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Ep.13 Faces In The Trees Tell Dark Tales image

Ep.13 Faces In The Trees Tell Dark Tales

S1 E13 ยท The Hired Swords
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159 Plays4 years ago

Our heroes set out into the wilds with all signs pointed straight for the Stone Mountains. Seems misfortune is going to nip at the heels of these fateful few. A reminder of mortality that will shake one hero to their core.

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Transcript

Preparations and Personal Encounters

00:00:12
Speaker
previously on the hired swords. Preparations are in order before setting out in search of Gilmar Einhorn. Daven pays a visit to the Widow Tolliver in regards to their last interaction that shook him to his core.
00:00:30
Speaker
Krieg shared kinship with his fellow dwarven kind, discussing the tale of Oak and Imber. However, before our party is able to set off, they are met with a seemingly unfazed pair in Marias and Edie.

The Quest Begins: Lost Scout

00:00:44
Speaker
Having spoken with the Chief of Wild Hill, they've had a mysterious change of heart and wish to head home. Confused and bewildered, our heroes set out on their own adventure.
00:00:57
Speaker
the quest of the Lost Scout.

Podcast Introduction and Shoutout

00:01:31
Speaker
You're listening to the Hired Swords, a D&D podcast made just for you. Yes, you. Jacob from Topelo, Mississippi.

Ghostly Encounter in the Dark Forest

00:01:53
Speaker
Okay. So who's keeping first watch, uh, jocks, sir. So jocks are this first night of travel from wild Hill to try to make your way to the mountains through the wilds. You're just on the outskirts of the mountains proper or the, the, sorry, the forest proper. So, uh, go ahead and make your, make your, uh, perception check as you look around while I do a different role. Okay.
00:02:20
Speaker
OK, so perception is 10. You are looking around and you don't see anything, really. You so yeah, you you're looking through the woods and it's very dark night. The sun or the moon is is just a sliver in the sky. The stars are it's kind of cloudy, so the stars aren't real bright.
00:02:46
Speaker
So you're kind of squinting, looking around. You feel though, like it's colder than it should be. And you're struggling a little bit to stay warm. You scoot a little closer to the fire. And then when you do, you see something in the trees, a face, and you need to make a wisdom saving throw. Oh, that is okay. That is an 18.
00:03:14
Speaker
18 all right so this face in the trees it is this ethereal whitish blue face of a woman and it suddenly Shifts towards you and flies towards you through the trees down out of the trees I need you to roll initiative for me Okay, so this let everyone roll initiative, but you guys are asleep so That's a thing
00:03:40
Speaker
Oh, initiative is 22. Man. Roll on like a chip. Yeah. 20 total. Gosh. 17. Jockster, 22. Davin, 20. Craig, 17. Gwyn. 21. Wow. All right. We are all very alert and are sleeping. Yeah, we are.
00:04:05
Speaker
He's gonna get it get a scream after he dropped his uh, his like alcohol like no, no Okay, so you scream out and you are first you are first in the turn order jocks are followed by Gwendolyn So you scream out as this creature approaches you I'm gonna say that scream pretty much wakes everyone you are all prone which means it's half your movement to stand but I
00:04:29
Speaker
Gwendolyn, you have been awakened by Joxer's scream as this floating ethereal ghost woman creature flies out of the trees towards Joxer. Joxer, you screamed. That wasn't your action though, so let's say Joxer, what are you gonna do? Sorry. You screamed, done. Yeah, my bad. So how far is it away from me right now, give or take?
00:04:56
Speaker
as its screen unit. It is currently right up in your face. Okay, so it's going to be real fast. All right. Yes. That's very helpful. Yep. All right. So, right next to me. So, I'm going to attack and lay around the campfire. Okay. That is 18. 18 to hit hits. Okay, then that is this die plus...
00:05:27
Speaker
Oh, wow. Okay. That is a 11 11 damage. Yep. All right. And then very good. Yeah, you hit her with your sword. And as it goes through her, it kind of wisps through her. And
00:05:45
Speaker
You can tell that as your sword goes through her, a little bit of that wisp gets lighter where she doesn't reform quite as much. But you feel like with that attack, you should have done a little more damage than it did to her.

Recovery and Strategy Discussion

00:06:01
Speaker
But it did do something, but not as good as you felt like it should. You're going to have a little trouble just slapping at this one.
00:06:09
Speaker
Yeah, yeah, no, partially expected. As a bonus action, I am going to, you, I'm going to kind of like brace myself and call forth a bit of an aura around me, shielding aura, and it has a 10-foot radius around me. 10-foot, okay.
00:06:38
Speaker
And, uh, that will end my turn after, you know, I, I try to do my best to make sure everybody's awake. Okay. So you have a 10 foot aura around you, which I drew on the map at 10 foot square. And is everyone seeing this map? Okay, good. So I know listeners aren't, but I'll describe,

Goblins in the Forest: To Fight or Flee?

00:06:59
Speaker
we'll, we'll explain.
00:07:00
Speaker
And so that Banshee is currently in that aura with you. I'm sorry, the creature you're fighting. And so that is Joxer's turn. So we are at Gwendolyn. Gwendolyn, at the beginning of your turn, as you look up to see what's going on here, before you even stand up, I need you to make a wisdom saving throw.
00:07:21
Speaker
Nineteen plus seven. Twenty six. OK, you're fine. You are. You get this. You see this creature and you're immediately startled, but you shake it off and know it's time for action, not not fear. So you do whatever you'd like. What's your what's your term? Are you going to do? I am too. I had something in mind and then I changed it. I am going to do cast fairy fire around this creature. OK, fairy fire on this creature.
00:07:51
Speaker
giving people advantage. So, so you've cast a 20 foot cube and so she's going to be outlined in what color light shines from her. We're going to do violet light. So she gets a nice violet. You're turning violet, violet. She turns and gets a nice violet aura around her now, but it's not good for her like yours is for you, Joxer. And so she is now glowing with this violet light that will allow
00:08:20
Speaker
those of you that are going to attack her to have a little bit of an easier time with it. Oh, she has to make a dexterity saving throw first. Hang on. Sorry, I forgot. I just read the spell. It helps. And a nine is not enough, I assume. Wait, hang on. I'm going to reroll that. I rolled a d12. So suspicious. Yeah, that was dumb. No, I'm not lying. Does a 15 save? It equals. So I can meet beats.
00:08:51
Speaker
So, sorry, that's super lame that I rolled a d12. I'm very sorry. So on a meet, on a success, it just doesn't do it. Oh, okay. I'm a cheater. I'm not a cheater. I just really rolled a d12 because it's dark over here in this corner I'm playing Dungeons and Dragons in. I grabbed the wrong dice. I am going to talk to it. Okay.
00:09:13
Speaker
after I failed to do Faerie Fire because it's just an immediate reaction of just waking up. Sure, you wake up, you're still laying there trying to cast that spell and it's able to dodge the little Faerie Fire spell. What are you? Hello? Does it speak? It does not speak. Everyone else, do you guys see this?
00:09:43
Speaker
Okay, all right, we are at Daven now
00:09:48
Speaker
Do I have a save to make? Yes. It's a wisdom save. Gotta beat a 13. I got a 17 without adding anything. I'm okay. Great. You beat it. So you also get that little startle as you hear the scream, you look up, there's this horrible, just nasty face of this woman and it's see-through bluish white and her jaw is down further than it should be as she's opening her mouth as wide as she can at this moment. What would you like to do?
00:10:18
Speaker
I would like to use half my movement to stand up where I am. Great. And then his eyes turn white, and his hands start glowing this brilliant white, and I'm going to cast forward a guiding bolt at second level. Guiding bolt at second level. Go for it. Is it just an attack roll? Yeah. It is. I rolled, let's see, a 15. But yeah, I rolled a 15. All right, that hits. OK. So that is going to be 5d6. Radiant damage, OK?
00:10:47
Speaker
And that's all of the D6s I own. Oh, and that's a bunch of ones. Let's see, 14 damage. All right, so this radiant light hits her and it's almost like it burns her.
00:11:02
Speaker
And she makes this horrible moaning groaning sound. And you see as her her form starts to it looks like it kind of flickers in and out a little bit. And she's still there. She's still she's still, you know, engaged with you guys. But she definitely did some damage, harmed her pretty, pretty badly. Also, it's she's got like a dim light around her and the next attack against her has advantage. OK, perfect.
00:11:33
Speaker
I will do a dim light around her notification thing

