Transcript
Speaker: That would have been a good time, but we didn't go.
Speaker: Yeah, it would have been fun.
Speaker: Yeah, yeah.
Speaker: You know what else is a sing-along?
Speaker: What's that?
Speaker: Hey there, everybody.
Speaker: Welcome back to Pixlet.
Speaker: My name is Kevin.
Speaker: With me, as always, is Phil on today's show.
Speaker: We are finishing up Silent Hill 2, James Sunderland's revenge on the public restroom.
Speaker: Oh, James.
Speaker: Oh, James.
Speaker: The entire book is actually the entire story is James is having a delirium.
Speaker: This is the second book in a row where I call out that this is it's just the synapses of a dying brain.
Speaker: And first, Road Rash guest starring Alex Fasciane.
Speaker: Go check that episode out.
Speaker: But this one also is just the synapses of a dying brain as he pooped himself to death in the public restroom that we see at the beginning of the game.
Speaker: What a shame.
Speaker: What a real, just a real bummer all the way around.
Speaker: Real bummer.
Speaker: Dysentery is no joke, kids.
Speaker: Yeah, yeah.
Speaker: Don't don't fuck around with that.
Speaker: Come on.
Speaker: Did you did you did you know that when you were playing Oregon Trail as a kid that dysentery was just shitting yourself to death?
Speaker: I did not.
Speaker: That was that was something that came to me later and and and made.
Speaker: that experience, that game, that much more interesting.
Speaker: That is a game with legs.
Speaker: You might even say it's a game with the runs.
Speaker: Hey!
Speaker: And if you want to run right over to patreon.com slash pixelipi...
Speaker: Who's a pro, Kevin?
Speaker: You're a pro.
Speaker: I'm a pro.
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Speaker: In every episode.
Speaker: To that end, I want to thank Jesus Loves You, Kyle, Seaman, Ruthless, Mudder, Middle of Things, Sigma Sal, Sanguine, Flatulence, Chut Beaks, Jemethic, and Friendly Friend.
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Speaker: Patreon.com slash PixletPod.
Speaker: Do it today.
Speaker: Um...
Speaker: So, yeah, we're we're closing up this book and did it with anything surprise you in this final segment here or?
Speaker: No, I know.
Speaker: I mean, you know, the broad strokes of Silent Hill, too.
Speaker: Exactly.
Speaker: I just I knew that there were some moments that I was like, OK, I'll I'll have to check with Kevin about the parallels here on some of the specifics.
Speaker: But I don't think I was I wasn't I wouldn't say I was surprised.
Speaker: Yeah.
Speaker: per se per se per se um persimmon persnammon uh other words that i'm just making up right now okay okay cool um yeah let's put the body in the marsh let's do it when i tell you to dump a body in the marsh you dump them
Speaker: In the marsh.
Speaker: All right.
Speaker: So we're picking up at like chapter three in the section called To the Deepest Depths or what have you.
Speaker: James is walking through the grimy prison and finds an elevator which takes him deeper still.
Speaker: The elevator drops him off in a maze with several sets of stairs leading down.
Speaker: He begins going down one set, but then is scared by those hanging monsters that hang on the underside of the chain length fence mesh flooring.
Speaker: He then sees Pyramid Head walking towards him and he dashes into the labyrinth, turning blindly until he runs down a set of stairs to find a jail cell with Maria in it.
Speaker: He is confused because he thought that she should have been dead after the stabbing.
Speaker: But she assures him that she is fine and then starts talking about how he must have forgotten that videotape at the hotel.
Speaker: She tells him she can be whatever he wants to be, whatever he wants her to be and to just get her out of the cell.
Speaker: And he's like, I'm going to figure it out.
Speaker: We get a scene of Angela's internal monologue, which talks about the sexual abuse that she suffered at the hands of her father and brother and her repeated thoughts of self-harm and suicide.
Speaker: She wakes up from this dream in a room that resembles her childhood home, except the walls and floors are made of raw meat and there are cylinders pumping in and out of the walls.
Speaker: And then she senses someone creeping closer to her bed.
Speaker: So just as a FYI, we never get Angela or anyone else's perspective in Silent Hill 2.
Speaker: It's strictly from James's perspective.
Speaker: So...
Speaker: A lot of the stuff that we know about Angela is gleaned from conversation and visuals and all that stuff.
Speaker: It's it's not explicit.
Speaker: Like we don't have her explicit thoughts basically spelled out for us.
Speaker: So that's at least that's at least, you know, some level of a different take on.
Speaker: Yes.
Speaker: Yeah.
Speaker: That's that's cool.
Speaker: I mean, it's yeah.
Speaker: And it's pretty it is it is like the canon assumption that this is what happened to Angela, but it's not as explicitly stated.
Speaker: It's more subtle in the game.
Speaker: Elsewhere, James is continuing through the darkness, still being chased by Pyramid Head.
Speaker: James takes cover somewhere and fires his gun at Pyramid Head until it falls to the ground, but starts getting back up.
Speaker: James starts running again until he hears a woman screaming, telling her daddy to stop.
Speaker: James opens the door and nearby is Angela's room.
Speaker: And he sees her being approached by a monster, which is described as having two entangled bodies covering the frame of a bed, its arms and legs extending over the sides, acting as bedposts.
Speaker: In the game, this is this monster is known as Abstract Daddy.
Speaker: OK.
Speaker: Okie dokie.
Speaker: Jesus.
Speaker: James shoots it several times with the hunting rifle until it falls to the ground.
Speaker: He tries to console Angela, but she is too traumatized and accuses him of wanting the same thing and then says to him, your wife died, huh?
Speaker: Are you sure you just didn't want her around anymore?
Speaker: And then Angela walks off into the darkness.
Speaker: They're pretty on the nose when it comes to being pretty cruel with this shit.
Speaker: Yes.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: James continues running through the mazes and eventually finds a metal door leading to Maria's cell.
Speaker: But when he opens the door, expecting a rain of grateful kisses, quote unquote, he finds.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I was like, oh, OK.
Speaker: Okey dokey.
Speaker: Yeah.
Speaker: Huh.
Speaker: He finds Maria's dead body on the bed covered in blood.
Speaker: She looks like she has a gunshot wound and deduces that the only two people wandering around here are Angela and Eddie, and Eddie was the only one with a gun.
Speaker: So he goes off to find Eddie.
Speaker: Eventually, he comes into a room with four gravestones.
Speaker: One of them is Walter Sullivan, the man who killed the two kids from the article that we see earlier in the story.
Speaker: The others are Eddie Dombrowski and Angela Orozco.
Speaker: The fourth grave marker is his and is accompanied by a gaping hole.
Speaker: James jumps down and finds himself in a straight corridor and at the end goes through a door that leads him to a freezer where he finds Eddie talking to himself about how he killed people that made fun of him.
