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Episode 7: Maybe a LIttle Stoppable?

Artificery Unlimited
Artificery Unlimited

274 plays · Dec 9, 2023

The Nicks and Garrett are back to discuss the goings on and previews of Star Wars Unlimited for the past couple weeks.

Transcript

Speaker: Alright, welcome back everyone to the Artificery Star Wars Unlimited Podcast Episode 7 now.

Speaker: We've made it to 7.

Speaker: We were off last week, did some streaming for you guys.

Speaker: We're back this week to talk about everything that happened in the past two weeks.

Speaker: With me like usual, we have Garrett aka Zero Hour and we have the other Nick aka TaxDirk.

Speaker: And I, your host, am the Gandork, or Nick, aka the Gandork.

Speaker: Um, where do we start?

Speaker: Like, what are you playing lately?

Speaker: Like, we did some streaming last week.

Speaker: There's like a league going on.

Speaker: What are people playing?

Speaker: What are you liking?

Speaker: I'll start with other Nick.

Speaker: Go.

Speaker: I haven't played a whole lot outside of what we played last week.

Speaker: Um...

Speaker: I've been busy, have not gotten around to doing the League thing.

Speaker: I'm considering it.

Speaker: But yeah, otherwise, I've been liking Krennic a lot.

Speaker: And I like what all the tools that Luke got recently with the big legendary Luke.

Speaker: I haven't got to play a ton of Luke in green because I was still trying to build him in yellow.

Speaker: But I think I've seen a lot of people shift into green.

Speaker: command Luke, Luke with command, and I think that works pretty darn well.

Speaker: Especially because there's the new 3-3-2 drop that came out in the last few weeks, too.

Speaker: So, just a lot of tools to make that deck just kind of stick above what it used to be before.

Speaker: And I like playing Luke.

Speaker: Honestly, with what we have right now, you can tell that I'm a sucker for blue because I like Luke, I like Krennic, and I like Chewie.

Speaker: I know Chewie's not super great, but he's

Speaker: I still like him.

Speaker: Just play those control archetypes.

Speaker: What about you, Garrett?

Speaker: Have you played anything?

Speaker: Krennic.

Speaker: Just so much fun.

Speaker: He's my style.

Speaker: The mid-range, like, you don't get to do anything for four turns kind of deck.

Speaker: It's just fun.

Speaker: I just really like playing Krennic.

Speaker: His ability's great.

Speaker: He got more tools today that we'll talk about.

Speaker: Oh, yeah.

Speaker: He's just fun.

Speaker: I don't know.

Speaker: People still like mock me for liking Krennic on the discord.

Speaker: I'm like, you fools.

Speaker: He's like top three leaders still to me.

Speaker: Like, I love it.

Speaker: If there's a more controlling deck, like what's the best that we have?

Speaker: Like Luke?

Speaker: Luke is the only other one that's kind of there.

Speaker: And Luke's still kind of just like maintain board control, get big dude out and smash.

Speaker: I mean, Thrawn.

Speaker: Yeah, I don't think Thrawn's making a lot of waves right now, though.

Speaker: Not yet.

Speaker: It doesn't have the finishers.

Speaker: Like, yeah, no, Krennic has had the finishers if you're in blue with Dooku and Avenger if you played it.

Speaker: Yeah, Luke has the finishers now.

Speaker: Either Luke or Chewie, like Thrawn doesn't have finishers for at least a slow controlly deck.

Speaker: I mean, if you're going to run Thrawn with blue, then I'd probably put Avenger in there just because it's... Yeah.

Speaker: I haven't updated it yet.

Speaker: Yeah, I like it more than Chimera.

Speaker: Yeah, but the hard part... I like Regional Governor a lot, too.

Speaker: Like, just being able to, like... If you can stop the one thing that you know is going to be the thing that helps you fall behind the game, it's just huge.

Speaker: Yeah, it's a huge ask, though, if you're playing villain to not be in green right now, I think, is the problem there.

Speaker: Oh, yeah, yeah.

Speaker: Green is carrying villain right now.

Speaker: Like, Avenger or Overwhelming Barrage.

Speaker: Avenger, like, yeah.

Speaker: I mean, I run Yellow Krennic, so I don't run Green.

Speaker: Or no, Krennic.

Speaker: No, Krennic, yeah.

Speaker: What does Yellow Krennic get that makes you really want to play Yellow?

Speaker: The Yellow Events, I guess, and Bossk.

Speaker: Shoot First, No Good to Me, Dead, Surprise Strike, Weylai.

Speaker: I mean, I guess they're fine.

Speaker: You get the good...

Speaker: Like, the thing is, you really don't have good ships if you're playing Krennic in Blue or Green.

Speaker: Because you're just stuck with, like... I'm trying to even think what I run in Krennic.

Speaker: I don't run a lot of spaceships.

Speaker: I find other ways to deal with them.

Speaker: I mean, I assume you run a TIE Fighter, because why not?

Speaker: No.

Speaker: Really?

Speaker: It doesn't get a bonus from Krennic is a hard part.

Speaker: It doesn't get a bonus from Krennic, and it doesn't necessarily do enough.

Speaker: Like, it...

Speaker: It doesn't trade into any of the hero vehicles that have three health and you don't have a good way of making it trade into them either.

Speaker: It's like TIE Fighter and Veers or Bust.

Speaker: Yeah, I think you can play TIE Fighter with Vader or TIE Fighter with Tarkin because you can pump them up.

Speaker: Yeah, exactly.

Speaker: The extra damage.

Speaker: It's hard to play it outside of those.

Speaker: I mean, if you're playing a lot of other ships, it works too.

Speaker: But there's just not a lot there in blue and green ship wise at the cheap level.

Speaker: And there's like the there's the there's the one vigilance ship that's like a two cost two one that shields another vigilance unit.

Speaker: I don't like that.

Speaker: It's just kind of terrible.

Speaker: It's just kind of terrible.

Speaker: It has the same problem.

Speaker: It's still a two one that can't trade with any of the two threes.

Speaker: You play tie bomber or tie advance.

Speaker: Not tie.

Speaker: I always think that that is the bomber for some reason, but it's not.

Speaker: Yeah, tie advance is still good enough.

Speaker: By the way, yeah, no, yeah, I played mostly just the games that we had.

Speaker: And yeah, like definitely, I think the theme of, you know, our play session last week was we were just seeing how good the blue hero end game is.

Speaker: We played quite a lot of quite a few games on both sides where just the end game of like, here's Obi Wan into Luke is this really tough to beat.

Speaker: Yeah, I guess it's so much value in those two cards.

Speaker: Um,

Speaker: Until you waylay Obi-Wan twice in a row.

Speaker: And then you just lose.

Speaker: I did do that.

Speaker: But it's time walk you for three resources for two rounds in a row.

Speaker: Felt pretty good.

Speaker: Yeah.

Speaker: And then, you know, our huge debate at the end of last stream of aggro and should it exist?

Speaker: Garrett is a firm hater of aggro.

Speaker: I thought I was just a hater.

Speaker: I don't know.

Speaker: Nick is.

Speaker: Sorry.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Taxter hates.

Speaker: Taxter is the hater of aggro.

Speaker: I'm kind of a lover of aggro.

Speaker: Garrett, where do you, where do you, what do you think of aggro?

Speaker: Where do you fall?

Speaker: I mean, I think it's fine.

Speaker: Most of the time.

Speaker: Like, I think if you're, the game should have enough answers for,

Speaker: early like pushes um and i think it does for the most part it's just getting them is the hard part um but i don't know i'm i'm since i'm more of a mid-range kind of control player like aggro doesn't yeah scare me that much most of the time that's because mid-range we have stuff is on the better end to deal with it yeah and and that's fine if it does i just in my mind it's always i

Speaker: There's always just a very, very thin line between when aggro is too strong.

Speaker: And it's just like, it doesn't matter what I played.

Speaker: I just can't beat that deck more than 20% of the time.

Speaker: And that just feels bad.

