Opening and Introduction
00:00:00
Speaker
Okay, so I'm rolling a d20. Come on, Nick. For the hit. Do this in front of all of you. That's a horrible roll. Seven. You have advantage, right?
00:00:12
Speaker
I have advantage because I'm the captain. That's a one. Come on. Oh, no. You're rolling another d20, please.
00:00:47
Speaker
Hello everyone and welcome to this week's episode of the Fellowship of the Tabletop. We are a live play 5e D&D podcast set on the high seas of Aerith in the kingdom of Sleetgard. I am the any flavour is okay pie smashing Callum playing the warforged artificial alpha.
00:01:06
Speaker
We've got Ian, the man who only knows one rule and that is the fact that there's a safe word. Ha ha ha ha ha.
00:01:13
Speaker
We have Wilhelmina, the one who puts the drag in Dragonborn.
00:01:21
Speaker
We have Darren, who puts the pawn into punctual and his axe into enemies. Woof.
00:01:29
Speaker
so Bork! Finally, we have our wave maker and wind waker, our link between worlds and the bringer of tears for the kingdom of Aerith, Dungeon Master Dany! my god, that's so good. That's so good. How many Zelda references did you get in there? I got three. All for you, my friend. All for you.
00:01:46
Speaker
That's so good. Of course, we are not forgetting ah fourth person. He's been waiting and hiding, and he pops out, and he says, Surprise!
00:02:00
Speaker
And no one's there. But he thinks, did I get the right time? Did I get the wrong time? Did I get the right cycle? Did I get the wrong cycle? He's not too sure. He needs to check.
Nix's Decision and Naval Combat Setup
00:02:08
Speaker
So he pulls out his crystal ball and gazes deep to find out.
00:02:12
Speaker
I think I might have done did another crack in this bitch. Oh, undock me, Daddy. Team boat, get to the boat. She's had a spring clean, and the group try to work out their roles on the ship. As Nix sets about setting people off on their tasks, he touches the wheel at the helm, and time stops.
00:02:33
Speaker
The spider who swims comes with an offer or a gift. Maybe kill some Shadow Mendian deserters and their souls will be used to help your cause, Nixie boy. And Nixie's all like, no, no more deals. You need us, we don't need you. My boy Arachnia just weighed down the ship with the size of his balls. And the group go out to sea and there's a field of debris and a Shadow Mendian ship seems to be approaching. It's showtime.
00:03:04
Speaker
We now enter the naval combat as set out in the rulebook of the... the
00:03:10
Speaker
and Ghosts of Saltmarsh. If anyone wants to follow along with ruleset, I'm still using an improvised... Improvised? No, a community kind of added version to that too. So there'll be some deviation from the rules, but largely based on that. So now that we are in naval combat, you as a party have one of three objectives. You need to, during this phase, destroy the ship outright.
00:03:34
Speaker
by dealing maximum damage to the ship's hull and therefore and causing it to enter into sink saving throws. ah Immobilize the vessel so that you may board it and deal with it tabletop style in your own initiative ways, or hope that they surrender after however many rounds you may engage them.
00:03:57
Speaker
Those are your three kind of outcomes here. Or flee, I suppose, a fourth. Initiative for this is super simple. The captain of one ship rolls off against the captain of the other. So, Nyx Corral, would you please do me the honours of rolling yourself initiative whilst I roll for the opposing ship captain? My standard initiative? Your standard initiative, please. Captain v. Captain. Sixteen. Sixteen.
00:04:22
Speaker
Sixteen. The severed compass is first to act. So how this works is you collectively have three actions to choose from only three because of the fact that your first mate is at the helm. If you're, sorry, If your captain or first mate is at the helm, you get three actions. If neither of those two are there, it's only two. So you have three actions. Your basic actions are to move, to turn, to shoot, to repair, or take a player action.
00:04:53
Speaker
After you have done your three actions, players may move between their stations, and you can take your regular bonus actions if you have any. here's where our players currently are at the helm. We have Balval Khan, AKA the first mate on the cannons. We have Tharox and Jari, AKA the quartermaster, uh, on deck currently, Nick's Corral, AKA the captain and alpha, AKA the bosun or boatswain, depending on how you read that language. Uh,
00:05:25
Speaker
Players, you can move up to the the wind is not um significant enough to slow your speed down. However, there is debris. So we will be working through difficult terrain. So your speed will be halved. But that is for both vessels here.
00:05:39
Speaker
Um, What three actions would you like to take? You, are for the purposes of our virtual tabletop that you're looking at, you are this token here in the bottom left that looks like a set of stairs because I'm not paying for a library that includes ships. um And this one that looks like a stone coffin in the top right, that is your opponent, Russell.
00:06:01
Speaker
ah So, three actions, over to you. How would you like to spend them?
00:06:07
Speaker
Move... I mean, surely we've got to get ourselves, if we're trying to shoot, we need to get ourselves into a position where we can shoot. yeah that means Your movement speed is dictated by your sails. Your sails will allow you 45 feet of movement while they're in full repair for one move action. You could use two move actions to move 90, three move actions to move 135 feet.
00:06:34
Speaker
If people want, I have a quartermaster action here that allows me to make to increase the ship's speed.
00:06:43
Speaker
For clarity, Danny, how far away is the other ship from us currently? The other ship is, as the crow flies, 120 feet away from you. Okay, so it's within cannon range if we were able to.
00:06:57
Speaker
If you're able to line it up, yes. But right now, you're kind of moving parallel so that yeah you aren't quite lined port to starboard, starboard port, or like or any combination therein.
00:07:09
Speaker
And can I confirm, Danny, that we are currently in what would be defined as adverse speed, as in they have the wind and we do not? Wind is not strong enough to impact. However, you're both moving through debris fields, so your speed is halved anyway because it's difficult terrain.
00:07:23
Speaker
okay Okay. So my my action in adverse speed to increase the ship speed, is that re is that is that is that valid here or would it have to be worse for it to be adverse speed?
00:07:35
Speaker
ah Technically, you're you're in debris, so your speed is hindered, so you would be able to use that action. So I could use that action. um Okay, cool. So if people want, I can use, if if we use one of my quartermaster
Combat Strategy and Challenges
00:07:47
Speaker
actions, I can increase the speed. So the ship speed is currently...
00:07:55
Speaker
because did write this down last time. four It's currently minus 15 feet at 45 feet, so it's currently at 30 feet. Is that right, Daniel, or is it 15 feet total? Your speed is... 45 feet normally, and then we're in adverse conditions. 45 feet normally, but you're in yeah difficult terrain, so it's half of 45 feet, which 22.5 feet.
00:08:20
Speaker
two point five two yeah So if you are able to pass your survival check, you're able to get 45 feet back. Okay. Do we want to try and attack this round or do we want to move ourselves into a position?
00:08:33
Speaker
I would say movement is the best way. So we've got like a player action, as a move. ah That move will take us 45 if Darren checks it. yeah um I would say that we're good to do another move and that should bring us up to three actions.
00:08:53
Speaker
do we need Do we want to factor in a turn? Do we want to get ourselves to an advantage advantageous angle? no Nope, because we're at the angle. so the So for players and for us, the players, for listeners and for us, ah we're on what looks like a dual carriageway off the waters and both ships are moving one north, one south. So just by that trajectory alone, unless they change, we can't dictate them at the moment. We can only do what's in front of us.
00:09:20
Speaker
Our best course of action is to maintain a northerly direction because if they do the same, then we're going to just by nature of the beast, come at them at the right angle to shoot. Where if we turn 90 degrees, ah our cannons will have a harder time. We really need to be side on side for this ship to work.
00:09:38
Speaker
Okay. Let's do it. All right. So we're starting with Darren. Do you want to do survival check for me, please? To see you if you're against the wind action can ah work the debris field.
00:09:50
Speaker
I doubt it. It's a seven. Unsuccessful, I'm afraid. So your first action is an unsuccessful call for against the wind. Your second action is what then, team?
00:10:02
Speaker
Moving ourselves forwards by 20 feet. We'll take two moves. We'll take two moves and do 45.
00:10:14
Speaker
Okay, so you would you use all three turns. You advance 45 feet. Okay. You will have bonus actions and you have the ability to move you and if any of you want to change stations.
00:10:25
Speaker
I'll stay where I am, but if I can use my bonus action to pop the Wildfire Spirit out far enough away from the boat and then get it moving back so it's hovering over with me, so I've got it with me. Yeah, no problem. Farrok?
00:10:37
Speaker
Farrok, if I'm right in thinking, Alpha as Boatswain is one of the people who can trigger the cannon bonuses when we're in rounds. Is that it, Windrange?
00:10:47
Speaker
ah The captain, the first mate, or the bosun can use the take aim action, which gives advantage on cannon shots if they're at the cannon stations. So Farrakh would shout to Alpha knowing that these cannons themselves are a form of artificery and will just go, i need you on the cannon, Alpha.
00:11:09
Speaker
And is it it like an action to move? or like No, so your movement action is ah it's just a regular movement action to to to change a station. Okay, so yeah, fair enough. If Tharok has shouted it, then yeah I shall move my character over to the cannons. Okay, thank you very Nick's staying on deck.
00:11:31
Speaker
and Yeah, Nick's going stay on deck. but You only have two cannons on each side of the ship, so um it doesn't make sense for three of you to be cannons if you're only shooting on one side of the ship. yeah no Nick's just staying on deck. He's just going to make sure that everyone knows because we're coming up starboard side on the enemy ships, everyone. Starboard side. So make sure that you're prepping those cannons. Not coming up port. Again, just for your own awareness, for your first timers here on the seas. Starboard side.
00:12:01
Speaker
Raise your right hand. Look north. Raise your right hand. That's starboard. Off we go. Okay. The enemy ship's turn. They are able to sail through the debris in two actions and line up against you quite convincingly. And they are going to unleash two cannon shots at you.
00:12:30
Speaker
But they are damaged as Alpha saw. So they are, ah the hull is damaged. So they have a negative modifier on their rolls as well.
00:12:43
Speaker
Counter spell? It's a cannon shot.
00:12:48
Speaker
Counter cannon? They are targeting your sails. So whoever is tracking the AC of your sails, please, i call it ah with a 16 to hit. 16 hits, yeah. Okay, your sails are going to take.
00:13:23
Speaker
14 points of bludgeoning damage. yeah And they're going to then...
00:13:33
Speaker
That is their turn. That's the whole turn. and But your sails are gonna take 14 points of bludgeoning damage. so that takes you down to how many hit points on your sails? 86. Okay.
00:13:47
Speaker
It is the severed compass's turn. I would think it's a good time to use my... Avast motherfucker bonus. Avast motherfucker bonus.
00:14:02
Speaker
ah yeah Which, for the listeners thing, Nyx has captain's actions, and one of them is Avast motherfuckers, which gives us two rounds...
00:14:16
Speaker
Cannon fire, disadvantage, but double the damage if it hits. And those motherfuckers just injured our ship. So I'm angry. Does the captain's action count as one of our actions or is it correct? Okay.
00:14:31
Speaker
So we've got three actions. It's a play it because that's a player action. So...
Battle Successes and Setbacks
00:14:36
Speaker
We've got two left, which I would assume fire cannon and fire cannon. and on You've got two people stationed at cannons, so you could do two cannon shots here. and So what are you targeting? So Nix, you'll be, sorry, Alpha, you'll be firing on the cannons and Therok, you'll be firing one of the other ones. You can choose which part of the ship you're going to target.
