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Ep.6 The Missing Elf image

Ep.6 The Missing Elf

S1 E6 ยท The Hired Swords
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188 Plays4 years ago

Krigs, Davon, Gwen and Joxxer have followed Marias and Edi in the hunt for their friend Vip. They've stumbled on the creature's nest.. Many nests, actually. Can our heroes get to Vip in time?

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Transcript

Introduction and Initial Encounter

00:00:02
Speaker
You're listening to the Hired Souls, a Dungeons & Dragons podcast where insert funny quip here. Oh, uh, whoops.
00:00:43
Speaker
Great. There we are. Hi. Is everybody there? All right. You guys ready? Here we go. Let's make it happen. All right. Let's get started.
00:01:00
Speaker
So you are in a slight opening in the forest of trees where trees are scattered about here and there. You have come across these giant holes in the ground. So you've got trees here and there. You've got holes in the ground and you've got giant stones kind of around you and through one of these holes.
00:01:22
Speaker
jumped out this giant, almost ant-like creature, stands on two legs, two big arms, claws, two giant pincers that come up from his face. He jumped up out of here and he attacked Marias with two claw attacks and pinched at him with his pinchers and missed him with those, but he did give him a nice smack with his claws. And you are now,
00:01:52
Speaker
clumped up right here facing this creature you have also found a couple or several of these glowing orbs hovering up in the trees above the trees and amongst the branches of some of the trees and They're just kind of hovering and glowing in these little little areas up there in the sky 20 30 feet up and they're kind of surrounding you behind you and
00:02:21
Speaker
That's where we are now. And the last thing I said to you guys last session was role initiative. So let's do that right now. All right. Oh boy. I got a 14. I got a six. Sweet. Jackson has 20. All right. I'm going to call you out and you'll tell me what it is. Here we go. So jocks are headed 20. I have a 19.
00:02:51
Speaker
Nice. Gwendolyn had a 19. Daven. Daven had 14. Yeah. 14. Great. And, uh, Krigs had a six. Well, Krigsley got a six. Krigsley got a six. All right. We're going to have some monsters roll initiative now.
00:03:19
Speaker
Okay, so we got those. We're gonna sort them. And Joxer, I've described the scene, set the scene for

