Transcript
Speaker: Which, admittedly, we will just advise, well, that got turned into a rotting deer carcass left outside the Whispering Pillow. Illusionary, yes. Illusionary magic. But yes, you know what? Ian. Have an inspiration for that. Say your word to Ian last week.
Speaker: Hello everybody and welcome to this week's episode of the Fellowship of the Tabletop. We are a live play 5.5e D&D podcast set in the magical homebrewed world of Aerith.
Speaker: Joining me tonight we have the human, playing the human warlock Lady Lobelia, Will! Hello Callum, i'm I'm here, I'm sensible, I'm professional.
Speaker: I expect nothing less from you. ah Playing the elf ranger, Caelan, we have Ian. I don't know why he's made such a big point of being here and sensible. I, too, am here and just as sensible. But hi. There's something like that that doesn't sound quite right.
Speaker: And returning this week, we have the human rogue bard, Alessio, played by Will again, but a different Will. Hello, I'm here, also sensible.
Speaker: And I am, of course, your DM for today's session. We will dive straight in to a recap. So, Lady Lobelia or Will, could you please just jog our listeners' memories on what happened last I'd love to, Callum, but I think I know someone who would love to recap more than me. I'll do the recap. I'll totally you do it.
Speaker: do the recap. I swear I can do the recap. Do you want to start us off on the recap here? Yeah, course I will. Yeah, feel like for some reason Callum just doesn't choose you. I know. I don't understand why. Listeners, to find out what happened, listen to the previous episode, episode six. Let's get straight into it.
Speaker: Okay, I'll give you a brief ah recap, listeners, because, you know, I'm that kind of guy. So Alessio left a note and fucked off and did some shit. Meanwhile, ah the other two characters, ah like Lady Lobillia, they negotiated to riding a carriage because, you know, she just like turns her nose at walking.
Speaker: And then Ian's character had to carry a massive trunk. And they spent all their time... doing that, going to an inn called the Whispering Pillow. And they got to Whispering Pillow. They probably did some stuff, but that's not important. And then at the end of the episode, Alessio bursts in, beaten, bloody, and then falls on the floor, unconscious, reaching out to those two sat in the middle of the bar.
Speaker: Done. Boom. That was rather brilliant. And I'd forgotten all of that, apart from the trunk. Yeah.
Speaker: Which, admittedly, we will just ah advise, well, that got turned into a rotting deer carcass left outside the Whispering Pillow. Illusionary, yes. Illusionary magic. But yes, Will, you know what? Have an inspiration for that.
Speaker: Yes! Thank you, Talon. Not you, or the Will. Oh, fuck. Too many Wills in this campaign. Suck my dick. Eliminate one.
Speaker: Both Wills get inspiration. Awesome. Nice one. Cool. Thank you. We will cool. going to just edit. I'm going to edit it. So it sounds like you've given it to me. So I'm just going to roll for it. I love it to be a really bad edit as well. It's just you saying your own name. That's going to be the opening as well. So we'll just repeat. If listeners, if it sounded shit at the start, you've now caught up.
Speaker: We will once again start... from Alessio reaching out and collapsing his hand and part of his upper body to the floor. He's clearly reached out towards you two, Lady Lobillia and Caelan.
Speaker: You see your comrade in arms, Lady Lobillia, the first time you met him was only ah a day ago, so it might not mean as much to you, but Caelan, you've obviously fought by this person's side.
Speaker: ah before and do get to know, so it might hit you a little bit more, but your kind of initial impressions is only broken by the sound of the Goliath behind the bar.
Speaker: And just going, my floor! And he kind of rushes out with a mop and bucket, and he's kind of cleaning up the blood that is ah starting to pool around on his floor. And he just kind of, very casually, he's like lifting you up, Will, just by the scruff your neck, cleaning underneath you, and then trying to put you back down, but with like ah a bit of a blanket underneath you at the same time.
Speaker: Is there anything you two would like to do? Yes, Caelan will rush over with... ah a slow but purposeful movement and put two fingers up to the pulse of uh right on up there morty of will's character and just see what am i getting here am i getting a pulse
Speaker: Also, want to roll a medicine check to keep him stabilised from a point of view of the D&D rules. Yes, Ian, please do give us a medicine check as you slowly rush over.
Speaker: with purpose yeah no it's like purpose it wasn't like he's throwing the drinks around or fuck me he is good um he wasn't throwing the drinks around or knocking the tables it was slow methodical just get up but in cailin's sort of world this is a rush um but it was you know that kind of it was a targeted action that was a 20 on medicine check he's stabilized. Get the fuck in there. And the streak of excellent roles from Kaolin does indeed carry on. Yes, you can stabilize him.
Speaker: That's cool. The way he stabilizes him is very Aragorn when he stabilizes Frodo after he gets shanked. by one of the Nazgul and he takes a bit of leaf from because his his whole cape is like moss and green. So he rips out one of those leaves and he spits on it and it just folds it into like what he would see is like major puncture runes just to stem the bleeding.
Speaker: Fuck me. i'm not even drunk. Let's go. Um, so yeah, so Alessio, yeah, you get the sense that he's stabilized. You get the sense he he is, he, and and you, you hear him sort of, um, his eyes flutter open slightly. He's he's at that point where he's basically unconscious, but he, he, he sort almost like you feel a hand, like pat your, your arm, like in thanks just about, um, and as, as he sort of, he, and like, he, you almost see his face relaxes a little bit. Like he knows he's now safe because he's found you guys.
Speaker: Um, but yeah.
Speaker: Get him off my floor.
Speaker: So looking at Will there, is he... who Who's your character again? My character is Alessio. Alessio. A
Speaker: a vested interest in him. No, my dear friend. Who are you again? It's even written on Zencastr what my character's name is. I'm literally pointing at it on Zencast.
Speaker: You too can join Zencast, following our links in our description. Thank Squill. So when you reached up and tapped Kalen, that's my character, Jesus Christ, ah are you now...
Speaker: Awake, mentally, copus, mentus? Or did you think fall back to an unconscious state? I'll let Callum rule that. you want to stay unconscious or it's up to you, mate? ah You are still just in that current unconscious state. You are stable, you're alive, you're breathing.
Speaker: um You can get ah a weaker pulse than normal, but still one that is quite steady and reliable. That's okay. It just means that I'm not having a conversation with you now on the floor. So Callum will look towards Lady G...
Speaker: who is currently my doppelganger as my twin. Remember that Caelan had to carry the trunk, so Lady G's got next to nothing in strength, and so we'll quickly look back down at Alessio and just sigh.
Speaker: And then he looks over the Goliath, who's just said, get him off my floor. a little help then. Fine. Fine.
