Transcript
Speaker: Your tongue is the brush, our minds are the canvas. Paint us. Paint me like one of your French goblins. LAUGHTER
Speaker: Hello everybody, welcome to this week's episode of the Fellowship of the Tabletop. We are a live play 5.5e D&D podcast set in the magical homebrew world of Aerith. I am Callum and I am your DM for this evening. With me we have Ian playing the elf ranger Caelan Ashwing.
Speaker: Hello there. We also have one Will playing the human bard rogue Alessio DiMaggio. Sup, my G's? And last but no by no means least, we have another Will playing the human warlock Lady Labelia Vulvaris Garda.
Speaker: Eat slugs, Malfoy.
Speaker: I would say, yes, why not? Ian, please recap us what happened on our last session, if you'd be so kind, just as a little reminder for the listeners as we go into this ah accumulation.
Speaker: Picture a dark, stormy night. as our heroes have intrepidly traipsed their way to a series of stables in the hopes to steal some horses for the upcoming heist.
Speaker: Shenanigans pursue them in every step, which way and that. Kaylin tries desperately to mount, I think, two horses and get natty ones each time before successfully finding one. Alessio, in his absolute gift of the horse gab, managed to hit it straight away.
Speaker: And Lady G is doing her best just to stay alive. We managed to steal three or four horses and one Scarpa's And you find us as we exit the encampment, if I believe.
Speaker: That was by far and away more detailed than that I was expecting. Thank you much. It just came to me, to be fair, as you said. I was preparing to say, listen to the previous episode. And i was like, actually, no, I do start to remember this. Because listeners, I don't know if you heard any snoring on the last episode, but I had for the first time ever Full on dropped off. And there is a there' a moment. Here's an Easter egg for you. There is a moment three quarters of the way through the episode where Will, Lady G, ah has to talk to Caelan and goes, Caelan, what do you think?
Speaker: And that pause. And then the second Caelan, I was asleep. That's why he had to coax me out. And seers if you'd have left me.
Speaker: That was me. was gone. was gone. It's been busy time. Nothing better than your play is falling asleep at the table. I know. It's like falling asleep during foreplay, isn't it? No, I promise...
Speaker: I promise it was down to sleep deprivation and just the way that my job is at the moment. Not a yeah ah commentary on your DMing. I happen to love your DMing and I'm here for it all. So I i have to apologize to you, Callum, and to the listeners out there for falling asleep very rudely last episode. But Cailin doesn't speak all that much. so and yeah we And I could have got away with it if I wasn't. So I'm just being up upfront about it.
Speaker: Yeah, it was three horses we yeah stole. I said three to four, didn't I? Look at that. Three horses indeed. But yes, it was very well detailed recap. So by all means, please, you know, have an inspiration die.
Speaker: Fuck yeah. I'll love inspiration. Hey, hey, hey, you might find this helpful. um We're all part of the same team here. This isn't the fucking Undying Champions. We're all all in this together. That's the great high school musical says.
Speaker: And it's not like the other two characters both humans I think get inspiration anyway at the start of the new day. Oh, yeah. Every fucking day. It's great. Yeah. There you go. So, sure. Moaning, bitch. um shit
Speaker: We will rejoin our adventurers. Which adventures? Who's with them? As they are running what day is it on horseback. Out of the town. Running horseback. How can you run a horse? Shouldn't you gallop on horseback? You're on horseback. Like a treadmill. You're galloping on horses out of the town. You have escaped. We're galloping on horses as the horses are galloping.
Speaker: What? Oh, we just stood on top of the horses running. As the horses themselves are galloping. This is why Caleb didn't want to extend this campaign much longer because we will.
Speaker: Oh, wish everyone had died a long time ago. would make it so much easier. God, roll up, roll up for that circus show. The galloping gallopers on the galloping horses.
Speaker: Our three adventurers are sat on horseback while the horses are galloping away from the town. That's the kind of detail we need. So unnecessary. Now everyone else can fill their imaginations with that image. Before then, it was just a little bit silly, mate.
Speaker: painted my imagination. They ride hard with your tongue on their stockpile. Your tongue is the brush, our minds are the canvas. Paint us.
Speaker: Paint me like one of your friends. Don't forget that Caelan is currently bareback on this horse. With Lady Bareback with Lady I've always pictured Caelan bareback.
Speaker: Me too. ah
Speaker: ah um So we're galloping. but not galloping on horses. We're riding horses. You're using horses to gallop. We are just sticking with you, Gallop. Carry on. You are heading to yeah your destination. um well house wait That's where you're heading.
Speaker: As previously gestured to you by Alessio's contact and with Lady Lobelia's excellent information gathering, you've got and almost pinpoint accuracy of where you need to be and where the best interception point is possibly going to be. I have a question.
Speaker: Yes. and Where are we going? And what happened to lady G's trunk?
Speaker: You've got my trunk. Yes. You grabbed trunk. You strapped to a horse. Actually, did I do that? You did. You're both on half asleep. I was half asleep and I still took the trunk. I still took the trunk, even though I was in a slumber.
Speaker: a bit like a bit wrapped around what a secondary character i am did you not go back for it at one stage you got cucked hard by A.G. I'll own it I'll own it
Speaker: I like to think as well, Alessio has got Lady Lobillia riding on the same horse. and then Side saddle. calin Yeah, side saddle. she And Caelan's got a trunk.
Speaker: She was on Caelan's horse. The trunk was on those the on the on the on the horse that Alessio brought. Alessio's on the horse with the saddle. you know he's not But he's not galloping on the galloping horse. No, he's not barebacking this. He's actually riding properly.
Speaker: We're seven minutes into the episode. Have we arrived? We've done jack shimmy. Did we win? Have we won? Side seat DMing at this stage. Sorry, listeners. Let it finish yourself. It's fine. We're halfway through the week as well, listeners. Usually we record on a Friday and there's drink involved. Now, there's no drink. We've got careers. We're fucked.
Speaker: We're fucked. ah And we're recording this on the Wednesday. due out on the Friday. is very close. You know what? you know what tweet that's a That's a future Ian's problem. Yeah. Much like many other things.
Speaker: and Anyway, where are we going, mate?
Speaker: You are riding north of Riverfold. I didn't want to go To a section of the river where it branches into three... That was your interception point advised to you.
Speaker: You know exactly where it is.
Speaker: I'll have Alessio. No, no, sorry. I'll have Caelan, I think, do a survival check just on the off chance. He would probably be the one that would be looking for things.
Speaker: If I'm looking, surely I want a perception check. No, no, no. Actually, it's ah it's a it's a straight strength check because it's a strength thing. you got Okay, Alessio's going to die. can i can i Can I interest you in a perception role?
Speaker: You can interest me in a survival role. I'd like to give Caelan body consideration, please. Yes, please. Okay. I'll take that. What does that give me?
Speaker: Gives you a one. Oh, no. and Wow, that was one rollercoaster of a reaction there. It stayed on 20 and then it it rolled off. What do I get? You can add to that.