First Battle Tactics

00:03:29
Speaker
you. What is it that you would like to do? Okay, so Joxer seeing Marias get attacked. I'm gonna run over and try to
00:03:46
Speaker
weave a way around the larger beast. Okay. And then I'm just going to try to attack with my, my rapier. Okay, try to get to the backside of him.
00:04:02
Speaker
Yeah, so I'd be trying to run kind of by a tree and then between him and the rock. Between him and the rock, that'll be behind you. Yeah. Okay. Joxer's normal MO of going for the butt. Yeah. You're kind of predictable, don't you think? I just, you know, I just feel like I'd have an advantage here.
00:04:22
Speaker
Sure, yeah. Something would give me that advantage. So you're going to run over the flowers, just run right by them, not even stop and look, and go right under that tree there to where you end up between him and the rock. Yep. So perfect. All right. So for that roll, a 23 will hit, and fantastic. Yep. Seven damage, and I think
00:04:53
Speaker
In this scenario, I will use a key point to do flurry of blows and try to do two melees against him. Perfect. So you hit him for seven? Yep, seven with that, and then unarmed. Seven damage, so you... Yeah, the 17 does not hit.
00:05:21
Speaker
Okay, one more round for them. Ooh, buddy. That's not good. The 19 will hit. Oh, good. Okay, so another seven damage. Your magic number is 18. Oh, yeah. Okay, so another 18 armor class. So that's...
00:05:49
Speaker
That's about all jocks who can do with this man. That was, that was seven damage. Big boys. That was seven damage. Were you scared of the big boys that are tough? It's like you just showed up, but it's just like big boys all day. You showed up to a place where they spend you out to hunt monsters. Or do you think they're going to be like, would you go kill the squirrels for us, please? I mean, it would have been nice. I used to have squirrels that were like living in the attic of my house. They are monsters, trust me.
00:06:17
Speaker
Yeah, Gwendolyn would start befriending them also. Yeah. We're killing those things. Great. So you run around this... So Joxer runs around the backside of this creature and it gets a little disoriented with seeing everybody running around it.
00:06:34
Speaker
takes a stab at it and it Slices right in the back of it and then gives it gives it two punches the first one makes impact but doesn't seem to harm it with its exoskeleton of this creature the second one he finds a soft spot and gives him a nice thud and the creature rears back a little bit in pain and I need you to make jockser. I should have done this before but it's it's it's on me. I need you to make a Which one is I think it's a Constitution saving throw
00:07:06
Speaker
No, charisma, charisma saving throw. Okay, charisma. Charisma saving throw. Nope, nope. I'm going to use a luck point there. Okay, okay. He rolled a four. He rolled a natural one, which became a four. He rolled a real bad. Oh no, that's not good. It's also not great.
00:07:34
Speaker
So an eight. So, uh, you did not succeed. So you cannot take reactions until the start of your next turn. And, uh, I need you to roll a D eight. Oh, bless. Oh, bless your little heart. And we are, is this from, is this from like the aunt thing he's saving against?
00:08:02
Speaker
So on this eight, yes, it is. This is from the the gaze of this creature. It was this should have been on the start of his turn, but it's going to come. It just comes at the end for him and will come at the start for everyone else.
00:08:19
Speaker
So, yeah, so that 8 means that on your next turn, you have to make a melee attack on anything closest to you, but you can't do anything else besides that. So, keep that in mind. Big boys. Okay. Now, that's actually not that bad, because did you move your token back there? Oh, no, no, no. Let me do that. I wasn't sure if you had done it and my internet hadn't updated it or what. Yeah. Since he moved out of my attack range, can I make an attack cover opportunity against him?
00:08:47
Speaker
against Joxer. If you really think you want to, then yeah, sure, you can. Yeah, I'll skip it this time. I want to save my reaction. All right, that's fine. If you just stick a foot out, he trips. All right, so Joxer's done. We're moving now to Gwyn. And at the beginning of your turn, I need you to make a Charisma saving throw. Oh, no. Because you are within eyeshot of this creature. 10. 10 total. You have a minus 2 Charisma? Minus 2.
00:09:25
Speaker
Okay, so you need to roll a d8 for me as well Eight
00:09:37
Speaker
and eight, so you also have to make a melee attack on somebody within melee range of you. So you look at this creature and you just get confused, and your eyes kind of go blank, and you kind of blank stare, and you make a melee attack at, I'm gonna roll a D4, and we're gonna say it's Edie. Edie's one, Marias is two, Davin is three,
00:10:06
Speaker
And no one if it's a four. Griggles isn't close enough, luckily. Daven, so you hit Daven with a melee attack. Make a melee attack against Daven in your confusion. Oh, it was a crit one. It was a natural one.
00:10:29
Speaker
Because I've only got a mix. So you swing to hit Davin. What are you attacking with? I have my little quarter staff. You swing your quarter staff out at Davin. And he sidesteps it and gives you a look like, what on earth is going on? And you lose your balance and you fall down prone. So you are now laying prone on the ground.
00:10:54
Speaker
At Davin's feet as you you you're not used to these melee attacks and you you shifted your weight wrong In your confusion everything so and you cannot make reactions you can save again on your next on the beginning of your next turn, but That is your turn Davin We're now to your turn. I need you to make a Charisma saving throw. I'm not scared of that. That's yeah The sorcerer is bound to do better on the charisma safe. No, you would think so, but I got a 13 I
00:11:23
Speaker
You got a 13 with plus seven. You also fail. Man. This is not. Mercy. I rolled a six. You rolled a six. So on a six, that means
00:11:43
Speaker
You take no action, but you use all of your movement to go in a random direction. So one, I'm going to roll a D4. One is north, two is south. Or one is north, two is south, three is east, four is west. Okay. So north, south, east, west, one, two, three, four. West. So you walk your entire movement speed west. Okay. I move 10 feet and then there's a tree in my way. Like, do I run around the tree? Yes.
00:12:13
Speaker
Using the movement properly, yeah.
00:12:16
Speaker
I think I can go to there. Is that considered the other side of the tree? So just on the other side of that tree. So yeah, you go, you run 10 feet to a tree and then you go up and around the tree to the backside of it now, back out of the way. You, you know, being kind of the spellcaster sorcerer probably got not too bad of a deal out of that. Yeah. I mean, if anything, I'm hiding behind the tree now. So that's really not the end of the world. I'm just going to stand back here. Okay. But you, you weren't able to make any kinds of attacks with your confusion from this.
00:12:45
Speaker
It's okay. I was undecided what I was going to do anyway. So that's what we've solved. So that takes us to Mariah's turn, who is now going to try to make his saving throw for charisma. I don't think his charisma is going to be real good. It's not. So here he goes. He's going to get a nat 20. He rolled a four. Oh boy. No, he didn't. No, he didn't. That was my D four. That was my D four roll. Sorry. That was a nat four.
00:13:15
Speaker
Yeah. All right. So he rolled a 10 on his charisma check. So he failed. So he is going to now make a, or I have to roll a d8 and see what happens to him. So he rolled a six on the d8. So he walks in a random direction as well. His direction, rolling a d4 to be north, south, east or west, one, two, three, or four.
00:13:45
Speaker
The direction he rolls is it says rolling the dice on the screen. Gosh, there we go. He also walks West, but he unfortunately is going to walk out of the range of
00:14:05
Speaker
He walks out of the range of the monster who is then able to make an opportunity attack at him. So this creature makes a claw attack. And his claw attack hits him, or well, does it hit him? Let's find out. He swings out with a claw. And does something. Something happens as he swings the claw. There it goes. Oh, 23 is going to hit him for sure. So he does...

