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13 - Wake Up GM: A Knife Theory Mystery

Good GMs Podcast
Good GMs Podcast

32 plays · Jul 24, 2026

James and Chuckie are back to basics this week - no guests, just the two of them digging into one of the most useful GM tools you've probably never heard by name: Knife Theory. Originally posted to Reddit in 2017 by a guy named Jim Baby, Knife Theory is a way to get players to write backstories that you can actually use. The idea is simple: when players include certain elements in their character history, they're handing their GM a knife. A weapon you can pick up and use to pull that character deeper into the story. * What's in the knife block: named NPCs, phobias, traumas, mysteries, enemies, obligations, crimes, heirlooms, secrets - and what makes each one useful at the table * The difference between a sharp knife, a dull knife, and something that was never a knife to begin with * Why 12 knives is too many and what happens when a player's backstory starts stabbing the rest of the party * The double-bladed knife: what happens when you tie two backstory hooks together into one scene * Chuckie walks through his character Finn Mueller's knives live - ex-thief, ex-soldier, one abusive uncle, a phobia of angry dogs, and a pocket watch he won't put down * The debate: should you share your secrets with the whole party or keep them for the GM only? James and Chuckie don't agree. * Send the knife list out before Session Zero - and what that looks like in practice Stay tuned to the end to hear about some upcoming guests...we're so proud of what we've got coming to close out August (it's not a knife!)  We've also launched our Twitch channel for August's Monster Hunters Club Actual Play and our member-only quarterly AP  - this time featuring our friend James Gordon Ross to close out Petey & Westmoreland's first ever time out of Vault 104! https://www.twitch.tv/goodgmspodcast * Discord access & Actual Plays on Patreon: https://www.patreon.com/GoodGMsPodcast * YouTube: https://www.youtube.com/@GoodGMsPodcast * Facebook: https://www.facebook.com/profile.php?id=61584454320344 * Instagram: https://www.instagram.com/goodgmspod/ * BlueSky: https://bsky.app/profile/goodgms.bsky.social * TikTok: https://www.tiktok.com/@good.gms.podcast * Twitch: https://www.twitch.tv/goodgmspodcast

Transcript

Speaker: Good. Good. So good. Good. So very good.

Speaker: Welcome to the Good GM's Podcast. I'm E.E. Morris, and today's episode is Wake Up, GM, A Knife Theory Mystery.

Speaker: And now, here's Chuck and James.

Speaker: Hello, listeners, viewers, and people who are just sensing this with their third eye. We're happy to have you here on our show. I'm James, and I'm joined, as always, with... Chuck E.T., good to see y'all. Glad to hear. you rub your third eye? i did not. I did not. We'll find out someday, maybe. Someday. What's under the hat?

Speaker: What's under the hat? Bunch of snakes. He's a Medusa. Hey, hey, that's a surprise. That's a surprise. ah So, um today is a good day. We are back to just Chuck and me. Not to say that our guests haven't been fantastic, but we've done a few episodes with guests, and now we're just back to basics. It's really nice to be with you. They were okay.

Speaker: They were okay. I mean, they're no they're no Chuck and James. Actually, one of them is James, but that's that's another story. That's a different story. Other James. We are here today to talk about um some basics, like knife theory. i don't know if you know about knife theory, but we'll we'll get into that. But but first...

Speaker: um Our producer has mandated that we speak about our sponsor and considering our producer works with our sponsor. I think I think do not say their name. Oh yeah. They might appear like they did accidentally in our pre-recording. um Yes. Rainy Robertson. I just said it.

Speaker: ah i only said it once. ah You might know her from our actual play of ETU. um She's the producer for the show and she's the one who really makes the, the, the clock tick, right? yeah We would just be talking to two cans with a, with a string between here and Michigan, if it wasn't for her. It's also true. It wasn't for her.

Speaker: um But so the sponsor for today's Red Juice Studio, redjuicestudio.com. That's the company that does our production and, and puts out our podcast and helps with our promotion. And, If you've got a podcast, if you're listening to this episode and you've got a podcast idea but not sure where to start, or maybe you already have a podcast, you've got some episodes recorded, but you don't seem to find any traction because you're not really sure how to promote it, give us a call. ah Well, give give them a call at redjuicestudio.com and check out the... There's apparently a kitty on their splash page that everybody seems to be raving about.

