Introduction and Episode Welcome
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Speaker
Thanks for tuning in to the Loser Kid Pinball Podcast.
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Speaker
We are on episode 116.
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Speaker
With me, my co-captain as always.
Promotional Giveaway Discussion
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Speaker
And Scott, did you see on Facebook that Zach Menny is promoting a share and win post?
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Speaker
If you take a picture of something you've bought from him and you put it in his comments, even if you haven't bought something from him, he's giving away free stuff right now.
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Speaker
And who doesn't want free pinball stuff, right?
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Speaker
I shared it because even though we're, we're sponsored by him, I still want to win and there would be no conflict of interest whatsoever.
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Speaker
I'm going to take a picture of my Foo Fighters because that's what I got in the last week or so.
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Speaker
But yeah, check them out, flipping out pinball with Zach and Nicole.
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Speaker
Many awesome, awesome company.
Guest Introductions and Roles
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Speaker
We love dealing with them.
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Speaker
Scott, we have some awesome guests on today.
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Speaker
Will you please tell us who is joining us today?
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Speaker
Well, first off, I would like to say part of my pinball memorabilia display, I'm going to pull out two of my favorite things that I have.
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Speaker
And the first one is my cassette that is Total Nuclear Annihilation.
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Speaker
And the best part about it is when I packed it,
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Speaker
to come home after Scott gave it to me, it got crunched a little bit.
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Speaker
And so it has the crack in it, which is that is anybody who grew up in the eighties.
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Speaker
That's every single one of your cassettes.
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Speaker
And I also have this one too.
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Speaker
So I do love that.
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Speaker
This has the retro feel and our guests are,
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Speaker
Definitely rule the eighties vibe.
Pinball Design and Coding Journey
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Speaker
This is Scott, the Nisi who hit in his day job, he works for pinball life and in his Batman nightlife, he actually designs games.
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Speaker
And along with him, we have Michael ocean who has done a lot of coding for games, especially,
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Speaker
these homebrew type games and these other games that it's basically anything that's not Stern and Jersey Jack, like the high volume people, this is our area here.
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Speaker
And so we are super excited because they are doing a reboot.
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Speaker
Well, not a reboot.
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Speaker
They're doing a soft relaunch of a game that we have heard about, but now it is time to push it to the front.
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Speaker
We are talking about Final Resistance with Scott and Michael.
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Speaker
Anyway, clap, clap.
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Speaker
Ready to put an applause in there for you?
00:02:43
Speaker
Hey, thank you guys so much for coming on.
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Speaker
So first thing, we are going to talk about Final Resistance a little later, but I still want to get the background a little bit.
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Speaker
Let's start a little bit with a recap from Scott, because people are familiar with what you've done.
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Speaker
You, you not only do music on the side, but you also did total nuclear annihilation.
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Speaker
You did Rick and Morty, and now this is your third iteration.
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Speaker
Tell me about like working at Pinball Life and then saying, hey, I just want to build my own game.
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Speaker
Like, oh, yeah, that seems like where it started, right?
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Speaker
So it's so Pinball Life is kind of separate than all this stuff.
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Speaker
So I go to my nine to five.
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Speaker
And it's just, you know, it's just in the same genre of what I like to do outside of work, which is crazy.
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Speaker
So, you know, I, I just, you know, in 2015 or something like that, I, when I first started doing, like when I first started building that homebrew, I had already been part of that homebrew community and this homebrew family that we had for many years at that point.
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Speaker
And, you know, there's specific people in our little homebrew family that are like, Scott, just build a whole game, like do the whole thing.
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Speaker
Like you can do it.
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Speaker
Like all of us are doing it.
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Speaker
Like, look at this.
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Speaker
And it was at that point, and I'm like, you know, I could probably do this in my spare time.
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Speaker
Let's see, like, when I get home.
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Speaker
So, you know, I just started attempting โ I just did it.
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Speaker
I just set myself a deadline for a year and said it has to be playable, like, even in its basic state, a game playable at Expo in one year from right now.
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Speaker
And that's โ that would happen.
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Speaker
And there's โ if it wasn't for that homebrew community, honestly, I wouldn't have made that โ
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Speaker
So if at all, I might have given up, who knows?
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Speaker
But yeah, so that's kind of where it started.
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Speaker
I've done a ton of different stuff than leading off of that and just kept with it, designed a couple more games.
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Speaker
And now I focus a lot.
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Speaker
A majority of my time is now focused on audio and just sound design.
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Speaker
Which you actually got to do for Weird Al, right?
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Speaker
So I get to take... Weird Al was cool, actually, because I got to take the audio that we already had and...
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Speaker
From all of his different albums from all over the years, right?
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Speaker
Every single one of these things is mastered differently just because technology has excelled.
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Speaker
Well, he started in like the late 70s.
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Speaker
I mean, we had the oldest songs.
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Speaker
I mean, Michael, what was the oldest song that we had in Weird Al?
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Speaker
I don't really know which one that is.
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Speaker
I'd have to go back and look through.
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Speaker
I think it's My Balona.
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Speaker
So, I mean, I had to go through all of these and just remaster all of these songs.
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Speaker
And then, so they're all equal in how they sound loudness-wise and equalizer-wise.
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Speaker
And it's just, you know, so that was really fun to do, actually going through and remastering something that someone had mastered that actually went to school for that kind of thing.
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Speaker
Because I did not go to school for mastering audio.
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Speaker
So that was great.
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Speaker
And then doing all the sound effects for it was a lot of fun.
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Speaker
And coming up with everything from scratch on it was just really, really, really rewarding.
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Speaker
Scott's being super modest.
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Speaker
I mean, you know, that game is nuts, right?
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Speaker
You've got a, we've got so many different songs and so many different environments.
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Speaker
And we just kept saying, Scott, can you make a sound effect that totally works in when it's played on top of this one song, but it could also be played on top of a different song and the mood might be completely different.
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Speaker
You got this, right?
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Speaker
And Scott would be like, yeah, yeah, no problem.
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Speaker
And then he did have it.
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Speaker
And it was awesome.
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Speaker
Well, that was when I learned that you have to make sound effects in key.
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Speaker
So sound effects, you got to kind of know where they're going to play, because if they're not in the right key, that with the background music playing, it could sound really terrible.
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Speaker
Have you considered using like the Batman things where it's like pop, bow, zing, and you can just put a, you know, something up on the screen?
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Speaker
Maybe you can just put it over everything and it doesn't matter?
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Speaker
No, I think he's saying the pop, bow, and zing have to be in key.
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Speaker
So if you're in the key of C, your pow has to be in C as well, you know?
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Speaker
Okay, so I do want to bring in, this is your first full game for Multimorphic, which is a different philosophy than building an entire game where you have control over the entire play field.
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Speaker
Because the whole point of Multimorphic is that you buy, in some ways, it's like buying a game console where you buy the main system.
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Speaker
And the whole point is you can buy these modules that are
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Speaker
You don't have to buy like a whole $10,000 game.
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Speaker
You can actually get it for a reasonable price and you can swap it out.
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Speaker
So how did that affect your design process?
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Speaker
Oh, it's a big time, big time affection.
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Speaker
So here, so listen to this.
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Speaker
When I originally was talking to Jerry about this game, and we can go into detail about this now.
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Speaker
We're going to probably talk about this later when we dig into Final Resistance a little bit deeper.
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Speaker
But when I went to him with this idea of a game that would convince some of the people that just couldn't
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Speaker
that just latched on to certain little things about the P3 being different than a wood, like a wood play field pinball machine.
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Speaker
I said, well, we can, the things that disturb people or that are putting off people on this thing are easily fixable.
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Speaker
Like it's not anything wrong.
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Speaker
It's just, they're not used to it.
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Speaker
So things like inserts being persistent, right?
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Speaker
A big thing in Final Resistance because those inserts that you see on that LCD are there all the time.
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Speaker
It's pretty great.
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Speaker
Things, you know, things like I just, I brought back the two flippers.
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Speaker
just using the two lower flippers, right?
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Speaker
Just to make it easy, like for someone so they don't have to think about an upper flipper at that point, right?
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Speaker
Stuff like that, just to try and make some traditional pinball people more comfortable on the platform.
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Speaker
Because I think once they actually play this thing and give it a chance, they'll realize that there's so much more to it and they'll start going back and looking at the other titles and saying like, this totally makes sense now, you know?
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Speaker
I'm hoping, that's the hope anyway.
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Speaker
So that was like, that's the ultimate goal that I wanted to do as a challenge to myself is make something where someone who just won't give the platform a chance yet actually does.
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Speaker
And if it's one person, then I feel great about that.
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Speaker
Well, before we get further down final resistance, Scott, I want to talk to Michael actually real quick.
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Speaker
And why don't you tell us kind of,
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Speaker
how you got brought in on this project and how long you like, how you even got to P3.
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Speaker
We don't, I feel like the community doesn't know you very well.
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Speaker
So let's, well, outside of homebrew, but bring us in on that.
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Speaker
So way, way back when in the, in the era that Scott was referring to, when we were, you know, a small, you know, homebrew community,
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Speaker
there were a few of us who felt sort of empowered by, you know, we said Jerry, you know, Jerry Stellenberg's P-Rock board, right?
