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Dig Dug (The Dig: Part 1) image

Dig Dug (The Dig: Part 1)

E199 · Pixel Lit
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2 Plays4 months ago

Episode 1 of The Dig! By Alan Dean Foster. This is an adaptation of the Lucas Arts game of the same name that was kicked off by Stephen Spielberg in 1989 but it didn't see fruition until 1995. 

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Book Synopsis

When an asteroid out of nowhere threatens to hit Earth, a space shuttle is sent to nudge it into a safe orbit. Venturing to the surface, three crew members become trapped as the asteroid suddenly leaves orbit, transporting them to a strange planet light years away.

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Transcript

Introduction and 'The Dig' Overview

00:00:00
Speaker
10 minutes of the game.
00:00:01
Speaker
You know what I mean?
00:00:02
Speaker
Yeah.
00:00:03
Speaker
Yeah.
00:00:03
Speaker
Well, it's more than that.
00:00:05
Speaker
That's the thing.
00:00:06
Speaker
The first 10 minutes of the game has...
00:00:09
Speaker
a lot of this stuff, but it's it's like it's basically just news.
00:00:13
Speaker
It's very condensed.
00:00:14
Speaker
And yeah, yeah.
00:00:15
Speaker
And it's like all at a like, what do you call it?
00:00:18
Speaker
A briefing?
00:00:19
Speaker
Yeah.
00:00:20
Speaker
It certainly doesn't get into the I did notice in the credits that Orson Scott Card was one of the people who were.
00:00:26
Speaker
Yes.
00:00:26
Speaker
Yeah.
00:00:27
Speaker
Let's you know what?
00:00:29
Speaker
You know who else is a writing dialogue for the dig?
00:00:34
Speaker
Oh, who's that?
00:00:36
Speaker
Hey everybody, welcome back to Pixel It.
00:00:37
Speaker
My name is Kevin, with me as always is Phil.
00:00:38
Speaker
On today's show, we're talking about The Dig, written by Alan Dean Foster.
00:00:44
Speaker
It is an adaptation of the game of the same name.
00:00:49
Speaker
It was a LucasArts game, and it was based on a... It's funny because Steven Spielberg's name is like all over it, but it's like...
00:00:59
Speaker
It's like it's based on a loose idea that Steven Spielberg had once and then kind of ended up in the hands of LucasArts.
00:01:09
Speaker
Yeah.
00:01:10
Speaker
It's funny.
00:01:11
Speaker
It's funny.
00:01:12
Speaker
It's good stuff.
00:01:14
Speaker
They knew what they were doing.
00:01:15
Speaker
They took advantage of the situation in a way that I don't think any of us are capable of not.
00:01:23
Speaker
Right.
00:01:23
Speaker
Exactly.
00:01:24
Speaker
So before we do that, I want to tell you about a website that you can really dig into.

Patreon Promotion & Supporter Benefits

00:01:37
Speaker
Patreon.com slash PixelitPod.
00:01:40
Speaker
It's a site that you can dig into.
00:01:42
Speaker
You can get in there for free or you can give us money.
00:01:45
Speaker
One dollar, five dollars or ten dollars.
00:01:49
Speaker
$1 gets you in the door.
00:01:50
Speaker
You can read some old blog posts that Phil has up there for reviewing books.
00:01:56
Speaker
And, you know, I'm going to start posting stuff up there, too.
00:02:00
Speaker
I always threaten that, that I'm going to start posting stuff up there.
00:02:02
Speaker
And then I never do.
00:02:03
Speaker
But, you know, $1, we appreciate the $1. $5...
00:02:08
Speaker
Gets you the ad-free episodes and also the bonus episode before the show that we record before the show.
00:02:17
Speaker
And $10 gets your name shouted out in every episode.
00:02:21
Speaker
And to that end, I want to thank Jesus Loves You, Kyle Seaman, Ruthless, Mudder, Middle.
00:02:24
Speaker
Thanks Sigma, Sal.
00:02:26
Speaker
Beaks, dammit, thick and friendly friend.
00:02:29
Speaker
Thank you for being a friend.
00:02:31
Speaker
Pixletpod.com or patreon.com slash pixletpod.
00:02:36
Speaker
They both get you

Spielberg's Influence and Development Challenges

00:02:38
Speaker
to the place.
00:02:38
Speaker
So the dig.
00:02:40
Speaker
The dig.
00:02:41
Speaker
Yeah.
00:02:41
Speaker
So a little bit about the game.
00:02:44
Speaker
It's a point and click.
00:02:46
Speaker
Yep.
00:02:47
Speaker
Look starts point and click is, you know, they had moved past the nine verbs at this point.
00:02:54
Speaker
And it's a it's a game that it's funny.
00:02:59
Speaker
It was in development hell, but development hell in this case was only six years.
00:03:05
Speaker
Yeah.
00:03:06
Speaker
To release.
00:03:07
Speaker
And now that's just a regular development cycle for a lot of games.
00:03:11
Speaker
Seems kind of sweet, doesn't it?
00:03:12
Speaker
Yeah.
00:03:15
Speaker
It's like, oh, really?
00:03:16
Speaker
Okay.
00:03:18
Speaker
So Steven Spielberg had the idea for the story originally as an episode of Amazing Stories.
00:03:26
Speaker
Then it was like, no, it's a film.
00:03:28
Speaker
But then it was just like, no, I can't do this.
00:03:30
Speaker
It's too expensive.
00:03:32
Speaker
He pitches it.
00:03:33
Speaker
to George Lucas, Ron Gilbert, and Noah Falstein at Skywalker Ranch.
00:03:42
Speaker
The same day that that happens, it's the San Francisco earthquake, which is 1989, a meeting between Spielberg, Lucas, Gilbert, and Falstein.
00:03:57
Speaker
So it's an interesting group there.
00:04:01
Speaker
Faustine and Gilbert had at the time made the Indiana Jones and the Last Crusade video game.
00:04:08
Speaker
And so he was a fan of that.
00:04:12
Speaker
So, yeah, the story ends up getting fleshed out over the years by multiple people who are in charge of the project.
00:04:25
Speaker
So it starts out with Noah Faulstein, Brian Moriarty, who is the guy who makes Loom, gets involved in it.
00:04:35
Speaker
Then it goes to Dave Grossman.
00:04:37
Speaker
And then from Dave Grossman, it's Sean Clark was the final project leader.
00:04:44
Speaker
The story is more a bunch of times gets everything gets chucked.
00:04:50
Speaker
Basically, when Brian Moriarty took over, gets rewritten from scratch and that's kind of the version that we have.
00:05:00
Speaker
is the one that started with Moriarty's work, which is why he gets a writing credit on it, I believe, even if he wasn't the final game designer.

Orson Scott Card's Role and Controversies

00:05:11
Speaker
And one of the other writers on it was Orson Scott Card.
00:05:15
Speaker
Yes.
00:05:17
Speaker
Frenemy of the pod.
00:05:19
Speaker
Frenemy of the pod, Phil...
00:05:21
Speaker
I know a little bit about Orson Scott Card in that he's a terrible person and wrote Ender's Game.
00:05:29
Speaker
Yeah.
00:05:30
Speaker
What else should I know about him?
00:05:31
Speaker
Do you know?
00:05:32
Speaker
Is there anything else?
00:05:33
Speaker
I mean, he's probably one of the more like one of the most important modern science fiction writers.
00:05:41
Speaker
American, at least, if not just in general.
00:05:44
Speaker
Ender's Game and that whole series was huge.
00:05:49
Speaker
hugely influential on basically all science fiction going forward.
00:05:54
Speaker
Right.
00:05:55
Speaker
And you know, you don't have things like Ready Player One without it.
00:05:59
Speaker
You don't know.
00:06:00
Speaker
Maybe maybe this might be going the wrong way here with this.
00:06:06
Speaker
Yeah.
00:06:08
Speaker
He has won like and Hugo Awards, Nebula Awards won all the awards, I think.
00:06:13
Speaker
Hold on.
00:06:13
Speaker
Let me check.
00:06:15
Speaker
Yeah, he is the only person to have won a Hugo Award and a Nebula Award in consecutive years.
00:06:20
Speaker
Wow.
00:06:21
Speaker
Yeah, he's he's got all of the he's got some real pedigree and it's unfortunate that he is a really hardcore Mormon and his his outspoken
00:06:38
Speaker
opposition to homosexuality and all that stuff has gotten him some negative publicity.
00:06:42
Speaker
And it's just another this is this is he's kind of the perfect example of my problem with the purity aspect of canceling or dislike or just just not liking somebody.
00:06:57
Speaker
Sure.
00:06:59
Speaker
He's he's a great example of people who are like, you know, he's kind of overrated and no, he's not.
00:07:04
Speaker
No, he's not like he's very important.
00:07:06
Speaker
He's a very important writer.
00:07:08
Speaker
And unfortunately, he kind of sucks as human being and that and we just have to accept that that happens.
00:07:14
Speaker
If we're falling down a weird rabbit hole, if if everybody who ever held a bad or unpopular opinion is suddenly
00:07:26
Speaker
a talentless hack.
00:07:28
Speaker
It's not a good idea.
00:07:30
Speaker
It sets a really bad precedent.
00:07:33
Speaker
But yes, he was one of the dialogue writers on this.
00:07:36
Speaker
And he's and that's just like you got George Lucas, Steven Spielberg, Orson Scott Card.
00:07:42
Speaker
That is a hell of a lineup as far as, you know, names attached to this.
00:07:48
Speaker
Sure.
00:07:49
Speaker
Yeah, I'm just digging into his personal views.
00:07:53
Speaker
It is.
00:07:53
Speaker
He is all over the map, man.
00:07:55
Speaker
Yeah.
00:07:56
Speaker
Yeah.
00:07:56
Speaker
He's like a lot of modern.
00:07:59
Speaker
Well, honestly, modern conservative Christians, not even conservative Christians, but modern Christians where it's like, well, these things I have to believe them.
00:08:09
Speaker
They'll say things that are like kind of reasonable and you're like, OK, that's not so bad.
00:08:14
Speaker
And then they'll be like, but of course, we all know gay people are going to hell.
00:08:16
Speaker
And you're like, well, what?
00:08:18
Speaker
Yeah, well, this is the thing is so Orson among his political beliefs are OK.
00:08:24
Speaker
He is against gay marriage.
00:08:25
Speaker
Right.
00:08:26
Speaker
And he a lot of a lot of homophobia in there on one hand.
00:08:32
Speaker
And then on the other hand, very liberal immigration laws is a plus for him.
00:08:37
Speaker
Gun control is a plus for him abolishing the death penalty.
00:08:41
Speaker
At one point, he believed that he said that government has a strong role to protect us from capitalism.
00:08:48
Speaker
So like he has these like beliefs that are like if you if if you took if he if you took away the homophobia.
00:08:57
Speaker
Right.
00:08:57
Speaker
If that wasn't even a thing.
00:08:59
Speaker
Right.
00:08:59
Speaker
You'd be like, oh, man, this guy's kind of based.
00:09:02
Speaker
But then he's not because he's a bigot.
00:09:07
Speaker
Right.
00:09:08
Speaker
It's simultaneously.
00:09:11
Speaker
People contain multitudes and contain multitudes.
00:09:14
Speaker
And he ends up voting Republican more often than not because he is a, quote unquote, moral, moral conservative.
00:09:25
Speaker
Last time I checked, they didn't have any of those, but okay.
00:09:29
Speaker
Yeah.
00:09:30
Speaker
So anyway, that is one of the authors of this Orson Scott card, authors of the game.

