Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
Ep. 39 The Darkness Will Rise image

Ep. 39 The Darkness Will Rise

S1 E39 ยท The Hired Swords
Avatar
144 Plays3 years ago

THE DARKNESS WILL RISE!

Recommended
Transcript
00:00:13
Speaker
Previously

A Confusing Journey Begins

00:00:14
Speaker
on the higher swords. I don't know where I am. I don't know where I'm going. And worse yet, I... I don't know how I'm gonna get there. I just... I must go south.
00:01:10
Speaker
We

Introduction to 'The Hired Swords'

00:01:11
Speaker
are listening to the Hired Swords, the Dungeons and Dragons actual play podcast where we actually play Dungeons and Dragons.
00:01:33
Speaker
Ladies and gentlemen, welcome back to the Hired Swords. I'm your dungeon master, Michael, and with me is Ash! Yay, it's me. And Mikey. Hello. And Derek.
00:01:50
Speaker
and Blaze is here too. Oh, okay. Yeah. Yeah, okay. That tracks. I like that it was a very gradual downhill. Yeah. Started so exciting with the first one by the end. You're just like, and so, so. Hey, that wasn't the first recording of this. Exactly. And because we had to redo it- I knew it was the one that was the Debbie Downer. Because we had to redo it, I made the producer the grumpy one. Made me grumpy. That's fine. I had to yell at everybody last episode, so.
00:02:15
Speaker
All

Recap and Forest Journey

00:02:16
Speaker
right, yeah, when we left off is that any different I mean Everybody knows how Delmar felt okay, so in the last episode when we left off there are bugs flying around in my studio Sorry when we left off in the last episode we were
00:02:31
Speaker
traveling through the forest. And as we traveled through the forest, there was some interesting things at nighttime happening. There were eyes in the forest, there was some sort of something or someone who was doing something to Krigs and then snuck away before anybody could see what they were up to. But Krigs had some horrible dreams woke up was pretty bad.
00:02:51
Speaker
feeling pretty bad and then started treating the party like garbage. And then it just started acting very strangely. They continued to travel thinking they were headed south until Gwen realized they were going east and said, Hey, Krigs, what's going on? Krigs got pretty upset, not angry, but like sad and down on himself. I was like, you know what? Just take the lead. So we, we ended last episode having traveled into a dark kind of
00:03:17
Speaker
eerie, creepy section of the forest for three of our friends here, but Krigs felt like he was home. He felt so comfortable. He felt like he was where he's supposed to be enjoying where he is. And as we

Krigs' Connection to the Forest

00:03:31
Speaker
continue to travel into the darkness of this forest, Krigs, I want you to start with the wisdom saving throw. Okay, this has gone so well for me. Another hot start, baby.
00:03:42
Speaker
Oh, buddy. That's a three. Oh, no. Okay. So you continue to imagine that you are, you know, just home. You're just you feel so good. And you made the right choice coming out here, Krigs. Like you, you did the right thing. Salrin, bless her. She knew what to do. And
00:04:05
Speaker
your past, your history, everything else, forget it. You feel good and you are excited about what's next. And you just can't imagine anything going wrong right now. Everything looks so lovely. The trees are tall and beautiful. The flowers are blooming and they're gorgeous. You can hear the birds chirping. You hear almost just the wind just kind of rattling the leaves a little bit. And it just gives you that sense of peace and you just, you feel great.
00:04:33
Speaker
You know, for once, these blasted wilds finally feel... It's finally a little bit rewarding. I'm tired of all the terrible times we've had out here. This has been a nice little walk, actually. What in the world are you talking about? Staring at him. You feel comfortable right now? Of course. It's gorgeous here, and he just keeps walking.
00:05:01
Speaker
What is going on? Everything seems dead. Yeah. Does Joxer see like, can I look around and see if I see any flowers, anything that doesn't look just dead or deadly or just awful? Make a perception. OK. That is a 13. Everything looks like a normal forest.
00:05:28
Speaker
There's bushes, there's trees, but it's all like pale. It's like a gray, it's like a slightly gray filter has been placed over everything. And it's, you know, it's not like, you know, gray scale, everything, but there's just, just this slight hint that everything's just faded a little bit. And the ground, the ground,
00:05:52
Speaker
is dark and you do see the trees, you see the flowers and stuff, but like I said, it's just that gray kind of faded kind of look, the feel of everything. I tell you what, if we make it out of here, I'd love to head back to Stone Mountain sometime and bring down my brother, Warren. He's a fantastic artist. I swear he has made just masterpieces in that little cave we grew up in. He would be able to completely recreate this
00:06:22
Speaker
You'd be famous, I think, selling this. I'm really wondering if you're a little bit more welcome than we are. Did you say you grew up in a cave? Well, I mean, within the mountains, yes. We didn't necessarily have a cave, but small upbringings.
00:06:44
Speaker
Quindle will probably pass by a bush and she's going to touch it to see if when she touches it, it just falls apart or if it feels like a normal leaf or something. She is weirded out by this.
00:07:02
Speaker
bush that is kind of a dark green, but a faded dark green with the kind of faded purpley flowers on it. And as you brush by and you touch it, uh, it, it kind of like wiggles like it should, like as you touch it, but it more quickly just settles right back into position.

Gwendolyn's Observations of the Forest

00:07:23
Speaker
Like it moved itself there, not like it, you know, naturally stopped swaying from your emotion of push. What's going on, Glenn? What's wrong?
00:07:33
Speaker
This doesn't feel like nature. Kregs, how far? I keep walking like I haven't stopped. Okay, yeah, he's still walking. He's making his way straight through the fort. Kregs, make a intelligence saving throw as you're walking. Aye, aye, aye. Oh, why? I'm going to go ahead and cast Mage Armor on myself. Okay.
00:07:57
Speaker
That's, that's a five. Okay. What? You, you guys are looking real close at the forest and you're trying to figure out, you know, what's going on here. And you've been hearing Craig's kind of mumbling and his mumbling kind of sounds distant suddenly. And you look up and he's heading back, just beelining through the woods. Like he's on his path like normal, but he's no longer following the direction you guys were going. He's headed east again. Where, where is he going? Craig's.
00:08:25
Speaker
None of us know where we're going. Maybe he's got another feeling. Should we just go east? Now I'm worried. I don't know what's going on here, but I don't know what's going on with him. The only reason we're heading south is because he thought he was supposed to be going south. Now he's heading east. I imagine... I don't know what to do but follow.
00:08:51
Speaker
Gwendolyn is like conflicted because she wants to see what's going on here. She doesn't want to split up.
00:08:59
Speaker
With the confusion that that's happening right here. I just let's start with at least not and he's gonna Start running just full dash over there to make sure he doesn't get out of sight not not and Get him lost and How long has it been?
00:09:23
Speaker
You've been walking since Gwendolyn kind of helped you shift directions. It's been a couple hours. You have been feeling like you are like, you know, this kind of state of Nirvana or whatever. You've been feeling this for probably 15 or 20 minutes. And that's about how long the rest of you have kind of felt this place is strange now.
00:09:44
Speaker
Krigs, Krigs, do you know where you're going? Yeah, south still. I don't believe we're heading south, or you're heading south anymore. What are you talking about this time? Seriously? I believe if you look over, do I see any moss or the trees in this area? Make a survival check. Okay. Oh, not my specialty. Nine.
00:10:14
Speaker
You don't see any Moss. You do know that he's heading left and you were headed south. So he's headed east and that's clear. But yeah, you don't see anything to indicate that, to point out. You are not heading the direction we were just heading. It's all I'm saying. If you feel that that's right, then fine. But if you wanted to head south, we should reevaluate.
00:10:44
Speaker
I'm going to point if I'm going east as I was previously, I'm going to point south and south this way. Assuming I know which way we were heading, then I'd be. Yes, it should be that that ish direction, at least since we're a little bit away from the others south and I'm still pointing south. OK. Yes, that that way.
00:11:13
Speaker
It's fine. What has gotten into me? South. Can I just start walking south? Make another wisdom saving throw.

