Introduction to the Podcast
00:00:00
Speaker
Welcome to the Arena Combat Aptitude evaluation program. First subject AC, Matt Stump. Call sign, Invincible Rummy. Commencing evaluation.
00:00:40
Speaker
How's it going everyone, welcome to another episode of Soapstone. My name is Jake, and I'm joined by my co-host as always Dave. How's it going tonight Dave?
Weekend Chat and Podcast Goals
00:01:07
Speaker
There's three. I'm sorry. No, I said tonight tonight tonight Technically the afternoon. I mean I do appreciate that. It's a weekend that I have less responsibilities, but
00:01:21
Speaker
I've also felt like a piece of shit so could be going better but that's fair. Well hopefully we can improve the situation some over the course of an extensive in-depth critical look at a video game.
00:01:41
Speaker
which is really just the reason we keep going, right? It's to provide that critical review of video games that people rely on us for. My doctor actually prescribed that specifically. So having thought about taking, actually, you know what? Just do some video game reviews. Uh-huh. They're just paging back through your chart, and it's just like, when was the last time you talked about you had a game-specific episode?
00:02:07
Speaker
You mean like a time where I broke down during a game or something like that? Like, no, no, no, not a podcast episode. Oh, like where we covered a specific video game versus high-level stuff where we're like, I ate oranges today. Uh-huh. But we don't do this too often anymore, because I mean, like, who has time to play video games?
Anticipation for Armored Core
00:02:33
Speaker
The Armored Core came out. Yeah.
00:02:38
Speaker
It's been good. I've really been digging it. High level. We've been kind of hyped about this for a while. I sent Jake enough videos that he bought it as well. I mean, I was going to get it. I mean, all right. I want my commission from for himself, but.
00:02:58
Speaker
This is a FromSoft title, which is another reason why we were pretty keen on checking it out. Also, mech stuff's cool. It's true. Not all mech stuff, but mech stuff in general is cool.
00:03:13
Speaker
There's not that much of it either. No. What other mech games have we ever covered or even talked about on the podcast? I've mentioned Robot Arena at one point, which is an old... I don't think it was DOS. I think it was an early Windows 95 type thing on a CD-ROM.
00:03:37
Speaker
that were ROM is short for Romulus. And you basically took stuff into the arena, and you start off with a limited budget and limited parts. And then later on in the game, I know I've described this before, but basically there is a, you have a shell, and on the shell you can put different weapons. And some of the weapons just exist. One is like a ramrod, so that's just on there. So usually I would ram into an enemy with a ramrod,
00:04:04
Speaker
And then behind the ramrod, there were essentially four axes, and they could pivot, aka just swing with a key bind. So that would be one. On the other side, it was mirrored. So regardless of where I was facing, I would pin them into the wall and just hit their machine with axes. And if my axes ever broke, essentially, it was battle bots. But for the PC, if it ever broke, I would turn around and then just repeat. Gotcha. And that was my winning strategy.
00:04:34
Speaker
But they had different ones like you put spikes on it armor plates you could have ones that were more of like a desk and would spin It wasn't crazy complicated, but again as a youth on like a PC it was it was very fun for me to experiment a different build and try stuff out and then fuck up robots Yeah
00:04:57
Speaker
which is one weirdly armor core six similar in a way. Yeah. Yeah.
Game Mechanics Discussion
00:05:03
Speaker
And I'd say the other, the other two that we've mentioned, I've at least said the word mech warrior at some point on the, on the podcast. And then we did actually have an episode and show on show go, which I forgot about until after. Yeah. With her, with her anime opening. Um, so I guess so fucking tempted to not use that for the intro today.
00:05:25
Speaker
Just like bit crush it or something. So it's slightly different um But yeah, I mean this is armored core six arguably a different different game than shogo Which was more of like a direct shooter. It was almost just like a shooter to be honest Yeah, it was enough to scale the people up like You have either like Person level missions where you're just like a guy going through Or you had mech missions and you were just like a tall
00:05:56
Speaker
person-shaped mech walking through. Yeah. But it was always just fun to use big weapons and fuck shit up. Yeah. But Armored Core is arguably a different type of game. Have you ever played an Armored Core game prior to this one? Your honor, I have not. I haven't either. So we're going in clean. We're untainted by previous Armored Core experiences, unlike Vaati. I am pure of will.
00:06:26
Speaker
So how would you describe for someone who's like armored core is that like a demon core? Like what am I learning about today? What kind of game is is armed core obviously a mech game? But how would you describe that to somebody who doesn't really know what that means? So I would describe it as a third-person twin stick action game
00:06:50
Speaker
So third person, for anybody who doesn't know, just means you're not viewing from the character you're playing as or the mech you're playing as. You're viewing from behind. And Twin Stick is just you can move around and rotate the camera, which is needed because while you will have the ability to kind of auto lock on to certain enemies based on your proximity to them and based on your loadout, you will need to turn to keep certain people in view
00:07:19
Speaker
And especially if you're facing other enemy ACs or armored cores, you will need to reposition to find them, to target them, and to be able to dodge their attacks. Right.
00:07:31
Speaker
Yeah. And I personally haven't seen many mecha anime, which I think Armored Core is, it's not literally an anime, but it could easily be one. It does feel like it's kinda... It has anime elements. Yeah. I would say the speed of the cores, the ACs, actually makes me...
00:07:54
Speaker
It's very anime-esque when you're boost dodging to change your momentum super quickly and things like that. It's all things you could draw speed lines behind and it would look fine. The outside of Code Geass or Altenoa Zero, I haven't really seen many anime, but I can still tell. This is 100%. This is Japan's take on our robot overlord future.
00:08:23
Speaker
I would recommend to generally check on Gundam something at a point. There's a lot of good, or decent I should say, Gundam shows. What a strong recommendation. I will get in a vibe of like, oh, I want to watch a mecha anime that isn't like one of the ones I've binge watched so many times like Code Geass.
00:08:46
Speaker
And I look back and I'm like, look at this gun. Oh, a lot of these look more
Armored Core Story and Themes
00:08:50
Speaker
anime anime with parentheses. There is some Gundam in here versus it's Gundam.
00:08:57
Speaker
Like I like more so of the political, um, back and forth and like the war aspect of it versus the, here's the interpersonal relationship of person with this hair color and person with this hair color. I'm like, Hey, I'm all right on that. Right. Yeah. But I think armor court does a good job by having.
