Transcript
Speaker: He said one minute.
Speaker: One minute?
Speaker: Yeah.
Speaker: Oh, well, now we're live now.
Speaker: So welcome back to the Artificery Star Wars Unlimited podcast.
Speaker: This is episode six, if I remember correctly, when I created this episode file.
Speaker: That's right.
Speaker: Yep.
Speaker: Episode six, because our last episode was a special episode, which released our spoilers and then we didn't record a regular podcast last week.
Speaker: So we're back here with episode six.
Speaker: Joining me as always, we have Garrett, aka Zero Hour.
Speaker: And we have the other Nick, aka Texture.
Speaker: Wear my Rebels shirt today.
Speaker: He's, yeah, decked out.
Speaker: I don't know if anybody noticed my Loth Cat Cat shirt that I wore like two weeks ago, but I like that shirt.
Speaker: It's like an AT-AT with cat heads on both sides.
Speaker: It's a Loth Cat Cat.
Speaker: I don't think I noticed that.
Speaker: All right.
Speaker: Anyway, we've got a lot of stuff we could talk about this week.
Speaker: There's a bunch of spoiler cards, at least 10 officially and two that have come from some sort of French event that's going on this weekend.
Speaker: So many.
Speaker: I'm going to just dub it French TwitchCon because that's probably like... That's the only other time we've seen the giant cards, so...
Speaker: It's true.
Speaker: That seems to be a trend.
Speaker: But I don't know.
Speaker: Before we get into that, like, let's cover, like, what have you been playing?
Speaker: What's your favorite thing to play lately?
Speaker: Have you got any games in?
Speaker: I can't remember if I was on late.
Speaker: Was I on late night after our spoilers?
Speaker: Yep.
Speaker: Yeah.
Speaker: So that even happened, too.
Speaker: So I don't know.
Speaker: I'll throw it to Taxter first.
Speaker: What have you been playing?
Speaker: I like Krennic, and I'm glad that he feels good now.
Speaker: More good now.
Speaker: That's where I'm at.
Speaker: He's just fun.
Speaker: He's the closest thing to feeling like a controlly thing that I feel like we got.
Speaker: I like putting up those big walls and then not having to... He's pretty good at having initiative too because you don't have to use his ability.
Speaker: It just works.
Speaker: He's just getting units that have synergy.
Speaker: I don't know.
Speaker: Krennic just flows well with me.
Speaker: I know he's maybe not the best, but...
Speaker: I haven't played them against a lot of Boba and Sabine, which, as we might see when we talk about the tournament thing, seems to be some of the more popular stuff.
Speaker: I believe in Krennic.
Speaker: It's like me, you, and Faith on the community discord.
Speaker: There's three of us.
Speaker: I think Zero likes Krennic too.
Speaker: Zero likes Krennic.
Speaker: Yes.
Speaker: Maybe there's four.
Speaker: There's dozens.
Speaker: But yeah.
Speaker: I don't know.
Speaker: He's not very popular, which just seems weird to me.
Speaker: And I think it's because his ability is not flashy or splashy.
Speaker: Like some people kind of overlook it, but like it's very efficient and does work, like you said, without you having to commit actions to it.
Speaker: And the restore this restore is like
Speaker: It's noticeable.
Speaker: Yeah, like people don't do the math.
Speaker: Like when you flip him, they're like, oh, he's a little 2-7.
Speaker: Like, what's that doing?
Speaker: But like you get a damage on him, makes him a 3-7, and then you get the restore, and that's like a 5 HP swing.
Speaker: Like if you have damage to heal off your bases, like that's better than Boba, at least as far as like a board positioning type swing.
Speaker: Boba would only 4 attack.
Speaker: Good stuff.
Speaker: Garrett, what are you playing?
Speaker: I was playing a little Thrawn, and then I built a Krennic with Cunning, and I love it.
Speaker: Like, Krennic, just, he's a 2, like, you were saying, he's a 2-7.
Speaker: Like, he's hard to kill.
Speaker: You can't just, you can't just pop him.
Speaker: I mean, you can, and people do.
Speaker: Sure.
Speaker: Just that you keep, people pop Luke right away, people pop, you can pop anything.
Speaker: Right.
Speaker: But you can't take down, you can't vanquish.
Speaker: Like, you can't, you can't kill him out of hand, usually.
Speaker: Yeah, you can't,
Speaker: There's a lot of ways that Overwomen Garage doesn't get big enough to get him.
Speaker: Like, they need specific units.
Speaker: I mean, and he is sneaky, where it's like, he might not be the most threatening thing on your board.
Speaker: but he might be, but it's hard to say.
Speaker: I've been playing him control and it is oppressive.
Speaker: Cunning has oppressive cards.
Speaker: That's kind of a thing.
Speaker: That's interesting.
Speaker: So you're playing him with Cunning and I think kind of segwaying into the tournament that happened, everybody's talking about how green villain, everybody's in green villain.
Speaker: What makes you want to play Cunning over
Speaker: the overwhelming barrage super laser technician.
Speaker: I'm more mid-range controlly than I am ramp.
Speaker: That's just who I am.
Speaker: I like, yeah, I like waylay.
Speaker: I like limiting your options.
Speaker: Waylay works well.
Speaker: I'm still kind of, I'm not great on waylay in general.
Speaker: Like, I feel like a lot of times I just sit on it and like, I don't know when this is the right time to play this.
Speaker: Cause a lot of time I feel like I'm losing value just playing it.
Speaker: Yeah, you definitely want to play it on something more expensive than it is.
Speaker: Yeah, but I want to, yeah.
Speaker: I'm fine trading costs with it.
Speaker: Yeah, I mean, that's fair.
Speaker: I think a lot of the mistake that people make with Weylai is you're waiting for their bomb to Weylai.
Speaker: And I think if you can get it out early, like if you can bounce something early and just wreck someone's board state on like turn three, it can have huge impacts.
Speaker: Yeah, it's more like I just want to get ahead on the board in some way and I don't always feel like waylay is getting me there.
Speaker: But sometimes it can.
Speaker: Yeah, it's hard to see the value of like the downstream repercussions of if you waylay their creature or
Speaker: creature their unit and you get like you're gonna get like board control of some extent like how much extra value does that get you versus essentially they get the card back so i don't know i'm kind of with garrett like i i think you could in the right deck play it like round three round four gets you a solid board control and like you just kind of push some damage through and then if you get to another way or cunning or something even better
Speaker: It's not really good versus aggro, though.
Speaker: It's just too slow.
Speaker: Yeah, that is a problem.
Speaker: Too slow.
Speaker: Yeah, the value is not there.
Speaker: If, like, I'll pay three to bounce your two costs, they're like, okay, I'll put it back out, and it's cheap.
Speaker: And you paid more resources to put it back in my hand than it cost me to play it.
Speaker: What stuff was I playing?
Speaker: I was a guest on Late Night.
Speaker: uh the late night uh stream on a saturday last week uh i i kind of i don't know i bounced around a few different things um we played a lot of thron and thron like hasn't been that impressive i think in general is the feeling i got there um but of course he was like new so of course we're gonna play a lot of them um
Speaker: What else did I play?
Speaker: Uh, I did my Sabine aggro in blue, lost a very close game.
Speaker: I still, I'm still a believer in Sabine aggro with security complex.
Speaker: Um, she just didn't get there.
Speaker: And I did the Vader removal deck again, which I still really like.
Speaker: And it got some, it has a really, has it gotten many new cards?
Speaker: Uh, it's got a really good one coming up that we got previewed in France.
Speaker: Um, Oh yeah.
Speaker: Love to go right in there.
Speaker: Yeah.
Speaker: The Avenger, uh,
Speaker: It's like, perfect.
Speaker: Like, give me the curve of like Count Dooku, Palpatine, and Avenger at the top end.
Speaker: Be like, every one of my units is huge and killing your stuff when it comes into play.
Speaker: So just got to get there.
Speaker: I actually... Speaking of like Red Blue, I saw Garbage Rollers put up a video that was actually running Red Krennic.
Speaker: So even they're coming onto it now, it seems.
Speaker: Spoiler, scene one.
Speaker: Red Krennic, yeah.
Speaker: I do like Red Krennic.
Speaker: I don't know if I like it better than Double Command.
Speaker: I don't know if I like it over the other ones, but it's cool that it's playable too.
Speaker: Yeah, Krennic's one of the best leaders.
Speaker: I don't know, if I saw my favorite leaders I've played over the past two weeks, Markin is up there.
Speaker: um krennic is up there and boba is up there and like i've seen people ask me like what what do you think the like three best leaders out there right now and i like say tarkin and boba and people are like yeah that makes sense and i'm like then i like krennic and they're like you're crazy i haven't seen as much tarkin around lately but i think that's just because he's been out since like forever now and
Speaker: He's a green villain.