Speaker: And he thinks James is one of them.
Speaker: James fires off a warning shot to scare Eddie away, who flees in the next room.
Speaker: And James realizes that if he goes in, only one of them is coming out alive.
Speaker: When he enters, Eddie is monologuing about what happens when you're constantly belittled and how he killed someone's dog once and then shot the owner in the leg.
Speaker: Okay.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Okay.
Speaker: He's having a real normal one, isn't he?
Speaker: He's having a normal one.
Speaker: Eddie is having a normal one on Maine.
Speaker: He needs to, quote unquote, touch grass.
Speaker: I mean, Jesus, like, good Lord.
Speaker: There's a lot going on there.
Speaker: There's touch therapy.
Speaker: Talk to a therapist because.
Speaker: Yeah, we can't unpack all of that.
Speaker: But really, everybody, if you're in Silent Hill, Silent Hill is basically your you should be in therapy.
Speaker: Weren't like.
Speaker: Yeah.
Speaker: I mean, Silent Hill is what happens when when you have refused for too long to go into therapy.
Speaker: So, yeah.
Speaker: Yeah.
Speaker: Some some guys will go into a town which is the visualization of their fears and shame and guilt manifest rather than going to therapy.
Speaker: Exactly.
Speaker: Exactly.
Speaker: It's pretty sad.
Speaker: Yeah, it's pretty sad.
Speaker: James is having trouble finding Eddie amidst the sides of beef hanging from hooks in the ceiling.
Speaker: James tries to run away.
Speaker: Actually, no, I think they're pigs, not beef.
Speaker: James tries to run away, but Eddie catches him and holds him at gunpoint.
Speaker: And but just as he is about to shoot James, James fires the gun and kills or shoots Eddie as Eddie lies dying.
Speaker: We get to see Silent Hill from his point of view, and he is set upon by a pack of dogs like the dog that he shot, which rip him apart, disembowel him.
Speaker: And then we go back to James, who is just watching Eddie die like James doesn't see the dogs.
Speaker: But that's that is Eddie's Silent Hill is being is being ripped apart by the dogs.
Speaker: James then gets upset, realizing he has killed a human being.
Speaker: He's like, oh, no, I have killed a man, killed somebody for the first time.
Speaker: Right, right.
Speaker: And that and that's and that's I knew enough when I read this to to want to do they go into this in in the game?
Speaker: Like, because it feels like.
Speaker: That's something you don't usually deal with in these kinds of games at all.
Speaker: I don't remember.
Speaker: Notwithstanding.
Speaker: Yeah, I don't remember specifically if James has too much of a commentary on killing Eddie or not.
Speaker: Okay.
Speaker: Okay, fair enough.
Speaker: I would have to watch a replay of it.
Speaker: Yeah.
Speaker: Then we get to the next section of the book, and I believe it's the final section of the book called Memories of the Lakes Shore.
Speaker: James leaves the freezer and he finds himself outside again somehow, despite descending deeper and deeper.
Speaker: He's relatively close to the Silent Hill Historical Society, standing by a large dock.
Speaker: He takes a nearby rowboat and starts off across the lake towards the Lakeview Hotel.
Speaker: As he as he rows, he sees hands trying to pull him down into the abyss of the lake, and he rose faster to get to the other side.
Speaker: He gets to the hotel and starts thinking about the time, his time there with Mary and how he is so alone now.
Speaker: Inside is a map of the hotel with a circle drawn around room 312 with a handwritten note that said, waiting for you.
Speaker: James knows that it's Mary's handwriting and that 312 was the room that he had stayed in with her years ago.
Speaker: Hmm.
Speaker: He enters the room it's coming from and it's Laura.
Speaker: She's there to see Mary too, she says.
Speaker: She doesn't know where Mary is either.
Speaker: And that's why she's been running all over town.
Speaker: She shows James the letter that she got from Mary, which says that she is to be given it after she's gone and that she's in a far away, beautiful place and that she tells Laura to give James a chance, even though he's always so surly.
Speaker: Um...
Speaker: So basically, at least for words.
Speaker: Yeah, yeah, exactly.
Speaker: Laura Blur being a kid was like, oh, the quite beautiful place is silent.
Speaker: This Silent Hill place that she that that she was always talking about, not knowing that it's like it's the it's, you know, Mary was telling her I'm dead.
Speaker: I'm in a better place.
Speaker: Laura was like, oh, I left read the letter and is like, I left.
Speaker: I went to Silent Hill.
Speaker: Oh,
Speaker: Oh, yeah.
Speaker: Got it.
Speaker: Laura says she has another letter that would make everything make sense.
Speaker: But then she realizes that she must have dropped it and runs off into the hallway.
Speaker: James returns to room 312 and watches the videotape.
Speaker: So the last time they were in Silent Hill and it's very peaceful.
Speaker: Mary asks him to take her back there someday, and then she begins having a coughing fit.
Speaker: James begins sobbing when the tape frizzes out and starts playing his memories of him killing Mary.
Speaker: She is dead.
Speaker: Laura arrives as James is buried in his grief, and he tells Laura that Mary is dead and admits that he killed her.
Speaker: She's dead because he killed her.
Speaker: Laura slaps him and yells at him for doing that and runs off.
Speaker: As James sits alone in the room, the radio begins playing a bunch of broadcasts and then finally Mary's voice asking for him.
Speaker: Meanwhile, the only difference is in the book, it seems like he choked her to death.
Speaker: And in in I think in in the game, it's a pillow.
Speaker: It's a pillow over the head.
Speaker: OK, OK.
Speaker: Either way, we're cutting off.
Speaker: We're cutting off lung circulation.
Speaker: All right.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's cheery either way.
Speaker: It's just it's just cheery.
Speaker: Yeah.
Speaker: Bright and shiny moment.
Speaker: Yeah, absolutely.
Speaker: Absolutely.
Speaker: Thank God for that.
Speaker: One shining moment.
Speaker: One shining moment.
Speaker: That's the song that this game needed.
Speaker: That song.
Speaker: That probably would have been terrifying.
Speaker: That would have been you just like play it really slow and off key.
Speaker: Oh no.
Speaker: Yeah.
Speaker: With some analog static pops like it's on an old record.
Speaker: One shining moment.
Speaker: Yeah.
Speaker: Oh look there's a little puppy in the background.
Speaker: Hey bud.
Speaker: You're just staring at me now.
Speaker: Hey, go to sleep.
Speaker: There you go.
Speaker: Okay.
Speaker: So as he leaves room 312, he finds that the hotel seems to have deteriorated since he was in there.
Speaker: He goes down the stairs and sees another abstract daddy, and he's furious that it's there because it's blocking his path.
Speaker: He shoots it with the rifle and then tries to step over it, but it grabs him by the ankle and he needs to smash its head with the butt of a rifle until it dies.