00:14:57
Speaker
A reminder. that shipper no Not Nix, the people who were actually firing the cannons. That makes sense. i was going make sense. and So you can choose to hit an opponent's cannon, an opponent's sails, an opponent's helm, or an opponent's hull.
00:15:09
Speaker
Now the hull has a damage threshold that you need to meet, otherwise you won't hurt it at all. But the helm, the sails, and the cannon have their own separate ACs, but no threshold.
00:15:21
Speaker
Farok is going to aim for the biggest part of the ship and if we're using a vast motherfucker it's going to help us meet the threshold so Farok is going to aim for the hull because that's the fucker we need to hit to s sink them so go ahead and roll to hit with your cannons please but got this does guidance work here? I'm afraid not I just need to check that would be an action it could but it'd be an action plus six for the cannons I think isn't it? come on now
00:15:48
Speaker
come on now Come on, Darren. Come on, now. Come on, Darren. Come on, Therac.
00:15:58
Speaker
Oh, fuck! Oh, my God. I don't need to roll the second one because it's the first one's a natural one. You're blowing out his ass! Can you roll a second d20 for me, please?
00:16:10
Speaker
No! Come on, now, Darren. The cannon backfires. Don't fucking fuck us, boy.
00:16:18
Speaker
14. Okay. okay You just shoot this straight into the sea. The next shot. Alpha, what are you targeting? I'm going to go for the hull as well. Let's just try and sink the shit.
00:16:38
Speaker
Okay. So that would have been the first roll at 25, but we're at disadvantage, aren't we? Yep. 10.
00:16:46
Speaker
ten That misses, I'm afraid. Fuck. Do we still have bonus actions? Still have bonus actions and you still have movement if you want to chain stations.
00:16:58
Speaker
No, I want to fire my own cannon. you You can do that. the distance is 60 feet to the ship. That's right. I can do it up to... Shall we spend a prep die on that 10? Ooh.
00:17:14
Speaker
Why the fuck not? That's interesting. To say we're at the double damage. Yeah. Well, to help you with that, if their hull's AC is the same as half, we need to roll at least a five on that because the AC for our 16. Let's roll two. Let's take two of That doesn't mean it's theirs, but it's a, yeah. Can I do, can I do, I'm just wondering, can I do...
00:17:34
Speaker
Would my Flash of Genius work on cannon rolls? What's the cooldown on Flash of Genius? I can use it four times per long rest. It's ability check, isn't it?
00:17:46
Speaker
No. When you were another creature, you can see when it makes an ability check or saving throw. Yeah, potentially it's an attack. That's not going to work. Bastard. But yeah, I'm fine with two prep die if you want to. You can roll one, see happy with the outcome. Let's roll one and see where we go. Let's fucking do it. Let's go, Callum.
00:18:05
Speaker
Come come come on. To three. All right, let's burn another. Let's fucking go. We're doing this. yeah We know our AC is 15, so theirs is similar. Come on, something good. To six. So that's 19. 19 hits. Go ahead and roll your double damage. Fuck yes. So this is going to be 6d10 if it's double damage.
00:18:27
Speaker
Yep. Don't forget you get to add your bosun bonus to this as well. and What is my bosun bonus, Darren? You're at the deck. um So it's it's you add something to the roll. Did you not write it down?
00:18:42
Speaker
i'm i'm I'm at the cannons. I wrote down my ones. I didn't write down. Yeah, you've got a spin thing as the bosun. You, the first mate or the helmsman or the captain, get a bonus of you with your shots. I don't. So I didn't write it down. Sorry.
00:18:57
Speaker
I must have missed that completely. What are you talking about, darre Well, that's something that if he's at the deck, if if if the bosun's at the deck, something... but If he takes an action, yeah, if he if but he's taking the shot instead.
00:19:10
Speaker
Oh, I see. So what what's the difference between the action and the shot, just so I'm fully clear? No, no, so Alpharist has taken action to do the take aim action. That in itself is its own action, and that then allows your next shot to be at advantage.
00:19:24
Speaker
Interesting. Thank you. Okay. Okay, so, anyway, back to damage. That was 33 points of damage that I rolled out of the... 33. 33. thirty three s thirty three I would still like to lay on there my own cannon fire. um So let me explain what happens. We see this very brief broadside exchange in this kind of snapshot moment.
00:19:50
Speaker
Tharok's shot just fizzes and falls into the sea like it rolls out of the cannon doesn't fire. Alpha's, however, shoots through with this sheer force and the words of Nyx kind of... echo through the the gunfire at this point and you just hear a vast motherfuckers and this colossal boom come out of your cannon that goes straight through the hull on one side of the ship and you see for a split second alpha from your line of sight a clean incision straight through the hull of the other side of the ship and you see blue water through the vessel and then you follow up with your own
00:20:30
Speaker
Yeah, I'm still going to follow it with my own wonderful um cannon, which does force damage. But that's going to be a 10 to hit on that one. Are you aiming at the hull?
00:20:41
Speaker
I was still aiming at the hull. Yeah, I'm still going for the hull for it. Unfortunately, um not going to be able to hit. Thank you very much. Anyone changing stations or using a different bonus action? Can I use my bonus action?
00:20:53
Speaker
I've got the wildfire spirit to do with a flame seed attack. And do I have to target the boat or can I pick out individuals? You could pick out individuals. Can I see from actually because they're facing the opposite of us, aren't they? So I'm not going to be able to see the person on their their helm, am I? Correct. You wouldn't have line sight to the helmsman. No, but I would see the people that firing the cannons at us.
00:21:15
Speaker
So I want the the wildfire spirit to take a shot at, if possible, one of the people on their cannons. Go for it. And it was a 23 to hit. ah Yeah, we go ahead, roll damage. Seven points of fire damage.
00:21:30
Speaker
May I have a turn? Yep, you may. Bonus action or movement? It's... Oh, I can't use an action. No, it's only ship actions.
00:21:42
Speaker
So the you have three collective actions as a team. They can be player actions or ship actions, but you can't have separate ones.
00:21:54
Speaker
So you could cast a bonus action or move.
00:21:58
Speaker
I can misty step. Just go. Leaving the ship. ah Like, bye. Look at me, look at me. I'm your captain now as well.
00:22:10
Speaker
Nick's goes full Rambo. just well you can use ah You can take a bonus action to unleash the similar magic within you for one minute.
00:22:25
Speaker
Allow me this. It gives you advantage on your sorcerer spells and stuff, but that's obviously an action, a player action. Also, I can't use a bonus action to use a ah spell.
00:22:35
Speaker
Never mind, I'm done. Okay, does anyone want to change station? Yes. ah No, I'm on on on deck. I'm happy on deck. i call I'll still man the ship.
00:22:48
Speaker
Do you want to change, Barl? and and I think I've got this. Okay. steady Let me know. Let me know. Let me know. Because I'll switch.
00:22:58
Speaker
It is the opposing ship's turn. And they're going to. in kind return with two cannon fire shots at your hole this time one is a 21 to hit and one is a 18 to hit both hit both hit you're going to take ah is that with their minuses as well yes cool but it will also minus their damage
00:23:28
Speaker
Okay, so the first one does 16, so it just meets your damage threshold. So you take 16 points of damage on your hull.
00:23:40
Speaker
So your hull is now... 84. 84, did you say? Yeah, 100 minus 16, 84. yeah yeah hundred minus sixteen eighty four Which means you are all adding minus one to everything you roll.
00:24:01
Speaker
Their second cannon shot.
00:24:10
Speaker
There's 14 points of damage, which doesn't meet your whole threshold. So zero points of damage. ah And then with the third action, that they are going to ah advance...
00:24:29
Speaker
out of the vision of your cannons.
00:24:34
Speaker
It is the severed compass's turn. What would you all like to do? when you When we turn, is that a full 90 or is there a moment the turn? So one action is turn and it's a 90 degree turn.
00:24:51
Speaker
Do we box their ass in? was just thinking the, so we turn. So for listeners' point of view, the the ship, as Danny said, is now the enemy ship, has moved out the range of the cannon. So they've gone down the dual carriageway. So we're thinking to hop over the lane by turning 90 degrees and chasing after them. What do you guys think? i So I would i would turn 90 and then move and then shoot the rear of the ship.
00:25:19
Speaker
Yeah. and We've got enough movement to get to that rear and get a decent line of sight with the cannons. So we'd have 22 in rough terrain.
00:25:30
Speaker
would Rough terrain, isn't I think we'd only get about halfway there. Unless Tharok uses it. Oh, no, because that's a player action. We've only got three actions. Well, I can do a player action. um It means that we only fire one cannon this round, but that's better than firing no cannons.
00:25:47
Speaker
The only alternative we do is if we actually move south to meet them still head on. with' good We can't turn move south, Callum. We'll have to turn twice. To be fair, though, we could turn twice and repair. And then we're in for the next round. We could move and get up close and then hit them from port side.
00:26:14
Speaker
was thinking if we turn a pair and wait, they've got to turn and move and move to be able to take another shot on us, aren't they? Exactly. they can't another on us if we stay where we are.
00:26:28
Speaker
Hold on. On their turn. If we turn 90 and then turn 90, are their cannons lined up on us?
00:26:37
Speaker
because they They wouldn't be able to get us out. Well... I'm assuming, and Danny, me if I'm wrong, that you've got to be kind of within, you've got to be parallel to the other ship. Or can you kind of spin the cannons out a little bit? Like, is there a radius? It's a small kind of allowance, but but ah pretty much you need to kind of line up.
00:26:54
Speaker
i I think turning 180. They've got the same one problem as us. and Yeah. pair Yeah, I think hold hold where we are, turn ourselves to get ready for our next move. But if we move ourselves close to them, they're going to be able to get the the drop on us like they did last time.
00:27:09
Speaker
Agreed. Cool. So can we turn twice? 180 spin. ah Nix is going shout out lineups. ah Get ready on port side.
00:27:20
Speaker
ah like a Man the port side cannons. Nix will say repair is the other ship action. So who's going to move to the repair post? That will be... Oh.
00:27:32
Speaker
So you've got Baal on the helm. You've got Tharok and ah Alpha at the cannons and Nyx on deck. I would move to the repair. Baal's spinning the dicks. Okay.
00:27:44
Speaker
So the repair is 1d6 per action.
00:27:54
Speaker
And you can only target the sails or you can target the hull. I'm going to use the hull. ah 1d6.
00:28:04
Speaker
Rolling. Oh, lovely. That's a whole one point of fucking repairing. The captain doesn't fucking repair ships! As he ah hammers a nail into his own hand.
00:28:16
Speaker
So it takes you back up to 85. um Great. Actually, since it's minus one to rolls, that did nothing. That was ineffective. Still on 84. Okay.
00:28:35
Speaker
Thank you very much. Anyone else want to change stations, or do a bonus action.
00:28:43
Speaker
To be fair, I'm still going fire with my cannon. yeah um I want to take aim at a person, if I possibly can do. I want to take aim at try and somebody that is handling their cannons so instead of the actual ship itself.
00:29:02
Speaker
That is a 22 to hit. Yeah, i'll allow it to hit minus one, please, because of the whole damage. 21 to hit. ever hits
00:29:15
Speaker
But it hits. And six points of force damage. Five points of force damage, but thank you so much. Five points. Um... And I pushed the target creature away five feet as well. So it's actually pushed away from the cannon.
00:29:31
Speaker
Okay. Five foot. Great. I'll make a note of how I can work. don't know how that would work, but death yeah, just so you know. Farrok, just for a little bit of flavour, is going to just as but everyone's moving across to the port side, he's just going to go, you heard the captain across to the fucking port side now! And he's going to get a couple of archers, if there's anyone who appears to be manning bows. And he's just going to point to the fucker on the helm and go, aim for that cunt.