Speaker: And I'm not saying that's where we're going to end up in the end.

Speaker: But I don't like having huge swingy matchups in a meta.

Speaker: And I think aggro can often lead to that.

Speaker: I think to some extent though, like some, your deck's not, whatever deck you play, you don't want it to feel good into everything.

Speaker: Like, I think that's probably not healthy for the meta either.

Speaker: So if you're like, I just don't want to see aggro.

Speaker: Yeah.

Speaker: Like if you're like, I'm the control deck that the only thing I don't want to see is aggro, but I'm good against everything else.

Speaker: That's fine.

Speaker: Like that, that's the, the, the design pillars, at least, you know, aggro beats the like really slow control.

Speaker: mid range, hopefully beats agro and then control.

Speaker: Hopefully just beats mid range because they're too slow to stop them from getting to their tricks.

Speaker: And I mean, I think I like playing a a slower mid range deck like I want to play the board and I want to gain control of the board and then win that way.

Speaker: I don't necessarily need to kill.

Speaker: Well, I just don't I don't like usually like put seem as much value pushing face early.

Speaker: because I lean towards the more controlling end of midrange.

Speaker: Midrange, yeah.

Speaker: I usually say the big difference between a controlling midrange and an actual control deck is the actual control decks are...

Speaker: usually comfortable with making plays that just stall the game that don't necessarily change the board.

Speaker: And then you're running more high end, like, just like I'm running all the capital ships and not a lot of other units.

Speaker: Cause all I'm just trying to do is wipe your crap out.

Speaker: All I need to do is get to turn seven.

Speaker: Yeah.

Speaker: But I don't like that feeling either.

Speaker: Cause then, then you're also on a razor's edge of like, well,

Speaker: I'm not fighting for the board and with units.

Speaker: So I have no way of, if I don't have the tools to do exactly what I do need to do, or they get a good enough combo together, then you just fall behind and die.

Speaker: Yeah.

Speaker: Like one of those things I was going to say, we're like outmaneuver, which we'll talk about in the spoilers is a card that a control deck probably likes to play, but a mid range deck doesn't because mid range deck,

Speaker: doesn't want to just spend three resources to stall.

Speaker: That's what a lot of yellow kind of feels to me.

Speaker: Like that's kind of like where Thrawn kind of feels too, where it's just like, he's not really gaining you ground.

Speaker: He's like trying to stall for something.

Speaker: I just don't, haven't really seen what Thrawn's stalling for yet, but that's kind of where I see that kind of same play style.

Speaker: Yeah, what were you going to say, Garrett?

Speaker: I mean, I think with this game specifically, I mean, any game that runs sideboard stuff, you can deal with aggro with sideboards too.

Speaker: Like, you might drop game one, but you'll have ten cards to put in there.

Speaker: And even if it means just, like, early Sentinels, so that they have to run into your Sentinels early.

Speaker: The thing is, there's not necessarily good early Sentinels in access to every deck right now.

Speaker: Like, villain all has cell block guard, at least at something.

Speaker: I mean, if you're running blue, you get the Cloud City guard.

Speaker: That's true.

Speaker: He's weird.

Speaker: He's kind of expensive for what you get, but...

Speaker: Yeah, Clubs of the Wingard has felt less great the more cards that we get.

Speaker: Like, early on, I guess you had to play him, but now you're like, he's a 2-4.

Speaker: He's only a 2-4.

Speaker: I don't care that he has Sentinel.

Speaker: It feels kind of bad.

Speaker: I mean, my hope is that we'll get something, some kind of upgrade that gives Sentinel.

Speaker: Just, we've seen all the kind of staples with upgrades so far that I think we'll probably get it, but who knows what's set.

Speaker: It'll come out.

Speaker: Like, it will happen eventually.

Speaker: Yeah.

Speaker: And it also depends on the cost.

Speaker: Like, if it's cheap enough, you can deal with aggro with that.

Speaker: Yep.

Speaker: And I'm still, like, the big thing that I'm kind of, like, that has me more worried about aggro is just, like, in space right now.

Speaker: Because it's just, like, when you're talking about efficient space units, aggro has them, and...

Speaker: anyone else has to play the same stuff or just worse stuff.

Speaker: Space is in a weird spot with what we have right now.

Speaker: For one, I was taking note that there's literally no five drops in space right now, so that's weird.

Speaker: The six drops, we've got another one this week, are also different.

Speaker: All the ones that we've seen are different, but...

Speaker: their stats aren't the same as like what you're expecting in a six drop on ground.

Speaker: Cause we know there's not parody, but like an a wing for two has the same good of stats as like what you get on ground.

Speaker: So like the a wing is just straight up overstated in my opinion.

Speaker: And it just, it's just hard to get around it.

Speaker: Like there are answers to it.

Speaker: There's not good answers to it at the same cost in, in cards, in other units, there are combos that get you there.

Speaker: Like you can play tie fighter into Tarkin and,

Speaker: You can do it, but that's a lot.

Speaker: Yeah, I think part of that problem right now is just like that issue you're having of like, I can't officially deal with like, you know, these space units and hero can like be super easily answered if we just get like one, even just one or maybe two removal cards like.

Speaker: in the 90 cards we haven't seen.

Speaker: Like, I don't think it takes much to.

Speaker: Yeah.

Speaker: With that problem.

Speaker: Like I agree to reasonableness.

Speaker: Another cheap removal thing.

Speaker: Another.

Speaker: I mean, even I just like like if a villain bright hope they could use that, but it's just like bright hopes like the only kind of like.

Speaker: Early game Sentinel.

Speaker: ship we have right now like the distant patroller is the same cost it's available to all blue without a penalty and the system patrol craft yeah it's just a patrol craft not patroller but yeah it's fine you know like that it actually probably do the job a lot of times but yeah i think probably more people play that after we talk about the red three spoiler that came out this week i think the value of system patrol craft keeps going up

Speaker: I'm just like, I don't care if it's not that big.

Speaker: I just need a space sentinel in my deck that I can drop.

Speaker: Yeah.

Speaker: um anyway that's we went off on a tangent on on what we play but that's fine um i have the next topic for today uh we had the designer chat this week uh on wednesday uh yesterday from when we're recording this where they essentially it was just like a round table with danny tyler and jeremy where they just talked about like some of the design philosophies and

Speaker: behind the game we did get some previews out of it but i don't know if i gleaned a lot of like i don't know there's some interesting like anecdotes that they shared but i don't know if there was a lot of information that we hadn't heard before in some way or another um does anybody else have any other insight they want to share about it garrett nick nothing really specific no

Speaker: Nick, did you have anything?

Speaker: I'm trying to remember.

Speaker: There was a card, I think, that they split.

Speaker: Oh, yeah, that was the Red 3.

Speaker: Yeah, we got Red 3.

Speaker: I'm trying to remember if there was actually any big insights.

Speaker: They showed the official English version of Avenger that wasn't a weird screenshot.

Speaker: I guess the biggest insight is that Tyler doesn't know who D-House is.

Speaker: Okay, that was funny.

Speaker: They did have the issue starting it up.

Speaker: And yeah, they did talk about D House's 12 Days of Christmas videos.

Speaker: I've been watching those.

Speaker: Those are fun.

Speaker: Yeah, they're fun.

Speaker: But yeah, I was like, have I met him or something like that?

Speaker: Maybe, I don't know.

Speaker: But yeah, I don't know.

Speaker: It's an okay watch if you're super invested.

Speaker: I don't know if there was anything in there that I would tell someone like, oh, you got to go rewatch this.

Speaker: But there was some fun stuff in there.

Speaker: I'm more excited for the upcoming one because they're actually going to be building their own decks.

Speaker: So like last week's stream was the building.

Speaker: I mean, that's the other thing is we hadn't done a, there was also a stream last week that we hadn't talked about, which was the Jeremy and Tyler playing modified starter decks.

Speaker: And Jeremy didn't change a whole lot.

