Transcript
Speaker: It's not even on her turn, though. She can't talk when it's not her turn. Doesn't matter. Can't use actions on your turn. Fuck you and your game, Callum. Oh, dearie me.
Speaker: Hello everybody, welcome to this week's episode of the Fellowship of the Tabletop. We are a live play 5.5e D&D podcast set in the magical home-brewed world of Aerith. I am Callum and I am your Dungeon Master for tonight. With me, we have Will playing Lady Lobelia Vulvaris Garda.
Speaker: Belches! We have Will playing Alessio DiMaggio. Hola! We have Ian playing Cailin Ashwing.
Speaker: Hey, everyone. How are we all doing? We doing well? We're loving life. Anything new? anything any Anyone any news? Anything to talk about? Callum, you got anything to talk about? D&D!
Speaker: What a sad life, Callum.
Speaker: I'd hate it if it wasn't true. I'm
Speaker: sorry. I'm sorry for the barbed wire. Let's just play some D&D. What happened last week? I don't fucking know. um like Will, Alessio, give us a recap of what happened last week. No, can I do it?
Speaker: Okay. Ian is volunteering. He's desperate for an inspiration die on here because doesn't want to use it. Okay. Okay. Okay. We'll pass it off to Ian, Caleb Ashwick, giving us a recap what happened last week.
Speaker: Okay, cool. Show off. The scene enters and again, it carries on from when we stole the horses. So the backdrop is the evening and it is dark drizzle of rain, not massive storms, but enough to keep the sodden ground.
Speaker: Really wet, mu muddy, moist. There's that every time a footprint goes through it. But thankfully for us, we are not on footprint. We're horseback.
Speaker: Caelan and Lady G riding together with a trunk. Galloping on a galloping horse. Well, we started galloping, thank you, Alessio, but we decided because we had time on our side and we didn't want, given the environment that I have just so accurately depicted, we didn't want our horses to fall over.
Speaker: So we took we went from galloping on our galloping horses to cantering on our cantering horses, and we made our way to where the ambush came. was going to take place.
Speaker: We enter the scene and it's on against the backdrop of a river bed with pieces of land separating in threes and each land connected by a bridge.
Speaker: We could see clearly we being the group, the party, could see clearly where our enemies were coming into, and we could see clearly where they were going to escape. And it's just a nice straight line over these bridges. There's one footbridge south as a means for escape.
Speaker: So we'd set about, we had an hour left before we knew they were coming to try and set up a trap. We did so in a magnitude of ways.
Speaker: including putting cow chops down, using oil that we're going to spark up and make a bonfire. Happy November, everyone. As well as Kalen taking up station by the rocks so he could try and pick these fools off.
Speaker: The plan was set and smartly done, or so we thought. As the ambush party started to arrive, they came with a scouting group first.
Speaker: Crossed the first bridge, we held. Crossed the second bridge, we held. Crossed the third bridge, we held still. Because the idea behind it was to allow the scouting party through because...
Speaker: In a series of two by two, hands of blue, the other group was coming in for the ambush and behind them, another group again. And Cailin, with his wicked eyes, looked upon these carts to see if he could discern any distinguishing features and found that the last cart, or so we think is the last cart, there could be another lot coming seemed like it waited in the wet sodden ground just that little bit more than the others, hence becoming somewhat of a target for the group.
Speaker: That was why Cailin issued the command to let the scouting party go and fell the horse of the first group of enemies.
Speaker: past the scouting group after failing miserably on a nat one to try and fell the horse as it reached the final bridge. The idea behind allow the horse to die on the bridge, thus trapping any means of escape and still allowing us to light the fires.
Speaker: A successful roll of a 20 enabled Kalen to shoot dead, after a couple more hours, the horse. And so the trap was set. However, unknowingly, unwittingly, stupidly, Kalen has given away his position in felling this horse.
Speaker: And the guards have turned their attention to where he currently resides on the rocks. The others yet to be seen. Kalen looks to be ambushed himself.
Speaker: We pick up.
Speaker: When Callum decides to talk, give me my inspiration die. Give me my inspiration die. Give it to me. Come on. Come on. give it Roll for initiative. Yeah. and Wait, no. Hold on.
Speaker: Yes, you get an inspiration die. Wonderful. Yes! Now let's roll for initiative, babies! of the best recaps. Don't forget, we're surprised, or we surprised them with advantage and they're at disadvantage. Our Winged Watch heroes all roll with advantage.
Speaker: And the enemy with disadvantage. Well, thank fuck for that.
Speaker: Oh, shit. Oh, shit. I've just ruined it. Just ruined a 20. I've ruined a 20 already, but I'll take it. I'll take it. I need it right now, to be fair. That's good. That's good roll.
Speaker: 24. and I'm just trying to... Learn how to play. Okay. I'm just going to double-check the initiative on this and make sure we've got it all right. I have...
Speaker: With a roll of 25 Alessio. That is correct. What the fuck? I have Kaylin on 24. Yeah.
Speaker: And i have... Where the hell is Lady G? Oh, Lady G Christ on 20. That's right.
Speaker: That is a lot. in Lady G Christ...
Speaker: You can tell Callum's concentrating. Yeah, the tongue is out and just kind of note waggling about. Nope, wasn't talking about your tongue, my guy, but if you want to bring that out, that's fine.
Speaker: So, listeners, some background information on Callum, because I have known this guy for 21 years. We used to play Smash Bros together, and I know, i always knew when he got into the gaming zone, because his tongue would come out as if he was trying to pleasure someone that he hadn't seen for years and was desperate to lick at that ice cream like it was a hot summer's day.
Speaker: Callum, where are we? had Dog with a peanut butter jar. We're going to roll straight into combat with Alessio top the round. He's singing right, he's...
Speaker: Are the single ladies? All two of you. yeah ah So I am going to, as an action, cast Spike Growth on the circular area already predetermined on the map.
Speaker: Yep. So for our listeners, that is just in between the ah first and second bridge to the north where the bulk of the convoy actually is at the moment.
Speaker: So any time creature moves into or within the area, it takes piercing damage for every five feet it travels. And do I need to do anything if they're already in the area? Nope, they just take it.
Speaker: Oh, they just take the damage. So once they start moving, then they take the damage. Everyone else can see that it's been cast, that it's hazardous. If I cast it before people see it, they have to make a saving throw to see whether they spot it's hazardous as like a trap. But because we couldn't do it, because didn't know how long it would take them, I cast it like that.
Speaker: Okay. Okay, so no damage at the moment. That's fine. Just around these two caravans and these eight patrolling guards, these murky thorns just kind of seem to erupt from the ground and entangle all around them with your spike growth cast.