Alan Dean Foster's Contributions

00:09:38
Speaker
Phil, the author of the book is a friend of the pod, Alan Dean Foster.
00:09:46
Speaker
Friend of the pod.
00:09:48
Speaker
Yes, we got that.
00:09:49
Speaker
We had the pleasure of interviewing him.
00:09:51
Speaker
And what a guy.
00:09:52
Speaker
He's very cool.
00:09:53
Speaker
Alan Dean Foster, in addition to being the person who did the official novelizations of Star Wars, Alien, Aliens.
00:10:05
Speaker
I think he did Alien 3 and he did he did Alien Covenant.
00:10:09
Speaker
Like that's how recently he's been doing this shit.
00:10:12
Speaker
And he wrote a splinter of the mind's eye, which was meant to be the sequel to Star Wars.
00:10:19
Speaker
If they didn't, if it didn't do well, like it's way more down to earth and grounded and they could have done it for a lot cheaper.
00:10:26
Speaker
And splinter of the mind's eye is the number of things that he created in splinter of the mind's eye that actually became canon later.
00:10:37
Speaker
Yeah.
00:10:38
Speaker
Or is wild, including the crystal that lightsabers are made from.
00:10:46
Speaker
It's so cool.
00:10:47
Speaker
It's like the guy.
00:10:48
Speaker
And on top of all of that, if you are like me and Kevin, where you're if you are of a certain age and you picture if I say to you 80s paperback science fiction fantasy novel,
00:11:04
Speaker
and you see that in your head and you see the crazy ass cover art and the yellowing pages, and it's just well loved and been read back and forth.
00:11:15
Speaker
He wrote a shit ton of those.
00:11:17
Speaker
Yeah, he wrote the Spellsinger series, which is a big one.
00:11:20
Speaker
This isn't a paperback, but he did write for the Dinotopia thing.
00:11:25
Speaker
He's done.
00:11:26
Speaker
He is like an old school.
00:11:29
Speaker
genre fiction guy on the level of Harlan Ellison and like Orson Scott Card, frankly.
00:11:38
Speaker
And Orson Scott Card, yeah.
00:11:40
Speaker
Yeah, he is on that level.
00:11:42
Speaker
And he's, are we forgetting somebody?
00:11:45
Speaker
LRH?
00:11:47
Speaker
Yes, we can't forget LRH, the great.
00:11:50
Speaker
That rascal.
00:11:51
Speaker
That rascal LRH.
00:11:55
Speaker
The R doesn't stand for Ron.
00:11:57
Speaker
It stands for Rascal.
00:11:59
Speaker
Right.
00:11:59
Speaker
Exactly.
00:12:00
Speaker
Exactly.
00:12:01
Speaker
He's just, you know, he's bad.
00:12:03
Speaker
That's what, you know, he's bad.
00:12:05
Speaker
He's bad.
00:12:07
Speaker
You know, he's just like, do a bunch of coke, might found a religion.
00:12:12
Speaker
Yeah, you know?
00:12:16
Speaker
does that like really?
00:12:17
Speaker
Come on.
00:12:18
Speaker
He's so creative.
00:12:21
Speaker
But yeah, Alan, if I haven't if I haven't made it clear, he is one of my favorite people that we talk about on this show.
00:12:28
Speaker
Yeah, he has got a hell of a pedigree and and he's and he's actually a very solid writer.
00:12:32
Speaker
Yeah.
00:12:33
Speaker
And also,
00:12:34
Speaker
remembering we interviewed him because he wrote the first ever video game novelization, which is to me just amazing that it was so cool.
00:12:48
Speaker
It was so cool.
00:12:49
Speaker
And we got to talk to him and, you know,
00:12:52
Speaker
Fuck, we've talked to a lot of cool people on this show.
00:12:58
Speaker
Alan and Seth Godin, among others, a lot of neat folks.
00:13:04
Speaker
Yeah, and it's nice to look back on several years of doing this and being able to.
00:13:13
Speaker
Oh, he wrote the novelization of The Thing, dude.
00:13:18
Speaker
Yes, that's right.
00:13:20
Speaker
He was talking to us about that.
00:13:22
Speaker
Yes, I would like to actually do a special series just on on on the thing just because, you know, it's it's my favorite.
00:13:32
Speaker
It's so good.
00:13:34
Speaker
It's my favorite.
00:13:35
Speaker
It's just undeniably, you know, it's so good.
00:13:40
Speaker
Yeah.
00:13:40
Speaker
Yeah.
00:13:40
Speaker
It's it's that would I mean, honestly, we're going to have to if we get to a point where we're doing this full time, we're going to have to have like bonus shit where we have episodes about 40K and exactly the movies that we're constantly referencing on the show.
00:13:58
Speaker
It has to happen.
00:13:59
Speaker
It just does.
00:13:59
Speaker
And you can help us do this full time by going to Patreon dot com slash Pixelipod.
00:14:05
Speaker
That's right.
00:14:05
Speaker
Double double shill.
00:14:07
Speaker
That's right.