00:09:20
Speaker
a lot of back lore baked in. Oh yeah. And everything feels like it has some weight to it. I always have so many questions about what's going on. So I became immediately kind of immersed in that.
00:09:35
Speaker
This is cool. What's going on here? I would definitely say that the theming even from like the main menu is Like it's very clear. This is not it is not slice of life anything. It is not high school drama anything This is much more like Post war mercenaries corporations fighting each other And you're just a cog in the machine or a mech
00:10:04
Speaker
In the machine you're a dog in the machine. Yes, you're a pilot in a in a Gundam But it's not like
00:10:15
Speaker
It's not very much like all of these characters. It's not a character-driven story, I think, at least to the extent that I've gotten. So I haven't completed the game as a precursor. I got to a very difficult boss and I started taking a break, but I do intend to go back to it. They've significantly further ahead compared to me.
00:10:35
Speaker
I have beaten the game fully outside of S ranking every single mission, which I do not think will happen because the last combat encounter I did for like the last mission took me. I don't even know how many tries, but it was spaced out over several days. And the fact that I won was like, it felt like mere luck at the end. I'm like, we're taking it. That counts. That counts. All right. We take those.
00:11:01
Speaker
I actually had, just to brief aside, one of those attempts, I had beaten the boss, but I had also died at the same time. I'm like, Dark Souls give me my 50,000 souls, tell me enemy defeated. And it's like, do you want to restart the mission? I'm like, fuck! Because I felt so close.
00:11:19
Speaker
I saw someone do that with I don't know if it was in PvP or not. It might have been like an arena fight or something, but is it called a pile driver or it's like a pile dozer or something like that? It's the pile driver.
00:11:35
Speaker
yeah it's like a very very strong
Dark Souls Influence on Armored Core
00:11:38
Speaker
melee weapon we can talk about the weapons and how they attach and things like that but um they basically like traded finishing blows and both mechs blew up at the same time and in this game you get you get mission failed if if that happens you don't get to die in the post uh before the credits roll basically on the mission and consider it a win um
00:12:02
Speaker
or in Dark Souls they'll give it to you. You'll just respawn and go pick everything up. Oh, question for you. Because this is FromSoft and everybody was speculating early on, and even though they said multiple times, how much Dark Souls personality or FromSoft stuff were you expecting to see in Armored Core 6 versus what was actually there?
00:12:26
Speaker
I guess maybe I expected, maybe I was, I wasn't to the extent of like, you're going to be rolling through a bunch of sword attacks and things like that. Like it seemed like some people were really expecting Dark Souls, but I thought there was going to be a little bit more. And truth be told, I don't see any thing. Um, maybe that's a hot take. Maybe you disagree with it, but I don't really see anything of Dark Souls in Armored Core at all.
00:12:57
Speaker
I wish I'd find the list that I had written out is probably on some word document randomly. I mean, like maybe references. I'm not familiar with it, but do you think gameplay wise there is takeaways as well? I would say not really gameplay wise.
00:13:19
Speaker
I think there are more things that I was looking for that I could point to and say like, oh, this kind of reminds me of Dark Souls in this way. Okay. But not from directly gameplay. I guess the only possible difference or possible contradiction, what I'm saying, that would be a good example is needing to change up how you approach certain encounters. Right.
00:13:43
Speaker
Because early on in Dark Souls, you're like, oh, there's a big boss trying to move around, spank him in the ass. Now, to be fair, if you have a build, you're usually pretty invested in that and you can't switch around too much, but you might try out some different weapons. Similarly, in Armored Core 6, there were definitely times where I was like, this is beating my ass, where am I struggling?
00:14:04
Speaker
Am I getting hit too much? Do I need to try and be quicker to dodge more to also be getting hits or just be beefier? Or do I need to try different weapons? That track better or something else like that. So I did find myself kind of changing up my bills to approach the situation from time to time, right?
00:14:23
Speaker
Yeah, I think I would almost, I would almost hard disagree. We'll start with a strong disagree. Just because like in Dark Souls, for the same reason you mentioned, like all builds have to work and you can't assume that someone has the resources or wherewithal to like respect. So if someone shows up in Elden Ring, for instance, with like rivers of blood, that's gonna be completely viable in a fight. If they're using a magic build, it's gotta be completely viable in a fight. Some fights are easier one way or the other.
00:14:52
Speaker
But on the other hand, Armored Core lets you sell all of your weapons at 100% market value and then just buy whatever other weapons you want to equip. I almost dislike that mechanic because I would rather them encourage people to try to get all of the gear. But it's fine. It's more accommodating. And then they use that as justification to be like, you are bringing
00:15:20
Speaker
Rock to a scissor fight right like unless you are really freaking good at the game You're not getting through this with those weapons you
Customization and Strategy in Armored Core
00:15:30
Speaker
just brought Yeah, rock traditionally doesn't beat scissors. You're right. No exactly Scissors to a rock fight But
00:15:45
Speaker
But yeah, I mean, like some of the encounters I started to run into, I was like looking them up and people were, there was a lot of shared sentiment. There's a lot of salty people also as the game gets harder, I will say. Um, but if you were like me and you're just like, I like these weapons. I'm going to keep using them. The game will get to a point where, um, that doesn't work so well, unless you're, you're literally one of the best players. And instead you probably need to find something that suits the situation.
00:16:13
Speaker
Yeah, I think technically you probably could do anything with any build, but with the build you kind of find yourself falling into, you also kind of develop a play style, like for a very long time. Because as I went through the first boss of like chapter one, which at Balteus, it was in trailers and stuff, and I'm sure many YouTube videos.
00:16:37
Speaker
Somebody suggested using a heavier body. You've got to be beefy. It's like, oh, OK. And so I found myself using tank treads and then just missiles on every orifice possible. And I eventually got it. And I was like, oh, this seems to be working.
00:16:53
Speaker
Now, to be fair, my anal inefficiency through the roof. There were so many times I would miss with tracking missiles and whatnot, but I felt cool. I named it Salvo, and Salvo brought me through so much content. But now, after I've kind of beaten everything and going back, replaying some levels, I have a different build entirely that I think works better. It allows me to be more mobile, because I also know how the game plays a little more.
00:17:20
Speaker
Right. I also like the ability to move and tank is so fucking unruly. Yes. We should talk about that. Let's talk about the core customization because we've alluded to it but haven't really described that process. What are the sections you can customize on your AC?
