A Humorous Encounter with Alan
00:00:39
Speaker
I am doing really well, you know, just dealing with the usual audio issues. But aside from that, I'm delighted to be here chatting with you. That is true. That's exactly what I say. And when it's a stream, we've got to have something going wrong there, too.
00:01:22
Speaker
Yes. Yes. Delightful anecdote for everyone listening is that Alan and I are acquaintances of the sort to which I could convince my boss who's much better friends with Alan that I had not met him in person. So he went over to introduce me. And I had definitely met you, Alan.
00:02:10
Speaker
Yep, and I followed it up with, oh gosh, it's very important that I meet Alan, therefore you must take me over there. Yeah, no, it was, it was, but yeah, I know. So we've been internet acquaintances, we've known each other, passing ships at conventions, but excited to get a chance to talk further, to actually sit down and talk.
Accidental Entry into Gaming Industry
00:02:53
Speaker
How did I get into the game industry? Accidentally, which is the best way, of course, to get into it. I know, right? I have always liked games, grew up loving board games, reading any book I can get my hands on. Matter of fact, all of the books, pretty much.
00:03:12
Speaker
And then got out of Plodont Little Nowhere, Tennessee off to college and finally found people to play games with But then I wanted to play more games so eventually got to where I was organizing games at stores and then organizing events stores and then officially became part of the
00:03:34
Speaker
D&D fifth edition organized play program as a coordinator and then a regional coordinator and then someone asked me if I could write because those skills are obviously related organizing and writing and I assured them that I had indeed written words before in my life.
00:03:50
Speaker
So I tried my hand out at it and they didn't hate it. So I did it a couple more times. And then I started talking to people on YouTube and Twitch, mostly Twitch, about their writing.
00:04:07
Speaker
Then I realized that I could find so many problems wrong with other people's writing that I should also be editing which was a skill that I had also been using and still organizing conventions along men and then I had freelance for Steamforged Games was working with them at Gary Con when I suggested that they hire me full-time and Lo and behold Richard did not think it was the worst idea so I
00:04:36
Speaker
That was how I got into actually working full time in the gaming industry. And I think that's actually the shortest version of that story I've ever given.
00:05:06
Speaker
Yeah, no, absolutely.
Editing Style and Writing Approach
00:05:08
Speaker
I like editing because I can't help but know the problems with text that is written. As a matter of fact, text is just out there in the world. I will frequently go up to signs and jab at them and be like, we do not pluralize with an apostrophe, which makes my spouse laugh.
00:05:31
Speaker
It is also true to anyone listening, no pluralizing with apostrophes, please. Oh God, yes, yes, absolutely.
00:06:09
Speaker
It's kind of weird, right? Because I've gone through like in my, I guess, professional job, I'm a really detail oriented type job person. So spreadsheets are my jam. I have so many and they are color coded and I have spreadsheets for my spreadsheets. And like, I love stuff like that. And I've always been like into the details. So like, I'm great at the technical writing bit of it. And
00:06:34
Speaker
Other people tell me that my creative bits are great and wonderful and everything, but I think they're hot garbage, personally, because, you know, I am definitely my own biggest critic. But yeah, it is true, though. Most writers, wonderfully creative people, especially inside their brain, things get lost in translation, getting it out to paper and more so when they've been told that they need to put it into a specific format. Like, why the limitations, though?
00:07:13
Speaker
I have feelings about that.
00:07:40
Speaker
Oh, absolutely. Okay.
00:08:10
Speaker
Okay, yeah, so I mean, I think you're getting into like, you know, the the variations between types of style guides, there's one that are very like high level, like,
00:08:19
Speaker
going around like branding and whatnot things like how we format you know chapter references back and things like that which could universally be thing versus like how we shape our prose which I don't really like to put that into a style guide either I've seen that in some style guides like we've all read
00:08:43
Speaker
books for what says it's the greatest role playing game ever, I'm sure. And there's a specific style of prose and how they write and like, yeah, it's hard to put your words into that. And many people have publicly pushed back against how their words have
Value of Templates in Editing
00:08:58
Speaker
been changed. So, I mean, there are feelings on style guides. I like templates more than style guides.
00:09:26
Speaker
Yeah. Yes, it is. Every single one of my templates, the very first bit of it is a page or two explaining explicitly how to use the template, including you must open this in Microsoft Word. If you do not own Microsoft Word, please contact me first before you get too far into this. So, you know, I don't like to assume that anybody knows anything.