Speaker: And Tyler added the new big Luke legendary unit to it and change it to

Speaker: command Luke.

Speaker: So that was cool to see.

Speaker: I like that more just to see.

Speaker: I like it more, but I was going to say I was kind of disappointed that they didn't change the decks.

Speaker: I wish I never said changed the Vader one more for sure.

Speaker: And we'll see.

Speaker: Hopefully we'll see some some spiciness with with the next week's one, because that's when they're all bringing their own decks.

Speaker: They're not just modifying the starters.

Speaker: Yeah, I hope so.

Speaker: Well, I assume Jeremy's bringing Boba because he's already said that's his favorite.

Speaker: Yeah.

Speaker: Hopefully we'll get some spice from somebody else.

Speaker: Maybe we'll get a new leader we haven't seen.

Speaker: Yeah, but I think everybody was expecting them to have some new stuff.

Speaker: And I was disappointed that the decks that they played felt less ingenuitive than what the community has built and played out of the same spoiled cards.

Speaker: And I know they said that, like, oh, hey, we're just showing that you can modify starter decks to be different.

Speaker: I don't know if they necessarily show that they made them better.

Speaker: I don't know.

Speaker: It was weird.

Speaker: Still to me.

Speaker: Jeremy got his first win.

Speaker: So he's got that going for him, which is nice.

Speaker: And we already briefly talked about it, but like there is a league going on right now for the people that want to go find out where it is.

Speaker: I just wanted to give them a shout out.

Speaker: I think it's Rebel Trader is on a separate discord, which I haven't joined.

Speaker: But like if you ask about it in the main community, it's important to point you in the right direction.

Speaker: Um, so if people that might be interested in that, go looking for it.

Speaker: Um, and with that, let's get into some previews.

Speaker: Um, we were going, we were thinking, well, before you joined in, Nick, we were trying to figure out like how many previews do we have?

Speaker: And we actually have, well, this week we've had six, I think.

Speaker: So that's the last time we talked, there's been 12.

Speaker: Well, we talked about the Avenger.

Speaker: Yeah, we talked about the end of the day.

Speaker: Ten.

Speaker: Ten new ones to talk about is what we have today.

Speaker: And just go, I'm going to work from the bottom up of the DB here, which means the first one I'm going to talk about is Jyn Erso, our new leader that we got.

Speaker: She is the cunning heroism leader.

Speaker: The other one, the counterpart to Han Solo.

Speaker: On her leader side, she has an action to exhaust her and you can attack with the unit.

Speaker: The defender gets minus one power, minus zero HP for this attack.

Speaker: She is a rebel and then you can flip her at six resources to deploy her and her deployed side.

Speaker: She's got four power, seven HP, and then just a blanket constant effect that while a friendly unit is attacking, the defender gets minus one, minus zero.

Speaker: Garrett, give us a breakdown.

Speaker: What do you think of Jin?

Speaker: I think she's fun.

Speaker: I mean, I think she needs some more tools at the moment.

Speaker: But like anytime you can knock off, you can take less damage.

Speaker: It's worth it.

Speaker: Like that could be the difference of your guy staying alive for one more turn and then forcing, you know, it forces them to go into you.

Speaker: it makes your sentinels better too.

Speaker: Cause you can attack with a sentinel into something and have it hopefully live, you know, if you're playing it right and use a sentinel to take out two guys, you know, stuff like that.

Speaker: Like, I think she's pretty good.

Speaker: I think her deployed side is really good where it makes everyone better.

Speaker: Um,

Speaker: If you can keep her alive, that's the real trick.

Speaker: She's a full seven, so she's not squishy.

Speaker: She'll stay alive.

Speaker: I mean, she is the same size as Boba Fett, and Boba Fett comes out around earlier.

Speaker: As is everything.

Speaker: Boba Fett is stated like every other six cost, but comes out at five.

Speaker: Yeah, which they did kind of explain that.

Speaker: I can't remember on which stream, but they're like trying to say that.

Speaker: Oh, yeah, that was a take.

Speaker: I was a hard sell for me.

Speaker: They did say that Boba Fett was because they thought that.

Speaker: His ability was more situational.

Speaker: Yeah, like a lot of other people's abilities are situational.

Speaker: You're not always having the mana or the resource to shield Luke with Luke.

Speaker: You don't like like I don't know.

Speaker: It was a it was a kind of weak feeling excuse to me.

Speaker: But yeah, the minus one power isn't always beneficial on gin.

Speaker: I guess this is the point there.

Speaker: Like sometimes it changes a trade.

Speaker: When we played it last week, I played some gin and like we put it out.

Speaker: Yeah.

Speaker: That didn't matter.

Speaker: Yeah.

Speaker: There's like sometimes it mattered and sometimes it just didn't.

Speaker: Like it's not that dependable.

Speaker: Yeah.

Speaker: It's not always going to matter.

Speaker: Yeah, but I don't know.

Speaker: I think the bigger problem, at least with Boba, is I feel that with Boba, you have more agency in planning for it to work out.

Speaker: Yeah, because it's all on your end.

Speaker: Yeah, where like Jhin is actually harder to pull off than Boba.

Speaker: I would think their deploy cost should be flipped because on the Jhin side, you have to hope unit math adds up such that the minus one power...

Speaker: does something like if you still end up just trading off units anyway it doesn't necessarily help I don't know sidetrack anyway I like Jin though I think that she could do stuff well just cause I feel like a few good trades and you're like really far ahead and since she's the common leader I definitely would pick her in limited I feel like oh yeah

Speaker: that that will probably be more useful more often there.

Speaker: Yeah, for sure.

Speaker: Yeah, I could see unlimited that gin would be better and Boba is probably tougher to pull off unlimited because you can't control, you know, the curve cost of your deck quite as well that it wouldn't, you know, you might waste the resource anyway.

Speaker: So maybe I'll just get a lot of limited.

Speaker: Yeah, maybe.

Speaker: All right, moving on to the next card that was spoiled, Outmaneuver.

Speaker: It is a cunning, single cunning aspect event, costs three.

Speaker: When you play it, you choose an arena, ground or space, obviously, and then exhaust each unit in that arena, yours and the opponent's.

Speaker: Texture, what do you think?

Speaker: It's an interesting card.

Speaker: It's...

Speaker: It helps in those situations where you just get overwhelmed and need an out for a turn, but it's not buying you a whole lot of ground.

Speaker: I don't know that you're ever really playing this at three, like the second round, because you're likely dealing with one ship or one ground unit, and then you're not building anything on your board.

Speaker: So it's definitely more late gameplay.

Speaker: It's probably a sideboard card for...

Speaker: Don't have a lot of ships in my deck and I need a way to deal with space.

Speaker: So let's just exhaust them all until I can deal with them more.

Speaker: I can see room for this in the maybe running double cunning and trying to go hard in one lane.

Speaker: Between that and the actual cunning card, you actually could have one of these around for multiple rounds and maybe that's enough to push you through.

Speaker: I don't know.

Speaker: Things cost resources still, and you don't have infinite of them.

Speaker: So you can only play so much cards that don't actually change the board state in the long run and expect to come out ahead.

Speaker: I just don't know the actual math, but it'll probably see play.

Speaker: Yeah, what about you, Garrett?

Speaker: I think it's getting a control deck.

Speaker: It's probably not one I'd play in like my Thrawn or Krennic that I've been running just because it's just too slow for those, I think.

Speaker: But it's a card you'll see in control because as we talked about earlier, control is all about getting to the last round.

Speaker: And this will help you get there, but it's not really going to help you do much else, I think.

Speaker: Yeah, I mean, you're spending resources to tap their stuff down.

Speaker: They're still spending resources.

Speaker: Yeah, and yours potentially.

Speaker: And your opponent doesn't have to pay a tax and they're still dropping more things.

Speaker: So it buys you time, but doesn't necessarily buy you advantage.

Speaker: So like the use case where that is beneficial, I think you're slim, like in mid range, mid range.

