Transcript
Speaker: Let's Play Pretend is an explicit podcast with subject matter that may be disturbing to some listeners.
Speaker: Content warnings are found in the description of every episode.
Speaker: We here at Let's Play Pretend take mental health very seriously.
Speaker: If you or someone that you know is suffering from any mental health issues, please reach out.
Speaker: It's as simple as picking up your telephone and dialing 988 to reach a suicide prevention hotline.
Speaker: Or if you're the kind of person like me that does not like to talk on the phone, text 988.
Speaker: There is somebody there 24-7.
Speaker: And if you don't want to reach out to a stranger, you have friends and family that are always there for you.
Speaker: Please, if you are suffering from any of these, reach out.
Speaker: You matter.
Speaker: Cody's laughing, so it's good.
Speaker: Let's play pretend Let's play pretend
Speaker: Hello everybody and welcome back to Let's Play Pretend.
Speaker: I am Jordan.
Speaker: I am your DM.
Speaker: I am your GM.
Speaker: I am your keeper, your handler, your host, and the kitty cat says meow.
Speaker: Isn't that right, Nick?
Speaker: I would say that the cow says moo.
Speaker: The cow does indeed say moo.
Speaker: Can you keep the train rolling, Breck?
Speaker: It's Ryan, actually, and the pig goes oink.
Speaker: Alright, pig says oink.
Speaker: Arthur, do you know any animal noises?
Speaker: Well, actually, technically the duck goes quack.
Speaker: The duck does go, yeah, okay, alright.
Speaker: Also, what the funk is happening?
Speaker: I don't know.
Speaker: I have no idea.
Speaker: Samantha, do you have an animal sound that you would like to share with everybody?
Speaker: The horse says nay.
Speaker: OK, but in reality, this is Melanie and I'm out of pinwheels already.
Speaker: What?
Speaker: Oh, you just got those like 10 minutes before we started recording.
Speaker: There were a pregnancy craving.
Speaker: And they're gone.
Speaker: And it's gone.
Speaker: I guess I really shouldn't be surprised.
Speaker: She has defeated those pinwheels.
Speaker: She did.
Speaker: She 100% did.
Speaker: She goes, hey, you need to try one of these because this is what a veggie pizza tastes like.
Speaker: And I had one.
Speaker: I was like, oh yeah, that's pretty good.
Speaker: And now they're fucking gone.
Speaker: Golly, I can't wait to try one more.
Speaker: Right?
Speaker: Nope.
Speaker: Oh, right.
Speaker: Right.
Speaker: I have a pregnant woman in the house.
Speaker: I was lucky I got my yakisoba the other day.
Speaker: What the hell is that?
Speaker: Yeah, that tastes like disgusting.
Speaker: It's delicious.
Speaker: I love yakisoba.
Speaker: It normally is very delicious, but I have been having so many aversions that it's not even funny.
Speaker: Well, you have a weird teriyaki beef one, too.
Speaker: Yeah, that one still tasted bland as shit today.
Speaker: Yeah, I'm not a fan of beef.
Speaker: Coincidentally, I literally just picked one of those up today because I had never had one before.
Speaker: One of the yakisoba?
Speaker: Yeah, I got the spicy beef one, I believe.
Speaker: Oh, dude, you made a mistake.
Speaker: You gotta go to Woodman's.
Speaker: You have to get the cheese one.
Speaker: Fucking game changer.
Speaker: What?
Speaker: Like macaroni and cheese ramen?
Speaker: Pretty much.
Speaker: Gross.
Speaker: I mean, I've seen the cup versions of that, the cheese ramen, but like, if I'm gonna do that, I'll just do Velveeta cups.
Speaker: Oh no, dude, Yakisoba's a whole different thing.
Speaker: I don't know what Yakisoba is, and at this point I'm too afraid of it.
Speaker: It's okay.
Speaker: So think about your like ramen.
Speaker: Oh, I love it.
Speaker: But it comes in like a plastic bowl.
Speaker: You fill it up with water.
Speaker: You throw it in the microwave for four minutes.
Speaker: You add the cheese.
Speaker: You mix it up.
Speaker: You eat it.
Speaker: It's cheesy noodles.
Speaker: Oh, so we had a bougie ramen.
Speaker: Is that what you're saying?
Speaker: No, it's more of a piece of cheese.
Speaker: Yeah.
Speaker: Hold on.
Speaker: We got to take this to a different level.
Speaker: At what point does adding just cheese sauce to ramen noodles make it bougie?
Speaker: Oh, no.
Speaker: Oh, no, no, no, no.
Speaker: Cheese powder.
Speaker: You're not helping your own case?
Speaker: Dude, it's fucking delicious.
Speaker: I mean, for 89 cents a pack, come on.
Speaker: I mean, I'm just... Does anybody else have anything they want to say before we recap?
Speaker: Let's play pretend.
Speaker: Yeah, pretend.
Speaker: Play.
Speaker: Let's.
Speaker: Okay, so you guys ready for this amazingly long recap that I have planned for you?
Speaker: I'm waiting.
Speaker: Alright.
Speaker: Alright, here we go.
Speaker: So, last episode.
Speaker: You guys saw some spiders and you walked into some spider webs and then spiders trapped you.
Speaker: And then you killed the spiders and you walked into Arthur's family's shop and you got some supplies and you saw Arthur's father in the mirror.
Speaker: And that was the whole last episode.
Speaker: That's where we're starting now.
Speaker: Okay.
Speaker: To be fair, I said that the intro should be a little bit shorter, but what the fuck?
Speaker: Okay.
Speaker: But I just listened to the last episode.
Speaker: What did I miss?
Speaker: All of the emotional trauma.
Speaker: All of the emotional trauma.
Speaker: We fucking shot a flamethrower at the spider.
Speaker: We did.
Speaker: We fucking crushed it with some giant rock.
Speaker: All of the highbrot energy and Sam shit in her pants.
Speaker: Yeah, Sam definitely canonically shit her pants.
Speaker: I don't care what the edit has said.
Speaker: The edit has left it in.
Speaker: Great.
Speaker: Yeah, it has left bits and pieces of it in.
Speaker: Bits and pieces.
Speaker: Yes.
Speaker: It was a good recap.
Speaker: I enjoyed that.
Speaker: I made a rock weapon.
Speaker: before all you did is the kingdom.
Speaker: So, so it's funny because, um, Arthur did make this rock weapon out of a baseball bat and his, you know, said rock duct taping it to the bat after already telling Ryan that he can't swing a sledgehammer and has basically made his own sledgehammer.
Speaker: Yeah.
Speaker: I can't swing a sledgehammer, but I can sling a bat rock.
Speaker: No problem.
Speaker: Guys, guys,
Speaker: Yes.
Speaker: I just made a realization.
Speaker: What's your realization?
Speaker: It is Sam's birthday today.
Speaker: You made her birthday May 21st?
Speaker: Yes, I did.
Speaker: Oh, well.
Speaker: Happy birthday, Sam.
Speaker: I will try not to kill you today.
Speaker: Happy birthday to you.
Speaker: Notice the try in that sentence.
Speaker: Yeah.
Speaker: I guess there's a little peek behind the curtain for everybody, too.
Speaker: We're recording this on May 21st.
Speaker: So I will leave this in the edit.
Speaker: Do it.
Speaker: Fucking do it.
Speaker: Do it.
Speaker: Let people know.
