Transcript
Speaker: All right.
Speaker: Welcome back, everyone, to the Artificery episode.
Speaker: We're five.
Speaker: No, it's five.
Speaker: I'm pretty sure it's five.
Speaker: Holy crap.
Speaker: We did three without Wyatt and Sean.
Speaker: I know.
Speaker: Yeah.
Speaker: We skipped last week.
Speaker: So now like the math is all off or like I'm thinking like, what week are we in?
Speaker: But it's actually episode five.
Speaker: We've made it.
Speaker: We have Wyatt back this week.
Speaker: Kyle, a.k.a.
Speaker: Kylo Sprint.
Speaker: We didn't chase him off completely.
Speaker: We tried.
Speaker: We tried.
Speaker: You did your honest best.
Speaker: And then, you know, you're ever loyal.
Speaker: We have Garrett.
Speaker: AKA zero hour and other Nick AKA texture.
Speaker: And I of course am Nick AKA the Gandor back once again to talk about star Wars unlimited.
Speaker: Um, all right.
Speaker: see what has happened a lot has happened in two weeks like we took a week off because we're like you don't skip i know because we're all like oh it feels like you know we didn't have a lot to talk about and we're like we could probably skip a week maybe we'll have more to talk about and then like all of a sudden you know we have the stream about competitive play from ffg and i think there was 14 spoilers that happened in two weeks i mean this week's been a little slow at least but
Speaker: But yeah, because, oh, because they had, oh, don't forget, I almost forget, they did the TwitchCon, which they gave out spoilers there.
Speaker: Yeah, we didn't even go over TwitchCon, so that was a big one.
Speaker: But there wasn't any, like, news out of TwitchCon, I think.
Speaker: It was just them kind of showing off the game, more or less, and then they had the stream and this.
Speaker: We got a little bit about, I feel like we got our first teasers of cunning at TwitchCon.
Speaker: I feel like they kind of tried to be like, this might maybe kind of be what cunning does.
Speaker: We're not going to tell you for real until next week.
Speaker: Yeah, I mean, we had Boss and Wedge, though, were the two spoilers.
Speaker: Dooku.
Speaker: Dooku.
Speaker: Yeah, so they had a spoiler of like three of the colors.
Speaker: We just didn't get a red one.
Speaker: Anyway, we'll talk about those toward the latter half of the thing.
Speaker: But first, I wanted to talk about the FFG competitive play stream.
Speaker: They tried to give us a more in-depth outline of what the competitive play structure will look like, which all sounds pretty good.
Speaker: But we did get some, I think, of the first slightly negative news that, you know, the players are taking.
Speaker: And that is that of the bigger competitive events, that these aren't actually happening until 2025.
Speaker: Until a full three sets are out.
Speaker: Yeah, it's the only downside to me, really.
Speaker: It's the first negative thing I've felt about the game, pretty much period.
Speaker: And I get it, but I also want to have excuses to meet up with y'all and play stuff and all the rest of the community.
Speaker: And I mean, there'll be some for the other stuff, but I'm just going to wait a year.
Speaker: As someone who's looking for reasons not to be excited, I'm not excited.
Speaker: Yeah, I don't know.
Speaker: Like, to some extent, I understand waiting maybe like, you know, till a few sets are out to like, run what they're calling the regional qualifier level.
Speaker: And of course, like the world's level because
Speaker: Like, big, big events on, like, one-set metas aren't really that interesting.
Speaker: Like, I get it.
Speaker: Like, I think what the first Destiny Worlds was one set at that point was.
Speaker: It was just Awakening.
Speaker: And it's the only reason I did well.
Speaker: Yeah, the only reason I did well, because there was, like, three decks.
Speaker: I mean, I did well at other stuff, too, but Worlds was... The first Worlds was interesting.
Speaker: The deck that won wasn't even...
Speaker: No one else was playing that deck, pretty much, except for the people that did it.
Speaker: What, the Vader Raider deck?
Speaker: It was not a normal Vader Raider deck, though.
Speaker: Vader Raider was popular, but this is one that ran a completely weird and different set of cards.
Speaker: So it was unique.
Speaker: It did.
Speaker: But yeah, there was like two or three Vaders in the top eight.
Speaker: Hmm.
Speaker: I don't know.
Speaker: I don't remember exactly.
Speaker: I remember it wasn't like a huge amount of deck diversity because you can't really do it out of one set.
Speaker: And Han Ray and Jabba Dooku.
Speaker: Jabba Dooku, was that set one?
Speaker: It was.
Speaker: Sean ran that.
Speaker: Yeah.
Speaker: Anyway, enough about the dead game.
Speaker: Yeah, so no, I get competitive events, wait till, you know, they have more sets.
Speaker: But like the small, like the sector qualifiers, their GQ level events, feels weird to me that they're waiting till 2025 to start those.
Speaker: Hopefully early 2025.
Speaker: I guess, like, let's break it down at least like what the events are and then we can kind of talk about them.
Speaker: Yeah.
Speaker: At the lowest level of competitive events, they have their planetary qualifiers, what's your store only single day events, you know, prizes for participation, prizes for final placement.
Speaker: Winners of these events will qualify for the Galactic Champs.
Speaker: And these start with set two.
Speaker: So like these will be the highest level competitive events that we get in the first year of the game.
Speaker: But it won't start until set two.
Speaker: And these are equivalent to like your... I don't know.
Speaker: What was the Destiny equivalent?
Speaker: They just called them regionals.
Speaker: I've been saying they're kind of like regionals.
Speaker: Yeah.
Speaker: So I don't think we're trying to equate it to Destiny.
Speaker: I don't think it's going to be exactly regionals.
Speaker: My hunch is it's still going to be a little...
Speaker: I don't feel like regionals were still that common, that is to say, in Destiny.
Speaker: And I think this is still going to be more common than regionals.
Speaker: So I think there's going to be more of them than we ever had for Destiny regionals.
Speaker: This seems like it's the lowest level thing.
Speaker: More like a store championship, which was like the first event.
Speaker: Well, we have a store championship kind of thing, which is the casual thing.
Speaker: But yeah, to me, it feels like it's going to be somewhere in between where we're going to have a lot more of them, but we're not going to have literally every store all the time, like store champions, which the store showdown can be literally every store.
Speaker: Right.
Speaker: Some exclusive, but tied to stores.
Speaker: I don't know about regionally for you all, but like where I was, the store championship event, there was only like three stores within driving distance that did those like in a given season for me.
Speaker: So it seems closer to this anyway than like my local didn't get a store championship.
Speaker: So the casual version feels like it's more likely to happen than something like this.
Speaker: Mm-hmm.
Speaker: It's the same for me, pretty much.
Speaker: I know before COVID, when FFG still had X-Wing, they stopped calling them regionals and started calling them hyperspace trials, I guess, just to change up the terminology.
Speaker: And then because they were doing them like two a year.
Speaker: They did two seasons a year.
Speaker: So it feels kind of like they might be going for a similar structure to that so that it's not as hard to find as like, here's your one regional for the year.
Speaker: Yeah, and the real question is, are we trying to do... What they didn't say is like, yeah, it's all kind of built around one season kind of being the whole year.
Speaker: But like, say my city... Say if my city only gets one planetary, one regional type of thing...
Speaker: Is that per set in each year?
Speaker: Or is that per year total?
Speaker: Those are the kind of questions where I just don't know.
Speaker: They said it's a wide event.
Speaker: It's supposed to be a lot of them, low points.
Speaker: But the winner does get an auto invite to Worlds, Eclactics, which is cool.
Speaker: Which is pretty interesting, because I want to say Store Championships, it was like a one-round buy or something, right?
Speaker: It was a one-round buy to regionals.
Speaker: Yeah, to regionals.
Speaker: So this immediately makes it more worthwhile.
Speaker: Yeah.
Speaker: It sounds like not topping, not winning it isn't going to be super lucrative in terms of getting new points towards worlds.
Speaker: But the fact that the winning is an auto-win is still probably... The planetaries might be your easiest way to get into worlds in one fell swoop.
Speaker: Just win one and boom, you're done.
Speaker: You got it.
Speaker: Which is cool.
Speaker: I actually really like that.
Speaker: But to be honest, before, pretty much that was the only way.
Speaker: It was like, you got to win those things and that was the only way.
Speaker: But...
Speaker: It's nice that that is still there.
Speaker: And then you have the point system.
Speaker: That sounds cool to me.
Speaker: Yep.
Speaker: No, yeah.
Speaker: So yeah, I think a lot of hinges on just how many, which we just don't know.
Speaker: Like we can speculate.
Speaker: And they might not even have a fully known yet.
Speaker: They're probably trying to figure out what the best way to run all this is.
Speaker: 2025 sounds far away, but when you consider that the game doesn't come out until the third month of next year, it's not as far away, I guess.
Speaker: Right.
Speaker: We're talking mid to late summer.
Speaker: But we'll start having planetary qualifiers.
Speaker: And hopefully we have more than one or at least one for each season.
Speaker: But who knows.
Speaker: And they didn't say more than monthly.
Speaker: The next ones are only monthly.
Speaker: So the fact that these are supposed to be more than monthly makes me feel like they're going to be all the time.
Speaker: all over.
Speaker: Yeah.
Speaker: Or at least just all over, you know, and maybe blocks because yeah, the next one they said, you know, expect like 12 a year, which were the sector qualifiers.
Speaker: These are standalone events.
Speaker: They emphasize that they're not going to be tied to other events or conventions.
Speaker: They're going to be two day events.
Speaker: So you'll have like, you know, a Swiss and top cut type thing.
Speaker: They will have a prize wall allow, you know, people that played in the destiny galactic qualifiers that you'd get
Speaker: you know, tickets or points to turn it at the prize wall.
Speaker: They'll still have participation and final placement prizes.
Speaker: And then they said the top finishers will get points to qualify for the galactic championship, but it's depending on the number of players.
Speaker: So instead of the planetary qualifiers, where it's just the winner, this one, you know, depending on how many of your players, it might be the top four, it might be the top eight, you know, just depends how many they get.
Speaker: Yeah, that makes sense.