Speaker: Yep. Wonderful. Anything else you want to do? Yes. As a bonus action, I am going to take the hide action. Okay. um And as I am in combat, because of my feature, I will now make my stealth check with advantage x because of my yeah a yeah my fog of war skulker feat.
Speaker: Basically hiding in the shadows. Yeah, I rolled a 27 on my stealth check. So if they want to find me. 27 on the stealth. Okie dokie. I'll do a quick roll for them now. and just i mean, no, no, they only roll if they're looking for me. Once they start looking for me, then they can roll.
Speaker: but I'm just rolling ahead of time. I'm just rolling ahead of time. That's perfectly fine. It will be. um Lovely. Anything else? That's it for me. I cast it, did my action, did that.
Speaker: Kalen, you are up. You have just shot and killed one of these horses pulling one of these convoys. It's kind of... fell the horse and obviously swerved the convoy just a little bit to the right of the weight of this draft horse has dragged the wagon. What would you like to do? Okay, ah can we Or can you? How many guards are coming towards me? So, listeners, I'm looking at Caelan at the moment on the map.
Speaker: I am west of this aforementioned green riverbed, and I'm surrounded by rocks. And in front of me, I've got two guards. But if I remember rightly, those two guards are actually four guards.
Speaker: Yes. So two, four, six, eight guards in total. At the moment, based off your just normal perception, The two guards on the side of the wagons away from you, just know that the the arrows came from this general direction okay where you are. The other two, lots of two, have turned and can see you.
Speaker: So you've got a minimum of four.
Speaker: Okay. So I am going to...
Speaker: uh i'm going to take on
Speaker: the two that you said can see me yep that's fine the two closest to you yep the one the most closest to me is going to have hunter's mark put on it okay that's my bonus action And I'm going to unleash some arrows into that motherfucker.
Speaker: Again, with my bellowing bow. So okay let's attack.
Speaker: o How's a 20 deal? ah That hits. it's actually a 21. That still hits. We like that. I've got some dice to roll.
Speaker: So let's go piercing first, my friend. That's six points of piercing damage. Six points piercing.
Speaker: That is six points of thunder damage. Six points of thunder damage. And again for the piercing for Hunter's Mark. I think Hunter's Mark comes out as piercing. ah Five points for the Hunter's Mark, which I'm just going to double check is my... I think it might be four or the same damage. As you know, it's the same damage as your whatever you're...
Speaker: It's force. No, you're right. It's force damage. So five points of force damage. Five points of force damage. Okay. And you're aiming at the one that's... because he the two You're going to have to tell me. It's the one... like If they're in a straight ah if they're by side by side, um then pick one for me. If there's one that's slightly in front of the other, that's got Hunter's Mark on. I'm going all on that one.
Speaker: Okay, we're going to presume it's the pair that's just on the right. They are a little bit closer to you, about 10 feet. they They're the ones who saw me, right? they're the one gone Yeah, yeah, yeah. They absolutely are. Yeah, yeah, absolutely. um Is he still up?
Speaker: He or she? ah You let loose one arrow, and you take down one of the guards. Cool. I'm going straight for the second one. and Okay, so one of the pairs has been halved.
Speaker: Yeah, and ah hopefully... Another pair is going to go as he ah lets loose another arrow for a 24 to hit. That hits. I'm back now so I can roll a little bit faster.
Speaker: Six points of piercing damage. Mm-hmm. Six points of piercing. Three points of force. Three points of force.
Speaker: Four points of thunder.
Speaker: That is all charges of my bellowing bow gone for thunder. was about to say, I'm assuming you remember there was only so many charges. but yeah Three charges. You have done a significant amount of damage ah to the one remaining guard of this pair.
Speaker: It's almost like he's holding a a vital... um vein jugular type of thing just try and keep the pressure on it at this stage right i want to scramble down these rocks am i right in thinking that i'm on kind of a crevice at the moment with where i'm at it's you are kind of in an area of low raised and lowered Okay. You said i had half cover before. Yes. I want to go down the mini cliff face and land near the water. So scramble down the rocks, basically. Yeah. you're you're more of It's more of scramble through rather than down.
Speaker: Okay. That's fine. Yes. That's perfect. point is you're trying break line of sight is what you're trying to do Yes. Yeah. Basically, yes. I'm breaking line of sight as far as I can get, Callum. um So yeah know you know your map. Yeah.
Speaker: No, that's lovely. It will technically class it difficult terrain, but I will move you just into a bit better. I've got 45 feet of movement, so if it's difficult, 22.
Speaker: don't know. Will you mind make sure you've got enough space to be able to get back up, shoot them, and get back down again? Because they've got to spend... it's It's a good... It's a turn if they dash to get to you.
Speaker: Cool. they don't That's good to know. That's good to know. awesome awesome Oh, um he's got the slow, ah um that one that hit that he's still alive.
Speaker: Okay, lovely. He's slow. Fantastic. Wow. is so His speed is reduced by 10 until the start of ah my next turn.
Speaker: Wonderful, wonderful, wonderful. um Okay, anything else from you? That's everything. That's a hell of a round. That's a hell round. Very good, very good. ah Next we have Lady Lobelia Vulvaris-Gardin.
Speaker: Seeing that the attack is well and truly underway, the very first thing she's going to do is telepathically communicate with her familiar.
Speaker: ah use and Actually, it's not really an action or a bonus action. I can make it attack with a bonus action, but she'll just simply say to it, um Baroness Guinevere, now is a good time to speak the words and open the trunk.
Speaker: And that's what she's going to command the familiar to do. um Whether that happens simultaneously with what she does next is up to you Callum but Does the familiar share your initiative or does it have its own? Technically I think I'm meant to roll my own initiative for it but well There has been one that has been rolled i've ah and You've not done it ah The D&D Beyond has done oh really a rolling for it and gave it its own initiative Oh has it? And is it right after me?
Speaker: No. No. Oh, I see it I see it on the thingy now. Cool. Okay, that's fine. um And so that's the command that she'll give to the familiar. And then she will look in and go, this appears some stage combat is in order. And she will turn to the kind of one of the guards that's closest to her, about 80 feet away, probably facing away from her on the other side. And what she'll do is she will... ah kind of place a fist directly out in front of her and ah places a fist directly out in front of her and then with her other hand, kind of pull it to the first fist and draw it back as if she's drawing a bow and just kind of stand side on. There's absolutely nothing in her hands. And ah she will kind of ah look down the sights, not that there are any, and release
Speaker: And this speeding bolt of energy will fly from her at that fellow ah for a 17 to hit.
