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S2 Ep97: Doom Eternal image

S2 Ep97: Doom Eternal

S2 E97 · Soapstone
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71 Plays6 years ago
FULL SPOILERS: DOOM ETERNAL

Join Dave and Jake as they RIP AND TEAR in this episode, and hear their thoughts about the bad and the great aspects of the latest Doom entry!

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Transcript

Introduction and Personal Analogies

00:00:23
Speaker
Enemy! I gotta take the news out now!
00:00:30
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host, as always, Dave. How's it going, Dave? It's going right. Feeling pretty ripped. Is it still weird? It's still weird for me. Right off the intro, it's weird.
00:00:49
Speaker
Again, I'm joined by 2D Jake, which is always a little bit odd. It's like when you learn how to ride a bike for the first time and it's like the first time that you have to get momentum on your own because you're on a flat surface on your own trying to ride a bike instead of someone pushing you down a hill. It's like that.
00:01:13
Speaker
Did people push you down a hill? Usually my parent was like behind me one hand in the back, one hand on the bike and she kind of like guiding and she's like, you'll figure that shit out. But apparently you were thrown into the Thunderdome of bikes. They removed the training wheels and they're like, you'll earn these. I don't think that happened. Although, um,
00:01:41
Speaker
I have driven down hills on a bike at dangerous speeds before as a child.
00:01:46
Speaker
See, once you get the hang of a bike, which by the way, if you don't know how to ride a bike,

Biking Analogies and Thrill Discussion

00:01:50
Speaker
figure that shit out. It's really basic, really simple and really fun. Yeah. That's okay. Once you have that and you can balance, it's really fun to go down hills because you get that speed and then you can maneuver, but like you're not going to pedal that fast on flat ground to hit that speed. You need gravity's help. The a hundred percent, the problem though with going down a hill though is, uh, the,
00:02:13
Speaker
the event horizon, the point of no return, where you realize that breaking becomes like a fatal option. You're like, I'm going to flip the bike. I'm going to flip the bike. It's going to pull out, like go out under me. I'll either just like go over the handlebars or some other crazy outcome. You're just like, ah, no, I have accepted my fate. You pray to whatever deities you believe in and you just go. It's the only option.
00:02:44
Speaker
Sonic Boom at the bottom of the hill. It was either that or you find something like, I can probably coast into that. Right. You're like, I'm not going to knock over that tree. And then you just like have your front tire kind of be your buffer. The conveniently placed Bramble Bush. I have bikes forever. No, it's been a really long time. I had a, um,
00:03:14
Speaker
Uh, I remember the brand actually was Husky was the name of the brand of the bike I had. My parents bought it for me at Walmart. And I was, I was so excited for that. I still think to, to this day, it's probably one of the best, like non-exercise exercises out there. Just biking around. No, it's good for you. It's just compared to running, I think it's a one-fourth as effective. You feel like calorie burn.
00:03:44
Speaker
When it comes to my life, I'm one fourth as effective at a lot of things. We're supposed to burn the calories. That's kind of the problem though. I think that's one of the reasons it's really entertaining is because you can go really fast with low effort. Um, but yeah, you're low effort. Yeah.

Transition to Gaming Discussion

00:04:09
Speaker
So anyways, uh, and other biking news, uh, we're going to be covering doom eternal.
00:04:13
Speaker
I really like we went from the intro to remember bikes, right? Killing demons, which is much like riding a bike. It's true. Yeah, by the end of it, hopefully, because the game gets pretty hard there. It expects you to learn things.
00:04:36
Speaker
It's part of this is this is our second second. What's the word for it? Instance episode. Second episode in the series of demon killing. So this is the two times combo. You know, not consecutive at all. No, it is. Last week was Devil May Cry.
00:04:58
Speaker
Oh, I thought you meant like Doom 2016. Oh, yeah. I was like, Jake, that was that was over a year ago. You're right. Probably two years ago. Yeah, actually, it wouldn't be covered. It must have been last year. Possibly. No, you're right. Yeah.

Excitement for Doom Eternal Release

00:05:14
Speaker
But yeah, Doom Eternal, the sequel to that, also a first person shooter is one would expect.
00:05:22
Speaker
Which direction I thought I was really happy for more of a city builder, but whatever. Colony on Mars. Oh, this is a bad idea. I've killed all my residents. Oh no. This one was hyped up.
00:05:39
Speaker
Yeah, I know we were both really excited for this because we talked about it in between every single episode like, that thing's coming out. I know the quality, the content right now, not that great, but Doom Eternal, that one's going to be coming out. We're going to be excited for that. Wait for it. That's a mediocre episode to pass.
00:06:00
Speaker
What's funny is we told people we'd stop phoning it in and now we're recording remote episodes. Literally phoning it in. We're just going to transcribe to each other via carrier pigeon. Yeah. And have somebody with a better voice than me read it. Nah, you got a good voice. We have listeners, so, you know, you're not right.
00:06:21
Speaker
Yeah, people are always like, Dave, your voice sounds really good. That's what I hear. I never hear compliments about yours. Anywho, I don't actually hear compliments like at all. So if you're shy, people tell me and I'm like, stop. So first question, do you think it lived up to the hype? Yeah, I think so. I think it did.

Comparative Analysis: Doom 2016 vs Doom Eternal

00:06:47
Speaker
Oh, I should elaborate. I think so. So Doom 2016 was kind of just a drop out of nowhere, and we didn't know how it was going to be different from previous entries in the series. So we had Doom 1, classic, Doom 2, a classic, Doom 3, a misstep many would consider for the series. And 2016 was that resurgence. I didn't think Doom 3 was that.
00:07:16
Speaker
bad. I played some of it. It was definitely less doomy, I guess. I don't know. There's a bit of a tangent. The issues I had with Doom 3 is it's like they tried to make it a horror game. Yes. And that wasn't necessary at all. The fucking spiders in the hallways.
00:07:38
Speaker
Oh, look, there's a there's a ventilation grate. Oh, no, where are they? And like the you had to choose between having your weapon out or the flashlight when the game first came out. When they released it, they just gave you like there was a duct tape flashlight mod to just always have a flashlight. And then they just made it part of the game for the rerelease because they're like.
00:07:59
Speaker
This doesn't add anything. But then slower-paced, not nearly as action-based, much less like Quake, a lot more corridors, and just a departure from some of the standard arena Doom concepts.
00:08:17
Speaker
But 2016 was 100% back into full demon slaughter form. And the intro to 2016 is literally making fun of the intro to Doom 3. It's like, here's a monitor, and the guy telling you what to do, and you're just like, no, not today. And I think they kept that up with Eternal. I think it lives up to some of the hype
00:08:43
Speaker
And this is going to be the most boring comparison, but it's the Doom 2 to Doom 1, basically, where it's like, it's more of it, but I like it.
00:08:59
Speaker
Yeah, it's not so wildly, holy shit, I'm coming to rockets different. It's really solid because the whole core of Doom in general is the fast, murderous gameplay.