Unraveling the Goblin Leader's Note

00:11:38
Speaker
there, or something we can see. So she's got this, she starts to glow a little bit, and she looks like a pretty easy target for at least one more shot. And at that point, we come to Krig's turn. Unless there's anything else you need to do, Devin. Okay, Krig's.
00:11:56
Speaker
Uh, first off, I'm assuming this is an undead or abarition or something along those lines. That's a fair assumption. Yeah. Okay. Cool. What's its status? What does it look like? It is, uh, it, like I said, it's, it's weakened in its, its form. Its ethereal form has dimmed some. It's, it's not, it's not, uh, flickering out of existence by any means, but it's definitely been damaged. Cool. I'm going to use half of my movement and I'm going to stand up. Okay.
00:12:29
Speaker
as anyone can see me there's going to be a small little couple of words I say under my mouth and you're going to see a silvery mist start to surround my feet and then quickly just
00:12:46
Speaker
straight up engulf my entire body and then from right behind this undead creature that same silver mist poofs back and there I'm standing in existence directly behind this creature as I misty step towards it.
00:13:04
Speaker
sick and then I'm going to take a two-handed swing because I do not have my shields with me I'm just was laying down now I'm not gonna take a two-handed swing with my war hammer great that is ready to make a wisdom saving throw you do before that all any of that happens okay 16
00:13:30
Speaker
That succeeds, thankfully. So all the things you said happened. Rad. And then to hit, that is 16 again. That hits. All right. Now I'm going to do 1d10 plus 8 bludgeoning. That is a 10. So 18 bludgeoning damage. 18 bludgeoning damage. All right. So you swing your hammer through her and
00:14:01
Speaker
And as it hits her you it's like it's like hitting smoke in a smoke ship and then reforms and reforms in a Stronger form than you would have hoped it hurt. It's damage. She's gotten excuse me gotten a little dimmer, but she's definitely not She's definitely not been harmed as badly as you would have thought that would have harm a normal Just a person if you would hit them, okay?
00:14:29
Speaker
uh... and i'm going to on that attack i'm going to cast divine smite at level uh... uh... uh... uh... uh... uh... uh... screw it level level one okay so roll your damage for that uh... being that it is undead i get to add one d eight so first level it'll be two d eight two d eight that's a big one
00:14:59
Speaker
I do seven extra damage on that. All right, that is that as that hammer slices through or Smacks through her I guess it kind of wafts that miss and the myth starts to reform and as it does the hammer glows and all that mist of her just her ethereal form kind of is absorbed by this glow in the in the hammer and more even more is dragged from her and she does dim and
00:15:27
Speaker
even more from that radiant energy that comes from the hammer. And she's standing or she's hovering there in front of you.
00:15:37
Speaker
And in between you and Jox are not directly across from each other. She's standing about 15 feet away from Daven and Gwendolyn near this campfire, between the campfire and some trees. And she's kind of hovering there. And as she hovers, her jaw just, her mouth opens and it opens down wide, almost an entire 12 inches or even more down to the middle of her chest. And she just lets out this.
00:16:08
Speaker
The shriek I need everyone to make. Is that a reaction? No. Did you have something else to do on your turn? I have an extra attack. Oh, do your attack then? That is my bad. Your attack first. Man, I made a good wailing sound too. You ruined my wailing sound.
00:16:28
Speaker
you gotta speak up if you're attacked you didn't ask me if I was done you're right you're right I didn't craig's did you take advantage on the first one because she was supposed to have didn't need it oh you know what I didn't
00:16:41
Speaker
I wouldn't have worked anyway. So let's go ahead and go on the second attack. Was it a crit? Yeah. Second attack. After just swiping my hammer through, I'm going to spin it back around just with momentum and over my head. I'm going to try to make a swing down all the way through the entirety of her body if possible. From the top down. 14 plus my strength is 19. Yeah, that hits. All right, no, 18. Cool.
00:17:10
Speaker
And I'm gonna do two handed, one d10 plus eight. That's not a d10. That's nine plus eight, so 17. 17 damage? Yep. Cool. Awesome. All right. Very good. So again, that hammer swipes down from the top down.
00:17:33
Speaker
and you don't get her in the face or head, you're a little short and she's hovering kind of above you, but you catch her about the chest high, swipe down and the ethereal mist that forms her being just kind of disperses along the ground and around your ankles and jocks her ankles and just forms and just kind of dissolves into nothing. Again, it felt like that should have hurt her a little more based on the impact that you thought you made, but it did do some damage, so.
00:18:02
Speaker
Is that it? Do you have anything else to do on this turn? Last thing, I'm going to pop Divine Smite on that attack as well. All right. That is 2d8. Don't roll a one. Four. So I did eight extra damage. All right. All right. So that Divine Smite, once again, this beam of energy shoots up from the hammer or begins to glow on the hammer and shoot up through this
00:18:30
Speaker
creature as your hammer passes through it. And it seems to almost like just ooze from her from the inside out and just shine through her. And she wails again. And is that the end of your turn? Yeah. Okay, so as she wails, she and I need everyone to make Constitution saving throws. Thank you for doing this. Yes, of course I did the sound again. I was proud of it.
00:19:00
Speaker
That's going to be a nine. Oh God, that's going to be a four. Whoa. That is a 50. Four with my three constitution. Yes. So I rolled a nine, but I have an ability called favored by the gods. Once per short rest, if you fail a saving throw or miss on attack, I can add 2d4. So I'm going to add 2d4 to that. To a nine. Okay. Um, it makes it 12. Okay. Joxer. Yeah. Krigs. Not Joxer. Krigs. Daven.
00:19:29
Speaker
and Gwendolyn, as you hear this shrieking sound, your mind turns bright white, your eyes, your vision turns bright white, and you all drop unconscious at zero hit points. What? Oh no. What? Okay. Well, that was a good podcast. Thanks for listening. I'm here to hear the tale of Joxer.
00:19:58
Speaker
So you drop to zero hit points. And that is her old turn. It is now because she's not going to try to go away. That is now jocksers turn, who is the only one conscious as you just heard that wailing sound you cover your ears, it's too much, you're able to
00:20:16
Speaker
withstand as your your mind starts to go blank and bright white in your vision and you shake it off. And when you look up from trying to withhold it, you're watching the three other group, the three other members of your group all fall down and just lay there unconscious. The other three members, by the way, the ones that do the healing. Yeah, the only one who can give back healing points are the ones who are unconscious.