Speaker: And there's no, they did not state one way or another
Speaker: that there is any cash on the line for any of these other ones.
Speaker: My hunch is no, because we haven't had it for FFGs, but they could be completely different.
Speaker: If the pass is assigned for anything, which for a lot of things in this game, it isn't, but I don't know.
Speaker: I don't know whether to expect cash prizes at these things or not.
Speaker: I really don't care.
Speaker: Honestly, I would vote more towards not, especially for these early things, like maybe for the top-end stuff, but
Speaker: Cash prizes draw a different crowd.
Speaker: Agreed.
Speaker: Until the hedge fund that owns Asmodee is like believing this product rolls in so much money that sprinkling a little bit out brings in more, it's just not going to happen.
Speaker: That does seem likely as well.
Speaker: Yeah.
Speaker: I've played a lot of Magic.
Speaker: I'm kind of okay if there's not cash prizes for this.
Speaker: I don't know.
Speaker: I always play the counter-argument of we've still got plenty of cheaty players even without cash prizes, so it's not necessarily a complete argument.
Speaker: It's more than just cheaty players.
Speaker: I'm not necessarily worried about that.
Speaker: There's just an overall tone, and things get more... I don't know.
Speaker: Just the idea of people taking it more serious.
Speaker: Yeah, I want to take the game seriously, but I also want to have fun at the same time.
Speaker: For the most part, even in...
Speaker: you know, a top cut of a game, I still want to have a demeanor that isn't just like, I don't know.
Speaker: I'm a different person, I guess.
Speaker: I want to win.
Speaker: But we still have those players, haven't we?
Speaker: Even with Destiny or any... It's like the proportion thing, you know.
Speaker: Right, I want to play against it.
Speaker: Put more bait out, you get more...
Speaker: Sharks.
Speaker: Go ahead, Wyatt.
Speaker: What did you say, Wyatt?
Speaker: I didn't catch it.
Speaker: No, I'm just with Nick on this.
Speaker: Like, I don't want to play more than one of those type of personalities per tournament.
Speaker: I don't want it to be all of those people.
Speaker: Yeah.
Speaker: No, I would agree that probably for like sector qualifier level, I don't care if there's cash prizes.
Speaker: I wouldn't mind seeing them when you start getting up to like the regional qualifiers that are like three events per year or four events per year, whatever you said, or the championship.
Speaker: Because I like that there's like, I think for any type of game,
Speaker: It's very beneficial, like, eyes-wise on your game to get to the point where you, quote-unquote, can get professional players.
Speaker: Yeah, they're not, like, actually making a living.
Speaker: But just get those players that are able to, like, free roll and come back to events.
Speaker: Because I think people really, like, buy into that and follow it.
Speaker: It gets a lot of eyes on your game.
Speaker: And it's really hard to get to that level.
Speaker: You know, except for people that might have a ton of money and tons of time off that can do these things without, like, ever making any money off of it.
Speaker: maybe makes the playing field a little bit more fair if, you know, just simply good players can get back to these events year after year because they're actually earning prizes to help them get there.
Speaker: Yeah.
Speaker: All right.
Speaker: We kind of got sidetracked off of that, but I think the sector qualifier is the closest, like their destiny GQs.
Speaker: They might even be ran by... Not the same format, but...
Speaker: Yeah, not the same format.
Speaker: They did talk about they could have side events and stuff there.
Speaker: They'll be ways to earn tickets and a prize wall and whatnot.
Speaker: Yeah.
Speaker: And going ahead of that, they have their regional qualifiers, larger events.
Speaker: They didn't say that these wouldn't be tied to a convention.
Speaker: So I'm assuming that frequently the regional qualifiers might end up tied to a convention, but it's kind of a question mark.
Speaker: These will also be two-day events.
Speaker: These ones, they said, would be more limited than sector qualifiers.
Speaker: So if sector qualifiers were 12 times a year, one a month, these would be three times, four times a year, or maybe one every other month.
Speaker: I don't know.
Speaker: Like LVO and, and, uh, Nova essentially as like our, our two in the U S kind of places.
Speaker: Or like they have like six of these a year and you'd see like the U S get two of them.
Speaker: Europe get like, you know, two or three, maybe throw one or two to the Brazilian or Australian crowd.
Speaker: If they get a big enough following, um,
Speaker: They didn't really talk much about the prizes on this one, but assuming that they would have similar prizes as a lot of the other things.
Speaker: And then the other thing that they mentioned about this is that the regional qualifiers might have format twists that like the lower level events wouldn't have, but they didn't really expand on like what that could mean.
Speaker: I'm assuming it could mean draft or other limited formats might be a thing.
Speaker: I'm assuming two functions.
Speaker: One, best of three.
Speaker: Two, strip unlimited.
Speaker: Every time you lose, you have to lose a piece of clothing.
Speaker: It just makes sense.
Speaker: Yeah, strip, strip, unlimited.
Speaker: Just catch Wyatt up.
Speaker: They did announce their constructed format is best of three with a sideboard.
Speaker: So we know that's been confirmed.
Speaker: Sorry, my bad.
Speaker: That means we're talking best of one of these formats.
Speaker: I got my details confused.
Speaker: I'm very closely following all the news of this game.
Speaker: Yes, he's got it.
Speaker: But yeah, not a lot of extra information in there.
Speaker: And then lastly, we have the Granddaddy Galactic Championship, which is the Worlds.
Speaker: It's the biggest event, last event of quote unquote their season.
Speaker: It will be invitation exclusive except for the first one in 2025 where they said it'll be an open event.
Speaker: But if you earn enough points from all of the previous events, you could get a day one buy.
Speaker: It will be a three day event.
Speaker: So they haven't really said what that looks like other than it'll have three days.
Speaker: It's the first event where like day two players will qualify for like the next year's Galactic Championship.
Speaker: And they'll also have like side events, the first like sector qualifiers for the next season.
Speaker: The whole shebang.
Speaker: I mean, if it's three days, my guess is two day one flights and then day three is your day two.
Speaker: But who knows?
Speaker: No, because the way they said it, it should be.
Speaker: Because because you can get a whole day one by.
Speaker: I don't know.
Speaker: Maybe depends on how big they're trying to go with it, too.
Speaker: Yeah.
Speaker: I mean, a whole day buy does seem really good compared to like a first round buy, which is like, and especially if did they actually say day two people got auto into the next worlds?
Speaker: I don't know if they said auto into the next world or at least started earning points for the next worlds.
Speaker: I mean, that's also huge.
Speaker: The fact if you can get to the point where you get a buy for a whole day, then you're auto and like starting to earn stuff that that would be pretty crazy.
Speaker: Good.
Speaker: Yeah, they said, as for tournament points, anyone who makes it to day two and beyond will earn themselves tournament points for the next season.
Speaker: Yeah, so they didn't really specify if you auto-qualify, but I would imagine day three finishers will probably all get in, you know, for the next one.
Speaker: Like, if you're top 16 or top 32, you're probably getting enough points if the event's big enough to come back for next year's season.
Speaker: I can pretty confidently say that the one day is good because the one round buy isn't all it was chalked up to be.
Speaker: And I know that because during the last Destiny Worlds, I lost my first two games and was literally the lowest ranked player and got a buy because there was an uneven amount of players.
Speaker: And it didn't feel that good.
Speaker: You know, that's all I'm saying.
Speaker: One round, it's not that good.
Speaker: It was hard at Destiny 2 because you were given the worst strength of schedule, I think, with the buy in a lot of the cases.
Speaker: Not like super SOS.
Speaker: The buy count just is nothing.
Speaker: Whereas it was... It was a net not great for your strength.
Speaker: It was a net nothing where, yeah, it wasn't negative.
Speaker: You would have been worse off if you beat someone round one that went 0-2-0-3 drop.
Speaker: That's worse.
Speaker: True.
Speaker: But compared to people that played someone round one that finished...
Speaker: better than that because i think like in destiny like you were net like someone could only like net negative three i think you're against your sos um so yeah like anybody that like stayed at 500 like was or above above 500 like even slightly would make big pay big dividends so yeah it kind of mattered but like that was like early destiny like later on they went to just no tiebreakers and then it didn't matter
Speaker: Which is better format anyway, I think.
Speaker: I'm a much bigger fan of record-based cuts.
Speaker: Everyone that hits this thing cuts instead of trying to do the strength schedule tiebreakers is just bad.
Speaker: And honestly, I think every FFG-ran tournament, even I think Gen Con did it that way too.
Speaker: I think all the big FFG ones were always run that way, were done properly, so to say.
Speaker: But some of the other regionals and stuff were still...
Speaker: strength schedule based.
Speaker: Let a lot of the regional levels just be ran.
Speaker: But however the person wanted it was there were loose structure in some of them.
Speaker: But no, it was even the first year that I had judged like all the big destiny events.
Speaker: It was still strength of schedule.
Speaker: It wasn't till like the second year, which was like, I think heading into the second or third year of the game.
Speaker: that they started to do it the other way, which I think people much prefer just the win-loss record.
Speaker: Even if you have to have that play-in round into the top cut, they would rather do that than just, you get in on tiebreakers, congrats.
Speaker: I like it much more.
Speaker: I still like it more.
Speaker: What were you saying, Wyatt?
Speaker: I have a question for you guys at kind of a big picture level.
Speaker: Based on what's being presented here,
Speaker: Are you overall excited or not hesitant, I guess, about the way they're planning the competitive?
Speaker: I'm excited outside of the time frame.
Speaker: That was the only thing that was really a jarring thing was to me.
Speaker: It was just how late the big stuff started.
Speaker: And honestly, it'll probably be fine in the end.
Speaker: But the rest of it, I'm pretty happy with.
Speaker: Yeah, I like the structure.
Speaker: I think pretty much the refrain you're going to hear from most people is the time frame.
Speaker: But the structure is fine.
Speaker: I'm perfectly happy with that.
Speaker: Yeah, I would say I'm mostly excited.
Speaker: I think...
Speaker: People are disappointed in the timeframe because they want it all now.
Speaker: But I think if you pay attention historically to what happened with Lorcanna and what happened even with Destiny, where these games came out and they didn't have any...
Speaker: OP structure to look forward to.
