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Doom 3 now with 95% Less Doom (Doom 3: Worlds on Fire - Part 3)

Pixel Lit
Pixel Lit

189 plays · Mar 19, 2025

Transcript

Speaker: Yeah.

Speaker: Yeah.

Speaker: Don't tell him about it until the actual day of the wedding.

Speaker: And then, and thus, and there you have it.

Speaker: Boom.

Speaker: Tradition.

Speaker: Tradition.

Speaker: Tradition starts.

Speaker: That's all it is.

Speaker: That's all it is.

Speaker: You know what other tradition is starting?

Speaker: Oh,

Speaker: Hey everybody, welcome back to Pixel It.

Speaker: My name is Kevin with me as always as Phil and on today's show we are finishing off Doom.

Speaker: That's right.

Speaker: Doom, world's on fire.

Speaker: We're finishing it off today.

Speaker: We took a week off last week.

Speaker: Well, it's more like I took the week off last week.

Speaker: Oh, believe me, I took a week off too.

Speaker: So I was on vacation.

Speaker: I went to Clearwater with my family and my parents and went to a Phillies game.

Speaker: We got to see the Phillies spring training game against the Toronto Blue Jays.

Speaker: Yeah, it was it was nice.

Speaker: It was a good time.

Speaker: And yeah, my my daughter got a ball out of it.

Speaker: Nice.

Speaker: Yeah, it was it was a it had been put into play at some point because you can actually see the mark on it from where the bat hit by the bat.

Speaker: Oh, wow.

Speaker: That's an excellent souvenir.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So it's funny as we weren't actually at the seats when it happened.

Speaker: My dad was we had gotten up to go to the the store, the like the

Speaker: sporting goods store.

Speaker: And at the time, my dad, the after every inning, the Blue Jays players were like walking off the field and they would toss one of the last short was in play over the net.

Speaker: And yeah, my dad caught it.

Speaker: Oh, that's nice.

Speaker: Yeah.

Speaker: And he was going to keep it.

Speaker: And then we shamed him into giving it to my daughter.

Speaker: That's that's that's that really the best way to go about it.

Speaker: The best way to go about it.

Speaker: They shamed you in your childhood.

Speaker: Now it's your turn to shame them.

Speaker: No, it's my turn.

Speaker: In the autumn of their lives.

Speaker: Well, the winter of their lives, I guess.

Speaker: The winter.

Speaker: Yeah, it is.

Speaker: I mean, 74.

Speaker: That's very wintry.

Speaker: It's got winter vibes, my friend.

Speaker: It's got winter vibes.

Speaker: Unfortunately, there's not a spring that comes back around after that winter.

Speaker: Nope.

Speaker: That is that.

Speaker: Yeah.

Speaker: Wait until he watches Midsommar for the first time.

Speaker: Wow, that's going to... Yeah, that's what you're going to get.

Speaker: You know what's a great website, though?

Speaker: If you're in the winter of your life, go to patreon.com slash pixelipod.

Speaker: You can't take it with you, so why don't you just give the money to us?

Speaker: Oh, Kevin, you were ready.

Speaker: That was good.

Speaker: That was good.

Speaker: Can't take it with you, kids.

Speaker: You can't take it with you.

Speaker: So Pixlet can take it.

Speaker: We can take it with us.

Speaker: Phil and I have talked about this at length.

Speaker: We plan to be buried like pharaohs.

Speaker: Yes.

Speaker: In a pyramid made of NES cartridges.

Speaker: Yeah.

Speaker: Yeah.

Speaker: I mean, look, it's going to be a lot of like original Mario Brothers cartridges.

Speaker: We're not just mostly original Mario Brothers.

Speaker: Yeah.

Speaker: Occasionally the one with like track and field on it.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: The three in one kind of cart.

Speaker: The three in one track and field duck hunt.

Speaker: You know, when I was a kid, most people I didn't realize most people just had the Mario and Duck Hunt one.

Speaker: That was me.

Speaker: Yeah.

Speaker: I had Mario Duck Hunt Track and Field, which I think was a slightly later release.

Speaker: Didn't that come with the power pad or whatever?

Speaker: It did.

Speaker: We had the power pad.

Speaker: That's why.

Speaker: That's why we had the power pad.

Speaker: And I remember going to patreon.com slash pixelipod and signing up.

Speaker: for one of our three tiers, $1, $5, $10, and $10 gets your name read out in the episode.

Speaker: So to that end, I want to thank the lovely, lovely patrons.

Speaker: Jesus Loves You, Kyle Seaman, Ruthless Mudder, Middle of Things, Sigma Sal, the patron known as My Dad Nuts and Me.

Speaker: Uh-huh.

Speaker: That is not a complete statement that I am making.

Speaker: I'm saying that his name is that chat beaks, dummy, thick, langolier, and friendly friends.

Speaker: Thank you so much for being our friends.

Speaker: Go to patreon.com slash pixelit pod today and hop into our discord.

Speaker: It's a, it's a, it's a great time.

Speaker: It's a beautiful place.

Speaker: Yeah.

Speaker: So and one quick Patreon announcement is we might be doing a bonus thing where we read, we do voiceovers, we do audiobooks for Phil's short stories.

Speaker: And I think that's going to be a fun little thing on the Patreon.

Speaker: That'll be neat.

Speaker: Yeah.

Speaker: one i'm gonna i'm gonna we're gonna get on that sooner or later uh i can get that up there one of these days uh soon soonish uh and um but yeah the power pad uh what was i gonna say we always we had our nintendo up on the second floor and every time i pulled the power pad out

Speaker: Uh, I got maybe five minutes of use out of it because my my dad or my mom would be upset because I was shaking the chandelier in the dining room that was below us.

Speaker: Because if you haven't you seen the power pad, it's just a it's just a mat.

Speaker: with little pressure sensitive buttons in each of the foot areas that you can go on and plugs into the Nintendo.

Speaker: And there's a game called Track and Field where you actually ran in place on the power pad to move your dude.

Speaker: And yeah, so it was loud if you were on a second floor.

Speaker: Yeah.

Speaker: And for those of you youngins who are listening, it was functionally identical to the pad that you'd get to play DDR at home.

Speaker: Yes, it was basically a DDR pad.

Speaker: Exactly.

Speaker: The technology hadn't changed at all.

Speaker: It's all the same.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It's sort of like light guns.

Speaker: Yeah.

Speaker: Really never changed.

Speaker: And it's called a light gun because when you click the button, it flashes white.

Speaker: Right.

Speaker: And then the sensor inside the gun

Speaker: It reads where like the light goes back into the gun and the sensor reads the positioning and it's like you got to hit or not.

Speaker: So yeah, it's when you find out how that shit works, it's wildly complicated for a thing that you played with in the 80s.