'The Dig' Book vs. Game Adaptation

00:14:09
Speaker
You didn't think we could do it.
00:14:11
Speaker
I did it.
00:14:12
Speaker
One thing I forgot to mention about the game is that apparently a lot of stuff was cut out of it after Jurassic Park.
00:14:22
Speaker
Oh, interesting.
00:14:23
Speaker
So Spielberg got a lot of criticism because of the blood and violence in Jurassic Park.
00:14:30
Speaker
People were like, oh, you know, it's Steven Spielberg adventure thing.
00:14:34
Speaker
It's not going to be violent.
00:14:36
Speaker
Well, you know, the dinosaurs eat the people.
00:14:38
Speaker
So I don't know.
00:14:39
Speaker
People are stupid.
00:14:40
Speaker
So he goes.
00:14:41
Speaker
Actually, and no, go on.
00:14:43
Speaker
Sorry.
00:14:43
Speaker
He goes to Lucas Lucas Film Games or Lucas Arts at this point and goes, yeah, can you just like cut out anything that is like too gory or whatever?
00:14:54
Speaker
So like.
00:14:56
Speaker
any gore and violent.
00:14:57
Speaker
A lot of the gore and violence was taken out of the game.
00:15:00
Speaker
There was like apparently survival mechanics in the game originally that were taken out.
00:15:04
Speaker
Wow.
00:15:05
Speaker
There was a lot of stuff.
00:15:06
Speaker
That's nuts.
00:15:07
Speaker
There was a lot of stuff in the game that got it out.
00:15:11
Speaker
They did leave one particularly memorable violence scene, which we will eventually get to.
00:15:16
Speaker
Yes.
00:15:17
Speaker
But I'm that that's actually really very cool to know.
00:15:20
Speaker
I did not know that.
00:15:21
Speaker
So it makes me wonder how much of that survived into the novelization.
00:15:25
Speaker
Yeah, this feels like a reach out to one of the guys, Dave Grossman or Sean Clark or whatever and just see what happens, you know?
00:15:37
Speaker
Yeah.
00:15:41
Speaker
Yeah.
00:15:41
Speaker
The worst they can say is no.
00:15:44
Speaker
That's right.
00:15:45
Speaker
And the worst thing I can say is let's put the body in the marsh.
00:15:49
Speaker
Let's do.
00:15:50
Speaker
Let's let's body it.
00:15:52
Speaker
If we shall, if we will.
00:15:53
Speaker
When I tell you to dump a body in the marsh, you dump them.
00:16:01
Speaker
In the mind.
00:16:02
Speaker
All right.
00:16:02
Speaker
Stretch the neck out.
00:16:03
Speaker
Chapter one.
00:16:06
Speaker
Chapter one is a conversation between the president, Warren Lyon Frazier.
00:16:11
Speaker
He's a businessman.
00:16:12
Speaker
What a name.
00:16:13
Speaker
What a name.
00:16:14
Speaker
Right off the bat.
00:16:17
Speaker
He's being talked.
00:16:18
Speaker
His science advisor is talking to him.
00:16:20
Speaker
William Earl like, hey, there's a there's Earl is like there's a big old asteroid.
00:16:26
Speaker
It's coming for Earth.
00:16:28
Speaker
And it just like appeared.
00:16:30
Speaker
We don't know how it got here.
00:16:32
Speaker
And he's like, here's all the worst case scenarios.
00:16:35
Speaker
Here's where it could land, the kind of damage it could do.
00:16:40
Speaker
And it's either going to come through, depending on the makeup of the asteroid, it'll land intact and be bad, or it'll break up and be bad.
00:16:50
Speaker
Yeah.
00:16:50
Speaker
Those are our options.
00:16:53
Speaker
Those are our options.
00:16:55
Speaker
And the president's like, is one better than the other?
00:16:58
Speaker
And Earl's response is, I don't see much of an advantage in being tagged by a shotgun as opposed to a rifle.
00:17:06
Speaker
Right.
00:17:08
Speaker
yeah yeah um so basically earl is like what we have a plan it's gonna we're gonna use nuclear explosives to nudge the asteroid into a stable orbit uh now this is 1995 right yes so uh i gotta uh i gotta check uh
00:17:30
Speaker
Okay, no, this is three years before the double asteroid summer, Deep Impact Armageddon.
00:17:43
Speaker
Yeah, this is well before that.
00:17:46
Speaker
This predates Deep Impact Armageddon summer.
00:17:52
Speaker
Which I love, by the way, like once again, groundbreaker.
00:17:56
Speaker
Groundbreaker.
00:17:57
Speaker
Yeah.
00:17:59
Speaker
Where did my head go?
00:17:59
Speaker
There we go.
00:18:01
Speaker
What I love about this chapter is that the president is like, oh, man, I got to I got to talk to the Senate about this and get their approvals and all this stuff.
00:18:12
Speaker
And he's like, I guess if it all push comes to shove, I'll use presidential decree.
00:18:18
Speaker
But it's like the fact that it's like such a different era, the fact that the president is like so like he's he's he's thinking that he has to work with Congress in order to get this.
00:18:32
Speaker
Like, how am I going to pitch this to the Senate?
00:18:36
Speaker
Like, oh, bloody.
00:18:37
Speaker
Oh, bloody.
00:18:38
Speaker
Aren't you sweet?
00:18:38
Speaker
What a time.
00:18:39
Speaker
What a time.
00:18:40
Speaker
Yeah.
00:18:42
Speaker
What a time.
00:18:44
Speaker
So they're getting the nukes from the Russians who are basically they're mining nukes that Russian Russia has been using to like melt permafrost and shit.
00:18:57
Speaker
Which I'm sure that will have no unintended consequences.
00:19:00
Speaker
I'm sure that's I'm sure that's great.
00:19:02
Speaker
It's fine.
00:19:04
Speaker
The mining nukes will be placed on one side and nudge it to stabilize the orbit.
00:19:08
Speaker
All right.
00:19:09
Speaker
So chapter two, we meet retired astronaut Boston Lowe as he is just chilling out at his favorite spot overlooking the Golden Gate Bridge.
00:19:19
Speaker
He's eating his lunch when a guy from NASA by the name of Harry Page approaches him and he's
00:19:28
Speaker
He's basically pages.
00:19:30
Speaker
Entire job is this chapter is to try to convince Boston.
00:19:34
Speaker
Lowe to say yes is to get to the yes.
00:19:37
Speaker
And I tell you, this is not Boston.
00:19:41
Speaker
Lowe is a fucking asshole.
00:19:44
Speaker
shouldn't be this hard it's buddy the earth is gonna end unless we do something we want you to do it and he's like i'm happy being retired and we're like well if you don't do it we got two more days like you're gonna be you're gonna be permanently retired how about that like what he's like i'm not scared of any of like after being in space the terrestrial stuff doesn't bother me so much it's all weightless i'm like shut the fuck up just shut up
00:20:11
Speaker
It's a very it's a very kind of modern attitude of somebody else will take care of it.
00:20:19
Speaker
Like that's that's that's his stance.
00:20:22
Speaker
He's like, you're going to find someone else to handle this.
00:20:25
Speaker
I know you will.
00:20:26
Speaker
So let's just let's just leave me alone and go work with that guy.
00:20:31
Speaker
Yeah.
00:20:31
Speaker
And it's yeah.
00:20:33
Speaker
Well, it's just he's low starts listing off the other people who could do the mission.
00:20:37
Speaker
And Paige is like, yeah, they want you.
00:20:40
Speaker
They want you.
00:20:40
Speaker
You're the guy because he he like saved one of the shuttle missions once by the skin of his teeth.
00:20:48
Speaker
He's the guy.
00:20:50
Speaker
He's got a very dramatic backstory kind of thing.
00:20:52
Speaker
And then Paige knows he's got him once Lowe's like, all right, well, who else is on this mission?
00:20:58
Speaker
They're like, well, we got Ken Borden as co-pilot and Cora Miles as payload specialist.
00:21:03
Speaker
And we got two other specialists coming along.
00:21:05
Speaker
And Lowe's like, all right, fine, I'll do it.
00:21:09
Speaker
Yeah.
00:21:11
Speaker
Those guys are pretty cool, I suppose.
00:21:13
Speaker
I guess.
00:21:14
Speaker
Yeah.
00:21:14
Speaker
I guess.
00:21:15
Speaker
So chapter three, they're at like a meet and greet in Florida.
00:21:20
Speaker
And he meets some of the other crew.
00:21:23
Speaker
Cora Miles, who is she's also like running for Congress.
00:21:29
Speaker
What an interesting detail.
00:21:31
Speaker
Yeah.
00:21:32
Speaker
She's like this hopeful politician kind of character.
00:21:37
Speaker
What a yeah.
00:21:37
Speaker
What an interesting detail.
00:21:39
Speaker
I don't remember.
00:21:40
Speaker
Do they mention that she's black in the book?
00:21:44
Speaker
Uh, I don't remember.
00:21:45
Speaker
I don't remember.
00:21:46
Speaker
She definitely is in the game.
00:21:47
Speaker
She is in the game, but I can't recall if she's if if it was explicitly stated in the book.
00:21:54
Speaker
But yeah, she's but she's a congressional candidate.
00:21:57
Speaker
This is her last mission.
00:21:58
Speaker
Like she's she's out of the astronaut program after this.
00:22:02
Speaker
Two days from retirement.
00:22:04
Speaker
Two days from retirement.
00:22:05
Speaker
And then Ken Borden.
00:22:08
Speaker
And then so he meets geologist Ludger Brink.
00:22:12
Speaker
It's a German.
00:22:14
Speaker
Uh-huh.
00:22:15
Speaker
We got to have one.
00:22:16
Speaker
We got to have because a Russian would be too on the nose.
00:22:19
Speaker
Yeah.
00:22:20
Speaker
At this point.
00:22:21
Speaker
Yeah, geologist Ludger Brink is the one who is there because, A, you need a geologist to look at the composition of the thing.
00:22:32
Speaker
And also, he happens to speak Russian and is able to read the instructions for the nuclear bombs that they're going to arm.
00:22:43
Speaker
He's very brilliant.
00:22:45
Speaker
He's also a bit weird.
00:22:46
Speaker
And he's just a little too enthusiastic.
00:22:48
Speaker
Yeah.
00:22:49
Speaker
About the scientific possibilities of the asteroid.
00:22:53
Speaker
And he's very much a product of the time where it's like as a character, there's a very Mr. Scientist attitude towards him that you had a lot with this era of just, well, you know, disrespecting science and thinking that, you know, you knew better than them.
00:23:10
Speaker
That was that.
00:23:11
Speaker
Thank God that never came to fruition.
00:23:13
Speaker
That never actually happened.
00:23:15
Speaker
There's also Maggie Robbins, who is a journalist.
00:23:20
Speaker
And boy, howdy, does Boston Lowe not like that she is on this mission.
00:23:27
Speaker
She is basically the best reporter ever, according to what we learned about her.
00:23:33
Speaker
She's been on location for a bunch of war zones, tense situations.
00:23:37
Speaker
She's always going to liken everything they do to like, this is like that.
00:23:40
Speaker
It's like a it's like a family guy cutaway.
00:23:42
Speaker
Yeah, it's true.
00:23:46
Speaker
this is like that time that I got, I got held at gunpoint in Panama.
00:23:50
Speaker
Right.
00:23:51
Speaker
Yeah.
00:23:53
Speaker
I was like, okay, we have, we pass enough time for the flash.
00:23:57
Speaker
Okay, great.
00:23:57
Speaker
Good.
00:23:58
Speaker
Yeah.
00:23:59
Speaker
And then she just stands there and Boston's like, what are you talking?
00:24:03
Speaker
Who are you talking to?
00:24:04
Speaker
Her eyes are glazed over.
00:24:06
Speaker
Then she suddenly just returns back to the planet.
00:24:10
Speaker
Yeah.
00:24:11
Speaker
Oh, hi.
00:24:12
Speaker
Sorry.
00:24:13
Speaker
Sorry.
00:24:13
Speaker
Sorry.
00:24:14
Speaker
And and Seth MacFarlane leaves her head.
00:24:19
Speaker
She's also pretty and whip smart.
00:24:24
Speaker
But Boston is very unhappy that an untrained person is going to be on the ship, even though she like she's able to do all the stuff, like all the basic tests.
00:24:35
Speaker
So they're like, yeah, you can go, I guess.
00:24:38
Speaker
She'll be fine.
00:24:39
Speaker
At one point at the end of the chapter, Lowe says something about like, I wish I just had 50 kilograms of extra oxygen on the ship.
00:24:47
Speaker
That's right.
00:24:48
Speaker
That's right.
00:24:53
Speaker
So, yeah, that's a good bit.
00:24:57
Speaker
But yeah, you can tell Boston Lowe and Maggie are going to have like a little...
00:25:02
Speaker
They have a little bit of a spicy relationship, don't they?
00:25:05
Speaker
Yeah.
00:25:05
Speaker
He's going to neg her right into a romance.
00:25:08
Speaker
Neg her right into a romance, baby.
00:25:10
Speaker
We're in chapter four and we have liftoff.