00:17:43
Speaker
So you have left arm and right arm loadout and these will be weapons. On your left arm, though, you can have kind of one off things such as that's where your melee weapon would be. Or if you have a shield or something, which I've never seen used, at least by me, you then have shoulder weapons. And those are usually going to be more.
00:18:10
Speaker
heavy hitting options, but they also really are diverse. And usually your weapon types range between kinetic. So some things be more bullets, whether it be machine gun, shotgun, assault rifle, your explosive types, which are like grenade launchers, rocket launchers, missiles, or energy weapons, which are like plasma, et cetera.
00:18:35
Speaker
And those are all fine. Laser and plasma stuff usually works off of like a cool down system.
00:18:45
Speaker
So you can fire as fast as you want, but then once you reach that cooldown threshold, it kind of overheats. And then you have your body pieces, your head piece, your arms, your chest, and your legs. And that will kind of determine how much defense or health you're going to have, how much resistance you'll have before you get kind of stun broken or posture broken, how fast you can move, and how much you can carry.
00:19:14
Speaker
So the carry part is important because if you want to carry like some big ass fucking heavy weapons or something that requires like, oh, this is a triple laser cannon. It's like, well, that costs a lot of energy. So that's where your armor pieces come in and your reactor will also be a factor for that, for how much energy you have to utilize.
00:19:36
Speaker
So you always have to be within the threshold for your pieces. And then you have a FCS, I think it's called. And that's used for your tracking, for if you're better at tracking short, medium, or long ranges. And then you also have a booster. Right. So maybe you can dash up quicker. Maybe you can just fly faster in general, or maybe you're better at quick boosting.
00:19:59
Speaker
And also, something I found out from YouTube is, let's say you have a lot of wasted potential as far as, oh, I can have all the weight in the world, but I'm only using half of it. Basically, you will be paid out in something else restoring more quickly, or you being able to move quicker because you're not utilizing everything. Same with energy. If you can do all the energy in the world, you're only using half of it, it's going to allow you to recharge your energy weapons faster.
00:20:29
Speaker
So there is always a trade-off with those things.
00:20:32
Speaker
Right. And rant. I think I've hit all the points. Yeah, no, that was good. That was a really good summary. Yeah, I think the recap I would basically as I as I perceived it is like you've got tradeoffs between like power and mobility and health and mobility. And it's it's not always explicitly that like there are some very lethal, fast freaking ACs out there.
00:21:02
Speaker
And absolutely they'll tear you apart even if you're in some giant tank with the biggest weapons in the game, but like They have to be piloted really well kind of by comparison
00:21:17
Speaker
I was, Dave mentioned the first boss, Balteus, and I was having a heck of a time just trying to beat that boss on my bipedal build with like plasma and stuff like that.
00:21:32
Speaker
and tried a couple things and gave up that night. And I came back the next day with a tank and I think I got it on the second try. It was just like ridiculously, I didn't learn. Yeah, basically I was carried by the build. And that can happen in armored core.
00:21:50
Speaker
And then later the fights are just so difficult that you can no longer just be carried by the build You have to have a build that's compatible with beating the boss as well as the ability to pilot it Yes
00:22:05
Speaker
I will say once I got further into the game, I developed my Gawain loadout, which is where it is actually my background currently, because I took a screenshot using the in-game camera thing. It looks pretty cool. It's very black with gold and some red highlights. Looks badass. It's double shotguns, double song words. And it's bipedal, which is two legs for anybody who's curious.
00:22:32
Speaker
And that has been usually where I'll run through 99% of stuff and going back to replay outside of a couple specific missions to where I needed to make a very specific bill to accommodate that mission or encounter like
00:22:49
Speaker
I was struggling so much at this last encounter that I tried so many variations of Gawain of like, what if I tried these two weapons? What if I change this? And it was just multiple attempts and like me trying to change variables to see if anything made more sense.
00:23:05
Speaker
Yeah, and it was a struggle and frustrating but at the same time it felt good to Find things that worked and then find things that didn't which is why like I've never found much success for me with lasers So I don't really have any bills that use lasers. I like them very much They look very cool, but I just never became my thing. What did you find yourself gravitating towards?
00:23:30
Speaker
Mostly lasers I Think until until I'm not a very tough boss here and I took a break cuz I'm playing some other games but until that boss I pretty much was going by with plasma on my left and right arms, which was a very early game unlock and then lasers on the the linear laser rifles on the left and right shoulders for a little bit of extra range and
00:23:58
Speaker
I did vary it up a little bit with some shotguns on the arms and lasers in left and right shoulders and eventually I tried out some other things like with songbirds and more traditional shotguns but there's just we haven't talked about weapon variety outside of like the types but there's just a ridiculous number of weapons in the game
00:24:18
Speaker
And thankfully, they have this nice little feature where you can just press a key to see like a preview, even before you buy the weapon of like how it'll fire. And if it has like an overcharge mode, what that effect will be, that's huge. Without that, it would be such an absolute pain. It's sometimes you can buy and resell things. Yes. But still having an option ahead of time.
00:24:41
Speaker
Cause there's some things I'm like, I eventually wanted to buy all the pieces, um, regardless. But when I was going through, I'm like, I need to find something new that works. I would find like some, watch the video and be like, ah, I don't know. I would hold off on that.
00:24:56
Speaker
Yeah, and I did the same. It reduced the inertia a little bit to making a new purchase, because I'd look at a weapon and be like, oh, that looks cool. Or I could see that being useful in this situation. Maybe that's good against a fast, light AC, or a big AC you could punish with just a bunch of firepower or something. But part of the brilliance of the game, honestly, I got to give them credit for it. It's obnoxious. It's obnoxious if you're playing it and you run against a brick wall of a boss.
00:25:25
Speaker
But those moments are the ones that force you to learn about the other weapons. Because without that, I would still be using plasma and laser for every enemy because I got comfortable with it. I got pretty reasonably good at it, I thought, as far as when to overcharge it for the AOE big burst of plasma just to cover the battlefield.
00:25:48
Speaker
But there's some bosses who just do not care and you just cannot hit them with those kinds of attacks. And so that those are the moments. Those are the learning moments where you learn about like the depths of the building. You are forced out of your comfort zone. Yeah.