Speaker: It's so funny how that works out.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Never had the glove, though.

Speaker: I never had the I don't think it worked that well.

Speaker: I knew some people who had it and it was always because we'd all watched, you know, the wizard and, you know, I love our glove.

Speaker: It's so bad.

Speaker: And we wanted to play Road Rash or whatever the fuck it was he was playing while doing that.

Speaker: That's not how it works.

Speaker: It's literally just a glove and you kind of yeah, it was it was real shitty.

Speaker: It was not good.

Speaker: No, it was not good.

Speaker: It was way false advertising in that movie.

Speaker: The Wizard was the that was the one that ends where they they play Super Mario Brothers three.

Speaker: Yeah, that was it was basically an extended commercial for which had not released yet.

Speaker: If I recall correctly, that was how we found out about it.

Speaker: It was such a big fucking deal.

Speaker: I remember that.

Speaker: I remember being I remember watching it and thinking this can't be right.

Speaker: This must be

Speaker: This must be like something they made up for the movie.

Speaker: No, this is this is the game.

Speaker: That's that's how that's how it happened.

Speaker: Yeah.

Speaker: Yeah.

Speaker: For some of y'all, y'all, some of you don't know what we're talking about, and I demand that you head on over to YouTube and watch some scenes from it, including just just Google power, power glove.

Speaker: It's so bad.

Speaker: Just do it.

Speaker: Yeah.

Speaker: This is the wizard, not the whiz.

Speaker: If you watch the whiz thinking that you are going to see video games.

Speaker: Well, I don't know what to tell you.

Speaker: It's not going to be that.

Speaker: It's not going to be that.

Speaker: No.

Speaker: Not that The Wiz isn't a perfectly fine movie.

Speaker: No, no.

Speaker: Some might say it's... Some might say it's the best version of Wizard of Oz ever made.

Speaker: Oh.

Speaker: some might say that some might say i'm sure i'm sure someone out there said that i'm sure someone out there said uh i don't care about the wizard of oz in a number of ways i like wicked i'll say this i like wicked okay okay the wizard of oz um judy garland all that could not care

Speaker: That's fair.

Speaker: Yeah.

Speaker: So let's put the body in the marsh.

Speaker: Yeah, let's do it.

Speaker: Let's do it.

Speaker: Fucking marsh.

Speaker: When I tell you to dump a body in the marsh, you dump them in the marsh.

Speaker: the marsh fucking marsh part three which is titled 21 45 even though we're still in the same it's it's five minutes later we haven't moved forward in the slightest yeah they could have changed the the way that they were doing the books at that point but whatever whatever they had already they had already printed parts one yeah

Speaker: He hadn't written part three yet.

Speaker: He'd already sent part one and two to the printer.

Speaker: And God, it was too late.

Speaker: You know, you can't there's he couldn't edit it.

Speaker: That technology didn't exist.

Speaker: That technology didn't exist.

Speaker: Nope.

Speaker: Imagine that's like if you're if you were writing serial.

Speaker: That's like if you were writing Sherlock Holmes stories, Sir Arthur Conan Doyle writing Sherlock Holmes in the paper and decides he's going to change the story, how the stories are told, like halfway through.

Speaker: Yeah, kind of.

Speaker: It's such a weird thing.

Speaker: Yeah, it was like it's instead of a pistol area, it's going to be first person from Sherlock's point of view.

Speaker: Like, OK, OK.

Speaker: Why?

Speaker: I don't know.

Speaker: I just, I just am bored.

Speaker: Instead of past tense.

Speaker: It's because they're all from this, from Watson's journal, right?

Speaker: That's the, the, I don't know if all of them are, but I, I, the, the few that I've read, I recall that being the format.

Speaker: Yeah.

Speaker: But yeah, we'll have to, we'll have to.

Speaker: Check that out.

Speaker: I was actually watching a video on Sherlock Holmes, and now I feel like I have to read something now.

Speaker: Oh, OK.

Speaker: I'm not going to distract us anymore.

Speaker: God damn it.

Speaker: Chapter 29.

Speaker: We meet a bored kid named Theo and his mom who have just arrived on Mars, and we find out that his dad works in Delta Labs.

Speaker: Meanwhile, Ishii is at the old comm center trying to get a message out before someone finds him.

Speaker: Elsewhere, Kane is looking for him and asks a security guard who has bad teeth.

Speaker: And the security guard says, no one's come by.

Speaker: Cut to the sergeant telling the Marines their assignments for the day and they need to hit their marks, but can't question what it's for.

Speaker: All right.

Speaker: Swan tells Campbell that they need to go to the experiment, but Campbell wants to stay with the weapons.

Speaker: Uh, meanwhile, in Delta Labs, Wagner is getting his blunt drawn to monitor any changes, and he notices that the scientists are on edge around Betruger.

Speaker: Uh, Betruger is watching the lab get ready, and he starts mumbling an incantation to himself.

Speaker: That is just Lovecraft bullshit.

Speaker: Yeah, yeah.

Speaker: And it's well, it's part Lovecraft part.

Speaker: Is it all Lovecraft?

Speaker: I don't think it's all Lovecraft.

Speaker: I think it's like he has Rylia mentions.

Speaker: There are definitely nods to Lovecraft.

Speaker: I don't know if I don't know if they go into it.

Speaker: It's the only thing I recognize.

Speaker: The only nonsense words I recognized in there.

Speaker: Yeah.

Speaker: He says Azeroth, which I don't know, which is also the word that Raven uses.

Speaker: uh from dc universe uses to cast her spells right i just know azeroth for warcraft really so yeah it's not the same it's not the same chapter 30 we're in some some quick cinematic cuts here theo is eating breakfast as she is working on the controls for the comm center

Speaker: Kane runs into a scientist who seems cracked out of his mind.

Speaker: And Maria and Rodriguez are in Alpha Lab.

Speaker: Meanwhile, Campbell is lusting after the BFG.

Speaker: And Swan arrives in the lab five minutes before the experiment starts.

Speaker: Chapter 31.

Speaker: More quick cuts.

Speaker: Theo and his mother are walking around the base exploring.

Speaker: Cain finds a she in the comm center.

Speaker: She begs to send the message and he tells Cain that things up here aren't what they seem.

Speaker: And he begins to go into what happened on Mars eons ago.

Speaker: Theo's mom tries to show him the military wing, but the soldier won't let them go down there.

Speaker: And then the soldier's like, it's for the kid, whatever.

Speaker: Let's go down there.

Speaker: I can show you that.

Speaker: Yeah, it's fine.

Speaker: I'll show you.

Speaker: It's a security alpha clearance level, but fuck it.

Speaker: He's just a kid.

Speaker: It doesn't matter.

Speaker: Let's go.

Speaker: It's a kid, you know, whatever.