00:29:57
Speaker
no No one has bows. These are sailors. They aren't... they aren't they aren't um kind of archers uh everyone's got kind of melee weapons but no one's kind of donning bones bows a couple of half never fucking mind like there's a couple of ways of improvising like a a volley if that's what you're thinking yeah he'd probably say that anyway knowing that that some that that aiming for their helm he's not going to shout it because he doesn't want the idea to reverberate across the water so he's just going to grab a couple and just say to them the fucker on the helm
00:30:30
Speaker
Okay, yeah, you're able to kind of pass harpoons out, but that's what you've kind of got in terms of like missiles here. i was going to communicate with his wildfire spirit and just say, go and watch our backs and just send it 30 feet out flying over the water, kind of bridging the gap between the two, but not necessarily to have drawn it not where I wanted it on the map.
00:30:51
Speaker
ah Not necessarily he standing like like in line of sight of its cannons, kind of more off to the east than that. So about halfway between the two ships, but not as like a prime target, if that makes sense. Obviously, it could still not work, but
Magic and Tactical Maneuvers
00:31:11
Speaker
Sure. Uh, okay. Thank you very much. That is the end of the server compass. It is their turn. They're going to attempt a year particular maneuver, um, with a minus that amount to the role, uh, is only going to afford them a little bit extra, but what they are able to do is they are going to essentially do a one 80 and move. So they are almost directly behind you. It's a bit too far. Uh,
00:31:41
Speaker
But they are essentially U-turning and they are now facing you. You are almost figurehead to figurehead, but slightly just off. um So this time when you come by, if you do indeed sail directly, you're going to basically skim.
00:31:57
Speaker
albeit There'll be a whisker between the two vessels. We got any ah long poles on our ship, spears? You got a couple of like harpoons, that sort of stuff. These aren't um you aren't kind of equipped for anything larger than a lance or a pike.
00:32:23
Speaker
We don't have a pike, she said. We don't have a... you Harpoons that you could throw, but nothing that's kind of able to be long enough to hold on to. There's a gangplank, but at this speed, I wouldn't recommend throwing it out.
00:32:34
Speaker
Okay. How far did the cannons protrude from the ship? Oh, great question. No more than five feet. Are they the furthest thing that protrude from the ship? That and the actual hull bowing itself, yeah.
00:32:47
Speaker
So it's all as one? yeah Yeah, you wouldn't contact in the current current way that you are lined up to cross each other. You would just be really close. Okay.
00:33:05
Speaker
Can I take a player action? yeah It is the the turn of the severed compass, so please. if If we need all three turns, it's fine. if not but it' Have we done the thing where we've moved?
00:33:17
Speaker
It's the start of a new turn. We move at the end, don't we? that you You can move any time. It's free. Nick's during this is going to move back to the deck. Okay. Just FYI.
00:33:31
Speaker
What's your player action? um um If I'm to enact it first, Barl's going to cast a spell. um And flavor-wise, because I can have this happen at 120 feet away from me or the wildfire spirit, um but flavor-wise, the wildfire spirit is going to dart across the enemy ship and basically do a salvo of fire along the deck as I cast fourth level wall of flame.
00:34:01
Speaker
directly along the center of the ship. And so, ah yeah, a ah wall 60 feet long, 20 feet high and one foot thick ah just erupts onto their ship, probably on the kind of on the far side of it. 20 feet is but is the width of the ship. So you basically do a wave over the entire width of the ship. Oh.
00:34:24
Speaker
But it's 100 feet length. Sorry, yes, 60 long, but it's only one foot
00:34:29
Speaker
So one foot thick, 20 foot high. But it can be 20 foot high and 60 foot long. don't you And the the way the wall of fire works is one side is the damage, the other side is kind of harmless if you like. yeahp So the intention is...
00:34:45
Speaker
basically go down the further side of the ship away from us, kind of line, erupt the fire there with the fire burning across and into the the kind of the people on the other side of the ship. They need to be within 10 feet of the side that that can be damaged um and they'll need to say make deck saves if there's kind of anyone along it. but and Well, i'm i'm I'm going to kind of flavor this is a as a hull attack. i'm kind of Every time you're damaging crew members, I'm trying to flavor it into the whole their hull getting quicker and weaker and So why don't you just roll damage for now? I'll roll and ah aal A type of avoidance with their minus modifier because it should be applied. cool okay you need my DC for it or not?
00:35:32
Speaker
Really, how does it... No, I'll just take damage. Okay, it's 21 points of fire damage. Okay.
00:35:39
Speaker
And I'll use that. and you kind of watch as this... Did you remove one there, Will? 20 points of fire damage. Thank you, good shot. You watch as this kind of scorching force goes through two-thirds the length of this ship and just kind of cleaves a wall of fire straight down the middle. And the the kind of scorch marks that you already saw are now kind of re-envered on the ship's kind of core, as it were. and
00:36:11
Speaker
But a lot of as you do that, a lot of the crew kind of turn and begin to kind of find ways to douse those flames you've just restarted. So it has kind of caused a bit of chaos on deck for them as well. ah Can I also bid to take a player action?
00:36:26
Speaker
And I would also recommend that we don't move during this turn and let them come to us. um So there'll be, ah if you agree on that, there'll be a third action to do. So Nyx is going to ah be inspired by what Baal just did, his beloved husband.
00:36:41
Speaker
And he's going to ah close his eyes and rub his hands together. And out as he pulls his hands apart, there's going to be this black orb that kind of just pulses through full of this clouded darkness and almost as a basketball shot he gets ready he aims for the mizzen of the enemy ship and then hurls it as it follows he's got 60 foot of distance he wants that
00:37:13
Speaker
darkness to hit the mizzen, which is their sails. It's the the master, may master their ship. Once it hit the bottom of that, and as soon as it makes contact with the wood, a this cloud of darkness in a 15 foot sphere will cover the deck of their ship and they will be Under the cover of magical darkness.
00:37:36
Speaker
It's 15-foot sphere. Yes. Centered around the base of that. Okay. and All right. You do that.
00:37:46
Speaker
To find out the impact of that, you'll have to wait for their turn. But you see your your magical dark cloud appear upon the deck. Is this a war crime? Very, very close. Very, very close. We have another action.
00:38:03
Speaker
I would still maintain... we oh I would suggest a repair action still because we have took hull damage and... I was going to say the same. Of course. Savvy. Farrak or Alpha will have to move and do it, won't they? Because Bal and Nyx have taken actions. so ah Do you want to do it, Alpha? Because you've got mending.
00:38:22
Speaker
Just saying. I do have mending, but it doesn't particularly work in this instance because it's one minute worth of casting time anyway. I think it's part of... new rules or something like that. But yeah, I will.
00:38:35
Speaker
I tell you what, you stay with the cannons because you've got better advantage with the cannons than me and I'll go and do it. So Farah will move down to the repair station and we'll attempt to repair on the roll. D6 minus one.
00:38:56
Speaker
Zero. We got another one. Oh, fuck. All right. End of your turn. Do you have any bonus actions? Do you have any movement?
00:39:07
Speaker
I'll use it another bonus action. I'm going to fire to the hull with my cannon and see if I can hit it and do any damage. Go for it. I haven't done anything else so far. Oh god, that's another ten. Why am I getting tens? That's a nine. That's a nine.
00:39:21
Speaker
ah Yes, you do not meet the threshold. Oh, so you don't even hit? No. It goes straight through the hole. It does. It does. Is that the end of the ship's turn? Anyone want to move stations?
00:39:32
Speaker
Yeah, I'm going to move my wildfire spirit back to me, but I'll stay where I am. All right. It is the... Barley, are you good at the helm? All hands on dick.
00:39:45
Speaker
Okay. ah And, Darok, you moving back to the cannons?
00:39:52
Speaker
Can you move twice in the same turn? and No. Then i'm not. I'm going to cover the cannons. Yeah, Farok, just like you, Nix, when you hit your thumb, you go, don't worry, I'm just doing some fucking cunt of a fucking fucking shit cunt as he hits his hand.
00:40:11
Speaker
Yeah it sucks right? Alfie you should be repairing the fucking thing you artifiting bastard. And it snicks over to the cannons. Where's Emron?
00:40:26
Speaker
Fucking worst day of my fucking life.
00:40:38
Speaker
Just double checking the rules on ramming one second. ah Oh, good. You don't have to.
00:40:48
Speaker
There's enough ramming on this ship already. Thank you. They're going to need to do two turns before they can ram a sholly.
00:40:58
Speaker
So shrouded in darkness, the whether it's the captain or the first mate of the opposing ship, unsure exactly in the positioning of the boat right now.
00:41:10
Speaker
Now I want you to check the rules of darkness very carefully, Nix. Is it a fixed point in space and time or is it attached to the hull of the ship? So if the ship kept sailing, does the darkness like a cloud stay there? I've already thought about this and I was very specific in where I was putting it for that reason.
00:41:30
Speaker
I cast it on an object that wasn't being worn or get carried. yep So I caused that darkness to fill a 15-foot sphere originating from the base of the mizzen. And that's why i was specific on that one, so that the darkness would move with the ship.
00:41:49
Speaker
So for all intents and purposes right now, that ship... It's just one big balloon of dark cloud heading towards us. Flaming dark cloud. Flaming dark cloud.
00:42:04
Speaker
Just lots of screams coming from this big black abyss. In which case, you are a whisker. You are a whisker from that ship. Yeah. It can't know exactly where you are, but it is knows it needs to sail north.
00:42:21
Speaker
Unable to steer, I am leaving it to dice roll to see which way it's going to kind of ebb and flow. I did not think this through.
00:42:35
Speaker
It kind of it advances. Their first action is to move, and it does contact the rear of your ship with the front of its
Climactic Battle and Aftermath
00:42:45
Speaker
and it does ram now this needs to be a contested strength contest so i need you to take the strength of the ship which i believe i gave you i don't have any of this ship no you don't do the other three do okay yeah yeah strength for 20 which gives it a modifier plus five plus five
00:43:06
Speaker
So it begins a bit like a grapple challenge. Okay. Um, so we're going to roll the strength off and then you need to negate the number that you are on for your whole damage. So it's just one because you're not below 80. So, um, essentially roll a strength, straight strength check for the ship.
00:43:24
Speaker
I've been rolling turds. So I, I would kindly ask someone else to roll it.
00:43:30
Speaker
Bal, baby? Yeah, buddy. I'm rolling some strength. Just going to roll the straight D20. See what happens when I click the button. Roll, roll. Where's the bitch? Fuck.
00:43:42
Speaker
ah Nine plus five minus one would be 13. Can I recommend that this might be a good time to use some more of our... I was just thinking the same thing. but good like This is like a taster battle in the sea and we're going to burn all our dice.
00:44:00
Speaker
It's not a problem. Shall we do it? Shall we burn Would this be an ability check? Can I use my Flash of Genius on this one? I don't know. this This is an ability check. This is an ability check, technically, yes. I've already fucked the five.
00:44:14
Speaker
What did you use the five for? I put a d6 on it, like you said. Oh, you did use a d6. I thought you said use a breath dive. I'm just glad you went ahead and did it. That's cool. Cools. So whatever I say, plus five. 18 now.
00:44:28
Speaker
Yeah, let's take it up to 22 with my Flash of Genius. I'm feeling 22. Minus two because you lose one for Flash of Genius and Bar would lose one for the D6, I assume.
