Transcript
Speaker: Boop! Hired Swords, let's go!
Speaker: Hello everybody and welcome to another episode of the Hired Swords. I'm your Dungeon Master Michael and with me I've got Blaze. What's up Blaze? Hey! He plays Kriggs.
Speaker: ah Mikey's here too. He plays Joxer. That's me. Ash is here. She's Gwendolyn. Howdy! And I think Derek's here. He's Davin.
Speaker: I'm here. are you guys doing? You have a good... Oh, it's goof like you you Goofy. up apparently like cool I didn't even know. I didn't know. it funny boy Are you guys having a wonderful ah wonderful day, wonderful week, whatever?
Speaker: i am. Good. Yes. That's a loaded question. How is your week? How's things been? I got my car fixed and ate spaghetti. Everything's good. Yeah, that's all you need. Two things. A working car and biscotti.
Speaker: What about a spaghetti car? yeah. I'm not sure it would go anywhere to be honest. Spaghetti car. Awesome. Well, when we last played Dungeons and Dragons, we were, uh, at the very end of this dungeon where we had gone through and released all these different radics of the arcane spoiler. How do we know it's supposed to be the end of the dungeon?
Speaker: Oh, you're right. I'm revealing. Well, you did find, you did find the big boss down here. So you, would I would assume you'd assume, but, um, And maybe it's just your end. Bold to assume.
Speaker: Maybe there's more dungeon, but it's your end. You don't know. And so, yeah, exactly. Ominous. I'm ready. ah We restored these radix to the arcane, eliminating some of the dark fog that was surrounding them and keeping their power away.
Speaker: um This, according to Karthanact or Karak... who the team has now met. um According to that, this is weakening Darnaldi and his magic and his ability to cast whatever he's trying to cast right now.
Speaker: You did find him, catch him in the act of this, and when you did so, he was in this giant chamber in the bottom of this cavern, surrounded by cultists in red cloaks with black coat cold cultists in black cloaks guarding, kind of keeping watch, moving things around, carrying boxes, seeming to...
Speaker: be working and you interrupted that and started fighting lot of fights fighting was half has happened a few of these cultists have been killed some injury has happened to you guys especially Gwendolyn who is currently a rhinoceros and joxer who is ape and so he's also in the form of an ape and I got him and so as we pick up this we just ended where Darnaldi At his turn, he was he was casting this mist spell that is swirling this dark fog and mist above him, causing the these more of these dark cloaked figures to come out of the shadow to fight, but also starting to form this ah visual...
Speaker: This visual form of looks to be some sort of creature with this giant head and wings coming from the mist, like it's being conjured up through what Darnaldi is doing.
Speaker: um Spells have been cast trying to attack Darnaldi and these cultists, and they have not been successful as there is a... dome of protection these cultists seem to be giving Darnaldi as he does this spell.
Speaker: However, ah a rock thrown through there, a physical attack was successful. And so that's where we left off with a couple of the the teams, the party's spells still sitting. There's something with a bunch of lightning bolts, a big circle. I honestly don't remember what that is.
Speaker: That's the rough terrain. That's me. That's rough terrain. Blaze cast that. and There's a bunch of this rough terrain in that circle. And then there's a po ah totem still up from Gwendolyn that gives some hit points to her allies.
Speaker: So that's where we left off. We are at Davin's turn. He's surrounded by cultists. He's standing in this room, stone floor, jagged rocks as walls and ceiling with a pla a giant platform ahead of him with the cultists and Darnaldi up there casting the sp these spells.
Speaker: And the dark cloaked cultists are closing in on him. What are you going to do, Davin? Oh, he's also flying, by the way. Davin is flying right now.
Speaker: I am flying, I got some fancy wings out, I'm about 10 feet in the air and I've got these stars floating around my head and I'm looking around the room and seeing if I can find something that's kind of near the dais that's heavy.
Speaker: It looks to me on the map, maybe you can describe DM a little bit, near Kriegsgaldur there's a couple of things what are those two things that are on the computer side it yeah chris galder is standing right in front of this giant podium about 10 feet away from it he's standing on a dilapidated rug but next to him is an altar like a kneeling altar with a big book that seems to be lashed together to where it can't be opened sitting on the altar um and it is a large like gold encrusted wooden and a cloth altar like with a where you would kneel and then once you knelt the the front of the altar would come up to where you could rest your elbows on it or your arms as you pray interesting and there's two of those there's one on either side yeah there's one right across from it on the other side of the rug correct about 10 feet away how heavy would i guess that to be
Speaker: You would probably assume that something like that, that size for to hold a whole human up with the gold on it, it's probably somewhere around 30 to 40 pounds.
Speaker: Oh, well, that's not nearly as heavy as I wanted it to be. Okay. The wood part, the wood keeps it from being super heavy, but... Fair enough. I am going to instead fly toward the middle of the room a bit,
Speaker: And then as a bonus action, I can take one of these um light stars that are around my head and I can fling it at an enemy. And I'm going to shoot it at this red cloak that's near Kriegsgalder.
Speaker: Okay, yeah. Kriegsgalder's got a red cloak guy just about five feet from him. And so you you fly over this this terrain that's flickering with this electricity and causing the the ground to be hard to move on.
Speaker: Flick this... Would you say it's like a star at him? And then what does it do damage wise? Light stars. So I have to roll to hit this enemy. So I'm going to do that now. Sounds good. And I rolled an 11 plus what is my 11 plus 11. Wow. twenty two 22.
