuff. But Bethesda is no longer looked at as like due to due to him, you know, primarily in the engine. But they do have a new game coming out, which is I think Starfield. Right. Which does look pretty good. But at the end of the day, we've heard this story before.
00:18:04
Speaker
with Bethesda and like that, you know, I haven't played a game of theirs since Oblivion. Yeah, you know, but Skyrim was a game was really good. Yeah, I liked it. Yeah, I mean, I finished it was pretty easy. But I mean, there are a ton of side quests I missed. Yeah, one game though.

Impact of Game Directors on Industry

00:18:26
Speaker
So, yeah, I didn't know about that director that you Shazuki. Yeah, you Shazuki, man. He's- Yeah, virtual fighter. He makes a lot of games. Yeah, virtual fighter, right. What else? Yeah, all of that stuff. And that's like, so he worked at Sega then, right? Like primarily then? Yes. Yeah. Because Shen Moon was on Dreamcast. It was on Dreamcast and it was on Xbox. Oh, yes. Original Xbox. Whatever they can do to take down Sony.
00:18:54
Speaker
I believe the company was AM2 was a division of game publisher. That's part of Sega, I believe. I'm not I'm not entirely sure, but AM2 was the sub subsidiary likely. Have you ever played the the Yakuza series? No, and that's another one by him. No, it's by somebody else. And I have no idea who it's by, but
00:19:21
Speaker
That's another one that I haven't played. You've played it? I've played it, yeah. So, like, have you played, obviously, GTA? Like, any flavor? Three? I have, yeah. So, how would you, like, pick one? Which one would you prefer to play, and why? I'd prefer to play GTA. It's a lot more open world, and I don't think you can't get into cars in Yakuza. It's more story-based. Right. And the fights are kind of...
00:19:50
Speaker
I'm not mistaken, they're turn-based or kind of scripted as opposed to just, you know, shooting somebody or mowing them down with the ice cream truck, right? Yep. So you can't do all that fun stuff in Yakuza, unfortunately, but story wise, yeah, story wise, it's way better than GTA, I think. Yeah. So yeah, for a story you want Yakuza for like overall game, probably GTA. Yeah. When I'm drunk, GTA is way better. Fair enough. Yep. Yeah.
00:20:16
Speaker
But yeah, man, I do like games. You can drive and get away with it. Exactly. And then someone calls you and you're like, oh, I just ran over a couple of people. I've, I think I've had way too many drinks. They're like, I'm calling the cops. You're like, no, no, no. I ran them over in a video game. Right. Even the cops can't stop you in the game, man. You put in the cheat, get your five stars and they're like blowing the whole city up for some reason.
00:20:42
Speaker
Funny what the cops in GTA, what the cops will do to like the civilians that will die for them trying to get killed themselves, trying to get you seem like jump off bridges and drown themselves.
00:20:57
Speaker
So another good one, Miyamoto or Miyamoto-san, I guess that's how you refer to anyone is like Mr. Miyamoto-san, Shigeru Miyamoto, famously known for the father of Nintendo. All things Nintendo, Nintendo would probably not be existing today without the soul of this
00:21:23
Speaker
the most pure kind soul that has ever
00:21:27
Speaker
gotten into the video game industry and made a tremendous name for themselves. Looking at the rest of the list, I would say, who would you say is probably the most kind, humble, pure-spirited, happy-go-lucky? I would definitely say him. I would too. I'd have to agree with you. I think last time I heard an update, but
00:21:54
Speaker
He doesn't drive to work like past like 34, sorry, 20, 30 years, whatever. He just rides his bike to work. Nice. And he just probably has that Miyamoto smile the whole way. He's going to live like 150. Yeah, that's what they say. Like you want to die early, just sit at your desk and work. Exactly what we do all the time. Yep. That's why I got a treadmill underneath my desk and I would be walking right now, but that would be obnoxious for the microphone.
00:22:21
Speaker
Yeah, so no, he's definitely a, he took that company to the next level, right? He made Nintendo what it is today. Yeah, it's just great, man. Great ideas and such a good humble person.
00:22:38
Speaker
Have you seen that that Mario theme park that he keeps on showing off? Yeah Yeah, I don't know I'm personally I'm just yeah very just regurgitating yes Such a humble. Yeah. Yeah. Yeah. I have no idea. Well, I know he's uh Sacrifices Yoshi's in the spare time. What do I know? I
00:23:01
Speaker
Yeah, exactly. Can you imagine? He's just like, he's like, everyone thinks everything's good. And then Yoshi's just like, no, no, please. And he got him hooked down to a table like James fine villain. Tell me where the egg is, Mr. Yoshi. Where are you hiding that egg? And then Yoshi's just like, let him. Because he licks. I just returned or I traded into GameStop Yoshi's crafted world.