00:09:56
Speaker
And I think that's very helpful. Yeah, yeah. He knows a lot of things, but not everything. Not everything.
00:10:20
Speaker
Like, um, he, he believed that he knows that people know large, complex words. And I have to frequently remind him that that is not fact, which will be true. No, no, no. For everyone else not listening, we love Richard.
00:11:13
Speaker
It's it's very it's very formulaic yeah very formulaic like there's there's there's like rules very mathematical
00:11:27
Speaker
Yeah, I mean yes and no, right? Because of things like the algorithm and understanding like statistics and demographics and things like that, there is some science to it, but also there's the art, the creative art of knowing or feeling like you know anyways, the graphics that are going to be eye-catching to the market that you're trying to do and knowing
00:11:55
Speaker
when to take advantage of upswells and interest for things that are related and things like that. Marketing is several podcasts, like whole series, seasons, whatever you want to call them. Oh, yeah.
00:12:18
Speaker
Oh yeah, absolutely. It's time consuming is the biggest thing. People are like, you just, uh, well, I used to say you just tweet about things, but you just, whatever platform you're on, they're, they're, they're version of it about things now. And then repeat, repeat, repeat that 40 times across every platform that exists now. Yeah.
00:12:56
Speaker
Yes! It was amazing. I loved trying. I have...
00:13:24
Speaker
I guess a little bit of optimistic hope with so many of the new platforms trying to make themselves into platforms that can join the federated network, the Fettiverse, which is a long-winded explanation that will not be provided during this
Lead Editor Role in RPG Projects
00:13:42
Speaker
podcast. You can look it up. I guess if you don't know what that is.
00:13:48
Speaker
So like I have been hopeful then, you know, because they're all trying to adhere to that standard that we'll be able to get a solution like that to where you can have basically like tweet deck, but you know, your, uh, your, your mask on your blue sky, your threads or whatever. Yeah, that that's, that's, that's, that's the dream right there. It's the dream.
00:14:26
Speaker
Correct. I am the lead editor.
00:14:35
Speaker
Primarily RPGs. We have enough work there to keep me fully occupied. I have edited a couple of other things, some copy for the website, some stuff for bardsong expansion and things of that nature, but primarily you're going to see my work in our RPG books. So Dark Souls, Animal Adventures, Epic Encounters, local legends, other things.
00:15:27
Speaker
It kind of varies depending on the project and how many people we have involved in it. So if it's an internal project completely, then it's generally Richard, myself, and our assigned graphics person working on it, maybe with input from the license holder, because as you talked with Richard about on his segment, we work with a lot of licensed IPs. So the text gets
00:15:56
Speaker
drafted, outlined up, whatever. And by the time it gets first draft, it comes to me and I'll do a
00:16:05
Speaker
kind of hybrid of a developmental and copy-editing pass, a little bit of both, leaning more toward a copy-edit at that point. Then it'll go back to Richard for any amends and over to layout. And then once it's laid out, back to me, simultaneously off to the licensee, or licensure, I guess, licensure with the licensee.
00:16:30
Speaker
And then we'll get the proofs in and then off it goes and then any revisions as necessary later just come back to me and then back to graphic and then back for any approvals.
00:17:04
Speaker
We do a lot of work kind of parallel.
00:17:33
Speaker
Right. Yeah. And that's, that's generally more what I do. Um, when I'm doing like contract work for a small indie company, like I've done a lot of work for nerd burger games and they do more small, uh, zine size and slightly larger, uh, games and Craig will send me the entire.
Challenges in Editing Workflows
00:17:50
Speaker
I adore Craig as well. He'll send me the entire manuscript. I edit it, send it back. Um, then if he has any additional revisions that he wants me to make, I'll do them. But generally at that point we're, we're done.
00:18:19
Speaker
Yeah, I mean... Oh yeah, I've been in that situation where I was the proofreader and then the edits that came to me and I'm like, were they done? Did somebody do a copy edit on this? No?
00:19:00
Speaker
Oops. And this is why a proper communication about expectations and working style is important. Yeah, yeah, we I'm trying to get Richard to stop using Google Docs and some of my other clients
00:19:30
Speaker
as well. But I will say though, like for everything I hate about it, it is great as a collaborative tool because it's a lot easier there to see that the person has used track changes or suggestions or whatever, you know, methodology they're using. And that kind of streamlines things. Now, I will say back to the writers, designers and the other editors out there, one thing about Google Docs is no one wants to see the other person in there while they're doing their work.