Speaker: ah Yeah. I mean, that's going to hit. Okay. He takes 4d12 damage. Then roll it. Do I need to roll it? 4d12. want to roll it either way. I mean, hang on.
Speaker: Yeah, there's a possibility that he doesn't it doesn't kill him. 33 points of damage. It didn't kill him. It didn't kill him. No, it didn't. So that that hits him and his whole body just flashes with this white radiant energy and it almost like singes his body causing this dark mist and stuff to rise up.
Speaker: as the light just ah As the light goes away, you see big char marks and holes in his red cloak. He looks up at you, his eyes still glowing from that radiant damage that hit him. um You may have become his next target.
Speaker: What are you going to do next? That's okay. That was just my bonus action, and I'm going to cast a spell with my main action, which is going to be haste. oh Okay. Which I will cast at Krigsgalder, but I can also... I believe I'm within 30 feet of him and Jockser, correct?
Speaker: ah Yeah. You're about equidistant from them, yeah. So I can use twin spell, and I'm going to split it and then haste both of them at the same time. Okay. Okay.
Speaker: Great. Gotta to go fast. Gotta go fast. I'm gonna mark them both with the shoes with the little... Let's see. I think there's like a shoe with wings on it somewhere on here. That's fancy. And just as a reminder, um until the spell ends, the target's speed is doubled.
Speaker: It gains a plus two to its AC. It has advantage on dexterity saving throws, and it gains an additional action on each of its turns. But that action can be used only to take an attack, dash, disengage, hide, or to use an object.
Speaker: Okay. Okay. Great. So, Quingsgalder and Joxer, you are, and Monkey Joxer, you are hasted. Davin, what is, is that your whole turn?
Speaker: I've got a little bit more movement, so I'm going to fly up another 10 feet, so about 20 feet in the air. 20 feet up. Got it. Joxer, that good takes us to you. Gwendolyn, get ready. You're on deck after some bad guys. All right. I have two cultists right next to me, and I have to decide if I want to.
Speaker: Yeah. Yeah, we'll do that. All right, so I will probably... i don't want to. I don't want to waste that turn. Is it worth me trying to... What is my AC? Oh, armor class is 12. Never mind. That's not worth it. Okay, so I will do a multi-attack and try to hit each one of these guys.
Speaker: All right. um So that is... Of course, that's a nat 20. Oh, boy. oh boy And it's 19.
Speaker: So we're loading up the good dice on these on these little mini guys. Okay. um I can roll damage if you'd like me to. No, no that's not necessary. On the the two right next to you.
Speaker: um Tell me your attacks are in what way? ah Yeah, so so these are two fist attacks, and i guess basically i just take both of my large ape hands and grab their heads and slam them together.
Speaker: Yeah, you grab their heads, you slam their heads together, when you remove your hands, there's nothing left. I mean, they just you mystified them, literally turned them to mist, as they are now gone. Yeah, what next?
Speaker: So now i am going to move... So as an ape, I have 40 feet movement. And so I will use 80 feet.
Speaker: Do I want to use all 80? 80 feet. Holy heavens. That's a lot of feet. So I guess, yeah, so I'm going to start. Let's see here. So from here, if I, me double check that.
Speaker: So around and then forward. Would that get me to Mr. Darnold? I think you could get just about. Okay. So that works. You'd get right so about 10 feet away, right right in here where I'm pinging.
Speaker: Right out on the top of the stairs up that platform. All right. So what I will do just for the sake of, I will get, I'll take half my movement and get next to Kriggs. Okay. I will use my. Fastball special.
Speaker: Yep. Fastball special. We are going to throw throw a big old rock. So whatever whatever I can grab on the ground here, I believe. What is it called? It is. Yeah, it's just called rock. It's a ranged attack.
Speaker: ah Okay. It's 18 plus 9. Jesus, 20, 19, 18. That's just counting down. Sheesh. Sheesh.
Speaker: Yeah, 10 more attacks and I'll be in good shape. Yeah. Okay. So let's see. Yeah, I know. um you got You got enough enemies out here. can exhaust exhaust the ape.
Speaker: Yeah. um Let's see here. 76 plus 676. Okay. 76. That's lot damage. Whoa. Got him. 18 plus another 624 30 damage.
Speaker: All right. The bludgeoning damage. all right the bludgeoning damage And I will run my monkey self up in into the darkness.
Speaker: Yeah, it gets the monkey gets up into the fog and the mist just to the top of this platform you do notice when you get there and you see Darnold you notice that it looks like he took a hit couple hits from those rocks but they were not as intense as you would have expected them to be they definitely did did some damage but you just see a little bit of blood coming out of his nose maybe and he kind of looks at you his eyes as he's chanting casting this spell getting this dark mist to swirl faster and faster around him is that your whole turn?
Speaker: Um, yeah, no, that'll be, that'll be my turn. My monkey's always getting into stuff. He's just such a little troublesome monkey. He's like Curious George over here.
Speaker: Um, so that's going to have this mage that that, that's going to take us to the red cloaked mages, the mage that was attacked by Davin. Uh, he's going to go ahead and use, um, use his,
Speaker: spell one of his spells he's gonna try if davin if you would please make a charisma saving throw okay that's okay i get a plus 11 to that and i rolled a 12 so that's 23.