Speaker: He gets up and hears Mary's voice again on the radio.
Speaker: James recalls the conversation with Mary's doctor when he found out that she was terminal and could die in six months to three years.
Speaker: James fights his way through the hotel with it seemingly shifting around him.
Speaker: He ends up in the basement at one point and then back up into the kitchen and through the bar.
Speaker: And he finds himself in a stairwell where the walls look like they are on fire.
Speaker: Angela slowly descends the stairs and says that she's finally found her mama and that maybe she can be happy.
Speaker: But then she realizes it's not her mama, it's James.
Speaker: Angela starts talking about how her mama left her even though she knew what her father and brother were doing to her and how she took care of them with that knife.
Speaker: She tells James that he's just another person dragged to this drags it to this town to rot for his sins.
Speaker: And then she asks for the knife back.
Speaker: James says he doesn't have it anymore.
Speaker: Angela laughs to herself and walks back up to the stairs and the blaze intensifies and James leaves.
Speaker: And that's that's picture picture wrap on Angela.
Speaker: We're not.
Speaker: Oh, yeah.
Speaker: We're not going to see her anymore.
Speaker: She's gone.
Speaker: Don't worry about it, guys.
Speaker: She's gone.
Speaker: It's fine.
Speaker: She's she's fine, too.
Speaker: She's fine.
Speaker: She's fine.
Speaker: Yeah, everything's fine.
Speaker: Don't don't don't worry about any of this.
Speaker: Everything's fine.
Speaker: I think there's something to be said.
Speaker: So this is going back to like Silent Hill is different things for different people.
Speaker: And so for Eddie, it was cold.
Speaker: It was always cold.
Speaker: Right.
Speaker: And that's why you end up fighting him in a freezer.
Speaker: Right.
Speaker: For James, it's like decaying.
Speaker: Right.
Speaker: Right.
Speaker: Oh, for Angela, it's the flames.
Speaker: And so that's there's a moment in that scene where she's like, do you see them to like the flames that like that's just how she was seeing Silent Hill is something that's always on fire around her.
Speaker: So cool.
Speaker: Yeah, it's it's all in the eye of the beholder.
Speaker: And for Laura, it's a town.
Speaker: There's nothing wrong with Silent Hill, except there's nobody there.
Speaker: You know, it's empty.
Speaker: It's totally silent.
Speaker: That's pretty cool.
Speaker: Yeah.
Speaker: As James walks down the hallway, he finds that the hotel has changed again and the floors and walls are made of chain link.
Speaker: As he approaches the front lobby of the hotel, everything is different now and it's empty except for the grand staircase reaching up to the second floor.
Speaker: And at the top is a woman hanging upside down, looking like she is about to be crucified.
Speaker: It's Maria.
Speaker: There's also two pyramid heads in the room.
Speaker: James finally has a breakdown and realizes that all of this is for him.
Speaker: It was created out of his own repressed memories.
Speaker: The mannequins representing his lust, the armless monsters, his feelings of confinement, the floor monsters, his urge to escape.
Speaker: He also realizes that he couldn't see the monsters Eddie had to face, but perhaps similar darkness allowed him to see into Angela's delusions, which is why he sees her abstract daddy.
Speaker: Um,
Speaker: He fights back against the pyramid heads, knowing that he doesn't need them anymore to punish himself.
Speaker: And after they after they battle for a while, the pyramid heads kill each other.
Speaker: James also notices that the original letter that he had from Mary has vanished from his pocket.
Speaker: James continues down a hallway and begins reliving the memories of Mary's final days, how she's verbally abusive towards him and how the treatments had left her scarred and angry.
Speaker: James wanted to end things with his own hands and let her continue on in that state.
Speaker: As he enters the roof, he sees Maria again, except he knows that she really doesn't exist or that she's some sort of monster, which she then becomes, looking like Mary did during her illness, bound within a metal bed frame.
Speaker: but the demon still had the young, beautiful face of Mary.
Speaker: James thinks about the nature of free will and all that before finally shooting her.
Speaker: He has a final moment with Mary slash Maria where James admits that part of him hated her and that he thought life would be easier if she were gone.
Speaker: Mary forgives him.
Speaker: James then has the final bit of his memory unlocked.
Speaker: He strangled her only a few days ago and that she, her dead body, is sitting in the back of his car.
Speaker: Meanwhile, Laura is back in the piano room and finds the letter that she had been looking for.
Speaker: It was the letter addressed to James.
Speaker: She was annoyed with him, but she wasn't angry with him anymore because she didn't understand why he cried like he did.
Speaker: Laura leaves through the hotel's front entrance to see if she can find Mary along the lakeshore.
Speaker: James returns to his car and talks to Mary's lifeless body.
Speaker: He remembers everything now and then says to her, now we can finally be together, just the two of us.
Speaker: He drives the car into the lake.
Speaker: Elsewhere, Laura reads the letter that Mary had left for James while James and Mary sink to the bottom of the lake.
Speaker: And that is the end of Silent Hill 2.
Speaker: That's a wrap.
Speaker: It gets heavy at the end, doesn't it?
Speaker: It's very heavy at the end.
Speaker: It's what we've talked about with translation, you know, needing to have more localization.
Speaker: I feel like we could have – yeah, it just – it drops onto your balls right there in the last third.
Speaker: Right.
Speaker: What you originally, yeah, because you would I think we mentioned this in the last episode, you would said originally we just got to wrap this thing up.
Speaker: And then you texted me and this is before I read the section and you said things get actually way more complex and fucked in that last third.
Speaker: So I think we are going to devote it's an episode to that by itself.
Speaker: And yeah, yeah, it's it's.
Speaker: I don't know.
Speaker: I feel like if it could have kept that weight from beginning, middle, and end, I feel like this could have been a really, really solid novelization.
Speaker: Yeah.
Speaker: It feels like the author was excited to get to the ending.
Speaker: You know, we've talked about it before, how like how so many of these heavy, huge moments are kind of like, oh, and this happened and then this happened and then this happened.
Speaker: And then finally we get to the end and it's like, OK, and so this shit happened and we're really going to chew on that for a little while.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: You're right.
Speaker: But it's a shame that it feels rushed to get there and also not necessarily... We don't necessarily feel the weight of this ending.
Speaker: Like, I feel like there should be more of a build-up to this ending rather than just suddenly feeling it.
Speaker: Yeah.
Speaker: I think one and one of the things about the remake, which I thought was interesting, is that when you first start the game, it's a you know, you control the camera.
Speaker: Right.
Speaker: So you can go to James's car and look in the back seat and you can see you don't see necessarily Mary's dead body, but you see something like a blanket covering something in the back seat.
Speaker: Right.
Speaker: And it's like, you know, just a hint of of what's, you know, what this game is about.