Speaker: It's fine.

Speaker: Give him a little thrill.

Speaker: He's going to die on Mars, so you got to give him something.

Speaker: Swan is still waiting in the lab.

Speaker: Things are getting tense.

Speaker: And we cut to Maria and Rodriguez, and she is practicing some poor trigger discipline because it's written specifically that she is has her finger on the trigger.

Speaker: And we're like, well, she shouldn't.

Speaker: Yeah, that's not how that works.

Speaker: Yeah.

Speaker: Uh, Kane agrees to listen to she and she tells him about the soul cube from site three and that it's not teleportation in the way everyone thought that people don't come back human.

Speaker: And then they're interrupted by a windy roar of a blast of hot air.

Speaker: As Kane thinks of it, it's like from a air during a hot summer day.

Speaker: Um, or like somebody opened the oven is the way I thought about it.

Speaker: Um,

Speaker: Which is something I forget about all the time is like I'll have the oven on and then I'll open it.

Speaker: And it's just like I'm slapped in the face by 400 degree air.

Speaker: You know, literally happened to me tonight.

Speaker: Literally.

Speaker: My wife is roasting a chicken.

Speaker: She was busy with our kid.

Speaker: And I heard the timer go off.

Speaker: I knew it.

Speaker: I was like, do you just need me to turn it?

Speaker: And she said, yeah, just turn it.

Speaker: I go.

Speaker: And I've been I'm 42, Kevin.

Speaker: And I cook.

Speaker: I cook on a regular basis.

Speaker: And I still just went.

Speaker: and just face right in the blast zone.

Speaker: It's the end of Raiders of the Lost Ark.

Speaker: I am not doing good.

Speaker: his glasses melted right into his face I mean that's intense that's wild didn't know that was a thing yeah so chapter 32 Kane takes cover and realizes that something very bad indeed is happening he hears a shrill scream and he's like things suck and then he starts like his hands and knees are shaking and he's like this is the most scared I've ever felt

Speaker: Maria and Rodriguez feel the air and she thinks about it as a like a fist missing her face because she moved or something.

Speaker: I didn't I didn't understand this part.

Speaker: It was a little convoluted.

Speaker: It was kind of a convoluted metaphor convoluted.

Speaker: Theo gets hit by the wind and dragged away screaming from his mother and pulled down a corridor.

Speaker: Inside Delta, things are going bananas.

Speaker: The experiment has caused a portal to open in the middle of Wagner's chest.

Speaker: Like his chest is split open and there's like a hell portal and spears being shot out.

Speaker: I loved this.

Speaker: That's a detail that's like, Jesus fucking Christ.

Speaker: I love it.

Speaker: I really did.

Speaker: And these spears latch into people like hooks going into, they said like hooks going into fish and transforming them into monsters.

Speaker: It's very Clive Barker.

Speaker: It's super Hellraiser.

Speaker: It's very Hellraiser.

Speaker: Yeah.

Speaker: But Truger is going to show people such sites.

Speaker: Exactly.

Speaker: Exactly.

Speaker: You called, we came.

Speaker: You called, we came.

Speaker: Yeah, Swan makes a run for it.

Speaker: He is not into Pinhead.

Speaker: No.

Speaker: No.

Speaker: Fosting.

Speaker: Petruger watches, chapter 33, Petruger watches the demons crawl out of the hole and they're chittering and such.

Speaker: Chittering, such a good word.

Speaker: Such a good word.

Speaker: He's welcoming them to whatever they will do to the planet and to him.

Speaker: Elsewhere, Sergeant Kelly implores his fellow Marines to get up and secure the area, but he finds them that they are zombie demon things now.

Speaker: Hmm.

Speaker: Kane calls out for Ishii back in the comms room, but Ishii too has transformed into one of those creatures and attacks Kane.

Speaker: Kane puts a bunch of rounds into him before repeatedly shooting his head until there's nothing left.

Speaker: He grabs a she's PDA and puts his radio back in his ear and gets moving.

Speaker: It's a good description here where it's like in in the game.

Speaker: It's like, oh, yeah, it's like a first person shooter.

Speaker: You just shoot them till they go down.

Speaker: Whereas in the book, it's very specifically that like, no, you have to completely obliterate the head until nothing's left for it to stop moving.

Speaker: Yeah.

Speaker: Yeah.

Speaker: It's it's a it's a it's a good choice, I think, with this because it it's just differentiating it from the game in a little way like that.

Speaker: And I thought it was a good, good call.

Speaker: Yeah.

Speaker: Chapter 34, Kane, Kelly and Maria speak over the radio while Kane makes his way through the hallways.

Speaker: Meanwhile, Maria is an alpha and Andy Kim and Deuce Howard find her just standing over Rodriguez's dead body.

Speaker: Was Rodriguez transformed?

Speaker: We'll never know.

Speaker: That's information you don't need, apparently.

Speaker: You don't need.

Speaker: He's dead on the ground.

Speaker: And did Maria just take this?

Speaker: Moving on.

Speaker: Did she just take this opportunity to shoot him in the head?

Speaker: Nope.

Speaker: No.

Speaker: Anyway.

Speaker: They come up with a plan to decide, yeah, let's call these things zombies.

Speaker: Yeah.

Speaker: Yeah.

Speaker: I did like that cover where they're just like, it's like the zombies and zombies.

Speaker: Like, well, what else?

Speaker: What else?

Speaker: You know what?

Speaker: I like that because you don't you don't see that actually in zombie media all that much.

Speaker: They they they will do anything.

Speaker: Writers will walk on their lips before they admit that this is a zombie with a capital Z. So I appreciate them being like, yeah, cut the shit.

Speaker: It's a zombie.

Speaker: That was that was nice.

Speaker: Yeah, it's not a walker.

Speaker: It's not a it's not a shuffler or whatever.

Speaker: Yeah, whatever we're we're calling them.

Speaker: No, it's a zombie.

Speaker: Campbell is in the weapons room when all this happens and he hits his head from the shockwave.

Speaker: He calls Swan and gets in touch with him.

Speaker: Kane, meanwhile, is fighting through a trio of zombies, but is having trouble with the third one.

Speaker: Maria, Kim and Deuce begin clearing hallways as a three person phalanx.

Speaker: They get surrounded by a group of zombie Marines.

Speaker: A group of zombie Marines begins shooting at them.

Speaker: Deuce is shot in the chest and killed.

Speaker: Andy and Maria continue on.

Speaker: Campbell tells Swan to get to the comm center and contact the Armada and tell him the situation while he secures administration.

Speaker: Chapter 35, Theo looks around for his mom.

Speaker: The soldier that was with her is no longer there, and his mom has become one of those monsters.

Speaker: And she starts lumbering towards him while he's too terrified to move.

