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Episode 5 - Q & A: Pillow Fort Edition image

Episode 5 - Q & A: Pillow Fort Edition

S1 E5 · Save Your Game
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2k Plays1 year ago

Our first Q&A episode! Matt is recording in a pillow fort from the floor of a hotel room in New Orleans. PUR is ignoring medical advice. We talk about walkthroughs, games for different types of intelligence, console games, modern VS traditional, the perils of nostalgia, 

Email us! mattandroses@gmail.com

Games DIscussed (or just mentioned):

  • Gabriel Knight: Sins of the Fathers
  • Just Ignore them
  • Red Bow
  • The Sexy Brutale
  • The Forgotten City
  • Zelda: Majora's Mask
  • Sanitarium
  • The Witness
  • Return of the Obra Dinn
  • Plague Doctor of Wippra
  • Chicken Police
  • Contradiction
  • The Case of the Golden Idol
  • Night in the Woods
  • Beacon Pines
  • What Remains of Edith Finch
  • The Vanishing of Ethan Carter
  • Firewatch
  • Jenny LeClue: Detetivu
  • Backbone (Tails)
  • Book of Unwritten Tales 2
  • Thimbleweed Park
  • Randall's Monday
  • Stray
  • Brothers: A Tale of Two Sons
  • It Takes Two
  • Limbo
  • Inside
  • Who Pressed Mute on Uncle Marcus?
  • Murderous Muses
  • The Infectious Madness of Doctor Dekker
  • Phoenix Wright: Ace Attorney
  • Danganronpa 
  • Crash Bandicoot
  • Leisure Suit Larry
  • Sherlock Holmes: Consulting Detective
  • Paradise Killer
  • Uncharted
  • Animal Crossing
  • Return to Monkey Island
  • 7th Guest
  • Myst
  • Indiana Jones and the Fate of Atlantis
  • Below the Root
  • Her Story
  • The Last Door
Recommended
Transcript

Nostalgic Forts and Gaming Memories

00:00:00
Speaker
When you were a kid, do you used to do cereal box forts? No. No? Okay. Yeah, I don't know if this is just me, but I used to like get all the cereal. Yeah. Oh, man. I used to get all the cereal. Wouldn't that take a lot of cereal box? Why would I have that many cereal boxes? You only need three. So okay, so you would
00:00:24
Speaker
Okay. So I'd be like, I don't know if I won, uh, cookie crisp or tricks or, um, I don't know, checks. Right. And so I'd get all three and then the milk and then a bowl and a spoon, put it all on the table. And then I'd put, I'd set up the cereal boxes, like on the table.
00:00:47
Speaker
like kind of like a dungeon master screen just like around me. And it'd be like, it's like a little cereal box fort. So no one could fucking bother me while I'm eating my damn cookie crisp. That's what I chose. Dude, you were like eight. No one's gonna bother you. So, okay. So three spit pillows set up like that. And I have like this, the drying rack.
00:01:13
Speaker
and I've put like all the towels and blankets I could on it and it's right behind me. And the chair is to my other side between me and the window and that has my jacket and a different pillow on it. I've just like taken every bit of cloth in the room and surrounded myself in it. So yeah, this week I'm recording from a pillow fort. And why is that, Matt?
00:02:06
Speaker
because I are on the floor.
00:02:07
Speaker
Everyone pushing up roses here and I am here. Wow, I was not prepared to bring us in. Did you tell? I had such a good start and then I just like failed at the finish. Hey everybody, mushing up noses here. Can't mock him. I'm here in the big easy.
00:02:34
Speaker
I'm in New Orleans. I'm in the land of Gabriel Knight.

Exploring Gabriel Knight and Adventure Game Design

00:02:39
Speaker
It's hanging around St. George's... I'm so jealous. Yeah, hanging around St. George's bookstore. I'm searching for Hanfors in a... I thought you found it. You found the Hanfors. So I went to the church that's connected to Jackson Square. Now I can't remember the name of the church, but I went there. I was too afraid to enter the confessional booth.
00:03:02
Speaker
Just like for real, not because I thought there was voodoo cults in there, but because I didn't want to go into a professional booth. Why did you think you would burn up upon entering? No, I just thought an old man would ask me questions and I'd panic.
00:03:22
Speaker
I am so jealous. Thank you for sending me a picture of the Han-fuhr. I know it's just a confessional box, but in my heart, it's a Han-fuhr. I hope you put the snake rod under the seat for Detective Mosley, otherwise you will lose. And that you collect two costumes rather than one. Yeah, that's true. Oh my god, so many weird things in that game.
00:03:44
Speaker
Yeah, there's very few unwinnables in Gabriel Knight, except for that one last sequence where you have to think ahead that, oh, everything I have I also need to get for Mosley. And if you don't, Mosley just dies and then you can't win. Which is very sad. I don't want Mosley to ever die because I like him and he's bumbling and he's voiced by Mark Hamill. I've been looking for him. I must protect him. What?
00:04:14
Speaker
I've been looking for them. I've been all over the city looking for Mosley. I'm asking people and nobody knows what I'm talking about. Yeah, maybe don't. Maybe don't. I go up to everybody. Have you seen Mosley? Have you seen Mosley? And then I say, and then I say, yeah. What can you tell me about voodoo? What can you tell me about voodoo? Man, yeah, there's also, there's a lot of sounds.
00:04:39
Speaker
in New Orleans, and a lot of sights and a lot of smells. And for every good one, there is one that is equally as unpleasant. For every super interesting street performer you see, there's also a man covered in his own shit, wandering around yelling. Just like adventure games. There's a lot of good sights and smells and things to do, but then there's one stinker.
00:05:06
Speaker
I love smelling my computer when I play adventure games. That is the thing people don't talk about about adventure games enough. It's like every now and then just smell that computer. Please write us if you smell your computer. And if you do, what does it smell like? Roses, what are you even playing this week? I finished up. OK, this might not be the most positive.
00:05:33
Speaker
sentiment I've ever had. But as you guys recall, I started a game called just ignore them. On our last podcast, I talked about it, you know, I like it. And then I finished it. And I'm upset. There's an unwinnable there's an unwinnable situation in a modern adventure game. I can't believe it. I can't I can't believe it. I can't believe there's a shock. I actually started playing just ignore us.
00:06:00
Speaker
Just ignore them. Just ignore us. Just ignore us is the name of our podcast. It should have been the name of our podcast. Yeah, what a great like Freudian slip. Just ignore us. We don't know what we're talking about. So I started playing Just Ignore Them, and I started playing Red Bow, their other game, and I'll be able to talk about them more next week. Great. Red Bow is full of unwinnables.
00:06:30
Speaker
you can always get to the end and it just restarts you. Oh, from the beginning of the game. And there is a mechanic that restarts you like you're constantly waking up from a dream. But okay, like, you're saying it restarts you from the beginning or from the point where you died? The very beginning. No. So yeah, if you
00:06:53
Speaker
You like certain, there's certain things, places where you make choices or there's two ways to solve a puzzle. And if you solve the puzzle wrong, you just start the entire game over, which I didn't know. Yeah. Are there safe slots though? Are you able to, there's one, you can do one save. Oh my God. That's a, yeah. So you say after you make the choice and you got to start the whole game over.
00:07:21
Speaker
Oh God. Yeah, that's definitely, I mean in that way, just ignore them is merciful because they give you a whole thing of save slots. It's not like you don't get eternal save slots, which is a little upsetting to me because if Harvester can do it, this game can also do it.
00:07:40
Speaker
Like even Quest for Glory 5 has like a million, you should go look at my old game, a million save slots, but at least just ignore them. They give you like 10 or something like that. And if you do mess up, and you probably did mess up because it's kind of designed that way, they'll just put you back at the point where you messed up. They're not gonna make you start the whole game over. Okay. Yeah, maybe that was feedback from Red Bow.
00:08:07
Speaker
Maybe, yeah. But I was even surprised at any Unwinnable in a modern game. And it was not, it kind of hearkened back and reminded me of like King's Quest V where you don't actually know that you're in an Unwinnable. I had to look it up, which made me feel very bad because I played that whole game basically without a walkthrough. I fidgeted with it until I got where I needed to be.
00:08:33
Speaker
And the puzzles are a little finicky, but it's so strange though. It was when you know what the answer is, you're like, why did I finnick at that? That's the most logical thing to do. I don't know if I'm just so brought up on King's Quest that I don't know how to do regular puzzles that make sense anymore. The thing that I was bucking up against is there's a lot of puzzles in just ignore them that you don't use an item with
00:09:04
Speaker
a hotspot, you just gotta put it in the, like, for example, you have to put a ladder down at some point. And there's a hotspot right next to where you place the ladder. There's a mouse hole. But if you use the ladder on the mouse hole, nothing happens. If you move it to the left and use it on the toy box, nothing happens. If you use it on the vent you're trying to reach, spoilers, nothing happens. You have to just place it on the screen where you would want it to be
00:09:34
Speaker
And it only works if you get it in the exact right spot. Otherwise just it jumps back to your inventory like nothing happened. Yeah, I think that the word finicky is good for that because it does have those. It's not like it's it's more of a it's not broken is what I'm trying to say. It's not a broken game. It's just designed in a way that's a little finicky. I do want to say I majority I like this game

