Evening Mishaps & Cereal Mascots
00:00:38
Speaker
How's it going, everyone? Welcome to another episode of Superstone. My name is Jake. I'm joined by my co-host, as always, Dave. How's it going tonight, Dave? Uh, I'm, I'm still recovering. Oh. Dinner was two cans of beefaroni. Ooh. That's two cans.
00:00:57
Speaker
Yeah. And I'm, call me Toucan Sam because I want to die. That is, that is the most prominent feature of that character. As I recall, was the abject hatred for all things life. What was he? He was a, he was a, oh, a Toucan. No, no, no. He was, he wanted to die. That's the guy. Yeah. Yeah. Yeah. Yeah. Count Choculate. No, that was a different story. What was he? Oh, it's Fruit Loops. Fruit Loops. Toucan Sam's Fruit Loops. Yeah.
00:01:27
Speaker
Huh. Interesting. I feel like I've definitely not been cognizant of cereal mascots. Yeah. Cause it's like, I'll have, I have granola. I have like prostrated wheat.
00:01:43
Speaker
Like some old person basic, like it has sugar in it still, but it's not like marketed towards kids and just like adults. You know what this shit is. You don't need to be encouraged by a caricature. Yeah. I haven't really had cereal in a hot minute to be honest.
Sugary Treats & Snack Preferences
00:01:59
Speaker
What is your breakfast then? What's, what's your go-to?
00:02:03
Speaker
Usually have like, um, protein bar or something, maybe like an energy bar, maybe a yogurt, a little, a little Chobani yogurt could be good. Oh, the Chobani flip. Oh, those are actually really good. I got them for a long time. Then I realized like the reason I loved them was because of like the copious amounts of sugar. There was just like, Oh, like put all the chocolate or whatever in here and just stuff it in that. Um,
00:02:28
Speaker
I thought of a loop for something we've already, or a joke for something we've already passed, but Toucan Sam wished that he wasn't the spokesperson for Fruit Loops. He wished he was a spokesperson for Deathloop. That was the joke, so. Well, we definitely can't tie into that, so. Nah. But yeah, the flips are really good. Just like, they're like crack, basically. I assume, haven't done crack. Well, I assume
00:02:57
Speaker
I'm making statements out of my depth here. I have also not done crack. I would like to make that statement for the record. Sure. Yeah, we got that down. But do you? Did you actually? Taking notes. But like there's different flavors or styles of Chobani flip and some of them are just mediocre as fuck. I'm looking some of them up now. I will say coconut with like
00:03:18
Speaker
I don't know what the bits are, but it also just has chocolate as part of the bits. I see almond cocoa loco. Yeah, that's the one. Yeah, there's a lot of flavors. If you can give me lightly coconut plus almond anything, I'd be like, yeah. Dang, what about peanut butter cup numbers? This is the one I got, though, key lime crumble. That's the other one I'd say is up there. And the rest are not worth mentioning. I got a mint.
00:03:46
Speaker
One. Okay. Again, I have some chocolate pieces. It kind of sucks. It's not minty enough for what I want. Yeah, mint chocolate chip. I don't know what I was expecting. It was mint and chocolate. Could it be? My God. Dragon Berry?
00:04:04
Speaker
The other one I got was like lemon meringue because I like I mean, if I liked the key lime pie, surely I'd like lemon meringue. No, it fucking sucks. Yeah. Like I'll still have it because it's like a 200 calorie thing, which is perfect for breakfast. But I don't know, man.
Food Safety Concerns & Indulgent Desserts
00:04:19
Speaker
I don't know. Yeah, they all look like desserts. I mean, a lot of them look like very much like desserts. Red velvet cupcake. Yeah, that's not you're going to tell me that's breakfast, right? Perfect peach cobbler.
00:04:35
Speaker
The cookies for breakfast. S'mores, s'mores. It's just s'mores, s'mores. That's it. Out of ideas, I guess. Man, I hope that person got paid an extra $10 bonus for coming up with that shit. Mm-hmm. And chewy churro. Ooh. That's the one, apparently. Mm-hmm. I would try, but I wouldn't expect too much out of it. Yeah, churros aren't usually chewy, as far as I know. I've had at least.
00:05:01
Speaker
They should be decadently sweet, crunchy. The inside should be like soft and creamy. Hmm. And then yogurt should also not be chewy. So like what's the appeal for the modifier being chewy on this churro is my question. What food would you want to have that is described as chewy? Uh, gum. I mean, yeah, I don't know if it's not really a food, but you do chew it a lot. I'd say taffy.
00:05:31
Speaker
I like taffy. That's fair. Yeah, it's not like you'll you'll eat it in three bites. They're like, well, right. I guess it's oh, man, there's not that many great chewy foods, gummies, perhaps sort of. It's vaguely chewy for a moment.
00:05:50
Speaker
All right. We're now harkening back on some old food conversations. So I'm bringing up some very deep, deep thoughts and hard opinions on things that don't matter. But as far as gummies are concerned, give me something that I can eat in like a couple of bites and it won't stick to my teeth. Yeah. Fruit smiles. I love how you taste, but dear God, I need to go to the dentist after each bag. Like it just, it gets up in there. Right. But like a Welch's fruit snack. Hello. Very nice.