Speaker: Maybe like you said, if you're going past each other in different arenas,

Speaker: It might make sense.

Speaker: Maybe it makes sense in a control deck.

Speaker: I'm not sure if it has a home yet, really.

Speaker: If we ever see Mill, I think it'll be good in a Mill deck.

Speaker: Yeah.

Speaker: Praying that we don't know what it will look like in here.

Speaker: um yeah uh next card the wilderness fighter uh it is a three cost single vigilance aspect unit uh ground unit that is a two power four hp and shielded uh garrett what do you think of the wilderness fighter

Speaker: I mean, it's fine.

Speaker: I think it's fine.

Speaker: It's going to be fine and limited.

Speaker: I don't think this makes the cut in most of my blue decks.

Speaker: But coming out as a 2-4 shield is nice.

Speaker: It's just the three cost is a little iffy for that for me.

Speaker: And it's just a trooper.

Speaker: Like, it doesn't have anything else on it.

Speaker: So unless we see more trooper stuff.

Speaker: then it probably isn't worth it until then, at least for me.

Speaker: But I think it's a great limited card.

Speaker: I see that coming out in limited, and it's hard to deal with.

Speaker: Well, not only that, it's the perfect body to throw any kind of upgrade on, and you're not going to have as many options to deal with those in limited either.

Speaker: So I'm just like, this is a dude you can count on being there and throwing a trench on him or something else that's cheap.

Speaker: Feel good about yourself.

Speaker: I think he's Chewbacca's best friend.

Speaker: Yeah, I would say, like, you play this, the only construct that you ever play this in is Chewie, because he is the best value you can get for that.

Speaker: It's the Cloud City Wingard with a shield.

Speaker: Yeah, he can block two things before he dies in the late game.

Speaker: Yeah, that's solid.

Speaker: Yeah, I think the only other

Speaker: The only problem with him and Chewie is like, I wish there was like a space unit that was shielded like this that Chewie could play.

Speaker: Cause then that would be feel really great.

Speaker: Oh yeah.

Speaker: Like he's got the ground covered.

Speaker: There's a lot of ground units that feel good to make sentinels.

Speaker: There's not a lot of space stuff.

Speaker: Like we kind of mentioned earlier that feel good to make sentinels thrown in front of those a wings and red threes as we'll talk about.

Speaker: um next card uh the partisan insurgent it is a two cost single aggression ground unit uh that has one power four hp is a rebel trooper uh and then while you control another aggression unit this unit gets raid two this seems really good taxter i'll let you review the aggro card

Speaker: That's an aggro card.

Speaker: I don't know.

Speaker: I don't know if you play it outside of... Do you play it outside of mono red?

Speaker: I mean, that's the only thing.

Speaker: It's not red 3 that can be any heroism card.

Speaker: This one does have to be another aggression card.

Speaker: So if you're playing a mono aggression deck in hero, I think you're absolutely having this because it just works with everything and

Speaker: you know, fighters for freedom kind of like synergy with that.

Speaker: I mean, ideally you drop this on the first round and you play fighters for freedom, the second round and boom, you have two, three, fours essentially attacking, which is just gross and pain to deal with.

Speaker: So, um,

Speaker: Yeah, I mean, it seems good.

Speaker: I don't actually know if it's one of the most efficient things out there or not right now compared to what else we have for aggro for in-hero, but maybe.

Speaker: Yeah, I was going to say it's kind of like a ground version of A-Wing.

Speaker: Yes, I mean, it is.

Speaker: But you can actually deal with stuff on the ground a little bit easier, too.

Speaker: I think, I don't know.

Speaker: I think there's a lot of Sabine aggro decks that still play this.

Speaker: Cause I think if you look at the units that go in the Sabine aggro deck, like most of them are red almost no matter what color you put her with.

Speaker: Like I play Sabine in blue and like the restore.

Speaker: Yeah.

Speaker: I guess there's a lot of, he doesn't trigger off like the, the heroism only units either.

Speaker: So that's a negative.

Speaker: You can wing leader him, but the wing leader doesn't like give him his boost.

Speaker: So I don't know.

Speaker: I think we'll probably have more red units coming, so probably will feel pretty strong.

Speaker: I think I like it with Braggart.

Speaker: I think that's kind of interesting.

Speaker: Oh yeah, Braggart's the one-cost one.

Speaker: I mean, is Sabine playing Braggart right now too?

Speaker: Mine does.

Speaker: I think a lot of them.

Speaker: Yeah, Sabine usually does because it's so efficient.

Speaker: Because Braggart also has Raid too, right?

Speaker: Yeah.

Speaker: Yep.

Speaker: But it also just makes it so that you have to deal with one of them.

Speaker: Like, you can't ignore them both.

Speaker: You have to deal with one of them.

Speaker: Grand Inquisitor got another card.

Speaker: It's another card for that deck.

Speaker: Oh, that's true.

Speaker: It's not actually heroism, so... Yeah, and it has a raid and has a low power.

Speaker: That's not terrible.

Speaker: Yeah.

Speaker: He's got that and Braggart as, like, red units that can take a hit and stand up.

Speaker: Stuff that he can play out early.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Um...

Speaker: Anyway, moving on to the really super awesome card that we played last week, but we haven't talked about yet.

Speaker: Luke Skywalker, Big Daddy Luke, the legendary.

Speaker: He's a seven cost ground unit that is a vigilance heroism aspect.

Speaker: He's got six power.

Speaker: He's got seven HP.

Speaker: He's got the force.

Speaker: He's a Jedi.

Speaker: He's a rebel.

Speaker: He's got restore three.

Speaker: And a when played ability, you can give an enemy unit minus three, minus three for this phase.

Speaker: But if a friendly unit was defeated this phase, you give that enemy unit minus six, minus six for this phase instead.

Speaker: Straight up killing Star Destroyers left and right is what we saw, at least when we played last week.

Speaker: Garrett, break down Luke for us.

Speaker: He's fantastic.

Speaker: He's worth seven.

Speaker: He is...

Speaker: I don't really have the words to describe it.

Speaker: He's, he's really good.

Speaker: Like he's another rebel.

Speaker: He's a force Jedi doesn't do much for you yet, but I, I mean, we all know it will eventually.

Speaker: Um, but force trigger stuff.

Speaker: He gets a rebel bump.

Speaker: Restore three.

Speaker: Like he, you can't, you can't, and he just comes out and like, he just kills something.

Speaker: Like you can't do anything about it.

Speaker: Yeah.

Speaker: Yep.

Speaker: Seems good.

Speaker: I think he's better than Dooku.

Speaker: Dooku is really good.

Speaker: He can't get takedown and takedown is like, I don't take down is definitely quickly becoming the like de facto removal card.

Speaker: Everybody that runs blue is going to have three of those that like that.

Speaker: You can't not have takedown takedown is going to be a super common to see, assuming people are playing vigilance.

Speaker: But so he's immune to that.

Speaker: He doesn't kill himself, which for better or worse, you're not playing the mind games of a Dooku of like, am I going to die?

Speaker: If you play your first Dooku and they play Dooku, you lose.

Speaker: Luke also beats Dooku if something else died.

Speaker: Which if somebody Dooku'd you and you play Luke, you kill the Dooku.

Speaker: He doesn't care about shields.

Speaker: He has more attack.

Speaker: He has Restore 3.

Speaker: And the only thing he doesn't have the Dooku has is a shield.

Speaker: And I think that's fine.

Speaker: I think he's great.

Speaker: I don't think the Rebel keyword does a lot for him just based on the decks he's going in.

Speaker: That's like... To me, Rebel doesn't feel as good as Imperial as a keyword just because Dodonna just feels like worst of years.

Speaker: And I don't think I'm going to be playing him for the most part in decks that I'm playing, this big Luke.

Speaker: Like the decks that I'm playing, the Rebel keyword synergy is more in...

Speaker: I mean, Leia.

Speaker: I don't know that I'm playing Luke in a Leia deck.