00:23:32
Speaker
Um, that was one I, I bought and got all the plush, um, you know, amiibos. Yeah. Was that for switch? Yeah. It was originally, yeah, it's for switch. Um, and yeah, I forget the amiibos still work on switch. They were like a, a Wii U thing. Um, but yeah, for switch. And then I sold it. I was like, I'm not playing this game. And then I did one of those.
00:23:55
Speaker
pretty much a waste of money where you're like, okay, you know, it's been like six months. I'm going to rebuy it. I'm going to really, you know, buckle. I'm going to tighten that, that buckle and I'm going to just get her done. And nope, it's sat on the shelf for another six months. So I returned it and put it towards something my son wanted to buy, which was animal crossing for switch. Cause he likes to play that together with the sister. So I figure if they're playing together instead of beating each other up, that's probably step in the right direction in terms of parenting.
00:24:24
Speaker
Um, but yeah, that was pretty cool. Um, they're made of yarn, but I don't know. Just gameplay was, uh, but yeah. And then the Mario movie, right? Oh yeah. Coming out with a block. Yeah. Chris Pratt. It's going to be fun. I can't wait. I mean, I'm taking my, my young son for the first time to a theater. So.
00:24:48
Speaker
Wow. He's going to love it. It's crazy about Mario. Nice. Have you ever seen the voice actor that the guy that does the voice for Mario? No. It's kind of like an old guy. You know, you'd probably expect him to sound like Mario. Yeah. Doesn't look like him, but man, it's kind of cool. Does he have an accent? I don't recall. I think a slight one. He almost looks like he's
00:25:13
Speaker
I don't know of of Europe, European descent. Right. But yeah, and so many different Mario games that come out over the years, like my my personal favorite just because of the Sakaguchi love affair was Super Mario RPG. I'm not sure if you've ever played that on SNES. I have. There's like one character in there that was like a cloud. And it's just like it's just so good. And it spawned these other similar games to
00:25:42
Speaker
RPG, which is like Paper Mario. I loved Paper Mario. I love that one, too. Oh, just the fact that you can turn yourself into an airplane and throw yourself just seems very fun game. What about Luigi's Mansion? Do you remember that? Yes. And oh, not that you're talking about the Ghostbusters, right? Yeah, it was a Ghostbusters one. Yeah, they recently released a Switch one, too. Yeah. That was I haven't tried it, but I did love the original.
00:26:11
Speaker
really really good but yeah man going back to the older marios that paper mario was uh really fun what about uh tactics wait was there a mario tactics was that ogre tactics
00:26:24
Speaker
there was a Mario tactics, but I think, but there was also a Mario versus rabbits, which is that whole, um, I wanted to say EA, but it's not that who's the Montreal studio that does, you know, they did some, they did Assassin's Creed to Ubisoft, right? It's a collab between
00:26:45
Speaker
Ubisoft and Nintendo and it's all tactics based stuff. And it looks like a lot of fun. They got like I think two or three Mario versus Rabbids. And if you want that RPG level thing, but on a on a grid like chess. But I did play like Final Fantasy tactics, tactics advance. Like I can't I even had this little tiny Nintendo thing that was like super small, like the size of like half of a Mars bar.
00:27:13
Speaker
Yeah, I would just put it right up to my eyeball because it would only be able to only one of the balls would be able to see it Okay, and then it would just burn my retinas, but I had a blast in my bed ignoring my homework And then yeah, there was no paper there was no tactics Mario was tactics ogre ogre tactics Yeah, I was mixing up my my games. Yeah, that's what happens man
00:27:40
Speaker
You get old and you're like, I remember a game. There was a Mario tactic, you know, and then, and then your kids are like, it's final Mario fantasy. You suck, dad. You like, you know, like, I believe Wiki's wrong. Let me submit a complaint. Oh, they're running out of money. Oh, let me just pay the man. Um, yeah. So John Carmack also.
00:28:04
Speaker
very influential co-founder or like he's well known as like the person that is id software or id software I think people refer to it as id but if you think about it like as a computer like a software engineer
00:28:24
Speaker
Dude put ID as his company name, but, and then got the world to call it ID. That's pretty genius, man. Right. Can you imagine naming your Corp GUID and people calling it GUID?

Corporate Influence on Game Creativity

00:28:39
Speaker
Right. Like, no, people just call it GUID. If you have a great product, it doesn't matter what the name is, man. Yeah. You can name it Acapupu and it's a great company.
00:28:50
Speaker
and it'll be C-A-C-A, P-O-P-O or whatever, however you spell it. It's something like that. It's software.
00:28:59
Speaker
So I guess his company was not doomed, but it did make a huge quake through the industry. And those are the two games. Those are the bad dad jokes for your people listening and putting up with that. That's an intended pun right there. Yeah, it's a big pun. You like my rapper joke? It's not about candy bar packaging.
00:29:25
Speaker
Like take you out back like old yeller it's like that was pretty sad actually by the way like
00:29:32
Speaker
I think that's the only part of the movie I saw. But Doom, I remember, was he in charge of, did he do Unreal? Because, like, was Quake? Like, at what point did, like, Cliffy B and John Carmack, like, split and become their own people, like, physically?