00:06:19
Speaker
I am a fan of the Karumba wax instead of gelatin, but the wax is teeth sticky. I just like the texture a bit more. I don't know how many times we've had this conversation. I feel like long-term listeners are going to be like, am I the protagonist from Memento? People just keep talking about fruit snacks.
00:06:43
Speaker
No, it's just I don't have a very varied diet. Fruits snacks. I get that Amazon order. Trebony Flips.
Deathloop & Game Mechanics
00:06:51
Speaker
There you go. Man, if I was comfortable, oof, they're refrigerated. I don't know if I would get something from Amazon that I couldn't guarantee would get to the refrigerator and time that required any aspect of refrigeration.
00:07:07
Speaker
I don't think a lot of the stuff does. But I think we were talking the other week, I got some candy from Wawa because I haven't had candy in forever. Yeah. And it was a sour patch gusher type thing. OK. Like it had something on the inside. So from the outside. Yeah. Yeah. And I put those in the fridge and that was delightful. That would be pretty good. I could see it.
00:07:36
Speaker
The other sweet thing we got recently was, or as we're talking sweets, we got Domino's, which is a type of pizza. It's fine. Sometimes we feel it as opposed to a classic Italian. If you want to go hard, basically you get a Domino's because there's a lot involved in that.
00:07:52
Speaker
But the main reason to go Domino's is for the marbled cookie brownie. And those are, it's like a stick of butter in every single square of brownie. It's literally, and the calorie count backs that theory up pretty directly. Yeah, every time I've had Domino's, it's with the concession of, I will feel good while I eat it.
00:08:20
Speaker
And not a moment afterwards. Yeah, it's a really nice, really nice dessert though. It's like, it's some of them up. There's no way that they made any healthy decisions in the recipe for the brownies whatsoever. So I ordered just like two of them. I'm just like, we'll just have these around, you know, for a while.
00:08:41
Speaker
Well, yeah, I don't think their target demographic is, man, I really want some Domino's, but I just wish they had some healthier options for dessert. Brownies. Perfect. One of those brownies has more calories than a slice of pizza.
00:08:58
Speaker
Hmm. Yeah. Yep. They're, they're a lot. Um, but they're freaking delicious. I mean, they, they come hot, but honestly don't even eat them hot. Like put them in the freezer, refrigerate them and then eat them much better. Cool. I think, you know, and they're a little bit chewy. Exactly. It actually does help the, the texture.
00:09:22
Speaker
Boom, we got it. What a perfect segue to Deathloop. Yeah. Did you watch that video? I said, Dave is dabbing. That's a lie. They don't see the camera. I did watch the trailer for Deathloop. And I've actually seen more trailers for Deathloop than I ever really would watch for a game. But you've been pretty hyped on the idea of the game. Like from the first teaser, you're like, I'm into this. And I was like, eh.
00:09:50
Speaker
But then as things kept coming out, you were still very much on board. Yeah, I think like I still get this weird feeling on some of these because these are not just trailers. It's like a gameplay showcase. They clearly have some editing or whatever, but it's gameplay itself. But they do things like they are clearly hiding the HUD, for instance, which I love when people do that with shooters.
00:10:13
Speaker
when they're demonstrating a shooter and they're like, and now we hide the HUD. And like the game doesn't really have iron sights like a full first person shooter. So you can tell that like whoever's doing the demonstration with like the PlayStation controller or what have you is like, I was correct a little bit. OK, I'm shooting here, right? The guys over there turn and shoot the guy. I saw a moment of that in the gameplay demonstration. I was like, it's just because you're playing without a HUD in nerd.
00:10:42
Speaker
But it is to show the game off.
00:10:45
Speaker
What if it doesn't have a hood? That would be bad. Then they should probably introduce iron sights before they launch the game. Well, I think for some of the guns that they were showing off, it was an option to kind of look down sights or maybe that was specific to that weapon. Yeah. I mean, obviously like the one section of the sniper rifle was down scope. Yeah. And that's how dishonored it was because this game basically is dishonored if they took all the mechanics and put it in a different setting.
00:11:13
Speaker
Yeah, it just seems like a more interesting Dishonored. I like Dishonored's lore. The gameplay was fine, but it felt very, I can just cheese everything. Yeah. I'm going to use my superpowers to get around the guard who doesn't know which way is up. Yeah, unless you're literally playing on the hardest difficulty, Dishonored was difficult. If you set the challenges for yourself, I'm going to sneak through and not be detected by anyone.
00:11:43
Speaker
I'm gonna sneak through and kill everybody. That was much easier than not being detected by anyone. New strat everywhere, rats, let's go. Yeah, like a pure pacifist and dishonored. Unless you're just doing speed run strats where like detection doesn't matter, you just sprint past everything, which also works for the most part. It's pretty ridiculous, but yeah, death loop's looking good. And they keep introducing or adding more context.