Speaker: That hits. And and a ah she will use a luck point. Actually, wait, is she hidden, technically?
Speaker: um when they You didn't take the hide action and such. You just kind of... became a tree and hidden trees. Yeah. You were, you're not theoretically hiding because you're not behind something. You've just kind of become a tree. So it's, it's, it's more of a, I would say if they think you're suspicious and it's investigation check,
Speaker: you're not They're not rolling against your stealth, are they? They're rolling against your illusion. You're pretending to be a tree in front of a tree. Okay, that's fair. I'll take that, fuck it. ah Anyway, she'll she'll use a luck point because why the fuck wouldn't I? And there was an absolute waste of a luck point there. So ah this beam of energy will fly out at this person in front of her and smash it for 11 points of force damage.
Speaker: 11 points of force damage. And this beam collides with the back of one of these things, ah one of these guards. It was a nice bit of damage, but they are both still up.
Speaker: Woof. And then what she'll do is she'll back herself up and get herself hiding behind a tree without using the hide action, but she's got movement to get herself kind of into the tree line. Give herself a bit of energy. Give herself cover and basically cover herself entirely. Not in tree, but if there's a trunk and she can stand side on or behind said tree to avoid any kind of retaliatory arrows and shit, that's what she'll kind of do.
Speaker: Again, i think it's one of the things is you're not taking the hide action, but you are going into the tree line. You are taking cover. So I do think again, in the same kind of situation as Kaylin, uh, you would get a half cover AC boost while you are.
Speaker: Would there be a tree that I can stand behind that just completely removes me from view of where the guards are or are they thin, thin old trees?
Speaker: Yes, i will I will give you one because there are the trees are quite thick and full of foliage around here. If not, it's not a problem. She'll kind of, she can, yeah. But if so, that that's what I think it's a case of because i will permit it at the moment because it's from behind worth um and they're not actively looking in your direction.
Speaker: cool so you've been able to get the time to position yourself properly right behind at one of the thicker trunks nice blast and blast and get behind it could be a very very different situation when they start looking for you which now you've thrown something at the back of their head exactly which i couldn't help but think of fantastic four when it's like human torch and the thing and it's like this little bit of a fireball just blasted in the back of the head he's like did you just fucking pointed back your head. 11 points of force damage is a little fucking thing. kid. At least if they turn around and have their own bows, you're in cover if they and they start shooting at you.
Speaker: That is in indeed the intention, yes Yeah, yeah, yeah. Cool. Anyway, that's me. That's me. Lovely, lovely. Now, it the turn of somebody who is currently not in view of any of you, so you're not going to see anything that's going to happen good with that.
Speaker: And... then it's actually onto your sprite, ah Lady Lobelia. So they are going to, as they are on your trunk at this stage, they are going to, nobody really, I think at this distance could hear it, but whisper an incantation into it. You kind of gauge from the distance exactly what they're doing.
Speaker: And the entirety of the trunk just starts to, have a very dim green glow is symbols just kind of adorn all the way around the side.
Speaker: Just a very, very dim light. Not enough where everyone's thinking what's over that, but just like very, very dim kind of glow. And just after a few seconds, the top of this trunk is just going to pop open.
Speaker: But at the moment, nothing's going to happen with it.
Speaker: but Okey-doke. Thank you very much Next on the initiative, the caravan at the very, very back is going to have somebody step out of it. And you kind of see a half-elf clad in soft...
Speaker: purple roll ah robes not rolls robes um adorning it and a grand staff adorned with a high um blue jewel just at the top of it and he's going to survey the scene but at the moment too far away to really do anything so he's just going to move down to your... well, past your caltrops.
Speaker: Those aren't the caltrops. That's the burning oil. Is that the burning oil? But that's not on fire. No, not yet. Okay.
Speaker: Yeah, that is as far as the you can actually get anyway.
Speaker: Right. We're going to do a simultaneously move of all the gods. Firstly, Caelan. ah The two gods that... are nearing your location because one of them them is slow. One of them going to catch up. They're going to kind of see vague glimpses of this figure that's been kind of moving through, and hiding in these rocks. And they are both going to take their bows out in an attempt, uh, to shoot into the rocks and actually hit you.
Speaker: And I have a 13 against your AC. Is he hidden full cover? No. No, no, he's not in full cover. And misses. Who's shooting me? who Which motherfucker's shooting me?
Speaker: ah The two that saw where the arrow has come from. Okay. They've seen you moving through. And as I said, they're just trying to gauge and yeah basically kind of provide a little bit of um fire to kind of keep you pinned down.
Speaker: Annoyingly, one of them actually rolled a natural 20. i will hear against ah against you there. I'm just going to roll for
Speaker: the damage on that one. Which wasn't that good, in all fairness. um A rogue arrow just seems to pierce um like the back of the shoulder blade for you for 11 points of piercing damage.
Speaker: Okie dokie. The two that are closer to Lady G... They are going to use all their movement and start coming down. They've seen a glimpse of something obviously come back and fire the fire into the head of one of them. but They're going to use their action to try and basically see you. So I'm going to do a quick perception check for you.
Speaker: yeah Both of those are a bit shit anyway. um They are still not sure of your location, but they are now facing you.
Speaker: As it were. So then the they're da facing the same direction as what you are.
Speaker: Perfect.
Speaker: The six pairs of guards that are covering the three caravans back... Two of them at the front are going to use all their movement and go down.
Speaker: So they are going to take... ah How many damage is it per five feet there last year? So it's... it's ah Difficult terrain, so twice the movement speed, and it's 2d4 per five feet.
Speaker: Yeah, so it's... Yeah, there you go. and Okay, do you roll it? Yep. Okay, so can you do 6d4 for me then, please? Well, for each of the... for each pair. Call 64. They each take 18 points damage. Fucking hell. Woo!
Speaker: call sixty four
Speaker: they each take eighteen points of damage ah fucking know That was possibly a bad decision on their part. Absolute sale ribbons. Yeah. Okay.
Speaker: So this is how brutal these Shadow Menin kind of guards are. So one of them has literally been shoving the ah guard in front through these thorns, using them as cover, um literally shredding them to bits through all these unnatural growth spikes. And on both of them, yes, there's Each one has lost one of the guards. So instead of ah two pairs now, these are both down to one. um The pair that is behind it, they're just going to go around.
Speaker: sir um This unnatural kind of ah thorn setup.
Speaker: This is very annoying me. ah So one of them is just in between, is it the ball bearings you put in front of you, Alessio? So one of them in between your ball bearings and the spiked growth on the right, and the other one's just slowly trying to make his way round reduce... I've put the mage back on the fire.