Krigs' Hallucination and Encounter

00:11:21
Speaker
Okay. And these dice. That's a 10. Okay.
00:11:29
Speaker
Are you rolling a d4? Like, what's going on? So you keep walking, you finally you kind of rejoin the direction they were headed. And you finally you kind of find yourself in this row of trees that they're, they're all blooming, like, like their fruit trees or something, but they don't have fruit on them yet. But they're blooming is like flowers are on them. It's very beautiful. You're walking in
00:11:54
Speaker
I'm going to stick my face right in one of those flowers and just take a big big whiff of that scent. I can I can help pull a branch down if it's too high. What do we see?
00:12:05
Speaker
Yeah, so as he goes up to take a sniff, he's trying to kind of reach up to one of these lower hanging branches. Jockster, you notice and pull the branch down for him and he takes a big whiff. And Jockster, well, Krigs, you smell it and it smells sweet. It smells like the sweetest meat or honey you've ever had. I mean, it's just super sweet, like a honeysuckle, but times 10, right?
00:12:29
Speaker
Joxer, as he takes that big whiff and the big smile on his face, he's just smelling a stick. There's no leaves or flowers or a branch, a sniffiness branch. Tell you what, boy, that these flowers would be fantastic for your brews. You should put some of these in your brew hole. And then I just keep walking. I'll keep that in mind.
00:12:54
Speaker
Hey Gwen, you don't happen to know any magic that would probably help clear his mind, do you? I don't. I don't know what to do right now. After that, could I have heard of anything from the Monasteries, teachings of this kind of like, I don't know, happening to people, some kind of ailment or
00:13:22
Speaker
Yeah, make a history check. That is, it's an 18. I rolled a 19 in my histories, minus one. I see nice.
00:13:38
Speaker
My minus ones don't matter. My dice only has 18s, 19s, and 20s on it. Apparently, I love this metal die. You do know of magic that will make people hallucinate? Poison? Chemicals that make people hallucinate?
00:13:57
Speaker
you have even heard of somebody with like fevers actually you remember somebody in the monastery coming and asking you guys to like mistaking you all as monks for clerics they were bringing they brought somebody to you to try to cure them and they were they had a major fever and we're seeing things you remember that one point and they the monks quickly ushered everybody out of the way and the head monk kind of pull away to for fear of the disspreading
00:14:25
Speaker
But yeah, you remember you remember hallucinations from sort of that sort of thing and somebody people seeing things that aren't there. At a point where I don't really trust myself a lot right now, I'm going to look back over my shoulder, see Gwen and be like, we're still we're still going south, right? No, this way south.
00:14:52
Speaker
Okay. And I just go in whatever direction she was pointing. She looks back at Daven. I don't know what is going on. Do we go east? Do we keep going south? I have no idea. Anybody who would like to make a history check? I would like to. I'll try. Oh? That's a 10 for Joxer. 30-20.
00:15:21
Speaker
17. Okay. Gwen and Daven kind of.
00:15:26
Speaker
Kind of hashing it out together, talking, should we be going south, should we be going east, whatever. You do come to the conclusion and remember that when you first made this trek down to this meadow, you headed south the entire way until you kind of went into the thick of the forest. And you got into the thick of the forest and traveled through there for several hours before you came to clearing. And so yeah, you feel like south, if that's where you, Krigs was being led,
00:15:56
Speaker
then that's the direction you need to go is south this east thing you don't know maybe that is him being led but if if you guys are thinking we need to be trying to go to where we fought that elk then you you are pretty confident that is southward so what do you think we need to keep going south I think so well let's keep going then I mean obviously he's not in the right frame of mind right now he thinks this all looks really nice and there's there wasn't a flower on that branch
00:16:25
Speaker
No. When I touched one of the bushes, it was almost like a rubber band. This doesn't feel natural. Just still walking south. I still follow.
00:16:51
Speaker
You guys walk south and Craig's is walking and humming and kind of singing a tune and the place is getting darker and darker until a good hour, maybe two. It's, it's getting really hard to keep track. You come to a clearing and the clearing is vaguely familiar. As you reach the clearing, you realize you're under a night sky. It is nighttime.
00:17:21
Speaker
And. You begin to walk towards that clearing. And everyone make perception checks as you're not quite out of the forest, you're still heading towards the clearing, but. 12, you know that I retired my doo-doo dice for the night. Probably a good idea. Rolled a 12. Seven.
00:17:46
Speaker
Natural 20. Oh nice. Finally changed dice. Wow. Make a wisdom saving throw as you approach that meta. Okay. Come on dice. Oh buddy. 17.
00:18:03
Speaker
You had just been in this beautiful forest where you could hear all the critters chirping and birds singing and the trees were blooming and the plant life was growing flowers. And now when you look back, you see none of that. You just see this dark dank forest like the life has been drained from it and you all
00:18:28
Speaker
look into the middle of this meadow and tell me your perception checks again when you looked into that meadow. 12, seven. My perception check was 20. Krigs, you see a short woman standing in the middle of this meadow and she looks like an elf, like an elven woman, but a little bit short.
00:18:56
Speaker
actually quite short for her for an elf and she's smiling from ear to ear with both arms outstretched like summoning you to come to her and in front of her you see the only point on this meadow
00:19:13
Speaker
with any real plant life that looks normal. This stuff looks green with flowers, yellow flowers growing on it, bright yellow flowers that almost glow with how bright they are. But that's the only spot with any bright color like that. And you all hear this horrible moaning sound coming from all around you. This just
00:19:51
Speaker
Just all around you and it's just moaning and it's filling the air with this sound and she's just looking at you grinning with her arms out. What do the rest of us see? Do we see this person standing there? Don't, but you do hear that moaning sound and it's coming from everywhere. Do I hear that as well? I see this. Yes, yes.
00:20:14
Speaker
That is terrible. What is going on? What is going on? You can't hear Daven. Daven, you don't even hear the sound of your own voice. That stuff's so loud. I can't see anything. It's so dark. It's so dark. Yeah, Gwendolyn's just calling everyone's names. Daven! Daven! Joxer! Joxer! No one can hear.
00:20:36
Speaker
Yeah, nobody can hear anybody. You can see each other standing there. You can see each other's confused look on your faces. Your faces look dull and gray as you look around trying to speak and yelling at each other's faces, but you don't hear each other speak. I push forward. Okay. As you begin to push forward, you see this creature start coming out of the trees.

Strange Creatures Attack

00:21:02
Speaker
As you head towards the meadow, this creature comes out of the trees and it looks like a person, but its arms are too long. And as it approaches you, its head turns a little bit crooked and it opens its mouth and when it does, this tongue falls out of its mouth that is five times longer than it should be, that comes to a point at the end and it just wails in your face.
00:21:35
Speaker
And the sounds, these sounds surround it of the same moan, just all around you, just crying out and moaning and groaning, and it walks toward you. What are you going to do? I push forward. Do we see this thing? Yes, you all see this thing step out of the trees.
00:22:00
Speaker
How light like is it dark dark at this point or can we see at least relatively well in the like the trees. There's some moon and starlight you can see but it's it's dim you know but you can see and you're seeing this creature as it's approaching just groaning at you.
00:22:19
Speaker
walking with its arms forward and raring its arms back as if for a slap or an attack about how far just general like over 100 feet way past us I don't know
00:22:33
Speaker
It's about, uh, it's about 35, 40 feet from Krigs right now. Okay. So at the jocks are because of how dark it is and humans can't see anything. Uh, he's going to kind of motion with his hands a little bit. And then, uh, you just see four, four like lights just kind of pop up in the air, uh, to like above Krigs or however far I can make it. And then to kind of leading the path. Okay. So you see dancing lights.
00:23:03
Speaker
OK. I'm going to use my I'm going to cast Mage Hand like right next to Krigs, but it's invisible because I can do that now. OK, so and so it's just going to be like right next to him. I'm going to have it just kind of follow him just ready to maybe react in some way.
00:23:19
Speaker
OK, so you've got a mage hand right next to Krigs. There are, did you say, four of those globules of light? Yeah, yeah. In the air? The range is 120 feet for me. So however far. So when the light comes out, these things become very clear, which you can see. And everybody can see this creature. And you see several more. And you are surrounded by these creatures.
00:23:44
Speaker
You they are they are kind of coming towards you and all of them just look at you with that tongue dangling out groaning at you and reaching towards you like that. And let's roll initiative. Oh, one one's eyes are widened. And as a player, I've just been scratching my whole face like with both my hands, just meshing it together in terror.
00:24:16
Speaker
I cannot roll any worse today. A natural one plus two, so I've got a three initiative. Oh my god. I rolled an 18 plus three, so 21. I got a 18. 15 plus two, 17. That's what was already on the list. Now, here you are surrounded by these creatures as they approach you, just screaming out this moan, this wail.
00:24:50
Speaker
And they are coming at you. Joxxer, your first, what are you going to do? About how far are they away? You have one. Goodness, they're all. The closest one is, I think, 25 feet from you. We're surrounded by five or six of them. Yeah, they're all over the place. They're all over the place.
00:25:16
Speaker
Oh my gosh. I think Juxer's going to move a little bit closer to the tree here. Well, I guess I'm mostly against the tree right there. And then I'm going to
00:25:34
Speaker
to look at one and I'm going to just do a cantrip, a chill touch. So you just see kind of a skeletal hand come up and grapple at the enemy. OK. And which one? God, there's so many. I think I'll try to do. I can't really. The one down here.
00:26:00
Speaker
We're gonna do the one kind of coming, well, actually the one straight south from us. Yeah, directly south from you. Yeah, about. That way I can kind of isolate 30 feet. 35 feet away from you down there. So it's not much. It would take, what's the point? Do you have to make an attack roll? Is it an attack roll? Yeah, range spell attack. Okay, yeah. Let me do the D20 here.
00:26:27
Speaker
That is a 14 plus 2 16 hits. Yeah, so then the d8. All right, so that is a 7 damage. Does it have a plus? Let me open up the character sheet here. I think it's just 7 damage. And then if, oh no, 2 d8.
00:26:54
Speaker
Oh, OK, so that'll be 14 and or no 13 and it. So it can't regain hit points if it had that ability and the hand clings to the target. If I had an undead target, it also had just has disadvantage on attack rolls against me until the end of next turn. OK. Alright, so you.
00:27:24
Speaker
Hang on. All right, so you cast that spell and this skeletal hand comes up out of the ground and grabs them. And what it does, there's this and what kind of damage is it? I believe it's necrotic. Yeah, necrotic. OK, so as that as that black magical essence kind of swirls around it, half of that seems to kind of dissipate without doing any damage, without doing any harm.
00:27:54
Speaker
But then a short little bit of what's remaining of its flesh starts to flake off and you see a gap there where the two bones in its leg are there with no flesh left as that damage kind of chilled and tore away what was left of its leg, but didn't do quite what you would have expected. And is that your whole turn?
00:28:16
Speaker
uh yes i think uh i think that's that's where i'll fill in a little little uh uneasy with the last battle okay all right then that brings us next to krigs
00:28:30
Speaker
OK, let me ask you this. OK.