Speaker: 23 saves. So he tries to cast banish on you and you see him casting that spell and you will yourself to stay and not be sent away by this banishment spell.
Speaker: um And so then after he casts that spell, he is going to he's going to try to step back and back away from you guys.
Speaker: His speed is halved here, correct? Yes. In my difficult terrain? Yes, yeah. Yeah, it's half. Also, ah if he moves in it, he takes damage.
Speaker: If he moves into it, he takes damage, correct? That's what we read last time. Yeah. So he moved out of it. So he he moved back to the boxes back here by these other guys. Is this technically his turn?
Speaker: ah Yeah. If he starts his turn, he takes two fire damage. Okay. Okay. So i don't think he's dead, but he's a little, it's little singy. As this turn started, he he went ah like that. And then he tried to cast this spell on Davin did not succeed and backed himself away to try to re regroup himself.
Speaker: The rest of these red cloak guys, they kind of reinvigorate their, their spell casting to keep this dome active. Uh, As Darnaldi is still casting his spell.
Speaker: ah The one, though, that's at the top of the steps there that you passed, Jaxer, to get to where you are, he has he has turned to face you. And he is going to cast a spell on Let's um let's see.
Speaker: So their spells work within the ah the dome? I think this guy was just standing right outside of it. he's not Oh, but Jockster, you're in it, aren't you? Sure Yeah, that's a good mongo call. you call um So... I mean, he's welcome to use the spell.
Speaker: No, it's not going to work. So instead he steps up and he tries to hit you twice with his his curved black daggers. Two stabby attempts. um Those attack rolls are... Sorry, it's not pulling this up as a character sheet, so I have to like look at all the stuff specifically individually here.
Speaker: um So it's a plus six to hit. He rolls the first one as a dirty 20. That'll hit. And then a 12. Both will hit. Oh, wait. ah No, not ah negative. So the first one will hit. The second one will not because I have two additional AC from the... Got it. So I'm going to roll the 3d4. Let's see if I can get it.
Speaker: I think we're going to lose our monkey. And that hits you for a number of damage. Six damage on monkey man. Okay. All right, so that drops Monkey Man down, and then Jockzer comes out and takes the damage.
Speaker: Jockzer remains. The monkey is gone, and Jockzer remains. And so he then... ah Stands there just kind of toe to toe with with Joxer now that the monkey having disappeared and now these guys in the black cloaks are left here and They're going to kind of Come in closer to where Davin is flying Having seen what Davin did to the other To the other mage the the big big guy They're gonna keep themselves to kind of back away from as much as they can And we're gonna get a bunch of spells cast here. They are not in that cone so The three new ones each drop fireballs right there by Krigsgaldr So that's three fireballs Krigsgaldr. I need you to make three dexterity saving throws
Speaker: Oh, great. My best stat. ah Davin, i don't I think you're high enough up to avoid it. You're 40 feet up now or 20 feet? Just 20 feet.
Speaker: All right, then you're right at the edge of it. So you'll have to make a dexterity saving throw as well. So is it three separate dexterity saving throws? Yes. Okay. Haste doesn't give me anything to saving throws, does it?
Speaker: It did. Give me a second. I'll read it again. It does help with dex saves. I think it is it it does give you advantage on dex saves. So ah are you normally disadvantage? No, I just was curious.
Speaker: So my first one was 16 plus 1 plus 2, so 19. Okay, that saves. Second was 13 plus 1 plus 2, so 16. Okay. ah second was thirteen plus one plus two so sixteen And third one does not save. Six plus one plus two.
Speaker: Wait, I got advantage. Come on. No whammies. So basically 19, 16, 15. Okay. So the 15 was the one?
Speaker: so the nineteen and sixteen i believe succeed ah you said in a fifteen was the other one Okay, yeah, so they all succeed.
Speaker: So, ah so yeah Davin, what did you roll? Well, I rolled a 13, 11, and a 5. um I'm going to, once per short rest, I can roll 2d4 on a failed saving throw. So I'm going to do that with the 13 and see if I can at least make sure one okay succeeds.
Speaker: So the 13 gets four more, so that's 17. So 17 and two failures. ah If you're close to me, by the way, within 30 feet, you get plus two to all your bonus saving throws. Am I within range of him?
Speaker: Should be, I think. ah Yeah, you're 15 feet away from it. Well, no, not the... Yeah, you're less than 30 feet, just barely, because you're 10 feet up and 15 feet away.
Speaker: Does 13 save? 13 does not save. Okay, so it's still just one save and two failures. Okay. um All right. So it's 18 plus 26 plus 32. Oh, wait, I messed up the last roll there. So I got to roll four more plus 12.
Speaker: That is... Kriggs, you take 44 fire damage. Yikers. And um what order were your saves and failures? Do you know?
Speaker: My first one, are you talking about for me or for him? For you, Davin. I had one save and two fails in that order. One save, two fails. So you save the highest one. Good for you. 27 plus So 18. Okay. So 57, 67, 75 damage.
Speaker: plus half of the first which is eighteen okay so seven plus these team seventy five damage 75 damage from fire.
Speaker: This flame just appears in the in between you, followed by a second one and a third one, and they just erupt one right after the other. As these flames shoot out and engulf the two of you, um you're able, Kriggs, to tuck down behind that little that little bench and keep some of that from...
Speaker: from getting you and get most of it from getting you. Davin, you're just up there flying. You're able to start to try to work yourself away from it, but some of the flames are still able to come up and burn you. I actually have something I can do if it's all right.