Game Mechanics Deep Dive

00:09:14
Speaker
Yeah. And it takes a little bit of getting used to because they give you more options to kill.
00:09:18
Speaker
But once you figure out how to utilize those options, dear God, you're going in between glory kills, chainsaws for more ammo, flame belch to get armor.
00:09:33
Speaker
dashing, jumping, swinging off things, you know, monkey bars. They call them monkey bars on the loading screen. I was like, Oh, okay. But it just, it feels, I'd have to go back and play 2016 again to do a direct comparison. But from my recent experience with this, it's just very smooth, very seamless. And I love it. Love the combat. The comparison I would make is like 2016 was
00:10:05
Speaker
It's the foundation that they very much carry forward with Doom Eternal. But Doom Eternal just adds mechanics on top of that. Things that seem compatible.
00:10:18
Speaker
and will fit into that fast-paced frenetic gameplay. And also just props again for glory kills and finding a solution to regeneration and health and sustainability that's not just take cover and hide and wait for your shields to recharge or whatever.
00:10:38
Speaker
Yeah, that's such a pain in the dick. Because back in the days of Doom, there wasn't really the idea of recharging anything. It's like, you have health. And someone's like, what if we had another type of health, like armor? Yes. We'll put them as pickups. But for how many enemies spawned in this game, even at average difficulties,
00:11:02
Speaker
You really do need to move around, always be mobile. Glory kills, like you said, will get you a decent amount of health back. So for those who don't know, play Doom 2016, then come back. But if an enemy is... Listen to the episode. The audio is a little bit loud.
00:11:21
Speaker
Oh, my God. If an enemy's health is low enough, they're in like a staggered state, they'll kind of blink blue. And if you're close enough, they'll blink orange. And then you can press E or whatever your action button is for your controller. And then you perform a glory kill where you will kill them in some really cool fashion. And I think it's randomized based on where it's performed. Yeah, it's not it's not random at all. It's entirely based off of your location position to them. OK. Yeah, exactly.
00:11:50
Speaker
But it's just, all of them are fun. They're all executions. I think it was probably inspired by God of War. That's the closest game with grab executions, I can think of. But it fits so well here. And you get health for glory kills, which is really nice.
00:12:12
Speaker
Um, because it forces you to, you still want to avoid shots. You still want to be fast, but as you take that chill home and you're just like running away, it's a zero sum game. You're going to lose. Yeah. There's definitely times in the campaign where I was just like, ah, I'm at like 10 health and I'm not near an enemy. And if I'm just, if I just get winged by a projectile, it's over. And my state's not going to improve. I literally like have to ambush an enemy or something and get that glory killing.
00:12:41
Speaker
Yeah. There have been some times in more sustained fights, which I will get into exactly why in the near future. Whoa, eyes. Where I will see like, they'll spawn in like a little small ad, like a little zombie demon. Yeah. And I will double dash Mario Kart style towards them and then just whip out the chainsaw. I'm like, all right, we got a Hamo back. Wish another zombie, shoot him in the shins and then perform a glory kill. I'm like, I've got her health back. Okay.
00:13:12
Speaker
It's one of the mechanics actually too. And it feels, I don't recall whether the constantly, in fact, I don't think constantly spawning enemies were a part of one. I don't think, I don't think that was a thing at all. And this really only comes up for certain
00:13:28
Speaker
areas because they introduce things like these gates, which would be like, hey, stronger enemies are spawning. They're very aggressive and they're going to keep spawning until you destroy that thing that's summoning them. You're like, where the fuck is that? So you have to go find it and kill it. Well, there's also the summoning totem. There's also an enemy that can do that as well.
00:13:51
Speaker
I hate this guy. Yeah, so as soon as I was like see the enemies glow red, I'm like it's nearby and I will try and focus that down first to kind of mitigate damage overall. It's a freaking arch file. Yeah, it's just I oh my gosh, he's such a pain.
00:14:09
Speaker
But since you always have to manage your health, armor, and ammo a little bit, or just keep an eye on stuff, they do give you options out of it. But it does feel like for a lot of enemies, I would be conserving ammo to a degree or not trying to fully unload.
00:14:27
Speaker
But then for certain enemies, I'm like, that's an issue for me and I don't want to deal with it. So I'll take whatever gun is most ammo and just unload on them. Yeah. And then get more ammo back from a chainsaw. But like in those very intense firefights, I would kind of just run down a hallway, turn around and just take whatever gun and just left click until it was empty. Yeah, the chainsaw mechanic is if
00:14:52
Speaker
you kill an enemy with a chainsaw and they'll take a certain amount of fuel you can have up to three charges at full the stronger enemies take more fuel but you can instant kill them with a chainsaw and you have iframes you can't be hurt while you're executing or chainsawing something
00:15:08
Speaker
And you get ammo and health. Mainly ammo. Yeah, a lot of ammo. I think it's like the standard health drop for just a kill. I don't think you get anything special for it. And if I recall correctly, in Doom 2016, the chainsaw was part of it, but it was just like, oh, I feel like killing this guy with style. Whereas in this one, the gameplay, it takes so much ammo and resource management. I feel like you have to use the chainsaw.
00:15:39
Speaker
Yeah, I remember before like the chainsaw seemed like an out for certain enemies like oh, yeah This guy is just paying the ass for me to deal with let me chainsaw him instead Instant kill I can save my guns for things. I want to actually fight. It's the Indiana Jones moment Yeah, guys like for swinging a sword and stuff and you're like no bang But yeah and this one
00:16:07
Speaker
In fact, in Doom 2016, I think you could chainsaw a lot of the big enemies. And in this one, a lot of the tougher enemies are completely immune to it. They take more than three units of fuel to chainsaw, so you can't kill them with whatever. For me, it seemed like small enemies were one. And then anything else higher than that was always three. And I was like, oh, OK. Or you just couldn't.
00:16:34
Speaker
Because even things like the Cacodemons, which I'd be like probably a one. No, those are three. Yeah, which are giant flying eyeballs. They're classic, inspired by beholders from D&D. Which have, you know, big eyes. They got rid of the eye stalks and then they added a mouth and that's, it's still, those are the changes.
00:17:01
Speaker
But yeah, the moment to moment like arena fights in this one, I feel like they felt more developed than in Doom 2016. Whereas in Doom 2016, it's like, I'll just kill the guys in this area, move to the next one. And this one, it's like, hey, you might be facing
00:17:21
Speaker
waves of enemies. You're going to have to be mobile. You're going to be looking for pickups all over the place. We'll be constantly spawning and they literally call them fodder in the journal, the weakest enemies in case you need to use your chainsaw to get ammo. They like pushed on those mechanics a lot.
00:17:43
Speaker
Yeah, Doom 2016 you need more and it's part of the story too. You're like, oh, I'm in a building. I'm in a room in a building. I got to fight stuff here. Yes. Whereas in Eternal, it's like, hey, what was the giant gore nest level, right? So you're outside. There's like several tiers of verticality.
00:18:06
Speaker
There's lava. It's this decently big open area. There's different terrain. It's not all just flat. And they're like these jump panels as well. And so you're going around and doing a lot of shit. But because of how open and flexible that is, you're facing a lot of dudes as well. Yeah. But it does feel very fluid and optional to like,
00:18:29
Speaker
Yeah. And it inspires momentum. Like if you get bogged down a little bit and you get swarmed, it's over. Like there is times, they added a lives mechanic in this one where you can get one ups as a pickup. Where if you run out of health rather than just reloading from the last checkpoint, it's just like, here you go, full health. It's like a quarter continue. Yeah. For arcade cabinets.
00:18:56
Speaker
Yeah. Um, that was actually a good way to put it. Um, but if you get completely surrounded by enemies, you may have literally no option, but just run out of health. Uh, like they can block your dashes if you dash into them on accident, which I have totally done. Yes.