Speaker: Thank you. I'm going to add a d6.
Speaker: Also, yeah you also need to add one to your score because your survival is a plus one. Yeah, I did. No, no. Oh, it just said you straight to 20. No, it's all there. 12 in general.
Speaker: In general, 12. twelve 12. In matter of fact, in answer. The answer to your question, the answer of life is 12. A resounding 12. Yes.
Speaker: With your 12. What do I see? Yes. You very easily pick up tracks ahead of your route. But it's fucking Remy. The damp... Who?
Speaker: ah ground caused by the torrential rain that's obviously happened in the area has left some very very fresh heavy footprints not from a horse not from a person and not from a wagon but from some kind of beastal animal one would you probably safely would assume velociraptor the very familiar tracks of remy and his uh ethereal companion. It's up to you if you want to advise anybody else of that, but you do notice those you are making your way. Yeah, I would absolutely advise. Are we mentally linked up as usual? We are. We have six hours of telepathy. I still think you are. You had six hours, didn't you? Six hours telepathy. mean, we didn't spend that much on the thing. We're good.
Speaker: I think even at this stage, you've probably still got five hours worth. Epic times. um Yeah, I would let the party know that Remy's tracks are... Are they heading in the same direction that we're just naturally going?
Speaker: Yeah, yeah. you You have escaped town and started making your way towards this interception point. And just along the route, you're seeing these tracks going along your planned path.
Speaker: Cool. Yeah, I would... um I'd let everyone know. what what would that What's the weather doing at the moment, Callum? You're saying like the the tracks are deep into the ground because of sodden it is. Is it still raining? is it it's still nighttime It's still raining. It's still nighttime, but it's turned into a bit more of a light drizzle at this stage rather than this torrential downpour that it was probably about an hour ago now.
Speaker: um It's more of turning to, as I say, a light drizzle, still dark, but you still got the moonlight that's lighting your way. well You have a great dark vision anyway. I know you so aptly described galloping.
Speaker: are Is time still of the essence, or are we able to canter? That is entirely up to your choice at this moment. You've got enough time where if you were to slow it down a bit, you could still get there before the expected time. Okay.
Speaker: I would then... ah We should... Slow our pace. It's very wet and slippery, and I'm not sure how these horses will take to this.
Speaker: Will we still get there with enough time to prepare the ambush? Let me slow pace just consult my mind. DM, you did say yes, didn't you?
Speaker: Yes, I did. Yes, we do. Okay, that's fine by me.
Speaker: Why Remy ahead of us? Did he tell you he was gallivanting off by himself? No, he's a bit of ah a rogue element on that. He's a bit ego, I think. I think sometimes he feels a little bit um but lesser around Caelan and I, are like a little bit um you know flaccid.
Speaker: So he likes to go off on his own. Well, he's being a little bitch, and I've got a good mind to slap him around when I next see him and tell him, no, you stay with the group.
Speaker: You don't just bugger off on your whims.
Speaker: Yeah, so I was thinking about the ambush.
Speaker: um I don't know whether you had any thoughts or plans, Lady G. Yes. What we do is we set ourselves up, we lay some sort of trap or several traps, and we ambush.
Speaker: That's what I was thinking. Obviously, we have those spell glyphs, don't we, that we can use to entangle things. I've also got um some... oil for oil lamps that we could use to potentially create some sort of fire barrier. i was thinking once a few carts cross the river, we potentially have a fire barrier behind them. So we sort of break up the convoy. So rather than them all being able to come at us at once, they're almost cut off from each other.
Speaker: And we slowly pick them off piecemeal as they approach across the river was my thought. It's not a bad idea. Attack the front, attack the back, and attack the middle all at once. Yeah. I've also got caltrops and that kind of stuff that we can lay out on our side so that if anyone does get close to us, they are still going to be held up by that. So in theory, we should be able to, I think, pick off as many of these people as we can asre as they're trying to get towards us. Obviously, there may come a point where we have to decide to retreat.
Speaker: which are which I think would be sensible. If it does look like we're getting overwhelmed, we retreat and we can just keep hitting them on the run. They have to get somewhere we don't, so we can just keep trying to follow them and pick them off. But the more damage we can do now, the better.
Speaker: And ah do we know any sort of precise information of our target, of our quarry, or is it very much... Shoot first and ask later. 10 caravans, 40 guards.
Speaker: So what? That's four guards per caravan, potentially. They may have more at the front and at the back. um Caelan, I was going to suggest it might be useful for us, um potentially at the start, to actually shoot some of the horses from their car caravans.
Speaker: Because that way they'll be slowed down because if you shoot the horse shoot one horse from the caravans and that kind of stuff, they'll have to either swap horses or slow their pace because two horses or whatever leading a caravan. You know what i mean?
Speaker: Yes, it's it a good idea. We just need to, it's going to be one of those things where we might have to have a list of different options and call it as we see. Because if we shoot the horses early or early doors, wouldn't take a lot if we haven't sorted out the rear for them to turn around.
Speaker: If you said you had caltrops, why not simply lay them on the path ahead and set up the ambush behind? We won't know until we get there how to set up the best ambush.
Speaker: Once we get there, we can we can play. I think the caltrops are a good way of potentially stopping them. go forward Once we get there, we can evaluate the terrain and see what's best. We have a lot of resources for this trap, hopefully. so Is it not best that we continue to make haste?
Speaker: Caelan says even if we reduce our pace slightly, we will still have plenty of time to prepare our trap. Yeah, and we're carrying enough of a load as is.
Speaker: There was Barb in that comment. Explain yourself.
Speaker: Did you buy too many things, Caelan? Have you been on a shopping spree? Is this where Remy has been? Hmm?
Speaker: You have a big trunk. I hope that is not a euphemism, Caelan. I do not do well with euphemism.
Speaker: It's not very demure. One does not traffic in euphemisms.
Speaker: Right.
Speaker: So, you have issue with my trunk, do you?
Speaker: Not if we carry on a nice canter.
Speaker: Very well. So long as we arrive in good time. i suggest we stop talking then. Perhaps we should.
Speaker: You and I both. Oh, I'm just waiting for a disembodied voice out of nowhere to tell us where we're going next. Yes. You are pushing on then this slower pace as per Cainan's request. Unless Lady G wants to and have a hissy fit or something like this and demand it as she quite possibly normally would do.
Speaker: I'm presuming not. that's How fucking dare you? But yes, she does. and shows she Don't you mean, how dare she's She's constantly casting a nasty look over in Cainan's direction but bringing up her trunk.
Speaker: Who do you think he is? Bit of a tense ride as you are carrying on. At this pace, it would possibly, no, it wouldn't possibly, it would take probably a couple of hours to reach your destination.
Speaker: The crossing, the schedule for this convoy it's supposedly happening happening about sunrise. So at this pace, when you get there, you will have approximately a couple of hours worth to get anything set up that you want. Are you guys happy to with that kind of time frame, or would you like to pick up the pace?
