
In this episode of Player Driven, Greg Posner sits down with Laura Norwicke Hall, Senior Player Support Specialist at Schell Games, to unpack what modern player experience really looks like when games scale.
Laura shares her unconventional journey from managing communications at a zoo to building player support and trust & safety systems for games like Among Us 3D and I Expect You to Die. Along the way, she breaks down how studios should think about moderation, community feedback, AI, and player trust not as reactive systems, but as core product infrastructure.
This is a practical, behind-the-scenes conversation for anyone building or operating live games, platforms, or digital communities.
Laura explains why soft skills, empathy, and cross-team communication often matter more than industry-specific experience, and how a growth mindset enabled her transition into game development.
Player support isnโt just about closing tickets. Laura walks through how player feedback becomes:
The conversation dives deep into:
Laura shares lessons learned from player backlash around moderation in private spaces and how Schell Games introduced opt-in unmoderated private lobbies with clear guardrails for safety and youth accounts.
Rather than chasing hype, Laura talks about using AI responsibly to:
The episode closes with a forward-looking discussion on: