Become a Creator today!Start creating today - Share your story with the world!
Start for free
00:00:00
00:00:01
S1 Ep35: Year in Review image

S1 Ep35: Year in Review

S1 E35 · Soapstone
Avatar
75 Plays7 years ago

Join Dave and Jake as they look back on the podcast in 2018 and get a sneak peak to behind the scenes tidbits. Seeya in 2019!

Thoughts? Comments? Requests for new episodes? Feel free to email them in!
SoapstonePodcast@gmail.com 

Like our podcast? Like our podcast! We'll post when new episodes are uploaded!
https://www.facebook.com/SoapstonePodcast/

Transcript
00:00:17
Speaker
Laptop. Ready. Mike. Ready. Dave. Ready. Jake. Boats. Ready. Coffee. Ready. Professionalism.

Introduction and Banter

00:00:45
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I am joined by my co-host, as always, Dave. How's it going, Dave?
00:00:53
Speaker
Pretty fucking swell, mate. Oh yeah, I forgot that we're an Australian podcast. I guess other places in the world also use mate, but I immediately- Pretty swell, buddy. Pretty swell, pal. It's going alright, champ. You betcha, tiger. Yeah, so that's our script for the

Holiday Break Apology

00:01:14
Speaker
podcast. That's all we've got prepared, so I guess we'll just wing it from here.
00:01:18
Speaker
Yeah, it is kind of true. We don't have as much formally prepared. Also, sorry last week for not posting anything. It was holidays. Get off my back. Yeah. We're a lot of time off too. Sometimes. Yeah. I hope everyone had a happy holidays. We're continuing to have happy holidays because it's like a two week stint. Yeah. It's a whole big thing. I know I was traveling a little bit for stuff. Did you do anything for holidays? I slept.
00:01:50
Speaker
A lot. Which is different, which is different from normal days of hell. Sometimes I'm forced to wake up when it's not the holidays. No, okay. Yeah, no. I visited the fan fam, had a good time, but mostly just chilled, caught up on stuff, so. I'm starting to do that now. Like, now I'm home sleeping in my own bed again and like, taking games right to the dome.

Podcast Origins and Growth

00:02:13
Speaker
That's the way to do it, but speaking of games,
00:02:17
Speaker
We don't have a specific one to talk about this week. No. Um, this is kind of a, as the title will depict year in review. Yes. The year's about over for those of you who didn't know when January 1st is. Yeah. And also.
00:02:35
Speaker
It's been about a year that we've been doing a podcast, right? Yeah. So our early recordings to kind of like play around with this were pretty close to January, if not January itself. Our official first upload was in March to SoundCloud because that was our initial plan. And then we got like a couple episodes and it's like, by the way, you're going to need to pay more money if you want to have any more time.
00:03:02
Speaker
I'm like, well, let's just switch to a dedicated host. And that's when we went to AudioBoom. Yeah. And it's cheaper. And you just can upload a certain number of episodes a month or something like that. Don't tell people this, Jake. They're going to start rival podcasts. It's so easy. It's hard. Even real hard. I could do it.
00:03:24
Speaker
But yeah, we started and started pretty early.

Early Episodes and Challenges

00:03:27
Speaker
This is gonna be our 35th episode this year, so pretty frequent. We've got...
00:03:36
Speaker
mini games that we kind of started off on things I think we had both already played and eventually we got to things that was like neither of us had played and we're both gonna buy it. Well yeah it was initially like hey let's have an episode and talk about stuff where we already know the content and we can just talk about it. So our first one I think was a Bioshock that we recorded. Yeah Bioshock was our test recording. That was the worst audio. It was actually the one. But it was better than episode two
00:04:05
Speaker
Because we were using the, what site was that? I can't remember the site at all, so I can't really. Okay, but we were online recording audio separately. Yes. And I forgot to record my audio for that episode. Hell yeah. That was Overwatch V1. Yeah, that was the first Overwatch episode. Yeah. I just remember, you're like, hey, did you record the audio for that? Could you send it over to me? I'm like, I started laughing. I'm like, yeah, I fucked up. Because I just forgot the second time, for some reason.
00:04:32
Speaker
it was um it was funny too because it was one of our longer episodes if i was like like an hour and 10 minutes yeah it was pretty like it was it was our second episode to be like okay we got the hang of things this is how we're going to do it and then it was just very fluid and conversational
00:04:48
Speaker
and then it was it was all scraps i think you suggested that i still post my half of it yes and i still think you should i think someone could kick out of just me and you talk to yourself grand they're not gonna listen to the whole episode but they might get a kick out of it it's a Garfield minus Garfield thing yeah yeah i don't know i remember how it started any of this uh the podcast idea was a joke basically i was like uh
00:05:16
Speaker
Hey, Dave, we should do a podcast or something like that. And I think my exact words were no balls. I said, yeah, let's do it. I immediately clamped down on the idea. I was like, all right, well, we'll give it a shot.

Technical Improvements

00:05:32
Speaker
Like I said, our early recordings, we didn't have dedicated hardware at all. And I mean, if you saw our deluxe setup now, you could
00:05:40
Speaker
It would be such a comparison, but it was worse back then. Yeah, now we have a mic, and that is it. There's an arm for the mic and a laptop, a dedicated recording laptop that is used for other things. It's only for recording.
00:06:01
Speaker
But yeah, I mean, we've come a long way since then, and I'd like to think that our consistency has improved a bit. It's funny to say that a week after. I was on holidays, leave me alone. But yeah, I mean, I think we're both more comfortable in the podcast space.
00:06:20
Speaker
And I can listen to your voice now. I mean to be fair, you hear my voice all the time. I have to hear my voice through like how other people actually hear it if I listen to your recording.
00:06:33
Speaker
Do you say, would you say you listen to more of the podcast now or less? Um, probably less, but it's like, um, I was, I was there, man. I don't need to listen to that shit again. Yeah. And then like the people who've been recording these, like they go on and on and on. We get it.
00:06:51
Speaker
Our average podcast duration is significantly longer than when we started. I think when we started it was around 30 to 40 minutes. Yeah, it was like 35 on the dot. And then we had a longer episode. Actually, could you pull up Spotify? Yeah. I want them to hear the clack of the keyboard so they know this is live.
00:07:10
Speaker
Yeah, I don't know if it's, I mean, we can tell them it's live. That's not really how podcasts work. But yeah, let me bring it up here. If you're following along at home, it's type soapstone in the pod. And then search for under podcasts and videos. Yeah, soapstone and Spotify. So if we go back to some of our early things,
00:07:36
Speaker
No, it was our third episode where we're just bullshitting that got to be about an hour. And then Fury was also about an hour. And then Amnesia was like, it's a game. Comparatively shorter episode, intro, outro, and let's just burn through these real quick. Let's briefly surmise like what you remember about them. Sure.