Speaker: And that like the Mary that he the letter he received was never real.
Speaker: Right.
Speaker: Right.
Speaker: And that's the advantage that games have over stories like this.
Speaker: You know, it's that visual medium allows you to put in little Easter eggs.
Speaker: Films can do that, too, to a certain extent.
Speaker: And so, yeah, so you're kind of at a disadvantage just telling the story of something like this.
Speaker: Yeah.
Speaker: Right from the get go.
Speaker: And one other thing, and I'm just pulling something up of what all the endings are.
Speaker: There's several endings to the game.
Speaker: The one that the book uses is called the In Water Ending.
Speaker: Okay.
Speaker: Okay.
Speaker: So the description of it is James must act as you're playing, right?
Speaker: Must act in a suicidal or reckless manner while also keeping a strong attachment to Mary.
Speaker: So amongst the things that you had to have done is you are playing a lot with low health.
Speaker: You looked at Angela's knife.
Speaker: You read a suicidal diary on the hospital rooftop.
Speaker: You read new messages to James on the wall of nearly's bar after the hospital.
Speaker: You listen to the entire sickbed conversation of James and Mary before the final boss.
Speaker: So if you do a lot of those things and then you you avoid there's like a few things to avoid doing, you'll get the in water ending, which is James driving into the car or driving the car into the lake.
Speaker: Right.
Speaker: Does that suggest then that that's the canon ending, if that's what we went with in this novelization?
Speaker: I don't know.
Speaker: Or does that even matter with this kind of a timeline with this game?
Speaker: I'm not sure it necessarily matters, you know?
Speaker: Right.
Speaker: Like there's, there's an ending called leave where you just like, you just leave silent Hill, you know?
Speaker: Um, there's one where I think you leave with, uh, I'm just looking at the going through them right now.
Speaker: Um,
Speaker: There's one called rebirth.
Speaker: I don't know what exactly is that.
Speaker: There's one where you, you get a dog basically controlling everything.
Speaker: Um, I've heard of that one.
Speaker: Yeah.
Speaker: Uh,
Speaker: And then, yeah, there's a bunch of different options.
Speaker: So the main endings are Leave, Maria, and In Water, and then New Game Plus is Rebirth, Stillness, Bliss, Dog, and UFO.
Speaker: It's just rattling them off at the end makes it that much more absurd.
Speaker: I kind of love that.
Speaker: Dog and UFOs.
Speaker: So I guess the... I don't know.
Speaker: I don't know.
Speaker: I feel like you could have... That's the problem.
Speaker: To me, that's ultimately a problem with multiple endings, right?
Speaker: Is that you don't... Not all stories are actually... They're not necessarily flexible enough to...
Speaker: to sustain that number of endings.
Speaker: Now, I think it kind of works when you're playing Silent Hill 2 because the ending is supposed to be and I don't even know how good this kind of works in practice, but the ending is supposed to fit the way that you played the game, right?
Speaker: Um, so if you did a bunch of things where, you know, it, it, you're focused on Maria, you get the Maria ending.
Speaker: Um, right.
Speaker: If you focus on things that are reckless, you get the, this, the in water suicide ending.
Speaker: You know what I mean?
Speaker: It's like, right.
Speaker: It's supposed to make sense when you, when you get there.
Speaker: Um, that being said, I don't think necessarily the book, um,
Speaker: does the thing to support the in water ending a hundred percent.
Speaker: Interesting.
Speaker: Okay.
Speaker: I mean, there's an ending where you leave with like you get take Laura and you drive out of town.
Speaker: You know what I mean?
Speaker: Right.
Speaker: Which is like, to me, it's like the ending that makes the most sense.
Speaker: Like if it's a happy, like if you're going with a happy ending, that one makes the most sense because, because Mary wanted to, one of the things you see in the letter that she had to Laura was that she wanted to adopt Laura because Laura is a orphan.
Speaker: We find out and she's like, give James a chance and maybe it could be a whole new life or whatever.
Speaker: But in the book, James is like, fuck that noise.
Speaker: I'm driving the car into the lake.
Speaker: So.
Speaker: I don't know.
Speaker: Did you ever see the Silent Hill movie?
Speaker: Hmm.
Speaker: Yeah, I did.
Speaker: I actually really enjoyed it.
Speaker: But now in it, like looking back, it's, it's kind of a weak plot line for everything that silent Hill tends to do.
Speaker: Um,
Speaker: And like Pyramid Head and the nurses and all that stuff.
Speaker: They kind of reworked it.
Speaker: Right.
Speaker: I think probably to make the characters a little more sympathetic or something like that.
Speaker: Isn't it Sean Bean is in it?
Speaker: Yeah.
Speaker: Yeah.
Speaker: I think.
Speaker: Yeah.
Speaker: I forget her.
Speaker: Yeah.
Speaker: He's Naomi Watts.
Speaker: Is it Naomi?
Speaker: I don't know if it's Naomi Watts.
Speaker: It's like I think it's silver medalist Naomi Watts.
Speaker: Let me see.
Speaker: Silent Hill movie.
Speaker: Oh, no, it's it's it's Rada Mitchell.
Speaker: Yes.
Speaker: Yes.
Speaker: And she's not great in it.
Speaker: It's not like it's not like a brilliant movie, but I still think it's really good at the same time.
Speaker: And my favorite like female villainous actress is an Alice Krieg.
Speaker: Alice Krieg.
Speaker: And she she's so good in everything.
Speaker: She brings such good dark energy to it.
Speaker: It's like the only thing I think I really remember her from are this.
Speaker: And as the Borg queen, because she's the Borg queen in Star Trek.
Speaker: What's it?
Speaker: The fucking one where they go in the past.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Oh, uh, fucking yeah.
Speaker: I know which one you're talking about, but, uh, no, she just, that's the character she plays in everything.
Speaker: Basically.
Speaker: She brings that same like bleak energy to everything she does.
Speaker: And she's so good at it.
Speaker: Yeah.
Speaker: Um,
Speaker: Yeah, I like I don't mind the idea of like to me, it's like you don't need to you don't need to adapt the game or the or anything specifically for a Silent Hill story, I would say, because the idea of Silent Hill is that it's this place that kind of punishes you or it it.
Speaker: Yeah, it's almost like a purgatory.
Speaker: You know, it's a purgation, as it were, for the sins of your past.
Speaker: And so I feel like it doesn't, you don't need to adapt the game.
Speaker: That being said, it's fucking stupid to have Pyramid Head in any other story.
Speaker: Right.
Speaker: Pyramid Head is, it's for James Sunderland.
Speaker: It's not for anybody else.
Speaker: It's his hell.
Speaker: That's his demon.
Speaker: That's his creation.
Speaker: But they couldn't not include it because it's such an iconic image.