Struggles and Spellcasting

00:14:37
Speaker
A D8 plus five damage. Daven screams out right after he gets hit says, watch out. Right after.
00:14:46
Speaker
So 11 damage, that's pretty good for an attack of opportunity. So he turns to run and as he's running, he gets scraped across the back with this thing's claws and he cries out. Davin calls out to him just a little too late, but he does get himself over here behind where Davin is by these flowers between flowers and rock over here in the corner.
00:15:07
Speaker
And that is all of Marias's turn. Now these glowing orbs start to kind of quake and hover. They're hovering, but they start to kind of quake and shift. And as they shift, they start moving towards Marias. All of them do. That's terrifying. There's five of them, right?
00:15:38
Speaker
Yes. And they move and they're hovering above you by 30 feet. And they all are able to make it to where they're surrounding Mariahs now. So all these lights now are encircling him. And I'm going to make double check this distance on this one. Not like that. I'm not tapping.
00:16:08
Speaker
There we go. Yep, that's right. So they surround Mariahs and they just hover above him like they're waiting for something.
00:16:23
Speaker
so they don't attack or anything, they all just kind of come over. They're hovering about 45, between 30 and 45 feet above him. Some of them are lower than others, but they're just hovering up there around him, like they're waiting on something. So that's their turn, and now it's the creature's turn. It's going to...
00:16:49
Speaker
It's going to turn and make all three attacks against Joxer, who's just right there behind it. It's the only one that's done any real damage to it. So the first, it's going to do two claw attacks right off the bat. Claw attack one is a 22. Definitely hits. Claw attack two is a 15. Hits.
00:17:15
Speaker
Oh, it does. Okay. And then and then well, let's resolve those real quick. So yeah, d8 plus five damage. So so 11 damage from the first hit. The second hit does.
00:17:36
Speaker
Oh, it's an 8, 13 damage. So a total of 24 damage to you there. And then the mandibles reached in, reached down to try to grab you and hold you. Okay. And so they pinched down at you. And the mandibles do, or they, they, that attack is a
00:18:00
Speaker
A 10. Does not. You can't get those mandibles to hit, man. Man. Dibbles. So he... Sorry. Dad jokes. I did the dad jokes earlier. My bad. Those are for off-air. I apologize.
00:18:17
Speaker
And yeah, so it just lashes out at you with these quick, violent attacks from its claws, and then it's mandibles. You're able to dodge out of the mandible attack, but the other two catch you pretty badly.
00:18:35
Speaker
That is the Ember Hulk's entire turn. We now go to Edie. Gosh, I kind of clumped up where it's all, no players do anything with all the NPCs and the monsters. The role of the days. Edie has, yeah, Edie has to make a constitution saving throw as well. Nope. Charisma. My bad. Charisma. Hers is going to be a little better. Has a former entertainer herself.
00:19:07
Speaker
She was a clogger. Yeah. She was a clogger. She, she was a, uh, Lord of the dance. She danced. Does anybody remember that guy's name? The Lord of the dance. Oh my God. Yeah. There we go. It was Tom, something like Thomas Hunkus or something. Thomas Hunkus. That's going to be my next DMD character. Thomas Hunkus. Come on. Here we go.
00:19:39
Speaker
Okay. So she fails. Did everybody fail? I think everybody has failed. Yeah. She rolled a, she rolled a, well, I, I, I clicked charisma first cause it should just roll the ability and add everything to it. And.
00:19:55
Speaker
So I'm going with that one, which was a five. So it was a three plus two. She then rolled a 14 and then rolled a seven, but we're going to go with the first one since it all resolved at once. Cause I kept clicking, trying to get it to work like old people when their browser won't open. So that's my bad, but the, the five is a definite fail. So we have to roll a D eight for her now and she will see what happens.
00:20:23
Speaker
She rolled a three on the D8, which means she just does nothing. She's frozen, confused. Like, she doesn't know what she's looking at, what she's supposed to do right now. Super confused. It's the end of her turn. She uses it all. And nobody, none of them get any reactions. Just remember that, too. Krigs, it's your turn. Oh, man. Make that save, buddy. Charisma. Be the one to actually pass it. Even the sorcerer failed, so. Yeah. I got 15 plus two, 17.
00:20:52
Speaker
Congrats. Is it good enough? Is it good enough? It is. You succeed. Somebody can actually attack. Yup. And it's the guy who can do some damage. Well, the monk did some damage, so let's not... Let's not pretend like that was nothing. Is the... I'm a little concerned about all of the things around
00:21:18
Speaker
Mariah's currently, but they don't seem to be attacking. They're just hovering, right? Currently, they're hovering above him. Oh, okay. In theming anticipation. Okay. I don't really know what's going on with them, and the other guys facing Jox are currently, correct? So if I get behind- Yeah, he just wrecked it. Okay. Yeah. So Krigs is... Krigs is gonna run up behind this giant ant creature. Got it.
00:21:46
Speaker
I have my shield in my hand and my war hammer in the other, and I'm going to do a one-handed swing of my war hammer at the back of this. Sweet. He rolls a? He rolls a 15. 15 doesn't do it. But I have advantage. Okay, you swing true. Well, then go ahead and re-roll. There's a 19. That does hit.
00:22:16
Speaker
Okay. Thank God. So you doubt yourself halfway through your swing and then go, no, I've got this. And you smack him in the smack him in the back in that exoskeleton. You do some damage to it. Let's see how much. What are you, what are you, what are you doing? I got eight plus four bludgeoning would be 12. 12 damage. You rolled a D eight and got an eight. That's good. Yeah. Those are DM rolls for this session so far. Yeah.
