Transcript
Speaker: Where we're just she could just she could just be in whatever the hell she wants.
Speaker: I don't give a shit.
Speaker: She can do.
Speaker: Christina Hendricks can do whatever she wants.
Speaker: Anything she wants.
Speaker: Any she wants, honey.
Speaker: In fact, I insist.
Speaker: In fact, I insist that she do anything that she wants.
Speaker: You know what else I insist?
Speaker: What's that?
Speaker: Hey there, everybody.
Speaker: Welcome back to Pixel It.
Speaker: My name is Kevin.
Speaker: With me as always is Phil on today's show.
Speaker: We are diving deeper into Silent Hill Part Two.
Speaker: We're we're going into some bottomless pits.
Speaker: Yeah.
Speaker: Oh, yeah.
Speaker: Oh, yeah.
Speaker: Yeah.
Speaker: Oh, yeah.
Speaker: We might be doing that three times.
Speaker: I don't know.
Speaker: Is that a metaphor for something?
Speaker: I don't know.
Speaker: Probably.
Speaker: Probably.
Speaker: Probably.
Speaker: You know, these things happen.
Speaker: Yeah.
Speaker: You know, your wife dies and you go to your the town that you guys went to.
Speaker: Yeah.
Speaker: Went on vacation to and.
Speaker: Yeah, it just happens.
Speaker: You know, I don't think enough is made of the fact that Silent Hill is supposed to be a resort town.
Speaker: You don't think about that very much.
Speaker: They talk about that all the time.
Speaker: And it's just like, you know, that's you kind of have it in your head that you're like, oh, this place was always fucked and haunted, right?
Speaker: It's like, no, no.
Speaker: I think so.
Speaker: To me, it's like.
Speaker: How much of a resort town is it?
Speaker: Is it like it's a resort town or is it like it's a town on a lake?
Speaker: Right.
Speaker: It has some amenities.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I write about cities and towns and stuff like that for work.
Speaker: And you will be amazed at how some of these towns that have like 3,000 people and they have a board of tourism.
Speaker: Yeah.
Speaker: And I have to interview people to be like, so what's that all about?
Speaker: They'll be like, well, you know, Jesse James spat in a spittoon in a salon that's still there.
Speaker: And and people probably pay a lot of money to come see that.
Speaker: The yeah, like the town I grew up in Bristol Borough, Pennsylvania.
Speaker: It's on the Delaware River.
Speaker: It has it has an inn that is I can't I'm not going to look it up, but I think it's like the oldest continuously running in in the United States.
Speaker: And it it predates the country.
Speaker: Oh, well, yeah, that'll do it.
Speaker: It's one of those like from the 1600s type of places.
Speaker: Yeah.
Speaker: So it has it's got waterfront.
Speaker: Is it a resort town?
Speaker: No, but I can imagine you go in there if you got a brochure that said, hey, we got coupons.
Speaker: Yeah.
Speaker: Like, hey, it's it's 75 bucks a night to stay in our nicest hotel.
Speaker: And we got camping and stuff.
Speaker: And you're like, oh, there's no we don't got camping.
Speaker: No.
Speaker: Yeah.
Speaker: No, we don't.
Speaker: We don't got camping, but we got water.
Speaker: We got water.
Speaker: There's an island in the middle of the Delaware near Bristol Borough that at one point had an amusement park on it.
Speaker: It burned down the 1920s.
Speaker: But, you know, we often point we would point to that island, say it used to have an amusement park on it.
Speaker: Was it like that?
Speaker: Was there like the remains of it there or something?
Speaker: Because that could be spooky as shit.
Speaker: No.
Speaker: It's like basically that the trees had retaken the islands.
Speaker: Oh, sure.
Speaker: You know, it was it had been when I was growing up there in the late 80s, early 90s.
Speaker: It was like, oh, yeah, no, there's just fucking pine trees over there now.
Speaker: Sure, sure.
Speaker: And nobody built anything on it since.
Speaker: Well, I'm going to have to make that happen anyway.
Speaker: Just I'm going to write about a tiny island in the middle of nowhere that has there's just a there's just a lone abandoned Ferris wheel.
Speaker: And it's not like there is the trees.
Speaker: There's no bridge to the island, right?
Speaker: Because it's the Delaware River, which is a shipping lane.
Speaker: So the only way you can't put a bridge there, you can't you can't put a bridge, at least at the level that the island was at.
Speaker: Uh, you can't yet to it had to be a ferry back and forth.
Speaker: Uh, right.
Speaker: So there's nothing there.
Speaker: Therefore, there's no ferry running over there.
Speaker: Nobody really cares to actually go over there.
Speaker: Um, yeah, yeah.
Speaker: There was a bridge to the next town across the river in New Jersey, though.
Speaker: Uh, Burlington, which is.
Speaker: Oh, sure.
Speaker: Home of the coat factory.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I had a friend who worked there.
Speaker: Yeah.
Speaker: At the, at the, at the actual one.
Speaker: Yeah.
Speaker: Not, not Burlington, Vermont, Burlington, New Jersey.
Speaker: Right.
Speaker: Right.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: But she worked for corporate as opposed to like your local, your local factory, where you always get a great coat.
Speaker: Right.
Speaker: Right.
Speaker: I don't think I've ever stepped foot into a Burlington coat factory.
Speaker: I don't,
Speaker: I have not either to my knowledge or awareness.
Speaker: Yeah.
Speaker: There's probably a shopping trip.
Speaker: I think you'd remember.
Speaker: I think you'd remember.
Speaker: I don't know.
Speaker: There's probably plenty of shopping trips being dragged around by my mom where I was only half.
Speaker: Oh, well.
Speaker: You know.
Speaker: You know those shopping trips when you kind of disassociate as a kid and you're just kind of like, you know, staring.
Speaker: You're like staring out the car window, counting the streetlights and the telephone poles going by because you're just so bored out of your mind.
Speaker: Oh, yeah.
Speaker: I lost a lot of hours of my life to the ether just being dragged from one damn place or the other.
Speaker: So, yeah.
Speaker: Yeah.
Speaker: And I had a Game Gear and the batteries died in 15 minutes.
Speaker: So it's not like I really had.
Speaker: Oh, that's tragic.
Speaker: Yeah.
Speaker: It's not like the Game Boy, which was, you know, lasted a bit.
Speaker: It was the Game Gear, which was basically like, hey, I'm going to fire up this toaster for
Speaker: Right, right.
Speaker: It's anybody's guess.
Speaker: Yeah.
Speaker: With my 15 double A, single A batteries or something.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I remember that.
Speaker: The greatest thing that we got with that was the extra chargeable battery thing that slapped on the back of it and just doubled its weight.
Speaker: And the magnifying glass.
Speaker: Did Game Gear have one of those too?
Speaker: It sure did.
Speaker: Oh, I didn't know that.
Speaker: Yeah, I would just sit in the corner playing my Shining Force Game Gear game.
Speaker: And that was that was my favorite game.
Speaker: The Sword of Haja.
Speaker: Yeah, yeah.
Speaker: I was beating that game 50 times.
Speaker: Yeah, totally.
Speaker: I love that game.
Speaker: Fuck yeah.
Speaker: So before we get to the book, I just want to tell you about a website, a lovely website called patreon.com slash pixel at pod where you can go join one of the tiers.
Speaker: You can join for free or pay $1 and get the ad free episode.
Speaker: $5, get the bonus episode or $10 and get your name shouted out in every episode.
Speaker: And that end, I want to thank Jesus loves you.