Speaker: This is actually a really good moment.

Speaker: Yeah, it's very effective.

Speaker: I didn't like it.

Speaker: It's very effective.

Speaker: I'm still in this raw phase as a dad.

Speaker: Like my kids just over a year old where when they put a kid in danger in movies, it changes.

Speaker: It's different now.

Speaker: I'm just like, it's different.

Speaker: Choose, choose wisely creator.

Speaker: Like I can't help myself.

Speaker: Have you watched the 1988 version of The Blob since becoming a dad?

Speaker: No.

Speaker: And I but I know exactly what you're talking about.

Speaker: They killed more a couple of kids in that.

Speaker: Yeah.

Speaker: In kind of horrifyingly brutal ways.

Speaker: Terrifying ways.

Speaker: Yeah.

Speaker: That movie.

Speaker: Oh, my God.

Speaker: People sleep on that movie all the time.

Speaker: They do.

Speaker: It is a.

Speaker: Badass movie.

Speaker: Yeah, it is a magnificent gore fest like that is it's insane what they what they pull off.

Speaker: It was 88.

Speaker: Is that what you said?

Speaker: I want to say it's 88.

Speaker: I'm going to I'm going to take a moment.

Speaker: The the blob remake 88.

Speaker: Yeah.

Speaker: Yeah.

Speaker: That's that movie.

Speaker: Yeah, there was a there's another one announced another remake announced for David Bruckner, who the guy who did the new version of Hellraiser.

Speaker: Right.

Speaker: And pretty decent job on it.

Speaker: I thought he did.

Speaker: I mean, I like the I like the Hellraiser remake.

Speaker: Very different.

Speaker: It's completely different than the like it does a good job because it is so in terms of story, wildly different than the original one.

Speaker: Well, story.

Speaker: Yes.

Speaker: Yeah, yeah, yeah.

Speaker: But I think that's the thing.

Speaker: It kept the overall vibes, if you will.

Speaker: It kept the overall vibes very well.

Speaker: Yeah.

Speaker: Yeah.

Speaker: And you have a non-binary pinhead.

Speaker: Which is how – yes.

Speaker: Which is – anybody who bitched about that can suck my dick because it was like – this is just –

Speaker: That's what this whole universe is about.

Speaker: It's about experience and pleasure and pain.

Speaker: So, of course, Pinhead isn't going to choose one gender.

Speaker: Are you out of your mind?

Speaker: That's not it.

Speaker: That's not it.

Speaker: Yeah.

Speaker: I have very strong feelings on Hellraiser.

Speaker: You have very strong feelings about people's perception of Pinhead.

Speaker: Well, that too.

Speaker: Yeah.

Speaker: Queer as fuck.

Speaker: Let's just say that.

Speaker: And if you don't understand that, then you don't get Clive Barker.

Speaker: Yeah.

Speaker: Because you know who else is queer as fuck?

Speaker: Clive Barker.

Speaker: Oh, gosh.

Speaker: So, yeah.

Speaker: Where did you do?

Speaker: Yeah.

Speaker: So meanwhile, Kane is being choked out by a BB zombie, but he's able to angle his handgun under its chin and blow its head off.

Speaker: Meanwhile, McDonald is just like sitting in a corner in Delta Lab, scared out of his wits, just watching everything happen.

Speaker: Axel is, hey, it's Axel.

Speaker: She's back.

Speaker: Um, she's down in the caves and the caves are shaking and the dirt and rubble are loosening to reveal that beneath her feet is a viscous membrane, uh, which then opens up and she falls for a bit and ends up in a pit, uh, that has a pathway that only leads down.

Speaker: Um,

Speaker: Chapter 36, Lieutenant Cole is in the monitoring room getting reports that basically everything in the base is going offline.

Speaker: Meanwhile, Sergeant Kelly is trying to get some semblance of order and thinking that he probably had too many Marines to begin with.

Speaker: OK.

Speaker: Sure.

Speaker: Yeah, sure.

Speaker: That's a thing people are concerned about in this situation.

Speaker: Yeah.

Speaker: Yeah, sure.

Speaker: Okay.

Speaker: Cain continues through the complex and runs into what I guess are imps.

Speaker: Yeah.

Speaker: Where he's crossing some like catwalks and to surround him and he fights his way through using some close quarters gun kata.

Speaker: And then after he kills them, he notices the bodies disappear.

Speaker: They kind of like fade away.

Speaker: He then kills some more ex-Marines and hears from Sergeant Kelly who's telling him to get to administration and clean it up.

Speaker: And he also tells Maria to be careful.

Speaker: Chapter 37.

Speaker: Swan is working his way through the corridors and Campbell is telling him just to keep going.

Speaker: Cole continues working with the scientists to get the systems back online.

Speaker: And Campbell is talking to Hayden and basically says, sit down and shut up, you big bald fuck.

Speaker: Yeah.

Speaker: I'll be causing shots from here on out.

Speaker: Kane runs into Theo being chased by his mom and he tells Theo to keep running and don't look back.

Speaker: So Theo doesn't have to see Kane blow her face off.

Speaker: Yeah.

Speaker: As you do.

Speaker: Very thoughtful, thoughtful.

Speaker: Thoughtful.

Speaker: Yeah.

Speaker: Good guy, Kane.

Speaker: Good guy, Kane.

Speaker: Chapter 38, Kane finally gets to administration and takes charge of the Marines there.

Speaker: He finds a woman who is very upset, and she mentions that a friend of hers had gone to the bathroom and didn't come back.

Speaker: Kane's like...

Speaker: All right, I'll go check.

Speaker: So it goes in the ladies room.

Speaker: He has some weird issues about being in the women's room because it's forbidden.

Speaker: Right.

Speaker: Yeah.

Speaker: Not the time, Kane.

Speaker: Not the time, Kane.

Speaker: And he finds the woman.

Speaker: She's being eaten by a pinky.

Speaker: And Cain unloads into just rounds into it until it stops moving.

Speaker: He then decides to tell everyone that the bathroom is out of order.

Speaker: It's it's it's it's this it's this book's no ticket.

Speaker: Like that's that's what that was.

Speaker: No ticket.

Speaker: No ticket.

Speaker: That's what that was.

Speaker: He then calls Kelly and tells him that admin is is good to go.

Speaker: Chapter 39, Campbell and Hayden walk through the bestiary.

Speaker: Well, Swan arrives in the comm center and waits for the communications to come back online.

Speaker: Maria and Kim relax for a moment while they have a they have the newbie Marines disposed of the bodies.

Speaker: Campbell tells Swan to tell the Armada to get closer to the planet, but not to interfere quite yet, that they won't rush anything out to Kelleher.

Speaker: Meanwhile, Kane sits down and thinks about what just happened.