00:26:07
Speaker
That was fun. I liked it. It's something kind of a boss is like, Oh, it's going to be a puzzle of my own skill and then learning their attack patterns and how I'm going to deal with that with this loadout of weapons.
00:26:22
Speaker
Cause there's sometimes like, Oh, the boss likes to stay very, or I want to stay very far away from the boss. So I'm like, all right, shotguns are a no go. Um, again, that's why he's running salvo so much of just, let me just spam missiles and hope they can. Um, and I will run around like a coward until they stop moving.
00:26:41
Speaker
You're just like the AC 130 above, basically, maintaining maximum distance. You're like, enough damage is going to get through. Well, one thing that's fun for anybody who is like, I don't know if I like bipedal and tank seems too heavy. Don't worry. There's quadruped. With quadruped, you can actually hover.
00:26:59
Speaker
So you jump, you jump again, your legs just kind of sprawl out and you just kind of glide and you can move around and it doesn't use that much stamina. The downside is though, you're not moving quickly. So you are kind of a stationary target. Yeah.
00:27:15
Speaker
It has it has really big advantages because so many of these weapons are like they're gonna be good against certain types of enemies and if that weapon required say like a rocket launcher traditionally in a shooter Is you're gonna do damage with like splash splash damage or something like that, right? That's still the case here. You know, you can hit the ground and still do good damage to them but if you completely miss and
00:27:40
Speaker
And the opponent is flying in the air. There's not going to be splashed. Someone in another district is going to pay the cost for this mess, but not the guy that you're shooting at. And so there really is this kind of like a rock, paper, scissors to how the different ACs will engage with each other that are really informed by the build, too, which is awesome. Yeah.
00:28:06
Speaker
I will say that remember light AC specifically fucking me up so much when I had like a slower build that you had to target. Yeah.
00:28:16
Speaker
The game has this mechanic called Arena, which develops through the course of the campaign you unlock. Basically, they're one-on-one fights against AI opponents, and they get more difficult as it goes on, and you're fighting simulations of other NPCs in the universe.
00:28:41
Speaker
And it really is the other mechanic I think that shows off some of those weapons. Did you have any like arena fights or arena particular loadouts you went up against that kind of demonstrated to you their potential? I think
00:29:01
Speaker
I really only struggled with one because again, spamming missiles work for so many things. Um, also I love the arena thing where they kind of like show the loadout and they kind of do this slow pan and they're like, this is so-and-so their mechs named this. And I'm like, Oh, hell yeah. And then it pops off. Um, but the one that really made me struggle, I think it was because of how mobile they were tough. And then they had like some heavy hitting stuff was father Dolmayan.
00:29:30
Speaker
Hmm. Okay. I think he's near the end of that. Um, but I was, I went in and like, let's go. And I was like, Oh, we gotta, we gotta do something new. Cause I was just getting wrecked. Yeah. I can't remember if this is the exact, this is the same one you mentioned, but there's a very fast one with shotguns or a shotgun and like a sword or something.
00:29:54
Speaker
And it has so much less health than me, but you have a certain number of heals normally through the course of a normal mission. But in arenas, it's just your health bar versus their health bar. Yep.
00:30:09
Speaker
Dark Souls has had this whole like, can you heal? Can you not heal? Can you inhibit someone's healing balance thing across the entire series in Elden Ring? Is there dual etiquette for using your healing stuff like that for Armored Core? They're just like, no heal. We've solved it, guys. It took us this whole time, but we figured it out.
00:30:32
Speaker
It just does not exist. We remove the mechanic. So it's just straight up honorable or dishonorable combat, but no healing. And so if you go in with like a heavy mech or a heavy AC, heavy parts, like you have the health advantage. But I don't know if it was Father Dolmian or not.
00:30:52
Speaker
He will tear you apart, just like strafing around you with a shotgun, bursting in. Oh, you got staggered or something. You're going to take a ton of damage when he comes in with a sword or like the pile driver. It's just, it's disgusting. And it's a showcase of the other viable ways to play the game.
00:31:12
Speaker
Yes, I didn't ever use that much melee, but I was always punished by melee because I wouldn't be able to dodge around in my slow mech too much. And then, oh, my health, oh, I'm staggered? Oh, they're coming in, oh, shit. And then you just see your health bar getting massively chunked. I'm like, this is awful.
00:31:33
Speaker
But Arena is actually also really good because Arena wins, get you OS chips. And OS chips is your only form of passive progression in the game. So you can unlock certain weapon types dealing more damage, your health kits throughout missions, healing for more, maybe some damage resistance, maybe some other alternate stuff for loadouts.
00:31:56
Speaker
But that's a really another fun way to customize. The only downside with the OS chips is there's not a good way to have an OS chip loadout. Yes. And I'd be like, oh, I want to switch to trying lasers here. Oh, but all my stuff's in missiles. OK, I guess I'll have to respect the whole thing. So doing that takes a little bit of time, but it also will cost you money. Not an insane amount of money. You can do a mission and afford it. But it was a bit of a pain point. Yeah. Definitely a convenience cost.
00:32:27
Speaker
Yeah, that's something I hope they change because there's no reason. The cost is so low that it's just in... I would rather have a cost to switch.
00:32:39
Speaker
builds and attach the OS chip builds to the builds themselves and then just bake it into the respect. Just do it automatically. Wouldn't even matter. Psychologically, it sucks to cost money to switch builds a little bit. Doesn't care. I don't care. I would still pay. The cost is so low. The convenience would be worth it.
00:33:01
Speaker
They also give you, the OS strips give you the active abilities. Did you use any of those? Yes. Oh my God, yes. What do you end up with? I think it's called Pulse Shield. Basically, it has an animation because, oh boy, howdy, it has that animation been punished and I died while trying to use it.
00:33:24
Speaker
It's only like a second and a half, but you put the shield around you, and they have to hit through the shield to then get to you. So you're not taking direct health damage. So just that as a form of damage mitigation I found so useful later on. Because also it will reset any stagger bar you have. So maybe you're at 80% stagger, you see them coming in, you're like, oh, they're going to break my stagger, hit me for a lot of damage while I can't do anything. And you're like, shield, please. Yeah. And it's really nice for that.
00:33:53
Speaker
And we mentioned the stagger system a little bit, but it's not really the same as like Sekiro or FromSoft's previous games, but kind of similar. So like, I guess in Dark Souls, if you got stagger, if you had your stance broken, like they could crit you, stab through you or something like that. The same thing as if they had parried you.