Favorite Episodes Discussion

00:07:56
Speaker
Um, so payday two is our official actual upload, which I figured was a safe one for us. Cause it was like, um,
00:08:06
Speaker
It was a group of friends. We spent a lot of time in it. We didn't necessarily have to do any review to prep for Payday 2. We were real familiar. That was pretty easy peasy and just nice too. Because it feels like a fun game that we played with people. Yeah.
00:08:23
Speaker
Kind of ventured out into doom 2016 Wow, that episode is fucking short. Yeah, I think it was it's only just because of our style of recording for that so 2016 was 34 minutes and I think we both probably enjoyed that game more than oh my god. Yeah, I 34 minutes fucking game would would indicate but Yeah, we were kind of like
00:08:48
Speaker
Branching out into like what would we recommend to other people? I think at this point like what's a great game? We can cover that you haven't played it they can go play it And I had just recently ish picked up doom and I was like this game is great Really freaking good and then our next one was the first time I think we
00:09:07
Speaker
I don't know if there was just more stuff we wanted to talk about. We wanted to expand, but 404, where we like, I think it was the first time we had a food tangent. That was solely because of me. Yeah. And Jake always jokes about like, maybe we'll have like a food episode. I'm like, don't tease me. Cause I fucking love food. I love eating food. I like looking at food. I like cooking food.
00:09:35
Speaker
I take all of that like diverted interest and I focus it all entirely into eating food, which is why I'm fat. But yeah, from that we kind of like experimented a little bit more.
00:09:50
Speaker
heavy editing, I would say. We had editing up to this point. Yeah, because we're talking about Fury as our next episode, as our fourth. We're like, for how good this game is, as far as music and how stylized it is, we wanted something to carry over in the same way.
00:10:06
Speaker
Yeah. And it has like a good story. It's not a terribly long game. We're like, no, well, it's putting the extra effort on this. So we talked about putting in a lot of cuts of like voice lines and other things to help and the music to help you. Because obviously as you're listening to it, you're like, I can imagine what this is like. Yeah. And maybe you just have like a little stick people fighting or something, depending on your imagination. Right. Like, how can we help drive that home? So it's like, let's put in the fucking music, let it speak for itself. Right.
00:10:35
Speaker
Because we have some inherent limitations, given that we're a podcast talking about video games, which are usually video in nature.

Editing Challenges

00:10:43
Speaker
So being able to make some of that more available to our listeners, I think, was a really cool idea. The other cool thing about Fury, or a peek behind the editing covers, was
00:10:58
Speaker
I went through and I pulled a bunch of sounds from the base game files for voice lines that I wanted to put in and started to edit them in. And eventually realized that the sounds actually have a post-processing layer in the game itself. So none of them sounded quite right.
00:11:18
Speaker
to what you'd actually hear in the game. So I just went through and recorded just voices, all the other audio layers out and played the game again. Fury holds the distinction of being the longest time I spent editing one of our episodes. It was like an afternoon and an evening, like into the night. It was stupid. Yeah. I'm like, yeah, Jake, go do that. Thanks.
00:11:46
Speaker
which is why it was like, it was really long too compared to, um, it's the first focused game we had that was a really long podcast almost an hour. Um, but yeah, the next one was, uh, was amnesia, which is probably like, I hate to use this joke, but I obviously don't remember that much about the episode. This was one of our first like, um, uh, tonally focused episodes. Like we had the intro that was very,
00:12:12
Speaker
specifically within the tone of the game. And then we kind of tried to carry that tone through the rest of the episode, if I recall correctly. This is also a memory review for me.
00:12:26
Speaker
Amnesia was interesting. This was the second game, I think, I bought on your recommendation for the podcast. The first was Fury. I was like, all right, after Fury, which I love, I have to pick up Amnesia. Amnesia is still a solid game. Like for an earlier installment in PC Horror Survival, it was good and interesting. I don't think it necessarily holds up the test of time. It just kind of dated. Yeah.
00:12:53
Speaker
Yeah, I think I mentioned it in that episode, but as soon as you're aware of the tricks it plays, a lot of the illusion in the game fades away. But they obscure it well. We kind of raft out with Undertale, which is probably
00:13:10
Speaker
This one was pre-existing awesome for both of us, I think. Yes. And we had both already played it because it was out for like two years at that point. Yeah. I just remember like this game is so good. I want to do it some form of justice. Yeah. So I think we did like some music.
00:13:30
Speaker
guaranteed music we had um we had a skit here too right yeah i believe we did is this the one about like me ordering another medium oh yeah yeah it was that was great so many of these ideas come from us just talking and bullshitting and one of us will make a dumb joke just want to be like we should put that in yeah mostly it's dave that comes up with the dumb jokes that turn into intros
00:13:52
Speaker
Um, but that's, that's where a lot of the flavor for the podcast is. That's why you're listening right now. Right. Thanks, Jake. The, uh, as I started daggers, I mean, you, you have come up with significantly more intros and outros than I have. Usually I'm just like.
00:14:09
Speaker
occasional edit idea but we'll call it it call it there and you've got like all right no we didn't actual intro you can't just use music for this oh yeah we'll get to it then but yeah Undertale is fucking solid I was worried about this one because I was like how do we do Undertale justice like
00:14:30
Speaker
The rest of the games, we played some good games. We played Fury, put a bunch of editing time into it, but Undertale was like, this is the game I was emotionally attached to. So I was scared of this episode. Because I was like, whatever we do, I'm gonna end up disappointed because I won't be able to convey that. I think we made a solid effort. I remember liking it when I listened through it, because this is back when I still kind of listened to episodes. Yeah, yeah.
00:14:56
Speaker
Now I'm too far, too far above that. Okay, just pretty lazy. We kind of dialed it back a little bit for the next one though. We were like, all right, this is the heavy stuff. Let's jump into like Limbo. Which is another just short game on Steam. And there wasn't much editing here either until the outro. Yeah.
00:15:20
Speaker
Do you remember? No, I don't remember anything. So the outro was us singing the limbo song with progressive fervor. Yeah, there's some serious evidence against us in some of these.
00:15:39
Speaker
Another thing that's great is traditionally when we're recording we'll do it at Jake's apartment and Jenny will be here as well. Yeah. And she overhears some of these things through like her headset or being in the other room. Yeah.
00:15:54
Speaker
And I just remember like she looked over at later like what the fuck was she gonna say that? But she's like what the fuck is going on? Because we're aggressively singing the limbo song. Yeah No, there's there's been some interesting skits we've had here But but yeah limbo is kind of
00:16:12
Speaker
I remember the tail end of it was kind of the analysis of what the game meant a little bit more. Yeah. And I liked coming off of that for our next episode, which was when it's done, which was our discussion of when games are actually completed or like early access and things with DLC and what was expected to be in a game.
00:16:32
Speaker
Yeah. This was kind of experimental for us, because we were talking about concepts of the gaming industry instead of specific games or just BSing about some random topics. I was BSing about a specific topic. Yeah, exactly. But yeah, it was definitely nice to branch into, because we have these discussions all the time.

Game Completion and DLC Discussion

00:16:55
Speaker
We're talking about, hey, I played this game. Here's what I like, here's what I don't like. Right. And then we get into other meta discussion about,
00:17:02
Speaker
Oh, what are your thoughts on this game that's coming out but has all this shitty PR? Why does it have the shitty PR? 76. Just talking about it from a more analytical viewpoint. Right. Because we've grown up in this. Video games are an inseparable part of our day-to-day lives. Yeah.
00:17:23
Speaker
some of like attached to our bodies and some it's like uh it's it's hard to get away from it so uh sometimes you just gotta gotta go analytical that was that episode and then we got serious again
00:17:39
Speaker
I think this is our longest episode. I believe this holds the distinction of being our very longest episode. Just under 80 minutes. Yeah, I'm checking to see if there's anything that cheats this. Yeah, it doesn't look like it. Get rekt, nerds. But yeah, Hellblade sent you a sacrifice, which was I think a full talk through some decently heavy editing. Yeah. And then we talked about like the end of the game. Like we had like this whole
00:18:06
Speaker
storyboarded thing for like, we're talking about all these points. And then I was like in a sweat and it's been like three hours. And I looked at how much more we had to go. I'm like, Jesus, fuck. And we just kept going. Yeah.

Hellblade: Senua's Sacrifice Analysis

00:18:20
Speaker
And it was just a super long episode because there's a lot of content in the game and then we analyzed it a lot too. And this was a very recent experience for both of us. I mean, you played prior to prior to me playing obviously, but
00:18:33
Speaker
It was one of the ones where going through like I had prepped thoughts for each point. You're just like, oh, this is what happens at this point in the game. This is an emotional reaction I had to this. And so this was like, this is the first kind of like just in depth analysis all the way through.
00:18:51
Speaker
Another like insider tidbit, we expected Undertale to be a full spoiler where we went through the entire thing. And then we just stopped midway through. Um, and we were like, all right, you gotta play it like beyond this. Yeah. And for Hellblade, we're like, we have to, to break open the themes, you have to get through it. So, um, made it an interesting episode though. Yeah.
00:19:15
Speaker
But as much time as you spent playing Hellblade, you probably spent more time playing Doge 2. DOTA 2. DOTA 2. Yeah, so this is... It was under an hour, which is kind of impressive, but it was... I think we forced it to be. Yeah.
00:19:37
Speaker
Because we're still storyboarding at this point. Not to say we don't now, but we kind of lay things out. Like, here's some things that we're going to talk on, touch on. Favorite heroes, things like that. Yeah, because a lot of the game is just you play it. And then you have these experiences. You form your own opinions on what your play style is based on other mobas and other things. So it's kind of just an homage to Dota 2, because I still play it.
00:20:05
Speaker
Jake and I played bot together night and it's still more so a game for me. That's like an active thing. But like we sunk so much time into it. Oh my gosh. Yeah. Where we kind of just wanted to say like, Hey, reps to you, uh, gave in ice frog. It's, it's still my most legitimately played game. Like discounting time spent AFK and Eve. Yeah. I gotcha. You can't really beat that. And this another little fact, this is one of our most listened to episodes. I don't know if it's just.
00:20:35
Speaker
search engine optimization for Dota, or if it's how much you personally proselytized the

Dota 2 Homage

00:20:42
Speaker
episode. I might have repped it a little bit to some of the Dota clan. If they're listening, they know who they are.
00:20:50
Speaker
Also, I have to say, this is one of my favorite intros for an episode because you just took some music and clips and patched together this thing. By the way, that's all custom done. And I was just thoroughly impressed. Yeah, it was nice. I stole the Roshan music from the, I think it was Warrior Within sound pack and then overlaid a bunch of hero sounds on top of it.
00:21:17
Speaker
This one I remember because I was like, this is like some of the best music Dota's ever had was that specific track and like that has to be involved. That turned out really fucking good. So yeah, Dota, Dota. It's Dota. Next one we had was Soma, which was kind of another deep dive into the meaning of a game as well as it was well as kind of a walkthrough from events through the events.
00:21:46
Speaker
Yeah, that was a full talk through as well. This was another longer episode for us. Yeah. Cause there's just a lot that goes on. And I like games like this. I like games where I like, I put the game down and I sit and I think about right. Yeah. Yeah. Like taking something away from the game is nice.
00:22:10
Speaker
other than just like, I had fun, and then I'm back to reality. Back to reality. But yeah, it's nice when it's... Like, it's not gonna ever be a game I'm going to replay, because I had that experience once, and because it was a story experience, I got everything from it. Awesome. Right. It's like a narrative experience, right? You get the one pass, and you've experienced what was the curated experience for you, and you're good.
00:22:40
Speaker
It falls on the opposite side of the open world sandbox game. Yeah. But like for me, I know some people like to go back and rewatch movies or reread books, but like.