00:29:53
Speaker
I have no idea, man. I thought Quake and Unreal had separate distinct engines. Maybe it's the same. There could be some crossover there because they were around the time and then obviously Unreal.
00:30:08
Speaker
Unreal became Unreal. Yeah. Right? Unreal was amazing, man. Yeah. I just remember, like, double kill. Dude, everything was so good back then. Yeah. It was the first time, right? Things are happening. Like, it's the first time you see that kind of stuff. So it was pretty amazing. And I was like, everybody has the same template. And nothing's unique anymore. So that's probably why everything's less fun. Yeah. It's almost like you got to make a game that's called
00:30:37
Speaker
a black dot white square. It's just because everything's already been done. Then you go into the game, it's just got a white square, and then in the middle there's a black dot, and then you tap it and the credits come up. Good job. That's it. They're like, why did I download this? One-star review, and then we're like, well, I was trying to do something that doesn't exist. There you go. But you know what? What they need, I can tell you, man.
00:31:03
Speaker
Good formulas, remove budgetary constraints, give more creative freedom and let people do what they want. Remove sprints, remove timelines and remove milestones and you'll have something great. Incredible. Just basically allow the people to frolic in a like a primordial soup of creativity. Yes.
00:31:27
Speaker
Yes. How would that work financially? Like you'd have to have some kind of burn, right? Nobody cares like the ID guys that ID didn't care. They just like worked through the night and did what they did. I should say it as it didn't care. Work through the night, do it, you know, make it, push it out. Yep. And, uh, yeah, man, don't worry. Everything will be okay.
00:31:51
Speaker
You know the best thing about coding, I would say, or creating, I shouldn't say coding, I would just say creating, because it could be like art, it could be creating your mom a birthday card, could be anything that you're making as a creator. If you've made it,
00:32:10
Speaker
Um, and you love to do it and you're proud of it after, and you worked so hard at it and you just love doing it. Um, and then, you know, eight hours pass and you're like, Oh, I needed to get paid or I can't, or I, or they're going to take my house. I can't get groceries. Like there is so much unlocked human potential that is just being like.
00:32:36
Speaker
or inhibited by capitalism, right? It's being restrained, right? Yeah. I have a feeling that if we knew what we knew, like maybe 500 years looking back, we would realize, man, humanity was holding itself back from universally evolving. Yeah.
00:32:57
Speaker
Yeah, I mean, that's possible. Look, games like Doom or like the first Sims or a first Shenmue, right? You have these kind of creative endeavors that blossomed, but then you have your typical capitalist ventures, which is 20 parts of
00:33:15
Speaker
Assassin's Creed, which all suck, except the first one. Oh, God, yeah. Assassin's Creed is good. Now let's just make it a bunch of weird spinoffs and we'll take our money and just destroy it. Thanks, guys. I mean, even the even the sequel is pretty bad. I couldn't play it. Oh, wow. Yeah, Assassin's Creed 2. Yes. Wasn't the first one. One was one was good. Yeah. Right. And a cool premise.
00:33:43
Speaker
It did. Like like Kojima, right? With the whole. What is it called? Where is that name? No, what is the name of the studio that he left? Capcom? No, no. Damn, I can't believe I'm drawing a blank. In a minute. Konami. Konami. Right. So let's check it out. And then, you know, all of the Metal Gear stuff and all the stuff he did before. Incredible. And then, you know, I think he left
00:34:14
Speaker
throughout when five was halfway done or whatever. He just did the death stranding stuff and he's working on other stuff. But that was another example of corporate getting in the way of creativity. It's interesting to think is,
00:34:33
Speaker
When that happens, when what happened with Sakaguchi, what happened with Kojima is basically like you're watching this Pokemon evolve far past the capabilities of whoever was in charge of Square Enix or whoever was in charge of Konami, right? They basically just said, you know what, what I have to offer the world
00:34:59
Speaker
is much better than what you have. And I love seeing that story because probably Sakaguchi and Kojima made their parent companies filthy rich. And they probably didn't get very much of that. They probably got some, right? No doubt they were rolling in it, but not as much as that big fat cat at the top just smoking that cigar and going,
00:35:28
Speaker
You know what I mean? Like just taking it all. And I love the story of them evolving to be much more than Konami or Square Enix could have ever been.
00:35:40
Speaker
you know, when they yielded or when they were used by the company. Yeah. I mean, I can certainly understand the company's point of view, right? They're putting up a lot of the risk. Yeah. They don't want to lose, right? It's a financial risk to the company. Yeah. And they don't want it to flop because obviously they can't pay the shareholders, right? So yeah.
00:36:01
Speaker
I can understand that part, but what are you going to do? That's their problem. That's not really my problem. I do want a creative game. I do want something new and exciting, which has not come out in many, many years. We're overdue. We are definitely overdue.
