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The Game Awards 2023 image

The Game Awards 2023

Soapstone
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Join Dave and Jake as they talk about basic cooking, the advantages of frozen foods, and all things Game Awards in this week's episode!

Intro:

  • Flintlook OST - Gwarlock Unbound (Final Boss Theme Extended)

Outro:

  • VA-11 Hall-A - Every Day is Night

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Transcript

Morning Routines and Kitchen Mishaps

00:00:55
Speaker
how's it going everyone welcome to another episode of soapstone my name is jake and i am joined by my co-host is always dave how's it going today dave it's going good man how are you doing
00:01:05
Speaker
pretty well, you know, woke up ready for the podcast. We usually start these bright and early, very close to, you know, the time I wake up. Ah, the 8am or sometimes even earlier, maybe when the sun comes out.
00:01:22
Speaker
Yeah, no, nah, yeah. I don't know. It feels wrong to lie to the listeners, you know? We've never done a weekend record before lunch, before standard lunch. That's absolutely true. This is usually our breakfast.
00:01:38
Speaker
I even like slept in till 11 today. At that I was like, oh, we'll do a slow wake up. And then I had my standard breakfast and I realized this is round lunchtime. I was like, I should probably eat something else too. By then like defrosted two chicken patties to go along with my cup full of cereal and energy drink. I mean, that's fair. How are the defrosted chicken patties?
00:02:02
Speaker
I should have left them in a little bit longer so they crisped up a little bit more instead of it just being warm. I won't say soggy, but it just felt like chicken. I just like that you didn't explicitly say that you cooked them. I let them sit out and I did nothing else. I like to put it under a sun lamp and just come back in a day or two. That's fair.

Light Therapy Lamps: A Winter Essential?

00:02:29
Speaker
Speaking of sun lamps, um, they have these, uh, like kind of personal light lamps for like light therapy. And like, we got two of them a while back. I don't think I ever talked about them. Um, I don't use mine that much, but my wife, my wife does occasionally. Um, and they're just like, they're very bright, but they like emit a kind of like a warm light. And usually when people hear the term warm light, you mean like, so it's not just white light, right? It's like yellowish or orange juice or something.
00:02:59
Speaker
And like you can adjust that as well, but also like it literally feels warm if you put your hand in front of it. Like because of how many lumens they put out, they're absolutely absurd. Um, and they're actually really nice if it's pretty consistently, uh, overcast or dreary or something like that. I imagine the UK would love them. Um, or Seattle, I guess. Um, but they're pretty cool.

Home Automation: Convenience vs. Manual Control

00:03:29
Speaker
Do you have it set up with home automation at all to be like, Oh, it's this time. Let me turn it on for 15, 20 minutes. I've thought about it. And like, I wanted to, I thought about if it was plausible, but unfortunately home automation kind of like falls off if it requires buttons in addition to power. Right. So in this case, the, the, the version we have like has to be turned on and then you can set like a timer if you want, or you can like leave it on.
00:03:58
Speaker
But you have to hit a button to turn it on, right? There's some circuit or, you know. Well, can't you leave the button on for that device and then have the outlet controlled? If it was like a physical toggle, yes, in like a traditional light switch way. But this is just like, oh, if power is ever lost, then the next time power is reconnected, it will turn back on again. You have to hit the button again. Yeah. So unless home automation involves like that, one of those like woodpecker things that like sets water from a cup, I could just like line it
00:04:29
Speaker
I mean, you can make this as rude Goldberg as you want, but, um, unfortunately I'm mostly on the, what can I get done with just the electric side right now? So I'm not really doing, or not even electric, but you know, straightforward automation or having like light switches that can be controlled with automation. Um, usually where I stop. I like the perception of convenience in my apartment.
00:05:00
Speaker
which is basically just turning on Christmas lights in like two different rooms. That's really the extent of it. Yeah. But it's nice for me. Oh, yeah. Yeah. I think there is definitely like there's so much further I could go with it for home automation.