Battlefield Overview

00:28:33
Speaker
I have in my actions a extra attack. Is that I have to attack first to be able to use that I can't do something else as an action and still take advantage of correct. That is that means that just means your one attack action allows you to hits to it attempts to hit. So if you take a different action, then you're deciding not to take the attack action, which gives you two attempts to hit.
00:29:00
Speaker
fine fine so angry so for my action in the aura that we're in whatever whatever aura it is we still can't speak I'm assuming you you
00:29:19
Speaker
can try to speak. I don't know if you can hear anything right now because it's still they're still yelling that loud moan. They're all just nonstop. When one kind of stops, the other ones pick up where he left off. So I'm going to shout at the top of my lungs, the command words for my wings of flying and hope that it works. OK, so you shout. What are the command words?
00:29:49
Speaker
I am Ember, I am Oak.
00:30:09
Speaker
And with the movement action, I'm just going to rise into the air a good, decent amount up, probably 25, 30 feet as high as I can and just kind of hover and assess the battlefield. Okay. So you fly up into the sky and, uh,
00:30:30
Speaker
As you fly up into the sky, you look around, you see these six creatures and you see now walking around the patch where this grass and flowers was growing, you see that elven, that short elven woman walking around that section in your guys' direction. We are now at, is that your whole turn?
00:30:55
Speaker
That is my whole turn. In which direction was she coming from? From directly ahead of you, which would be considered on the map here. It's northeast. So Gwen, that brings us to you.
00:31:10
Speaker
I'm going to do my bonus action first, which is I'm going to drop my Spirit Totem here, right in between us, and it's a 30 feet radius. This is the Hawk Totem. Sorry, Roll 20 started to be doofy.
00:31:28
Speaker
With Hawk Spirit, it is aiding you and your allies with its keen sight. When a creature has to make an attack roll against a target in the spirit's aura, you can use your reaction to gain advantage to the attack roll. Okay. Use your reaction, yeah. In addition, you and your allies have advantages on wisdom saving checks. So it's the Eagle Totem and it's, what's the radius around you? 30 feet. Around you.
00:31:57
Speaker
around that point the spirit creates an aura 30 feet around a point you choose those are on the totem point i can see within 60 feet so i want to put it here so like for the listening audience that is like 10 feet 20 feet away from you gosh can you draw a square for me on the map so i know where that is i was gonna do it you do it you want me to do it yeah draw a square so i understand where you're saying where you're saying
00:32:26
Speaker
I put this little square so that you know what the center is if you have to double check. Okay. Cool. Yeah. And then for my actual action, I'm going to turn into a tiger. That was a bonus action. Yeah, my totem is a bonus action. Nice. Okay. She's a tiger. The woman is a tiger. Okay. So is it so that's your whole turn then no movement.
00:32:56
Speaker
Yep, I turn into a little white tiger. Okay. Little white tiger. I'm assuming average size white tiger. Yeah, it's a large beast. I'm still big and dangerous. Okay. I'll count them out. All right, so now these creatures are able to have their turn. So they continue to just moan.
00:33:20
Speaker
and make their way towards you all as they come in on you. They're 30 feet. And they all coming down, just moaning and groaning and trying to, there's one that gets in on Krigs. One gets in on Tiger Gwyn.
00:33:44
Speaker
When it gets in there right in between jocks are in Davin and they get in there close to you guys and then yeah, and the the elven woman has Started to come down towards you and make her way Towards where this is all happening. We're going to have these creatures and
00:34:08
Speaker
three of them are going to be able to attack. So let's get those attacks going. Here we go. They're going to make claw attacks. This one- Krigs is in the air, right? Krigs is in the air. Yes. Thank you for reminding me. He cannot attack Krigs. So Davin, he's standing under Krigs looking up like, so Joxer, you're gonna get an attack against you, a claw attack. It only rolls an 11.
00:34:36
Speaker
does not hit, oddly enough. The second one down there at Gwyn, it's going to swing out its claws at you Gwyn.
00:34:46
Speaker
and that is only a 15. It hits. It hits a tiger. So Tiger Gwyn gets slashed with these claws and does 2d6 slashing damage. So six plus three, nine slashing damage. You now must make a constitution saving throw as the tiger. Constitution saving throw as a tiger.
00:35:12
Speaker
You said that was nine hit points. Nine points of damage. Yes. Sorry, I got to pull up a calculator. All right. A calculator. A calculator. Let's see how this goes. Eighteen plus two. Yeah, you feel your muscles start to tense up as some venom or something comes from these claws, but you are able to shake it off and continue to to prepare for your battle.

