Speaker
It wasn't fully integrated into the whole game. So the first part of harvester was pointing click. And then the second suddenly had both pointing click and melee combat right elements. And I don't think that worked very well. However, I do think based on the mechanic, it can work. So I'm i'm currently playing a space for the unbound where it is an adventure game. You wouldn't call it anything else, but it has these very well done, very enjoyable quote, combat elements to it, ah where, yeah, so where suddenly you're, you're, you know, you're calm, you're fighting someone, you're, you're fighting a boss, let's say, but you're not actually doing anything, Mortal Kombat, you're just, um, it gives you like almost a dance dance revolution type of a thing where you hit up, down, left, right, Z, and then you hit them. And if you do it in time, you land a hit.