Speaker: Kind of hard to find a kick in between right now.
Speaker: That's true.
Speaker: But hey, you know what?
Speaker: You guys are at a place that has Bigfoot jerky.
Speaker: And Sasquatch mace.
Speaker: Let's not put that on it.
Speaker: Yeah, that probably wouldn't be good on a cake.
Speaker: I don't think it'd be good, period.
Speaker: Exactly.
Speaker: We never know.
Speaker: Wait, who knows?
Speaker: The Bigfoot might not like sweet things.
Speaker: The Sasquatch mace might be sweet just to drive away the Bigfoot.
Speaker: We don't know.
Speaker: It's cinnamon flavor.
Speaker: Gross.
Speaker: But cinnamon is spicy.
Speaker: So don't get it in your eyes.
Speaker: You'll be all right.
Speaker: Yeah, yeah, yeah.
Speaker: All right.
Speaker: So yes, last episode ended with Arthur looking into a mirror and seeing Frank looking back at him.
Speaker: And he called you guys over to take a look.
Speaker: And that is where the episode ended.
Speaker: So what do y'all want to do?
Speaker: I'll swear.
Speaker: Still, uh, we're still looking at the mirror, right?
Speaker: So I would have looked at my father.
Speaker: What do I see?
Speaker: What is it that you're trying to look for?
Speaker: Just to see like what he's doing or how he looks or what are you trying to do?
Speaker: Does he have like a scar or like any type of damage on his face?
Speaker: Like we attack the smiling bitches or is this a different situation?
Speaker: Nope.
Speaker: He looks just like you've always known your father to look.
Speaker: Brian is going to reach out and knock on the mirror.
Speaker: Okay.
Speaker: Does anything happen?
Speaker: Nothing happens.
Speaker: Is it like bad?
Speaker: Is it?
Speaker: Is it like he's just like looking in the mirror?
Speaker: Does he have a like sad look on his face?
Speaker: Is he on the phone?
Speaker: Like, does he react to me saying dad?
Speaker: He does not react to you saying dad, but he does look.
Speaker: He is on the phone.
Speaker: He does look like he has lost a couple nights of sleep.
Speaker: Now, you guys are all looking.
Speaker: I want you to give me a search check.
Speaker: I got a 38 on a 40.
Speaker: Okay.
Speaker: I got a 37 on a 42.
Speaker: I got a 36 out of 20.
Speaker: Okay.
Speaker: 33 out of 20.
Speaker: 33 out of 20.
Speaker: Okay.
Speaker: I'm not going to make you guys take off your headsets because this is a minuscule thing that they would just tell you about anyway.
Speaker: But I will say, Ned and Ryan, in the background behind Frank, you see your pictures, all four of your pictures, on almost what looks like missing persons posters.
Speaker: Hey, y'all, do you see that?
Speaker: Look behind him, over his shoulder.
Speaker: That's us.
Speaker: You used a really shitty picture for me.
Speaker: Man, we've only been here for a little while.
Speaker: Wait, wait, wait.
Speaker: After everything we've seen, the concept of it being a little longer out there than in here is the dark part that's messing you up?
Speaker: I mean, a whole lot of this is messing me up, but this is something I can stitch together pretty quick.
Speaker: Ryan, give me a history check.
Speaker: Oh boy.
Speaker: That is a 99 on an 11.
Speaker: Oh my God.
Speaker: So you're just not going to, you're just not going to know the little bit of information that I was going to give you just a little bit of fluff, but I will roll me a D4.
Speaker: Two.
Speaker: Gain two sanity.
Speaker: not expecting that okay so you guys were just pointing out to everybody else that there are pictures ryan and oh god no no you go right ahead man because i don't see a date on there can you see like how long maybe we've been gone uh maybe and ryan's gonna try to look at it he's also gonna look around the store and see if like maybe he can see out a window if it's like messed up outside or not whoever looks pretty normal
Speaker: Like outside the mirror?
Speaker: Like outside the window of the storefront through the mirror?
Speaker: Give me a 50-50.
Speaker: 50-50.
Speaker: Nope.
Speaker: 96.
Speaker: All right.
Speaker: The mirror is not faced away that you can see a window.
Speaker: Can I see the dates on the wanting posters at all?
Speaker: Or would that be too far away?
Speaker: It'd be too far away.
Speaker: Okay.
Speaker: Arthur, can you move that mirror?
Speaker: Yeah, let me try.
Speaker: Can I try moving the mirror?
Speaker: Yeah, your mirror moves, but the image on the other side of the mirror does not.
Speaker: Damn.
Speaker: Damn, I was really hoping maybe we could get a different angle if you were able to move it.
Speaker: Can we hear what Arthur's dad is saying?
Speaker: Currently, he's not saying anything.
Speaker: It looks like he is on hold because he is... He's looking upset, but you don't see his mouth moving at all or anything.
Speaker: And actually, at that moment, he... I will say you hear the ding of the door open, and he quickly puts his phone away and turns to face a customer.
Speaker: And he walks out of view.
Speaker: How big is the mirror?
Speaker: It's like your average mirror.
Speaker: Like, it's got like...
Speaker: Bigfoot, I think I described it last time as like it has Bigfoot on the outside so like you could take your picture with Bigfoot sort of thing.
Speaker: But it would be where it is stationed in the store.
Speaker: It's more on the far side of the counter, like away from the front door.
Speaker: And it's more facing the back of the store.
Speaker: But to answer your question, how big is the mirror?
Speaker: About waist up.
Speaker: I'm going to guess we're going to try and bring this with us, right?
Speaker: That's kind of what I'm thinking.
Speaker: If it doesn't matter how you move it, the angle stays the same.
Speaker: I feel like we should bring this in a way.
Speaker: Well, if it's this mirror doing this, are other mirrors going to do the same?
Speaker: Is this, uh, is my parents' shop in good condition?
Speaker: Like, uh, compared like the, uh, treehouse was?
Speaker: I, I honestly, I forgot.
Speaker: Yes.
Speaker: Okay, maybe it's only in those areas.
Speaker: You want to try and carry this mirror all the way to the safehouse?
Speaker: No, but like, maybe like a shard of it?
Speaker: That, that could work.
Speaker: Yeah, but how are you only going to get a shard big enough to see through and not just tiny fragments?
Speaker: We gotta break it the right way.
Speaker: We also run the risk of what if we break it and we lose all sight altogether?
Speaker: Well, I can barely hold this rock stick.
Speaker: I don't think I can hold that as well.
Speaker: Probably best off just leaving it here.
Speaker: I mean, it's not going to get messed with.
Speaker: I think that's the right of it.
Speaker: If we find more mirrors like this somewhere else in the world, maybe we can find one that's not in an important place like your dad and your mom's shop.
Speaker: So why don't we just let's leave this here.
Speaker: Sam, you were telling us Ashley feels like she's in some danger.
Speaker: I really feel like we need to hurry up and get out of here.
Speaker: Everybody got everything that they need.
Speaker: I want to take one last look around the shop before we leave.
Speaker: All right, Arthur, what was it that you want to look for?
Speaker: I guess any more like rations.
Speaker: We don't know when we're going to find more fresh food and shit like that.
Speaker: As fresh as Sasquatch brand jerky candy.
Speaker: I don't know how fresh this food is.
Speaker: It's got like your typical stuff.
Speaker: I mean, you can find a couple candy bars.