Speaker: And same as the nurses, you know, the nurses.
Speaker: Yeah.
Speaker: Like the nurses and are his, what was it?
Speaker: They were, I mean, they say the mannequins are his lust, but I think the sexy nurses are also his lust.
Speaker: I think they're yeah, that that's pretty.
Speaker: Yeah.
Speaker: They're faceless and they got they got boobies.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: The fact that they don't have faces says a hell of a lot in and of itself.
Speaker: But yeah, I mean, they had to.
Speaker: They at least with the nurses, they kind of gave an explanation in the film why they are there.
Speaker: They didn't they didn't do that with Pyramid Head at all.
Speaker: He was just a freaky ass punisher, basically.
Speaker: Right.
Speaker: Which he deserves better.
Speaker: But but it is.
Speaker: But I do think it is one of the better video game movies out there right now.
Speaker: Yeah.
Speaker: And, oh, there's a few, there's other Silent Hill movies.
Speaker: I mean, I know there's one in production should be coming out next year.
Speaker: Uh, for that is a literal adaptation of, uh, Silent Hill two.
Speaker: Okay.
Speaker: Okay.
Speaker: So we'll see.
Speaker: We'll see how that goes.
Speaker: Uh,
Speaker: Hannah Emily Anderson plays Mary.
Speaker: I assume Maria too.
Speaker: It's live action?
Speaker: It's live action, yeah.
Speaker: Nice.
Speaker: Okay.
Speaker: Yeah, the way they've been doing some of the Resident Evil stuff lately with the like the animation.
Speaker: Yeah, that's the thing is like the Resident Evil, those Resident Evil digital like CG movies are.
Speaker: What's funny is like those are canon.
Speaker: Those are like the like there's the game series and the CG movies and they're all part of the canon and anything that's not them is not.
Speaker: Right.
Speaker: Right.
Speaker: And that's fine.
Speaker: That's fine.
Speaker: I mean, I know another, there's another Resident Evil movie being worked on by the guy who made weapons.
Speaker: Oh, Zach Krieger.
Speaker: Yeah.
Speaker: Yeah.
Speaker: From the whitest kids, you know.
Speaker: Yeah.
Speaker: And barbarian.
Speaker: Yeah.
Speaker: He had another, another, uh, uh, uh,
Speaker: ridiculous comedy person who ended up making horror flicks.
Speaker: Making horror flicks.
Speaker: Yeah.
Speaker: What's it with the sketch comedy guys going into horror?
Speaker: I don't know.
Speaker: I don't know.
Speaker: But it kind of makes sense if you know enough comedians.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: There's, there's a darkness there.
Speaker: Um, yeah.
Speaker: So I'm interested in, in how these other adaptations sold up.
Speaker: I might do a, I may do like a little rewatch of the silent hill, like movie, uh, movies, um,
Speaker: I think I only was barely aware that there were more.
Speaker: So that's interesting.
Speaker: Yeah.
Speaker: Well, fucking what's his name is in one of them.
Speaker: Kit Harrington.
Speaker: No shit.
Speaker: Yeah.
Speaker: Uh, you gotta get, gotta get, gotta get all the game of Thrones kids on there.
Speaker: Make sure this is 2012.
Speaker: So this is like mid early mid yeah.
Speaker: Early game of Thrones still.
Speaker: Um, so what are you doing kit?
Speaker: Uh, oh yeah, no, it's Kit Harrington and Sean Bean is in it because obviously he was in the other one.
Speaker: Right.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Which did have a good ending.
Speaker: It did have a good ending.
Speaker: Yeah.
Speaker: I thought they stayed true to the general themes of it.
Speaker: Anyway, that's neither here nor there.
Speaker: That's neither here nor there.
Speaker: But you know what?
Speaker: Maybe we can do an episode on...
Speaker: Jesus Christ, is there another one?
Speaker: Is it?
Speaker: There's a third one.
Speaker: Silent Hill Requiem?
Speaker: Is this a game?
Speaker: No, it's a movie.
Speaker: It's two hours long.
Speaker: Maybe we can do some episodes on the Silent Hill movies.
Speaker: Yeah.
Speaker: Yeah, that would actually be a lot of fun.
Speaker: I would enjoy that.
Speaker: That would be fun.
Speaker: I think that would be fun.
Speaker: So it could be fun.
Speaker: It'll be fun to an extent, to a, to a point, to an extent.
Speaker: Yeah.
Speaker: Oh my God.
Speaker: The first one was made by TriStar.
Speaker: I missed that logo.
Speaker: Oh gosh.
Speaker: Think about that.
Speaker: You know, with the, with the Pegasus.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: TriStar and Columbia were the two that I always enjoyed seeing at the front.
Speaker: Yeah.
Speaker: Anyway, yeah, so I guess that's all the thoughts on the book, right?
Speaker: You don't have... Yeah, I think that's the extent of it.
Speaker: I think I am willing to forgive.
Speaker: I'm not too hard on it because this is not an official translation, obviously.
Speaker: This is somebody who...
Speaker: was passionate about translating it and they did their best and I cannot fault them for that.
Speaker: Sure.
Speaker: Sure.
Speaker: And I will not.
Speaker: Yeah.
Speaker: It just but it does leave a little something to be desired.
Speaker: And it makes me wonder what we could get with a professional translator, somebody who knows how to take the liberties and to localize it and that sort of thing.
Speaker: Sure.
Speaker: Sure.
Speaker: So I'm more intrigued than anything else.
Speaker: But
Speaker: Yeah, it's not bad.
Speaker: I think it's firmly there in the middle of our kind of experiences.
Speaker: It's fine.
Speaker: Yeah, I'm not frustrated.
Speaker: Yeah, no, and I think that's the thing.
Speaker: Silent Hill 2 has a...
Speaker: really good backbone of a story there that I think it takes a lot to, to fuck it up.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's well, it's based on its atmosphere.
Speaker: And, and I remember watching a special about the creation of it and they actually hired dancers specifically to play the creatures in it.
Speaker: And, and because it was so, and it's so funny.
Speaker: There were so many practical effects and it's very physically.
Speaker: And I mean, that's really impressive.
Speaker: That's pretty cool.
Speaker: Yeah.
Speaker: To go that far with it.
Speaker: And it shows.
Speaker: I think I think the creatures are really well translated at very least.
Speaker: Yeah.
Speaker: So, Phil, I got one final question for you.
Speaker: Oh, please, please.
Speaker: What are you playing?
Speaker: Oh, I'm glad you asked, actually.
Speaker: I have a few things here.
Speaker: I'm still playing Rogue Trader, obviously.
Speaker: I finally got to Chapter 3, Act 3.
Speaker: Yeah, the Dracari attacked my house.
Speaker: I had to kick some ass.
Speaker: I met the ship's machine spirit, who is just weird.