Speaker: Are you going to try and drag him over to your table? Well, if the Goliath's helping, I'm going to let the Goliath do the thing. The Goliath, the you're just going to leave it to the Goliath? Well, no, I'm just going to survey like a good supervisor.
Speaker: I mean, what's what what's your drag ah capacity? click on your inventory. Well, it depends on what night. Like on the weekdays, nothing. But as soon as it hits Saturday, believe or not, Caleb does go on the towel. Your drag pass is huge. Yeah, yeah. Leanne. The weight carried by Leanne is only like 70 pounds. So what's your push, drag or lift ability if you click on your weight carried?
Speaker: It'll tell you what you tell what your character can do. It's around there.
Speaker: So I can lift you.
Speaker: but where do you where do you find this? Okay, go on inventory on D&D Beyond. Learn with me, everyone. ah Under inventory, it'll say my inventory. There's a little button that says weight. Weight carried. Yeah. you click on that button.
Speaker: Oh, yeah. Carrying capacity of 165. Drag 330. Yeah. So your boy can So, drag three i yeah so your boy boy can lyft so yeah So as a young elf in the forest, Caelan would often have to deadlift carcasses, and he's gotten very good at that posture of one motion down, grip with an overhand and underhand technique, and lift back up. So he's going to help the Goliath using his big boy muscles.
Speaker: And despite the Goliath's clearly sturdier build... Yeah. um It's one of those lists where Caelan's looking like he's doing something, but in actual fact, he's doing nothing. it's ah Yeah, he you're you're able to lift him up, and he he presumes, unless you tell him otherwise, the Goliath will start just kind of lifting with you and taking him, dragging his feet along the floor to your table um nearest the corner.
Speaker: Do you... Is this the best place to have an unconscious customer or do you have anywhere more private that you can take us to thinking of the appearance of your abode?
Speaker: Roll a persuasion check. Let's fucking go. With a minus one, this will be interesting.
Speaker: That's a six.
Speaker: He looks around and sees some of his current ah customers just kind of observing everything that's kind of happened. He looked at the floor and thinking, I suppose there's a place around back that I can stick you in if you really want.
Speaker: Yeah, away from prying eyes.
Speaker: All right, let's go. And presuming you're still helping with the dragging there, Caelan, he doesn't lead you through the front doors. Yeah, he's like, not really doing there. The glide's doing most of it, but he doesn't really feel much. um It kind of takes you through the back.
Speaker: So you start walking past like casks of ale and some vegetables and whatnot that are actually out, and it takes you back through the kitchen. And basically, around the back of ah the tavern, there is like a little open hut, but it's kind of laid out with hay and blankets and all this type of stuff.
Speaker: This is where certain patriots like to rest after they've kind of had a little bit of too much. So... It's better than nothing. And as you look around and survey the environment, you are basically in an alleyway. You've got very narrow kind of walkways all the way around you. So despite the area that you're being taken to being open, there's still a certain level of privacy here.
Speaker: Certainly being spotted by anybody, you would be able to see them as well.
Speaker: Amazing. Thank you. Oh, um thanks. And Caelan will give him a
Speaker: silver piece because I have got one. And yeah, he'll he'll take the silver piece and just stick it in his apron. What? Okay, now that we've got some breathing room, Caelan's going to go through Alessio's pockets and pull out one of the healing potions that he always carries because he's he's prepared and will dump it down Alessio's throat.
Speaker: Roll for healing.
Speaker: Me? joe Yeah. Yes. Yes. You roll for healing. 8d4, right? No, it's 2d4 plus 2. Thank you, Will. I actually knew that one.
Speaker: That's sexy. Nine points of healing. Nice.
Speaker: You kind of massage the potion down his throat and just with a very quick inhalation of breath, your friend's eyes open up wide. who
Speaker: Oh,
Speaker: Caelan, it's you. Good, I didn't dream it.
Speaker: Just for you as well there, Will. As you come to, you see Caelan right in front of you, and for a moment... like that Will, have you come out? Are you still in the tavern?
Speaker: No, no, no. Never mind. Lady G is in tavern. Never mind Lady G has been left inside the tavern at the moment. You just see Cailin front of My apologies. Carry on. And Alessia looked around.
Speaker: Some kind of barn. Not the worst place I've woken up, I have to say. ah Yeah. We've been in a few of these. Yeah.
Speaker: Take your time. You're safe for now. Good.
Speaker: Where's, um, where's Lady G? In the bar. Okay. Okay. Uh, sorry. I, I, I left you guys.
Speaker: Um,
Speaker: yeah. Did you find what you were looking for? Yeah, i um I had to go. it was i suddenly realized that there was a chance that I could get us some information. Couldn't take you guys. It was um my contact would have never, ever met with me. um But yeah, I found one of the my contacts here in in Riverfold. um from what I can, gar and what they've gathered me gathered, there's a group of Shadam Indian people been spotted in the area. They seem to have been taking travelers for about four weeks to a lodge, and these travelers have never been seen again.
Speaker: So if that's where our friend is, that could be where it is, and it might lead us to more information about our objective at the crossing. um Yeah, I tried to infiltrate and yeah, my luck ran out. Okay, the people that attacked you, they're following you.
Speaker: No, i managed to I managed to kill a few and then I managed to cut loose and and get away from them. So they don't know where I've gone. And then I made my way here. Thankfully, you were here where we said we'd meet. So, yeah. Okay.
Speaker: Who attacked you? Give me a description. on You can go and sit with Lady G and I'll just run the perimeter. from From what I can tell, um at least one of them was...
Speaker: At least one of them was Shadomendian, I think, especially one that came from below. There was a ah passageway hidden in the lodge behind the the head of an Oni, a demon person. um hit a ah switch and I went down this small passage that, so it was like, there was like a false wall. So it was ah a passage within the wall itself that led to a ladder down, which I assume is where their, their hideout is.
Speaker: Someone came up the ladder, caught me. i retreated, fought them off. They must've had either watchers outside the lodge or, or else elsewhere in the lodge, um, who worked for as well, weren't shadow men. know, I think they must be at least native to here.
Speaker: um There was definitely a ah a taller one, had a brownish beard, slightly balding. um I remember him. i I don't think I killed him.
Speaker: um had ah Had rolled up sleeves um and yeah some kind of... trousers with with pockets. i don't know whether he was a... tre He definitely looked like someone who who worked a trade.
Speaker: I couldn't tell you what sort of trade, but definitely looked like the person who who works a trade. um Yeah, he's one I remember. Good eyes. Lady G is just through there. With that, Cailin's going to get up and ah he's going to cast Pass Without Trace.