Speaker: Yeah, what's up? I have a spell, absorbed l ah ah those absorb elements. So as a reaction, I can roll a i can go cast this at fourth level. So I get to roll 4d6 and reduce it by that much.
Speaker: Great. Go for it. So I can reduce any sort of elemental damage. yeah So as you conjure this up in your body, trying to push this fire damage off yourself, you notice the rug and some of the carpets on these benches have started to just singe away from the fireball as well.
Speaker: What'd you roll? What are you subtracting? I rolled an 18, so it was 75 minus 18 should be 57, 57.
Speaker: yeah fifty seven So now I have to do math more math. That's funny because you just removed the 18 was the half of them. Yeah, yeah that was exactly the half damage.
Speaker: So you only took the full damage from that. And now as you hover there, is that the last? Let's see, that's the last. Those guys, dude, that was only three of the.
Speaker: I have to roll a concentration now. 10, 11, 12 guys on here. okay um So I have to roll half of the damage I took. So I took 57 damage.
Speaker: So I have to roll a 29. Is that possible? ah I don't know. i get a plus eight. I mean, a nat 20 is going to give you a 28. Yeah. Do I get to add anything to that? I'm trying to think. I think ah think you do you i think normally we go, well, yeah, it would still be a nat 20. So 28 would be the max you could do.
Speaker: Yeah. So unless we round that we round up or down, right? Because it's around 20. That's what it. Yeah, because it's 28 and a half is technically. So is it 28 or 29?
Speaker: It's 28. Okay, so I have to roll a net 20 or I lose concentration. Okay. Okay. Oh, boy.
Speaker: Oh, my gosh. I rolled a three. Oh, man. I thought you were to say you rolled a 20. I was like, no way. Send a picture. That would have been really cool. was going to make you send us a picture.
Speaker: Send us a picture of the three. I want to see it Yeah. But instead, I lose concentration, which means that haste fails, which means that both of my friends go slack for a round. and we Okay. So you guys are – yeah, you lose a turn.
Speaker: Okay. That's unfortunate um for you guys. And so is that – so that's your whole turn now? That wasn't my turn. That was their turn. That's right. Oh, man. okay I did the most, but it wasn't my turn. Yeah. So these three to there's three cloak guys that are dark cloaks that are down here by g by Rhino Gwyn.
Speaker: They're each going to cast Arcane Burst at you, which is something I haven't seen. It's a plus six. So i'm rolling my coffee dice. That is a 21, dirty 21.
Speaker: A 8, 9, 10, 11, 11, 11, 11 thirty fourteen and a seventeen does how many of those three hits who who you i'm um i'm sorry who are you hitting oh rhino g gw is talking yeah oh you were muted he hit yeah all three hit they all hit okay okay
Speaker: that's goingnna be ah that's going to be three d eight plus three for each one of those oh So the first one hits you for eight, nine, 10, 11, followed by 12, 15, followed by 20.
Speaker: ah twenty It's got worse and worse as it went. so So 20, 35, 46 total damage.
Speaker: Oh, just enough to get me out of Rhino. Oh, wow. That's And one point of damage. Alright, so no more monkey, no more rhino, no more hasting.
Speaker: um These other three that are up here up above, ah kind of north east of Kriggs are going to step into this difficult terrain.
Speaker: ah One of them walks around, the campfire. Hope they're ready to take some damage. um they um let me see there's the um they both they what's the damage two uh con saves on them con saves um their constitution is a plus zero so i got one of them got a four the other one got 19 the other one got 19 rolled two nineteen and' in a roll one fail or One fail, two pass, 14 damage upon entering.
Speaker: For the one that failed or all or is it halved for the other or no? Halved for the other. Okay. So the one of them is down or two of them are down. The other one is still there. He casts the same thing that the other three cast on ah Gwyn, the arcane burst.
Speaker: And to hit you is a total of 16, 10 plus six. Who, me? Yeah. No, dude. Okay, I figured. So, um fails that. And then this other guy, he's coming in closer.
Speaker: Two arcane bursts. This is like their Eldritch Blast, basically. As these magic, just magic force energy gets thrown gets started getting thrown around everybody. So, there's three of these guys. This one ah that are so kind of trying to stay back away from Davin are going to try to fire these at Davin.
Speaker: Um, so that is plus six on all those two. So it's a 20, dirty 20, 14, 16 and an eight plus six, 14.
Speaker: So I rolled a 14 plus six. So 20, 20 and and a me or Devin? Devin. They all hit. and there and None of them had hit me.
Speaker: um They hit Davin. So that means that you take the 3d8 plus three damage on that three times.
Speaker: So the first one is 16 damage. This is force damage, by the way, followed by 23 damage. Those are good rolls. Followed by, 24 damage.
Speaker: So a total of 23, 44, like 53 damage total? 63. Boys, don't know if we're getting out of this.
Speaker: I've got, know what? After that, I've got four hit points left. It just needs to be my turn.
Speaker: You have four total? I have four hit points left. Okay. And that's all these guys. It's Gwendolyn's turn. No longer a rhino. Finally.
Speaker: My true self. I'm just kidding. oh um Am I still running? um sorry. I had one question. Did I have um ah the temporary hit points from her from your totem? Gwen, is that last when I leave it or is that stay like it last when you leave it?