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Speaker
So that P-Rock board, the pinball remote operations controller, basically lets you take the CPU out of a traditional Williams or Stern game, drop in this new board that has a USB port, then you plug that USB port into a computer, and now suddenly you can make the game do anything you want.
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Speaker
You could drive the coils and you can light the lights and you could write your own logic.
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Speaker
A bunch of us were just blown away by this.
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Speaker
It's like, oh, I always wanted to make a game do something other than it was doing.
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Speaker
A lot of people light up to this idea like, oh, I would love to tweak this one tiny rule of this game that I don't love.
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Speaker
That's not what this is.
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Speaker
This is instead, no, you've got to do everything yourself from scratch.
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Speaker
And so a lot of us were out there sort of just kind of feeling around, figuring out what was possible, but then also trying to like push the boundaries of what was possible.
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Speaker
So at a time when most games were still, you know, DMDs, we were trying to figure out, could we do full screen color?
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Speaker
Could we actually like make this work as just a bunch of, I don't know, ragtag weirdos and, you know, people building machines from scratch.
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Speaker
And so my background is,
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Speaker
predominantly software with very little hardware.
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Speaker
I teach computer science by day.
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Speaker
And at the time I talked to my dean who was super cool about this.
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Speaker
I was like, you know, if we got a pinball machine,
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Speaker
in the common area, we could like, I could teach students how to program pinball and it'd be really cool and real time systems and embedded system.
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Speaker
And I was expecting this was gonna go nowhere, but we got a T2.
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Speaker
We have a T2 in the CS lounge.
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Speaker
And for a number of years, I've had students like learn to program and make their own rules and do that stuff.
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Speaker
But, you know, I was involved in this group because I was helping
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Speaker
Dave Nelson with his Buffy Pinball project, which I wound up writing all the code for, and I was helping Scott.
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Speaker
And we were all kind of like trying to figure out how to get the software right.
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Speaker
And I decided that since my skill is largely software engineering, I wanted to help sort of build another layer on top of the software that was already there to make it easier for people to make their own games.
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Speaker
That became Skeleton Game.
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Speaker
A bunch of people, a bunch of games, a bunch of companies actually wound up using Skeleton Game in-house.
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Speaker
TNA runs on Skeleton Game.
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Speaker
It was super cool.
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Speaker
But I, you know, in talking to Jerry and, you know, he was like, you know, you've done amazing stuff for the P-Rock and your help that community has been huge, you know.
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Speaker
do you want to help with a P3?
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Speaker
And I was like, I totally want to help with a P3.
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Speaker
I just felt weird.
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Speaker
Like I didn't want to, you know, cause I, I joked that we were all Jerry's kids, but also it was, you know, it's like, Oh, he's the guy who's made all of this possible.
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Speaker
And Jerry for multimorphic is who you're talking about.
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Speaker
So, uh, you know, and, and then I got on board doing some P3 stuff and that was super cool.
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Speaker
Um, and then yeah, wound up working on Canon lagoon.
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Speaker
I worked on a lot of framework stuff behind the scenes.
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Speaker
Cannon Lagoon is super cute and super fun.
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Speaker
If you haven't ever played it.
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Speaker
It definitely like scratches an itch where you're like, okay, just one more game.
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Speaker
Like this game is obviously not for me and I'm too cool for it, but just one more game.
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Speaker
the Weird Al opportunity came around and I was lead developer on Weird Al and got to work with Scott again because he was on sound and, you know, Scott was pitching this game.
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Speaker
And I think we very, very quickly had a conversation that was like, yeah, I would love to program a game.
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Speaker
Like I would love to program Scott's P3 game, whatever that game is going to be.
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Speaker
And I think that's everything.
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Speaker
I think now and now it's now.
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Speaker
I've caught up now.
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Speaker
He's also being very modest.
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Speaker
Also, Michael has done a ton for the community.
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Speaker
He's helped people all over the place, not even just people building homebrews and people who have built homebrews.
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Speaker
He's also helped just the random P-Rock people that hop in on the Slack forums or the Slack group.
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Speaker
You know, they may just want, they don't even have a PROC.
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Speaker
They just want questions answered or something like that.
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Speaker
Michael's going to hop in there and say stuff.
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Speaker
And Michael knows hardware stuff.
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Speaker
He knows what H-bridges are.
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Speaker
You know, he's good.
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Speaker
I don't know what H-bridges are.
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Speaker
It's a joke between Michael and I. They make motors spin both ways.
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Speaker
Scott was shocked when I knew that, by the way.
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Speaker
Scott was like, why do you know what an H-Bridge is?
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Speaker
I was like, I know a thing or two.
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Speaker
It's a thing that not many people know.
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Speaker
I was this year's old right now when I found that out.
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Speaker
And I guarantee there were people who would be listening that just learned that too.
00:16:03
Speaker
Grab your kid's remote control car.
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Speaker
There's an H-Bridge in there.
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Speaker
They won't be happy that you tore apart the car.
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Speaker
I mean, you won't really.
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Speaker
I mean, it might not go back together, but it's fine.
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Speaker
At least it's in there.
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Speaker
Kids needs kids need something to talk to their therapist about.
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Speaker
It's a good point.
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Speaker
You'd rather it be that you took apart the car than whatever it's going to be.
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Speaker
What's your, what's your biggest regret in life?
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Speaker
Oh, my dad took apart my electronic car.
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Speaker
What an H bridge was.
00:16:39
Speaker
So this is interesting now developing also.
00:16:45
Speaker
Scott, I see your games behind you.
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Speaker
And you obviously have a lot of the games that you have been directly involved in.
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Speaker
What about you, Michael?
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Speaker
Do you have any games of your own at your home?
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Speaker
What do you, what do you got?
00:17:01
Speaker
I've got a Star Trek Next Gen, which is a family favorite for theme and for layout.
00:17:11
Speaker
You get a lot of practice.
00:17:13
Speaker
Yeah, it's running.
00:17:16
Speaker
I own a bunch of games.
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Speaker
And the reason you own a bunch of Williams now just so that way you've always got something to play.
00:17:22
Speaker
You'll have something that's working.
00:17:24
Speaker
So I'm walking down the line.
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Speaker
So I've got the P3.
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Speaker
I've got next gen.
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Speaker
Got Stern Monopoly.
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Speaker
So the custom Buffy pin.
00:17:51
Speaker
Oh, Revenge from Mars.
00:17:52
Speaker
I feel like I might have another game.
00:17:54
Speaker
Is it weird that I forgot?
00:17:55
Speaker
I've forgotten a game.
00:17:56
Speaker
I forget games all the time.
00:17:58
Speaker
Oh, I have a Judge Dredd that is running custom code because it was part of a project that I sort of abandoned.
00:18:10
Speaker
A lot of wide bodies.
00:18:11
Speaker
Yeah, that has a surprising amount of wide bodies, yeah.
00:18:15
Speaker
So you heard it here first.
00:18:16
Speaker
The next P3 release is going to be a wide body.
00:18:19
Speaker
It's going to be an expansion module that pushes the back out a few inches.
00:18:24
Speaker
Yeah, the good news is the module box is huge and heavy and hard to lift.
00:18:28
Speaker
But the better news is that you can't physically fit it in your base P3.
00:18:36
Speaker
Okay, now Scott, I see your game's behind, but quickly go down what you have right now.
00:18:42
Speaker
And so this is, man.
00:18:45
Speaker
So the P3 is first.
00:18:46
Speaker
Let me see if I can do this without looking.
00:18:48
Speaker
Cause we have a, we have a camera running too right now.
00:18:54
Speaker
The Rick, Rick and Morty.
00:18:57
Speaker
It brought a pin bot 2.0.
00:18:59
Speaker
A Tron that only runs Powerballs, and if you put anything other than Powerballs in your Tron, you are an awful person.
00:19:07
Speaker
And a brand new Cactus Canyon LE.
00:19:12
Speaker
That's actually a thing that's a little bit out of character for me, but I can explain.
00:19:19
Speaker
Yeah, I actually I just barely completed my Chicago Gaming Company collection in that I just barely committed to buying a monster bash.
00:19:31
Speaker
Oh, so now I'm going to have at least all four of those.
00:19:34
Speaker
The classic ones, I not planning on getting Pulp Fiction, but the four classic ones because I my kids love playing those.
00:19:43
Speaker
So it's and I like playing them, too.
00:19:47
Speaker
I'm trying to wrap my brain around the fact that Scott just said, I have nothing but power balls in my Tron.
00:19:53
Speaker
Tron's already brutal as is.
00:19:56
Speaker
What else could we do to just make it a little, just a little more kick in the teeth?
00:20:00
Speaker
Now Scott was involved.
00:20:01
Speaker
Scott, you are at least partially involved in the pinball Olympics.
00:20:09
Speaker
And so if anybody knows about the Pinball Olympics, these are the crazy people who decide to hook up a treadmill and you're supposed to run as fast as you can while playing Junkyard.
00:20:21
Speaker
I'm just glad I didn't fall and scrape my face off.
00:20:24
Speaker
Well, we change the game every year, so it's not always Junkyard.
00:20:26
Speaker
So don't worry about that part.