00:20:03
Speaker
Don't be reading my editing while I'm doing it because something that I've done, I might go back two chapters later and be like, oh, I see now. Everything suddenly makes sense. Let me delete everything I did at the beginning. Yes. Yes, please do. You don't want someone standing over your shoulder while you're editing, do you? It's the same thing.
00:20:40
Speaker
Yeah, and it's great, too, because if you do want to collaborate, you just drop it in OneDrive, and then you can open the same dock at the same time. Tables are the bane of Google Drive and Google Docs, yeah. Yeah, yeah.
00:21:16
Speaker
If you can get a template together that has a word style for every table and you can sync that up to your InDesign or Affinity or whatever to where that style always auto formats the table, then you're great, otherwise it sucks.
00:22:01
Speaker
Well, one, yes, you do need to hire an editor. People think that they don't. They can get away with it. Yes. Or barter for an editor.
00:22:12
Speaker
Because I know we don't all have money, but bartering skills in kind is definitely a thing, assuming that the other person is amenable to that. Two, please put down the commas. If you read it back and you pause where you put a comma and you sound like Christopher Walken, you have overdone it.
00:22:37
Speaker
Gosh, everything I have is related to punctuation, right? Because the last is going to be embrace the M dash, please. There are other types of separators besides commas. M dashes are great, especially for visually breaking up the text when you have an aside spot. I have ADHD, so all of my thoughts come with bonus content. So when I'm just like writing things, I get commas and parentheses and M dashes and everything in there because there's like nested thoughts.
00:23:07
Speaker
And that looks like garbage if you're actually gonna put that into professional writing, so I don't. Yeah, no, no, no, that's fine. Some people, they need to put them in there, and I am just resigned to the fact that they're gonna put them there, and I already know they're gonna be there, so I can know where to take them out at. They're comfort commas.
00:23:37
Speaker
No, the Oxford comma stays. The Oxford comma, serial comma, whether we want to call it comma, stays. Yeah. It does.
00:24:15
Speaker
A lot of technical writing in the gaming industry is Chicago style, which uses as many characters as it possibly can at many points, it feels like. If there's a longer way to say it, we probably do it that way.
00:24:43
Speaker
So everyone can't see it because there's no video, but I have my Chicago style manual that I keep on the shelf behind me. And this book is larger than my head, which is approximately cantaloupe sized, I guess. This is also excellent for home defense.
00:25:13
Speaker
Yeah, it is not however a large boulder the size of a small boulder.
00:25:43
Speaker
Yeah, I know I'd like to think I have a complicated answer there, but I don't really. I enjoy editing because it helps the people that I know and love look better. And it helps them succeed. Yeah.
00:26:39
Speaker
Oh, absolutely. They are definitely completely different job functions. Developmental editing is, like you said, it's closer to being a designer than anything. You're coming in and you're telling people, all right, you're having this guy do this thing. And can you explain to me, in your mind, how does that work? Because what you've written down makes no sense. So if you can't explain it to me, we're going to put something else here.
00:27:09
Speaker
And then rearranging it all to make it slow and all of that and then copy edit proof editing that is that detail oriented grammar police All of that so like It basically two different people although they are frequently the same person
00:27:41
Speaker
I love both. My problem when I'm doing like solely dev editing and I know that I don't have to touch it again later and that it's going to be someone's problem is that during the dev editing process, I come up with so many more things that we could put in here. Yeah.
00:28:00
Speaker
No, no, I'll just add in like, you know, flourishes for like how things work. And, oh, we want to extend this scene to make it, you know, more, have more oomph and whatever. And just like with that, you're sticking text into existing texts. And it's like, does this text really flow with everything else around it? Ah, that looks like someone else's problem. Somebody else is going to blend in the edges of this contour.
00:28:35
Speaker
But yeah, I mean, generally though, as I end up doing both tasks, I try not to do that. That's just creating work for future me. But yeah, yeah, I gotta look out for future me. Yeah, and if you kick the can, you just find it later.
00:29:05
Speaker
And somehow it grows. Ah, that's not true. After you publish, there are hundreds of people who will immediately identify the can.
00:29:29
Speaker
That is the, I guess the last pass of editing is as soon as you publish it, the players will immediately tell you everything you've done wrong. Or the GMs.