Speaker: So when I leave the totem area, I still get to keep that. yeah Yeah. So. OK, so I have 17 more. OK, so, yeah, they go away first and then you start losing the rest. But OK, so I have 21 total hit points.
Speaker: okay Okay. 21. Got it. um All right. And then ah Gwendolyn. Yeah, you were you were currently running as a rhino. You get hit by these blasts of force energy and it stops you in your tracks.
Speaker: What do you do now?
Speaker: I know what I should do, but what I want to do... um the The ultimate Gwendolyn dilemma. Gwendolynma, we'll call it. The Gwendolynma.
Speaker: So Gwendolyn is just kind of starstruck and she looks down and Dale's holding something and she's just kind of like, what are you doing here? And she bends down and he hands her this little like wooden token.
Speaker: And when she touches it, she's going to cast summon draconic spirit. Okay. Okay. yeah And let me tell you what that's all about. Yeah.
Speaker: Another book from Gwen. Here we go. Yeah. very much a book that I decided to just link it to the site. What I am going to aim to do is call forth a draconic spirit. It manifests in an unoccupied space that you can see within range, which is 60 feet.
Speaker: This corporeal form uses the draconic spirit stat block. And when I cast a spell, I choose a family of dragon. And I'm going to say that Dale got this little token that it looks like a little dragon from Carrick's odds and ends that he had on the shelf.
Speaker: Okay. If you'll allow me to do this. If not, I have another plan. That's quite the narrative you've spun without any dungeon master input. I'm the dungeon master. Yeah, apparently.
Speaker: ah Well, i mean... i can adjust it. Otherwise, I'm going to heal. I've just never even heard of the book this thing's from. Fizban's Treasury of Dragons. It is an official source.
Speaker: And it all it says is an object with an image of a dragon engraved on it. Okay. Oh, I see the the picture now. Or the book now. I've seen the book before now that I see the cover.
Speaker: If you allow me to do this, this is fine. Otherwise, I have a backup plan. Yeah. If you do not like this. I say do it. Let's see what happens. Go for it. Okay.
Speaker: I am going to conjure a blue dragon or that's blue dragon. It's just going to come forth from it. And I would like it to land here. Okay. Behind the row of bad guys.
Speaker: Yes. Got it. And fun fact, this creature is an ally to you and your companions. In combat, the creature shares their iinai your initiative count, but it takes its turn immediately after yours.
Speaker: It obeys your verbal commands, no action required by me. And if you don't issue any, it takes the dodge action and uses its move to avoid danger. Okay, I dropped a token of a blue dragon on you on the screen. It is there.
Speaker: it is there This is Jimothy.
Speaker: Got it i'll put it. I'll give him a name. I'm just kind of shocked because I'm like, where did this come from? um and I am going to be like, just please attack. And as my bonus action, I'm going to move my summoning circle over top of him or near him.
Speaker: And why I'm doing that is because I have... What it called? Guardian? I have Guardian Spirit where my spirit tone safeguards the beast and fey that I call forth with magic.
Speaker: um And basically when he's ending it there, he regreens a number of hit points equal to half my druid level once he remains there. Alright. right And what's his hit points?
Speaker: I know his hit points are supposed to be no, his armor class is 14 plus the level of the spell, and then his hit points are 50 plus 10 for each spell level above fifth.
Speaker: And I was just going to do seven. I wasn't going to go do nine. Because that seems bonkers. 70 plus 120 hit points.
Speaker: thats a fifth level spell yeah This armor class. It's 10 for every above five, so it's just 20, I think. Oh, wow yeah, right. You're right, right, right. So it's only... Yeah, that's right.
Speaker: So it's 70 hit points total with a 19 armor class. Yes. As a fifth level spell? Jeez. He he i i had When I got the spell, i was like, I'm going to try to work it in if I can. And then if I can't, then I...
Speaker: And I was going to just do healing. Oh, yeah, that's cool. I just was like, is this like a special item you're creating? But if it's like a spell you have, that's different. So. Hang on.
Speaker: yeah That was just the spell component that was necessary. I get it. All right. His damage, because he's blue, is lightning. And yes his resistance is going to be...
Speaker: I can't tell if I choose or if it's on here. Sorry. I think it's based on his... I guess it's based on his... Was resistance or acid, cold, fire, lightning, and poison?
Speaker: His immunity would be charmed, frightened, and poisoned. Okay, great. Perfect. And his vulnerability is redheads. Ah, it's in everyone's. Yeah.
Speaker: So now it's his turn. It's Jimothy's turn. and Awesome. Jimothy. i He's going to do something because all I did was yell attack. And yeah what we are going to do we're going to multi-attack.
Speaker: The dragon makes a number of rend attacks equal to half the spell's level rounded down. So it's going to be three. And uses breath weapon. um That's pretty sick. Rend attack is a melee weapon attack. It's your spell attack modifier as a reach of ten.
Speaker: One target. Okay.
Speaker: I'm going to try do this. So it's going to do three rend attacks to three of these guys. Actually, let's do these three. 17 plus five. 22 for attack.
Speaker: Yep, hit. Do you want me just do that for all three, or do you want me to roll each time? ahead and roll for each one. Now that you know like what to add, it'll be. Oh yeah, an 18 and a 19. An 18 and a 19. Okay. Plus five each.
Speaker: They're all dead. She's counting up, I'm counting down. Yay! so swipe at them. So, ah swipes with the claws, just cutting them into pieces. <unk>s As soon as they get sliced open, they just dissolve into mist again and join the shadow that's on the kind of portal that's right next to it.