Speaker: Thank you. Yeah, yeah, thank you. I wonder why. The two guards at the back are going to be staying there. And that is all that they are going to do for now.
Speaker: So, top of the round, Alessio, what would you like to do? I would like to ah trigger my next trap, please.
Speaker: And I'm going to use prestidigitation to light the pre-placed torch and line of oil that goes to the thing. And with a so with a click of his fingers, the torch ignites.
Speaker: the like This line of of flame flicks along the ground and then reaches the big pool of water and whoosh, not water, of of oil, and whoosh, a line of fire appears at the end of the ah bridge.
Speaker: Lovely, lovely. The mage instantly takes five points of fire damage. Five points of fire. Beautiful. um the cart will take in total 10 points of fire damage. So, you know, 10 points of the cart?
Speaker: Well, no, it takes five because it unless it moves, it takes five every turn. Oh, right. Okay. Okay. So five for now. takes five points of damage, so you know, take that and then it will burn for two rounds. It will burn for this round and then the next round.
Speaker: Okay. So it's two rounds worth of burning. Yep. I will then ah once more take cover behind some trees and take the hide action.
Speaker: good Lovely, lovely. lady Can you do a fresh stealth check for me, please? Yep, will do. ah ah See, that's only an 18. Anything else?
Speaker: um
Speaker: skills will befi anything else Well, it's whether I need to use a side-bolstered knack to add it to it. Yeah, going use one of my side-bolstered knacks. So is really weird word, Calum. So if you fail an ability check using a skill or tool with which you're proficient, you can roll a 1d6. And I didn't fail it because the DC for hiding is 15. Then anything above that sets the stealth. So yeah, no, I can't use it.
Speaker: Ignore me. Okay. Good to know.
Speaker: So your stealth check was 18 then? Yes. 18 and I'm in cover as well. Okay. Okay. Wonderful, wonderful. Anything else? ah How much cover am I in, Callum?
Speaker: ah Well, you're on a stealth check and again... no, no. So I'm um um'm behind a tree and the point is if they pierce my stealth check they will know where I am. Yeah. So they'll try and shoot me. So yeah it's whether I am... i I will grant you the additional kind of half cover.
Speaker: um Not three quarters? No. No. Okay. Just let check. No, no. Thanks. No problems. Caelan, you're You've had a... After some shots thats' intended to try and pin you down, a rogue one just seems to have struck you in the back as you've been trying to clamber your way up and down through these mountainous pillars. I can't see him at the moment. go I can't see him, can I?
Speaker: You have the same kind of... um you kind of could do if you turned round, but obviously you're facing the other way. that They shot you so you can shoot them. The point is that you're covering them. If I moved further down, I wouldn't be able to see them, would I?
Speaker: and I'm trying to get the scope of how much of a gradient this is. and just that you You've got this idea that it's going down. It's not going down. It's like a variety of heights for stones that you're just trying to clamber through.
Speaker: more than any kind of ascension or descension going How dark is it out there? um ah It's actually pretty light now. You've just got the sunrise that's actually coming up over the east. So it's that nice, slightly dim, but still well lit mid-morning orange glow. Okay. And there's no half cover now?
Speaker: You still have half cover, but they do not. Half cover gives me advantage? Plus two to AC.
Speaker: The only reason they actually were able to make contact with you last time was just because they hit rolled a natural 20.
Speaker: Okay, so I'm going to move further into the rocks then. So here, we're on the same level playing field, um that will use all my movement and we'll turn around and we'll whisper this time. I'm going to shoot at my man that i almost killed last time.
Speaker: Okay, yep, no worries. This is just this one that is on the right-hand side of these two pairs. Yep. Is that a roll to hit? Yeah, that should do it. 21. That's a hit.
Speaker: ah Eight points of piercing damage. Is he still up? He is still up. Okay, hang on. that Is he the one that you've got Hunter's Mark on? yeah No, we no yeah you didn't you have Hunter's Mark on the other one? Or or is Hunter's Mark counting for Bills, Callum? Because i'm I'm counting the pair as a token, so the bonus ah Hunter's Mark thing works against both. Two to Hunter's Mark.
Speaker: That is enough to finish him off with this little bit of force damage. Where? the first pair has fallen. Cool. Hunter's Mark, with my bonus action, jumps to um insert one of the other couple. The second pair. that's yeah yes And he's going to ah just take a moment to ah
Speaker: to use his inspiration die to reroll that 12.
Speaker: As he aims and doesn't feel like he's got the wind correct. So he knocks another arrow, catches his breath in his chest to try and calm any adrenaline and shoots for a 16. Hits.
Speaker: hicks There we go.
Speaker: oh lovely. 10 points of piercing damage. 10 points of piercing damage. Two points of force damage. Two points of force damage. As a successful arrow just connects to the chest of one of these. Both of them are still up.
Speaker: that's That's all he can do right now. That's the end of my go. Thank you. Wonderful. Lady G. Lady G, baby. So she's got her back to this tree, ah kind of away from the enemies, and she's looking, ah trying to keep her eyes peeled for the battlefield.
Speaker: would she be able to see what's going on with Alessio's bridge and the fire that's happening now and the guards that are kind of escaping from it? Can she see all that shit? Um...
Speaker: I would say, yeah, I do think you'd be able to view that we are actually breaking your cover at the moment. Cool. And can she see the kind of the mage-like figure that stepped out of the... ah ah kind of started making their way around? Yeah. say the mage-like figure, the one obviously that looks like... The the one Clyde in Rope, they stand out quite a lot against all these others. um So, yeah, you would be able to see them. Yeah, yeah. Amazing.
Speaker: Okay. Awesome. What she's going to do is she will just say... Guinevere, sick'em. And she'll use her bonus action to ah command her sprite to basically... It's got 40 feet of of fly speed, and she can use a bonus action to get it to attack um for like a needle sword attack.
Speaker: The issue lies on with it having its own turn, but me being able to use a bonus action to get it to attack. Do I need to have it in position to be able to do that?
Speaker: like wait until it's flown somewhere. And then basically how it works within the initiative, it just looks like I'm going to be... If I'm trying to get it to use an attack action, it needs to be obviously next to the creature. But like and yeah how how would you work it?
Speaker: i I would say depending on exactly how you want to do it and to a certain degree for yourself. I would say if you're giving it instruction and it's taking in... Is it an action to give it instruction or a bonus action? It's my bonus action and all all all the wording of it is with regards to my... Because normally I'd say you use your bonus action to give it the instruction and then it follows it on its turn.
Speaker: It says when you take the attack action, you can, oh no, you can forego one of your attacks. I'm not doing that. now i'm doing bonus action, which is and as a bonus action, you can command the familiar to take the attack action. So that does that mean that on its action, it would go on its action. It will take the attack action.