Space Mission Plot Details

00:25:13
Speaker
We waste no time.
00:25:15
Speaker
Now we're going into space.
00:25:18
Speaker
The shuttle takes off and heads towards the asteroid and each of the characters have their own routines as that happens, which for Borden includes reciting some sort of limericks.
00:25:30
Speaker
there once was a lady from Mars or he says something like that and he goes like we never hear the end of it which we never we never hear the end of it you never notice in media like people will be like ha ha ha I'm saying the first line of a limerick and you're supposed to just like laugh because it's going to be something raunchy but I never actually tell you what the raunchiness part raunchy part is it's like Krusty the clown there once was a man named Enos laughing
00:25:59
Speaker
I'm
00:26:04
Speaker
So, yeah.
00:26:07
Speaker
Meanwhile, down on Earth, the president is accepting congratulations, even though they have the backup crew and shuttle ready to go.
00:26:14
Speaker
It's a failure.
00:26:16
Speaker
Everyone's just like going, OK.
00:26:19
Speaker
OK, well, they launched.
00:26:20
Speaker
They're up in the air.
00:26:21
Speaker
But we still got our backup crew ready to go.
00:26:24
Speaker
Right.
00:26:24
Speaker
Just in case.
00:26:25
Speaker
We got a spare rocket ship just in case.
00:26:28
Speaker
Yep.
00:26:29
Speaker
Up on the ship, the now waitlist crew begins to float around and Borden plays a prank on Maggie, warning her that she is getting too close to the eject button, which causes the whole crew to crack up.
00:26:41
Speaker
It's hilarious.
00:26:42
Speaker
It's so good.
00:26:43
Speaker
It's so good.
00:26:47
Speaker
Burp.
00:26:47
Speaker
There we go.
00:26:48
Speaker
As they approach the asteroid, Brink waxes poetically and very Germanically.
00:26:55
Speaker
In fact, the word, the word was Teutonic.
00:26:59
Speaker
It uses twice in like two or three pages.
00:27:03
Speaker
Yeah.
00:27:03
Speaker
It's such an old fashioned way of putting it.
00:27:06
Speaker
I loved it.
00:27:07
Speaker
Yeah.
00:27:08
Speaker
About what they're about to do, setting foot on an interplanetary piece of pavement that they can learn from.
00:27:13
Speaker
They arrive at the asteroid.
00:27:15
Speaker
Finally, they see its peaks and valleys as Brink and Lowe prepare for a spacewalk.
00:27:20
Speaker
Chapter five.
00:27:22
Speaker
And this is an interesting deviation from the game itself, because at the beginning, Maggie is with them when they plant the bombs.
00:27:30
Speaker
And in the book, it makes more sense that it's only Brink and Lowe.
00:27:37
Speaker
Why the hell would she be there?
00:27:39
Speaker
Why would she be there?
00:27:41
Speaker
Brink and Lowe attach the charges to the rock surface and then they get back in and we get a little aside from Ludger talking about how he has a terrible fear of heights, stepping from an experience at the Kern Cathedral where his father forced him to enjoy the view from the top at the age of six.
00:27:59
Speaker
I love this detail.
00:28:01
Speaker
He forced me to enjoy the view.
00:28:03
Speaker
It's such a great line.
00:28:06
Speaker
It's it's such a it's such an angry kid line.
00:28:09
Speaker
You know, you're still years later.
00:28:12
Speaker
Still years later.
00:28:13
Speaker
He forced me to do this.
00:28:14
Speaker
Yeah.
00:28:16
Speaker
Can or as for you normies out there, cologne.
00:28:23
Speaker
As they call it for you, not to tonics for you.
00:28:26
Speaker
Not toots.
00:28:32
Speaker
and their toots toots toots if i had a podcast about german history the fans would be called the toots sweets i think god damn it now we have to do that kevin i don't have time but but it's a moral imperative we have to do it's a moral imperative uh get me robert evans um
00:28:55
Speaker
They fly the shuttle.
00:28:56
Speaker
Let's make it happen.
00:28:57
Speaker
They fly the shuttle away from the rock and detonate it, which doesn't seem all that spectacular from where they are.
00:29:02
Speaker
And then they have to wait several orbits to make sure the math was mathing in terms of the stabilizing the orbit of the of the thing.
00:29:09
Speaker
In the meantime, Maggie is videotaping and asking questions about every little thing on the ship.
00:29:14
Speaker
Houston calls up and says the orbit has stabilized.
00:29:18
Speaker
And as they wait for the rock to come back around so they can investigate it, Borden tells a joke about
00:29:23
Speaker
about the biologists in the Black Forest who see something move and the German biologist in the Black Forest who sees something move and he says, G-Gnomes.
00:29:34
Speaker
God damn it.
00:29:36
Speaker
What a shit joke.
00:29:37
Speaker
It elicited the smallest ha from this reader.
00:29:40
Speaker
Yes.
00:29:43
Speaker
Very gentle explanation of air.
00:29:46
Speaker
Nobody explains it to Maggie, though.
00:29:49
Speaker
But you know what?
00:29:50
Speaker
Yeah, that's fine.
00:29:51
Speaker
That's fair.
00:29:51
Speaker
Because fuck her.
00:29:53
Speaker
I just decided I hate Maggie.
00:29:56
Speaker
Fuck her.
00:29:59
Speaker
Brink wants to go down and check out the asteroid, which is within the mission parameters to investigate.
00:30:06
Speaker
They check the radiation levels.
00:30:07
Speaker
They're acceptable for one EVA, one spacewalk.
00:30:13
Speaker
And Maggie is going with them this time to document it.
00:30:16
Speaker
So they help her into the space suit and then head out.
00:30:19
Speaker
But as they approach, the rock seems to shake and move.
00:30:23
Speaker
Chapter six.
00:30:26
Speaker
There it is.
00:30:30
Speaker
Chapter six.
00:30:31
Speaker
Got rid of that thing.
00:30:34
Speaker
The opening of chapter six is from Borden and Miles's perspective as they observe the asteroid being weird and emitting light.
00:30:41
Speaker
Houston calls up to them to get more information on the occurrence, but they really don't have much to add aside from it's being weird.
00:30:50
Speaker
Yeah, and emitting light.
00:30:51
Speaker
And emitting light.
00:30:53
Speaker
And Houston's like, we're going to need more scientific terms.
00:30:55
Speaker
And Borden's like, I don't have anything for you.
00:30:58
Speaker
Yeah, I don't think they exist.
00:31:00
Speaker
That's...
00:31:02
Speaker
going to have to be.
00:31:03
Speaker
Don't tell the German.
00:31:05
Speaker
We're not waiting around for him to explain how we should put this in Latin.
00:31:09
Speaker
Yeah, no, fuck that.
00:31:11
Speaker
Lowe asks them to look at it on the spectroscope, but the light from the asteroid that emitted only moments before has disappeared.
00:31:17
Speaker
And then Borden, I think, makes a joke about maybe the batteries died.
00:31:20
Speaker
Triple Z batteries needed.
00:31:23
Speaker
Um...
00:31:25
Speaker
The funny guy.
00:31:26
Speaker
I'm so glad he's here.
00:31:27
Speaker
I'm so glad he's here.
00:31:30
Speaker
He's a genius.
00:31:31
Speaker
He's a genius.
00:31:33
Speaker
They enter the crevice and Lowe decides that they're only going to spend 20 minutes looking around because Maggie is hyperventilating way too damn much.
00:31:41
Speaker
He's like, he's like, she, he listens to the way she's breathing and looks at her thing.
00:31:47
Speaker
And he's like, yeah, 20 minutes is fine.
00:31:48
Speaker
Yeah, we're getting the fuck out of here.
00:31:50
Speaker
This is not worth it.
00:31:52
Speaker
They go in and they find what looks like an alien plate, though Lowe doesn't want them calling it alien.
00:31:57
Speaker
And he sure as shit doesn't want Maggie doing a news report right now.
00:32:05
Speaker
And they end up moving the plate out of the way, revealing a shaft that leads further down.
00:32:11
Speaker
Um, chapter seven, as they float down the shaft, they find, uh, there's a light pull of light gravity, uh, that like guides them down and they land on the floor of some sort of chamber.
00:32:25
Speaker
And Maggie says that she thought artificial gravity was a mathematical impossibility.
00:32:29
Speaker
But Brink then says anything that can be propagated as a wave can be reproduced, which is interesting.
00:32:37
Speaker
Okie doke.
00:32:38
Speaker
Okie doke.
00:32:39
Speaker
I'll take your word for it, my hair.
00:32:41
Speaker
I will.
00:32:43
Speaker
Hair doctor.
00:32:46
Speaker
The chamber they're in has no seams or anything joining the floor together, and it's as if it was perfectly poured in one go.
00:32:53
Speaker
Boston wants to get back to the ship, but Brink convinces him just five more minutes.
00:32:58
Speaker
There's a pedestal in the center of the room with four depressions that look like it could fit the plates.
00:33:03
Speaker
So they go and gather the plates while Maggie videos them, grabbing each of the plates and putting them into the depressions.
00:33:09
Speaker
And then nothing happens.
00:33:11
Speaker
They're like, all right, well, it's time to leave.
00:33:13
Speaker
Let's take the plates.
00:33:14
Speaker
But when Brink tries to take one out, a bit of static electricity zaps his suit.
00:33:20
Speaker
They then begin moving away from the pedestal and things begin happening.
00:33:23
Speaker
Lights, lasers, et cetera.
00:33:25
Speaker
They start and they start flying away back up the their their
00:33:31
Speaker
Their little jet packs are just enough to break the light gravity that is in this room.
00:33:37
Speaker
Outside in the ship, Borden and Miles are witnessing the bright lights and try to get in touch with Lowe.
00:33:43
Speaker
Inside, Lowe and the other two are losing the battle against the gravity because it's like the gravity is getting denser and it's pulling them down.
00:33:52
Speaker
Lowe then goes to the pedestal and tries to pull one of the plates out to stop the shaking.
00:33:57
Speaker
But then the plate pulls itself into the pedestal.
00:34:01
Speaker
We cut back to the ship.
00:34:03
Speaker
Borden and Miles watch as the asteroid transforms into something else.
00:34:07
Speaker
Their entire ship, the shuttle, begins to vibrate, and there's a temporary hull breach, which Miles fixes.