00:20:29
Speaker
This time it's going to be Tron with Powerballs.
00:20:32
Speaker
I think the only games that don't rotate are Black Hole because it's always going to be inside that
00:20:38
Speaker
that carnival, whatever it is, the spinning tunnel.
00:20:42
Speaker
It's, it's orbiter one actually it's in there.
00:20:44
Speaker
I think orbiter one's in there right now.
00:20:47
Speaker
Make me a liar now.
00:20:48
Speaker
And then I don't know, maybe, you know, it was swap things around.
00:20:53
Speaker
Are you guys going to the Olympics this year?
00:20:56
Speaker
Well, I cannot make it to expo this year because it falls right with our fall break and everybody wants to take that off.
00:21:03
Speaker
And so I could not get the time off.
00:21:07
Speaker
I'm taking my son with me.
00:21:08
Speaker
So the agreement is, is if you go, you cannot go in the red room.
00:21:12
Speaker
Do not go to the back room.
00:21:17
Speaker
So you said you were going to sign up for the treadmill challenge.
00:21:21
Speaker
So I'm actually, I wrote your name down here, Josh.
00:21:24
Speaker
Okay, I did it last year.
00:21:26
Speaker
I did it last year.
00:21:28
Speaker
Like legit, I'm surprised you did not have a defibrillator right there because... Yeah, it's the most intense Olympic event that goes on.
00:21:39
Speaker
Glenn Wechter, a friend of the show, Glenn Wechter, actually...
00:21:44
Speaker
practiced yeah for like two weeks before because he he specifically wanted to win that medal last year and i think he ended up taking second right it was close yeah i i'm not gonna lie to you i actually started a multi-ball but i was out of gas and so i just pretended that i didn't know that i started a multi-ball and so i let it drain that was on the that was on the speed challenge because i am not a speedster so yeah that's that's great
00:22:12
Speaker
It's an incredible experience.
00:22:13
Speaker
We usually get, you know, a few people get sick doing it because, you know, that's just the nature of the beast when you're running at full speed trying to play, you know, whatever game we throw on there.
00:22:28
Speaker
And you also design the medals, right?
00:22:31
Speaker
I design the medals every single year.
00:22:34
Speaker
They're very interesting medals.
00:22:35
Speaker
I'll put it that way.
00:22:36
Speaker
Oh, you mean the one from last year?
00:22:38
Speaker
Well, see, what we do...
00:22:41
Speaker
If you notice the medals, if you go back in time and look at all these medals, the image that's on these medals has something to do with something that happened that year.
00:22:53
Speaker
I'm just saying it's just something to do with something that happened that year.
00:22:58
Speaker
I don't know what that would be.
00:22:59
Speaker
I actually have a medal for the past two years.
00:23:03
Speaker
Did you like the one from last year, the house?
00:23:08
Speaker
Last year's was easy.
00:23:09
Speaker
It was really family friendly.
00:23:10
Speaker
It was a house with a setting sun behind it.
00:23:13
Speaker
That was a Chinese logo, right?
00:23:14
Speaker
That was for a Chinese restaurant.
00:23:17
Speaker
It's like a Japanese house with a sun setting behind it.
00:23:21
Speaker
Mixed with the Deep Root logo.
00:23:23
Speaker
I mean, not necessarily.
00:23:25
Speaker
You see what you want to see.
00:23:26
Speaker
I mean, you can see what you want to see when you look at stuff.
00:23:29
Speaker
The year before that was like a โ it looks like a wrestler to me doing like a front flip off the top turnbuckle or something like that.
00:23:36
Speaker
That was actually a picture of Jay, who is the main guy behind the Olympics, flipping, doing a front flip off of his Russian swing boat that he built.
00:23:49
Speaker
So he's got a pontoon boat with a Russian swing.
00:23:51
Speaker
I don't know if you've ever seen one of those before, but it's got a flat bottom on it.
00:23:54
Speaker
Two people hop on it.
00:23:55
Speaker
It's on a rigid structure, like an A-frame.
00:23:58
Speaker
And two people, one person in the back pushes, the other guy pushes back the other way and they get going really powerful when the person's ready to jump off the person on the other side, push it really hard as they jump off and you can launch somebody like an ungodly amount of feet away from the boat.
00:24:16
Speaker
I jumped off of it twice and I'm, you know, I'm not really scared of anything, but.
00:24:21
Speaker
You're still in orbit?
00:24:23
Speaker
Yeah, I'm kind of done.
00:24:24
Speaker
You know, I'm not the strongest swimmer on the planet either.
00:24:28
Speaker
You know, I can swim pretty well, but not, you know, when you launch really far away from the boat and you got to swim all the way back, you know, I'm all right.
00:24:37
Speaker
You don't want to do a mile swim back.
00:24:43
Speaker
Now I want to pivot now and I want to talk about Final Resistance.
Introducing Final Resistance: Storyline and Setting
00:24:48
Speaker
So give me the pitch for Final Resistance.
00:24:51
Speaker
I am familiar with Scott Denisi games.
00:24:53
Speaker
I have certainly played games that Michael has coded.
00:24:57
Speaker
Give me the pitch.
00:25:00
Speaker
So I will start and then Michael is going to fill in all the gaps where I just completely drop the ball on the little details.
00:25:12
Speaker
The pitch is, I'll talk about the storyline.
00:25:15
Speaker
The storyline really quick is I wanted to make a game that was based in the future in a cyberpunk dystopian future.
00:25:23
Speaker
That, you know, where an alien spaceship is coming to invade a city.
00:25:29
Speaker
The city is already sort of, you know, it's a dystopian style thing where the government has, you know, not really paid attention to the city anymore.
00:25:40
Speaker
They're not really helping out.
00:25:43
Speaker
But the people of the city have kind of kept it alive and kept everything working themselves.
00:25:50
Speaker
And now there's an alien spaceship coming in and invading this city.
00:25:58
Speaker
And it's up to the people of the city to actually save it and kill off these aliens and make them leave.
00:26:08
Speaker
So that's the high-level storyline of this thing.
00:26:12
Speaker
And what you are from a player perspective is you are one of these members of the city.
00:26:19
Speaker
And you're going through different types of waves in order to take out these aliens and take out these alien spaceships that are landing in.
00:26:30
Speaker
So that's the high level pitch of the storyline.
00:26:33
Speaker
Now, when it comes to final resistance being on the P3 platform, this is where it got really interesting for me.
00:26:40
Speaker
The P3 platform is much different than a wood traditional playfield, right?
00:26:48
Speaker
the bottom third or bottom two thirds of the play field on a P three are, is an LCD screen.
00:26:57
Speaker
So that to me, I look at this platform and I look at it like as a, as something as like a challenge, right.
00:27:04
Speaker
Can I go in and make a game on this thing that can convince players,
00:27:10
Speaker
people who are very, very traditional pinball people who have not really given the P3 chance yet.
00:27:17
Speaker
Can I convince them to come over, take a look at this game, play some games on it and actually fall in love with the idea that of this platform, right?
00:27:30
Speaker
High level goal on this thing, which is a very, very tough ask because traditional people, traditional pinball people really love
00:27:39
Speaker
the wood playfield, static inserts, everything that we grew up on.
00:27:45
Speaker
And, you know, they may not give something that looks like something from the future a chance right away just because of that.
00:27:52
Speaker
You know, some people look at it and they think that it's a virtual pinball machine, which it's absolutely not.
00:27:59
Speaker
However, I will say it does have a little bit of elements of like the like the Zen pinball games that I have played before that it has almost like a static play field.
00:28:11
Speaker
But there are animations that jump out at you.
00:28:14
Speaker
And so it's it's kind of a it's a nice bridge to to video games, but it's still pinball.
00:28:22
Speaker
And so I I don't I don't mean that to sound demeaning.
00:28:26
Speaker
I actually think that's a positive thing, especially for younger players who are used to playing video games more than they're used to playing.
00:28:33
Speaker
But that's what, when I looked at your, your game, that's what made me think about those other alternative things.
00:28:41
Speaker
I'm like, actually, this is amazing because a lot of times those Zen pinball games, you can't, you can't do them physically, but this is, this is a way you can actually get a lot of those elements, but still have a physical game.
00:28:56
Speaker
We can do anything we want on that lower screen, which is really cool.
00:29:01
Speaker
And with the early P3 games, the teams did do some crazy, crazy stuff on there.
00:29:09
Speaker
And that may, that's a very positive thing for people who will go and play the, and just go and play the P3 and have a good time with it.
00:29:19
Speaker
But very traditional people who don't give it a chance can look at that really quick and go like, oh, there's too much going on.
00:29:27
Speaker
And then immediately like not go like try and play something else.
00:29:31
Speaker
So that is something I wanted to break.
00:29:33
Speaker
And I wanted to get those people to actually go and give it a chance.
00:29:38
Speaker
So things like on Final Resistance, the static inserts, things like the score displays are in the back glass on this game, just like in TNA and just like in all these other 80s games.
00:29:53
Speaker
You look up, you see a TransLite, and you see your scores going across the whole bottom there.
00:29:59
Speaker
And they're always there.
00:30:01
Speaker
Michael's even done some really cool stuff with the refresh rates of those scores so that they roll.