Freezing the Future: Bulk Buying and Frozen Foods

00:05:16
Speaker
And right now we're part of the.
00:05:19
Speaker
Uh, the, the G word automation to not trigger anyone's actual automation at home. That's why these, when we're talking about it in the home, uh, if I'm, if I said some voice command or something like that and Jenny is like, Oh, are you talking to me? I was like, no, I'll just say I'm speaking to automation. We use the word automation as a replacement for the A word G word, just to avoid triggering anything, which is kind of funny, maybe a little dystopic.
00:05:47
Speaker
But I know you can replace that whole thing with like the open source, like home automate, I think it's called. I haven't done that at all. I know there's fun stuff you can do. It was like, as the car approaches the home, maybe you turn on the RGB lights or whatever and play Despacito. Haven't really done that either.
00:06:05
Speaker
Well, it is just like a nice little thing. Like when I was visiting my uncle and aunt at West, they had a thing. It's just basically a garage door opener. But like when you're close enough, it just detects and ranges like, oh, I'll open the garage for you. Yeah. Again, a minor convenience thing because you could really just push a button. But it's a nice thing to have in the same way. If I had a more consistent schedule, I'd be like, oh, make me coffee in the morning type of thing, which would be cool.
00:06:34
Speaker
And then on day two, I'd be like, I don't want coffee. And then there's just a pool of coffee because I haven't replaced the cup and the automation is still running. Yeah, the coffee maker is a good idea. I know there's programmable coffee makers that let you do that, right? But I've gone in the opposite direction. Until recently, I was using a Keurig, and now I'm using an electric kettle and an AeroPress.
00:06:59
Speaker
And the electric kettle just has like, you just push down a button behind it, like it's a little toggle and it'll sit down until it's heated up enough and then it flips up and you know that it's done heating, right? Completely immune to automation. Again, you need the little sippy bird to be able to hit the button at 8 a.m. if you want that, your cup of coffee.
00:07:25
Speaker
But I don't know, maybe it's a little bit paradoxical, but I kind of like the analog nature of making coffee. It's more satisfying for me to kind of stand there and mix things and like cup the grounds and stuff like that. It sounds dangerously close to enjoying cooking, Jake. I know. I think this is how I get you in. So we had spaghetti.
00:07:53
Speaker
not that long ago. We had some leftover sauce in the pan. And I was like, hey, we've also got leftover rice. What if we have some of this rice and spaghetti sauce? And that's about as close as I come to cooking. But I did it on the stove. I didn't put it in the microwave. So big improvement. And it actually tasted pretty good.
00:08:16
Speaker
Yeah, that's basically all I do for cooking, by the way, because it's like you're just mixing things together, making sure they're cooked. I mean, there's obviously like dishes you can do and whatnot, but like the last thing I made was I put some rice in a rice cooker. I cooked up some ground meat. I chopped up a green pepper. I put in some.
00:08:40
Speaker
What is it? Not chunk pineapple, but the crushed pineapple. Then I had some teriyaki sauce and I just let that kind of all go in the pan together. And then I had that with some rice. I'm like, Oh, that's tasty. Oh yeah. And again, it's really just adding things, adding heat, and then just tasting to make sure, Oh, this is what I want. Yeah, no, that's, I get that. And I'm, I'm not opposed to it. We actually have, um, mid next week we have, uh,
00:09:08
Speaker
a delivery for a standing freezer, like a garage ready freezer coming out. Cause I thought we were getting like a good deal around Black Friday. And I've since checked it a couple of times and it's the exact same price. And I'm just like, okay, maybe we just bought this pretty close to like whatever the normal price was. But it's fine. It costs like roughly 40 to $50 a year in power, according to like the energy star rating.
00:09:36
Speaker
But it's all freezer, right? Just think of a refrigerator. It's like that, but it's all freezer. And technically, they're a little bit more efficient if you get like a chest freezer where you just like, you just lay the body into it. But for a standing freezer, it's more convenient because you can kind of organize things, right? And this is part of our endeavor to kind of like bulk buy some frozen things that we can then cook later, right?
00:10:07
Speaker
Cause it's like, I could order pizza, but it's pretty reliably going to be like 30 plus dollars, maybe even more if we get like a side or something like that. Whereas you could defrost pizza. Yeah. Or like a frozen pizza from like Sam's club is tremendously inexpensive by comparison. Um, so it's a little bit of upfront money. It'll take a little bit to work it off, but.
00:10:35
Speaker
The goal is that it's going to be a cost saving measure in the long term. And some of this stuff could be ingredients, right? Maybe we freeze some things. I like how my brand is like, what do you mean pizza ingredients? What could I make with a slice of pepperoni and a slice of what's another pizza type?
00:10:55
Speaker
Mozzarella, peppercini, chicken. And this chicken parm pizza. Chicken parm pizza sounds delicious. And then Jake just cuts it up and puts it in his hands. We actually had chicken parm recently because it was, again, we purchased it from Sam's Club. Not sponsored, but if they want to, that would be fine.
00:11:17
Speaker
Um, and it's like, it was so delicious. It was so good. I was like, this is a frozen food, right? Like this is the type of thing where the next time we go, we could just buy four of these, load them up in the freezer. That's the advantage. Right. So that's going to be the meta.
00:11:34
Speaker
Some frozen things come out well. I just, in my head, I'm always like, no, unless it's like frozen fruit for smoothies, my brain typically doesn't go to frozen stuff. I mean, outside of the chicken patties, I just mentioned a little bit ago. I'm slowly getting on the train. Do you know what I'm saying? Yeah. I mean, there's, there's plenty of things that are much better fresh, right? Like pretty much anything you're going to get from a, uh, like vegetable and fruit aisle section at the grocery store. Right. But.
00:12:04
Speaker
for convenience and then also consolidating purchases, right? If you're doing bulk buying, frozen stuff tends to work a lot better. Like we bulk buy cheese, for instance, right? Like pre-sliced cheddar, right? Nice sharp cheddar. But it comes in like three stacks in one package and it's a lot of cheese and I love cheese.
00:12:31
Speaker
but it is a lot of cheese. Like you need to really want to make nachos several times a week in order to really make a dent in this. And usually by the end of it, it's like, I'm starting to cut off little pieces of mold and stuff like that. And it's like,
00:12:44
Speaker
It doesn't keep that long. So frozen stuff helps mitigate it. Yeah. And so probably that way for a lot of vegetables too. I know you're talking about like getting some salads recently and a lot of those only have like three or four days of the fridge. And so if you're not feeling it for one meal, you're like, Oh, there's money out the window. I get that. Exactly. That's it. Me a lot too. And then also, you know, it has the potential right in the skill tree of life. If you have freezer space.
00:13:11
Speaker
it opens up the further skill point investment towards freezing or preparing your own foods longer term. Although I don't know if we're willing to make that jump right now, right? So we'll see.
00:13:27
Speaker
Well, I would like to hear more about your food adventures in the future and see how that's going. Yeah. We'll keep you up to date. Me and the audience will check back on you and see how that's going. Yeah. Um, if the audience wants to hear about that, send in an email. That's the way you should check up on me and my frozen food adventures.