Weapons and Strategies in Doom Eternal

00:19:14
Speaker
And I'm just like, well, guess I'll just get ganged by all of these demons. Um, yeah. Um, it's.
00:19:24
Speaker
Sometimes I felt a little bit overwhelmed by how many options I had. Oh, yeah. Because you do get some other tools, like the flame belch, which we said. So for keyboard, it's bound to R. It shoots out a spray of fire. And enemies hit by it will drop armor. And if you kill them, they drop more armor. Yeah. But that's a tool. You can also throw grenades with G. You have two different types of grenades. Or no, it's a middle click for me. And G was a switch between the grenades.
00:19:51
Speaker
which is next to F, which is for switching your current weapon's custom mod. Yeah. So the armor thing was actually the flame belch. That was probably one of the changes that took me longest to adapt to. I mean, like chaining it in? Yeah, just basically the cooldown is not that long on it, especially once you get some suit upgrades to improve it or other runes, things like that.
00:20:20
Speaker
But the game wants you to use it. There's very few armor pickups that are just around. But if there's a group of like three fodder enemies in front of you and you flame belch all of them and then kill them all, you can get like a hundred armor, like if you have all the upgrades and stuff.
00:20:37
Speaker
And I completely neglected it for like 50% of the game. And it was really freaking hard until I started using it. Yeah. It's, uh, it's definitely good as a health buffer. I found a lot of times if I was engaging on enemies, I try to like dash backwards and like throw out sticky bombs, grenades, flame belch, or get out like the chain gun and go all in.
00:21:01
Speaker
But I got better at switching between the tools on their cooldowns as it went. And everything just felt a lot more smooth for like jump, dash, flame belch grenade, guns, guns, always guns. Yeah. I would actually press R to reload a lot of times. And something about this game, you don't reload. Yeah. You have everything in one clip. But I would keep doing that and flame belching right where there's no one nearby.
00:21:28
Speaker
I actually noted this because I played like other FPS recently, like Overwatch stuff like that. When I started out, I was also hitting R and it kept making this like error sound. Basically when I did it, I was like, that's kind of funny. Nice.
00:21:43
Speaker
They just literally bound like an error sound to R just to punish you for trying to reload. Later, they added flame belch and put it on R. And I was like, oh, it's because I don't have the item I'm trying to use. That works too. But yeah, it really encourages diversity in your kit. When you start out, you have almost no maximum ammo. It's like, how would you like?
00:22:12
Speaker
pain shotgun shells at a time. You're like, okay, is there anything else there? Like on the side? No, you just kind of have that. Like, all right, okay. It's like you can go around and use your fists. Speaking of. They do nothing. Hold on, Jacob. There is something, a new ability called blood fist. That's true, yeah. So if you perform glory kills, you can build up this charge of a blood fist.
00:22:40
Speaker
And when you do a blood fist, it will instant kill a decent amount of enemies in an AOE. Depends on how healthy the enemy is. Yeah. But it makes this cool death blow sound. And certain enemies or things like the spawning totems, you actually need to have a charge of blood fist to destroy them, which is really cool. Yeah. Maybe I always had a charge when I went in to execute it. I didn't think about that.
00:23:08
Speaker
So like the super Mancubus, one that had armored, you could do the blood punch to take off their armor. Then there's the standard Mancubus. Yeah, it rips all the armor off. They die, which is really cool. The second blood fist doesn't come into play until much later in the game. Yeah. They upgrade things, certain things passively for you as you just have progression. Yeah, it's usually after a boss. Yeah.
00:23:38
Speaker
which is just nice. But of course, they still have the standard upgrade system of upgrading your Praetor armor to be like, oh, I'm going to be more resistant to environmental hazards, better at map awareness, which I always sucked at. Larger automap, grenade upgrades, the various types. They added a freeze grenade. You were talking about different grenade types. That's the other type.
00:24:06
Speaker
And I've seen people play. After beating the game, I went back and I've seen clips of people play. And their play is so much more optimal than mine. We've already described all these items, but their combo was like flame belch, a group.
00:24:20
Speaker
Oh no, throw a freeze grenade, freeze the group, flame belch, switch grenade, throw a frag grenade, and then everything dies. It drops tons of health, it drops tons of armor, and they just run up there for like full everything. And you're like, okay, yeah, sure, I guess you want to cheat, but the rest of us can quit. The only utility strat, grenade, grenade, flame belch. No guns. So speaking of guns, what did you like using?
00:24:50
Speaker
I actually ended up using in like June 2016, I use single fire weapons a lot more. And this, I used the automatic shotgun for a stupid percentage of the game. Like all the way through it was my primary, basically. So the auto shotty is off of the, it's a mod for the combat shotgun, right? Yeah. Okay.
00:25:12
Speaker
Yes, the the the change basically is and you can get these little robot upgrade robots throughout the levels and then some of them in your base, which is just a flying fortress castle in space. It's freaking awesome. It's kind of like the watchtower from Justice League. Yeah, it's the Doom Slayer's man cave. It's literally that it has a nice protective
00:25:39
Speaker
like portal area around it too. So if you just jump off of a bridge into the abyss rather than falling through the atmosphere back down to earth, you just get portal back up, which is, hey, okay. But yeah, the weapon upgrades, full auto shoddy, it changes it so you can just hold left click and you'll just empty every shell like in three seconds. You can still tap to single fire it.
00:26:06
Speaker