00:36:25
Speaker
Did you play Death Stranding, though? No. I'm going to get the PS5. We have our, I think, next Friday. And we're going to watch a little bit of that, a couple of those movies that we talked about. Yeah. I'm saying it obscurely.

Personal Gaming Journeys and Resident Evil

00:36:43
Speaker
And I need your help here to remember the director of Miyazaki. Yeah, Miyazaki, right. So for those that
00:36:52
Speaker
I don't know, like those are the movies we're watching, okay? Like, that's not. Right, the Ghibli studio movies. Yes, exactly. And then, exactly. The drawing, the blank thing is bearing the lead and causing some ideas here. I'm going to get the PS5 version of the director's cut of Death Stranding. I've already beat it on four, but there is so much of like, almost like elements of Metal Gear,
00:37:22
Speaker
a little bit of one more two and more three of like just that craziness. And then also you have the what you would think would be super boring delivering packages, right? Just you have literally a baby in a jar strapped to your belly.
00:37:41
Speaker
And that's the only way you can see the evil monsters. This is straight out of his head, right? And I'm pretty sure that when he dreams, it's pleasant. And when he wakes up, it's nightmares. Like, it's just crazy how his role like how he can create these things. Oh, but, you know, I'll get that. So we'll play that. The other one we didn't have on our list is I don't know the person's name, but you'd have to look it up. So maybe you can look it up. Well, I'm kind of going through it is the the
00:38:08
Speaker
The creator of all things Resident Evil and Capcom. Just some of the most amazing games. And I'm not like a horror person. Like if I play like I wouldn't play Silent Hill. I wouldn't play anything like worse than that. But
00:38:30
Speaker
Yeah, incredible. I love Silent Hill. I love that game so much, man. The one that, and they see that they're doing a remaster of Silent Hill, and Silent Hill's a different, for the most part, creative director, but Resident Evil... His name's Shinji Mikama. Yes, and he's like... Sorry, Shinji Mikami. I pronounced that wrong. The remake of, sorry, not remake, thank you.
00:38:58
Speaker
think the Lord is not a remake for the most part we will see but Resident Evil 4 is probably airing on the 95% remaster 5% remake which is like we talked about before the games we loved growing up with were perfect
00:39:16
Speaker
Dear video game industry, please, if you're going to touch it again and open up that code base and make it better or whatever, please do not touch anything other than a new skin of paint on the graphics. We do not want our memories blemished by your lack of budget timelines or let's just try this gameplay dynamic. It's almost like you haven't seen a friend for 20 years and you finally meet up with them and they're addicted to math.
00:39:45
Speaker
Do you know what I mean? You're like, Oh my God. Uh, my memory of you was much more pleasant. I'm sorry. I ran into you in this alley in Toronto. You know what I mean? So yeah, no, but you know what again, dollars and cents, man, dollars and cents. Yeah. I was going to be, you know, it's going to make fiscal sense is what they're going to go for. Right.
00:40:07
Speaker
They don't care about our nostalgia. What's your favorite res evil game? So four for sure. And that's what got me into it. And that's why this month, I think near the end of the month, the
00:40:23
Speaker
the four remaster is coming out and that director that you just mentioned, they were talking about how they added in some stuff into it that didn't exist before. And some of the characters that they added was
00:40:40
Speaker
like just like out of nowhere like a certain guy with a chainsaw is just completely like a new character that you know it's kind of the same levels and all that stuff and people thought that they were gonna take out a lot of the games like characters and stuff I believe that for the most part they're all there now it looks fairly complete like it's just
00:41:00
Speaker
going to be incredible. My favorite, my favorite favorite, I'm not sure if it is him. Let me just see. Okay. So from, this is the creator, Shin, Shinji Mikami. Yeah. And he was the,
00:41:19
Speaker
He made this game and he started a studio called Tango Game Works. And this game was published by Bethesda. So, you know, had nothing to do with development. Thank the Lord. And so he was a director of Resident Evil and this game is called The Evil Within. And it is just so much like right back to that
00:41:46
Speaker
Like if your last experience with your favorite Resident Evil game was four or five on GameCube, PS2, 360, or whatever it is, like the HD version, if that was your last experience, there was the Evil Within and the Evil Within 2. And I would say that something happened in the Evil Within 2 that wasn't, it was good, right? But it was nothing like the first Evil Within. And we're talking about,
00:42:15
Speaker
Like the most craziest bosses, like this guy's boss, there's a boss of a guy that's like a butcher, right? And he has a safe for a head, right? And when you open the safe,
00:42:28
Speaker
there's nothing inside the safe. That's like my head. And that's what your wife would say about your head. It's like, you're like, you're like a safe, but when I open it, there's nothing. So why, why should I protect that? You know, so, and when you kill the boss, he comes back within, um, I don't know, probably 30 seconds and the screen like flickers like this whole like strobe effect. And it's like, you finally find out,
00:42:57
Speaker
you know, a certain point how to take care of that boss, you know, for the good. But it is crazy. The boss is the. You know, when I played Resident Evil, not the originals for the first time, it was number five. And I'm used to playing Resident Evil, where it was a puzzle game. And it was just for me, that's Resident Evil, not over the shoulder mass effect type, but yeah, puzzle where the camera is kind of at the top.