Speaker: You can find some bags of chips.
Speaker: You can find some bottles of water.
Speaker: I stuff them all in a bag.
Speaker: Okay.
Speaker: Um.
Speaker: I take some of the stuff I'm also in his bag that I'm carrying.
Speaker: Sam already did all that.
Speaker: Yeah, we're taking it all now.
Speaker: All that you can carry.
Speaker: Perfect.
Speaker: And with Arthur being a weak weakling, that's like a bag of chips and half a bottle of water, right?
Speaker: Well, I'll carry what I can carry and then my friends will carry my burden.
Speaker: So it's like that old saying, like, see where there was only one pair of footprints, that was me carrying you because you're a fucking weak bitch, right?
Speaker: I was thinking more like Skyrim for like you have companions and you're sworn carrying my burden.
Speaker: You just load them down with all your shit?
Speaker: Yeah.
Speaker: I mean, we're friends.
Speaker: Don't you want chips and water?
Speaker: Yeah, that's fair.
Speaker: I'm sure that's the way Jesus said it, too.
Speaker: He did in this exact voice.
Speaker: Arthur, give me that big heavy bat that way you can carry all this stuff, man.
Speaker: Okay.
Speaker: Yeah, thanks, man.
Speaker: Careful, it swings like a bitch.
Speaker: No, you swing like a bitch.
Speaker: I mean, Arthur is the one that taped the rock to the side of the bat, so.
Speaker: Yeah.
Speaker: Look, man, you still got my knife.
Speaker: I'll take your
Speaker: goofy heavy bat but uh all right let's just go ahead and leave this mirror here for now we'll find a different one that works like this we'll shatter it we'll see what happens with it but i think we need to get to that movie theater if there's any chance of us finding ashley that's
Speaker: That's our best way out of here, isn't it?
Speaker: Yeah, but how do we get there without attracting any fucking walking water towers or shit like that?
Speaker: That's out there, man.
Speaker: Run.
Speaker: Besides that, how do we know it's actually Ashley there?
Speaker: Because we've already run into apostasers.
Speaker: And I don't know if you guys forgot, but she kind of cosplayed as an owl for a little bit.
Speaker: Oh my god.
Speaker: You're not wrong.
Speaker: I fucking love you, Brick.
Speaker: I'll have you know I've been sitting on that one for a couple episodes now.
Speaker: Oh my god, that's so fucking funny.
Speaker: That caught me so off guard.
Speaker: Be that as it may, we should still build stealthily.
Speaker: What if it is her?
Speaker: I mean, I'm willing to check it out, but we need to be careful about this because I don't know if the giant water tower or the giant spiders told you something, but most things want to kill us.
Speaker: Yeah, now we have saskatch mace.
Speaker: Maybe we'll do better.
Speaker: Yes, and the Grinners were able to literally hold it in place without touching us.
Speaker: So just trying to be cautious.
Speaker: I don't know if it's safer to take to the streets or if it's safer to go into the woods.
Speaker: I don't know if the woods is a good idea.
Speaker: Probably the streets.
Speaker: We can probably lose them in a couple of buildings if we need to run.
Speaker: At this point, you guys are a couple blocks into town now, so you would have to backtrack to get to the woods.
Speaker: I don't know about y'all, but I think we should just beeline straight there.
Speaker: Just power walking.
Speaker: If we see something coming, we try and just run and get there as quick as possible.
Speaker: They said it was a safe place.
Speaker: You got to go on to Lee, you got to see what?
Speaker: I don't know, man.
Speaker: We got to get somewhere.
Speaker: We got to get somewhere and we got to get there quick.
Speaker: Because if that really is her, I don't want her to be in danger.
Speaker: I don't think any of y'all do either.
Speaker: No, if she's really alive, we need to save her.
Speaker: I'm just saying, like, wouldn't be the weirdest thing we saw.
Speaker: Ryan does have a point.
Speaker: Samantha remembered something.
Speaker: Sticks her hand in her pocket and pulls out a ring and shows it to the group.
Speaker: She's like, if it really is Ashley, then she should know what this is.
Speaker: She should be able to tell me that this is her father's wedding ring, right?
Speaker: And that was the other elephant I wasn't going to mention in the room.
Speaker: If it is Ashley, do we still want to trust her?
Speaker: I mean, it's Ashley, right?
Speaker: I mean, I know she dragged us here, but... To be fair, Ryan and Samantha, you don't know whose ring it is.
Speaker: I thought you said it was her dad's.
Speaker: No, I told you that when you picked it up, it was too bloody and scorched to be able to discern any details out of it.
Speaker: Regardless, God, she should be able to tell us who's the ring this was.
Speaker: By the way, this is the first time you've showed Ned or Arthur the ring.
Speaker: Yeah, I know.
Speaker: It's because I just remembered it.
Speaker: That's not a bad idea.
Speaker: It...
Speaker: She obviously did the ritual so she would know where she found the finger and obviously left the ring on it.
Speaker: So, look, we got to get going.
Speaker: If this really is her, I don't want her blood on my hands because we stood here, Dodwin, for too long.
Speaker: That's true.
Speaker: So I'm going to go.
Speaker: Let's get out of here.
Speaker: If we're going, we're all going together.
Speaker: I like that idea.
Speaker: Yeah, I don't think we should split up anytime soon.
Speaker: No, no, I don't want to be alone.
Speaker: I promise you that.
Speaker: Speaking of being alone, did we want to set up that whole password thing that they talked about?
Speaker: It's not a bad idea.
Speaker: I thought it was carrots and hummus.
Speaker: Did we decide on that?
Speaker: I don't know.
Speaker: I mean, for right now, it'll work.
Speaker: So if we need to get to somebody, I'll come up to one of y'all and say, hey, I want carrots.
Speaker: What would be your response?
Speaker: With hummus?
Speaker: Hummus would sound nice.
Speaker: There you go.
Speaker: What are you, a fucking rabbit?
Speaker: Sorry.
Speaker: Chester, get the fuck out of here.
Speaker: You're not allowed in this podcast.
Speaker: Don't make me get a hold of Aaron when they get back from France.
Speaker: I'll make sure he records a segment for this.
Speaker: Hi, Ari.
Speaker: Chester.
Speaker: Hi, Ari.
Speaker: And she, uh, she woke up from her nap and now she is laying and trying to knock over the yittier night.
Speaker: Of course she is.
Speaker: I love that cat so much.
Speaker: All right, so we're gonna take off and we're just gonna beeline towards the movie theater right quickest route from here.
Speaker: Hang on, before you leave, you know how I'm a very generous god.
Speaker: You are?
Speaker: Bitch, you have said I am a generous god how many times during this fucking podcast, Matt?
Speaker: Fine, I won't give you the freebie I was going to give you guys.
Speaker: Go on your way.
Speaker: I didn't piss you off.
Speaker: Do I get the freebie?
Speaker: I see you raising your hand, Arthur.
Speaker: Put that fucking hand down.
Speaker: I don't know how.
Speaker: Gift shops.
Speaker: They have a lot of cool knickknacks and cool kind of stuff, right?
Speaker: Yeah.
Speaker: Yeah.
Speaker: You know what gift shops usually have?
Speaker: What?
Speaker: I was going to say pocket knives with people's names engraved on them.
Speaker: Okay, well, Sam then grabs a knife with her name on it.