Speaker: So from his the shoulder of his cloak, he's just going to tap three areas, three different leaves, and all of a sudden... um Alessio, what would you see as you've seen before? It's almost like fireflies of a night ah in a forest. These yellow dots as he taps each leaf, a yellow dot kind of springs from it and then they just spin around as he allows them just to kind of... um take him from head to toe and that's pass without trace and he moves off into the afternoon of the town and all i'm doing callum i'm keeping a lookout for the description that alessio has just given me as well as any other would-be um uh attackers that are coming to finish the job so uh
Speaker: Okay. yeah Are you walking around the town for that or just doing like the near side perimeter? So ah just in terms of immediate danger, he's going to walk around the tavern. If there's nothing that catches his eye, he's going to extend that search and do a circle. And if there's that catches eye there, he's going to go to the outer limits and walk around.
Speaker: okay So it's like through if you think three stages of just the immediate, then intermediate, and then further.
Speaker: Fair enough. Are you Cailin? Not Cailin. am Cailin, yes. Alessio. Will you be accompanying Cailin or what would you like to do? No, Alessio's going to go into the bar, ah look around for Lady G and not see her, but I assume I see someone that looks awfully like Cailin.
Speaker: You see somebody who looks pretty much exactly like Cailin, aside from a scar that is on the face. okay This very much confuses you because you're sure you just left him outside. yeah yes It's a banana-shaped shower. Alessio sort of looks at the Caelan doppelganger, looks at the innkeeper and um goes, ale if you don't mind. and yeah Sorry about the floor.
Speaker: um okay Yeah. Leave it alone. And then he walks over to ah not Caelan sits down grunts a couple of times from, from the aches and goes, Cailin's still more handsome.
Speaker: So Lady G has basically, since you've kind of come into the room, her attention, she's sat herself down with her back ah kind of to the windows, if you like, or facing out into into the room more so. Or not necessarily the back of the windows, but um with the ability to look out the windows, as mentioned in in last week's session.
Speaker: um when Alessio had been kind of taken in, her attention would have been entirely to the outside. Similar to what kind of Caelan is doing now, but she would be very keenly looking out for signs of someone following him in, obviously with him having entered so kind of badly injured if you like um and she also would have been passing those messages to lord bentley to basically keep an eye out as well that kind of uh keeping up for any so sort of suspicious behavior or if anyone's kind of been following um alessio that's that's what she's been doing for the last sort of five minutes or so whilst they've been sorting themselves out okay you've not seen anything passed yet
Speaker: Okay. from your You've got a very, very handy spot in the window. Nobody's kind of come past you yet. um Caelan, can you just give me a perception check just while you're doing in your rounds, please? Just so I know how this thing is going to go
Speaker: to go. 17. 17. Lovely. You start walking around the immediate vicinity. And ah Will, you obviously see Kalen just kind of scouting outside the front as well. And then Kalen seems to wander off just a bit, leaving you ah to very soon be rejoined by Alessio.
Speaker: On your second circle, Kalen, you spy ah very much a couple of... They look like standard kind of town guards.
Speaker: But you notice just a little bit of Shadow Mendian markings on the armor. There is literally just two of them. They are both holding spears.
Speaker: And one of them is indeed slightly balding. And you can see a conversation kind of happening between them. And they're pointing in various directions. And they're just having a discussion.
Speaker: You'll have to get very, very close, obviously, here. Unless you have some other kind of feet that will... negate that i don't know um but you do inspire those in your tush in your secondary circle okay i at the you said they have spears are they both clean or they're both clean both clean clean all right cool so caitlin's going to having caught that and that's caught his attention he's going to circle round again
Speaker: And as he does so, he's going to position himself behind those two troops, Purs, and walk in their step.
Speaker: And by that, i mean their timing of stride.
Speaker: And he's going to center himself maybe 10 feet away from the back of them. And while he does that, he's just going to
Speaker: put his hood just a little bit up over his his head.
Speaker: And look around as he's walking, as if he's taking in this place. So he's not looking down, he's not looking at his feet, he's not trying overtly to be stealthy. He's got the hood up so that he can capture the sound as it's coming back.
Speaker: to him as voices talk and it carries on the sound waves. He's using his hood as almost like a um amphitheater ah just to capture the sound. And then you put as he's doing, so he's just kind of casually looking left and right. um And he's in their step.
Speaker: Let me know. You want me to roll? I've got passive out trace ill pass You have said and we will start with a stealth roll, please. This is where you get the natural one that I've been waiting for.
Speaker: Well, no, because he can't auto-fail a skill check, so he's still at his 10 to it and his bonus. so But that is still the lowest he can roll. So ah Pass of Our Taste gives me an extra 10. A straight on, or do i roll that No, no, you add Well, that's
Speaker: and from a role of twenty eight you are practically invisible to these two guards, you are so experienced in doing this. This is second nature to you at this stage. albeit Being in this kind of thing, you've picked up all these lovely little tricks, like using your hood as an amphitheater type of thing, where there might even be just a special lining on the inside that helps the reverberation sound deadened into the back of your hood, so it's clear as day to you.
Speaker: But to everybody else, it just nullifies from the outside. I love that. no gasling Noise Noise cancelling hood.
Speaker: Market it. Dragon's Den. Let's fucking go. now You match them stride for stride. You're almost following in their exact footsteps at the same distance. You're not even creating your own level of footsteps at this moment. You're literally following them step by step.
Speaker: um I will take, obviously, the previously the previous perception check you did anyway, just while you was um browsing in the first place. You can hear tidbits of what they're actually doing.
Speaker: You keep hearing the odd mention of a hunting lodge. You keep hearing mention of some ah them trying to find somebody. They're looking for somebody.
Speaker: they only seem to have a vague description. There doesn't seem to be anything that that they use to really help identify exactly who it is. The only thing they really got to go by is a bit of height and build that, to you, sounds a lot like Alessio. But when it comes to facial features um and certain other key points that they might need to identify, there's nothing.
Speaker: You also hear them to getting very frustrated about it. You keep hearing, why are we wandering around trying to find this person who's supposedly battered? He can't have gotten that far, but we walked you know halfway across the town and we've not seen anything.
Speaker: And they're doing the rounds through the yeah towns like that. And you notice they are indeed start making their way back to the Whispered... or Well, for you, back for them to the Whispered Pillow. yeah if they're As soon as they start going to the tavern...
Speaker: Um, Cailin's going to suddenly pop, uh, put both hands together. So they, if they were in his hood pockets before, not hood pockets, but his, um, cloaks pockets before he takes them out and he clasps them together.
Speaker: And as soon as he opens it, this kind of green hue again, similar color color to a oh healthy moss, uh, just starts to emanate from here, the palms of his hands. And as he draws both palms up, uh,
Speaker: As he draws his palms, his ah visage starts to change. And as I cast Disguise Self, Caelan's going to turn into Alessio.