Combat with Forest Creatures

00:35:43
Speaker
The other creatures continue to move in. The one that's by Krigs goes ahead and just goes under Krigs realizing he can't hit him. And the elf woman reaches her hand up and points it at Krigs in the sky and casts a spell
00:36:12
Speaker
with an attack roll of 21. So hits you and- I beg your pardon. Does 21 hit you? That's rude, yes. Sorry. Assumptions are bad. That's sorry. But correct. All right, so this beam of dark energy shoots out of this elven woman's arm as she just cries out,
00:36:42
Speaker
It shoots it out from her arm. It wraps around you this beam of dark energy and begins to kind of swirl around you and you feel your strength draining from you. You are now you now do half damage on any weapon attacks that you strength. And it lasts. So all attacks. Yes, all of your attacks. And but you are able to make a constitution saving throw.
00:37:11
Speaker
at the end of each of your turns, you can make a constitution saving throw to try to shake it off, end it early. Otherwise it lasts one minute. Okay. And so that is her turn. And that takes us to Davin. Oh boy, I do not like this now. I'm surrounded by three of these guys. Yeah.
00:37:32
Speaker
Um, so I am going to, I'm not going to move because, uh, that's a lot of opportunity attacks, but he's going to cast chaos bolt. So you see like this electrically charged, uh, energy come up through his body and I'm going to shoot it straight. These two guys that are 10 feet away from me and 15 feet away, like right underneath Krigs. Okay. Um, cause it's going to do one. And then I'm going to use a, um,
00:37:55
Speaker
sorcery point to split it and it's going to split off and it's going to attack two guys. OK, so the first little first one that's more northern is a 20 to hit hits. OK, I'll do that one first. That one standing almost directly under Krigs. It's seven points of damage to that one. And the damage type is cold. It does cold damage to him. OK, did you add your lightning damage to that? Oh, I did not know.
00:38:23
Speaker
Another five points of lightning. Ooh. Mercy. So this, this ice crawls up on this creature's skin and starts to, starts to freeze it. And as it does, you see these bolts of electricity kind of jolting through and it's kind of making his, his body twitch from the, the, that lightning damage hitting him and, uh, his body kind of shivers with the cold. And then it splits off to the other guy. It does. It splits up to the other guy and it was a 22 to hit. Oh yeah.
00:38:52
Speaker
And that one is 21 points of psychic damage and one point of lightning damage. I rolled really good. So we're doing 22 total points. So you see the creature grab its head and when it does, it looks up to the sky and just wails.
00:39:15
Speaker
like that and as it wails it uh it starts to just kind of convulse and cringe and you see this kind of little bit of lightning kind of pulsate from its eyes and as it takes all that damage uh lots of lots of damage from that what's next what are you gonna do next um uh do i have anything for a bonus action let's see not really i think that's going to be the end of my turn
00:39:41
Speaker
Okay. Jock, sir. We're back up to the top of the right. I'm sorry. I'm sorry. I did say that I have my, um, invisible mage hand up. Yes. So I'm going to shove one of these guys back. So they have to make a, um, strength 15 saving throw. Okay. Um, the one that's kind of between me and Gwendolyn I'll shove them back by feet.
00:40:00
Speaker
Roll day 22. Yeah, that's fine. It's worth a try. So this, yeah, it kind of leans back a little suddenly out of nowhere and doesn't seem to react much. Juck, sir.
00:40:13
Speaker
OK, I am going to take or risk this attack of opportunity to move away from one to make sure I'm flanking with this one right here that's to the left of Daven. Yep. You and Daven, this one guy in between you. Yep. And then I'm just going to start wailing around with some physical attacks like classic jocks. Classic jocks or get it done with advantage.
00:40:42
Speaker
With advantage, where is, oh, there it is. Okay, that is a nat 20. So I won't, so I guess I'll just roll for two punches as well while we're at it. That's a nat one. And then that's a 18. Hits. Okay, and that's a two. Doesn't hit. And then that is a 15. Hits.
00:41:12
Speaker
So nat 20 and two hits, right? Yeah. Yeah. So my sword is 88. These guys don't know what they were facing. That's right. And a five. So 10, 26 plus, what is it? What is it? Three, 26 plus three. So 29 damage with my rapier.
00:41:36
Speaker
Slicing and dicing through this guy just it's carving away at him like like there's his His flesh is like paper like tissue paper. It's just carving away way too easy. Yeah
00:41:49
Speaker
And then let's monster the weak die right here. That is a 6 and a 3, which give me a plus 4. So that's 10, 17 damage with two magical lit up.
00:42:07
Speaker
All right, so you swing out with the giant slash slicing almost clean through the midsection of this creature and then it kind of like wobbles on his feet as its stability is weakened. It looks at you and its deep dark eyes just stare right into you and you just reach up and
00:42:29
Speaker
Smack, smack, two big punches. And as you smack it twice, it bites off that big tongue. Its big teeth snap down on its tongue and that section of tongue falls off. This creature's now standing in front of you bleeding black substance from its mouth and its midsection and looks really bad. Not dead. Did he get off his own tongue? Really bad, yeah. That's gross. Krigs. That is gross. Sounds painful too. Joxer did it. That's nasty. I didn't do it. Joxer did it.
00:42:59
Speaker
Can you said that I felt drained? Am I aware that I don't have like my strength to attack or is that still a surprise to me? Yeah, I don't believe you would. You just feel suddenly like, you know, like you that that spell did something to you, but you're not sure what it what it's going to mean for you yet. I wasn't sure. Yeah.
00:43:25
Speaker
being that I am airborne if I move away from the creature that is directly adjacent to me there is one still adjacent to me as that what makes its way towards the group would it get an opportunity attack since I'm still near no you flew up like 20 something feet it can't reach you okay uh I'm gonna fly
00:43:45
Speaker
to the creature that is very much next to, can I flank the creature in between Dav and Joxer from this side angle? No, it needs to be directly across. Oh, directly behind or whatever.
00:44:03
Speaker
Yeah, OK, that's fine. I'm going to I'm going to fly right here in this. There's two monsters that are next to Davin, one to his left and one above. And I have access to both of them as I am at an angle, and I'm going to swoop down.
00:44:22
Speaker
Fairly quickly. OK. And try to use use the momentum to get a good swing, two handed swing at the monster just to the south of me. OK. Two handed attack. That is a 20 to hit. It definitely hits. And.
00:44:45
Speaker
That'll be 13 damage. 13 damage. Halved would be 6.57 damage. So you swing down at this guy and your hammer just feels heavier than it did.
00:45:00
Speaker
And you kind of realize, okay, I know what happened here. And as you feel that your strength has been drained a little bit, and you swing that hammer, and you do make a good connection, but there's just not as much to it as there should have been. And this creature, you give a nice thud and crunch as it crunches against the top of his shoulder by his neck and crunches down, his arm hangs loose. One arm does, but he's not dead yet.
00:45:28
Speaker
But he's not good. And then at the end of your track, you do do it. Use it. Go. Feeling realizing that I am now weak. Yeah. I'm going to go back up, which is I mean, I'm not. I'm going to go into the sky a little bit more. I'm not I'm not moving left or right. Just I'm going back up. OK. And I'm going to take my shield. I'm going to.
00:45:57
Speaker
put my hammer away and I'm just going to cannonball this monster and I'm going to hold the shield out in front of me and hold on to both sides for dear life and use all of my weight and try to smash this monster with a falling falling dwarf. OK. And how let's see if you flew five, 10, 15, 20 feet already.
00:46:23
Speaker
I have a movement of 60. You have 40 feet left, so you can go up 20 and fall 20. That's going to give you 2d6 damage against him when you hit him. I'm going to dive bomb him. Why don't you do me a favor and make a dexterity saving throw to make sure that you can achieve this successfully.
00:46:48
Speaker
Cause if you do, I'll say you hit him, no problem. It's just- It's a 19. Yeah. So you fly up two flaps of your wings and you're up and then you just curl those wings in and you pull yourself into a ball underneath this shield holding on tight. You fall straight down and roll 2d6 for damage as you fall 20 feet and land on him. That's a six.
00:47:11
Speaker
And a five. All right. Well, he had one hit point left. So when you land on him, you you you land right on the top of his head and snap his neck snaps over crunch his spine snaps at the waist and his knees buckle and he just
00:47:26
Speaker
crushes down like a straw getting crunched in three spots whenever you try to put it in your cup. Just snap, snap, snap, and he crunches underneath you. And Daven and Joxer, you now see Krigs balled up on top of a shield on top of a mound of black goo and fleshy, paper-thin skin from this monster that he has just killed.
00:47:54
Speaker
Is he like now standing right in between us because he flattened him like he's just standing on the black body. Yeah. Yeah. He's he's kind of crouched down on his shield right in between you two with that thing's body underneath him. So I did the superhero landing. Yeah. Captain America. Yeah. Joshua just thinks and he yelled at me for touching the black stuff.
00:48:21
Speaker
Awesome, is that everything, Krigs? Yeah, that's all I got. Okay, then make a constitution saving throw to try to break that spell. Gwen is gonna do it. It does not, so you continue to feel weak and drained. Gwen, it's your turn. How did this dice get out of jail? Gwendolyn's gonna feel cornered having both these monsters fire and she's gonna rear back and then try to
00:48:51
Speaker
Jump on the guy to her right and try to bite him. Let's see how it goes. 19. 4 plus 3, 7. Oh, good. Nice.
00:49:08
Speaker
Tiger can bite going to grab things. Yeah, grabs a hold of this thing's hip. It just rips a big chunk of flesh off exposing that hip bone of the pelvis right there. What's next? Sorry, I don't know why I'm so gruesome. I don't know. I'm probably not that gruesome. That's all I'm going to do. I'm going to just going to get ready for my next attack because tigers can't multitask. Thank you for thank you for turning into my favorite animal. All right. Wait, hold up.