00:12:13
Speaker
Like this trailer talks about, they talked about how you'd be able to keep weapons between loops, but this one specifies, hey, there's a resource you can find that basically allows you to, like Residium, I think they called it, from the word residual, I guess, to like take your gear between loops, if you'd like something that dropped. Which makes me think like, at first I thought it was going to be kind of like Doom, where you just build an arsenal over time and it never really diminishes.
00:12:42
Speaker
But this might be more of, I found this weapon, I like this weapon, stay with me forever. Just pour a residium on it, you know? Or maybe it could be like a, I won't say a binding of Isaac, but because it has that roguelike element, maybe it's, this will appear more frequently or it can be a part of like a starting box. Right. Where you always have the option to take that with you? Yeah.
00:13:10
Speaker
I'm not really sure on it.
Gaming Culture & Community Building
00:13:12
Speaker
And I'm also not sure on the, like the last time we talked about it, there was, um, we talked about how like a player can be the person who's invading the visionary that's trying to kill you. The one who's not bound in the same way to repeat the loop, like everybody else seems to be. Um, and they haven't really addressed that PvP aspect again, since it was brought up. So now I'm just like, not sure.
00:13:40
Speaker
I don't know if I believe it. Like, is it actually gonna have a player? I feel like they would emphasize it more. They mentioned it briefly, and that sound means that Juliana has entered the world. And they said it could be AI controlled or player. And then she shows up at the end to like finish out the scene, because it goes back to a scripted part. But yeah, I'm not sure if it's going to be
00:14:08
Speaker
I'm going to wait in the lobby. I'm going to play Juliana in somebody else's game. Or you found a red or no, not the red sense of stone, the cracked eye orb, red, red eye orb. I guess cracked would determine whether it's reusable or not, but.
00:14:28
Speaker
Yeah, I don't know. It's interesting. The game still looks very promising. And I'm a big fan of Dishonored's gameplay, which is clearly very core to this. I do like that the jump, the leap teleport ability, it literally has the exact same visual cue as Dishonored. Like it's straight ripped from Dishonored. It has the little
00:14:48
Speaker
puff of light where you're going or whatever. It's not even pretending to be anything else, but they didn't need to really. It's the same studio, right? Yes. It looks good and it makes me kind of
00:15:06
Speaker
It kind of makes me wish I did pray Mooncrash a bit more, because I really only gave that a once over. But that was a similar type setup, where it's just like, hey, he was kind of a rogue-like setting. Try to set up your run in such a way that you get everybody to escape this random setting.
00:15:29
Speaker
But I guess the concept from game design is condensing gameplay into a smaller space, but just making it more packed, I guess. I think that's really the common point between the two. Yeah, it definitely feels more like Dishonored never felt super linear. It always felt like you had options. But for how this is laid out on an island where there's different sectors and buildings,
00:15:59
Speaker
Do I go through a building on floor 123? Do I go around the alley? Do I go above it? And then it seems like you also have a lot of options at your disposal for how many is a weapon, how many is a power? I want to blink over here and do melee. I'm going to hack the electronics.
00:16:17
Speaker
It has the full set of immersive sim style options of choosing your approach. And it does look like it's complicated. You sure you can't let me pass? Right. I like how they can literally spoil if you get to this place and you do this thing, then this enemy will die, this visionary.
00:16:39
Speaker
will die and it's still kind of like not even a full spoiler because you might reach that location. It's like a different time of day, right? You're like, okay, it's a completely different setup. Right. Thank Mark. Thank. Um, but now I'm, I'm, I'm still excited for it. I think it's good. I might, I haven't really taken any time off this year. Um, so maybe I'll consider a little bit of mid September.
00:17:09
Speaker
I also have not, I should see how many days I have and just go on a bender of, uh, doing what I normally do by not logging in to check work emails. There you go. That's the way to do it. There's a, there's a link in the background. Lock your doors. Get out of here. That's looking good. Is there anything?
00:17:36
Speaker
Anything else you've been playing recently or looking at recently? If we're if we're touching on playing recently, I have to throw out some complaints on stuff. Sure. Well, first, good thing out of the way, like I've been replaying some Sekiro because I had a place for Sekiro. That's that's a hot take. It's a brief aside. I'm going to complaints. But I played through Sekiro at least twice. This would be a third time. And it feels so good to go back and burn through stuff because you know what the fuck you're doing.
00:18:04
Speaker
Right. I still die, but I die a lot less. I look much more like a cool ninja badass. That's a game where like knowledge and mechanical skill like really make so absolute much of the difference. Like if you have mechanical skill for fights, then it's a cakewalk compared to if you're just like slightly lower skill, it becomes much, much harder.
00:18:29
Speaker
Yeah. So like a certain touchstone fight, like the, the monk, the ghost monk only has one bar of health, but you very much have to parry and chips him down and not get hit by the giant swings. Uh, first time I ever did it.
00:18:49
Speaker
30 plus, maybe 40. This time, three. On the third time, I'm like, we're done here. I need to get through. So it feels good to go back and do that. That's good.