Speaker: Maybe there's a room for a blue-green Leia.

Speaker: It is very expensive in Leia.

Speaker: At least the ones I've built are usually kind of aggro to mid-range in Leia.

Speaker: I guess the biggest thing that you're going to be able to get without a Rebel is probably Fleet Lieutenant, if you want to run that for some reason.

Speaker: Yeah, you can be wing-leader.

Speaker: And wing-leader.

Speaker: It's the little things, I guess, that matter.

Speaker: I don't know, like, with Wing Leader, though, if you need to put any more eggs in your loot basket.

Speaker: If you have anything with Wing Leader, you shouldn't.

Speaker: Does he need plus two, plus two?

Speaker: Based on the current ground stuff, becoming an eight power thing doesn't necessarily give you a lot more.

Speaker: Yeah.

Speaker: For what's out there.

Speaker: No, yeah.

Speaker: So, yeah, we all agree.

Speaker: Luke is insane.

Speaker: He's a legendary.

Speaker: He's probably going to be a money legendary for the set.

Speaker: Oh, yeah.

Speaker: Up there with Boba and, I don't know, maybe Falcon.

Speaker: But, yeah, let's see.

Speaker: We already saw the Jedi lightsaber.

Speaker: We talked about that last week.

Speaker: The Battlefield Marine.

Speaker: This is one that they spoiled in their play.

Speaker: The other one, I guess, Luke was from the game that they played on stream last week.

Speaker: But, yeah, the Battlefield Marine.

Speaker: This is a two-cost ground unit that is in command and heroism aspects.

Speaker: It's got three power and three HP and is Rebel Trooper, and it is vanilla, but it's still really good.

Speaker: Nick, tell me about that.

Speaker: This is fantastic.

Speaker: I don't think there's anything, like, two-drop-wise that...

Speaker: is just straight up solid stats on the ground side.

Speaker: It doesn't really die to as much, and it can kill most anything.

Speaker: I mean, there's like 1-4s where it's going to beat them out.

Speaker: But I mean, it's just a good body.

Speaker: And I think you're going to play that as your main 2-drop in any green heroism deck.

Speaker: It's kind of an interesting, like I feel like this is the

Speaker: analog to the the shore trooper that villain villainy has and at the two slot in green where it's a two three so this thing beats the shore trooper but in the long game they trade evenly when it becomes a four three shore trooper is way sexier though and i mean that's true people don't like tentacles aren't in yet but no but he does have this guy has a harpoon on his back i don't know who he's harpooning in battle but yeah i don't even know where that man is supposed to be anyone he wants

Speaker: Anyone he wants to harpoon, he's ready.

Speaker: But yeah, no, it's just, it's pure value.

Speaker: Like, yeah, it is the shore trooper version in hero.

Speaker: And I think you play it like I play shore trooper in every, you know, command villainy and I will, I mean, I thought shore trooper where I saw it was like, this is, this card is going to be great.

Speaker: And it ended up being like, it is like great.

Speaker: And everybody, everyone plays shore troopers.

Speaker: So yeah,

Speaker: I didn't think that a 3-3 generic would be my favorite reveal from last week, but it was.

Speaker: It's just really good.

Speaker: It was your favorite over Luke?

Speaker: Yeah.

Speaker: There's something wrong with you.

Speaker: Play it even more than Luke.

Speaker: There will be games where you might not play Luke.

Speaker: You'll play more of these than Luke, probably.

Speaker: You'll play this.

Speaker: You'll always play it.

Speaker: This guy's a common, so you will see it in draft and you'll be happy to have this in draft.

Speaker: This one won't cost me like 50 bucks probably.

Speaker: Right.

Speaker: Yep.

Speaker: If you want to get the all foil hyperspace battlefield Marines for your deck, it'll cost you 50 bucks.

Speaker: I doubt it.

Speaker: You're right.

Speaker: Well, I don't know.

Speaker: The hyperspace.

Speaker: I don't know what the hyperspace and foil treatment will be because you can supposedly get like both where it's a foil hyperspace.

Speaker: We also haven't seen any foil cards.

Speaker: I can't believe they're hiding those still from us.

Speaker: I just I just want to see one.

Speaker: I wonder if they actually have them yet.

Speaker: I have a feeling they don't have them in hand.

Speaker: They must not.

Speaker: Or just like they have really early proofs and they like want to wait until they have like real ones.

Speaker: Yeah.

Speaker: I mean, that's one of those things where like you could show a screenshot of it and it's not going to be the same.

Speaker: No.

Speaker: It's like.

Speaker: Maybe we should have a screenshot.

Speaker: Yeah.

Speaker: Uh, let's see, moving on.

Speaker: We did see the echo base generic base.

Speaker: We don't need to talk about it.

Speaker: It's a generic command base.

Speaker: I have a lot of thoughts about echo base.

Speaker: Oh, but next to that, we have another pretty exciting, uh, spoiler from earlier this week.

Speaker: Uh, we voted like they decided for, you know, we're, we're done with the aspect months and, uh,

Speaker: This month is going to be double aspect month, basically, where every week people are voting on remaining double aspect cards that we haven't seen.

Speaker: And everybody picked the cunning one this week.

Speaker: Cunning one, much to the chagrin of many.

Speaker: We didn't get enough cunning cards, so.

Speaker: But the spoiler, or the preview for this week was the Cantina Bouncer.

Speaker: It is a five-cost ground unit with double cunning.

Speaker: So they're all double this week.

Speaker: It's got three power.

Speaker: It's got five HP.

Speaker: It's a fringe trait.

Speaker: Then when played, you may return a non-leader unit to its owner's hand.

Speaker: It's got waylay built right in.

Speaker: Garrett, what do you think about the Cantina Bouncers?

Speaker: I love it for my Thrawn.

Speaker: I mean, that's what it's going to go in.

Speaker: It's never something I would play in a non-mono deck because seven is just not what it is.

Speaker: I do feel like these mono cards are going to be like, they're the reason why you went mono, so they better be playable, essentially.

Speaker: I expect all of these to be like fire.

Speaker: I expect you to play all of these.

Speaker: Otherwise, I'm probably not going to play double.

Speaker: I think it's a good card for mono.

Speaker: Like you get a way you get like basically a two card swing because you get a waylay and you get a three five.

Speaker: It takes away the issue that I have with waylay.

Speaker: It's that like, yeah, I did something, but I also don't feel like I gained as much as I'd want to.

Speaker: And it's just like, well, if you get three five dude for it and a waylay for five, like that feels really good.

Speaker: It's like it's getting a three five for two costs, essentially.

Speaker: Like that's solid.

Speaker: Yeah.

Speaker: No, I mean, this thing's going to be great, assuming that we can actually get some good viability.

Speaker: Double conning here.

Speaker: Yeah, I mean, I think between Weylai, Cunning, and Cantina Bouncer, you already have something that's going to really punish mid-range and control decks, I think, in a lot of ways.

Speaker: And it's interesting to me, I'm just imagining a future where I'm playing a Cunning or a double Cunning deck, and I'm just resourcing expensive things because it's too risky to play them.

Speaker: Be like, oh, I have Luke.

Speaker: Like face down.

Speaker: Like he's no better than vanquish really like in this deck.

Speaker: Um, so let's put them down because if I play him, I, it, it, you, you got frustrated when I waylaid like Obi-Wan twice last week.

Speaker: Now imagine this yellow decks.

Speaker: Like I can bounce that forever.

Speaker: Like I have more than I can bounce him.

Speaker: He's still only four power.

Speaker: I think he can still be cunning.

Speaker: Yeah.

Speaker: And I mean, that's what, that's what cunning is an aspect supposed to do.

Speaker: Just kind of like piss people off.

Speaker: I feel like I guess it, and this kind of comes back to it.

Speaker: One of the things that's really just like for me is I just don't think double cunning.

Speaker: I don't, I'm not seeing how double cunning ever beats aggro like that.

Speaker: That's, that's, that's where I'm worried about aggro.