Speaker: Destiny didn't when it came out.
Speaker: They had nothing and people jumped into that game and you're like, we don't even know.
Speaker: It took Destiny a while before they even got store kits.
Speaker: Weren't even a thing for a few months.
Speaker: Having this much structure is definitely a first for FFG.
Speaker: It's...
Speaker: you know, I don't know.
Speaker: I'm excited about it.
Speaker: Like to know that they have the structure planned out.
Speaker: Yeah.
Speaker: Assuming the first season of like casual OP goes well, I think that'll also put a lot of people like, you know, like, you know, the fact that if store kits are there, like day one, ready to go and everyone's got their casual OP stuff, if there's a good pipeline or if, oh, we ran out, but people are still coming or we have a huger crowd, like as long as we don't run out of that kind of stuff and it's, it's,
Speaker: I don't know.
Speaker: I feel like the casual booster pack thing is going to be a lot of fun for that.
Speaker: And that can definitely be enough to carry the game for the first while.
Speaker: I think that makes sense.
Speaker: I find myself really hoping that they under-promise and over-deliver here, as opposed to the alternative.
Speaker: This is a lot of structure up front, which is awesome.
Speaker: And it's really positive to see it.
Speaker: But even the fact that we're asking questions about...
Speaker: How's that day one by work, right?
Speaker: There's kind of a lot of details being presented for something that is over a year away with I'm sure a ton subject to change.
Speaker: And so it's interesting to me that they're saying so much upfront
Speaker: while not necessarily having an event, like you said, until 2025.
Speaker: So the other thought I had was, I really hope that if they have set delays, they don't delay any of the events.
Speaker: Because it'll be important that, I have found almost everything I've liked since COVID, there's some sort of built-in set or scheduled release delay.
Speaker: And assuming that happens to this game, which probably it will statistically, it'd be good to make sure that events still fire in the timeline communicated.
Speaker: And it's not like late 2025 because they didn't get the set out on time, that sort of thing.
Speaker: I'd be pretty willing to bet that we're not going to have set delays in the first year.
Speaker: Can't say that.
Speaker: It just feels like they have their stuff together pretty well for that.
Speaker: But, you know, I could see...
Speaker: I mean, year two, three, I don't know if any number of things could fall behind.
Speaker: But I think, just from what I hear, it seems like they got everything in a good spot for now.
Speaker: I'm excited you think there's a year two and three in store.
Speaker: That's great.
Speaker: There's a year four and five in store.
Speaker: How long was Destiny?
Speaker: Three years?
Speaker: Really?
Speaker: Honestly, it feels like it was a long time, but it actually wasn't that long.
Speaker: It was a little over three years because set delays.
Speaker: It came out at the end of 2016.
Speaker: They had nine sets.
Speaker: They didn't get nine sets in three years.
Speaker: And it ended a little bit after the end of 2019, early 2020.
Speaker: So a little bit over three years.
Speaker: But like, that's not that like Destiny's release model.
Speaker: When you actually go back and look at it, which I did recently, wasn't that it was like four to five months per set.
Speaker: Like it wasn't that far off from what they're shooting here.
Speaker: For this.
Speaker: Those seasons did kind of feel long for a while with Destiny.
Speaker: So I don't feel like I never felt... Or like, not short.
Speaker: Maybe not long.
Speaker: But like, I didn't feel like for the most part I felt like, oh man, the next set's out already.
Speaker: I can't believe it.
Speaker: Like, no, I feel like I got...
Speaker: I was ready for the new set when it came out.
Speaker: I had had my fun with the one I did.
Speaker: I think the cadence performance is going to be good.
Speaker: I'm less worried than I was for most of Destiny because there's no dice to manufacture.
Speaker: So that cuts out a significant amount of their issues, which I think, I mean, I don't know people at FFG, but based on what we've heard and kind of what they've talked about is that the dice production is what always held stuff up.
Speaker: um so if taking that out i'm way less worried about delays here's hoping chinese new year doesn't uh also impact this game well we talked about that at least i think maybe on the second one a little bit about like i bet they're gonna have product they're gonna have everything like in warehouses ready to go probably by like january because i don't think they're gonna they obviously february doesn't exist essentially so
Speaker: But to be fair, it also takes like a month to ship everything to the US.
Speaker: So obviously they're going to have everything by then.
Speaker: I mean, they've been telling stores they'll have their allocations in January, like what they're going to get.
Speaker: So I'm guessing they will have stuff.
Speaker: They'll know it'll be stateside by January.
Speaker: So they can hit those pre-releases March 1st.
Speaker: We got a fifth podcast member down here.
Speaker: Cutie!
Speaker: Um, so yeah, anyway, I think we've pretty much covered that.
Speaker: Um, and all, all the good and some of the bad and all the good stuff.
Speaker: So, uh, moving on 14 spoilers in the last two weeks.
Speaker: It's way too many spoilers, but let's try to go through them and give some like quick hits on like what we think of some of these cards.
Speaker: Starting with Wyatt.
Speaker: We'll go to Wyatt every single one.
Speaker: You tell us how to use these, Wyatt.
Speaker: I think that Green Squadron A-Wing is one of the best two-cost cards in the game right now.
Speaker: The fact that you can get initiative and take away any other two-cost card is just fantastic.
Speaker: I'm here for it.
Speaker: It's a million.
Speaker: I feel like someone told you what to say.
Speaker: You almost said this word for word earlier.
Speaker: You know, the only downside of this card obviously is Raid 2 because it's a little under the power level of another level 2 out the gate.
Speaker: But if you have initiative and an aggressive deck, I think this is pound for pound the best opener you can play.
Speaker: That's dead on it.
Speaker: I think you said it pretty well.
Speaker: Wow.
Speaker: Garrett, Nick, any other thoughts you want to share?
Speaker: No notes.
Speaker: I don't know what I could have said.
Speaker: I think that card's great.
Speaker: I don't know how much I'll actually be playing in a Hero Red.
Speaker: Red is...
Speaker: Yeah, I'm not super into red, but I mean, I'm more of the control side of red, and you can still play this in a mid-range deck.
Speaker: It's super good still.
Speaker: I just don't see myself playing hero red that much in this thing, but it is a good card.
Speaker: I mean, the deck I've been playing mostly is Sabine, so as soon as this was spoiled, immediately in the deck.
Speaker: Yeah, you guys can have your Sabine.
Speaker: I don't think I'm going to play her at all.
Speaker: Moving on to something that Nick will more like, the Academy Defense Walker.
Speaker: Nick, take us through the Academy Defense Walker.
Speaker: Oh, I love this.
Speaker: This thing is like, hey, you can play with Krennic, and Krennic's fun.
Speaker: I like Krennic a lot.
Speaker: He doesn't feel perfect.
Speaker: He kind of feels...
Speaker: Like, he needs some more tools, and he's gotten some more tools very recently.
Speaker: This one of them, like the fact that he... It's a Sentinel that basically does exactly... Or basically, it rewards exactly what Krennic wants to do, is just have a little bit of damage on some stuff, and then they get even more strong with this thing.
Speaker: And it's a Sentinel.
Speaker: Like... I don't know what the actual...
Speaker: point at how many of these tokens you really want to get to feel good.
Speaker: One's still probably good enough to play it.
Speaker: I mean, obviously a late game, just a Sentinel in general might just be necessary.
Speaker: 6 cost 5-5.
Speaker: I mean, that still feels understated by a bit, but... It's a 5-5 Sentinel.
Speaker: It's a Sentinel, and it's hard to value Sentinel.
Speaker: You can't open fire it.
Speaker: Yeah, I think Sentinels have been undercurved by like one drop.
Speaker: So it's still on curve for a Sentinel, not counting the when played.
Speaker: judge note on this one for people that have asked and I've answered this.
Speaker: You can play this with energy conversion lab, which is, it has the epic action to give it ambush.
Speaker: So you can amp, you can play this with ambush and then ambush and wouldn't play it or simultaneously.
Speaker: You can choose which order you want to do them.
Speaker: So you can do the ambush attack first, running this guy into something to kill it.
Speaker: And if he lives, he'll be damaged.
Speaker: Then you can resolve the wind played, giving an experience token to himself and,
Speaker: Also with Piat, not just... Also with Piat, because Piat gives them Ambush as well.
Speaker: Wyatt, what's your breakdown of this one?
Speaker: Yeah, I mean, maybe under Costa, but I do have a question based on my complete ignorance.
Speaker: Are there a lot of cards right now that are designed to do damage wide against a board?
Speaker: Like, does this counter things that would be seeking to go wide, or is that not really a playstyle?
Speaker: As of right now, Overwhelming Barrage is like the only multi-target.
Speaker: Okay, so this is more about... And Palpatine, I guess.
Speaker: This is synergy you create for yourself, not something that an opponent doesn't want to give you.
Speaker: Yeah.
Speaker: For the most part, yeah.
Speaker: Seems like a good tool in that situation, and otherwise, meh.
Speaker: But do you know what scene that's from?
Speaker: Yeah, it's from Rebels.
Speaker: Rebels?
Speaker: Yeah.
Speaker: When it's Liberation Day.
Speaker: Took the walker, yeah.
Speaker: Okay, so that's actually an ATDP, right?
Speaker: Isn't that what it's called?
Speaker: I just call it the PP walker.
Speaker: I think we had it in Destiny, and it was literally called the ATDP.
Speaker: All I'm saying is that walker is packing, and he's not afraid to show it.
Speaker: It's the baby chicken walker.
Speaker: It's the chick walker.
Speaker: Yeah.
Speaker: Things that I have to get out of my system before next week.
Speaker: going on seasoned shore trooper Garrett tell me about the seasoned shore trooper
Speaker: I like this card a lot.
Speaker: I mean, it's a 2-3 for 2 that just gets stronger later, and it's an Imperial.
Speaker: It's good.
Speaker: It's going to find it.
Speaker: It will be in probably most green villain decks.
Speaker: I would put it in any green villain deck I'm playing.
Speaker: Like, you can get it with Tarkin.
Speaker: You can boost it.
Speaker: It just gets stronger over time.
Speaker: Like, I like it.