00:30:08
Speaker
If you ever stick a camera on a
00:30:11
Speaker
on an old display or something like that.
00:30:13
Speaker
And you can see it kind of rolling because of the shutter speed.
00:30:16
Speaker
He's emulated that so that when you look up at the screen for your score, you can see the rolling effect going.
00:30:24
Speaker
I didn't realize that was emulated because I'm in the background while I'm interviewing you.
00:30:28
Speaker
I actually have your...
00:30:30
Speaker
your play thing in the background.
00:30:33
Speaker
And I noticed that I'm like, hi, I wonder if those are real like alphanumeric numbers.
00:30:37
Speaker
Oh, thank you very much.
00:30:40
Speaker
I thought those were just, okay.
00:30:42
Speaker
So they must have laid a translate over.
00:30:43
Speaker
So that's really impressive.
00:30:45
Speaker
Yeah, it's really cool because speaking of the back glass, and this is just something that I talk about a lot, but the LCD that Multimorphic uses in the back box of these things has such deep color depth and really such good contrast that you cannot tell when it's sitting in a line of these games behind me.
00:31:11
Speaker
You cannot tell that that's not a back glass.
00:31:14
Speaker
It's so strange to me because I always think of LCDs as gotten like the blacks are kind of faded.
00:31:20
Speaker
You know, the colors are a little washed out.
00:31:22
Speaker
And if you look at it at weird angles, it changes and stuff.
00:31:24
Speaker
But that's not the case with this LCD.
00:31:28
Speaker
That's so that's very surprising and awesome that you thought that those were actual, you know, displays in there.
00:31:35
Speaker
And yeah, thank you again.
00:31:36
Speaker
That's really cool.
00:31:37
Speaker
So, Michael, that was you.
00:31:39
Speaker
Well, I mean, it was we had a really good we have a really good team on this game.
00:31:45
Speaker
Rory, Rory Sanuda, who is responsible for a lot of the visual effects, you know, produce the alphanumeric displays.
00:31:56
Speaker
And then I went nuts programming them as if they were real physical alphanumeric displays.
00:32:01
Speaker
So that way we could actually control all of the segments individually.
00:32:06
Speaker
I, my, the first game I play, I remember playing pinball in the arcade was my, my dad, uh, was cyclone.
00:32:14
Speaker
Uh, and I was just like, well, I know what system or yeah, system 11 segments look like, and they've got a role and you know,
00:32:23
Speaker
Skyrim was copying like, no, you don't have to beat yourself.
00:32:25
Speaker
No, no, it looks really cool.
00:32:29
Speaker
And so I was like, I'm going to beat myself up.
00:32:31
Speaker
If we're going to do it, we're going to do it.
00:32:32
Speaker
And technically you could turn it off, but I don't know who would turn it off.
00:32:35
Speaker
Why would you turn it off?
Crafting Game Music and Sound Effects
00:32:37
Speaker
You're going for retro.
00:32:43
Speaker
So going back to the conversation about video game nature of things like this, me personally, I like video game style.
00:32:55
Speaker
And I'm going to explain what that is in a second.
00:32:57
Speaker
But video game style rules in pinball machines.
00:33:01
Speaker
If you take a look at TNA the way it is, it's a very linear rule set.
00:33:07
Speaker
It's kind of almost like you are...
00:33:10
Speaker
it's almost like a Mario Brothers style thing.
00:33:13
Speaker
Going through these levels, you're getting to the end, you're beating the end of it, and then you move on to the next thing and you keep going, right?
00:33:19
Speaker
I like that style.
00:33:21
Speaker
Not a lot of people do.
00:33:24
Speaker
I don't know how many people actually like that, but it turns out it was more than I thought when I created TNA because I didn't realize, I didn't actually expect people to like it as much as they did.
00:33:38
Speaker
because it was just some kind of wacky thing that I made.
00:33:40
Speaker
But we did the same sort of thing with Final Resistance.
00:33:45
Speaker
It is sort of like a video game, but very, very pinball.
00:33:50
Speaker
So there's elements of that video game style that you'll see in there.
00:33:54
Speaker
And this was this style of wave, the structure, that wave structure.
00:34:01
Speaker
It was pitched to me when Bowen and I were talking early on about...
00:34:06
Speaker
about what would make a really good rule set that really hasn't been, you know, put down too much on pinball, right?
00:34:12
Speaker
We don't want to just keep going through start mode, collect thing, you know, start next mode, collect thing, right?
00:34:18
Speaker
You know, we want to make it a little bit different with things like power ups and stuff and wave battles, just like in a video game.
00:34:27
Speaker
So Bowen helped you with these rules, right?
00:34:30
Speaker
So Bowen came up with the initial concept of the rules and was with us the whole time while we were going through this.
00:34:36
Speaker
And I leaned heavily on Bowen to come up with all these other details.
00:34:46
Speaker
All the little stuff that wasn't filled in all the way, Michael took care of and was recommending things for all these other areas, right?
00:34:56
Speaker
Which is actually one of the most important parts because of how polished this whole thing is now because of that.
00:35:02
Speaker
So they worked a lot on rules.
00:35:04
Speaker
I mean, it's basically a Bowen and Michael combination at this point.
00:35:09
Speaker
And those are two people I trust greatly in that position.
00:35:13
Speaker
So it's like, yeah, this thing turned out just absolutely amazing.
00:35:18
Speaker
But yeah, the software is a huge thing that this thing is, it's going to make it stand out a lot.
00:35:29
Speaker
No, go ahead, Michael.
00:35:31
Speaker
Oh, I just, right.
00:35:32
Speaker
So Bowen Bowen Karens, right.
00:35:33
Speaker
I mean, he, his knowledge of pinball is so encyclopedic and amazing that, you know, he can tell you what's going to be fun to shoot.
00:35:43
Speaker
He can tell you that might be too easy.
00:35:45
Speaker
People are probably going to abuse that.
00:35:47
Speaker
So he can, you know, he, he can tell you, oh, I,
00:35:52
Speaker
A very typical Bowen interaction for me is, oh my gosh, what if we do this?
00:35:57
Speaker
I mean, has any game ever done this?
00:35:59
Speaker
And he can just tell you immediately, yeah, you're not clever.
00:36:01
Speaker
These two games have done this and here's exactly what they are and when they came out and how they executed it.
00:36:07
Speaker
But he would do it in the, I mean, Bowen is like the nicest guy.
00:36:09
Speaker
In a nice way, sure.
00:36:11
Speaker
Oh, in a super nice way.
00:36:12
Speaker
But it's like, but I mean, but it doesn't mean it's a bad idea.
00:36:15
Speaker
And just, you know, sort of like, well, this is what I had in mind for the rules.
00:36:19
Speaker
But if you want to change it, if you want to do something different, you know, go ahead.
00:36:22
Speaker
It's like, well, no, I don't.
00:36:24
Speaker
I want to start with what you made and then we'll, you know, we'll see what happens.
00:36:28
Speaker
And, uh, no, super awesome, super awesome to have Bowen sort of stamping out.
00:36:33
Speaker
And the Bowen Scott dream team is, is, is very real to sort of see them work together and the, the respect and the deference and the way in which they work, which is sort of like,
00:36:46
Speaker
you know, well, Bowen, if you've to watch Scott be like, I want this and I don't want to back down on it.
00:36:52
Speaker
Bowen's like, no problem.
00:36:53
Speaker
Bowen, I want this and I don't want to back down on it.
00:36:56
Speaker
And then collaborating in ways and then just sort of like, you know, seeding the, you know, I don't know, whatever, whatever the item is to each other.
00:37:04
Speaker
It was really, really awesome.
00:37:06
Speaker
And yeah, I mean, I've worked with Scott a bunch, but working with him in this capacity was really, really cool.
00:37:14
Speaker
I mean, I think what we made for the P3 here
00:37:19
Speaker
I think you could trick people, right?
00:37:21
Speaker
I think you could look at it and think like, oh, this is a regular wooden play field.
00:37:26
Speaker
The inserts are flashing.
00:37:28
Speaker
Wait, how did the message come across the wood like that to tell me that I've got a tilt warning?
00:37:34
Speaker
So it's very right.
00:37:35
Speaker
Those effects are very subtle.
00:37:37
Speaker
Well, there's also a physical like there's a physical ball lock.
00:37:42
Speaker
I mean, it's all physical pinball, right?
00:37:43
Speaker
But yeah, like there's a, it looks like, it looks like a game that like a standard game.
00:37:48
Speaker
If there's a physical ball lock.
00:37:52
Speaker
What's your physical ball locks in the game?
00:37:56
Speaker
There's the, there's the, uh, the cannon.
00:37:58
Speaker
I'm looking at the spaceship.
00:38:00
Speaker
Oh, but then there's also the Denise lock, which are we not supposed to call it the Denise lock?
00:38:04
Speaker
No, you have to call it.
00:38:05
Speaker
My shirt that I have, I don't have it on says Denise lock on it.
00:38:09
Speaker
So I think that's what we call it.
00:38:13
Speaker
It's the Denisey lock regardless.
00:38:15
Speaker
You know who made that up?
00:38:16
Speaker
Do you know who started doing that?