Speaker: Kyle semen, ruthless mutter, middle of things.
Speaker: Sigma Sal sanguine flatulence.
Speaker: New, new $10 level.
Speaker: Chet Beaks, dammit, thick and friendly friend.
Speaker: Thank you so much for being a friend.
Speaker: Patreon.com slash pixelate pod.
Speaker: Do it today.
Speaker: So do you want to put the body in the marsh?
Speaker: Let's marsh that body.
Speaker: Let's marsh that body.
Speaker: Yeah.
Speaker: Marsh that body.
Speaker: Yeah.
Speaker: When I tell you to dump a body in the marsh, you dump them in the marsh.
Speaker: Marsh the body.
Speaker: Yeah.
Speaker: We're in a section called doppelganger, which is German for doppelganger.
Speaker: Yeah.
Speaker: This this this book has odd an odd chapter thing going on.
Speaker: Real weird patient structure.
Speaker: Yeah.
Speaker: Patient records is the next one.
Speaker: Real weird structure.
Speaker: One of the chapters, the chapter we leave off on has chapters within the chapter.
Speaker: Yes.
Speaker: Yes.
Speaker: It's just out of nowhere.
Speaker: None of the other chapters are like that.
Speaker: It's so weird.
Speaker: Yeah, it's weird.
Speaker: So this section starts with a passage from a tourism brochure from the town of Silent Hill, which got James and Mary to visit the town years earlier.
Speaker: We get some backstory about how James and Mary met at a house party held by a mutual friend where they fell into a blazing love affair on with the countdown.
Speaker: I realized I was going into Casey.
Speaker: Super Casey.
Speaker: I loved it.
Speaker: I loved it.
Speaker: I don't think I wasn't mad about it.
Speaker: It's good.
Speaker: And then eventually Mary became ill and died.
Speaker: James arrives at Rosewater Park, which could be the special place.
Speaker: Here's the red flag with James is he doesn't know what the special place is.
Speaker: He's just fucking guessing.
Speaker: You know, he's like Rosewater Park.
Speaker: That could be the special place.
Speaker: Like, oh, no, James, you didn't.
Speaker: You didn't.
Speaker: It was the Denny's off of Route 1.
Speaker: Right.
Speaker: You're telling me you didn't pay any attention.
Speaker: OK, great.
Speaker: Fine.
Speaker: Great.
Speaker: Good.
Speaker: Thanks, buddy.
Speaker: Terrific.
Speaker: So, yeah, the he gets he gets Rick rolled by a statue thinking that it's a person.
Speaker: Right.
Speaker: And then he cries a little bit and then is thankful that the fog is blocking anyone from seeing his tears.
Speaker: I think, yeah, we were all happy about that one.
Speaker: He continues down into the park to a boardwalk and looks over the looking over the water and see someone who looks exactly like Mary.
Speaker: But this ain't your daddy's Mary.
Speaker: No, this is.
Speaker: This is Maria.
Speaker: She's the sexy Mary.
Speaker: This is your dad's Mary.
Speaker: Whether you want to do it, admit it or not.
Speaker: James tells her that Mary passed away and that she looks just like her.
Speaker: And Maria is like, this is not a great way to pick up, pick people up.
Speaker: James starts to walk away when Maria asks him if he really got a letter from his wife or is just someone messing with him.
Speaker: And then Mary tells him that there's been no one in the area that she's seen.
Speaker: James then thinks on that, thinks that perhaps the special place is actually the hotel that they stayed at.
Speaker: Maria decides to come with him to the Lakeview Hotel.
Speaker: They continue on down the street and get attacked by a mannequin monster.
Speaker: James kills it with the last of his ammo, but not before it scratches Maria.
Speaker: And she complains.
Speaker: James doesn't like Maria's complaining.
Speaker: He does not.
Speaker: He does not.
Speaker: He is.
Speaker: He is sick of her already.
Speaker: He is.
Speaker: Despite the fact that it's not your daddy's Mary.
Speaker: Yeah, he is sick of these women and their mouths.
Speaker: I don't know if I'm hinting at anything in their lives too hard.
Speaker: But, you know, James might be misogynist.
Speaker: I don't know.
Speaker: Yeah, James might not be a good guy overall.
Speaker: There might be a reason he's here.
Speaker: Might be a reason he's here in a town of his own guilty purgatory of his own making.
Speaker: What?
Speaker: Spoilers?
Speaker: I don't know.
Speaker: Anyway, James gets a new weapon, an iron pipe that was sticking out of the roof of a car.
Speaker: They walk past the historical society and reach a bridge that they would need to cross to get to the hotel.
Speaker: But oopsie, it's partially collapsed.
Speaker: Yeah.
Speaker: James finds a dead body nearby holding a map of Silent Hill and the bowling alley is marked off.
Speaker: So they decide to head there since it may be important because it's got an X on it.
Speaker: Yeah.
Speaker: And frankly, it's the only lead they've got.
Speaker: It's the only lead they got.
Speaker: Yeah.
Speaker: When they arrive, Maria tells James that she will wait outside because she never liked bowling anyway.
Speaker: Yeah.
Speaker: Good story, Maria.
Speaker: Yeah, great.
Speaker: Thanks.
Speaker: There's two people talking on the inside.
Speaker: James recognizes one of them as the girl from earlier who runs and hides when she hears him coming.
Speaker: The other is Eddie.
Speaker: He is just housing a pizza.
Speaker: And he's the man we all want to be.
Speaker: He's the man we all want to be.
Speaker: I got to say, in the original game, Eddie's just eating pizza.
Speaker: Eddie has definitely got some fat guy.
Speaker: He's there to make fun of kind of tropiness in both versions of the game.
Speaker: But in the original, he's eating pizza.
Speaker: In the remake, it's not a bowling alley.
Speaker: It's a movie theater.
Speaker: And Eddie has a gallon tub of ice cream.
Speaker: So you're saying it could have been worse.
Speaker: But it's melted.
Speaker: And he's just scooping the liquid melted ice cream up into his mouth and just going.
Speaker: That's the remake.
Speaker: So they downplayed it a little bit is what you're saying.
Speaker: In the original, it's downplayed a little bit.
Speaker: Yeah.
Speaker: Look at look at this fat guy.
Speaker: He's eating pizza.
Speaker: And then Blooper team's like, no, no, no.
Speaker: I don't think people get it.
Speaker: He's a fat man.
Speaker: He's a fat.
Speaker: fat fat fat guy he's a fat fat fatty fatty fatty
Speaker: can't get through the kitchen door a uh that's a that's a good one uh i like that one i like that one that's a classic yeah the classics never die and the classics never die the classics never have congestive heart failure yeah you know who does die is is james's wife mary oh
Speaker: Too soon?
Speaker: Too soon?
Speaker: We'll find out.
Speaker: Laura, James wants to ask Laura something.
Speaker: And while he's telling that to Eddie, Laura runs off.
Speaker: James asks if Eddie's going to go after her.
Speaker: And Eddie's like, it's free country.
Speaker: No, I don't know.
Speaker: It's probably not.
Speaker: He goes, he's like, I'm not her guardian.
Speaker: I met her before.
Speaker: I just met her before we got here off of an online site.
Speaker: I mean, which is a good point.
Speaker: What do you think about it?
Speaker: It's like, how do you know already?
Speaker: Yeah.
Speaker: You want to expand on that a little more, Eddie?
Speaker: Do we want to expand on this a little bit?
Speaker: Yeah.
Speaker: James runs back outside.