Game Strategies and Enjoyment

00:09:57
Speaker
a lot. I had fun with it. I thought it was cool looking.
00:10:02
Speaker
I in general, I like modern adventure games, but that I can't believe there was an unwinnable at the end. I just can't believe it. So I brought my steam deck with me on vacation. And oh, okay. You know, I didn't even try to get either of these two games to work on the steam deck. I just don't believe that they will.
00:10:24
Speaker
Because they're, yeah, they're RPG maker games, right? So instead, I've been playing and I referenced it in a couple of episodes ago, but now I'm finally really getting through it. I've been playing through the Sexy Brutale. Oh, have you? Oh, for the first time or? So I started it a while back and I got through
00:10:49
Speaker
Okay, so the premise of this game is you are, I'm having a little trouble figuring out the premise because I started this game a long time ago, and then I just jumped back in I didn't start over from the beginning. So, you're in a hotel, and there are people
00:11:08
Speaker
dying and you are the only one able to prevent these deaths. There are people being murdered and you're the only one able to prevent these murders. Now there's a lot of other stuff going on. Like if you enter the room with one of these people before they get saved, they are weird, aggressive ghosts that come at you and make you restart your day.
00:11:28
Speaker
There's also a time reversal mechanic where you can jump around in time a little bit, but mostly you can just fast forward or you can restart the whole day. And at the end of every day, whether you've saved somebody or not, it resets to the beginning of the day. It's like a time loop game.
00:11:45
Speaker
I played it years ago when it came out. So I but I didn't like it. Everyone's gonna come for me because guys, this is a very well liked game. Actually, people was a game that was received very positively. But I in terms of adventure game, I think we all know that I'm not the biggest fan of what you would call logical puzzles or time reverse or
00:12:11
Speaker
or stuff like that i would rather throw sticks and boots at cats and mice all day in king's quest versus a more i i guess it's a lot i guess you would call this would fall under logical puzzles they feel a lot more like regular point and click puzzles to me now that i've actually been going through it i i mean it's logic in the sense of you do have to think about timing
00:12:34
Speaker
But oftentimes it's not as finicky of timing as say like Zelda Majora's Mask or something like that. Or even like that group of time loop games that all came out like what was it, three years ago, two years ago? What was the one that was like a pocket of reality that was ancient Rome? It was originally a Skyrim mod that they turned into a full game. Do you remember this?
00:13:02
Speaker
No, I'm not even familiar with the words you're saying, except for Skyrim. I know what Skyrim is, guys. I know what Skyrim is. Yeah, it was called the Forgotten City. Okay. It was a time loop game and to beat the game was to keep going through the time loop over and over and collecting information and sometimes collecting inventory items that
00:13:24
Speaker
or whatever. And there are a bunch of endings, but a lot of them you had to do like the perfect day. This is the same thing with some of the puzzles and say, you know, Zelda's Majora's Mask. But this isn't like that. You generally just have to get to things before.
00:13:42
Speaker
the event that you witnessed, right? Like if you know somebody's going to, I'm making this one up because I don't want to spoil any of them, but if you know somebody's going to poison the wine, you need to get to the poison and replace it with water before they get there. Or if you know somebody's going to use a gun, you need to go take the bullets out of the gun before they get to the gun.
00:14:03
Speaker
You can't interact with any of the people. Like I said, they turn into weird, aggressive ghosts. You have to spy through doorways, observe them, get information, and then start the day over and then solve the puzzles to save whoever is being killed. And then once you do that,
00:14:22
Speaker
you get their, everyone's wearing masks and everyone has specific abilities. And once they, you save them, then you do interact with them. They can see you and they give you their mask and now you have their abilities. So now you'll be able to listen to conversations that were too quiet before, or you'll be able to see other ghosts that used to block your way and but can sometimes give you information or you can pick any lock.
00:14:48
Speaker
I've saved most of the people and it's I think it's really good. The puzzles aren't super complex. Like I said, it's mostly just figuring out exactly how the person died and then going then usually trying to figure out where the spot is where you can stop the murder is pretty easy. But I like it. I like it a lot. I don't know.
00:15:13
Speaker
why I was not into it when I played it. Maybe I should revisit it. I did finish it. I did beat the entire game. I don't know if I just am adverse to like isometric or like 3D isometric design like that, because sometimes I can be a little picky, but that's just me. Honestly, don't even listen to me. This is a very well-loved game.
00:15:35
Speaker
It's sort of like the 3DS era of Pokemon games, only a little more elegant looking. Like it's that sort of isometric, that sort of like character, 3D character models. Yeah. Which I don't know, I'm just not used to, or I prefer, I guess I'm just old. And I prefer like pixel art for everything. Even modern games, just put it into pixel art. Roses. Yes. This is our, I'm really excited.
00:16:05
Speaker
You are, are you? I'm so excited. This is our Q&A episode. This is our first one. And I'm really stoked. Do you want to play that break music and then get to some listener questions? Yes, I am ready. Let's do it. Swanky Max Amino, here it comes. My favorite game.
00:16:58
Speaker
Hey roses! Hey Matt! How was your break?
00:17:02
Speaker
I was pretty good. So I have a huge venti cup of caffeine coffee. Caffeine coffee. Don't judge me. Yeah, caffeine coffee. They have this thing called caffeine coffee now. It is a cold brew and I'm not supposed to be drinking it because I'm having surgery in a few days. However, I can't. And that's just how I'm doing everything else, right? That's what they say about medical procedures. Just do most of it right.
00:17:30
Speaker
Just do 95% of it. Just do 95% of it, right. If you do a little bit wrong, it's fine. That's what doctors say. That's what doctors say about, like, to each other. I am full of bad advice in this podcast. No one listened to me, which is perfect for a Q&A, right? The best and worst answers ever. Yeah, I'm really excited. So since the first episode, we've been asking you guys to write in with
00:17:59
Speaker
questions if you want us to discuss a specific thing. If you need adventure game advice, we've been telling you to write in. As you do. So we got a bunch of emails if we don't get to your email. We apologize. There's a ton here. We're not going to get to all of them.
00:18:15
Speaker
I'm surprised we got this many.