00:30:13
Speaker
Nice. Yeah. Yeah. Nice. So moms, momsters is going to be all of those annoying moms from the daycare, the stereotypes. I mean, I've got some books on my shelf that have that problem.
00:30:53
Speaker
And that's why there's a growing trend to get your thing all ready, especially if you've kick-started it, get the digital format together, immediately send it to your backers before you send it to print. And then your backers will let you know very quickly if you need to make any final changes before it goes to print. And then when they do, please credit them as playtesters. Please, please credit them.
00:31:35
Speaker
Um, so generally backer feedback would come in, we'll have a running Google doc with amends like page one 94, uh, check the math on the bash attack. Um, you know, they said it doesn't make sense with the strings it's here or whatever. Uh, so we'll just kind of go through them like one by one and be like, okay, yeah, this is valid or no, this person's full of it. Um.
00:32:01
Speaker
This is just like their opinion, man. And so, you know, obviously just go through it just as I would, you know, if anyone else on the team had given me a list of amends who's not in an editorial role, go through and assess the usefulness or validity of any claim. And then once we're all done with that list, which would give ourselves a specific timeframe on any amends that come from that, because we still have to get to print after all.
00:32:28
Speaker
Uh, then we'll push it out as a revised digital and push to prep. Oh yeah. I mean, if something's going to come back from backers and they're finding more than like trivial things, um, then I'm probably going to take another hard look at the entire thing. Uh, but if the backers are like, well,
00:32:57
Speaker
this needs to be capitalized here and why is this monster name not bolded and you know like minor formatting stuff like if that's all they're finding then you know there's no need to really delay like you can kind of judge like the level of effort that needs to go in ooh
00:33:29
Speaker
That's a good one. I guess for as much like fictionalized fantasy as I novel, novelized novels, as I read, I've never edited those. And that would probably be fun because that's kind of similar to like where I
Literary Influences and Writing Journey
00:33:48
Speaker
got my start. Like, you know, most people my age reading or
00:33:54
Speaker
if we were too helpful better reading, fanfiction. So that was always fun, the collaboration with the author, developing the vision. So like doing, I guess, not that fanfiction isn't real writing, but like something for an actual publishing company, that would be really fun, I think. I'm writing short fiction now, which,
00:34:19
Speaker
I know, and it is a refreshing, or was writing, I should say, a refreshing change of pace. That is so exciting. Congratulations to whoever that was.
00:34:59
Speaker
All right, and it's award winning everyone, so I imagine there's a link below for you to pick that up. Full circle.
00:35:45
Speaker
Yeah, and you know, as a creator, there are, I guess, multiple ways or levels of participating with any given show. For me, while yeah, I'm doing it professionally at some of the shows attending with Steam Forge, for many of them, I'm there on my own, I'm there doing something else related to gaming, I'm there as like, my personal brand.
00:36:13
Speaker
There's a long suffering side there because God, I hate this. That's the thing. But and even if you don't physically attend an event, you know, kind of getting back into that marketing thing, participating in it.
00:36:28
Speaker
uh, digitally or even just sharing about the event, something that you're excited and sad that you can't go to see helps people keep you and your content and your, you know, whatever kind of forefront of their mind, even if you're just like, Oh man, check out these things that were at origins this year. And if you want other content kind of like that, you know, here's my website link in my bio, as always.
00:36:54
Speaker
But you do have to put work into that, obviously, because you can't know what was at Origins that was similar to yours without doing some research. And then attending, you've got boothing, you've got walking the floor, you've got milling about in the lobby, doing meetings.
Convention Experiences and Engagement
00:37:11
Speaker
There's so many different ways to contribute and to get involved. And that's not even mentioning working, actually working.
00:37:28
Speaker
I mean, talk to people. Um, I do enjoy that. Um, so it depends on the con. It honestly depends on the con. Uh, so like, uh, Gen Con is like a mass spectacle. Um, I like to see a bunch of people. I like to lock the entire show floor and check out like, what's new, what's eye-catching, um, who's new at wits booth. That's always fun too, being like, last year you were over there. I remember.
00:37:55
Speaker
Um, which always impresses people. They're like, how did you know that? I'm like, I'm literally picturing you in my mind's eye wearing that shirt instead of the one you're wearing now. That's it. That's all it is. Um, and you know, at other shows like, um, Gary Con, you know, much smaller show there, I really enjoy running games. Um, because people are there to play games. Like it's a gaming event. It's not a gaming consumer show.