Speaker: Okay, absolutely fine. That's what she'll say then um to it. And she will, having looked over and surveyed that and seen a new kind of figure on the battlefield that looks significantly different from the others, she will use her action to disguise self as that different figure and make herself look just like what she can see from that ah robed figure with the staff that has just made their way out.
Speaker: So your sprite now looks like the mage? Nope. Lady G looks like the mage. Lady G looks like the mage. The sprite is going to hurtle Needlesword first at the closest guard.
Speaker: The closest guard, just for reference, is 57 feet away. 32 feet away. Oh, no, sorry. I went to the bridge. I apologize. Well, technically 30 feet away. And you have that kind of range. Oh yeah, it's got 40 feet movement of fly speed. Also, yeah i just did a quick search and yes, you spend your bonus action now and then it uses it in its own turn.
Speaker: Cool. Good to know. Wait, I was right? That's amazing. I mean, it's logical. That's like me in an argument with my wife. Wait, I won one. I'm not supposed to win. What? Let me see the script.
Speaker: ah Yes, that is me. I'll maintain my position of cover because it's the safest place to be. They're still looking for me and I want to send the sprite into literally just a darting attack with its like needle-like sword to go thrusting into a face. That's right. I'm going to move the sprite just a little bit now just ready for its next turn.
Speaker: Cool. Does the chest so the am to the chest... not the chest's turn yet. sorry I didn't know the chest had a sense. so Yes, it does.
Speaker: It's news to me. Everything's news to Will. He has no idea what I'm doing.
Speaker: Right. That's all your turn then, Lady G. Yeah? thank you Fantastic. Wonderful. The middle caravan on these back convoy, the one Caitlin in our previous session noted, seemed to be sinking down little bit more than the other one. The one that is currently set on fire, at least suffering fire effect. No, no, no, no. It's the one on the, the one that's in spot, the one that was heavier to one in the middle of spike growth.
Speaker: No.
Speaker: were on fire no you told us that the one you told us the heavier one was the one at the front of that lead of three that's why we were you sure yeah how sure are you very sure Because if said that, I said it wrong, but I will... I can still amend. It's not a problem. That's why we triggered when we did, because it's quite smack bang on our trap. Okay, fair enough, then. Fair enough. Fair enough. We'll retcon a little bit, then. So, the one that is weighted down, the one that is currently in the spiked growth... I'm trusting you on this, you're not bullshitting me. No, no, no. No, no, no. He's right.
Speaker: It's going to just start moving a little bit as the door gets pushed open and out steps some very domineering...
Speaker: It's an amalgamation of metal and flesh. that steps out a very commanding presence. And as he kind of steps out, the this whole wagon just kind of rocks.
Speaker: And then as it kind of steps out entirely, just springs back to a normal position.
Speaker: He's going to look around at the current situation. And we are even a second kind of thought. Walk out of your spike growth and down ah to the base of the bridge.
Speaker: Do you stick with the same damage for it? or i know ill I'll re-roll. so So that's five foot to get around the edge of the thing, and then how much movement has he got? He can theoretically go 20 feet in your spike growth area.
Speaker: so So he can basically walk all the way through it. No, no, 20 feet would get him to where the wheel is. No, no, 20 feet through your spike growth. He has 40 feet worth of movement. Sorry.
Speaker: So 20 feet through your spike growth. And then that's 25 feet there. So what's that? That's 30 feet worth of movement he's done in in the spike growth.
Speaker: Well, no, it's 20 feet worth of movement. Not counting him getting out of the wagon. Take the 4 times 2d4. You've got... 8d4, my guy. Okay, 84. Fine. 84 damage. 84? That's 20 points damage. And... Alessio, are you trying to keep eyes on what's going off here?
Speaker: eighty four damage eighty four what ah that's twenty points of damage oh and a alex ago have you you trying to keep eyes on what's going off here With all these people, are you staying well in cover? um i might i i I mean, if I'm only in half cover, I think I can see you still.
Speaker: Then Alessio and Lady G, you would see this person just boldly walk stride through this thorny growth.
Speaker: You both would be under the presumption that this character is getting cut to ribbons, but he doesn't react whatsoever. as he walks out of this spiked growth.
Speaker: Well, shit. Is it magical piercings? It's magical damage, no? Just in case he gets around. It is the turn of the sprite. Yeah, buddy. Would you like to roll for attack on this guard that you've ah started to attack? Baroness Guinevere, please don't. Come on, Baroness Guinevere. I think she gets to use my... ah Let's just see. Investment... I just need to check. Sorry, I should have done this before very, very quickly. ah Whenever it deals, I can make it different kind of damage. If the fear forces... Oh, save is against my saves. Right, okay. So it doesn't make the attack with mine.
Speaker: So let's ah add six to a random d20 roll, baby. Don't fuck it. It's a two. Fuck. Oof. I've made a natural 20 on my screen. Yeah, I might as well. That is beyond gutting, and what a waste of a turn for Baroness Grinevere to go charging in, and ah the needle just does not connect through.
Speaker: How very, very disappointing. The guard just kind of reacts to it and says, the hell? i'm I'm more disappointed than you are. No. yes, I'm sure you are. Is that everything your sprite can do? It's flown over and gone do to try and attack. I would like it to explode as well. Can it explode for 20 points of d6s?
Speaker: see but that That's a lot of d6s. Okay, that's fine. Maybe not. Can you make it explode with magic? Yeah. I'd like to use the exploding sprite spell.
Speaker: no Exploding sprites. but I can't say I've heard of that, if I'm perfectly honest. Well, if you shake a sprite, explodes, isn't it? The enemy will think it they've exploded. Boom. Yes. The mind is a powerful tool.
Speaker: I've seen the Matrix. Anyway, move on. No, I can't do anything. Fuck off. Okay. Fine. There is no spoon. ah there There is no sprite. Oh, God. I had the same idea as Will.
Speaker: That's never a good thing. and Okay, we're going to move on to the mage, and in all fairness, Alessio, they are going to look in your general direction. They they realize there's a certain range to some of the things that's been going off while they've been at the base, with the spike growth and...
Speaker: You know, the magically bursting into flames ah bits of oil and the torch. So I'll just run you through their train of thinking. theyre basic They're saying there must be somebody somewhere.
Speaker: And the trees near you are the most logical place for them to be. Okay. So you've got a stealth check and I have to make a perception check against it. So they have to take the search action and make a perception check. So it will burn their action to search for me.
Speaker: That's fine. They will indeed take the search action then.
Speaker: And they got...