Speaker: Well, if we picked up the pace, how long, how much more would we count? could probably, you double your movement, so you probably look at three hours worth of planning time at the interception point and an hour's worth of travel.
Speaker: Ah, that's fucking, I'm happy with two hours. i but Yeah, two hours fine. Adequate. Fantastic. You persevere on as a gentle canter rather than a gallop now while you are all sat on horseback.
Speaker: You feel the light drizzle slowly turn into a cool mist around you. You can feel the warmth building up as the night ends and the sun...
Speaker: In the next couple of hours, we'll be cropping in.
Speaker: Eventually, you get to your destination. And if you would all be so kind as just to click onto the yeah map that I have so kindly put into the chat.
Speaker: Look at this. And it's a rather large one. And when you're all in there, I'll describe. So you can see, on this map anyway, in the top left corner is a really, really large, long river channel.
Speaker: It's possibly around about 500 feet in width. It's not particularly anything that... You'd be able to to traverse yourselves designed mostly for small boats. But this is where this river kind of branches off down towards the southeast in three different smaller rivers.
Speaker: There is a top river that has a small island just in the middle.
Speaker: Each River has also got a 30 foot wide bridge that spans over it made of strong stone and iron.
Speaker: Clearly, is only 26 feet, actually.
Speaker: Alessio falls off his horse and gets crushed. um Oops. um Each of these bridges is approximately 30 foot in width, made of stone and iron, designed for heavy traffic.
Speaker: On the second river, there is a much smaller, almost pedestrianized bridge made from much weaker material, just ah wood and rope. There is dotted around a large ah rock
Speaker: rocky hill area. It was a bit like ah a giant's causeway. It's mixed of tall and short ah stones. like The water's kind of splashed up against something, middled in between rocks and just created like a little wave effect. And there is some smaller...
Speaker: tree areas of shrubbery and high vegetation. um The one on the very southeast has a very, very tall, about 100 foot high a tree that is in full bloom as well. And the ones around it are probably about half the size.
Speaker: This clearly seems to be something of a well-tracked area. It seems to be a main route for certain things. But at the moment, in this early hour of the morning, while it is still dark, it seems to be exceptionally peaceful.
Speaker: You are near the Lost Field, so that is sometimes a bit of a dangerous area to be. So that could explain why this area its not overly busy during dark hours.
Speaker: Alessio.
Speaker: So couple of questions. Of course. How much light is there coming from the moonlight? Is it quite dark? It gives you dim light in the meta term at the moment.
Speaker: Okay, that's fine. that's why just The clouds are still quite scarce at the moment. You've just got a very light mist, but the rain has pretty much kind of stopped. So the moonlight is coming mean through. And where will the sun rise from?
Speaker: Believe it or not, the sun will come up from the east. ah hey who knows how erith works i i'm just trying to think okay that's fine uh and then third question you've obviously got main trees and the bridges and that kind of stuff what's it like cover wise on the various land masses between the bridges This particular area is majority kind of flat. It only protrudes up maybe two, three feet in certain areas. There's nothing of an advantageous grown hill or something like that that you might be able to take cover behind. um I'm thinking like like like foliage and that kind of stuff, like like bushes and that kind of stuff that we can that we can hide in potentially.
Speaker: There's a fair bit, but it seems to be a bit thin okay at the moment. You do have some ah shrubbery and foliage, foliage um but nothing that will make an actual practical difference to you. It's still rather thin for visibility.
Speaker: um i will One thing I did forget to mention as well, the rivers themselves, they do seem rather murky at this stage. So at this stage, they just are far from the murky. It's almost like... brown it's Unless you're going to start sticking things into it, it's difficult for you to ascertain.
Speaker: And is it... How far below the bridges is the river? Like, is there a fall down towards it, or is it kind of... There is approximately 15 feet from the base of the bridge down to the river below. Awesome. Okay, thank you. Okay, so...
Speaker: Thoughts? is it Is there a heavy ah rockish boulder around Callum that I could pick up?
Speaker: How big are you thinking? Something that I could pick up with two hands, but not a pebble. You could probably get something from the ah rocky mountain terrain that's just on the west-hand side.
Speaker: Okay, just give me a moment. And Cailin's going to go, source of rock, stand near the middle bridge, and drop it into the water.
Speaker: Now he's waiting to hear it thud. Okay. It thuds after probably... it hits the water with a colossal splash. Murky, thick water flashes up. It's probably about seven seconds before you actually hear the thud. That's pretty damn deep. Of this rock hit the ground. Okay. Caelan's going to turn around and We somehow, if anyone can, disable these two bridges once the convoy has reached the middle bridge.
Speaker: We've got them.
Speaker: If anyone wearing heavy armour were to slip and fall, imagine they would not be coming up for air if it's that little bit deeper. Yeah, I think...
Speaker: At least we've got the bridges. i was thinking we try and fell one of those tall trees and use it to block the footbridge on the right of the middle one to literally funnel everybody through that one area. That footbridge, we block it off, it becomes impassable, gives us...
Speaker: but we need unless we want to leave it for ourselves my thought was we do this in stages we have ah burning oil at the very top bridge uh we can lay it on the ground once a couple of caravans have crossed over kaylin we can ignite that oil that'll block those two caravans off from the rest of the caravan they have to deal with that fire while we deal with the attackers and we sta stagger it, have more oil cow drops, and have li have layers of defence, so that every time they keep getting over a bridge, there's another hazard that delays them, which gives us chance to keep picking them off.
Speaker: Yes, it depends, doesn't it, if we wish to separate them like that. Were they too have training within the ranged arts, archery, crossbows, and heavens forbid spells, then maybe just blocking the bridges is isn't going to do too much, but I enjoyed your initial plan of perhaps not starting this fight from bridge one and separating front from back.
Speaker: I believe we have two scrolls of spike growth, do we not? We do. I think you're the best person to handle that. Well, you see, ah i believe you must concentrate on this magic, so if there are two scrolls, it makes sense to divide and conquer.
Speaker: Now, I believe if Exactly. If we let one group get across and bring spikes behind them and spikes in front of them whilst we rain down death and fire and blood and ash and all sorts upon them, then it avoids any form of retreat but also any form of encroachment.
Speaker: I would be worried to block off the footpath initially... After all, it is a bottleneck, like you say, and it also allows us to escape either forwards or backwards, as we so wish.
Speaker: We could douse it with oil, I suppose, and leave a torch nearby so that if we have to run across it and retreat, we can then burn it behind us. Indeed. potentially with people on it.
Speaker: And if you wanted it to look broken... You need only ask. And she looks over at it and ah casts a silent image of it looking kind of disheveled and fallen to pieces and like a not a complete bridge.
Speaker: That is inspiring. yeah just I'm a very experienced lady. Just for myself, Lady G, what is like the range of your...