00:38:19
Speaker
It was Matt from the homebrew community.
00:38:22
Speaker
One of the guys, Matt Bonema, who actually, he built the dead pin.
00:38:29
Speaker
And then he built, what was that other one?
00:38:33
Speaker
If you track down a video of Matt's Doom pinball machine, his homebrew Doom, it is the meanest thing you've ever, like it returns the ball, like practically straight down.
00:38:45
Speaker
Like it's not straight down the middle, but he's got, he's got ball returns that are so viciously fast.
00:38:53
Speaker
And every time I played it, I was like, how do you do this?
00:38:58
Speaker
yeah matt's got a way of being like well i don't play better i don't know yeah yeah he's crazy speaking of brutal because tna definitely kicks you in the teeth and and rick and morty has that like 1980s you told us scott that it has that homage to like system 11s and and it's got that that 80s clunk that's still like it's great but it also is like very challenging with final resistance this is a two flipper
00:39:29
Speaker
kind of like a fan layout.
00:39:30
Speaker
I mean, this is as close.
00:39:32
Speaker
It is a fan layout.
00:39:33
Speaker
You have two flippers by definition.
00:39:35
Speaker
Well, yeah, I hate to, I hate to break it to you guys, but every single pinball ever made as a fan layout.
00:39:41
Speaker
Depends on where the fan is.
00:39:45
Speaker
But, but my point being is, is,
00:39:47
Speaker
It becomes a challenge of this is more of a casual, this style is more of a casual play.
00:39:52
Speaker
You usually get more longer ball times, but you're not known for that.
00:39:56
Speaker
And so how did you approach like the brutality?
00:40:00
Speaker
Speaking of brutality with the Doom homebrew, it's like,
00:40:04
Speaker
I know that the ball launcher, so what, three balls and under a second, right?
00:40:11
Speaker
Something like that?
00:40:13
Speaker
So it's interesting, actually, because brutality is a big thing that I harped on a lot.
00:40:18
Speaker
And Michael, he can actually, he'd probably just nod in the camera for us while we're talking about this.
00:40:28
Speaker
It's something I pay very close attention to because of how important that is to me.
00:40:33
Speaker
And that was one of the things when Michael brought up earlier, like, you know, if I say, hey, I really do need this to happen because of, you know, the level of hardness that this game needs to portray.
00:40:48
Speaker
My team did a really good job of going along with it and working with me on that.
00:40:52
Speaker
But when I was designing the play field, there's a number of return shots to the flippers that are high speed.
00:41:02
Speaker
And there's a number of shots that are dangerous.
00:41:05
Speaker
So I think it was a good balance of flow versus danger in this one.
00:41:12
Speaker
Things like the high-speed shots that come back at you, there's a diverter on the right side, on the right orbit.
00:41:19
Speaker
So the right orbit will sometimes act like an orbit, or most of the time act like an orbit, to try and trick you and make you feel comfortable.
00:41:26
Speaker
And then when you're least expecting it,
00:41:28
Speaker
That diverter opens up and it's a Yagov kicker, which kicks the ball back.
00:41:32
Speaker
You shoot it up the right orbit.
00:41:33
Speaker
It'll kick the ball back at you at full speed faster than you shot it in there.
00:41:40
Speaker
And that's underneath the ship there on the right side.
00:41:43
Speaker
The ship itself has a mechanism that I drew this mechanism up in SolidWorks, just kind of a mock-up, just to show TJ.
00:41:53
Speaker
TJ is the mechanical engineer over there and does all this really great engineering, by the way, which this game wouldn't even be possible without him.
00:42:00
Speaker
It's insane what he did to this thing.
00:42:03
Speaker
But I have this mock-up that I showed him where the balls will stack vertically so you can see them.
00:42:08
Speaker
So I'm a big fan of locking balls where you can see them.
00:42:13
Speaker
And these things are stacking vertically on top of each other.
00:42:16
Speaker
And at the bottom ball, there is a knocker assembly.
00:42:21
Speaker
So that knocker assembly is...
00:42:25
Speaker
actually hits the bottom ball out right at your flipper.
00:42:29
Speaker
And the next, the two balls that were above it now dropped down in position and that knocker assembly can fire again, knock out that second one.
00:42:36
Speaker
The last ball falls in position and knocks that one out.
00:42:40
Speaker
And we discovered, I said that it could do it.
00:42:44
Speaker
I said it could launch two, it could launch all three balls in one second.
00:42:49
Speaker
And TJ looked at me and went, like, you know, I think you're, I think you're underestimating the mechanism.
00:42:57
Speaker
I'm like, okay, well, what do we got?
00:43:00
Speaker
You know, so he fired it up and, uh, fired the, uh, fired that mechanism back at us.
00:43:07
Speaker
And he was able to get all three balls out of that mechanism in 500 milliseconds.
00:43:15
Speaker
Which is the fastest.
00:43:18
Speaker
We looked it up and we're trying to find it.
00:43:19
Speaker
We're like, it's the fastest ejection of three pinballs done to date.
00:43:26
Speaker
I have not seen anything faster.
00:43:27
Speaker
I can't think of anything faster.
00:43:28
Speaker
Owen can't find anything faster.
00:43:32
Speaker
So I think we're safe to say that one's the fastest right now.
00:43:37
Speaker
There's machine guns that shoot slower than this game.
00:43:40
Speaker
That's probably true.
00:43:43
Speaker
It's funny, when the stream went online, rather when the first video went up, people couldn't track what that was in the video.
00:43:52
Speaker
When the ship's cannon fires, they were like, did a ball just skip over the what?
00:44:00
Speaker
The P3 has this wall of scoops.
00:44:02
Speaker
The big glass wall.
00:44:07
Speaker
Wait, did the ball just ricochet off that?
00:44:10
Speaker
No, I think that's the cannon.
00:44:13
Speaker
It's a great mechanism.
00:44:17
Speaker
It shoots up and over the walls.
00:44:20
Speaker
The wall assemblies can be up and it will shoot it at the flippers.
00:44:26
Speaker
That right there makes it really brutal on the offensive side.
00:44:32
Speaker
So there's other shots too.
00:44:34
Speaker
On the left side, it's a lot safer, right?
00:44:37
Speaker
There's a ramp that's always open.
00:44:38
Speaker
It's not blocked by anything.
00:44:40
Speaker
There's a scoop there.
00:44:43
Speaker
Pretty safe to shoot, but when that scoop ejects, that is coming really fast at your right flipper again.
00:44:51
Speaker
So we've got crossover shots coming back at you from all over the place here.
00:44:55
Speaker
You got a spinner shot?
00:44:57
Speaker
Nice spinner shot, which is beautiful.
00:45:01
Speaker
Those inner orbits there, I'm going to call them inner orbits.
00:45:04
Speaker
So the spinner shot and the drop target lock over there, those two are actually inner orbits.
00:45:12
Speaker
So when those shots are open, those will loop around.
00:45:14
Speaker
The right one loops around to the left orbit, and the left one loops around to the right orbit.
00:45:18
Speaker
They cross each other in the back.
00:45:21
Speaker
You can't see it, but it's a little magic trick of them crossing each other.
00:45:27
Speaker
So that's a super cool, interesting part of that layout.
00:45:31
Speaker
What else makes this game really brutal?
00:45:34
Speaker
And I can actually safely say this is the most brutal game for the P3 platform as of right now.
Challenging Mechanics of Final Resistance
00:45:42
Speaker
I can't think of anything else that is more angry at you than this.
00:45:50
Speaker
That ship has a ramp underneath it, and it also has a ball lock, an actual subway entrance underneath it as well.
00:45:59
Speaker
But the ship has the ability to drop down a shield over those two shots.
00:46:03
Speaker
And technically it's over five shots because it blocks three stand-up targets as well.
00:46:09
Speaker
And when that shield is down, it bounces the ball back at the same speed as you shot it at it.
00:46:15
Speaker
It's a ricochet, yeah.
00:46:17
Speaker
Yeah, it's very, very uncontrolled when you have to shoot that shot.
00:46:22
Speaker
And the software makes you shoot that shot.
00:46:25
Speaker
Yeah, and we know which side you hit it at, and it's brutal.
00:46:29
Speaker
I mean, that's when you have to shoot that shield.
00:46:40
Speaker
The style of this game, it actually, you definitely captured the 80s vibe, especially with the artwork.
00:46:47
Speaker
It actually makes me think of, there's like a role-playing game called
00:46:56
Speaker
This looks like a Shadowrun on a package.
00:47:00
Speaker
Never heard that before.
00:47:01
Speaker
I don't know what you're talking about.
00:47:05
Speaker
I'm on my computer right now, so I'm going to double check.
00:47:09
Speaker
Turn safe search off.
00:47:15
Speaker
I would grab my copy of the book, but I obviously still don't have one from when I was...
00:47:20
Speaker
playing it when I was a teenager yeah but no okay but it's that that futuristic cyberpunk yes dystopian yeah yeah you definitely have to have the mohawks in there because it's the 80s and Mr. T was uh was the rage back then I mean that still is right yeah so I I do I I love the vibe I I dig it and uh who did your art package
00:47:48
Speaker
So the gentleman that did Jurassic Park.