Q&A Introduction and Game Discussions

00:18:17
Speaker
Thank you so much for writing in and talking to us. What we'll probably do is reset every time we do one of these Q&A episodes. So if we don't get to your question and you really wanted to hear it, just write in again and maybe we'll get to it in a future episode.
00:18:33
Speaker
all depends on how many we have one thing that we didn't say until like an episode ago is if you write in let us know whether you want to say your name or not because we don't want to like dox you but feel free i think what we'll do is generally we will use the name not the name at the top of your email but the name that you signed the email with if you didn't sign your email we won't say any sort of name yeah we won't say anything
00:19:04
Speaker
But we could be making up that question, you don't know. That would be nice. That would be a fun thing to do is just make up a whole Q&A episode. I just be like... I'm gonna write in. You're gonna log into our email and find an email from me. Dear Matt and Roses, why are you guys so unbearably attractive? Oh man, you guys. Our fans are so sweet.
00:19:29
Speaker
you know, just wearing my cute leather, this old thing. It would sound like it would be really flattering in the sense of we get to pretend that all these people are writing, but can you imagine
00:19:44
Speaker
how bad you would feel about yourself later that day. You know that you've just read to the internet an email you wrote about yourself calling yourself attractive. Not just attractive, but like unbearably uncomfortably attractive. Okay, I'm going to read an email from Zia.
00:20:05
Speaker
She says, okay, she had some nice things to say about the podcast, and then she goes on to say, do you know if you'll ever do an episode discussing sanitarium in depth? She talks about how she does a, she wants to do a YouTube channel where she does Let's Plays of Sanitarium, which is awesome. And Zia, if you make that happen, if you do your incredible sanitarium video, we both wanna see it, so send us a link. Sanitarium, what do you think, roses?
00:20:34
Speaker
Well, that's one of my favorite games and I'm not getting started there because I don't think you like it as much as I do. I love that game. I found it like after my dad died and I was like listening to a lot of Alice in Chains and I was being very like angsty. So it really it gives me a certain feeling. It's not a bad feeling, by the way, because I wouldn't like I wouldn't revisit if it was a bad feeling, but gives me the certain makes me feel a type of way.
00:21:00
Speaker
And I have, personally, I'm down for discussing it with you, Matt, but I've already done videos on sanitarium. I've already talked about sanitarium. However, that was, oh my God, it was 11 years ago. So maybe I should update that. I don't know. But yeah, I love sanitarium. I would love to discuss it. I like sanitarium and there's a lot to it. I think.
00:21:25
Speaker
you know I don't love the game there's some sections I really liked in some sections I didn't love I thought the sort of metaphors in the game were pretty heavy-handed but I would love to I don't think we'll do an entire sanitarium episode unfortunately Zia but I do
00:21:43
Speaker
do expect us to discuss it at some point. I imagine we'll do some sort of Halloween spooky episode towards the end of the year and 100% sanitarium would be on the list of stuff we discuss. Will we discuss it further? Absolutely. But I don't know if we're going to do a whole excavation of Hobbs Barrow level deep dive into sanitarium. But who knows?
00:22:06
Speaker
it could happen if everyone on earth wants to see us do it literally everyone on earth if every person on earth every person including both of us i want to see a change.org petition with eight billion signatures good lord please don't start that you want to read our next email
00:22:28
Speaker
I like this question a lot, actually. This is from Chris, and they want to know, when do you feel it's needed to use a walkthrough for a game? Is it spending time on a certain puzzle or area with no progress made? Or is it an amount of overall time playing a game? So they want to know, when is it okay? Not that you need my permission or anything, Chris.
00:22:52
Speaker
I think that games are meant to be a good time. I'm not going to say they're always fun, but they should at least be entertaining and hold your attention and be intriguing and interesting to you. And when I feel like when you are getting frustrated and that is no longer the case,
00:23:12
Speaker
then I will pull up a walkthrough because I don't ever want anyone feeling frustrated with an adventure game experience. I sometimes even think that it's okay from the beginning to use a walkthrough, though that might take away the attention you're paying to the game. So I do think you need to make an attempt without a walkthrough. But if you're just banging your head against a wall and you're not getting anywhere, absolutely, bring up a walkthrough.
00:23:42
Speaker
I think this will end up being like basically a motto on the show is there's no wrong way to play a game. You're not gonna, no one's gonna come and knock the keyboard off your desk and be like, you're doing it wrong. And people who on the internet say that you're playing a game wrong or like they're all, that's the dumbest thing ever, right?
00:24:12
Speaker
enjoy games the way you want to enjoy them. So I wouldn't begrudge anyone playing walkthrough, but my personal philosophy on it is kind of like Rose's, if I start to get frustrated, oftentimes I'll say if I have been in every, between the last puzzle and the next one, like if I'm trying to solve a puzzle and I've been in every room in the game that I can access twice,
00:24:41
Speaker
that's what I'm like, all right, either I'm being particularly dense right now, or this is a poorly designed puzzle. And, you know, when you look at a walkthrough, there's two ways you can feel, right? When you finally resort to the walkthrough, you can go like a failure. I
00:25:00
Speaker
You can go, oh, I'm dumb, right? And that's sort of a bad feeling, but also you can have a sense of humor about it. The other feeling, which is the bad one is, oh, that's dumb.
00:25:14
Speaker
How the hell would I have figured that out? That is the dumbest. And at that point, then it's a good idea that you used the walkthrough because the puzzle, obviously, whether or not the puzzle was designed poorly, it's something that wasn't clicking with you. It's something that doesn't make sense to you and doesn't work for you.
00:25:34
Speaker
And it's no bearing on how smart you are or how patient you are with adventure games. I have played a lot of illogical adventure games and I still get very stuck on modern indie titles, I'll get stuck. As I was saying, I got stuck on doing finicky things, just ignore them.
00:25:54
Speaker
But I will say that I do think it's important to give it a try for your own interest. Because sometimes when you're I used to do this when I did reviews, when I did adventure game reviews on the channel, I would use a walkthrough for the majority. And granted, I would be revisiting these games, I had already played them. But when you're trying to focus on a walkthrough and follow a guide and play the game, you can actually kind of miss out on the narrative. It's kind of like information overload. So I do think you owe it to yourself.
00:26:24
Speaker
to give it a try first, so you can pay attention to that narrative. So yeah, I think what's important about that is being honest with yourself, like am I having fun? And yeah, if you have fun just checking off a list and going through and being like, okay, use banana with man, use dead man with dumpster, right? Why do you have a dead man in your inventory? Why did that come up? Matt?
00:26:51
Speaker
because you killed him with the banana. So if you have fun just checking off each of these, going through a checklist, some people have fun with that, like go ahead. But yeah, I do, I think it's important to like, admit to yourself like, am I having fun here? I do think there are certain games where the challenge is the point, and like overcoming the challenge is,
00:27:16
Speaker
is why the game has value. I think you would be doing yourself a disservice, for example, if you used a walkthrough for The Witness, right? Or- Yeah, sure. Yeah, that's the whole point. Exactly. Or Return of the Obra Dinn, right? Like, the point is putting these things together and really pushing yourself and stretching your brain. And I think resorting to a walkthrough on those games even once
00:27:46
Speaker
is going to rob you of that experience. So I think you should try it. But again, if you're playing those games and you're just looking at the scenery in The Witness, or maybe you use walkthroughs because you don't like solving the puzzles, you just like seeing how the puzzles were designed. That's valid. I'm not gonna tell you you're doing it wrong. Yeah, I think however you play is valid as long as you're getting something out of it.
00:28:16
Speaker
Okay. We have a email here from it's