00:44:39
Speaker
So that's a dirty 20 then. So it's a dirty 20. Yeah, we fucking did it on that one. Come on. Dirty 20. Let's go. So what's the outcome of the roll? Sorry. Dirty 20. Dirty 20. Okay.
00:44:50
Speaker
So you succeed. So you're going to take quarter damage equal to the ship's speed. Do they take quarter damage as well? No, they take more than quarter. They failed. Get the fuck out. Yeah, they do.
00:45:05
Speaker
45 11 you will take 11 which does not meet your threshold for your hull so you'll sustain no damage they will a roll fucking good use of that roll good use of that dice we've only got one we've got one prep dice left yeah they however prologue prologue battle They, however, will take quite a bit of damage back as you watch as they, and and ah unknowing to them that they ram and there is this shriek of 20 or so sailors coming from the other vessel when that knock happens.
00:45:42
Speaker
You're able to, you're all kind of sea legs wobble a little bit, but but the the there is an audible squeals of pain from the other ship when that ramming happens. And their hull is looking incredibly weak now.
00:45:58
Speaker
and But that was only their first action. And there is this really like fingers down a chalkboard a ah screeching as the severed compass just has this vessel slowly ebbing away from it until it can pull furtherness off further enough away that it is going to unleash one cannon shot to you. For crit.
00:46:27
Speaker
But have minus seven to my roll. Yes, you fucking do. Yes, you fucking do.
00:46:38
Speaker
Does a 16 hit your hull? No. It does, I'm afraid. The AC's 15. Ah, bullshit. The damage will get rolled down as well.
00:46:49
Speaker
but It was still a crit. It was still a crit. 60-10, baby. It was still a crit, so that is 26 points of damage to your hull.
00:47:04
Speaker
That takes it down to 60 then, doesn't it? Yep. you are on 58?
00:47:10
Speaker
68, 6-0. 6-0. You were on 84 before?
00:47:18
Speaker
so you thirty six zero like zero but you were on eighty four before
00:47:25
Speaker
No, 86 before. we oh no, i'm sorry. i'm You were in 84 before because you attempted to heal twice. Yeah, it's 58. It's 58. Yeah. No, sorry. was looking at the wrong thing on my book. Nailed your own hands.
00:47:38
Speaker
Great. So you're in 58. So that means that you on roll minus five to everything that you roll.
00:47:47
Speaker
That's painful. Sick. um But that's the end of their turn and they're about 10 feet away from you floating adrift and it is the severed compass's turn. What would you like to do? Well, we're fucking, we're definitely hitting them with two lots of cannons. So we've got one action.
00:48:08
Speaker
Danny, with the the wall of fire as a concentration base spell, how would you rule that?
00:48:17
Speaker
It's still there on their ship. it has to be cast on a solid surface, which is the deck of their ship.
00:48:25
Speaker
Sorry, I'm just looking for another thing.
00:48:33
Speaker
We'll probably have a player action open, so if anyone's got any mega spells that they want to launch at this ship, think about it. am wondering if we actually do take aim, which at very least would give us advantage on the cannon shots.
00:48:46
Speaker
take a and then Well, if we do take aim and have asked motherfucker, could we negate the disadvantage? We'd still have a minus five. let's do Let's go, I think, two cannon shots. I assume the take aim would only affect one of those two cannon shots.
00:49:02
Speaker
It just gives advantage on cannon shots. Yeah, for the player who's using it, which would be you. It would only be for the player using it
00:49:14
Speaker
Yeah, that's a good point. Is that right, Danny? That take is for the player. Go again. was reading different rule. Go again. If one player uses take aim, it only affects their cannon. So if Alpha was to use... No, all cannons within 10 feet. All cannons. And I'm at the cannons. So this works perfectly.
00:49:29
Speaker
So shall we do ah bla bla player action nicks and two fire cannons? Yeah. Yeah. We go for take aim and then two cannon shots. Yeah, so Nyx will straighten his back up, look over to... wow he's manning one cannon. Look over to Alpha.
00:49:47
Speaker
Take aim! Hi, hi, sir! All right. In which case, ah you are rolling with advantage. um It is a plus six to hit, and then you need to negate five from whatever you roll after that.
00:50:04
Speaker
So basically a plus one on the highest roll. It's basically a plus one, yeah.
00:50:10
Speaker
Callum, do you want the honours first?
00:50:16
Speaker
I got 16 to hit on the highest run. That hits their hull. Yeah, boy. Yeah, boy. that after minusing five? That's after minusing the five.
00:50:27
Speaker
And then adding a one, because we have a plus six to hit on the cannons.
00:50:34
Speaker
And we do 17 points of concussive shockwave damage. butooo Very nice. Nyx. Okay, so I'm rolling in a d20 for the hit.
00:50:49
Speaker
Do this in front of all of you. That's a horrible roll. Seven. You have advantage, right? I have advantage because I'm the captain. That's one. Come on. You please.
00:51:06
Speaker
It's still the 7, right? It's not the natural 1, it's the 7. Oh, that's true. It'd technically be an 8 on the roll. ah So the second shot is ineffective, but their hull, their ship is barely floating at this point.
00:51:20
Speaker
that That second shot from Alpha, two very powerful shots from Alpha in this this combat. You found your true calling, Alpha. I am the cannon man. i wouldn't I want to finish. I'm going to use my bonus action and have my cannon still fire at their cannon.
00:51:35
Speaker
Okay, so Alpha, you yours.
00:51:41
Speaker
but i have I have a plus seven to hit, so that's a 13. What are you aiming for? i'm going I'm still going for the hull. I'm going for the sink. Plus seven, minus five, though. isn't it Very good point. yes so we will be Yeah, nowhere near anyway. um the what What happens with the wall of fire? Because it's concentration-based. concentration based is that still so what Do you need to use your action to move it?
00:52:04
Speaker
No. It just says... um and dg A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there, but the wall is on their ship.
00:52:18
Speaker
so think I think I'll read that as the wall is still active on their ship, but it's not no one is inside. It's no no like individuals are being burnt by it. but ok but they They are fighting it amongst the darkness as well.
00:52:32
Speaker
So it's not doing anything basically. It's not doing anything, but it book it's, it's, it it is a big threat to sailors to have an open fire on their ship. So thematically it's doing something. Right. Okay.
00:52:43
Speaker
Um, and then if I've got free bonus action, which I do, I might as well try to bean off a little shot with the wildfire spirit, which, uh, where's the fucking thing? It's in my features and trades. God damn it.
00:52:58
Speaker
Oh, sodding thing. Just tried to hit. No, it doesn't. No, that's the damage. Of course it doesn't hit because that's the fucking damage. It's disappeared off my things. Oh, it's on my actions and bonus actions. That's why.
00:53:11
Speaker
ah It's a plus eight to hit, so overall it's a plus three to hit, isn't it? It's not bad, actually. ah Minus five off that is 17. Against the hull?
00:53:22
Speaker
I mean, I guess so, because i wouldn't be able to see anyone else on the ship. But it's only eight points of fire, so it wouldn't beat a threshold. It does not beat the threshold. Excellent. You make clean contact, but it's not strong enough to beat the threshold.
00:53:35
Speaker
Cool. It's only the hull that has the threshold on ships as well. but good If it helps you for future targeting. Good to Thank you. Is that the end of the Severed Compass? Anyone want to move stations?
00:53:48
Speaker
Farrah will draw his sword and he's going to an anti-barbarian and he's going to walk over towards the deck and he's just going to shout to Nyx. He's going to wait for instruction. He's going, are we shinking these fuckers or taking plunder?
00:54:03
Speaker
As he draws his sword and is getting ready to to basically jump the deck.
00:54:09
Speaker
of Sinking, definitely sinking at this point. But I admire that. I love that. Just don't be on their ship when we obliterate it You feel free to jump on that, though, Tharok, that dig dark cloud.
00:54:24
Speaker
You feel free. He'll look at the dark cloud. He'll see the fire. He'll put his sword down and go. i'll put a He'll sheave his sword and go, no, I'm good.
00:54:35
Speaker
admire the courage. I love this. We got this. How's the hull looking? Yours or theirs? they fucked but not as fucked as theirs there you go it is the the opposing ship's turn and they are going to attempt one more cannon shot before making it in the next move ah minus three and and they are going to sail past you and but are going to do another shot we've got just to be clear was minus three their total there
00:55:11
Speaker
Minus three was their total there to hit. And then ah zero was their total on the second shot. So they are going to move just beyond your ship. um But they are are ah moving slowly. That hull is dipping. There is a lot of bilging happening below deck to get that water out. to Put it that way.
00:55:32
Speaker
Over to you. We're going to have to move and fire fire. Yeah, we are. Yeah? Everyone happy with that? We've got to sink them. Absolutely. Okay.
00:55:44
Speaker
So that's what we're going to do. We're going to move on firefi and so you're going to rotate 90 degrees? No. Oh. We're facing the wrong way. Yeah, let's shoot them in the ass.
00:55:59
Speaker
Yeah. We'll i only get one shot off. But if they're sailing away from us... Yeah, no, let's let's let's do two shots. Let's do let's move 90, shoot twice, and then we'll just see what they do and we'll react.
00:56:13
Speaker
All right. Yeah, because yeah if we get 90, then they'll be in and range, won't they? Yeah, let's do that. Yeah. Say it again.
00:56:24
Speaker
So we're going to move 90 towards port and fire twice.
00:56:35
Speaker
and we're can We're already on the right cannons. So we're moving port side 90 degrees. Me and Alph, Nixon Alpha is going to fire. Okay, I'll allow it. There's enough allowance there for you to kind of get range on a second cannon too. um Go for it.
00:56:53
Speaker
Alpha, you did real well last time. You need the charge. We're not rolling with advantage at this time. And it's minus five to your rolls. And then plus six on the cannons. We only get a plus one. Come on, come come on. Come on.
00:57:04
Speaker
That's shit. That's an 11. That does not hit. Come on, Nick. Come on, Captain. Nick's is going to kind of... He's holding the the fire baton that lights the rear the cannon with one hand, and he's just going to cover his eyes with the other. Fuck it. Let's go.
00:57:29
Speaker
does not fire baton.
00:57:34
Speaker
Does not hit the hull, I'm afraid. Just misses. Just to add, I think if we were to use that last dice, it's going to turn that into a hit. Oh, yes. That's a great idea. Let's fucking do that. Everyone happy with that?
00:57:47
Speaker
hill there ah If their AC is the same as ours, you have to roll a two because if roll a one, it will get minus zero. How's a fucking six for a... Yeah! yeah well yeah Strong, strong shout on that one.
00:57:59
Speaker
What am I talking about? It's technically... Hold on. We were moving...
00:58:06
Speaker
so Which would still lead it to hit. It would still hit. oh that You need to roll that. That's a fucking roller coaster of emotions. You needed to roll a six on that. Six minus five. Wow.
00:58:16
Speaker
Okay, so what am I rolling for damage, guys? So now it's the cannons. It's 3D10. 3D10. You need to beat their threshold, which you don't know yet. three d ten gives me...
00:58:32
Speaker
So you feel, a solid shot you feel uncertain about the shot until the very last second where a moment of kind of inspiration just makes you check your aim by a fraction.
00:58:45
Speaker
And in doing so, the shot you release goes straight through the back of this enemy vessel into the, the, uh, sort of under deck just below the cabin for the captain's quarters.
00:58:59
Speaker
And in that, you appear to hit a collection of barrels, and there is this internal explosion that follow follows your cannon shot. The vessel has reached zero hit points on its hull, and it is making sinking saves. It is the end of your turn, technically, as if anyone wants to change station. They work like death saves, so they could they could pass it.