00:34:18
Speaker
generally and in Sekiro getting your stature status completely broken would allow people to do like special moves against you or you could do like death blows against enemies and in this one you take direct hit damage if you're staggered
00:34:35
Speaker
and different weapons deal like different bonus direct hit damage usually the melee ones just they're generally okay if you hit someone with it but you don't really want to but if someone is staggered if their stature is broken if if they're recoiling and you go in with like a pile driver or something else that's just gonna like rip into their mech and then detonate or heaven forbid a chainsaw
00:35:03
Speaker
They die generally, and that still apparently works for the most part against bosses. So some of the strategies I saw were like for for normal AC type bosses, if you can stagger them and then go in with like a pile driver, they die or most of their health goes away. Which is I forgot to say that all weapons have two damage values. One is for attack, which is kind of for direct health. The other one is for impact. How much damage they'll deal against the stagger bar.
00:35:33
Speaker
I think, traditionally, more kinetic stuff like bullets don't have as much on the impact side, though they can. Again, shotguns. Love me some Zimmerman's. People say that's the matter right now. It's so good. I think energy stuff is traditionally more impact, less direct damage.
00:35:59
Speaker
There was actually, you mentioned the Zimmerman's. I saw an article that was specifically around a build. Someone was taking into PVP that was just to counter Zimmerman's spam. Because it's very popular right now. Because they're just fast fire, well not fast firing, but fast projectile, like medium range shotguns. With the cost being they take a little bit to reload, like time wise.
00:36:26
Speaker
But they just do really good damage like really good damage if you get someone staggered they're gonna have a bad time
00:36:32
Speaker
Um, but the build that was against this was like, it was like a chainsaw and a bazooka and some other stuff. Uh, but basically the idea was like, um, at the, this, the distance that they want to engage, you just close a little bit more and you tear them to pieces. Um, and if they try to like stay outside of that range, then they're no longer effective with the Zimmerman shotgun. So they're going to have a bad time too.
00:37:02
Speaker
and then just lose against every other matchup. It's just good to get back. Just for Zimmerman's. Just for Zimmerman's, which is very funny, but that kind of, I think, espouses the depth of some of these matchups, right? Where it's just the gear that you bring in is so important, both in PvE and PvP.
00:37:21
Speaker
Yes. That's why it's good to have multiple loadouts. One thing specifically that I thought was really cool, because I really waited till beating the game content before I watched too many videos. I'm like, I don't want to be spoiled on anything. But I saw some stuff like, oh, hey, here's some cool builds. I'm like, that build does seem cool, YouTube video. How would I make that? And they had like a screenshot of like, here's the build. And I was thinking about like, oh, maybe I can go through, find these pieces.
00:37:47
Speaker
But you can actually upload builds, which is really awesome. So somebody had this insanely fast thing with a laser knife. They're like, oh, I want to try that out. So I literally put in the code, downloaded their build, and then used that in a mission. I was like, that's fucking cool. So I could send Jake, here's my Gawain Mac, fuck around.
00:38:07
Speaker
And he'd be like, maybe that's really cool. Maybe I'll try that for something. Or he could do the same to me. And also, we didn't even touch on this, but there's decal customization. True. You can do color loadouts for your pieces. For every single piece, you can do a different color layouts. And you can also make decals.
00:38:27
Speaker
which they have a lot of different templates and kind of like a pixel editor to do parts of it. But I've seen people go into great lengths and they'll have YouTube videos of like, oh, I recreated the Lancelot from Code Geass. And I really attempted to download some of those Pepsi like somebody did Mouthful Kirby. Like people have done so many cool things with it. It's just really cool that that can be shared similar to what Animal Crossing did with T-shirt designs.
00:38:58
Speaker
It's cool that somebody else can put in that effort, and you can appreciate it directly. Oh my gosh, yeah. I'm not creative, but I'll steal it, and I'll just put it on my mind. So the fact that you can share it is very nice. I know you had an Elden Ring symbol, I think, on yours. Yes. Yeah. I put that on my shoulders and chest and stuff. I really liked it. Yeah. It's pretty great. The customization is honestly
00:39:26
Speaker
honestly very excellent and normally as far as like copying codes to share builds and things like that I think about that in completely different types of games like what other games have I seen that sometimes for like a something closer to like an MMO or like a live service game or something like that maybe then you you copy build codes and share those out
00:39:53
Speaker
Know at my brain is just circling the drain of a specific example, but I can't think of one in the moment But I've seen that and done that in other games, but this game is mostly I mean people are gonna do a lot with the PvP. I won't as much But for me I think and a lot of people that play it's mostly gonna be single-player So it's kind of like a bonus feature for me something I wouldn't exist for sure in a mostly single-player game. So that's awesome
00:40:22
Speaker
I also appreciated having something single player without any other interactable components. There is an online arena where you can play against other people, as Jake was mentioning. I tried that exactly once. I'm like, eh, I'm OK. Because people are going to get really good. I'm not actually OK. I'm actually very bad. But as far as the gameplay itself,
00:40:47
Speaker
Without going into spoilery specifics that talks about like maybe a boss or something, for what you've played so far, have you had like a favorite mission encounter or boss fight? Definitely. I guess it's it's harder for me to pick out a specific
00:41:07
Speaker
boss is being like this is the one I absolutely love because for me like the difficulty is such a factor like um that seems weird that seems weird to correlate right but like when difficulty is not a factor I'm kind of like moving forward from the game and appreciate or moving forward through the game and appreciating aesthetics and uh the gameplay and all of that stuff and if I run into a wall okay
00:41:32
Speaker
That's immersion breaking for me. It's fine. I'm not saying that's a bad thing, but I need to get out of the game. I gotta like strategize. I gotta do all this stuff and treated. Yeah, like treated like a.
00:41:44
Speaker
Try hard type thing rather than I'm paying attention to the lore of the NPCs things like that So there are there are really cool areas. I will say the setting of Rubicon which is the planet where this is all taking place is is quite cool and It's it's mainly snow. That's why I
00:42:07
Speaker
Yeah, not all of it, though. And I like this whole ruined industrial setting they have without making it feel entirely gray and drab. Like some areas are, but it's actually it's pretty diverse. You'll see some really cool stuff through the course of the campaign.