Adventure Game Recommendations

00:28:20
Speaker
not signed. So we're not going to say your name, but Hey, if you want to, if you, you specifically, not anybody, but this person specifically, if you want to shout out, you can email us next Q and a episode. We'll just say five times in a row. Five times. Yeah. Beautiful.
00:28:39
Speaker
I have been a long time adventure game fan, but I usually only watch them. I have always felt like I'm not smart enough to get most puzzles, but I do love so many of their stories. What game would you recommend for someone who wants to start the genre but doesn't have a lot of confidence in brain
00:28:59
Speaker
Okay, valid. So I want to say first off, everyone is much smarter than they think. Smart isn't like a, it's not like a, like a D&D stat, like it's like intelligence and D&D where it's just like, Really? Because I've been grinding and I'm waiting for my stats to go up. Like, oh, I'm a nine and that person's a 14. Like, no, it's not a hierarchy here, right? Like,
00:29:27
Speaker
It's a continuum. So like if you find, so what I'm gonna say to this person's first off, or if you are listening to this and you feel similarly like, I'm not smart enough for adventure games, just try different stuff, right? Like maybe if you think you're, if you're not good at the out of the box, you know, thinking inventory object puzzles, right? Like if you're not, if you can't think of using monkey on pipe because of the word monkey wrench, right?
00:29:56
Speaker
I know. Try a puzzle game that's a little bit more realistic, right? Like try something like Plague Doctor of Wipro, right? Where most of the puzzles are like how to construct a tallow candle or something like that, right? Or maybe you're not good at inventory puzzles at all. So maybe you're good at logic puzzles. So try a game with a bunch of like
00:30:21
Speaker
independent logic puzzles. If you're not good at logic puzzles, maybe you're good at intuition-based dialogue trees, like Chicken Police, or... Roses, you're always talking about that game... Grim Fandango? Yes, I am, Matt. That's one I might not recommend. The FMV game that's all about figuring out who's lying?
00:30:45
Speaker
Oh, contradiction. Yeah, yeah. Yeah, that would be a good one. That's more of a deduction game.
00:30:52
Speaker
And if, well, I was gonna say that. And if you're not good at intuition, like all of these are different skill sets and they don't make a person smart or not smart. So like maybe you're also not good, maybe you're not good at that. So try the detail oriented investigation games, like case of the golden idol or something, right? Like there's so many different types of puzzles. And just cause your brain isn't calibrated towards one doesn't mean that you're not smart enough to get all the other ones, but
00:31:22
Speaker
What do you think, Rosas?
00:31:23
Speaker
You know, like, I believe in the theory of multiple intelligences, we're all smart in different ways and have different experiences. And but also, I very much believe that getting good at something isn't about being smart. It's about reps. The reason I can breeze through a lot of adventure games these days is because I played so many weird ones. Girl, I played so many of them. And there's always kind of a formula that you follow. You know what I mean? I'm sure you do things that the first time you play a Sierra game,
00:31:53
Speaker
It's like, you're going to be completely baffled and lost, but the 20th Sierra game you play, you're like, oh yeah, of course.
00:32:02
Speaker
Yeah, I got to look at everything. I got to do this. You just kind of follow some of those motions. So part of me wants to say, dive into those hard games. And the more reps you do, the more comparisons you'll find in modern games. You always want to look at everything. You always want to try to take whatever's not glued down. But I also think because they said that they liked
00:32:28
Speaker
the story because they watch a lot of let's plays, right? So you Yeah, yeah, very story driven. I definitely recommend some of the narrative driven puzzles like the what are they called visual novels. My first instinct was to say night in the woods.
00:32:44
Speaker
because it's a little bit more of a visual novel, very light on puzzles, a lot of dialogue, great aesthetic. Night in the Woods is more about a vibe. It's more about a story and it's more about a vibe that you get. Or you can try some of the, what we would call walking sims in not a derogatory way, by the way. No, we love them. Yeah, we love it, we love it. We're just gonna categorize it as that. I would recommend something like What Remains of Edith Finch, very, very narrative heavy.
00:33:13
Speaker
or the vanishing of Ethan Carter, which is, I think, it is narrative heavy, but there's more things that you can trigger, you know, to do. Right. Those are both, those are both very good games. And, you know, I'll throw in Firewatch again, if you're, if you're looking at these, these sort of walking Sims. And I second Night in the Woods. So I'll add to Night in the Woods, I'll add Beacon Pines, which is a very neat one.
00:33:43
Speaker
It's a very narrative-focused game, and it's branching, it's like branching universes, right? You come across situations where you use words that you've collected as inventory items, and it'll, like every choice you make in that sense will send you down a new path, and then you can go revisit any of those branching paths to fill out the whole story.
00:34:12
Speaker
It's very good, again, very narrative focused, very light on puzzles. You could even say there aren't puzzles, maybe, unless, because you know, if you're not interested in finding every single pathway, it's not gonna be too puzzle-y. But then a game that does have puzzles, and this person says they like pixel art rather than cartoony games. Okay.
00:34:37
Speaker
So I don't know exactly what I'd recommend in that front, but the game I'm about to recommend is a little more cartoony. It's Jenny Le Clue. Oh, I love that game. Jenny Le Clue is a really good game. The puzzles are not very difficult, and it's got a similar sort of
00:35:00
Speaker
Like Night in the Woods, you're just kind of walking, you know, it's like a 2D walking back and forth plane. And it's hard to miss stuff in that game. Yes. It's hard to get yourself completely lost. I wouldn't say it's cartoony. I would say it's stylized. When I think about cartoons, I think about Curse of Monkey Island, I think about Toonstruck. That's what I think when you tell me cartoon, this is more stylized. So
00:35:28
Speaker
As far as pixel art, maybe Backbone, I guess it's called Tails now. I'm gonna do that every time. Why does that thing keep coming up? Every time we talk about, it's very, the ending is very controversial, but the puzzles aren't very hard, and the pixel art is absolutely gorgeous. Nice. I'm just, every time it comes up to, I'm going to say Backbone, I guess it's called Tails now. Every single time.