Game Awards Highlights and Announcements

00:13:51
Speaker
Uh-huh. That would be very funny to just have like a status update, but that would be, we've done some boring things on the podcast before. That would be the most boring thing. Well, I've been freezing some green bell peppers, uh, one or two Omaha steaks, uh, see that sounds three pounds of cheese. That's not too bad. Actually, my concern would be.
00:14:12
Speaker
by the nature of freezing things, it's not changing what's in the freezer that much, right? So it's a status update, the same things, right? So, yeah. Just all Mrs. T's pierogies, I get it. Ooh. Oh, we haven't had pierogies. Well, the reason we haven't had pierogies in a long time is because potato. Yeah. So, I hate the Irish too. But anyway. Yeah, I mean, that's a side thing. Shout out to our Irish listeners.
00:14:42
Speaker
In the world of video games, what's happened though? Occasionally we talk about video games on the podcast. I think just recently the game awards happened, which is typically your year interview for video games hosted by Jeff Keeley, a lot of different contenders for different categories.
00:15:02
Speaker
such as obviously game of the year, but also soundtrack, accessibility, things fans voted on, best voice actor, et cetera, et cetera, et cetera. Sure. So we watched this as a group in our Discord on Thursday, and we jotted down some notes of some highlights, some games we're excited about, some of the winners. So I was wondering if you're OK with it. Oh, Jake, you if we could, you know, kind of recap some of the highlights of the game awards.
00:15:31
Speaker
Sure. Yeah. Sounds good to me. Do you have a particular starting point? Or are you thinking, how do you want to categorize the highlights? Are these just across the entire show? There's stuff that was interesting, stuff that was announced, awards, or all of the above? Probably all of the above. I probably want to start with some highlights of things that we saw trailers on that got us hyped.
00:15:58
Speaker
And I think I did this in order of events, at least as far as my manic notes. But the first one I have to in all caps is Pony Island 2. Yeah. As announced for next year.
00:16:12
Speaker
And I just, I'm very excited. The first Pony Island is not what you'd expect out of that game from initial playing. And then Inscription also kind of followed a similar route made by the same people, but I enjoyed both of them. I enjoy their stylings, their twists. It's just very interesting to me.
00:16:34
Speaker
Yeah. And the trailer for Pony Island 2 looked so good and also featured ProZD as a character. So that's kind of cool. Yeah, I think I played a bit of Pony Island. I don't remember much of it, but I think it was kind of it was because it was an acid trip. I don't know if you can confirm or deny I'm thinking of the right game. Yes, you are. You are thinking of the right game.
00:17:00
Speaker
But yeah, I know there's a lot of excitement for this and I think, I don't know, in the same way, maybe all conventions and game get-togethers and things like that trend towards the AAA and the whole capitalist process and all of that stuff. But Pony Island was kind of a standout there and that it really wasn't. This is very much coming from the indie space. I'm glad they haven't lost that.
00:17:26
Speaker
Also, Daniel Mullen's games, I just posted a picture here to Dave of his background here. And this is 100% Newgrounds. This is 200% Newgrounds flavor. This is exactly what it is. I've definitely seen this before. Now I'm curious what he made on Newgrounds. I'd be very surprised if there's nothing going on with Newgrounds in the background.
00:17:53
Speaker
Yeah, I think amongst our friend group, Dan was also really, really excited for Pony Island, Ian was. So it's kind of funny with everything that was mentioned, but this Andy, just off the first highlight, this might've been the biggest game announced for a lot of people. It was the first one for me, but I wouldn't say the biggest.
00:18:20
Speaker
Even for announcements, a natural follow-up to that. What would be the biggest game announced for you then? Fuck, I'm scrolling down through my notes from Tanner. I'm going to mention one that threw me off because I know that there's going to be articles and things on this one. This is a big one, right? Kojima Productions, new game called OD with Jordan Peele.
00:18:43
Speaker
one great on peel for continuing to branch out in new areas they're like all right let's make a hit movie and do all of this stuff let's just do a video game with kojima that seems like the next step right like how do we get into gaming i guess we just start with kojima
00:18:59
Speaker
Um, that's very funny to me, uh, to like make that jump, but yes. And once again, it's one of those Kojima announcements where I'm like, I don't know what it is or where it's going. Um, it was described as being a new medium. So it's like part video game, part movie. Um, I, I don't know. We'll see what happens when it actually comes out, but the,
00:19:26
Speaker
Trailer I guess gameplay itself was showing what looked like some mocap faces. Yeah repeating a series of phrases and getting more scared That's really all we know It looks interesting as most Kojima things do but as always I'm skeptical until I see actual gameplay. Yes
00:19:47
Speaker
And there's not even ever really a guarantee that gameplay is going to fit the traditional definition of gameplay when it comes to Kojima games. He's just like, I made enough money with Death Stranding. All right, let's try something adventurous now, right? And it's like, oh, no, please. Death Stranding, too. Let me use a controller. Yeah. There's 100% agreed. Who knows what direction that goes.
00:20:17
Speaker
It feels weird to say, but maybe Jordan Peele can be a stabilizing influence for Kojima. I don't know. Here's the thing. I don't think so. Probably not. Because with Death Stranding, there was definitely a little bit of a partnership with Guillermo del Toro. Maybe it was just his cameo, but Guillermo del Toro works with
00:20:40
Speaker
horror stuff and is pretty prolific for that. And Jordan Peele has also gotten very much into the horror movie industry as well with Get Out. Nope. There's another one I'm not remembering. Yeah, this is who I can think of. But Kojima is usually working with horror people to a degree. P.T. was another one, right? Yeah. Oh my gosh. I still make jokes about P.T. for people who really wanted to play that game. Yeah. Yeah.
00:21:11
Speaker
Yeah, I'm curious to see where it goes. Because I think he is a creative guy and comes up with interesting things. Maybe we'll find some way to slip in. Somebody, female character being sexualized and then justify it later. I don't know.
00:21:30
Speaker
I can't remember. I don't think that was, I don't think there was too much of that in death stranding. Maybe, maybe the whole time it was Konami in the background. Well, hold on. You actually got to see Norman Reedus piss. That's fair. That's fair.
00:21:45
Speaker
Although he gets upset at you if you try to rotate the camera I think yeah, yeah But that would be that would be my first answer there's another game on here. I'll follow up after What what about for you amongst the amongst the announcements stood out because you said you wanted you there was something you were perhaps even more interested than
00:22:07
Speaker
So I guess as far as announcements is like, hey, this will become a thing. Yeah. Pony Island 2, at least for right now, is probably at the top of my list. Sure. But as far as things that we got more information on that we've technically already known about, Senua 2 for me is probably my most anticipated game. I think that's fair.
00:22:30
Speaker
I really enjoyed Senua 1. I did a cosplay at Magfest. It was like a gender bent Senua. People said it was the best thing ever. I got seven photos taken with me. So shout out to the seven strangers. Friends of the show. All friends. Seven strangers. Yeah, I think they're a gaming org now.
00:22:53
Speaker
But no, it's just really cool, very immersive, and I enjoyed the story and the gameplay, and I'd like to see more of what they do with it. Because it's just very fun for me. Right. And 2 looks amazing as far as graphics alone. Oh yeah, yeah. Definitely some really good stuff in the teaser.
00:23:13
Speaker
Um, I do think, I think that you're correct. And I think the developers are incorrect for this game. Um, you called it Senua too. I think that's a much better title than kind of continuing to call it Hellblade. Um, cause the first was Hellblade Senua's sacrifice. And this one's Hellblade too. Yeah. And it's like.
00:23:39
Speaker
I actually don't even think the word Hellblade needs, it doesn't need to be in either. It honestly feels weird that it's there at all. It doesn't really have anything to do with the story. It just sounded cool. Yeah. It almost is like misleading, right? You hear Hellblade and you're like, yeah, this is gonna be like God of War or freaking, what was the one with the Horseman of the Apocalypse? It's slipping in my mind right now. Oh, shit.
00:24:08
Speaker