Speaker: um But yeah, no. So for all your podcast needs, redjuicestudio.com. Absolutely. You should go see it now. You should go now. Okay, we'll wait. um So back to you back back to knife theory. um Yes. Yes. Do you know about knife knife theory? I know I mentioned this to you in discussion about this episode, um but let's pretend like I have no clue what this is.

Speaker: Well, fair enough. So that's a yes. You have you have an idea of what knife theory is? No. A little bit. A little bit. Okay. So basic backstory, basic history stuff. 2017, there was a post on Reddit by a fellow named Jim Baby who posted about how his group uses this thing they call knife theory.

Speaker: Okay. And it became super viral and it's spread around. It's been re like remastered, re-released. It's been published in a few different ways. ah ah There's a one available I found on, um it was on GM Binder, which which is ah a website. I don't know if it's still available there, but it's ah basically the gist is knife theory is a way to get your, um get your,

Speaker: players to invest in their backstory in a way that you can use it as a GM. So in other words, imagine you're you're ah a blacksmith and you've crafted this beautiful you know ornate knife with ah with a jewel on the hilt and it's it's polished to to a shine and you've gently handed it to your assassin.

Speaker: um And in a way that's that's kind of the premise, right? So by adding certain things into your backstory, you are giving your GM permission to stab you with this knife. Hurt me. Hurt me. Figuratively, right? right um but So it really is a player-facing idea, but why I thought I'd bring it up for you for you and I to talk about today is it's something that if you know as a GM, you can bring it up and suggest it to your players when they're making it work for you.

Speaker: See, I love the fact that, like especially see since we've we've been sitting down and talking about this, um like for for me, because know we we we've been GMing for a couple of days now. Yeah. And you half at best. Right. a See? um I'm not going to age myself. Stop that. We did that in episode one, man. dead We did. We did. Dang it. So I just love the fact that like things that,

Speaker: like didn't weren't quantified back in the It's like, well, tell me about your backstory. And I was like, oh this, this and that for me, as it was coming through, I just always, I didn't have ah like like a term for it. It was just, what's your backstory? Okay. And then we'll be like, well, that's lame.

Speaker: tell me something Tell me something about your character, for God's sake. yeah maybe Give me something. Give me something. Well, and it's funny because you've got a couple you've got a couple of people who write backstories and a couple of, you know, like, for example, Claire in in our game. Mm-hmm.

Speaker: a novel, right? Like I had to use speech just to get through. No, but it's great. And she loves it. is Right. And it's you can tell when she plays how invested she is in that play in that character. Right. um Some GMs are are like, oh, I don't care about your backstory. But guess what? Some players are like, I don't care about your lore. So if you want if you want people to invest in your story, you got to drag them into it. And by but with knife theory, I find it's a very good way to get to to find a way to bring your characters into the story that connects directly to them. Now, let's go back a step. What does it mean? What it like what are the what are the the the knife theory? What's what's what's in the knife block? Right. um So here's here's here's a list. So you've got a named person that your PC cares about.

Speaker: So for every person that's in your backstory, that is a name. Now you can lump them. So for example, you have a family with like a mom, dad, your brother. That's one knife, right? A phobia or trauma, something your your your character has has experienced, something that may be a reoccurring nightmare, that kind of thing.

Speaker: okay mystery, so unknown parents or unexplained powers or like lost time or something like that, right? okay then Then you have an enemy arrival, so somebody from your past that might show up to, to you know, hound you. um then you have obligation or loyalty. So maybe your character is ah a father and you have a child that you have to take care of, or maybe your character has ah has a job, a secret identity. You have to go take pictures of Spider-Man or something. right um right a failure or a shame so something that happened in your past that your character regrets or that you your character doesn't want people to know about maybe but that goes into a further a later one which is a secret right um crimes that the pc committed or was falsely and accused of so for example you could say well my character in this other town committed this crime and now

Speaker: they're I'm being hunted. i'm being um Or i I was framed for a murder I didn't commit, and now I have to find a one-armed man or whatever, right? um Yeah. Right? I'm just using examples. It's true, though. and then those Those tropes are there for a reason. Exactly. um So two more that I've got here, and you can if you think of any, a favorite item, heirloom or memento. So a picture of your of your late wife or ah you know ah a watch that your grandfather gave you.