Speaker: I think you're always happy to have round one plays that are still relevant round five.
Speaker: Yeah.
Speaker: Yeah.
Speaker: That guy's good and sticky.
Speaker: The 2-3 means that he's not necessarily going to die right away to the first attack, depending on what the one-drops are.
Speaker: But a body for Tarkin to buff, and just the fact that late game it punches above its weight class...
Speaker: for a two drop.
Speaker: I like the art too.
Speaker: It's good art.
Speaker: I do too.
Speaker: It's pretty good.
Speaker: I was going to say, that's actually what I'd like to speak to here.
Speaker: That guy is clearly packing heat.
Speaker: And he's likely, if you took off the armor, I think he has like a 12 pack.
Speaker: Like the only way you can have that posture and be so confident shooting is his core is really, really strong.
Speaker: So that dude's the guy you want to take, not just to the shore, but to the beach.
Speaker: He's like Kylo Ren.
Speaker: He's more ripped than Kylo Ren.
Speaker: Now, Kylo Ren had like a weird mono-ab with the way he carried that shirt around.
Speaker: This guy's the guy you actually want to be on the beach volleyball team with.
Speaker: Well, I don't know about you, but a friend of mine saw Kylo Ren in the shower and he said that Kylo Ren had an eight-pack.
Speaker: He was shredded.
Speaker: SNL things.
Speaker: Moving on.
Speaker: Next spoiler.
Speaker: General.
Speaker: Is it tag or taggy?
Speaker: I don't, I don't know.
Speaker: I've heard a lot of people say different ways.
Speaker: It's actually to G G. I like my brain says Taj.
Speaker: Like that's kind of where I go, but taggy sounds weird.
Speaker: So I just don't want to, I don't want to believe that's the right way.
Speaker: I've always said taggy.
Speaker: I feel like it's not pronounced in any media.
Speaker: I would have to go look out.
Speaker: I don't think they said it in Star Wars.
Speaker: Anyway, Wyatt, you tell us about General Toge.
Speaker: If I'm being honest, I really wish he was a 3 cost 3-3 with his effect because I think that'd be more on theme.
Speaker: You're not wrong.
Speaker: 3-3-3-3-3.
Speaker: Right.
Speaker: It's a little interesting to me that he's so cheap.
Speaker: That's good.
Speaker: It means if you swarm the board, you can play him along with something else in the same round to get maximum effect.
Speaker: What is early as 4?
Speaker: But yeah, I kind of wish since he's made to be played a little bit later to really benefit, I wish his body was a little bit better to compensate.
Speaker: Right.
Speaker: He's a two drop that you don't want to play round one, which is always true.
Speaker: For the important thing, apparently looking stuff up...
Speaker: in like older English, that might've been just pronounced tag, which is also what I was thinking.
Speaker: It might've just been tag.
Speaker: And that's like weird spelling, but old English tags.
Speaker: I'm going to go tag, not Taj, not taggy, not to GG, not, not to J. You say tag with like a thick Scottish accent, like tag.
Speaker: That's, that's why he gives that experience.
Speaker: He tags his troopers to tag.
Speaker: You're it.
Speaker: And he gives them all XP.
Speaker: So that's, that's how you know.
Speaker: General Tagus who gets turned into a sausage by Vader.
Speaker: Right.
Speaker: Yeah, no, Garrett, Nick, do you have any other thoughts?
Speaker: He's cheap.
Speaker: I haven't really played around with him yet at all, so I don't really know how likely you're going to ever be able to get your three value out of it.
Speaker: I think if you get the two value regularly, that seems really good.
Speaker: Like, really good.
Speaker: I just don't know.
Speaker: Even one's fine.
Speaker: And he's an official, so he still turns on your royal guard.
Speaker: He kind of feels like two-drop Leia to me, where you generally don't want to play them.
Speaker: On two, just to play them?
Speaker: Yeah, unless you have to.
Speaker: Because the body isn't doing you anything, really.
Speaker: The two-two part, it can do something.
Speaker: It's raised all the two-threes.
Speaker: You're just wasting cards to play it, usually.
Speaker: I think he'll be fine eventually.
Speaker: If we get a leader trooper, he maybe becomes a little more interesting.
Speaker: Ooh, yeah.
Speaker: Because then you have this turn where you can flip your leader that you're looking to play him, and maybe you have your leader and one other trooper out, and you get a couple tokens, and you're happy about it.
Speaker: But we don't have one yet.
Speaker: If Aiden's going to be a leader, Aiden could be a trooper, right?
Speaker: Yeah.
Speaker: If we eventually ever see Phasma, I'm sure she would be a trooper.
Speaker: Sure.
Speaker: Yeah.
Speaker: That's crossing eras.
Speaker: You can't do that.
Speaker: That's illegal.
Speaker: This is Unlimited.
Speaker: Unlimited.
Speaker: Do leaders, I assume to put a plus one token, the leader has to be in play and flipped.
Speaker: You can't pre-stop.
Speaker: They're a leader on the leader side.
Speaker: They're not a unit until you deploy them.
Speaker: Then they're a leader unit.
Speaker: Not all squares can be circles with plus one, plus one.
Speaker: I gotcha.
Speaker: Moving on.
Speaker: An event.
Speaker: Mission briefing.
Speaker: Nick, tell me about what you think about Mission Briefing.
Speaker: I don't know about this card.
Speaker: It seems like it's something that's in a lot of games for a similar cost.
Speaker: I don't know.
Speaker: Maybe Vader wants it.
Speaker: Maybe not.
Speaker: I don't know.
Speaker: It's maybe fine in draft.
Speaker: You don't know what else to do with your life.
Speaker: Because if you don't have anything to do with it, you just make it a resource.
Speaker: Just play bad cards and make them resources.
Speaker: That's how we play the game.
Speaker: I don't know.
Speaker: I'm sure that someone's going to find some good use from it.
Speaker: I just don't know it right off the bat right now.
Speaker: And Withdrawal being slightly devalued with the fact that we draw two already, like, I don't know.
Speaker: At two, it would feel pretty good.
Speaker: Yeah.
Speaker: What do you think, Wyatt?
Speaker: You look confused.
Speaker: I guess I'm kind of curious.
Speaker: Has there already been Taka formats for 2v2?
Speaker: Or anything like that?
Speaker: No.
Speaker: I don't think there's been.
Speaker: They've said that there is a multiplayer and the game was designed for it.
Speaker: which makes me think that there will be some before it comes out, but we're not getting a stream of that this month.
Speaker: Sure.
Speaker: This is a card that in that format seems like it might be more interesting because of the choose a player option.
Speaker: I could see it as a support card in a different format, having utility it doesn't have in the main game.
Speaker: Right.
Speaker: Like you can even a free for all multiplayer where it's political.
Speaker: Sure.
Speaker: It'd be a bargaining chip.
Speaker: Like I'll let you draw two cards if you don't mess with me.
Speaker: Yeah.
Speaker: That's fine.
Speaker: If that's if that's the best use out of this, that's fine, too, because it's not every card has to be a killer.
Speaker: I think in limited, it's pretty solid since you need more card draw in limited, you know, more often than not, just because you're not optimized.
Speaker: But I also see it maybe for the future, if we get more mill stuff to force someone to draw two cards they don't have.
Speaker: and get bombed for damage that's just weird because right now what we see for mill is double blue it's can you at least have to go blue but like double blue with vigilance like i guess you can pay the tax but like i mean one one resource per card milled with the aspect tax plus another benefit i guess is
Speaker: I don't know.
Speaker: It's really hard to evaluate what the value of mill is.
Speaker: I'm a mill player, so I'm thinking for the future.
Speaker: I can't make a mill deck right now.
Speaker: If it's viable, but I don't know.
Speaker: It can't feel worse than it did in Destiny.
Speaker: That's all I can hope, because...
Speaker: I mean, I'm going to have the hot take that I think this is one of the worst cards we've seen spoiled, and I don't know.
Speaker: Oh, you mean it's worse than tactical advantage?
Speaker: It is.
Speaker: I think this is worse than tactical advantage.
Speaker: Because, like, it's three to draw two, but really it's pay three to get, like, one extra card.
Speaker: Because, like, you're giving up a card to replace it.
Speaker: That's why I said, like, maybe a two would be.
Speaker: I don't know.
Speaker: I don't know.
Speaker: Built real bad.
Speaker: I don't... It's a lot of resources for one extra card.
Speaker: When you already just get two per turn, you just not resource stuff.
Speaker: If there's like a leader that reduces event costs or something like that.
Speaker: Yeah, maybe.
Speaker: Like first event every round you play reduced by one.
Speaker: That's actually, that's kind of spicy.
Speaker: Because I could even see a leader that.
Speaker: There's a lot of stuff that can be cool and broken with that.
Speaker: And then it gets interesting.
Speaker: Yeah, I don't know.
Speaker: I hate it.
Speaker: Moving on to another card that's not that great.
Speaker: The 97th Legion.
Speaker: Garrett, do you like 97th Legion?
Speaker: I don't like 97th Legion.
Speaker: If you're dropping seven resources, I want something better than this.
Speaker: I just don't like it.
Speaker: I think the artwork's fine.
Speaker: I think it's fine that it's a single aspect.
Speaker: I think in Limited this might be fine, but I don't ever see myself putting this in a constructed deck.
Speaker: I just...
Speaker: I think limited games tend to go a little bit longer just because you don't have those crazy kills unless somebody gets something nuts, which will happen.
Speaker: But you'll get seven resources in a limited game, and this is fine because no one's going to have an answer for it.
Speaker: But I just... Why?
Speaker: It's an Imperial Trooper.
Speaker: You're not putting it in a hero deck.
Speaker: Yeah.
Speaker: It's true.
Speaker: Oh, right.
Speaker: I forgot it's neutral, which is really weird thematically.
Speaker: They're just keeping the peace.
Speaker: They're not bad.
Speaker: It's the Outer Rim.
Speaker: There's no rules out there.
Speaker: You know, they're just doing their jobs.
Speaker: I don't think a hero deck would play it either.
Speaker: But I don't know.
Speaker: Maybe there's a deck with troopers that just goes really all in on troopers.