00:49:38
Speaker
Tigers, your favorite animal. Yeah. Bro, me too. Hey, nice. I like tigers and I like snakes. Yeah. Hikers combo. That would be something. Wouldn't it feel like that exists? Sniger. Sniger. Oh, yeah, you can find pictures of that. OK, so now we are going to the monsters turns. So this one's going to come around there.
00:50:06
Speaker
They're all gonna so isn't headed one of them is going to head around Gwendolyn to the other side and as they try their best to surround you guys and You're still up in the know you're standing on the ground Krigs so they are
00:50:24
Speaker
Putting themselves just all around you as a group these five of these these creatures They're still moaning and just like kind of roaring that moaning sound looking at you these blank dead looking black eyes and We're gonna have to take attacks or three are gonna make an attack No, only two are gonna make attacks on Gwendolyn. So here are those attacks first two attacks on Tiger Gwyn The first attack is a 16
00:50:54
Speaker
Ash, does the 16 hit you? Oh, I was muted. I said yes. Okay. So you are angry. Yes, get hit with that first one. And then the second monster tries to bite at you. Shoot. And it rolls a yeah. 18. So two hits 2d6 slashing plus three. So you take
00:51:22
Speaker
11 plus six, so 17 total damage from these two creatures. One swinging a claw at you, the other one reaching out and biting you. Also make a constitution saving throw. No, stop. Are you still a tiger?
00:51:45
Speaker
Yeah, I'm still a tiger. She's twenty seven plus two. Oh yeah, you succeed. Nineteen. You succeed. So you again fill your muscles start to tense up. Tiger Gwyn shakes them off. You know, we're just like like tigers and animals do with their skin kind of shakes like to get the bugs off. She shakes her flesh like that and it shakes loose this feeling of tightening of her muscles. Davin, two of them are going to attack you. I'm not scared.
00:52:12
Speaker
So the first one rolls a 13. That's the miss. Second one rolls a natural one. So the first one reaches out to attack you and bite at you and just bites right in your face, snaps at you, and you lean back just in time. And the other one reaches his claw out. And when it does, its hand swipes at your necklace. Roll your 2d6 lightning damage. What? For that nat one.
00:52:43
Speaker
Oh, 12. Oh, man. I rolled double sixes. Oh, my gosh. So when it reaches out and swipes at that necklace, that necklace kind of flings against your chest, and it jolts and just like shocks this creature with lightning damage, shooting up its arm, and it kind of flinches back from the pain of that. And then one more is left. It's going to attack Krigs.
00:53:13
Speaker
Craig's 20, dirty 20. What do you think? Hey, I don't know your AC off the top of my head. You're a pallet and it could be high. All right, that is a nine plus three, so 12, 12 damage.
00:53:30
Speaker
And so you see this creature come up behind the Krigs. Oh, also make a Constitution saving throw and swipes its hands and smacks Krigs right on the back of the head as he's curled up in a ball, just rips flesh off the back of Krigs' head. I grabbed the cursed dice and I rolled a natural one. On your saving throw?
00:53:55
Speaker
Throw them away. What do you add to that for Constitution? Like a four, but still earth, three, but I mean, still not quite. Yeah, no, it's not good enough. So you now, you suddenly feel your muscles tighten up and tense up, and you are now paralyzed for one minute. Okay. Oh, great. You're not just weak, but you now can't move for one minute. At the end of your next turn, you get to make another saving throw.
00:54:25
Speaker
Here's a question. Since my wings are magical, can they still move me? No, they cannot. For this creature is also magical. Therefore, when it harms you, it also can't triple the stamp with double stamp. Yeah. Nice try though. You know, nice try. So, all right. So you're paralyzed.
00:54:55
Speaker
Then this elven woman as she is standing over there she Swirls her hands around in a circle above her and as she does these three bolts of energy launch up into the sky and they They shoot back down and they hit Craig's bam bam bam with these light little taps of magical energy that do a total of
00:55:27
Speaker
10 damage against Krigs as these magic missiles just pop pop pop hit him. Okay, I'm feeling humbled. And then that is and then she's going to start circling around you guys.
00:55:43
Speaker
and working her way in kind of a circle around the outside of where you guys are fighting within the trees. All right. I'm still surrounded. This is not good. Everything I do is ranged. Not good when you're right close to things. But I'm going to anyways.
00:56:01
Speaker
I'm going to grab at my necklace and it's going to start glowing white and then crackle with energy. And you see my eyes glow white as well as I'm going to throw forward and then split with one sorcery point to hit the guy just next to Gwendolyn on the southernmost person. And then the one just to my right, I'm going to hit him both with the guiding bolts. OK. So the one on the southern end, I rolled a natural one. OK. So that doesn't hit.
00:56:29
Speaker
And then the other one is a... It's 11, but I have a favor by the gods. If I miss an attack roll, I can add 2d4 to it. So I'm going to add 2d4 to try and make an 11 better. So I'm not wasting my entire turn. So 11 plus... I rolled two ones. So 13. 13. Does a 13 hit? Does hit. That is the AC. Oh. So the one I shouldn't have hit, I actually hit. Yeah. That's nice.
00:56:58
Speaker
Um, so that's a guiding bolt is four D six radiant damage. All right. And I need you to roll a D 10 for me for that natural one. Oh, okay. So it's nine, 10, 11 points of radiant damage to the one to my right. Plus five points of, uh, lightning damage. All right. And then I'm rolling damage. Yep. And what am I rolling now? You're rolling. Uh, I just roll a D 10 for me. D 10.
00:57:25
Speaker
How much damage is due to the, oh, the further south one was a nat one, that's right. Yeah, I missed that one. That's, I think that's a d10, yep, seven. Okay, so actually, I'm sorry, you need to roll a d100 first. Oh, this is interesting. I skipped something. You roll the d100 to see if you have to roll in the d10 table. It's somehow did not land on any number.
00:57:50
Speaker
That's funny. Yeah, 55. It actually got stuck on the edge and just was sticking straight. Weird. Anyways, it's a 55. Okay. All right. So you don't roll on the detent table. Okay. You, you feel this echo in your mind of a quick flash.
00:58:07
Speaker
When you go to cast that guiding bolt, you get this quick flash of memory of the dream you had of killing this giant beast with your lightning sword. And your spell is interrupted by this flashback or this vision, and you're not able to get off that second guiding bolt. So what else are you going to do? That's the end of my turn. All right, that brings us back to the top of the round with Joxer.
00:58:36
Speaker
Okay. Um, so either I'm going, uh, is there space under this tree right here? That's just right about there as far as you can go. But yeah, so you're right at the right out of the tree there at the edge of where the leaves stick out and the trunks pretty big. So you're about right back up to that trunk of that tree. Okay. So I just move up so I could get, uh, in between, you know, uh, Devin and Briggs and try to attack this guy.
00:59:06
Speaker
Okay, so that is a 14. And then I'll just roll these two for the key point. That is a 20, but not a good 20. And then that is a 13.
00:59:23
Speaker
Oh my gosh. Okay. Oh, I didn't even. That wasn't with advantage though. And that is a nat 20. So we have a nat 20 punch. Okay. Okay. So 2d8. That's a two. That's a three. So five. So eight damage with the rape here. And then we have.
00:59:46
Speaker
So that is 10 damage. And then that is 10 plus 4, 14. So that's 24 damage plus the 7 from the rapier. So 31 damage total.
01:00:05
Speaker
All right, so you swing with that rapier and just slice across its face and then your fists fly quickly after that. And you just give him a nice big punch right in the side of the head, caving in a portion of his skull right there on the side of the head with a big solid crunch. And is that your whole turn?
01:00:26
Speaker
I think I... What is... I think I'm going to use my bonus action to put a little aura of protection around myself. Okay, a aura. Yeah, so there's a 10-foot circle around me that reduces damage. Okay. Yeah, that is the end of my turn. Sounds good. All right, so that takes us to Krieg's turn.
01:00:56
Speaker
Yeah, I'm paralyzed and you can make a saving throw. Constitution. Yes. Roll a different dice. Eighteen. Eighteen definitely saves.
01:01:15
Speaker
What are you doing, Mikey? Joxer all of a sudden is like five times larger on the map. I tried to delete the circle I tried to create and then it deleted me too. Oh, that's funny.
01:01:29
Speaker
Let me fix this. I cast Enlarge 10 times in a row. Yeah. Sorry. Back to business. We're at Krieg's turn. You're paralyzed. Did you make a saving throw? You did. 17. You saved. That was the end of your turn, though, so we are at Gwendolyn. Howdy. I'm getting angry. I'm wounded from those hits, but I am still thriving. And I'm going to...
01:01:57
Speaker
Bite this guy. Biting the guy to your southwest. Correct. Dice don't fail me. Tiger turns around and opens his jaws ready to bite. Do I get to save on the strength issue too? Yep, I forgot to tell you to do that. Do that. Okay. It's another constitution. I didn't save. What would you roll?
01:02:19
Speaker
Uh, like seven. Okay. You didn't save. Uh, 12 plus five, 17 to hit. That definitely hits. Yay. Well done. I did it. Two plus three. Yep. Five damage. Five damage. So another tiger bite bites into this guy's spine. Hangs on just rips a big chunk of
01:02:48
Speaker
What's left of the muscle on this thigh out of this monster's leg? What next? And then I'm just going to turn around and be just snarling at all these. Awesome. Tongue guys. I love it. All right, monster's turns. We got two monsters attacking Tiger Gwyn. So as they attack Tiger Gwyn with advantage, the first one is a 21.
01:03:16
Speaker
The second one is a 21 rolled 16 twice. So that's 2d6 plus three damage for each one of those eight damage from the first slap with a claw and 13 damage from the second. No, no, no, that's sorry for 11 11 damage with the second hit.
01:03:38
Speaker
Oh my gosh, I am backing Gwyndolin form. You are in Gwyndolin form and I need you to make two, count them, two Constitution saving throws as Gwyndolin. The first one is 15 plus four, 19. Saves, for sure. For sure. The next one is 18 plus four. Oh my gosh, 22. Nice, two saves.
01:04:07
Speaker
Get out of here with your constitution.