00:43:25
Speaker
and ominously looking down at you and you feel like you're being watched. You're just watching yourself. It's really a meta moment, but you're walking around doing puzzles, moving statues, having them sit on little floor panels that do stuff.
00:43:44
Speaker
It was literally that for me is Resident Evil, because my favorite of all the series is one called Code Veronica, which was probably my first brush with Resident Evil. Yeah, it was Dreamcast. I played the hell out of that system and I had like 60 games, which is probably their whole library, to be honest. But they had a, they had our Upres of Code of Veronica. Oh, did they? Oh goodness. That game is so good, man. That was my first brush with it. Then when, when I hit four,
00:44:10
Speaker
Was it 4? No, 4 was... I didn't actually play 4. When I played 5, it was on PS3. I was completely disappointed. I was disappointed. I didn't want to play it anymore. I went back in Resident Evil 5. I couldn't. It's not Resident Evil. It was just too insane for me. I like that slow pace.
00:44:32
Speaker
puzzle and a little more spooky atmospheric. Did you skip? Did you skip four and you went to five? I skipped four for sure. I think I even skipped three. Yeah, I played one and two and then Code Veronica. Yeah, actually one and then Code Veronica. I think two came out after. I'm not sure the timeline of those, but. Yeah, man, four or five just just.
00:45:14
Speaker
like smack dab in Africa, you're just a white dude and you're shooting people. Do you know what I mean? That game today would probably be canceled. Do you know what I mean? There's no way that that would have been okay. Yes, those people were infected and their zombies or whatever of that, some of them. But think about how that game came out and if that came out today, it's like ridiculous. Well, in all fairness, man, you got to kill those zombies.
00:45:17
Speaker
destroyed my faith
00:45:40
Speaker
that that first thing that soon as it started man that over the shoulder and that tumbling and that jumping through wind is like what yeah yeah what did they do what do they do to this franchise yeah they made a really disappointed but yeah i'm looking at four here or looks like it's
00:45:56
Speaker
Like it started, that's where it started, man. If you haven't played four, when you come over, we'll do, I have the 4K remastered version of four for Xbox Series X, which I think originally came out on 360, so it probably runs better, hopefully emulation for the win. But dude, you'll love it. It's like, you know, I think you're in some kind of like Ukraine or Russian kind of like, you know, no one's speaking English and like,
00:46:25
Speaker
You know, you think these all villagers are normal until their heads pop off and there's like these squids and the squids like, you know, try to attack you. And then like it's very like religious to almost because like they're all like and then a bell just rings and they all go to church like they were attacking you. They're like, hey, and then the trailer was where Leon Kennedy is like, hey,
00:46:46
Speaker
Where is everybody going? It's like literally just getting like axis thrown at them and like, sorry, it's Sunday at 10. We gotta go. We have our priorities. That's pretty cool. But what about Raccoon City? You ever tried that one? No. Was that PS1, Raccoon City? Honestly, I don't know. Let's see. That's another one that was on my list to play. But I feel like that's more of like a,
00:47:15
Speaker
like a straight out FPS, man. Oh, yeah. Have you ever like if you like one and two and Veronica, did you ever play Resident Evil? I think it's zero.
00:47:32
Speaker
You know what? I came in a bundle on my PS4 when I bought the old ones, so I bought all the remasters of the old ones. It came with that bundle, but I have not played it yet. It's really fun. My buddy and I, Jay, because it's two-player, but it's not two-player in the conventional sense.
00:47:50
Speaker
you have to control two characters independently, meaning you can press the select button or whatever the button is, and then you're playing as her, then you can press the select button. So you have to move these two characters. So what Jay and I decided to do, we'd marathon it over like a 24 to 48 hour period. I think it was 24. I think the game was like eight
00:48:12
Speaker
12 hours. And every time we press select, like I'd get the girl, of course, for various reasons. And then he would play the dude. And then we would just every time we have to hand the controller off, we would just press select and hand it off. We we marathon it like that. That would have been a pretty cool, innovative gameplay, live streaming experience if those things existed back then. Hey, didn't we play a game like that? We played that. Man, what was that game, that anthology game?
00:48:41
Speaker
What was it called? But it's pretty, pretty spooky too. It was, um, Oh, you're talking about the man in the Dan. Yes. And I have a new one. Well, no, we beat that new one, but then there's another one out that, and those are like the choose your own adventure. Remember like.