And I did a lot of the time. But if you upgrade it all the way, so there's minor upgrades like reload time, damage, whatever. And then mastery for every weapon module. And the mastery is salvo loader for auto shadow, which is every time you kill someone while full auto mode is engaged, you are given free ammo.
00:26:29
Speaker
Oh, hello. Yeah. So I saw that as the first thing and I was like, this is it. This is the first thing I'm getting for sure. That's the sound of somebody who did not know they could do that and did not try that. It's really nice, actually, because it gives you three. I said I was going to say pellets, but.
00:26:49
Speaker
Slugs, whatever, back, whatever, what a shock. Shells. Shells, thank you. Shells, yeah. The pasta things. Shells, yeah. The things I sell for no money in the Animal Crossing, yeah. Yeah, those.
00:27:04
Speaker
It gives you three back. So if you just like headshot fodder, it's plus two shells. So you just run around killing all the weak things and refill all of your shotgun ammo. Damn. Which is pretty good. I should have given that a go.
00:27:22
Speaker
It's also nice because it has different some weapon share types. So like a super shotgun uses the same shells. You can generate ammo for it and then just go super shotgun something. It's super efficient. I love it. I'm all about efficiency. What kind of weapons did you use in your playthrough?
00:27:44
Speaker
So I really gravitated towards the heavy machine gun because it makes a nice kathunk with each heavy bullet that went out. Was this the chain gun or the assault rifle one? Yes, more than once, more of an assault rifle. Gotcha. Gotcha.
00:28:01
Speaker
Because it just seemed to have like decent enough damage on its own, but then I went with the weapon mod of like mini rockets. Oh yeah, which felt good for just like peppering a little salvo against the horde of enemies. And then there's not much of a reload time and I would just try it again as needed.
00:28:20
Speaker
But it's part of its upgrade path is like, hey, what if you didn't have to reload the mini rockets? So I'd be like, hmm. So I would just fire everything down to one corridor. And that felt really good, too. Yeah, they had them.
00:28:36
Speaker
The reason I mentioned the chain gun is because they actually shared the ammo pool. So every weapon in the game has a corresponding weapon. Yeah, it's like shells. I guess. Yeah, the shotgun was super shotgun and basic shotty. There was the assault rifle and the chain gun.
00:28:58
Speaker
the plasma rifle and the plasma rifle is like a repeater and then the the jap no the ballista ballista that's what's called which uses big chunks of ammo at a time but shoots like a very powerful laser and i love that
00:29:14
Speaker
It was really cool. There was one of the upgrades for the mods, there's the mod itself, is if you hold in the right click, it kind of charges up and it shoots out like this wide sweeping blast. Oh yeah, it's a dead space gun. Yeah, that reminded me of the dead space gun. It was just like, I'm going to cut everybody in half.
00:29:33
Speaker
The problem I had with it is it takes like four or five seconds to full charge. It's way too long for me to use consistently. So I almost never used it. I use the alternate one, which is charge a single powerful delayed blast where it does impact damage and then detonates. Oh, OK. And it does bonus damage against flying enemies. So anytime I saw them, I was like, kapow.
00:29:58
Speaker
That's a lie. I used the Rocket Launcher with lock-on rockets against flying enemies because I was like, I'm not dealing with you right now. I actually did not get any mods for the Rocket Launcher. Yeah, lock-on's really good. Really enjoyed lock-on.
00:30:16
Speaker
It felt weird because I was getting into this fun habit of because I didn't really grow up playing Unreal Tournament that much or Quake or anything like that where it was very, you had to lead your shots to instigate people correctly.
00:30:33
Speaker
Maybe I was just drunk at the time when I was playing, but it felt like I was achieving that in this because I would do a double jump and a dash and then I would just drag the mouse over and then shoot the rocket. I'm like, I hit that guy. Holy shit.
00:30:48
Speaker
Yeah, it feels really good to lead here. You can also shoot their feet. I did a lot of shooting feet with the rocket launcher. If they're in the air, I locked onto them. If they were on the ground, I just shot their feet. I can't remember the alternate weapon type for rockets, though. I mean, I know of another gun that's nearby, but it definitely does not take rockets. Yeah. What was the other gun? That's going to be the BFG.
00:31:17
Speaker
For those of you who don't know, it's the big fucking gun. It's actually the Bioforce gun in the movie. Ah, geez. They're both true. They're both true. Although I don't think anyone would respect you if you said it was the Bioforce. Is this Doom Annihilation? That comes up on Netflix for me. I'm like, no, we're not going back to that stuff. Yeah. The one with the Dwayne The Rock Johnson. Yeah.
00:31:44
Speaker
The fandom was not super happy about that. They went with the camera, they're like, bio force, yeah.
00:31:52
Speaker
But I also found a lot of times when I was playing, I was switching between weapons based on what I was facing. Yes. Because a lot of enemies have like, hey, this really fucks my day up. I'm like, good, I'll keep that in mind. Perfect example being the cacodemon, the giant beholder flying eye. It's susceptible to if you pop a grenade in its mouth, just give it a little toss of a grenade.
00:32:17
Speaker
Uh, the combat shotgun has a mod where you can just shoot a little sticky grenade and it goes and then it explodes inside of it and it's like, oh shit. And then you can go up in glory, kill it for free. So like fighting a horde of enemies, I'll shoot a sticky grenade over the kaka demon and I'd fly to it with jumps and dashes and then instantly kill it and then go back to my murder. And that's one thing just removed from the equation. It's really funny because as soon as
00:32:46
Speaker
They do this weird thing. I'm not sure how I feel about it, where they tell you the weaknesses of enemies as soon as you encounter them by default.