Regrouping and Strategy

01:04:09
Speaker
So Gwendolyn now feels that familiar feeling of getting smacked by these creatures and your muscles starting to tense up from it and she's able to shake it off as well. That now takes us to the the elven woman as she is going to
01:04:29
Speaker
Once again, she's going to swirl her her hands around above her head and these three, these three bolts of energy appear and she shoots them at Krigs and they all hit automatically doing a total of
01:04:47
Speaker
12 damage to Krigs as these bolts of magical energy shoot up into the sky and they just fall straight down and land on Krigs right on his shoulders and burn through with this burning force damage. Davin, we're at your turn now as she moves more towards, more around the edge of where you guys are.
01:05:18
Speaker
So I can see her now. Yes, sorry. Yeah, you definitely see her over there. But I'm still surrounded. I got three guys within like melee range of me here. Correct. Like not the favorite spot of a sorcerer. That is correct. They're right there.
01:05:33
Speaker
I'm going to go back to my first trick and I'm going to cast at second level a Chaos Bolt. I'm going to do the guy to the south from Gwen as well as to the witchy lady way off in the distance to our east. So I'll use a sorcery point to split it again. So the first one toward the guy with the long tongue.
01:05:57
Speaker
is a nine plus seven. So it's a 16 hits. So it's two D eight plus. Oh, wait. No. Yep. And two D six. So that is 10 points of fire damage. Okay. And then your two D six and then three points of lightning damage. So it's weird. You see this fire
01:06:25
Speaker
this fire engulf this creature, but it's weird. You see lightning just kind of sparkling through it as it as it goes as well. And this guy takes a bunch more damage and just kind of moans out with the pain of the fire burning away this thin flesh on his body. What's the attack role for the woman? It's a 15 to hit.
01:06:49
Speaker
That does not hit, so that Chaos Bolt flies wild and doesn't hit her. Grumpy. All right. And then I will, since I still have the telekinesis, I'm going to shove one of these, or attempt to shove one of these guys away from me. The guy directly in front of me to the north. Okay. Shove him back five feet if I can. Okay. So you have to make a strength save? Yeah. So strength 15 save.
01:07:13
Speaker
15, all right, here we go. Rolled a nine plus three, so 12's not gonna do it. So he goes back five feet. So this guy, he moves back five feet. Joxer, what happens to him in this circle? In your aura? Anything? On the start of my turn, he will take five radiant damage. Okay, so. All right, so that will happen. Actually now, if Daven's done. I'm done. Five radiant damage?
01:07:39
Speaker
Get five to that one and the one, you know, next to Craig. So. So suddenly you see the the the air around Joxer pulsates and just that 10 foot circle around him, this purple aura just pulsates and these creatures both cry out in pain as their their bodies are kind of shuttered with this with this magical energy that's exuding from Joxer.
01:08:09
Speaker
And now it's your turn. And it also dissipates. It's a one turn county there. Oh, OK. All right, it's gone then.
01:08:17
Speaker
Yeah. And then we got, I'm just going to do the same thing. We're just going to start with the rapier to the one that I have advantage on. OK. 16 or nat 1. So we're going to go with the 16. All right. That's what I would take. And then we'll, how bad is he looking? That one looks, he's looking pretty bad. Not as bad as the one that
01:08:48
Speaker
that Craig's killed after that last time you hit him, but pretty bad. Then he's going to, I'll just do the other attacks. So that is 15 or a 12. So that's, and then we have a 17 or a 15. So all three hit, but not nat 20. So I'm pretty upset about it now. Okay.
01:09:14
Speaker
You got so used to the natural quantities. I saw us doing pretty good. Yeah, you were cranking those out. All right. So that is three plus three. So that is six damage. And then do this one five. So nine and seven. So sixteen twenty two damage total. Yeah. So slice, slice and then a couple of big punches again, right. And this thing's got your second punch, you know, it's got
01:09:44
Speaker
your fist kind of breaks through this thin skin and you pull it back out and all this black guck is on your fist and kind of oozes out of this thing's stomach. Krigs, if you're done, then we're up to Krigs' turn. Yeah, that is it. All right, Krigs. All right, so I'm not paralyzed. You are not. But I am still a weakling. You still don't feel, yeah, your full strength. What is...
01:10:11
Speaker
Roughly how far away is the lady to where I'm at? Let's see. It's like 60 feet. Would that get me close enough if I just arced over and flew all of my movement to get to her?
01:10:29
Speaker
I would say, yeah, yeah, you could you could use your wings to like flap up in just a couple of times to get over there. You will get an attack of opportunity from bad boy here to your just about just in front of you there on the north to the north of you. That's fine. I'm going to flap, flap hard and try to fly the 60 feet over to this lady that's been peppering us with spells. All right. So that attack of opportunity gets you.
01:10:58
Speaker
What's the roll? And you take, I rolled a 21 and you take 10 damage from the claw and I need you to make a constitution saving throw. Okay. I got this. What? I'm just going to roll a 17. All right. So you are not paralyzed and fall from your attempt to fly. That's good. It'll end right on top of me. Yeah. I'd have smushed you. All right. So you're there. You have your action and bonus action. Any of those things. I'm going to.
01:11:26
Speaker
quite angrily, two-handed attack at this lady that's been kind of wrangling this whole event. Great. Do it. That is Dirty 20. Oh, yeah. I mean, that hits. You bet. And for damage, that is going to be nine halved five. Four.
01:11:53
Speaker
If you let me roll, I think you're gonna let me round. You round down, that's the rule. Okay. And then I'm gonna swing back super hard, as hard as I can. Yeah, man, yeah. With a 16? That does not hit. Okay, that's my turn. All right, so you swing that hammer and smack her right in the side and she kind of...
01:12:20
Speaker
And then that second one, she dodges out of the way and you do not hit her. We're now going to go to Gwen's turn. That reaction was interesting. Was she hurt by that pretty good? Yeah, it hurt her. Okay. I am going to use Moonbeam.
01:12:59
Speaker
on the guy in front
01:13:04
Speaker
Yep. And what it does, a silvery beam of pale light shines down on a five foot radius, 40 foot high cylinder centered on a point within range, which I could do within 60 feet. The range is 120, but I can move it 60 feet during my turn.
01:13:21
Speaker
When the creature enters the spells area for the first time on a turn, or starts its turn there, it is engulfed in ghostly flames that cause searing pain and it must take a constitution saving throw. It'll take 2d10 radiant damage, but I'm going to do it at level three because it gives me an extra 1d10. Okay. All right. So I reached my hands up in the sky and this nice silvery
01:13:52
Speaker
It's such a weird word to say. I wanna say slivery. Yeah. Beam of light comes down and he's gonna think good things are happening to him when in reality it's going to be bad things. Very bad things. Constitution saving throw. Correct. 17. Yeah, it saves. Okay, so it does half damage? Okay. I don't want it to, but I guess that's fine. I'll deal with it.
01:14:19
Speaker
Where is my other d10? We'll do this. One, two, three, d10. I feel terrible because when you say sliver, I just think of Magic the Gathering sliver decks. Terrible. Great damage. So yeah, I don't add my bonus. So half of 15. I round down.
01:14:48
Speaker
Okay. Seven radiant damage. Seven damage. Which guy was it? It was a guy in the Southwest. Yeah. All right. So yeah, this swirl of silvery.
01:15:06
Speaker
stuff just kind of swirls around him and he starts to cry out and as it burns away and sears away at him but he's still standing he's still standing how all right it's just gonna stay there okay that's fine is that your whole turn yeah all right it's baddie's turns now
01:15:31
Speaker
And the one that got shoved away from Davin is going to jump right back in there with Davin and angrily make a claw attack.