Speaker: It's just like something like double cunning.

Speaker: I just don't know how it has the chops to beat it because like,

Speaker: all your main things are like maybe there's an maybe there's enough gas with cyborg in the end.

Speaker: But like all these like stall tactic things will work well against other stuff, but I just don't like tough.

Speaker: I just don't know.

Speaker: I think I'll be glad that I think most of the player base will be glad that the double cutting deck is weak to something because yes, I mean, it's true.

Speaker: You don't want it to just like take over everything.

Speaker: It's like I have to have a weakness.

Speaker: I'm already like Nostradamus-ing the future that there's going to be like people making like complaint posts of, I lost to this double yellow deck where literally I did nothing for three rounds.

Speaker: Like I played something, it went to my hand.

Speaker: I played something, it went to my hand.

Speaker: Played something, it went to my hand.

Speaker: And then I lost.

Speaker: That's going to be me.

Speaker: I'm not making the post.

Speaker: I'll be the one playing the cunning deck.

Speaker: We'll see.

Speaker: I'll do that for like nine turns and then I'll lose to like Avenger or something will come down and I can't deal with it.

Speaker: Like that's what will happen.

Speaker: It's running a gas at some point.

Speaker: Yeah.

Speaker: Yeah.

Speaker: This is just like if it hopefully it can't it doesn't run out of gas too because otherwise then it still can't even take up with the big Star Destroyers.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah, and I mean, I guess even in addition to aggro, like these bounce effects are also not as great against ambush and other things that have strong wind plate effects.

Speaker: Like it doesn't feel that great to put boss back in their hand.

Speaker: They're like, OK, he's coming right back out and hitting you again.

Speaker: I'll just keep going.

Speaker: Um, let's see.

Speaker: We already saw the Avenger played it last week.

Speaker: Talked about it.

Speaker: Uh, we'll go on to the late night spoilers from this week, starting with Academy training.

Speaker: It is a two cost single command upgrade, uh, blank, no tax vanilla, uh, gives plus two power plus two HP.

Speaker: And it can be played on any unit.

Speaker: Like there's no like restriction.

Speaker: It's not non-vehicle.

Speaker: Any, anything can get some Academy training.

Speaker: uh, taxter.

Speaker: What do you think about the Academy training?

Speaker: Um, I'm sure that there's probably a place for it.

Speaker: If, if you need to be playing, trying to make guys big and green, like it's a good tool to have.

Speaker: Um, I mean like just a matter of like, is, is, is upgrading things too, too risky or not?

Speaker: If it's not, I think this is fair enough value.

Speaker: Um, trying to think like, I mean, it's a little weird of like,

Speaker: It's like, okay, so when you compare it to like Wing Leader, Wing Leader costs one more, gives you a 2-1 body, and it's a limit on where it can go.

Speaker: But like, this is kind of like Wing Leader, where like, it's the same value, but like, you also would have to like, have a one drop to match the same value as Wing Leader.

Speaker: So like, it kind of feels a little worse than Wing Leader, but it's more versatile.

Speaker: Overall, it's better than Tactical Advantage, I think, because it does the same thing for one resource more, but stays forever.

Speaker: That's a good point.

Speaker: Yeah, no, I really like this.

Speaker: Like a lot of people are really cold on it.

Speaker: I have a feeling, but I feel like this is probably an aggro card more than anything.

Speaker: Probably not getting played in slower stuff.

Speaker: The people are like, oh, what if I make my bright hope plus two plus two?

Speaker: That does sound pretty fun.

Speaker: But like, yeah, to me, like I can taunts bigger.

Speaker: Right.

Speaker: Yeah.

Speaker: For me, I compare it to like surprise strike, which is just plus three power.

Speaker: Just slow surprise strike that gets.

Speaker: But I'm still getting like the two damage this round.

Speaker: Hopefully.

Speaker: I think the number of cards that like can immediately punish you for a plus two plus two is fairly slim.

Speaker: I think you play this in Leia because then you like also like put it on Leia.

Speaker: I mean, you play like I can see you playing this with.

Speaker: I don't think Sabine's necessarily going green as a second aspect, but Leia will.

Speaker: You play this on... Putting this on Tarkin or Krennic in the command Krennic type thing, making him just a bit bigger.

Speaker: I'd entrench my Krennic if I needed to sometimes too, but...

Speaker: Yeah, I mean, yeah, I like it in Krennic because it makes your thing bigger and it makes it more likely to survive while being damaged.

Speaker: Yeah.

Speaker: Which is double bonus.

Speaker: So like, I think that's the thing with upgrades in this deck, at least a lot of the single ones.

Speaker: Like if you can play it on something and then attack that thing into a unit and defeat it and live.

Speaker: You don't lose card advantage at that point if they trade a second unit at some point into you and you lost two cards for two cards.

Speaker: But if they can't do that, you've got this big monster unit that, well, and Krennic even has three more power to just start whacking base with.

Speaker: I mean, the upgrades do feel better on leaders because they are just harder to... You can't just kill the leader other than

Speaker: Like you have to you have to hit them to get them low enough to like nuke them with damage or a takedown.

Speaker: So like, you know, putting a big upgrade on them makes it harder to get them in a takedown range.

Speaker: Yeah, mostly you're afraid of waylay or like bouncer and you're afraid of like vanquish.

Speaker: And I think most of the other stuff, you're fine.

Speaker: You just play around or, you know, it helps you get around it.

Speaker: You get around takedown.

Speaker: Open fire doesn't it kind of gets around that.

Speaker: Open fire is not going to kill you extra hard or punish you for it.

Speaker: It's mostly like maybe if I'm playing yellow, like I resource these because like, you know, waylay is kind of.

Speaker: I wouldn't say I wouldn't say upgrade.

Speaker: Hate is super common either right now.

Speaker: Like, I feel like honestly.

Speaker: Bamboozle might be the one that you might see more played than anything at this point.

Speaker: I mean, if people are playing Yellow Hero.

Speaker: Or I guess you could play it in Boba and just discard the card for it.

Speaker: It just feels bad to play this and then get waylaid.

Speaker: Yep.

Speaker: Yeah.

Speaker: I don't know.

Speaker: I would put this on.

Speaker: I mean, you could even, we were talking about stuff to stop aggro that's drop a sentinel down cheap, Sentinel put Academy training down.

Speaker: I'm like, yeah, I mean, I think it's, it's a solid card.

Speaker: I like it for two.

Speaker: It's is on curve with something with a two, you know?

Speaker: So it just makes something else.

Speaker: It's so make something better.

Speaker: Yep.

Speaker: Agree.

Speaker: Um,

Speaker: You have a 5-5 Battlefield Marine.

Speaker: That's fun.

Speaker: Seems fine.

Speaker: I'm going to curve in Wing Leader on the Battlefield Marine and then double Academy training.

Speaker: Super trained.

Speaker: Be like, this guy's a 9-9 hitting you.

Speaker: That's what he's got the harpoon for.

Speaker: So he's got the harpoon for.

Speaker: So trained.

Speaker: Moving on, the next card, the Ruthless Raider.

Speaker: This card was, I think, a lot more exciting for a lot of people, at least at least two spoilers from late night.

Speaker: It's a six cost space unit in aggression villainy.

Speaker: It has four power, six HP.

Speaker: It's an Imperial vehicle, capital ship, and it has when played and when defeated, you can deal two damage to an enemy base and two damage to an enemy unit.

Speaker: Garrett, what do you think about the Ruthless Raider?

Speaker: At six, it's pretty expensive, but I also kind of like it because I like things that trigger on when played and defeated.

Speaker: So I think it's, I mean, that's four damage and four damage to a unit, you know, if it's the same unit, but it can kind of clear some weenies out.

Speaker: Like, I think it's a solid card for, I mean, being in space helps it, I think, a lot.

