Speaker
And is it just that their own success, and kind of what you're saying, is shot them in the foot because their players are still playing their games? I mean, and that's, I think my, one of my main takeaways, if I were to summarize it in a sentence, it's like Riot, you are first in class at building and maintaining these live ecosystems. Like your retention on Valorant, League Legends, even Wild Rift, like incredible, like Other publishers want one of those games and you have three of those games. So like that's a, that's an incredible capability that ride has. Once I have a forever game, they can just keep it going for literally forever and make it a big thing. But I think with every forever game you have at riot, like in probably true to any organization, it becomes an await. Like it's like a, yeah, we're making a lot of money, but then the way to focus on the next thing is just less there because you just become so big. If that makes sense. Like you become so, bloated and a lot of decision making boils down to well the opportunity cost is like we have this thing that we can monetize forever so why are we even trying to risk anything by doing the next thing and like so 2x can was interesting because it didn't break in like we would call its launch last year sure console launch is going to launch in january if they blow up i will i will stand on social platforms to eat a bag of crow and say i guess we were wrong on this one But all the signs say we're not going to be. It's going to be on par with ah multiverses, which is really interesting because that was WB's attempt at a live service fighting game. And that is a dead game now. So if they're trending to be multiverses,