Speaker: And then we get a brief section called Aftermath with one chapter, chapter 40.

Speaker: In Delta Lab, McDonald sees Petruger walk back out of the portal and he looks different.

Speaker: He knows that Petruger is going to open the doors to Delta Lab soon and unleash L literally.

Speaker: Back in Palo Alto, Kelleher is annoyed that he's being kept in the dark.

Speaker: So Kelleher knows more about what's going on than like Swan and Campbell realize because he has more people on the inside than even they realize.

Speaker: And a man named Dr. Simonson asks him if he wants to pause the experiments that he's working on because of what happened to Mars.

Speaker: And Keller is like, no, keep going.

Speaker: Just like, you know, be more cautious.

Speaker: So basically he has this guy, Dr. Simonson, doing the same experiment just like elsewhere.

Speaker: Right.

Speaker: Right.

Speaker: Yeah.

Speaker: Off base.

Speaker: Yeah.

Speaker: Off base.

Speaker: But also Simon, I doubt it's going to cause the same issue because Simonson clearly is –

Speaker: not the lunatic that Dr. Petruger is.

Speaker: And then we cut to a storage room in Mars where Theo is hiding.

Speaker: Elsewhere in the caves below Site 3, Axel realizes the only way out is through.

Speaker: And finally, in administration, Cain watches as everyone gets back to work and wonders whether the worst of it has yet to come.

Speaker: So that's the end of this book.

Speaker: Yep.

Speaker: That sure is.

Speaker: The sure is.

Speaker: Part three is literally the first 20 minutes of gameplay of the game.

Speaker: What do you think?

Speaker: I realized something reading this in conjunction with the last book we read.

Speaker: I think I didn't.

Speaker: The book is fine.

Speaker: It's fine, especially for a video game novelization.

Speaker: He took made some choices, made some changes and introduced us to I think ultimately.

Speaker: introducing us that far in advance into the game, having that little of the first game in this or the first game, the first part of the game in this.

Speaker: I ultimately think that that works for.

Speaker: Otherwise, it's fine.

Speaker: It's a paperback.

Speaker: It's a sci-fi gore fest.

Speaker: It's fun.

Speaker: But that's my point, though.

Speaker: I realized reading this that anytime we get Matthew Costello, I'm going to be super excited because no one writes fucking gore like this guy.

Speaker: Certainly not anything that anybody else we read on this show.

Speaker: Yeah, right.

Speaker: He's so good at it.

Speaker: He's so good at the gore.

Speaker: He's so good at just like the details of it.

Speaker: And it comes out of nowhere.

Speaker: You'll be reading like kind of a boring like scene where people are just talking and getting some exposition in and you're like, oh, and his chest open to another dimension like.

Speaker: Jesus.

Speaker: Jesus.

Speaker: That's great.

Speaker: That's it.

Speaker: I'm listening.

Speaker: I'm listening.

Speaker: Like that's that's it's it's it's really impressive.

Speaker: The books might not be my favorite books, but they contain some of my favorite pieces.

Speaker: Yeah, if you will.

Speaker: So I think he's going to have to be a keeper in terms of authors we bring on the show.

Speaker: We'll circle back around and we'll definitely do the second book at the second Doom 3 book at some point.

Speaker: There is supposed to be three.

Speaker: The third one never happened from what I understand.

Speaker: So I don't know if the second one just kind of leaves off before the story is finished.

Speaker: I wonder.

Speaker: Yeah, we'll find out because one so because he wrote the story for the game too.

Speaker: Right.

Speaker: Yeah.

Speaker: It's for for.

Speaker: Yeah.

Speaker: Same thing with Seventh Guest where, you know, he was the he wrote the book Seventh Guest with somebody else and he wrote the story for Seventh Guest the game.

Speaker: He wrote the story for Doom three and then wrote this.

Speaker: And you know what I can tell is that this is probably

Speaker: what we're getting in the book is probably what he wanted to do in Doom 3.

Speaker: Yeah, maybe.

Speaker: Yeah.

Speaker: This is very different in terms of stuff in Doom 3.

Speaker: Like, we don't see a lot of this in Doom 3.

Speaker: And I have a feeling like there was supposed to be more...

Speaker: story stuff in Doom 3 that, you know, maybe it's like, just cut it.

Speaker: It's because it's like, you know, you're working with Carmack still and Carmack doesn't really care much for story in games.

Speaker: Right.

Speaker: So there's like, there's probably a lot of stuff in here where he was like, I wish I could have had this in the game, but I couldn't.

Speaker: So I'm putting it into the book that I'm writing several years later, you know.

Speaker: Yeah, I think you're onto something there.

Speaker: I think there's enough genuinely interesting weird shit.

Speaker: And I think that kind of tells you a little bit about how Doom 3 ended up the way it did, because we both played some of that while we were reading this.

Speaker: And it's just kind of a confused game where it doesn't quite know what it wants to be.

Speaker: It's not a terribly effective shooter, in my opinion.

Speaker: It's not a terribly effective horror game, in my opinion.

Speaker: After reading this, I bet you're right.

Speaker: I bet Matthew Costello wanted this to go even harder into the direction of like a survival horror kind of thing.

Speaker: Yeah.

Speaker: And Karnak like just nixed that.

Speaker: Whether or not that's a good idea or a bad idea, we'll never know.

Speaker: But yeah, I think you're right.

Speaker: We'll never know.

Speaker: But yeah.

Speaker: So, you know, that's that's Doom 3 Worlds on Fire.

Speaker: Pick it up at your local used bookstore or whatever.

Speaker: It's, you know, I don't think you well, you can get it on Kindle, too.

Speaker: But we're on we're currently on a on a thrift books, used books kick over here.

Speaker: Yeah, we're trying to we're trying to cut as much Amazon out of our lives as possible.

Speaker: Good.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Thrift books rules.

Speaker: There's so much good shit.

Speaker: Yeah.

Speaker: Yeah.

Speaker: They're great.

Speaker: Also, if you have a local library, go join your local library.

Speaker: There's two apps that our library uses.

Speaker: It's one called Libby and one called Hoopla.

Speaker: And a lot of times you can get books through there, digital versions of the book.

Speaker: You can get and they can be sent to your Kindle if you do have a Kindle.

Speaker: Or what have you.

Speaker: And they also have audio books that you can get through there.

Speaker: If it's not checked out at your library, you can get the digital version through these apps.

Speaker: So, you know, that's always worth taking a look at as well.

Speaker: Oh, yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So that's it for this book.

Speaker: Phil, I have one final question to ask you.

Speaker: What are your plans?

Speaker: OK, all right.

Speaker: So we did take a little we took a little break and I actually I made up for lost time in many ways.

Speaker: So I'm going to start with the demos I played.