00:38:25
Speaker
Um, where the people are there to buy. Yes. There's a vendor hall and that's fun too, to check it out and say hi to everyone. Hey, hi, what you doing, what you got.
00:38:46
Speaker
And then there are other shows where the socializing is the big thing for me. I enjoy running games for kids at GameHulkCon, but being able to have so many sit down blocks of time with my various friends in the industry who at GenCon, we can't do that, we don't have the luxury, is kind of the big draw for that one at this point. That, and it's always around Halloween, so I can wear whatever I want.
00:39:18
Speaker
I love cosplay too. I do that. And then, you know, MomoCon, big one for me. I'm the RPG director there. So what I love doing there is finding a nice quiet time to sit down. I don't get to do that, but I love it. MomoCon is in Atlanta. It's the sister convention to DragonCon, which many nerds have heard of, and I go to DragonCon every year as well.
00:39:46
Speaker
Um, it started out as an anime convention. It's now very much a, um, multimedia convention, uh, video games, uh, still lots of anime stuff, so lots of voice actors and whatnot there and attendance to huge cosplay convention. And then tabletop is like a full third of the convention as well.
RPG Director Role at MomoCon
00:40:05
Speaker
Um, so I spend, um, my show, um, that, you know, this is my circus. These are my cats. I do need to herd them.
00:40:16
Speaker
So managing 50 to 100 people, making sure that they're doing what they're supposed to do. They're showing up to run their games on time. Any questions they have are getting answered, helping guests, et cetera, et cetera. It's a really fun show. It's still growing. It's like 50,000 attendees now. But if you are looking for a Memorial Day convention,
00:40:42
Speaker
It is definitely one that is more budget friendly and still has a ton to do, especially if you've got younger wins. It is a very young convention. Very young. Very.
00:41:06
Speaker
Yeah, yeah, yeah. That is traveling around. That is actually one of the good things, though. It is in Atlanta, so flying into Hartsfield-Jackson there does tend to be relatively inexpensive, as that is the busiest airport in this country, the most efficient also. My favorite thing about that airport is the train. The plane train is fascinating.
00:41:43
Speaker
Yeah, yeah, yeah. Yeah, so you'll have to take a little drive. Yeah, yeah. Oh, yeah, yeah.
00:42:17
Speaker
Um, you know, there's a lot to be said for both of those. Uh, so Gary Khan has a lot of like the entrenched, um, industry folks. So people who've been creating since the original TSR days, uh, cause it is of course in Lake Geneva, Gary's hometown. Um, and so you're going to get a lot more, um, old school gaming there. Lots of people playing.
00:42:47
Speaker
First Edition, Second Edition, Old School Revival, and tons of other games that are spin-offs of that style of content versus at GameHole Con. Also, Gary Con, for being a relatively small venue, is sprawling and there's a lot of walking. Holy moly. GameHole Con is in a
00:43:10
Speaker
Exhibition Center. Um, so it's, it's a little bit more centralized, has a bigger vendor hall, um, and has a bigger, better spread of seminars and more current RPGs. Um, and just has, I felt like, and this is, this is my opinion. Anyone else on the internet feel free to correct me. I felt like it had a better spread of indie RPG vendors. Um, and has every year.
00:43:40
Speaker
Yeah, so, you know, that cuts out, that cuts out maybe, maybe 20% of the populace. Well, with glasses, so we can get it, yeah, we can get it down to 20. Yeah. Yeah. Versus me, I'm the,
00:44:10
Speaker
I'm the short, loud, brightly colored one. You're like, yep. No box. How many How's the weather up there jokes you get per year?
00:44:43
Speaker
Yes, that is true. It has sucked a lot this year in Michigan as well. For people who have a map, those are not near together. Not to most of Michigan. That is for me to get to Madison from here, which I drive there, right?
00:45:12
Speaker
It's like an eight-hour drive. There's like a giant body of water in the middle that I can't just drive across.
00:45:41
Speaker
All right. Okay. In your defense, Wisconsin is very close to the upper peninsula, which no one lives there. As a matter of fact, for history nerds, the upper peninsula belonged to Wisconsin until Michigan got in a war with Ohio. We let them keep Dayton and we got the upper peninsula. Don't ask why Wisconsin got screwed there. They did though.