00:20:42
Speaker
Okay, so Let's see it within two And so at the end of its turn it takes three damage because of my shielding aura Right. Okay, so it
00:20:57
Speaker
this the aura just pulses and when this aura pulses the creature kind of shrieks a little bit again and this thing is in very bad shape you can tell looking at it is really doing poorly that that whale was a last ditch effort and it may have done something for her there but yeah um jock jock sir it's like looking around at everybody falling down and and and this slight low flicker in front of him and he's
00:21:28
Speaker
Yeah, okay, this is the time. And he's going to take his rapier to start. Okay. Okay, so... Okay, that is a 14... No, 16 to hit. It hits. Okay. That is 9 damage. Okay. That's enough. Tell me how you kill her.
00:21:53
Speaker
After seeing everybody just drop down and their eyes just turn to white, and seeing the fancy divot that Krigs laid in the ground, he's going to jump up as high as he can.
00:22:12
Speaker
and try to get up above and take his rapier straight through from top down and land his rapier into the ground where the big divot from the radiant hammer landed and hope that some of that radiance kind of lifts up and continues to do the same kind of concept. Yeah, so you jump up and your rapier comes down through the top of this creature's
00:22:42
Speaker
and as it comes down, her mist form is deteriorating as your sword comes through it, and it's rolling in on itself, and her shriek is... until there's nothing, and just you stand in silence, and you can just hear the little bit of crackling of the fire, some of the insects and things in the trees, kind of crickets chirping and things like that, and it's dead quiet as this creature is gone.
00:23:12
Speaker
After he realizes this creature kind of lays out, he knows in his pack he has two very specific brews that he, on the first day of adventure he had created that will do some healing. And he goes to Krigg and gives him, it's 1d4.
00:23:38
Speaker
So seven, seven health to Krigs and then goes to Krigs his mouth and pouring this beverage down his throat and Krigs starts to drink it. Something's pouring down his face, but he gets enough.
00:23:53
Speaker
Yeah, and then goes goes over to Davin just because that's kind of the the circle line and gives the same brew and that is that is actually eight eight health kind of pouring it down in that and that is no more healing brew for me. And kind of looks at Davin after kind of like pouring it down. It's like I can't help you anymore.
00:24:20
Speaker
I was like, okay. Craig's is kind of shaken from this, obviously. He's going to walk over to Gwendolyn and he's going to place his hand a couple of inches like above her head and start reciting just a chance. It sounds like more than anything. And his palm.
00:24:44
Speaker
on his right hand will start glowing and the wrap that he keeps around his hand will actually catch fire and he's going to cast lay on hands on Gwen and heal her for a total of 25. 25. That's a lot. Okay.
00:25:03
Speaker
Awesome. So you're all awake again. This creature is nowhere in sight. There's no body. There's nothing there. It's just this, this thing is evaporated and it is still early in the night. So what was that thing? I get the impression. It was some spirit or Banshee of sorts. Uh, no idea where it came from, but that was a lot closer of a call than I, I like.
00:25:34
Speaker
Jox here looks extremely frightened right now. He's I I can't lose companions Well, we just not knocked out or What I just I just remember a scream and I did I wake up to cricks and above my head I
00:25:56
Speaker
You would notice his wall. Sorry. You would notice, Gwen, when you saw the hand that there's actually like an eye, not a physical eye, but the carving of a white glowing eye just right in the palm of my hand. Only you saw that. Scream, I've never heard anything like that before. Is it dead? What happened to it? You guys got to get it together. I can't. I can't be the only one here. The last thing I want to do is die, trust me.
00:26:26
Speaker
Dial, and she jumps out, she finds him. He was under a rock. When she fell, he toppled over. She wasn't listening to Joxer. Sorry. Are we okay now? I think so. Thank you, Joxer.
00:26:53
Speaker
Are either of you familiar with the potions that we brought along? And now that this has happened, we should probably figure out who needs the protection ring. This is the first time hearing of these things. Let me see the potions. Let me see if I can make something of them. So I'll hand the two vials. It was from the bag. And I swear we talked about this before I took my nap.
00:27:22
Speaker
There's a ring of protection that is 1 AC and plus 1 on saving throws. Can I make some sort of a check to see if I can figure out what the liquid is? Make an arcana check. Arcana. Ooh, that's not good. I rolled a three. I got six total. Oh, no. It's obviously some sort of potion.
00:27:48
Speaker
The only red potions you've ever seen are healing potions, but that's all you know. Well, they might be healing potions. They kind of look like it in color, but I can't say for sure what they are. I never looked at them. I just knew that they were potions. I guess that I could actually try to make a roll for it. OK. Is that an arcana check? Or alchemy, which
00:28:17
Speaker
Yeah, you can use that. So that is a 15. Yeah. That's just a basic healing potion. 2d4 plus four. 2d4 plus four. Okay. Add a character. Um, was France supposed to come with us? Like, was that why Krigs went to the armory? Um, I, it was never discussed. I don't think it would be a good idea to bring her. It was never discussed. Okay. Okay.
00:28:42
Speaker
Uh, also I was wrong. It's 2d4 plus two plus two. Okay. Perfect. The basic healing potions are 2d4 plus two. I just want to make sure because I didn't want Fran to just be there the whole entire time. We just never acknowledged her.
00:28:58
Speaker
We had said a couple of times that she knew it would take you guys a while and she'd be here waiting for your return and stuff like that. So she didn't talk like she expected to go with you. Okay, okay, okay. For some reason I... She even said something about not feeling like she would last long in the woods. Sorry about that. You can cut that out. Jock, sir, you should probably hold on to those potions just to be safe.
00:29:25
Speaker
I'll keep on. The Ring of Protection could benefit, honestly, any of us. Probably you or me the most, Devin. Go ahead. You're the one who found it. You take it. I'll take it.
00:29:44
Speaker
Yeah, plus one AC and plus one to all of your saving throws. Someone doesn't cheat me from having an invincible dwarf. Someone doesn't actually wear armor here. I don't know who that one is, but it's probably me. You and the sorcerer. Well, you still get an armor, don't you, Devin? I have mage armor.
00:30:10
Speaker