Speaker: um yeah i don't think you play those stats on the ground no um but like being space i think you can well sure like you can you can make you can make use of it yeah what do you think tack i mean it's so so the big things to compare it to are fetch fire spray and gladiator

Speaker: And it's better than Fet's Fire Spray if you're not playing it in Boba, but I don't see why you would ever play Fet's Fire Spray outside of Boba or Limited, because it's not great otherwise.

Speaker: But I don't know.

Speaker: I just don't know where it goes.

Speaker: I don't know what deck you put this in.

Speaker: It's too big for an aggro deck, which wants the base damage to finish off.

Speaker: Like, it is kind of reach, but I mean, like, I guess you could play it on turn six for an aggro deck.

Speaker: But, like,

Speaker: Sabine can win before that.

Speaker: Leia can win before that.

Speaker: That might still be too late for it.

Speaker: So that's why it's just like, it feels weird because it's just too expensive to me to feel like an aggro deck.

Speaker: And I don't know where in the mid-range deck you're really getting good value out of this.

Speaker: If I'm playing against aggro, I would much rather have the Gladiator because it's at least going to hopefully block multiple ship attacks.

Speaker: Yeah.

Speaker: and catch you back up.

Speaker: This doesn't, like, the two damage might kill something, it might not.

Speaker: It's not really catching you up.

Speaker: So I don't really know what you get out of the card.

Speaker: I mean, you can say, uh, this card's good with Energy Conversion Lab and Piet, which, I mean, every six drop plus is good with.

Speaker: But everyone says, like, Energy Conversion Lab, and I'm like, everything's good with it.

Speaker: It's once per game, and everything's good with it, yeah.

Speaker: So, it's like,

Speaker: It's a good play, and that might be the play that you're saving it for that swings you back in the game.

Speaker: But I just don't know if it's ever better than the Gladiator Stardustriar to me for the most part, unless you're just not playing green, I guess.

Speaker: Yeah, I mean, that's a red green counterplay.

Speaker: Like if you're in red green and you have your, you know, energy conversion lab and your opponent plays the FETS fire spray or they play the gladiator Star Destroyer, you can defeat the FETS fire spray or Star Destroyer while still being alive.

Speaker: Yeah, which is.

Speaker: I can see you putting this in.

Speaker: I can see you putting this in red boba because it's just like another it's another six drop in space.

Speaker: It's like your top end.

Speaker: It's like you're topping out.

Speaker: Like if you do green boba, you're playing, you're playing fire spray and gladiator playing red boba.

Speaker: You can now play fire spade and radar and that's probably fine.

Speaker: Um, I feel like anything that doesn't have P or a way to give it ambush, it just feels slow.

Speaker: And that was kind of like when it came out, I'm like, oh, this feels like the, the lesser playable card.

Speaker: Like I see Academy training fitting in all sorts of different decks and doing that.

Speaker: Yeah.

Speaker: I mean, that's, you're also going to say that about,

Speaker: anything cheaper is going to be a more dex period so yeah it's like if i'm not ambushing it it feels real bad if my opponent's like i got fets fire spray and then you're like yeah you got came in ready here's my ruthless raider and i'll do two damage to your fire spray and i'm exhausted and they're like well i'll hit you to six to the face you're like well next round next round i will get you

Speaker: For me, a lot of times at six costs, I'm looking for things that are going to help me catch up if I happen to fall behind.

Speaker: And I want my six drops to help me catch up in some way, which means some kind of effect in that round and the effect of two damage to the base.

Speaker: Probably not what I need for catch up and two damage to a single unit might kill something.

Speaker: So it might be able to, but...

Speaker: To me, it's a similar situation to Black 1 where it's like something's going to use it well, but I don't know what that is yet.

Speaker: Yeah, that's kind of where it's just like I just don't know which status is.

Speaker: And honestly, it depends on how much value you can get from when defeated.

Speaker: Like, you know, 4 damage to base is good, and we haven't seen a ton of direct damage to base without attacking it cards, so I think it's just Fighters for Freedom.

Speaker: Is that the only other one?

Speaker: Yeah, I think ruthless Raider like in future like things that would make it interesting if you had some way to like blow it up on command.

Speaker: So like I could like play it then attack with it and blow it up for maybe some other benefit to like really push damage.

Speaker: Then maybe that's interesting.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Yeah.

Speaker: Moving on to a very exciting aggro card, the red three unstoppable.

Speaker: It's a three.

Speaker: It is.

Speaker: It's unstoppable.

Speaker: It's right there in the name.

Speaker: Three cost space unit, aggression, heroism, two power, three HP.

Speaker: It's a rebel vehicle fighter.

Speaker: It has raid one and an ongoing effect that each other friendly heroism unit also gains raid.

Speaker: one uh nick tell me about this aggro card that you like uh yeah i don't like this card this is scary i mean the the only bad thing to me about this card is that it's unique and you can't have three of them because that would be super busted um but sure yeah i mean it's an a-wing for one more that makes literally everything that you're probably playing better so it's a straight up better than dodonna right

Speaker: Yeah, I mean, Hell Thunder Donuts is sometimes relevant, but it kind of like, it's in space, so that's harder to, like, it's in space when you're already trying to play, like, possibly other stuff in space in that color that are going to be just as problematic, so it's just like,

Speaker: I don't know.

Speaker: Yeah, I definitely would.

Speaker: If I was playing to down, I'd pull that out because it's cheaper.

Speaker: And so like this, this is kind of doing more of the viewers thing where it's like comes out on three instead of four and doesn't give you the health.

Speaker: But aggro doesn't super care about that.

Speaker: So.

Speaker: Right.

Speaker: I also like that it might make your opponent hesitate if they have like an open fire or like a takedown or even an interceptor and you have like an a wing out and

Speaker: do they use it on the A-Wing?

Speaker: And then have you play Red 3 and then not have an answer?

Speaker: Because then you're not attacking.

Speaker: I mean, assuming like the way the turn orders and stuff go out, if you have to, you kill the thing that can attack first and then they have to play something in two, like then it doesn't get value for a few rounds.

Speaker: Like if you take out, if you play A-Wing into Red 3 and they take down your A-Wing, it's not, that's actually not a terrible feeling for the person on the other side because...

Speaker: I love R3.

Speaker: I think it's awesome.

Speaker: It's strong.

Speaker: It works in every red hero deck.

Speaker: There's no reason not to put this in any red hero deck that you're playing.

Speaker: Especially because it's not saying red cards like the other stuff we've seen.

Speaker: With red, it's been more.

Speaker: If you're in this color, stay with this color.

Speaker: Your R2 gets raided.

Speaker: Your 3PO gets raided.

Speaker: Everybody gets a raid.

Speaker: Everybody gets right.

Speaker: Interestingly enough, though, like the partisan insurgent is a rebel, but it's only mono aggression.

Speaker: And at least what Tyler was saying, like the partisan, like the saw group, like they thought it was pretty thematic and cool to put the it put it in mono aggression.

Speaker: And they won't get the benefit of Red 3.

Speaker: So it'd be interesting to see how much stuff we have.

Speaker: And maybe that's enough to not play stuff like that as much either.

Speaker: Along those lines.

Speaker: But yeah.

Speaker: Or at least it's a choice.

Speaker: Like, do I play all hero stuff?

Speaker: Or do I want to go all rebel stuff?

Speaker: Because these other mono aggro cards are also rebels.

Speaker: But they just don't get... It also kind of plays into whether you're going like...

Speaker: This is kind of the opposite of Fighters for Freedom.

Speaker: Are you caring more about the hero symbol than the red symbol?

Speaker: Yeah.

Speaker: In your deck.

Speaker: I like it.

Speaker: It is stoppable, though.

Speaker: Red 3 is more playable in a two-aspect deck.

Speaker: Or at least feels better there.

Speaker: Yeah.

Speaker: More flexible.

Speaker: I just think it is stoppable.

Speaker: You just think it's stoppable?

Speaker: Vader agrees.

Speaker: I've seen the movie.

Speaker: He stopped it.

Speaker: It's an odd subtitle.