Game Experience and Adaptation Insights

00:34:14
Speaker
Borden can feel every cell of his body shaking, and then after a bright flash, the asteroid is gone.
00:34:21
Speaker
Houston, again, calls asking for details, and Borden's like, yeah, it's gone, and it sure as shit wasn't an asteroid.
00:34:31
Speaker
That was a very high tech asteroid.
00:34:33
Speaker
It was.
00:34:34
Speaker
That was a very high tech asteroid.
00:34:36
Speaker
Faster than light asteroid.
00:34:38
Speaker
Wow.
00:34:39
Speaker
Yeah.
00:34:39
Speaker
And Cora is miles is like, yeah, that's either gone.
00:34:45
Speaker
We don't know what to, we don't know where they are.
00:34:48
Speaker
So, and that's the end of the first part, part of this book.
00:34:53
Speaker
Phil, what do you think so far?
00:34:56
Speaker
Well, I mean, I,
00:34:59
Speaker
I without giving too much away, I this weekend played and finished this game, the dig.
00:35:05
Speaker
And I got to say, this has got to be one of the more just genuinely.
00:35:13
Speaker
I don't know, good uses of adaptation.
00:35:16
Speaker
There's just enough stuff that isn't in the core material.
00:35:21
Speaker
Well, I mean, and for all we know, it was taken out with a lot of, but a lot of stuff was just the expositional stuff, the expository stuff that was, that wasn't included.
00:35:32
Speaker
And,
00:35:33
Speaker
It's really very good.
00:35:36
Speaker
It's well-written.
00:35:37
Speaker
It's smart.
00:35:38
Speaker
It's good, hard science, which I think was the whole point.
00:35:40
Speaker
They really wanted to do like a hard sci-fi kind of thing.
00:35:45
Speaker
And it's done very well.
00:35:46
Speaker
Alan Dean Foster is the guy for it.
00:35:49
Speaker
He writes good dialogue.
00:35:50
Speaker
He elaborates on the characters without...
00:35:55
Speaker
losing sight of who they were in the game.
00:35:58
Speaker
And it's worth reading this having also played the game.
00:36:02
Speaker
I'm getting a lot out of this that I would not have if I just played the game.
00:36:06
Speaker
So I think this is already it's a great example of how you can do adaptation right.
00:36:14
Speaker
It's very cool.
00:36:14
Speaker
Very, very cool.
00:36:16
Speaker
It expands the story of the game.
00:36:18
Speaker
It feels like so far, because as we're talking about earlier, it's like the first 10 minutes of the game is just like,
00:36:25
Speaker
telling all this and like quick news snippets and a press conference and all that stuff.
00:36:31
Speaker
Yeah.
00:36:32
Speaker
This really expand like Cora Miles and Ken Borden are like not characters in the game.
00:36:39
Speaker
They're there and they're named, you know, they're the reference, they're named and all that.
00:36:44
Speaker
But they make their exit to sweet as.
00:36:48
Speaker
Yeah.
00:36:49
Speaker
Like.
00:36:51
Speaker
As our fans will know.
00:36:52
Speaker
Yeah.
00:36:54
Speaker
The toot sweets.
00:36:56
Speaker
Toot sweets.
00:36:58
Speaker
So, yeah.
00:36:58
Speaker
No, I'm digging it so far.
00:37:00
Speaker
It's an evil book.
00:37:01
Speaker
And it goes fast.
00:37:02
Speaker
It's a brisk book.
00:37:04
Speaker
Yeah.
00:37:05
Speaker
It's just...
00:37:07
Speaker
It's fun.
00:37:08
Speaker
The despite, again, all the hard science in it, it clips.
00:37:13
Speaker
It really does.
00:37:14
Speaker
It moves along very quickly and it's fun.
00:37:18
Speaker
It's a fun read.
00:37:19
Speaker
So, yeah, it's frigging great.
00:37:20
Speaker
Really enjoying it so far.
00:37:22
Speaker
Awesome.
00:37:23
Speaker
Well, Phil, I have one question for you then.
00:37:30
Speaker
Oh, OK.
00:37:31
Speaker
Sounds important.
00:37:34
Speaker
What do you.
00:37:36
Speaker
Oh, oh, OK.
00:37:37
Speaker
Well, well, I did mention the dig.
00:37:40
Speaker
I that one, I got to tell you, if anyone's interested, if anyone likes these old adventure games stuff, this one is a clearly a very ambitious game.
00:37:50
Speaker
It was LucasArts was trying to
00:37:53
Speaker
fucking explode onto the world of media.
00:37:57
Speaker
This is this was their attempt to make video games into a serious art form, you know, the way that the way that, you know, is kind of done nowadays by many games.
00:38:12
Speaker
They were really going for that.
00:38:14
Speaker
Having said that, so it's worth playing and you can probably you can usually get it on a sale on Steam or something like that for like three bucks.
00:38:21
Speaker
Having said that,
00:38:23
Speaker
This don't I don't know your life, man, but don't don't bother doing it without a walkthrough because this game was criticized heavily for how difficult it is.
00:38:36
Speaker
And that's no friggin joke.
00:38:38
Speaker
It is it is.
00:38:40
Speaker
It's not just moon logic, although that's a part of it.
00:38:43
Speaker
It's just there's so it's huge.
00:38:45
Speaker
It's a very, very big adventure game in the sense of the world is right there from the get go.
00:38:53
Speaker
And right.
00:38:53
Speaker
And you just you can be paralyzed for, you know,
00:38:59
Speaker
wealth of choice.
00:39:01
Speaker
So if that's something you're interested, do it.
00:39:03
Speaker
Do it with a guy.
00:39:04
Speaker
I didn't I don't honestly think I lost out on anything by doing it that way.
00:39:09
Speaker
I got I got the complete story.
00:39:10
Speaker
It was really interesting.
00:39:12
Speaker
I quite enjoyed it.
00:39:14
Speaker
Having after that, I actually I did play I played a couple of real short games that are both really weird.
00:39:21
Speaker
My lovely indie games.
00:39:24
Speaker
The first one you may have heard of, this one's called Click Holding.
00:39:28
Speaker
OK, yeah, I've heard of that one.
00:39:29
Speaker
Yeah.
00:39:30
Speaker
Click holding.
00:39:31
Speaker
This is a weird.
00:39:34
Speaker
Weird goddamn game.
00:39:36
Speaker
Yeah, I know a bit about it.
00:39:40
Speaker
Yeah, it's done by the same guy who did I Am Your Beast and Life Eater and all that stuff.
00:39:46
Speaker
It's it's it's I think it's like two bucks or three.
00:39:50
Speaker
It's three bucks.
00:39:51
Speaker
It's three bucks on Steam.
00:39:53
Speaker
And you the story is that you are a guy who was found on Craigslist or something by this odd pervert in a mask.
00:40:04
Speaker
who has given you, you know, the little number counter clickers that you see people at Costco use.
00:40:10
Speaker
He's given you one of those and he says it turns over at 10,000.
00:40:14
Speaker
And if you click all the way past 10,000, he'll give you, it's implied that you have some surgery that needs to be done or something.
00:40:23
Speaker
And he will give you the money for it.
00:40:25
Speaker
It amounts to about $14,000.
00:40:26
Speaker
And it's clear that he gets off on this.
00:40:30
Speaker
There's a very sexual, uncomfortable sexual overtone.
00:40:33
Speaker
The mask is this weird ass Joe Camel penis looking mask.
00:40:40
Speaker
There's no other way to put it with these horrible eyes.
00:40:44
Speaker
And you have to.
00:40:45
Speaker
And it's.
00:40:47
Speaker
All right.
00:40:48
Speaker
A, thank God it's one of the it's a clicker that allows you just to hold down the mouse button.