Speaker: um And then a secret, like I said before, something you've been keeping, whether it's your secret about you or a secret that somebody has confided in you that you're keeping. So these are all ways that the character has written this rich backstory. So the player has written this rich backstory, so they're invested in the game. But you as a GM now have a toolbox.

Speaker: Yeah. So you're telling your story. Your story is about how you have to stop the machinations of the the elder god before the end of the world, whatever. but also,

Speaker: one of your characters has an, uh, an ex lover or something that, that, uh, went missing and now you can bring them back into the story in some way or another. Right. Exactly. Exactly. Yeah. It's, it's just ways for the, the, the, the player to one get, get into a character and maybe just maybe avoid bleed. We'll talk about that on another episode. and Well, what I mean, tell tell us for the sake of it. we I mean, bleed we're talking about knives. It's so that so that like your life isn't bleeding into your character's life. So you get the opportunity to play someone that you would never really play before. Right. And that's kind of the whole point of these games. That's right. Well, and it's funny because, because sometimes you do want to play somebody that's close to you to help them play through some of those things. And it's funny when you said bleed, I was, I was wondering, I wanted to clarify because I also know about but emotional bleed, which is during a game session, something happened and after game session, it still feels like it happened. Yes, exactly. So with with the knife theory,

Speaker: Yeah, you know, again, yeah for for me, this this is all just basic stuff. Yeah. this is this which Which is good. Which is good. and i'm glad that so For me, it's not exactly basic stuff. I think by by putting a language to it and giving an idea to it. even Yes, quantify it. qual Qualify it and quantify it, right? so Exactly. How many knives is ah is a good backstory? How many knives is too much? What's ah what's a dull knife? that's That's the trick.

Speaker: yeah that's the That's the trick. I get that. Yeah. and The these area itself says like 7 to 12. I think 7 might be. Wow. I mean, that feels a bit high for it depends on the length of your, of your campaign too. Right. Like if you're doing, well, I mean like this list here is nine.

Speaker: Yeah. But you could have multiple secrets. So you could have multiple named NPCs. or Right. Right. I, yeah, yeah, yeah, absolutely. And honestly,

Speaker: um

Speaker: the list that, that, you know, you sent me this, this is a good list. This is a very good list and it's universal for any game. Well, and and I'm definitely going to include the link to the original. um fee Oh, absolutely. Yeah. Yeah. Definitely. Jim baby. And yeah. ah Because, you know, all of these, you know, even, even if you were to, for your session zero,

Speaker: you know, put these out for the players and just have them put one thing, just one thing. You don't like, yeah I don't care if if you have extended family, friends, blah, blah, blah. No, no, no. It's it's okay. Just give me one.

Speaker: And then like a named person. Now let's move on to phobias and traumas. Just give me one, you know, it just go down. If every player does that, you got hooks galore. Oh yeah.

Speaker: To run, you know, all sorts of good stuff and help, make that character feel like they are really part of the story. Well, and you don't have to use them all. Like that's the whole point. If you have a list of say seven or even like five, I would say if a five would be a good minimum, I think 12 is probably too many personally. I think I wouldn't, that's way too much.

Speaker: That's way too much. But remember, there is. OK, so let's talk about the fact that if you do have too many of these knives in your backstory and you want to make sure all of them are included and you're trying to get the GM to bring them into the story or whatever. those knives end up stabbing the rest of the party. They're not just about getting you a a spotlight moment from, you know, time to time. It's about all of a sudden every episode has to be about you trying to find the guy who killed your dog or like, you know, something yeah to that, you know, like, and so it's okay when there's a, when there's a hook there here, her here or there, right? Like,

Speaker: um And then the and I guess the idea of knives, the sharper than knife would be something that your character really cares about or that can come back in. But another idea could be like a dull knife, which would be like, I i committed a crime and was falsely accused, but I proved my innocence and I've reconciled with the with the people involved. yeahs That's not a knife. That's not a knife. Because you it's been resolved. I can't pick that out.

Speaker: Right. yes Yeah. It's like, oh, okay. um and it got Got anything else? Well, my mother and my father are dead. i don't have any siblings. They died of old age. And I don't know my family.