Yeah, I don't, well, I don't get anything. I wear my skivvies plus, you know. Was your armor a 16 now? Mine is a 15 now. With the ring. I just added the plus one. Yeah. Great. Perfect. Yeah. Okay. Cool, cool. All right. Well, I guess I've got second watch. Good luck.
00:30:35
Speaker
I'm going to, because I'm at eight hit points, I'll use a second level healing on myself just to be safe. Sure. And that is 2d8 plus four. Uh, that's nine total. Not a lot, but I'll take it. All right. 17 hit points for you only tend to go to be fully, fully healed. Um, that's a good point. I don't have very many to go. That's true. So through the night, that's.
00:31:04
Speaker
You rest. They rest through the night. Make a perception check as you keep watching. Everyone else is resting. Thirteen. Okay. The forest is noisy. There's a lot of
00:31:22
Speaker
a lot of life going on out here in the forest. You definitely see a couple little critters scurrying through the bushes here and there in the middle of the night. You're a little on edge. It's easy to stay awake and keep an eye open tonight because of what you just experienced. You have a little bit of a hard time actually because you keep seeing that face of the, not the face of the ghost you just fought, but a different face.
00:31:50
Speaker
As you look into the trees, you think you see it looks like a familiar light, bluish, white, complected face with white eyes. And you have to kind of shake it off here and there. And eventually you realize that the morning's coming, it's dawn, and you've made it through the night without any issues. And everyone except Davin now has had a long rest.
00:32:20
Speaker
As he, he kinda had to take that last watch with fewer hit points. I will survive. Here's hoping. I thought you guys were goners there for a second. Uh, yeah. Thanks. What was the, what was the save for that? 13. Oh my gosh. I wrote, I rolled the nine and then I got three with the 2d four. Yeah. I rolled a 12. I rolled a natural one.
00:32:49
Speaker
Uh, I did not think, I did not think it would take everybody, all three, like three of you down. I was like one or two are going to fall here and that'll be awesome. It tricked us. Yeah. Yeah. That was like the, the second, uh, night that I, I brewed, I got like two, two potions that gave, I was like, wow.
00:33:11
Speaker
I was thinking to myself, I was like, how does it work when somebody uses a medicine check? I think it just stabilizes them. It doesn't heal. Yeah, it just keeps them from dying, but you don't get conscious. Yeah. I knew you had those two vials and was like, okay, well, maybe he'll just try that. That would have been next. Yeah. I forgot about the bruise, but yeah. That was a good DM moment. I'll tell you that. I don't get those that often, but that was a good one.
00:33:40
Speaker
So it has come to a new day and the journey through the, through into the wilds can continue. So, uh, yeah, let's, uh, who's gonna, what kind of order are you guys walking and who's going to take the lead? You know, all that fun stuff. I reckon I'll take the lead, uh, especially with such a gnarly scare. I'm feeling a little protective of my crew.
00:34:06
Speaker
Yeah, okay. So as you start to walk, you kind of run out of path.
00:34:17
Speaker
pretty soon after you start the second day's journey. There's a little bit of a pathway going through this section of the forest, but it's definitely not as simple as it was to just follow a road, right? It's kind of windy, and the little bit of trail that you are on kind of goes here and there, and every now and then you just lose it completely. So why don't you make a survival check for me? Well, that's it, guys. I guess we'll turn back and see if we can get another job.
00:34:53
Speaker
14 and I'm going to assume plus zero. Let me check. Yes. 15. 15. Yeah. It's not that bad. You don't, you don't.
00:35:06
Speaker
get lost or anything. It's a nice clear day. It's easy to kind of see from the sun, which way is north, south, east, and west. You haven't made it into the full canopy of the woods yet, but you're able to make your way a little deeper here into the woods. And as you do, make a perception check for me. 14 again plus perception, which is 150.
00:35:35
Speaker
Okay, so as you are going through this area, tell me again what you rolled in your perception. 15.
00:35:47
Speaker
15. So you hear a like chattering from the woods ahead of you in this little, this like conversations happening ahead of you in kind of hushed tones. And in a language you don't, I don't think you know, what languages do you know? All of them. That's probably not true. Yeah, you're probably right. Uh, I know Dwarven and Common, Dwarvish and Common.
00:36:17
Speaker
Yeah, you definitely don't know this, but it sounds kind of like, like, they're just kind of, it sounds like gibberish back and forth to each other in the woods. And you hear several different voices kind of talking. They all kind of sound similar, but different tones and things. And they're ahead of you a little bit.
00:36:39
Speaker
I put my hand up. Um, obviously it's sort of a tactical hand emotion, but I put my hand up was to like a halt for my party just to be like, and then point, point, do the whole tactical points of ear, put fingers forward. Like, listen, what is this? Does anyone hear it? Okay. Everybody else make perception checks as he kind of, as I go, secret agent, man. Yeah. 17. Daven hears nothing. Okay.
00:37:10
Speaker
But he is going to cast mage armor on himself. He's going to put his hand to his chest and cast mage armor. Yeah, so Joxer knows common, dwarvish, elven, halfling, and draconic. Whoa. He's a studied fellow. Got to sell that wire. Yeah, true. True. You got to sell it to all different kinds of folks. So you here ahead of you,
00:37:37
Speaker
this this chattering like he heard you don't understand the language but it sounds it sounds like this guttural like very almost beast like language but it's definitely sentient and conversational ahead of you and you you can make out short humanoid sized humanoid looking creatures
00:38:02
Speaker
shorter than even Krigs walking in the woods ahead of you, a good about 70 to 80 feet ahead of you. You could barely see them in the woods just because of the bright sunshine. You can see their kind of shadows and silhouettes. Gwen, you did better than me. I can speak celestial, common, druic, elvish, sylvan, and halfling.
00:38:29
Speaker
None of it. Yeah. Okay. So, so both of us are like, there's humanoid figures. Yeah. There's something up. They look like people like, but small. They're walking on two legs. Probably, you know, not, I, you know, wouldn't trust it. Do we have any indication of how many there are?
00:38:54
Speaker
Tell me the highest of the perception checks again 19 and 17 I believe the 19 you would you can see currently it looks like you can make out about five shapes ahead of you Could be more but that's what you can make out I'm gonna turn into a toad. Okay. All right. All right before I do that. I'm like I whisper I
00:39:18
Speaker
I'm going to go see if I can see what, what they look like. Give me five minutes. And while she whispers, I'm going to make really wide eyes at her and do like really quick rash hand motions. Just like trying to get her to be quiet. Okay. Yeah. All right. So you're a toad. So you're going to just hop forward toward them.