00:59:21
Speaker
But the more you fire at it while it's making sinking saves, the... Basically it works like, like say but same rules as death saves, so if you hit it while it's down, it will be a fail. I don't want to change station, but I just want to point out how brilliant ignorance is bliss is, because I don't know if we'd have used that dice if we knew we only had a one in six chance. sinking that shit That is pure ignorance is bliss there. oh yeah
00:59:49
Speaker
The wonders of D&D. Nyx again, just a sterner look. crosses his eyes uh given the previous conversations he's had recently with the spider who swims were just more to alpha than to anyone else you're here alpha like just as a low breath give no quarter give no quarter
01:00:15
Speaker
and taking that on board which is a demand to show no mercy if you didn't know thank you Taking that on board. I'm still gonna just fire at the ship with my a beta cannon.
01:00:29
Speaker
Okay. Do I need to give a target if I'm just firing at a sinking ship? You still need to target because the the the helm, the sails, the cannons, and the hull will have separate ACs.
01:00:42
Speaker
Uh, and that gets it. I'm going to go for the sales I've been realizing I forgot about the whole threshold throughout the entirety of me using this. And if I did hit, I would have to do max damage. I think to do anything about 14 less five. So nine to hit the sales.
01:01:00
Speaker
And misses. Baal's taking that lead and getting in his wildfire spirit to go the same way. But it's a good roll, even with the minus fights. 22 to hit the sails.
01:01:13
Speaker
That will hit six points of fire damage. Thank you very much. nice
01:01:24
Speaker
Great. Any more for any more?
01:01:28
Speaker
All right. It is their turn. And they have failed their first sinking roll.
01:01:37
Speaker
Your turn. Shoot them while they're down, bitches. two shots. They're just going. Two shots and a repair.
01:01:46
Speaker
Makes sense. Yeah. Okay. Everyone happy? Alpha. um I'll move to the repair station. Thanks, Tharok. Oh, come on. Come on, come on, come on.
01:01:58
Speaker
Oh, and it's a natural 20. ah you You just need to beat the threshold and the crits count as double. So you just need to roll more than 15 damage here. Come on, Alpha. And how many dice am I rolling on this one? Six. Six. Six Six D10. Don't get lots of ones. If this goes... Come it's not going to go wrong. It's going be fine. It's going to be good.
01:02:25
Speaker
You're going to sink it. Obliterating it with 45 points of damage. That fucking thing is evascerated. eviscerated. Alpha, do you want to do this?
01:02:41
Speaker
I think as Alpha is loading the cannons, there's almost like a connection between this concussive energy charge that Alpha just tries to feed into it. And as he fires...
01:02:54
Speaker
There's almost like a ah flash of light that comes straight out of the front end of the cannon, and it seems to be faster than anything else he's done before. It hits straight into the rear of the ship and just crashes its way all the way through, and there's almost like this shockwave that disperses through the entirety of the base of the ship just as this cannon follows through.
01:03:25
Speaker
And there was almost this serendipitous moment where emerging out of the dark cloud from the core of that ship, climbing up to the helm, you just spy a sailor with a white flag raised before that sailor is thrown from the ship, from the sheer force of your shot.
01:03:48
Speaker
It's one by one. You're watching Shadomendian sailors leap into the sea and then these
01:03:59
Speaker
bursts of purple light just consume the water for a split second like lightning at their entry point into the water.
01:04:13
Speaker
And then there's this glowing bluish purple cackling light emanating from the water that's contacting the sinking ship.
01:04:26
Speaker
a portal almost and it all happens within 10-15 seconds
01:04:36
Speaker
the vessel is gone has sunk there is no debris apart from the stuff that you'd shot off earlier but from this core sinking vessel it's like it never existed nor those who sailed it
01:04:57
Speaker
And there is a ruptuous cheer and applause from the Osrin sailors who manage this vessel with you.
Nyx's Deal and Crew Dynamics
01:05:12
Speaker
The four of you have just sunk
01:05:18
Speaker
a ship of the Shadomendian Navy. What do you do?
01:05:25
Speaker
um Good, good, good shot, Alpha. ah As Nyx is kind of just almost looking at the purple lights, snatching up the soles, knowing exactly what's happening right now, and shakes his head to kind of come back to his senses and will pat you on the shoulder, Alpha.
01:05:46
Speaker
It's good, good shooting. Thank you, Captain. Yeah. Good work. Good work, everyone. hey Scrub the deck. Prepare the hull.
01:06:00
Speaker
Let's make a sea worthy. Farrah will as assume people going overboard and will run over hear the same people jumping off the ship and he'll come over to Nyx and go, are we recording anyone? Are we picking anyone out of the ocean, sir, for interro?
01:06:15
Speaker
And as he's about to say, interrogation, he'll look over the deck and just see it's completely gone and just go, What the actual fuck?
01:06:27
Speaker
I'll explain in due course, Tharok. The sea has taken its souls today. ah no plunder and no interrogations of anyone that would have remained alive.
01:06:43
Speaker
Let's remember, though, they came to us. So good stuff. Good shooting. I could go and see Baal. ah Captain ah Maris just sort of pipes up.
01:06:59
Speaker
We've surveyed the damage, sir, and we think we could be fully repaired by the morning. it's Savvy. to Step to it, then, lablods landlubbers. The scallywags.
01:07:11
Speaker
but so And they all kind of get get to get to stations around deck to begin making repairs, but yeah you you'll need to kind of do the equivalent of a long rest here to get the ship back to where it needs to be.
01:07:24
Speaker
What's really interesting is that you were at quite a close threshold where you had to return to shore to get full repairs, so you narrowly avoided that. Weigh anchor, drop anchor even.
01:07:37
Speaker
Farrakh obviously ah wasn't privy to the conversation with the Spidery Swims and doesn't know that that was a ah rogue break vessel. So he's going to fall in next to Nix and go quietly under his breath.
01:07:49
Speaker
Captain, are we in danger of that being a scout for the Navy? Nope. Nope. No danger. no danger. just didn't want to explain it in front of everyone here.
01:08:03
Speaker
So just give me give me five, Tharok, and I'll put a voice in your head and it will explain everything. But rest assured, you are safe here as long as you remain vigilant. Keep your eye. Keep a a weather eye on the horizon and...
01:08:20
Speaker
Yeah, I don't know. Maybe man the crow's nest for a bit. As you say, Farrah will head over to the crow's nest and will start pulling himself up the sails. He'll start looking at the sails and he'll shout down...
01:08:36
Speaker
to the crew below don't just forget the sails here we need to make sure the hold is fixed and we also need some hands on here on the sails and he's going to start as well just doing his bit to repair that as he makes his way up the sails if you guys heard me we don't need everybody on the fucking helm i need someone up here with me is he talking to me is he are you talking to me No, I'm talking to anyone who's fucking listening. Not you. You're steering the fucking ship. You're steering the helm. I'm at the helm.
01:09:04
Speaker
Sorry, i like I'm not a naval person. What's the main thing the ship's called? The hold? The ship? Yes, the deck. The deck. The thing that's really damaged. The hold. The hold. The hull. The hull. Hull. Hull. Hull.
01:09:18
Speaker
Then what the fuck's the hold? As he's still trying to tear some... Hull is where we keep a loot, treasure, prisoners. oh, that makes sense. And he's just going to continue repairing the sails.
01:09:30
Speaker
Yeah, I don't do that mending work. I i steer ships now. There's a whispered tap on your shoulder from Brotting who just says, the anchor's down. You don't need to do any more steering.
01:09:42
Speaker
Does he know that? I don't know, but just just... You don't want to look silly. Okay, fine. I won't. Just don't tell him if you go Does he know that? You just hear someone shout out and goes, What the fuck is this bit up here?
01:09:58
Speaker
clearly he doesn't know that. yeah I've got to look after this. It's an important part. Bruton just gives you a firm nod. Thank you. I appreciate it. Don't worry.
01:10:12
Speaker
ah Can we get a chair put up here? no does not No, it doesn't look as as captainly. you ought to But says the captain, you didn't even steer the ship. I was here the whole time. Yeah, I know. And you I was just coming up here to say you did an amazing job. Oh, at the end of it, after I do all my turns, you you have fun down there firing your cannons. Give me a seat. Next time you can fire the cannons and arm and the helm.
01:10:37
Speaker
Well, maybe I don't want to fire the cannons now. Maybe I like steering the boat. Ship. Well, do it standing up. Ship. Thank you. Well, can I not just have a seat like a box or something? because you won't be able to see over the fucking wheel.
01:10:51
Speaker
Fine. Fine. Good job. Well shot. Good job, you. That was intense, though, Barl. I had a little meeting with the spider beforehand.
01:11:03
Speaker
Uh, when? Mm-hmm. but before Before what? and Nick just looks around like, who else is at the top near the helm?
01:11:14
Speaker
No one, because they're repairing under deck now. Good. It's just it's just you two and Alpha. Oh, is Alpha in ear shot? Turn around and just see him awkwardly close. Oh, fuck. Hello. hello
01:11:29
Speaker
ah Yeah, well, Alpha's good to hear as well. no um So, yeah, yep when I was teaching you how to steer the ship, I had that ethereal kind of purple light and time slowdown and dilation, all bollocks that was happening. That usually means that I'm being summoned to talk to my patron.
01:11:50
Speaker
And that happened. And me and the spider who swims had a little conversation, shall we just say. And he struck up ah another deal.
01:12:04
Speaker
oh And... Oh, well, i look, how I didn't want to deal. I didn't want to deal. What was the deal? ah You know...
01:12:16
Speaker
I just was really angry. At first I was super scared because I'd entered the waters again and I kind of knew this might have happened and I was a bit worried about it. And then when you're confronted with your fear and the person that you're really kind of that causes that fear in you, you have a fight or flight motion, right? And usually I'm flight. I'm all flight. But by all this time i chose fight and fight.
01:12:38
Speaker
All of a sudden I was saying things, saying things that I'd never said before. I was saying like, and the bargains are no longer a thing. I'm a free ship. I'm sailing a free ship. I'm going to protect this crew that nothing you can do could change that.
01:12:51
Speaker
And then I kind of changed the, he wanted that ship, that ship that we just fought. He wanted the souls of that ship. Did you just see what happened to the souls?
01:13:05
Speaker
Yeah. you gave You gave them the souls of the ship then? Yes! You just said you kind of stood up and were like, no more deals. i said i said this, and then I came up with a deal.
01:13:19
Speaker
Ah. What was the deal? what what What are we getting? Are we getting a second ship? I want my souls back, Baal. I want the souls that he took from me back.
01:13:31
Speaker
And so I struck up a deal midway through this anger, this surge of anger mixed with fear, ah mixed with this in <unk>dulous incredulous kind of as if he has the audacity to ask for another bargain.
01:13:47
Speaker
And then midway through the conversation, I spun it. into asking for the souls that he took back and he will get these souls. And in my mind, I'm like, okay, if this ship attacks first, this is an easy out. That's why I said, give no quarter alpha.
01:14:04
Speaker
This is why I said we need to s sink that thing.
01:14:10
Speaker
The souls that he took, Marota, Hildegard. Well, Sebastian came back. They're going to get a choice if he keeps his end of the bargain of whether or not they want to come back.
01:14:28
Speaker
But I feel a bit overwhelmed because I just watched a whole ship get a vass so eviscerated, which, you know, ah sea rules, pirate rules. They engaged, we engaged. They were going down.