Speaker: e Okay. Okay. Well, then maybe is it a secret that you don't know? No, I just never got to know. No, I just don't care. yes Yeah. See, and that's the kind of thing. It's like... yeah The player has to invest. And and I think that's the next step. Be vulnerable. For God's sakes, it's okay.

Speaker: Be vulnerable. Because I hate that stuff. I hate the tough guy routine. It's like, yeah, you can be a tough guy every once a while, but man, it's okay. Be vulnerable. yeah And these knives help with that. Yeah. Yeah. right Well, here, let's let's do something for fun. Let's have a look. I asked you to kind of come prepared for your character that you're playing in my Master of Iron Lethotep game. Do you want Finn or Kurt? Who do you want to talk about? Oh, no, no, no, no. Finn, because if I start thinking about Kurt, I'll start, the two will start getting blended together. And again, nobody knows what we're talking about, but I've been running this game for over a year now. And, and, uh, Chuck has, he sidelined one of his characters because he felt like playing another character, but just wanted to, you know, try something new. But so his current character is Finn Mueller, who's a gambler, uh, A bit of a, you know, ladies' man and personal security for Lady J. Oh, here we go. So what kind of knives have you got? Like, I know you've mentioned them in our show, in our episode. We've talked about certain characters whatever. But if you looked at that list, how many knives do you think that you have for you, for your backstory that... I can hit, I can hit almost all of these and that's, and that's important because it's important to me. Cause again, I should know these things too, as your GM, it'd be really good have this list and I really should get my characters, my players to give me this list. Right? Yeah, actually you really should. And I highly recommend this for, for all GMs out there. I recommend this for players. When you're making a character, the stats aren't everything. No, you know, take this list, start with the list, start with your backstory. Absolutely. Start putting dots on paper. Exactly. Hell yeah. Yeah. And so the other thing to remember with this, your backstory worthless if you don't bring it into the game. Yeah.

Speaker: As a player, do not sit there and expect the GM to constantly be pushing your backstory. It's your backstory.

Speaker: Feel free. Bring in it. It doesn't have to be every time, but bring in little bit. and You can start looking at those things. Like you are, you know, your, your mother went missing. And, and, and one of the things I read that I liked was being able to incorporate two.

Speaker: So your mother went missing. This character is hunting a cult. What if your mother is a member of that cult? If you can tie two knives together, now you have a double-bladed knife. See that? Darth Ballet. Here we go. So, yeah. So, for um ah ah for fa Finn Mueller.

Speaker: Oh, yeah. Here we go. You know, ex-thief, ex-soldier, ex-gambler, now dipping his toes into private security. Here we go. Here we go. So, yeah. um ah Named person.

Speaker: oh you know, the, the family thing. i for Finn, I wasn't really interested family. Other than you mentioned that your parents had died and that you were raised by your uncle and you had dog named chopper or something. Yes. so yeah Because I thought that'd be funny. And now, you so the name person, I'm not going to be bringing chopper into this. Cause he's long dead dogs. don No, but, but what that gave you was one. It was something funny. you was like, okay, something funny. that du Oh, my God. fin Finn has a slight a light light right now. ah Light phobia of of angry dogs. Yeah, there you go. Angry dogs. like Like a kind, passive dog Finn doesn't care about. Well, it's an angry dog that wolf that can freeze him up. Yeah, yeah yeah exactly. It triggers him. The uncle.

Speaker: So for Finn, he doesn't like abusive male figures. Right. it Again, it pushes him. um So that's... He doesn't like that. We call that an obligation? Because I think that could be used as an obligation. It's definitely something I could bring into the game to... Yeah.

Speaker: to to Absolutely. I want Finn to step up. Then I can say, well, this character is pushing somebody else around. Could be. Could be. Or like you know pushing like ah you know you know pushing the lady around. pushing Because again,

Speaker: you know, doesn't always fancy himself a ladies man. But again, I think like in the game, he's why he's like 25. Yeah. No, he's. Yeah. Yeah. I don't know. He's in his 30s at this point, but yeah, you know, something like that, you know, so, and he's, he served in the, he served in the great war. So I know he's, yeah. And and he didn't just serve in the great war. He served and survived. and Yeah. Yeah. one of the worst trench war battles in the world war one so that's another trauma that carries over with him right and that was a big difference between finn and kurt is that kurt thrived in that environment right and finn just well see that's why i'm surprised you didn't pick kurt kurt for this because kurt had a sister that he's he's his multiple names

Speaker: um multiple names he had a situation where he almost killed his mother because of ah a flashback in the war um yeah so so there's your secret there's your your failure your your your your shame right you know had a lot of those things that i remember clearly um so keep going with finn let's let's hear yeah so uh so like so like i said um yeah that that one uncle That one uncle gave me multiple things I could bring into the story that I could throw out for for you to like bring in and make it yeah make interesting situations. And from that, it just draws all these other um little knives. Right.