00:22:47
Speaker
Nice. Okay. So 12 damage. So you swing that hammer down and as you hit, there's just crunch as the exoskeleton crunches. It's like when you step on a insect, but 10 times louder and this green goo shoots out from underneath as you make impact to the soft tissue underneath his exoskeleton. And it kind of crunches out from underneath him. Gross. Do I still have advantage? Absolutely. All right. So I'm going to take another swing with my war hammer.
00:23:17
Speaker
Yeah, just swinging one handed still. I got a 17 and a six.
00:23:24
Speaker
Neither one of those will hit so fudge Mm-hmm. I also did two piercing damage or not piercing. I got two damage on top of that for my Dueling style fighting style cool. Okay, so I got more So you crunch down with that first hit and as you go to swing back again it It throws up its head and it's mandible catches your arm and throws your wrist back and you're not able to make contact with your hammer and
00:23:54
Speaker
red. Yeah. All right. Is that your whole turn? You're gonna do anything else? I have a bonus action I can still do. Yeah, correct. I'm going to do a bonus action of shield of faith within a target within 60 feet is going to get a plus two bonus to their AC. Okay. What you're going to see basically is
00:24:25
Speaker
Krigs is going to put his hand right in front of his body, kind of like stretched out, and then going to touch it then to his chest. And he's going to mutter something you can't quite hear, and you'll see a little bit of a glow kind of take over his person, and he'll take a plus two bonus to AC. To himself. Yes. Cool. Got it. All right. Awesome. So you now have a 20 AC.
00:24:55
Speaker
Yeah. Whoa. That's good. That's real good. That's great. All right. And that's why he's up front. All right. I have a 12. I guess mine's better. Mine's 14. It's your turn. Jockster, we're back to you, bud. OK. So I have to do a melee attack within range? Is that what we do? Yes. Yes. OK. So it'll be him. You see why I did it now is because I don't want you guys popping me on the dome.
00:25:26
Speaker
And the Cruncher is the only one in melee range with you. So you can go ahead and make that attack here now. All right. So does it matter if it's just unarmed or is it just any melee? Any melee. And would I have advantage or no? Yeah. You'll still have advantage. He's still flanked. OK. So that didn't go advantage. But hold on. Did it one more time.
00:25:53
Speaker
No, seven, eight. Eight will not do it. So you hold a one and a two on advantage. That's brutal. Are you sure you're not rolling a d4? I think I will use one. No, no, no, never mind. I don't. OK, so now do I need to do another one of those?
00:26:14
Speaker
Yeah, make another charisma safe. Okay, then we'll just looking back and forth and trying to see who's around it. You're getting caught in its gaze. Oh, god. It's a nine. It's a nine. So we're gonna roll a d8. Roll a d8 for me. Yeah, all right. The dejectedness in his voice. Everybody's ready to bust some booty and
00:26:44
Speaker
It's not happening. Seven. That's a seven. Seven. You rolled a seven, which means you... I have it. I have it here. I promise. On a seven or eight, you make one melee attack against a random creature. So as your turn, you have to make one more melee attack against the same creature. Okay. Nice. Well, at least that's coming out beneficial for you. Okay. I'll try this again.
00:27:13
Speaker
Okay. A 24 is going to hit. All right. For sure. Blindly just kind of swing my sword across and maybe hit a mandible or something. So you do four damage? Yep.
00:27:30
Speaker
So you swing that rapier and catch it in between two folds of that exoskeleton armor and slice out a little bit of the tendons and green flesh flies out from underneath his orangish red exterior with some damage. And that's your turn and you don't get any reactions. Gwendolyn, make your save, my friend. Charisma.
00:27:59
Speaker
Oh no, it's a six. Okay, roll a d8 for me. I just want to do things. Mine's also a seven.
00:28:12
Speaker
Another seven, okay. So you have to make another attack. I'm gonna roll a d4 and one or two is Krigs, three or four is Edie. I rolled a three. So you're gonna make an attack on Edie. So swing that quarterstaff at your new friend. At least we all know she's really weak. I rolled a three. You swing at her and she,
00:28:41
Speaker
She sees you rearing back to swing and sees that glazed over look in your eye and she shakes her head and just grabs your staff as it comes down and points to the creature and says, focus, like that. Sorry.
00:28:56
Speaker
Yep. Um, all right. So that's it. That's your whole turn and you don't get any reactions. All right. Now question before I do, is it looking at the creature because I'm, I'm immediately turning my attention to Mariah sensing what's going on right next to me.
00:29:13
Speaker
Yes. So it is if you are within 30 feet and you can see its eyes. Okay. So are you within 30 feet first of all? Yes. You are.
00:29:30
Speaker
I ain't scared. I'll roll. I'll be like the roll. Cause it's, it's less, it's, it's less a, the way I'm seeing it, it's, it's less a, you have to look in its eyes as it does a thing and it's more, there's just this aura around it within 30 feet. Gotcha. Well, I rolled a 17, so I think I'm okay. You save. Okay. So what would you like to do now? I turn and I see the predicament, the Marais and he's just right next to me and I can see all these things glowing above him and floating around him.
00:29:58
Speaker
And I don't feel too comfortable with that. So I'm going to reach out and I'm going to grab his arm. Okay.