Speaker: Oh, we could get so many pocket knives.
Speaker: Yes, you can all add a pocket knife to your inventory.
Speaker: Yes.
Speaker: Arthur, give me my grandpa's knife back.
Speaker: But then I can duel with you.
Speaker: Then grab two of them.
Speaker: I don't care if it's got your name on it.
Speaker: Give me my grandpa's knife back.
Speaker: All right.
Speaker: Thank you.
Speaker: Arthur, you are only able to find the name Artie.
Speaker: I take it begrudgingly.
Speaker: I'm just kidding.
Speaker: You can find Arthur.
Speaker: I take both Artie and Arthur.
Speaker: Our weapons, we need to move.
Speaker: Sam's right.
Speaker: Let's get out of here.
Speaker: All right, let's move.
Speaker: Who's taking charge?
Speaker: That would be me.
Speaker: I know where I'm going.
Speaker: That it.
Speaker: Yeah, by the way, how's that map coming along, Ryan?
Speaker: Great.
Speaker: Better than the one you made.
Speaker: Two episodes in a row I get burned on the map.
Speaker: Well, hopefully the map shows up someday.
Speaker: Yeah, you know, episode 80, 90, you'll have a map.
Speaker: That'll be fine.
Speaker: Excellent.
Speaker: I don't want to call me a liar on episode 90.
Speaker: Go ahead.
Speaker: Oh, no, you go right ahead.
Speaker: You had a bit.
Speaker: I had something serious.
Speaker: I like your bits better than that.
Speaker: I was going to say, we'll make sure to bury the map with your body.
Speaker: On his tombstone, all he wanted was a map.
Speaker: Loving brother, son, father, and map wanter.
Speaker: Oy vey.
Speaker: I mean, to be fair, Dora has always taught you that if you need the map, you just say map three times.
Speaker: Don't get the map left.
Speaker: Copyright, copyright.
Speaker: No.
Speaker: No, you don't.
Speaker: That's why I stopped.
Speaker: No.
Speaker: Sorry to tell you, Matt, Dora fucking lied.
Speaker: I got some phone calls to me.
Speaker: Sanity.
Speaker: Sanity.
Speaker: All right, let's get the fuck out of this place.
Speaker: I'm waiting on you guys to move.
Speaker: Well, let's all go to the lobby.
Speaker: That's what Ryan was thinking when he walked face first into a spider web.
Speaker: It was.
Speaker: As we go, Ryan is going to take point and keep his spear out in front of him specifically to not walk into another spider web.
Speaker: That's probably smart.
Speaker: Who's watching Ryan six?
Speaker: Y'all I'll stay in the back.
Speaker: Just Sam, go ahead and just like Sam will follow after Ryan.
Speaker: Yeah, there we go.
Speaker: I'll watch behind us.
Speaker: But if anybody sees anything, just say run.
Speaker: We got to book it.
Speaker: We got to try and get there and
Speaker: I don't really think that we can take another fight today.
Speaker: Do we still have the fave thrower?
Speaker: Yeah, but I'd rather not use it all up in, you know, two hours.
Speaker: Fair enough.
Speaker: Um, actually, give me a minute.
Speaker: Because you guys were actually in the gift shop for a while searching around and just kind of getting your bearings.
Speaker: Everyone roll a d6.
Speaker: You didn't tell us we needed two sixes.
Speaker: Right.
Speaker: You're a monster.
Speaker: I pulled all of my dice out.
Speaker: I was going to say, you just bring the heart fucking D&D set.
Speaker: I did.
Speaker: I did.
Speaker: I rolled a four.
Speaker: Two.
Speaker: Two.
Speaker: Sorry, I skipped the order already.
Speaker: I rolled a thousand.
Speaker: Perfect.
Speaker: I rolled a three.
Speaker: So whatever you guys rolled, you can gain that much health back.
Speaker: You basically took like a long rest.
Speaker: I am back to full.
Speaker: If I didn't take any fucking damage...
Speaker: Can I get sanity back?
Speaker: No.
Speaker: Roll me a 50-50.
Speaker: I thought you were going to ask for like temp HP.
Speaker: No.
Speaker: Can we all roll this 50-50 check?
Speaker: 53.
Speaker: Then no, you cannot.
Speaker: That's odd.
Speaker: And no, because you had taken damage.
Speaker: Actually, the only damage I took is when I fell out of the treehouse.
Speaker: And that was still damage.
Speaker: Yeah.
Speaker: Ow.
Speaker: All right, let's go.
Speaker: I'll watch our six.
Speaker: I'll keep an eye out while we walk.
Speaker: Clop, clop, clop, clop.
Speaker: Of all the words you could use, you go with clop.
Speaker: It's about the third or fourth time I've done it, too.
Speaker: And this is the only time I am well aware because I have the thought every time you do it.
Speaker: Okay, we're walking.
Speaker: Yeah, we're waiting for you to describe it now, God.
Speaker: Yeah, I know.
Speaker: I was yawning.
Speaker: I didn't want to, you know, yawn in the mic, trying to have good mic etiquette, Samantha.
Speaker: Well, Samantha's getting impatient, God.
Speaker: Samantha, a thunderstorm comes in and lightning strikes you.
Speaker: I want you to take 10d10 damage.
Speaker: No!
Speaker: I'm dead!
Speaker: Even if it took a million amount of damage, it would still be like that one else.
Speaker: Yeah, if you rolled fucking ones for all of it.
Speaker: Okay, so you guys are walking through the city.
Speaker: Things are seeming kind of uneventful right now.
Speaker: You left Cryptid Crafts and you're making your way to the movie theater, which luckily does have a way around the outskirts, so that way you don't have to go into the nest that Lance and Charlotte told you guys about.
Speaker: And you're making your way along...
Speaker: just fine surprisingly enough there's there's nothing nothing happening the walk is actually quite peaceful no more spiders no more webs no more no more nothing i said we capitalize on this and fucking keep walking do we make it to the movie theater then i was saying does the city look aged like everything else yes yep city looks aged okay
Speaker: You got, think about a zombie apocalypse.
Speaker: Like you got windows smashed out.
Speaker: You got cars on fire.
Speaker: Everything looks a hundred years old.
Speaker: Yeah.
Speaker: The city looks like shit.
Speaker: Uh, God, Ned is going to be taking some of them, their gift cards he's got.
Speaker: And while we're walking, I'm going to be dragging them across the sides of the buildings and whatnot to try and sharpen the edge of them.
Speaker: You trying to make ninja stars?
Speaker: No, I'm just, I'm trying to just sharpen the edge of them.
Speaker: I mean, it's not much, but fuck, I'm afraid.
Speaker: Well, no shit, Sherlock.
Speaker: Right, so I'll take whatever I can get.
Speaker: Just because I got a couple knives, I'd like to keep them and I could, you know, whip these around or something like that.
Speaker: Roll me a d10.
Speaker: I do have one of them out.
Speaker: I would hope so.
Speaker: I got a five.
Speaker: That is how many gift cards you have.
Speaker: Yeah, I'm just gonna kind of like drag them across the
Speaker: sides of the buildings and whatnot, whatever I can to try and put some sort of jagged or sharp edge on these cards.
Speaker: Give me a luck check five times in a row.
Speaker: 24, 68, 33, one,
Speaker: And 87.
Speaker: And what's your luck?
Speaker: My luck is... Wrong tab.
Speaker: God bless me.