00:19:04
Speaker
I also kind of straight away from the path and I checked out another Souls-like called Hellpoint. This is something I saw on Steam that looked kind of interesting, but it still kind of fell under that I'm getting janky Unity type vibes with it.
00:19:23
Speaker
Overall, I can't recommend it to other people who like Souls-like games. I picked it up for 20 bucks. I saw another friend playing it. I'm like, that seems interesting enough. I looked at the premise on Steam and the box description basically seemed like it could be good.
00:19:42
Speaker
it looked promising um until like certain parts in the trailer where like the combat's a little loosey that's the my biggest gripe with it as far as like environmentally and how things are laid out it is pretty cool i like some things that they tried for but other things just kind of feel shit yeah like a lot of my frustration with the game was
00:20:05
Speaker
after you defeat certain bosses, you can get something called a daring effigy, which just makes the game harder. Right. You are the G in the situation. Because the game's like, I'm going to effigy and you are the G. My brain just fried up, like Jake made a joke on the joke. I'm just like, it's not, it's not there for me. Um, but like once you use it, the game is just statically harder. Everybody has more health and deals more damage.
00:20:36
Speaker
And it wasn't really obvious to me outside of like, oh, some of the ads I'm killing have more health. But I thought it might just be the ads. Certain areas you can do that. But no, it's the bosses too. Gotcha. And it sucks getting one hit by a boss when you don't feel that their frame data or animations really track. So you're like, oh, let me tie in this dodge roll. Sucks to suck. So it took me hours of grinding up health
00:21:04
Speaker
then looking up a strategy guide to find the opposite item to put the difficulty back to normal. But by then I just burned through everything in the game because it's not mechanically that
00:21:17
Speaker
challenging. Right. You just kind of made artificial difficulty by get hit once and die instead of, you know, more interesting in counties. So is it like, is it like the, um, the bonfire aesthetic in Dark Souls two, where it's like, Hey, this area is now tougher because you, you know, it's everything, just everything. I thought it was the area as well, because again, Dark Souls. Yeah. But then I was being one hit by a boss and I had never like faced before. I'm like, Oh, it just missed me really hard.
00:21:48
Speaker
So there's just some confusion around that. What was the benefit to using the item?
00:21:55
Speaker
You get more axions, which is the currency in the game. I will say they do have jumps in the game. They actually have some platforming sections, which it feels really fucking cool because in one of the hub areas, you can explore a fuck ton and find a bunch of cool hidden stuff if you can do some platforming things. Also, the game has really cool ladders.
00:22:23
Speaker
as in it's a small LED line, and you just kind of put your hand up on it, and you just kind of slide up it. It's the coolest animation. That was cool. But outside of that, I can't really give the game much praise. Ladders were my favorite part. Yeah. If that's top in your list, then it's slim pickings, it sounds like. Some really cool ideas. It's just, I think, overall poor execution.
00:22:49
Speaker
I don't want to rain on anybody's parade if they really want to check it out. And they like that type of thing, by all means. Bad games. Yeah. Bad games. I'm not here to judge you. I mean, I help. That's good. I will judge Jake when I play a lot of bad games. But I felt that need to beat it, at least, in the same way that you do with games you're maybe not 100% sold on.
Game Reviews & Player Investment
00:23:13
Speaker
Yeah. You're like, I spent the money. Let's just.
00:23:15
Speaker
It's not so bad that you're not enjoying it actively. It's just not something you want to do afterwards. No, I feel that. I get that. There's definitely, I don't know if I talked about it. There was one time I played like Graveyard Keeper on Steam and it's one of the few games I've ever left a review for, let alone like a negative review. I put like 40 hours into it and I was like,
00:23:37
Speaker
I played 40 hours. Don't play this game. It's weird. It feels counter kind of intuitive, but past the point, you're like, sometimes you don't know what your final impression is going to be until you arrive there. You're just like, ah, here's kind of a hump. But then you complete the game and you're like, the whole thing was a hump. Why was there no.
00:23:59
Speaker
No, verdant valleys of fun and enjoyment. No, I did the same thing. Around 16 hours, I'm like, I'm fucking done. I'm not going to play anymore. I'm going to leave a review. I'm actually going to provide feedback for a thing that I experienced. Yeah. And then I went back and I beat it. And then it seems like, hey, we saw you came back and play this after you left a review. Do you want to update your review? I'm like, you know what? That would actually be fair.
00:24:26
Speaker
So I updated, I explained my situation and why I was being frustrated. But then I said, hey, while part of this was my fault, I still think these other things are shit. And I actually put as the last comment, ladders were my favorite part. So that's kind of great. I mean, it's good to give actual feedback versus playing it for an hour and being like, uh, sucks. Yeah. Where you didn't really explore the mechanics or anything else about it that people spent time making and fleshing out.
00:24:56
Speaker
For sure. I do think sometimes if a game is really bad, you can give immediate feedback and drop it. Life is too short to spend playing bad games. Hot tech. Unless you're me. Time is meaningless. Just spend it however you will until the Reaper comes.