Strategic Shift and Damage Dealing

00:30:02
Speaker
And then you watch his cape just kind of float up in this red cape that he's got in the back, just kind of turns black with smoke and then swirls around both of them. Uh, and I'm going to cast a mentioned door with it and move us both to the other side of the map. Oh yeah. Cool. So we both move over to the far east side. I can't move his character, but he's right next to me. I can do it. I believe in myself.
00:30:25
Speaker
So get us both out of that situation. He dimension doors. And so there's a big puff of smoke left where we were and you guys see like a big puff of smoke come where we come out on the other side and the cape goes back to normal. So boof, boof. And there you are. And he looks, you, you appear over there and he looks around and he looks at you and he goes, hi, thank you. Like that. I was like, now let's see if we can do something about this. Uh, so that takes my action. So here's my question for you at this point. Um, that is, uh,
00:30:53
Speaker
Thing that I cast through the cape so it's not in a spell that I'm casting from my spell slots Okay, so can I still do a spell with my bonus action? Yes, okay, then I'm going to cast spiritual weapon right next to the big umber Hulk. Okay Cool, which immediately gets an attack Spiritual weapon so I'm gonna get you a weapon here. What's your weapon look like describe your spiritual your spiritual weapon?
00:31:21
Speaker
You what you guys see coming out is it looks kind of like a boomerang. It's just like this big weird kind of like V shaped But it's made of like a like a real heavy metal And it's just it's got like these weird squiggly designs all over the whole thing and it just kind of smashed down on top of his head mochi mochi
00:31:41
Speaker
Oh, goodness. Yeah. You rolled a natural 20, huh? Natural 20. So that is double that, right? So I rolled a 10. I don't even know what that means. So with a spiritual weapon. Oh, yeah. So I rolled a six naturally. So that's 12 plus four. So that's 16 damage.
00:32:04
Speaker
16 damage. All right. So the spiritual weapon, suddenly this boomerang things appears next to him and just spins into him and just smacks him a few times. And you said 16 damage. Yeah. And just kind of puts a few cracks in that exoskeleton. And this creature starts to starts to act like it's really getting hurt. It's it's calling out and it's kind of shaking its head and and acting like it's it's in pretty bad shape. All right. That's my turn.
00:32:34
Speaker
Awesome. All right, so that will take us to Marius. Marius is gonna have to... He doesn't have to make a save. You got him far enough away. So he's going to run in, sword up in the air, and he's gonna call out on his way, this is why we're here. And he's just gonna run.
00:33:03
Speaker
right up to it and he's gonna make a two long sword attacks with two hands. So he swings his long sword. He just has his long sword over his head as he's running forward and he makes two attacks. The first one is a 13 plus five. So an 18 will hit
00:33:34
Speaker
Second one is a 14 plus 5 so that'll definitely hit So he hits him twice. So he does 2 d10 1 d10 plus 3 damage for each hit so I'm gonna roll that right now. So the d10 roll is oh Wow 10 so 13 damage on the first hit and
00:34:01
Speaker
and 10 damage in the second, so a total of 23 damage as he runs in and...
00:34:08
Speaker
just goes full psycho on this thing, just swiping twice with that big sword, screaming the entire time and put some big old gashes in this thing. And it's oozing this green, just Icarish blood coming down out of its abdomen. And it's really, really hurting.
00:34:33
Speaker
Mariah springs the herd. Yeah, we're gonna go to these orbs now, these glowing orbs. They all shift now and they move over and start hovering above this monster. Interesting. Oh.
00:34:52
Speaker
And they are just hovering there and they're actually dipping down a little closer to where you can now this monster is kind of illuminated in the dark, the little bit of darkness in the forest here. It's a little more illuminated from these creatures as they start to kind of hover, hover right above it. And they're, they're almost they're about 20, 25 feet hovering above this monster at this point.
00:35:18
Speaker
Um, that's going to give us that those things whole turn. I think, let me double check what they were looking for blood. Yeah. Oh, like these things. Yeah. So they actually are all going to.
00:35:48
Speaker
Oh, they're all going to. They're just going to continue to hover above this creature. They're going to continue to hover and wait in anticipation. You can see the movements are getting a little more sporadic and they're starting to hover around and just kind of kind of like vultures, essentially.