Speaker: 85.
Speaker: Okay, so two of them sharpen perfectly.
Speaker: Like, you feel like fucking Gambit from X-Men when, like, you could throw those with such accuracy.
Speaker: Two of them are a little...
Speaker: A little rough around the edges and one of them as you're trying to sharpen it snaps.
Speaker: Sounds good to me.
Speaker: Thank you, benevolence.
Speaker: Oh, you're welcome.
Speaker: To answer your question, Matt, and your question, Melanie, yes, you guys are able to make it to the movie theater with no problems.
Speaker: How does the movie theater look?
Speaker: Like old or new?
Speaker: The outside of it looks decrepit.
Speaker: You guys are not inside yet.
Speaker: Okay.
Speaker: What do you guys think?
Speaker: Front door?
Speaker: Back?
Speaker: Sam, you got the key.
Speaker: Let's go try it and see if we can't get in there.
Speaker: Uh, yeah, Sam takes the key off her underneck and goes to try the front door.
Speaker: Okay, the key slides right into the lock and you're able to unlock it.
Speaker: Sweet.
Speaker: She opens the door and holds it open and kind of motions for them to quickly get inside.
Speaker: Everybody roll me a sanity check as you walk in and the inside of the building looks fine.
Speaker: 32 out of 68.
Speaker: Oh, fuck.
Speaker: 65.
Speaker: Oh, fuck.
Speaker: I will look up this list every fucking time.
Speaker: 66 on a 65.
Speaker: Oh, no.
Speaker: 65 on a 47.
Speaker: 45 out of 69.
Speaker: Okay.
Speaker: Ned and Samantha take nothing.
Speaker: Arthur and Ryan take one.
Speaker: Even on a crit fail, it was only a zero one.
Speaker: So you guys are getting a little bit used to this whole some things are shitty, some things aren't.
Speaker: So outside of the building looked like ancient and the inside looks like it's always been.
Speaker: That's the only reason I called for sanity is because this one building has both.
Speaker: Man, this is getting weird, guys.
Speaker: This is getting real weird.
Speaker: Again, it's just now getting weird.
Speaker: Come on.
Speaker: It keeps getting weirder.
Speaker: Honestly, this is the least weird thing we've come across.
Speaker: Is everyone inside?
Speaker: Yes.
Speaker: Well, I mean, assuming everybody followed you.
Speaker: Yeah.
Speaker: I went in.
Speaker: Yeah.
Speaker: All right.
Speaker: So after they all get inside, Sam closes the door quickly and relocks it and puts the key back around her neck.
Speaker: Okay.
Speaker: So as you guys walk in, you walk into the box office area where you would buy your tickets.
Speaker: And right behind there is the concession area.
Speaker: And you guys, the craziest thing happens.
Speaker: And I swear it's the best thing that's happened since you guys found yourself in this crazy world.
Speaker: You hear the popcorn popping and you can smell the fresh popcorn being made.
Speaker: That's suspicious.
Speaker: Oh, man.
Speaker: Are there people inside?
Speaker: So what?
Speaker: Someone said, oh, man, someone said something else.
Speaker: What now?
Speaker: That shit gets stuck in my retainer, but it smells so good.
Speaker: No, guys, that's suspicious.
Speaker: Very.
Speaker: Yeah, you're not wrong, but I ain't gonna lie, man.
Speaker: I ain't got popcorn on the brain.
Speaker: I got Ashley on the brain, and she said she was somewhere in here, and even a mimic, I don't see how they would have her phone, like, her phone and our phone numbers and know to text us.
Speaker: So...
Speaker: Sam, do you have any idea?
Speaker: Did she say anything about where she was in this here building?
Speaker: Sam is not paying attention and she's trying to get a hold of Ashley by sending her a message saying, hey, we finally made it to the movie theater.
Speaker: Where are you?
Speaker: Why don't you just call her?
Speaker: I've tried calling her multiple times and it just goes straight to voicemail.
Speaker: Does it not ring?
Speaker: No, straight to voicemail.
Speaker: I want to look around.
Speaker: I just want to see if I can find another mirror like in my parents establishment.
Speaker: I will say you do not see another mirror.
Speaker: Ryan is going to walk up to the like box office thing and just bang the bottom of his spear on like the counter or something and then just wait and see if anything happens.
Speaker: If anything reacts.
Speaker: Okay.
Speaker: So you tried to send a text to Ashley.
Speaker: What did it say?
Speaker: It said we're here.
Speaker: Where are you?
Speaker: I believe.
Speaker: Yeah.
Speaker: Yep.
Speaker: Takes a minute, but the text does go through.
Speaker: Do you want this to be a closed scene?
Speaker: Or are you kind of doing this in front of everybody?
Speaker: I'm doing it in front of everyone.
Speaker: Okay, perfect.
Speaker: You get a text back saying that she's still in the storeroom in the basement.
Speaker: And that whatever is in here is getting closer.
Speaker: Okay.
Speaker: Sam just texts back, we are on our way...
Speaker: And then she looks to everybody else and goes, she's in the basement.
Speaker: We need to get down there now.
Speaker: She said there's something down there with her and it's getting closer to her.
Speaker: Melanie, give me a history check.
Speaker: Fuck.
Speaker: Actually, you know what?
Speaker: Was that sound to her?
Speaker: The new sound effects?
Speaker: That was not me.
Speaker: I want that, though.
Speaker: All of you can give me a history check.
Speaker: Whistling through my lip and teeth.
Speaker: Oh my god.
Speaker: 36 on a 40.
Speaker: Oh no.
Speaker: Oh no.
Speaker: Wait your turn.
Speaker: I got an 11 on an 11.
Speaker: Nice.
Speaker: I will never do that again.
Speaker: I got an 83 on a 40.
Speaker: I got a crit fail.
Speaker: What'd you get?
Speaker: 100?
Speaker: Yeah.
Speaker: Oof.
Speaker: Be happy that you wasted your crit fail on a relatively non-important roll.
Speaker: Because that was basically just saying you and Arthur are both like, yeah, let's go for the basement.
Speaker: While Ned and Ryan are both like, wait, this place has a fucking basement?
Speaker: We've never seen a basement to this place before.
Speaker: Uh, hey guys.
Speaker: What basement?
Speaker: The basement she's in.
Speaker: This place ain't got a basement, man.
Speaker: What?
Speaker: Everybody's got a basement.
Speaker: What is this, Texas?
Speaker: I didn't say it didn't have a basement.
Speaker: I said you guys have never seen a basement.
Speaker: You've never seen a way to the basement.
Speaker: Not that it didn't have one.
Speaker: Sam pulls up the picture on her phone and just shows it to them.
Speaker: She showed me.
Speaker: It looks like a basement.
Speaker: She says she's in the basement.
Speaker: There's something down there.
Speaker: We need to go.
Speaker: Okay, that's great.
Speaker: But if we don't know where to get down to the basement, we can't split up.
Speaker: That's the last thing we want to do.
Speaker: I'm sure there's a stairwell somewhere.
Speaker: I mean, either way, it seems like we probably got a wholesome ass with this.
Speaker: Look, let's just do the good old maze trick.
Speaker: Stay on the wall.
Speaker: Keep your left hand next to the wall.
Speaker: Follow that until we find a doorway or something until we find a way to get wherever the hell she might be.
Speaker: But we got to go.
Speaker: Can we try that trick after going into the employee-only area?