00:42:28
Speaker
And I think that's this is kind of a cop out answer because I couldn't think of a specific boss or encounter that I wanted to call out as being super awesome. But the aesthetics of the game and those bosses and how it all plays together is really, really cool to me.
00:42:48
Speaker
And very varied. Uh, if I had to, if I had to pick a book, if I was a gun, if there was plasma gun in my head, had to pick a boss, I think like Baltaeus is still, it's still up there as honestly one of the most shocking. I am so screwed moments. Um, so that one burned in a bit. I do like Baltaeus.
00:43:15
Speaker
I also like how many cool things we put early too. Like the, the Walker level, the Strider. Oh yeah. Yeah. Where like you have to, you're in the middle of a desert. You see a giant walking neck in the distance. You're like, what's that? You're going over there. You're like, Oh shit. Uh-huh. And then it starts firing a giant laser at you. You have to climb it and like attack it. Yes. That all felt very cool. And it's not even that long of a mission. No. Yeah.
00:43:42
Speaker
But it feels cool. It can be longer if you're struggling. But yeah, it is. Checkpoints help. I just like how much verticality they had in some of the levels and how much detail they have in some stuff. Oh, yeah. Because the levels are pretty linear. There's not a whole wide swath you can fuck off to. But it still feels pretty big. And if you go around and explore, you will find things. Yes. There are hidden chests throughout the game.
00:44:11
Speaker
It's not like there's a billion things like hidden fog walls and stuff like that. But if you do explore around a little bit, you will find stuff which felt nice as well. Some of them are not even that hidden. Yeah. They do the kind of traditional video game thing of certain things you're probably going to see and just be a little bit off the beaten path, you'll likely encounter them. And then other things you kind of have to dig for.
00:44:34
Speaker
Yeah, I'm personally if I had to lay a gripe against the game It's very minor, but I'm less a fan of that. I don't want to like explore some of the areas to be contrary for a second some of the areas are a lot more open with the ability to explore and I actually don't care for that so much. I I don't
00:44:57
Speaker
it's not bad and it's more complexity for the game so it's like why would i even take this stance i think it's just because um i don't like needing to go out looking for stuff and kind of like a prop hunt style looking for secrets or is this a dead end or did they put a chest at the end of it that's not my favorite type of gameplay much anymore um
00:45:20
Speaker
and certain levels kind of, they do a little bit more of that, but most of the game doesn't. It's mostly linear with a couple side streets and things you can check, but some giant old world rusted constructions and things like that take a lot longer to explore, especially if you're in a tank.
00:45:46
Speaker
I knew you told another story. There was a mission around mid-game where I was like, oh, I have to do something. Then I had to do something that was, I did a combat encounter that was timed. I had to escape a thing. Then after that encounter, you just had to leave.
00:46:04
Speaker
And I had enough time, I thought, but I needed to ascend. And when you pick tank legs, they're like, hey, you get default booster. You don't get to pick anything. And your height jump, it sucks balls. And I literally could not complete it within the time and actually get out. So I needed to switch to having legs and relearning the fight with legs so that I could actually beat the level. I felt so dumb.
00:46:33
Speaker
I do think as a minor improvement, and I'm just kind of nitpicking at this point, it would be nice if like as, because you get these really awesome briefings. I actually love the briefings. There are some games where it's like put down your controller for this part and just listen where I'm like, and there's other games where like as a happy, contented little child, knowing that they're very close to dessert, I like set my controller down and like having a good time, you know, with whatever this cutscene is.
00:47:00
Speaker
and the briefings I love. The characters are very in-universe consistent and cool and sometimes they're stereotypes but it's awesome. But I would love if they could also just inject a
00:47:16
Speaker
this area is largely vertical, consider a recommended outfit style, right? Where it's like, we anticipate mobility will be necessary for this mission. And just throw it out as a recommendation, let people completely neglect it, but just kind of like, okay, yeah, I'll take out the C-Squad for this or something like that, right? I can see that being a benefit, yeah. Very minor.
00:47:48
Speaker
The game's willing to let you make mistakes though. You can literally- Yes, 100%. There's a set piece, not a set piece boss, it's a true boss, which is very cool. And they do the older Dark Souls thing, and plus other games have done it, of here's your key item or weapon in this case. You should bring against this boss. Oh, by the way, that's another correlation to Dark Souls. You will fail without it though. That's true.
00:48:15
Speaker
Um, you can apparently complete that mission without that weapon. The one I'm talking about, I'm not going to spoil it, but it takes forever because there's only like one specific part of the boss that you can do chip damage against if you do not have that weapon. Hold your good. Expect all of your allies to perish.
00:48:34
Speaker
This this changes your life. He did a a punch only strat to see how far you get with just punching. And he kind of conceded like, hey, you have to use this specific item here. But then all of his actual damage would be through punching. Gotcha. So that might see how far it could get. That boss might actually still be impossible to just punch because I think the area where it's vulnerable, you will take more damage than you deal if you were to just try to punch it.
Character Appreciation and Storytelling
00:49:04
Speaker
But I really do love all of the characters. Um, some of them are trophy, but not in a bad way. They are just very distinct. Like handler Walter, very cool voice. Um, I like cinder Carla. I like air Rubiconian. Um, yeah, I, everybody's just so cool who you get to interact with. Really love all of the voice acting.
00:49:34
Speaker
I can't say too much more about how some of the story stuff goes. I mean, we could talk, give the background for the intro, because I think the teasers and trailers largely did as well. Yeah. You are basically a mercenary who gets sent to Rubicon. So the first mission is you finding a license to say like, yes, I am an actual mercenary who has business to be here.
00:50:00
Speaker
And then once you do that, you kind of are working with various corporations as a mercenary. You're kind of playing all sides a little bit. Yeah, literally. As you get further into exploring Rubicon, because the corporations want to use the coral resource on Rubicon and find more out about it for their own reasons. The Rubicon Liberation Front wants people to get the fuck off their planet and stop fucking it up.
00:50:30
Speaker
et cetera, et cetera. But it's just really fun kind of hearing more about the story. And then I don't think it's a spoiler to say, but you do kind of get a choice in the game. So your choices are just an alternate version of the mission. It won't actually change things. There is a point later where you have to make a decision, which is very which ending do you want to go down?