00:35:58
Speaker
Well, I hope that gives you a lot of suggestions. I feel like we put out a lot. We think you're smart. We think you're smart. Yeah. We really do. Let us know. Let us know what you start with. I'm curious. Oh, please. Yeah. If you want to follow up, we would love that. All right. We have got an email from SuperNeku. Oh, my God. Matt, I never called you my special boy. Shoot.
00:36:27
Speaker
Anyway, I'm pushing a process here with my co host, special boy, Matt Aucamp. Okay, I feel a lot better now and we can move on. Okay, now we'll stop making all these weird mistakes that you've edited out of the episode.
00:36:44
Speaker
I feel like at the end of this episode, we should tell people what our recording time is so that they can look at the runtime of the episode and see just how big of a difference there is. Like, what were they doing? I know. We didn't even go off on any tangents. We've just been making mistakes. Okay. All right. Super neku.
00:37:12
Speaker
Super Neku wants to know, they're curious about adventure games for consoles. So consoles such as the Switch or the PS4, what kind of adventure games would we recommend for that? And honestly, I am not gonna be your best bet here, Super Neku. I'm gonna be quite honest with you. I don't play a lot of adventure games on my console. And it's not because I'm against them, it's because when I play adventure games,
00:37:42
Speaker
I usually do it to soothe myself. It's a very comforting thing to me. So I always set up at my desk. That's how I started as a kid. I was on a desktop computer with my infinity coffee that I'm not supposed to be having and maybe a candle and some noms. And that's how I prefer to play adventure games. I think adventure games are suited for the mouse and a desktop computer. So I am not your best bet, but Matt,
00:38:11
Speaker
my very versatile co-host and precious boy, he might have some great suggestions for you. Yeah, I mean, I've tried adventure games on so many different consoles. So what I'll say is that the Nintendo Switch
00:38:28
Speaker
I'll start with that. It's bad for point and clicks. I've played point and clicks on it. I played a book of unwritten tales on it. And it was not a fun experience. I had to force myself to keep going back until I got through it because it's not well suited for that. It requires more patience than... And it can be difficult when you're switching
00:38:57
Speaker
through, like you're cycling through inventory objects, using directional pads, and you're like, I can't get to this one. Like, you're like, okay, if I go to this one and I do right, it skipped it. Okay, well, if I go to this one and do down, no, it skipped it again. Like, it can be so hard to get to the exact one, like thing that you're looking for. And if you have, if, okay, game, like,
00:39:27
Speaker
Thimbleweed Park, I also played on the Switch, and when you use a cursor that you control with your
00:39:38
Speaker
joystick and that sucks. It sucks to do. It's just it's so tedious and frustrating. I played Hobbs Barrow on the Switch. Similarly, and that has obviously a mouse cursor. It almost worked better with Hobbs because it was very narrative and it's a slower paced game. So I never felt
00:39:59
Speaker
rushed, I guess. But yeah, the point and clicks are not good for anything that has like an analog stick, it just makes it slower. And that could be discouraging to the player. Right? No, you need a mouse. And even even touchscreen is weird. Like I've played games on I've played some of Randall's Monday on my phone. And it just
00:40:21
Speaker
You're just you're stabbing at the art with your big fat finger. Like, it's not fun. Like, I don't suggest point and click games on handheld consoles.
00:40:36
Speaker
But like, okay, PS4, I've played a bunch of, I've played some adventure games on that. And they're really great for like action adventure games, like Stray, that cat game. Yep, I love Stray. It's great for puzzle platformers, like that game Brothers. What about, like, It Takes Two? Right, anything that's a puzzle platformer, like Unraveled or,
00:41:00
Speaker
limbo or inside. Those are great. You know, in fact, I'll say those like kind of reduced is kind of like reductionist puzzle platformers are really, really good on the switch, but they're also good on, on a PlayStation or I assume an Xbox or something like that. The steam deck. I really like my steam deck.
00:41:26
Speaker
I was really excited to get it. And, you know, it has been amazing for FM, I don't know exactly why, but FMV games feel so good on my Steam Deck. So I played, like, Murderous Muses or the Infectious Madness of Dr. Decker, like the Devecki Studio games are good on the Steam Deck. And I recently have been playing Who Pressed Mute on Uncle Marcus.
00:41:54
Speaker
I like that title. Uncle Marcus is played by that the dude from the office. I can't remember his name, but he was Michael's boss for a while and then he got fired. Yeah. Yeah. And then he like and then he made that he was in like a band with his son in a later episode.
00:42:18
Speaker
I can't remember that guy's name or the actor's name, but he plays Marcus who pressed mute on Uncle Marcus. It's a really fun, cute game. Visual novels are really good on, I'm sure all consoles, but really good on the Steam Deck. So the Ace Attorney games, the Danganronpa games. It's a really cool thing to have, especially if you're the sort of person who likes to read or even if you like to scroll on your phone before you go to bed at night.
00:42:48
Speaker
You just have a visual novel in your steam deck and pick it up and just like play a chapter and then go to bed. It's like really nice for that. I'm also inclined to throw out like Firewatch on there as well, which is a novel half exploration. Anything that has an exploratory mechanic I think is going to work well with the analog stick. Yeah. Yeah. I'm sure you're right there. I haven't, I have not tried to play one of those games.
00:43:13
Speaker
on a console but I'm sure you're right those seem like they would be very good but point and clicks keep them on your computer sorry to say if you don't if you're not a PC gamer I'm sorry about that but they're just much much better on a computer so this one is a
00:43:35
Speaker
from Mike. He says, uh, hello, Matt and Roses. My wife is working on an adventure game that she wants to make now. What sort of puzzles would you like to see in a modern adventure game or adventure games in general? What is on your this would be fun list for a modern adventure game that keeps the spirit of old games alive?
00:43:55
Speaker
Hmm, okay,