Speaker: Nomos?
Speaker: Yeah, Nomos.
Speaker: Getting to know Nomos.
Speaker: Did you talk to Nomos?
Speaker: Pascal downloads him into a servitor.
Speaker: Yeah, yeah, yeah.
Speaker: I got to meet him.
Speaker: It's like the option, your dialogue options like Pascal, this is really fucking weird.
Speaker: Why would you do that?
Speaker: I love and I love that you're meeting him at your party.
Speaker: Like your, your Ascension party is like you, people have been massacred and they're like, well, we have to, it's tradition.
Speaker: We have to give you this party since you're the, the head rogue trainer.
Speaker: It's like, right.
Speaker: Okay.
Speaker: Um, yeah.
Speaker: And while you're there, you meet this, uh,
Speaker: insane AI who might be a God.
Speaker: It's all very weird.
Speaker: Yeah.
Speaker: It's pretty great.
Speaker: I assume with your background in Warhammer, you have like an inkling of where it's going.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I've got an idea of where they take me.
Speaker: It's like, hey, we got an AI on our ship.
Speaker: Right, right.
Speaker: It's like, okay, you know, it's interesting.
Speaker: Because I don't think I've ever read it portrayed this way, and that's pretty cool.
Speaker: Got my inquisitorial interrogation.
Speaker: Oh, that's actually a pretty cool moment where...
Speaker: Yeah.
Speaker: So I'm curious as to how yours went because Xavier Calcazar is like for me, because I always end up playing iconoclast because I can never make a choice, a bad guy choice.
Speaker: Sure.
Speaker: His interrogation is like, you tried to save people.
Speaker: Right.
Speaker: What is wrong with you?
Speaker: You should have just listened to my agent and destroyed Rykad Benora, like stuff like that.
Speaker: Yeah.
Speaker: He mostly liked me.
Speaker: I mentioned in a previous episode that Heinrich was mad at me because I just blew up the cogitator that had all of the information.
Speaker: And he was frustrated with that.
Speaker: And I was like, what, bitch?
Speaker: I'm a servant of the Emperor.
Speaker: It's my job to protect people.
Speaker: And the Inquisitor's like...
Speaker: All right.
Speaker: You're, you know, you're, you're, you're dogmatic.
Speaker: You're commendable.
Speaker: We got it.
Speaker: And he's, he was pretty impressed with me for most of the stuff.
Speaker: There was the, I forget which planet it was that I let them live.
Speaker: And I, and I, and I had to assure him, like I vouch for the fact that the heresy is gone.
Speaker: And he was like, okay, well, well, okay.
Speaker: Avogama is like, yes, he gets upset.
Speaker: If you didn't just purge the entire planet.
Speaker: That's exactly it.
Speaker: And so I was like, no, I vouch for it.
Speaker: It's a thing.
Speaker: And he goes, okay, all right.
Speaker: And I got a knife and I got a ring.
Speaker: I only get the ring gifts.
Speaker: Yeah.
Speaker: You know what happened?
Speaker: All right.
Speaker: This is the truth.
Speaker: I played it through.
Speaker: And when I played it through first, I got a knife and a ring.
Speaker: And I was a white ring.
Speaker: And then I got through...
Speaker: I got the achievement for completing Chapter two and I got through a bunch of dialogs and I had to go because we were I don't know what we were doing.
Speaker: I had to leave and I assumed it had auto saved and it had not.
Speaker: And when I came back, I had to go through.
Speaker: I had to go to the master of ceremonies and tell him I'm done and talk to Nomas again and all that shit.
Speaker: Right.
Speaker: Right.
Speaker: All over again.
Speaker: And I don't remember what I said differently, but clearly I did because I got I think I want to say it's a red ring and no knife.
Speaker: And that's the one I saved.
Speaker: And I wish I had that knife now because I am in a Dracari gladiatorial slave state where I am, you know, murdering people and trying to start an insurrection.
Speaker: Right.
Speaker: Which is fun.
Speaker: It's fine.
Speaker: Yeah, yeah, it's a good time.
Speaker: I fucked up because any time I found the right weapons for me and cargoed everything else.
Speaker: And then when I found our Jenta, I didn't have any weapon to give her and we're and we're trying to fuck up that snake guy shit.
Speaker: Yeah.
Speaker: And it's just me.
Speaker: And they're really beating our asses by the time that the commissary and his friends come in to save us.
Speaker: Right.
Speaker: I'm really going to have to go after that one with a fine tooth comb or like load up something previous so I can give her at least a gun or something.
Speaker: Yeah.
Speaker: That's fucking me royally.
Speaker: You might be.
Speaker: Who else is with you?
Speaker: Just our Jenta right now.
Speaker: No, I mean, in the group, who do you, who did you have when you got, when you got kidnapped?
Speaker: Oh, oh, oh, oh, my, my, my spinner.
Speaker: Blood spinner.
Speaker: She, so my two fanatics, my two lady fanatics have joined me.
Speaker: I haven't found her yet.
Speaker: But, yeah.
Speaker: Zabalard with you?
Speaker: No, but they mentioned that he's there.
Speaker: I haven't found him yet.
Speaker: I think I'm going to end up having to back up a few saves just to not fuck myself.
Speaker: There's a couple guys.
Speaker: You should be able to find at least one other person before you take on Snake Man.
Speaker: Okay, that's good to know.
Speaker: It depends on who you have.
Speaker: Adira is already dead, so you don't have her.
Speaker: She's been dead for a while actually.
Speaker: She's been dead for a long time.
Speaker: But Adira is one of the people that are, if you have her with you and Kimura, it is actually harder to get back because of where she is.
Speaker: Oh, okay.
Speaker: Interesting.
Speaker: I believe Abelard and Salamorn are both relatively easy in their locations.
Speaker: Okay.
Speaker: But you don't get, yeah, you can't get everybody back before you attack the snake man.
Speaker: But you get, you can get, you can have at least three people in your party, which makes it a little bit easier to basically stay alive until you get some backup.
Speaker: Okay, all right.
Speaker: I'm definitely going to back it up then and try again.
Speaker: Go try and find some of those folks first because this is impossible.
Speaker: So that's good.
Speaker: I played in the new games development, I played Nine Kings.
Speaker: Okay.
Speaker: Which just came out.
Speaker: It was on Game Pass and it's kind of like a...
Speaker: a CCG strategy kingdom war builder kind of thing with an old fashioned 8-bit even Commodore style.
Speaker: You know what it made me think of?
Speaker: Did you ever play Breach?
Speaker: No, I never played it.
Speaker: I remember it, but I don't know.
Speaker: The faster than light makers.
Speaker: Yeah, yeah, yeah.
Speaker: First off, it's a pretty good game.
Speaker: Oh, Into the Breach.
Speaker: Is it Into the Breach?