Speaker: Maria says a girl ran by, but she lost her.
Speaker: They run in the direction that they believe her to be running into an out and they go into an alley with a locked door.
Speaker: James is like, ah, but Maria has the key.
Speaker: James thinks about how strange it is for Laura to not care about the monsters, almost like she can't see them.
Speaker: They enter a strip club called Heaven's Night where Maria used to dance.
Speaker: James is like, that makes sense in his head.
Speaker: James is deep in thoughts and Maria asks if he's imagining her up on stage and he is.
Speaker: Yes.
Speaker: This is, by the way, this is where it got.
Speaker: There were always moments of this, but this is where it got really weird with the translation, like where it started to feel a little because we gave compliments to the translator last time.
Speaker: There's some sentences in here that are a little weird.
Speaker: A little weird, a little Google translating.
Speaker: I'm not saying it was.
Speaker: I don't know.
Speaker: Yeah, I don't know if it was necessarily Google.
Speaker: I'm going to give the benefit of the doubt.
Speaker: It's not Google translated.
Speaker: I'm just saying it's like it's translated and not 100% localized because there's like a sentence where he's like such a sharp tongued woman or something like that.
Speaker: which I guess maybe that's in the, even in the game.
Speaker: I don't know, but it's such a weird turn of phrase that it's like, you know, and it's, it's not something that, that I don't think it's something James would, if we're, if we're kind of painting James into a certain corner, I'm not sure it's the thought that James would have.
Speaker: Probably not something he would say.
Speaker: No, the one that turned the change the color.
Speaker: I can't remember.
Speaker: Yeah.
Speaker: Okay.
Speaker: Anyway.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: So, and this is something that I've noticed with the book is that like all of these scenes feel really brief compared to...
Speaker: They're just like, we're banging these scenes out.
Speaker: The Heaven's Night scene is done in a page.
Speaker: James finds a gun.
Speaker: And that's the main thing.
Speaker: And it's not like...
Speaker: It's not the weirdness of like the the comparison between Maria and Mary and Maria is a strip club dancer and all that stuff.
Speaker: And and how that plays into James's perception and perceptions of women and all that.
Speaker: It's like it's kind of there, but it's it's it's barely touched on.
Speaker: We're getting a lot of things just gently dabbed at.
Speaker: Right.
Speaker: Kind of just tossed in there.
Speaker: Yeah.
Speaker: It's like when you it's like when you take a slice of pizza and you dab it a little bit to get some of the grease off.
Speaker: Yeah.
Speaker: Just like you just dab it like like and you don't really accomplish much.
Speaker: But you tell yourself that you did.
Speaker: Yeah.
Speaker: You're like, this is basically health food at this point.
Speaker: Everything's cool.
Speaker: I'm going to have twice as much because I can.
Speaker: I'm going to have twice as much because the food pyramid tells me so.
Speaker: Right.
Speaker: It's got meats.
Speaker: It's got cheeses.
Speaker: It's a vegetable.
Speaker: Yeah.
Speaker: Look, I got a filet of fish.
Speaker: I got three of them with cheese.
Speaker: That is fish.
Speaker: It is good for me.
Speaker: I'm getting lots of three fatty additives.
Speaker: I threw I got three filet of fishes and I took two of the buns and I threw them away and I just stacked up a triple filet of fish because because fuck carbs, you know, like and I put a layer of fries in between each and I call it a filet of fish and chips.
Speaker: Boom.
Speaker: Thank God we have the show.
Speaker: I'm down 60 pounds, by the way.
Speaker: Holy shit, dude.
Speaker: Good for you.
Speaker: Just to defend my honor, I wouldn't actually make a filet of fish and chips.
Speaker: I probably I probably not going to act like I'm above that.
Speaker: Not I've never actually ordered the filet of fish because the concept of seafood at McDonald's just like feels feels terribly, terribly wrong.
Speaker: My wife insists that it's pretty good.
Speaker: Yeah, I don't doubt it.
Speaker: I mean, I used to be a fish stick eater.
Speaker: Yeah, of course, of course.
Speaker: I can't do it.
Speaker: I do remember once when we went to when I was in high school and we went to Mystic Seaport, Connecticut, and the McDonald's up there had a Mystic River.
Speaker: Well, yes, that's where which one of them?
Speaker: Tim Robbins is dead.
Speaker: Is that was he the one?
Speaker: I don't know.
Speaker: That was a deep cut.
Speaker: It doesn't matter.
Speaker: No, we would go up there and they would have the Mc Lobster because, you know, you're on the coast.
Speaker: So it's probably a little, but nothing could have sounded less.
Speaker: Yeah, Tim Robbins.
Speaker: Tim Robbins.
Speaker: Tim Robbins.
Speaker: Okay.
Speaker: Okay.
Speaker: But yeah, nothing could have said so.
Speaker: But yeah, seafood out of a out of a McDonald's.
Speaker: No, no, no.
Speaker: I'll eat it just about any other place, though.
Speaker: I'll get you some fucking popcorn shrimp out of a Popeye's any day of the week.
Speaker: You bet your ass.
Speaker: Sure.
Speaker: Yeah, I agree.
Speaker: Anyway, they go out into the street and they see Laura running towards Brookhaven Hospital.
Speaker: So they're like, all right, well, I guess we got to we got to go to the hospital.
Speaker: James, as they get to the hospital, we're in the chapter patient records now.
Speaker: As James thinks, why would Laura enter a place like this?
Speaker: As they walk in, the hospital's dim and creepy and Maria and James walk to the second floor.
Speaker: James wonders why Maria hasn't even thought to ask anything about Laura.
Speaker: Like, why is he trying to catch this kid?
Speaker: What the fuck is going on?
Speaker: It's like James is like, this is weird.
Speaker: She's not even acknowledging my red flags as they as they get up to the second floor.
Speaker: He notices that Maria is grabbing onto his arm tightly.
Speaker: Suddenly they're nearly hit by a long metal object.
Speaker: It's one of them.
Speaker: Silent Hill to sexy nurses.
Speaker: You know, the ones with the boobs and the melt and the non melted faces.
Speaker: Yeah.
Speaker: James has a lightsaber battle with this one, and he wonders if it might be human under there or just a monster.
Speaker: But what if they aren't really, etc.?
Speaker: This goes on for a paragraph.
Speaker: Once he kills it off, Maria tells him he did what he had to do.
Speaker: James thinks that maybe the nurses and mannequins used to be women and the armless creatures used to be men and that killing them at this point is an act of compassion.
Speaker: It's right about here that Maria gets exhausted and needs to lay down because she has a cold.
Speaker: She lays down in room S03 and asks him what he will do if he finds Mary.
Speaker: And James is like, I don't know.
Speaker: Why?
Speaker: Why?
Speaker: Why are you asking?
Speaker: That seems like a weird thing to say.
Speaker: Why are you asking?
Speaker: You know, you're being weird.
Speaker: I thought you were my new my new girlfriend.
Speaker: How's this?
Speaker: You're my new.
Speaker: This is smothering me.
Speaker: This is why I can't.
Speaker: I can't.
Speaker: Interesting choice of words.
Speaker: James wanders around and inside one of the offices on the first floor, he finds a memo from a doctor talking about a patient's mental illness.
Speaker: James wonders if the doctor's thoughts on how the patient was seeing an other side was talking about James himself and that this is all a delusion.
Speaker: And this is a thing that is book only.
Speaker: James never really, as far as I remember, James never actually has these thoughts in Silent Hill.
Speaker: He never thinks that he's like deluded or like interesting.