Speaker: We know what he does.
Speaker: Krennic just encourages you to trade and then you get stronger for it.
Speaker: How do you not like that?
Speaker: I love Krennic.
Speaker: Love it.
Speaker: And then going on, what we've been playing, I think Nick alluded to it, but there was the first actual tournament for this game hosted on TTS.
Speaker: Shout out to, oh God, I forget his name.
Speaker: ran the tournament but uh they created a they created a new server for it and uh rish rish i don't know how to pronounce it but he ran a tournament on saturday i didn't get to participate but i'll be hopefully being able to participate in some of the future ones um and it was limited to 16 players so we only saw 16 decks and the breakdown was kind of interesting because i think there was like
Speaker: eight bobas like there was a lot of it w as a lot of bobas yeah there were six bobas six bobas and most of them were green i think there's one red uh there was four sabines uh and then the rest was just like a mishmash of like there was like one vader one krennic i think it was actually only 14 too so it that was like most of the meta
Speaker: Yeah, no Tarkins.
Speaker: That was like the most surprising thing.
Speaker: Like, I knew people would be all up on Boba and friggin' Sabine, but nobody brought Tarkin, which seemed real weird to me.
Speaker: And then, yeah, the top four ended up being two Bobas, a Krennic, and a Vader, and the Vader ended up taking it all down.
Speaker: Thoughts?
Speaker: Garrett, what do you think?
Speaker: I mean, Vader's good.
Speaker: I don't think that's surprising to anybody.
Speaker: I'm people pretty surprised that Vader won.
Speaker: There was a lot of Vader is dead after they revealed No Good to Me dead.
Speaker: I definitely heard that.
Speaker: Vader's unplayable now.
Speaker: He still really could.
Speaker: I know.
Speaker: I don't know if he's going to end up being the best leader, but that ability, you have to account for it.
Speaker: It's damage every turn as long as they're playing for it.
Speaker: And then when he comes out, he's scary.
Speaker: He's still Vader.
Speaker: He's still going to be scary.
Speaker: FFG does not make a Star Wars game where Vader is not scary.
Speaker: It's just the way it is.
Speaker: Yeah, and I think people really, like, they saw the No Good to Me Dead, and they're like, oh, it kills Vader.
Speaker: But, like, I think with No Good to Me Dead, there's a problem, and we saw this in, like, the Top Cup videos, and I think they're pretty, like, they're out there somewhere if you want to rewatch them.
Speaker: But, like, if Vader versus Boba, like, keeps the board, like, even or empty, like, up to when Vader flips, playing No Good to Me Dead to, like, tap down a Vader while you have, like, no board to speak of doesn't feel great.
Speaker: It's like, yeah, Vader's exhausted, but
Speaker: But he's still there, and he's going to be back in two rounds.
Speaker: And you don't have a board.
Speaker: And he can still barrage off of him.
Speaker: He's still barrage off of him, too, which is huge.
Speaker: Barrage, lightsaber.
Speaker: Yeah, lightsaber on him, barrage on him.
Speaker: Yeah, that was interesting.
Speaker: I think looking at... It was Thor... Thorque?
Speaker: Thorque, I think, yeah.
Speaker: Oh, he's trying to pronounce people's names.
Speaker: Who was playing the deck.
Speaker: And, like, his list was interesting because he was running the full complement of three...
Speaker: fallen lightsabers and three Vader lightsabers, which I thought was interesting.
Speaker: Cause like, I don't know if you wanted to put like the only, they played, they locked in the list before fifth brother was spoiled.
Speaker: So he couldn't play fifth brother in the list.
Speaker: So like the fallen lightsaber kind of only worked on Vader, but I guess it's still kind of useful to like put on other stuff.
Speaker: Play it on stuff.
Speaker: Put it on a cell block guard.
Speaker: You get a six, six sentinel light.
Speaker: Yeah, that's probably fine.
Speaker: Sure.
Speaker: Use your no good to me down on my 6-6 Sentinel.
Speaker: Yeah.
Speaker: All right.
Speaker: And then the secret tech that I... I don't know if it's a secret tech.
Speaker: That might be giving it too much credit.
Speaker: But I think at least as far as Krennic and the Vader went, they were both running Green Villain.
Speaker: And both of them ran the three resupplies main deck.
Speaker: They weren't side deck, which...
Speaker: I think is a great call.
Speaker: Like if you think that the meta is going to be a lot of Boba, like, cause Boba Boba's whole thing is like, he's got a bunch of ways to punish you playing units.
Speaker: Like he's got like boss in the Boba unit and they're not like super efficient as just hitting your base.
Speaker: So like if you're running the resupplies, you can legit just take a turn off and resupply and Boba can't really punish you for it.
Speaker: not very efficiently.
Speaker: Boba starts punishing you after he comes out and has that big turn, if you have stuff for it to kill, and then the Firespray that comes... It's like 5 and 6 is when Boba really shines, because the Boba Deploy and Firespray are both pretty big.
Speaker: Yeah.
Speaker: Break points for it.
Speaker: But I guess there's a point, like, okay, so if Boba's, like...
Speaker: you know, 30, 40, 50% of the meta.
Speaker: What kind of decks do you play to be Boba?
Speaker: Do you guys got any suggestions?
Speaker: Like what should people try?
Speaker: I'll throw it to Nick.
Speaker: What would you do?
Speaker: I don't know.
Speaker: I haven't played against enough green Boba.
Speaker: Um,
Speaker: Like, I don't think a lot of that is still, like, topping out at, like, six mana.
Speaker: Like, I think, like, all those lists were pretty much topping out at, like, Gladiators and Firesprays, right?
Speaker: Like, none of them were trying to run the huge stuff.
Speaker: They weren't.
Speaker: They pretty much top out at Firespray.
Speaker: I wouldn't have felt bad taking Krennic into it.
Speaker: I don't know how Sabine would do against... I didn't watch too many Sabine versus Bobas.
Speaker: I didn't watch all the matches for that tournament.
Speaker: I don't like aggro, but Sabine still seemed like it wasn't a bad choice.
Speaker: Yeah, like, they didn't do great.
Speaker: I think only one Sabine made it out of their pod.
Speaker: The format of the event was kind of weird.
Speaker: It wasn't like straight Swiss.
Speaker: They ran, like,
Speaker: round robin pods and then like a winner would come out of a pod or something i don't i don't know how they did it but like i don't think any none of the sabines made it to the top four anyway okay what's it wasn't great for sabine um but yeah i do like the krennic yeah uh garrick did if if i had to beat boba do you have any insights
Speaker: I mean, control.
Speaker: Run low units and control, and you have to play a tempo game against Boba, because you kind of don't care that much about initiative, maybe, against Boba, because if they're going first, Boba's just going to be waiting until you attack, so you just have to play around that if you can.
Speaker: Run space, go a little bit heavier on the space side.
Speaker: I mean, they're going to run fire spray, but
Speaker: boba can't hit you can't hit your space units boss can but boba can't that's a good point outside of fire spray they don't have a lot of space and well and every boba is going to run in tie defenders as well yes tie defenders are a great card i was seeing a lot of bobas um
Speaker: the energy conversion lab on the free and tide offenders.
Speaker: It was doing work.
Speaker: I think that's also worth discussing, the fact that every deck took a 25 health base.
Speaker: Yes.
Speaker: There's been many debates on various places of will the 30 health bases be constructed viable or is everyone just going to take a 25 health base?
Speaker: First tournament,
Speaker: 14 or whatever decks, everyone took a 25 health base.
Speaker: I don't know why you wouldn't.
Speaker: I mean... I think a 30 health base is definitely viable.
Speaker: I... I don't know why.
Speaker: The faster you are, the more likely you are to take a special base.
Speaker: Because if you know that you're going to be the aggressor in most of your matchups, I think that makes sense.
Speaker: If I'm playing a control deck, I mean...
Speaker: The only one that I really care about as a control deck is maybe energy conversion lab because it's the only thing that that straight up gives you a good trade.
Speaker: I feel like on the board like that you control like the shield can be good, but you don't necessarily control when or how it gets removed.
Speaker: you're guaranteed to probably save four on your base with the cunning base.
Speaker: I mean, Jedha, if you're... Like, for my credit deck, I run Jedha, because that's just another... I mean, I probably would too.
Speaker: So, like, I've just... I've taken one of your four heavy hitters out of the round.
Speaker: He's done.
Speaker: Well, let's put it this way.
Speaker: So, like, if red's going to be a control-ish color for villain as an option, and I want to run...
Speaker: Krennic with red, I'm not taking Tarkintown, most likely.
Speaker: Like, I don't... Tarkintown can be fine, but... I might need the health.
Speaker: I don't know.
Speaker: It's not on everything.
Speaker: I don't think it's going to be auto-included in every deck.
Speaker: At least not for me.