Speaker: And then he's going to just, ah while he's doing this, he's stopped walking. So they've walked on a little bit more. He's going to take a couple of steps back. So there's going to be 30 feet between them.
Speaker: And he's going to whistle. Okay, i like whistle for attention? Yep.
Speaker: And you whistle. And let me do a quick roll for them. You get the odd, ah obviously, villager that kind of turns around to hear you as you're whistling.
Speaker: It's a very sharp turn. They don't seem to be on guard as they turn. They lock eyes with you.
Speaker: And then they just kind of move on. Hmm.
Speaker: ah smiling to himself
Speaker: and happier. That's the outcome that you want out of that situation. He will resume what he was doing, but this time as Alessio, and he's going to carry on a wider p perimeter now. Okay.
Speaker: You turn around and you start heading back towards the third one. Yeah. Lady Labilia, we're going to just pan over to yourselves. These two guards that you, unbeknownst to you, Caelan has obviously been stalking just for a few minutes.
Speaker: They start to walk past you with that great view through the window, can see these two guards. You recognize a little bit of shadowmended flair to their armors. And you can obviously tell
Speaker: um the presence and that they're looking for somebody i think that much is kind because they kind of stop outside and again you see the same thing the point in the talking um what would you like to do obviously you've still got alessio with you at this stage as well yeah and i imagine that he that alessio would have uh caught her up with what he kind of told to cailin outside regarding kind of the situation that he was in.
Speaker: um And she would, seeing these two outside, turn back to Alessio and just say, do those two look familiar to you?
Speaker: At least one of them does. I don't think they got a good look at my face, so they shouldn't be able to recognize me at first glance. Right. They come in here. they know someone shanked up pretty bad.
Speaker: Must be stumbling around here. Yeah. So if they come in and the Goliath gives us up, then we throw down. But see what happens.
Speaker: My best advice would be to maybe get those people in here, if they are coming in here, to get the Goliath on our side.
Speaker: Get them to spill shit on the floor. The Goliath hates it.
Speaker: Okay, I see what you mean. I'm sure that we can do something like that. Worst case scenario, backdoor exit, and we can lead them, perhaps, back to wherever the hell Caelan's gotten to.
Speaker: I'll lead them into the alley and stab them. out at least know where I know where we're going after this, um at least, but we can stop these two from joining us. I mean, he looked then and he sort of looks you and goes, I mean, we could always make ourselves look like them after we've got rid of them.
Speaker: Bear with me one second. And there's like a small winky flash to her eye. ah And she creates a ah mental connection with you, with awakened mind.
Speaker: And she says, When you say, Shank, I don't actually have a dagger to stab them with. Most of my things are deceptive or of the mind.
Speaker: ah And Caelan, you're Caelan. Well, I'm Alessio at the moment. I'm Daelan. We're spiralling towards a misunderstanding here. I know it. I love it. So true Alessio says to fake Caelan, Lady G, um says, I can do the shanking if you can keep them distracted and stop people from noticing the shanking. I'm pretty sure we could take them if we had to
Speaker: And then kind of again in your head, she'll go, well, then i suggest outside rather in than in here because, well, there are lots of people witnessing.
Speaker: And if we were to mess up the establishment, I don't think, and she kind of nods, I say she nods, Daylon, the twin's head, nods towards the the Goliath.
Speaker: He would enjoy it. Yeah, good point. um I reckon I can... I can make myself appear. Well, I can make my head stick my head away around the door that we came from. And yeah, I'm sure we could
Speaker: make them think that's me.
Speaker: ah And kind of Lady G in this form nods nods back to you and doesn't respond. They come in here. Once more you hear, do you have a way to contact Caelan and find out where he's gotten to?
Speaker: No, but he will return if need be. Very well. Do as you will. I will prepare myself for conflict. Okie dokie.
Speaker: Callum, has it been an hour since Caelan's gone? I just want to check just, you know, on the... i'm Not an hour yet. i can affect the fact That's fine. That's fine. That's fine. Okay, cool. Quick, spend all the hit dice. Spend all the hit dice. That's cool. Okay. ah So, yeah, ah if they come in, cool, we've got a plan.
Speaker: They talk outside for a few minutes and one of them gestures towards the Whispering Pillow. And just after about 10-15 seconds of conversation, they decide to come in.
Speaker: They open the door. It's very relaxed at the moment. They don't even look at all the other patrons that are in the tavern at the moment. They go straight to the bar, ah took ah a couple of copper pieces down, and just partake in a couple of glasses of ale.
Speaker: and they And they are standing and drinking their ale. They do survey the scene. um Their eyes kind of are drawn to you, Alessio. You notice this, both of you do, and they just very calmly start making their way over to you.
Speaker: I don't think I've seen any of you guys here before. Are ah you all right, young'un? You look like you've had a... um Oh, been in a bit of a scrape.
Speaker: Yeah, I tripped and fell. ah Yeah, fell over really bad. It's all right. Yeah, we're traveling around.
Speaker: Where did you trip and fall? That's quite a few were cuts and graters for a simple trip and fall. Not going lie. had a piss outside, ah pissed on me boots, did a hop to like shake them off and bounce off the wall, hit myself on the fence and it's fucking muddy out back there.
Speaker: Stood up, fell over again. Yeah. um Had to change. ah Clothes are ruined, left them out back. And yeah, damn. Are you the local guards then of this place out of interest?
Speaker: Yeah, yeahre're we're here to you know keep the peace, keep troublemakers in line. Right. What brings you guys to Riverfold? Well, just wanted to show my friend here a good time, but like he said, maybe i had a few more to drink than he should have done, and had a little trip up out back, so just went out to help him, and i saw the strangest thing.
Speaker: There's a a little hut out the back. He's got some bloke. I thought he was just having a snooze, but definitely looks like he's kind of been cut up a bit.
Speaker: And he's just lying there. I thought I'd go and wake him up, you know. Could be a dangerous type, could be anyone. Definitely had some sort of weapon on him, so I thought, you know what, I'll let it be. I'll come in here and finish my drink. In fact, that was only a couple of minutes ago.
Speaker: It's probably still there.
Speaker: Roll a persuasion check for me. i will let you I will let you do it with advantage because you're tying yourself into Will's story as well. Amazing. Double team on a persuasion. Would you allow me to make it deception instead?
Speaker: ah if Yeah, I will have to make deception. You're telling lies Okay. um if I need to roll. If you're doing that, I'm also going to roll Insight for them.
Speaker: Cool. Did you say with advantage? so With advantage. you you will and Well, Will and Will are building up on the story at this moment. Beautiful. yeah Okay, thank you. It was 23 the Deception.