00:39:45
Speaker
He has a moment jocks or Caesar turn into a toad. He's going to be like, I want to be stealthy too while I'm doing this. Cause they get plus three. Okay. So you hop forward, make your stealth check. Oh my gosh. These roles to one D to you. What's your speed? He had good roles except for that save against the Banshee. I appreciate you rubbing the head. Yeah. It's I have to, man. I got to take it when I can get it. Okay.
00:40:14
Speaker
Man, toes are fast. And she said that they are. Yeah. So you hop forward, you hop forward about 40 feet, still being quiet and make a perception check as a toad. Hop on your way downtown. Frog and fast. Frog and fast, baby. Uh, 12. Okay. Uh, these, you're still about 40 feet away from them.
00:40:41
Speaker
And with your little, what, what your toad eyes see, these are, you can kind of make out a little bit better. These are goblins and they're there. They have a.
00:40:54
Speaker
their weapons on them and they're just kind of talking amongst themselves and discussing something but it's hard to know for sure what all that you obviously don't know what they're talking about because you don't they're not speaking a language you speak and you you can't really see good enough how many there are
00:41:14
Speaker
You can see three or four but you don't you don't know for sure with that but the twelve you're just not you can't really make out exactly how many but you're the shapes look similar to you like the drawings and things of goblins you've seen in your studies and books and stuff are they holding anything like crates or can i see that. Are you can tell is that a couple of them have their cemeteries in their hands.
00:41:39
Speaker
Uh, they're, they're not like looking like they're headed towards you or facing you. Like they've noticed you guys at all, but they're, they have their scimitars or crossbows in their hands and they're just kind of like stalking through the forest, looking around, looking for something. I, uh, I make my way back to the party because I want to go further, but I don't want to risk it. Okay. Sure. Sure. So I hop back. Look delicious. Frog legs.
00:42:05
Speaker
I hop into a small shade of grass and then I stand back up putting my clothes back on where they're at and... Yeah, okay. They're goblins. What should we do?
00:42:23
Speaker
I'm just going to look around at, I guess, all of them and try to gather from their facial expressions. If anyone has anything going on, if they want to fight or whatever. Josh looks amazed that a frog made it back. Okay. I mean, we could try and skirt around or we could just take them on how many you said three or four.
00:42:48
Speaker
but they do have cemeteries little roundy weapons i have terrible luck stealthing around things but we can try to skirt around and avoid this battle i don't think there's any need to really uh fight when it's unnecessary um so i guess out of
00:43:11
Speaker
We're trying to follow the path here that's between the mountain or the outskirts. Is there a whole lot of ways of us to skirt around or behind them? Or does it feel like we have a wall?
00:43:26
Speaker
A pass. No, no, no, no. I mean, you can, you can, you may, you may add a half a day or a few hours to your trip here by kind of going north or south to get away, you know, to get around them. Uh, really though Gwen wasn't really able to, to, to make out which direction they were headed, but, uh, yeah, they're walking, definitely walking through the forest together.
00:43:51
Speaker
I possibly have an idea. How far are they away from the party, did you say? They're about 60 to 80 feet, depending on the ones you saw were close to 80 feet. What kind of idea? I know how to possibly make a veil and we can walk on the other side without them noticing. If you think it'll work, I'm all for it.
00:44:21
Speaker
Is I, I, I suppose my, my concern is whether if they, they turn a turn back or if, did they look like they were looking for anything or did they have something with them? Like, did they have purpose? It didn't seem like it just seemed like they were just capping.
00:44:48
Speaker
And that's, I have, I have a fear that they're just looking for something. So if we try to sneak by, is it going to be worse when they come up behind us? Are you implying we attack them head on? Well, hopefully not. Head on starts to get a little louder.
00:45:11
Speaker
And they're not like they're talking louder, but it sounds closer, louder. It sounds like they're returning. If we can hide, maybe we can hide behind immediately. There's no time. If we plan on attacking, we need to do it now. If we plan on hiding, we need to do it now. All of a sudden, Gwendolyn class, she casts Sleet Storm on top of the goblins. OK.
00:45:44
Speaker
Just panics. All right, let me see here until the spell ends. Freezing rain and sleet fall in a 20 foot tall cylinder with a 40 foot radius centered on a point you choose within range. The area is heavily obscured and exposed flames in the area or douse the ground in the areas covered with slick ice making it difficult terrain when a creature enters the spells area for the first time.
00:46:08
Speaker
Makes a saving throw or they fall prone. They must make a constitution saving throw or lose concentration. Okay, if they're constant spell. So, okay. So I'm going to take you to a map here to show you where you are. So here's what we're going to say for the sake of you doing what you're doing here. You guys were all here and, uh,
00:46:33
Speaker
You are right here and you cast that spell in this 20 foot radius there. We're going to do a sleep storm to get the ones you saw. It's these guys here right there. Does that look right for you? 20 foot tall. 40 foot radius. Oh yeah. Double what I put. It is huge. Double what I did. I mean, in terms of storms.
00:47:05
Speaker
That's a good point. It's like that big. No, wait. Yeah, that big. So they have to make... Okay, so you've got this 40-foot radius. Suddenly this cone of, or this cylinder of ice starts to fall from the sky, like a sudden hailstorm in the middle of the spring, only in one concentrated area.
00:47:31
Speaker
just falls on these creatures. And I got to make some saves here for some creatures. Dexterity saving them like instruments. When the rain is following just on top of him. Yeah. So yeah, exactly. And he runs around. Oh, it's a plus two. So, so that's an 20 a 17. Oh my gosh. An 11.
00:48:02
Speaker
So the three out of the three you saw, one of them fails and he, he falls down prone and hits the ground. And, um, and yeah, what are you guys going to do now? I say go. Devin says, go, go where Devin, you have long range.
00:48:26
Speaker
All right. And then you just watch his like flames start swirling up from his legs all the way up into his hands and he's just going to throw a fireball right on top of all of them. Oh, OK. Hang on a second. I think something stands there just with this hand on his forehead like, oh, God. Well, here comes a fire, a fireball. It's a 20 foot radius fear. So it's the same size, essentially.