Debating Game Features: Pop-Ups and Enemies

00:32:54
Speaker
There's literally a pop-up, a gameplay pause pop-up, where it shows a little animation of the Slayer taking advantage of one of the weak points. And it's just like, yeah, this is how you can instantly kill this enemy, or this is what the weak point is. And I'm like, OK.
00:33:11
Speaker
I guess I'll do that, you know? How did you feel about that, though? That's really non-conventional. So it's a little bit weird in the sense of it has gameplay, then it has like a, hey, here's a quick, fun tip. That for me was weirder than what I'm saying it was because I didn't grow up on Doom. So like enemies like pinkies are really weak in the back and they will like charge at you. So if you jump behind them with a super shotgun, instantly dead. So they were like a huge pain in the ass. It was good to know that.
00:33:42
Speaker
but I'd either let me figure it out on my own or kind of have it in like a voice log or something somewhere where you're like, oh, that'd be good to know. Yeah. They could have totally done the, I'm not saying this would have necessarily been better, but I think it would have been. They could have done the
00:34:03
Speaker
Sort of like action game thing where it's like or it's your game or no No, like an adventure game thing where it's like, oh you interact with a bit and then if it takes a while Vega comes in and it is like hey, I've analyzed the enemy and The sled is weak or something like that. Yeah that would have been I Feel like much less obtrusive than literally a pop-up. I
00:34:28
Speaker
Because I can't imagine the Slayer's just like, hold on, I got a call. All right, you say I could shoot your shield and it'll explode. The whole screen tints blue. What's that? Yeah, does the Batman thing starts walking slowly, goes to third place? No, I told Robin I would be there. Oh, my gosh. Yeah, that was a little bit weird.
00:34:54
Speaker
But on the other hand, like I could see where it would suck for somebody to go in, not have that prior knowledge. And they're just like burning all this ammo and you're like, this guy's gonna fucking die. Cause like a Cacodemon being an example takes three rockets. Yes. Three, which is a decent amount of damage per rocket. So if you have something like a combat shotgun or a chain gun, it's going to take a little bit. Yeah. Whereas you can do like this and it's dead. Hmm.
00:35:25
Speaker
Yeah, I don't know. There has to be a middle ground, right? Something between throw your rechargeable grenade at him and he'll instantly become vulnerable to an execution and use all of your ammo, you know? I don't know. But that's one of the few minor gripes I have with the game. Before we get into some other gripes, actually this can lead into another gripe. Let's talk about some enemies in the game.
00:35:52
Speaker
Sure. So I got to pull up a list. Do you have a list? Make me a list. I have a list and notes for the super heavies, but not like the little guys. OK. I don't care about the little guys as much. It's more so just some of the other ones along the way. So we touched on the arch file a little bit. I didn't know how he worked when I first encountered him. And I don't know if I just closed the pop up or what, or if this is one of the times the game didn't actually tell me.
00:36:22
Speaker
Usually the game constantly spawns in trash like just fodder for you to get ammo He spawns in high tier of sometimes other super heavies Continually to fight you like any channels a spell to do it if you damage him it sort of like breaks his spell and
00:36:42
Speaker
his demonic magic psychomancy is what they call it actually in the journal. Yeah. Um, and, uh, he's generally a pain though. He throws waves of fire at you, conjures a fire shield, has a ton of health and, uh, is just the worst. So that's my entry arch file. Thank you, Jake, for that long. One I was thinking of that was a huge pain in the ass. Do you remember carcasses?
00:37:10
Speaker
Actually, these guys were a pain in the a for you. They were annoying. They were what? The guys with the propane tanks? No, those were Q balls. Q balls, you're right. So a carcass is like a little, it's not like a little mini spider walker. And it would send out, it would summon in these random shields to kind of like block what you were doing. And then also like send projectiles occasionally.
00:37:36
Speaker
They're the they are actually the worst it was just kind of annoying because i'd be like and a rocket goes out a shield shows up like this motherfucker The game does give it have like a little mercy rule for him a little bit because there's a tether of energy from the shield back to the carcass Oh, yeah, you know exactly where that fucker is but the thing is it's just like if you're in Like within a block of one of these guys they will
00:38:04
Speaker
make sure that you're blocked. So like there were times before I entered an arena to start fighting them, they're like going to start throwing up walls blocking you from running in here. Like your douchebag. Yeah. That was definitely a little annoying. Whiplashes were kind of annoying, but I really liked their design. They're like the snake creatures. Kind of like Naga's.
00:38:29
Speaker
Yeah. Yeah. Yeah. But they were only really annoying in that they were the kind of like slither on the ground and move quickly. So tracking them was not as easy as some other enemies. Oh my gosh. But not really bad. It was just a little bit different. And they had like wide whip attacks that could hit you at mid range. Yes. So if you were dealing with other guys, sometimes you just get like whipped from the side by one of these nagas, whiplash characters.
00:38:58
Speaker
Also, they look very intimidated when they're crawling at you because they're like face first, eyes looking right at you. Hold on. How do you see snakes slither if they're not going face first? Are they backing it up? So for the listeners, they're at a slight angle so their face is looking up at you as they're crawling on the ground towards you.
00:39:22
Speaker
Well, you know what they say, guys love eye contact. I guess, yeah. They also had a fair amount of health. Not like a crazy amount. More powerful weapons could deal with them. No, usually those mid-year monsters were decently healthy.
00:39:38
Speaker
Like fucking the pain elemental, which is like a cacodemal with a bigger mouth and four arms, it would throw and spawn the lost souls. Yeah. That was just a meaty boy and very healthy. So I felt like I'd commit a lot of ammo to that. Yeah.
00:39:57
Speaker
They're also, they're both them and the cacodemons are really aggressive. I think the cacodemons maybe even more so. They'll try to close into, they use ranged attacks while trying to close into melee to bite at you. Yeah, the bite does a lot for sure. But, uh, lost souls I didn't have much of a problem with. It only took like a shot or two to knock him out of the sky. Those didn't come up too much.
00:40:18
Speaker
Yeah, they were kind of peppered in, but usually they were with pain elementals. I don't remember seeing too much outside of that. Yeah, the most I really dealt with pain elementals is it was a challenge on one of the levels to kill pain elementals with three different takedowns or three different glory kills. And I obliged. Yes.
00:40:41
Speaker
What else we got here? Doom Hunter. Oh, it's a boss first. So I got to say, I really did like that because there's build up throughout the level of this demon tree saying, I'm going to have my champion fight you. And as you go through the level, you see the Doom Hunter being assembled. Yes. Yeah. And I was like, oh, that's such a cool lead up because they just take this demon house and they start like, you know,
00:41:09
Speaker
like attaching it or fixing it to machinery. You're like, what's going on? And then you fight it and you're like, I got it. And then it's like, what if you fought two more of them? Bye. Yeah, it literally dropped into a it's actually hilarious drop because you're in like a large industrial facility for the first fight. You figure out the mechanics, like, all right, this is what his weakness is also for a description of what this guy actually is.
00:41:36
Speaker
He's the cyberdemon from previous versions of Doom, essentially, but a little more agile. He's the upper body. Asintar is a half man, half horse. This guy is a half demon, half tank. There you go. Yeah, once you have the mechanics down off the first fight, it's like, all right, you beat him in this industrial area, jump in this pit. You fall through the sky to a snow area, an arctic tundra arena.
00:42:07
Speaker
And fight two of them. More other inmates responding in.
00:42:13
Speaker
Yeah, I really liked that jump of like, you can handle this, right? And I was like, I guess so. Yeah, well, I will. It was definitely a nice challenge. I felt like for them, I was always using the plasma rifle. Oh, yeah. I would unload a whole clip into their tank treads. And I'm like, I'm just going to focus you down. And I would like strafe shots. They had some interesting weaknesses, too. Because if you blew up the tread first, they would become much more mobile.
00:42:42
Speaker
they would lose, I think, some of their attacks or their shield. Yeah, they didn't have an ownership in their body. But if you delayed that a little bit, if you shot the body shield with the plasma rifle, you could make that overload, just like the personal shields of the the fodder guys. And then they'd be susceptible to like damage for a while. I never did that. I saw someone else do that. The reason I didn't get to you, I'm like, this works doing that.
00:43:10
Speaker
The reason those guys caused me trouble, though, was because my rocket launcher lock on strats were not the counter. All of the rockets would home in on the personal shield. And I'm just like, ah, no, I have to diversify my body. Yeah, that's one thing I was a little I shouldn't say peeves about, but it was a little fuzzy. So let's say I was going to glory kill something or chainsaw something. Yeah.
00:43:39
Speaker
sometimes it'd be like, oh, it's that person who I'm looking at who's nearby. Other times I would like, I'm gonna do this thing. And I'd kill like a gargoyle behind me. I'm like, wait, what?
00:43:50
Speaker
Yeah, which it's convenient at times if you need to like panic kill something for iframes. It just felt a little bit fuzzy what it would sometimes just snap to. Yeah, I will say the worst instance I had of that of misfire or mistargeting or something was the the BFG 9000, which you mentioned classic weapon hasn't really changed. Fires a big laser, obliterates everything in the room.
00:44:18
Speaker
But if it direct hits an enemy, it does stupid amounts of damage to that one enemy and stops flying. Yep. So if you just hit like a trash guy with it and the room is populated with just the hordes of undead, you're like, oh, that was half my ammo. Two shots at a time. Yeah, that was definitely sad.
00:44:45
Speaker
Brief spoilers. Give them two seconds. This is all full spoilers. Yeah. So when you get the sword, and that literally will instant kill any non-boss enemy. Oh my gosh, I love that. It's kind of like the chainsaw, but it works at one charge, anything's dead. But I was trying to kill this giant, what are the tyrants?
00:45:07
Speaker
Right, the timers are the big guys? There's the Baron of Hell, there's a couple of the big guys, Doom Hunters we talked about. We'll say Baron of Hell. The really tall guy? Yeah. The like slow returning radius, but giant demon. Yeah, he's a tyrant.
00:45:24
Speaker
Yeah, so I was trying to kill the tyrant because I'm like, I'm not wasting the name on this fucker. Let me just cut him in half. Yeah, it looks awesome. And there's one trash mob that's like, Mr. President. I'm like, really? Really? Because I wasn't even looking at that guy. He was just around. Mm hmm. So occasionally that made me like a little salty. Yeah, those hits. Not as salty as the Marauder.