00:36:05
Speaker
Yeah, they're just kind of hovering around more more anticipated a little a little bit in a flurry kind of at this point. That makes us that gives us the monster's turn. The monster is going to lash out now at Mariahs, because obvious reasons. So he gets three attacks, one with the I gotta move these guys out of the way so I can select him.
00:36:28
Speaker
He gets three attacks, one or two with his claws, one with his mandible. I'm going to just roll all three of those right now. Those are... He rolls an 11, which I got to add things.
00:36:45
Speaker
11 and eight and a nine, and he adds to those attacks plus eight. So a 19, a 16, and a 17. Marius is rocking a 17, so he gets hit twice, once with the claw, once with the mandibles, and he's going to have to make a strength saving throw.
00:37:09
Speaker
First off, the mandibles do a certain amount of damage here. The mandibles do, or the one claw hit, we'll resolve that first. The one claw hit does D8 plus 5 damage, so it does 10 damage to start, 5 plus 5. And then the mandibles do 2 D8 plus 5 damage.
00:37:31
Speaker
Good thing those things haven't been hitting. Those are pretty nasty. So an eight, yeah. So 13. So a total of 23 damage he takes again. Ouch.
00:37:43
Speaker
And he cries out in agony as this happens. And these mandibles grab around him. They get under his armpit and the back of his neck on the other side. And they're trying to grapple and pull him up. So he's going to make a strength saving throw to try to avoid this grapple. He does OK with the strength here. Daven just thinks to himself, he's like, I got the guy out of the trouble. And he just runs straight back into the mouth
00:38:16
Speaker
So he only rolls a nine. And so he actually gets grabbed and he is now held inside this creature's mandibles. He is being.
00:38:31
Speaker
He's being now held in these mandibles and the creature starts to dig with its claws as he's holding Mariahs in its arm, in its mandibles. That's its whole turn. We now go to Edie, who is going to make the Charisma saving throw. She is going to roll a D20 plus two. You can do it.
00:39:01
Speaker
She just got to beat a 15. She rolls a four, a two plus two. So she again fails to do anything this round. So she's going to roll a six on the...
00:39:17
Speaker
A six on her D8 roll, which means she takes no action, but it's going to move in a random direction. So we'll roll that D4 to see where she goes. She now runs south. So she runs directly southward. Oh my gosh. I'm curious as if she would have ran north if she would have just ran right into the hole. Oh my gosh. Can I try to grab her? Sure. We'll make a contested strength check if you'd like.
00:39:48
Speaker
No, we're not good at that So I just do a strength throw do a yeah a strength check just a strip da and add your strength modifier And I'm gonna roll or d20. I just drink. Okay. I've been saying d8 way too many times Oh Dude
00:40:17
Speaker
I haven't done anything. You rolled a what? A 15? A 15, yeah. She rolled a 12. As she goes to run, you grab her and she turns to run and you grab her and you're like, no, stop, and you actually are grappling her right now. You're hanging on to her. She rolled real low.
00:40:42
Speaker
No, it was a 14 out of 12, but it's still, you still beat her. So yeah, you're, you're hanging onto and you barely got ahold of her and it, and her armor and stuff is kind of hurting as you're holding on, but you're like, no, stay here. We need you. And she's, she's, she's trying to get out of your arms, but she's not going anywhere. Good job. That was a good move.
00:41:00
Speaker
Cool, and so Edie's turn is over and she gets no reactions. Krigs, we are to you again. You have this monster in front of you and all these things hovering, this monster has Mariahs in its pincers standing in front of you. And is it, you said it was like digging, was it like burrowing, like leaving with Mariahs? It's starting to dig, yeah. You think it's starting to take Mariahs down there with it. I'm going to cast for my action channel divinity, channel divinity, abjure enemy.
00:41:29
Speaker
Okay. He needs to make a wisdom saving throw unless he's immune to being frightened. Okay. He is not immune to being frightened. Okay. He needs to make a wisdom saving throw. He rolls a 12. And that is against my... That's your spell save DC. Does not pass. Well, there you go. What happens to it?
00:41:58
Speaker
On a failed save, the creature is frightened for one minute or until it takes any damage, but while frightened, his speed is zero and can't benefit any bonus to its speed, so he cannot throw away.