Soma's Mechanics and Narrative

00:22:53
Speaker
That encapsulated experience. Like there's no more surprises. There's, I know exactly what's going to be. Yes. So there's not a draw for me to do it again. Right. Unless I enjoyed the journey there. Right. So certain things like Undertale, it's just a good game, like a place, et cetera, on top of everything else. So I might go back. Right. But some was kind of a, okay. And we're done. Right. Yeah. And Steam, a lot of these are tagged as, uh, walking simulators.
00:23:19
Speaker
And Soma technically has some more mechanics, but you could categorize it under Waka Simulator. But coming off that, we did another kind of compilation episode. We had a couple of these throughout the year where we brought a bunch of games together. This was Retro, is what we called it. We had just a bunch of older games. I'm actually going to open the description here, games of our youth that shaped our personalities. And then I didn't actually list any of the games we talked about.
00:23:50
Speaker
Um, I think that a lot of this was like rare games, things like that. Like, yeah, it was the days of like games we grew up on basically. Yeah. Um, army men. I think we might've mentioned Sonic at this point for the first time spreading, spreading the seeds for later. Um, but, uh, yeah, I appreciate these episodes because it lets us kind of like pull from, from our past for like a lot of these games, you'd never be able to make a full episode about.
00:24:17
Speaker
or it would be draining yeah like i don't want to go into like the nitty-gritty details of army men or another game we've definitely mentioned in that episode if i can't remember yeah it's just like all right everybody go back and beat donkey kong 64 you're like is that a 40 hour game
00:24:37
Speaker
Yeah, this also had a good intro which I think we spent So the total record time here is 56 minutes. Mm-hmm We spent longer on the intro just making the intro then which is 30 seconds long. Yeah. Oh, yeah, that's right I remember this one now. Yeah, this is all of the the consoles and platforms starting like the chaining sounds together Yeah, that turned out fucking nice in my opinion. That was real good
00:25:01
Speaker
Sometimes it's just like, alright Dave, I'm gonna need you to creatively carry this and then I'm gonna try to edit it together once you know what you want. I just drink coffee and shout things at Jake and he eventually is like, okay sure. Just me and a typewriter, which is kind of impressive if you consider it.
00:25:21
Speaker
E3 yeah, this is an exception for us. We didn't usually cover Like this is the only Conference, this is like a news related thing We kind of touch on things like Diablo immortal like as they come up but not so so much Yeah, and it wasn't conference focused. It was just
00:25:39
Speaker
For Immortal, we were talking about a game that was kind of announced at the conference. I like this one, though. I like being able to pull together some of the information from E3 and then just give our thoughts on it. Yeah. So it's legit. But coming off that, another really long episode. This one actually is. It was eight seconds shorter than our long episode. Dark Souls. Yeah. So we both played through this one together. And Sunbro kind of co-op.
00:26:10
Speaker
We had issues getting network connectivity to work, which I think was one of our downsides. Because it was fucking trash. Yeah. We had to download like a third-party mod. Wolf's Connectivity Mod. Wolf's Connectivity Mod. Yeah. So I could fucking see Jake, who is, he looks like 20 feet from me. He's like, I don't know, this guy's not p-adjusting. I don't know. There's just no way to connect. That's just like, Dave, I don't see your, your somebody inside. And he like looks over and glares at me. I can see.
00:26:36
Speaker
That was fun, though, because Dark Souls is classic. We've already beaten it. Yeah. It's kind of just fun to go back for the sake of re-experiencing as like, we'll do this together. Thank you for helping me with this, Boston. And this was a mandatory episode, right? Like, this is this is namesake for the podcast itself. I mean, it's completely unrelated. Yeah. As soon as we started and ACL salt cast like we have to do Dark Souls. Yeah.
00:27:03
Speaker
That's nothing we should mention because it started out as NACL saltcast. Yes. Yeah, we wanted to get a unique name. I actually forgot about the NACL when I was looking this up in SoundCloud earlier to figure out when our first uploads were, but eventually we just
00:27:22
Speaker
We just switched the name at one point, and then we just never talked about it again. Yeah, we just let people accept that for how it is. I mean, nobody fucking knew or listened to that point in time. Yeah. Not that they do now, but... No, I mean, this is mostly us. That's the running joke. Yeah, coming off Dark Souls though, that was kind of our co-op experience, spent a lot of time on it. We switched to Overwatch, which obviously we'd all already played a lot. Yeah, so we just did like a fresh
00:27:52
Speaker
take on that not fresh take like oh bright new experiences yeah it was just we had already recorded overwatch but we couldn't use any of it yeah so we just did it again and after like enough time had passed that shake had forgiven me for not recording my audio i also didn't want to like i wanted to forget what i had said in the first one so i wouldn't yeah i wouldn't tread over go back and do the exact same thing a familiar path
00:28:14
Speaker
a bit like answering questions that you don't ask and things like that. You're like, what are you talking about? Oh, right. Sorry.
00:28:24
Speaker
Yeah, I've been in this place before. So yeah, Overwatch, off of that, we went to Celeste, which I was a little bit, I think, reluctant to pick this up initially. I'm mixed on platformers most of the time. And I think this was 20 bucks, 2015, something like that. But as it turns out, a real good game this year. Holy fuck.
00:28:52
Speaker
And yeah, I didn't have trouble beating this. Yeah, fuck you, by the way. I asked like, hey, how's your thing going? And you're like, I beat it. I'm like, wait, what? Well, I didn't mean it like that. It was because I did. I didn't have the times I struggled with it, but I wasn't having trouble getting motivated to beat Celeste.
00:29:12
Speaker
Uh, like I got stuck at a section, but the game pushed me forward. Yeah. Yeah. Cause a lot of times I would want to give up for something like this. I think I only set the game down like once. Um, and it's, it's pretty lengthy, like this isn't Celeste recording 2.0, but, uh, it's a real good game. If anything about it is good. It's probably going to inspire one of my future tattoos. Mm-hmm.
00:29:38
Speaker
I don't know. That's right. Insanely solid pickup. And just like solid indie game. Yeah, it's basically the Undertale of the year, right? I'll slap you. It's the Dark Souls of Undertale. But one thing I am pretty excited about as he points to the mic. As he stabs me, yeah. Lena Raine is going to be at Magfest. Oh, yeah. And she does the music for Celeste. So I'll be excited to
00:30:06
Speaker
sit in the back of a panel and hear her answer some questions, or if I'm lucky, maybe she'll do some type of performance I can listen in on. And we're pretty popular, so she may ask you questions. She might be listening. I would fucking die if that ever happened. I feel like this is the culmination of my life.
00:30:25
Speaker
She'd be like, oh hey, are you Dave from the soap song? I'd be like, aight, not worthy. Oh yeah, real good though. We started our trek down the super giant path with Pyre, following up on Celeste. Which again, had like, I believe this had a fair amount of edits, but it wasn't Crazy Fury like.
00:30:46
Speaker
Yeah, this is still like another kind of talk through, because how much can I really describe basketball to people? Yeah. And it's a very weird game, too. It is, but it's good. Yeah. It's a good weird. We were just... If the concept of the game was a sphere in space, I think most of this episode was just going around it, prodding it with sticks, trying to figure out how to get inside. Yeah. It's interesting.
00:31:16
Speaker
It's good though. Stanley Parable was next at number 18. That's another one of those. You really have to experience it for yourself. I mean, I'd say 80% of these games are kind of that category where, hey, like you heard my word for it, but then go fucking play it yourself type of things.
00:31:37
Speaker
Because a lot of it is just the choices you make and then the endings you get from that and just playing around with it. It's hilarious because it's like 100% walking and 0% walking simulator because it's actual choices. It exists in an interesting space.
00:31:58
Speaker
We had another talk episode for the breadstone. So did we start calling it the breadstone here because we had that stupid canned bread commercial? Yeah. Yeah, this was it. Okay.
00:32:12
Speaker
And then we had like two, one or two canned bread jokes afterwards. Then we never talked about it again. Yeah, Guinevere's, Guinevere's was Guinevere's, yeah. Canned bread. But you know, sometimes that's how jokes go. It's for the dedicated fans. As we say, and then like season two, we started like, canned bread. Oh, that's this thing from earlier. Yeah.
00:32:38
Speaker
Coming off that, we talked about Minecraft, which was kind of something we had on the shelf. We're just like, if we ever need time, Minecraft is a game we've all played. We have to get that kid crowd in here. But the problem was, at this point, everybody switched over to Fortnite. Kids don't care about Minecraft anymore. It's true. Fork knife, I mean, sorry.
00:33:02
Speaker
We had our Monster Hunter episode, which is probably, so this is the time, this is the only game we played or I played this year that we actually played together at the beginning of the year on a completely separate platform. Yeah. We were on the PS4 train. Yeah. And then we were like, Hey, who's going to some PC? We're like, fuck. So we bought it again and we got to play through with some people again, which is cool. Yeah.
00:33:25
Speaker
But obviously it's good enough for me to buy it twice. Yeah. It's just entertaining. Exactly. I don't have much to add to that. We had a discussion of rogue-likes. We brought a bunch of games we threw in here, Slay the Spire, Binding of Isaac, things like that. Rogue Legacy? Yeah, Rogue Legacy. Rogue? Yeah, Rogue. We actually talked about Rogue.
00:33:52
Speaker
And again, this is kind of like a themed episode where we are covering things that we wouldn't otherwise have enough to build a full episode around. I like the themed ones a lot because I like how we were doing like the, oh, this door is over here. Yeah. You can choose your path.
00:34:09
Speaker
That was nice. Yeah, I was a solid edit. We jumped into the near future of 2007 for Far Cry 3 Blood Dragon. Fuck yeah.