00:25:17
Speaker
I feel like, you know, that it becomes more obvious on Steam when a bunch of people are like, OK, I played this for a very brief period of time and I refunded it or I gave a negative review or something like that. It's much more rare that it's this guy played 400 hours and he left a negative review of this five dollar game. What's going on here? Right. Yeah. Did the game hold a gun to his head and like play me or, you know, kill your pet? No, I don't think so.
00:25:46
Speaker
But it sometimes, you know, moment of clarity. Or we think that it could improve and it never does. There could be a pivot and you're like, all right, redeem yourself and redeem yourself and go. Yeah, I think it's I think it's a little bit of what it is. It's the it's the promise of something better. Right. Like I'm going to keep texting this person in the hopes that.
00:26:11
Speaker
maybe they'll have an interest in me or like send me nudes. Right. But with this game, I was like, game, please send me nudes. Right. But it was like the exploration. I wanted to see the different areas and what other secrets I could find. Right. And I was like, maybe I could be a and then it just it was never what I wanted. Like they had this cool golden pyramid area with like some
00:26:39
Speaker
Mage monks doing some cool stuff. I like the aesthetic but It just felt very boring overall. Yeah, and I don't know what I was expecting Right to change or be different
00:26:53
Speaker
I have played, and you mentioned that a little bit, where it's just like, everything seems good here, but it's kind of just like not fun. And I can't really always place why that is. You're like, a lot of the components here could be fun, but the way that you put them together, I'm not having a good time. It's like fruit cake. I like fruit. I like cake. Right. But in certain arrangements, it just might not be interesting or enthralling for whatever reason. Yeah.
00:27:24
Speaker
That's fair, so pretty resounding endorsement for a hell point, it sounds like. Don't worry, I got your gift copy.
00:27:35
Speaker
Okay. The other game I was briefly checking out, because I had an old recommended, I think it was on a wish list and it was pretty cheap, is Moonlighter. Where Moonlighter's shtick is you are a guy in a town, you own an item shop, your item shop's failing, so you have to go into the dungeon, grind up some items, and then sell them at the shop. Yeah. And based on the customer reviews, you know if you're selling something for way too cheap, or if you're asking for way too much money.
00:28:04
Speaker
Right use that money to upgrade your shop gear, etc, etc
00:28:09
Speaker
Seems cute and simple enough, but I played like two hours and then I stopped because the combat in the dungeon sucks dick. Like, it is very much up, right, left, down for where you can attack. Enemies can come at you from an angle. That's already bad. Yeah. And then it doesn't feel good to block or roll out of a wave or something.
00:28:36
Speaker
It feels like you got the mercy of bad mechanics more so than the enemy's attack patterns. Yeah, I think I beat this game.
00:28:47
Speaker
14 hours on it, apparently. And I do remember that being bad, particularly in the early game, because there's different types of weapons you can get. But some of them are very much like, oh, you just hit me from the side. Rest in peace. Sorry. I do remember it being like particularly brutal in the early game, too, until there was like more gear and things. But it was also
00:29:14
Speaker
I don't know. Having played this game a little bit longer, I guess, and I'm going back because I played this last year. OK, it was not a resounding recommend for me either. It was another game where it's like I finished it and it's done. There wasn't like.
00:29:34
Speaker
a peak, and you're like, okay, I've done all this stuff. Now the gameplay is way better. It's unlocked all this stuff. It's like the core gameplay stayed the same. If you didn't enjoy it in the early game, it's not really going to impact too much later after you've unlocked a bunch of stuff and gone to a different dungeon, right? It's kind of like Resettear almost in a way. There's like this dungeon shop.
00:29:58
Speaker
sort of genre that exists. And there's a few games in that. I will say I do like the shop aspect more than I thought I would. Yeah. Like you just set down items, you're like, it's this much for this item. And people come in and they'll give like a very sad like, Oh my God, it's way too much money. Or maybe they'll be like,
00:30:16
Speaker
gold in their eyes, like, I'll take it. And you're like, I need to up the price on that in the future. Yeah. And the game tells you, I think the last sell price you had. Yeah, they do. Thank God, because I would be terrible at tracking that because I'd play the next day and being like, I'm going to sell this thousand gold
State of Decay 2: Community & Survival
00:30:33
Speaker
item for 10. They're like, OK. I'm like, oh, 10 is a good price. Maybe I'll up it to 20.
00:30:38
Speaker
Yeah. And one thing I do remember is like when you finish a dungeon, you can get like rare books and stuff that's like very expensive. And I didn't realize at all how expensive they would be because I usually did this like having algorithm thing. I'm like, all right, it costs 50,000 gold coins.
00:31:00
Speaker
And then the person's like, what? Like just like has a heart attack. I'm like, all right, drag the corpse out of the shop. Next person comes in and it's now 25,000 coins. And then they're like the gold coins pop up above their eyes. And it was actually like 49,000. It takes me a while to get down there. But yeah.