Speaker: it's gonna um right He's got wash, right? Yes, the pocket wash, the pocket wash, just little quirk. yeah quirk you know Now when he got back from the war, he wanted to change. That's a big thing was with Finn is changing.

Speaker: Right. You know, he did not like the war. he did For him, it's not a thing of glory. And so he wanted to change. And so he got so cussing because. so pride how How would i how would I as a GM, like, let's let's keep this on topic. Cause I mean, yeah, yeah, yeah, yeah.

Speaker: How would I, as a GM that, that to me, other than maybe if, if somebody like picked your pocket and you lost your knife or your knife, your, um your watch rather. Mm-hmm. that would be something that would maybe cause Finn to go, well, I need to get it back. We need to go back to that place where it went missing and I need to, you know.

Speaker: Right. Because right now he's, he's attached. He's emotionally attached that watch. It's, it's, it's instead of smoking all the time, you know, it's like he'll fiddle with the watch. It's just something there that he's now needing. It's like his blanket, you know? Um,

Speaker: Well, like the obligation and and loyalty. Yeah, it was it was to Kurt, and that's how I was able to bring him Right. He owed him from the war. he owed him, which which i which I thought was ironic because Finn tells everyone that Kurt saved him in the war, and Kurt tells everyone Finn saved me in the war. Right. So there's that there's an obligation.

Speaker: Right. And so now he's met these people. Because and Kurt told him that I need you to look after these people. And now that's his obligation. Exactly. And so now he's met these people. And again, because I'm focusing the theme with Finn is change. And so now he has an opportunity to do something where he's not taking advantage of people.

Speaker: And he's actually trying to be a good person. Nice. Unfortunately, he's in positions where he has to keep going back to the things that he was trying to get away from. Right. They need him to pick locks. They need him to like break into places. They need him to to fast talk people. And he's. Oh yeah. Oh yeah. all all All that fun stuff. Exactly. Yeah. Yeah, exactly. You know, he doesn't punch people. He, he, he talks to them. And yeah. Um, so yeah, the, the failure, of the shame, um,

Speaker: ah the there's there's There's a lot of things that, ah you know, ah I find with Finn is very easy because I specifically kept his backstory vague so I could fill stuff in.

Speaker: Right. um But yeah again, on the topic of this episode, that's something that um I should have as a GM said when when you're switching your character. i Give me your backstory. Give me at least at least a page something and try to include five, at least five knives that I can use. So, and I think five i think five to five to eight is maybe a good number. It could be more, it could be less, but like I wouldn't go much less or much more. No, no, I i wouldn't either. I mean, I would like five five, I would almost go like five to seven.

Speaker: You can be five to seven. That's enough. Well, again, it depends on the length of the campaign. It also means that if I have more to choose from, I don't have to bring every one of them in. yeah Like if I was to count the list of named named NPCs in Georgie's backstory, ah you know, secret phobias or or horrors, that cherished possessions, of the secret mysteries, like all of these things that that that she included. i would' i i have had to say, you know, no, we're not going to meet meet we're not going to go to Paris now and meet this other character. We're not going to, you know, because I have to keep this, you know, three year long campaign on track. Yeah. And I've only recently been able to start bringing in stuff about Archie, right? I brought in his backstory. We did a great episode where at the beginning we had dream sequences from everybody and he got to meet his his dead fiance. And that was to me, one of the most poignant episode like openers that we've ever done was being able to draw on those. Yeah.