Critique of Marauder Enemy Mechanics

00:45:49
Speaker
Oh, my gosh.
00:45:51
Speaker
So we had to talk about it. Yeah, it was going to come up. This is the other negative point that deserves a rant. Although the cut scene leading up to the fight with the Marauder, I loved. It's cool. It's edgy. It builds hype. I love the design. And then they give him a shield that you cannot hit through. I got to mention the cut scene, too, though. I have to go ahead. So like.
00:46:16
Speaker
Slayers back here on Earth, finds this arc human resistance camp slash facility, grabs Dr. Samuel Hayden. Dr. Samuel Hayden.
00:46:29
Speaker
And then takes the robotic body, dragging it along behind him as the humans were like trying to repair him and stuff. Right. He's just like, no, I'm just going to grab him and shows up with this marauder who in lore is like designed to hunt the Doom Slayer. He's designed to kill you separate from the Doom Hunter. Yes. Yeah. Doom Slayer is protagonist or the Slayer.
00:46:55
Speaker
Team Slayer, yeah. And Vega's like creating a portal. He says this, and Vega's your robot butler.
00:47:09
Speaker
So the portal opens right behind you. This guy is turning. He's clearly like super powerful and doom guys just like without looking just throws Dr. Hayden through the portal and then it closes and you're like, that's it. That's it.
00:47:28
Speaker
Yeah, so you're expecting like this really cool thing. Like I said, he has that shield you can't hit through, and you have to wait for him to go into this specific attack animation to then hit him with something. And it's, to use a phrase Jake said earlier, it's such a, it's not divergence.
00:47:51
Speaker
Well, it definitely is. I can't remember what I said earlier, but it definitely is divergent from normal gameplay. Yeah, because it's so fast and fluid, and you're killing things, and getting ammo, and killing more things, and glory kills, and chainsaw. It's this great bloodbath of action, and they do it really well. And then it's like, hey, you can't damage right now. You have to wait.
00:48:13
Speaker
Yeah, that that hard stop really glares in this specific instance because of how streamlined and fast everything else is to have a literal fucking hard stop. You're like, why? Why would we do this? Yeah, mechanically, he's like he's just a big demon, very agile. He has dashes like you have, which bothered me at first.
00:48:38
Speaker
I've come to be bothered a little less by it, as I realized. I was like, that's dumb. It's really hard to track visually. It's kind of a pain. And I was like, I'm literally dashing around the battlefield, like Sonic the Hedgehog. All right, fine. You get this one thing. But his mechanic is, if he's at long range, he'll throw beams at you, like sword beams. If he's in close range, he'll shoot you with a shotgun.
00:49:07
Speaker
At no point can you just hurt him. He's the one enemy where shooting it isn't the solution. That's bad. Yep. Only at perfect medium range will his eyes glow green when he attacks you and be vulnerable to be interrupted by a gunshot or something.
00:49:28
Speaker
So if you remember to that flashback when I said I would chain between fodder enemies that would spawn in to chainsaw for like ammo and then glory killed into the next one for health, it was in these marauder fights. So kill everything else and then just be the marauder. But I'd spent like an extra two minutes just facing this guy. I'm like, this isn't fun for me. And he does, he has like a battle axe or something, like a sword, whatever. Can't remember. He does a ton of damage if he hits you.
00:49:55
Speaker
I did the exact same thing. This isn't just Dave who's like kiting this guy around farming trash. I did this like three times in the game whenever there was Marauder fights. Kill everything else. Chainsaw the trash.
00:50:12
Speaker
burn the trash for armor, just literally run around killing the trash as it was finding into the arena. It's anti-fun. Do you know what was really sad? I would save super big weapon ammo to kill this guy. Yeah. Once he got caught off guard with the BFG, another time it hit off his shield and that was not. There was a time later where I had the sword, the instant kill anything sword. Yeah. Guess what? It doesn't work on this fucking asshole. Mm hmm.
00:50:42
Speaker
It was so upsetting. In the hint pop up, actually, they mentioned like super weapons are less effective against them. But here's the problem I have with that. So by super weapons, one could be, you could believe that it's just the powerful weapons, not the starters, the things like the assault rifle, the shotgun, stuff like that, whatever. Or you may also think that that includes a weapon that has super in the name, super shotgun.
00:51:10
Speaker
That's actually super effective against him because technically the super shotgun isn't a super weapon. He's like the things that are less effective are the BFG everything like that. It's not clear and it's dumb. Yeah, it's not clear and it's dumb.
00:51:29
Speaker
I'm perfectly fine dedicating however much time we spent ranting about the Marauder for this. If they removed him from the game, just deleted him from the cutscene and kept the cutscenes intact, it would be confusing and the game would be better.