It's a game series that I do not like because it's always been very janky, but it has like really buff guys with swords. If you imagine everyone's an Arthas paladin armor. Yeah, it's exactly that one. I can't remember the name of it right now. I know I have it on my steam. I think it starts with a D. Death Knight. No, I don't know. I'll look it up later and feel real dumb. But anyways, that's the name is kind of evocative of that.
00:24:37
Speaker
So yeah, not sure on Hellblade too, but Sany was a great name. So looking forward to that one. Um, one that I wanted to mention, uh, cause I don't know where this is going to go. This is my, I don't know how to feel about this intro intro, but somehow they let Sean Murray up on the stage. I don't know how it must have been a lapse of judgment. Um, security wasn't paying attention this time or something.
00:25:05
Speaker
And Hello Games announced a new game called Light No Fire. And they let Sean talk a little bit and he kind of went back to his, he seemed very, I don't want to say insecure, but he has this way of talking in front of a lot of people where he's kind of like quiet and stuff, but he still over-promises a lot of things.
00:25:26
Speaker
And he even kind of memed on himself afterwards because he talked about this new game they're going to be making where it's going to have this massive scale and stuff. And then he made a post on X after the fact where he's like, all right, don't overpromise anything, Sean. And then we're making Earth F. He just calls it up right there on the post.
00:25:48
Speaker
So at least he's kind of self aware. Yeah, I think even Jeff Keeley in that their little chat on stage kind of gave him like a couple of elbow jabs. He's like, do you really want to go down this road again?
00:26:04
Speaker
Because for the uninitiated, No Man's Sky was massively overhyped and they had to spend many years getting the game into a place where it's well accepted and enjoyed by the community. And it's there now. They've earned it. It is the classical redemption story for a game that was over-promised and under-delivered.
00:26:23
Speaker
But this is the second game by the same studio. Yeah. So I think the hope is, hey, they actually have learned their lesson and they now know how to make something that is dynamic but actually populated and make it interesting because they've had 10 years to correct the stuff with No Man's Sky. And somewhere along the way, they started this project as well. So.
00:26:49
Speaker
I would like to believe that it's going to be going in a good direction, but also I just I'm outside of that space. I don't think it's going to be a thing for me, but I would like to see them do well and have them succeed after the.
00:27:07
Speaker
that previous failure. Yeah, exactly, right? And what's kind of funny here, so I want to describe, I looked up a quick, brief explanation of what light no fire is supposed to be.
00:27:20
Speaker
And it's a game about adventure, building survival and exploration together, set on a fantasy planet the size of Earth, brings the depth of a role-playing game to the freedom of a survival sandbox, which is kind of ambitious. I actually think role-playing and survival, like sandbox type games, oftentimes are at exact odds by the nature of how people interact with those games.
00:27:50
Speaker
I don't want to like start an essay right here. I will throw out the counter argument of Minecraft is a thing. True. That is dynamic. It keeps generating things as you go. And it is also very much a sandbox game. But is it a role playing game would be my question because I don't think when people play Minecraft they're really
00:28:14
Speaker
You could say it's an RPG maybe in the loosest terms, but. Like there's some technology things you can make, but you're not really doing anything to improve your character. You're not making choices as they level up or anything like that. Right. Yeah, exactly. There's no real skill trees.
00:28:30
Speaker
The closest thing is honestly like the achievement system. It's all, it has progression. I think progression is the closest thing you could tie it to like to role-playing, but yeah, I don't know. This seems ambitious. They do have multiplayer working for No Man's Sky and I can attest that that works pretty well now. Even if it's not, it's not the type that everyone would appreciate. It's kind of like people visit your world or you visit people's world. It's not like an MMO, right?
00:29:01
Speaker
And so if they use a similar approach there, if they kind of copy paste it, I could see that working. My other concern here is there's a lot of horsemen of the apocalypse and open world survival crafting, right? So I don't know, you know, is Halo, Halo games going to succeed here where every other survival crafting game is taking up some of the oxygen in the room?
00:29:23
Speaker
It seems kind of like a big ask for a game that's just announced in 2023, right? Yeah. I think it's hard to cut out a very specific niche for how populated it's been. Not to say it's impossible because there's so many games to come out where it's, oh, I was not expecting it to go that way or that type of take. Yeah. So it is possible. It is just definitely big shoes to fill.
00:29:49
Speaker
I also want to mention one other thing on this one, move past it. But given all of that history with the studio, I would have really appreciated a shadow launch for the next game. If they would have just gone quiet on No Man's Sky, done just maintenance or whatever, they don't have to keep releasing free expansions forever. I don't know why they think that's the case. Fine, I guess. I'm sure the community appreciates it.
00:30:14
Speaker
But if they would have just gone silent for like a couple of years and then come out with like, hey, this year, launch of our new game, that would have completed the complete reversal of everything they did with No Man's Sky. Cause they'd be like, it's done. Here you go. Like take a look at it, right? Maybe it's a question of funding. I know there could be so many things behind the scenes, but that would have been my perfect redemption arc for all the games. But now we have questions. So we'll see where it ends up.
00:30:45
Speaker
Anything else on announcements that piqued your interest? I Will say for a lot of people world of goo, too. Yeah, there hasn't been a game a world of goo in 15 years Mm-hmm, and I think that was a lot of people's Early you got on like a steam sale or something Just a fun little goo game, yeah But I see that it actually is getting a sequel Yeah, and it's like
00:31:13
Speaker
So long, so long after the first one. No one really thought that this series was going to continue. I'd rather people didn't even think it was a series. Right, exactly. But it also, I would like to second your thought there. This is one of those early games on Steam that went on sale for a tremendous discount. So I feel like a bunch of people just have it, whether they played it or not.
00:31:43
Speaker
I'm not particularly hyped for it, because this isn't the kind of game I'd be hyped for, but I'm sure it'll sell better than World of Goo 1 did, and it'll probably be very successful. Yeah, that was just an interesting one that kind of came up. Yeah, there's a lot that were announced. If it's kind of like a first look at a first announcement for a game,
00:32:12
Speaker
Um, one of the ones, one of my top ones actually, but this is well into the realm of the unknown. This is just interest. This is not pre-order hype. This is what is going to happen here is blade by arcane. Um, because depending on which studio for arcane is, you know, going to contribute to it, there's been a lot of successes coming out of arcane. I don't want to pile on people when they're down.
00:32:37
Speaker
And I know that they had a lot of people leave the company from. Arcane that worked on Redfall, but I want to believe. Blade could be really cool. I like vampires. I do think that there are not that many good vampire games. True. And I like action, right? Like Blade is a really cool character, like undeniable in the action sphere. So depending on where they go with it, it could be really cool.
00:33:08
Speaker
But we know nothing about it other than it's a game that might get made. Yeah. There were a couple of those. Another one in that exact same space, trying to verify the name of it was Den of Wolves. It didn't really show anything, but it looked kind of cool from the aesthetic and how they did the trailer. But again, no gameplay is more of a teaser than anything. Yes. It's like, OK, I would like to see more of that. Just what the fuck is it? Yeah.
00:33:38
Speaker
I think it's kind of a mixed bag. I think it's, it's fine to have an announcement that you're making a game like this. It drums up hype. I'm sure there's financial incentives to do so. Um, but I don't know. We like have a, I have a long list of games that were announced. I don't know how many of them are going to see the light of day. Right. So that's a pretty, that's a pretty, pretty big drag on potential hype is unless you know, it's coming out. How do you really talk about it?
00:34:06
Speaker
Um, so some of these other things, some of these games, I'd like to see a lot more, um, big walk. Yeah. A lot more big block out of them. Yeah. I get, don't know what the fuck that is, but it's kind of cute. Um, how did you feel about them mentioning, Hey, is this from an indie studio based in Australia?
00:34:26
Speaker