Speaker: I played a dead letter department, the demo for that, which is a very effective

Speaker: horror game where you are working in like a data entry kind of group.

Speaker: Basically, they it's you're working for the part of the post office that gets returned mail.

Speaker: And your whole thing is they show you a scanned envelope or postcard or something like that.

Speaker: And there's a highlighted part of it.

Speaker: And your job is just to write it down, write it down, type it out there.

Speaker: Often they're illegible.

Speaker: Often there are, you know, it's smeared and you've got to make a decision on it.

Speaker: It's kind of slow at first, but it has that kind of Doki Doki Literature Club vibe where it takes its time and then shit starts to happen.

Speaker: There's something fucked up underneath this.

Speaker: Yes.

Speaker: And the stuff you're reading is horrifying.

Speaker: I read a recipe on a postcard for how to prepare testicles.

Speaker: um uh for dinner uh uh and it's like it's like hold and i have to write this down that's the whole point and at one point uh it's really effective because you're you're in front of this screen it's it's one of those games you know and uh and i get a shadow across the screen like someone walked behind me look at me look at where i am there's yeah

Speaker: There's nothing here.

Speaker: I know that.

Speaker: And it scared the spit out of me.

Speaker: It was so effectively done.

Speaker: Really, really good shit.

Speaker: That's amazing.

Speaker: You know what?

Speaker: You know what game did that very well was the fuck.

Speaker: What's that?

Speaker: Stranger Things.

Speaker: Stories Untold.

Speaker: I was just going to say.

Speaker: Stories Untold had some shit like that.

Speaker: That really was like kind of spine tingling because of the way it was like.

Speaker: that you, uh, cause you were playing on a computer inside the game.

Speaker: So there was like some, yeah.

Speaker: Yeah.

Speaker: If, if you liked that, if you like it, then, then I think this is more, uh, that people will enjoy.

Speaker: I, and it's, it's one of the few demos that I played, uh, that the game is actually out.

Speaker: Um, so it, it'd be worth taking a look at.

Speaker: I know I'm going to come back to it.

Speaker: Um,

Speaker: I also played a demo for and this is, you know, this is the last next best game demo that I played, and it's the last one I played.

Speaker: And honestly, I think it's my favorite of all of the demos that I played.

Speaker: Sure.

Speaker: This game is called The King is Watching.

Speaker: This is a combination city builder tower defense.

Speaker: Well, not really a tower defense, kind of mostly a city builder.

Speaker: The whole gist of it is- Oh my God, I love the graphic for it.

Speaker: Yes.

Speaker: Yeah.

Speaker: First and foremost, the art direction is bonkers.

Speaker: It's really weird and very-

Speaker: It's it strikes it does this whole thing where it sets you up to think this is a really dark game and you play it and it's kind of lighthearted and you're surprised and then boom, it's dark again.

Speaker: It's very effective.

Speaker: You have a grid.

Speaker: It's like a lot of city builders.

Speaker: You've got a grid with squares in it and you can build your farm that feeds into your windmill that feeds into your et cetera, et cetera.

Speaker: And on you have a track of time that passes and at different intervals, increasingly large hordes of goblins will attack your castle.

Speaker: What what makes this stand out and and and explains the name of the game is that

Speaker: You have the squares, but you only have you have a limited you have a limited vision.

Speaker: So when it starts out, you have like an elbow piece.

Speaker: One, two, three.

Speaker: And the only squares that work are the ones that are underneath

Speaker: that frame.

Speaker: So if you've got a full, you know, set there, you've got your farmers, you got your whatever, you got your miners.

Speaker: The only ones who are actually working are the ones that you see that you are highlighting.

Speaker: So it requires you to

Speaker: rearrange and change and like and because the king is watching because the king is watching and and as you go you can upgrade and see more as you go and and um it's it's got a great pace to it and you know me i like i like my lazy games i like yeah yeah

Speaker: chilling and that sort of thing.

Speaker: And it's got just enough of that to get me into it.

Speaker: But then there is a urgency to it that is really engaging and really neat.

Speaker: I believe that it's set up to come out in May and I'm really looking forward to this.

Speaker: Ooh, that sounds good.

Speaker: It has like a little tiny taste of Lovecraftian cosmic shit in there.

Speaker: Just a little bit.

Speaker: It's really interesting.

Speaker: I'm really looking forward to this one.

Speaker: I think that I think that the game is going to be solid because they're because this is just a taste of what they're adding.

Speaker: And there's a lot that they can that they're planning on doing with this.

Speaker: So I'm really pumped about it.

Speaker: Right.

Speaker: Yeah.

Speaker: So that was the last demo from that type that the whole next best.

Speaker: And it was definitely my favorite of all the things I played.

Speaker: Yeah.

Speaker: Really cool stuff.

Speaker: Over in actual games I played, I played and finished Face Miner.

Speaker: This is another interesting you're in front of a computer kind of games.

Speaker: First and foremost, it's a clicker.

Speaker: It takes place in 1999 and you work for a face mining data company and they put up you got a grid of different faces and you have to click

Speaker: the actual faces to help the computer figure out which ones these are actual faces.

Speaker: Right.

Speaker: It's got that kind of dark undertone to begin with.

Speaker: Just like in other clickers, you are

Speaker: in reinvesting your money into different tools and products and software and stuff that that increases the speed and you get your auto on it and that sort of thing.

Speaker: And you also but while you're doing this, you have to upgrade your computer because your software and your hardware and that sort of thing takes a toll.

Speaker: You've got to get cooling right for your computer and that requires water.

Speaker: And so.

Speaker: Right.

Speaker: So you're going to want to invest in water recycling units and later solar panels for your energy needs, your power needs.

Speaker: As you go, you're getting emails from the team, from people you work with, from people who you work for, and they read them out to you in this great 1999 like, I can't believe that like that.

Speaker: You know, and they read it to you as you're going so you don't have to like stop and look at it.

Speaker: And as it goes, things start to unwind and they get very bleak.

Speaker: It's got a great 1984.

Speaker: The sky is falling vibe to it.

Speaker: probably take about three or four hours to get through to the end game.

Speaker: You can do an endless run for it.

Speaker: But it's it's it's a really probably the most effective story I've ever seen told through a clicker.

Speaker: Nice.

Speaker: Admittedly, my my experience of clickers is not crazy extensive, but, you know, it left me uncomfortable.

Speaker: Yeah, it's it's very cool.

Speaker: It's definitely worth taking a look at.

Speaker: Yeah, I think so.

Speaker: And finally, I played loom.

Speaker: Oh, had you never played Loom before?

Speaker: I'd never played Loom.

Speaker: It is.

Speaker: Loom is very dear to my heart.

Speaker: It's charming.

Speaker: And that sounds like I'm being condescending.

Speaker: That's like when someone says that something's earnest.