01:14:43
Speaker
but to watch that happen in real time, i feel a bit shook up. I wanted to come and tell you guys, I need to go and tell Tharok in a bit, but that's, that all happened in like spider talk to me, ship came at me.
01:14:57
Speaker
Like that just happened. So I'm just letting you know. Right. Okay. When, when and where do we get out the souls? i ah and I don't know. All I asked was they had a choice.
01:15:13
Speaker
right I don't know what happens after that. I'll be honest. It was kind of like a high pressure situation and I was very emotional at the time. i might not have been thinking clearly, but yeah, I just thought I'd let you know. And you, Alfa.
01:15:33
Speaker
Does your spider still own your soul then? If they've still got this connection? Like if are they Can they come a knocking and be like, well, it's you now.
01:15:49
Speaker
Let's turn you into a purple ball and suck you down to the depths. um Yeah, probably. But at least they can't make me do any more... like of the, i I could say no to deals now, but whether that, what that means, what the no means, I don't know. I do know I've got more power and more standing to say no.
01:16:10
Speaker
So that's a freedom in itself. What happens to me if I say no, I don't know, but I do know that it won't affect others anymore, which is like, you know, that's a win. Cause when I first struck up this thing, there was three souls must be claimed back to the seas. And now it's not like that. In fact, I claim two souls.
01:16:28
Speaker
by giving them the choice. So I, there's definitely a shift in this weight because, cause, and Nick's will point up to the steel nightmare, fucking safe in the world. And I said, this, was like, you need us.
01:16:41
Speaker
wait We don't need you. so apparently he said, he's going to help us in the big battle to come. So I'm hoping picture this, my imagination brush, stay with me as you will. And Nick's will put an arm around ball and an arm around alpha. Yeah.
01:16:57
Speaker
Picture this. We're in the throes of the battle ahead against the Shadamandians. And then all of a sudden, during this great sea battle, out of the depths of the ocean, a fucking spider takes out the ship, literally crushes it, climbs on board, cracks it in half, and then takes it down to the Davy Jones' is locker. Who's Davy Jones, you ask? I don't know. I made it up on the spot. But still...
01:17:27
Speaker
He's in our debt.
01:17:31
Speaker
I'm feeling good. A little bit shaken after what I've just witnessed, but they came at us, right?
01:17:39
Speaker
I mean, they technically shot first? Yes. Law of the sea. ah Okay.
01:17:50
Speaker
Okay. Alpha, you haven't said anything. I was listening to the story. Personally, I think that anything that gets us to Eurion or gives us an advantage, i am all for.
01:18:03
Speaker
I trust in you, Nix. woo Yeah, I kind of needed to hear that. Thank you. Okay. Right. Bala, you okay at the helm?
01:18:13
Speaker
Do you need a break? i just I just want a chair, Nix. I want a chair. Just something. We'll get you a chair. How about we get you, with like, Alpha, can you make him a big high chair so he can still see over the top of the wheel?
01:18:27
Speaker
Like they have at swimming pools when people are making sure that no one's drowning. No, actually, no, that would be silly. That would look very silly, out of place here. I'm sure there is something I can fasten. Okay. Perfect.
01:18:40
Speaker
but I'm going to go and just tell Tharok he's part of this this ready-made family now, and he really should know ah about the history. Because he's worried naturally. He's just watched these fucking souls get sucked down and is worried that we're going to be next.
01:18:56
Speaker
Like we're on some fucking list or something. So I'm just going to... And Nix will mime going up a rigging.
01:19:08
Speaker
Okay. yep see ah I'll see you later. We'll we'll talk about getting the a chair here. Yes, it looks like I'm making a chair. But I will turn to you, Alpha, and just say...
01:19:23
Speaker
Don't ruin it for him. And do not bring it to his attention that quite clearly the spider got what it wanted.
01:19:34
Speaker
Let him have it. Let Nyx have this win.
01:19:40
Speaker
I think we all need a win. Barl.
01:19:47
Speaker
And he'll watch as Nyx goes... flailing up the rigging to try to get towards Tharok.
01:20:01
Speaker
And it's going to take a number of hours for the ship to the the crew to complete repairs. It's midday now, and it's very much...
01:20:12
Speaker
a sense of industry until you're kind of approaching sunset. So is there anything people wish to do in that afternoon where you're you're kind of just biding your time, making some progress in thats sort of theroc, chipping in um where possible is expediting things?
01:20:34
Speaker
ah Barl's going to try something. um ah what he's going to do is he's got the ring that Alpha gave him previously. um like the it' Basically like a pearl of power in ring form, isn't it?
01:20:50
Speaker
um And Baal's got a Pearl of Power in a kind of a Phoenix brooch, basically, that he's had since he's joined this group.
01:21:01
Speaker
And what he's going to do is he is going to trial, casting aid at third level on Alpha, Tharok, and Nyx at some point to basically bump their Yeah.
01:21:15
Speaker
And then over the course of the next hour, he's going to attune to the ring instead. No, sorry, he's going to use the Pearl of Power to regain that third level spell slot and spend an hour to attune to the...
01:21:28
Speaker
the effectively the second Pearl of Power. um Because Aid has a... it just It happens and it's got like an eight-hour duration. He's basically trialing this idea of seeing if he's able to, if he can do this in ah in enough time, boost his friends up, their kind of their health overall, whilst not necessarily losing basically free third-level spell slot.
01:21:52
Speaker
okay that's that Mechanically, that's how it... works and I think if he was able to complete a short rest how it would work but he's trialing it today to see if he'd be able to do it kind of on the morning of each day and basically have like a ah permanent boost if you like for his friends with no downsides to him and what does that
01:22:23
Speaker
what does that kind of look like in practice As in mechanically or? Yeah. Okay. In practice, ah he'd be casting aid at third level. Okay. Which boosts up um their overall maximum hit points by 10 for the next eight hours.
01:22:39
Speaker
Nice. And then he'd use the Pearl of Power to regain that third level spell slot, spend one hour attuning to the second Pearl of Power so he'd have all of his spell slots... And all of his attunements with the ability to use the ah the second Pearl of Power as an action when he chose, basically. i follow.
01:22:54
Speaker
Yeah. So it's using an excess magical item for free, basically. Yes. So long as he's got an hour to reattune. Yes. Which you'll have. Yeah, so that's what he's trialing. He's trialing that to see if he can keep that, maintain that going.
01:23:07
Speaker
And then what he will do the following day is exactly the same thing in reverse, basically. To give his friends Tharok, Nyx, and Alpha a 10 HP boost for eight hours.
01:23:23
Speaker
And... Everyone can say thank you. ah Thanks, babe. Thank Bob. Mechanically, if you you just want to bump up your overall hit maximum by 10, if Danny, if you're okay, too okay that. that's what I'm okay, too okay that.
01:23:39
Speaker
Awesome. And that obviously means I've got one of those magic items unable to be used per day.
01:23:48
Speaker
It's pretty... pretty yeah Pre... I don't know the words. Sexy. It's incredibly like, ah how can I abuse this to to help me now that I've got two of these items? But ever since Alpha gave it to me, i was like, ah I can't use them both technically, but this is my way to get around I've been planning this for for a little while, Denny.
01:24:12
Speaker
Well, you know, let's let you let's let it pay off. Let's let it pay off. Thank you. Okay. So ah make sure everyone makes a note of that because it's going to need to span for... For... Well, the hit points are there. They're there for eight hours, basically. Eight hours. when it's when the someone iss trying to figure out there it was for So effectively, it'll be seven hours.
01:24:38
Speaker
So it it'll cast it, take a short rest, and then it'll be seven hours from that point. Great. Anyone making a note that? and anyone else want to do anything in these few hours as well? I'm going to make a chair.
01:24:52
Speaker
going to make a chair. I'm going to make a chair. There are stools available. Oh, no. Do you want to fashion something? Yeah, I'm going to try and break down a few of the stools um and just kind of fashion more of an ornate...
01:25:06
Speaker
It's like a small wooden throne just for somebody to s sit at behind the wheel. It's got kind of like a... that the The back of it, it's kind of... um Bits of the wood have been cut out and engraved just to try and give a a slight dragon form ah to it just on the actual backrest.
01:25:22
Speaker
And it all gets kind of a little bit polished up with it as well, so it's almost like mahogany. It's quite weighty. Probably made about four or five stools.
01:25:31
Speaker
But thought, if a gal was going to do it, why not?
01:25:37
Speaker
Normally it's like hats that are the thing that you present. Big hats for the first mate and the captain, but like a chair off, or at least a statement piece. It's pretty impressive. Oh, absolutely. Absolutely.
01:25:53
Speaker
Nice. and And I'd say with your with your tools of the trade and and your ro say right tool for the job. yeah Yeah, right tool for the job so I can create my own woodcrawler's tools for it.
01:26:04
Speaker
um I'd say that's more than achievable within that time limit. And yes, an incredibly fancy chair can now be adorned to the to the the helm of the ship. Yeah.
01:26:17
Speaker
Farok would have, as he's heard about what Nyx has said, he would have was up the sales he' had tried to process it and then pragmatically gone, hmm. Sounds quite risky. But also, having a giant spider that could pull something under this under the wave sounds it sounds pretty good.
01:26:33
Speaker
As long as it doesn't pull Euron under, because we need that cunt alive so we can kill him and take his things. And besides... As we heard at Goldfort Keep, Emron has chosen to walk into the hells where his powers will be useless, so you're still smarter than him. You know what, Tharok?
01:26:53
Speaker
You're the best person for this kind of story and news because I have told a handful of people my true like dark depths because this has been quite a traumatic experience. I've just told you how like that spider took some very important people from me. And for you to react in this way, i just want to say thank you very much. This is...
01:27:15
Speaker
Yeah, that's refreshing, and I'm glad you're with us. You're welcome. If ever comes a time that that the mo that spider puts you in a place where you have to kill it, you let me know, and no ah I'll come with.
01:27:30
Speaker
It would make for an interesting battle.
01:27:34
Speaker
But let's just get this one done first. Let's save the Yeah, yeah, yeah, deal with that fucking thing first. I appreciate you, though. Right, before that, there's one bigger danger, which is that we're going to have 30 dairy hungry people on this ship, and he's going to start climbing down, and he's going to just announce to the crew, right?
01:27:55
Speaker
When you were waiting for us, which one of you was responsible for feeding you? a ah but The dwarf raises his hand.
01:28:07
Speaker
You, with me, we're going to make a stew. Yes, sir. And despite the kind of dry provisions that were kind of rationed out here, a small pantry of fresher ingredients are made available to you.
01:28:25
Speaker
Yeah, and Farok's just going to make sure that that that exhaustion and and morale are obviously important, that there are a lot of people tending to the ship. Farok is going to tend to the crew and is going to just work with whoever this person is and is just going to prepare something hearty for people to eat this evening.
01:28:45
Speaker
We have this wonderful kind of scene where Baal... kind of sore from your first ah first half day sailing the seas and surviving your first naval battle, taking in the luxury of your chair as Alpha looks over proudly.
01:29:04
Speaker
Nyx, sort of half ah attentive to your husband's needs, but more just kind of basking in this moment, a captain of your own ship, of your own crew.
01:29:18
Speaker
your family, your pseudo adopted child in Alpha,
01:29:25
Speaker
looking out amongst the horizon. And no, not the, these aren't the cleanest of seas you've sailed and you are constantly reminded about the, the, the war around you and the debris of destroyed,
01:29:42
Speaker
shipwritory all around you, you still can't help to have your spirits lifted by the fact you are at sea. And as this kind of huger, for want of better a better term, kind of is extended to you all and you're feeling cozy and kind of filling your batteries,
01:30:07
Speaker
dere You're kind of approaching the the serving point of your your stew. And as you're just taking your time to observe the stew pot, savoring it, deciding now is the time to take it off the heat and the boiling stops,
01:30:27
Speaker
you potter around, you return to the pot and it is still. You add a few more ingredients, perhaps. You dip the ladle in to make the first s serve.
