Speaker
you know, where dialogue is. And so like, you know, both like kind of walk over to your space where you're supposed to talk. And like, sometimes like he'll be caught on something or something. And so you'll just say, Hey, lamb. And then like, he'll like stop and pause and then just keep moving. And that's annoying. We're like, know this is meant to be a puzzle. Like it's worth noting for the listeners, you know, this isn't like the challenge of interacting with this lamb guy who's walking around in a beaver fur coat or whatever, right in his factory. This is just a choice to try to make this feel more immersive. He's doing his job and you have to like track him down on this little rotation and talk to him. but yeah, had implementation's a little rough on it. But as I understand, it's an improvement over all lure of the temptress. So like when I was playing today, like, uh, uh, like there was a scene where like, I like, I'm trying to exit and I can't exit. And I'm like, why? And then it's just like, Joey was just stopped in front of a door. I don't like walk out of the way and then wait for Joey to follow me to get out of the way of the door. Then walk all the way back over to the door. Everybody is like, you move kind of slowly and Joey moves even slower, you know?