I mean, Australia can make good things sometimes. Well, I mean, did you get swept up in that or no? I saw a lot of the internet did. Specifically because it was an indie from Australia? Yes. Really? And people have been waiting for Silksong news. And Team Cherry is an indie studio from Australia. Ah, OK, gosh, gosh. So I think a lot of people jumped on the bandwagon of, dear god, I hope it's Silksong. And then it wasn't. I mean, at this point,
00:34:56
Speaker
addressing Silksong and its absence, right? Because it is a topic. I think Team Cherry pretty much has to stay completely quiet until they just launch the game. They're like, hey, you can play it now. I know I sound like a broken record talking about release games closer to when you're talking about games, but specifically for Silksong,
00:35:20
Speaker
This is one of those games people are very excited for, right? AJ, a friend of the show was in channel and was talking about Titanfall 3, right? How the subreddit's really upset that it's not announced and all that stuff. Yeah, absolutely. They will be. And they'll continue to be upset if it seems like it's going to be announced and it gets pushed back or like there is no announcement or something like that, right? So.
00:35:44
Speaker
Shut up until you have something to say. It should be the standard operating procedure for video game announcements. Big walk looked cute though.
00:35:58
Speaker
Yeah, also like Black Myth Wukong. I've got to see another trailer for. Still interested in that. I think Last Sentinel and First Descendant also looked interesting. Though for the life of me right now, I can't remember what those trailers even were. I just know that I had an interest in them. Yeah, they kind of have like an interesting style, but it's just
00:36:21
Speaker
I don't know how much time I want to spend talking about games we just don't know anything about, right? Like maybe it takes a right angle into something that's completely disinteresting. I would say for a lot of this, if you're interested, go to YouTube and just look for Game Awards trailers. They have a bunch up, probably through IGN or other sources as well. But if nothing else, just let it spark your interest for some things. Yeah.
00:36:47
Speaker
Yeah, I want to do a quick perception, kind of recap on a couple of these. Visions of Mana, continuing the mana series. I know it's going to be big for a lot of people. I haven't really played those games, but awesome. That one I expect will actually launch. I could be wrong, but I expected it to launch. Mecha Break, we were all convinced was going to be... I thought it was a Gundam game. A Gundam game, yeah.
00:37:12
Speaker
And instead, it's just massively infringing upon a Gundam game. It's not actually Gundam. That's kind of a cool motif. We've talked about how I don't play Dead by Daylight as a career. And the behavior, the company behind them are making the casting of Frank Stone, which is kind of a pun in a horror game title, which I'm all for.
00:37:39
Speaker
And then the last one, the one that I think really stood out for me was God of War Ragnarok is having a Valhalla roguelike DLC and it's free. And it's like, that's awesome, right? Like we're talking about how like we're kind of rooting for the indies here. I will root for the triple A if they're also just giving people a really good value proposition. So yeah, never, I'll never shit on free LC.
00:38:06
Speaker
and God of War is like the new God of War is excellent. I don't know if they have a dollar value attached to the kind of goodwill that they generate through like the value proposition for that game and how it's just a really good well-made game but
00:38:24
Speaker
like they are establishing themselves as people that it's hard to hate. Another part of that too is Christopher Judge who does the voice of Kratos and all of his stuff with video game awards and just interviews and talking with people.
00:38:40
Speaker
Just seems like a really sweet guy has a really cool voice and if you remember last year he had like a very long speech I think it was around like eight minutes and then after that they're like alright we have to start cutting people off because we have to go through all of these announcements all these sponsors all these things and
00:38:58
Speaker
And it got memed on quite a bit. And then he kind of self acknowledged that this time around and they kind of leaned into it because he started talking and they started playing the music. And it seemed like it was a scripted thing, but it was a very cute nod and acknowledging that.
00:39:20
Speaker
Yeah, he just seems like somebody who really cares about what he's doing in the game industry and he cares about game production and working with really cool people and just again, making a good concerted effort as a group towards a game because it's like game developers, it's talent as far as like voice acting or acting, it's designers, it's QA, it's everything. Like it takes so much.
00:39:49
Speaker
Which is another reason why if like a small indie studio puts out a really good game, it is all the more impressive that they're able to achieve greatness or the success with such limited comparatively resources. Yes, absolutely. Right.
00:40:05
Speaker
Like why are indie sometimes more compelling than AAA games is a question every AAA studio should be asking themselves and using the answers to update their process. I didn't want to answer that. I think it's a money ratio, right?
00:40:25
Speaker
If I'm going to pick up fast food and we spend a couple of bucks, I'm expecting a couple of bucks worth of value. If I get more than that, awesome. If I go to a fancy place for dinner, probably going to be spending a lot more money than a couple of bucks, but I'm expecting if I spent $30 on a meal, I expect it to be worth $30 in my head as far as I think this was worth $30, I got X amount of food, it tasted great, cool.
00:40:52
Speaker
But it's when you're setting up that price point of, hey, it's going to cost this much. And you have this many staff working on this over however many years. And then you make something that it tastes kind of bland. It's kind of generic. It's not really doing anything interesting. Well, of course, I'm going to look at the other price point of like, oh, I spent $5 on an indie game. And I expected so little that it kind of superseded my expectations.
00:41:23
Speaker
I think that's fair. I think that's, that's absolutely accurate, right? Like if games that were very mediocre cost half the price, I would not be so hard on them. But you know, if your game costs 60 or heaven's forbid, $70.
00:41:38
Speaker
I mean, it'd be pretty critical because there's a lot of games I can compare against that that are less expensive. This is why I tell everyone I have a really small wiener. Mm hmm. Yeah. Set the bar low so that anything else like, oh, OK. Set the bar low. Exactly. It's good life advice. I don't know if it actually is or not, but it is life. I think you're qualified for this job. I have a really small wiener. Welcome to the welcome to the firm, son.
00:42:07
Speaker
Yeah, I wanted to briefly call out before we get into the actual awards. I wanted to call out that he made a joke at Call of Duty's expense saying that his speech was longer than the campaign. And it was very brief. It was a light jab, but apparently people took the X afterwards and were like.
00:42:26
Speaker
upset to some degree, either ex developers or developers, you people who felt like they had skin in the game. And I guess that ex developers have what you said on ex. Oh, yeah. Oh, that's true. Well, thanks. That would be funny. The platform is just mocking them. No, like ex infinity ward or sledgehammer games. I'm not sure developer was working somewhere else there.
00:42:49
Speaker
who took some umbrage at the, uh, the, the offense, I guess, against them. And the fact that they really were the only studio that got ribbed the entire night from this one joke. Um, and to a certain extent, fair, but from another extent, call of duty, one zero awards, spoiler. Um, and their campaign like IGN is not largely considered to be every gamers hardcore gamers favorite.
00:43:17
Speaker
interviewing platform, right? True. But they gave the campaign for Call of Duty four out of 10.
00:43:25
Speaker
which is nothing. It is objectively worse than if they had not reviewed the game at all from a review standpoint. That is a absolute rebuke from a publishing site that many consider to be pretty lukewarm in how they would generally review things. Game often broke. I had no fun. Seven out of ten. Yeah, exactly. Right.
00:43:54
Speaker
So if they're willing to go out and say that and they are comfortable saying that, then. I guess don't defend it, right? Like let the critique happen. Yeah. Also, like, especially if there's like an ounce of truth to it, it it's a better play to just kind of take it on the chest, so to speak, and then move on, like laugh it off like.
00:44:20
Speaker
You have to be willing to admit when either you have failed or if somebody perceives you have failed and like say that there's an ounce of truth in that and look inward versus going like, no, fuck you, man. Yeah, she's getting very defensive about it because it's not a good look. Even if you're correct, it is not a good look. Right.