Speaker: Tarkintown with Krennic sounds good, though, because you can drop a Death Trooper into Tarkintown.
Speaker: You can trade and then use Tarkintown.
Speaker: That is true in the fact that Krennic does uniquely have some access to some units that are good at pinging like that.
Speaker: Yeah, I think an argument, at least for the 25 health bases, is that skilled... The blue one feels the worst to me.
Speaker: Yeah, but yeah, I was going to say skilled players are going to probably generally gravitate to whatever gives them the more options during the game over health.
Speaker: And that, I don't know, I think that tends to lead, like, you know, players towards the, like, I would rather, like, five health isn't necessarily worth as much as just having options.
Speaker: So, and that's what most of me... That's how much aggro's in the meta, too.
Speaker: If I'm playing a controlly deck, and there's a ton of aggro, and I can't sideboard my base, I might just need the extra health baseline.
Speaker: That's true.
Speaker: I mean, Krennic's also another good reason to run the 25 healths because he has that restore too.
Speaker: So like, you know, you're losing five up front, but he's getting you 10, maybe, maybe more.
Speaker: That would be really good if he got you 10.
Speaker: That's a lot.
Speaker: I need to see someone run like the super base health deck, run the 30 health base, run...
Speaker: Like Krennic, run the repairs.
Speaker: Oh, I like the idea of just like healing, healing, healing.
Speaker: Is it like the white deck essentially?
Speaker: You have to do 57 damage to defeat me.
Speaker: Good luck.
Speaker: Yeah, that does sound kind of awesome.
Speaker: So right now, the thing is like hero blue green is probably the best you got for that.
Speaker: So like you run like a loot with green and home one and Yoda and Kanan and all that.
Speaker: Like that has the most restore keywords right now.
Speaker: Yep.
Speaker: You can even run Vigilance.
Speaker: Yeah.
Speaker: I think Krennic might make an okay double blue deck in the end.
Speaker: I don't know that it's there now, but... I mean, we'll have to see what other double aspect cards there are, like, if there are any more in the set.
Speaker: Yeah.
Speaker: I assume there will be, but... Yeah, just have more blue stuff in general to fill out the curve.
Speaker: Like, we haven't seen everything.
Speaker: Like...
Speaker: That's the hard part of running the double aspect decks is just we have half a set and probably half of most of these aspects.
Speaker: And that's the thing that limits your card choices the most.
Speaker: Yeah.
Speaker: Yeah, but I don't know.
Speaker: I would say that the last thing, at least in regards to the tournament and just the games I played on Saturday with the late night crew is like, even for just having half the set, I'm like super impressed with like how many different decks there are out there to play.
Speaker: Like it's, it's not, not to like, you know, just,
Speaker: you know, pump the game's ego so much.
Speaker: Um, I don't know.
Speaker: Brown knows.
Speaker: I don't know what to call it.
Speaker: But anyway, I feel like the game is in a really awesome place already and it's only going to get awesomer as we get more cards.
Speaker: Like just by looking at the, like I look at my decks on SW UDB, SWDB.
Speaker: I'm like, I have like 10 decks and they all feel different with different leaders and we have half a set.
Speaker: That's similar.
Speaker: I agree.
Speaker: I mean, I think pretty much every leader right now is viable except maybe IG-88 and Terra, and that's just because we don't have the cards for them.
Speaker: I think Terra's more viable than freaking Grand Inquisitor.
Speaker: I don't know.
Speaker: Now that we have... Now that we got Fifth Brother or whatever... He's got one guy.
Speaker: He's got one card that's good with him, you know?
Speaker: He's better than zero.
Speaker: Ready to go.
Speaker: Yeah, that was something that came up on Late Night, too.
Speaker: Two of the guys played the IG-88 versus Grand Inquisitor matchup, and Grand Inquisitor got absolutely smashed.
Speaker: There's a lot of shenanigans that you can pull off with it, though.
Speaker: I feel like if you have the right units.
Speaker: It's just we don't have the units...
Speaker: that pair with it yet.
Speaker: At least not with what I've seen.
Speaker: I don't know.
Speaker: Have people just been running grand inquisitor mono red most of the time?
Speaker: That also might be a problem.
Speaker: I don't know.
Speaker: Like, yeah, but you're right.
Speaker: He doesn't have enough stuff that he can use his ability on or, and then on top of that, like stuff that has like grit or like, you know, fifth brother's ability where like you feel good to use his ability on drop a, drop a light fallen lightsaber on the braggart and grand inquisitor is real good.
Speaker: Yeah.
Speaker: I mean, that's, I feel, too.
Speaker: No, that puts it out of range.
Speaker: It makes him four power, right?
Speaker: No, it's a zero.
Speaker: Oh, no, he's zero.
Speaker: Never mind.
Speaker: Okay, so he's got two combos.
Speaker: The Braggart with the lightsaber, and he's got frickin' fifth brother with his raid stuff.
Speaker: The Braggart with the lightsaber is actually kind of nasty, because that's a 10 damage round two.
Speaker: Yeah, he's got to live the dream.
Speaker: If you can pull it off, that's pretty good.
Speaker: Yeah, so you have two ways to lose.
Speaker: I don't know.
Speaker: Anyway, speaking of Fifth Brother, let's just move into the spoilers that we've seen.
Speaker: Let's start with the big daddy, the grandad, Admiral Thrawn, our new leader that we saw at the end of last week.
Speaker: He is... I didn't tell you guys.
Speaker: I'll put the cards in and post so people can see them.
Speaker: But he's a new leader.
Speaker: He's got the...
Speaker: Nobody thought he was going to be in cunning.
Speaker: He's in cunning.
Speaker: He's cunning villainy.
Speaker: He's not blue, sadly.
Speaker: He is blue, but he's not blue, if you get my drift.
Speaker: The start of the action phase, he gets to look at the top card of each player's deck, and then as an action, he can pay one and exhaust himself to reveal the top card of any player's deck and exhaust you at the cost of the same or less than the revealed card.
Speaker: He has a six resource flip,
Speaker: And then he is a big butted unit at a three power nine HP.
Speaker: Then when the action phase starts, you basically kind of get to do the same thing.
Speaker: You get to look at the seven to seven, the action phase, and then it's on attack.
Speaker: You can reel the top card, exhaust the unit.
Speaker: Garrett, what do you think of Thrawn?
Speaker: You've been playing him.
Speaker: I like him.
Speaker: I think he will benefit from something that punishes initiative because Thrawn is probably not going to have initiative most of the time.
Speaker: But he wants it too.
Speaker: I mean, you always kind of want initiative, but I think just based on Thrawn's ability, you kind of don't care.
Speaker: If you don't care about initiative with Thrawn, you're forcing them to attack with something first.
Speaker: if they think that they're going to get it locked down.
Speaker: That is a good point.
Speaker: The forcing, forcing them to attack, you still are kind of limiting your opponent's options by,
Speaker: I mean, I think Thrawn in this is going to be a lot like Thrawn in Destiny where you have to play a different game with him.
Speaker: Like, you have to... You're not playing the same game.
Speaker: You're playing the long game with Thrawn.
Speaker: You're playing the... I'm fine with this game going to turn 15.
Speaker: Because I'll just lock you down.
Speaker: I also just don't know what color he's going to pair with.
Speaker: That's like my big question.
Speaker: It's like...
Speaker: I don't know.
Speaker: He definitely doesn't seem like he has all the tools he needs to be as effective as I want him to be.
Speaker: And it's possible he might not be this set, too.
Speaker: It's possible that he just needs more set stuff.
Speaker: Honestly, blue... I mean, green's good for ramp.
Speaker: I think I've tried it mostly with green.
Speaker: But blue, I mean, there's the regional governor card we're seeing coming up that also pairs fairly well with Thrawn.
Speaker: And knowing people's hands...
Speaker: I've been running him with blue and mono, cunning.
Speaker: Yeah, I played him at least a game and I watched a lot of games on Saturday, and I feel like he wants to be in whatever color gets the board wipe.
Speaker: I don't know who it is, but...
Speaker: Like that's what not overwhelming barrage, like, like a more, a more definitive.
Speaker: I mean, right now I would probably play him in green because of overwhelming barrage, but I think his ability needs that.
Speaker: Like you're exhausting stuff, but you're not removing it.
Speaker: So you're stalling.
Speaker: But like, he, he needs that like payoff of like, what am I stalling to?
Speaker: I need to be able to like play something that like clears the board or locks it down.
Speaker: And like none of our end games are quite that good.
Speaker: Like the best thing we have is overwhelming barrage.
Speaker: But I think by the time you hit the point, like if you're expending resources into his leader side to tap, you know, to exhaust stuff down, like you need something that really like gives you the value back from your resources you've been spending.
Speaker: And like even overwhelming barrage feels like it comes up a little bit short sometimes.
Speaker: Um,
Speaker: Yeah.