Speaker: There's a doctor on the other side of this trying to communicate with him by leaving notes or something like that.
Speaker: Um, yeah.
Speaker: So that's a that's a book thing.
Speaker: Interesting.
Speaker: He gives up thinking about.
Speaker: Yeah, he gives up on thinking about this and continue searching for Laura.
Speaker: He goes up on the roof, not realizing that night had fallen while he was while they had been in the hospital.
Speaker: And he finds a diary from a patient that was seemingly had been cured of their illness, which gives him hope for some reason.
Speaker: And then Pyramid Head shows up and begins taking swings at James.
Speaker: James backs up into a fence, which then collapses.
Speaker: James falls off the edge of the roof and through the ceiling.
Speaker: Pyramid Head had given up on following him.
Speaker: Oh, yeah, he falls through the ceiling and Pyramid Head gives up on following him.
Speaker: James walks back through the third floor and checks in on Maria, who is asleep in the bed.
Speaker: He heads down to the basement and he finds the door locked.
Speaker: And then he goes back to the first floor and he catches wind of Laura and again again and runs after her.
Speaker: James asks Laura how he knows Mary, how she knows Mary.
Speaker: And Laura tells him that she knew her from a hospital she stayed at last year, which makes James call her a liar because she died three years ago.
Speaker: Good work, James.
Speaker: Good job, buddy.
Speaker: On keeping the kid calm.
Speaker: He just absolutely screams at this kid.
Speaker: It's his paternal.
Speaker: It's the paternal affection that really, really makes me attached to this character.
Speaker: Yeah.
Speaker: Good dude.
Speaker: Good guy.
Speaker: Good guy, James.
Speaker: He tells her they have to get out of town because it's dangerous.
Speaker: And she counters that it's calm and boring.
Speaker: Laura decides to come with him, but then says she forgot a letter from Mary.
Speaker: She tells him that it's in a treatment room.
Speaker: And when he goes into the far side of the room, she locks the door.
Speaker: Yeah.
Speaker: And in my notes, I wrote cheeky little shit.
Speaker: Yeah.
Speaker: But, you know, the more you learn about James, you're like, no, this is she's handling this the right way.
Speaker: She's doing great.
Speaker: She's doing great.
Speaker: She's doing great.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Good job.
Speaker: As a parent, as a parent, this is everything that you could hope for.
Speaker: Yeah.
Speaker: For her dealing with a dude who is good talking her.
Speaker: Yeah, she she she's learned the lesson, hopefully not the hard way.
Speaker: And just just we're just we're just proud to see her thriving right now.
Speaker: That's all that matters.
Speaker: James Escalar to open the door and she says, you didn't say the magic word.
Speaker: You didn't say the magic word.
Speaker: Dennis, I hate this hack and crap.
Speaker: Hold on to your butts.
Speaker: Then suddenly James is attacked by a monster that hangs from the ceiling.
Speaker: He pumps the monster full of lead and then passes out.
Speaker: When he wakes up, the hospital is changed around him, turned into the hell version of it.
Speaker: Worried, he goes up and checks on Maria, but she's nowhere to be seen.
Speaker: And then he goes downstairs.
Speaker: He hears someone calling out his name and calls out for Murray, but it's Maria.
Speaker: And this is a great moment.
Speaker: I love this is one of the best moments in the in the game where he goes.
Speaker: He goes, oh, yeah.
Speaker: No, sorry.
Speaker: I thought you were merry anyway.
Speaker: Are you all right?
Speaker: And the voice actress just does this great read of anyway, anyway.
Speaker: Fair enough.
Speaker: It's like, yeah.
Speaker: She yells at him in bed.
Speaker: She's like, all you care about is your dead wife.
Speaker: You're so selfish.
Speaker: You're so selfish.
Speaker: And then she's like, don't leave me again.
Speaker: Maria asks if he found Laura, but he's like, no, she ran off again.
Speaker: Maria asks if he checked the basement, but he said, well, the door is locked and she goes, it's open now.
Speaker: She just checked it.
Speaker: They go into the basement and oh, pyramid head is back and chasing them down.
Speaker: They run down the basement hallway and James gets into an elevator, but the door closes too much behind him, causing Maria to slow down and she gets skewered by pyramid head.
Speaker: So here's the thing.
Speaker: Here's one of the things with the book that I'm.
Speaker: That is is weird because I feel like in terms of book timing, we just met Maria.
Speaker: We don't really have enough time with Maria to develop any sort of connection with her as a reader.
Speaker: Right.
Speaker: As her as a character.
Speaker: And I think a big part of that is the fact that they the book adaptation strips all of the puzzles out of the game.
Speaker: Right.
Speaker: Yeah.
Speaker: Well, yeah, because it clicks along.
Speaker: So I assumed when I was because I haven't played this game, but I assumed that when she died, I was like, oh, I bet that was probably more effective in the game, you know, because you actually have spent some fucking time with her or something.
Speaker: And this is just like, oh, she was a character that we set up to die.
Speaker: It's like you've spent several hours with her versus the book.
Speaker: You've spent 15 minutes worth of reading with her.
Speaker: Right.
Speaker: Exactly.
Speaker: Exactly.
Speaker: You're just not you're just not that invested, you know, so that that invested is just a character that's just like, you know, there.
Speaker: So we get a brief interlude of Laura wondering where James went and also a description of how she sees the hospital, which is bright, clean, all of the every everything's working.
Speaker: It's like literally the hospital is in perfect working order.
Speaker: It just there's nobody there.
Speaker: Um, which is like, oh, huh?
Speaker: Okay.
Speaker: Silent Hill is different to different people.
Speaker: What?
Speaker: Oh,
Speaker: After moping in the elevator, James is back on the first floor.
Speaker: He walks around and finds a map that has an X on it and a note that if he follows the map, he will find a letter out of the corner of his eyes.
Speaker: He's Laura running by outside and he runs out of the hospital and she's gone already.
Speaker: He decides to follow directions on the map and he does the Californians thing again.
Speaker: Yeah.
Speaker: And then it comes across a floor made with an iron mesh and some weird monsters hanging off of it.
Speaker: He sprints through trying to avoid them, tripping once when they attack, but making it through.
Speaker: He runs into a closed down bar to avoid some of the monsters on the street and find some writing scrawled on the wall, which reads, if you really want to see Mary, you should just die.
Speaker: But you might be heading to a different place than Mary, James.
Speaker: Good point.
Speaker: Yeah.
Speaker: It's a good note.
Speaker: Yeah.
Speaker: It's a very good note.
Speaker: Maybe take that one to heart.
Speaker: Yeah.
Speaker: Yeah.
Speaker: He leaves the bar and continues running towards where the map indicates, and he finds an ordinary looking house with a letter on the front steps, gives hints about a key and a museum.
Speaker: Meanwhile, Laura is skipping carefree around the town and crossing the bridge that James thought was closed.
Speaker: Yeah.
Speaker: I love that ship.
Speaker: Next segment is called To the Deepest Depths.
Speaker: Whoa.
Speaker: To the deepest depths.
Speaker: Whoa.
Speaker: Whoa.
Speaker: To the deepest depths.
Speaker: If you said goodbye to me tonight, there would still be music left to write.
Speaker: James finds a key at the end of a statue back at the park.
Speaker: He heads to the museum and he begins finding pleasure in beating the monsters to death.
Speaker: Sure.
Speaker: Arrives at the Historical Society and inside he finds a painting called Misty Day Remains of the Judgment, which depicts Pyramid Head.