Speaker: Can I get it? 22. Yes. So they know they they have spotted me. They can see me. Lovely. His bum's just sticking out a little bit behind one of the trees.
Speaker: Yeah. Not a problem then. As a bonus action, this mage is going to a misty step as well. Just coming out on the other side of these thorns despite growth.
Speaker: And that's all they're going to do. Right. A series of stuff with the guards now. Just before the guards go, has the is the initiative the trunk. You are correct. My apology. is's supposed to just be before the guards.
Speaker: Okay. um So that's that's timed very, very well, my thank you. And it explodes in a small mini tactical nuke and we win. i think a meteor shower is that?
Speaker: Meteor storm. It's actually a hell bomb.
Speaker: 10 seconds. Let's go. It all finished. This is something I want Will, as in Lady G. Can you just roll a D8 for me? oh Okay, let's go D8, baby. It's eight.
Speaker: There is going to be kind of... Transformer. Small bits of green lights are just going to pop out. There's going to be three of these green lights. And they're all going to take forms of and pseudo-dragons.
Speaker: Each single one is going to fly at rapid speed to Alessio, one to Lady G, and and one to Kalen.
Speaker: Now, I will emphasize that these things have sprung out, and then as they've started to fly, they have gone invisible themselves, much like everything else that Lady G does. Oh, good. They're not they're over It's not a thing of, there, there, that's where they're right on. I'm helping everyone, I'm helping.
Speaker: So, I would like Kalen, Lady G, and Alessu just to each roll D20, please.
Speaker: Okay, let's
Speaker: go. I got a three. Okay.
Speaker: And Caelan? I got a 13, but need to check something just very quickly. Does it itch? Doesn't itch, not at the moment. Do need a cream?
Speaker: No, I'm okay. Would you like a kiss? Yeah. Okay. Thanks, baby. Nope, it's a 13. That's fuck all I can do right now. You don't even know what the roll does. these funny role Like, always, when you get D20 roll, you want to be on the higher end, right? And the 13 is not necessarily what you want.
Speaker: each she In this occasion, the higher the roll, the better it would have been. Oh, for fuck's sake. In every situation. Can I use my inspiration then? If you want to use your inspiration to re-roll, absolutely. I would station i will still let you.
Speaker: Better be better than a 11. eleven That's better. That's better than a 6. Yeah, I'll take the 11. Thank you. I'll use the heroic inspiration I get from being a human. then that's what I just did. That's what Lady G's done.
Speaker: yeah Are you using your heroic inspiration there, Alessio? Fucking lootly, yeah. Nice. Get ready. Yeah, that's better. 17. That's a higher number. Very, very nice. Whatever your d20 roll was, you have a boost to your hit points by that.
Speaker: Nice. And this is not a temporary hit point thing. It's a boost. So if you can heal back up to that level... then you can gain those HP.
Speaker: So it's... Yeah, okay. So it's override on max HP. It's an override max HP situation rather than a temporary hit point situation. love that. Thank God I re-rolled because that would have been really fucking annoying.
Speaker: Well, you both did. You both chose to use the inspiration dives on that. So I get 13 above my 52 when I get up there. When you get back up there. does it Does it heal him up to that or not?
Speaker: He gets 13, obviously, technically healing points to it because it's gone up. Yeah. so yeah And that's not temporary. This is life. This is life.
Speaker: Oh, shit. So override your max HP by 13. And you add 13 points of healing to yourself. Do I add 13 points of healing to myself? If it's not improved your max HP, then yes.
Speaker: you've increase your HP by 13 and then add 13 hit points to tv yeah you've now put yourself on 0 out of 13 hit points um you you're technically on my screen now dead Kalen this is not how this was supposed to go it was a hellbomb
Speaker: do I need to go into your character sheet and sort this Kalen He got this. He got this. You click hit points. Okay, he's still got it wrong. Shut up. Let the man cook. He knows what. Just play the guards. Play the guards. Okay, yeah. what While Caelan is sorting that out, I'm going to play some guard stuff. I'm going to leave what that guard does until the end.
Speaker: Right. I think I've fixed it. can't remember what was on. I don't know what your health was before. i know your max health is currently correct. correct Looks about right. There we go. I've i've taken... yeah I think that's right. I've taken 20 HP off that, Callum, so I think that's right.
Speaker: Okay. Happy? Yes, absolutely wonderful. Don't forget to find your magical dragon teeth at the bottom of that cliff. Yeah.
Speaker: Stupid fucking D&D Beyond. Yeah.
Speaker: Okay, so Alessio, I'm going to do you first. Okay, come up, bitch. The mage, after knowing that somebody has been hiding in the forest, you've seen them obviously just say to the others in a very, very kind of tone, over there.
Speaker: Yep. Just like that. This is really this is really important, Callum. Have they just said, over there? they hiding Hiding in the trees and the gesture in that direction if you want to be very specific. But I just need to, that's what they sound like. That's really important for me, Caleb. They sound like, right? Okay.
Speaker: Hiding in the trees over there. Thank you very much, Callan. That's exactly what I needed. There you go. there you go. I know I knew what it took me a bit of time to get there, but I knew you what you were looking for. But there you go. You can have fun with that one.
Speaker: and So the four pairs of guards that are here are all going to attempt to fire into the trees. look Blind shooting type of thing. They can't see you themselves.
Speaker: So they are all rolling with disadvantage. I'm invisible. to them. That's like they're blind shooting into it. Yeah, but attack requires a target.
Speaker: You've got cover and they've got disadvantage on the attack rolls. I have the invisible step. um Well, it depends. I don't know whether his one check breaks it, whether they all have to make a check to break my invisibility.
Speaker: he's basic It just says attack rolls against you have disadvantage. that's what it doesn't make you involved That's what the Invisible Condition does. Yeah, okay it but but it's whether it requires you to be able to see the target. but yes He's behind that tree. Shoot at that tree. okay Yeah, pretty much.
Speaker: They're at disadvantage still get a bonus to USC. Yeah, they're at disadvantage. Still get a bonus to USC. And in all fairness, that was absolutely crap. The highest roll I got Alessio was 14. Cool.
Speaker: I'm presuming every single one of those attacks misses. Yes. Okay.
Speaker: In that case, then, there's going to be like a a barrage of arrows that just kind of accumulates around the tree that this mage... How many, just in have to pick any up to find them back? Well, it would have been eight.
Speaker: Thank you. just It's worth knowing. Yeah, yeah, that's fine. That's fine. The... Metal and flesh amalgamated character. This really heavy trodden one is is going to use... No, no, what am i doing? He's already moved. Sorry, he's not part of this. Ignore me. Ignore me on that one.