Turning the Tide

00:42:09
Speaker
Cool, cool, okay. So it's digging, and then what does it look like when you cast a spell? What happens when you do that?
00:42:17
Speaker
And when I cast this spell, I point a finger at him and you see a little bit of glowing light, holy light come from my finger and I say, not today, big boy. Yeah. And when you say, when you say not today, big boy, that light, that light seems to like
00:42:36
Speaker
Shoot out of your finger and blind him in his face And it looks up and and starts to and just moves its claws like it's digging but it's no longer It's no longer touching the ground. So it's just like doggy paddling with its big nasty bug claws in the air
00:42:58
Speaker
Yeah, it just keeps like it's swimming, but it's not. I have to know, during his frightened state, does that give Marius a chance to slip out?
00:43:10
Speaker
I will say let me make a concentration check on holding Mariahs and see if he gets so freaked out that he drops him. So I'm going to roll and add constitution here. And with that roll of a two, I don't think it's going to do it.
00:43:31
Speaker
No, the Constitution's good, but not that good. So yeah, he just drops Mariah straight down. Mariah hits the ground. He's prone laying on the ground, but he's free from this creature's grasp. Before my turn is over, I'm going to look at Mariah, point my one finger towards the sky and say, this is the most powerful finger you'll ever see.
00:43:57
Speaker
I like that. That's real good. Power word finger. Power word finger. So he, that's great. Good turn. Is that it? That's your whole thing? That's all I got. That's my action. I do have, I don't really have bonus actions, I guess, that I really want to mess with right now. Okay. That's fine. Krigs. Oh, that was Krigs. Joxer, sorry. Yeah. So having traveled a little bit with Krigs, Joxer,
00:44:24
Speaker
At first, knowing that spell disperses on being attacked, he was like, why? He immediately was like, what? Why would you do this now? And then seeing Mariah's fall, he was just like, oh, OK. And then now he's going to do his sad charisma check.
00:44:46
Speaker
All right. Do the sad charisma. Oh, that's going to succeed. That 18 is good team. Oh, he is ready. He's he's he's a little upset. He's all ready to go and can't do anything. Yeah, he's a little bloodied up. He got pushed, you know, thrown against there, at least in my head, because this big boulder behind me avoiding the mandible, he got like thrown against it and then he's he's ready to attack. Yeah.
00:45:14
Speaker
with whatever he can attack. So he's going to use that rapier. Okay. There we go with the roll for the rapier. An 18 will hit. That is the armor class. Okay. So you do six piercing damage. Okay, and then I'm going to use another key point to do two melee attacks.
00:45:43
Speaker
All right. To Malay. M'lady. M'lady. Tip that. Tip. All right. Nineteen is going to do it as well. Ayy. Dude, jocks are hitting. Jocks are the boxer, getting it done. Not again. The eleven won't do it. OK, so eleven damage.
00:46:07
Speaker
11 total damage, six from the first, from the rapier, five from Joxer the boxer. And the rapier is more of a stab and just stabs in, finds that spot and goes in deep. And when you pull it out, it just pieces of internal bug order and start to kind of flop out and land on the ground and splat. And you just punch that open wound. I need to know where you're aiming your rapier.
00:46:35
Speaker
Oh, it's my rate here is going as low as it can go. While it's, you know, those claws are kind of like, you know, flailing in the air. And, you know, I'm just going to like turn a little lower and just tap upwards. And then as my bonus action, I'm going to use Shilding Aura.
00:47:02
Speaker
which is my my. Basically, you you see, let's see if I can make it. There we go. You basically see this kind of shot like sheen go all the way around me and a brilliant light just kind of starts circling my body and I'll have resistance to all damage.
00:47:31
Speaker
Nice. Okay, cool. That's awesome. Is that your whole turn? Uh, yeah, that'll be Joxer's turn. Joxer's turn. We now go to Gwendolyn and she will make her charisma saving throw. Hopefully. You did something good though. You saved Edie. Oh, 13.
00:47:53
Speaker
It's not a 15. I rolled a 15. I'm just negative two. We want addition on our stats, not subtract. All right. A three. Three on the D8 roll. So a three means that you do nothing. So you just stand there in a daze again with no reactions.
00:48:19
Speaker
I guess I would let go of Edie if I'm just in a daze now. You let go of her and she's trying to shake herself out of the daze and you're now in a new daze, you just can't shake it.
00:48:31
Speaker
I'm just looking off into the sky. So that would be your whole turn. It's David looking at the yellow. Yeah. Just looking at Dale glowing in my bag. Yeah. Daven. First thing is he's going to use his bonus action to have the spiritual weapon hit the, uh, the big creature again. Perfect. Uh, it's a 24 to hit. Uh, yeah.
00:48:52
Speaker
We're going to call that a hit. Yeah. Yeah. And so that is, um, I forgot how much damage it does. It does 1d8 plus your spell casting modifier. So 1d8 plus, um, four. Okay. 12 damage that it does.
00:49:13
Speaker
12 damage. Perfect. And that was my bonus action. So as my action, I am going to, uh, cast frostbite at it. Um, so it needs to make a constitution 15 saving throw. When did you hop aboard the pain train, bud? I know, right? All right. So what's saving throw? It's a constitution 15. Okay. And you already did. Did you say you already did 12 damage to it?
00:49:41
Speaker
is 12 damage from the, uh, um, spiritual weapon. Yes. Okay. All right. Constitution saving throw is going to be a plus three.
00:50:01
Speaker
So 12. That's good. So he takes 2d6 damage, which is a total of five. Uh, and then he has disadvantage on his next attack. He does not have disadvantage on his next attack.
00:50:16
Speaker
because you need to tell me how you kill him. So I you guys watch as both of his hands just turn completely blue. And as he raises up the air and he kind of throws them forward, you guys just see this splash of like frost just like create around the creature's chest and then just kind of explodes in just just frost and just explodes his chest out.
00:50:41
Speaker
Great yeah, so his chest just busts out everything that was inside of there Falls out of him that sucks cuz I'm standing right in front of him, so I know I just got make a dexterity saving 14 you get a little splatter on your boots. That's it though
00:51:03
Speaker
Thank God it's mostly frozen. Yeah, you step back and you get a little splatter you can kind of kick it off and then immediately as Mariah's just kind of stands there everybody's days that you were in it just fades those that were in a daze and the the
00:51:21
Speaker
These orbs just descend immediately on top of this creature and they just hover they just kind of Consume like go inside they turn like ethereal and go inside of this creature and you can see them flickering on and off like like this creature and it starts convulsing and as it's convulsing you see little volts of electricity going here and there all over it and the thing starts to wither and
00:51:44
Speaker
and wither and wither until eventually it's like a