00:47:51
Speaker
He did Jurassic Park for Stern.
00:47:53
Speaker
So he is an incredible artist.
00:47:56
Speaker
I actually traveled to Montreal where he lives and met up with him before this whole thing to kind of pitch it to him.
00:48:04
Speaker
It wasn't the sole purpose of the trip, but...
00:48:06
Speaker
It was a very good part of that trip.
00:48:11
Speaker
I was able to meet up with him.
00:48:12
Speaker
He was actually in the middle of painting a mural on the side of a building, an absolutely incredible mural on there.
00:48:19
Speaker
Uh, when we met up and, uh, yeah, I just wanted, I pitched him the idea.
00:48:24
Speaker
I pitched him the art style and he, uh, he just, uh, he said, yeah, absolutely.
00:48:30
Speaker
I'd be interested in doing this.
00:48:31
Speaker
I think I can capture absolutely exactly what you want.
00:48:36
Speaker
Without much back and forth, he nailed it.
00:48:39
Speaker
Like the cabinet art on there is amazing.
00:48:41
Speaker
The translate art is amazing.
00:48:42
Speaker
The play field art, everything.
00:48:44
Speaker
Like he got all of this, like, he had to look great.
00:48:48
Speaker
Having the art capture the vibe of the era is so important.
00:48:52
Speaker
And this is thematically consistent with an 80s style game.
00:49:01
Speaker
But not the 80s themselves.
00:49:02
Speaker
There's not enough brown here to be true 80s.
00:49:05
Speaker
Yeah, so that'll be good.
00:49:06
Speaker
No, no, the pretend 80s when everything was neon.
00:49:12
Speaker
I grew up in the 80s and everything was brown and like that for some reason everything was that smoked glass ashtray look.
00:49:20
Speaker
Yeah, that was a little leftover from the 70s too.
00:49:24
Speaker
It had a little bleed over from that.
00:49:27
Speaker
But yeah, this is the more fake retrofuturism thing style, right?
00:49:35
Speaker
And since the story is actually based in the far future, they're actually looping back around with the trends again.
00:49:43
Speaker
So that's where we're at.
00:49:47
Speaker
Okay, so I've been watching this radio.
00:49:49
Speaker
Talk to me a little bit about these power-ups because I'm seeing like right above your flippers, you can gain some power-ups and then they ask you if you want to use them too.
00:49:59
Speaker
So the easiest way to explain this is it's just like a smart missile, right?
00:50:05
Speaker
And it's actually fired off the same way as a smart missile, right?
00:50:09
Speaker
They slam in the launch button.
00:50:12
Speaker
And all you do is collect these power-ups in various different ways throughout the software and throughout the game experience.
00:50:19
Speaker
And when you collect these, they go into your little inventory down there with those four little slots you got.
00:50:24
Speaker
You can cycle through those with a secondary flipper button.
00:50:27
Speaker
Uh, and then you just leave it on whatever power up you want to, you want to hit.
00:50:31
Speaker
And when you're ready to go, you hit the launch button while you're playing and it, uh, she's in that power up.
00:50:36
Speaker
So power ups just do different things, right?
00:50:39
Speaker
So some of them slow down the time, right?
00:50:42
Speaker
So slow down everything, right?
00:50:44
Speaker
So your boss, they will slow down your, uh, shot counter or your shot timers will count like slow way down.
00:50:50
Speaker
The actual music even slows down, which is, uh, something Michael and I were working on and, uh,
00:50:55
Speaker
I didn't know if it was going to be possible, but Michael did actually make it happen.
00:50:59
Speaker
So it's pretty cool.
00:51:02
Speaker
It's cool when you hit a time slowdown in the music, like literally like boom.
00:51:10
Speaker
Have you put power balls in this game?
00:51:13
Speaker
I can't afford to put Powerballs in this game.
00:51:16
Speaker
Okay, you can buy the cheap ones, the fake ones, not the... No, man, you can't.
00:51:23
Speaker
I actually have, for some weird reason, I have a Powerball in my hand.
00:51:27
Speaker
These are the real ones.
00:51:29
Speaker
Everyone has a Powerball sitting on their desk, don't they?
00:51:32
Speaker
So I cannot afford 17 Powerballs to put into a multimorphic game.
00:51:39
Speaker
There's 17 balls in this game?
00:51:41
Speaker
Oh, we've got a mode.
00:51:42
Speaker
Yeah, I mean, we've got a mode that at max balls is 10.
00:51:51
Speaker
It's a sweet mode.
00:51:51
Speaker
That increases the weight of the game by 50.
00:51:56
Speaker
So there's a mode.
00:51:57
Speaker
The balls do add some weight.
00:52:00
Speaker
But I mean, you know, it's called pinball.
00:52:03
Speaker
You should have some, right?
00:52:05
Speaker
Yeah, we have this battle wave called Trapped where the walls go up and the ball gets served to you from the cannon very, very politely.
00:52:16
Speaker
A ball gets flung at you very fast.
00:52:18
Speaker
And if you get the ball into the scoop within the allotted time, the game rewards you by shooting two balls at you very quickly.
00:52:26
Speaker
And if you clear both those balls, the game rewards you by shooting three balls at you very quickly.
00:52:31
Speaker
But if you don't get rid of those balls very quickly, it's still going to keep shooting balls at you.
00:52:36
Speaker
And as soon as you drain, then you have to tidy up the mode, basically.
00:52:40
Speaker
You've lost your opportunity.
00:52:42
Speaker
Because like some other awesome Scott games, the more balls you have in play increases your play field multiplier.
00:52:50
Speaker
So if you can manage to keep all those balls alive while this horrific cannon is firing.
00:52:56
Speaker
So it's very funny to watch someone try to cradle up balls, and then the cannon just, whoomf, nails the flipper.
00:53:01
Speaker
And you watch all the balls go, it's still good.
00:53:05
Speaker
But yeah, you need it.
00:53:06
Speaker
I mean, you need those balls.
00:53:08
Speaker
Well, I think also, so there's a, there's a mode in here too.
00:53:11
Speaker
And Michael, you're going to give me the actual details of this one.
00:53:13
Speaker
Cause I don't know the exact number, but yeah,
00:53:16
Speaker
There is a swarm multiball in this game.
00:53:21
Speaker
And what it does is it will put up all of the wall assemblies again.
00:53:26
Speaker
And from the backside of the playfield, it starts dumping balls out behind the wall assembly.
00:53:32
Speaker
And I don't remember how many it dumps at the beginning.
00:53:37
Speaker
I don't remember how many exactly, but when it's done unloading all these balls behind the wall assembly, that wall assembly drops all at the same time and just unleashes the entire multiball at you.
00:53:50
Speaker
It's very crazy to see all of the balls from a multiball headed down towards your flippers all at once.
00:53:57
Speaker
It's a wild... And like heading evenly, which is weird.
00:53:59
Speaker
Like, it's just like, yeah, they're all just kind of...
00:54:02
Speaker
Like a tidal wave of balls.
00:54:06
Speaker
We've seen the balls do that similar behavior in Stern Indiana Jones.
00:54:12
Speaker
Indiana Jones 4, I guess they called it.
00:54:14
Speaker
I don't remember what it was.
00:54:22
Speaker
And then they also did it again in Aerosmith.
00:54:26
Speaker
And then it was also in Gottlieb Waterworld.
00:54:32
Speaker
Remember the sink the D's thing.
00:54:34
Speaker
But it was only like up to four balls, right?
00:54:37
Speaker
So I think Aerosmith maybe went up to five, maybe.
00:54:43
Speaker
I don't remember exactly.
00:54:44
Speaker
So these details I don't retain.
00:54:47
Speaker
But yeah, they kind of all dump there.
00:54:51
Speaker
Yeah, I think the swarm multivolum is a significant amount more than that.
00:54:55
Speaker
I just don't remember the exact number.
00:54:57
Speaker
It's at least eight, and I'm definitely not opening the code now to verify.
00:55:05
Speaker
But it's at least eight.
00:55:06
Speaker
It's at least eight.
00:55:07
Speaker
At least eight is a great answer, though.
00:55:11
Speaker
That still seems crazy.
00:55:12
Speaker
You have to buy the game to find out just how many.
00:55:16
Speaker
Yeah, there you go.
00:55:17
Speaker
Speaking of which, this game is shipping right now, right?
Shipping and Reception of Final Resistance
00:55:22
Speaker
Yeah, this game is shipping now.
00:55:25
Speaker
There is... We've got a new... When this pack's released, we've already shown another teaser video.
00:55:35
Speaker
just basically the same, just a more accelerated version of the teaser video again.
00:55:40
Speaker
We're going to have people streaming this very soon, and it's going to keep rolling off the line, which is great.
00:55:50
Speaker
It's really cool to see this thing happening.
00:55:52
Speaker
I cannot wait to get mine.
00:55:54
Speaker
I don't have one yet, but I'm waiting for some customers to get theirs, to be fair, so I don't feel like I'm hogging the thing or getting special treatment at all.
00:56:06
Speaker
And it's pretty rad when you get a, when you get, if you own a P3, if you own a base P3, when a new game comes out, you know, you just break, you don't,
00:56:15
Speaker
You invite people over to play it, but you don't need them to haul it down to your- Right, yeah, that's the problem with a box opening.