00:48:57
Speaker
We're just trying to create a sauna right now. No kidding. So you cannot see anyone because they are in a heavily obscured area. You cannot see them right now. So because this cone or this cylinder of ice makes that area heavily obscured. So there will be no ranged attacks on anything you can see in that area because they are invisible to you. You cannot see them.
00:49:27
Speaker
I'm assuming I would know that before I try and cast something. Absolutely. You'd say, well, I'd love to cast Fireball, but I don't see anything now. Correct. They can't see out either. Well, uh, looks like, uh, we have reason to run. Well, let's get going. All right. Craig just puts his hand back on his forehead. Oh my God.
00:49:50
Speaker
All right. So in my head, we would go in this direction. Yeah, you're going to ignore that. It's northeast. If you're looking at the map, it's not. I'm a listener. It's a least amount. A list.
00:50:07
Speaker
20 pulled up. It's, it's away from the giant snow storm. Rad. Okay. Yeah. So you're, you're welcome to, to have a dash for this turn group. All of you. Sure. I'll bash. Oh God. I get 80 feet for a dash. Uh, nice stuff to concentrate on this. You're going to dash backwards. She didn't marching band.
00:50:36
Speaker
She did marching bandages. She's not going the wrong direction. She's just backwards. I get it. Yeah, I know. Yeah, she's running. I was like, you're running Southwest away from us? Goodbye. All right. Farewell, my friends. So she's maintaining concentration, going as fast as she can. No, since everyone's dashing, no one's stealthing. Now I want to be stealth. Too late. It's long past stealth.
00:51:04
Speaker
Right. Yeah. With the ice cylinder. What's the point? Yeah. They know something's up. Me and my really great movement speed. All right. So what are you going to do? Dickety Dash. Dash is twice your movement, right? Yes. Yeah. OK. Oh, rough. I'm about to get bashed.
00:51:28
Speaker
Are you watching what I'm doing? Yeah, I am. Measuring on roll 20. Yeah. Watching all these measurements go to jocks. I can only make it here, which is about 40 feet away from you guys. And I'm going to say wait for me. Okay. I don't know how to do the fancy lines. I don't know anything about roll 20.
00:51:51
Speaker
That's okay. You can just actually, what's your speed? 30. So you can go 60. So that's 60s this area here. Looks good. Okay. I'll be right behind Gwendolyn. She runs faster backwards. Everyone has run to directly north of the little patch of forest that you guys had been facing just now you've kind of taken a turn northeastward. Krigsgaulder is
00:52:13
Speaker
falling, lagging behind and as you guys finish, you're kind of running these, some arrows come out of the woods towards you. I would like for, well, not yet, but hang on. I'm not gonna roll my metal dice on the glass table. Okay, so the first one, Mrs. Joxer with a two. The second one is gonna fire at Davin. Davin, you need to add two to your armor class.
00:52:44
Speaker
So my AC 17 right now. Just at the moment. Cause if they're firing from these thick trees, it's a cover situation for you. Uh, but he rolled an 18, 19, 20, 21, uh, 22. So you could have stopped at 18. It would have been fine.
00:53:00
Speaker
So you roll the 22 and he hits you for so this arrow flies out of the woods, and it hits you in the in the stomach. And you take three piercing damage right in the gut. And another arrow flies towards Krigs.
00:53:19
Speaker
And, uh, Krigs, you're also going to add, you're also going to add two to your armor class and that 11 isn't enough to hit you. So arrow, just arrow throwing into a tree in front of you as you're running. And we are, you are now being chased by someone, something. Uh, so what we're going to do is this, we're going to everyone roll initiative.
00:53:50
Speaker
Frick. Garbage initiative. Six. That's 11. Six for me as well. Wow. Okay. All right. I'm going to go through the list here. Joxer, what did you get? 11. Gwendolyn? 17 or 18.
00:54:18
Speaker
Davin, six. Six. Krigs. Six. Okay. Who has the higher decks between Davin and Krigs? Mine's 14. My decks is negative one modifier eight. Okay. Yeah. So that would be Davin gets to go first. Okay. So, Joxer, the arrows came from the trees to yourself. You are able to do whatever you would like. This is currently your turn. Oh, bless.
00:54:47
Speaker
Hang on. That is false. That is false information is not your turn. It will be, but I, I was looking at it at the order without looking at the numbers and that's false. So this creature is going to come here. And what's the range on that? Oh, good. It can. It's going to throw a javelin at you. Bring it.
00:55:10
Speaker
So a javelin flies out of the woods to your south and it is a, and this is your, your AC is no longer increased at this point. He's at the edge of the forest here. Yep. So 15. So it's a 15. Well, no, he only rolls a 12. So he doesn't hit you. So this, this javelin flies out of the woods and hits the ground and you see a little goblin creature standing just beyond the trees.
00:55:38
Speaker
And he looks, he's wearing some, um, he's wearing some heavy armor, you know, heavier leather looking armor and carrying some, uh, a few more weapons, uh, than some of these other guys were. And, uh, now it's Gwendolyn's turn. I'm going to keep concentration from a sleet storm. Cause I don't think I can, um, no.
00:56:05
Speaker
Oh, sorry, sorry, gang. I didn't see the others. It's like right here. OK, OK. Joxer just waves. It's your turn now, Joxer, if that's all Gwendolyn's going to do. Oh, you know what? All right. Well, Joxer is at this point kind of looking at everybody and we're just going to run at the one who attacked me.
00:56:36
Speaker
So that's a little bit of distance. That's not my full movement. What is that? Edge of trees. So that's about half my movement to get there. Yeah, sure. You can get in there with him. Toe to toe, as it were. Toe to toe. So then I'm just going to start swinging my reaper so I throw my die on the ground. All right. So that is a 22. That hits. No, 24.
00:57:05
Speaker
Also hits. Yeah, it does. Yeah, it does. Oh, yeah. You hate that. Oh, yeah. No, that is eight damage. OK. So that was your rapier? Yeah. Yeah, so you come up to him and he gets ready to try to parry your rapier, but you're too fast for him. And just your arrival and the stab of the rapier come at the same time and catch him right in the chest. And what next?
00:57:35
Speaker
Does he seem like he's still OK? Because we're going to keep on hitting him. I've heard him, but he didn't fall. He's a little tougher than any goblin. All right. So after that, I'm going to start using my hands or some unarmed attack with a flurry of blows. So we'll drop that key down. So we get two unarmed attacks. And that is a natural 20.
00:58:05
Speaker
And that is a 17. Both hit. All right. 1d4 plus. I bet you're only going to need the first one though. Okay. I'll start with the first one.
00:58:20
Speaker