Speaker: um but And now to do breath weapon. Okay. Okay. The dragon exhales destructive energy in a 30-foot cone. Yeah, yeah, yeah. um Each creature in the area must make a dexterity saving throw against your spell save DC.
Speaker: So your 30-foot cone goes like this. Yes. Great. Yes. I don't want to hit Davin if I can. Yeah, so do your best to meet to miss Davin as it goes across four of these, three of these bad guys. One of them will be spared as you're attempting to miss Davin.
Speaker: Correct. They have beat a 19. Great. The odds of that are not high. Wahoo! They not high. okay so this is a dex...
Speaker: Yes. Okay, plus two. So the first one is an 8, 9, 10. Second one is 8. The last one is a 9. They rolled single digits.
Speaker: So what's the damage on that? So it's 2d6. 2d6 of this type of dragon, so it's going to be lightning. Uh-huh. Let's do it. ahead and roll that beautiful damage.
Speaker: Bam. Bam. Bam. Eight, five, six. Yeah, so this lightning just begins to crawl out of this dragon's mouth and just pour over the three of these guys. They scream out, as it just wraps itself around them and burning them, and they eventually just pop and burst into mist, this black mist that, again, joins the mist that's flurling.
Speaker: twirling around. i was going to say flailing and twirling and I blended them together. That's twirling around in the in the sky and and heading towards this portal um that's on the sides here.
Speaker: Is that the whole turn of Le Dragon? And he's just going to move. We're just going to move him right here. He doesn't even care about the sky. Alright. Jimothy is in the turn order.
Speaker: um But that takes us to Krig's turn. Didn't I technically lose a turn with a haste loss? I think so, yeah. That makes you lose the whole turn, correct?
Speaker: Sorry, buddy. Yeah, I think technically you have a reaction. may be a stretch of a bonus action, but that would be stretching it.
Speaker: It says, when the spell ends, the target can't move or take actions until its next turn as a wave of lethargy sweeps over it. I'm just feeling real sleepy. yeah I'm going to sit here and feel real sleepy.
Speaker: All right. Well, then that takes us to Darnaldi. he... as he continues to cast this spell, eyes locked on Joxer as a grin goes across his mouth and he lifts both of his arms up and when he does, the mist and fog pours at a faster rate out of these two portals that are on the sides of this a large platform he's standing on and they begin to
Speaker: cirs or ah form circles around his feet and wrap up around him and fly up into the sky. And as they do, they they the form you were seeing of the head and the wings begins to take an even greater, more clear shape as a giant head and wings of a dark black shadow dragon appears well above Darnaldi.
Speaker: it's he's all He's only standing there. He's only there. had His lower portion is still fog and mist, but his it seems like the top of him has become ah corporeal, as you'd say, or, you know, actually there.
Speaker: And Darnaldi... strengthened and and encouraged by the success so far, um closes his eyes and begins to focus even more on this um on this spell being cast.
Speaker: um The dragon takes his turn right after Darnaldi, and when he does, he speaks out and says,
Speaker: This is where you've brought me. You said were going paradise. This is nothing. but takes a deep breath in and begins to exhale shadow breath.
Speaker: And let me get the actual shadow breath. um I'm just a sleepy boy. So I stole your idea. Yeah, legit, you did what Darnaldi's been trying to do this whole time. You did it with a damn coin.
Speaker: Double dragon all the way across the sky. But something tells me this dragon's much bigger. Oh, yeah. Yeah, so 40-foot cone... conn from his mouth.
Speaker: So that's going to hit Kriggs and Davin. um They're the only ones that are that are in range of it, but what it Jax is not in range standing directly in front of him. Oh, no, no, no. He definitely is.
Speaker: He's hiding behind. He's covered yeah literally underneath the dragon. That's right. sorry So he's definitely in range, but his ah the token was hiding underneath the... um I don't know. i you know his You said in front of his mouth. I don't know. Are you going to hit your dudes too? He's definitely angling and he doesn't seem to care at all about the dudes. so right killed The dragon doesn't. So this breath um is a dexterity saving throw, please.
Speaker: i don't like the way this you guys are good at that, right? 18 plus things. So what is that? I got a 14 and that's with everything, including Craig's bonus. That's not going to be great. 28. 28 succeeds. 18 does not.
Speaker: Craig's. got three. All the dice that just came on the screen.
Speaker: Oh, no. No. I knew I should ah shouldn't have summoned a dragon. Uh, the... Ladies and gentlemen, that was a 15d8 roll.
Speaker: Yeah, what did you roll for your dex save, Kriggs? Three. Okay. ah So the shadow engulfs all of you, doing 68 necrotic damage to all of... to Joxer, Kriggs, and Davin.
Speaker: I need all three of you, please, to make a, um... A constitution saving throw. So 28 succeeded and I still take full damage?
Speaker: No, you did not. You took half damage. Apologies. Okay, sorry. ah Can I skip the constitution roll if I'm unconscious? Yes, you can. Okay. In a good way or in a bad way? ah Are you unconscious in a bad way? Is that asking?
Speaker: Well, I mean, yeah there's no such thing as kind of unconscious in a good way, I don't think. Okay. Well, just taking a nice nap. I don't know. um So first of all, actually, I need to look that up.