The Hag's True Nature Revealed

01:15:40
Speaker
going to roll a 2 plus 5, so a 7 to hit and fail. The one in Joxer's face attacks Joxer with a 10 to hit and fails. The other one that is to Joxer's right is now going to swing its claws at Joxer for a 12 to fail, right? Because you're mage armored.
01:16:02
Speaker
Then there's two more on Gwyn. They're each going to roll and their first one's going to roll a 10. The second one's going to roll a 16. Gwyn to win. Yes, 16 hits. It does success. That was a lot of rolling of dice for only one hit.
01:16:21
Speaker
It's like all of you guys, the whole game, and I got it all in one turn. Okay. Eight plus three, so 11 damage to Gwendolyn as these claws scrape across her, and now I need her to make a constitution saving throw. Oh, no. How's the six? The six fails. You are paralyzed.
01:16:48
Speaker
Oh dear. Gwen is paralyzed. I rolled a two. This woman is in your face. And as she stands in your face, she looks at you and she...
01:17:09
Speaker
she says she just speaks in this language you haven't heard before this like strange the strange language she's like she's like and she's just speaking at you like telling you things and you don't understand what she's saying and her voice pardon her voice is what
01:17:34
Speaker
I'm just, I thought you were saying that to me. I was like, you know, you don't, it's not a language. Could you repeat exactly what you said? That went on longer than I really expected it to. So kudos. Yeah. Hey, thanks. And so she's doing that. And as she does that to you.
01:17:50
Speaker
her form shifts down and from this decent looking elven woman she now is this hunched over bluish purple fleshed hag with this wrinkly nasty face and this black hair coming down off of her back and Gwendolyn you can see this is this looks exactly like the
01:18:14
Speaker
what you saw running into the woods the other night and she reaches her hands up and touches Krigs in the head and when she does um she she says do you remember and slings her hands down making a claw attack so let's see if it hits you
01:18:37
Speaker
That is so frustrating I did so much good narrating and then she rolled a three to hit so 10 10 hits I like it 10 does not hit and so she Slices down and as she does you're able to twist yourself out of the way and her hands her hands aren't able to scrape you and she just goes and just screams back at you and
01:18:59
Speaker
Unfortunately, she only gets one attack, so it doesn't she's not able to hit you there. So that's all of the monsters turns. We are now at Daven. All right. I am going to. Can I am I within reach of Gwendolyn from where I am? It looks like we're within five feet. Yeah, yeah, definitely. OK, so I'm going to look to Joczer and these guys are still moaning, so he can't hear me, but I'm going to kind of wave my hands in a clear out motion and I'm going to point off to the north.
01:19:28
Speaker
And then I'm going to grab Gwendolyn, and I'm going to cast Dimension Door. And we are both going to travel about 60 or 70 feet. That's about there, however far away that is. You're going to go north a long ways. Yes. Sounds good. So we're both going to teleport up there to this area. I can't move your character, so you'll have to move her next to me.
01:19:50
Speaker
All right, and so you guys teleport over there, just vanishing and reappearing up there, the monsters. You know, they don't know what's happening. And I'd like to make a perception check to decide if I can see or understand. You realize what he's doing. I at least know that he he's going, but I don't know if I have any clue as to a manage. Oh.
01:20:18
Speaker
Hey, she's using it. That's a wisdom thing. I rolled a three, two tenths in a row. And that was your reaction, by the way. Okay. No, I think the wisdom is free. The wisdom is free. The reaction is helping me get advantage on a task. No, I'm saying that you making that perception check was your reaction.
01:20:42
Speaker
Oh, OK. So extra effort there. Yeah. Yeah. So I knew that they teleported. I just didn't know where. I have no idea where. Yeah. And you didn't realize he told you. You didn't really realize he said, hey, go that way. Yeah. Yeah. All right. Joczer, it's your turn if Davin's finished. I'm going to say he's finished. I guess so.
01:21:07
Speaker
Oh, no, I was muted. I'm still going. Sorry. We keep doing that. I know we all are doing it tonight. Gwen, I decided we teleported five more feet back, a little bit further away. And then within 60 feet, I can cast spiritual weapon as a bonus action. Okay. Which I cannot do because I already cast a spell. So ignore everything that's come out of my mouth on the last 40 seconds. Okay. Okay. So is that everything then? That's everything. We're at jocks are now.
01:21:34
Speaker
You did that on purpose. So this one next to me is looking pretty rough, right? Yeah, he looks real bad. The guy's standing next to you. OK. Joxer. Yeah, he's going to at least try to attack him. OK. OK. And that is a 13. It's a 13 hit. It does. That is the AC. OK. That was close. Too close for comfort.
01:22:04
Speaker
And then that D8 went right there. That is nine damage. All right. So, go ahead. Does he drop? No, he's not dead. Was that your rapier? Yeah, that was my rapier. So you sling that rapier right across his throat, almost cut his head off, but it's still there and he's still alive. He's just barely hanging on, but yeah, he's alive.
01:22:30
Speaker
Okay. I'll use another key point to make two more attacks. Okay. Let's see if we can. Okay. So 10 and 12 plus 15. Okay. 15 hits. One hits. Yeah. And then so.
01:22:51
Speaker
That is 10 damage, six plus four. All right, so that does it that time. So you swing a big punch and you finish that decapitation, knock its head clean off, flies over, bounces on the ground, its body kind of collapses right there. That thing is now dead as well. Joxer looks at the monsters in front of him and the emptiness of, or the lack of friends. And he is going to assess how far he can run
01:23:24
Speaker
to get away. So I think he is going to run northeast just to try to make some distance.
01:23:38
Speaker
Um, between him and yep, right there. That's that's all right. So you hustle up over to another little patch of trees, putting a good 40 feet between you and these creatures. Yeah. And just hoping that that that works. I don't know. I probably would have seen Devin and Gwen on the run. Yeah. Yeah. Yeah. Yeah. OK. So at least I've at least mostly assessed where everybody went and not just dragging everybody directly to them. OK. Yeah.
01:24:08
Speaker
All right, I'm done. Okay, Krigs. Okay, so does my strength issue only affect weapon attacks? I think we've established that. Yeah, anything using strength, weapon attacks using strength. Okay, what about checks? What about checks? Well, you'll have to find out. I have a strength check. Okay, okay, okay, okay. I heard her say, do you remember, right?
01:24:38
Speaker
Yes. How big is she?

Aerial Confrontation with the Hag

01:24:40
Speaker
She is the normal size of a humanoid woman, but she's older and hunched down, hunched over and short. She's a little taller than you, but not much. How frail? Doesn't really look frail as much as old and haggish. How much does she weigh, would you say? I'm not aware of that. Are you creating a Tinder profile for this one? You don't know that. I might be.
01:25:08
Speaker
I'm gonna attempt, I'm gonna look her dead in the eyes and say, well, let's see if you remember this. I'm gonna attempt to grapple her. Okay. Do I need to strength check for that? Yeah, it's contested strength checks for a grapple, so. What you got, big boy? You first. Well, I got a 19.
01:25:33
Speaker
Well, I got a natural one, so you grab her and you hold on to her. With all of the jump and with all of the wing power that I have, I'm gonna try to take her into the air. Yeah, okay. I mean, you can go your whole movement. You use your action to grapple her. I'm gonna go 60 feet up into the air. Okay. Can I, in this turn, drop her?
01:26:00
Speaker
You can let go and she'll begin to fall. Well, if you go the 60 feet, then, yeah, you can drop her if you don't dash. No, you don't get to dash. Sorry, you used your action already. So, yeah, you can get up there and then start to let her go. I'm just going to hold on to her, but not fully let her go and just let her kind of dangle there and see. OK, I still have her, but I'm up in the air 60 feet holding on to her.
01:26:24
Speaker
Yeah. Okay. Oh, so excited for a Zangief moment.