Speaker: 60 feet, so I'd need to get within 60 feet of it to do so. but if when if when like The area of effect, I should say. AOE. 15 feet cube. So basically, if I cast it kind of in the in the middle of the bridge, I could at least make the middle of the bridge look like it is incomplete. Yeah, you you can... Yeah, that's fine. I just wanted to clarify that. So you can make almost probably, say, 90% of that bridge look disheveled and shit.
Speaker: Exactly. That's the... that's Now, I would not be able to maintain this were we maintaining spiked growth. However, there's nothing stopping me adding a bit of flair.
Speaker: And she changes the illusion to one of like a small, silent explosion and flames kind of licking up the the bridge instead.
Speaker: Bit of drama, spice, excitement.
Speaker: And then she makes another illusion of a troll coming up and onto the bridge. well Maybe you've heard this story. The options are endless. Where... Caelan, where do you want to hit them? You've got the longest range.
Speaker: I suppose the sooner you can probably start hitting them as they cross the bridges, the better.
Speaker: Yeah, so we're going to block their exit. I would like to hit them as soon as they hit the middle bridge.
Speaker: So... I agree. i think let them pass the first bridge and then we put some sort of trap behind maybe the spiked growth upon that bridge to seal off the retreat and the approach and then deal with that first cohort.
Speaker: Yeah. I agree. Then we can fall back, should we need...
Speaker: Can we fight them from this island? just don't like the idea of us getting too...
Speaker: Between yourself and me, we've got some range. I'm assuming, Lady G, that you ah lack the ability to take life directly. ah My sweet summer child. So naive, so naive.
Speaker: ah It's mainly because I've actually killed somebody. I'm just checking whether that's a thing that you don't do. oh If you have not seen something, does that mean it does not exist? No. Okay. Fair point. fe Right.
Speaker: Caelan, if I'm on this side of the river, I can hit them probably where they're just before the second bridge. So I could always be on the other side in the trees, I suppose.
Speaker: and then I can use the footbridge to escape across. You can hit them from here, obviously. Yeah. Yeah, I'll be by the the rocks. I think for my illusions to work, I would need to be nearer to the footbridge.
Speaker: I can always get into the cover of these trees behind yeah and drop should I need to, but yes, ma my only concern is for the spiked growth.
Speaker: I'm not entirely sure on the range of which the spell can be cast.
Speaker: just while you always have been walking around this whole area and planning, I'm going to probably just say another hour has kind of gone by. You've been, you know, you've been doing a lot of planning and this is a rather large area in all things to talk that through. You've been investigating, ah like condition of bridges, measuring distances, checking how much you've kind of got. So I say another hour, ah has just kind of passed why you've been planning it so far. Um,
Speaker: I will also advise who you've got a passive perception of 14 or higher. Me. Alessio and Caelan. Both of you, just while you've been going over the bridges every now and then, you've kind of seen something blip under this murky water.
Speaker: Is it Remy's body? No.
Speaker: I got dark very quickly, but okay. You make a point, actually. Where the fuck is Robbie? When you say blip, what do you mean? do You mean under the water? or adrian Yeah, under the water. There's almost like a little... um Like when you drop a tiny pebble and you just get this little shock wave that kind of...
Speaker: Emanates over the water tops every now and then just as you've been walking around they've just been that that you've spied a couple of times in the Second and third river away from you. So like the one at the very top and the one in the middle is it bubbles coming up?
Speaker: You've not seen bubbles you've just seen this little blip there might have been bubbles But you don't know if your eyes have just not quite seen them or if they happened beforehand
Speaker: i mean, technically, yeah. yeah Yeah, okay. um It quite possibly could be. Like, sometimes fish can just come up for a little bit of air. don't think I would notice that. then as they do that, you just see the ripple. Given the dim light, I would be on a disadvantage, probably.
Speaker: which Very true. yeah Which would put me a pass of about 12. So Kaylin's the only one's actually noticed it, because he's got black he's got dark vision. He does have dark vision. At the worst case scenario, Kaylin will have noticed it then.
Speaker: Well, thank you, Alessio. um I was just thinking, I was like, if it's dim light, there's no point in being able to say I can see properly. I've got fucking dark vision for days, yeah so I will investigate.
Speaker: You will investigate? What are you doing to investigate? Well, where is it again? Down in the water? Yeah, you've kind of seen a couple of blips just on the very top and middle rivers, just as you've been walking around, planning, gauging distance and all this kind of stuff.
Speaker: did We said there were bubbles, like oxygen bubbles. You've kind of seen a ripple that has just kind of happened every now and then, over expanding over the water.
Speaker: If you want, you can spend a bit of time just watching and see if bubbles do appear. and don is There's no shadow that's moving. What, like under the water? Yeah. It's too dark to really make out the shadow. There's not enough light generally. You do have dark vision, but the water's also very, very thick and murky that you can't really see that further down, that that far down.
Speaker: Caelan's going to withdraw Whisper and Notch and Arrow. Okay. And as the ripples come back to the surface...
Speaker: He's going to specifically offshoot to the left side of it. About five foot are they difference in distance. um So not directly through the bubbles or the ripples. Five foot to the left of it. Okay. Okay.
Speaker: And you notch and you wait just couple of minutes, eyes on the river, and you let loose your arrow. And then immediately another one ready to go. And again, it's in a different location this time, but after probably about a minute this time, you see another blip and another ripple just pass over the water.
Speaker: From the same location? A different location. Same river, but different location from where the first ripple was.
Speaker: Okay. There's a animal in here.
Speaker: Do we need to be worried? Yes, we do need to be worried. Why?
Speaker: just got this foreboding sense. Are you shooting your arrows into the water? Yes. Caelan, have you ever heard the proverb, don't poke the bear? You are poking bear.
Speaker: Yes, I am. Why? Because I want to know what we're dealing with before we deal with what's coming. oof Fuck the river. Excuse my goodness me, that's incredibly rude. i've I suppose I'm a little bit nervous about the battle.
Speaker: ah Just why don't we focus on what's coming rather than what we could find in the water? Okay, well at least I've told you both. Stay away from the water's edge. Oh, you too. Stop shooting at it.
Speaker: Keep an eye on it if you wish. No, I'm... Bring my trunk. I want it here. want it here. She says as she kind of points to the ah bridge. And for for your sake, I am ah currently pinging it on the map or trying to ping it on the map.
Speaker: Right. Yeah. Okay. The trunk to be placed. And I've placed a black blob on the map as well. I'll move your trunk and then I'm going to hide in the rocks. Good. Thank you.
Speaker: um Appreciate it I re-sling whisper and my arrows and go and deal with this trunk situation.
Speaker: And with the great...
Speaker: annoyance again having to drag this in trunk unless you're lifting it whichever way around you want to do but just to the right very undaintily and um with great force to traipse it through all this muck and wet mud ah just kind of accumulating at the base of the trunk you drag it careful stop getting it so mucky goodness when you just had it cleaned
Speaker: you move it to lady g's it's taking everything of me not to drop it into the water caitlin just looks at the trunk looks at the depths looks at the trunk so just drags it to the spot that lady g wants it to be he's too far in now Just thinking, why didn't I chuck this in the river? Thank you. and Don't take so long next time. Goodness.