01:30:39
Speaker
And then, like, out of a scene in Jurassic Park, tiny reverberations are seen in the bowl that you have ladled the first stew into.
Ominous Signs and the Esmeralda
01:30:56
Speaker
Ripples in the water.
01:31:07
Speaker
fuck farrox going to look in the direction nix or fact without even looking you you're you're on you're ah you're below deck at this point these three are above deck oh okay
01:31:26
Speaker
farrock is going to turn to his sous chef and he's going to say hellra hellra watch the pot And with that, Farrakh is going to make his way up to the deck and immediately try and find Nyx.
01:31:43
Speaker
Not a big ship. You'll find him pretty quickly.
01:31:48
Speaker
And he's just going to say, with a degree of urgency, I think we might have something.
01:31:56
Speaker
I think something's coming.
01:32:03
Speaker
ah the ah Shit! I'll come down. That was a... I'm sorry, Tharok. I felt like that gap there, that pause, was like, I don't know, building up to something. Show me what you found down the deck of the ship. What the fuck you found in the deck of the ship?
01:32:21
Speaker
Tharok will escort Nix down to the so the hold.
01:32:28
Speaker
You're showing me, yes you Watch. And he'll just hold out a bowl towards Nix. And obviously, because we're on quite a calm sea, he will just hold the bowl in Nix's direction.
01:32:42
Speaker
And there are ripples and pulses in every bowl that's being served in the big stew pot.
01:32:52
Speaker
In open sort of tankards of water. Oh, in open tankards water. So not just the stew. Any liquid on the on the ship. As you're kind of looking around in containers of oil.
01:33:08
Speaker
I'm not a she-man, but this is fucking not right, right? Yeah, well, I'll tell you what's not right. Drag me down. We need to be up. Crow's nest. Let's go. And Nick's will run up the stairs two at a time.
01:33:21
Speaker
climb up the rigging to get to the crow's nest and scan the horizon for the things that are causing this. And seeing Nyx move in such urgency, Alpha and Bale, I imagine you're kind of alerted to two.
01:33:36
Speaker
But the crow's nest can only fit two and there'll already be a member of the crew up there, Nyx. So as you climb, you're kind of in the capsule with another member of the crew and the three of you are left...
01:33:49
Speaker
on deck and there is this emerging vibration. Alpha, you're feeling it first, just kind of tectonically and metallically. It would make sense that your receptors are more engineer-y words susceptible to this. Jargon. Jargon.
01:34:12
Speaker
But slowly a low kind of resonant groan begins to roll around you. not just sound, but but but like pressure.
01:34:27
Speaker
Then after a few moments of scanning diligently nicks, the ocean's surface begins to bulge and contort,
01:34:38
Speaker
begins to swell inwards as though it's beginning to drain.
01:34:46
Speaker
There is a pulse of a sickly purple light that flickers about 40 feet
01:34:57
Speaker
to the port side of you.
01:35:01
Speaker
Once, twice, and then the sea breaks and splits and a colossal black shape rises in complete and dreadful silence.
01:35:23
Speaker
And as it rises, below it, cascades of dark waterfalls fill that void it was in.
01:35:34
Speaker
The timber of the ship you are on screams. Iron groans, chains begin to drag and rattle, almost like they are kind of being activated in their their magneticism and then broken from that over and over again.
01:35:51
Speaker
This black figure that's now breaching the ocean is a ship. Her hull is shrouded in curtains of rotting kelp, almost like funeral drapery.
01:36:14
Speaker
This dim, bioluminescent growths pulse along her body with these cold blues and corpse greens then cackling purples, glowing like drowned stars beneath flesh.
01:36:30
Speaker
Webs. Webs everywhere. Webs stretch from mass to mass, creating layer upon layer. Thick, cotton, pale-like.
01:36:43
Speaker
Dense enough to swallow light.
01:36:46
Speaker
And yet you can see shapes moving behind them like curtains at the same time. Too large to be rats. And too deliberate to be tricks of the eye. There are there is something on and inside them.
01:37:04
Speaker
The kelpy ribbons that make up her sails, fused together by decay, creak as though they are straining in the wind.
01:37:16
Speaker
And barnacles the size of shields encrust these cannons on the side of the deck.
01:37:27
Speaker
And yet, despite all of this, all of this
01:37:35
Speaker
Dreadful presence of this vessel.
01:37:46
Speaker
Underneath all of that is the Esmeralda.
01:37:55
Speaker
And it lists towards you with this dreadful grace of something that does not remember it died.
01:38:10
Speaker
Three dense lines of webbing protrude out of the esmeralda and wrap along three different parts of the port side of the golden, keep calling it the golden fucking compass, the severed compass, tethering it to your ship.
01:38:35
Speaker
Those webs then split to form a ladder-like gangplank.
01:38:47
Speaker
And then glowing purple lights form humanoid figures upon deck of this dread vessel.
01:39:11
Speaker
Steps aboard the severed compass.
01:39:16
Speaker
Standing shoulder to shoulder with Alpha, Tharok and Baal.
01:39:24
Speaker
Unable to see form, just understanding the silhouette of a human.
01:39:30
Speaker
It just waits like a guardian and stares at you all.
01:39:42
Speaker
What would you do
01:39:47
Speaker
you do? Ghost? ah Well, i'm not i I'm coming down from the crow's nest. So if there's breath between then, because obviously Baal and Alpha
Confronting the Spectral Ship
01:40:02
Speaker
are there. So Nyx would see this and his mouth would drop wide open.
01:40:08
Speaker
at the scene played out in front of him, recognized the Esmeralda straight away and like goes into over analyzing when you see something that you love.
01:40:20
Speaker
and you haven't seen it for a long time, you are overanalyzing every single facet and detail of that ship to make sure it is what it looks like it is. um And he's going to be making his way down from the crow's nest as fast as possible, but I will leave space for the absurdity of this to hit the others.
01:40:42
Speaker
If Farrakis is coming up, goes to... draw his sword, as but immediately is stopped by His hand's on his hilt, but it's it's it's like seeing something that just stops you dead.
01:41:02
Speaker
When he was coming up the stairs, he assumed that they'd been broadsided by another ship very quickly and were being boarded. It's only as it comes into fruition and his his eyes catch up with his impulses that he realises that this is... Fresh in his mind is Nick's telling him about this spider.
01:41:26
Speaker
And it immediately makes him pause. And it makes him pause because of two reasons. One, is this friend or ally?
01:41:37
Speaker
And two, and is this friend or enemy? Sorry. And two, if it is enemy, what the fuck can we do against something like this? He's never seen anything like this before.
01:41:53
Speaker
but he stood with his hand on the hilt of his sword and looks to Baal and Alpha for some kind of direction or some kind of gauge to study their reaction.
01:42:16
Speaker
Next. Is this big spidery-like boat? is this Is this the deal? I don't like it. It's a bit scary. Oh, there's someone coming aboard. Nix!
01:42:31
Speaker
There's someone on the boat. I'm coming, I'm coming, I'm coming, coming, I'm coming, coming, I'm coming, getting fucking rope on! I'm not the good kind!
01:42:41
Speaker
Kind of like when... um Emron turns into Tilwa and there's that sheer, blinding, brilliant, white, radio radiant light. It's this blinding, cackling, purple kind of ah supernova condensed into one one tiny humanoid form, equally as blinding.
01:43:03
Speaker
So you're all having to kind of like, despite your best efforts there, Therikov saying what you were doing, you were also doing it through squinted kind of shielding of your own eyes and Baal, I imagine, desperately looking up to the rigging to for Nyx to appear.
01:43:17
Speaker
This form has just stood there. it's not It's not kind of stepping any further on deck, but it is firmly on deck. Okay. So as Alpha... No? Okay, cool.
01:43:28
Speaker
Status quo. As Nick runs towards um the group to reunite, what's prevalent in Nick's mind right now is he's just seen the Esmeralda and he knows...
01:43:43
Speaker
the other two souls that were taken. And so seeing one of these purple lights, these figures break away, um does he recognize the form of this?
01:43:56
Speaker
There's nothing distinguishable. It's just a silhouette of a human. You can't even tell. In some that kind of alleviates some of the pressure that was building in his chest as he was literally hammering it down the rigging.
01:44:10
Speaker
So as soon as he he doesn't recognize the form, that's what he was worried and scared about. um There's almost this exhalation of, oh okay, okay, I'm here, I'm here.
01:44:28
Speaker
Can you talk? Nick says to the ethereal figure. Yes. Yes. Ooh, okay. Nice. Nice light voice. That's nice. That's calming. It's better than, yes, could have been dark and deep, especially where you just came from. You could have been very scary. I like that.
01:44:49
Speaker
I like the cut of your jib already. um Can you tell me what the fuck you are and what's happening?
01:45:10
Speaker
Nice to meet you. I'm Nyx. This is Tharok. There's Baal. And this is Alpha. We are guardians. We are the Undying Champions.
01:45:24
Speaker
The form doesn't really like turn to see the people you're gesturing to. doesn't really ah so break any he kind of concentration from you either. it's it's Because you can't see its eyes. You don't know what it's looking at.
01:45:40
Speaker
And this here, as Nick's kind of gestures behind him, is the unsevered compass. May i ask the vessel in which you're sailing on?
01:46:03
Speaker
This is an invitation.
01:46:11
Speaker
Okay. We need a need a little bit more from you. It's kind of like talking to this one, as Nyx points to Alpha. An invitation.
01:46:25
Speaker
i mean, that's the Esmeralda, right? Like, you know, I know this. You know this? Oh, shit. Yeah, this is the Esmeralda. and Doesn't look like the Esmeralda. but yeah It's like a darker, ghosty version, maybe, like of the Esmeralda. I don't know. A little bit spit shine would clear her up, but that's definitely the Esmeralda. I know that ship.
01:46:47
Speaker
I lived on that ship. That ship's important. What's the invitation?
Nyx's Leadership Dilemma
01:46:55
Speaker
If you know this vessel, then the invitation is for you.
01:47:06
Speaker
to This is the invitation to the last voyage of the Esmeralda.
01:47:17
Speaker
And we are here to sing its song.
01:47:21
Speaker
But the ship needs a crew. It has, but a captain not.
01:47:34
Speaker
ah Right, okay. So Nick brings out his hand and but one by one, just points out his fingers as if he's checking off a list.
01:47:46
Speaker
You have the Esmeralda. It's crewed by ah this the the music. m Okay. And you need a captain for its final...
01:48:00
Speaker
voyage And what, pray tell, because I just need this as ice, is this final voyage.
01:48:13
Speaker
That is the captain's decision.
01:48:25
Speaker
Kay, Kay, Kay. when you When you say final final voyage, do you mean like but after after you you go somewhere, after you set sail somewhere, then you you what you go back down wherever the fuck you came from underneath the waves? and
01:48:43
Speaker
ah you Are you saying this is a one-way trip? For us, the song will end. But not for him. Well, for the captain. When the captain disembarks, the song will finish.
01:48:57
Speaker
Right. And Esmeralda will have had its final voyage.
01:49:04
Speaker
Oh, shit. Temporary ship upgrade, Nix? I don't know. i don't know. Do you need a first mate and ah a boat swain and ah and a quartermaster? Is it just was the captain? Only one.