Speaker: They look at each other as you explain about this gentleman that's kind of been sucked down the back. And they just they quickly put their drinks down on the table and try and make their way through the back, the same route that the Goliath had took you. But the Goliath stops them.
Speaker: and look Ain't nobody coming back here. Ain't nobody coming back here. What do you want? look, we've just got to go and check to You hear this whole conversation kind of go off where they're trying to barter with the Goliath about them going back.
Speaker: As it's happening, would I be able to, again, with no components, have ah the an illusion of smashed glass appear at their feet and then use, so that's as the kind of a silent image, and then use my minor illusion cantrip to make the sound of smashing glass at their feet?
Speaker: Yes, you can do. That's what I'd like to do as they're now over with the barkeep. And kind of as this is going on, I'll kind of look to Alessio and then in his mind, he'll hear, well, I might have forced that situation, but ah perhaps out back we can take them.
Speaker: No, that that worked pretty well. Well done. Let's see what the Goliath does.
Speaker: The Goliath, you time this illusion with like the step of one of these guards. So you kind of see him step forward and you time your minor illusion and your image magic just together perfectly.
Speaker: And Goliath eyes just kind of widen up as he hears his glass shatters and he stops and he just looks slowly down at the feet of one of these guards.
Speaker: You broke up on my glasses.
Speaker: You're out. And generally, he's going to, the one that smashed the glass, I use in quotation marks, which you can't see on a podcast, he's going to grab by the scruff of the neck and by the waist and literally like tavern-style drunkard, hurl him out of the front door.
Speaker: He looks to the other one that's left.
Speaker: Are you going to leave? are you getting the same? And very timidly, he's just going to kind of walk out, ah just backing away from the Goliath. And as soon as you're out the door, the Goliath shuts the door.
Speaker: He goes to retrieve a a broom, basically. So you've got a couple of minutes while he goes in the back to try and get ah a sweeping brush or something, if there's anything you'd like to do there.
Speaker: Is Awakened Mind still active? Is that certain amount of time? Yeah, yeah, yeah. You've got like five minutes each time I start it. Okay. um In that case, um if it's if it's five minutes, I'm going to do...
Speaker: um
Speaker: Yeah, I'm going to use psychic whispers on you and I, um just to mean you don't have to keep spending your awakened mind. And for the next three hours, we can communicate telepathically and and without you spending your awakened mind too much. um I'm going be like, let's follow them. They might go around the outside. we can take them there.
Speaker: ah Yes, that sounds good. I'll send Lord Bentley to try to find our good friend, Caelan. And she'll mentally connect with her familiar and say exactly that.
Speaker: Basically, while still invisible, getting to fly up and away, find him and just relay the message to get back as quickly as he can and get out back. A fight's about to go down.
Speaker: Okay, so a few things are going to be going off here. Firstly, I like to envision some kind of feedback loop between Lady Lobelia and Elissa at this moment with all the psychic talking going off.
Speaker: ah but so It's like a massive high-pitched whine. but I'll turn mine off. I'll turn mine off. Warn me next time. um You see the two guards start taking the long way. So they step out the door, they take a left, and they start taking the long way round the tavern to get to the back where you've so eloquently ah described this wonderful, fictitious, slightly fictitious scenario. um Your Lord Bentley...
Speaker: ah does he Can he fly? He's an imp. and fly anyway But I've also got investment of the chain master, so he he's going to have a flight speed regardless. Does he have anything that will help him see through illusions? I don't think an imp does per se.
Speaker: ah I will. That's a very good point because i didn't think that he would, as in that Alessio. He's invisible and he's flying off to find a Caelan that's currently disguised self as Alessio. I'm a dude disguised as another dude. ah Who's also stealthy.
Speaker: so Who's also Snelton with 28? and No, it's it's just dark vision, but no kind of... It can see through magical darkness, but there's no other... But if he but he if he sees someone that looks like Alessio, would he not potentially investigate he can then see through Caelan's illusion, potentially? He's got a passive perception of 11, if that helps. you You could roll a perception check for him. I would take 11 of the base, obviously. But roll a perception check for him.
Speaker: i think yeah you've I'm presuming... Christ, there's a of questions here. What distance is your telepathy with your familiar? um I think want to say it's 500 feet before the... I mean, if if you give me ah about 30 seconds and I will have all of the information that you require. If you have another question, feel free to pursue that one first. whilst i Just so you know, the the DC to see through Ian's disguise self is 12.
Speaker: Oh, well, it was a 13 on the... Oh, was it? I clicked on his disguise self. It said... No, I mean my role for the imp was 13. Oh, yeah. So yeah, he'll be able to tell the... um So that's pretty cool.
Speaker: I can make a telepathic connection for 100 feet, according to the Find Familiar spell. 100 feet. so Correct. He is going to be out of your range. He is going to fly off, and he is going to be out of your range of 100 feet at this moment.
Speaker: Now, you guys are obviously going to be following these guards, I'm presuming, out the front of the tavern and darkham yeah around the back. You know it. We'll pan away from that just for a brief moment, and we're going to jump back to Kaylin, who's doing the rounds on this tertiary circle now, and just trying to find out all the information that he possibly can do. Now, you come across a couple more gods that seem to have a bit of Shadowmendian flair to them.
Speaker: Up to you if you wanted to do anything about but the one big thing that you come across is hunting lodge. Elysio told you about this hunting lodge. This is where he got directed to by his contact.
Speaker: And you're seeing three people kind of posted out front. This is far, far away on the other side of the town, away from the Whispering Pillow. And it's like, it's this huge ah building that's got like timber joists on all the corners, stonework labelled up a thatched roof ah going all the way around to like a, a, a
Speaker: in the middle but it's a very very large building ball part figure you're probably talking about but everything else you can of see you're maybe eighty feet um square roughly you can see three guards outside there's also obviously certain areas around that you can walk to if you wanted to
Speaker: um i write in thinking that this is like hugh said what Alessio mentioned, but this is where his contact was going to be. This is where his contact directed him, where there's been some untoward activity.
Speaker: ah Okay. As alluring as that is, what am I getting in the sense that ah the real Alessio, would you please stand up, is safe from anyone? Kalen's very confident in his skills. So I want to know what love is. And I also want to know...
Speaker: If I feel like Alessio is safe from any retribution or retaliation, or do I still get that sense? Like I'm not completely done yet.
Speaker: You have indeed walked around a fair amount of the town and you know that the two guards that were indeed actively looking for somebody looked you dead in the eye as Alessio and they did not acknowledge you.
Speaker: You've walked past a couple more, and there was a slight glance. But aside from that, they left you alone. Okay.
Speaker: Okay. I'm going to head to the
Speaker: hunting lodge.