00:48:57
Speaker
remember like out of nowhere, things would just pop and we'd go back and we're like, oh, nothing's there. And then we'd look at each other like, no, there was something exactly like this. They can't do that. Right. Um, you know, you know, speaking of, of games, they used to freak me out. I don't know if you ever play this game is called fatal frame. Yeah. That was, that was terrifying. I had, right. I had nightmares after, cause I really played that for hours and hours and I literally went to sleep and dreamt about that. It was,
00:49:24
Speaker
Crazy scary. The worst is like you get out the camera and then like they're right in your face. Yeah. Like you don't have that thing where like they're over here, like very far away and then boom, they're in your face. And then they're screaming. Yeah. And then you got to like up there like, Oh, I got to take your picture. One second, please. And then the only way you kill them is by taking a photo of them. That's right. That's right. The Kardashians.
00:49:47
Speaker
that's exactly the same story i bet you like it was ahead of its time you just have for sure of them and they instantly perish um um tim shafer another awesome one um i didn't play like grim or tentacle um but i did play um
00:50:06
Speaker
What was that? Oh, Psychonauts. That was crazy. Have you played that? No, I have not. Just so good. That was on Xbox and there was another one, but it was just, that's kind of crazy. And that reminds me of like, I don't know, almost like just a series of, there was like a PC game back in the day called
00:50:28
Speaker
Uh, I think it's called brain dead 13. And then it was kind of like, it's like a cartoon, almost like you remember that.
00:50:36
Speaker
left and right. Like you have to time these like left and rights or you die. And it was a dragon's layer. So it was the same people that made, I believe dragon's layer, but it was called brain dead 13. I remember this. I do remember

Nostalgia for Classic PC Games

00:50:50
Speaker
this. I rented it from a blockbuster. You could rent PC games, right? And then you'd get them home and put them in. And your computer would say, you do not have the right drivers for this video card.
00:51:02
Speaker
and then you're like okay well then let me just return the game or whatever and uh back in the day man like uh good times man good times at least on ms-dos nice yeah i remember ms-dos like i wrote like that was my first tout at or or kick up the can at uh programming i wrote like batch menu base batch files to like launch games with with or without cheat codes and yeah i think i might still have the code which obviously won't
00:51:31
Speaker
Rotten, but that was the whole like, remember the Wares, like W-A-R-Z and like games. You just have to add a Z on there. You're stealing it, right? That's how you know, like, oh, are we getting groceries with a Z? We're robbing nofros. You know what I mean? Like, that was back in the day and they would get burnt to CDRs and the CDRs were like gold.
00:51:55
Speaker
And then somewhere red, you're like, what's this red one? You're like discovering these different colors of CDRs and you're like, wow, what's this one for? Do you remember CD copy world? You download the CD or you get the CD and just rip it to your computer and you go to CD copy world and get the EXE, the fixed executable. And that came with trainers where you can do cheats for the game. Oh my God. A lot of cool stuff, man. Do you remember Time Commando?
00:52:22
Speaker
No, no, no. That was like a PC game that was like a 3D character. I think moving in this like almost like how Resident Evil one was these fixed pitchers and the 3D characters moving through these fixed pitchers. But that one was.
00:52:39
Speaker
instead of the pictures, it was moving through videos. So you can imagine Resident Evil, if instead of being the pictures, it would be like things are moving as you're walking as a video. It's kind of like pretty innovative from a development side. If your resource constraint on like 3D graphics processing power and you need to make something that
00:53:00
Speaker
looks pretty trendy and new. Like you had to go through some really creative hoops to be able to make some Hollywood level or attempt any of that stuff. So going back to Tim Schafer, he made, here in Fandango, I don't know if he ever played that. I played a little bit and it's not my kind of game.
00:53:18
Speaker
It has a good rating. A lot of people love it. I couldn't get into it. The cartoon style is not for me. But that being said, I love Point and Click Adventures. Me too. Me too. I've been playing one recently. It's called The Unavowed. Really cool. Is that the one from the Miyazaki ones? No. I don't know who makes the Unavowed. Some studio in like Sweden or Finland or somewhere, Scandinavian country. What's it called? The Unavowed.
00:53:49
Speaker
And they have a series of point and click games. I'm playing that one specifically. It's really fun. Cool. Nice. Just taking a look now. What's your brush with the point and click? What's your top? Yeah, so I grew up playing
00:54:07
Speaker
King's Quest was probably my first, like, experience. I think it was King's Quest 6. Hold on. And then the next one I got was a cartoon-y one, which I think was 7. I remember, like, friends and I were even playing, like, well, they were playing it, but I was watching them. They were playing King's Quest 5. And the other ones I loved playing were
00:54:29
Speaker
you know, Fate of Atlantis, India. And these are all the LucasArts games. And there is a lot of incredible LucasArts games. Of course, we have to mention the Secret of Monkey Island. You can't talk about point and click without mentioning that game. And the second one, the sequel, that Secret of Monkey Island, like I played that so much. I just remember how their mouths would talk and it would be like all over the place where like, because they have to make the pixels seem like they're like
00:54:58
Speaker
Their mouths were like, the mouth animation was disproportional to their head, right? It was. It was just so charming. It was perfect, yes. It made you want a cup of grog? Oh, yeah, man. Who wanted to be a pirate? Everybody did after playing that game. Yeah. And then we had to wait a couple of years till we got Pirates of the Caribbean to want to be pirates again. Right. Until this day, I still paint my toenails black.