Speaker: He's not sure how the painting got there.
Speaker: There's a few other paintings as well as a photo titled Toluca Prison Camp, which eventually became the prison Toluca prison.
Speaker: A lot of violence and gore.
Speaker: He's finding these images.
Speaker: He continues through the building and finds a gaping abyss in the floor.
Speaker: And he remembers the words that were on the map from the hospital director's office.
Speaker: He who fears being watched from the abyss will be unable to look into it himself.
Speaker: Truth can only be obtained by pressing forward.
Speaker: So James jumps down into the hole.
Speaker: He finds himself in a room surrounded by a circular brick wall and starts calling himself stupid for jumping down a literal well with no way back up.
Speaker: He taps on the wall with.
Speaker: Yeah, no, that's that.
Speaker: That's true.
Speaker: Yeah.
Speaker: He taps on the wall with his metal pipe until he finds a hollow spot and he begins hitting it with the pipe, leaving a passageway.
Speaker: He's attacked by one of the armless monsters and he begins hitting it before it runs off at the end of the canal and he finds another hole.
Speaker: He jumps down that one drop feels longer this time and he ends up in what seems like a cafeteria.
Speaker: He finds Eddie talking to himself about how easy it is to kill someone while sitting nearby a dead body.
Speaker: James asks Eddie if he killed the guy and Eddie is like, no, he made me and his dog, too.
Speaker: And I'm just kidding.
Speaker: He was totally making fun of me with his eyes.
Speaker: Yeah.
Speaker: And other not crazy things.
Speaker: Yeah.
Speaker: And he walks off and James is glad that he's leaving.
Speaker: Sure.
Speaker: Yeah.
Speaker: James wonders if Eddie is a representation of his own madness.
Speaker: And to this I say, James, not everything is about you.
Speaker: But yes, he's so vain.
Speaker: He thinks this Silent Hill delusion is about him.
Speaker: He probably thinks this hallucination is about him.
Speaker: Yeah.
Speaker: And it's about Warren Beatty.
Speaker: Obviously.
Speaker: Is that right?
Speaker: Carly Simon.
Speaker: Carly Simon, fan of the show.
Speaker: I think she she can comment.
Speaker: She'd let us know.
Speaker: I think she'd let us know if it was about Warren Beatty.
Speaker: Yeah, of course.
Speaker: Of course.
Speaker: She's the coolest.
Speaker: She's the coolest.
Speaker: Yeah.
Speaker: God, that song is such a catch 22, right?
Speaker: Yeah.
Speaker: Yeah.
Speaker: I remember I do remember very distinctly my little brother when we were kids, that song came on the radio and he just took so much issue with it because that he's like, but the song is it is about him.
Speaker: It is about so we're on a road trip and my 10 year old brother is like bellowing against a Carly, like a 40 year old Carly Simon song.
Speaker: Like he was he was not a happy camper with that one.
Speaker: I think he I think he was bored.
Speaker: I think he needed something to do.
Speaker: We should call Chris and invite him on the show just to talk.
Speaker: And here's the thing.
Speaker: I bet you he'd remember that.
Speaker: I bet he'd be like, yeah, it's still stupid.
Speaker: Just get him on here to comment, you know?
Speaker: Yeah.
Speaker: I think it was supposed to be ironic.
Speaker: I think that was the, no, no, it was stupid.
Speaker: It was stupid.
Speaker: She wrote a stupid song.
Speaker: And it's like, OK.
Speaker: All right.
Speaker: Yeah.
Speaker: OK.
Speaker: National treasure.
Speaker: Carly Simon.
Speaker: James leaves the cafeteria and finds himself inside a prison.
Speaker: He wonders that the photos of Toluca prison were reshaping reality around him by making an imprint on his mind.
Speaker: He doesn't understand logistically how he ended up down here because the path he's taken should have him underneath the lake.
Speaker: As he gets, he runs down the hallway past all the jail cells and he finds a gallows and an apparition is standing in front of him, listing charges off at him.
Speaker: Suddenly the executioner appears wearing a triangular metal helmet and he puts the noose around James's neck.
Speaker: James is like, yeah, fucking do it.
Speaker: Yeah.
Speaker: Fuck Jesus.
Speaker: Yeah.
Speaker: Calls.
Speaker: He calls out to the psychiatrist in the real world that is obviously observing him.
Speaker: And then instead of dying, he just starts running forward and the noose isn't around his neck.
Speaker: And he goes down a hallway and into a small guard room with an armory.
Speaker: He grabs a hunting rifle and ammunition and considers just staying in this room as it's about as safe as gets.
Speaker: Sure.
Speaker: He starts reading a magazine on a desk nearby, a story about boats that had sunk on Toluca Lake and the ghost stories that have been formed around that.
Speaker: James considers the magazine might be a message from a doctor on the outside.
Speaker: James, James, stop trying to make the doctor on the outside happen.
Speaker: And baby, if you're obsessed, James, fetch is not happening.
Speaker: And then he leaves the room and then he he finds a hole covered by a heavy iron lid and decides one more time to descend into it.
Speaker: And that's where we're leaving it off for tonight.
Speaker: Phil.
Speaker: What's your thoughts?
Speaker: It's still it's kind of falling apart for me.
Speaker: It started out where it was like, OK, you know, there are things that I could take issue with here.
Speaker: But for the translation sake and everything, it's not so bad.
Speaker: But the fact that.
Speaker: Like you pointed out, it's got so we are clipping along so fast.
Speaker: We've run into the issue of how do you do a puzzle with with these books before?
Speaker: And you can just add something new that tends to be the most effective thing to do.
Speaker: I just add a little something.
Speaker: But we are not willing to do that when we write this, apparently.
Speaker: And and it clips along so fast.
Speaker: And it's really distracting at this point because there are moments that are genuinely would be genuinely effective moments if they were given the right gravity.
Speaker: Right.
Speaker: You know, that's Silent Hill, too.
Speaker: Like, it's known for I never played the game.
Speaker: And I know half of these moments, the images, the creatures, because they're that iconic.
Speaker: Right.
Speaker: and all of their powers taken away from them.
Speaker: And unfortunately, this is also, as I mentioned before, where our translation starts to get kind of flimsy.
Speaker: It's not it's not terrible, terrible, but you start to see the holes like there was the things that are like hanging from the ceiling and the translation literally says they're hanging from the floor.
Speaker: And I was just doing the physics puzzle in my head about that one.
Speaker: And I have rewritten.
Speaker: I was like, surely might grow up.
Speaker: Yeah.
Speaker: Yeah.
Speaker: I was like, surely I missed something.
Speaker: I did not miss anything.
Speaker: So it's starting to fall apart a bit.
Speaker: It wasn't it wasn't amazing before, but it was like, OK, all right, we can.
Speaker: Roll with this, but it's it's it's getting paper thin here.
Speaker: What about you?
Speaker: What do you think so far?
Speaker: Yeah, I agree.
Speaker: It's like there is then that's why I was like initially suggested to Phil and like, all right, we'll just knock knock this out in two parts instead of three parts.
Speaker: But there's just there they're packing way too much story into there's like 100 pages of story packed into 40 pages is the way I'll put it is like it is just jammed in there.
Speaker: It's like, you know, the ramrod of a cannon just going in there.
Speaker: Yeah.
Speaker: In and out.
Speaker: In and out.
Speaker: Pounding it.
Speaker: Pounding it.
Speaker: Pounding it.
Speaker: Pounding it.
Speaker: Yeah.
