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Geoff Keighley, What's the Dealey?

Soapstone
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13 Plays5 months ago

Join Dave and Jake as they bust out the popcorn, dust off the Leonardo DiCaprio pointing meme, and tear apart The Game Awards in this week's episode!

Intro:

  • Super Smash Bros. Brawl - Luigi's Mansion Main Theme

Outro:

  • Elden Ring: Shadow of the Erdtree - Divine Beast Dancing Lion (CthulhuSeeker Synthwave Arrangement)

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Transcript

Introduction and Banter

00:00:53
Speaker
How's it going everyone? Welcome to another episode of Soapstone. My name is Jake and I'm joined by my co-host is always Dave. How's it going tonight, Dave? It's going good. It's going well. It's going great. Because I'm here with my buddy, Jake. Oh my gosh. My condolences. Going pretty good for me as well. I'm here with my buddy, Dave. How's it going tonight, Dave?

Weather Woes and Dog Walking

00:01:18
Speaker
It's going good. It's going great.
00:01:22
Speaker
Continue. Uh-huh. Yeah. Oh, yeah, dude. Fill us out for an hour. Um, but i mean of it is good. I actually am. I think I'm in a good place. Hmm. Pennsylvania. i up but So no, it's some things are. All right. Things are not bad ah weather sucks.
00:01:50
Speaker
um it still Not fun to walk my dog and every time she has to pee and like why do I give you water? It's my mistake. Yeah And we keep making it every time. No, yeah You gotta drink water to make water and that's that's what they say that's what Wall Street will tell you
00:02:11
Speaker
That's good though.

Holiday Hassles: Christmas Lights

00:02:12
Speaker
Um, I think that's fair. No, it's been, it's been reasonable. Um, I put Christmas lights up this week and it's surprisingly festive. Um, although there is, there is a twist, there is a dark turn to the story and that is one section of the lights. I looked up, uh, as I retrieved the, um, the McDonald's for my family, um, coming back to the, to the property.
00:02:40
Speaker
And I saw that one section of the Christmas lights is not on the hook. And it's the section that is above the um garage. And so I cannot reach it even with the ladder. I would need to place myself on the roof once more oh just to do this. I'm like, ah, that's not a thing I'm going to do right now.
00:03:02
Speaker
Can't you just, like, affix something to, like, a broom handle? That's what I was thinking. That's what I was thinking. The ladder's kind of... Just give it a nudge onto whatever it needs to fasten onto or hook onto. Yeah. There's got to be, like, a little poker type thing with a little ah hook on the end.
00:03:18
Speaker
Um, when you grow up short, you find solutions to height problems. I will climb on the counter. I will use the grabby claw. Um, I will ask taller people to stop by.
00:03:34
Speaker
Ah, okay. Yeah. The, um, that has to be a tool that has to be a dedicated tool. I want to say that chimney sweeps use it, but I don't think that's correct. That's just what I want to say.
00:03:49
Speaker
Um, you might've lost me on what tool this is. Um, I don't know. Cause I know like near fireplaces, they will have some different pokers and one of them kind of has like some rounded bits. That's what I'm thinking of. I think I just need like a super fireplace poker basically. And I could but i mean it it up there tie wrought iron to your broomstick. Be my guest. It is very heavy though.
00:04:16
Speaker
Yeah. It's also on there's like an incline underneath the section. So I would need like a lot of height to get it up there. I think I basically need an extending a telescoping tool of some sort to do it. Or you just get one of the next series from Walmart, those telescope get a what?
00:04:34
Speaker
lightsaber from Walmart. Oh, yeah. Those telescope. I'd have to tie several of them together. And I have questions about how this would all work. ah But now I'll resolve it. I'll have to look to see if there's a there's a tool for that later. The reason I said chimney sweep is every time I envision using this tool, I'm just like I i picture myself covered in coal.
00:04:57
Speaker
and like ah like the industrial sector of London and before any sort of reform was passed to protect anybody, right? um but yeah The classic British putting up the Christmas lights with electricity, but still using coal as a primary fuel source.
00:05:17
Speaker
It was a different time. is it is weird I mean, we could, we might be going back to using coal to power Christmas lights pretty soon. We'll see. Um, Pennsylvania is a heck of a drug. Um, other than that, though, I was just excited this week because there was a particular event that happened.
00:05:40
Speaker
that I'm going to talk around like it's not in the episode title. I got

Game Awards and Announcements

00:05:44
Speaker
married. Oh my gosh, Dave got married. now ah The game awards. oh kid That should be the title now, by the way. Dave got married and then we just talked about the game awards. No, no, no. Somebody's going to find that and I'm going to get a message on Facebook from my mom. Congratulations. ah It's also a double disappointment because they're like,
00:06:02
Speaker
Okay. You saw the title, but you didn't actually listen to the episode. All right. Sure. Game awards though. Yeah. um It thankfully just showed up out of thin air because I don't pay attention to things and when they happen. But we always like to track some upcoming game announcements. That's usually the excitement. It's kind of like when you would go to movies, you're excited to see what the trailers are going to be for what's coming out. Yeah. It's been a hot minute. Oh, it's Meet the Foxers 2. Whatever it is. There's some ones where you're just like, eh.
00:06:36
Speaker
yeah But that was the thing, because that's how you got new information. That's how you got excited. And the Game Awards is kind of a way for us to do that with video games. yeah and While they're also awards given, I care less about that than I do the upcoming games, personally. like We can talk about the awards a bit, but I'm in the same boat. um I think also, especially since E3 officially died um and is no longer a thing at all. I mean, there's still Gamescom and the Tokyo Game Show.
00:07:10
Speaker
But outside of Gamescom, which I believe is in Germany and Tokyo Game Show, which I think is in Kansas, they don't really get like places for announcements anymore. And some of those are funneling into the game awards um a lot more. I mean, it's been picking up over the years, but a lot more now than previously. Right. Like we got some big announcements, I would say this year. Yes. Because it's one thing to like come across a ah YouTube video like I was came out a month ago.
00:07:40
Speaker
ah this thing Oh, cool. Versus having something that's pretty much dedicated to it and celebrating it. Right. So like there was actually a surprising amount of games that were like, hey, these things will be coming out that I was.
00:07:55
Speaker
I guess a lot more optimistic than I was previously for 2025 in gaming. Yeah. So I looked like, Hey, what's coming out January, February? They're like, these games, I'm like, Oh, I don't give two shit. Goodbye. Well, fade away. So that's what I thought it was going to be. Um, yeah but
00:08:14
Speaker
And it's a big, but i'm i'm excited to get that's fair. That's fair. It's, it's ample. Um, well we've teased the announcements probably enough. Do you want to go through some of those, maybe discuss, uh, our opinions on them? I mean, we understand here, we have a responsibility at the soapstone. Our opinions are your opinions. So we got to present that to you. So you know what your opinion is.
00:08:40
Speaker
Um, I definitely did not do this in order and I definitely did not yeah jump around But something that was kind of a big announcement. Um,