Modern Adventure Game Elements

00:43:58
Speaker
okay. I have thought about this a lot as like, this used to be my entire thing, right? As a gaming adventure game YouTubers, I would discuss this kind of thing. And it's a tough question to answer because old school adventure gaming's needed to change because they were so difficult and technology has evolved. And so those things needed to change, right?
00:44:24
Speaker
But I do what I like to see a lot of the time that just makes me feel good are kind of similarities and this this I don't know this might sound like the most basic answer on the planet. But I like seeing similarities in inventory objects.
00:44:41
Speaker
So like Matt and I discussed like we always see like a loose crank in an adventure game, even though we don't see them in real life. But if I found one in a modern adventure game, I'd be like, ah, you know what I mean? Like that's so reminiscent. Here's my old buddy, the loose crank. Yeah.
00:44:58
Speaker
And I want, for me, I want the design to get better and more accessible for people. But I really like, like, there's always, for example, there's always like a lantern in an adventure game, always. I don't know why. I don't know why we're in the dark all the time, but there's always a lantern. And I really, I just really like seeing that. It keeps my nostalgia very high.
00:45:24
Speaker
And it just kind of reminds me of like where we came from, I guess. And so I'm sure we can name more. Matt and I accumulated have played many adventure games where you pick up and collect inventory. So I'm sure we can come up with with even more inventory items that makes sense for that. But that's that's my answer is in modern adventure games. I kind of like that familiarity. I like the nod to like
00:45:49
Speaker
Why is it dark in here? Here's a lantern and or like a loose crank, which makes no sense ever. But it chewed gum. Chewed gum. Yeah. There's always like a currency, you know, like there's always like gold, you know, some paper that you read when you got it and then you'd never use it again for the rest of the game. But it just takes up inventory space for the rest of the game. Why do I still have this pamphlet that I got?
00:46:18
Speaker
at this point in the game world, probably a month ago.
00:46:23
Speaker
That is the most true thing I've ever heard about Adventure Games. I have so many pamphlets and, like, letters and, like, photographs of, like, characters. It's so absurd that those ever entered in your inventory, right? Like, I guess they want you to be able to refer back to them, but, like, don't do that now. Now you could just have a menu screen that's, like, everything you've ever read.
00:46:54
Speaker
Yeah, I don't know. I'm not a huge, like I get keeping the old school alive, but I think adventure games, I think people should experiment with them, right? Like I think pushing them forward in new directions is like, that's the strength of this genre, right? If you're doing shoot them ups, you have to have ammo laying around and you have to have,
00:47:15
Speaker
Here it is. Like, anyway.
00:47:23
Speaker
that your person can hide behind, right? Like if you're doing an RPG, you have to have stats and ways to level them up. But in adventure games, there's almost nothing you need to have. You don't even need puzzles. You don't need inventory objects. You don't need pixel art. You don't need verb wheels, right? I just don't see a value in us constantly, constantly going back to the retro thing.
00:47:49
Speaker
And that's why my answer is more like a familiarity thing, something that is a constant between old and modern. Because I think the best way to keep old school alive is to keep making modern adventure games. That's the best way to keep the genre alive, is to just keep creating, even if it's in different formats, right? I don't think I'd ever be upset if I didn't see a list of verbs again.
00:48:16
Speaker
Yeah. Or like, what are those called? What are those ones I hate the most? Slider puzzles. There we go. Slider puzzles. You know, I don't need the verbs in the bottom of the screen. Like those were cool, but those were a solution to the fact that text parsers were turning people away. Right. And now, like we've, it's, they simplified it with the verb coin to like, Oh, really? You only need.
00:48:46
Speaker
mouth, eyes, or hand. And now it's been simplified to use and look at. And I don't think that has completely diminished puzzles. You can just get clever about how you design the puzzles so that verbs aren't. I often think this, like a game that is challenging because it's hard to, like it's mechanics are hard to use.
00:49:10
Speaker
That's not a great challenge. I'm thinking about early 3D platform games where it was so hard to play Crash Bandicoot, not because the platforming was necessarily well-designed. It was challenging to play because it was hard to make Crash go where you wanted him to go. The difficulty in Crash was that the walking was bad.
00:49:37
Speaker
I think there's a lot of that in early adventure games, right? Like the difficulty of some of these puzzles was because it's hard to think of the right combination of things they wanted you to do, not because you didn't solve the situation, that you didn't think cleverly through the situation the way you wanted to.
00:49:55
Speaker
You're like, okay, I get that I need to set off the fire alarm with this lighter and this paper and this bucket, but I don't know how to do that. It won't let me combine paper with bucket. It won't let me combine, it won't let me use lighter on fire extinguisher. And it turns out there's a hotspot on the ground that you have to use bucket with, then use paper with, then use lighter with. And it's like, that's not a fun challenge.
00:50:23
Speaker
That's just the game having limitations. Yeah, exactly. Okay, I don't know if we're necessarily answering Mike's question. I think you did. I'm just sort of ranting about our marriage to nostalgia in this genre.
00:50:38
Speaker
Yeah, I mean, I think we both kind of agree that we want adventure games to keep evolving, not necessarily repeating the same what some might consider mistakes and design flaws in adventure games. So but like, like I said, I do appreciate some kind of familiar nod. You know what I mean? It's not necessarily a mechanic. It's just like a familiar nod to games past, I guess.
00:51:05
Speaker
Okay. Let's read one more email and then let's do like a rapid fire round.