00:31:22
Speaker
It's just kind of cool in a way because your progression is off of the currency that you make because that's your resource to then funnel into. I'm going to have better gear. Yeah. So you're really just kneecapping yourself because it's it's unknown.
00:31:39
Speaker
Like you could put it really high, like very incrementally just drop it down until you find that thing. But then you're hampering your own gameplay. Yeah. So it's a cool extra layer on top of it that I didn't think I would care for at all. But in practice, I'm like, I want to sell at good prices. I don't know what it was.
00:31:57
Speaker
Yeah. I think the one thing I did like of this over Reciteer is I don't believe there's a you're not like paying back a loan. And this one that's constantly over your head. As far as I remember, there's no Tom Nook situation going. Yeah. Yeah. Because that was the way it wasn't like Reciteer is like. Reciteer in item shops tells the name of the game, and it's like you're paying back a loan against like the house.
00:32:22
Speaker
And it's just like doubling or something each week. And then there's an infinite mode where it's just like, it continues to go up forever. I didn't like that as much because it's, it's very stressful. This was moonlighter was a more chill experience, if not for the fact that the combat was very difficult early. Cause you have crappy gear and lower stats and stuff like that, but.
00:32:49
Speaker
I actually forgot about this entirely. I already dredged back this memory. Yeah. I was looking at it. I was like, the name is familiar. And then I apparently put 14 hours in it last year, but.
00:33:03
Speaker
The flow of time is convoluted in my mind. For the next podcast, I'm just going to go on your Steam page, find out what games you haven't played in like three years and just like throw them on the list. Yeah. I've been checking out this recently. Honey Pop 2? Lately familiar. Yeah. It's 1000 hours. How is he still not beat? I've always been beat. Nevermind. Oh, okay. Easy joke, easy joke. Yeah.
00:33:31
Speaker
Is there anything else you've been playing that you've been... nope, hype's a bad word share. No. Just right off the segue now. State of Decay. A lot of that. That's the main one. Actually...
00:33:45
Speaker
Either State of Decay or Last Epic. Those would be two things. I'll pick one. But if you say Epoch, it's going to be State of Decay. Okay, that's fair. Epoch would be the UK. Pronunciation. Okay, if I have to pick one, probably go State of Decay.
00:34:05
Speaker
So for the uninitiated, what is State of Decay? State of Decay 2 in particular is this one, although it's very similar to 1 in a lot of ways, is a zombie survival, not really that much crafting, but some
00:34:22
Speaker
mostly single player this one does have co-op with tether mechanic so like player two has to be within a rough like big circle has to be nearby the quest giving npc well the player in this case you have to stay near player one but otherwise you can basically do whatever
00:34:42
Speaker
But you're like you build a community. So you like have a base and there's just fixed locations where you can have a base. So it's not like you're putting up walls and stuff like that. But you do choose what facilities to build and like who to try to bring into the community and going out and salvaging scavenging and stuff like that. And I like it. It's like it's kind of like a half and half action game and a management game.
00:35:13
Speaker
with probably more of an action bent, particularly like early before you have a bunch of things to manage.
00:35:24
Speaker
But it's all like you have certain amounts of food, like you have this much food, you have this much construction materials, this much ammo. And you're for different reasons, you know, using a lot of it for different purposes or it's draining over time in the case of food based off how many people you have. And there's an incentive almost always to go out and find more stuff, load it into your car, come back, drop it, drop it at the base.
00:35:50
Speaker
And then each survivor, you can switch between whoever's in your community whenever you want, basically. Either at an outpost where you can drop resources or at the main base. And they all have their own skills. So like four skills, which are really common, just like fighting, wits, like running and all that stuff. And then a fifth skill, which can be a unique community skill. And when you max any of those skills out, you get to pick like a specialization that can do some cool stuff.
00:36:20
Speaker
One of the ones that you can't grab zombies from the front because that would be very strong. But if you come from the side or behind, you can instantly kill a zombie. You'll just like take out your chef's knife or whatever and like stab him in the head, drag him to the ground and just finish him off. But one of the specializations is just like, now you can just execute zombies from the front. So like a zombie will be charging you and you're just like,
00:36:48
Speaker
No, and you just like grab them mid-charge, throw them to the ground and stomp on their head. And it feels really good after spending a lot of the time in the game not having that ability at all, but that's only certain characters would have that as an option.
00:37:01
Speaker
So I assume most characters are not necessarily fighting specialized. It might be like, oh, food's constantly draining because we obviously have like 10 people at camp. But maybe I'll be able to cook food more efficiently. Or I can construct things. I feel like a different tech tier. Like a nutritionist who does help with kitchen activities and things like that. Or if I need to ration food.
00:37:25
Speaker
Her skill set makes it so it has a lower like morale penalty lower stamina penalty for the group Got like a doctor. I've got like you can have like an auto mechanic all that stuff Does the nutritionist kind of limit them to like one can of beef Ronnie per meal?
00:37:40
Speaker
Yeah. They would never suggest to you. That would be actually insane. But yeah, I mean like most of them can be very competent at combat. Like if you train them up, but their initial skills when you recruit them are pretty much randomized. So they could be like really awesome at certain things or just like a blank slate. And you can just play it out to see what their specializations can be. Because the game gives you like two randomly for each of the skills.