Game Award Winners and Industry Insights

00:44:41
Speaker
So I don't know if it's, if it's coming from multiple places, maybe check yourself. Um, but I also understand if, let's say you're just a member of that team and you don't have control of everything and you've put a lot of time and effort into something and then it gets mocked.
00:44:58
Speaker
Yeah, you're like, well, I spent a lot of time on this, but it's like, at the same time, it's, yeah, you just got to not take it so personally. Yes. Yeah. I think the, the lower level you are in the development of a game, say you were in the call of duty campaign.
00:45:14
Speaker
The more reasonable I think the fact that you're responding on X or a social media site would be to critique, but also understand exactly what Dave said is correct, right? Like there may be reasons that this is being said and you need to acknowledge those as well. If you're high up in the company,
00:45:36
Speaker
no absolute justification for it. You are responsible for the state that this ended up in, or you should be if you're accepting responsibility. And if you're completely declining, you're just putting shields up, you're not taking any of this, it's like, there was room for improvement, we made some mistakes, we're gonna change for the future. Whatever corporate platitude you wanna say that accepts other people's feedback,
00:46:00
Speaker
If you're just saying no, no you, you know, to like this stuff, then that's not really leadership. That's just, you know, it's kind of useless and it undermines the feedback here. So there are people who don't listen to critique at all. And I think that's the wrong take, but I kind of, I sometimes understand it. But sometimes it's absolutely the right take to accept critique and not
00:46:27
Speaker
actually to respond to it publicly, which would have been fine in this case, right? You could have gotten it out of the news cycle in a day if nobody said anything, but yeah. Instead, you've got Call of Duty devs being defensive for a game that already is seen as a mess. TLDR, don't tweet anything. Yeah, that's a trap. Just a thought.
00:46:56
Speaker
Um, for the rest of the game, the categories. Yeah. Uh, so I guess we don't need to mention all of them. I suppose. Were there any that, uh, stood out for you is absolutely. This was the case that this game was going to win it.
00:47:13
Speaker
I mean, there are a couple, um, best narrative. I had a leaning that was either going to be ballers gate three or Alan wake two. Sure. I have not checked out Alan wake two, but for how many things it took home and me already having an interest in it, it's definitely bumped its way up. Oh yeah. In my queue.
00:47:33
Speaker
the best actor or voice acting. And we should mention that Alan Wake 2 did win that between Baldur's Gate and Alan Wake 2. Oh, yes. The best voice actor as well was the voice actor for Asterion, Neil. Yeah.
00:47:50
Speaker
The grass Tyson renowned physicist and voice actor. Yes. And like, again, I didn't know every other character that was listed as far as those nominees. Yeah, but they had Idris Elba for Phantom Liberty. Yeah, cyberpunk would have been fair, but he's also like.
00:48:11
Speaker
He's known for a lot more beyond voices. It almost feels like a gift has been a rich guy in Hollywood. But no, like, even though we didn't have a stereo in our party for our current play through Baldur's Gate for I've seen enough stuff and had him in some other campaigns where it's like, yeah, he's really good at what he does. So it's cool to see that. Yeah.
00:48:33
Speaker
Fully earned. And he had like a great speech too. Not that we're going to critique everyone's speech here, but it was very heartwarming and very heartfelt. Yes. Very heartfelt.
00:48:46
Speaker
And also, so I'm not taking up too much, I will just say for Action Game, I was leaning at being Armored Core 6, and I was correct. Yes. And this was a minor spoiler. This was the award for Armored Core. I think in a less competitive year, they maybe could have taken a little bit more.
00:49:07
Speaker
Um, armored core six bot beat out dead island two kind of non-contender ghost runner, which I think was a real contender. Uh, hi-fi rush. Also a real contender and remnant two, which was like a medium difficulty continued. Um, but yes, I'm glad that armored core got some representation, some, they got an award with game awards this year for sure.
00:49:31
Speaker
Well, HiFi Rush took the best sound design. Yes, which anything that was related to sound, you figure they've got a pretty good kind of a head up on because it is an audio game, right? So yeah, they didn't get best score in music, but it makes sense that they got best audio design. All you have to have is have your protagonist tap their foot to the beat and you're done.
00:50:01
Speaker
Who did get best soundtrack and score? So best score in music beating out Alan Wake 2, Baldur's Gate 3, Final Fantasy 16, and Hi-Fi Rush, Tears of the Kingdom. Which I believe, I'm gonna double check real quick, but I believe Tears of the Kingdom, that was their only award. But they got one, so that's good.
00:50:22
Speaker
I'm going to correct you there. Which one did I miss? Oh, they got Kingdom One, Action Adventure. Yeah. OK, that one's soundtrack and the score was Final Fantasy 16. Best soundtrack. This is based off of your notes. Ah, OK. It could be. I'm looking at a different site now, and maybe I have it slightly incorrect. One of the two of those, please fact check us. Yeah, that's right. Yeah, because 1616 did get something.
00:50:51
Speaker
But you're right, I missed best action adventure in my notes. That's a pretty big one, right? That was against Alan Wake 2, Spider-Man 2, Resident Evil, and Jedi Survivor. Amongst those, though, I feel like Terrors of the Kingdom is kind of a shoe in.
00:51:08
Speaker
I don't know. I wasn't super surprised by that. Yeah. Were there any like major upsets where you're like, I was not expecting them to take that. I got I mean, so Alan Wake 2 was like overall, I think the winner of the show, they got so many awards. Them and Baldur's Gate got like a ton, but they took art direction, beating out Hi-Fi Rush, Liza P, Super Mario Bros and Tears of the Kingdom.
00:51:37
Speaker
And maybe this is just because I'm coming from the experience of like Alan Wake, the first game, but like art direction, I don't say I wouldn't say it's bad, but it's not like the best, right? It was kind of like relatively dreary, shadowy, flashlighty, blurred together. I don't expect a game like that to win art direction, but they did. So well, here's the thing that we haven't played to. Yes.
00:52:03
Speaker