Speaker: quietly still as less you still pass without trace on unless it's been longer than you have to give me a time um it's been longer than an hour I'll have to recast it not been longer than an hour yet cool ah but I want to make it clear that Kalen's doing this in his way of who will, again, because he's mad on circles, he's going to circle the perimeter and take a note of how many people um on the outside of the building.
Speaker: How many people inside, if he can get a glimpse through any windows or shadows from any yeah cascading light or anything like that. And ah he also wants to know um if there's any traps around the area. Three things that he's taking look as he does a slow walk around the perimeter because now his attention is honing in like a cone onto where Alessio has been directed.
Speaker: Boom. Okay. We're still going to keep the same stealth roll. but Okay. You're still using the same pass without trace. You want a new perception, don't you? You've kind of been in that. I would like a new perception because there's a lot of stuff to kind of take into. That's even better. 18, which I believe is what I rolled anyway before.
Speaker: ah Yes, it was. um This character, man. i I want to do the lottery as Caelan. Just all the right numbers. You have a casual walk around. Your stealth check means nobody really looks at you with any kind of so suspicious glances.
Speaker: You'll feel very confident walking around, and more to the point, even though you will be on edge, you will be still feeling very safe with your presence there. few things you can determine.
Speaker: The back and right-hand side of this building... has zero windows. It is all stone.
Speaker: There are a couple of windows at the front
Speaker: and then a couple of windows in a small section on the left-hand side as well.
Speaker: You're able to get a pretty good read through these windows and of the layout of the inside of the hunting lodge. And majority of the space seems to be took up by tables, chairs, barrels, and a bartender that just seems to be still with a few bottles ah there and two people already inside.
Speaker: On the outside of the main entrance, there are three guards. They're not in any kind of shadow Mendian armor that you recognize. But they seem to be more like personal protection for the actual hunting lodge rather than guards for the town or village, city, etc.
Speaker: You notice that there is quite um two or three patrols as well that is going around the outside. You're able to keep yourself away from their line of sight.
Speaker: but you're able to pick up three different patrol going around the outskirts. Whether it was like this when Alicia was here, obviously you don't know. that i would know. up up the game So I want to, that track that they're making, I want to see how indented the earth is, because that will tell me if this is something well trodden time after time, or if they're changing up.
Speaker: So once they've once they walk by and they've gone further enough, I'm going over their foot tracks. Like a caged animal in a zoo that has that track.
Speaker: um Investigation it is. Let's go. 18. Because that's my What the fuck is with Caleb? You can easily tell these are relatively fresh tracks. right They might be doing it every now and then, but but it's not a this is perimeter. It's been stepped up a little bit for it. Okay.
Speaker: Thank you. also do not detect any traps just purely by your perception check around the perimeter. Okie dokie.
Speaker: Okay.
Speaker: You are doing that for quite a bit. Okay. You see over... No, you don't. Because you made him invisible.
Speaker: I think with Caelan's massively high stealth check and all this kind of stuff, even though we might be able to see through this, he can't find him. Lord Bentley is flying around the city at the moment, invisible, trying to find Caelan. And he is completely unsuccessful.
Speaker: yeah um Brilliant. You don't know this, so we're going to... Anything else you want to do there, Caelan, first off? Now, um I will make it clear that this is but most of what Caelan's going to do And he's not going to overstep. This is Alessio's side mission. And all Caelan can do here is just make sure that Alessio, when he comes to the Hunting Lodge, will be safe. And Caelan can provide information. Caelan's not the talk of the group. He's certainly not going to overstep. So once I've got all my information and I feel like I can't garner anything more, ah I feel like Caelan's name is going to go, okay, check the perimeter, have checked what Alessio's point of ah
Speaker: interest is. He's going to go back to Lady J-J-J-J-J. Okay, and you it still takes a bit of time for you to kind of go round ah the hunting lodge that you found and yes take in all this information. And with that, we are going to do camera pan style over to ah Lady G and Alessio.
Speaker: will resume that these guards have kind of walked around and gone around the corner of the tavern. They've entered like the first alley that will lead them to the back where, you know, there's like this open, shedded, haid area for them.
Speaker: I'm presuming you guys are in pursuit. ah Yeah, I mean, think the idea is we're we're stalking behind them so that when they come upon the barn and think they're going to find Alessio, then we can ah be like, ha-ha, got your dick bags, and stab in the back.
Speaker: Okay, I really hope that is exactly how it goes, so let's find out. um I want a stealth check from both of you just in the beginning, just while you were trying to stalk them. Oh, Lady Lobillia is the stealthiest of people.
Speaker: She will absolutely smash herself up. going to drop my mic right there. shit, actually. 20 from Lady G. And Alessio, would you like to brag about what you got? At 27, no flex.
Speaker: And that's past without trace. Eat shit. Yeah. with a great ease, Alessio, even you might be surprised by the flexibility nimbleness of lady G in, uh, Caden's kind of visage at the moment as it's almost kind of, um,
Speaker: ah really you're almost like a doppelganger type of thing you're seeing at the moment. It might just be a little bit clunkier than what Kaylin would do, but you're still very, very impressed by it, I think. And Lady G, even you, depending on how you want to do, you notice how well Alessio is at this stealth type of thing, and whether you obviously want to say anything about his entirely it entirely to you.
Speaker: But you can shimmy down the alleyway, and as you peer around the side, you can see both of them They're just kind of in front.
Speaker: The bats are facing you. They're facing in the hay bale. They kind of got... One of them has got their spear kind of sticking it into the hay bale, just lifting pieces up, seeing if there's anything been left behind. The other one is just kind of watching at the moment and just trying to talk and scanning the ground for a bit of a bit more clues or if there's any traces left of this person that you said was there.
Speaker: How would you like to proceed? Yeah. is there because you've obviously You said you've got this like this mini barn if you like that's got the hay in it that they're poking into. Is there anything nearby-ish to the barn like in the name of kind of like trees or or tree stumps? Or is it like kind of within very much within the town? of like Are there any other buildings nearby?
Speaker: I'm talking within 60 feet. ah Absolutely. You are in kind of an alleyway. So this alleyway is maybe about 20 foot in diameter and probably five foot of that is taken up by this hay bale shed.
Speaker: So you've got like a 20 foot pathway and all around it just kind of split up in your standard plus area. sign so you've got like alleyway alleyway house house on all four corners type of thing so there's plenty of things to you kind of move about and yet the odd barrel and crate that's just been lumbered and left in the alleyway especially with there being a tavern there's like empty barrels of kegs bottles just kind of strewn at the back okay and telepathically ah she will speak to alessio how do you want to play this i can create an illusion of the gentleman
Speaker: in that barn that they're poking to just really get their attention.