Indie Game Recommendations and Reviews

00:40:53
Speaker
Sure.
00:40:54
Speaker
Because by God, you do have to get to 10,000 to beat this.
00:40:58
Speaker
There's no getting around it.
00:40:59
Speaker
You have to get to 10,000.
00:41:00
Speaker
So.
00:41:02
Speaker
But to shake things up, occasionally you're in this hotel room with him and occasionally he'll go, all right, no, it's too hot.
00:41:10
Speaker
Go and turn down the heat or something like that.
00:41:12
Speaker
So you got to do that.
00:41:13
Speaker
And he'll say, this isn't working for me.
00:41:14
Speaker
Click in that direction.
00:41:16
Speaker
And you can't keep clicking until you've done that.
00:41:19
Speaker
But there are lots of moments that I literally this guy right here, I sat this
00:41:24
Speaker
glass down on my mouse button and just let it go.
00:41:29
Speaker
And every now and then I'd hear the little dialogue thing and I go, oh, shit.
00:41:33
Speaker
All right.
00:41:34
Speaker
What do I have to do now?
00:41:35
Speaker
So I turn them around or something like that.
00:41:37
Speaker
And it's very weird.
00:41:39
Speaker
And I hesitate to ascribe any real meaning to it.
00:41:43
Speaker
Sure.
00:41:45
Speaker
Of course.
00:41:45
Speaker
And that's very difficult for me, but it is just a generally you are definitely not a curtains are blue guy.
00:41:52
Speaker
No, I'm not.
00:41:54
Speaker
I'm not.
00:41:54
Speaker
But I will say this one just felt aesthetically.
00:41:58
Speaker
It was about the mood.
00:41:59
Speaker
It was all vibes.
00:42:01
Speaker
No plot, just vibes.
00:42:02
Speaker
And and they accomplished it.
00:42:06
Speaker
It is an unsettling.
00:42:09
Speaker
Very unique game.
00:42:10
Speaker
Really interesting.
00:42:11
Speaker
I'm glad I played it.
00:42:13
Speaker
Just genuinely glad I played it.
00:42:15
Speaker
Right.
00:42:17
Speaker
Another one along the same lines.
00:42:19
Speaker
It's been a good week for Phil, for old Phil and indie games.
00:42:25
Speaker
I played the Flayed Man.
00:42:28
Speaker
Okay.
00:42:29
Speaker
Have you heard of this at all?
00:42:31
Speaker
Uh, no, I am looking it up right now.
00:42:33
Speaker
This is free.
00:42:34
Speaker
This is a free game.
00:42:36
Speaker
It is a point and click game.
00:42:38
Speaker
It is deeply Clive Barker inspired.
00:42:42
Speaker
It's like you play this guy who's basically in hell.
00:42:46
Speaker
And you are flayed.
00:42:48
Speaker
You have no skin and you're trying to figure out who you are.
00:42:52
Speaker
And in order to figure out who you are, you basically have to listen to three different people confess their sins over the course of about
00:43:02
Speaker
20 minutes.
00:43:03
Speaker
It's like, and there are, and there are very basic, you know, it's, it's, it's point and click adventure stuff.
00:43:08
Speaker
There are, there's a little bit of moon logic, but nothing serious.
00:43:12
Speaker
You can, you can get through it pretty quickly.
00:43:15
Speaker
And there are two different endings.
00:43:16
Speaker
As far as I can tell, there might be more, but I got two endings.
00:43:20
Speaker
I played it twice and you were trying to figure out,
00:43:24
Speaker
who you are and what you're doing there and that sort of thing.
00:43:27
Speaker
And part of that has to do with how you judge these people, if you're merciful or if you're cruel.
00:43:34
Speaker
And the aesthetic is nuts.
00:43:38
Speaker
It is absolutely bonkers.
00:43:42
Speaker
It is
00:43:44
Speaker
low fi, low poly, you know, eight bit somewhere between eight and 16 bit.
00:43:50
Speaker
It's you know, what's fascinating is I'm looking at the steam page and so the game is free.
00:43:55
Speaker
But if you want to like support the game, there is a supporter pack DLC you can buy for five dollars, which gives you the soundtrack and the art book, the PDF of the art book.
00:44:07
Speaker
What a what a great way of doing that.
00:44:10
Speaker
That's actually a really neat way to to do that.
00:44:14
Speaker
there.
00:44:14
Speaker
I didn't even know those were included.
00:44:15
Speaker
I just knew that they had said they're like, look, we're working on another game.
00:44:19
Speaker
If you liked this, this is it's because it's a quick game.
00:44:21
Speaker
It's free.
00:44:22
Speaker
And if you like it, you can buy the DLC for five bucks.
00:44:25
Speaker
And that five bucks goes towards us making our next thing.
00:44:29
Speaker
And they've got an aesthetic.
00:44:31
Speaker
They've got a good handle on again, the vibes.
00:44:37
Speaker
It's incredibly Hellraiser, very Hellbound Heart, very
00:44:42
Speaker
You know, we have such pain to show you like it's that kind of shit.
00:44:46
Speaker
Such sites to show you.
00:44:48
Speaker
Yes, it's it's so it's so good.
00:44:52
Speaker
It's it's it's not a perfect adventure game there again.
00:44:56
Speaker
There's some some weird little moon logic kind of things, but again, not so bad.
00:45:00
Speaker
But what they have is a strong hold on what they want to do and the mood they want to convey over the course of the game.
00:45:09
Speaker
And that's worth five bucks to help them make something a little meatier.
00:45:14
Speaker
I was really impressed.
00:45:16
Speaker
Sure.
00:45:17
Speaker
And worse comes to worse.
00:45:18
Speaker
It is a 15 minute game.
00:45:19
Speaker
You are out nothing at all.
00:45:21
Speaker
That's awesome.
00:45:22
Speaker
I was I was really impressed.
00:45:24
Speaker
I love the character design.
00:45:26
Speaker
I love the mood.
00:45:28
Speaker
I love that there are 15 achievements and I only got seven of them.
00:45:31
Speaker
I got I got to go in and find out how to get these other friggin achievements.
00:45:37
Speaker
It's driving me crazy.
00:45:39
Speaker
They put a lot out.
00:45:39
Speaker
There's a lot of love in this.
00:45:41
Speaker
It isn't just something they shout out.
00:45:44
Speaker
Right.
00:45:45
Speaker
And I'm just really impressed.
00:45:48
Speaker
I love finding game studios that have that kind of they're just having fun.
00:45:54
Speaker
They're clearly having a lot of fun.
00:45:56
Speaker
I like watching them.
00:45:57
Speaker
I like seeing where they go.
00:46:01
Speaker
And Snoring Dog Games is one of them.
00:46:03
Speaker
And I'm going to be keeping an eye on them.
00:46:05
Speaker
They're outstanding.
00:46:06
Speaker
Yeah, I already have it.
00:46:08
Speaker
I downloaded it while you were talking about it.
00:46:10
Speaker
It'll take you 15 minutes.
00:46:12
Speaker
Kevin, you especially, because you're an adventure guy.
00:46:14
Speaker
And this will take you no time at all.
00:46:16
Speaker
It's so weird.
00:46:18
Speaker
I really, I can't say enough good things about it.
00:46:20
Speaker
So, yeah.
00:46:21
Speaker
So, good week for me in terms of, like, adventure weirdness.
00:46:27
Speaker
Yeah.
00:46:28
Speaker
Yeah.
00:46:28
Speaker
Yeah.
00:46:28
Speaker
Yeah.
00:46:29
Speaker
Really solid stuff.
00:46:30
Speaker
Still playing no skin.
00:46:32
Speaker
I was right.
00:46:33
Speaker
I predict because I hit kind of a wall and I predicted that I would unlock something and suddenly a whole pile of shit would fall in my lap.
00:46:40
Speaker
And sure enough, that's what's happened.
00:46:41
Speaker
So I'm good.
00:46:43
Speaker
Continuing along with that.
00:46:45
Speaker
That's a that's a sleeper.
00:46:47
Speaker
That's a real interesting game that I think
00:46:50
Speaker
I think it's doing very well as far as I can tell.
00:46:53
Speaker
Is it going to sneak onto your list at the end of the year, you think?
00:46:56
Speaker
It might at this rate.
00:46:58
Speaker
Yeah.
00:46:58
Speaker
Yeah.
00:47:00
Speaker
It's just, again, the aesthetic, the vibes of it are so creepy.
00:47:05
Speaker
And I hate to put it this way because of the name of it, but they get on your skin.
00:47:08
Speaker
Hey.
00:47:09
Speaker
Yeah.
00:47:11
Speaker
So I did buy Look Outside, but I promised myself I wasn't going to play it until I finish this guy up.
00:47:19
Speaker
So I'm going to be finishing up No Skin and then I'm going to start playing that because I've looked at some screenshots of that and read some stuff about it, heard some people talk about it.
00:47:28
Speaker
And that looks like it's going to be game of the year material big time.
00:47:33
Speaker
Yeah.
00:47:33
Speaker
And keeping in mind that Look Outside is RPG Maker, so it has its own set of wonkiness.
00:47:40
Speaker
Oh, sure.
00:47:41
Speaker
To overcome.
00:47:44
Speaker
You know, I'm not afraid of wonky.
00:47:47
Speaker
I can see past wonky.
00:47:50
Speaker
Yeah.
00:47:51
Speaker
But yeah, awesome.
00:47:52
Speaker
Awesome.
00:47:52
Speaker
Yeah.
00:47:53
Speaker
So, Kevin, with that in mind, what do you plan?
00:47:57
Speaker
So I beat Blueprints.
00:48:00
Speaker
And when I say beat, I mean, I got to the credits of it.
00:48:04
Speaker
Right.
00:48:06
Speaker
Because...
00:48:08
Speaker
Looking at some of my friends on Steam who have played it, it's... I played it for 14 hours, maybe 12.
00:48:16
Speaker
It took me 12 hours maybe to get to the credits, right?
00:48:21