Aftermath and Mysteries

00:51:49
Speaker
raisin that you saw go from grape to raisin in, you know, 10 seconds. And then they start to raise up again. He's too close to this moment. Jocks are just like trying to jump behind the boulder. He's like, nope, I'm in a nope. This is a nope. Okay. Three nopes. Three nopes. Yeah.
00:52:14
Speaker
Yeah, so they finish this creature off and they then start to ascend into the sky. Watch yourself, Lads, this isn't over.
00:52:30
Speaker
They start to ascend into the sky and go up, up, up. What are you guys going to do is they kind of come up from the ground up to, you know, a good, they're kind of right in front of some of you and then hovering up and they're, they're kind of going in and out of this ethereal where they, they almost look like they go invisible almost and then visible and glowing again, as they're rising up. How high are they now?
00:52:56
Speaker
They get up, they get pretty quickly from nothing to 10 feet, 20 feet. They just keep going unless you do something to interrupt as they rise off the ground. Can I check to see if I know about will-o-wisps? Sure. Make a nature check or, or Arcana, either one. Daven says, leave them be. I think they're, uh, I think they're leaving. Oh my God. They're old Nate.
00:53:22
Speaker
She rolled an eight. So you don't know much about these at all. They're pretty. They seem pretty until what they did to that creature. That wasn't pretty. Do they appear like they're leaving us alone? They appear not interested in you currently. Yeah. Yeah. Joxer's just kind of after he ran around the corner of that rock, he's just like peeking around, just like, no, yep, please go.
00:53:52
Speaker
Yeah, Devin will keep an eye on him, but he's not going to attack or do anything to him. Okay. So you watch when they rise up, rise up and no, no Hamilton reference there. And they begin to rise and rise and, and eventually they kind of just puff out like flame that was blown out of a candle. And you don't know if they're there and invisible or gone, but there you don't see them anymore.
00:54:20
Speaker
All right. Devin, who's still like 30 feet away from the rest of the group, we'll rush back to everyone and check to make sure everyone's all right. And he says, well, is that the thing that took your friend? Uh, Mariah's goes, it wasn't that one. I don't think we, we, we did quite a bit of damage to the one we saw, but this one looked fine and healthy, but yeah, it was something like it for sure. There's enough burrowed holes around here. There's no telling where it could be.
00:54:48
Speaker
Yes, if this thing's tunnels, could be anywhere. Well, were those wisps here last time? No, I haven't seen those, and Edie says, I've seen those once before, not here, but elsewhere, and I knew better than to try to mess with them. They're harder to hit with a sword than anything you could imagine.
00:55:11
Speaker
Well, I'm glad they didn't come after us then. But what's our next plan then? We've got to figure out what we're going to do. There's four holes that I can see around us right now. I mean, they could have been burrowed down into any one of them unless you know on which one they took him in. Was this where you last saw Vib in this area here? Edie says.
00:55:33
Speaker
Yes, near here. I believe one of these holes was made when we first encountered the other creature. I didn't know there was more than one of these here. Who knows how many are under there?
00:55:49
Speaker
Do you remember anything around where you have seen it? I mean, there are some rocks, maybe some items you might have dropped or anything. Does anything look familiar?
00:56:06
Speaker
Well, yes, I believe we were going towards an owlbear nesting area, I guess you'd call it, just a ways to the north of here.
00:56:22
Speaker
My understanding is this is where we were ambushed by that creature, but there weren't this many holes here. I don't know. It's been coming and going or there's more than I thought or something, but yeah, this seems like the place. It's just hard to know. It's the forest. It all looks the same to me. Could I do any investigation or could I try to check the ground to see if there's anything, footsteps that aren't ours particularly, like us as a group or
00:56:52
Speaker
Sure, I'll let you walk around, make an investigation check as you kind of walk around and just investigate the area, look around. Or survival, if you want to consider it tracking, that kind of thing, whichever is best for you. Okay, let me find it. Survival would be better. Devin says, I could try and see if I can talk to him. I mean, I have an ability, if there's not too much of like a barrier between us, I can maybe try and see if I can send him a message.
00:57:20
Speaker
Jocks are fine. It's nothing. Yeah. With your five, that's not going to, you just, you don't see, it's such a kind of a mess of footprints and stuff here from creatures and monsters and you guys, it's, it's hard to see.

Closing Thoughts and Outro

00:57:31
Speaker
Uh, and then, so Devin, you're wanting to, you're saying you want to try to cast like. Yeah. So he sees that cantrip called message. So he's going to try and cast message. Um, Mariah says, Mariah says, that would be, that would be good. Maybe we could find out where he is.
00:57:49
Speaker
Okay. Um, so, uh, Davin is going to pull out like a little piece of copper and he's going to kind of, uh, put, hold it up to his mouth. He's going to speak to it almost like it's like a little mini telephone. Okay. Um, and he says to it, he's like, Vip, Vip, this is Davin. We met at the camp. If you can hear me, please, you can reply to this message, reply back and let me know that you're okay and where you are. It works up to 120 feet. Yeah. You wait and you wait and you don't get any response.
00:59:00
Speaker
Well, see you again.
00:59:02
Speaker
Well, since you keep coming around these parts, I might as well start the outro. Let's see. Alright, thank you for listening to the Hired Swords. Tune in to our next episode for the conclusion of the great search for Vip. And if I didn't know any better, I'd say our heroes aren't out of danger just yet. Be sure to follow us on Facebook and Twitter at thehiredswords, or visit us at thehiredswords.com. If you enjoy what we're doing, help us spread the good word of doom. Thank you for listening.