Speaker: So like that's that's kind of where I'm at right now.
Speaker: It's is is like, all right, it needs three episodes, not for any good reason.
Speaker: It's just there's too many beats now.
Speaker: There's too many beats happening at once.
Speaker: There's too much to talk about with it.
Speaker: Yeah.
Speaker: There's too much to talk about in like how it compares to the shit to the to the game and all that.
Speaker: So, yeah, yeah, that's where we're at.
Speaker: OK, yeah.
Speaker: All right.
Speaker: Phil, I have a question for you, please.
Speaker: What are you playing?
Speaker: Oh, well, actually, I'm not playing much all that different.
Speaker: I haven't played anything new.
Speaker: I have really been bare knuckle boxing my way through a broke trader lately.
Speaker: I hit a.
Speaker: Just I hit the point where the scissors glide through the wrapping paper and, you know, and I saw and it's always like, oh, shit, I'm going to do this.
Speaker: I'm going to do this.
Speaker: And and every time I think the insidious thing about Rogue Trader is that
Speaker: Unlike a lot of role playing games I've played before where the side quests, you know, you can you can take them or leave them and I will frequently get distracted by them.
Speaker: That's just how I play these games.
Speaker: Unlike you kind of.
Speaker: The side quests find you nine times out of ten in this game.
Speaker: So it's like you kind of have to do a lot of them.
Speaker: Yeah.
Speaker: You'll just be jumping from one system to another.
Speaker: Right.
Speaker: You know, Vox Master Vignes, who I would I would say needs to be romanceable.
Speaker: I think the fact that she is not romanceable is like kind of a bummer.
Speaker: She's pretty great.
Speaker: She's pretty great.
Speaker: You could do a lot with that.
Speaker: Yeah.
Speaker: Yeah.
Speaker: You could do a lot with that.
Speaker: But it's better to have a girlfriend that you come back to on the ship, not one that you have to.
Speaker: Yeah, they have to take with you out on the field.
Speaker: Baby, you'll never believe what happened.
Speaker: That sounds way better.
Speaker: Yeah.
Speaker: And she doesn't like leaving the ship anyway.
Speaker: She's a void born.
Speaker: So of course.
Speaker: But anyway, yeah, no, almost all of the side quests or a lot of side quests are like you jump from one system to another and you get a little ping from Big Disk going, hey, there's somebody who's like running towards you and needs to talk to you.
Speaker: I'm sorry.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Like I am.
Speaker: I'm so close to being done with the second act.
Speaker: And I'm like at one side of the freaking galaxy.
Speaker: And I like look down and I and I have seven or eight warp jumps I have to do to get back to Dargonus.
Speaker: And I'm like, oh, God, this is going to take three hours like this.
Speaker: And it's always interesting.
Speaker: It's interesting.
Speaker: And the side quests are pretty cool.
Speaker: This game is beautifully written and executed.
Speaker: It's awesome.
Speaker: It's just that you get to a point where you're like, I really just want to get to the next chapter.
Speaker: Like, I want to get along.
Speaker: And so it's kind of it's it's
Speaker: uh greatest triumph and its downfall uh where it's just like you have to fucking do a lot of this stuff whether you want to or not uh or or if if not if you don't want to do it you're still going to be interrupted like crazy uh over it and it it just if you're looking for if you're like really psyched to find out this next thing uh you have to kind of bite your tongue and and just kind of uh
Speaker: shambles through that.
Speaker: Now you can decrease the number of, what's it?
Speaker: They're basically random encounters by using the Navigator's insight to make the jumps safer.
Speaker: Yes.
Speaker: That goes from basically random encounters, every jump to real deal big fatty boom baddie side quests.
Speaker: Yeah.
Speaker: Because the random encounters are always going to be like, hey, this deck turned, everybody turned into a chaos spawn.
Speaker: Right.
Speaker: How are we going to do that?
Speaker: And you'll give like three options.
Speaker: If you're hurting for XP, you could be like, I'm going down there myself.
Speaker: I'll take care of it.
Speaker: Yeah.
Speaker: Or there will be like arm this other deck and send them.
Speaker: Or it's just like the third option is just like, just vent it.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Just fucking out the airlock.
Speaker: Blow the airlock.
Speaker: It's a ship the size of a city.
Speaker: Out the airlock.
Speaker: It's fine.
Speaker: Come on.
Speaker: At the airlock, they go.
Speaker: Especially for you on Dogmatic.
Speaker: It's got to be a lot easier to just... I tell you.
Speaker: I tell you.
Speaker: There is so much shit going on that I...
Speaker: hesitate to admit, but it's true that I a lot of like storyline stuff, I'm just going, OK, OK, OK.
Speaker: Some of it I'm just getting through the characters I'm invested in, I'm taking more time with and that sort of thing.
Speaker: But it's dogmatic does
Speaker: We clip along.
Speaker: We clip along with dogmatic.
Speaker: Why are we even arguing?
Speaker: It's a Zenos.
Speaker: Kill it.
Speaker: Like it's.
Speaker: Yeah, it's it made me realize I was like, oh, this is why people are religious fanatics.
Speaker: This is easier.
Speaker: You can just it's so much easier.
Speaker: Oh my gosh.
Speaker: I just I'll just kill everybody who isn't me.
Speaker: And then I'll get to see the end credits.
Speaker: That's all.
Speaker: That's all it needs to be.
Speaker: Just imagine like every time like you have an early at mission.
Speaker: You don't.
Speaker: Yeah.
Speaker: She ain't there.
Speaker: And I don't.
Speaker: Because she ain't there.
Speaker: She is.
Speaker: I will say she's a very good sniper.
Speaker: But yeah.
Speaker: Oh, sure.
Speaker: Sure.
Speaker: I bet she is.
Speaker: But yeah, she's a very good sniper using Eldari sniper rifles.
Speaker: Yeah.
Speaker: Yeah.
Speaker: We I got to use her right up until the very end.
Speaker: I used her help with Janice.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: get rid of get rid of the other Eldari.
Speaker: And then I was like, guess what?
Speaker: Bye.
Speaker: And that was like Heinrichs.
Speaker: And he's like, yeah.
Speaker: Oh, dude.
Speaker: Heinrichs so mad at me.
Speaker: We got to his.
Speaker: How do you play dogmatic and get Heinrichs mad at you?
Speaker: I got it.
Speaker: He got mad because I was I guess I'm playing like a buffoon in a way.
Speaker: We got to the end of his side quest, his personalized quest, and it was like this computer, like a cogitator on the ship that had been like possessed by chaos or something like that.
Speaker: And I thought I was doing right.
Speaker: And maybe a dogmatic person would agree.
Speaker: But I just was like,
Speaker: Fuck that, I can't have this on my ship, you know?
Speaker: And I blew it up and he got so mad and I failed the quest because the whole idea is he wanted to be able to like, because like him and his agents had been working on it for like years and I just went, ah!
Speaker: And like pulled the plug on it and just.
Speaker: That's the thing with the Inquisition is like, they're like 95% dogmatic and 5% heretical.
Speaker: Yeah.
Speaker: Yeah.
Speaker: They because they they got to they got to study that shit.
Speaker: Exactly.
Speaker: So it's like so it's like if he's like, I have to look at it, don't do anything, you fucking idiot.
Speaker: Yeah, that's exactly what it was.
Speaker: And and he even says something like he says something like I should he's like, I thought we were on the same page, but I I see now that that, you know, we're
Speaker: we're not really on the same page with this shit.