00:55:24
Speaker
No, I'm just kidding. I've been thinking about that, though. You know, like, I mean, why can't guys do that stuff? Let's do it. Yeah, like that. And what else was point and clicky? Yeah. So that game, there were point to click. That was like one that really stood out. But there were a lot of really good ones. King's Quest, of course, as you brought. Leisure Suit Larry was pretty dirty, but not for kids. Not for kids, because it was, yeah.
00:55:53
Speaker
And then, so, you know, the director of, or the game changing director of King's Quest and all that stuff was, I think, Cierra Williams, or I'm not sure, but it was made by Cierra. And, but I think her name is, there's something to do with. Oh, I see. But yeah, she was, she was incredible for what she created. I think the one after seven was eight and it was all 3D. I didn't play it. I always wanted to, but
00:56:20
Speaker
They did come out with the King's Quest like fully revamped new one that you could download on Xbox. It's not the same. It's not the same. It was okay. They did a good job with it, but then, you know, after hour number five, I drop it like, you know, again, this is, I mean, it was a really good,
00:56:40
Speaker
I was really compelled on it, but it's so difficult. Think about if there are budgets aside, even if you have the same people, even the director, you are at a different state, both technically, maturity-wise, at that point of your life.
00:57:01
Speaker
in that way, but maybe asking people to recreate what we love from our childhood in a different way is too difficult, is a very difficult ask, but at the same time, they could just, that's why remasters are best bang for your buck. Literally, you have the game, you know what to do. Don't mess it up, just like, and I'm not talking about a new skin of paint, I'm talking about make actual sprites instead of gobbledygook pixel characters, right?
00:57:29
Speaker
The thing is the money, right? Like it's going to target a niche crowd and they want to target a broader audience.
00:57:36
Speaker
Like how many people want to play King's Quest remastered? I don't know. I mean, I do. Yeah, for sure. You know what they've done for that is for that same question is they get a GoFundMe going. Yeah. And once they reach some of them, like games have started based on GoFundMes and they reached like a million bucks and they're like, okay, we got a million. That's a good idea. We can develop this game. Yeah. So, you know, if anyone wants a,
00:58:03
Speaker
a game develops, you know, if, you know, get enough people together and go on, go fund me and just put it up there. And, you know, if you got a really good idea, like I'm telling you, it has happened and they do make this stuff. Yeah. And it's incredible. What do you think of telltale games now? Here's the thing, right? When you look at point and click adventures, telltale games are lumped in with them. Yeah. But are they actually point and click? They are kind of like a choose your own adventure book.
00:58:30
Speaker
Yeah, but are they point and click? I don't think so. No, I think you're not pointing and clicking. Well, I don't know. Honestly, I don't know the semantics, but yeah, you're maybe pointing and clicking, but it's not the same as that genre, right?
00:58:47
Speaker
But I think I despise Telltale games. I can't play them. I think I do too. And it's pretty bold of you to say that because I feel like a lot of people are feeling that same way. And they maybe lack the confidence that you do to just come right out and say, you know what? I know that they're beautiful. They're doing some good stuff. They are beautiful.
00:59:10
Speaker
I absolutely loathe them too. I'm sure that there's a lot of technical stuff that goes into them and all that. Of course. I don't know. I just feel like it's shovelware at this point. It's probably not very easy to create. I mean, relatively easy to create compared to other AAA titles. They seem to come out with them very quickly.
00:59:32
Speaker
That could just be an efficiency thing, but it could also be obviously because it's easier to create options and branching animations than actual gameplay.
00:59:43
Speaker
There is some of that Choose Your Own Adventure stuff that was pretty good. I forget the name of it. There is some that was really good. Some of them were really good. And off the top of my head, I can tell you, maybe not off the top of my head. I may have to think about it. I can't remember. It's like a PS2 Choose Your Own Adventure. It was like the psychedelic one, Choose Your Own Adventure. I'm trying to think. I did enjoy. Oh, man, no. What was that game on PS3 where?
01:00:15
Speaker
You're an investigator. This is a telltale game where you're like an investigator and it starts off where you have like... Man, I can't remember. You have an inhaler. You have to like shake your controller and then the guy like picks up a pulse of it. I think one of them was heavy rain. Heavy rain, yeah. That one, this is what I'm trying to get to of like...
01:00:38
Speaker
Yeah, so you're already kind of ahead and even becoming a Detroit becoming human is one of them before I couldn't play that for like more than an hour. Fair enough. So heavy rain number two on this list of like most influential point and click. But the one before it was really, really good, too. But I feel like what happened, like without knowing if there's any way to trace it at all. Oh, yeah, it was indigo prophecy.