Speculation on Witcher 4

00:08:51
Speaker
which are four true. Yeah This one we kind of knew was in development. Um, they said they were working on the next witcher game and it's like What's up? How do numbers work? um But I don't think we had seen anything for other than knowing it was in development. We knew that they have most of the team working on the Witcher and some members working on the next Cyberpunk game could name Orion, but otherwise didn't know anything about it. And it seems like from the trailer, this is going to be a continuation of the the main story, which stood true for the previous Witcher games as well.
00:09:31
Speaker
um How'd you how are you feeling fuck dudes as serious so good claim the cards finally Finally equilibrium. I mean the trailer was really well done and put together obviously still very that's so futile times of people kind of dealing with the concept of gods and monsters and magic and eating to appease whatever being is above you because 99% of people that you're gonna interact with are poor village people. Yeah. Just trying to get by and get their shit done. um But yeah, she goes and saves this girl from being sacrificed and then fights a monster, which is really cool. Yeah. Got to see some power shown off there. And then when she came back, they had killed the girl that they were trying to sacrifice because they were still in their their ways of
00:10:27
Speaker
We have to appease this if we don't follow this tradition, yada, yada. Yeah. Um, and they also, look like the ending, the ending kind of vibes seemed like Siri might've been able, might've been about to like turn on the village villagers a little bit. Um, like she kind of got like really angry or something. And I mean, it's the Witcher. So you might be able to write like, this is the game that's like.
00:10:50
Speaker
ah We're gonna spin the wheel of consequences for any moral decision you make. Oh, you saved the kids. Well, actually, i that dooms the kids. Those kids go on to become alcoholics in Act Two.
00:11:06
Speaker
um It's not always like that. And sometimes it's just like, oh, I'm the good guy. But very much the Witcher is, ah ah it's ah it's a universe where selfishness is rewarded.
00:11:20
Speaker
Basically. And it's not like that classic RPG. Ah, I went out and I saved the princess and everything was happy. And then here's my reward in the kingdom. And I'm the king now. yeah know There's a lot of, uh, things not working out for people. Exactly. It's very, a lot more dark and realistic than just fantasy. You are the hero RPG. Yeah.
00:11:46
Speaker
The other thing I noted in the the trailer is this is actually really reminiscent of, I think it was the Witcher 3 trailer, but it may have even been earlier than that. um But it's a one where Geralt is um facing off against, I think it's a Stryga. I'm probably mis-saying that.
00:12:03
Speaker
um But it's basically like a cursed woman who ah basically has some sort of anthrophy or something like that. And she's attacking and killing people in the night. And in the trailer, um I think even to a certain extent, I can't remember exactly how it impacts the game. But in the trailer, Geralt fights her through the night.
00:12:24
Speaker
um not killing her so that the curse will be um broken by the daylight basically and it's just it's very cool in this trailer like it's reminiscent of it this whole like hey you're going off to save this person and you're doing it in the Witcher way not the way that like the villagers want you to do it or they don't want you involved at all um very cool series um It may not be an instant pickup for me, depending on how it reviews, because even the Witcher three had some bugs that got worked out over a period of time at launch. And I still haven't beaten like, it's called blood and iron or something. Beaten the game because of the, who's the redhead? Uh, Tris, the Tris soft lock. I run into it on separate playthroughs because it's been so long and I forgot. And then I just got into that situation again.
00:13:23
Speaker
um Yeah. Yeah, I'm probably not going to pick it up immediately anyway until it's actually reviewed until a gamer says like, hey, we checked it out. I actually think it's good. and Yeah. I'm still thinking about I'm really optimistic that it's going to be close to Witcher 3 as far as story and missions. Yeah. Like I know the gameplay would be updated, the graphics will be better. But the thing that really kind of drew me into the Witcher universe was as everybody's going to say, the Red Baron quest line, um where it's it's deeper and layered than other things. And like right now, I'm playing through Path of Exile with the audio muted, because I don't give a fuck about the plot. I'm just there to do ARPG stuff. Which is fair.
00:14:13
Speaker
um Yeah, I guess we'll see. I do want to see what the differences are as well because like the early Witcher games, they didn't gameplay wise, they did not age nearly as well as three, right? There are a lot of games that have multiple entries in a series and it's like, oh, where do you start? Dark Souls. Great example, right? Because like purists might be like, you really got to start with one, right? But Dave's.
00:14:36
Speaker
Dave's touching his nose in a weird way right now, so you know it's three, right? It's three. yeah I would agree with Dave and say it's three. And then if you enjoy three, you can go back and play the other ones.
00:14:49
Speaker
um It's kind of weird to try to... I don't actually even have the same recommendation for The Witcher. If you enjoy three, I would say look up a lore recap of the first and second games. The tutorial area in the first game was like, it took like over an hour to get through and it was very slow and there was a lot of running around and two was almost like entirely political intrigue. And it's like, it depends what type of gamer you are. I'm somebody who.
00:15:21
Speaker
ah Yeah, I'm definitely the soft G gamer where there are some things that I'm interested in from a story perspective, but I don't want to buy or necessarily get into the whole thing and spend a lot of time. So like Silent Hill, I watched a play through and I enjoyed that because I got to ride along, experience some of it at a distance and have to put forth the effort. But I got to experience the story. Yeah. So it's a way to do that with other games, too. I mean,
00:15:48
Speaker
Some people do get truly curious to go back and play older titles. And if you want to, I mean, go do it. Um, but some of them are clunky and I do not appreciate going back to the clunk as much. Yeah, I'm looking for more details. It's also, which a three was the first one that was, um, open world. Every game prior to that was they had maybe some open areas, but it wasn't like, Hey, you're just running around the wilderness with Roach. So.
00:16:19
Speaker
I don't know how much of that they're planning on carrying through with Siri and obviously Siri is a very powerful, magical character. Hey Siri. Exactly. Yeah. Sorry for everyone's devices we set off. But the most important thing, you brought it up. I want to end on that.
00:16:38
Speaker
um Do you get to F guys? and That's what we're really looking for in the Witcher 4. We need equilibrium. This is how you can make it up for those earlier games. I just need a male dryad. Finally. ah i I think they should do it for the sake of equilibrium because I don't know. I don't like the idea of like, I mean, obviously the Witcher um Geralt is very much being used by various witches, but
00:17:09
Speaker
It's also kind of a thing where he's like, hey, he's kind of chill with it. Yeah. Yeah. Yeah. They're both getting something out of it. And they shouldn't depict women as. Oh, we're pure and dainty. and We can't like sexual things or other stuff. People are people. So just portray them as that. Just normalize that and have a female protagonist doing the same stuff that a guy protagonist does. Cool. Easy as that.
00:17:37
Speaker
Yeah, none of them were worse as bad as the first game. You're not collecting nude cards. Like, oh, now that we've done it, can I get a copy of your card actually? Anyways, that's the Witcher. You have to get your punch card clipped by that. Right. Like, oh, I'm sorry. You can't enter this town until you've got four punches on your sex card. You haven't stopped by Stacy the horse. She's my last stop. Hurry. Timer appears at the top of the screen.
00:18:06
Speaker
ah Anyways, yeah, we'll see what the Witcher has. Uh, CDPR is, they're a good developer. I'll say it sometimes they're really bad developer. Hopefully they're a good developer this time. Fingers crossed. Fingers crossed. Um, if I were to pick one off the list, uh, to, to mention probably a little bit less than the Witcher, but slay the spider too. Um,