Far Cry 3: Blood Dragon Appreciation

00:34:20
Speaker
Which, I appreciate this because it's like a relatively, this was a short episode for us at this point, 46 minutes. Very short. But the game itself is also really short. Like you can be in like three hours or something else. Yeah, three or four.
00:34:35
Speaker
I like a hundred percent of it in like an evening. But I just appreciate that and I want more games to be like that one. It's silly and fun. Delectable card games, which I just, inside our background thing, this was a play on the word collectable.
00:34:54
Speaker
Oh, I literally never got that line of work with you. Yeah, I thought it was going to be more obvious than it was. No one ever mentioned it. So I think it was basically just me. Kind of still following off of that typed podcast where we're like, here's the genre. Let's cover what we got here. And the big takeaway from this episode was actually a Faria, which I know you played a lot more once that was done.
00:35:24
Speaker
I don't know why. It was just entertaining and cathartic and I got all the cards in that game. Yeah, you know how to presented it. I'd be like, Hey, Drake, hop on. It's like a trap. This new deck. And I'm just like, well, let's go. Why are we still doing this? I'm like, get on. Oh man. It was fun though. It is. It is a fun single player experience.
00:35:43
Speaker
If it ever has an expansion or more stuff that's free, I don't want to buy into it. But I definitely might blame on it. It's not crazy enough for me to be like, hey, all the people who get this will make it a thing. But it's nice. There's nothing about it that I hate. Which is rare that you think. Which is how our friendship started. David grew up together.
00:36:04
Speaker
Coming off that, we went to Starcraft, taken to old school again. This one didn't fit into Retro, because Starcraft is kind of a big deal. And you had played this significantly more than me. I think that came through in the episode song. But yeah, we had grabbed some sounds from the units for the edits here. And yeah, I kind of played way more in Starcraft 2.
00:36:30
Speaker
Which I mean we still are probably gonna do isn't that was at some point someday? I was like but not this one Return to your roots gotta be canonical. Yeah, speaking of canonical Next one was a bionicle like I know we didn't do that Bioshock So this was a game I mean like I played it you played it I guess we didn't really have much more motivation than that, right? Yeah, I'm not a big fan
00:36:56
Speaker
More behind the scenes, tidbits and sneak previews and things like that. Dave has taken graven images from this series and put it on his body.
00:37:09
Speaker
I think we should talk about that in the episode. Yeah. People haven't listened to that though. That's probably true. Our average listener... I'll keep mentioning it until somebody says it to me in person. Our average listener retain retention is one episode. They're just like, how did I get to here?
00:37:26
Speaker
It's something I like doing though because there's another talk through where we did plan out the storyline of things and trying to keep it in the mood of Bioshock as best we could. And a narrative game like Bioshock is perfect for that.
00:37:42
Speaker
It's an interesting game. Coming off that, we went to Left 4 Dead, which somehow was almost as long. Can we just talk a lot now? I don't know. It's hard to get us to stop sometimes. Left 4 Dead was another kind of a nostalgia episode, I think, because we don't play Left 4 Dead a lot anymore.
00:38:07
Speaker
We did play like a couple, I think we played a campaign or two to prep for this one. But this was Left 4 Dead 1 we did, right? Yes. Oh, thank God. Yeah, yeah. Which is what I put most of my time when I played those games. So I was more familiar with that. Solid game though. For sure.
00:38:25
Speaker
Had another open podcast with it called anything We just talked about talked about a bunch of stuff followed up with dying light, which was our second co-op playthrough game of the year Yeah, and we not game of the year but game of the game in the year game within the year Yes, don't fucking nominate that for anything But this is why we had to actually push for
00:38:51
Speaker
Oh, the recording time is exactly an hour. I wonder who made it that way. But yeah, it was... The gameplay was fun enough and like entertaining enough early on. But then as it went on, we're like, is it gonna end? Yeah. Is it gonna end? And we were just like forcing ourselves to go through. That's kind of the problem is some games are inherently harder to cover.
00:39:14
Speaker
to prepare for a podcast. Like, um, if a game has a bunch of side stuff and the side stuff is a large part of the experience, that's not great to like rush through for a podcast. This is why we've never covered Witcher 3 yet. Yes. Or near Otavada. Yeah, pretty much exactly. Um, but coming off that, uh, we, I think this is, is this the first game we covered that hasn't been released?

Delta Rune Excitement

00:39:44
Speaker
Delta room. Oh, I guess it depends on even a look at it. Yeah. Cause Delta ruin is technically out, but it's technically a chapter one type thing. Yeah. So in installments, as far as we know. Yeah. That was a, that was an interesting as soon as I did it, like Jake's on the list play it. Yeah. It was a non-negotiable one for me. Yeah. I think I beat this one in two sittings. The first one, um, I spent like an hour or so and I was like, not a hundred percent. And then.
00:40:14
Speaker
The second sitting there just like cleared it and was much more invested in it and ready to discuss, which is great because that's what we do. We had a catch up rundown after that where we just talked about a lot of games that we had played in the interim in November.
00:40:31
Speaker
And also this is I think where we talked more about some of the stuff coming out of Blizzcon. Diablo Immortal. Yeah, that definitely came out. Things like that. And the fact that I had put time into Fallout 76 and all of this. I'm still disappointed in you for that. Getting the head shake. Just say it's for research and I'll forgive you.
00:40:50
Speaker
I mean, it pretty much was.

Diablo 2 Nostalgia

00:40:54
Speaker
Coming off that, we went to Diablo 2, which was fucking painful. I always have nostalgia for it. I do enjoy parts of it, but then Act 2 happened and you just die all the time. It's still a really good game, but there is a lot in there that if you've already run through the repetitive sections and areas and
00:41:19
Speaker
tiles and maps you're just like do i need do i need this anymore do i need to die to another lightning bug i don't think i do no it was good to go back though and that's because it's another one of those iconic blizzard games that we grew up with just look around that era and oh just so many memories oh yeah so much is ingrained for me i was just i was telling dave after this i was like i still kind of get like a little twitch
00:41:46
Speaker
to pick up the sorceress again and go farm. And I'm just like, all right, dial it back. You know, as soon as you launch the game and you start running through those repetitive areas, you're not going to enjoy it as much. You could easily play Grim Dawn or some other, you know, action adventure game or something like that. Hack and slash. What's the Greek mythos one?
00:42:06
Speaker
Uh, Titan? Titan Quest? Titan Quest, yeah. That was it. Well, those are just entertaining. Yeah, my brain wanted to say age of Titan in the West. I'm like, no, that's Age of Empires, and you're getting confused. Yeah, Titan Quest, Grim Dawn, maybe future episodes. I like that genre.
00:42:24
Speaker
They're fun to do, but like, what do you cover? Here are the different classes and spelltr- You kind of have to compare them, I think, to other things in the space. I just like finding random drops, upgrading my RPG gear, like, yeah. Yeah. And Diablo II is still like that distilled granddaddy of that entire genre. So.
00:42:47
Speaker
It's a lot of episode. Second Supergiant game was next, Transistor, which I actually was, I pushed for this one a little bit, because I love the aesthetic in Transistor.
00:43:04
Speaker
I actually didn't think I was going to enjoy it as much as I did because I remember getting burnt out midway through, like, the last time I played. And for some reason, I think enough time has passed that I fully enjoyed it again.
00:43:20
Speaker
But I think that's entirely just I had forgotten like about some stuff. So re remembering it was an interesting experience for me But coming off transistor sonic adventure to battle
00:43:35
Speaker
was our third kind of co-op game, but it's not a co-op game, it's single player. I forced Jake to play some of it, and we were gonna take turns doing levels and stuff. Yeah. Cause I grew up on this, I knew what it was about. Jake had never had the opportunity. So I'm like, no, no, just come over, we'll play, it'll be...
00:43:54
Speaker
Interesting. After a short bit, I ended up playing all the levels because I don't want to make Jake suffer any further. I played a couple. I think I ended up, I at least got one as each character, I believe, except Knuckles and Rogue, the Bat, Rouge, obviously. But yeah, that was an interesting thing. I think we can sprinkle in the future, we might sprinkle some older console games in there, but they have to be very deliberate.
00:44:23
Speaker
because out of logistical necessity, it does happen to sit down and do that. It's much harder than PlayStation 4 or PC, which we both own. Also, I want to apologize for the edit I put in in that episode. If you don't know what I'm referring to, don't worry about it. If you do, you know exactly where that edit is.
00:44:46
Speaker
So that's kind of like the episodes we've covered so far this year. Yeah.