Speaker: So I don't know.
Speaker: Like, I'm assuming like some color is going to get the just defeat every unit card.
Speaker: And that's what he wants.
Speaker: Like, he wants to stall into the board reset and then let's go from there.
Speaker: I mean, I definitely want to see more big removal.
Speaker: That isn't just the one that we have.
Speaker: Even like a flamestrike from like Hearthstone is just like, pay seven, deal four to every enemy.
Speaker: I was like, that seems really good.
Speaker: Obviously it might not be those same stats, but just like something that's just like, yeah, just like doesn't have to be based on you.
Speaker: That seems like a red thing to me where like, I just want to deal damage to a bunch of stuff.
Speaker: Boom.
Speaker: Do it, right?
Speaker: Yeah.
Speaker: Red's a color.
Speaker: If you want to do it, you just do it.
Speaker: Yeah.
Speaker: Just give me the kill everything.
Speaker: If I just want you to die, just do it.
Speaker: Yeah, but I think that's something that, like, turns off, like, using Thrawn.
Speaker: Like, I think Thrawn's leader-side ability in the early rounds is, like, a trap.
Speaker: Like, without having that, like, I can't, like, on round two, three, four, like, it feels bad to pay a resource to tap something down.
Speaker: knowing that I don't have like any over the top thing to stall into.
Speaker: It's like, I'm just spending my resources and not controlling the board, like not getting the board control.
Speaker: Like, yeah, I'm tapping.
Speaker: You're not gaining the better position, but it's still there.
Speaker: Base health over actually regaining control of the board.
Speaker: Yeah.
Speaker: I'm going to keep playing smaller units, you know, but they're not getting me board control back.
Speaker: I think that's a problem.
Speaker: At least like it,
Speaker: with his leader side.
Speaker: It's just you can't use it early.
Speaker: It's a trap.
Speaker: It's late.
Speaker: Maybe after he flips and dies, you might be okay to use it.
Speaker: But early, it's just a mistake because under-dropping stuff just to get a tap off doesn't feel great.
Speaker: He combos so well with Boba, though.
Speaker: You exhaust your unit and then you hit it with Boba.
Speaker: Yeah, a little Boba.
Speaker: Yeah, it is very good with that.
Speaker: Yeah, no, that's fine.
Speaker: That's more midrange you play.
Speaker: I think that's the only way you can build him now.
Speaker: Which is also why I feel compelled to have Bossk at that deck too.
Speaker: I mean, as of now, I think you probably put that in all yellow villain.
Speaker: But it's like, man, if I can get Bossk to stick and I'm also running all these events and stuff, that gives me the damage.
Speaker: Yeah, I can exhaust your stuff, but maybe I can also swing back a little more with Bossk.
Speaker: Yeah, and I think that's the problem, though, is that once you get to the point where, like, I gotta play Thrawn midrange, you just go, why am I just not playing Boba?
Speaker: And, like, just expanding my midrange turns with more resources to do tricky things.
Speaker: Yeah.
Speaker: Anyway, moving on to the next card.
Speaker: What's on the Swoopy Bee?
Speaker: The Outer Rim Headhunter.
Speaker: Uh, not, not a super amazing card.
Speaker: It's a, it's a single aspect cunning, uh, space unit cost two.
Speaker: Uh, it is a one power three HP, but it has raid one and then has an ability of on attack.
Speaker: You can, if you control a leader unit, you may exhaust a non leader unit.
Speaker: Tack.
Speaker: What do you think of this one?
Speaker: It feels worse than the A-Wing.
Speaker: Because it dies to the A-Wing and can't kill it, but I mean... I immediately put it into my Sabine alongside the A-Wing.
Speaker: I mean, that's fair.
Speaker: If you're ready, you can kill the Sabine.
Speaker: Yeah, and Sabine, it also even makes the most sense because the ability is basically free if you have an early leader.
Speaker: That's going to come out.
Speaker: Like, just get a free exhaust just for using this.
Speaker: That does seem really good.
Speaker: I don't know who you're playing this in.
Speaker: I don't know that I really want to be putting this in a Thrawn deck.
Speaker: Maybe it's fine in a Boba.
Speaker: Yeah, maybe Boba.
Speaker: I definitely like my yellow Sabine immediately put it in.
Speaker: Because it's like, why not?
Speaker: That Sabine deck is, I think, about pretty much even ground and space units now.
Speaker: And the Outer Rim Headhunter with the early flips Sabine, like you said, it feels fine.
Speaker: If you're actually playing Yellow Krennic, I actually would put that in Yellow Krennic.
Speaker: That actually seems... Oh, this is actually a first spaceship that I think of that actually feels good.
Speaker: It kind of reminds me of the Ark, where it's actually a 2-3, basically, when it comes out, which is... Villa doesn't really have a lot of that.
Speaker: I run it in my Krennic.
Speaker: I don't have a lot of 1 and 2 costers in there, so it needed something.
Speaker: Yep.
Speaker: Next card, the Regional Governor.
Speaker: This one's a fun card.
Speaker: Had a lot of fun discussions about it when it was spoiled.
Speaker: So it's a two-cost, single-aspect command unit, or single-aspect vigilance unit, ground unit, one power, four HP.
Speaker: When played, it's one of these fun things.
Speaker: You get to name a card, and while this unit's in play, opponents can't play the named card.
Speaker: And we had a clarification.
Speaker: I was actually wrong on my initial understanding of the ruling on this one.
Speaker: If you name, say, Luke Skywalker, they can't play any card named Luke Skywalker.
Speaker: That's really weird to me, still.
Speaker: It is.
Speaker: Not what I would have expected.
Speaker: That does not include a leader, though, right?
Speaker: No, that would be unfair.
Speaker: Leaders aren't played.
Speaker: They're deployed.
Speaker: So not super relevant until we get multiple copies.
Speaker: I don't expect we're getting multiple copies of...
Speaker: the same unit in this set.
Speaker: Like we've seen a unit and a leader, but I can't imagine when we see two units of the same thing in the, in the same, if, if, if we do, it's going to be Luke or Vader.
Speaker: That's true.
Speaker: So that is a weird rule.
Speaker: But when I read it, let's name a card.
Speaker: Like,
Speaker: I didn't think of name a name.
Speaker: I thought name a card.
Speaker: A card is a very specific thing.
Speaker: It does say name a card, not name a name.
Speaker: Yeah, like Luke Skywalker is not a... It could be the name of a card, but a card... If I'm identifying a specific card, Luke Skywalker does not identify which Luke Skywalker is.
Speaker: Just wait until we get the Luke Skywalker event, then you'll really be screwed.
Speaker: Luke Skywalker!
Speaker: Luke Skywalker event Luke Skywalker upgrade Luke Skywalker base yeah no like I reach I double reached out to Tyler after he posted his tweet just to check and he's like no that's the way it works um yeah I would like better wording on it but you know it is what it is you know they tell me how it works that's how it works um but yeah as far as like how to like
Speaker: Playing this, like, I really like this card, even right now.
Speaker: This seems like one of the best cards in the game to me.
Speaker: This is like, I like blue.
Speaker: This makes me like blue even more.
Speaker: This is like super cool.
Speaker: Like, two drop that says like, if I nail the thing that I'm most scared of and force you to attack it, like, I want to drop this against the beam and be like, surprise strike.
Speaker: None of that.
Speaker: None of that bullshit.
Speaker: None of that bullshit.
Speaker: It's got four health.
Speaker: It's not a pushover.
Speaker: If I make Sabine spend four health worth of damage on this thing, I feel great.
Speaker: yeah like the one attack the one power is the downside but it's an imperial and an official so tarkin yeah it's got super well with that whole thing yeah it works with tarkin works with krennic works with the emperor's royal guard like if you're just doing that curve where you're like i play this guy and then now my emperor's royal guard is the sentinel to protect it so you can't kill it and you still can't play that card like
Speaker: And if I get someone to burn their open fire on the regional governor just to get it off the board, that feels like a win because I'm getting the resource advantage.
Speaker: Yeah.
Speaker: I like it a lot.
Speaker: Yeah, even if you play that and then Sabine hits it on the second round with open fire, well, they didn't play a unit that round.
Speaker: They literally spent their entire round killing your thing.
Speaker: Yeah, and spent more resources than what you spent on the unit.
Speaker: They spent three for an open fire to kill a two-cost unit just so they could unlock the ability to play the card that you named.
Speaker: At the very least, it's a sideboard card.
Speaker: Yeah.
Speaker: I'm very compelled to put it in every blue deck.
Speaker: Just straight up.
Speaker: Yeah, I don't know.
Speaker: I think it has less synergy with the hero blue deck.
Speaker: I don't know about hero blue deck.
Speaker: That's possibly true.
Speaker: I mean, yes, it doesn't have the synergy because of the Imperial and stuff, but the actual ability is still... We don't have a hero leader that does... Krennic can synergize with just it having a big butt.