OK, that is eight plus three after after doubling that D four. And so that's eleven damage. OK, he you rear back and you clock him one and break his jaw and he looks at you and his eyes go wide and he he doesn't fall yet, but he's he's dazed and barely hanging on. OK, so then that second attack goes in and does.
00:58:50
Speaker
Four damage. All right. So you swing again. And this time his jaw dislocates completely and just falls down like falls flat on his chest and his head rattles and he falls over dead. And after that happens, you won't take my friends. And just after earlier, he's not he's not having it.
00:59:16
Speaker
OK. All right. Is that all? That is all I got. That was enough. Krigs, your turn. Uh, is it Daven or to go? No, it shifted it. Daven, it's your turn. Good call. All right. I'm going to move back 20 feet away from all of the action. And I'm going to just hold a firebolt cantrip unless I see something coming out of the either the storm or the woods.
00:59:41
Speaker
Sounds good. All right, he's holding to watch for something to come out of the woods. Krigs, your turn. So there's just the three that are in the ice storm still, and then that, or Jox just killed the one in the woods, right? Yeah, you saw three in the ice storm. That you saw, there were three you know of in the ice storm, yes. Okay. All right, so what I'm gonna do is...
01:00:06
Speaker
I am going to, uh, do I have a, I don't, I thought I had a job with this. I am going to not enter that zone. Cause if I enter it, I feel like I'm going to get iced.
01:00:21
Speaker
Sure, sure. Uh, I'm going to fall back and I get to go 25 feet. I'll hang out here in front of Devin and Gwen. And I guess, uh, yeah, that'll, that'll be my turn. I guess if I can hold something, I don't know that I can hold anything though. Okay. All right. So I'm making a couple of dexterity saves for these other guys here. Uh, that was a 18.
01:00:52
Speaker
and another 18 why so they don't fall this guy stands up and he tries to stand up and he fails so he stays falling but these guys they dart out of here they get out of this ice and go as far as they can they do not see any of this they don't not see the source of said ice and
01:01:20
Speaker
Jocks, are you here rattling in the bushes ahead of you, but you don't see anything. Okay. And yeah. Yeah. Secrets. All right. And you've got a, uh, boss looking goblin at your feet there. And you, you, you hear the kind of loud, that same gibberish language.
01:01:47
Speaker
Uh, you hear it being yelled ahead of you. Uh, and they're, they're like, and, uh, you can kind of see the bushes and stuff kind of, uh, shaking and stuff moving away from you. And that takes us to Gwendolyn's turn as the boss, bad guy is I know more. I'm trying to decide cause I can.
01:02:15
Speaker
Man, I'm in a sticky situation. Shit. Go with your instincts. Use the Force, Luke. Just go for it. Whatever you want to do. Don't spend your days hunting wolverjacks. No, do it. Only your knights.
01:02:38
Speaker
Well, I guess they found us and I stopped concentrating on Sleep Storm. Okay, so it goes away? Alrighty. I'm gonna use my crossbow. Okay. Gwendolyn's got a crossbow. Oh, I rolled an eight.
01:03:02
Speaker
And eight does not hit. So it bounces off the rock in front of this goblin. As you fire a long distance crossbow shot, it just clips off that rock and the goblin ducks down in response to it. Man, I haven't used one of these in a while with the sleet storm dropping. Can I see any of these guys now? You can definitely see the one she shot at over there behind the rock on the, to your right.
01:03:31
Speaker
to the left of the map and the one directly kind of south of you, a good, let's see, that's a good, golly, how far is it? That's a good 70 feet from you, 80 feet south of you. I was holding a firebolt with that trigger. Yeah, I would have triggered it when you saw it. When that ice storm dropped, it would have triggered that firebolt for sure. What's the range on that? Yeah, it's 120. Yeah, sure, it's in range for sure. Okay, then I shall fire it at that man.
01:04:01
Speaker
All right. Yeah, man, make your... Oh, it doesn't matter that he's prone for a ranged attack. Actually, it does. It makes me have disadvantage. Oh, disadvantage. Is he prone? He's prone because he fell down from the ice and he failed to get up on the last roll. He has it. I'm still at 22 even with disadvantage. Oh, man, that hit for sure. So he takes four fire damage.
01:04:29
Speaker
All right. So this fireball, as soon as this ice drops, the goblin looks around and then he gets smacked with the firebolt right in the face and curses in goblin and tries, it's trying to stand up. Uh, and, uh, Gwendolyn, did you do everything you wanted to do on your turn that crossbow shot or is there anything else? Okay. All right. Where jocks are now. Uh, can I see the one that's prone?
01:04:59
Speaker
Um, yeah, barely. You can like see his feet as he's trying to get up, but he's there. You could see that he's there. Okay. I would probably make my way over there. Yeah. So I'd run through, uh, the, the trees here. That's not select there. Um,
01:05:17
Speaker
And after seeing that little flutter of fire just appear in the scream, I would then go for an attack here. Since he's prone, do I get advantage? Mainly attacks get advantage if they're prone. OK. I did need it.
01:05:35
Speaker
So that is a 21. Did you roll it though? Did you crit? I did, I did not crit. I was much better with the first roll. That a... A rapier attack? Yeah, rapier attack. So that's a... So that is a seven. Okay. So I... That is dead. Okay, so I just sliced straight through him. And then, so that used how much...
01:06:03
Speaker
Can I see anything else? You can definitely see the guy over behind the rock. Okay, so you can see this other guy too in the trees. He's below that tree, so you can see him standing there right at the edge of the tree line to your, to Joxer's left, so to the southeast. Okay, so the one closer to me? Yes, sir. Okay, so I think I can actually make that with my movement and then use my anger and key to do melee damage to him.
01:06:34
Speaker
I feel like jocks are still a little upset about what happened last night. Alright, so that is a 17 and that is a 12.
01:06:49
Speaker
Well, it does not hit. The 17 did. All right. So that is seven damage with that. That's exactly what you need. Oh, fantastic. I just run over. I just Superman punch him. I just I just run over. I see him and I just run. And then I think I'm going to attack him again. And I just don't. Yeah. So your your your fist collapses his face in.
01:07:14
Speaker
And he doesn't even, he just kind of lays down and gurgles on the ground as you, after you kill him. Just this last moment, last little gurgle before he's dead. Anything else? No, no. At this point I'm starting to calm down a little bit. Okay. I will say, however, that as you get that far into the tree line, you begin to make out three more goblins as they're running.
01:07:41
Speaker