Slay the Spire 2 Unveiled

00:18:29
Speaker
I think this was announced as a game already, but we did see a little bit of game play.
00:18:35
Speaker
Um, you got a new like summoner type class. A lot of it looked a lot like slate aspire to me. Um, I mean, yes, it is definitely in the same way that like path of exile to is gonna look like path of exile. Um, right.
00:18:51
Speaker
I really feel like it's just her overwatch to with overwatch. I feel like it's an enhanced thing, but it's different and offer. Maybe it's built on a different engine to where it's like this needs to be a separate entity. Right. They'll be treated separately. But yeah, it does look cool. They better fucking have um the remnants. Who is the guy who's doing lightning orbs? Because that was my jam. I can't recall. I played I played it for a bit, but I reached a point where I was like,
00:19:20
Speaker
This game has too much in it. Too much has been added to this game. I'm going to wait for Slay of the And thankfully it seems like it has all the classes from from what I saw. um So it does seem to be pretty additive, but it looked like it could have been a DLC to me. I don't know. We we don't have the diff between this version and that version. um But yeah, I mean Slay of the Spire is a big deal.
00:19:50
Speaker
it It was one of the ones responsible for, uh, the reason there are so many card games on steam right now. Yeah. So I think the same way with like Minecraft popped off. There's so many like survival crafting open world block things. Um, and yeah, there have been a lot of card game variations. ah We played one called monster train. Right. As well. Yeah, that was where I played that for a bit.
00:20:18
Speaker
It was good. There's a lot of, there's a lot of good card games out there. Roguelikes, deck builders, various different types. um And I think Slay the Spire definitely kicked that off. I mean, speaking of card games that popped off, um I've never played Bellatro, but I hear everybody likes it. who And I will say at least to the awards, Bellatro took home like three. It was pretty good. um Yeah, there were, there were people pulling for Bellato for game of the year. And I, I kind of always thought that was a bit of a long shot, but you know, people root for the Indies. I do too. Not for Indiana Jones, obviously separate game. Um, but, uh, yeah, it did really well. And I don't think it surprised many people that it did really well because there, there has been a lot of hype. They're like, this, this game is crack. Like it is very addictive. It is not live service. Um,
00:21:15
Speaker
And yeah, it is fun. I had a lot. I had a good time with it. I still need to check it out at some point. Yeah. Yeah. I've heard really good things from everybody and it's good to see an indie studio get something out there that has this much groundswell or impact. Yeah. Yeah. It kind of landed as a, um,
00:21:36
Speaker
I think people are getting tired of the whole like roguelike space a little bit. There's a lot of roguelikes out there. And I'm not saying, like I enjoy roguelikes sometimes, like some of them are better than others for sure. But with, you can have genre fatigue, right? Like you can only have so many World War II first person shooters. You can only have so many zombies, survival crafting, whatever.
00:21:57
Speaker
And Bellatro was like, okay, you're tired of this genre, but what if it was poker? And ah yeah, no, it's it's it's insane, the the formula, but they really did land it. And it's very high production value. It's actually similar, I would say, in production value to inscription, which we mentioned lyn ah recently. So um yeah, it's cool to watch. We should do an episode on that sometime. We really should. yeah We'll see when we can fit that one in.
00:22:28
Speaker
We have a pretty busy schedule. Uh, do you care if I burn through some things that showed up that are worth a mention, but not and necessarily going into details? Yes. I will respond with a smash or pass for each of them. Turok origins. Pass. Fair. I agree with that one. But it is cool that it's coming back. Project robots. Uh, man.
00:22:57
Speaker
I don't know, actually. They really only showed a teaser. It was very difficult to infer anything about the gameplay. It's a cool teaser. Yeah, it did look like a cool teaser. And this is by the same people who did Shadow of the Colossus and Iko and all those. Yeah. And The Last Guardian. Big things climb on them type games. Yeah. I mean, I don't know.
00:23:25
Speaker
i'm I'm curious. Yes, exactly. I would, I would continue to follow this game. We didn't see the game, so I can't tell you whether it's like, I have no interest in this or absolutely I'm buying that day one. I know nothing about the game, right? It was the death stranding problem where and the first thing you see about it is like. why What does this mean? What does that mean? You hooked my interest, but what am I interested in? Tell me exactly. Yeah.
00:23:56
Speaker
Intragalactic was another one I had on here. Yeah, this was a very high production value trailer looked very It was like Akira plus Another 1980s sci-fi thing. Yeah. I think the, um, cause it takes place in a spaceship, but some of the technology, it looks like, it looks like retro fused futuristic. That's kind of like the style they're going for. And I don't know exactly when it takes place, but I would believe you if you said that this was like an alternate reality where people reach space and had, you know, faster than light travel or whatever in the eighties. And you just said like, Oh, this is the eighties.
00:24:35
Speaker
That would be kind of cool. Um, there's a lot of product placement in this one. Uh, Sony really up there, which I mean, fair. They make video games as well. So it's, it's being made by a naughty dog. Yes. So Naughty Dog has also always had a relationship with Sony. Yeah.
00:24:57
Speaker
I think they are they might be owned. I'm not sure. They might be first party Sony at this point. I feel like I should know that, but I'm not sure. um They definitely favor the the Sony side of the family, but then also the spaceship is branded Porsche. I don't know about that one, Chief, but and there was like one other product placement.
00:25:20
Speaker
um the power glove, yeah something like that. But it is another one where like this was the last one, right? This was the finale. And so they're like, oh, let's like go out on a bang or something. And it looks very cool. The trailer does. But again.
00:25:36
Speaker