Speaker
But there's people on Steam that have like 110 hours, 50 hours, etc.
00:48:25
Speaker
That VZ is playing it right now.
00:48:26
Speaker
Um...
00:48:33
Speaker
I be said.
00:48:36
Speaker
But it's like, I like it and it's probably going to be on the game of the year list and I might come back to it and just like play more because when you beat the game, it's clearly not the.
00:48:51
Speaker
Did you play Hades?
00:48:54
Speaker
No, that's what I really need to play.
00:48:56
Speaker
Yeah.
00:48:57
Speaker
So Hades, there's basically when you beat Hades, when you get through its first run, and you beat a run, it's like you realize, like, okay, well, you know, now I keep going and winning or whatever.
00:49:12
Speaker
And that's kind of like a thing with roguelikes and roguelikes where...
00:49:16
Speaker
The thing isn't just beating the game that one time.
00:49:20
Speaker
It's now going through and trying to do more things, checking off more accomplishments and things like that.
00:49:25
Speaker
And that's the same is true for blueprints.
00:49:28
Speaker
There's when you beat it, there's like, all right, well, here's all these other things that you need to try to do.
00:49:34
Speaker
There's mysteries to solve and things like that.
00:49:37
Speaker
And so after 12 hours, I'm like,
00:49:40
Speaker
okay, I like it.
00:49:42
Speaker
Maybe I'll come back around later to kind of investigate more in terms of the stuff that is going on in the game.
00:49:55
Speaker
But it's a fun game.
00:49:56
Speaker
I like it.
00:49:58
Speaker
I think with this crowd, with us, you and me specifically, I think if there is a...
00:50:05
Speaker
If a game has a new new game plus and we actually play it, that is our golden seal of approval.
00:50:12
Speaker
If it inspires us enough to actually keep playing it because we don't have that kind of time on our hands.
00:50:18
Speaker
So if it actually has that, then that's
00:50:21
Speaker
fucking impressive.
00:50:22
Speaker
If it's a new game plus that I need to keep playing, then yeah, I'm down for it.
00:50:27
Speaker
And that's the thing is like, I miss that with Alan Wake 2.
00:50:31
Speaker
There's like a new game plus that actually recontextualizes a bunch of things in the game.
00:50:36
Speaker
So, you know, I wish I had gone back and played that, but
00:50:40
Speaker
You know, we'll see what happens.
00:50:42
Speaker
I don't know if you saw my post on Blue Sky, by the way.
00:50:47
Speaker
Can I just point out that I am intensely embarrassed that I only near the end realized blueprints that like that it was a play on words?
00:50:58
Speaker
Oh, yeah.
00:50:59
Speaker
It took I was like, I was like, oh, everyone knows that but me.
00:51:02
Speaker
Okay.
00:51:03
Speaker
I mean, I didn't realize it until I got into the game.
00:51:06
Speaker
I was like a blueprint.
00:51:15
Speaker
Yeah, so there was that.
00:51:18
Speaker
So yeah, beat blueprints.
00:51:20
Speaker
I played the demo for a game called Repose, which is a one-bit game.
00:51:27
Speaker
horror, first-person horror game.
00:51:30
Speaker
I didn't get very far in it because it had, like, a... I don't know.
00:51:36
Speaker
It was, like... It was, like... It was right at the beginning.
00:51:40
Speaker
I'm going through, and there's, like, an enemy that can shoot at you from all the way down a corridor, but you... Oh, man.
00:51:47
Speaker
You're pretty much on the rails.
00:51:49
Speaker
It's not like you can dodge or anything.
00:51:51
Speaker
So if you're like not thinking about, so like I died to it twice and I'm like, I don't know.
00:51:58
Speaker
Moving on.
00:51:59
Speaker
That's not fun.
00:52:02
Speaker
So Repose wasn't a fan of that necessarily.
00:52:07
Speaker
Maybe I'll try it again when I'm in a better headspace about it, but.
00:52:10
Speaker
Sure.
00:52:13
Speaker
But something I am deeply in love with, deeply in love with and is going to be on my game of the year list for 2025 is Promise Mascot Agency.
00:52:26
Speaker
Oh boy, this game is a hoot and a half.
00:52:29
Speaker
Okay, so if you have, it is made by Kaizen Gameworks.
00:52:36
Speaker
Kaizen Gameworks, their previous game, it's called Paradise Killer.
00:52:42
Speaker
Oh, okay.
00:52:43
Speaker
Okay, yeah.
00:52:44
Speaker
Phil, you played Paradise Killer?
00:52:45
Speaker
No, I just remember you talking about how much you...
00:52:49
Speaker
You enjoyed that one.
00:52:50
Speaker
Paradise Killer is, I think, one of my all-time favorites at this point.
00:52:55
Speaker
It's a really fun, like, little first-person adventure detective collect-a-thon type game.
00:53:02
Speaker
What the fuck is this game?
00:53:04
Speaker
This is so weird.
00:53:06
Speaker
I know, but weird.
00:53:08
Speaker
It's weird good.
00:53:09
Speaker
Yeah, yeah.
00:53:12
Speaker
All right.
00:53:13
Speaker
The basic gist of it is you play a Yakuza who, in order to atone for a fuck up, has to go to a cursed town.
00:53:24
Speaker
Okay.
00:53:25
Speaker
So basically your Yakuza family fakes your death and sends you to this cursed town to run a mascot agency.
00:53:36
Speaker
so that you can earn money back to pay for the fuck up.
00:53:42
Speaker
Uh, like the, so you, your fuck up costs 12 billion yen, 12 billion yen got stolen.
00:53:47
Speaker
You have to find the money.
00:53:50
Speaker
Um,
00:53:51
Speaker
So you go to this cursed town to run a mascot agency.
00:53:57
Speaker
Mascots, by the way, are not people in costumes.
00:54:01
Speaker
They are creatures.
00:54:03
Speaker
They're actual creatures that look that are just like, you know, a mask like in this world, the Philly fanatic would be it.
00:54:11
Speaker
It's a thing, a real thing.
00:54:13
Speaker
Not how many trank darts do they have to use to bring that guy down?
00:54:17
Speaker
Holy shit.
00:54:19
Speaker
God, Nannick ain't coming down.
00:54:22
Speaker
He showed up because he wanted to.
00:54:25
Speaker
He showed up because he wanted to, and we just let him entertain the fans at Phillies games.
00:54:31
Speaker
Exactly.
00:54:35
Speaker
Best not to push him out of his element.
00:54:37
Speaker
No, don't fuck with it.
00:54:40
Speaker
But the basic gameplay loop is you drive around town with your pickup truck with your second in command, Pinky, riding in the back.
00:54:52
Speaker
Do you see the photos?
00:54:54
Speaker
Yes, I do.
00:54:55
Speaker
Yes, I do.
00:54:56
Speaker
Pinky is a mascot that looks like a severed finger.
00:55:00
Speaker
It's so good.
00:55:02
Speaker
is makes sense because as a yakuza when you fuck up at the beginning of the game you have your finger cut off so you know thematically uh it's good writing it's just good writing it's just good writing um so your entire thing is driving around town trying to find mascots who are out of work in town uh because a lot of the mascots in town are not like
00:55:27
Speaker
good at anything they're not like real big city mascots that have like special powers they just like look fucking weird um my favorite one is is an eel and he is he he looks like he has his chest ripped open and you see his skeleton on the inside that's just how he looks um awesome
00:55:51
Speaker
But anyway, he's very against eel fishing because the Unagi have been overfished.
00:56:01
Speaker
Anyway, that's... Is this a pet battler, like Pokemon kind of shit?
00:56:06
Speaker
No, it's not.
00:56:09
Speaker
There are there are so many little mini game mechanics in the game.
00:56:14
Speaker
So you have your overworld where you're driving around trying to recruit mascots.
00:56:19
Speaker
You're talking to people trying to find jobs for the mascots.
00:56:23
Speaker
You talk to like the guy who's in charge of the store like this, the shop owners association.
00:56:31
Speaker
You're talking to this guy who's investigating the mayor.
00:56:35
Speaker
He's like a lawyer who is investigating the mayor because the mayor is corrupt as shit.
00:56:39
Speaker
So you're working with him on trying to like find dirt on the mayor to get the mayor out of there.
00:56:45
Speaker
Meanwhile, Pinky is your severed finger friend.
00:56:51
Speaker
Right.
00:56:51
Speaker
Who is a pinky severed.
00:56:53
Speaker
Yeah, you get it.
00:56:54
Speaker
You get it.
00:56:59
Speaker
is working, is trying to like hook up that guy with a teacher in town who is like a, you know, the jet program where they send English teachers to Japan.
00:57:13
Speaker
Oh, sure.
00:57:13
Speaker
Yeah.
00:57:13
Speaker
So she's like a jet teacher who is from the UK and he's trying to like make the lawyer guy and the teacher like hook up or she is trying to make the anyway fun stuff.
00:57:29
Speaker
It's just it's just so you send.
00:57:32
Speaker
the mascots out on jobs and occasionally get a notification that there's an issue at a job and you have to send a mascot support hero out to help them.
00:57:43
Speaker
And the mascot support heroes are cards.
00:57:46
Speaker
So
00:57:48
Speaker
would is it a deck battler?
00:57:51
Speaker
Yes, kind of, because you got to collect mascot support heroes as you go around the map.
00:57:55
Speaker
You can buy them or what have you.
00:57:57