Monster Hunter World Praise

00:44:50
Speaker
As far as games though, Jake, what do you think was your game of the year? Whether we covered it or not. Game of the year. Game of the year. So we prepared some of this and I wrote down Monster Hunter World. Yes. Solid game. Which I, I'm always going to be tempted to put it, give game of the year to like an indie title or something in the game that's flawed, but it has mechanics that
00:45:12
Speaker
stand out like i love it it's charming yeah exactly stalker something like that where it's just like this is a buggy mess and it crashes every four minutes but man there's some cool core gameplay here that hasn't been done i'm not doing that this year because monster hunter was just too good like the fact that i completely bought the game from scratch on two different consoles yeah and then played it through entirely not counting tempered elder dragons and
00:45:41
Speaker
It says miles about the game and like the co-op experience of dropping in with friends and the fact that it just works when it works Yeah outside of that huge fuck up No, it is honestly really entertaining game.

God of War's Excellence

00:45:56
Speaker
Mm-hmm. And I'm glad I played it Yeah, I tried to break into Monster Hunter before and this is the first one in the series I'm not hardcore about it. Like a lot of my friends This is the first one that I'm just like, this is an awesome game and you should just play it
00:46:12
Speaker
And then just none of the rest of them. Just play this one. Yeah, pretty much. But how about for you? What was your game of the year? Glad you asked!
00:46:22
Speaker
So I think Celeste was a really great title, all in all. Super solid. You can go to the episode about that if you want. I don't want to harp on the whole thing. But I also haven't hear God of War. I'm still currently playing through it. I get distracted by other things. Other games basically. But it has really enjoyable gameplay.
00:46:45
Speaker
And for a AAA game, typically, which doesn't have good story, this is really good sweeping cinematics, music, tone, character interactions, and it's building a really nice story. And it's not doing it in the force ways of, and this is where Jake and I have this joke of like, oh, but we grew up together, where you kind of have that forced, hey, I'm gonna put all these facts up here up front to help you get
00:47:12
Speaker
So you know this character, right? Like if you have siblings like are you always teasing him again? So, you know, oh there's something that they do a lot right where they kind of front-load the information Show don't tell exactly. Yeah So it's been doing a really job with that and I mean obviously it got voted game of the year at some other things as well. Yeah
00:47:33
Speaker
I haven't played it. I'm gonna like bar your copy. I will let you borrow it once you're done. But one of the things that stood out to me was I saw like, I think it was the creator developer, lead developer, something like that. Basically like Breakdown Crying when they got Game of the Year. Because they just loved the game so much. Like you can tell the amount of effort that they just poured into it. Oh yeah.
00:47:56
Speaker
And I'm just like, that right there. It doesn't matter if you're an indie game. It doesn't matter if you're a AAA game. You can get people to freaking care about your game during and after development. Like, you're on the right track. There's a lot of other stuff you have to worry about, but that is the minimum to making it. Good place to be. So that was just a story of success. But other stories of success this year. For me, a standout was Kingdom Come Deliverance, which
00:48:26
Speaker
Was pretty popular as top seller on steam for awhile made by like nobody. You know, it's not Bethesda. It's not anything like that. I say nobody. That's kind of demeaning into the developer. They're not a huge name developer. Exactly. Um, but an open world medieval, um, world Sam basically like playing as a Knight.
00:48:46
Speaker
It has all the bugs that a game is required to endear itself to me in that kind of space. But then they also win out of the comfort zone of modern games entirely. They're like, you're going to use a bow. We're not going to give you a crosshair. It's going to be dependent upon how crappy your guy is. You guys are nobody, so until you practice, you're going to be like, ah, arrow, and it's going to fly off somewhere.
00:49:10
Speaker
It was like it took a lot of skill to learn the mechanics for combat like how to position your sword blades and all this and It just took time to play also So would you say it's like the realism of it? Yeah, I think that's it like the things that a lot of the Sims have lost recently and like
00:49:35
Speaker
Skyrim, stuff like that, this idea that you're always the hero. And by the end of this, like don't get me wrong, you are a hero or whatever. But start is nobody so that the path up there actually matters. You can run around in Skyrim and everything's scaled to you. You could beat Oblivion at level four. Like you could beat it at level one, I think, if you did it right. Yeah.
00:50:02
Speaker
because everything scales the idea that like you're just a peasant and you want to be a nobleman and here's all of the crap between you and that your character can't read when you start the game it's like you can't swim you can't do any of this stuff um you are a rock yeah first you must grow limbs it's basically nobody um but the game did really well and they came out and they patched a bunch of stuff and
00:50:26
Speaker
I'm excited to see what they continue to release because it's going to be forever for the next Elder Scrolls and who knows what that's going to be. This was my kind of upcoming like keep an eye on them sort of developer because people got to keep throwing punches at the big guys. You can't let Bethesda own everything, especially after later things that happen.
00:50:51
Speaker
Alright, that's a good tangent into biggest failure in gaming slash personal. Yeah. I think 76. 76? Yeah, 76. That's a reharp on everything, but we kind of talked about it previously of...
00:51:09
Speaker
The canvas bag thing that quotes content in the game and other things. Did you hear the most recent news, which I heard a couple of days ago? I don't believe so. From an unverified source, which was my cousin on his phone, I assume reading an article that was verified, essentially Bethesda was looking to ban people who were modding. So any type of mod. So even things that were just like, oh, shader differences. Right.
00:51:38
Speaker
And they said that they would unban them if they wrote in an essay explaining why modding was bad. Oh. Well, the first part of that I can kind of understand. The second thing is really pretentious.
00:51:54
Speaker
Yeah, I don't think others were great. No. Especially in this PR shitstorm that they've been in. Yeah, it's, I don't know. I mean, for some background, if you guys didn't listen to the episode, I played probably four or five, six days, like a significant amount of time in 76 because I had some time off.
00:52:13
Speaker
I played with a good friend, Ian, and I had a lot of fun with the game, but the key concept to keep coming back to is having fun with the game does not mean that the game is good. You can have fun with your friends with like a wall and a rock.
00:52:30
Speaker
But that doesn't mean that was a well-designed entertainment set up for you. And I mean, I'm a huge fan of Fallout. I have been for a long time and this is the least Fallout thing to be released.
00:52:48
Speaker
Which is just what it boils down to so for me. It was a big disappointment I'm not gonna be able to come back to this game like I could to Fallout 3 or New Vegas Or even Fallout 4 which I mean I have a lot of gripes other people have with it like this is an online game where You there isn't content. Yeah, there's there's so many so many issues with it that we mentioned but it stands out is

Fallout 76 Disappointment

00:53:12
Speaker
Clearly a game that needed another year or two in development prior to being released and right now There are some design decisions that might not be recoverable like this might not even be a game you play in a year even after all the changes because the core is
00:53:31
Speaker
it's corrupt or it's toxic to what Fallout really is. Yeah, No Man's Sky. Well, coming back to No Man's Sky was actually good eventually. That's the problem. It's a good game now. But yeah, they had to do a complete 180 to get there. And I don't know if Fallout can do that with us. It was a lot of overpromise and underdelivering, which is pretty much how I run my Tinder profile. Yeah. If we had this podcast where No Man's Sky had come out, it would have been the disappointment of that year.
00:54:00
Speaker
Yeah, for sure. And I mean, I'm glad Hello Games turned it around, but not all games can do that. So for now, 76 is the disappointment and hopefully Bethesda can get back on track because they still own a lot of the IPs I care about. Gosh, dang it. Yeah.
00:54:25
Speaker
Coming off that and you know The podcast itself. I mean obviously started this year. It's kind of an experiment