Speaker: Because there's probably not going to be any space troopers completely ignore space and loses the game that way.
Speaker: But, you know.
Speaker: I mean, green can ramp at least, so I guess there's something for this, but I just don't... For seven resources... If you actually ambush this guy, if you're just playing I want to ramp up and rely on Piet to just clear board, that actually doesn't seem terrible as another body for that.
Speaker: I guess it's one more than AT-ST, but it's just kind of like another AT-ST.
Speaker: Yeah, I was going to say with ramp, the one thing he has with ramp is that he keeps getting bigger.
Speaker: So like late game, a lot of times you're like ramp is dead.
Speaker: I'm going to like, you know, just resource my super laser technician or resupply.
Speaker: This basically turns those into give this guy an XP token.
Speaker: Which is a thing, but I think it's still just a hard ask to play something expensive that can't impact the board the round that you play it.
Speaker: That's usually asking in most decks just to dumpster on you and then hit it with removal next round, and then you did nothing.
Speaker: Have we seen events or upgrades that give overwhelm to troopers?
Speaker: We have not seen any overwhelm on an upgrade.
Speaker: We've seen infiltrate on something we'll talk about in a little bit.
Speaker: Or sabotage.
Speaker: Because that is one value to something that scales as much as you have money.
Speaker: And if you're rich, the potential to play this card and then something that does grant it overwhelm the following round makes it really spicy.
Speaker: Clear and push at the same time.
Speaker: Yep.
Speaker: Moving on.
Speaker: Wedge and Tilly's.
Speaker: Wyatt, take Wedge and Tilly's and describe the Star of the Rebellion.
Speaker: It's a pun.
Speaker: Yeah.
Speaker: Wedge is the uncle of... Who cares?
Speaker: Each friendly vehicle, Ewan McGregor.
Speaker: He's the uncle of Ewan McGregor.
Speaker: Each friendly vehicle unit gets plus one, plus one and gains ambush.
Speaker: It seems good.
Speaker: It seems like something I would want to kill if my opponent played it.
Speaker: I really don't like it existing.
Speaker: Its stat line isn't incredible, but actually seems pretty solid considering it's granting both plus one, plus one and ambush.
Speaker: I don't have a lot to compare this to because like I said in the first episode, I'm only doing spoilers in this context.
Speaker: I'm trying to go in kind of fresh, but just looking at this, it seems good to me based on what I know of most card game economics.
Speaker: Cool.
Speaker: Wrong answer.
Speaker: All right, Gary, you want to tell him the right answer?
Speaker: That's mostly my feel, too.
Speaker: Wrong answer.
Speaker: He's fine.
Speaker: He doesn't make me that excited.
Speaker: I think if you combo them with Bright Hope, they're really good together, which I think we're going to talk about next, probably.
Speaker: Together, I think they're very solid.
Speaker: The problem is there aren't that many vehicles, at least that we've seen.
Speaker: By set three, I think Wedge is going to be pretty good.
Speaker: But right now, like, I'm playing an X-Wing, I guess, and getting a plus one plus one on it.
Speaker: And ground vehicles.
Speaker: We need more ground vehicles.
Speaker: Yes.
Speaker: I was going to say, the big secret problem with Wedge from what we've seen so far is that like 98% of the space or vehicle units are space.
Speaker: And he goes to the ground.
Speaker: So if you're playing... So you're not protecting him.
Speaker: Yeah, yeah, yeah.
Speaker: That makes sense.
Speaker: The only ground vehicle we have already has ambush.
Speaker: So it's just like half his ability doesn't do anything with it.
Speaker: Wedge is too slow and only works if you have a huge ground presence.
Speaker: And then it just feels like all it's doing is win more because then now you win space too, essentially.
Speaker: Yeah.
Speaker: So he comes on the board, he's not impactful.
Speaker: Like in what I've tried to play with him.
Speaker: the best case use of wedge was ramming him into something with energy conversion lab.
Speaker: And then maybe he lives for a round or two.
Speaker: Right.
Speaker: Otherwise, probably not.
Speaker: That's why I'm saying I set three.
Speaker: Yeah, if you had a bunch of ground units to curve out around them, I think it becomes scary because like,
Speaker: Then all of a sudden he hits the table and if your opponent can't get rid of him like immediately or by an event, like anything else they play to ground, you're like, I'm going to ambush.
Speaker: I'm going to ambush.
Speaker: I'm going to ambush.
Speaker: All my stuff's bigger.
Speaker: Like my action economy is like way better than yours.
Speaker: But with space units, it's kind of a non-bow, I feel.
Speaker: Because like at least he's okay body size, but he's just going to get tangled.
Speaker: Yeah, I mean, I guess he's kind of like...
Speaker: He's got against non-aggro mini-Sentinel because people are going to want to kill it before it...
Speaker: makes things worse.
Speaker: I assume we're also going to get at least a few more ground vehicles that we have to that'll that'll be usable with him because that'd be pretty sad.
Speaker: Like even just like basic ass like speeder or something.
Speaker: We're going to get like that one thing though.
Speaker: Like I said, I know.
Speaker: Well, I mean, there's there's plenty of ground vehicles and the original Star Wars, right?
Speaker: Not as much.
Speaker: Not on the hero side.
Speaker: It's just like basic speeders.
Speaker: Defending my original answer, I do think you have to answer him anytime you can play something that has to be answered.
Speaker: That's not bad.
Speaker: True.
Speaker: Unless you have nothing in space, then it's just like, well, Ambush doesn't do anything in space if I have nothing in there, so I don't even need to kill it.
Speaker: I see a future by set three where you have Wedge and your sideboard is changing out space for ground vehicles depending on what you're playing against.
Speaker: Wedge can be very solid.
Speaker: But that's for the future.
Speaker: It's kind of like another card that we're going to talk about soon too.
Speaker: Alright, let's talk about Bright Hope.
Speaker: Nick, tell us about the Bright Hope.
Speaker: This seems like super good.
Speaker: This is like big BV body, early game-ish.
Speaker: My opponents are taking over space and I don't know what to do.
Speaker: At least I have a bright hope.
Speaker: I feel like early you might not get a lot of value out of the bouncing a ground unit back into your hand to draw a card, but that could also be a big deal, the card advantage that you gain from that.
Speaker: You're essentially getting two back, and if you're popping an R2-D2, who cares?
Speaker: Who really cares if you're popping an R2 back?
Speaker: You can pop it back down.
Speaker: I really like Bright Hope.
Speaker: I feel like with the cards we have now, it kind of filled a hole in what was missing in hero space.
Speaker: They just didn't have anything that felt solid in that range at all.
Speaker: I don't even know Villain really does either.
Speaker: But this does kind of answer a lot of, like, they throw down a tie advance.
Speaker: This will kill it.
Speaker: They try to Interceptor it.
Speaker: I mean, at least it'll trade with Interceptor evenly in the end, four for four mana.
Speaker: But I mean, overall, I just like it.
Speaker: And obviously at a 2.6, it's a good buff vehicle if you have stuff.
Speaker: And it's a rebel, so you can still wing leader it and make it huge in space.
Speaker: Or if you're playing blue, you can entrench it and make it huge and just never going to die.
Speaker: There's a lot of fun stuff you can do with it.
Speaker: Oh yeah, for sure.
Speaker: I think having that top of curve Space Sentinel for when you're playing the X-Wings or the A-Wings is annoying, to say the least.
Speaker: And it does have some good combos with the bounce.
Speaker: Yeah, R2 or any one-cost unit, obviously.
Speaker: I think Leia is interesting, particularly... Yeah, so stuff with that one blade, for sure.
Speaker: Because you pay 2, exhaust something, play this, pick her back up, draw a card.
Speaker: I don't feel terrible.
Speaker: Like Ackbar costs 3, but that effect can be pretty good too if you're already doing well on the ground.
Speaker: Anything with ambush, it's good with that.
Speaker: You hit something, take the damage, bounce it back.
Speaker: We haven't seen the best things to use it with yet.
Speaker: Wyatt, any thoughts on the Bright Hope?
Speaker: Do we have any ways to bounce space units?
Speaker: I mean, other than it.
Speaker: Waylay can do anything.
Speaker: Like, or you mean pick this back up into your hand.
Speaker: Yeah, yeah, yeah.
Speaker: Is there a way to bounce this?
Speaker: Not well.
Speaker: OK.
Speaker: If there ever is, I think there's some really interesting recursive value things you could start doing.
Speaker: I mean, you can play it again with Home 1 if it dies, if you play Home 1 with nine resources.
Speaker: That could be pretty good.
Speaker: Moving on to funner stuff.
Speaker: Bosk, the deadly stalker.
Speaker: Wyatt, review Bosk.
Speaker: He's a lizard with a gun.
Speaker: Oh, God.
Speaker: He had to go there.
Speaker: I'm just tired of Trandoshans being good.
Speaker: I lived through one game where that's true, and if it's true in this game, I'm out.
Speaker: Let's see.
Speaker: Bosk, Underworld Bounty Hunter.
Speaker: He's a 4-5 with Ambush, and when you play an event, you may deal 2 damage.
Speaker: Holy shit.
Speaker: uh yeah he seems very very good uh i would load him up in an event uh i don't know aggro control deck probably and go to town he's he's a he's a four five for five like he's he's incredible he's only an uncommon ambush yeah it's like this this you could you could call that a legendary and i think people would believe you yeah he's great
Speaker: The fact that he's uncommon means he's actually going to show up in draft, and then he's going to be your nightmare.
Speaker: Villain Cunning is going to be nuts.
Speaker: With that and Boba and Slave 1, or Fats Fire Spray, it's going to be good.
Speaker: Because Boba's also common, right?
Speaker: The Boba leader is common, so he pairs very well into a Boba deck.
Speaker: Definitely...
Speaker: But yeah, even just Boba flips on five, so you could flip your Boba and then play your boss with the ambush, kill something, ready two resources with Boba, use that two resources to play an event, get the two damage.
Speaker: Seems fine.
Speaker: It makes the Boba swing turn even more possibility for nuts.
Speaker: Yeah, he's insane.
Speaker: I like Bosk.