00:56:22
Speaker
It's like, hey, do you wanna lug this 300 pound thing down the stairs?
00:56:28
Speaker
You just walk the box downstairs and you pop out your module and you pop in the new one and you load up the software and yeah.
00:56:36
Speaker
It's pretty awesome.
00:56:37
Speaker
I remember a bunch of the people were joking when Sorcerer's Apprentice came up.
00:56:41
Speaker
It was a whole new game for the Cosmic Kart Racing module.
00:56:46
Speaker
Everyone was trying to figure out which cars would fit the USB drive so that they could put the USB drive in the trunk or in the back seat, where it fits.
00:56:57
Speaker
It turns out every car actually can fit that game in it.
00:57:01
Speaker
That was quite the discussion.
00:57:07
Speaker
I remember when this first came out, didn't, didn't they say final resistance sold more units than weird owl?
00:57:14
Speaker
I am not sure on that.
00:57:17
Speaker
Yeah, I don't know for sure.
00:57:18
Speaker
Hey, it's a great game.
00:57:21
Speaker
The bottom line is if you have P3, it makes sense to buy all these modules because it's not the same as by even like a home pin, like a pin designed by other companies that are designed to be just home use only.
00:57:37
Speaker
That's still more expensive than this.
00:57:41
Speaker
And also a really cool thing too, which I've done is like my buddy's got a P3, but can't afford to just buy all the modules.
00:57:48
Speaker
So he's like, well, I can just lend you one of mine.
00:57:51
Speaker
I'm just like, here, you can just borrow my Lexi light speed.
00:57:54
Speaker
I don't have that one in at the moment here.
00:57:58
Speaker
It's old school cartridge swapping.
00:57:59
Speaker
It's cartridge swapping.
00:58:01
Speaker
It's not really, it's not inconvenient to throw these modules around because they just go in a backseat of a car, you know?
00:58:08
Speaker
It's also super well built to like you guys have some of these on display at the expos and whatnot.
00:58:14
Speaker
And I was I was dumbfounded with how solid these things are.
00:58:18
Speaker
They're pretty sweet.
00:58:21
Speaker
TJ, the mechanical engineer, does a great job just packing these play fields full of features.
00:58:27
Speaker
If you're if you've seen the Weird Al Museum of National Hilarity play field like on its side, it's astounding.
00:58:37
Speaker
So if someone wants to get one of these games, how can they get it?
00:58:40
Speaker
They can just go to multimorphic.com and they can order it directly there.
00:58:45
Speaker
It's right there on the website.
00:58:48
Speaker
How much is it going for?
00:58:50
Speaker
Let me double check.
00:58:51
Speaker
I think it was $34.
00:58:53
Speaker
I have to double check it again really quick just to just to be sure.
00:58:56
Speaker
So I'm not telling people, you know, that's the module price.
00:58:59
Speaker
If you already have a base P3.
00:59:00
Speaker
They're hitting up like we heard Scott on loser kid and I know I see.
00:59:07
Speaker
I'm on your website.
00:59:09
Speaker
The full game kit price is $3,400.
00:59:11
Speaker
And with a $500 deposit.
00:59:17
Speaker
So like, and so that adds to it.
00:59:20
Speaker
But if you want to buy just the base machine, that's $8,300.
00:59:25
Speaker
Like if you don't have the, if you don't have the Nintendo yet, that costs $8,300.
00:59:31
Speaker
You don't want to be, you don't want to be the, you know, the parent who comes home holding the Zelda cartridge and we're like, well,
00:59:39
Speaker
I just bought the cartridge.
00:59:42
Speaker
Did your parents ever do that to you guys when you were kids?
00:59:45
Speaker
Did you get a Nintendo for Christmas and they give you the game first and you're like, I don't have any way of playing this.
00:59:50
Speaker
And they're like, but wait.
00:59:51
Speaker
But wait, there's one.
00:59:54
Speaker
I feel like that's like a thing.
00:59:56
Speaker
I feel like that's a thing all parents like used to do, like to mess with their kids when we were kids.
01:00:03
Speaker
We were all confused.
01:00:04
Speaker
What the heck is this?
01:00:07
Speaker
Parenting seemed to be a lot more creative when we were kids.
01:00:11
Speaker
You could just try something.
01:00:15
Speaker
They also didn't get spoiled because we all like all kids nowadays, they're like, Hey, watch this video on YouTube of these parents and kid interactions.
01:00:22
Speaker
So there, there's no surprises anymore.
01:00:24
Speaker
Like kids know what's coming.
01:00:28
Speaker
They do know what's up.
01:00:31
Speaker
Well, we appreciate having you guys on.
01:00:33
Speaker
Is there anything else you want to talk about with Final Resistance?
01:00:36
Speaker
Maybe something the public doesn't know about it or set right a rumor that might be floating around and you're like, that's just not right.
01:00:44
Speaker
Oh, is there, are there rumors about Final Resistance?
01:00:47
Speaker
That would be awesome if there were incorrect rumors, but no, I actually haven't seen anything that what's, what's great is it's, it seems to be getting really good reviews from the people that have played it, which I'm very, very happy about.
01:01:00
Speaker
The team that we had on this thing is just, it's just crazy.
01:01:05
Speaker
It was, uh, it wouldn't have been as good with, without the team, obviously.
01:01:12
Speaker
But it's a, it's a really great experience working on a team like this with people who are that skilled.
01:01:20
Speaker
at least for me, like I'm able to say like, okay, I've got this idea.
01:01:24
Speaker
I want to do like all this crazy stuff.
01:01:27
Speaker
Usually I have to think about how exactly all that stuff has to be done.
01:01:33
Speaker
But in this case, like mechanically TJ goes, oh yeah, we can make that happen.
01:01:37
Speaker
Give me like a day or two and I'll have some, like something mocked up in 3d.
01:01:42
Speaker
He sends me over like some solid work drawings and I'm able to like look through everything.
01:01:49
Speaker
And then I go to Michael and I'm like, well, how are we going to get the audio to slow down?
01:01:53
Speaker
What are we doing with that?
01:01:55
Speaker
And Michael's like, oh, yeah, we'll just do it this way.
01:01:57
Speaker
It's really great.
01:02:00
Speaker
And it just goes with the graphics, too, and everything.
01:02:03
Speaker
So that was a lot of fun.
01:02:06
Speaker
Honestly, there aren't any rumors or anything that I know about with Final Resistance.
01:02:15
Speaker
So yeah, people have said that, actually.
01:02:21
Speaker
So this is pretty funny, though, because we're...
01:02:25
Speaker
Bowen understands how my brain works in a way that only a friend would understand, you know?
01:02:33
Speaker
And he knows, like, when I'm coming up with these crazy creative ideas, he sees me trying to, like, pull away from, like, oh, that's too much, like, TNA.
01:02:43
Speaker
Like, you know, let's stay away from that.
01:02:47
Speaker
He sees that happening, and he goes, oh, no, no.
01:02:50
Speaker
We're going to put the little homages in here to...
01:02:53
Speaker
We're going to put in, you know, we will put the score display stuff in there.
01:02:57
Speaker
We will have all this other little thing like the play field multiplier should run the same way.
01:03:05
Speaker
So he kind of he understands that a lot.
01:03:08
Speaker
And, you know, so you'll people will notice a lot of similarities, little subtle similarities to TNA.
01:03:17
Speaker
And I think that's nothing but positive, honestly, but it's not TNA 2.0.
01:03:22
Speaker
It's a completely different story universe thing.
01:03:24
Speaker
The art is sort of similar, maybe, but a lot less pink.
01:03:33
Speaker
The music is awesome, definitely.
01:03:38
Speaker
Are you going to be able to listen to the music online?
01:03:43
Speaker
So there is that coming.
01:03:46
Speaker
The music, unfortunately, takes a very long time for me to finish because if you don't know how game audio works, game audio itself is written specifically for...
01:03:56
Speaker
for, you know, modes in a game or incidental music or something like that.
01:04:00
Speaker
It's not actual music you can listen to.
01:04:03
Speaker
It's creating a song from something like game audio is very difficult and long process.
01:04:11
Speaker
So that, you know, it may take a little bit.
01:04:14
Speaker
I wanted to release it when production started, but, you know, the time didn't line up.
01:04:18
Speaker
So it's going to be a little bit, but it's coming.
01:04:21
Speaker
Are we going to see this game here at Chicago Expo?
01:04:23
Speaker
Is there other other places before that you'll see it as well?
01:04:26
Speaker
I'm pretty sure we will.
01:04:28
Speaker
I'm hoping, let's see, it's October.
01:04:31
Speaker
Oh, yeah, there's going to be a lot of games out there.
01:04:33
Speaker
Yeah, there's rumor that there's going to be one at Pintastic over here in Massachusetts very soon.
01:04:43
Speaker
Yeah, I mean, for sure, check it out.
01:04:44
Speaker
Check out, I don't know when it's going to air relative to the stream that's coming out, but this is the first time that I think people will be seeing the full 1.0 release code.
01:04:55
Speaker
you know, more modes, more multi-ball stuff happening, more audio tracks because there's more modes.