Speaker: I'm a mercenary. I'm a mercenary. I'm a soldier. a mercenary.
Speaker: Not the hired help.
Speaker: Now, do we want to place Caltrops on the bridge behind, blocking our own... retreat but if we're aware of them we can at least be careful as we if we need to move through them and around them it's just if anything tries to get away that uh we'll let them if we don't block that bridge well ah my thought was you two are going to be on the middle island i'm going to be half uh after the second bridge I'm going to be on the island where the trees are, and I will then have to run across the footbridge once the once the trap is sprung.
Speaker: We could put caltrops at the end of the bridge at your end, so you don't have to cross over it, but it's a hazard for the ah for our opponents should they try and could should they manage to get across and slow them down. Ooh.
Speaker: This is true. My only worry is if we if anything does get through, the whole point is to stop this blasted caravan and end this contingency.
Speaker: I think we have to prepare for the fact that we will have to retreat at points. So that the the best thing we can do is give us... The point is the caltrops will slow them down, which will give us chance to keep falling back.
Speaker: to the set to the to the second bridge, which will again, we'll funnel them. And we can again use spike growth to to keep them where they are in place. I think we have to accept the fact that we will have to fight and retreat in the stages because we can't get locked into a pitch battle.
Speaker: and be prepared. We have the horses ready on the other side of the final bridge, and if we have to, we saddle up and ride off, ready to trail them at a distance and attack at night if necessary.
Speaker: and And I don't suppose any of you has any explosives in your backpacks? I have oil. Oh. Lamp oil. Yes. I was thinking of dousing. No, that's fine. I was just going to say I don't believe that could take down a bridge of this size and scale, but...
Speaker: My thought was to douse one end of the first bridge as a contingency. I can leave a trail of oil going to a torch. I can use my magic to light a torch instantly that will light the oil, that will create a wall of fire. I've got enough oil to do at least two tracks of oil that will slow the enemy considerably because they will have to deal with the fire and horses won't go through that fire.
Speaker: Yes. I fear we need to make sure we don't leave traces of our plan. Were I to approach a bridge with barrels of pitch and oil doused leading to flaming torches, I probably not cross. Oh, the torch would be lying in the mud. can just like Oh, I would probably still be hesitant, in all honesty.
Speaker: If it's concealed. My point is that the oil will be very hard to see, but it won't wash away.
Speaker: so be it It's a good idea It is a good idea
Speaker: um um Callum, as I get this scroll of spike growth out my bag Can I kind of study it and ascertain the range of which I'd be able to use it from?
Speaker: Yes Where are you? It's 150 Callum. think it might be 150 feet. Shut up, Will. I know this. I think it might be 150 range you in a twenty foot radius sphere as well duration of ten million Might only last about 10 minutes, even as this scroll, ah special scroll for you.
Speaker: Radius of 10 feet. That should cover pretty much the entire width of the bridge. Good, good. And from where I currently reside, I should be able to cast it on that first bridge when they begin or when the first set have crossed.
Speaker: Excellent. Yes. Very well. Callum. Yes. So I've put Caltrops on the second bridge. i've put Okay. I've put two squares with like the piercing symbol on them.
Speaker: Yep. Yep. If you can see that. I've also used three lots of oil. because it It says five feet square each across the end of the first bridge. Yep.
Speaker: Yep. And my thought is that I've then used one portion of oil to like leave a trail of it going to a torch ah that I will be able to use prestigitation. Because prestigitation allows you to light is light or snuff out a a candle i or a torch. I'm assuming I can just light the torch and then send the the little trail of fire going to my main bit of fire. Yeah.
Speaker: Yeah, I can't say any reason why that wouldn't work in all fairness. Because you can instantly light or snuff out a candle torch or a small campfire. Yeah, and it's just going to take a little spark to kind of yeah ah set them ablaze.
Speaker: um And I've still got three portions of oil left. Do you guys think, where where else I put him, guys?
Speaker: Can it be thrown? it can be thrown, yes. Does it not make sense to maintain, don't know, some, hold a few back to cover our tracks?
Speaker: Yeah, okay, I'll do that.
Speaker: Just a thought. Hmm. Are we all going to die hope not.
Speaker: I hope not. Not entirely sure. How long the oil burn? Sorry, Caelan, how long does oil burn for? ah The oil should burn for once lit, probably about 12 seconds worth of flame.
Speaker: Is it still raining, Callum? You've just got this light mist at the moment. It's still it's clearing up as the sun just starts to kind of... how how Has it been just misty or has it been raining?
Speaker: It has been raining in this area. so Has the trees dried up? Not yet, no We can't use the wood from the trees. No. Not a problem.
Speaker: Well, let's just get ourselves in position. Yes, Baroness Guinevere, Lady G says as she looks around for a sprite.
Speaker: Where are you positioning yourself, Caelan? Over by the rocks.
Speaker: And then, because those rocks, I assume, so I'm looking at the west part of the map. And there is a collection of grey-coloured rocks, Callum, that seem to be creeping up this kind of small bank um out of the water. yeah um kaen's What colour the rocks? Are they as grey as they look on there, are they just rock colour?
Speaker: No. I assume they've got moss over it. They've got certain bits of algae and moss on them. So there is a certain kind of greenish coating to them. That's perfect because that's the same color as Caelan's cape. So he's going to kind of just nestle himself within some of the rocks. Yeah.
Speaker: and set himself up so he's got full you'll see cailin's almost like uh what a cat does before it makes itself comfortable it's doing a circle around its bed cailin's doing something very similar and then he's going to be stretching his arms left and right as full wingspan so that he can make sure that he can get full range on his bow pull um And then, yeah, he's going to set himself there. The reason why he's done that, he's got perfect vantage point and ah can and range to hit everything.
Speaker: So let's fucking go. fair enough. What I will ah give you while you are there, so that little nestled area, because it's a varying heights for the rocks are actually there, you will take technically be classed as being in half cover.
Speaker: I will take it. So that will give you an AC boost in that area.
Speaker: Callum, I've also put calrops down i knock kaltros ball bearings down. yeah I've marked with two squares with the Rocky Boulder rock slide symbol on it. That will basically means anyone that runs comes that way will have to fall over potentially.
Speaker: ah And I'm then taking up position ah by the in the trees on the right. ah ye and going to be hiding there, and then I'm going to be running away when I need to.
Speaker: Okay. That's fair enough. That's fair enough. So you're hiding over there. Not a problemo. um Are you climbing up any of the trees? No, because I know i need to be able to get away quickly if okay so I'm going to be hiding there. Because my my position here is to... Lady do want me to cast Spike Growth first, or will you do it?