Speaker: I haven't really gotten to... I don't think I've actually gotten to do anything with him yet.
Speaker: Everything in the game I've either tried to play with Bosk in it, he either doesn't come out of the table or I was so behind it didn't matter, so...
Speaker: That's the only sad part is I never got to use my lizard with a gun.
Speaker: Yeah, that two damage can hit space units too.
Speaker: That's so good.
Speaker: It's not limited.
Speaker: Yeah, yeah, exactly.
Speaker: And I feel like anything that lets you pop a little bit cross lane feels pretty nice.
Speaker: Like throw unit down and affect the other lane.
Speaker: Just like double basically double stabilizing.
Speaker: I feel like those cards are very appealing to me and we're going to see a few more.
Speaker: I just like that you use this, that with open fire or force choke, and you're doing six or seven damage.
Speaker: It is nuts.
Speaker: Yeah.
Speaker: The leader killer, Bosk.
Speaker: Moving on to probably Nick's favorite card.
Speaker: I'll let him talk about Count Dooku.
Speaker: Yep.
Speaker: Dooku is pretty awesome.
Speaker: Again, another Krennic card.
Speaker: I mean, Tarkin probably, if you play blue Tarkin.
Speaker: Or blue Boba, if you're one of those persons.
Speaker: Let's play blue.
Speaker: Just playing blue.
Speaker: If you're playing blue villain, I'm pretty sure you want Dooku, unless you're like a weird rushier blue deck, which probably isn't going to happen as much.
Speaker: No, because Gandor was playing blue Sabine.
Speaker: I can't forget about that.
Speaker: I don't think you played.
Speaker: I can't play this.
Speaker: It's a bean.
Speaker: Yeah.
Speaker: Maybe you could.
Speaker: You pay nine.
Speaker: But.
Speaker: No, Duke is great.
Speaker: He comes out and he's a mini takedown.
Speaker: And by a mini, I mean like he hits one less.
Speaker: So if you cost him at the price of more of like three for that effect, like so it's more like an open fire, but can go around shields and stuff.
Speaker: then you're getting a 5-4 for 4 with Shielded.
Speaker: Like, that seems super.
Speaker: Like, the fact that this is all in one card, I don't know.
Speaker: I mean, he's a force, so that can, you know, that can, at this point, it's mostly just the, um,
Speaker: the Force Choke.
Speaker: I don't think there's anything else.
Speaker: Fallen Lightsaber's Force Unit.
Speaker: Fallen Lightsaber.
Speaker: There you go.
Speaker: That would be gross on Dooku too.
Speaker: They have the Hero Heal and Force Unit to deal damage, but I don't think... Binds all things as a Hero, right?
Speaker: Yeah, I don't think you're going to pay for that in a Villain deck.
Speaker: I can't remember that as Hero or Blue Neutral, but yeah.
Speaker: But yeah, no, I love Dooku.
Speaker: This is exactly what you want as a big swing card in a controlly matchup, because a 5-4 with Shielded is going to
Speaker: I mean, three for one, probably.
Speaker: He's going to auto-kill something and then take two hits, maybe kill two smaller, medium things to die.
Speaker: I mean, Dooku is just nuts.
Speaker: The biggest downside of Dooku is that he dies to himself.
Speaker: I was going to say, the Dooku...
Speaker: Clone Wars.
Speaker: You get into weird Dooku chicken, as people online have called it, where you don't want to be the first person to play your Dooku because then the second person will play their Dooku and Dooku your Dooku.
Speaker: And then it's just Dooku's all the time.
Speaker: You can't Dooku until you have two Dookus in hand.
Speaker: Yeah, then you have to Dooku their Dooku and they Dooku.
Speaker: It's a real Dookie.
Speaker: A takedown also kind of works, but
Speaker: It Binds All Things is a single aspect blue, so I would put it in that deck.
Speaker: The thing is we just don't have a lot of force users on Villain right now, and especially with a Krennic blue-green type of deck.
Speaker: I don't think he'd be the only one, right?
Speaker: Yeah, we don't have anything else on Villain's side.
Speaker: Is he the first shielded unit we've seen?
Speaker: He was the first one that... Is there another one?
Speaker: No, he's the first one.
Speaker: Yeah.
Speaker: Because that keyword was new.
Speaker: That's what I thought.
Speaker: It makes sense.
Speaker: I didn't even think of anything evidence.
Speaker: We saw it in the rules, but we hadn't seen one yet, I don't think.
Speaker: Oh, it was already in the Quick Start Guide.
Speaker: Okay.
Speaker: I didn't even realize that.
Speaker: Yep.
Speaker: Wyatt, anything to share about Dooku?
Speaker: Nah, he looks good.
Speaker: I agree with what people are saying.
Speaker: The art captured his signature look of superiority very well.
Speaker: I like him much more than Mace personally for if we're talking our cross era cards.
Speaker: Yeah, that is a good point to know that he is not from the OT.
Speaker: So he is out of era for the few that we've seen.
Speaker: Cool stuff.
Speaker: Moving on.
Speaker: The one leader that we got in the past two weeks, Hera Syndulla.
Speaker: I'll talk about this one.
Speaker: She's been a little bit, I don't know.
Speaker: debated because her only ability is that you can ignore the aspect penalty on specter cards that you play.
Speaker: So she's green, but like you could play, you know, blue Kanan, you can play yellow Ezra, you can play the red Sabine all in her deck and like keep her in say double green aspect, you know, double command and still get like all of those out of aspect cards, which seems pretty good.
Speaker: But unlike all, most of the other leader effects we've seen, it doesn't actually be,
Speaker: get you anything real other than just deck building mechanics, I guess.
Speaker: I'm not a super hero.
Speaker: I don't know.
Speaker: Like, I think it'll make a fun theme deck.
Speaker: I don't know how far it'll go.
Speaker: Unless like we get some specter cards that just combo together in some busted way.
Speaker: Like the cards totally dictate what it does.
Speaker: And I'm not sure with what we have now, if it's totally broken yet.
Speaker: She is a six flip, which is on the top side of what we've seen.
Speaker: And honestly, her size on her leader side is kind of small for a six resource flip being at just a four, six.
Speaker: What was a four, seven at five?
Speaker: At five.
Speaker: Why isn't she a five?
Speaker: She would have been completely balanced at five.
Speaker: Yeah.
Speaker: Luke's a four, seven at six.
Speaker: Yeah.
Speaker: Luke's a four, seven at six.
Speaker: And also has his shield ability, which I think is way more relevant.
Speaker: So it's like just comparing her to Luke, it feels like Luke just kind of steps on her.
Speaker: Other than this ignoring Asterix penalties on Spectre cards, which...
Speaker: again, it just totally depends on if we see some really cool Spectre combos, because if not, she's hot garbage.
Speaker: She does get the ability on attack on her unit side to give an experience token to another unique unit, can't be herself, which does obviously combo with playing all the Spectres, and, like, I don't know, like, people are already playing pretty heavy, unique decks, but that's reminiscent of, say, Tarkin, which Tarkin can just give an experience token to an Imperial, and
Speaker: it's about the same i think restriction level it's about the same level but again tarkin flips at five and as a two seven she can do stuff before and he actually has an ability that's relevant before he flips uh other than letting you play things so i don't know i i it's she's yet to be determined that's my judgment on her i'm not super sold on her yet i think she's gonna be good um
Speaker: whatever we see, we will see more Spectre cards.
Speaker: It's only like three right now.
Speaker: We will see more.
Speaker: When we do, I mean, it all depends on how good those cards are.
Speaker: And I think she's someone that will get better as the game goes on.
Speaker: And she has more options to break deck building.
Speaker: But right now, no one's going to use her right now because what are you going to do?
Speaker: Just put Sabine, Ezra, and Kanan in a deck?
Speaker: That's it.
Speaker: Yeah.
Speaker: Yeah, which is fine.
Speaker: They're all good.
Speaker: We haven't seen Zeb.
Speaker: Hopefully there's Zeb.
Speaker: And like they could always like breadcrumb us and not have like Zeb or ghost or phantom or like chopper.
Speaker: Yeah, I forgot about chopper too.
Speaker: Like, I don't know.
Speaker: These are things that we could see.
Speaker: Like there could be a solid like 10 card core to this deck.
Speaker: But then, like I said, it all hinges on like you get these like 10 specter cards.
Speaker: And do they have the synergy to overcome the fact that you kind of don't actually have a leader ability?
Speaker: Yeah, I suspect this is tier fun.
Speaker: And I think that was true for most of the Spectra cards that came out in the tail end of Destiny's Lifespan, where there were lots of ways similar to this, to decrease their cost, to put them in a deck together.
Speaker: It didn't make for a hyper-competitive experience, but it was fun if you really like U. Rebels and you wanted to break rules to get more...
Speaker: rebel characters in one team than otherwise would be allowed.
Speaker: So I suspect she's going to fill a similar role here.
Speaker: There's a chance that enough Spectre cards come out over time that if they keep kind of that keyword tribe supported, there will eventually be a point where something slips past and she becomes really strong.
Speaker: But historically, when I've seen FFG build a pre-built combo to break their own rules, it doesn't get to be incredibly strong because they built it for it.
Speaker: And I can tell you why.
Speaker: It's because in Imperial Assault, they had a Spectre Cell upgrade that was unbelievably broken.
Speaker: The top eight teams one year, Worlds or something, were all running the exact same Spectre Cell team.
Speaker: And so ever since then, we can't have broken Spectre.
Speaker: Which is a shame.
Speaker: That feels very believable.
Speaker: That's kind of the way it went, I think.
Speaker: Fair enough.
Speaker: All right.
Speaker: We only have like three more left.
Speaker: So moving on to stuff that we found out.
Speaker: What was this?
Speaker: Was this this week?
Speaker: I don't even remember.
Speaker: Or was it late last week?
Speaker: It was earlier.
Speaker: It was like Monday.
Speaker: It was like Monday.
Speaker: Oh, yeah.
Speaker: This was the last of aggression month.
Speaker: We found Infiltrator Skill, the upgrade.
Speaker: Garrett, you haven't talked in a while.
Speaker: Give us a rundown of Infiltrator Skill.