00:38:10
Speaker
So you're like, all right, this person got sneaking. Awesome. And they got like, say, marathon. So they can run really far with no stamina penalty. And they fatigue very slowly because the game doesn't want you to stay on one character forever. If you spend too long, it'll like start putting Z's on their stamina bar and it gets smaller and smaller and you're like, oh.
00:38:36
Speaker
So then you did essentially not be the active unit. Exactly. You let them rest back at base. And there's an infection kind of mechanic, a plague bar that'll build up if you're attacked by plague zombies. And that can go down naturally if you put them in the infirmary. But if it maxes out, the game's like, timer, start. And you have like a timer on that person before they become a zombie.
00:39:03
Speaker
and you have to go back and get them cured at that point. Just having them rest in the infirmary is not enough. So diversify your bonds. As soon as you said I'm like, so you take them with marathon, run them out to die in the woods. Oh, that can be cured. Yes, let's do that instead.
00:39:19
Speaker
And the game does like, and I'm a fan of the games, like obviously we're a fan of Dark Souls and this kind of constantly moving forward gameplay where like save scumming is not a thing. And the game does that. It saves like all the time.
00:39:35
Speaker
So if you took like your favorite character out and you're like, I bet I could take that horde of zombies and then you couldn't like, whoops, sucks to suck. You're going to have to deal with that. And I've suffered that and that like almost the entirety of my base got wiped out.
00:39:54
Speaker
I was there. Yeah. I watched you play that on your streaming on Discord. And it's kind of like passively, but like some zombies attacked your base. And by some, I mean a lot of zombies, like a whole lot. And I think you have like 10 ish survivors there. There's probably like eight or so, but it was it was almost a full community. Yeah. Every time I looked back to my other monitor, like another one was dead. Another one was dead. There's a particular enemy that's just like
00:40:22
Speaker
It's basically like the tank for Left 4 Dead if you had like four times the health and you don't have any weapons that are as good normally as the ones in Left 4 Dead. It's called a juggernaut. I'm just a very large fat guy basically, but intimidating.
00:40:40
Speaker
And he has a grab move, which is just like pick a person up. And if they are above, I think like 10, 15% health, he'll slam them on the ground and then crush them with both of his fists for like a massive amount of damage. They also inflict plague. Of course it does. But if they're low on health, it's called the accordion and he rips them in half.
00:41:06
Speaker
And they die because that's what happens when you get ripped in half. And I just saw that happen to almost every single member of my community. And I was like, really wish I did have that quick save. The last person Jake ran away with just had no more. Yeah, absolutely hopeless.
00:41:27
Speaker
I mean, it sounds really brutal, but I like the the concept of it. And from what I watched you play, I like the kind of third person scavenge explorer. Yeah. But also I like co-op survival in general. It's like, hey, I'm going to do some stuff at base. Cool. I'm going to run out and go grab some stuff.
00:41:48
Speaker
So if I think of the multiplayer mechanic, though with the tether, I feel like that would be a little bit restrictive at times. It is. You basically are like, you're kind of a mercenary alongside whoever is in whoever's game you're playing. But if you're doing co-op, you also play as someone from your own community and their world. Basically, you're visiting.
00:42:11
Speaker
and trying to help them get supplies. So would that take the role of an existing survivor? Yes, and that like in single-player you can bring one other person with you and in co-op that person is a player, character from another community.
00:42:30
Speaker
But the game does give you rewards. It's like, hey, you helped out like this person. Here's like extra loot and stuff like that, whatever. And the next time you go back to your base, you'll have more of it. In particular, like you talk about like single currency games like in Hellpoint or like Dark Souls, you have souls or you have whatever.
00:42:52
Speaker
And this is a single currency game. Whenever you give items to like an ally or trader or something, you get influence. And anytime you buy from anywhere or use your abilities or whatever, your call downs, essentially, you spend influence. And in multiplayer, you get heaps of it.
00:43:11
Speaker
because the game's just like, thanks for helping out your friend. Thanks for helping out your friend. And anytime your friend does anything, it's like, thanks for being helped out. And like, you just just piles it on. I helped Dan for a bit and I came back and I was just rolling in money, but. That's pretty, pretty nice incentive. It is. Yeah. I feel like a lot of games, it's like, here, we'll give you a single sunlight medal. You're like, OK, I need 39 more, but OK.
00:43:39
Speaker
So yeah, it's, it's a good game and it scratches like a very particular management slash action itch that I have, but I'm probably approaching near the end of a save, like.
00:43:53
Speaker
You can wipe out plague hearts, which are just infestation centers throughout the map to reduce the zombie presence, and it's kind of the one thing I haven't done. Otherwise, my community is maxed out, and most of their skills are exactly what I want.