Speaker: Are you most likely to get hit first? It depends whether they see me or not. Well, maybe I save mine. Yes, very well.
Speaker: B, well, never mind. no No, yes, yes, you go first. Where do you want me to cast it? On the bridge or on the grass between the first between the first and second bridge? My best recommendation would be at the base of the first bridge as it gets to the stretch of land that you are on cutting off the remainder of the caravan to yourself.
Speaker: So we leave a section in the front. Should I wait for the first caravan or so to pass over there and be on to the second bridge and then cast it? so therefore...
Speaker: Yes, it would cut off the retreat and it would mean that both Cailin and myself could focus our attention on the frontmost caravan, hopefully eliminate most threats therein, and anything that tries to get in to back them up becomes sliced and diced with wonderful growth of spikes.
Speaker: so that's that their yeah okay excellent i'll do that So that's the circle there, by the way, Callum, for how far the spike growth will extend.
Speaker: Brilliant. And for me? And Lady G, where will you be positioning yourself? She looks at where Caelan is and what he's doing. She looks over at Alessio.
Speaker: Yes, yes. Inspired. And she ah makes herself look like a nativity tree style costume and backs up towards the trees behind her. So she's gone full ghillie suit um walking up to the trees, ah just using disguise self at will.
Speaker: um And it's like a leafy root. And it's probably going to be a very over the top theater-esque costume um that she kind of adorns herself in, hopefully with an aim to blend it in. And if she doesn't get anything right, she'll she'll examine and the trees around her and try to kind of mimic as best she can like the foliage so she doesn't look like a complete nutter twat in front of them. And and she will say, better than Squinevere, would you do me a favor?
Speaker: Hmm? Remain unseen to the other eyes, and could you ah place yourself upon my trunk and just keep an eye on it? I'm a little worried that Caelan might give it a boot into the creek, given the chance.
Speaker: Mm-hmm. And with a... It's like a pop. Rather than a whisper or anything, it almost like a pop. She disappears ah from your sight. But you can... kind of just see in the beginning a little bit of trail just in the air as she flies over while invisible and you would assume settles down on the trunk excellent i would like kaylin and alessio can both of you just make stealth checks for me? As both of you have gone into a hiding state.
Speaker: And Lady can you do a performance check for me, yeah seeing as you are being a tree? I'm so happy with that. Eat that. Eat shit, Callum. Eat shit.
Speaker: Eat shit. I want you to exceed. I'm not trying to kill you here. Well, maybe a little.
Speaker: Alessia, what did you get? ah My stealth checks are 28. Fantastic. Caelan, what was your stealth check? I got a sexy 14.
Speaker: ah sexy 14. And Lady G, what was your performance? One must become the tree. 17. Absolutely fantastic.
Speaker: You guys have probably spent the next hour doing all this kind of planning, preparing areas for your spike growth spells, laying down your oil, laying down your caltrops.
Speaker: Now you wait in silence for what would be a very obvious convoy ah compared to the information that you've actually been given, where you are looking for approximately 10 caravans and 40 guards.
Speaker: Time pushes on. And... Alessio... You will probably be... The first person, but only maybe by about... A minute or two. To kind of see... One... Lone... Wagon... Coming in.
Speaker: Very quickly, Caelan... With eyes... Pierced... on the horizon the sun starting to creep up giving you full light at this stage even in the very very early hours of the morning you spy one lone wagon accompanied by four guards it is coming in from the northeast of the map.
Speaker: Now I will just say just for ease, because I didn't want to handle so many tokens, even though I've only got one either side, each one is technically two guards and they will be attacking as um it so is.
Speaker: This seems, if anything else, from a basic perception check, and you probably all can gather this at this stage, the armor that they are wearing is very, very light. It's not chain mail.
Speaker: It's not heavy. It's probably just some kind of standard studded leather armor. The wagon that they are bringing is more so Seems to be one for transporting people rather than any cargo. It's kind of an open-backed canvas wagon ah that they are pulling. There is one horse in front pulling the wagon.
Speaker: It is probably about 100 feet in front of the next wagon that follows it. especially for Caelan and Alessio, you guys would probably presume that this is more of a scouting wagon. It's kind of one that's been sent ahead of the actual convoy just in case of this exact type of situation. If there is an ambush, it is these guys' job to warn the remaining caravans.
Speaker: It's a very, very standard practice that Alessio and Caelan would be familiar with. So you only see this one kind of heading down towards the first bridge. Is there anything you'd like to do as it approaches the bridge?
Speaker: Or are you just still watching? Kalen's just going to, because we're still mentally tapped. You are at the moment, but you've probably only got maybe an hour left of it. Well, no. so what time is it, Callum? It's early hours of the morning, so yeah know you are talking somewhere between five and six if you want a time frame to it.
Speaker: Because we didn't get up until, what, one or two-ish? We've still got six hours from that. Okay, so you've still got a couple of hours now. Yeah. Enough towels. Sorry, go for it, Ian.
Speaker: Caelan would just basically say this is a scouting rag and ra so stay in your positions and do not alert them.
Speaker: Looking at the distance, it looks like they could get, well, do we let them get all the way through? I reckon we could it could get to the end of the second bridge just before my caltrops.
Speaker: The second wagon should then just be at the end of the first bridge. We really need to see the second wagon before we even deal with this one. um So I've got enough range. I can, even if it gets past all three bridges, I can take out the driver.
Speaker: Kill the horse. Kiting going anywhere then. Yeah. So we can let it go past three of these bridges. I've got sight. The caltrops may trip up the horse or at least make it stumble.
Speaker: And we will suddenly become surrounded. There's only of them. Very it well. i Let's see. we should be able to get an art We should be able to get eyes on this second caravan soon.
Speaker: By the time the other one's getting towards our potential spike growth ah point, it'll be the second caravan will be at the same point the other one is now. So we'll have an idea at least what we're looking at.
Speaker: We can make a decision then. And as you guys have obviously all been communicating this telepathically, it slowly moved it away. It doesn't seem to be in any rush. It seems to be the one that is setting the pace. So it's taking its time, gauging everything. It gets onto the first bridge.
Speaker: And then due to D&D Beyond, it seems to have gone, disappeared under the bridge, but never mind.
Speaker: It comes across your oil traps, Alessio.
Speaker: One of the guards, the one on the western side near where Kaylin is, just had a slight slip on your oil.
Speaker: He looks down,
Speaker: does a quick glance around.
Speaker: Very happy, doesn't see anything untoward and just... carries on. So the wagon pursues down just to the start of the second bridge.
Speaker: I'm presuming we are still
Speaker: maintaining current... Well, if it's 100 feet behind, the other one should now be... will be coming into view, yes. Yeah.
Speaker: um come to yeah The one behind it... comes to a much more visible
Speaker: state. Well, I can actually put these things up.
Speaker: And again, this one has another this one has two wagons, really, that is coming down at the same time. These ones are much closer. So there's a lot more guards with these ones. Every one of these that you see is actually two.