Speaker
Characters that you meet become mascot support heroes.
00:58:00
Speaker
And each each type of trouble that the mascot could get into is like falls into one of five categories.
00:58:08
Speaker
It could be like a mechanical issue.
00:58:10
Speaker
It could be a social issue.
00:58:11
Speaker
It could be something like that.
00:58:12
Speaker
So like one of them is like,
00:58:16
Speaker
The first one I ever got is like, the mascot, there's this guy named Mike Miller, this mascot named Mike Miller, who is like announcing the live stream of all of these events that your mascot is doing.
00:58:28
Speaker
And he's like, oh no, the mascot doesn't see that the door is too small and your mascot is like walking and gets stuck in a doorway.
00:58:37
Speaker
And it's like the mascot's in trouble sending the mascot support heroes.
00:58:41
Speaker
And then you have to play the cards and like knock off the health bar of the and of the health bar of the too small door.
00:58:50
Speaker
Oh, Kevin, I love this.
00:58:56
Speaker
You only get 60 seconds to do this, right?
00:58:58
Speaker
It's like a second countdown.
00:59:00
Speaker
It was like, okay, so you got to look at your cards.
00:59:02
Speaker
Some cards give you like you play.
00:59:04
Speaker
If you play this card, you get an extra turn.
00:59:07
Speaker
If you play this card, you get to draw two more cards.
00:59:10
Speaker
And as you like go through the game, you start leveling up your cards and they'll cost more to play.
00:59:16
Speaker
But then they also get more bonuses as you play them.
00:59:21
Speaker
That's just one of the things in the game.
00:59:25
Speaker
This is bananas.
00:59:26
Speaker
Oh, this looks great.
00:59:28
Speaker
This looks really, really good.
00:59:30
Speaker
The meta overworld is like collect-a-thon stuff where you're like, you're driving around in your pickup truck, your pickup truck, which is invulnerable, by the way.
00:59:39
Speaker
Nice.
00:59:39
Speaker
Oh, thank you.
00:59:41
Speaker
You guys get it.
00:59:42
Speaker
Excellent.
00:59:43
Speaker
Good.
00:59:44
Speaker
And the main character, Michi, says that at one point.
00:59:48
Speaker
He's like, yeah.
00:59:50
Speaker
They're like, why do you drive this beat-up pickup truck?
00:59:52
Speaker
And he goes, I don't know.
00:59:53
Speaker
It seems invulnerable.
00:59:58
Speaker
Good.
00:59:59
Speaker
Let's just have some fun and crash the car around.
01:00:01
Speaker
And you get upgrades to your pickup truck.
01:00:04
Speaker
So when you first start out, he has a nitrous booster in the truck.
01:00:10
Speaker
And then you can get a more nitrous booster and you can hit speed upgrades.
01:00:15
Speaker
And then eventually you get a...
01:00:18
Speaker
You can find a thing where glider wings stick out from the truck.
01:00:23
Speaker
And so you can nitrous boost off the top of a mountain because it's a mountainous Japanese town.
01:00:28
Speaker
You nitrous boost off the top of the mountain and stick out the glider wings.
01:00:31
Speaker
And now your truck is just flying.
01:00:34
Speaker
flying around the town so you can fly to where you need to go and then you pull the wings in and you just drop out of the sky like a rock and like land on the street like inspector gadget i love everything about this this it is so delightfully weird yeah and the thing i love about it is that there's no like
01:00:59
Speaker
There's no Marvel, Latter-day Star Wars bullshit commenting on how weird it is.
01:01:07
Speaker
Right, right.
01:01:09
Speaker
The thing that's driving me most insane recently is the new Jurassic Park trailer.
01:01:16
Speaker
Oh, I haven't even seen that.
01:01:19
Speaker
Where the guy lists off a bunch of things and Scarlett Johansson's character says, none of those things you said are good.
01:01:26
Speaker
And it's like that kind of stuff where it's like, it's like, no, self-aware.
01:01:31
Speaker
Yeah.
01:01:31
Speaker
Stop being self-aware.
01:01:32
Speaker
Just, just.
01:01:33
Speaker
And so, so the entire game, just like you're in this world and all the characters are already bought in, already bought into this world.
01:01:42
Speaker
There's no audience analog character.
01:01:45
Speaker
Like, yeah, just buy the fuck in and go with it.
01:01:49
Speaker
I, we need more of that.
01:01:50
Speaker
That's good to hear.
01:01:51
Speaker
That's really genuinely good to hear.
01:01:54
Speaker
So, yeah, the game is weird, but in a very positive way.
01:02:00
Speaker
I love it.
01:02:01
Speaker
It's going to be on my game of the year list for sure.
01:02:04
Speaker
This is going on my to play.
01:02:08
Speaker
Yeah, this sounds amazing.
01:02:10
Speaker
It's, you know, like Paradise Killer.
01:02:14
Speaker
If you played Paradise Killer and, you know, liked Paradise Killer, play by Promise Mascot Agency, even if you don't like it, because Kaizen Gameworks is amazing at what they do.
01:02:30
Speaker
And I think they're clearly in love with what they make.
01:02:33
Speaker
And that's which is really weird fucking shit.
01:02:37
Speaker
Yeah.
01:02:37
Speaker
Yeah.
01:02:38
Speaker
only in the best way possible.
01:02:40
Speaker
So I we need more developers like that just doing this.
01:02:45
Speaker
More of that the better.
01:02:48
Speaker
Look, we've got the Switch 2 announcements and we're staring down the barrel of 80, 90, $100
01:02:57
Speaker
price tags for AAA video games.
01:03:01
Speaker
Guys, if you're not already touched in the head by our Lord and Savior Indie Games, now is the time.
01:03:08
Speaker
Now is the time.
01:03:09
Speaker
Time to be touched by indies.
01:03:11
Speaker
Yes.
01:03:12
Speaker
Yes.
01:03:12
Speaker
Is $25 for Promise Mascot Agency.
01:03:16
Speaker
And I tell you what, you're not going to regret playing this game and doing a bunch of weird shit like
01:03:27
Speaker
Oh no, you know, a playful dog has interrupted.
01:03:32
Speaker
The things that interrupt the mascot jobs are just like hilarious.
01:03:37
Speaker
Like, oh no, an uneven walkway.
01:03:39
Speaker
Fight the uneven walkway.
01:03:42
Speaker
The banality of it just is, oh, that's so fun.
01:03:46
Speaker
The cash register is broken.
01:03:48
Speaker
Fight the broken cash register.
01:03:51
Speaker
Oh my God, I love it.
01:03:53
Speaker
I love it.
01:03:53
Speaker
But also at the core of this whole of the whole thing, which I didn't touch on, is that you're investigating a mystery.
01:04:02
Speaker
Well, this is happening.
01:04:04
Speaker
Well, this is all happening.
01:04:05
Speaker
You're investigating a mystery about this.
01:04:10
Speaker
That's, I haven't even played it and it's like 10 out of 10.
01:04:15
Speaker
I'm really looking forward to this.
01:04:17
Speaker
This looks like a lot of fun.
01:04:18
Speaker
The only critique I have for it is it probably takes a little too long to get to the game.
01:04:25
Speaker
I saw anime characters and assumed that.
01:04:30
Speaker
It front loads a little bit with story stuff, but once it gets going, it's tremendous.
01:04:36
Speaker
Absolutely tremendous.
01:04:37
Speaker
That's and it's entirely in Japanese, by the way.
01:04:40
Speaker
Okay, okay.
01:04:42
Speaker
The dialogue box, it's translated English in the dialogue boxes, but all the voice acting is in Japanese.
01:04:47
Speaker
It takes place in a Japanese town.
01:04:49
Speaker
It's all in Japanese.
01:04:50
Speaker
Like there's no
01:04:52
Speaker
There's no ifs, ands, or buts there.
01:04:56
Speaker
Japanese as hell.
01:04:57
Speaker
I love it.
01:04:58
Speaker
I love it.
01:04:58
Speaker
That sounds great.
01:05:00
Speaker
So that's what I've been playing.
01:05:03
Speaker
Sounds like we both had a pretty good lineup this week.
01:05:05
Speaker
Yeah, I'm about 14 hours into it.
01:05:07
Speaker
I probably I don't know how far I am into the game.
01:05:13
Speaker
But, you know, I'm according to the achievements, I got 32 out of 50.
01:05:19
Speaker
So I don't know.
01:05:19
Speaker
OK, I'm probably in the back half of the game.
01:05:22
Speaker
I imagine pretty deep.
01:05:23
Speaker
Yeah, I would ask.
01:05:24
Speaker
Yeah, I would assume.
01:05:25
Speaker
So that'll do it for tonight's episode.
01:05:30
Speaker
Thank you all for listening so much.
01:05:33
Speaker
I think it's it's it's wonderful that you listen and, you know,
01:05:39
Speaker
to join our discord follow us to blue sky you know all the stuff but phil i do have to ask uh you know how i said like the mascots in that world were were real uh i'm also finding those types of real world mascots congregating uh in my pool during the day uh they don't bother us but you know it's a lot of silly things
01:06:02
Speaker
Yeah.
01:06:02
Speaker
Yeah.
01:06:02
Speaker
Oh, yeah.
01:06:03
Speaker
Sure.
01:06:04
Speaker
It's a liability thing.
01:06:07
Speaker
I'm not insured for for, you know, these guys, the Florida, the Florida Panthers mascot is is right now just floating in there.
01:06:18
Speaker
So you got any advice for that?
01:06:21
Speaker
You know, the funny thing about that is it goes way back into the history of venereal disease, if you can believe that it was 1756.