Speaker: I like this one.
Speaker: I mean, any kind of one cost plus one plus one I think is worth it.
Speaker: And getting Saboteur just makes it even better.
Speaker: And just being a single red, there's no other anything to put on it.
Speaker: This is going to go in most aggro decks probably because busting through shields or just ignoring Defender or Sentinel will just... That's what you want in that kind of deck.
Speaker: Fair.
Speaker: Wyatt, you concur?
Speaker: I don't know anything about curve in this game, but I actually question if this is above curve.
Speaker: The 1-1 plus the ability to, for sure, bypass shields and sentinel, which is things that, like, if I'm playing a deck that wants to buy time, I'm going to be doing one or both of those things.
Speaker: and the fact that a card can come along that bypasses both those strategies while also making a body stronger seems very good.
Speaker: I agree this seems like an aggressive, perfect upgrade card for an aggro deck, and it's almost too perfect, I think, because what does aggro want?
Speaker: The ability to bypass all the things to slow down them killing.
Speaker: 100% fair.
Speaker: Nick, what do you think?
Speaker: Yeah, I don't think you're playing it outside of aggro, and it seems like it's probably good enough to make it into construction, constructed for some aggro.
Speaker: I don't know if you put it in everything, but it probably depends on how much...
Speaker: sentinels being run which I assume everyone's gonna run some amount of sentinel I don't know at the very least I don't see how this doesn't make it in like every aggro sideboard as a yeah it's a fantastic it's gonna get played because it's gonna at minimum be in a sideboard yep yeah I think I go farther I think right now I was telling people like any red deck should probably be running three of these
Speaker: Even if you're slower mid-range or control, because why not?
Speaker: Like, you're going to go against other decks that have shields, have sentinels, and this counters that.
Speaker: And I think, like, there's, like, a math thing in play where, like...
Speaker: If, like, if you and your opponent both play, like, you know, three cost, you know, three attack or three power, four health units, and then you make yours a four five that can eat theirs without dying, like, that's huge, because then you're putting the onus on them to have, like, another answer just to keep card advantage even, and if they don't, you're getting ahead on base damage, like...
Speaker: Plus one, plus one can't be under, I don't know, you don't want to underestimate it because of the way it changes on curve trades.
Speaker: And again, it's like about board control.
Speaker: Like if my guys live and your guys die, and then all of a sudden you're having to do other things just to catch up.
Speaker: But like in the meantime, I'm hitting your base for four damage a pop a couple extra times.
Speaker: Like that adds up.
Speaker: Yeah.
Speaker: Yeah, the only downside, like the only reason I think it's maybe not too over curve, like why I said, is that like upgrades always have that inherent risk of, you know, opening yourself up to being two for one.
Speaker: You pop your upgrade and they're like, here's my one card removal that, you know, removes both of yours.
Speaker: And then you feel real bad about yourself.
Speaker: Or a way.
Speaker: But you didn't pay for it.
Speaker: Yeah, but at least you don't pay a lot for it, and you can pick your moments to use it.
Speaker: Being able to punch through to an important thing hiding behind Sentinel, it's hard to say how often is that going to happen, but it is going to happen sometimes, and just being like, you think, oh, aggro, I'm going to put this on my guy and go face, but no, if you're playing more like a midrange-y thing with red, you could still play this as if your Sentinel is not the most important thing to kill.
Speaker: It is just the thing that I have to kill.
Speaker: to control the rest of the board, but be able to pop Veers behind Sentinel.
Speaker: That could be huge.
Speaker: Yeah, as I said, we see that already because you see in like the Tarkin deck that round three, they'll drop the Emperor's Royal Guard.
Speaker: Round four, they'll drop Veers and Veers is an official.
Speaker: So it makes the Emperor's Royal Guard a Sentinel.
Speaker: but you need to kill the veers because veers is giving all of the imperial units plus one plus one here's your answer you put it on your three drop not only can it just swing past the sentinel it's also going to kill veers without trading like yeah and then you can also end up killing the the friggin you know emperor's royal guard on the next attack or you know your next chance so it also it also puts your five hp units out of takedown range
Speaker: that too i would say this could be pretty good in boba too just because boba also doesn't like boba has you know in the five with between bosk and boba and little boba like you got some like solid stat lines of like for for their costs and like just not necessarily like you have surprise strike kind of thing well no surprise strikes here is no surprise it's not hero is it no it's just neutral yellow yeah
Speaker: So you have Surprise Strike to punch up, but also you just don't have a lot of permanent buffs in Red Boba, so you'll be able to pop through the...
Speaker: Sentinels could be still pretty good at that.
Speaker: I think Boba liked just having more one cost things.
Speaker: Yeah, and the fact that it's the one cost things.
Speaker: You could play it, attack, trade, attack something, and maybe go for the two for one because that extra health might not make you trade.
Speaker: And then at that point, then you get your resource back.
Speaker: Yep.
Speaker: Nope, all fair.
Speaker: One last thing on infiltrators.
Speaker: Oh, sure, go for it.
Speaker: Based on what I've learned tonight, if I play this on a two-cost unit that has three power, I can kill Dooku.
Speaker: So there, this is our counter Dooku card.
Speaker: It's true.
Speaker: You can street counter Dooku.
Speaker: Kill his shields, and then kill.
Speaker: That is something we actually haven't seen, I feel like, a lot of, or at least I haven't run into a lot, is the shield-killing aspect of Saboteur.
Speaker: obviously versus certain decks it can be huge it's just i haven't seen a whole lot of it because we just don't have a ton of saboteur out there but you know like aggro is not going to be caring about your shields as much if they're just trying to punch base but like you know if you are using this on something that's still using saboteur to maintain board control the shield kill could be very clutch yeah cheap upgrade removal
Speaker: Still standing by every red deck should be playing three of these until proven otherwise.
Speaker: I don't care if you're aggro control or whatever.
Speaker: Moving on.
Speaker: The Devastator.
Speaker: Our newest ones.
Speaker: Our newest ones.
Speaker: Our biggest ones.
Speaker: I think this is the most expensive unit we've seen.
Speaker: Wyatt, tell us why this is amazing.
Speaker: Okay, well, first of all, it's a 10, 10, 10.
Speaker: We've already established that things that cost the same as its power and health is symmetrical.
Speaker: And if you play it on 10 resources, it will deal 10 damage.
Speaker: Right, yeah, you deal damage per unit equal number of resources, which is absolutely insane.
Speaker: That's 4 times 10.
Speaker: That's 40 power.
Speaker: That's 40.
Speaker: This is a 10, 10, 10, which is everything I've ever wanted from tonight.
Speaker: No, realistically, it's got, I think, probably the two best keyword combination you can have for a game ending card.
Speaker: people have to go through it and it goes over everyone else.
Speaker: So that feels like a really good thing.
Speaker: Like, I think even if this was just a 10, 10, 10, that did 10 damage.
Speaker: Over one wasn't going over, it's going through more.
Speaker: Sure.
Speaker: Sure.
Speaker: But, but like, again, if this was a 10, 10, 10, that did 10 damage on play, it would be interesting.
Speaker: It wouldn't be amazing, but it'd be interesting, right?
Speaker: Like we've already established like a seven, seven for seven, isn't that spicy, but could have its uses.
Speaker: A 10, 10, 10 that also deals 10 on play would be strong.
Speaker: And on top of that, it has Sentinel and Overwhelm.
Speaker: So obviously if you're playing this, you're either winning or losing because it's pretty late game and this is a huge unit.
Speaker: Um,
Speaker: but it comes with the right flashy things to accompany its cost.
Speaker: But it just dies to Doom Blade.
Speaker: What about that?
Speaker: The Doom Blade?
Speaker: What's Doom Blade?
Speaker: Some magic reference.
Speaker: It dies to Vague.
Speaker: It dies to the removal.
Speaker: I mean, yeah, but it did something.
Speaker: It killed something as well.
Speaker: It did 10 damage on play.
Speaker: I mean, it does say, like, if you don't remove me now, you're pretty much toastered.
Speaker: The only downside with this is just like, does the game get to round 10?
Speaker: That's like the biggest downside to me.
Speaker: Does it get to the 10 resource turn?
Speaker: And that's assuming you didn't even ramp, which you probably did by the time you got there with your green villain.
Speaker: If you're playing this, you're playing ramp.
Speaker: Yeah, if you're playing this, you're playing a ramp deck.
Speaker: This is 100% a Timmy card.
Speaker: Hell yeah.
Speaker: this will definitely see play.
Speaker: Whether or not it's like in every, I don't think it'll be in every green deck because you're not going to be able to play it against everything.
Speaker: The very least, again, it's probably going to be in sideboards being like, do I need to cut down my curve and prepare for against aggro or do I need to push up and have a late game threat that'll win against other stuff and this will do that.
Speaker: If you don't need to worry about aggro and you think you can go the long game, this thing is going to help close you out for sure.
Speaker: I like it.
Speaker: I think that's the hard part.
Speaker: Like, in my double-grain Tarkin that already runs Super Laser Technician for ramp and already runs Command that can ramp, I think I slot this in because...
Speaker: I have my ways of ramping an extra resource or two.
Speaker: I can play this out round seven probably in a lot of games, and that feels real good as a closer.
Speaker: I think it'll see play in double green, because you can ramp.
Speaker: You have at least six ramp cards, right?
Speaker: If you run double green, you can run resupply too, so you can technically have three super... Nine ramp cards.
Speaker: Resupply, super laser, command.
Speaker: That's a lot.
Speaker: I don't think this is the card to make Galactic Ambition playable, even though it's the most expensive one, because taking 10 damage to your base still sounds super terrible.
Speaker: And I don't see many positions where you'd be able to do that.
Speaker: Agreed.
Speaker: That's a no for me, dog.
Speaker: But this card, I like it.
Speaker: Unless we have those cheaper event cards that we talked about earlier.
Speaker: Then maybe.
Speaker: Yeah, yeah.
Speaker: Yeah, Galactic Ambition is still waiting for a multi-piece combo that we have not been privy to yet.
Speaker: For sure.
Speaker: I don't know, man.
Speaker: Sorry, what?