Speaker: So these two wagons both have four people guarding. So you've had an additional eight people enter into the battlefield.
Speaker: We're still waiting with bait of breath at this moment. Caelan, what are your thoughts? By the time the first one gets to the spiked growth, the other one will be past my Caltrops.
Speaker: I say...
Speaker: As in the caltrops that you've got are are there, it's going to hit the caltrops regardless. Yeah, is they are at that bridge. Right, they're there. Yeah, okay. okay So it's not like, oh, what oil is this? It's, oh shit, there's caltrops here.
Speaker: Well, the the horse will stand on them and spike it. Yeah, yeah, yeah. Okay.
Speaker: The wagon continues to move. I would hold for the caltrops. Okay, forward. The Caltrops maybe are... um It will at least stop the horse.
Speaker: Yeah. Just be interesting to see what happens. Yeah.
Speaker: With your ever patient waiting, eventually the wagon gets to the front, bottom end of the second bridge.
Speaker: And yes, indeed, as you would expect, the horse steps on one of the cow troops and it just kind of rears up in agony. It is a saving throw if you want to make it. It's up to you. and it's for that Yeah, that's for damage, isn't it? It's got to step on it regardless. Yeah, it's a DC 15 saving throw or it takes one point of piercing damage and it has its speed reduced to zero until the start of its next turn. That's the thing. it's actually so actually It actually stops it moving.
Speaker: So, thank you very much. With that then, the horse steps on it, does stop moving, and takes one point of damage of piercing damage into um its poor foot.
Speaker: Which point, the one holding, obviously, it in driving the wagon
Speaker: has stopped to investigate. Sorry, he's getting it under control. If he enters in there, he also will get have to submit the save as well. Yeah, both guards are going to be going into the Cowtrops area. So I'll make ah two more checks for both of them.
Speaker: You say it's 15. Yeah, DC 15 Dexterity saving throw. The one near you, Caelan, on the west side fails. The one on the right-hand side near Lady G and Alessio passes.
Speaker: So the one on the left has kind of rushed in front of the horse to gauge what has happened and stepped on one of the cow troops themselves.
Speaker: At this stage, they have held a hand up back to the wagon that was in the middle of ah crossing. Yeah, I was going to say, where are the other wagons?
Speaker: Because I might want to be awkward and have us step into initiative at some point. i will let you know I'm just going to put the wagons and guards on the right-hand side because they keep disappearing underneath the bridges. i think they're falling underneath your eye thing. It's really getting frustrated. They keep disappearing. Full Witcher 3, baby. it's that There's some glitch happening here, baby.
Speaker: They are going to stop the wagons that are probably literally stuck on that very first bridge. And they are going to have... Both of them are just going to start peering round.
Speaker: the surrounding area. So they are actively looking into any possible hiding places, rocky terrain, treed areas, any kind of like shrubs. So they were both going to do a quick perception check.
Speaker: The one on the left is going to start moving away from the wagon and is heading towards the rocks. They're moving zero from around. yes, you are correct. He looking then yeah in Caelan's direction.
Speaker: It's the one on the right that's going to start moving down.
Speaker: Amazingly, just because of how I rolled, um There was a long stare, a strange tree that's to the south, an exceptionally long stare, something that doesn't quite stand out right.
Speaker: But he doesn't seem to really warrant any further investigation unless oh he can't see you. Uh, Kalen, this guy being stood and just trying to take care of his foot has done a perception check with a disadvantage, cannot find you hiding and nestled in the rocks.
Speaker: They're searching round for a few seconds before eventually they go back. They remove the caltrops from the be bottom of the second bridge. It takes 10 minutes to do that. If it takes minutes, they'll be taking minutes.
Speaker: ah The other ten minutes to plan the the the the other caravans, they're waiting on the scouting wagon to obviously gesture for them to come forward.
Speaker: So as Alessio from where he says sees them sort of crouch down, sort of moving the cloud drops, he sort of says to the others, we've about 10 minutes, I reckon. If we want to hit them now, we can do while they're distracted or we can wait.
Speaker: Wait, wait, wait it out. Okay.
Speaker: They take 10 minutes to clear off the cow troops and they start gesturing to everybody to carry on and move down. They start approaching the third and final bridge.
Speaker: to Bring the wagon from the back. So the third bridge, this is just a scouting party still, yeah? The scouting party is the one that's approached the third bridge at this moment in time.
Speaker: The two wagons... that are
Speaker: following it about 100 foot behind. Unless you guys do something, they are going to approach and go on to the second bridge.
Speaker: Okay. Does that mean we've got another caravan another two caravans 100 feet behind the first? So in the in the position of the first caravan? Yes. probably Probably literally just at the end at the end of the Firth Bridge, probably.
Speaker: Cool. For want of any better phrase, they would just kind of be coming onto the map. Oh, they're really far behind then. They're like 140 feet behind. Yes, but there's three of this one.
Speaker: Okay. And we don't, we want all of them or we just want the last one? Like, we don't know which one we don't know. we have no idea which one is the contingency.
Speaker: Also got to remember each guard is two people.
Speaker: Don't forget. Oh, really? to Each guard's two people. Don't forget. Do any of these caravans have a big kind of golden exclamation mark flashing above them? oh Ah, you're looking for the quest marker. Yeah, that's right. Actually, that's not a bad shout.
Speaker: Cailin's going to look at the wheels of the the van as it crosses because it's been crossing through mud. And that mud is wet because of the damp lands that we're in.
Speaker: Can he ascertain any weight difference?
Speaker: ah Do a perception check for me, please. Perception check. It's on the way. And he's gonna use his inspiration. yeah yeah you are.
Speaker: Make the most of that inspiration, baby. That's a d6. Am I correct? No, you get to re-roll. Oh, I get to re-roll. Nice. I'm gonna re-roll the perception check. It was perception, yeah?
Speaker: It was perception. He's going to re-roll his perception check. That's much better. Don't forget your passive. Let's fuck that. 25.
Speaker: um Yes. You can clearly tell that one of these wagons, as they've been going through ah certain muddy patches, um seems to be heavier. It seems to sit down more. Whether it's protection, armoring, or potentially guards inside the wagon, you are not...
Speaker: 100% sure. But there is one that is just about to start onto the third, sorry, onto the first most northern bridge that just seems to be sitting a little bit lower.
Speaker: Okay. That motherfucker. Caelan's just going to use our mental telepathic guru of sage and just the one that's just entering the compound right now.
Speaker: That's sitting differently. It's weighted. There's something different in that one compared to the others. My concern, if we let the other carts get across, we have no retreat and we are surrounded.
Speaker: Right now, it would appear that that's already happened. Given the fact that they're just about to enter the final bridge.
Speaker: What do you want me to do?
Speaker: I can cause disarray.
Speaker: I'm a position to be able to light a fire on the bridge which will stop any reinforcements we want to try and thin the herd now.