Speaker: It's unstoppable.

Speaker: Actually, okay, let's think about this.

Speaker: He shoots it down, but it's still probably floating out in space, even now.

Speaker: You know, a long time ago that happened, but it probably didn't run into a sun yet, so it's still probably floating, so it's technically unstoppable.

Speaker: I guess that's technically correct.

Speaker: Yeah, energy can't be destroyed.

Speaker: That's just physics, right?

Speaker: Yeah, everything's destroyed.

Speaker: Let's talk about the improbability of hyperspace in Star Wars.

Speaker: Now, my first part of my thesis.

Speaker: Pass.

Speaker: Last card that we have to talk about.

Speaker: This one was, spoiler today, from... I don't remember which.

Speaker: It was the Spanish group?

Speaker: Like, the Spanish... Yeah.

Speaker: Valley del Jedi.

Speaker: Yeah.

Speaker: Yeah, that one.

Speaker: Their whole video was subtitled and I watched it.

Speaker: It was pretty cool the way they hyped it up and revealed it.

Speaker: But it is the Scout Bike Pursuer.

Speaker: It is a ground unit to cost in vigilance, villainy, one power, four HP, Imperial Trooper, which is straight up has grit.

Speaker: Garrett.

Speaker: It's not a vehicle.

Speaker: Because it's the trooper.

Speaker: It's not the bike.

Speaker: So if we got a bike unit, it would just be a picture of the bike with nobody in it?

Speaker: Yeah.

Speaker: Krennic gets richer.

Speaker: Krennic loves this card.

Speaker: Oh, yeah.

Speaker: Any deck you're running with, Death Trooper likes this card.

Speaker: Death Trooper makes it

Speaker: A four.

Speaker: Four attack with Krennic, if you've invented it.

Speaker: Seems legit.

Speaker: That gives you a six damage reach on round two.

Speaker: I like the Pursuer a lot.

Speaker: I like the art.

Speaker: I really like the art on this one too.

Speaker: The background is like the way it does like the blur effect really makes it pop.

Speaker: That's a good one.

Speaker: Not quite as sexy as the Short Trooper but it's up there for me.

Speaker: It does remind me of one of my favorite scenes from I think it was a season one or two of Mandalorian where

Speaker: I think it was like the Navarro like Imperial base.

Speaker: And like they have that epic like chase them down with the scout bike troopers.

Speaker: And they all like come flying out of the hangar.

Speaker: And like three of them just like run into stuff and blow up before they even make it.

Speaker: It's classic.

Speaker: You should go YouTube that if you haven't and watch it.

Speaker: That's what I think.

Speaker: Except this guy is more just beefy.

Speaker: He's going to beat stuff up.

Speaker: But I guess he gets more fragile as he does it.

Speaker: So.

Speaker: Theme.

Speaker: I mean, you throw any kind of health buffs on him, too.

Speaker: I don't feel bad throwing an extra thing on him, too.

Speaker: Yeah, I mean, talk about academy training if you're running a real green.

Speaker: 3-6 with grit?

Speaker: That's pretty gross.

Speaker: Yeah, you could really punish your opponent.

Speaker: Grit is such a powerful keyword in how it can get out of hand.

Speaker: And we kind of saw that.

Speaker: I think people underrate Chewie.

Speaker: And that was the joke, at least from the stream, that they talked about.

Speaker: Tyler was like, I feel like a lot of people are underrating Chewie, the leader, at this point.

Speaker: Mm-hmm.

Speaker: And like we saw like I don't know how many people actually watched our stream from last week, but there was like literally a match where I was playing Krennic into Tack playing Chewie.

Speaker: And like once he flipped out Chewie, like I literally had like Krennic and like two other decently sized units on the ground.

Speaker: And I just was stopped when I couldn't attack.

Speaker: Because like if I attacked into Chewie, who's a 2-9, I couldn't kill him, but I just made him hit me way harder back.

Speaker: I mean, that's not going to happen every time.

Speaker: There's multiple downsides.

Speaker: That's not going to happen every time, but if it does, it can be extremely oppressive because it's like, oh, this is a big Guardian guy that I can't remove with any of other removal stuff easily.

Speaker: You can put a bunch of beef sticks on him, make him even stronger.

Speaker: I mean, the big thing other people don't like about him, too, is that he comes out at seven, and it is just kind of like, well, you just might not live long enough.

Speaker: And he doesn't have... If you're going blue-green with him, which at least gives you resupplies, you still don't really have good space units.

Speaker: You have arcs.

Speaker: And maybe system patrol craft now.

Speaker: True.

Speaker: True.

Speaker: Bright hopes.

Speaker: Bright hope.

Speaker: You do a bright hope.

Speaker: That's true.

Speaker: You were hitting me with home.

Speaker: Yeah.

Speaker: I mean, home one is your finisher for sure.

Speaker: That's that does feel good.

Speaker: But yeah, my main point, at least the tying it back to Chewie, it was just grit as a keyword, how it gets crazy really fast.

Speaker: Or it can be like usually game changing really fast.

Speaker: Like the math doesn't line up.

Speaker: Like even with scout bike pursuer, having a four attack attack,

Speaker: ready to go round two and then like you said you go into friggin like academy training or something and you make six attack like your krennic might not be an aggro deck but like you could literally get into a position where you're like i'm beating you down harder than like i'm beating you down at aggro speeds because of grit yeah and he yeah that is grit only in vigilance right now

Speaker: Have we seen any of it outside of that?

Speaker: I don't think so.

Speaker: Yeah, just Chewie and him.

Speaker: Raid seems to be mostly aggression.

Speaker: I know we have the one fighter.

Speaker: And the Rugged Survivor.

Speaker: All three Grit unit things are blue.

Speaker: The Scout Bike Pursuer, the Rugged Survivors, and the Chewbacca Leader.

Speaker: That's it.

Speaker: That's the only Grit we have.

Speaker: I mean, this thing's also common.

Speaker: That's nice, too.

Speaker: Yeah, I like him.

Speaker: I think he's a little bit awkward in decks that don't have, like, a way to either get him pumped with, like, self-damage for some reason or stuff like Krennic.

Speaker: Like...

Speaker: I don't know if you're running against a regular 2-3.

Speaker: He still just trades with it eventually.

Speaker: Or they can just ignore your 1-4, and then you're only doing one, and then you attacking them first, and they can be like, all right, now I'm going to trade.

Speaker: I think the grit on him, he's way better with something that can actually push his grit to be proactively used.

Speaker: Mm-hmm.

Speaker: Yep.

Speaker: I think it would be the point.

Speaker: Like, I don't know.

Speaker: I'm probably still taking it in draft, but like, I'm just saying it might not be as cool in draft.

Speaker: If you don't have like some death troopers, Hey, Krennic's a common leader.

Speaker: Yeah.

Speaker: Like some of those things.

Speaker: And I imagine we're going to get more things like that care about damage on units because of Krennic, but maybe, you know, if there's other stuff that you can kind of combo it to like put damage on units or cares about damage on your units, even better.

Speaker: Anywho, that's all the spoilers that we have.

Speaker: We're coming up on, we're a little over an hour now.

Speaker: So final thoughts, anything coming up?

Speaker: Anything I forgot to mention that you guys want to bring up?

Speaker: I started playing Jena Survivor.

Speaker: How nice.

Speaker: That's very good.

Speaker: So far.

Speaker: I've just been playing stupid amounts of Baldur's Gate 3.

Speaker: I'm very deep on that game now.

Speaker: Took a while to get into it, but once you're into it, you're way into it.

Speaker: That's what I've heard.

Speaker: I agree with that.

Speaker: I'm like 60 hours in.

Speaker: I don't even think I'm halfway done with it.

Speaker: Jeez.

Speaker: And I'm already thinking about I want to start a new playthrough after I'm done.

Speaker: That kind of stuff.

Speaker: Yeah.

Speaker: All right.

Speaker: Well, on that note, thanks for tuning in, and we will see you guys next time.

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