
What does it actually take to build a media and events business that survives multiple platform shifts, economic cycles, and industry hype waves?
In this episode of Player Driven, Greg sits down with Chris James, CEO of Steel Media and the force behind Pocket Gamer and Pocket Gamer Connects, to break down two decades of hard-earned lessons at the intersection of games, media, business, and live events.
Chris shares how Steel Media evolved from traditional games journalism into a global conference platform, why focus beats scale early, and why in-person connections still matter in a Zoom-first world. This conversation is packed with practical insights for founders, operators, and anyone building a long-term business in games or tech.
Whether you are running a studio, launching a startup, or trying to scale a media brand, this episode cuts through hype and gets real about what actually works.
• Building a focused media business instead of trying to do everything
• The hardest moments of running a company and knowing when to cut losses
• Why live events still drive trust and real business outcomes
• Hiring decisions that unlock the next stage of growth
• The long-term outlook for games despite short-term industry negativity
1) Focus beats ambition early
Trying to be everything to everyone kills momentum. Sustainable growth starts with doing one or two things exceptionally well.
⏱️ 00:00 – 02:45
2) Knowing when to shut things down matters
Sunk cost fallacy is real. Closing projects, even good ones, is often the most responsible leadership decision.
⏱️ 02:55 – 05:15
3) The games industry is bigger than the doom narrative
Despite layoffs and turbulence, gaming continues to grow as both a business and a creative medium.
⏱️ 06:30 – 08:40
4) In-person events still create trust faster than digital
Meetings, shared spaces, and real conversations remain critical for deal-making and long-term relationships.
⏱️ 11:00 – 15:30
5) Hiring should remove bottlenecks, not add comfort
Your first hires should unlock growth by covering gaps, not cloning your own skill set.
⏱️ 35:15 – 37:45
If you care about the business of games, the future of media, and how to build something that lasts longer than the current hype cycle, this episode is for you.
🎧 Listen now and join the Player Driven community for more conversations like this.