Speaker: My worry is if we start that fire on the third bridge that cart will just turn around and flee. Which is great, because they've got to cross at some point. They've got to get across at some point. We know they're coming this way. They've got somewhere to go.
Speaker: They've got to be somewhere. They could just go around. I see. Let that one get onto to the spike growth area and activate it I will set up the next trap on the next bridge.
Speaker: And we will just have to make do. Okay, so we're going let the scouts go by. The island that Lady G is on and Cailin.
Speaker: ah Yes. Is it an island or does it continue off into land?
Speaker: The river, it is kind of technically an island, just a very large one. Yeah. So at that very southerly bit, those two rivers just continue going down um nearby next to each other and just kind of spread out a bit.
Speaker: And what about mine? What I'm trying to work out is in the event that I am cut off, if I start fleeing off the map to the right... You have a place to flee if you look to the right. You do have a place to flee. I can flee and meet some of the others. Okay, fine. You son of bitch. Lady G is the one that probably would have a bit of a more difficult time trying to flee anywhere.
Speaker: You've got a better chance of getting to the horses than I do if you need to. I'm okay. So in agreement, we'll let the scouting party leave. We've got eyes on the one that's just about to enter this compound.
Speaker: And as soon as the ones in the middle leave, Lady G, you're going to activate.
Speaker: I'll activate the first spike growth as the fur as the target caravan gets into it. Lady G will handle a second spike growth that will impede the first two that have gone ahead. And we leave the scouts.
Speaker: Where the fuck is Remy? Playing with his sausage in a bush somewhere.
Speaker: As your discussion goes off, the first scouting caravan has cleared the very bottom bridge. The second set of wagons has just come off the second bridge.
Speaker: And the third set of wagons that have come on are just about to enter the first bridge. So everything's moved down probably just good 50, 60 feet.
Speaker: You say there's three carts in that second load, Callum? No, I've ended up picking up one that was under the bridge. No, no, the yeah on the one that's on the bridge. Oh, you mean at the back? Yeah, yeah, yeah.
Speaker: Still only... Eight guards, yeah? Or is it 12 guards? 12 guards, okay. There you go. but Every wagon seems to be accompanied. So at the moment, you've got... 20 soldiers...
Speaker: we do twenty ah soldiers And five wagons currently just crossing the second and third bridge. This first scouting wagon has kind of descended down past the third the third bridge.
Speaker: Okay. let me Let me shoot that horse as soon as it hits the final bridge. I can kill it, make it collapse. It will act as a barricade. Okay.
Speaker: Okay. Callum, I'm going to ready an action.
Speaker: I'm taking out not Whisper, but Bellowing Bow. Okay. And I'm going to notch a plus one arrow.
Speaker: And as soon as we've let the scouting party go, and that's fucked off. um yeah As soon as the next horse along steps onto the last bridge, Cailin's going to shoot it in the head.
Speaker: And the idea behind it is it will collapse. And that's a big horse on a bridge. Dead. We like that. That causes like a little... barrier. So, um yeah, as soon as it clip-clops onto that, i I want to shoot.
Speaker: and Okay, okay. That's fine. um Lovely. As obviously you guys have been planning, the wagons take a further bit of movement. So I'm just going to move them all down just a little bit.
Speaker: I'm also moving your traps, but my apologies. i'm goingnna I can move those bits back for you. Yeah, move move those bits back for me. um Let me just do...
Speaker: So, half of the guards that are crossing the third bridge, where you've got the weighted wagon that you've been able to find, just seem to kind of slip...
Speaker: on the same kind of oil that you've got there. They all just kind of disregard it. They have a scouting party. So they've obviously done their due diligence checked and not found anything.
Speaker: Just as you start approaching as the set two wagons start approaching the third bridge, that's when you wanted to hit. As soon as the, how many horses in this car leading the car?
Speaker: One. Yeah. As soon as that wagon has one horse. Yeah. As soon as the first that first, the now, the first wagon, fuck the scouting party. As soon as the first wagon's horse steps on the final bridge, I'm going to shoot it in the head.
Speaker: Right. In that case then, can I have an attack roll? Yes, you fucking can. Let's fucking go.
Speaker: ah what does heroic inspire oh I've lost it I've lost it I've already used it shit so that was a natty one okay then can you roll a d20 for me we're all going to die snap the bow
Speaker: that's a 20 is it a natural 20 yeah a natural 20 100 1 in yeah what the fuck is that I like to do something on these of, because these are a little bit rare.
Speaker: So when you do natural one, natural 20 followed after. Roll your attack again. Oh! oh You hit that one again, baby. Okay, 23.
Speaker: That's a hit. Yeah! Thank you, Callum. Actually, 24, because I'm using plus one arrows. boomo bo boom bo bo Very true, very true. um Right, okay, let's let's do some do some damage. This is special bow. Get the Arrocus out now and do some working out.
Speaker: Yep, so that's five points of piercing damage, um but because I'm using the booming bow, I get 2d6 thunder on that motherfucker. Is that plus your plus one for the damage roll from the plus one arrow?
Speaker: Yep. That's five points of thunder damage. Okay, so five points of thunder... And how how much piercing?
Speaker: Shitballs. Let me check the history. Shitballs. Piercing. yeah
Speaker: Listeners, you're going be shouting because you'll remember it. I was too busy trying to just roll it. I can't tell you. On the custom roll, it says one. i don't know what that was. it That's a D8, yeah? It was a one on the D8. One D8 plus three. So it'd be five points of piercing damage.
Speaker: Good. You've got your plus one as well. Your arrow lets loose, hits into the horse. It kind of collides into the neck and it rears up.
Speaker: It is not, however... and sorry, I can shoot it again. shoot again Shoot again. Probably got about 15 points of health if it's a draft horse.
Speaker: That's okay. Will, shut the fuck up. ah That's a wonderful 27. That is hit. That is a hit.
Speaker: ah Oh, that's this is better. 11 points of piercing damage. You let loose your second arrow and almost pinpoint precision right next to the first one and just enough to take down the horse with a cry of agony. and It kind of just falls down onto its side, pulls part of the wagon with it and just kind of turns it slightly with the weight of the horse.
Speaker: The four,
Speaker: eight guards that are around these two base wagons look directly to the west just to see where these two arrows have been flung from and see Kalen attempting to hide as best as what he can do into the rocks.
Speaker: They start moving forward. Swords drawn, bows out. That is where we'll leave it for tonight, for the episode.
Speaker: No, for the Fellowship of the Tabletop, Christ. oh My brain has gone. It's win midweek on a Wednesday. don't know what I'm saying anymore. We're going to die. We're going to die.
Speaker: Bye, guys. Bye. Join us next week. Farewell! you said people That was a nice farewell there, Callum. It's shame it's still going, you said people are going to die?
Speaker: I held on just to make a ah shitty Star Wars episode one joke. Callum. Rip for Jar Jar. how How are you rolling initiative for this? Is it going to be surprise or not?
Speaker: We'll find out next week. Bye!