Speaker: um due to do
Speaker: The gods that your sprite is attacking Lady G, they are going to try and attack your sprite. Bring it It's frustrating for them. 17 to hit.
Speaker: That hits!
Speaker: And it takes five points of slashing damage. Reaction! oh do Reduce that by half. Give it with my ah investment of the Chainmaster. can use my reaction to give it resistance to the incoming damage. So it's two damage. So now two points of damage then. That's fine. I'll take that instead.
Speaker: Much appreciated. Not a problem, not a problem. And then the other one that is part of this southerly pair of gods is just going to move down. um They are trying to get an eye on you, Lady G. Now, are you still a tree are you just hiding behind one?
Speaker: She's not a tree. She looks just like a mage. And she's hiding behind the tree. But you're hiding behind the tree. They're going to do a search action ah against you anyway, if you're hiding.
Speaker: But she didn't take a hide action. Oh, yeah, yeah. How would I do this? what i did Am I just able to see them? Well, I'm generally curious. She's behind a tree.
Speaker: But he's not heavily obscured. so Because could you he's not giving you full cover, you're not obscured. so they know I think you did give me full cover. Oh, did she? Okay. Did you give him full cover? I think that's what you said for for this.
Speaker: you You mentioned specifically this part. think just because... No, that was for the first turn where they weren't looking at you technically had full cover.
Speaker: Okay i um I'm still in the same place Behind the tree m But I'm no longer in Have you stepped out at all To do any of your actions No she's mentally commanded And she's turned herself into the mage Okay Which she can do at will with no components Okay, Will, what does full cover entail? Is it just an AC boost? You're fully covered. It's like standing behind a door and you can't... find That's fine. don From where they are. But if they if they know where she is, they can obviously get into line sight and then fine. might have an idea that she's in that area, but... Yeah, they've used their movement to get down towards the trees, but at the moment then, they're still too far away to see you.
Speaker: Um...
Speaker: Caelan. What about the guards on the old god going to say don't pick the guards on the back of the bridge? kar i think you factored those in ah They are currently inactive at the moment. for you sorry H&G, that's fine. If you want to know what they're doing, they are just literally taking ah ready actions every turn because they are covering the rear.
Speaker: It's like an organized type of thing. The front is where they're being attacked. They are covering the rear and they're waiting to see if anybody comes. Okay, pick up. so um The one that's been in combat with Kalen, he is going to pursue into the rocky terrain.
Speaker: Now, getting a bit closer to you. You've still got an AC boost there, Kalen. 10 feet slow. He's slowed. I shall move him back. move him back And he's going to let loose an arrow that is just going to whisk straight over your head. You would presume that they are indeed just randomly firing into this rocky terrain that you've now kind of nestled yourself into. Nice.
Speaker: They got a natural one. Nice. And after all that kind of stuff, it moves to top of the round with Alessio. Alessio. Alessio.
Speaker: From my position, I am going to shoot the mage with my bow. Okay. Roll to hit the mage. I will do. With advantage. curves Oh, no. I'm not hidden. I'm not hidden.
Speaker: I'm not hidden. ah I'm not hidden. so I will take the bow. You will take the bow? No. I'm deciding I'm going to do steady aim.
Speaker: It's bonus action. means it won't be hidden.
Speaker: I'll take your bone. and to try to work out a good You could bone us with an action. We all bone, bone, bone, bone. We'll let the bone, no bone it were like the bone and bone it. We'll the bone, normally then. Bone it!
Speaker: and i want to be able to hide again
Speaker: e That's a nine. Can I use my cyborg for net? Nine, nine, nine.
Speaker: Who likes to bone it, bone it? Who likes to bone it, bone it? Who likes to bone it, bone it? He likes to? Take his time. but ah Don't worry.
Speaker: He's got an entire next round to prepare his roll. I was double checking whether I could use Psy Bolton to boost my attack. I got a 9 to hit Callum.
Speaker: Unfortunately, that is a miss even against my mage. back warm warm wo blah blah I will then use my bonus action because that's why I didn't want to take steady aim to try and dodge. Well, I'm behind a tree. I'm going to break line of sight and hide again.
Speaker: You are now hiding ships again. ah Me too.
Speaker: 18. 18 for your stealth check this time. Yes. Awesome, awesome. Lovely, lovely. Moving on. i will I'll communicate with or not the others just because they're sure.
Speaker: We've got a mage on the bridge and something came out of the target caravan. Looks pretty heavy armoured. Can we get him on the second bridge? Because Caelan probably won't know.
Speaker: Nope. Kalen wouldn't have a clue. yeah Nope. but like Lady G would be aware of both of them, but yeah, she got decent license. But yeah, lovely, lovely. Anything else? That is the end of my turn.
Speaker: Then Kalen, what would you like to do? Fire in one arrow into the guy that I did before. He will reply as he shoots going, no, wasn't aware of that. Thank you. Just dispatching of two more on my side. Fantastic.
Speaker: 13 to hit on that one, unfortunately. No, 14 to hit. 14 to hit. That is a miss. Bollocks. Arrow from yourself, Wizards by. As he kind of chastises himself for talking and shooting at the same time.
Speaker: To only get a 91 on that one. Can you roll a d20 for me? Roll another 20. You get a hit. Get a second shot in attack. 11.
Speaker: and Okay, nothing happens. But yeah yes, both your attacks have unfortunately flung by this rocky terrain that obviously you're on with these heights is even making your keen eye just really work overtime. You're still maybe trying to adjust to it. Well, that sucks, but that's the end of my go. Bye!
Speaker: Okay, Lady G, you're up. Oh, yeah. What Lady G's going to do is she is going to cast a minor illusion with no components, baby. Not minor illusion, a big one, a silent image ah at her, basically herself. And what she's going to do is she's going make it look like...
Speaker: a, ah just this kind of, like ah basically someone that looks just like Caelan, Dalen, if you will, ah is just going to kind of fall to the floor at her feet, just kind of burning and twitching a little bit. And then she's going to stand and walk herself around that tree. So she's making it look like this kind of archer figure has just burned to a crisp at her touch as she kind of turns around and she's going to stare at that other guard mentally she's going to command her later Baroness Guinevere next time him for the eye socket and externally she's going to say to the ah kind of the guard that's making their way over towards them yeah she'll look up and say
Speaker: This one here dealt with. Turn yourself around and get them. She points kind of past ah the guard that's heading towards her and points towards the cart pretty much over to where Caelan actually is. But it's a very long way. It's very, a very long way.