Speaker: and getting, you know, damaged when he gets the power.
Speaker: Tarkin synergizes with the Imperial.
Speaker: Doesn't synergize, obviously, with any Rebel thing.
Speaker: So, I don't know.
Speaker: I think it's obviously you're going to play it probably more in Imperials, less in, you know, villains, less in... Well, and, like, I think Luke, you, like... Luke can't shield it, sadly.
Speaker: He can't shield it, but... Shield it would be amazing.
Speaker: Well, he can shield it after he looks, I guess.
Speaker: you can play spark a rebellion.
Speaker: So, you know, what's in their hand and then play this thing.
Speaker: Name it.
Speaker: You and your villain.
Speaker: It also has probe droid, which, which helps too.
Speaker: Yep.
Speaker: Yeah.
Speaker: Target target or a thrown with probe droid and regional governor can hit a lot of what he wants.
Speaker: Um,
Speaker: Yeah, moving on to the next card.
Speaker: The Black One.
Speaker: This is Poe's ship.
Speaker: It's a six-cost, aggressive, heroic space unit.
Speaker: When played and when defeated, you can discard your hand, and if you do, you draw three cards.
Speaker: And for the rules clarification, you can discard an empty hand to draw three cards.
Speaker: I think we even got that confirmed.
Speaker: Yeah, that was in the Q&A.
Speaker: So, yeah.
Speaker: Tack, what do you think about the black one?
Speaker: I'm pretty not... I'm not very into that by default.
Speaker: Just 4-4 for 6 doesn't feel great.
Speaker: The card draw... The card draw isn't bad, but it doesn't really gain you a lot of tempo.
Speaker: It's a better body in space than it would be on ground.
Speaker: I haven't tried playing it yet.
Speaker: I definitely don't want to necessarily pull this as a legendary if I'm opening packs, because it's going to be, if it sees play, it's going to be very narrow.
Speaker: And by narrow, I mean like I think it's going to be in Han as of right now.
Speaker: Like I can see a red Han, burn your hand down, play this.
Speaker: That doesn't seem bad.
Speaker: I can actually see this feeling good in Han.
Speaker: And I can't really think of any other places where I'd actually really care.
Speaker: Sabine doesn't really want to be going up to six and then playing this when they could just be doing other stuff.
Speaker: Yeah, Garrett, what do you think?
Speaker: I think... It's a weird one.
Speaker: Because I like everything about it except the 4-4.
Speaker: Yeah.
Speaker: Yeah, agreed.
Speaker: But I think you can play it in a ramp deck since you're burning a bunch of cards already to get to there.
Speaker: Like Han does, kind of.
Speaker: Right.
Speaker: I mean, yeah.
Speaker: If you're running Han, you're probably... If you're running Han Red, you're running this, probably.
Speaker: But in a ramp deck,
Speaker: you're burning so many cards to get that.
Speaker: you're not going to have a big hand anyway by the time this comes out at six.
Speaker: And since it's coming out at six, it's, and you're probably getting there faster.
Speaker: It's probably not bad when you play it.
Speaker: I mean, when defeated, you get to do it as well.
Speaker: So it's, yeah, you could trade something and get three, four cards.
Speaker: So I don't know.
Speaker: It's fine.
Speaker: I don't particularly love it.
Speaker: I don't think it's,
Speaker: I think it's one of the weaker legendaries we've seen, but I don't hate it.
Speaker: I mean, I'm sure we're going to get a full on Imperial rebel synergy with resistance eventually.
Speaker: But like, you know, that's a card that I'll probably see better when it's like, Oh, let's just do a resistance deck with, Oh yeah.
Speaker: I don't know.
Speaker: Like lay a leader in resistance or something with that leader.
Speaker: Like, I'm sure we'll get some stuff like that.
Speaker: Like,
Speaker: The only thing that boosts it right now is Wedge, and you're probably not running Wedge at the moment.
Speaker: No.
Speaker: Yeah, it's something that people would be like, this feels like a top-end aggro card, but like Tack said, I kind of already want to have the game sewed up before I can play Black 1.
Speaker: Like, if I get to Round 5 and I can play Black 1 and draw three more cards that I'm hoping to play going into Round 6 as an aggro deck, I feel like I'm losing horribly already.
Speaker: I don't know.
Speaker: Yeah.
Speaker: And it is a little out of the red wheelhouse from what they kind of described.
Speaker: It's like they said that red hero is supposed to be more of the aggressive aggro-y cards, whereas red villain is more of the more control-y cards.
Speaker: I mean, that's obviously the archetypes, but like mace and black one aren't really aggro cards, you know, like,
Speaker: I know some people put Mason Sabine, but I don't see how that's really... I can see the connection with Black One where people will be like, it's to refill or regass up, maybe, but I just think ideally it's not something you want to do.
Speaker: There will be a deck that uses this well.
Speaker: I don't know what that deck is yet, but there will be one at some point.
Speaker: Yeah.
Speaker: I mean, there could be like an aggressively slanted mid range deck that is maybe using some like, you know, when you use a lot of like shoot first and snapshot reflexes and stuff like that, like you run out of cards quick.
Speaker: Like maybe this fits in there to just be like, I'm mid range and I'm going to refuel up and keep going.
Speaker: And like the middle turns.
Speaker: Cause I've been like, maybe I am using bamboozle that I pitched a card for and I need to make up that card advantage.
Speaker: Like,
Speaker: I think that's the deck that will fit this, but that's hard to imagine right now.
Speaker: It's not really aggro.
Speaker: It's like aggressive mid-range.
Speaker: Even then, it's hard to imagine if that deck's actually going to be a top-tier deck, which it just might never be.
Speaker: The problem is the Gladiator Star Destroyer and Fett's Fire Spray, and they're both six.
Speaker: Yeah, they both kicked the crap out of this thing.
Speaker: What do you do?
Speaker: If you play that and then they play that, it's like,
Speaker: Doesn't feel great to discard your hand again right after.
Speaker: Well, I mean, okay.
Speaker: So like even in an aggro deck, maybe you're like digging for reach.
Speaker: Like that's the other possibility.
Speaker: Like I'm going to play this, you know, draw three cards.
Speaker: Didn't get my reach, kill it, chuck those, draw three more, like try to get to my reach.
Speaker: I mean, it's really wing and a prayer stuff.
Speaker: Like, I don't know.
Speaker: I still don't think it makes a cut in aggro, but like I kind of see if it was five costs,
Speaker: maybe it would have been too good.
Speaker: Like, I wonder if it's like a granular, like a, a, a, falls on the wrong side.
Speaker: Everything's a granularity problem in the end.
Speaker: You need, you need to be doing like on a scale of one to 10,000 and you know, like differences of one piece to be like the most granular, but that would be absurd and uncanny in many ways.
Speaker: But, but yeah, anyway, moving on to that.
Speaker: Problem.
Speaker: Moving on to the next card, also not super impressive, sadly, the Chimera.
Speaker: This is Thrawn's Star Destroyer.
Speaker: That's what I'm most sad about.
Speaker: Yeah, this did make me sad, too.
Speaker: But it is an 8-cost cunning villainy unit, of course, to go with Thrawn.
Speaker: Space unit.
Speaker: It's a Star Destroyer, obviously.
Speaker: It is a hefty 8 power, 7 HP, and it has shielded, so it protects itself.
Speaker: But that's it.
Speaker: Then on attack, you can name a card and an opponent reveals their hand and discards a card with that name from it.
Speaker: Garrett, I think we're up to.
Speaker: What do you think of this one?
Speaker: I mean, I think it's good in Thrawn since you have hand knowledge already.
Speaker: Outside of that, I don't know if I like it very much.
Speaker: I don't know if I like it in Thrawn even.
Speaker: But Thrawn can play to eight resources because you play the stall game.
Speaker: And by the time you drop this, they shouldn't be able to deal with it if you're playing Thrawn correctly.
Speaker: You should be able to drop it, and they shouldn't have an answer for it if you're playing the Thrawn game that Thrawn wants to play.
Speaker: Yeah, I mean, that is the one slightly...
Speaker: redeeming thing about it, I think the people that have been bagging on it like a little too hard is...
Speaker: No, actually, if it was on play, it would be so much better, actually.
Speaker: Oh, yes, it would be.
Speaker: On attack is what makes it garbage.
Speaker: 100%.
Speaker: If it was on played and on attack, or even just one time on played, it would be significantly more playable.
Speaker: Right, that's the thing.
Speaker: If it was on played and you could name, like, I'm going to play this and name Vanquish or Waylay or whatever the hell I'm afraid of that you might just instantly, like, you know, just take it out with.
Speaker: It'd be way better.
Speaker: But I can't do that.
Speaker: Like, you know, if you have some way to give it ambush, which would be like Piet.