I don't know anything about the game, right? There's something that a YouTuber I loosely follow always says for these. It's like no gameplay, no hype. uha That's good. Because some of these things we got details on afterwards and I looked up some of them, you know, ah well we'll we'll get to some of those games. But I believe for Intergalactic, it's just the teaser for now. And it's like,
00:26:01
Speaker
Maybe it's plus on a hype because Starfield sucked. I don't know. right But other than that, it's hard to say. um I guess pass for now. I'm going to say pass for now. It's a space game. Traditionally, those are bad. What about Borderlands 4? This is something that was already announced, but they showed a good bit of it.
00:26:24
Speaker
Yeah, they got ah they got a trailer. The biggest takeaway for me was um it didn't look as cringy as Borderlands has been recently. Borderlands 3 felt pretty cringe. Yeah, and like the DLC that they've been releasing are all like chock full of like cultural references. And it's like, remember to subscribe and obey and like all this other stuff. And it's like, and ah this this is hurting me in real time.
00:26:53
Speaker
Um, and I really think like my appreciation for Borderlands from like a vibes based economy is when, um, they are like, Hey, here's some humor. The world is really dark, but we're not like trying so hard to solve the humor. It's just like good writing. Handsome Jack, basically the character. Um, and so I do hope that they can return to that. Um,
00:27:24
Speaker
Randy Pitchford, like I don't trust his hype when it comes to Borderlands. No. That was a very cringy stage presence in my opinion. Yeah. um But the the tone of the trailer was good for me.
00:27:40
Speaker
Um, I would like to play and enjoy a new borderlands game. I think the last one I played was borderlands three. Um, say and I don't think I've put more time into a borderlands than like borderlands two. That's the one i I played the most. So it's fair, but it kind of, it ran into the cod problem. They're like, Hey, we need to keep churning out these borderlands game so that we can keep making money. And I'm like, Oh, I don't like this. I went off this wild ride.
00:28:10
Speaker
stop making games just make a movie oh but don't do that don't do that again hey um so i will mention something that i i think is good it should be a smash i hope yeah but split fiction right this is a smash This is the new game that will be coming out by Haze Light. They are the people who did It Takes Two, which is a phenomenal game. Very good. It's really good at keeping things kind of well paced and having lots of different minigames or different worlds, and you're always going through different stuff, and everything feels very fresh and kind of keeps you on your toes.
00:28:55
Speaker
But it's like fun for the sake of fun. It is my top recommendation for getting people who don't play video games into video games. Yeah, 100%. So I hope it is better than it takes to, because it takes two was solid. But yeah, I hope I like this one the same, if not more. I like to see them keep doing more in this space and kind of perfecting that. And they showed gameplay.
00:29:25
Speaker
which I mean, immediately better than a lot of the previous trailers or reveals because of that. It looks like it's fairly well along. And I like i like the vibe. I like the idea of the fiction is like two people who are storytellers, one of them tells sci-fi, the other one tells fantasy, and you're kind of like jumping between sci-fi and fantasy worlds with like their mechanics and things. The only concern I have for this, and it's a light concern because I don't think it makes the biggest difference is, um, they're pretty much using the same structure for the game as it takes to like each world is going to have a gimmick and then you'll use the gimmick. That'll be fun. The gimmick will go away. You'll get a different gimmick for the next world. And I enjoyed that. And I know that it makes sense. It prevents like gameplay mechanic fatigue, but I am kind of curious if the development team has anything else in the tank.
00:30:24
Speaker
um not necessarily like for this game you get two you get two two games like this but i don't want to see the third entry in whatever be like okay you're going to be jumping between worlds and each world is going to have a unique mechanic and it's two player co-op and you're like i think i see what you're doing right well i mean so far all of their stuff has been to play co-op and it sounds like from the one guy's mission statement when he was on the stage that that kind of is their focus. It's fair. Yeah. um At least as far as having one game and then and like a friend can play with like the game friend pass for free. Yeah. um Yeah. I would like to see them explore and push and branch out into more stuff. But again, really solid stuff coming from them.
00:31:15
Speaker
Uh, I always like to be pleasantly surprised by how fun a game can be because I feel like game should be fun. And sometimes I just do games because I'm like, I have a daily and I have this weird urge to complete it. And we'll get to that when we start talking about the game of the year, but, um, but, uh, yeah, and don't take what I was saying as criticism, like.
00:31:38
Speaker
um i This is the same sort of situation where it's like, you're awesome at making a co-op game that's fun. What if you made a co-op game that wasn't just action adventure that was fun? What if it had like this other twist? What if this was a heist game or what if this was you know a social deduction game that was two player or a mystery or something like that? right like um They've already shown us they can make really good games. I'm curious if they can continue to make different types of really good games.
00:32:08
Speaker
um But I'm also, i'm I'm smashed for this, for sure. um No doubt. Okay, what about Shadow Labyrinth? Shadow Labyrinth. I think I saw this and I was looking at the list and I was like, I'm not gonna include that on my list. So I guess it's pass. Yeah, it pass. Yeah, was that the correct answer? That is the correct answer. This was a, it looked like,
00:32:37
Speaker
a platform, a kind of like Metroidvania with some of that like animated 2D style. Yeah. But you also have Pac-Man with you and you have to go around and eat stuff. Oh, yeah, this is the dark. But it's also not like directly. They don't have Pac-Man in the name, but I'm like, it's clearly Pac-Man. So what are they doing? I don't know. Right. It's just it felt so out of left field. It was one of those just like, what?
00:33:07
Speaker
Okay. Uh-huh. I mean, maybe it's great. I don't know, but yeah, a gimmick's not necessarily just enough. um I get that Atari is not in the same, they don't have the same legal weight to throw around anymore.