Speaker: Because that's probably going to be a little bit closer than going through the whole theater.
Speaker: Man, that's why I like you.
Speaker: You got them smart brains.
Speaker: Something like that.
Speaker: Hey, you got me beat, man.
Speaker: You got them smart brains.
Speaker: Samantha takes charge and heads for the employee-only area.
Speaker: I follow her.
Speaker: All right, let's go.
Speaker: You guys walk across the lobby, which again, you know, smells like fresh popcorn.
Speaker: Dude, get your siren song out of here.
Speaker: Dude, I fucking love popcorn.
Speaker: It sounds so good.
Speaker: I'm legitimately sad.
Speaker: I was trying to get popcorn today and I went to go to the box.
Speaker: I was out of popcorn.
Speaker: So you guys make your way across the lobby and get to the door and the door is locked.
Speaker: Samantha just starts hitting it like the doorknob with her tire iron.
Speaker: I kick it.
Speaker: We could always try the key we have.
Speaker: That's what I was thinking.
Speaker: Let's stop getting ferro, guys.
Speaker: Holy shit.
Speaker: Sam, you keep hitting that.
Speaker: I'm going to kick it.
Speaker: You're going to knock the lock loose.
Speaker: All right, ready?
Speaker: Here we go.
Speaker: Brack, curl me a d4.
Speaker: Why are the crazy people the smart one here?
Speaker: I don't know.
Speaker: That's a two.
Speaker: Gain two sanity back, please.
Speaker: I am legitimately over here rubbing my temples.
Speaker: So can I kick the door?
Speaker: I'll try to stop him.
Speaker: I kick the door.
Speaker: Oh my god.
Speaker: Shoot, I'm fucking kingy.
Speaker: Roll me unarmed.
Speaker: Rolling you unarmed.
Speaker: 27 out of 50.
Speaker: Roll me damage.
Speaker: How much damage do I deal with a kick?
Speaker: Oh man.
Speaker: What is unarmed?
Speaker: This is gonna be an editing nightmare.
Speaker: You did this.
Speaker: Just know.
Speaker: You fucking did this.
Speaker: We literally are responsible.
Speaker: What else to die?
Speaker: I did so.
Speaker: So you said D4?
Speaker: Yeah, just make it a D4 because I don't feel like scrolling until I find it.
Speaker: Jordan, that's a four.
Speaker: Or sorry, keeper, handler, host, ghost, boss, pelt.
Speaker: Cat goes meow.
Speaker: Cow goes moo.
Speaker: Yeah, so you do four damage to the door, not enough to kick it open.
Speaker: Ryan, you want to give it a kick?
Speaker: I'd rather use a key.
Speaker: Sam whacked the thing with a tire iron.
Speaker: I don't know if that's going to work.
Speaker: God damn it.
Speaker: Can I send him a key from Sam and use it?
Speaker: You know what?
Speaker: You're right.
Speaker: Sam did hit it with the tire iron.
Speaker: Sam, I also want you to roll me melee weapons.
Speaker: Which is?
Speaker: Melee weapons.
Speaker: No, wait.
Speaker: Oh, and that's the D10s.
Speaker: The D100, yeah.
Speaker: I'm dying over here.
Speaker: Hold on.
Speaker: That is a 24 out of 29.
Speaker: Roll damage.
Speaker: Hold on.
Speaker: Our god is so upset.
Speaker: It's a door, guys.
Speaker: I think he's more just disappointed.
Speaker: It's a door.
Speaker: It's...
Speaker: This is the D&D scenario up, down, left and right.
Speaker: Yeah, I said it was a door.
Speaker: It's a door.
Speaker: We have a fucking kitchen.
Speaker: We don't know that it works.
Speaker: Your tire iron does your tire iron does a D8.
Speaker: Oh, well, now I'm going to find a D8.
Speaker: Is this a D8?
Speaker: This is a D8.
Speaker: This is why you love it, Jordan.
Speaker: Yes.
Speaker: Yes.
Speaker: Yes.
Speaker: Do I break the handle?
Speaker: Uh-huh.
Speaker: Do I break it off?
Speaker: Does the door swing open?
Speaker: Yes!
Speaker: Uh-huh.
Speaker: Sam just pushes the door open and looks at Ryan like, I don't need no fucking key.
Speaker: I got your key right here.
Speaker: Ryan looks at you, looks at the door and just holds up a hand for a high five without looking for you at you.
Speaker: She gives him a high five.
Speaker: For future reference, yes, that key was going to work on that door.
Speaker: Nice.
Speaker: So now we have a useless key and a hallway with no door.
Speaker: It's got a Doc Martin footprint and no handle.
Speaker: I feel accomplished.
Speaker: I'm glad you do.
Speaker: I high-five Sam.
Speaker: I high-five him right back.
Speaker: You guys are changing.
Speaker: It's a fucking moron.
Speaker: Well, to be fair, I didn't change at all.
Speaker: Jordan, give us a click for a laugh break.
Speaker: Please, because I gotta pee so bad.
Speaker: Oh my god.
Speaker: Hello everybody, Jenkins here, your number one cheeseball aficionado, here to remind you that you can use the hashtag LPPpod to get a hold of us.
Speaker: Well, get a hold of me, I'll be the only one searching it.
Speaker: Either way, perhaps depending on what you say, I may shout it out in the next episodes mid-roll, or a couple episodes down the way whenever I feel like getting to it.
Speaker: Either way, I think our teens have caught their breath.
Speaker: I'll see you in two weeks.
Speaker: Okay, so as you swing down with the tire iron and give Ryan a high five, you feel the cold metal of the key uselessly.
Speaker: And Ned.
Speaker: You feel the cold metal of the key just uselessly sitting against you at this point.
Speaker: And you guys go into the employee only area in the back room.
Speaker: All right, y'all, let's see if we can't find some sort of way down.
Speaker: There's gotta be something down below.
Speaker: I am so defeated at this point.
Speaker: Is there another door around here that maybe these psychopaths aren't break down?
Speaker: Yeah, I'm gonna start looking for some sort of exit or entry hatch somewhere.
Speaker: Something that goes down.
Speaker: So as you guys walk into the back room, you see that there is another door that is unlocked.
Speaker: It's open.
Speaker: How do we know that?
Speaker: We can't be sure.
Speaker: You might as well attack it.
Speaker: That leads you behind the concession area.
Speaker: Like, it's the area that would go out in, like, behind the counter.
Speaker: And then you see another, what would be hallway further behind that.
Speaker: Like, so they're like parallel hallways almost.
Speaker: Like, the behind the counter is one hallway and then...
Speaker: On the other side of the wall is another hall where they keep all of the storage that they need for that night, not the excess for what they would need later.
Speaker: And you guys do see another door that looks like it would lead downstairs.
Speaker: With what looks like... Well, you haven't gotten to it yet, have ya?
Speaker: Yeah.
Speaker: But next to that door, you see what looks like a dumb waiter.
Speaker: Like the up and down sort of mechanism?
Speaker: Yes.
Speaker: Or a really dumb waiter.
Speaker: It's a movie theater.
Speaker: This ain't one of them fancy ones where they bring you beer and steaks and shit.
Speaker: Sorry, sir.
Speaker: I'm kind of stupid.
Speaker: That's kind of dumb waiter I was making that joke.
Speaker: Oh my.
Speaker: All right, Jenkins.