Speaker: Is it?
Speaker: That's it.
Speaker: Piet and the Chimera, fine, but that's a 10 resource two card combo.
Speaker: Anyway.
Speaker: Yeah, no.
Speaker: I just, I think it's fine in Thrawn if you're playing the game that Thrawn wants to play.
Speaker: But like, if you're not using Thrawn, I don't,
Speaker: I don't know if you run it in Cunning because you shouldn't need it in Cunning at that point.
Speaker: No, it's way late game.
Speaker: I don't know.
Speaker: It's just really weird.
Speaker: On Played would have made it so much better.
Speaker: I mean, you probably played in Draft either way.
Speaker: Was that?
Speaker: I said I'd play it in Limited either way because it's just a big beefy thing you can't kill.
Speaker: Yeah, even in limited, we've got to see if we can get up to eight resources in limited.
Speaker: It feels like a lot.
Speaker: It helps.
Speaker: You hear like, I hope we can get to eight.
Speaker: Yeah, I guess that's the main thing.
Speaker: It's hard to play an eight cost anything that can't immediately impact the board in some way.
Speaker: It's not sentinel.
Speaker: It's not ambush.
Speaker: It doesn't have the ability that does anything.
Speaker: I don't even, like, that's the same... The Relentless, another big Star Destroyer, doesn't...
Speaker: It kind of affects play, and then it makes it so they can't remove it, but it also doesn't actually catch you up that early.
Speaker: I like Relentless.
Speaker: Yeah, it doesn't catch you up, but I like Relentless infinitely more because of the ability to shut down events does affect the board immediately.
Speaker: It does.
Speaker: I mean, of the four Star Destroyers that are... Right, four?
Speaker: There's four now?
Speaker: This is the worst?
Speaker: Revenator, Chimera, Relentless... Avenger.
Speaker: Avenger.
Speaker: This is the worst.
Speaker: This is the worst.
Speaker: And it's sad because Thrawn's the best.
Speaker: And it's the worst because it literally has no impact when you play it, I think is the big thing.
Speaker: Like Relentless, you know, if you're going against the other control deck or the other deck that's had a lot of events, like that's super impactful.
Speaker: Like that's the one thing that the Vader green deck and the credit green deck, when they both went to Relentless, and if you dropped Relentless versus Boba,
Speaker: You kind of win.
Speaker: Very sad.
Speaker: Because he's like, all of my tricks are events.
Speaker: Can't get rid of this guy.
Speaker: I can't no good to me dead him.
Speaker: I can't waylay him.
Speaker: He's going to hit me in the face.
Speaker: Yeah, anyway.
Speaker: Chimera, sad.
Speaker: Moving on to the next one.
Speaker: Tiny card.
Speaker: Patrolling V-Wing.
Speaker: Two cost green.
Speaker: very tiny man yeah unit the space unit one one when played draw a card god i heard i don't know if this is anything other than like limited filler but what do you think garrett uh yeah it's yeah you get a card out of it so like it's not awful and it's still a body in space but like he'll swing leader
Speaker: Yeah.
Speaker: Does kill the wing.
Speaker: I mean, I think for two, I'm, I'm playing a tie fighter or, or the headhunter.
Speaker: Like, I don't, I think it's a card looking for a deck though.
Speaker: I don't straight up hate.
Speaker: Like, yeah, I hate it with what we have, but like, I think I put this on discord.
Speaker: Like if we get stuff to combo it with, like, if I just get stuff that I don't care how big my unit is, I just want a unit.
Speaker: and like i can do stuff that like defeat a unit to do something or maybe i can yeah surprise strike it into something that isn't a bad play but like that's the kind of stuff it's looking for and we don't really have that yeah yeah it doesn't have a home yet i'm not outright like ruling it out it just doesn't i'm not excited about it if that makes sense
Speaker: Yeah.
Speaker: I need to buy like kamikaze your ship into something kind of thing.
Speaker: Like then we're looking at something.
Speaker: Maybe we can play.
Speaker: Um, and I'll just move on to the way more exciting fifth brother, uh, three costs, aggression, villainy unit,
Speaker: ground unit obviously it's a two four it is a force unit which is notable at least for villains because they've been lacking force yeah the force stuff um its text is this unit gets raid one for each damage on him so it's kind of like grit but only while attacking um and then on attack you can deal one damage to him and deal one damage to another ground unit uh texture give me your thoughts on the fifth brother
Speaker: When I first saw him, I was a little like... It's hard to feel like he's a math-heavy card, just to figure out where's the value with this guy.
Speaker: I think he's really good.
Speaker: My first impression was, I'm not sure where he is, just because he's got Yoda stats, baseline, but he doesn't restore, he doesn't draw you a card when he dies.
Speaker: If you play this guy out, and he gets traded into on the round that you play him,
Speaker: That's bad.
Speaker: He's not killing anything and he just feels bad.
Speaker: He's like just bad.
Speaker: But like he actually gets the tax off.
Speaker: He's going to punch up for sure.
Speaker: Like baseline he punches for four essentially.
Speaker: Right.
Speaker: Yep.
Speaker: That's four.
Speaker: Yeah.
Speaker: Four.
Speaker: Five.
Speaker: Right.
Speaker: Wait.
Speaker: Too late.
Speaker: So it's one.
Speaker: If you get Krennic, it's five.
Speaker: Five and Krennic.
Speaker: Five and Krennic.
Speaker: Good point there.
Speaker: Which actually is not bad.
Speaker: And it's the first thing that actually plays well with Grand Inquisitor.
Speaker: So you play him out, you deal two damage to him with Grand Inquisitor, ready him, attack with him.
Speaker: Now you're at a six, seven, or eight.
Speaker: So this is math.
Speaker: Two plus three plus one.
Speaker: You get them up to five.
Speaker: Six total damage.
Speaker: Yeah.
Speaker: You do six.
Speaker: Yeah.
Speaker: Or you get your base.
Speaker: Or five to base and one to a unit or something like that.
Speaker: He's cool.
Speaker: It seems like something as of right now.
Speaker: We just don't have a lot that fits in that slot for Villain Red.
Speaker: As of now, it's like, yeah, I think every Villain Red is putting him in the game.
Speaker: I would.
Speaker: He's the best thing we have.
Speaker: A 2-4 for 3 is still pretty solid.
Speaker: Yeah, I think even Thork mentioning his Vader deck, he's like, if he could have, he would have had this.
Speaker: There are three copies.
Speaker: Oh, yeah, yeah.
Speaker: He trades evenly with Ezra.
Speaker: Yep.
Speaker: Yeah, and you can throw Fallen Lightsaber on him.
Speaker: Or any of the 3-4s.
Speaker: Yeah, that is also kind of the first cheap target.
Speaker: Full text.
Speaker: It binds on him.
Speaker: If you're in blue, he deals damage to himself, and then you can heal it and throw it at other stuff because he's also a Force unit.
Speaker: I still think we need a few more cheaper force people before I start running at Binds and Villain.
Speaker: Yeah.
Speaker: No, that's for sure.
Speaker: But he's one step closer.
Speaker: I imagine there's other Inquisitors we're going to see.
Speaker: Hopefully.
Speaker: Fingers crossed.
Speaker: Yeah.
Speaker: um yes moving on to the next card snapshot reflexes uh it's a one cost yellow upgrade cunning upgrade just single cunning aspect it's a plus one plus one plug one power plus one hp and then when played you can just attack with the attached unit pretty simple garrett what do you think of the snapshot reflexes
Speaker: Great tempo card.
Speaker: I mean, getting a plus one plus one for one is already good and getting to attack at the same time is even better.
Speaker: It's shitty.
Speaker: Shoot first.
Speaker: It's shitty.
Speaker: It's a shoot first that stays around.
Speaker: It's not actually bad.
Speaker: I think it's a cool card.
Speaker: It's a slightly different niche than Shoot First, but it feels kind of similar.
Speaker: A little bit of reach, a little bit of tempo, a little bit of awesome artwork, because the artwork is really good on that.
Speaker: I love that shot of Mando.
Speaker: And I like to see Mando on the card.
Speaker: Yeah.
Speaker: Which people mentioned.
Speaker: We haven't seen Mando on any other card.
Speaker: Yeah, he looks dope in that.
Speaker: I know.
Speaker: Some of you are like, what?
Speaker: Mando was out before they designed it?
Speaker: I was like, you guys, Mandalorian released in November of 2019.
Speaker: It was out way before they started designing this game.
Speaker: There's going to be probably more Mando stuff in the art and other things that we see for sure.
Speaker: I do really like Snapshot Reflexes, though my motivation is I just want to put all the immediate attack stuff to combine with Ezra.
Speaker: just so I can hit it all off the top.
Speaker: Like, give me the snapshots, give me the surprise strikes, give me the friggin' fleet lieutenants, give me the shoot first.