Speaker: If I rolled six on my saving throw, it wouldn't help, would it? ah You rolled a six? I'm just saying if I did. No, it doesn't help. Okay.
Speaker: So what did you really roll? I mean, rolled a three plus one plus two is a six. And you said it was a dexterity save. the The one for the breath initially.
Speaker: So you also lose um strength to the tune of? My con save was dirty 20.
Speaker: Oh, your con save was a dirty 20. So yeah, my dex roll, when I said three, that was ah just those flat three, not plus three. The number to beat's 22, so you lose two points of strength off your strength total.
Speaker: What if I match it? How? I rolled a 15 plus my five con plus my two aura. Oh, yeah. Well, then then meat beats. so you Yeah, get rekt, son.
Speaker: You don't lose strength. Oh, don't worry. ah I will fail that one. Yeah, just keep you yapping. How much team have you chosen again? About a million? 68.
Speaker: All right. Or in my case, 21, because that's all I had. um So do I lose two strength automatically, or are you looking that up? I'm looking it up right now. Okay.
Speaker: I was looking to make sure that I always get confused with instant death. If it's your hit point maximum doubled or the amount you have left doubled and it's your maximum. So you didn't get killed instantly.
Speaker: You get to make death saving throws. um The breath is, I think, it for now. So that takes us to Davin's turn. Make that first death save for me.
Speaker: Okay. Okay. Okay. I need a 10 or better. I rolled an 11. So I i succeeded. An 11. Good. So that's one success.
Speaker: One success for Devon. Great. All right. And then, Joxer, it's your turn. You're right there under the chin. You were able to tuck yourself under this guy's head to keep from getting blasted by this shadow.
Speaker: But apparently not because I took the damage, right? Yeah, you just took the residual shadow that was leaking through, but you didn't take all of it. You took 44? no, 34. 32 damage. am exhausted, so can nothing.
Speaker: thirty two damage um um i am exhausted so i can do nothing Got it. ah Okay. So that means that this, the red cloaked guys are going to, they're kind of backing off now of the spell they were casting.
Speaker: And they're heading down towards to try to prove themselves to this dragon guy that they are worthy to help and serve. And then there's one left over here.
Speaker: What does he have left in the tank here as far as spells? Um, he can do this one. It is a, not a bad, not a spell I can do on you.
Speaker: Oh, okay. It's going to jump up here and it's going to cast lightning bolt on you, Krigsgalder. So give a give little zay zappy, zappy zap.
Speaker: Lots of lightning go around this place today. So this is the wrong lightning. There we go. Looking up rules. That's what you do in high level D&D.
Speaker: um So make a dexterity saving throw again, or take 8d6 lightning damage damage half as much on a save. 18.
Speaker: eighteen That saves, I think. I'll double check. Spell save is 14. Yeah, so that saves. So you take half of the damage. The damage that was rolled was a 27. So you take half of 26 is 13 damage.
Speaker: um So that takes us now to the dark the Black Cloaked guys who saw what Gwendolyn did with this dragon and they know how magic works. They're like, maybe if we get rid of her, that dragon will go away.
Speaker: So they are all attacking you with their arcane blasts again. um Arcane Burst, apologies. So we're rolling a plus six on this. These rolls, the first one is a 19 to hit, a nat one, and a to hit.
Speaker: My dragon? No, you. Me? Gwendolyn herself. 19, nat one, and a 16. So did the 16 hit? Yeah, the 16, the other one hits, yeah. Okay.
Speaker: And the 19. Got it. So, um, all right. So those blasts do an amount of damage that I will roll now using 3d8 plus three.
Speaker: i know I'm a run the rudest guy. Um, so there's the first amount of damage is 16. The second one 18. So total, yeah. 34 damage total.
Speaker: Okay.
Speaker: And... Um... That is all of those guys left now because you guys have wrecked so many. Oh, no, this guy down here shoots the same thing at... at Kriggs, but he's got to hit him. It's hard to hit that Kriggs guy. He's going to try, though.
Speaker: Plus six. Uh, 18. Does not hit. Right. You are an 18, so... Missed him. So it glances off your magic armor after you hear Gwendolyn take two of these shots.
Speaker: Um... We are now at Gwendolyn's turn. Fine. I am going to... I'm starting to worry because Davin just kind of just fell and... Yeah, fell all the down.
Speaker: All the way down. Yeah, my wings disappeared. I'm going to use my staff and throw it up in the sky and point at the middle step as my point of reference and do Mass Cure Wounds.
Speaker: Okay. Mass Cure Them Wounds. And it's going to hit everyone. Even you? Not me. Even Darnaldi?
Speaker: I don't want it to him. It will, but it won't do anything if you don't want it to. Okay, great. I don't want it to. No, I think it only works on creatures you choose. Correct. And I want to be my best friend. Choose up to six creatures in a 30-foot radius. Yeah.
Speaker: Only your besties. So give roll that roll that life back into these fellas. <unk> Plus five. Twenty! Nice. Twenty hit points back for Davin.
Speaker: You wake up from your nice little nappy poo there. Kriggs, you add twenty hit points. Joxer, you also add twenty hit points to your total currently.
Speaker: And... ah Is that everything, Gwendolyn? I'm going to move my spirit totem up a little farther and then ask my friend on his turn to fight this dragon and then probably step on this guy on the way with multi-attack.
Speaker: All right. Do it. Step on the guy. Squatch. Squatch him. And do the round attack. I'm gonna three hits for three creatures.