Speaker: No, it's like the up and down mechanism.
Speaker: Okay.
Speaker: So basically they would put stuff from the downstairs storage into it to go up to where they need it to be ready for the mail.
Speaker: You said there was a door that leads downstairs as well?
Speaker: Yes.
Speaker: Sam goes to try the door.
Speaker: I'm almost afraid to say this, but roll me a 50-50.
Speaker: What do I do that with?
Speaker: D100.
Speaker: Ned begins shaking his foot.
Speaker: It's a 56.
Speaker: 59.
Speaker: As they go towards the door, Ryan turns around and starts looking for a fire extinguisher.
Speaker: You're basically in the kitchen area of the concession.
Speaker: So yeah, you find one pretty readily available.
Speaker: How big is it?
Speaker: Is it like a full sized one or like one of the small ones?
Speaker: Like one of the small ones.
Speaker: All right.
Speaker: Ryan grabs that stuff set in his duffel bag.
Speaker: Okay.
Speaker: And then turns around to see if they're done with the door.
Speaker: Samantha, key works.
Speaker: Okay, so she turns the key and pushes the door open.
Speaker: I wonder if that would have worked for the other door, too.
Speaker: I'm not talking to you.
Speaker: I wasn't talking to you.
Speaker: I was saying it to everybody.
Speaker: Ryan just starts down the stairs.
Speaker: Yeah, likewise.
Speaker: Yeah, same.
Speaker: As you guys make it about halfway down the stairs, you realize there are no lights on down here.
Speaker: Well, I do remember that didn't somebody grab a couple of them like novelty flashlights from the shop?
Speaker: Oh, yeah.
Speaker: Arthur's.
Speaker: I think we all did.
Speaker: Yeah.
Speaker: Yeah.
Speaker: You all have a flashlight.
Speaker: All right.
Speaker: Light them up.
Speaker: Click.
Speaker: Click.
Speaker: Click.
Speaker: I see you got one of the ones with bad batteries.
Speaker: I'm sorry.
Speaker: Yeah.
Speaker: Oh, that one's been sitting there for a while.
Speaker: Here, I grab an extra one.
Speaker: Here, have this one.
Speaker: This is Donna.
Speaker: Click.
Speaker: The flashlights didn't have fucking names on them.
Speaker: So you guys turn on your flashlights and head the rest of the way down the stairs and you find yourselves in the basement.
Speaker: And it is dark down here.
Speaker: Sam just starts calling out Ashley's name.
Speaker: Uh, I'm gonna try and cover her mouth.
Speaker: Okay?
Speaker: Ryan just... Ryan just talks normally, you guys already kicked in a door.
Speaker: They know we're here.
Speaker: There's no hiding.
Speaker: I was just gonna stare into the darkness.
Speaker: Hopefully nothing terrifying comes out from us alerting them about our position, essentially.
Speaker: To be fair, you kicked in a door on the first floor.
Speaker: Um...
Speaker: Ned, roll me dex to see if you can cover her mouth before she's able to shout.
Speaker: Or bite you.
Speaker: I'll take the bite.
Speaker: On a dex, I got a 34 on a 65.
Speaker: Okay, you are able to cover her mouth, and as you do that, as you hear her muffled, like, I want everyone to roll me an alertness check.
Speaker: I dropped a dice one second.
Speaker: I got a 60 on a 26.
Speaker: Fuck, man.
Speaker: I've been doing that.
Speaker: It's a 54 on a 65.
Speaker: I got an 84 on a 31.
Speaker: I got a 26 out of 68.
Speaker: Okay, so Ned and Arthur did not hear this.
Speaker: You know what?
Speaker: Ned and Arthur, take off your headphones.
Speaker: Okay.
Speaker: Da-da-da!
Speaker: So as Ned covers your mouth, Samantha, you and Ryan are able to hear off in the distance what sounds like footsteps.
Speaker: And just like Ashley's text said to you, the footsteps almost sound impossible.
Speaker: Because the thing that is making these footsteps would have to be upwards of a thousand pounds in order to make these footsteps as loud and as heavy as they are sounding.
Speaker: Can you tell?
Speaker: Go ahead.
Speaker: I was just going to say, you can tell they're off a ways and it's dark, but you can tell they are definitely...
Speaker: purposeful and they are definitely searching.
Speaker: Are they moving towards us or are they moving away from us?
Speaker: You cannot tell.
Speaker: And obviously Ryan, you can hear this too.
Speaker: Yeah, do they sound like super heavy or like someone's trying to stomp on purpose?
Speaker: Sounds like they're super heavy.
Speaker: Like it sounds like the person or thing is walking normally, but they're just that heavy.
Speaker: Okay.
Speaker: So the room we're in, is it like a hallway or whatever?
Speaker: Yeah, you're kind of down at the end of the stairs and...
Speaker: There's a wall in front of you with a hall going off on either side.
Speaker: Splitting up would not be a good option.
Speaker: No.
Speaker: And I kind of can't talk to him right now because my mouth is covered by somebody's asshole hand.
Speaker: Mm-hmm.
Speaker: I mean, if you bite- But that is what you guys- Oh, go ahead.
Speaker: I was just gonna make a joke.
Speaker: Like, if you bite him, he kind of deserves it, so.
Speaker: Yeah, he does.
Speaker: I'm gonna say, I'm either going to bite or lick him.
Speaker: I haven't decided yet.
Speaker: Ha ha.
Speaker: But that is what you guys hear, and I am going to get the other two back here unless you want to do something else real quick.
Speaker: Uh, no.
Speaker: Uh, no.
Speaker: We're good.
Speaker: Okay.
Speaker: The whole group is back together down in the basement of the movie theater.
Speaker: So as...
Speaker: You throw your hand over Samantha's mouth.
Speaker: You glance over to Ryan, Ned, and you see confusion.
Speaker: But then you also see he almost looks pale and a look of almost like realization hit his face.
Speaker: Ryan.
Speaker: What's wrong, man?
Speaker: You look like you've seen a ghost.
Speaker: Come on, man.
Speaker: We gotta get moving.
Speaker: We gotta find Ashley.
Speaker: Before Ryan can say anything, Samantha sticks her tongue out and licks Ned's hand like Lilo licks Nani's arm in Lilo and Stitch.
Speaker: That is disgusting.
Speaker: What the fuck?
Speaker: Don't put your hand over my mouth again.
Speaker: Ryan and Samantha Ryan and Samantha what you guys heard stops what's going on Sam looks at Ryan there's something big down here we need to not attract it should we keep our flashlight on did you see something
Speaker: We heard it.
Speaker: So be quiet.
Speaker: Yeah, we need to be quiet.
Speaker: Maybe just keep your hand over your flashlight.
Speaker: So it kind of dims it a little bit because there's something big down here.
Speaker: Yeah, I don't see anything like what I hear anything.
Speaker: It stopped moving when you guys were loud.
Speaker: Samantha and Ryan.
Speaker: Yeah, it's heading towards you.
Speaker: Like quickly.
Speaker: Not quickly, same pace, but it's getting louder.
Speaker: Do we know if it's coming from the left or the right?
Speaker: It is coming from the left.
Speaker: We need to go down the right hallway like now.
Speaker: All right, you guys go first.
Speaker: I'll bring up the back.
Speaker: Go, go, go, go, go.
Speaker: Go.
Speaker: I trust you.