00:50:56
Speaker
So there are at least two playthroughs you can do to kind of explore both of those. And then that will open up a third one you can go through, which with even different things. And I really do enjoy the paths that goes down. I enjoyed all of the endings. It was so fucking cool. I kind of want to go back either on replay missions to see if I can do that again, less shittily.
00:51:26
Speaker
Yeah. Or just do like another playthrough to point. We're just having more experience now. But again, a lot of that is just from like great characterization and making it interesting. And the mission, mission briefings getting you hyped, but not burning too much your time. Yeah. Hey, you got to go here and fuck up some guys because the archivist group told you to and you're like, thumbs up. Let's do it. Subsidiary of Schneider.
00:51:55
Speaker
Another thing I like too is when you start out a mission, it's like, all right, let's go. Because the whole time you are in your hangar, you see your mech in the background, the briefing over light comes up. It's like, OK, that sounds good. Let's do that one. And then they pick up your mech, turn it, and start getting it ready to be deployed. And they might do some additional dialogue of like, get ready, 621. And you're like, yeah.
00:52:19
Speaker
It's good for, it's really good for pacing. I think they either did focus testing here or they're just, they've done this long enough that they learned. But I think that if the game were more missions to missions, just like combat encounters, it would, it's fast enough, it's fast paced enough that I think it would be more stressful and it would probably wear people down. You'd need to take a break.
00:52:42
Speaker
But you have this like refractory or like cool down period between missions where it's just like, all right, it's all like backpats and like, you know, taking it easy. You know, like you get the feeling that your pilots resting up between them and then you also get to rest a little bit. Eyes and nerves and muscles can recover. And typically after a mission, too, you're like, oh, I got some money. Oh, what can I buy? And you go to the shop and look at different parts you want to try out.
00:53:12
Speaker
Mm-hmm. So it's like it's not all high octane all the time. Unless you're just like farming out a mission. But I think that helps. I think that honestly helps the pacing because sometimes games struggle with how do we have highs and lows and balance them out in such a way that we're not fatiguing our players or making it boring. Yeah, for sure. And armored core lands the balance. Do you want to hear
00:53:43
Speaker
my list of Dark Souls comparisons. Sure. I don't think these are spoilery. Okay. But some things that I found or projected a little bit is there's an unfolding mystery. Like you're kind of drip fed information as you go. Right. There is a fog level, which I think is the closest we're going to get to a swamp. Okay. Yeah. There is a gimmick boss.
00:54:13
Speaker
True. There are hidden chests. That's true. Yeah. There are what I'm going to call Elden Ring jump pads. Yes. Yeah. That's fair, actually.
00:54:28
Speaker
There is a lady talking to me. Yeah, some of these. I was going to say a lot of these I'm giving you like half credit for because they're just video game concepts in general. I was going to say if there was a mimic chest, that would be full credit. That would be. Yeah. Well, there is this. I don't want to say it, but there is a specific enemy type that did show up in this game where I'm like, that's 100 percent Dark Souls. Oh, yes, yes, yes. I know what you're thinking of, I think.
00:54:56
Speaker
And 100%, that's a Dark Souls reference. That's a Dark Souls reference, Leonardo DiCaprio again pointing at the screen. Yeah, there might be some association with Dark Souls. That's fair to say. But it's a lot looser.
00:55:12
Speaker
than I'm sure a lot of people expected. Like the counterpoint I guess to all of this is like the dodge equivalent. So the most, unless people play Dark Souls or really track it, they might kind of not be completely familiar with what is the most Dark Souls thing about Dark Souls, right?
00:55:32
Speaker
And maybe you think about the difficulty, right? That's a fair, incorrect, but fair guess, you know, maybe it's the difficulty. Maybe it's the armored humanoid bosses, things like that. Yeah, you know, good guess, whatever. Not correct, but good guess. It's iframes.
00:55:50
Speaker
Iframes on dodges, on rolls, specifically. That is the core heart essence of Dark Souls in my opinion. It is the most common thing. It's the reason people have problems with two. That is the core of Dark Souls. As long as you have iframes, you're a Soulsling. Hot take. But, Armored Core 6 does not have invulnerability frames when you boost dodge.
00:56:21
Speaker
And it's so hard to accommodate until you get used to it in the game because you're like, but I did the dodge and I did died. Why this?
00:56:35
Speaker
Yeah. There are a lot of times where it's useful to reposition for some stuff. And yeah, having that wealth of experience of playing Souls games, you're like, well, this will make me not take damage. It's like, it'll mitigate maybe some damage. Because there are things that you cannot dodge and it will just chip at you. Specifically at the fight you're at. And then also, I'm sure you fell at the fight you're at. There are some moves that track a little bit.
00:57:06
Speaker
Mm hmm. And you're like, Dodge will save me and Dodge will not save you. No, it will help you going fast. Yes, that's all it is. But I will say like for that one loadout I stole of like the super lightweight back with the laser dagger, they can dodge like 18 times. It's something it's pretty crazy and like rapidly after each other. Whereas I do like a dog is like one Mississippi to Mississippi. Oh, I can dodge again.
00:57:35
Speaker
Yeah, some of the lightest max with the most dodges, you might as well be short range teleporting for the amount that you can dodge. Other frames cannot really emulate that as much. But for the Dark Souls comparison, it's the dark wood grain ring of the loadouts with, you know, I guess low, low equipment load.
00:58:05
Speaker
Is that the one that allowed you to do like the Oh my god, somersault the uh, why am I not thinking the word cartwheel?
00:58:17
Speaker
Um, I can't, I don't know. I don't think it did that one. It's, I think, I think, yeah, that's the ninja, the ninja ring you're thinking of. I can't remember the name of the one year you're talking about, but dark wood grain, at least in Dark Souls one made you invisible. When you dodged, you would like fade out and then I think it gave you more frames. Um, the shadows, the effect. Yeah. Mm-hmm. Oh, which is pretty good. But, uh,
00:58:42
Speaker
Yeah, no armored core. In retrospect, it's good enough. I'm going to, I'm going to go back and finish it. Um, it is a hundred percent. It's not just on the list. It's a game that I will actually play and complete. Um, at, I don't, I, well, I, I, skill willing. I'll complete it. It does get very difficult. I'll say that. Um, I, I think you will be able to beat the game. No.
00:59:12
Speaker
Well, I appreciate the vote of confidence. I can't recommend it to everyone because of that, I guess, though. There is no easy mode. There is no way to say, hey, the game's not going to be like, you're struggling a lot with this boss. Do you want to skip them? Do you want more health? Is it a cheat code? Yeah. And you don't have a way to really grind up, oh, I'm stronger now.