Speaker: And it's pretty good because it does make me think if you get a chance, if you want something nice and beefy, get the Eisenhorn trilogy.
Speaker: Sure.
Speaker: And Dan Abnett wrote an inquisition story.
Speaker: Yes.
Speaker: Eisenhorn is like the inquisitor.
Speaker: And and over the course of the trilogy, he's finding himself having to kind of like
Speaker: relax his code and stuff like that for the sake of what he's trying to do.
Speaker: Because you're right.
Speaker: Like the closer you get into, you have to study it and studying it as anybody who's read the Bible knows is a surefire way to make you go.
Speaker: Hey, studying is heresy as as what's his name on the 700 Club would say about Dungeons and Dragons.
Speaker: Right.
Speaker: Right.
Speaker: Not how close I can get to it.
Speaker: It's how far away I can be from it.
Speaker: Exactly.
Speaker: It's that kind of shit.
Speaker: It's a nice trilogy.
Speaker: So you haven't gotten back to, so let me guess, you finished Kyavagama.
Speaker: Yeah.
Speaker: And now you just, you got to get back to Dargonis for your ascension to rogue traderdom or something.
Speaker: I think.
Speaker: Yeah.
Speaker: Oh, yeah, I think so.
Speaker: I don't I don't honestly.
Speaker: Yeah, there's there's a few.
Speaker: So, yeah, there's a few cut.
Speaker: There's not cut scenes.
Speaker: There's a few things.
Speaker: If you're interested in having a bunch of navigator insight when they ask you if who wants to stand with you at the thing, have Cassia stand up there with you.
Speaker: And if Cassia stands up there with you, you're gifted 50 navigator insight.
Speaker: Oh, nice.
Speaker: So that's a one way to do some shortcuts later.
Speaker: That's very helpful.
Speaker: Oh, I can just plot a route all the way across the galaxy.
Speaker: Yeah.
Speaker: The sector to this next spot for that's really.
Speaker: Yeah, it's like it's like you use two to plot it and three to make it not deadly or something like that.
Speaker: Beautiful, beautiful.
Speaker: Yeah, I've been I have been really working on my girl, my my blood spinner, though.
Speaker: Yeah.
Speaker: And we we we she I've been going to like a lot of her rituals and shit.
Speaker: It's very sexy.
Speaker: Yeah, yeah, yeah.
Speaker: And then let's see what else cool happened.
Speaker: I always stamped out a gene stealer cult that was in my crypts.
Speaker: That was awesome.
Speaker: Oh, God.
Speaker: Yeah.
Speaker: And then we went to the source and blew it the fuck up in a really kick ass naval.
Speaker: I love the naval battles.
Speaker: It is so much fun.
Speaker: The gene stealer.
Speaker: Oh, yeah.
Speaker: That naval battle is is pretty awesome.
Speaker: But you've got a freaking like fortress firing at you.
Speaker: That was some cool shit.
Speaker: That was fun.
Speaker: I really enjoyed that fight.
Speaker: Yeah.
Speaker: And oh, and I got, is it Jay?
Speaker: I got to the end of her thing.
Speaker: We got all her seals and stuff and waited in line for, at my count, 30 hours.
Speaker: Yeah, it's amazing how you are a rogue trader.
Speaker: And you still have no power to skip the line.
Speaker: It's so funny.
Speaker: One of your options at one point is to just start shooting people.
Speaker: Right.
Speaker: Right.
Speaker: I never, I never, I never did that.
Speaker: I, I, my favorite thing that I did to pass the time was getting Argenta to distract the crowd with a sermon.
Speaker: With a sermon?
Speaker: Yes.
Speaker: That was funny as shit.
Speaker: That was, that was like some serious, like, uh, uh, hitchhiker's guide style stuff.
Speaker: Like that was really funny.
Speaker: Um, I really appreciated that.
Speaker: It was a really good moment of levity in the, in the game.
Speaker: Yeah.
Speaker: So, yes, I got I've got one.
Speaker: Jay's side quest is it's so dumb, but also one of my favorite things.
Speaker: It's it's yeah, it's worth it in the end.
Speaker: It's you get to a point where like, Jesus Christ, I'm just going all over to get these seals.
Speaker: As far as climaxes are concerned, that one was pretty great.
Speaker: I really enjoyed that one.
Speaker: Hey, yo.
Speaker: So, yeah, I've just got to get my fucking I got to get to the other side of the galaxy and wrap up this chapter.
Speaker: Yep.
Speaker: But yeah, but it's it's clipping along.
Speaker: Otherwise, it's it is still.
Speaker: And you have to.
Speaker: I think you have to finish at least before you get too far into Chapter three.
Speaker: You do have to finish Salamorn's thing on the Sarah.
Speaker: And it was nice.
Speaker: There is actually a moment where, like, a little moment where his, like, thing pops up in the middle of a jump where he warns you, like, hey, if you don't do this, I leave.
Speaker: Yeah.
Speaker: It's like, unless you do it or he just is no longer a companion.
Speaker: Right.
Speaker: It's kind of like a decision point at that point.
Speaker: I see.
Speaker: I see.
Speaker: No, I mean, that's another thing I really appreciate with this game.
Speaker: They give you...
Speaker: There are so many role-playing games out there that kind of like, they'll give you like three different ways to complete the quest, but you will complete the quest ultimately.
Speaker: This game is not afraid to go, you fucked that one up.
Speaker: Like that one, that didn't work out for you.
Speaker: That's that's and now and now it's over.
Speaker: You know, you're not going to get to like.
Speaker: Right.
Speaker: Yeah.
Speaker: You can't back.
Speaker: I respect that.
Speaker: I think that's.
Speaker: You failed part seven of 50.
Speaker: You lost 43, like 43 quests.
Speaker: Yeah.
Speaker: Yeah.
Speaker: You know, and it's like, wow, I respect that.
Speaker: I really do.
Speaker: Yeah.
Speaker: And it's no great loss because I just looked at the season to the second.
Speaker: Yeah, the season to pack and what's involved in like chapters three and four, how it's going to be a total of 30 more hours of storyline.
Speaker: I was like,
Speaker: and that's next year like so it's it's it's like okay great i've got to have plenty of to do before dark heresy comes out from the looks of things right um but i that's that's the biggest advantage to these crpgs because they don't
Speaker: flood the game with, um, a lot of tat that doesn't make much of a difference.
Speaker: You are given so much to do.
Speaker: There's so, uh, it's, it can be, it's a far more cerebral experience than a lot of modern role-playing games where it's just like really thoughtful, really well-written.
Speaker: It just requires a level of patience that I think a lot of people, a lot of modern games just don't have.
Speaker: Just don't really have.
Speaker: By the way, DLC 3 is called the Infinite Muselon.
Speaker: And it's delve into a secret vault curated by Trazin the Infinite himself.
Speaker: Oh shit.
Speaker: Okay.
Speaker: Okay.
Speaker: That's cool.
Speaker: That's cool as shit.
Speaker: I was just reading about him.
Speaker: The top comment is Trazin the Trazin, the infinite, the sassiest Necron in existence.
Speaker: I tell you what, and I'm not the only person who has said this.
Speaker: The Necrons held no interest to me until some of the more recent stuff.
Speaker: I just finished the Fall of Cadia and a major C-plot point is
Speaker: these Necron historians watching all the shit go down and like collecting things for their music.
Speaker: And it's awesome.
Speaker: It gives them such interesting personality and stuff.
Speaker: And I was like suddenly like, oh, I kind of like Necrons.
Speaker: That's pretty cool.