Gwendolyn's Paralysis and Joxer's Flight

01:26:29
Speaker
Jumping like sit on her head. Yeah. Yeah. Pile driver. All right. Is that your whole turn? That's all I got. Okay. Cool. All right. Then that takes us to Gwendolyn's turn as you two are in the air, you and scary hag lady.
01:26:47
Speaker
Well, I'm paralyzed because you thought that would be fun. Yeah. So you just have to make a saving throw for that now. All right. Sounds like. Oh my gosh. What'd you roll? I rolled a natural one. All right. You're still paralyzed. These rolls tonight are bad. At least you're out of danger. At least we teleported away.
01:27:12
Speaker
Yeah, you're paralyzed for sure, still. So that's your whole turn. It's now the monster's turn. Staring. They were going to head towards Krigs, but seeing him shoot up in the air, they're just going to chase Joxer. Actually, they get right up to Joxer because they're dashing. So they just start heading towards Joxer. Going after him and get as far as they can. That's their whole turn.
01:27:42
Speaker
the lady as you drop her or you didn't drop her. You didn't like entirely. I'm still I'm holding on basically like I'm giving her some slack. She understands she's probably going to fall if I let her go, but I have not let her go. OK, she as you you're holding on to her.
01:28:04
Speaker
She looks in your eyes and her eyes turn black. And she says, she says, and she turns into this like transparent figure and then vanishes gone. And that brings us to Davin's turn.

Davin's Fiery Assault

01:28:35
Speaker
All right. My plan kind of got messed up a little bit, but I'm sticking with it. OK. I am going to right in the middle between this cluster, like there's these trees, there's one to the north, one to the east, one to the west, right smack in the middle of there.
01:28:50
Speaker
I'm going to throw down so that hopefully hits all four of those guys and hopefully not Joxer, but we'll find out a third level fireball. And they're all they're all surrounding Joxer basically with minus like the back half of him. So yeah, I'm looking pretty rough. Yeah. Bad, bad positions. So it's a 20 foot. I mean, I can't, I can't drop this thing, but it's a 20 foot radius sphere. 20 foot radius.
01:29:19
Speaker
from right there. I'm gonna try to make it so it doesn't, I mean, I can't really see him from where I am, so I'll move forward. Okay, so yeah, you can hit all those guys.
01:29:30
Speaker
with it and jocks or you just get like this, this burst of flame in your face, but it doesn't quite catch you. Uh, they all have to make dexterity saving throws. Yes. Yep. It's a 15. All right. So they, uh, the two closest to jocks are the two or the, the, there are two right in jockser's face. Uh, they both fail. So go ahead, roll your damage. The other two are going to succeed that are coming up towards him. All right. See.
01:30:01
Speaker
Um, I'm going to use one Sorcery point to reroll a couple of these dice with empowered. Okay. So whatever. Oh, yes. So, uh, that makes it a total of 41. Yeah. The reroll went from a one and a two to a six and a five. Oh, yes. So 41 points of fire damage or half if they saved. So the two right in your face, they burn up completely.
01:30:27
Speaker
What's the half, 20? 20. 20, okay. There's one that hasn't quite reached you yet. He actually loses a leg. It just burns completely away and he's hopping on one leg. He's very badly damaged. The other one gets burned up and is smoking, but he hasn't taken any damage really yet. So he's still kicking, so to speak. So is that your whole turn, Davin?
01:30:56
Speaker
That's it. Cool. Jock server, back to you.
01:30:59
Speaker
Thank you so much. So I'm going to assess that one is more and less damage. So seeing the one that's kind of like dragging itself on the floor since I lost a leg, I'm going to just kind of weave my way around one and go to that one and just try to shove my rapier through his head. Yeah, that kills him immediately. But you shove it right down. And it just like the rodent of unusual size in Princess Bride.
01:31:30
Speaker
He's dead. Yeah, what's next? And then I'm going to do the I'm just going to punch the other one. I gotta I gotta clear out some of this. Yep. And so that is a 21 and a 12. So only one thing. And that one is going to be eight damage.
01:31:52
Speaker
You know what? I'm going to use a luck die on that other one. And that is a 13. Yep. And then that is another eight damage. All right.
01:32:03
Speaker
So this one is taking some hits. It's looking pretty bad, but it's not quite dead yet. Krigs? Or is that all, Joxer? I'm not dead yet. I'm not dead. I'm feeling quite feta. Tis but a flesh wound. All right, Krigs. You're flying over there. This woman just vanished in your arms. You don't know where she is if she is.

Krigs' Dramatic Ending

01:32:28
Speaker
I can obviously not feel her anymore. She's just not there. Nope. Okay. Uh, I'm going to see the distance from me to this other dude, 40 feet. I'm going to fly over to the remaining guy that's over by Joxer. And, uh, um, let's see.
01:32:52
Speaker
I'm going to fly all the way over to that guy and I'm going to have a very similar dropping action that I did with my shield. But instead of my shield, I'm going to hold my war hammer straight down and put one foot on either side of the actual war hammer head and hold the handle upwards and kind of go down like it's a jackhammer onto this creature. I thought you were going to pull a Reinhardt.
01:33:22
Speaker
Now, at full speed, I'm gonna drop like 25 feet onto this guy and take whatever damage comes to me. Okay. Do it. 25 feet. Do I need to roll for this? You roll 2d6 for the damage. And you both take it. Nine. Alright, nine damage. You take nine, he takes nine. And...
01:33:52
Speaker
He is in still pretty bad shape, but not all the way as this this Krigs falls from the sky. Shaboom lands on him for the second time. Jocks are right in your face. That was technically a weapon attack. Do I get another attack? Yeah, you can have another attack. What are you going to ask? I'm going to swing at this guy after having landed on him. Well, thank you. It's almost a swing at him. Two handed.
01:34:21
Speaker
Reinhardt style. All right. We're down. And that is 18. Oh, definitely hits. And that is going to be. Pretty good. It's going to be I did a total of. 16 damage, half eight, eight damage. All right. This thing's in bad shape, but it just won't die yet.
01:34:47
Speaker
We're saving through yeah, did you roll your saving through any of your last two turns? Yeah, he did he did before those turns but he hasn't know that he has on those other turns but not this one That's a four. I think I mean, I guess these are being recorded. So if I'm wrong, we'll know Yeah, that's a four a four so you fail again So, all right, that takes us to Gwen's turn Well, oh my d20 you can do it hopefully
01:35:17
Speaker
18 plus 4. Yay, that does it. Can I get some of those extra numbers? So she has succeeded. It's now the monster's turns as this tongued monster rares back its face to reach in and just take a big old bite out of Krigs. Rolls up 14.
01:35:40
Speaker
and bites a big mouthful of armor, chank, and doesn't do any damage to Krigs. The other creature that you had been fighting doesn't seem to exist anywhere, so it is now Davin's turn. I will use the cantrip fire bolts. So I pull my hands apart and you can see this flame of spear and I just toss it at the guy. Okay.
01:36:09
Speaker
And it is a 21 to hit. Oh, yeah. Oh, yeah. Oh, yeah. It does. That is 15 points of fire damage. That'll do it as the bolt just flies through this creature all the way through and burns all the way through them in electricity, like volts of lightning shock up inside the hole that's left behind as that one is dead.
01:36:37
Speaker
Oh yeah, it was six more points of lightning damage. I didn't add. Yeah, that was dead too. Even more dead. Those creatures are dead and everything seems to be quiet. A little too quiet. No. Can we hear each other now? Yes.
01:36:59
Speaker
What the hell was that? Blasted noises. Oh, I can move. As you're talking, that woman appears behind Krigs again. She grabs him. Krigs make a charisma saving throw. Buddy. All of the saving throws. Hang on, though. Well, I rolled a five. You have disadvantage.
01:37:25
Speaker
Okay. I don't think it's going to matter. No. Roll the five plus two. Roll the 19. So we're going to go seven. Craig's and this woman. Never mind. Both vanish. What? They disappear out of existence. That's where we're going to end it. What?
01:38:09
Speaker
Thank you for listening to this episodic installment of the Hired Swords. If you liked our show, tell a friend about us, and if you really liked our show, tell the world. Leave a review.
01:38:19
Speaker
If you want to keep up with us and get in on the behind the scene goofs and gaffes, you can find us on Twitter and Facebook at The Hired Swords. Again, thank you for listening.