Speaker: Oh, yes.
Speaker: Into the Breach.
Speaker: Yeah, yeah, yeah.
Speaker: Yes, I played that.
Speaker: Okay, okay, Into the Breach.
Speaker: It makes me think of that in the strategy sense, and it has just a lot of the similar aesthetic vibe, but you start out as a King Nothing cue the Metallica song, and you...
Speaker: Basically, every turn you have a you have a grid and you can build something or upgrade something based on the cards you draw.
Speaker: And it's very heavily centered around combat because every turn you're going to fight fight off one of the other kings and the other kings have different.
Speaker: You've got the king of the forest and you've got like this infernal king, the king of progress who has like guns and shit.
Speaker: And as you defeat them in battle, you actually start adopting some of their cards.
Speaker: So you start out with a very neutral kind of, you know, paladin and archer based kind of army.
Speaker: And but then I built it up so that I had like boars and thief assassins.
Speaker: I had like I had a goddamn million thieves that would like sneak to the background and like fucking stab people.
Speaker: And it was super fun.
Speaker: It's a really interesting game.
Speaker: It's it's kind of an early access right now.
Speaker: It isn't finished from what I can tell.
Speaker: It's on game pass and I think it's definitely worth the go.
Speaker: This has been truly the year of like these kind of strategy kingdom builder kind of games.
Speaker: Yeah.
Speaker: Like the king is watching.
Speaker: Yeah.
Speaker: So still my favorite of them so far.
Speaker: I still I'm still playing that one.
Speaker: It's it's worth a play.
Speaker: It's it's nine kings worth a look.
Speaker: I also started playing the Count of Monte Clicker, which I mentioned last episode, and it's what it says on the tin.
Speaker: It's a clicker game that takes you through the story of the Count of Monte Cristo.
Speaker: I just love the name of the Count.
Speaker: It's kind of genius.
Speaker: It just makes me giggle every time.
Speaker: It's so great.
Speaker: It's hilarious.
Speaker: I want them to do this with other classic literature because it's like, all right, so you get kidnapped and you've got to do- Punchback of Monty Clicker.
Speaker: I mean, come on.
Speaker: Exactly.
Speaker: Exactly.
Speaker: It's a you've got to.
Speaker: So, yeah.
Speaker: So you start out in this prison cell and you have to remove this stone from the floor, which is part of.
Speaker: And so you have like you do in clicker games, you're you're you have different mechanics that are making you stronger, smarter, that sort of thing.
Speaker: And you're just automating it.
Speaker: And finally, eventually you'll pull the stone up and you'll meet the old man next door.
Speaker: and you guys will start working together to dig a hole out of prison.
Speaker: And that involves him educating you.
Speaker: So he's teaching you a bomb making to start with, obviously.
Speaker: And then he's teaching you philosophy and chemistry, and they all have different little mechanics that help you dig deeper and deeper and deeper through the earth of the jail cell until you're finally out.
Speaker: And the game for that one is you've got you've got to
Speaker: You literally are in the center as a bunch of different rocks and like, what do you call it?
Speaker: Obstacles come slowly coming your way and you've got to throw bombs at them.
Speaker: And you can get a musket at a certain point and start shooting them.
Speaker: And you get pickaxes that swirl around your head garlic style.
Speaker: And it's, it's, it's,
Speaker: or Bible style.
Speaker: And it's really funny.
Speaker: And you keep and you'll lose because they'll overwhelm you eventually.
Speaker: And then you go back and you've got some experience and you can upgrade things and you've got some money and you can upgrade things.
Speaker: And I just got through that.
Speaker: It took a surprisingly long amount of time.
Speaker: I'm roughly halfway through.
Speaker: And now I'm swimming.
Speaker: I'm swimming through the ocean and I have to learn from the fish, for example.
Speaker: How are the fish so graceful and click, click, click, click.
Speaker: It's kind of genius.
Speaker: It's really simple and straightforward the way that a lot of clicker games are.
Speaker: It's not it's also not dogmatic to the book.
Speaker: It's very silly.
Speaker: It's having fun with the fact that this is a silly idea, but it is also honestly going through the motions of the Count of Monte Cristo.
Speaker: Like you're actually getting a bit of a story while you're doing this.
Speaker: And I'm just really impressed.
Speaker: This one came kind of out of nowhere for me, and I'm really enjoying it.
Speaker: I think it's totally worth playing.
Speaker: That's great.
Speaker: But yeah, that's me.
Speaker: So Kevin, what are you playing?
Speaker: Okay.
Speaker: So new stuff.
Speaker: I'm playing the System Shock 2 25th anniversary remaster.
Speaker: I realized it was in my library because I guess it came with the System Shock 1 remake that I bought last year.
Speaker: So the remaster just came out this year.
Speaker: So I installed it.
Speaker: It's a good time.
Speaker: It's more... It's a very good remaster.
Speaker: It's a hard game.
Speaker: It's not easy.
Speaker: But it kind of is... You can tell between 1 and 2, it's like they smooth some of the systems out.
Speaker: Yeah.
Speaker: there is some really cool like moments of of terror in the game where like you're just fighting you know fighting enemies or whatever and you just like go around a corner and you see this a guy you see a body just like a guy killed himself just like hanging from the rafters and he's got this like face he's just like oh
Speaker: Jesus.
Speaker: Yeah, it's interesting.
Speaker: But I'm having fun with it.
Speaker: It has a really interesting way of building your character when you start the game.
Speaker: So you are playing somebody who joined, who is a member of the crew of a ship, right?
Speaker: So it's like,
Speaker: It starts out talking about how the ship is launched and it's a big day for all of humanity, yada, yada, yada.
Speaker: And then it goes back four years to your enlistment and you go through like, hey, what branch of the military are you?
Speaker: Are you in the Marines, the Navy or the OSA?
Speaker: and you choose one of that and that kind of chooses your basic archetype and then it's like all right what missions did you go on in the intervening four years did you go on this mission if you go on this mission it means your hacking is up at least this high if you went on this mission you know your weapon skills are up so you choose the next three years of missions uh to kind of like make your character uh and give your character a backstory and then the game starts
Speaker: And I was like, okay, that's kind of cool.
Speaker: That's a cool way of going back and doing it.
Speaker: So System Shock 2 Remastered, another night dive joint.
Speaker: Having a lot of fun with it so far.
Speaker: Otherwise, still playing Rogue Trader, much like you are.
Speaker: I am on the other end of Kimura from you.
Speaker: I'm actually in the final boss fight for Kimura.
Speaker: Oh, nice.
Speaker: It's one of those, like, I forgot how bullshit the final boss of Kimura is.
Speaker: Oh, yeah.
Speaker: It's like such a bullshit fight.
Speaker: And I'm like, I'm at a point where I'm just like, you know, I'll fight for a little bit and be like, nope, reloading.