Speaker: Taking 10 to your own face to deal 10 to something else very well could be worth it.
Speaker: To be fair, Galactic Admission is the 7 cost event, so you still have to have 7 to play a 10 cost at the expense of taking 10.
Speaker: Yeah, you take damage equal to your cost.
Speaker: And you wouldn't even deal 10 damage, you'd only deal 7.
Speaker: It would only be a 10, 10, 10, 7, and then you'd feel really bad.
Speaker: And while that's worse, I still feel like there's going to be times where if somebody was already going to hit you in the face for 7, and you can play this and take 7 to your own face to take that thing off the board, it's worth it.
Speaker: So there's going to be plenty of use cases where this becomes interesting.
Speaker: That's fair.
Speaker: Let's do it.
Speaker: I mean, Zero Hour will try it.
Speaker: He'll try anything.
Speaker: I will literally try any deck.
Speaker: I don't care.
Speaker: I don't care.
Speaker: Fair, fair.
Speaker: And then last, but certainly not least, other than in stature, the ardent sympathizer.
Speaker: Some people were calling him mini bays.
Speaker: I kind of heard that.
Speaker: He is mini bays.
Speaker: He's after it.
Speaker: This guy is neutral.
Speaker: He doesn't care who he kills as long as he kills someone with his repeating blaster.
Speaker: He is sympathizing with something.
Speaker: Yeah, he's sympathizing with something.
Speaker: Nick, what do you think of this guy?
Speaker: I mean, I don't know.
Speaker: This one's probably a skill issue kind of card, as of how well you can manage initiative.
Speaker: If you feel like, if you're in a position where you are having it more often than not, obviously a 5-3 is very good and pretty much kills all the other 3 drops that you'd ever...
Speaker: want to kill.
Speaker: But the problem is, like, so early game curve, like right on three, it can happen quite often early game.
Speaker: I play a one drop, you play a two drop, you play a two drop next turn.
Speaker: I play a three drop, you play three drop next turn, attack with it.
Speaker: Like, essentially to the point of there's a possibility that if everyone's just playing one unit on curve and attacking with it, that
Speaker: early game initiative is more or less determined by who got it to start with.
Speaker: So it might be one of the things of you might not play this out as much if you did start with the initiative.
Speaker: If you do, it seems really good.
Speaker: At the same time, a 3-3 for 3 is fine.
Speaker: I don't know.
Speaker: It seems really good in draft.
Speaker: Yeah, there's a lot of 3-cost, 3-4s.
Speaker: So if you don't have initiative...
Speaker: It's potentially very bad.
Speaker: That is true.
Speaker: There are quite a bit of those.
Speaker: But it's one of those things you could just resource it if you don't have initiative.
Speaker: Yeah.
Speaker: You don't have to play it.
Speaker: And then you can play it when you do have initiative.
Speaker: I mean, first of all, short kings unite.
Speaker: Short kings unite.
Speaker: Even if you do have initiative, you're like, aha, I get my 3-5.
Speaker: And it's like, yeah, you get one attack for an extra couple damage, but then...
Speaker: your opponent kills it or or your opponent hits like claims first and then kills it with a three four or something like i don't know i feel like there's ways your opponents can just make it fall apart and then you're not happy yeah so but it's a common single aspect card we can't expect much i do love the art though i do yeah i really do like the art
Speaker: I think it's pretty versatile.
Speaker: You don't see a lot of Celestians.
Speaker: Isn't that what they're called?
Speaker: Celestians?
Speaker: Celestians.
Speaker: Celestians.
Speaker: Yeah, Celestians.
Speaker: Were you saying why you feel what?
Speaker: I feel like the fact that it doesn't have raid, but it just gets the plus one initiative is cool.
Speaker: Like that it rewards you for not just swinging, but also for playing a certain type of tempo.
Speaker: And like I did the math, and if you put Infiltrator skill on it, then it can hit as a six for bypassing shields, but it still dies when they play Dooku on top of it.
Speaker: So you can take out their Dooku and they get counter Dooku, which is a problem.
Speaker: But here we are.
Speaker: If your three drop trades into a Dooku, you're pretty happy.
Speaker: Let's be clear.
Speaker: It's three drop with another card.
Speaker: So it was a two for one.
Speaker: Still two for one.
Speaker: The math was done.
Speaker: Anyway, that's all the spoilers that we had.
Speaker: Does anybody have a favorite spoiler out of all those?
Speaker: It's probably Dooku.
Speaker: Probably Dooku, yeah.
Speaker: I think I agree with you there.
Speaker: Dooku, is your favorite you're not going with the A-Wing?
Speaker: I like the A-Wing.
Speaker: There's a special place in my heart for Dooku because of Destiny.
Speaker: So he'll always be a card I'm going to try to make work.
Speaker: If I had to pick another one, it would probably be the A-Wing because I like it a lot.
Speaker: The A-Wing is fun.
Speaker: Yeah, I don't know.
Speaker: I don't like the A-Wing because I don't want to ever have to deal with it.
Speaker: Because I know I'm not going to necessarily play it a lot because I'm not going to play that aspect combination as much.
Speaker: So I don't like the A-Wing just because I don't want to deal with it.
Speaker: He doesn't like it because he's going to lose to it a lot.
Speaker: That's what I'm hearing.
Speaker: That's exactly what I was saying without sounding his butt hurt.
Speaker: You guys are all sleeping on the season, Shore Trooper, who living up to his name is a very tasty snack.
Speaker: He is very hot.
Speaker: It's not bad.
Speaker: And I don't think you saw Wyatt.
Speaker: There's another one from a little bit before, which is 3-4 for 3.
Speaker: They gain Sentinel at 6 resource.
Speaker: So kind of like another along the theme of not as good, but gets better.
Speaker: So basically becomes an automatic Royal Guard minus the Imperial synergy.
Speaker: Yeah, I actually immediately like that archetype just from the curve options.
Speaker: The more resources archetype.
Speaker: Yeah, it's a good archetype.
Speaker: It's fun.
Speaker: Like...
Speaker: It's fun to have cards that give you payoff later in the game.
Speaker: That are okay early in the game.
Speaker: The only trade-off is that they're merely okay in the early game.
Speaker: They're not great.
Speaker: I'm just stressing that if the Rebels were looking to get exactly one person to defect, everyone would be going after this map.
Speaker: Because he's just that hot.
Speaker: He's that hot, right?
Speaker: Who do you want?
Speaker: On the Rebels, you want the hot guy.
Speaker: So let's go for it.
Speaker: I'm just imagining all those short troopers on the beach, volleyball game, taking their shirts off.
Speaker: They keep the helmets on, though.
Speaker: They keep the helmets on.
Speaker: The helmets don't come off.
Speaker: That's where their comms are.
Speaker: They got to stay on comm.
Speaker: But straight Top Gun...
Speaker: Shirtless volleyball.
Speaker: Dude, now our mind's eyes are completely in sync.
Speaker: This is perfect.
Speaker: Yes.
Speaker: On the beach.
Speaker: There we go.
Speaker: Anyway, that's all we have to talk about this week.
Speaker: We're already almost on an hour and 20 minutes.
Speaker: That's what we get for skipping.
Speaker: That's what we get for skipping.
Speaker: Does anybody want to talk about?
Speaker: What?
Speaker: Yeah, there's one other thing we really have to talk about.
Speaker: What's that?
Speaker: It's Cunning Month.
Speaker: And that's the only thing that's coming up is the cunning stream next week, right?
Speaker: Yeah.
Speaker: No, there's something else.
Speaker: Your nose?
Speaker: You got a nose job when you were gone.
Speaker: You're right.
Speaker: You're right.
Speaker: It's not my nose, but there's something to make even my cold heart excited.
Speaker: I don't know.
Speaker: Who wants to venture a guess?
Speaker: Garrett, do you know what it is?
Speaker: No, I'm not sure, but it might be something to do with cunning cards.
Speaker: I don't know.
Speaker: It's something to go on the back of Vin Diesel's car.
Speaker: I think it's a spoiler.
Speaker: Family?
Speaker: He's putting his family, right?
Speaker: That's all he cares about, the family on the back of the car.
Speaker: We're going to leave that metaphor behind, but I hear we have spoilers.
Speaker: Is that true?
Speaker: Maybe.
Speaker: Cannot confirm or deny, but you might want to pay attention next week.
Speaker: We have Schrodinger spoilers.
Speaker: There might be something that we can share.
Speaker: Yeah.
Speaker: Next week's going to be a big week.
Speaker: I think not just for us, but Wednesday we have the cunning podcast from FFG for the start of cunning month.
Speaker: And, uh, yeah, I think, uh, Oh, that's the exciting thing.
Speaker: I got chance cubes.
Speaker: I did.
Speaker: Galaxy's Edge.
Speaker: You're like, I'm ready for deciding who goes first.
Speaker: That is a great way of doing it.
Speaker: I do like those.
Speaker: I like that better than just roll a D6.
Speaker: Exactly.
Speaker: That ties and it feels really annoying.
Speaker: Even when you roll a big die.
Speaker: It always happens.
Speaker: I'll roll a D12 to figure out who goes first.
Speaker: Somehow it'll still tie.
Speaker: Then we're like, I got to roll again.
Speaker: Oh, it's still tied.
Speaker: Can't do that with a chance cube.
Speaker: Always bring a D1000.
Speaker: Eliminates these problems.
Speaker: D1000.
Speaker: I would bring a D1000 and still tie.
Speaker: Like, that's the kind of annoyance where you're like, I should just brought a chance cube.
Speaker: It's got three red sides, three blue sides.
Speaker: We cannot possibly tie.
Speaker: You just pick a color and go.
Speaker: I'll use the force to change the side.
Speaker: You know, I'll be the Jedi that cheats to win slave children.
Speaker: And it's fine.
Speaker: Ain't nothing wrong with that.
Speaker: It all makes sense.
Speaker: Anyway, that's all we got today.
Speaker: So thanks for tuning in this week.
Speaker: And yeah, we'll see you next week with maybe some fun stuff.
Speaker: We'll talk to you later.
Speaker: See you guys in five more weeks.
Speaker: Bye.