01:49:16
Speaker
Oh, fuck. I, uh...
01:49:23
Speaker
I think you're now a Commodore, Captain. ah o He hasn't said yes yet. Have you? no No, no, no, no, no. I haven't said yes. i Of course I haven't said yes. and I would need to talk to all of you about this. it's Just taking some... yeah I mean, that's my ship.
01:49:41
Speaker
Our ship. Their ship. His ship. Hildegard's ship. This is our ship. This thing right here is our ship. Yes, that...
01:49:53
Speaker
ah but don i what What do I do? We could do with two ships in battle, but I don't like being apart from any of you. And I don't know these spectacle fools.
01:50:06
Speaker
I don't even know if they're wearing glasses.
01:50:17
Speaker
Can't see their fucking faces. Just curious to see if the music will even acknowledge him. He will just shout, are they, were they always like this or were they once someone else?
01:50:33
Speaker
We are the music.
01:50:37
Speaker
The souls of stories sung on the tides. I'm peering into that one's mind as it's talking. Can I ah connect with a... It's been a while since I've done this. I want to know. It's thoughts as I cast. Detect thoughts, please.
01:50:59
Speaker
um Do I get anything from just the surface? As Nix's horns light up purple and his eyes flash. ah with that arcanic energy as he's trying to connect with this ethereal being.
01:51:13
Speaker
Just the name Nixcurell on repeat hundreds and hundreds of times within the few seconds that you can tap into it. Jesus.
01:51:27
Speaker
um Okay. ah Thoughts, up as Nyx just almost apologetically turns his back towards this spectre. So, thoughts, it seems like from what little, Nyx shoots a glance back behind him, we have managed to ascertain, is there's an offer of this ship, points to the Hildegard, the Esmeralda, and...
01:51:54
Speaker
One of us, me, let's be honest, would have to go and man that as its final voyage. Let's weigh up pros and cons. Pros in this category, as he raises his left hand.
01:52:07
Speaker
Two ships, two lots of firepower for what we're running into. Cons. I'm not with you guys. And I'm not with you. And it looks at Baal.
01:52:20
Speaker
What's the thoughts here? You. Could still be. If you want a second ship, you and Baal could potentially move over if that's possible.
01:52:31
Speaker
How many people can come on this ship? Only the captain. Only the captain? Well, we're both kind of captains. aren't i actually I steered the boat earlier. I've got a chair now, actually. We're one now. And we are married. we are one. Yeah.
01:52:43
Speaker
Can I remind you as well that there is a crew here who identifies you as captain and first mate. One can go, the other cannot. if If the captain goes, the first mate has to stay here and become captain.
01:52:54
Speaker
yeah Damn it. that so Is that a rule? That is kind of ship rule. That's the ship rule? Yeah. Why did you choose me for first mate? Because you're my first mate.
01:53:06
Speaker
Oh, Oh, clever. oh
01:53:14
Speaker
What happens, turning back to the specter, if i if no captain crosses this threshold, what happens to this ship?
01:53:24
Speaker
The Esmeralda would not sing its final song. I need it to sing its final song, guys. like I feel like this is it's this is a thing. this Is he the person that conducts the song? or Can you have a different conductor? Can we send someone else to to captain your singity song? oh yeah I probably could send someone else to captain the Esmeralda, but do I want to send someone else to captain the Esmeralda?
01:53:45
Speaker
Like if it's having a final song, I feel like I should be a part of the final song. But what if it's your final song, Nick? I don't think it's my final song. I don't have to go down with the ship after its final song, saying out loud to the Spectre.
01:53:57
Speaker
He doesn't have to go down with the ship after the final song, right? I will not go down with the ship. I will put myself out and remember. It will not be the captain's final song, just the Esmeralda's.
01:54:12
Speaker
Right. I think what you have here, Nick, are two lives. The one you had before and the one you have now. And he'll just do this shit.
01:54:24
Speaker
I think for you to be able to fully embrace this one, you have to say goodbye to that one. And I think you have to go. But that's just my advice. Okay, that's one in the go column. I appreciate your candor and I appreciate you coming up with a fucking decision. Alpha!
01:54:42
Speaker
between us four. Fuck the rest of the crew. cause I can't get a choice in this.
01:54:50
Speaker
As much as I do enjoy your captaincy, um I believe there are greater things at play than just a certain individual.
01:55:02
Speaker
And I think that anything that could give us an advantage in what's coming up We may potentially be going against a Shadow Menion Armada?
01:55:19
Speaker
One ship would definitely not cut it.
01:55:24
Speaker
I agree with Tharok.
01:55:31
Speaker
That thing terrifies me. We'll do the same for our enemies. Okay, that's two in the leave category. Alpha, thank you for talking. No, that's hard. up Well... Fuck yourself.
01:55:44
Speaker
yeah ah I'm sorry, what what happened? I don't like it.
01:55:51
Speaker
ah don't like it. I don't like the idea of you being on some... Fucking terrifying shitty ship that comes up from the floor. Looks like balls, by the way. Well, no, no.
01:56:02
Speaker
We don't need to say it looks like balls. It's still my ship. Our ship, their ship, his ship. This is our ship. Literally, it's ours. It belongs to both of us. But they make good points in the sense that it would be useful, I suppose, but...
01:56:22
Speaker
I don't like the idea of you being there by yourself. I don't like the idea of being there by myself, but I don't like the idea of someone else being there either. I feel like if the Esmeralda is having a final song, I should be a part of it in some way. But also, i hear what you're saying. I really do. And I'm i'm torn.
01:56:44
Speaker
I need you to be okay with it, though. Because if you're not, I'm not going anywhere. I'm staying here with you. You can't put that on me. It's not fair, Nick. I'm not putting it on you. I'm just saying, are you okay with No, you're saying I want to and I will, but if you don't want me to, i won't. that's No, I want what you want.
01:57:06
Speaker
That's just a very savvy way of turning it on me. I know. I play this game. I understand. oh fuck. That's true. Well...
01:57:17
Speaker
You need this. fucking hate it. You need this.
01:57:24
Speaker
Call it closure. Closure. Yes. Call it. I mean, it's got bigger cannons than this one. Right. Probably won't have a chair, though. You'll have to stand at the wheel. We know we like that. I like big cannons.
01:57:40
Speaker
I know. And I'm sorry about that. But sometimes you've got to deal with the cannons you've been dealt. No, you've got very big cannon. It's a big. It big. Have you not seen Tharok? Tharok's carrying... out i but I'm sure that Tharok is swinging a huge cannon, but I've got no complaints. ah You know I am. You've seen it. It's an FYI. Yeah, I remember. i thought Trunks was in the room.
01:58:03
Speaker
that There is a another point here, which is the ethics of what's in front of you, which is you just this morning told that spider to go fuck itself.
01:58:14
Speaker
If you turn this ship down, it means when we sent that ship to the to the depths, it had nothing to do with that spider. And that's your word. If you accept the ship's ship, you accept the deal.
01:58:27
Speaker
That's something you also have to consider. He accepted my deal. This is part of the shit that I asked for. Well, then perhaps you have your answer.
01:58:38
Speaker
ah Weird spectral musicy ghosty thingy person with no face. Where is your face? If he was to with kiss if you don't have a face? Do you mate? Do you guys have sex with each other? this Is this a love ship?
01:58:50
Speaker
And if so, which spectre is paired with which spectre? And how do you could you just kind of merge into each other? I feel like we've got a lot of questions here There's a lot of questions, but my my question first If If he goes on your ship Can I You can stay nearby, right?
01:59:16
Speaker
You have to gallivant off and do your own fucking thing. He's the one in charge of it. He controls where it goes, right? The captain writes the song.
01:59:29
Speaker
What would happen if I stepped foot on the ship? I'm not saying like now, not saying I'd go with you, but what happens if I physically come onto the ship at some point, say?
01:59:41
Speaker
The captain's song would end. Oh, fuck. That doesn't sound good for me. And what happens if your song ends with the captain still on board?
01:59:58
Speaker
The captain would get wet. I'd fly. And I can breathe underwater. there's there's though this i see what doing, Bahl. I do. I feel like I'm safe.
02:00:09
Speaker
ah but You say that. Is he going to be dragged down with this ship when this ship returns to whatever fucking demi-plane it came from? Is he going to, or will he just kind of bob in the water a little bit and maybe sink a bit if he's wearing his beautiful leather jacket?
02:00:23
Speaker
The captain will go to sing more songs. With me. will not end with us. Because we make a pretty good duet. We do.
02:00:36
Speaker
Fuck. I feel like this is... this I feel like the decision's being made here. Um... You can end that song at any time. Yeah, look ah look at me. I'm already the captain. Whoa. We kind of knew it. Steady now. Well, let's be honest. Like, you were running around the ship saying, do this, do that. I was at the helm. Oh, you are making this very easy for me to jump LAUGHTER do you want to get into this here? We can get into this here.
02:01:03
Speaker
Nix. I know. I think we all know already.
02:01:10
Speaker
not a decision really, is it? You need to do this. We need you to do this. Okay.
02:01:23
Speaker
Look, I love you.
02:01:26
Speaker
I know. I've always wanted to say that. yeah I'm sorry. No, I love you too. I do. I do. for I would have been disappointed if you didn't do it. But Alpha and Tharok were here. They were watching. Yeah, they can live to tell the tale too. the captain I've got a certain reputation to uphold. Fine.
02:01:42
Speaker
My chair. I'll just have to come back to hear you say it. Too fucking right. Okay. And he's going to grab you by the lapels of your jacket and pull you in to a passionate embrace.
02:01:54
Speaker
Yeah. Nyx will throw his arms around and... lift one foot up in the air.
02:02:01
Speaker
When he pulls away, Alpha, I need a hat.
02:02:06
Speaker
Like that one. Yeah, yeah, yeah. I'm still the captain right now. So like Alpha, take care of everyone.
02:02:19
Speaker
Yes, Captain. Tharok, don't fucking let anyone starve and keep the guns in good maintenance because those things rock.
02:02:30
Speaker
And without them, we're fucked. And they've just had a hard battle. And it's all well and good making sure the ships are paired, but those guns need prep and maintenance.
02:02:49
Speaker
He's captain now.
02:02:53
Speaker
And the music turns and walks over the webbed gangplank.
02:03:06
Speaker
And next we'll turn towards the air Esmeralda. Can't believe I get to say that. And
02:03:15
Speaker
survey the ship he's leaving.
Nyx's Acceptance and New Role
02:03:22
Speaker
Take a deep breath. Close his eyes. Hold that breath for just a bit too long. And then exhale, almost like he's trying to rid of rid himself of any worry and doubt as his eyes look forward to the plank of the Esmeralda in the entranceway. And he steals himself and walks forward, the boots open.
02:03:50
Speaker
clip-clopping against the wood as he walks onto to the deck of the Esmeralda taking his place as the captain of that ship.
02:04:07
Speaker
As you disembark from the gangplank and take your first step on this ship.
02:04:18
Speaker
The thud. The very familiar board beneath your feet fills you with memories. Not all good,
02:04:32
Speaker
but all familiar. And this rush of nostalgic love and belonging fills the space in your heart
02:04:46
Speaker
that appeared the day you saw this vessel sink.
02:04:52
Speaker
And that's where we're going to end this week's episode of the Fellowship of the Tabletop Bellum Draconis. Oh, Danny, what are you doing to me? It's time to sing the song.
02:05:05
Speaker
The song that wasn't sung. I mean, there's no better way to end it. We're the Fellowship the Tabletop. Farewell! Farewell!