Speaker: Ha ha.
Speaker: yeah you hit you hit a certain wall where you're like there's no point i'm just like i was like it's like oh the person killed uh cabela uh on on the first their first turn and i'm like nope i can't have shut it down shut it down i can't shut it down i need kibbles i need my kibbles
Speaker: No, no.
Speaker: To kill somebody.
Speaker: Because here's the thing is she is she's a weird character in that like she can show you like have a show.
Speaker: You have her attack somebody and it won't do the damage you want or whatever.
Speaker: And like her turns over.
Speaker: Or you get, you do like, all right, Blood Oath, all the things, Pain Resonance, and you do the dance, the Blade Dance, and then you attack and you attack and it's like, oh, you killed that guy.
Speaker: Now I can jump and do the jump attack.
Speaker: And then you like she starts rolling across the battlefield with like this momentum of it's like, boom, she's killed a quarter of the other army.
Speaker: It's nuts.
Speaker: It's very important that it's like one of those things where it's like, all right, so the most useful thing to be doing is she needs to be bleeding.
Speaker: She needs to have a dot of of bleed on her to be her her most effective kibbles.
Speaker: Yes, yes.
Speaker: To be the kibbles we all know she can be.
Speaker: Yes.
Speaker: She has to have a dot of bleed.
Speaker: Sort of like how pyromancer psychers need to be on fire.
Speaker: Yeah, yeah, sure.
Speaker: It's weird, but it's like they have to set themselves on fire.
Speaker: And when they do that, they can unlock some really crazy stuff.
Speaker: Right.
Speaker: Yeah.
Speaker: Yeah.
Speaker: So, yeah, yeah, no, Cabela and Cassia, if either of them get fucked up, I might as well just start the fight over.
Speaker: Yeah.
Speaker: And Cassia is like, so that's the thing is if you have Cassia as a grand strategist, she always goes first.
Speaker: Oh, yeah, that's true.
Speaker: Yeah, yeah, yeah.
Speaker: So if you make her great strategies, yeah, you have her go do the point of interest, which is my favorite thing.
Speaker: It's just like there's like 13 dudes and you point of interest them and suddenly it's like, oh, they're all grouped together now.
Speaker: And now I can hit them all with one attack.
Speaker: Yeah.
Speaker: No, she's, she's the, those two ladies I need, uh, uh, on my side at all times.
Speaker: At all times.
Speaker: Yeah.
Speaker: Um, yeah.
Speaker: And Cassia, yeah.
Speaker: Cassia stays.
Speaker: Cassia and Kibbles are both dogmatic.
Speaker: Um, yeah.
Speaker: But I'm doing I'm doing pretty good with with dogmatic so far.
Speaker: I've still got don't get me wrong.
Speaker: I've got a fair amount of iconoclast in there because it's just a man.
Speaker: But sure.
Speaker: But yeah, I'm feeling good.
Speaker: Yeah, I'm feeling ready for a space wolf.
Speaker: You're feeling ready for for all far.
Speaker: Yeah, yeah, yeah.
Speaker: I'm looking forward to meeting him.
Speaker: Yeah.
Speaker: My.
Speaker: advice is have a save before you talk like have a save before you talk to him because there there is uh and i'm only it um it's not a spoiler you can lose him if you choose the wrong dialogue options
Speaker: Yeah, that makes sense.
Speaker: He'll basically tell you to fuck yourself.
Speaker: Which I love about this game.
Speaker: I've talked about it before.
Speaker: Like, they will let you fail.
Speaker: They absolutely will let you fail.
Speaker: And it's like, you can't get all far now.
Speaker: Yeah.
Speaker: Too bad.
Speaker: I think that's terrific.
Speaker: So, yeah.
Speaker: Do you still have Jay?
Speaker: Yes, and she's another one that I really like.
Speaker: Just the rapid fire shooting.
Speaker: Oh yeah, the dual pistols with her little toxic guns.
Speaker: Oh, it's so good.
Speaker: And now they're killing Dracari.
Speaker: She can pick up some airship.
Speaker: She's like, you're dogmatic, but you're like, I'm going to keep this heretical pirate with me.
Speaker: I'm flexible when I'm with her.
Speaker: Just because I mean...
Speaker: No one slings a gun like that bitch.
Speaker: So yeah, we're gonna cut her a little slack.
Speaker: Yeah, she's badass.
Speaker: Yeah, her double pistolling and her, because I think she comes with full, like the dual weapon thing already maxed out.
Speaker: Yeah, she's fully equipped.
Speaker: Not to mention with Aldari weapons and Dracari weapons.
Speaker: Yes, because she's a cold trader, she knows how to use any weapon.
Speaker: Exactly.
Speaker: So it's fucking excellent.
Speaker: We kill a bunch of these witches and gladiators and stuff like that.
Speaker: And it's like, oh, what's this gun?
Speaker: You can just pick them up.
Speaker: It's like, I can use this gun.
Speaker: Yeah, let's give that one a twirl.
Speaker: And it's always fun.
Speaker: It's always fun.
Speaker: It's always fun.
Speaker: It's always fun, Shereen.
Speaker: Her accent is, so I looked it up and the accent that she's doing, the voice actor is doing, is like nestled somewhere between Persian and Irish.
Speaker: That's interesting.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Like some words, some words are Irish, some word and others are Persian.
Speaker: And I was like, this is an interesting accent.
Speaker: That's a hell of a combo.
Speaker: That's really interesting.
Speaker: I like it.
Speaker: I like it.
Speaker: Oh, gosh.
Speaker: Um,
Speaker: So that'll do it for tonight's episode.
Speaker: Thank you all so much for listening.
Speaker: If you can go to our social medias, TikTok, the Instagrams, the Blue Skies, PixeletPod.
Speaker: We'll get you to all of them and also come to our Patreon and hop on our Discord.
Speaker: It's a good place to be.
Speaker: So, Phil, I have been planning this trip to Silent Hill for months now.
Speaker: I got a letter in the mail from somebody that I used to know.
Speaker: After reading this book, I'm not sure.
Speaker: Do you think I should go?
Speaker: I know what your instincts are, but I'm going to say yes.
Speaker: And there is one main reason, and it's the pyramid heads took us.
Speaker: And because, and this is, I don't know, I know this from hearsay only.
Speaker: I haven't experienced this myself.
Speaker: Well, he's caked up three ways to Sunday.
Speaker: He's got cake galore.
Speaker: And that's the thing.
Speaker: I have been told, you know, when you go to certain European towns and they've got the statue and the bronze is really shiny where people touch for good luck, usually a tit, let's be real.
Speaker: It works in a similar way with Pyramid Head.
Speaker: If you can sneak up on him, just be real quiet and give it a touch, his butt will look like