00:33:23
Speaker
no um Anything else on your list? If not, I've also got some. The last one that i'm gonna say because I assume at least one of the ones i'm gonna talk about is on your list. I know the one. There were two trailers that I thought were really really well done. They're not necessarily games that i'm looking to play but just how it was presented. Sure. And the two were Outer Worlds 2. Yeah. Because they were very self-aware and stage fright was the other one. Yeah. Because
00:34:00
Speaker
They kind of made it seem like the characters were watching a movie, but you were also watching it, um but it's also part of the trailer. Like the whole thing was just woven in very well um to make it self-aware, but also to make it engaging. Yeah. And so many of these, you're just like, all right, we're going to get this copyright for this one song and we're going to play it over some action. And then we're going to throw in a couple of do do do with the drums.
00:34:26
Speaker
who For the, for the action moments in it. Yeah, no, I get it. Um, and I agree entirely. The, when, especially if you're, if you, if you know that you're going to be shown with a bunch of other trailers, you need something to kind of stand out to be a little bit different. Um, that's kind of one of the reasons why I've got to forget the name Devolver digital yeah has really set themselves apart because they do not approach it as far as.
00:34:53
Speaker
Businessy it it comes across very the psychopaths. yeah Yeah Like just watch any of their stuff and you're like, oh Um, but yeah, it's a very engaging approach to it. Uh-huh Yeah, no, it's uh, it's it's cool. I really like the line for outer world suit Which i'm excited for a lot of we never we it's not the type of game We would have covered on the episode or on the show I had talked about the first one and there are gripes with it, but it's an excellent game. it's It's very good to play. It's just not a super wide RPG. It doesn't cover a lot of ground. Some people felt like it was like, OK, well, this area is a little bit smaller than it really looks like it would be. And there aren't as many quests as it looks like there would be. And there are as many worlds as it looks like it would be. And so in a lot of ways, it kind of felt more like a
00:35:52
Speaker
linear game with some areas in it. And not everybody was looking for that, because they were looking for Fallout or whatever, right? And there's reasons for that. People called it Fallout in space. So um we'll see what they land for this one. But I really love the idea of they're talking about all these games, these sequels they've made for other people. They're like, oh, we made the sequel to Knights of the Old Republic, and we made the sequel to this. And it's like, and the sequel to Fallout 3,
00:36:19
Speaker
Fallout New Vegas. It was just incredible. I just absolutely love it. um so yeah I mean, I always want to see Obsidian succeed. Not because they're the best developer, but because they care and their games are interesting. so yeah I would like to see Bethesda kicked in the teeth and bleeding in a ditch somewhere in the same way I would for like Blizzard because I feel that there was a time that these bigger game studios did really have the golden ticket. um But then after that, it
00:36:58
Speaker
Like the same level of magic wasn't hit. Um, things felt different. Maybe some lawsuits were involved. yeah Maybe they didn't ship a finished game. Um, maybe they lied about other things, but it's like, they'd lost whatever prestige they had. Yeah. Um, so I do like to see other game studios succeed. Yeah.
00:37:21
Speaker
And in areas, in domains, that those studios you mentioned occupied, that's the other thing, right? It's like a lot of people are, a lot of people root for a path of exile, not because they're like, this is the best thing for sliced bread, whether it is or isn't, but it's because it's like, hey, F Blizzard, right? and A lot of people root for you know fallout alternatives or whatever, because it's like,
00:37:47
Speaker
Bethesda doesn't know how to make this a different, like they don't know how to make a different game. Right. and So, um, yeah, we'll see, but, uh, it's a good start. It's a good start with the trailer at least. Um, smash for now. Also wait for reviews, wait for reviews for anything.
00:38:07
Speaker
uh you said those were your two you want to hear my rapid fire before we we get to the climax of the uh announced games always go for go fast for climax let's go all right so warframe 1999 that's out now sure and basically just i will say the presentation the way it was presented uh-huh was very very cute and old i don't know who this person is um obviously they work with or She's very high up in the company. The developer or the owner CEO? I don't believe she's the CEO. I think she's the game director. I think she's the game director for Digital Extremes. But she is also, she started as an intern, I think, back in the Unreal Tournament days. They contributed on one of the Unreal Tournament games, I think.
00:38:57
Speaker
And like she's also Lotus, the official like character that talks to your Tenno through the entire game. And there are so many voice lines and stuff. And it's just very funny, because she's like she's basically the face for the community. And they do live streams weekly and stuff like that. Well, I like her even more now. But like when she was presenting it, she did refer to the audience as Tenno at one point. That was cute.
00:39:25
Speaker
it just seemed like Again, very simple way. They're like, hey, this is what we do. Our plots kind of fucking crazy, but like we want to make fun things and keep exploring. And like you could tell that there was passion in it. Yeah. Yeah.
00:39:42
Speaker
Oh no, it meant a lot to me, even though I don't play the game at all. Yeah, it's nice when people care, and you can tell when people care. So that's worth it. I don't have anything much to say about 1999 for sure, and it's a game. I mean, it's basically an expansion that's in the game right now. You don't need to buy it, because that's not how Warframe content works. um But if you've never played the game before, you probably have to go through a lot before you can do it.
00:40:08
Speaker
oh So get started. You could do warp frame 1999 sometime late January.
00:40:18
Speaker
um But yeah, maybe I'll have thoughts on it later because i I actually am at a place in the game where I could play it. Um, smash. Yeah. Smash for this one for sure. Uh, mafia, the old country, which I have to have a meta note here.