Humor and Expression in Cutscenes

00:51:48
Speaker
Throws throws Docker symbol hidden through the portal portal closes vague. I need another portal. Thanks Some weird stuff that's true. I wouldn't be entire entirely off off brand for him.
00:52:08
Speaker
But to quote Jake, Doomguy is very much a bad arse. And he does really cool shit. And you don't really see him do a whole lot through the cutscenes. They do do some lower backstory stuff. A lot of his stuff is just through expression or him existing or how the environment or other things react to him. Yeah. So like in the trailer cutscene, which is really cool when it goes to happen, you're going towards the BFG 10,000.
00:52:33
Speaker
giant fucking gun. Yeah. It's an orbital gun. Yeah. You're going through the facility and people are like getting out of your way. They're like, Oh, fuck, it's that guy. And you're just walking through. It's just a stream of people with clipboards being surprised as they look up at you. Run to the side.
00:52:53
Speaker
And then you grab the one guy who has like a key card around his neck. You grab it and you just drag the key card over the scanner while it's still on his neck. And he's just in his wheelchair. He's like, I don't want to fucking die today. He's just petrified being pulled by his neck. I love that so much.
00:53:09
Speaker
But my favorite Doomguy mannerism from this game, from all the cutscenes, is when you finally get to the orbital gun, and you're trying to fire it, you press the fire button, it doesn't shoot, there's some issue, and your robot butler is trying to hack it to get it to work, and you get impatient, you just see the thumb keep clicking, the giant gun.
00:53:33
Speaker
Oh, my gosh. Yeah, some of the just the the passive humor and storytelling in it is quite good. Yeah, I do like that. Also a shout out to level design and music. That thing we haven't talked about at all yet. Yeah, I have a full list of the levels and it's like.
00:53:55
Speaker
Play the game. But they really do have cool, unique designs. So I did enjoy each level. None of them felt like, oh, this one's dumb and I hate it. And because you have these dashes now, it really gave other options for like, we're going to blow up this area more. You have to do a little bit precision platforming. And it just felt good to explore.
00:54:22
Speaker
Yeah, they also had like grabbing onto walls like this is Assassin's Creed. Oh, my God. That is so cool. Because you can either jump and press E to like, I'm going to grab the wall or you can just dash into it and you just put out like your your armor gloved mitts. You just kind of like slam in and they just kind of like shimmy up. It's great. It's the equivalent of the cat girl climbing, but it's in the full prey tour suit.
00:54:52
Speaker
What is catgirl climbing? It's like she has the, um, doesn't she have claws for... I guess, you know, Spider-Man's probably an easier reference to make. It's like Spider-Man. Who the fuck is catgirl? Isn't catgirl a thing? Catwoman? Catwoman's a character in the Batman universe. That one.
00:55:13
Speaker
I guess Batgirl was a character. Catwoman is a character. Batman is a character. That boy is not a character. Robin is a character. Let's name all the possible or existing or non-existing DC characters. Go. But anyways, yeah, you grab onto walls, jump off of them, grab onto other walls. It's made less obnoxious because of the live system. So like,
00:55:39
Speaker
Even if the live system grants some leniency to all things you could kind of lose health from. Yeah. And if you fall out of map too, you're not dead. It'll usually penalize you with some health and send you a little bit back to a checkpoint. Yeah. Like just to the ledge usually, right? Which is pretty much pretty much standard.
00:56:00
Speaker
You talked about the levels a little bit. I don't want to get too in-depth, but I will say the level design in this is miles better than in 2016. Yes. 2016 by just...
00:56:14
Speaker
The way the plot went, uh, was Mars and hell, you know, doom. Yeah, exactly. Doom. Um, and in this it's far reaching like other planets and earth, obviously one would expect. Um, and obviously hell cause every doom game goes back to hell for some reason, but, um, each world, each kind of level is designed differently and.
00:56:44
Speaker
It was refreshing actually getting to some of the later levels and having really open spaces, different designs, different arenas. Yeah, that's the other thing. No two arenas are the same. Certain ones might be rectangular-ish, but a lot of them are like, hey, we have this circular area and two monkey bars.
00:57:08
Speaker
Also, the floor is lightening, go. You're like, okay. So you get to jump into a unique thing each time. But I think for that area, it was exultia, where it was very kind of
00:57:22
Speaker
1600s overgrown giant monolithic marble statues. It was the aesthetic and it was really badass. Yeah, they had that in Sentinel Prime, which is just... They hinted that they changed Doomguy's backstory in 2016, but they didn't really
00:57:41
Speaker
jump into it at all. They jumped into it a lot in this one. They're like, how do we connect everything? And how do we fill out his backstory? Much more than many people would find necessary, but I personally found it really cool. Yeah, they're going to that really well.
00:58:02
Speaker
The music was, I wanna say not as badass as 2016, but also 2016 kind of like came in like a storm.