01:05:03
Speaker
you know, the thing about the power ups and the thing about like the video game nature of it is that Scott very much, we all felt this way.
01:05:10
Speaker
A person who walks up this game and doesn't understand the power ups should be able to play this game and enjoy it and do well.
01:05:16
Speaker
And it should be a super normal pinball experience.
01:05:20
Speaker
But it's sort of like when you start to realize like, oh, lane management matters.
01:05:24
Speaker
Like I can get a cool thing.
01:05:26
Speaker
So it's sort of like, oh, if I can just
01:05:28
Speaker
kind of understand what these power-ups do, I might be able to get like a little bit of a boost.
01:05:32
Speaker
I might be able to make stuff easier.
01:05:33
Speaker
And there's a bunch of them.
01:05:35
Speaker
I don't think we spoiled them.
01:05:38
Speaker
So I think people can still sort of discover them and figure out what they do.
01:05:41
Speaker
There's only one where you'd use it and be like, oh, come on, really?
01:05:44
Speaker
What, Scott, why is this in the game?
01:05:47
Speaker
Is that the one that I talked about in that panel?
01:05:50
Speaker
That is the one, yes.
01:05:52
Speaker
Okay, okay, right.
01:05:53
Speaker
Yeah, I mean, here's a rumor.
01:05:55
Speaker
The person who made this game might actually want to give you a power-up that causes you to lose your ball.
01:06:01
Speaker
That causes a nuclear explosion that destroys... I mean, you technically collect points for everything that's lit, but also your flippers go dead, and there's a sweet earring that coincides with it because you just had a nuclear launch.
01:06:15
Speaker
But the sales pitch for it is actually super dope.
01:06:20
Speaker
The sales pitch for it.
01:06:21
Speaker
I mean, I don't want to steal it from you, Scott.
01:06:24
Speaker
No, you do it, Michael.
01:06:27
Speaker
So Scott's like, you know, Bowen, I'm never going to beat you at pinball.
01:06:31
Speaker
But imagine, just imagine, like, you know.
01:06:34
Speaker
you know that all I need are this many points to win this two-player game.
01:06:40
Speaker
I'm going to fire my nuke, I'm going to collect the points, and I'm going to walk off.
01:06:43
Speaker
That's like, well, yeah, how do we not implement that?
01:06:51
Speaker
There's some big stuff, there's some small stuff.
01:06:53
Speaker
It's cool, but it's just seasoning, right?
01:06:56
Speaker
Literally, you can walk up to the game, not know anything about the theme, and you can play it just like...
01:07:01
Speaker
Coin drop on location, anything.
01:07:03
Speaker
I shoot the stuff that's flashing.
01:07:06
Speaker
You could try really hard to not read things off the screen or read inserts, which is somehow how we all approach brand new games.
01:07:13
Speaker
You wait in a line for a long time at a show.
01:07:15
Speaker
You finally get up to it.
01:07:17
Speaker
And then you don't read any inserts.
01:07:18
Speaker
You don't read anything.
01:07:19
Speaker
You just shoot what's flashing.
01:07:20
Speaker
And you're like, oh, that was fun.
01:07:22
Speaker
You can still do that.
01:07:23
Speaker
You can still enjoy it.
01:07:26
Speaker
And even though it's not TNA 2.0, the TNA vibe, the TNA vibe still there.
01:07:34
Speaker
That's a great thing.
01:07:36
Speaker
Much like, much like Bowen, you know, I did the same thing.
01:07:41
Speaker
Jerry did the same thing.
01:07:42
Speaker
It's not bad if, if it feels like TNA, if this is how TNA solve this problem, that's a good way to solve the problem.
01:07:50
Speaker
So it's super, it's super fun.
01:07:51
Speaker
I hope it's the next level.
01:07:53
Speaker
It seems like it's a next level because it is a, it is a different game in that there are locks, there are vertical, there are habit trails there.
01:08:01
Speaker
There's all this kind of stuff in there.
01:08:02
Speaker
So it is, it is a completely different game, but the, the feel of it feels very consistent with the vibe that you got from your first one.
01:08:15
Speaker
If you're a purist who hates ramps, this might rub you the wrong way because it has some.
01:08:21
Speaker
But those folks aside, it's pretty dope.
01:08:25
Speaker
I think if purists are stuck on single level play fields, then they vary back in the past.
01:08:33
Speaker
They're certainly buying games for less than we are.
01:08:35
Speaker
Yeah, that's true as well.
01:08:38
Speaker
If you want someone to get a hold of you, Michael or Scott, how do you want them to get a hold of you?
01:08:43
Speaker
Oh, that's a cool question.
01:08:46
Speaker
Scott answers that question first.
01:08:49
Speaker
If you guys want to get ahold of me, ask me questions, give me a high five, whatever.
01:08:55
Speaker
Easiest thing to do is just go to scottdenisi.com and you can contact me through there.
01:09:00
Speaker
But if you see me at a show, that's ultimately the most awesome way to get in contact with me because, you know, physical high fives work in reality, which is really great.
01:09:11
Speaker
And come to the pinball Olympics.
01:09:15
Speaker
And we'll do that.
01:09:16
Speaker
You guys will watch me blow my voice out every single year.
01:09:20
Speaker
I rarely make it for the award ceremony without having to pass the mic off to my buddy because my voice completely shuts off.
01:09:28
Speaker
So it is worth it.
01:09:31
Speaker
So hopefully I'll see a bunch of you guys soon.
01:09:34
Speaker
I am very friendly, so you can talk to me anytime.
01:09:39
Speaker
Yeah, have ticket sales gone up for that yet?
01:09:43
Speaker
They should be going up five weeks before the event.
01:09:47
Speaker
Like, I think exactly five weeks before the event.
01:09:50
Speaker
And schedule the party bus because that is so much easier.
01:09:55
Speaker
Okay, Michael, how can they get a hold of you?
01:09:57
Speaker
I was going to say I'm not on social media, but I guess it's not totally true.
01:10:00
Speaker
If you have questions about making your own pinball games, you could join the pin dev Slack for people who are interested in making
01:10:11
Speaker
making your own pinball games.
01:10:12
Speaker
If you're not interested in that, if you're interested in P3 stuff, like so owners and fans and enthusiasts, there is a there's a discord server that was set up by some P3 owners that I lurk on pretty frequently to sort of answer questions and help people get started programming if they're interested in that or just hang out there.
01:10:31
Speaker
I do go outside so people can find me outside.
01:10:33
Speaker
Sometimes it shows.
01:10:36
Speaker
I prefer to be inside.
01:10:37
Speaker
That's where I keep my computers and my pinball.
01:10:40
Speaker
But yeah, I don't know.
01:10:44
Speaker
Will you be at Expo as well this October?
01:10:50
Speaker
The answer is maybe.
01:10:51
Speaker
It's a tough one because familial obligations.
01:10:55
Speaker
Expo is typically right around when my wife's birthday is.
01:10:59
Speaker
So it's hard to be like, happy birthday.
01:11:02
Speaker
Got you a pinball Expo.
01:11:05
Speaker
Who doesn't want that?
01:11:06
Speaker
Let's go to Chicago.
01:11:07
Speaker
We can hang out with Scott.
01:11:12
Speaker
Thank you guys so much.
01:11:13
Speaker
We really appreciate it.
01:11:14
Speaker
Best of luck to this.
01:11:15
Speaker
I cannot wait to play it.
01:11:17
Speaker
And certainly at the next show that I will be at, I'm definitely looking forward to playing it and get on.
01:11:24
Speaker
It does take a little bit of time for these things to come out.
01:11:26
Speaker
So definitely if you're interested, go and place your orders so they can, they can start making these things more to the demand.
Engagement and Communication with Listeners
01:11:36
Speaker
If you want to get a hold of us, you're welcome.
01:11:39
Speaker
If you want to get a hold of us, we are LoserKidPinballPodcast at gmail.com.
01:11:43
Speaker
We're also on all the socials, Facebook, Instagram, Twitter.
01:11:46
Speaker
Well, X. That throws me off every time now.
01:11:50
Speaker
Twitch, YouTube, all at LoserKidPinball.
01:11:55
Speaker
So subscribe to us on YouTube if you haven't already.
01:11:57
Speaker
We do have some content on.
01:11:59
Speaker
You can see our beautiful faces on there.
01:12:01
Speaker
But like last episode, you didn't get to see it.
Video Content and Home Decor
01:12:05
Speaker
I had the pinball wizard home decor from Hobby Lobby.
01:12:10
Speaker
You can only see that on the video.
01:12:12
Speaker
It was, it was wonderful.
Closing Thoughts and Safety Encouragement
01:12:13
Speaker
So, but check us out and Scott, do you have anything else before, for us, before we head off?
01:12:20
Speaker
Just be excellent.
01:12:22
Speaker
Make sure if you have kids, make sure they're safe going to school this year.
01:12:27
Speaker
And we cannot wait to see you guys at the next show.
Pinball Game Sounds Finale
01:12:37
Speaker
All knocked, ship attack multi-ball initialized.
01:13:16
Speaker
The enemy has prevailed.
01:13:21
Speaker
Join the resistance.