Speaker: I mostly, the only reason I don't like it is because I don't want to play against it in aggro.
Speaker: Right.
Speaker: I run this in my Krennic deck.
Speaker: My Krennic Cunning.
Speaker: I have two of them in there.
Speaker: I like it in Krennic.
Speaker: The health increase gives you greater chance to... Health increase does help.
Speaker: Get that plus the tempo.
Speaker: I like putting it on a Death Trooper.
Speaker: I think it's fun.
Speaker: It seems fine, for sure.
Speaker: Yeah, I don't know.
Speaker: A lot of people were cold on this card, but I still kind of like it.
Speaker: I think I immediately in my Sabine yellow, I took out the Infiltrator skills and put in the Snapshots.
Speaker: I mean, it might be like a sideboard thing where like, if I'm playing a lot of Sentinel, I'd rather have it.
Speaker: So without Sentinel, it's just, it is just better, but.
Speaker: Yeah.
Speaker: If there's no Sentinels, yeah, it's just better than Infiltrator skill.
Speaker: I really liked Infiltrator skill.
Speaker: So I don't know.
Speaker: Uh, next car, Bamboozle.
Speaker: Uh, this was really interesting car.
Speaker: It was a two cost event that's in, uh, cunning heroism.
Speaker: Uh,
Speaker: Its text says you can discard a cunning card from your hand instead of playing this event's cost.
Speaker: And then the text says exhaust a unit and return each upgrade on it to its owner's hand.
Speaker: Notably, rules-wise, a villain deck could run this and discard a yellow card to play it for free so that they wouldn't have to play it as a loyalty.
Speaker: Oh, that's a good point.
Speaker: I didn't even think about that part.
Speaker: Which is kind of it.
Speaker: Yeah, the villain deck would have to pay four to play it if they're in yellow, but...
Speaker: Yeah, but you're going to have a ton of yellow cards if you're running mono-yellow villain.
Speaker: And you have... Mono-yellow villain, right now then, has...
Speaker: this for if you play with this for free, essentially by the discard, you have this, you have asteroid sanctuary, you have no good to be dead and you have cunning.
Speaker: That's 12 cards of your deck that just exhaust stuff for super cheap.
Speaker: Like that's that's going to be really annoying to sit across from.
Speaker: I obviously like it is a card and
Speaker: there is going to need to be able to do other stuff other than just exhaustion units and not do the other, the other rules note, like shield and experience tokens just, uh, get set aside too.
Speaker: So it's like basically saying, yeah, that is all shields and experience tokens from whatever you hit with this as well.
Speaker: Uh, which leads to my, like a little, I think I pointed this out in the discord.
Speaker: It's kind of thematic that the bamboozle with that art, like totally hoses Lieutenant Chilton, which was the,
Speaker: cell block oh is he is that who he actually is he's the cell block dude yeah yeah lieutenant children's like the cell block dude in there when han shows up so it's like you're like i'm doing my chiltzen with all these xp tokens and you're like bamboozle chuck them all off yeah that's sick we're good here how are you we're good here how are you it's funny yeah garrett did you have any thoughts on bamboozle
Speaker: I think it's fine.
Speaker: I like the idea of putting it in a villain deck.
Speaker: Because most people aren't going to see it coming.
Speaker: And I think bouncing upgrades is just... If you're playing for tempo, this is a good tempo card.
Speaker: Of course, the upgrades we have right now, you might not want to bounce them sometimes.
Speaker: Like Snapshot.
Speaker: Or Luke's Lightsaber or Vader's Saber.
Speaker: You're probably not wanting to bounce those.
Speaker: Yeah.
Speaker: But, you know, as we get more upgrades that we'll see more frequency of, I think it will get better.
Speaker: Yeah, I think it's good.
Speaker: Do you ever run it instead of asteroid sanctuary?
Speaker: Or is it like always in addition to, I definitely like the sidebar idea.
Speaker: Cause it's like, if they're running upgrades or like even better, if they're like a Tarkin deck, like, Oh yeah, I'll just put this in here to just like nuke down their value.
Speaker: I mean, I would probably, in a hero deck, I'm probably running that.
Speaker: I'm definitely putting it on the sideboard, but I'm probably running that over Asteroid.
Speaker: It's just a matter of, like, how valuable is the shield versus just the possibility of playing it for free.
Speaker: Yeah.
Speaker: I mean, if you know you're playing against a lot of Sampdorys.
Speaker: People play Asteroid Sanctuary without getting the shield plenty of times just because when you need it, you need it.
Speaker: When you need to sit Vader down, you've got to sit Vader down and it doesn't really matter.
Speaker: You're going to take what you can get.
Speaker: I like Bamboozle and the aggro mirror.
Speaker: I think it's very tech there.
Speaker: If you're both aggroing and you can be like, I will just use my extra cards to make sure I'm ahead of the race without having to spend resources.
Speaker: And Sabine does run wing leaders.
Speaker: So if you're running against other Sabine and take their wing leader value away, that can be like crippling.
Speaker: Yep.
Speaker: And I'm moving on to the next card, the metal ceremony.
Speaker: Um, this is an event that is heroism only, uh, single heroes, mass spec zero.
Speaker: It's free.
Speaker: This is for zero cost card.
Speaker: We've seen, uh, it's,
Speaker: Text says, give an experience token to each of up to three rebel units that have attacked this phase.
Speaker: Man, the art is also great on this one because Chewie is just so damn sad.
Speaker: He's just like, damn it.
Speaker: Chewie still doesn't do his award.
Speaker: Which is funny because he doesn't have the rebel trait.
Speaker: but uh great sabine it's great to be in card yeah i mean sabine's mostly running light rebels yeah is it win more though that was my immediate question like if i get to a point where i have attacked with like two or three rebels and they're still alive
Speaker: Like, am I not just, like, probably super winning that game?
Speaker: Not necessarily.
Speaker: I mean, I don't know.
Speaker: In the big swing turn, where it's just like, I need to stick a little bit more damage going into, like, the last round.
Speaker: I think if you get two off of it, and you are already going to be behind on, like, the initiative...
Speaker: I mean, that one extra health they're each getting could be big too, because that's going to slow down them trying to take out your board.
Speaker: Yeah, I don't know.
Speaker: I have to try it, so... But that was my initial thought.
Speaker: Like, yeah, Sabine and, like, Leia... I mean, it's definitely an aggro card.
Speaker: I mean, I don't see how you're ever really going to get value out of it in anything else.
Speaker: I just don't... Eh, I could see it in...
Speaker: We have a lot of big butt Sentinel Rebels.
Speaker: Do we have that?
Speaker: We have Vigilant Honor Guards.
Speaker: I don't know.
Speaker: There's some.
Speaker: There could be more.
Speaker: It could be a weird Control Dead kind of thing.
Speaker: That's a good point.
Speaker: I would definitely want to give Bright Hope an XP.
Speaker: Yeah.
Speaker: A 3-7 Sentinel sounds real nice.
Speaker: Yeah, there's a thing where if you have the Sentinels, you can ignore their units and just go to their base, and then they have to attack into units and you're still alive.
Speaker: You're like, ah, I'm even bigger, and still going to your base.
Speaker: I mean, if a Hera deck is doing exactly what it wants to do, it's going to have multiple Rebels on the board.
Speaker: It's going to Hera probably like that.
Speaker: I try to do it in Hera.
Speaker: I question whether Hera is going to be able to have the board it wants or needs to to win games.
Speaker: That is the question.
Speaker: Yep.
Speaker: Anyway, on to the last two spoilers.
Speaker: We actually aren't on the DB yet, but we're going to talk about them anyway because we know about them and they are on the Discord.
Speaker: Both of these were at whatever... I don't even know what the French event is.
Speaker: But we saw...
Speaker: I don't know what the translation of the title is.
Speaker: It's called... Saber Laser Jedi.
Speaker: Yeah, the Saber Laser Jedi.
Speaker: Jedi Lightsaber, I'm guessing.
Speaker: Most likely.
Speaker: assumption it's a it's a upgrade that is in vigilance heroism cost three it's essentially the counterpart of the fallen lightsaber is what we're looking at so it's it's not unique it gives plus three power plus three hp you can put the upgrade on a non-vehicle unit just like the fallen lightsaber
Speaker: And then the text says, if attached unit is a force unit, it gains the ability that on attack, give minus two, minus two to the defender for this phase.
Speaker: So yeah, it's like the fallen lightsaber.
Speaker: It can only hit the unit that you attack where it's like fallen lightsaber does like the damage to each ground unit.
Speaker: This is essentially just making your, your force guy good at taking out units.
Speaker: I think is the thing here.
Speaker: Um,
Speaker: throw it to Garrett.
Speaker: What do you think of it?
Speaker: I like it.
Speaker: I mean, I don't know how you can't like this one.