00:59:34
Speaker
Like once you've done your level of, I have access to these missions in the arena. Here are the OS ships I can get for upgrading some stuff. That's it. You're done. Pretty much. Yeah. You just sell your gear and buy whatever gear would be most applicable for that boss. So it's like.
00:59:52
Speaker
Yeah, there's, you can't grind to be stronger to fight a boss. That's not really a thing here, but I'm glad that you can't also because it means that the parameters for each boss are very intentional, right? There's no such thing as getting to the boss and being underleveled or overleveled or whatever. They intended them to be this tough.
01:00:19
Speaker
So yeah, I think they did a good job of, I mean, I'm still riding the high. I really liked everything they did. Sure. There's some maybe minor things that I would change, like the OS having a loadout. But again, for me not having any armor core experience,
01:00:37
Speaker
I just really loved this so much. It was very fun. Like the characters, like the story, like the moment to moment gameplay, how missions were not overbearing, but still challenging. They also felt like they had a good diversity.
01:00:54
Speaker
Yeah, I'm really looking forward to the Vaadi video videos when they come out, as far as like, here's the lore of what this meant. I'm like, good, because I missed half of it. But it was just such an enjoyable experience for me. It was nice to have a single player thing to delve into and really get lost in. Like, I was hyped to be like, work's done, peace. And then I would just, yeah, grab my controller, be like, all right, we're going in. Close the blinds, deploy in mech.
01:01:23
Speaker
There's a, I'm going to make a mech warrior reference here at the end here, but I think it kind of is replicated to some extent in Armored Core and it's basically if you're very immersed in something, you have this deployment. You ever talked about the deployment process for Armored Core where it's like you have your briefing, you drop from your dropship or whatever. You're not like doing a Titanfall into every map, but implicitly in the background you do drop into the map.
01:01:52
Speaker
and MechWarrior has this thing where it's just like, whenever your Mac power is on, it's like sensors online, weapons online, reactor online, all systems nominal. And they vary it up a little bit game by game and I wish they didn't, but I like, that's just burned into my head as this cool like, let's go, right? And
01:02:16
Speaker
Armid core absolutely nails that especially in the marina fights like you called out where they're doing their fighters square up thing Love it It's got amazing theming again. Love Rubicon I love the music and it's a lot more ambient and kind of like dark and somber more so than I expected it is not what's the the Freakin anime name
01:02:49
Speaker
I know there's it's the anime you know the the one with that not space cowboy, but the other one not cowboy bebop, but Some space dandy. It's not like that. It is not like that very much its own thing. Yeah, uh-huh but
01:03:08
Speaker
It's just, it's so excellent at what they set out to do. And honestly, Dave's points aside, it really is a big departure from Dark Souls, while still being a very modern game. Like you can, you play this, you don't feel like you're playing a PS2 title, which is great.
01:03:32
Speaker
Yeah, I don't want to try and convey that it's like Dark Souls. It's just a fun comparison to make. Yeah, it is not Dark Souls at all. And it's play style. It's your job because of our podcast. It's your job. It's a rote gimmick at this point. But
01:03:49
Speaker
If it sounds interesting to you and you're curious about it and you have not picked it up and you're not just hearing our thoughts after you've beaten the game, by all means please watch a video of a reviewer talking about it or watch the trailer and see if it gets you going.
Is Armored Core Right for You?
01:04:05
Speaker
Because like Jake said, I don't think it's a game for everybody. I don't think any game is a game for everybody. So really actually do some research to see if it'd be something that might be up your alley.
01:04:15
Speaker
Yeah. If you have a YouTuber you like and you respect the reviews on, I would say check them out. See if they do one about Armor Core 6. And if it resonates, by all means, join us. We'd love to hear your thoughts and experiences with the game. And if it's not for you, that's fine. It's not for you. Yeah.
01:04:37
Speaker
No, that's fair. Agreed completely. So I guess we'll be around when Armored Core 7 comes out, hopefully. And we'll have a follow-up then tell you how the series is going. And we'll be on the lookout for the next FromSoft content, which I suspect will also be covered here on the podcast. Well, that's going to be the Elden Ring DLC, presumably. Right.
01:05:06
Speaker
Yes. That was the last thing that they had announced. That's not too far out, but I can't remember when it launches. There's too much stuff. I don't know if they have a formal date. Gotcha. Yeah. But that'll probably be the next thing. And then we'll see. Maybe they continue the Dark Souls formula. Maybe they are like, we're going to take another 15-year break before the next Armored Core. We'll see. Or 20 years or whatever it was. Body Bidgeys got to eat, so. It's true, yeah. They have a contract with them, I'm sure.
01:05:33
Speaker
He just takes his money and funnels it into like indie videos and movies and things like that with a bunch of content creators and crap. Some really good stuff there. What's cool though is for some like the, hey, here's the gameplay and here's like reviews of it, of like a, here's like the IGN review trailer for Armor Corps 6. They had some obviously IGN people and like some gaming industry stuff, but they also had like some YouTubers like Vaati Vidya, Iron Pineapple,
01:06:02
Speaker
It's really cool to see like them involved in the review process of like, Hey, we care about what these content creators think of our game because they play these games. They are kind of a representative for the community. Um, and really promote good things about our games. It was cool to see them involved in that. So the content creators like Vadi, they were involved with the IGN review or they were involved with the armored core kind of like box review. This is what people are saying.
01:06:30
Speaker
armor core six had a review of or a trailer of like, like, Hey, the reviews are in. Oh yeah. Here's the thing from game spot. Here's the thing from IgN. Here's our thing from these content creators. That's cool. Yeah. That makes a lot more sense too. No, that's really cool.
01:06:51
Speaker
But if you guys have ideas for cool mecha games, we can try out. Or even just mecha games, it's fine. It's a genre we're exploring now. So you could send those ideas
Closing and Contact Information
01:07:02
Speaker
in. Always willing to see if we're in the universe for it. Send those ideas into Soapstone Podcast at gmail.com. Or you can join the discussion on Facebook, which is entirely based around trying to get Senji back into the mecha.
01:07:17
Speaker
at facebook.com slash soapstone podcast. And as always, we'll see you in the next one. And as always, coral, abide with Rubicon.