Opinions on Classic Games

00:51:12
Speaker
Cause there's a lot of these emails where people are just like, Hey, how about this game? Hey, how about this game? And we loved them. Please, please keep writing those in, but like.
00:51:21
Speaker
Yeah, we'll do rapid fire yes no, that's fine. Yeah, we'll just do like, yeah, I like that game. Yeah, we'll talk about it later. Okay, so why don't you read the next email and it'll be our last one, our last full.
00:51:36
Speaker
Yeah, this email is from Brad. Hi Brad. They have kids, 13 and 6 year old girls, and they grew up playing games like Roblox and Minecraft and Mario Kart. I have also grown up playing Mario Kart. Brad wants to know what's a good game or series to get them involved in adventure games.
00:51:55
Speaker
Because, you know, as we both know, adventure games can be a little boring, they can be a little slow, especially for kids, unless you grew up on them like us. If you grew up on them, you have a spark, you know what I mean? And it's a different kind of charm.
00:52:12
Speaker
First of all, I wanna say like, I don't wanna force your kids into getting into adventure games. I am willing, yeah. You're not gonna get kids that are like, oh, I fucking love Sierra and LucasArts. It just, you gotta let that dream go. It's just not gonna happen. It's not gonna happen unless you started them at like five years old like me. You know, I started on Kings Coast and I was like five. Even then, like there's,
00:52:40
Speaker
The reason I started playing point and click adventure games is because it said monkey and I liked monkeys. And I wasn't allowed to play Leisure Suit Larry. And because I wasn't allowed to play it, I wanted to play it. And when I played it, there was like boobs and cursing and stuff in it, right? Like these are- We're not saying you should play Leisure Suit Larry. This is not an endorsement for your kids to play Leisure Suit Larry.
00:53:09
Speaker
Though, I will say, that is, if you really want to get your kids excited about something that you're excited about, and I found this, I have a child who is 18 years old now, and he is in college. He does not love adventure games. We play them every now and then. But there's a lot of stuff that I was passionate about that I wanted to share with him, that this is a little too grown up for you, but I'm gonna make an exception.
00:53:39
Speaker
part of it right like that's like what got him super into it like okay we can watch you know the 2004 battle star galactica series but we're gonna have to talk about some stuff because there's stuff in here that's a little too mature for you
00:53:55
Speaker
And that gets him hooked, right? Not only does he want to watch it because it's a good show and because it gives him a bonding experience with his dad, he also wants to watch it because this is the exception to some rule where now he gets to see stuff he is otherwise not allowed to see.
00:54:17
Speaker
Yeah, that that's why so many kids played Leisure Suit Larry, because they felt like they were doing something wrong. And that kind of gradually led them into other adventure games. Now, I don't think your kid like Rosa said, I don't think your kids should play Leisure Suit Larry. But if you got a game with like a little bit of cursing in it, right, like a game that you think is just like slightly too adult for your kids, not extremely, but just
00:54:46
Speaker
Maybe something a little too scary for them, or a little too adult for them. Yeah, do some more mature horror. There's a lot of horror in adventure games that might spark an interest there. What were the ages?
00:55:04
Speaker
13 and 16, so I think horror would be fine for a teenager. Oh yeah, I was even thinking, I misheard and I thought they were younger than that. So yeah, no, if they're 13 and 16, yeah, mature horror is perfect. If there's like, this is the one game they get to play, you don't let them play violent games, but they get to play this one game and there's some violent scenes, they're gonna be like, oh yeah, or maybe there's a boob in it, or someone says fuck, right? Like they now feel,
00:55:35
Speaker
Again, not only like they're connected to you, and not only like the game is good, because make sure you get them to play something that is. Also, it's something, it's like a special thing. Like, ooh, I'm not usually allowed to do this, but dad lets me do it if it's an adventure game.
00:55:53
Speaker
I also kind of, I don't throw a loose thought out there, but when I was a little bit younger, I was very intrigued by live acted games. For the sake of this conversation, we are gonna call them FMV games, stands for Full Motion Video, so it doesn't have to be live acted, but don't be pedantic on me, don't come for me. For the sake of this podcast, we're going to call them FMV games. And I- It's not come for us about calling FM, saying FMV when we mean live, like,
00:56:20
Speaker
get out of our podcast. That's not the vibe we're looking for. That is not it. Sir, this isn't Arby's. But yeah, just a loose thought. I wonder if something live acted
00:56:36
Speaker
that is more akin to watching a television show like Contradiction, you know, something like that. And also you can play Contradiction together because that has mystery solving elements. Murder mystery as a genre is coming back with the, you know, popularity of things like Knives Out and Poker Face. I'm just kind of wondering if you can make it like you're, like you're playing almost like a board game.
00:57:00
Speaker
with like real life people and television elements. I wonder if that would also intrigue them. It certainly intrigued me when I was a teen. Mysteries that you solve together is huge. Yeah, I think it's a good idea. You know, I played all these Sherlock Holmes consulting detective games with my son. And now these are hard to find and hard to get running. I think the first three are on Steam and those you can run just fine. But
00:57:29
Speaker
the later games are very difficult to get running. But each game is an individual case that you watch little video scenes and then you have to solve like, okay, what happened? You have to be Sherlock Holmes. And that's like, yeah, that's kind of like a board game. Like that's a group experience and that might be something really cool.
00:57:57
Speaker
if you can get them to sit with you through a game like Return of the Obra Dinn or Paradise Killer, or again, some game where you're solving a mystery. It's really good bonding activity. Yeah. Yeah, right? Go me. Proud of that suggestion. Yeah, I did. That's what I used to do with my son. He used to just, whenever I had a really cool mystery
00:58:25
Speaker
deduction game, we would sit and play it together. Oftentimes I'd get a little overzealous and I'd play the whole thing and then I'd play it with him and I just have to keep my mouth shut. Matt, please. The other thing I'd suggest is adventure games with other like different elements, with like axioms. I was thinking like hybrid, hybrid adventure games. Yeah. My thought would be like uncharted or
00:58:55
Speaker
or Stray, you know, games where there's adventure game elements, but there's also, and Stray has a cute kitty cat. That's true. It has cat and who does not like cats? If you do, that's not the vibe. We will not be yelled at for saying FMV and you better like cats. What other hybrids are you thinking of?
00:59:18
Speaker
I don't know if this counts or not, but I want to loosely suggest something like Animal Crossing because it gets people used to talking to characters and crafting things and kind of using a slight inventory because you do collect things in Animal Crossing.
00:59:37
Speaker
and dialogue and character. It's I don't know, it's just a very casual, very like nice experience. A lot of teens like Animal Crossing. And a lot of like, for example, my niece, my younger niece, she got into gaming with adventure game puzzles because of Animal Crossing, because it was kind of like a gateway, you know, it's a gateway drug. Animal Crossing is a gateway drug.
01:00:03
Speaker
Anytime anybody explains Animal Crossing, I'm just like, uh, sounds like a lot of fun. You know what? I played it a lot over lockdown and it saved my life. Animal Crossing saved my life and is also a gateway drug, which is weird and conflicting. Okay. Let's do a quick, uh, let's do sort of like a rapid fire. Um, these are,
01:00:28
Speaker
We have a bunch of emails where people just asked us our opinions about a game. So we'll just bring them up. We'll say our quick thing about them, whether we've played it, how we feel about it, whether we're going to discuss it later, that sort of thing. I want to say I don't trust Matt to do anything rapid fire. You'll have to cut me off. You'll just go like, I'll play. You have a whole sound board.
01:00:58
Speaker
What's a good sound? What about this? That's me expressing disappointment that you are not doing rapid fire. Okay. All right. Yeah. That's what you play. If I start going too long, um, just follow my lead. Okay. Just follow my lead. Okay. You ready?
01:01:19
Speaker
Are you ready for this? Okay. Dan wants to know if we played Return to Monkey Island in our quick thoughts. I love Return to Monkey Island. I think it's a great game. Highly recommend. Matt? Yeah, it's incredible. It's an incredible game and the themes are really great. And I think we will probably discuss it at more length sometime in the future. Absolutely. And now from Chase, Indie in the Fate of Atlantis. Embarrassingly,
01:01:46
Speaker
No, I haven't. Nobody come for, oh my God, nobody come for me. I guess I deserve this then. You deserve that, yeah. Yes, I've played Indiana Jones and the Fate of Atlantis, it's great. There are some really tedious parts that are very frustrating, but overall it's great game.
01:02:15
Speaker
Okay, seventh guest and missed. I'm just gonna play this really quick. I don't like either of those games. Please don't ever bring up the seventh guest to me. I'm getting flashbacks.
01:02:27
Speaker
I think seventh guest sucks. I like solving the puzzles, but I didn't like the man making fun of me. I didn't like the story. The story was so horrible and all the flashbacks, all the cut scenes were horrible and half of the puzzles were bad. Like if it was just the puzzles, I would have been like, this is a pretty cool game. But like everything else about that game sucks and 11th hour is even worse and missed rules.
01:02:55
Speaker
But you know what, they've both got a nostalgia to it that I think people, whether you like those games or not, there is a high nostalgic value to those games. And I don't blame anyone for going back and revisiting those games. Yeah, I bet if you have an affection for them already, then you think it's funny when the guy just is constantly fucking talking with that fucking obnoxious voice. Man, screw that guy. Stop.
01:03:24
Speaker
Yeah, see you there, guys. This next one in the rapid fire is insane. I can't believe this.
01:03:33
Speaker
How did we get two people? Two people wrote us about Below the Root. What? It's very, very obscure. I learned about that game on Home of the Underdogs back in the day because it was highly rated on Home of the Underdogs. Below the Root, very obscure, very old adventure game. I have only played a little bit of it because it's so old that it frustrates me. Just being honest.
01:03:59
Speaker
I've never played below the route. Now that two people have written in to say how they loved it, or just that they want us to talk about it, I guess I'm presuming that they liked it. They might be like, I want you to talk about it because it's awful. But I'll have to play it. Now I'm intrigued, I'll play below the route. All right, do it. Jordan says her story.
01:04:24
Speaker
Oh my God. Yes, I love that game. Hang on. I love her story. I was very engaged with that game. I've played it I think a couple times now and I recommend it to anybody. Anybody. It's that good. Love it. Matt, her story. I have not played her story. I it is on my, you know, it's on my legs.
01:04:51
Speaker
It's on my to-do list and I am very intrigued by it. I've played Sam Barlow's, I've played immortality and I loved immortality.
01:05:04
Speaker
But I haven't played her story, I definitely will at some point, just don't know when. Dude, you're gonna like it, trust me. It's very engaging. And for our final rapid fire, The Last Door, which I have not played, but it's been recommended to me at least 50 times. So there must be something about it. Yeah, it's another game that I own, and it's a high on my list, have not played it.
01:05:33
Speaker
I guess we'll have to play the last door. Below the route, her story and the last door, I think we have enough to play these games. Yeah, now I'm intrigued enough to revisit the last door, so I think I might... I might give that a shot now. After the 51st recommendation. I've never heard anybody say a bad thing about the last door. No, same. And her story, for that matter. I've heard people say bad things about her story, but they're probably wrong. What? Send them to me!
01:06:02
Speaker
I mean, I think it's a very, it's a very specific style of game. It sets off that argument about like, Oh, what is a game? Which is the stupidest argument ever. But I don't even care. I don't even care. Sorry, sorry, sorry. Sorry guys, sorry. Reel it back in. Reeling it in. Okay, I'm back.