00:46:15
Speaker
Yeah. For me. Um, well, um,
00:46:37
Speaker
kind of a cop out, but we want to go with D&D is the first, specifically fifth edition, actually, because that's where I've got most of my how I got most of my friends. And it fundamentally changed my entire life, which is several episodes that I have recorded elsewhere. Then I would say
00:46:59
Speaker
Well, I'd be amiss if I didn't say Dark Souls because that has also Fundamentally changed my life and is also one of the top selling RPGs right now. Holy moly and then Yeah Yeah We are delighted and then lastly That's gonna be a hard one
00:47:28
Speaker
I'd say, like, and it's a wide range there, but like a lot of powered by the apocalypse games because it really kind of started a revolution to where we started to see a lot more accessible, at least, you know, reading them wise, not queer games. Yeah, a lot more narratively queer games. And like that is something that the game scene desperately needed.
00:48:00
Speaker
I feel pretty good with these answers. No, you didn't warn me about anything.
00:48:28
Speaker
No, I've been put on the spot, everybody. I know. No, that's fine. I don't know if it's a specific question, really, but I don't feel like I get to talk enough about literary influences.
Favorite Literary Works
00:48:49
Speaker
Emma Caffrey and the entire Pern series.
00:48:57
Speaker
Yes, yes. And her son Todd has also been great, wonderful human, not as talented of a writer as her mother, but you know, he's wonderful still. And then after that immediate jump, it'd be hard to go my second, really love all of the worlds that Brandon Sanderson has done. And it's very inspiring like how prolific the man is. He secretly wrote four books during COVID.
00:49:27
Speaker
secretly. Yeah, I have had the kickstarter too. And then Dragonlance. I had a fascination with dragons growing up. So Dragonlance was my first exposure to D&D as it was for many people.
00:49:57
Speaker
More dragons and more lances. How many lances does every dragon need? Who could say really? All right, and the third question. Yeah. Ooh, questions for you. Ooh, those are good ones. These are good questions.
00:50:28
Speaker
I mean, I guess kind of right back to you then, like, where, where do you draw most of your, uh, I guess, influences from? Would it be like your literary stuff, music, other games? Like, what's your, what's your go-to goat, visual media? You're just, I'm just a big, big bucket. It doesn't have to narrow it all the way down.
00:51:02
Speaker
Oh, yeah. I've read like eight books in the last week. Oh, yes.
00:51:50
Speaker
Treasure Island. They weren't reading you like Animal Farm, Fahrenheit 451.
00:52:08
Speaker
Oh yeah, that's a great one. Yeah. Anything my local rural library would let me check out as a teenager, anything.
00:52:38
Speaker
Yeah, bless the librarians that I grew up with for letting me check out three times the normal limit of books. No.
00:53:17
Speaker
Yeah, my, my first detention was for reading a book in class, although I was rightfully mad about it. And so it was my mother because I was told by the teacher, do your work. And when you're done with your work, do your other homework. But I had finished my other homework. So I pulled out my book and was quietly reading. So she looks at me and she says, finish your other homework. And I nodded because I'd already finished it. And I go back to my book and then she gives me detention.
00:53:59
Speaker
Well, she thought I was willfully disregarding her instructions. I was a very shy child growing up, which no one believed me on that, but I didn't want to cause a confrontation by yelling at her that I had finished all of my homework. So I was just like, okay, it's done. I'm not bothering anybody. What more could you ask?
00:54:30
Speaker
Oh yeah. Oh yeah. And I, the resurgence of books with Book Talk has brought me so much joy.
00:54:43
Speaker
Well, it's very easy to find me online. You can type my name into Google and the first several pages are just me. But anyways, I'm at Jenny Love Day, G-I-N-N-Y, L-O-V-E-D-A-Y, on any social media I am on. That is also my website, jennyloveday.com, which I have recently updated and it no longer says that I'm doing things that I'm not doing. So, yeah.
00:55:07
Speaker
But aside from that, I do hit most of the major conventions, so on the eastern side of the country anyways. So, Winter Fantasy, Gary Con, Momo Con, I don't do Origins anymore because Gen Con, Dragon Con, Game Hole Con, and PAX Unplugged.
00:55:43
Speaker
No, of course. Thank you so much for having me on. This has been a delight. And I look forward to seeing who else you chat with. It's been fun. Oh. Yeah, yeah, yeah. Because you do editing and you do you do audio editing and stuff on them. And I operate under the effort we're doing in live philosophy.
00:56:12
Speaker
because I don't like audio editing. Oh. OK, I feel better now.