New Mafia Game Insights

00:40:33
Speaker
what Dave and I were watching this, um, the game awards at the same time. And we were trying to like guess the game, you know, playing in guess the game in real time. I got a couple here and there. Dave got the the subtitle for this, oh the old country, which is crazy. That's a galaxy brain stuff.
00:40:53
Speaker
So I was like mafia part of it is what I don't know anything about mafia. Um, but a lot of it seemed to be like a rural area as like, Oh, a talent. Oh, the old country yeah referring to like mother Italy, uh, for immigrants. And I was like, I've referred to my hometown as the old country because it's just funny. It makes it more charming or whimsical. oh Yeah. Yeah. yeah Back where I grew up. um Yeah. So I threw that out and then it landed. I was like, oh, uh-huh. It felt cool. Shoot the moon. um The there I think there's a bit of gameplay kind of hard to tell this is one of the style for the trailers because I think it was gameplay or or or so cut scenes taken in the game at the very least. um And I played mafia, I want to say two. I don't think I played three.
00:41:47
Speaker
Um, the very, very, very brief primer is it's basically a more constrained sort of grand theft auto, more narrative focused kind of game, but it's definitely in that crime space. Um, and, uh,
00:42:05
Speaker
I enjoyed it. I enjoyed, uh, mafia too, but it's not like where one where you're being pestered to go bowling or it's like, Hey, do you want to play mafia online and buy shark cards or whatever and win steam awards for seven years in a row? Cause so many people play it like, um, it looks good, but this is a wait for me. This is a pass for me because.
00:42:34
Speaker
If we're playing a crime related game, it's going to be one of the like a dragon games. Yeah, that's fair. Um, but I mean, it does look very good. Yeah. Yeah. Um, uh, what else did I have on the quick run through? Uh, I wanted to mention thick as thieves because, um, I did look up a little bit on this. This is one where the trailer shows like.
00:42:59
Speaker
A bunch of different themes. It looks like they have different kits, different abilities. They're competing to steal something from a location. It's not gameplay. It's, it's an actual trailer um or teaser, I guess would be the word.
00:43:12
Speaker
um But like we didn't know what the structure was. And at first I thought it was maybe co-op, but it seems like it's, uh, PVP V E. Um, and I don't want to play that, I guess. Yeah. I'm also in that camp where I don't really enjoy that style. And also it just, it did not look interesting for me personally. Yeah.
00:43:40
Speaker
I'm hoping that this is early and like we can get a second look at it and they kind of expound on this a little bit because I enjoyed something relatively close to this is like, um, death loop. I had a crazy good time with death loop. I thought that was an excellent game. And that was PVE, PVP VE as well, technically. And that you could be like invaded, but like.
00:44:05
Speaker
I don't know about loading up with like three friends and competing to try to get treasure. Like there are people that are i in my friend group that I know are just better at games than me. And I'm like, eh, I don't know. I i enjoy co-op more than competitive in a lot of these spaces. Um, so it's a pass for me for now with my understanding of the structure of the game, but I'm hoping that we get some more details and maybe I'm wrong. It's just a different type of game, but.
00:44:35
Speaker
Doesn't seem like it would be. there's I can't say yeah a lot of these just, I i would like more info or yeah the second trailer at least. Um, and then, uh, the last one before the big one is, um, uh, Solasta two, which I guess this implies the existence of a Solasta one, which I was not aware of, but it's a, a CRPG, a classic RPG.
00:45:00
Speaker
Um, and I, I made a remark to Dave, uh, I was like, cause they had all this trailer and stuff and then like it showed the actual gameplay and it's, you know, this kind of isometric RPG, like Baldur's Gate or, um, Neverwinter Nights or, um, uh, the other one that I can't remember. What was that? Deadfire. Yeah. Something like that. Um, and the, uh, the, I, I was trying to think of the other Larian game.
00:45:29
Speaker
many divinity. Thank you. I was like, how can I not remember? Like we've talked about it so many times, divinity, original sin. Yeah. Um, but I was like, they definitely cast, um, a spell. I think it was shatter. I was like, that's, that is a D and D spell. And I don't know if I would want to anger.
00:45:54
Speaker
Wizards of the Pinkertons coast, you know, given what they've done recently. um But I did look this up and they're using the SRD version of D and&D 5e, which without getting into the legal part is basically the free open part of the game that anyone could use. They're not using the advanced content. So they can't have mind flayers and the holders and things like that.
00:46:20
Speaker
um I'm glad that we have legal distinctions for these things. Well, it is kind of important because the idea is like, oh, if you wanted to create content for D and&D, you can reference goblins because goblins are not, you know, copyrighted as Wizards of the Coast stuff that's unusable. And there's a lot of stuff that you can use that would be present in D and&D, but specialized creatures or maybe, you know, uh, archetypes from some of the classes. Like you could use a rogue, but you might not be able to use like spell thief rogue or something like that. Right. Um, I think soul knife is what they're called. But anyways, um, if power would get away with it, they should be okay. Yes. And in this case, it's perfectly legal. Like if they're actually using the SRD, then there is no collision. This is the thing that's meant to be free to use. However,
00:47:14
Speaker
I actually have gripes with using the D and&D 5e system in games in general. And the reason Baldur's Gate was really good was because they did not, I mean, they did, but they just also cheated and changed it to make it more fun. Um, so the idea of creating a video game that's based off a pared down version of the normal rules, the free version of the rules, basically that tell doesn't excite me from a tabletop game perspective. Like kind of wish you just made your own thing.
00:47:46
Speaker
Yeah, ah I will always prefer ease of accessibility and usability. um The older of a soft G gamer I become um versus doing some of the older things are a little more intensive just to do an action. um Yeah. Some stuff, you know, works better on paper than video game.
00:48:12
Speaker
And some things it's like, Hey, let's let the video game do the heavy lifting. We don't need to have you going through all of these mechanics. Let's just have something happen, right? We'll do the math in the background or whatever. Um, but the big one, there was, there was another game released and it is by, uh, it would be safe to say friends of the show, special fringe of the so show. These