Podcast Reflection

00:54:34
Speaker
for us. We kind of Had this with a safety emergency exit button where we're just like if at any point we're like I'm I no longer want to do this we can hit the button and just Stop the podcast right like no commitment. Yeah, and I still think we
00:54:51
Speaker
Have that, to my knowledge. It's just got cobwebs on it now, because we haven't had to hit the button. Yeah. I still enjoy doing this.
00:55:01
Speaker
Yeah. I mean, whether, whether or not other people enjoy listening to it or taking anything from it, it's like a nice, fun, creative pet project for us to do together. Yeah. I like working with you. I like when we have an idea and we just both started giggling like idiots. We got to go with that because if, if we're getting enjoyment from it, I think that's the main thing. And then if other people can also get enjoyment from it, fucking awesome. Yeah.
00:55:26
Speaker
And to the people who have listened or who messaged me and said, like, hey, I'm going to go listen to this episode. I'm like, I don't know why you do, but thank you. Yeah. It's like we've gotten some feedback through the year and sometimes that's like, hey, you should talk about Spider-Man. I went and I played Spider-Man. We didn't have an episode dedicated to it, but I played Spider-Man. It's a good game. And or like play, you know,
00:55:52
Speaker
JRPGs things like that. It's like I haven't gotten to that yet because the JRPG is a bit of a commitment, but I appreciate like
00:56:00
Speaker
when people, you know, write in and they tell us, give us feedback or post comments. And I mean, we don't have a whole lot of that community back and forth right now, but I think that people are on the cusp of it. They're right there on the edge. Just got to shove them over. They're thinking about it. They're just shy. Yeah, they're just shy. Imagine how shy we must be to have a podcast of this quality.
00:56:31
Speaker
But I also would like to continue this podcast into the new year. There, it's recording. Got them. And stop, back, edit. But yeah, it's a great creative outlet. It keeps me from trying to start up my YouTube channel again.
00:56:51
Speaker
which I've considered and discarded many times because I think that I think this is this is where the future is radio radio is the future sometimes I just look at Jake and I don't really make an expression I just just look at him and let him read that yep that's why I laugh but I've already kind of covered
00:57:12
Speaker
Yeah. Favorites and least favorites of episodes and stuff. Yep. You guys know how much I love the Fury one. We talked about our favorite types, things like that. I liked the games that we played through in co-op. I think those were some of the highlights for me this year. Dark Souls in particular. I've kind of like been on the edge of picking up Dark Souls 2 again. I'm like right there. I'm like, do we do a source or a playthrough?
00:57:40
Speaker
If we co-op it, maybe I'll join you. Cause if we didn't co-op it, it would just be you and I couldn't join you. Yeah. Cause Arc Souls 2 is when they're like, Hey, they're sorcery, but there's also hexes and you're like, hexes are cool. But, uh,
00:57:58
Speaker
Yeah, there's a lot of potential for the new year. There's still games we haven't played or we haven't talked about, obviously, because there's more than 34 at most games. But yeah, I think... So what do you think our plans for the future are to kind of give the one audience member who's still listening a teaser? Right, right. Plans for the future. So I know you've talked about
00:58:25
Speaker
doing some video skits, things like that, throwing them up on Facebook, and I'll periodically allow them. Yeah, that's something we didn't talk about. Outside of doing these audio episodes, we have done, I think now, just the two short little videos. One was supposed to be a podcast trailer. Dylan was supposed to be a little animated minisode for Hot Lava. Yeah.
00:58:50
Speaker
But I Enjoy those cuz again, I get manic with coffee where I shout things to Jake something happens just panning around it panning away at the typewriter So I do want to try and do some more of those in the future for sure. Mm-hmm nice little cute asides Yeah, where it's arguably less time and effort
00:59:10
Speaker
Or maybe just time it's probably more effort. Yeah, it is more effort for sure at least motivation. Yeah to do them. I think at this point my My mind has conceded and it's just like you're gonna record podcasts this week. Like this is this is you can't put this off It's gotta happen. I'm almost in the after a year. I'm almost in the groove for podcast recording
00:59:34
Speaker
So, I'm hoping we can at least do maybe like one a quarter. I can probably squeeze Jake into. Right. I know he's not as big on being on camera, so I don't want to force him into something he's not comfortable with. I'm also large, so it's difficult to squeeze me in. Strangling the corset strings.
00:59:55
Speaker
I know we have like notes here for like what are your thoughts on like rate of release? We've been doing about an episode a week. Yeah, I think that I like our current release cycle. I also like the idea of Having the option to take a week off. It's like if it's a rough week
01:00:11
Speaker
If you got work stuff, if you're out and you've got plans with your family, whatever, I think unless people pipe up and they're just like, we will burn your house down. If you reduce your release schedule, it's okay to miss some weeks. Otherwise, I think it's pretty solid. But what are your opinions on the rate of release?
01:00:33
Speaker
Do you release enough? I saw the twinkle in your eyes as you said that. I currently like our schedule as well. There are times where I'm like, oh, fuck. Yeah. Because you see what day is available to record. And then you look at your other plans for the week. It's like, oh, I'm doing things these nights. Or other hobbies, activities, plans, things come up.
01:00:56
Speaker
So it sometimes it is it sucks though if you have to try like squeeze it in mm-hmm a But I do like when we have time like hey, we'll plan Kind of like play through the game on these days Mm-hmm if it's one that we are refreshing up on or haven't played at all and then we'll kind of like Lucy talk over lunches and then Recording happens. Yeah
01:01:20
Speaker
So I kind of like where that's at, subject to change as needed, I'll say. I think the tough one, the thing that wouldn't be tenable is every week we play a new game and they're like a nope. There's no fucking way. There may be an increase of just episodes. We just talk about things or concepts or whatever in that situation. Cause that is something that I don't have to play through a 40 hour game to prepare for.
01:01:46
Speaker
Which is why it's taking me forever to get through Divinity Original Sin 2. Yeah, Dave, why haven't you finished that? We'll start a new campaign, get some people in it, we'll play through it, and then we'll do a goddamn episode. Insider tidbit. This is actually me that hasn't beat the game so far. I think that was obvious. How about our quality of content? It's never been worse. It's definitely gone up since we started. Yeah.
01:02:16
Speaker
I think whenever we peak to episode three, it's probably been about the same. Maybe some of our audio levels have gotten better. Getting the microphone arm, that was the defining moment of the podcast, I think. The shock arm. I think we could.
01:02:32
Speaker
Repurpose part of my one gaming done. Mm-hmm to be like a recording area probably we can set up the recording area put up some Sound canceling stuff somebody can nail some rugs to your home. Yes Exactly. I was thinking But glad we're on the same wavelength here
01:02:51
Speaker
But I mean, people also said it's gotten better. Yeah. I've heard people say they're surprised by the quality. Yes. When they listen to it. That's the exact phrase. I'm like, I didn't expect it to be good either. Yeah, I know. But it's not terrible, I guess. It works. I mean, I've talked about some opportunities of switching out the hardware a little bit, but they're all like, they're more complicated than a microphone set to two-way audio in the center of us. Yep.
01:03:20
Speaker
We'll see what happens in the new year and maybe I will win the lottery, which will be impressive because I do not enter the lottery, but I'll take it if it happens and get some condenser marks.