Speaker: the Five plus five. Does 10 hit this little guy It does not. Magic number's 12. Okay, I'm gonna do it again. i'm gonna hit the same guy.
Speaker: Okay. Seven plus five. That is 12, so... Yay! Finally. that is twelve so yeah finally
Speaker: Uh... One new six plus four. So I do seven damage to him as I walk by. Seven damage? Yeah. That's enough. You just squash him.
Speaker: He dodges one foot. The next foot comes down on top of him. Dragon's barely paying attention as he eye locks eyes with this other dragon to go fight it. And I am going to try to swipe with my remaining rend attack at the dragon.
Speaker: Eighteen. Eighteen does not hit. And now I'm going to do my breath weapon. ah ah want um of this, and I want it to be comb, and I want 30 feet.
Speaker: I'm going to try to hit him and this guy. the guy ah to the right of him. And you intended to move that one back into the circle, right? Yeah. I can't move the icon, so.
Speaker: yeah Oh, you can't? Okay. There you go. Dragon and I'm going to call this guy Paul Paul? Okay yeah Oh no, not quite Let's do it They have to do the dexterity saving throw And they have to try to beat a 19 19 on the dex save Alright Dex is only a plus 2 for this one It's only 13 Oh about that guy
Speaker: What about it? Do we care? Oh, this guy? Oh yeah, sorry. He rolled. He's also a plus two. Five. So they both fail. ya It's my lucky day. So lightning just erupts and pours from this dragon's mouth again, and...
Speaker: starts to wrap itself around this big dragon as well as this mage standing next to him. The mage standing next to him is killed immediately by this lightning.
Speaker: The other one, the dragon, it seems, it it hurts him, but um it's not at all a, it's not a major pain to to this dragon at all.
Speaker: I just yell out thank you to the dragon. Awesome. Awesome. All right. That's going to take us to Craig's turn. I'm not doing so hard, my buddy.
Speaker: Sucks, man. No, you don't care. You're in for this. because my last get the show you It's my It's my last chance to kill everyone. You're getting close.
Speaker: yeah I hate it. I hate it so much. So I also understand how magic works. Yeah. And I feel like maybe the dragon is he doesn't. Is he fully summoned? Like he's still like half.
Speaker: His lower half is still just mist and fog. Okay. Okay. Okay. What is the distance I have to Mr. Naldi? Darnardi. 50 feet.
Speaker: So far. it's It's a ways. Indeed. Indeed, it's a ways. 50 feet, and he's going he's up those stairs, too. So it's a little bit of a hike. Plus, there's a joxer and a giant dragon right there.
Speaker: I don't like either of them.
Speaker: Equally as much. It looks like he just ran a marathon and he's at the end of it and he's like I can't make it it's the last bit pooped his pants and everything so The monkey pooped joxer's pants Wasn't used to this effect like the bowels moved with the other form I just weird so With all of his buddies kind of like not here, is that dome of magic penetration, you can't shoot magic at it still there?
Speaker: they No, it's gone. those Those guys haven't been paying attention to that anymore at all. okay So I am going to attempt. Oh, man.
Speaker: I'm going to cast a spell. I can't reach him. I need. going cast. Is it pronounced Gaius? Guys? think it's Gaius. It's Gaius. I've looked it up before, but I would look at this casting time.
Speaker: Nice. I'm going cast Gaius on Darnoldi. All right. What does it do? i cant I place a magical command on a creature that I can see within range. The range is 60 feet, forcing it to carry out some service or refrain from some action or course of activity that I decide if the creature can understand me, it must exceed a wisdom saving throw or become charmed by the for the duration. Okay.
Speaker: So I have the ability to issue a command. Is there a saving throw? There is. it is wisdom saving throw.
Speaker: Cool, cool, cool. but does he have to beat? Well, before I tell you what he has to beat, um want to tell you my command. Okay. I command... your pants.
Speaker: What? Poop your pants. Yeah. I tell him to poop his pants. No, I'm under here. Got it.
Speaker: I tell Darnaldi to banish his dragon. okay Okay. ruled the rolled a four and he failed. He needed to beat 16. And he uses legendary resistance.
Speaker: Son of a bee. succeed. I counter spell. Plot my magic cards.
Speaker: Yeah, turn it sideways. Propagation. He needs to spend two more action points. But the spell is cast. Cool. um So what next? That's it. That's my turn, boys.
Speaker: All right. It turns us to Darnaldi again. Darnaldi continues to... Sleepy boy over here. Darnaldi continues to cast, and as he continues to cast, the smoke and fog begins to just continues to billow into this form of this dragon, strengthening it strengthening it even more.
Speaker: You begin to see the the neck and the the midsection of this dragon begin to form as it raises its head up and roars to the sky, and um you hear Darnaldi's calling out saying um she will be glorified she will be glorified he will glorify her and that's where we're going to end the episode oh that feels bad i don't love that but yeah that feels like i don't I'm all good for she gets glorified but he will what I didn't love that he will glorify her I'm not I'm not
Speaker: I'm going to do this in one take. Thank you for listening to The Hired Swords. We're super grateful for everybody who listens to this show. If you love it, please share it with a friend. You can find us at thehiredswords.com. There you can see some blog post articles. You can subscribe to our podcast on the subscription page and just learn a little bit more about us and the characters.
Speaker: Thanks again for listening. Bye-bye.