Elden Ring Night Rain Excitement

00:48:39
Speaker
are exceptional friends of the show.
00:48:41
Speaker
Uh, what, what, what, what, what was the other game that was released? That's all caps in my notes and probably I had like a a shitty thing. Catley. No, it's, uh, it's Catley. Elden ring night rain. Yeah. One it's not spelled how you think it's to rain over something. Ari IGN, not the name of my dog. I hope she didn't hear that. Um,
00:49:08
Speaker
um They really wanted to get IGN in there. That's what it was. It was one of those things where it started the trailer and you're like, okay, what is this? And you started seeing some things that you recognized from Elden Ring, yeah like Sights of Grace. And you're like, Oh my God, is this Elden Ring DLC? I thought they said they were done with that. Um, definitely a fucking hype trailer. So much cool stuff. But again, like,
00:49:33
Speaker
We were given the, the initial context of Elden Ring. So I'm like, I'm looking for Elden Ring things. I'm looking for, again, because I think it's a DLC currently. I'm looking for new monsters, new areas, new bosses, yeah um more lore implications as Vaati rises from the grave. I think he's a lich. I'm willing to say it. I think he's a lich, but.
00:49:57
Speaker
We started seeing, um, again, I forget the name of the boss, but nameless king, the nameless king from, uh, dark souls three is an optional boss, but. Part of the people say I it's, it's like a two hit. Well, I will die every time and it's dumb. ahha Um, but yeah, it's.
00:50:19
Speaker
It really seems like this is going to blend a lot of from soft stuff. So the official thing, as far as the type of game is a three player co-op rogue-like. Yeah. And if you're like, what? Yeah, I'm with you. That's correct. But from what I've heard, basically, it's going to be kind of like a static map of limb grave to start and then similar to a battle royale, uh, there will be a ring that will kind of shrink over time. Uh, basically there's like a day cycle where you have, I think a day is like 10 minutes. Are you going to go around, kill stuff, uh, level up. And then at the end of each day, you're going to fight a boss. Right. And I think there's three days, um,
00:51:12
Speaker
And then your big bad boss. The big bad boss. Yeah. Which I think you can choose ahead of time as far as like we want to go down this route to. Ah, gotcha. But another key thing about this.
00:51:24
Speaker
um Yes, it seems like there's content from other Souls games in here. We don't know to what extent, but I do like the idea of going back to encounter some Souls classics yeah that will either be redone ah to be more up to date with how Elden Ring plays. um or it won't and I'll just shit on them. I'd be fine with that too. Yeah. but Just Perry Gwyn 15 times. Call it a day with three people. Yeah. Shane Perry's. Yeah. I am curious to see.
00:52:01
Speaker
more about this because it opens so many questions. It's um very different. It is very, very different, but it seems more like a mod than anything because of what it's becoming. um And the last thing I have information wise about it is there will be overall eight predefined heroes for you and your friends to choose from. Yeah. Cannot make a character. Exactly.
00:52:29
Speaker
you choose basically a build progression character and go from there. but um I had some other details and some things that didn't match and I couldn't say whether your information is correct or my information is correct. and We don't know that much about the game yet. but um ah So i I had heard most of that was the same. um The three days, each day is 15 minutes. um Certain things on the map I heard were randomized as far as one game was concerned. Certain things might be moved around as far as as in castles and stuff like that. The map itself is going to be static. Exactly. But since the day is only 15 minutes and 15 minutes is like, I accidentally stepped away from my computer in Elden Ring, right? And that's no time. Um, the pace is a lot faster. Um, some mechanics are different. You can't rest at sites of grace. You can just run by them and you'll get the full benefit for basically getting close. It'll like, um, heal you and whatnot. Um,
00:53:29
Speaker
you The eight classes you mentioned leveling up, uh, doesn't have any decisions. It's auto-leveling basically. As soon as you, you, you cash in the souls or whatever. Each class kind of has like a different stat weight. Yes. So obviously if you're doing more of a caster class, it's going to be more focused on manna than health, et cetera. Right. Yeah.
00:53:48
Speaker
So you you're going to be continuing to do the thing that that class is good at. You're not going to be the person who's like, you I'm wearing Zooli's hat and all of this stuff. And I'm definitely a mage. And you just swapped the great sword and get the full riposte instant kill or something. um the There is no armor. It's basically whatever your characters look like, although though you could get like buffs um by beating certain bosses. And you could get like damage mitigation or extra runes.
00:54:18
Speaker
um And you could have three up to three weapons. There's no encumbrance either. Encumbrance wasn't calculated because no armor, which makes up a lot of it. um You could have three weapons just in each hand is what I read.
00:54:33
Speaker
well Yeah, it's not at the same time, but you could swap between them. Six weapons total in your inventory. Yes. um But weapons also have the option to provide passive bonuses for just being on your person. You don't actually have to actively have it out. um Very different than the base game like that would make some broken things. Also, the looting stuff is all shared, um except for boss rewards. Right. Boss rewards are individual.
00:55:04
Speaker
So you're going to be playing like cooperatively with your friends to be like, Hey, that's, you know, I can't remember like Azure star or Azure meteor or whatever the sorcery is. And it's like your barbarian friend who doesn't even have like a spell casting focus runs up and grabs it and you're like, Alt F4, Alt F4.
00:55:23
Speaker
um
00:55:25
Speaker
Let's see, what else did I hear about it? um the It did have a single player mode. You could play it solo and they scaled down the health of the bosses. If you did that, if you want to just play it by yourself, but it's intended to be played with three players. Um, interestingly enough, they don't have a duo option. So it's either you're playing by yourself, basically offline or with two other friends. There's nothing in between. If you have one friend, you're screwing another friend. yeah find it prefers Find a third friend and duplicate your friend.
00:56:01
Speaker
but it did seem like there was matchmaking for it. So you could be paired up or I guess triplet it up with other people. Yeah. Um, and then I think there was, there, there might've been some other optimizations. I can't recall exactly as far as just speed up the tempo. Um, they basically like, they want things to be moving fast. It's kind of like in the same way, a battle Royal is like, Hey, you dropped into the map. You need to make decisions about what you're, where you're going. You need to get your loot.
00:56:30
Speaker
That's what you got to do once this loads up. I want to. Put to you that you are going to love this for the one reason of you like prey mood moon moon crash. Because it's like, hey, you understand how the game is played. You've presumably played Elden Ring already. Do you want to just kind of like go back and get some of the Eldering experience, but not have to do like a whole new play through?
00:56:58
Speaker
Right. You want to just fight a boss with your friends. Yeah. It seems like a a different approach to a FromSoft title where you're going in for let's say an hour. The content. Yeah. To approach it that way versus it's this deep impactful boss that you know you've spent 30 hours getting to you like I hope he's a week to fire cause I'm all builds around fire. Um, all of that to now just kind of like a very fast paced version. It's like Elden ring turbo or yeah something else. It's just, it's a very different approach, but while I am curious slash concerned about how that's going to play out on the other hand, I'm really.
00:57:49
Speaker
hopeful slash sure of it because FromSoft has been constantly building on what they've been building. Like they've keep kept ah introducing new mechanics in games and trying new things. And Eldritch is definitely a good culmination of that. But there was a an ultimate ability by the Guardian character. But he basically like flew up into the sky and then like came crashing down. And that was like their weapon art. Yeah. I'm like, are we going full anime in this? but the The whole thing looks i um and look so looks so hype. Yeah. But I'm also.
00:58:27
Speaker