Closing Remarks

01:06:26
Speaker
So I think that's all the time we have for Q&A. Guys, thank you so much for the all the amazing emails, the ones that we read and the ones we didn't get to. You guys are awesome. Please keep writing in. Let us know whether you want us to say your name or not. Yeah, that was great. I love these questions. I love them. Roses, I feel like let's play. I love to I love our goodbyes to be contained. You know what I mean? Okay.
01:06:56
Speaker
So, do you want to play the break music? Play the break music, and then we'll say goodbye. And then we'll say goodbye. Yeah, yeah, yeah, yeah. I love them to be all low. I love it to be in its own little, okay, all right, thanks. Okay, well, this is why we call Matt our special boy, because he has just the most precious, brilliant ideas. So here it comes. Swanky Maximino, and then we'll say goodbye. My favorite.
01:07:26
Speaker
Hey, roses. Hey, Matt. Did you enjoy your little break? I did. I finished my venti coffee and I am awake. But when I say awake, I mostly mean wired, which is not as good. I'm so excited to get out of this sweaty pillow fort on the floor of my hotel room. Oh, dear.
01:07:51
Speaker
Well, thank you for your dedication, Matt. You know, we appreciate it. You didn't have to do this. You're literally on vacation in a hotel. In the Big Easy. In the Big Easy, in NOLA. So you didn't have to do this, but thank you for recording. No, I love doing this podcast. It's so much fun. Do we want to tease what our next episode is?
01:08:19
Speaker
Do we have a confirmation on it or? We do. Hang on. I am thinking brain buffering.
01:08:30
Speaker
Or is that next? Am I jumping? Nope, we don't have a tease. Sorry folks. Matt ruined it. Matt teased you with a tease. Oh yeah, it's two episodes from now. We're gonna have a cool episode, two episodes from now. Is anybody happy about that? Is that exciting for you? That two episodes from now? So make sure. So you can go ahead and skip next episode, but be here two episodes now.
01:08:53
Speaker
Whoa, no, no. Do not skip. Don't listen to him. We're going to have a good episode next episode. I just don't know what we're doing on it yet. I'm talking about adventure games probably. I mean, probably. I mean, is it Stardew Valley time? Is it time? Oh, boy. Okay, everybody, thank you so much for listening. We want to say we're a part of the Adventure Game Hotspot Network. There's a bunch of cool stuff on that network. Go check them out at AdventureGameHotspot.com and
01:09:21
Speaker
Check out the adventure game, what is it, fanfare? Fanfare, yes. That they're having in Tacoma, Washington in July's first adventure game-based convention in North America. We might hear. We want to see the eggheads there. Come on, eggheads. Come on, eggheads. Turn out. Turn out, eggheads. Turn out! We want to see all the eggheads lined up in a row. We do?
01:09:51
Speaker
this is not this is not our nickname for our viewers I'm going back to leisure suit crew I'll don't try me I'll do it love the eggheads and yeah I think that's just about everything right email again email us at Matt and roses at gma.com
01:10:13
Speaker
I'm forever gonna giggle at that email. It's the most brilliant thing ever. And so I signed us out last time with our motto, our sign out, our phrase. Would you like to take it, Matt? All right, everybody. Thanks for listening. Podcasts is art, art is suffer. Nailed it.
01:10:43
Speaker
stop the music stop the music stop the music stop the music what oh my god what we said we were gonna tell people what our recording time is so that we can compare it and note it again we did not go off on any tangents that we were like oh this isn't for the show so right we are a minute
01:11:04
Speaker
A minute? I wish it was a minute. We are at an hour and 41 minutes right now. So when you look at your podcast player and it's like an hour and 20 minutes, like that is how much we messed up. We messed up. Okay. Play the outro music. Planes are jello. All right. I'm putting that out. Outro music. Go.