Speaker: If you think that'll distract them more, that's fine, and then I can walk up behind them and start stabbing. you sure these are the brigands? that assaulted you earlier. i would hate to just murder actual guards of this place.
Speaker: Yeah, Shadow Minions don't guard this place. um that i this ain't there This ain't their land. And I'm pretty sure they're the ones that won't beat me up, right, Callum? At the very least, one of them you recognize wholeheartedly. Cool. Okay, that's right. That's enough for me.
Speaker: You have 100% assurance in your own mind that one of them was a bastard. Their gods will recognize their own if we get it wrong. It's fine. So we have moral superiority with ending their mortal lives.
Speaker: Yeah, no problem. And I'll let you sort of just flex his neck. um I'll ah let you make the illusion. I'll start walking up to them.
Speaker: As you will. I'll try to get it talking, but I'll need about and maybe 10 seconds or so after the initial. Bear with. And ah what she does, she's actually going to to start with, ah she is going to use the minor illusion spell again. How far how far away are we from them?
Speaker: You are probably about 40 feet away. Okay. so I'll sidle up just a further 10 feet. Yeah, me too, so I can get there in one movement. Both your stealth checks will be fine to permit such a thing. Yes, that's fine. You're 20 and you're 27.
Speaker: And then what I'll do is I'll use the minor illusion cantrip. um i get I love this character again with no components whatsoever. And I will make it sound like from the very base and back of the hay, I'll just make like a low kind of groaning like oh noise ah happening. I'm not going to use the silent image sound.
Speaker: kind of cantrip at all ah sorry not cantrip the the ah invocation that i've got so i'm just going to make it sound based um from further in or within this hey okay now because obviously you are the illusion expert on this particular character at the moment do i make a save to try and determine if that's legitimate or yeah not yeah You're more than welcome to, absolutely. I mean, it's it's she's using it to kind of distract. um if the center There's an investigation check they can make, isn't there? Yeah. My spell save DC is 15, so it would be... They just need to beat a 15 to know that that's not real.
Speaker: They hear the noise of this groaning that comes by, and the one that's kind of crouched on the floor looking for tracks kind of raises his head up, and the one that's been poking some of these hay bales' gestures, and he kind of taps the other guard on the shoulder, and very cautiously they start mo mo moing making their way in to this ah like hay shed Both of them at the moment are poised, spears on front, just kind of clambering over a couple of the hay bales.
Speaker: Okay. Okay. While it's happening, I'd like to try and sneak up to the one at the back of the pair, because I assume that they're not side by side. No, no, no, they are not. They are definitely one and then the other behind them. And and then and then i'm goingnna I'm going to stab them in the neck. Okay. At the time, at the same time as this, can I create the illusion of a, like, you know, that you said there was barrels and stuff within the alleyway, just ah like ah ah a massive or a stack of barrels. I'd like to create that illusion directly in front of me with silent image. um So it's literally just... You're just hiding yourself at the moment. Yeah. I'm just putting it in front of myself so that I cannot be immediately seen.
Speaker: Yeah. no That's perfectly fine. Cool. not youre You're able to do that blending in quite nicely, usually. Yeah. um roll to hit Alessio. and We don't even go into initiative yet, do we?
Speaker: ah it's It's up to you. ten i mean I mean, technically, yes, because there's no such thing as a surprise round anymore. Oh, of course there isn't. If they are surprised, because we are stealthed, we get advantage on our initiative check and they get disadvantage on theirs.
Speaker: Ah, okay. In that case, yes, we will move it into initiative then. So if you could both roll initiative for me. Yeah, buddy. Okay. din din di de d din That's a natural one, but I... And I roll with disadvantage, do I? Yeah, yeah. yeah Sucked up my 15 initiative.
Speaker: That's better than natural one. have pick the worst ones for both of these. Yes. ah ah Oh, for God's sake. Okay. Alessio, what did you get? 26. Okey-dokey. Lady G, what did you get? 15, baby. 15.
Speaker: Okey-dokey. Alessio, absolutely top of the round. Okay. I'm going to make a stab at the neck of one of them. Go for a stab. 17 to hit.
Speaker: That's a hit. Excellent. ah He will take ah five points of psychic damage. Lovely, lovely. That's fine. What are your psychic blades just kind of i'll go straight into the... So it's this purpley blade appears, stabs into his neck, comes back out, doesn't leave a mark, but does obviously do damage because that's what it does.
Speaker: It's creepy as hell. It is. As he does that, he is then the person is then subject to Vex, which means that my next attack against the guy is at advantage. So then as a bonus action, because of my psychic blade, I then attack with my second blade. And because I've got advantage, I'll be adding sneak attack to this damage.
Speaker: Okay. Roll for the second attack. So I'll roll second attack and advantage. Obviously with advantage.
Speaker: Did that work? No, that one didn't one not work. Let's try again. You've got the dirty 20. A dirty 20, that hits. Dirty 20 hits. And now I need to roll. ah So it's this one first.
Speaker: So he takes a further 7 points of psychic damage and then 11 points of more psychic damage. So that's that's 23 damage in total this round on his neck.
Speaker: Wonderful, wonderful. And Lady Illy, you might not be able to see this unless you just peeking through a space in the barrels maybe. But yeah, Alessio, this guy, it just seems to kind of drop his spear and he clambered he puts like both hands just wrapped around his neck almost as if he's trying to stop himself from hemorrhaging blood at this moment but there's kind of nothing there and he just kind of falls down to his knees still clambering his own neck um you've completely took him out absolutely is he dead he is down he's dead he is dead is done
Speaker: ah stop Absolutely. ah know so So the other one's gone into the barn, yeah? The other one is in front of him. Literally, he's only maybe like 10 feet in front of him at the moment, and he's um nearing the end of the hay bale at the moment.
Speaker: Okay. So obviously I'd like to then like so take a step back if I've got the movement left. Just to like, I'm imagining that this is what like ramshackle should like to like to like the side. so the So the guy's body is like just slumped onto the floor. And then Alessio's just stepped so that he just, just to the side of the doorway. So the guy can't see him.
Speaker: um So the guy's going to turn around and just see the body there. And Alessio's then going to be like against the wall, like just just, just, just slightly ready just to see what this guy does. Right. Okay. So are you attempting the hide action are you just kind of... I can't take the hide action because that's an action, but I'm essentially breaking line of sight. with So that if the guy turns around, he won't see me. He has to progress forward in order to yeah actually see what the hell's happened.
Speaker: Yeah. So i'm so trying to try I'm trying to do it so that in theory, he might come out, he might investigate. I'll see what he does. Nope, that's fair enough. That's fair enough. Lovely, lovely. um Lady G, you're next.