Music and Level Design Appreciation

00:58:13
Speaker
Eternal diverged from that a little bit, but it's still super hard, super badass, but they did a lot more stuff with choirs as well. But I'm a sucker for a good chorus of people doing like disturbing metal music.
00:58:30
Speaker
My gosh, when we got to Necreval in hell and they're like, hey, we're going to start chanting at you like during the combat songs and stuff, I'm like, all right. It just if you listen to the tracks outside of the game, it doesn't sound as good to me. And in the moment, it just fits perfectly in my opinion.
00:58:53
Speaker
yeah the ambient tracks are so good and like all of the tracks are like they have combat tracks where it ramps up into the crescendo and it's just great to kill demons too it's just it's so good
00:59:09
Speaker
Another thing we kind of played with a bit more. We talked about some of the super heavies, but how did you feel about the boss fights in general? We don't have to go into specifics. We haven't actually spoiled all that much. But how did you feel about them? Because they definitely have more mechanics this time.
00:59:30
Speaker
I don't know. It just, it feels weird because each boss fight is going to have some type of mechanic where it's not just unload all your ammo here. So the final boss kind of was, it was, that was nice. Cause like, Hey, fight everything. You're cool. So I liked the final boss fight more than I liked the con maker fight, which was like,
00:59:53
Speaker
shoot them, but then also go up and do like a blood punch and use the super shotgun chain, which I had never used up until that point. It just felt a little bit weird. It's not bad. I kind of had a reversed opinion on that, actually. You liked it more? I did like
01:00:14
Speaker
Yeah, I mean, why not? So like a con maker, I enjoyed because they were like, the mechanic there is the ground continues to get covered in fire as you progress through the fight. It becomes more dangerous as you spend more time, as you get through the phases. I was like, okay, here's something I didn't really have to worry about before, but they make you do more interesting things. Icon of Sin, by comparison, was so drawn out for me.
01:00:42
Speaker
at least on the difficulty I was playing in which was ultra-violence. It took me forever to kill that guy and I failed once in the second phase and I had to redo it and I'm like, ah. I forget which difficulty I finished at, but I definitely started at a higher difficulty than normal.
01:01:01
Speaker
But then when I got to the marauder, I bumped it down because I just got that frustrated. To be fair, I definitely did die a lot too on the difficult day I was at, but I didn't feel like I couldn't progress past it.
01:01:20
Speaker
There's also a multiplayer I haven't fucking touched yet. No, I haven't either. They didn't introduce all of the multiplayer modes that they did for the first one. I think maybe they realized that a lot of people didn't touch it.
01:01:36
Speaker
But so yeah, I can't speak to that. The one thing I will say in favor of icon of Sen though, con maker didn't have is just tons of pickups and let you use the sword like as much as you want. I like that. I do like that.
01:01:55
Speaker
Although we haven't mentioned probably my favorite boss fight, which was actually the Gladiator. Sort of like literally just a shield and a mace guy. But the mechanics felt like after dealing with the Marauder and how stupid his stuff was, I appreciated the Gladiator like way more.
01:02:16
Speaker
Do you remember him? I do. I remember him also having a shield you could not shoot through. And he would deflect shots if he spun his maces. Yeah, I mean, but that's, I mean, yeah, that's fair, I suppose. I guess the difference for me is I didn't feel like he was going to get like cheap shots in. That's true. He was actually easier than Marauder's also, which is worth noting. Actually, I'm going to change my opinion.
01:02:46
Speaker
He's not my favorite boss. It's still, it'd be between icon and con maker. So he's my, which, which of the three bosses, four bosses. I haven't put too much thought into this. They all have certain things that it's like, but overall the game's really good.

Final Impressions and Recommendations

01:03:03
Speaker
Yeah. Um, really super enjoyed it. I'm probably going to go back at some point and try and get more,
01:03:11
Speaker
unlocks. Not that I'm a completionist, it's just it's fun to get the little toys in the game. You can get toy representations of all the enemies in the game. Because they did add cheat codes this time, and some of them are hilariously fun. I did not try those either, but I might try those out. You can unlock cheat codes, and then you're like, oh, you're in rage mode, so you're always doing glory kills on enemies. Or you can never run out of ammo and other stuff like that.
01:03:38
Speaker
Infinite Ammo is a classic. There's a Quake announcer one where they took literal sound bites from QuakeCon when people were cheering. And every time you kill someone, they'll play one of the cheers, like the sound bites from the audience. And I thought it was okay. Some of the cheering got repetitive by the end of it.
01:03:55
Speaker
But when you complete a level, he's like, and that's why we, like, what we're doing at QuakeCon is like, if you guys want to see more, you can see more. And then the level ends. It was pretty great. I appreciate that. They definitely have their hearts in the right place for this one. I don't know what that means, but it's a good game.
01:04:22
Speaker
It was a passion project. It wasn't some AAA thing. You're like, oh, it's kind of just shit. Because those do exist, but this was definitely solid. The credits have just pictures of all of the developers, everybody on the team.
01:04:39
Speaker
through the entire thing, just pictures of people. And you can tell that, you know, they worked really hard on it. It shows. Did you watch after credits or did you watch? I do. I don't know what happens after the credits, actually. We already went full spoilers. We talked about the final box. We talked about Icon of Sin. So there's like one of those little basic demons. And he's just playing with
01:05:07
Speaker
the Doom Slayer toy and with another demon toy and he's like having them fight. And then like the Doom Slayer comes behind him and cocks the shotgun and he just kind of like looks up like, oh, it was just a dumb cute thing.
01:05:20
Speaker
You mentioned the Doom Slayer toy, which had a unique animation in 2016 where he fist bumped it. Yeah. And this one. Did you get the toy in this one? Yes. You did. OK. And this one, he actually extends his arm blade, which they introduced in this one. And it was just like, yeah. Something good. But yeah, check it out. It's solid.
01:05:46
Speaker
It is a solid game. Probably won't be going on sale for a good couple of months. But yeah, if you've got any interest in this, if you enjoyed the first one, even if you didn't enjoy the first one, but you like first person shooters, pretty dang solid. How solid is it? Is it solid? I would say it's solid. OK. Like solid, solid naga.
01:06:15
Speaker
Wait, no. Whiplash. There you go. Solid Snake is the joke I'm going for. Oh, I'm sorry. That was... It's not like a one by one. Tired in gas. I apologize. That's all right. If you guys want to hear how tired and gassy we are, more often you can let us know at soapzonepodcast.gmail.com.
01:06:39
Speaker
That'd be a weird email to receive though, so just tell us other episodes you might want to hear. If you want me to fart into a bag, I will mail it to you. Just let me know. Facebook.com slash soapstorm podcast where you can join the discussion about buying farts.
01:06:56
Speaker
Right, I'm glad that I was gonna be like the private stuff goes to the Gmail like not send that to Facebook Because that's that's what we need. That's what you need your active bidding. We need to drive that price up, you know, okay Make the market recovery Yeah, so as always we'll see you in the next one. Have a good night