Speaker: It's, it just can neutralize something even if you don't kill it.
Speaker: Like, which is like, if you're getting plus three, plus three on something, you're hitting hard and it's saving you damage as well.
Speaker: Like, it's just a good card.
Speaker: We've got a lot of targets on the hero side to play this on.
Speaker: Yes.
Speaker: I definitely feel this feels way better than Fallen Lightsaber.
Speaker: Just right up to me.
Speaker: Especially because doing a lot of damage to a lot of weenie things feels worse than just killing the big threat.
Speaker: I mean, you put this on somebody and an evader is very, very vulnerable.
Speaker: I like it on Yoda a lot, too.
Speaker: yeah let's we got yoda we got ezra ezra we got obi-wan we got luke actually on the flip like it's like you have everything from three to to six yeah there's so so many good targets i don't even know if i'm forgetting something but yeah no that's the main stuff
Speaker: the main stuff mace you can put this on mace that's what i was forgetting which is real funny when you're like i'm gonna make your unit like not do damage to me so i can just like ready and clear your board yeah it'll actually kill your board at that point yeah actually clear your board without trading um yeah interesting note that i think that the big uh debate when this was released is like everyone was saying is why is the generic non-unique lightsabers why do they feel better than luke invader's lightsaber
Speaker: You think that's a thing?
Speaker: Yes and no.
Speaker: I mean, it depends.
Speaker: Because Luke and Vader's are cheaper.
Speaker: And if you put it on Luke or Vader, they're great.
Speaker: Yeah.
Speaker: Because it is Luke or Vader's lightsaber.
Speaker: Like, it makes thematic sense.
Speaker: Yeah, there's definitely some weird math where I think you're okay with Fallen Lightsaber or the Jedi Lightsaber just throwing it on
Speaker: almost any old unit, like, you can get the card value out of it.
Speaker: Yeah.
Speaker: Luke's invaders are kind of not great unless it's specifically Luke or Vader.
Speaker: Like, you're playing them.
Speaker: Yeah.
Speaker: That's pretty true.
Speaker: And, I mean, that math will change a lot, too, if we actually get Luke and Vader units, because then you have more targets for them in those decks.
Speaker: Yeah, for sure.
Speaker: I definitely can't wait in my aggro blue Sabine to be able to flip Sabine and give her a lightsaber.
Speaker: And,
Speaker: Is it a spoiler alert to say up to a couple months ago that that would have been weird, but now it's not?
Speaker: Do what?
Speaker: To flip Sabine and give her the Jedi lightsaber?
Speaker: Yeah, canonically, yes.
Speaker: Canonically, it's fine now.
Speaker: But if you asked me three months ago, I'd have been like, it's weird that putting the Jedi lightsaber on Sabine after I flip her is good, but it is.
Speaker: Now it's thematic.
Speaker: Weird how that turns out.
Speaker: Then the other spoiler, the more exciting, I don't know, they were both really damn exciting, but the other one that I think I was more excited for was the Avenger.
Speaker: It is a big old villain vigilance Star Destroyer.
Speaker: Costs nine.
Speaker: It has eight power and eight HP, and its text says, when played and on attack,
Speaker: An opponent chooses a non-leader unit they control and defeat that unit.
Speaker: Nick, what do you think?
Speaker: I mean, that seems pretty great to me.
Speaker: I don't like... Not thinking... Obviously, you're not playing this against Sabine because you're probably not going to live that long.
Speaker: If you are, you're going to be fine by the time you're at 9 and have other options.
Speaker: But...
Speaker: Versus any other late game stuff.
Speaker: This is the kind of thing that swings it in your favor because you play it and you both probably only have one thing on the board.
Speaker: You play it, it takes their thing out.
Speaker: If they can't answer, they can't play anything because the next turn you're just going to kill it with this by attacking.
Speaker: It seems like a good swing card.
Speaker: I don't know how strong that actual effect... It seems really strong for them to be able to...
Speaker: kill a guy automatically, but it's a matter of like, obviously they get to choose what it is.
Speaker: So like, there are situations where it might not feel good.
Speaker: Cause like, Oh, I just killed my, my Yularan on turn nine because I can.
Speaker: So like, I can see it sometimes not getting value, but I don't know.
Speaker: I think it's going to do pretty great for, for the decks that are doing the control thingy.
Speaker: It's, it's like,
Speaker: Feels like it's one of the tools we need.
Speaker: Sure.
Speaker: Gary, what do you think?
Speaker: I like this in Thrawn more than I like Chimera in Thrawn.
Speaker: Yeah.
Speaker: Because it works right when you play it.
Speaker: Yeah.
Speaker: It's good.
Speaker: If you're playing a game where you're trading stuff a lot too, this is super oppressive.
Speaker: Yeah.
Speaker: Because you're giving them way less choices.
Speaker: To me, it feels like it's the first late game finisher of all the big things that we've had.
Speaker: Even more than Devastator?
Speaker: Devastator kills one thing, and it can block a lane.
Speaker: That's pretty good.
Speaker: It's pretty good.
Speaker: It's comparable.
Speaker: I feel like this is, one, it's one cheaper, which is significant at that point.
Speaker: and two like it actually can soft lock the board down yeah which i think is important and like if you are playing your control deck where you're controlling the crap out of everything and you need the card that basically says this game's on lock like you play this on an empty board and a lot of times you can be like this game's on lock like you play a unit i will attack and it dies
Speaker: Like, you can't, you know, you're soft-locked onto the board unless you're going to start dropping, like, multiple small units or things.
Speaker: Like, I don't know.
Speaker: It feels more of a late-game finisher, which we'd expect out of Blue than even the Devastator.
Speaker: The Devastator is a finisher, but, yeah, just the hitting only one target once, a little bit less so.
Speaker: Though I do like you can curve.
Speaker: Like, people are like, oh, people could remove this.
Speaker: You know, the classic removal debate.
Speaker: I want to curve relentless into Avenger.
Speaker: Like that's the end game combo.
Speaker: Oh yeah.
Speaker: Yeah.
Speaker: Yes.
Speaker: Yes.
Speaker: Relentless into Avenger is kind of like, Oh yeah.
Speaker: This game is over because you can't get rid of these.
Speaker: Like, and I'm clearing your board when I attack, but yeah, obviously it's not the still not like if your opponent has, you know, a big board, it feels bad.
Speaker: This is the payoff for like, you managed to control the board for eight rounds.
Speaker: I mean, it doesn't even feel that bad.
Speaker: It's still an 8-8 coming down.
Speaker: But, like, the ability's less good.
Speaker: You think we can get, like, an Exodia card that's, like, a...
Speaker: Play this event only if you have six Star Destroyers in play of a different name and you have to play them from all four colors.
Speaker: Operation Cinder or whatever it was from Battlefront 2.
Speaker: I feel like that would be cool.
Speaker: If I get my entire armada out, you lose.
Speaker: There is no coming back.
Speaker: Deal 30 damage to base.
Speaker: I don't know.
Speaker: Maybe Saturday night I'll go Crash Late Night just because I want to see Avenger get played in a Krennic deck or something.
Speaker: Like I want the credit deck that ends at Avenger and just starts locking games down.
Speaker: Let's have some fun.
Speaker: All right.
Speaker: Anyway, that's all the spoilers that we talked about.
Speaker: We talked about the tournament.
Speaker: We talked about what we're playing.
Speaker: That's pretty much all I think we have to talk about this week.
Speaker: Do you guys have anything else you want to bring up?
Speaker: No.
Speaker: Not really.
Speaker: Just go play some games.
Speaker: If you're listening to this right now, like this week, the Steam sale is going on, so get Tabletop Simulator for cheap.
Speaker: It's true.
Speaker: It's a good point.
Speaker: It's always on sale.
Speaker: Like every sale.
Speaker: Yeah, I don't know when people will be listening to this.
Speaker: I don't know if I'll get it done for Turkey Day tomorrow.
Speaker: I might go up like Friday morning when I get around to it.
Speaker: But yeah, go do the Steam sale and enjoy your holiday.
Speaker: Go watch some football and eat some food.
Speaker: That's what I'm going to be doing.
Speaker: You guys got big turkey day plans?
Speaker: Friendsgiving.
Speaker: Friendsgiving?
Speaker: Yep.
Speaker: I think we're just doing a family thing.
Speaker: I like to cook the whole dinner.
Speaker: I cook, so I do the whole thing from scratch.
Speaker: Every little thing.
Speaker: I dry brined the turkey before we got on this.
Speaker: Oh, I just have a microwave.
Speaker: Yeah, you're just like, I just throw it all.
Speaker: Get the microwave turkey dinner
Speaker: Throw it in the microwave.
Speaker: Problem solved.
Speaker: All right.
Speaker: On that note, we'll see you next time.
Speaker: Thanks for tuning in.