grain of salt, ellen an Elden Ring simp, a FromSoft simp. This is my bread and butter. If I eat bread and butter all the time. It's sourdough. I'm looking to play it and smash the fuck out of it no matter what. But yeah, I'm always optimistic when FromSoft releases anything for myself to be entertained. Oh, yeah. Yeah. um I think a special guest, ah Nate, is also probably really interested in this because he confided in me, so I'll reveal to everyone that he's played Elden Ring an insane amount of times. And he had like eight playthroughs or whatever and co-op playthroughs and all this other stuff. And it's like, yeah. And he's the type of person who'd be trying out mods and things like that, right? Like, I don't know if he, I can't recall if he said he did randomizers and things, but if you love randomizers, this is literally a rogue like, right? Like this is made for you. um ah the The thing that I think that is going to most be,
00:59:26
Speaker
Uh, a curve ball for some people is the idea that the primary way to play and so many people aren't going to do this is three player. Right. Like so many people in the computer and the the community are only going to play this solo. Elden ring, right? Like, and there's kind of, we've talked about sort of gatekeeping behind like, don't use summons for bosses and all that stuff. And so people get used to that. Um, I really hope that, and I, I think they have the mechanics for it.
00:59:53
Speaker
to really encourage people to to to do this with three players. but three players um ah There's one other minor thing. We kind of moved past mechanics, so sorry, pacing. ah But like how people get revived, um like if you are in the daytime, you can revive at the penalty of a level. You'll lose one of your levels if you revive yourself. But if a friend is nearby, a cooperator, ah they can attack your um, death spot, basically your tomb or your grave or your ghost or whatever. And if they attack it enough, and I don't think it takes a lot, um, then it'll revive you. So as long as one person is still up and they can do an attack, basically, um, it could be magic. It could be like a weapon attack. Um, they can get you up and the, um,
01:00:43
Speaker
The preview I read about had somebody who was playing that guardian with the dive bomb ultimate. Their two friends died. And so the guy used his dive bomb ultimate hit his friends and the boss and revived the friends with the dive bomb because it's an attack. And that's just insane to me. I don't know. It's stupid and I love it. And that's kind of the vibes I'm getting from this. Yeah, I think there's enough.
01:01:11
Speaker
fun things to experiment with in Elden Ring. um And I hope they have more things that kind of play off having other people. Like maybe, I don't want to say like with magic, you could like reflect somebody's spell in a direction, yeah or just be able to buff each other.
01:01:30
Speaker
um Just some stuff to make it more rewarding to play with people outside of the. Yes, some funny shit's going to happen. We're going to have a good time and have a good laugh about it. Right. Like I can just hear some of my friends laughs like I just know like, oh, that's how so and so would laugh. Yeah. And I can see that happening for so many different people and something like this. It might also we were talking about games to start to onboard for Dark Souls.
01:01:59
Speaker
Um, I've seen the impression that this could be the game to onboard people to Elden Ring, right? If it's going to be faster, you're looking at session play times of 45 minutes plus however long you're spending in boss fights. Like, cause that those 45 minutes, those are all your day cycles, right? That's all three. Um, so that's not a crazy amount of time in a place at a cooperative play session. Um, they've got like meta progression.
01:02:26
Speaker
in the form of artifacts, I guess you can equip to your characters um that you equip like before loading into the match as a class. So like there is some, hey, you know, you're seeing progression from match to match to a certain degree. um Yeah, there's some progression outside of classes and some, I think story progression for some of those pre-made characters. Nice.
01:02:53
Speaker
Um, but yeah, it's very exciting and it's very different, right? This is actually, that's the thing that's the weirdest to me is I almost expected this to kind of be like an April fools thing. Once I learned it, it wasn't like a proper deal, a traditional DLC. Cause like from software, excellent developer. They occasionally make things that are very different armored core to some extent, Sekiro, right? But they're also known for our. refining the same thing over and over, right? Alden Ring, excellent game. It took so many classes. It was sitting down and taking studious notes from Dark Souls, one, two, three, bloodborne, Sekiro, the whole, the whole Jimmy jam. But like it took notes from all of those. And this is like, yeah, next thing. Three player co-op, rogue, like boss rush, almost. You're like, okay.
01:03:50
Speaker
But you made this, right? Like, that was you? You didn't? Were you forced to make? Did you choose did you choose to make this game? um So I'm so excited for this one. Yeah. And i I hope that and kind of predict that it's going to change that exactly three player thing. um Unless it is specifically designed around three. Yeah. I feel like they could rescale things to four.
01:04:19
Speaker
um Maybe they have some limitation with that. I'm not sure. But. and Any case, I am very excited and I'm going to rewatch the trailer before I go to bed, probably. Yeah.
01:04:32
Speaker
No, I'm sure that if that he has not made a video on this already, there's probably a 30 minute plus long video where he's like going frame by frame, uh, breaking this down. I want to see what I'm looking forward to. I want to see other bosses other than the nameless King taken from some of the other series. Um, cause for the, the Lord nerds out there.
01:04:57
Speaker
I don't believe that there was a concrete connection between Dark sore Souls lore and Elden Ring lore. No. And now there just is. they They just dropped it in a trailer. So that's interesting. But it could also be like the ah Persona remix thing where it's like, oh yeah, this is the dancing version. Like this is the game where you dance with protagonist from other seriess series, right?
01:05:26
Speaker
And that's fine too. As long as it's fun, going back to what you said, Dave, that's the thing. that i Again, they can make anything. I, I trust them a lot at this point and very looking forward to another trailer slash release date information. Yeah. For sure. Um, but you know, we don't, uh, we can't, we can't pay for, to keep the lights on this long. You're going to start winding down the episode. Astrobot one game of the year. Good job.
01:05:56
Speaker
It also won like three other awards. The action bot and Bellatro were killing it. They kind of, they kind of swept in. Fantasio. Fantasio? Something like that. Oh, ah Metaphor Refuntasia. Also, I think those were the top three. They are the only things that won anything. Everything. Everybody else tried. They were the participation trophies on the way out.
01:06:16
Speaker
um But yeah, I'm glad to see Astrobot win it. Cause I haven't played it cause I think it's PS five exclusive. yep p s five Um, but everything I know about it is that it's incredibly cute and they have a whole bunch of homages to all of the PlayStation games through the year years. And it's supposed to be a lot of fun. And most importantly, they have like ah the chibi lady Maria from the astral clock tower and that's all that matters. So, um, that's the game. They deserve it. Game of the year lady Maria.
01:06:47
Speaker
Maybe we'll go check it out. um any Any closing thoughts ah for the the game show? Or have we covered everything? Is this it? I will say Flute guy did return. That's good. In those game awards. It was very exciting to see him again.
01:07:06
Speaker
Uh-huh. And also, um, because Snoop Dogg performed at the Game Awards, I really did enjoy when the camera cut to the audience and like everybody's, you know, kind of like jamming out, like Snoop's playing like an old track that everybody is very familiar with. And there's this one.
01:07:22
Speaker
You're a stereotypical white guy who just like mouthed it along. but He knows the song. He knows the lyrics. It's just very funny to see him jamming out. It was really good. I still think it's the hell diapers guy. I still think it's the same guy. I don't know for sure. It might be.
01:07:38
Speaker
um But thank you guys for listening to another episode. If you have thoughts on the game awards, maybe some things were covered that, uh, you want us to dig a little deeper into, you could ask, you know, can always ask. We get a lot of emails though. So we'll do our best soapstone podcast at gml.com or join the discussion on Facebook. Um, if you can access the site, we can only have so many followers at a time. So, uh, facebook.com slash soapstone podcast. And as always, we'll see you in the next one.
01:08:07
Speaker
Hugs and kisses to you in the missus.
01:08:20
Speaker
Wait, didn't they already use this edit? Yes, I did, but it's a really good song.
01:08:37
Speaker
the the