Speaker: When you're when you're immortal, like everything that you do is just like, well, better better write down the history.
Speaker: I love it.
Speaker: I fucking love it.
Speaker: There was something I don't remember, though.
Speaker: There was something.
Speaker: with the dark heresy thing coming out that suggested that the night lords are going to play some part in it and i'm excited that's one that's like one of my favorite uh chaos chapters uh i just finished the night lords trilogy a month or so ago that is some excellent writing uh yeah that ruled
Speaker: And the final DLC is venture into the processional, a massive otherworldly graveyard of ships lost to the void.
Speaker: Yeah.
Speaker: What begins as a search for riches turns into a descent into the unknown.
Speaker: It feels like it's one of those things where you start the DLC and it's like, all right, well, you're here, fucker.
Speaker: Find your way out.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: It's its own little oubliette of a thing.
Speaker: yeah that could be anything uh they might do some space space hulk stuff they do they do that in the main game but yeah they do say that in the main game there's the one uh there's the one space hulk with that you fight you get onto early on yeah the um all those adeptus uh mechanics guys yeah the uh the corrupted guys the hair the hair attack uh yeah the hair attack
Speaker: yeah they were fighting a uh when fighting a um what's it what are they called the beast the uh oh um uh help not even a helbert no no uh it was a demon engine or oh yeah yeah yeah
Speaker: Yeah, that was that that was a skill check early on in the game.
Speaker: Yeah.
Speaker: Yeah.
Speaker: That's it.
Speaker: That's oh yeah, that's just sick.
Speaker: Yeah, I'm enjoying the hell out of it.
Speaker: I'm still, you know, chipping away at the king is watching.
Speaker: Really enjoying that.
Speaker: Picked up a clicker called the Count of Monty Clicker.
Speaker: Uh, which is like a name.
Speaker: Well, it's a clicker, but it literally you, you progress through the story of Count of Monte Cristo.
Speaker: Oh, that's amazing.
Speaker: Through the clicker.
Speaker: And it's just so clever and, and, and, and actually interesting take on kind of a tired,
Speaker: So I'm really interested in seeing how that goes.
Speaker: But yeah, that's honestly been my... I'm reading a really good book that I want to recommend to everybody.
Speaker: The Strange by Nathan Ballingrood.
Speaker: It came out a couple of years ago.
Speaker: He is probably one of the most influential authors for me right now.
Speaker: His shit makes me want to write.
Speaker: It makes me want to be a better writer.
Speaker: And he normally does horror.
Speaker: Makes me want to be a better man.
Speaker: Exactly.
Speaker: Yeah.
Speaker: And he normally does horror, but this is a kind of a sci-fi Western sort of thing.
Speaker: It's almost like true grit on Mars.
Speaker: Oh, that sounds right the fuck up my alley.
Speaker: I think you'd like it a lot.
Speaker: It's got some real pulpy elements to it.
Speaker: Does it have a guy named Labeef?
Speaker: No, no Labeef.
Speaker: I do not know this man.
Speaker: It's but it's got a sassy teenage girl who's out for revenge based around her dad.
Speaker: So it gives you a lot there.
Speaker: I highly recommend it.
Speaker: It's really, really, really good.
Speaker: And I was lucky to I'm lucky enough to have met Mr. Ballen Gruden and
Speaker: He has never disappointed me with his writing.
Speaker: So, and this is no different.
Speaker: So yeah, that's awesome.
Speaker: Anyway, the strange.
Speaker: So what about you, Kevin?
Speaker: What do you play in?
Speaker: Uh, so, uh, I'm also, you know, still playing rogue trader.
Speaker: We don't have to get into it too much.
Speaker: Cause we just talked about rogue trader for a while.
Speaker: Um, but yeah, I'm in act three now.
Speaker: Um, and, uh, I, uh, act three, uh, the, the act three is kind of like, uh, um,
Speaker: Let's call it a bottle episode.
Speaker: So a lot of it changes depending on who you bring with you.
Speaker: So I decided to bring Salamorn with me just because his DLC just came out and I wanted to see how things played out with him in Act 3.
Speaker: But yeah, no, I'm in Act 3 now.
Speaker: And otherwise, the only other thing I've been playing, Vampire Survivors again on my Switch.
Speaker: Not my Switch, my Steam Deck.
Speaker: And I just played a really short game.
Speaker: It's $5.
Speaker: It only takes about a half hour to play.
Speaker: But it's really neat.
Speaker: It's called The Dark Queen of Mort Holm.
Speaker: So it's very simple game.
Speaker: You are a final boss in a game and you're just sitting on a throne and an adventurer comes and tries to kill you.
Speaker: And then you go back to the throne and the guy comes back again.
Speaker: And it's like this dialogue keeps like
Speaker: You keep talking with the adventurer about the nature of immortality and all that stuff.
Speaker: And the adventurer is talking about overcoming your obstacles.
Speaker: And it has some really neat little things to say about trying and trying again.
Speaker: Because the idea is, even though it's in 2-bit pixel graphics or 2D pixel graphics,
Speaker: um it's very much in the vein of like oh you're clearly a dark souls style boss yes and he's just trying to overcome the difficulty of and like he'll make the the adventurer will come back and he'll make comments about like if you kill him one way he's like i gotta remember that your dash goes this far or whatever so it's like you're listening to like a dark souls player talking to themselves about
Speaker: how to beat you.
Speaker: And in the beginning, it's like, oh, it's so easy to beat this little dude.
Speaker: But as you keep fighting him and keep fighting him and keep fighting him,
Speaker: It's like you're having more and more difficulty and it dawns on your character that your defeat is inevitable because of how much this little dude is improving from fight to fight to fight to fight.
Speaker: And he's also he's like he's finding other little he's finding new weapons and things like that.
Speaker: So
Speaker: It's a cute game.
Speaker: $5.
Speaker: It's $5.
Speaker: Only takes a half hour to beat.
Speaker: But which I mean, I don't know if you care a lot about price per hour or whatever.
Speaker: Right.
Speaker: But I don't know.
Speaker: I felt I felt fine paying it because I thought it was it's cute.
Speaker: You know, it's got a really interesting idea.
Speaker: Yeah.
Speaker: Yeah.
Speaker: So I like it.
Speaker: That looks interesting.
Speaker: Yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: So that'll do it for tonight's episode.
Speaker: If you want, go ahead and follow us on Instagram and TikTok and blue sky pixel.
Speaker: It pod is where you can find us.
Speaker: On all those things, once again, patreon.com slash pixel of pod.
Speaker: Great website.
Speaker: Wonderful website to visit.
Speaker: Phil, quick question.
Speaker: There is a void.
Speaker: in the universe in the corner of my office.
Speaker: It's just it's just out of camera.
Speaker: You can't really see it.
Speaker: But it's a small it's like a it's like a little pinhole, but you can tell that it is absolute nothingness.
Speaker: Oh, yeah.
Speaker: Yeah.
Speaker: Yeah.
Speaker: And so I don't know.
Speaker: Do I just like cover it with a Tupperware or something?
Speaker: You know, make sure nothing gets into it.
Speaker: Yeah, you know, personally, I've never had to deal with that sort of thing.
Speaker: But I can tell you, and I mean, it's totally irrelevant.
Speaker: I was just reading about this.
Speaker: You just have to remember what Orson Welles said about the void.
Speaker: Interestingly enough, it has a lot to do with Subway, like the food chain.
Speaker: And he said that the void is like my footlong
Speaker: Subway sandwich.
Speaker: They both