Speaker: well That's her intention. And she'll stand at the the kind of smoldering corpse of her own illusion. And I'm presuming as well you've used your bonus action on there just to tell your sprite to attack again.
Speaker: Absolutely spot on. Fantastic. Absolutely wonderful. Okay. It's the turn of this a metal amalgamation ah next. And it's very simple because even though a certain the thing you see is...
Speaker: Very simplistic. He's going to use all his movement, and he's basically starting to make his way towards the forest where Alessio is hiding.
Speaker: Did he cross my ah Caltrop? my ah Yes, he would have. He would have gone directly over them. Can he make a saving throw, please? It is a...
Speaker: Dexterity saving throw, please. Before modifiers, it's a 19.
Speaker: Fuck off. Okay, he ignores the ball bearings.
Speaker: Okay. I think he kind of stepped over them. He's probably even stepped on them and he's just not even reacted to it and he's not took any damage to him. That's that's cool cool cool. But that is all he's going to do.
Speaker: No doubt, no doubt, no doubt. We have the turn of the sprite. cool cool cool Cool, cool, cool, cool, cool. I sped roll. It was 11. I fucked it. That's a miss. Surprise.
Speaker: ah We're going to go back to the mage. Now, unfortunately, they have an idea of where you actually are now, Alessio. ah Can you do a dexterity saving throw for me? Have they have they rolled to find me again?
Speaker: No. but they they Okay, what's the... it It's an area... Okay, I'll add my bonus to it then. Yeah, area of effect ah spell is coming at you from the mage. Okay.
Speaker: So dexterity saving throw, please. 16. ah That is a pass. So you will take half damage.
Speaker: So I'll tell you what the full damage is.
Speaker: First off. Ooh, some high numbers there. Uh... 28 points of fire damage is the max damage.
Speaker: As this mage just starts to craft, almost like they're molding in the sky, a ball of flaming fire that just comes crashing down in the general facility of where you were.
Speaker: The last point that they've seen you at. I'll have, what, 14? You will take 14 points of damage from that. And I'll make a concentration saving throw.
Speaker: or spike growth?
Speaker: DC is... 10, isn't it? yeah Yeah.
Speaker: Cool. That was close. For the listeners, he rolled a ten when he needed A10, which is always nice. So the spike growth remains.
Speaker: Yep. Fantastic.
Speaker: The chest... It's still got this kind of dim glow i say going off at the moment. Lady G's trunk just kind of... it It's almost moving a little bit extra now. Almost like it's got a mind of its own. just keeps kind of bouncing off the ground.
Speaker: Lady G, can you roll D6 for me, please? Rolling slugs tonight, so this is gonna be a fun D6. It's a one. It's a one.
Speaker: Okay, this one is on my selection, the Imp. Oh, yeah! Tiny little Imp.
Speaker: Three. Each one's going to pop out. And again, we're almost with a ah blast of green flame to start to move towards our winged watch warriors.
Speaker: And they disappear before they actually get there. You have been gifted by Lady G's patrons. Her box. Her trunk. Lady Volvaris Gardens box. Box.
Speaker: You have the curse of the blessed, which basically means now you all have the effect of bless. Oh, yes. Finally, he can turn some of those misses into hits. but
Speaker: Thank you for carrying that all this way. Just stop complaining about it next time. She telepathically says not on her turn to Kalen. It's not even on her turn, though. She can't talk when it's not her turn. Doesn't matter.
Speaker: Can't use actions on your turn. Fuck you and your game, Kalen. Oh, dearie me. Dearie me.
Speaker: We're just going to go through some of the guards' turns now. Cool. The one against Kaylin. You did not hit it. It has full range on its movements, and it's going to try and chase you. Apart from its difficult terrain once it's in the rocks. Into the mountains.
Speaker: Yes, it can't make it all the way there. But mountains. what Rocky terrain. i'm looking at this Honest to God, the gradient of this thing is... It's the Hunger Games. You're just flipping it on a dime, my guy.
Speaker: Rocky Terrain, Rocky Terrain. Slip of the tongue. It's going to fire rogue arrow at you, but it's a six against your AC. It misses. It misses. Is that two of these cards or just one?
Speaker: On yours, there is still two there. Wonderbar. um One of them it is, if you were to look at it, it's like got to ah bleeding heavily.
Speaker: Yeah. ah The one that is against your sprite, Lady G, is going to roll to attack against your annoyance for a 16 to hit. That'll hit.
Speaker: All right. Reaction. Quick. Yeah, it will be. And it can be the exact same. It's five points of pis slashing damage. Two instead, baby. It's still alive. How much health does sprite have?
Speaker: Not enough. Not enough. Move on. ah the one that you've tried to convince Lady G that you are the mage.
Speaker: Unfortunately, it's seen its mage on the other side of the river and cast a rather large fireball against Alessio. It has a natural uncertainty about your identity. So it's going to still shoot. Oh, both of them are still going to shoot at you.
Speaker: I don't know if you are this person. It doesn't believe you are. they They know they only had one mage and it's just cast a fireball over there. They are presuming you are an imposter.
Speaker: I used my entire turn for this. Yes. And they got a natural one anyway on the attack. so i It's not worked all that well ah with them.
Speaker: The four remaining guards that are outside this first wagon are all going to start just moving around and getting themselves in better positions. So there's going to be two ah that's going to be on the bridge. Two are going to start making their way around r to Alessio.
Speaker: Guard D is down to one person because he killed him in the thorns, don't forget. Yep, yep. Well, Guard D and Guard are down to one person. um but Guard B is still two. So you've got three guards and a berserker starting to make their way to the forest where Alessio is. And a mage pulling all the aggro. Guard A and Guard C have made their way to the end of the bridge just in front of the wagon itself. Did Guard go through the spike row?
Speaker: No, it went around it. Where? there's There's a fucking wall there. But okay. Hot fuzzed it over the bridge, baby. they never listen him You've never took a shortcut before.
Speaker: ah
Speaker: Guard H and Guard G, these two that are right at the very back that have covering the rear, they're going to start moving down. The fire that once covered the second wagon will... still there will be obliterated at the end of this round. They're not pushing into the fire yet.
Speaker: The wagon, however, it's staying where it is. Alessio and Lady G, you are the ones that see these come in clearly.
Speaker: It is the last of the convoy that has started to turn up.
Speaker: Four more wagons.
Speaker: each with additional guards escorting. a fake now What once was the rear of this convoy has now become the center.
Speaker: More enemies are entering this combat. I'd like to recommend we run away. Do you think that you be able to persevere and hold off an additional 16 guards? Absolutely. We've been blessed. We're fine.
Speaker: <unk> We will probably have to find out next week when we continue this combat. And fuck you.