Speaker: Cool. So she would peer around the side of her own illusion and just see this guy psychically melt and then Alessio hide. And like she would originally be kind of psyching herself up for human slaughter, see this happening and go, okay, fair enough.
Speaker: Well, I suppose we keep up the illusion and she will once more court cast a Silent Image with her action. The barrels will disappear next to her and instead she will create the illusion of this guard that Alessio has just stabbed, standing in exactly the same position with the spear and just on like...
Speaker: ah she'll she'll remove the the kind of corpse below it, so she'll recreate the image of the ground as it was previously, just with the standing person there. it's I mean, I can have up to 15 feet in a cube, um so she's effectively just resetting it, wiping it, making it look like it's not there. Obviously, it doesn't do anything for sound, um but that's what I would like to do, create a brand new illusion as if nothing has ever happened.
Speaker: Okie dokie. That's fair enough. Is that everything you're doing on your turn? I mean, she'll kind of she'll also say in she'll she'll kind of relay this in with the the telepathic pact that they have um and just say, down in one it seems, Alessio.
Speaker: i mean, ah we'll try to keep the illusion up if we can. and she'll kind of put her back towards the wall at this point. But otherwise, that's me.
Speaker: No, that's lovely. That's lovely. Wonderful. ah Next guy's dead. So that's that's him done. The one who is at the front of all this pack, he is go he hears the noise of like, gargling from his um a fellow guard just as all this has gone kind of off. And he quickly turns around just to see about the noise.
Speaker: And he just sees his friend stood there holding a spear and unfortunately not recognizing it as an illusion.
Speaker: So he's going to turn back round. He actually has look he has to actively make a check. So he has to make an action to actually investigate it. So yes unless you yeah, he... Yeah. His focus has been on the guy in the front. So he's done a quick glance, seen this person here. that he's He's expecting to be there and turns back round and pushes on to the back of this hay bale. And he's going to use his action...
Speaker: to attack one of these hay bales and he's just going to shove his spear into it and obviously he's met by nothing and that's all he can do top of the round alessio would you like to kill another one of the gods oh okay oh dear stabby stabby um um So I will then go around like that the 5, 10 feet and i'll I'll walk through this this mirror image. I'll just literally walk through it.
Speaker: I assume it just it just I just mergge go in around it. It stays there. I assume it's... you literally just walk poke to the other side, it'd still be there. Yeah, yeah and i and I'll make sure to step over the body where I know it is because i can't see it right now. um And I will then attempt to stab a guy again.
Speaker: go to stab again. Okay. Don't have advantage yet. No, I do not have advantage. That's a 23 to hit. That's a hit.
Speaker: Okay, he takes seven points of psychic damage.
Speaker: I've now got advantage because he's under Vex. On next one. The teamwork of these guys is unbelievable. So broken. ah So that is a 14 to hit.
Speaker: Meets it beats. Yes. ah he will take four plus... ah so He will take another... ah So the total, ten points. So in total, this turn, it is 17 points of psychic damage.
Speaker: 17 points of psychic damage. Is that including the sneak attack? Yeah, that so that's in total. I've done all the mass move. 17 in total, including my first attack. Lovely. lovely If he don't die, um gonna... I can't take the... He is still standing.
Speaker: Yeah, of course he is. course he is. the top cock cock um But he is still in the Vex again, which is good. So... um Anything else? i I don't think I have any other abilities that can do this. ah So... I'm going to... I'm engaged. digitji ch
Speaker: Ah, fuck Let's see what happens. Okay, fair enough. of your turn. Lovely. Lady G, you're up. hu And I'll have psychically said, he's not dead.
Speaker: That's important. I need that. I will permit just a little bit of very quick communication. Actually, ah the telepathic communication doesn't require an action. It's great. It doesn't specify any action. It's literally telepathic link. There's no action required. There's only so much you can say in six seconds.
Speaker: She's not dead! ah That's good e enough. That's good enough. ah She'll ah kind of, with that, go back around, see her illusion. She'll kind of stand to try and get line of sight on this guy that's just been kind of shanked up quickly. And she will ah just say, even though she doesn't need a component for this, she'll just go, sleep! ah And she's going to cast Mind Sliver. So can he make an intelligent saving throw, please?
Speaker: ah He can.
Speaker: 16. That beats what I have, so nothing happens from that. doesn't take any of the damage. I don't think it's not even halved or anything that that. No, it's not. ah So that's failed, basically. And without her familiar by her side, she has no kind of bonus action, if you like. So she will just quickly relay, sorry, and put her back to the wall again around the side, out of line of sight.
Speaker: Lovely. Thank you very, very much. You go back, obviously, behind your illusions, and this guard that has been very, very heavily shanked now turns around, and he's kind of grasping his own body in pain, and he's looking, and he's not sure why he can't actually see anything.
Speaker: um He's going to use an action to shout, help.
Speaker: Just out loud, as big as what he can do. but that is all he can actually do at the moment. when He feels too weak to really combat you, Alessio, at this stage. So he's just going to be shouting out one big thunderous voice, as much as what he can do, of help.
Speaker: And that's all he's going to do. Which takes us back to your turn, Alessio. Yeah, shame. Help ain't going come, boy. ah I'm going to shank him again. Go shank.
Speaker: Go shank. That's a 16 to hit. That's a hit. Takes seven points on psychic damage. And wherever you stab him, he grabs himself in pain and then starts to fall back down. He kind of falls backwards over ah the hay bale. So he's kind of just slooped over it.
Speaker: Excellent. Yeah. Alessio will have stabbed him in the mouth. And as he does so, this little dribble of blood comes out of his nose. And Alessio will be like, help ain't coming. And then just let him fall.
Speaker: Cold, cold-hearted. And yes, he falls back and initiative danger has ended. You guys are now out of an initiative. And you have two of these guards that's our now that dead inside this hay bale. Luke that body.
Speaker: Luke that body.
Speaker: Sorry, I got distracted by the... How you doing, Callum? You okay? I'm fine. I'm perfectly fine. This is exactly how I thought this would go.
Speaker: um With these two bodies slumped in the hay bale and Caelan still just... probably Just end the fucking episode, mate. Come on. Just end the fucking episode. That combat took 18 seconds. It took us to drop two guys. 18 seconds. That was some ridiculous kind of assassin level shit that's just happened.
Speaker: You know what? Fuck it. Great job. Episode's over. Done.
Speaker: Is that how you' going to leave it? that's That's how our listeners... Don't our listeners deserve any better? i don't know. you You tell me. You show me how it's done, Ian. You always let me just shout out farewell anyway.
Speaker: I've been doing this for six fucking years. Which means that I can say... Oh, go on, Will. Take it away. If like to hear how we shank more people in Callum's campaign and rack up a massive body count, tune in next week, listeners.
Speaker: Farewell!