Future Episode Ideas

01:03:34
Speaker
As far as the types of episodes, I would expect if we start to run a little bit low on games that are recent, that we really want to talk about, we might have more talk episodes, maybe we'll expand a little bit in that.
01:03:49
Speaker
and think of other concepts and things to talk about. But I think when we started, we weren't even hard committed to video games. No. But that's all we subject matter. We had more knowledge on, I guess. Yeah. Definitely easier to converse about. But another thing he had mentioned is the question of guests, if we would ever bring guests onto the podcast. And no.
01:04:19
Speaker
Maybe. It would entirely depend, I think, on the podcast, on the context and the logistics of bringing someone else's audible voice into audacity where we splice and edit this. Another background tidbit for the audience. What an audacious endeavor. Yeah. But I wouldn't mind it if
01:04:45
Speaker
Maybe we did like a little bit, like we were talking about if we had like somebody, Oh, we have a caller calling in and we kind of like spliced in shitty Skype audio type thing to just get some his opinion or help drive a narrative or.
01:05:01
Speaker
Something yeah something we can like run their their audio through an audacity filter to make it sound like they're on like a 50s Radial telephone thing that would be perfect. But you know technology is not there yet. Unfortunately That's something we've considered for the future anything else that you've you've thought about For the podcast looking forward. Do you have hopes for the new year?
01:05:26
Speaker
More than 10 episodes in 2019. That would be great. I do want to try and plan things out a little more. Because I know a lot of times we're doing things kind of week to week. Yeah. Where it's like, hey, we're going to do next time. You're like, oh, fuck, I don't know. And then we've kind of been scrambling a little bit. But if we have that hammered out,
01:05:50
Speaker
I like our format currently of like some intro content and some outro with maybe some minor edits here and there. I kind of would like another intermission type break, whether it's like a dumb skit I've come up with or forced you to do or both or just something to kind of break it up.
01:06:11
Speaker
Or maybe that's where we have our guest caller or something. Just have them call in and be like, here's, here's part of the episode you can talk about or whatever. And maybe if we have even like a brief thing like, Hey, this week in gaming, and then we just deal stinks from Jim Sterling. He's talking about, just again, to kind of like break it up. Cause I know at least let's say the second half of the year, we've been doing a lot of.
01:06:39
Speaker
straight runs where we typically don't pause the audio. We're not like going back and saying, hey, if we record this. Right. You can tell by now those pauses that we're leaving in like right there. Yeah. Like they do exist even in this one, but they're pretty infrequent. But we've had episodes where we just talk the whole way through and it's not like, okay, where do we hit up next? Yeah.
01:06:58
Speaker
the background tidbit compared to when we started we would like finish a thought and then pause and be like what's the next thought and then we start recording um that probably comes through in the end like why did they talk so fast it's because the early episodes i was literally cutting out like breathing natural pauses between words
01:07:23
Speaker
That would be if I cut out everything but the breathing. It would be a funny idea someday, but not quite there yet. But you mentioned news. News is something we talked about, the possibility of having a monthly recap. Just like an episode a month.
01:07:40
Speaker
Here's news. I mean, it could be an episode. Or as part of an episode for the month. Be like, here's the month's news. Just newspaper sound unfurls, spectacles applied, which is harder to get as a sound, obviously. Yeah, we do want to try and broaden our content a little bit. Brods is actually one. Brods, yeah. Need more content with brods. Them dames. Brods.
01:08:09
Speaker
Yeah. But yeah, it's changing it up, but maybe having a little more consistent as far as... I essentially want the Blue's Clues format of... Right. ...mail call, mail call. Right. And then we do that. Yeah. Or... Yeah, it is... Oh, there's some clips from that. It is tough sometimes to have as much editing, but clearly in the future we want to maximize that when possible for specific episodes. We don't want to drop it entirely.
01:08:39
Speaker
But is there anything else that you're planning for coming out beside yourself here in the new year? Wow, gay joke really.
01:08:48
Speaker
Really transphobic there. Is that, is that when you float on water or no, that's, that's hydrophobic. Yeah. And my chain joke didn't even match. Um, tunic for me, tunic, which was, I think shown at E3 from Microsoft. It just looks so cute. Yeah. It looks very chill, very ambient type of music. Nice.
01:09:14
Speaker
Polygonal art style. Yeah, I don't know. It just looks like a nice feel-good game I'm not expecting it to be like amazing story or super challenging. It just looks fun Yeah, sometimes games being fun is okay No I've heard I've heard some things about Hades. So I'm looking forward to that. Oh, yeah. Yeah
01:09:33
Speaker
So I say before we ever even touch Bastion, we should pick up Hades and play through that, which I'm considering, but I'm now getting a backlog again. Yeah, it's there on the list. Early next year, theoretically, there may be release of Kingdom Hearts, which I have not taken PTO for, but would still play. And I just, I don't give two shits, honestly.
01:09:59
Speaker
We don't always play the same games. It's true. That's okay. I mean you play a lot of Call of Duty every night. I play a lot of Fortnite, a lot of PUBG. Fork knife days, fork knife. Custer's Last Revet. Wait, hold up.
01:10:17
Speaker
you know the classics yeah it's about um custard that's what you said um yeah there's there's obviously gonna be other stuff coming out in new year but uh i don't have a list in front of me so i don't know yeah we'll plan that out i guess eventually we'll see yeah we'll talk after this after kids go to bed yeah yeah what are you doing it's still up get out of here
01:10:37
Speaker
It's late. Call your mother. Call your mother. And then if you want to leave feedback for the podcast, you can feel free to do so at facebook.com slash soapstone podcast or send it in directly to us at soapstone podcast at gmail.com. Always happy to hear from our listeners and
01:10:57
Speaker
That is a year of podcasting. Can we get an audible high five? Spliced it in the actual fact. Yeah. Definitely been fun to work on. As always, like if you don't give us feedback, we kind of just aimlessly do our own shit, which I'm fine with, but would not mind hearing back as well. It's worked all right for us so far. Yeah. Like I said, like the format works. Just like us on Facebook. That's the key. Yeah. Just do that, please. I sustain myself off of likes.
01:11:28
Speaker
But, that being said, thank you all for listening to this entire year, and we'll see you in the next year. One night and one more time. Thanks for the memories, even though they weren't so great. He tastes like you, only sweeter. One night, yeah, and one more time. Thanks for the memories. Thanks for the memories. See, he tastes like you, only sweeter. Oh.
01:11:57
Speaker
Why do we have the sweet bits in here? It doesn't seem to fit. That's, that's key. We need to leave that. You sure? Cause I feel like we just want to say thanks for the memories. Like the podcast is done for the year. It's a sweet year. It's a sweet year. It tastes, tastes like you only sweeter. Yeah. Sweet year. Sweet podcast. Okay.
01:12:27
Speaker
Right.
01:12:48
Speaker
Good morning. Good morning. We've talked the whole night through. Good morning. Good morning to you. Good morning. Good morning. It's great to stay up.