Speaker: She starts pushing the boys along.
Speaker: I move.
Speaker: I'm moving.
Speaker: Okay.
Speaker: How are you guys holding your flashlights?
Speaker: I have my, like, uh, holding it up and having my hand cup the light so my hand's basically glowing.
Speaker: I turned off my flashlight.
Speaker: I'll move in the dark.
Speaker: So Sam turned hers off, too.
Speaker: Oh, if I look around, everyone turns their flashlights off.
Speaker: I'll turn mine off.
Speaker: I don't want to be the awkward guy.
Speaker: If all four of you turn your flashlights off, you are going to be in pitch black.
Speaker: Ryan is not going to turn his off, and he's going to let them get a little further ahead to try to give them some room.
Speaker: So he's going to try to draw it to himself.
Speaker: Okay.
Speaker: All right.
Speaker: Let's go.
Speaker: Let's go.
Speaker: Let's go.
Speaker: I don't know what the hell y'all saw or y'all heard, but apparently we got to get out of here.
Speaker: So, Ryan, Ryan, you got to douse that light.
Speaker: Maybe we can hide.
Speaker: You guys keep going.
Speaker: Find Ashley.
Speaker: What do you mean?
Speaker: What?
Speaker: What do you mean?
Speaker: I'll just be a couple of steps behind you guys.
Speaker: Just keep going.
Speaker: Do not lose sight of us.
Speaker: That's the plan.
Speaker: Just keep going.
Speaker: Sam begrudgingly goes.
Speaker: She doesn't like leaving somebody behind.
Speaker: He's keeping up with you guys.
Speaker: He's just a couple of steps behind, like kind of walking backwards.
Speaker: Ned is going to, as Sam said she was going to go, I keep my head on her back and I feel as she kind of exits, my arm extends all the way and she's moving forward away from us.
Speaker: I'm gonna go ahead and stay back.
Speaker: Ryan, we can't let there be too much space, man.
Speaker: I'll stay back here with you.
Speaker: I don't know what the hell you heard or what the hell you saw, but something got you spooked.
Speaker: Yeah, that's why I... They can go, but I'm gonna make sure that you keep coming with us.
Speaker: You ain't doing no stupid bravery bullshit.
Speaker: Oh, yeah, fuck that.
Speaker: Ryan, it's getting closer.
Speaker: Let's go, let's go, let's go.
Speaker: I grab him by the wrist and I start pulling him like, we gotta keep pace.
Speaker: Yeah, that's fine, but we've got to find Ashley and get out of here first.
Speaker: So, you know, let's go.
Speaker: All right, let's find a spot.
Speaker: You can tell us all about it.
Speaker: Let's get out of here.
Speaker: Okay.
Speaker: As you guys are going down the hallway, you are taking... It's one single hallway.
Speaker: It's got left turns, right turns.
Speaker: There's no more T intersections like what you guys came down to.
Speaker: And you guys are found in the hallway, and you are on a long stretch of hall.
Speaker: and Melanie and Matt take off your headphones.
Speaker: Oh boy.
Speaker: As the other two turn the hallway and you guys are a couple paces behind, you are just getting to the point.
Speaker: You're at this long stretch of hallway and you are getting to just the point where you are about to turn.
Speaker: And from Ryan's light, you guys are able to see a creature walk basically to the other end of the hall.
Speaker: And it, for all, for what you guys can tell, it is, it's impossible.
Speaker: It's humanoid.
Speaker: Looks like a person.
Speaker: But it looks like a person that is about nine feet tall.
Speaker: And it is built so muscular.
Speaker: Not quite bodybuilder status, but it's huge.
Speaker: And it's big enough that it almost has to duck as it's walking through.
Speaker: and the first thing you guys see walk into frame is the giant combat boots that it's wearing which is making the loud echoing walking sound that you guys are hearing and you see it's dressed like a person it's got black pants it's got a black shirt but it it's like i said it's like nine feet tall
Speaker: And its eyes are the thing that really... They're what's sticking with you.
Speaker: Because even though it's not looking directly at you, you can still see the side profile of it.
Speaker: And its eyes are completely white.
Speaker: There are no pupils to the eyes.
Speaker: As of right this second, it has not seen you guys as you turn the corner.
Speaker: But you saw it.
Speaker: And you know it's chasing you.
Speaker: And with that, I'm going to get everybody else back real quick.
Speaker: Okay, so as I was saying, Arthur and Samantha, you guys are twisting and turning, and you went through this long stretch of hallway, and you guys turn, and you look behind you, and...
Speaker: Ned and Ryan are both staring down the hallway and not moving.
Speaker: Almost like they are frozen in place from horror, not from what the Grinners did.
Speaker: Ryan grabs Ned and just shoves him backwards as fast as he can and then pulls out a candle that he has, lights it, and just sets it on the ground and starts shoving everyone forward.
Speaker: Go, go, go, go, go.
Speaker: Ryan ain't wrong.
Speaker: Ryan ain't wrong.
Speaker: Let's go.
Speaker: Let's go.
Speaker: I'm not trying to be quiet.
Speaker: We got to go.
Speaker: You're not trying to be quiet.
Speaker: Okay.
Speaker: Since you're not trying to be quiet, you notice that the footsteps are picking up in pace.
Speaker: Find a door.
Speaker: Find a door.
Speaker: Get in there and shut it.
Speaker: Ryan, let's go.
Speaker: Get up here.
Speaker: You guys are going down this pitch black hallway you're running and...
Speaker: You hear these footsteps behind you are starting to pick up the pace to basically keep time with you.
Speaker: And as you're running, you see on your right hand side, underneath the door, there's a light.
Speaker: The door opens and as you open the door, the hallway gets absolutely flooded with light.
Speaker: I'm guessing you all go in?
Speaker: Yeah.
Speaker: Yes.
Speaker: Yeah.
Speaker: Ryan, okay.
Speaker: I was gonna say I need confirmation.
Speaker: I was thinking.
Speaker: You all go inside.
Speaker: The door is slammed shut behind you.
Speaker: Is anyone going to do anything to try and bar the door?
Speaker: Is there anything in the room?
Speaker: My ass.
Speaker: You guys could find something real quick to throw in front of the door.
Speaker: Does it open into the room or out into the hallway?
Speaker: It opens into the room.
Speaker: What is in the room?
Speaker: Like, what kind of room did we get into?
Speaker: Well, see, that's the fun thing.
Speaker: I was hoping in a blind panic that you would just...
Speaker: you would just try and bar the door, but you guys burst in or burst the doors open.
Speaker: You file in, you turn around, close the doors, you turn around to face the room and you are face to face with a man holding a gun pointed right at you.
Speaker: Honestly, this isn't so bad.
Speaker: Let's Play Pretend is me, Nick Barnett, as Ned Dolaran.
Speaker: Breck Black is Ryan Winchester.
Speaker: Matt Check is Arthur Gooseberg.
Speaker: Melanie Daringer as Samantha Williams.
Speaker: And Jordan Daringer, our DM, GM, Keeper, Handler, Host, and All-Around Gaming God.
Speaker: Thank you so much for being here with us.
Speaker: We really appreciate you listening.
Speaker: Please go down below, leave a like, comment, and hit that share button to share it with all your friends and family.
Speaker: Word of mouth is everything.
Speaker: And we will see you all again in two more weeks.
Speaker: Ha ha ha!