Speaker: It kind of sounds condescending.

Speaker: But it is.

Speaker: For those of you who haven't played, Loom is, was it 19...

Speaker: Ninety?

Speaker: 1989?

Speaker: Something like that.

Speaker: It was shortly before... It had to be shortly before Monkey Island.

Speaker: Yes.

Speaker: Because there's a reference to Loom in Monkey Island where one of the characters has a button on.

Speaker: So 1990.

Speaker: It's 1990.

Speaker: The designer was Brian Moriarty who...

Speaker: Let's see, Brian Moriarty, he had done Wishbringer, Trinity, Beyond Zork.

Speaker: And then his three games at Lucasfilm Games were Loom.

Speaker: There was a young Indiana Jones point and click that he was working on that never got released.

Speaker: Yeah, called Young Indiana Jones at the World's Fair and then The Dig.

Speaker: So, yeah, it's it's it's such a it's it's one of those LucasArts point and clicks that just has so much charm and kind of sweetness to it.

Speaker: It actually made me think of like this is LucasArts version of King's Quest.

Speaker: where it has that old fashioned fairy tale kind of vibe to it.

Speaker: And for anyone who has never played or doesn't know what I'm talking about, you play a wizard for all intents and purposes who has to go and find out what happened to his masters.

Speaker: These he's like an acolyte and he's got all these masters, so they all turn into swans and fly away.

Speaker: And there's there's discord within the land and chaos and all that stuff.

Speaker: And but the really interesting thing about it as a point and click is instead of using, you know, the the nine, you know, verb kind of thing, you know, it does a it has you have a staff called the distaff and you learn spells from observing people and things and they are played through notes on your staff and you've got a literal musical staff there.

Speaker: And so you learn a, you know, a spell that will turn strong to gold.

Speaker: And if you play backwards, it turns golden straw.

Speaker: You're dealing with a dragon who won't let you pass.

Speaker: And so you turn her gold, the big thing of gold she's laying on into straw.

Speaker: She falls asleep.

Speaker: And because she's a dragon, she breathes fire into it and the whole cave goes up in flames and she runs away.

Speaker: And that's how you get past her.

Speaker: Right.

Speaker: It's consistently that kind of puzzle instead of the standard, I picked up this thing, will it go with this?

Speaker: Will it go with this?

Speaker: And as a result, I think it's really, really strong.

Speaker: And I think it's a shame as far as I know that there weren't more in this series.

Speaker: Yeah, it was set up for a sequel or something to edit.

Speaker: I don't think it did particularly well.

Speaker: And it's only grown in sort of like critical acclaim since

Speaker: it came out.

Speaker: I think the cool thing about Loom is it's it gets surprisingly dark.

Speaker: Yeah.

Speaker: Yeah.

Speaker: The stuff they talk about, the story is, yeah.

Speaker: Yeah.

Speaker: So that because the group of magicians that you're part of are called the Weavers and their entire thing is basically maintaining

Speaker: the like this cosmic loom that holds the holds everything together.

Speaker: Uh, and the antagonist is, is like this guy, uh, well, the first antagonist is basically this guy who, who wants to summon this, uh, other worldly demonic presence to help him, uh,

Speaker: take control of the loom and basically for his own own goals.

Speaker: But there's like there is wild stuff where it's like, you know, oh, it's like you meet this guy and he isn't this great character and you come back.

Speaker: No, that guy was brutally murdered.

Speaker: Yeah.

Speaker: And you talk to his ghost, you know?

Speaker: And you're kind of responsible for it, by the way.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Well, not even kind of.

Speaker: You're definitely responsible for it.

Speaker: Yeah.

Speaker: And it deals it deals with the afterlife and existence on this plane.

Speaker: It starts out as again, like I said, like a very kind of King's Questian charming fairy tale.

Speaker: And then by the end of it, you're like, Jesus, guys,

Speaker: I really enjoyed it.

Speaker: I it was it was it was really charming.

Speaker: I just I thought it was terrific.

Speaker: It was a really nice little piece of a video game.

Speaker: Yeah, I was glad I played it.

Speaker: One of my favorite little tropes it plays with is that you can't look upon the face of the weavers

Speaker: Yeah.

Speaker: Yeah.

Speaker: And at one point there's like a jailer who is like, is like, I heard you can't look upon the face of the weavers.

Speaker: And then like, he's like, well, take your hood down.

Speaker: And the guy, your character, whose name is, whose, whose name is Bobbin Threadbear.

Speaker: Bobbin Thread Bear, which is yeah, come on.

Speaker: That's great name.

Speaker: Is Bobbin's like, no, I don't think I do want that.

Speaker: And the guy's like, oh, what's going to happen?

Speaker: And then you do it and the guy explodes.

Speaker: Yes, yes, there are.

Speaker: There are several grizzly deaths in this.

Speaker: Yeah.

Speaker: And only a few and only like, well, maybe only one of them comes back to life.

Speaker: It's a pretty it gets darker than you would expect.

Speaker: Yeah.

Speaker: A whole game darker than you would expect.

Speaker: Very fun stuff.

Speaker: Yeah.

Speaker: Yeah.

Speaker: So yeah.

Speaker: Cool.

Speaker: That's it.

Speaker: Yeah, that's me.

Speaker: That's it.

Speaker: All right.

Speaker: So what I played, not much in terms of new stuff this week.

Speaker: I played.

Speaker: I ended up playing more of Crusader Kings 3 and I know I was like, ah, this is a game that I don't think I'm going to necessarily put too much time into.

Speaker: And then I just started playing more of it.

Speaker: I don't.

Speaker: I was like, oh, but if I just, if I murder that man and then I murder his children, his duchy will be in a weak spot and I can take it over.

Speaker: It's like you're...

Speaker: You get monarchy brained really quickly and it's a fascinating little game.

Speaker: Right now I'm playing... I was playing as a guy who is Norse in origin.

Speaker: It's like the 900s, but he had landed on the far side of France and is kind of like...

Speaker: starting his own little, you know, kingdom there.

Speaker: And you have to, you have to kind of work your way through.

Speaker: But the problem is France is, is one of the most, the like the largest kingdoms in, so you're just a, you're at this point, you're just a duke, right?

Speaker: Your land could just be considered a duchy or, or whatever.

Speaker: And you're, so you actually have to level up

Speaker: your your king so to speak um when you start you're not a king uh in in most instances you're something smaller and your rights as the monarch depend on what people view you as so if you are just a duke

Speaker: uh or or what have you when you start uh and you have uh i'm i can't remember the the tiers if you and you have a you know baronies or counties below you um

Speaker: like you don't you don't get to say like change the laws to make sure that they stay together when you die.

Speaker: Right.

Speaker: Right.

Speaker: Like the law might be in the area might be that your kids get it split evenly.