So I know some, it's definitely improved, but apparently it has improved a lot based on these results. Yes. It has, it has very good reviews. It's got to be added to the list. Um, and I got to complete some of the other games that also won awards this list or this year. Um, but then in the same note, a best narrative, I a hundred percent expected that this was going to Baldur's gate three. Some people might've wanted it for cyberpunk final fantasy 16, Spider-Man.
00:52:33
Speaker
But it went to Alan Wake 2, best narrative, which again was evidence like we got to get this on the list. Yeah. And that is insane because Baldur's Gate 3 is so deep and varied. Yeah. But I guess it doesn't have as much. It's more of like an overarching storyline where you can choose a lot of different pieces of it based on your choices. Yeah. But I guess for cohesion in depth and conciseness, it's
00:53:01
Speaker
I guess I don't like to. I guess it's fair, which makes more of a character story. Yeah, that's true. Yeah. Another reason I'm very interested in checking it out is because it is such an interesting universe that I want to know what happens. Yeah. Games for impact somehow didn't go to Genshin impact.
00:53:20
Speaker
I actually didn't know any of the games for this category, which is kind of funny, but Tachiya, I want to say. Tachiya. Yeah, exactly. That's the one you have to say. Mandatory joke.
00:53:33
Speaker
And then innovation and accessibility went to Forza Motorsport, which I was like, how in the world until I like look this up and they have a blind driving feature where like someone will give you audio cues for when to turn and how to turn and stuff like that. So that's actually a pretty amazing feature. I'm not going to lie.
00:53:54
Speaker
I don't know how many racing aficionados overlap with vision impaired community, but if that didn't exist before, now it can. I guess that gets you an award.
00:54:09
Speaker
Yeah, that's kind of nuts. I had no idea that existed. I knew there's colorblind mode in some video games. I knew there's some accessibility features, but some settings if you did not like spiders in video games. Yes, exactly. Those are like only two things that I had really come across. Yeah. I think last year God of War won it.
00:54:31
Speaker
because they had just a massive list of accessibility settings. And they were pretty ridiculous, like everything they let you configure. More power to them. Power to the players. Yeah, the old EA, I think slogan. Speaking of EA, the winner for best community support was not EA.
00:54:57
Speaker
What? It was Baldur's Gate 3. EA was actually not on the list. They didn't put a publisher in the game's list for some reason. Which I feel like the only two real competitors in this category would have been Final Fantasy XIV, which is consistently good. Consistently updated too. And No Man's Sky.
00:55:19
Speaker
Yeah, I know for Baldur's Gate 3, like when it launched day one, there were still issues. We were talking about it amongst our various Discord groups where you'd run into bugs. I don't think they were necessarily game breaking, but they were noticeable. I think for every session we ran into something and they've been pretty good about getting that stuff fixed and turned around very quickly.
00:55:42
Speaker
And it feels like every week I'm getting like another 10 gigs of updates from them as they continue to refine some stuff. Should all have been done ahead of time? Probably yes. But maybe certain things were missed because you didn't have that same scale of user base and testing. Maybe this didn't come up.
00:56:04
Speaker
Yeah, I think there's some truth to that, right? If this game didn't actually have bugs and they weren't fixed and they weren't releasing as many patches, maybe they wouldn't have gotten this award, right? But that's kind of a cynical take. The reality was there would have been bugs and they've responded to them, so that's good. And they've added some content too, actually, that was probably cut and then they just found the time to connect it into the game. And you always love to see that.
00:56:34
Speaker
This one, this one's kind of for Shane, I think. Special guest Shane. So best mobile game went to Honkai Star Rail, which is amongst the gacha games. And I think, I don't know, I'm not a huge fan of it. I think we're going to see more gacha games in the game awards as time goes on here. But apparently this one,
00:56:56
Speaker
It's a pretty good one amongst the genre. That's what I keep hearing. I have not pulled the trigger yet on checking that stuff out. Yeah. I specifically don't want to because of the very genre of game. It is a game where even if it is free to play friendly, the design behind it is to extract your wallet from your body. Yeah, Path of Exile.
00:57:21
Speaker
It's not making badass cosmetics that cost 20 bucks. Uh-huh. So, yeah, we'll see here. But in the interim, I will continue to send over all of my Amazon Prime keys that I get for Honkai Star Rail to Shane. I recommend you guys do the same.
00:57:40
Speaker
We'll put Shane's contact information. Oh, yeah. We'll put the email address in the description. Not going to do that. Overall, a Baldrigate 3 took a lot. It did. Including community sport, which we just mentioned. Mm hmm. Best RPG. Yep. Best multiplayer, which is impressive because I actually disagree with this one, but it is impressive.
00:58:04
Speaker
jake's of the mind where you can experience more of the game through a single player thing versus even playing with me i'm essentially to a degree a wrench in the works as far as because i'm doing my own rp jake's doing his own rp and we're kind of working collaboratively yes but i'm sure there are some times where we want to make different choices right um
00:58:26
Speaker
You literally decide who talks to an NPC, and that's the only person in the driving seat for that conversation. Yes. That is a very- Which always feels a little odd. Shortcoming, right. Even the tabletop game doesn't work that way. So anyways, minor critique. Players voice as well, which I forgot what that category represents.
00:58:46
Speaker
Do you recall? I don't actually know. Homework for the listeners. I know what player's voice means. I'm going to assume it has to do something in the fans voting. And most notably, it won Game of the Year. It sure did. Which I do not think actually surprised anybody. Especially with the whole backlash of
00:59:12
Speaker
How can we make games this good? You're raising the bar, da-ba-da-ba-da-ba. Stuff that happened earlier this year. Granted, this was a long project for Larian. I think it said that it took them six years. Yeah. They said it was... I love this line. This directly relates to what you're saying. They said it was their pandemic game. The reason I love this line is because so many game studios were like,