01:01:06
Speaker
Oh, okay. It was first PS2 Indigo Prophecy. Then I played Heavy Rain. I think that's the order. And then basically Telltale's like, oh, I like this recipe. Let's just create a bunch of, you know, the wolf among us, all this stuff and like to each their own. But I really feel like
01:01:25
Speaker
And, you know, historically, people sometimes come out with an incredible idea. Right. Of course. And then the shovelware comes. Right. And this is the Assassin's Creed effect. Exactly. It's exactly it. Yeah. Or as I call it, it's like the disease of sequelitis. We're like, oh, they caught the company caught it. And now they, you know, if you get bad enough sequelitis, you it converts to shovelware. I guess you just basically it's all downhill.
01:01:55
Speaker
Um...
01:01:57
Speaker
And we didn't talk about Sid Meier. He's another influential dude, makes civilization, all the tycoons and like, like they make Sim City and

Future of Nintendo Games and Conclusion

01:02:08
Speaker
stuff like that. Did he? No, that's right. And the Sims and, you know, they were both very influential, especially in the, you know, PC game series. Like it did come over to console. You know, I don't think we know like off the top of our head unless you do the
01:02:26
Speaker
main people responsible for, you know, Starcraft and Warcraft and all that. Or the guys, the guy. I don't know their names off the top of my head. Okay. But there is more hymns. Okay. I think that's the name. I'm not sure, but he's a world of Warcraft developer, director, whatever. I mean, I like my Warcraft. Yeah, there you go. Yeah. It was like, uh,
01:02:54
Speaker
I watched the retrospective of the fallen decline of, well, not the decline. It was like the rise of Leroy Jenkins. Oh, nice. Of, and like where he's at, like he'll just, you know, turn up for events. He, he says his, you know, two words, they hand him a check and he's like, I'm out. I'm hitting the casino. He's got the babes around him. He's throwing craps, you know, like I love that dude. Honestly, I love that game and lost its charm and magic, but yeah.
01:03:20
Speaker
Still one of my top. Right, yeah. So all right, Ruiz, so what what are you looking forward to of these like top super crazy in a good way, the best way possible game directors, game changing directors of these directors or directors not mentioned in our podcast today? What is the I don't know, one or two games you're most looking forward to coming out in the next couple of years?
01:03:49
Speaker
I don't keep up to date with what's coming out, but I'm looking forward to more Miyamoto characters, more Super Mario Brother games and Yoshi games, Donkey Kong games, because, you know, I have a small child and he loves to play Super Mario. So that to me now is, you know, takes precedence. Yeah, for sure. Looking forward to more fun Mario games and movies and all that good stuff.
01:04:15
Speaker
How about you? On my side, like I said, the Resident Evil 4 remake this month. Another one I'm looking forward to is of not listed in here. I don't think we talked about, I think his name is
01:04:30
Speaker
Aeronoma or every anyhow, the guy that made Zelda, you know, you know, the new it was called The Breath of the Wild 2 for Switch, but they it became its own title, which is I don't know. It's coming out in a couple of months, I believe the new Switch Zelda, which is yeah, a lot of buzz about that game, right? Yeah, it is called
01:04:57
Speaker
the Tears of the Kingdom. And I'm a little worried about it, given that it's set in the same engine, you know, because it could right as up to this date, it has the risk and potential to flop of a sequelitis level thing, right? But looking back at all of the Zeldas, did any of those, did any of the Zeldas
01:05:22
Speaker
Like it could be the first of all time that like, I don't think it's gonna happen. Majora's Mask was a bit of a... I don't know, some people loved it, man. That's the thing is, you know what? Majora's Mask was the only one, well, not only one, but the thing about that one was Zelda games historically up until that point took like three, four, five, six years or whatever, right? Yeah. They took a long time. So I think someone from corporate or whatever said, you have like two years.
01:05:51
Speaker
You got to get it out. And it was basically the shortest development cycle window. And that's what they were able to create. But you're right. There is a speed running culture. There is a whole culture around Majora's Mask. And there's lore and like lies and fables and these like conspiracies on, oh, this person was really this person. It's messed up. Like you can get really geeky.
01:06:14
Speaker
in a non attractive way with the majority's mask. You know, like don't make it your opening line at the bar. Right? Well, we don't have to worry. We're not picking up any, any bar ladies in any time, anytime soon. So our viewers might be, but we are definitely on a leash tied to our computer desk. Our wives let us leave with a code that we don't have access to if we're good boys.
01:06:41
Speaker
Absolutely, man. But no, behind every good man is an even better woman, or behind every good person is an even better spouse, best friend, partner, whatever it is. But Rui and I are definitely part of that. I'm lucky to be alive, lucky to have her stay to mind in all honesty. But yeah, that's it from my side, Rui.
01:07:06
Speaker
Anything you want to say before we head on out like a baby? And no, man, I think we've covered quite a bit of stuff in this episode. Yeah. I'm pretty much, uh, tapped out for things to say. All right. So yeah, coffee is finished. Oh no. I have another ship, which I'll play during the outro music. Thank you everyone. And, uh, see you next time on the code play culture podcast.