Speaker: um so let's let's let's get i mean this was a this was ah a really quick topic in the sense that this is you know we're doing a 20 minute episode on on this theory that could have been summarized in about 15 you know five to ten minutes but i wanted to make sure that it was clear so what what do you think would be as you you you were more learning about this theory what what pieces of it would you try to incorporate as a good gm oh lu i would I would definitely have you know for a new story, something like that. um

Speaker: ah Especially if if the if you're having the players make the characters. Definitely use this and do like just just put down, have them do you know five or seven of them.

Speaker: Yeah, just make a list and set it on the table. Give it as a handout. Here you go. say yeah if this help out Thank you very much. sure yeah and i Yeah. Yeah. know And be prepared to negotiate. euro Right. Like I would even send a list out like like when you're when you're planning your session zero, which is what we're going to talk about in the next episode. But when you're planning that session zero and you're sending out the the invites to everybody saying, i want to do a pirate story or I want to do a mob story or I want to do a D&D story set in high fantasy, whatever.

Speaker: um The kind of characters that I want you to play are these and we can create them together as a group. But here's a list of knives that you can incorporate into your backstory to start thinking about now so that when we get together, blah, blah, blah. Right. Yeah. And that's another thing. Share them with the other players. It's okay. Trust us. It's okay. And it will make everyone's lives extremely easy because if you have that secret and...

Speaker: 24 sessions in, you haven't brought that secret in. and Guess what, kids? It's not a secret. Well, yeah, I mean, i'm going to put this I'm going to put this out there that I don't, I mean, I hate to say it, but I don't entirely agree with you.

Speaker: um It's okay to share it with your other players. Definitely share it with GM because we're not living in a world of GM versus players anymore. You giving me those knives is not so I can ruin your time. It's to be able to create your No, no, no, no. but I also don't think it's important to share it with the other players. I think each player should have their own backstory that they reveal slowly.

Speaker: Like when you say don't share it with the other play, I wouldn't do that during, I mean, maybe talk about some of that stuff in the character creation phase, but keep secrets. that you can like, like I find it more exciting when I'm a ah player and i find out that these two characters and that are part of the party knew something I didn't know. it creates drama and tension that like, like, I mean, even I didn't know. I mean, like obviously my character didn't know, but, but it's way easier to play surprised when you're surprised. i like but But you see, I've, I've seen it too many times where a player has,

Speaker: oh yeah, oh, and don't tell anyone, but I did this. It's like, okay, cool. uvp And that's something to talk about too, but I... Well, no, no, no, no. It's not PvP. It's like, well i've done I've done this. And then it's like, okay, so you told me the GM. Fantastic. And then the game's going, and the game is going, and the game is going, and the player never brings it up.

Speaker: And it's like, well okay. Yeah, i think I think the point of this topic, though, is if you're telling the GM something, that you you're asking the GM to use that knife. right That's the whole point of it. You're not going to bring it up. And this is why I'm saying I don't believe it's entirely on the player. Like you said, it's the player has to remember to bring it in. And I don't disagree with you. As a GM, I got a lot of work to do. but Exactly. Also, having that list of knives at my disposal means I can say, oh, you know what? I can work this into this next episode, this next story.

Speaker: Because I know that... Oh, yeah. it's It's an incredible tool. It really is. It's very useful. And you just drop you can just drop those knives, stick them in their back and see what they You know what I mean? Like, no, I mean like a hook, like a story hook, right? Exactly.

Speaker: Like you don't have to twist the knife. You can sometimes just stick it in and leave it there and see what the player does with that. Right? Because so some of the favorite ones, like like with these knives is, you know, share them with the other players.

Speaker: so that as they're making their players or as they're playing the game, they now know, Oh, Hey, if I do this in the game, that ties in with this person's backstory somehow. And it'll build something.

Speaker: I'm not totally disagreeing. I just think that like, for example, let's say, and again, I'm trying to to wrap wrap up, but I just, I mean, this is a, I like the, I like the debate. that whole point So let's say you have a shame, a secret shame.

Speaker: Oh, yeah. You let somebody down and they died because of it or, or you know and you you know, and other players don't know this. But then all of a sudden, as a GM, I'm bringing up like you you happen to go into the bar in Cairo and you're you're looking for your informant. And across the bar, you see the person whose father is the father of the person that you accidentally killed or something.