away from you guys through the woods. They're, they're in full retreat. Um, that now takes us to Davens turn. Um, I probably don't see those guys retreating. So all I would see was the guy on the, by the rock. So I'm going to take a step, 10 feet forward. So I'm just, I got a better angle and I'm just going to throw another fireball right at him. Right. So he's back there cowering behind a rock and a small rock and some bushes do that fireball. It's only a 12 that will not hit.
01:08:11
Speaker
So I'm going to 15. I missed. And I'll just stand there. Sad. Okay. Okay. We're now looking at, we're now looking at Craig's turn.
01:08:27
Speaker
Just going to stand in the same position I'm in. I'm not going to like move any direction and just going to look around and kind of like all of the events that are unfolding and just yeah, that'll be my action. Just watching. Okay, great. All right. So we go back to the goblins and they're going to use their dashes to get the heck out if they can.
01:08:55
Speaker
They're trying to run away. Their leader has been, you know, killed and they're trying to run away. They're ugly. They ain't stupid. Yup. Yup. Yup. Yup. And they think you're ugly. So, you know, it's all, it's all perspective. I specifically put in Devin's description, average looking.
01:09:15
Speaker
Oh, really? That's good. I always make my characters much more beautiful than I am. Okay, so you have an option here, guys. You can stay in initiative and keep going after these guys, or you can let them run away. Who's going to do what? What's happening down there? Are there any more? Yeah, Doctor's far away. Sounds like you're yelling that.
01:09:42
Speaker
But they're retreating. He's so disappointed. While she was talking, she moved closer down towards Krigs to see if she can get line of sight of Joxer. Yeah, you can see Joxer standing down there by the tree line, that southeastern patch of trees on the map. He's looking a little twitchy. All right, so are we out of initiative? No way. We should just let them go. Full back.
01:10:13
Speaker
This fight is clearly over. Clearly. Sorry, I thought that would work. It did work. We're life. That's all that matters. How does Krigs look? He's just, he's fine. It's not like he hasn't seen this before. It's just he would have preferred to not. Yeah.
01:10:41
Speaker
I think he would have preferred to not, uh, attack them, but he's not like mad. He's just like, well, jocks are returns. And he, he, he's more so worried. Well, actually, yeah, no, he, he would, uh, he would return to where the, the big baddie he had killed and, and looked at the, uh, the, the corpse and inspected the corpse that he. Okay. Make an investigation check.
01:11:11
Speaker
That is a 12. You find he has his scimitar on him. He has two javelins left. They're small javelins. They're still javelins. They're just goblin size. And there's also a small pouch there with a few. It's got five gold pieces in it. And he has a note tucked in his belt.
01:11:40
Speaker
Definitely take the note and the javelins and the the scimitar and I will bring it to the group. Okay. Okay. And, uh, so you take it over to the group and go ahead. So I, I, I killed the, uh, this one. It looked like the, the leader, the rest of them were, uh,
01:12:08
Speaker
were a lot less outfitted. I saw at least three run away in the woods. I should have chased after them. If they have another, if they have a group or something, they could come back. They could come back for us. I mean, it's not like we have to be here for when they get back. Yeah, we're not planning on sticking around.
01:12:36
Speaker
Yes, yes, yes, we should go. Does anybody speak up or does anybody read goblin speak in goblin? No, the note is in common. Yeah. So I pulled out the note. I just assumed it was in goblin. And then and I said there was a note here. And if anybody speaks it or reads it, then I would have handed it off. And what does it say? It says tell comma.
01:13:04
Speaker
Find the creature and dispatch it. Period. You were right. It was a bad idea in the first place. Signed, Dornaldi. I don't know if I- Dornaldi. Oh, Delmar was, no, Delmar was the, uh, what was the name of the?
01:13:27
Speaker
Yeah, Delmar was Francine's dad. We have not run into yet. It's a new name to us. Tell it to me. It's been mentioned once, but if you don't remember, you don't remember. Oh, no. No. Oh, my note taking is all for not. You have failed me because I am taking no notes.
01:13:53
Speaker
I'm looking I have Thomas honk. It was very much in passing. It would have been the first first sesh No, it was this sesh tonight. Oh in this one No It was very much in passing your minds were already on something else I know it Did I don't I don't have it. What's it though? Mage person it was in relation to know it was in relation to one of the jobs you could have taken Oh
01:14:22
Speaker
We just kill a bunch of hired swords. What? Did we just kill a bunch of goblin hired swords? Oh, no. Well, hold on. Let me rephrase. I'll tell you what you remember. Actually, everyone make a history check. If I'll tell you if I roll high enough to reduce a straight intelligence roll, fine, too. Oh, intelligence? Let's see if I have anything. Nope. That's a zero.
01:14:45
Speaker
I'm a zero no matter which way we do it. 15. Same. Okay. So Gwen's 15, you remember Tomba speaking of Darnaldi when he was mentioning the mission at the village north of Wild Hill. He said Darnaldi asked us to get some hired swords to handle something at the village.
01:15:12
Speaker
And he mentioned that Darnaldi usually spends his time in the nobleman's barracks. Oh no. That's all that you heard about it. But Gwen remembers that. Have we seen goblins in the town? Have not. Pull up, pull up. What do you know, Gwen? All right, all right, all right.
01:15:32
Speaker
Oh, that was the guy that Tomba wanted us to do the quest for, the job. And the nose from this penalty? I believe so. Let me look at it.
01:15:50
Speaker
It's to somebody named Teld. Is that what it says? It's Teld. Yeah. T-E-L-D. Uh, fearing the worst, I'm going to do a double check on that corpse and see if there's anything else that may have been left behind. Like a coin? Maybe. Go look. Make an insight or a investigation check. But.
01:16:17
Speaker
Butts isn't going to do it. Oh, zero for investigation. Fantastic. So it's just a solid 16. Oh my God. 16. You, you feel like you investigated him thorough, you know, thoroughly enough. Uh, you don't find anything extra that jocks or didn't find though. Well, something tells me we're going to find a man named held dead around here somewhere. More than likely.
01:16:40
Speaker
At the same time, we could be looking straight into the barrel of Goblin raiding party coming back to dispatch us unruly travellers. Well, let's keep moving then. I'd feel better if we kept going. Is the direction we're headed north? Yeah. Northeast. Okay.
01:17:09
Speaker
Let's go then. Yeah, I think it's probably in our best interest to move away. If we don't plan on following the ones who ran away, then we should continue going. I certainly don't. Well, then let's get going. They're not what we're after. But we're what they're going to be after. Yeah, we are. So we check on.
01:17:43
Speaker
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