Speaker: If you die like your oldest, the oldest is always the player heir, right?

Speaker: So but if you had multiple kids, what might happen is like, oh, I control this land.

Speaker: But then it will be like, OK, well, you died.

Speaker: Some of this went to this kid.

Speaker: Some of this went to this kid.

Speaker: They're not they're not.

Speaker: they don't they're not ruled by one person anymore.

Speaker: They're ruled by two kids now.

Speaker: So your brother, it's like, oh, I might have to go war against my brother to get the land back.

Speaker: It's like shit gets its hooks in here.

Speaker: It's in depth.

Speaker: But like so you don't have to worry about that as much when you get as you go up higher like

Speaker: it's less of a thing where you have to worry about like, Oh, when my kid takes over, he is the king of this land and it's still all his land.

Speaker: You know what I mean?

Speaker: And then like the highest level is emperor.

Speaker: But it changes depending on your the culture that you're playing as.

Speaker: So there's like African cultures that you can play as where all the titles like it'll say some of the more basic things like in the control scheme, like Barony County, Duchy or whatever.

Speaker: But within the flavor text and within your characters titles,

Speaker: it'll be it'll be the titles that would have been used in that culture versus so like chieftain or and then there's like chieftain i think is the lowest and then it's like grand chief and then there's like one above so they they they do um

Speaker: They do in Ireland, for example, they use the title petty king for for certain things like it's not a king, it's a petty king and they control these like this level.

Speaker: So yeah, it's Crusader Kings three.

Speaker: There's a thousand mods for it as well.

Speaker: There's whole game overhaul mods.

Speaker: I'm having fun with it.

Speaker: It's it's it's one of it gets your it does get your hooks, the hooks into you.

Speaker: Oh, yeah.

Speaker: Yeah.

Speaker: So and there's it's still they're still adding stuff to it as well.

Speaker: So the the fan base for it is is very devoted.

Speaker: It's very devoted.

Speaker: Yeah.

Speaker: And there's so there's three there's three eras that you can start from.

Speaker: So it's like 900, 1100, 1300 or something like that.

Speaker: And then each era has its own different group of kings that you can choose from.

Speaker: And they're like, like, they'll be ranked easy, medium and hard.

Speaker: Like, so it's like, okay, this king is not in a good situation.

Speaker: to start out with it's going to be like an uphill climb to play as this one um whereas this one it's like they got a good military you could roll through your neighbors pretty easily uh and start your kingdom um so uh yeah there's it's it's pretty cool um i understand now

Speaker: Yeah.

Speaker: The more you've been talking about it, the more, because I have the second one.

Speaker: Okay.

Speaker: And it's just kind of like, ah, I should.

Speaker: It might be worth a shot, you know, firing it up.

Speaker: Yeah.

Speaker: I don't even know when I got Crusader Kings 3, but I had it in my library.

Speaker: And I'm doing this thing where I'm trying to go through backlogs this year.

Speaker: Same.

Speaker: And it was in there, and I was like, all right.

Speaker: There we go.

Speaker: The other game I've been playing is Dead Island 2, which is not an island in Dead Island 2.

Speaker: You're in Los Angeles.

Speaker: Oh, I did not know that.

Speaker: What I like about the... So what I like about the...

Speaker: Dying Light games is that there I like the open world of the Dying Light games Dead Island is much more linear and Dead Island 2 feels a lot more linear than even the first game felt

Speaker: The first game was kind of like proto open world ish.

Speaker: Yeah, it was kind of open world, kind of open world.

Speaker: Dead Island 2 is a little bit more slightly more on the rails.

Speaker: There's things that you can do to go around and explore, but each area is more tightly contained, I would say.

Speaker: than the original one was.

Speaker: But there's a lot of fun stuff in the game.

Speaker: The zombie destruction is really cool.

Speaker: I find like I play as there's a girl character, Amy, who's just really fast.

Speaker: So I just use blades with her and I run around in circles, slicing legs off and it's it's a blast.

Speaker: You know, later in the game, you do get guns.

Speaker: The guns feel good to play.

Speaker: It's a it's a perfectly fine game.

Speaker: It does not.

Speaker: blow my mind.

Speaker: You know what I mean?

Speaker: Yeah, sure.

Speaker: And story-wise, it's better than the first one because the first one was just a lot of edgelord bullshit.

Speaker: It was very much that, yes.

Speaker: And the first one, go back and listen to Jesse and I covering the Dead Island book at the beginning of last year if you want to know and understand what we're talking about.

Speaker: That still cracks me the fuck up that that exists.

Speaker: Yeah, it's it's rough stuff.

Speaker: So yeah, Dead Island to perfectly cromulent zombie killing game, you know?

Speaker: Yeah.

Speaker: Yeah.

Speaker: Story.

Speaker: Fine.

Speaker: It's fine.

Speaker: It's fine.

Speaker: It's fine.

Speaker: It's fine.

Speaker: And what else?

Speaker: I guess power washing simulator shows up at the top of my.

Speaker: Oh, so if anybody who has played threes.

Speaker: Oh, yeah.

Speaker: Threes.

Speaker: Yeah.

Speaker: the game threes, you know, it's a tile game.

Speaker: The rip off version of that was 2048 and 2048 is the game that makes you feel smarter than you than you are.

Speaker: You can actually you can beat 2048

Speaker: It doesn't take that much time to actually beat 2048.

Speaker: Threes has taken me the better part of 10 years, and I haven't beaten it yet.

Speaker: Playing off and on.

Speaker: I got the second highest number, though.

Speaker: I got the 3072 tile.

Speaker: There's only one more one or two more for me to get, and I will have officially beaten the game after playing it off and on for ten years.

Speaker: It is.

Speaker: Wow.

Speaker: It's not an easy game to get good at.

Speaker: Yeah.

Speaker: No, that's it's that's kind of the point of it.

Speaker: That's crazy.

Speaker: Yeah, it is.

Speaker: Yeah.

Speaker: So yeah.

Speaker: Yeah, and that's what I've been playing.

Speaker: Nice.

Speaker: Nice.

Speaker: Yeah.

Speaker: Yeah.

Speaker: That'll do it for tonight's episode.

Speaker: Thank you so much for listening.

Speaker: Go follow us on Blue Sky.

Speaker: Go follow us for free on our Patreon.

Speaker: Go join our Discord.

Speaker: It's all good stuff there.

Speaker: And I think...

Speaker: Um, so I, I've been trying to get rid of these mole rats that have taken up a residence in my attic.

Speaker: Um, and Phil, have you, have you had to, have you had to deal with mole rats before?

Speaker: I, all right, I have, and I know we're having a lot of fun lately with the episode with you cutting me off before I get into this thing, but this, this does sound like a serious problem and I want to let you know,

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