00:59:38
Speaker
our development fell apart during the pandemic. We had to work everything. We had to figure everything out. And Larian's just like, we had so much time. We just made the best game we could. It was just like, this doesn't line up, guys. One of you guys might be wrong about how this is supposed to go.
00:59:53
Speaker
No, they really kicked ass in it. And I think it shows. If you look at anything with it, it's it really does stand out and do recommend it. I'm not going to go through flating it too much. You already know that we're both big fans. Yeah. Probably will have a formal episode on it at some point in the future, but.
01:00:16
Speaker
I think it fully deserved to win. Oh, 100%. I want to mention the competition for Game of the Year, right? Yes. So Marvel's Spider-Man 2, I don't think, was a big contender. Excellent game, I'm sure. Not a big contender. Resident Evil 4, same. Super Mario Bros. Wonder, same. Tears of the Kingdom, low-tier contender, I think, by compared to some of the others. But some people probably wanted it. And then Alan Wake 2, which is apparently the only real high-tier competition, I think,
01:00:44
Speaker
Which is crazy to say, like, why is that game so good? Again, going to have to check it out. But, um, but yeah, winning game of the year, a million percent deserved, like they literally are going, they deformed the RPG market and the expos of like of the entire genre for the classical RPG. And there's a bunch of games in development right now that.
01:01:10
Speaker
kind of just had their lunch eaten in a way because people are going to be comparing them to a higher standard. And I mean, good on Larian, right? Push the medium.
01:01:22
Speaker
Yeah. Um, I would like to, I would like to see more of this style of RPG, uh, going forward. Uh, cause I very much liked it in divinity as well. It just feels very immersive. You have a lot of options to do things. It's not so linear. We're like, Oh, I've had the same experience as, uh, Johnny down the street. Right. Yes. Mm-hmm.
01:01:45
Speaker
and to be polished to this degree. And again, I'm running this with not even the highest level of graphics, but it is gorgeous on so many levels. Oh my gosh, yeah.
01:01:57
Speaker
No, it's 100% completely earned, or a million percent, or whatever I said. Shout out to Larian, we'll have your episode out. At some point, we just actually have to finish your game. That's the problem, it's too long. That's the kind. And if you only play once every two weeks, or once every three weeks, it takes a while, just take a while. But I don't think too many people are gonna be surprised by that.
01:02:25
Speaker
And any other winner I think would have been a disappointment, which is probably a good sign that they picked the right game of the year. That would be such an excellent note to go out on. Because I'm not going to, because I don't know how to actually pace these. I want to mention an upset for me. You might have asked this specifically, but I hadn't reached it in the list to remember it. OK. The most anticipated game.
01:02:55
Speaker
went to Final Fantasy VII Rebirth.
01:02:59
Speaker
And the other thing that was on this list was Hades 2. How in the world are people looking forward to Final Fantasy more than Hades 2? What is wrong with you people? I don't know. I think people who enjoy JRPGs have there's something off about them. I don't know what it is. I say this as a show. Well, no, I had so many friends who love so many JRPGs. I'm just I just it's not for me. Yeah. I think I need to play Persona 5 and maybe I'll become a convert. It is pretty good. I will. That's what I hear.
01:03:29
Speaker
I will recommend it. You play it on PC now. So you play Royal on PC now, which is nice. But yeah, we'll talk more about Hades 2 maybe at the end of the year episode where we talk about what's upcoming. But it should have won most anticipated game. That's fine. That's fine.
01:03:50
Speaker
I mean, for my personal bias as well, yes, I would say that's the case. But thank you guys to listening for our review recap of the game awards and also an extended discussion about food and all of the other stuff that we usually cover before we get into our standard content.
01:04:10
Speaker
Game of the Year award seems like they're popping off. E3 is not as much of a thing anymore. It's becoming even bigger space. So I think we'll probably continue to do this segment as long as they keep doing it. That is the hope. I would like to see more actual direct stuff with the fan base because there are definitely some things that are
01:04:39
Speaker
I don't want to say like dad humor. Oh, yeah, they should strip all the humor out of it. Actually, all of their attempts are always bad. It does not land as far as I'm aware for anybody who I know. Uh huh. Like I thought it was really cute when they had. Kind of blank and gonzo as a guest thing. Yeah, that was a very cute tie and I appreciated that. I'm also a Muppets fan.
01:05:04
Speaker
But when they're trying to be like, oh, something about a different personality, when I clone myself at the MIT Research something lab, I'm like, what? Yeah. What is this? It's such a stretch.
01:05:18
Speaker
I don't know. They definitely could improve that a little bit. I think even if they just focus tested the jokes against a group of non-sick offense, pretty much none of them would land and you'd be like, okay, maybe we don't. But overall, it's still an enjoyable experience. It was fun getting together with friends and also making fun of some of these jokes in real time in Discord.
01:05:42
Speaker
Also, when they would do certain zoom-ins on certain people in the audience, or when Flute Guy got his appearance again. It always makes for some, it makes it fun to watch it live. You're not going to get that from just watching the trailers online.
01:06:01
Speaker
Absolutely true. Well, for you guys, thank you for listening. If there was something that we covered from a hot take that we had that you very much disagree with, or perhaps something in the Game Awards that you disagreed with, and you want your voice to be heard, I think we can agree. We are a stronger platform than the Game Awards. We can get your voice amplified and out there. Amplified and out there. Send that feedback in. Soapstonepodcast.gmail.com.
01:06:29
Speaker
or join the discussion on Facebook, Dwindling platform, but we're holding a float by the strength of the podcast, facebook.com slash soapstone podcast. And as always, we'll see you in the next one. Have a good night.