Speaker: And all of a sudden your character's like, we got to get out of here. And all the other players are like, why? All the characters and players are like, why do we got to get out of here? And you're like, I, I, I, no reason. I'm just, I got a bad feeling or, you know, so all of a sudden there's this, like, I know something, you know, something, they don't know something. And all of a sudden we've got this like cake, you know, out with it, Finn, tell us what's going on or whatever. Right. Like, yeah. Right.

Speaker: Yeah. Yeah. If, if it can work with it for me, for a lot of the games, sadly that I've, I've seen, yeah know it i've i've just For me, I've just found it's easier. to You got all these beautiful knives. give them Share them with all the other players. yeah it just It just makes it a little easier. yes i mean, hey, you got a group youve got a group that can do that, okay, hi high five. Seriously, that that's a good group.

Speaker: It really is. yeah Sadly, i i haven't seen i haven't seen it work very well. Well, i got i think I think I got a good group right now. but You do. You absolutely I'm very good group. But anyway, moving on. Moving on. I will wrap up the episode. I want to say, you know, first of all, thanks for watching. Thanks for listening. i want to mention a couple of things. So in two weeks after this episode airs, we have a very special guest. We've had some amazing guests come on our show that we've recorded recently. But in two weeks, we have a certain, and let's say his name runs with Ike Mason.

Speaker: um we we We were lucky enough to get the creative director for Chaosium's Call of Cthulhu as a guest on our show. And it was an incredible interview. And I'm so excited. He's talking about how to be able We were lucky enough. We also got, and and at some point, we haven't picked an air date necessarily for it, but we have John Hook.

Speaker: ah from Modern Mythos, from original one of the original hosts of the Miskatonic University podcast, help writer, any award winner, blah blah, blah, blah, blah. We got so many awesome people coming on our show. But two weeks from today, we've got Mike Mason coming on.

Speaker: um And I wanted to ask you, the listener, to do us a huge favor and make sure you join us. ah One of the things that's happening lately that I'm very excited about it is our Patreon starting to verbal and gurgle and people are starting to not our patreon but our discord i mean to say uh people are starting to have conversations we've got more people joining we've had we've had you know some of the people i've mentioned even they're on there i won't say who but um you know the we've got some people on our our discord that are that are there to have great conversations or you know, good conversations in this case. um And we'd love you to join us there. And the way to do that is become a Patreon supporter free of charge. There's no, you don't have to be a paid member to join our our discord. We just have that there to weed out the norms. We want only weirdos on our discord. So that's also true.

Speaker: Right? So join us on patreon.com forward slash goodgmspodcast. Join us there. If you need help figuring out how to get to to Discord from there, there's an article that Rainy Robertson from Red Juice Studio shared with our Discord, our Patreon supporters. um But yeah, we'd love to see you there. um Also, um anything you want to add about anything? Oh,

Speaker: Oh, yeah. for For all of our loyal listeners, thank you so much for joining us as always. And feel free reach out. Tell us how I'm correct. And you know if you're listening and you're enjoying it, please give it a like, a follow, and give us a little bit of a blurb of a review. Even it's just a starred review. Like even just give us five-star review and you don't have to you know be eloquent and write a a paragraph about how awesome you're you think? Well, no, let's not be hasty. But, but, but just a review would be really helpful. We know that that helps push, push, push the algorithm in our favor. So if you have time, if you have energy, if you have, if you have a minute, a second, 30 seconds to spare, just give us a review. We thank you. Well, so besides the discord,

Speaker: James, ah is there any other way that our listeners can get hold of us to drop a line and tell them how I am correct? Instagram, Facebook, they can comment on our YouTube videos. We've even got TikTok going now. We've got a lot of stuff happening. So that's, and again, that's a lot to do with ReggieStudios.com helping us ah push, you know, push the needle forward. So thanks for watching. Thanks for listening and be good.

Speaker: Or be gooder. Or be the best. Goodness.

Speaker: Thank you for watching. If you like or dislike what you heard, let us know. If you want to suggest an idea for an episode, ask the host a question, or just tell Chuck and James what you really think of them, join our communities at patreon.com forward slash good GM's podcast, or find us on the usual social media platforms.

Speaker: For now, I'm E.E. Morris, and you're all good GMs.

Speaker: We are so grateful to all of our Patreon supporters. At the gooder level, Weird Candy.

Speaker: Yes, E.E. Morris. I put my own money to back our projects because we're all good GMs.

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