00:44:11
Speaker
doing gene selection basically on my survivors was like, well, you are 80% perfect, but this individual is 95% perfect. Because you only have 10 people. So eventually you're just like, exile. And the person's like, I've been with you since the beginning of the game. And they're like, exactly. Right, but you chew with your mouth open. Now get. Exactly right. But I don't know. I like that kind of game. It's very addictive.
00:44:43
Speaker
Yeah. Maybe, maybe next time a phase like this comes around, I'll hop on that train. Like I said, I do miss the survival crafting, but it came out like a while ago. I would, I would recommend if they make a state of decay three, the developers on dead labs, they work for X-Box. Like, um, which means it can come out on PC and X-Box. Um, but there are some limitations in multi in co-op where it's like,
00:45:13
Speaker
If you're not doing this with your own single player game to like reap those rewards, it does feel kind of like it's holding you back. What I would love to see is a co-op where you're building the same community. It's just friends playing together. Yeah. Cause that would be cool. Maybe three.
00:45:34
Speaker
like if valheim was better valheim's pretty good though i just i like i like base building notice self record valheim episode
00:45:51
Speaker
But I guess what I really liked about Seven Days is we had a base. And whenever we have survival crafting, everyone finds their own shtick or niche. Like, Egan was very much, I'm never leaving the base. I will make the base better. Bring your resources, your peons. And I'm somebody who likes to explore, so I'm like, cool.
00:46:10
Speaker
I'm the piano. Yeah, and just like give me a tool. Give me direction. I'll be covered in piss. Sure Roddy. Yeah, I just, I miss that aspect for sure.
00:46:28
Speaker
But also, that's what I want for multiplayer games. For single player, give me something in the vein of Hellpoint, but just give me Elden Ring at that point, you know?
Single-Player Experiences & Humorous Dialogue
00:46:41
Speaker
Hellpoint, more like, what the hell is the point of this game?
00:46:44
Speaker
They say Elden, Elden Ring is when it, when it comes out, it should be like a hell point like game. Elden Ring. Elden Ring, the Dark Souls of Dark Souls. Oh my God. Oh my goodness. So good. Yeah.
00:47:03
Speaker
I agree. We're probably overdue for a mass multiplayer experience also. Maybe a little closer to Q4 holiday time before people like spend it with their families and stuff like that. I have like one aunt who apparently she wants to be like
00:47:22
Speaker
I'm guessing that they're probably going to cook dinner tomorrow, but I saw them a little bit ago, so I'm good. Outside of them, I don't have people who I go see. What I'm saying is I'm always available for video games. That's fair. Keep that in mind, listener. If you're ever holding off on a suggestion, I don't think Dave will have time to check it out. I do. He does. He does. He does. He does. Absolutely. Even while recording, I'm actually
00:47:50
Speaker
Just playing games, you know. That's my life. Using the controller inside of the keyboard so the taps don't come through. I see, I understand. Oh yeah, I've put a silencer in my 360 controller. Just like press the trigger button, just like... So are you following at all the release of Death's Door?
00:48:17
Speaker
No, I think I sent you a trailer. It comes out July 20th, but this is another Devolver digital produced game, but it looks like an isometric. I want to say hack and slash.
00:48:33
Speaker
Did you send me a trailer for this? Probably at some point. Okay. It just looks very cute and stylized and just up my alley. Cause sometimes I just like good isometric hack and slash. Right. But I think you are a penguin who's a grim reaper.
00:48:50
Speaker
Okay. I'm saying with the intonation going up, hoping that you're looking up things to correct me. I mean, it's rated E for everyone is the first thing I saw. And I was like, Penguin Grim Reaper. I don't know if that matches. Actually, no, I do see this. I could see this. I know there's blood. There's no way this is actually E for everyone. I saw a blood pile. It reminds me very much of like,
00:49:19
Speaker
isometric action, Hades, something like that. Yeah. But less as fast paced or demanding as Hades, but kind of close to tunic when it eventually comes out five years from now. Yeah. But it's got like the nice cell shading. It just looks cute and fun, but it has that, that action puzzle aspect and that's coming out the 20th. Yeah.
00:49:47
Speaker
Nice. So roughly, roughly two weeks. I mean, Devolver, I mean, they're a publisher, so there's a full range of things that they release, but they usually get something that's stylized and fun. Yeah. For sure. And so anyways, Last Epic is basically, um, it's a Diablo link. That's it.
00:50:18
Speaker
So kind of like Path of Exile. That's a action RPG. Yeah, you could call it that. That'd be the genre. It's an early access to just wait. Single player. So just wait. Does it have a release date? For release date? I don't think that there is a scheduled release date yet, but it is good.
00:50:40
Speaker
I don't want to get into too much detail on it because we may end up talking about it if it actually turns out to be better. But I did complete all of the story content.
00:50:51
Speaker
that is currently released. With the main downside being some of the voices are absolutely atrocious. It's just like, how do we save money on voice actors? And it's like, get all of my immediate family, regardless of any experience in voice acting, to do this. Apply one layer of audio effects and audacity or something. Call it a day. Do you want me to retake that? No, we don't have time. No, it's not in the budget.
00:51:18
Speaker
What's crazy is like, I've obviously never done any voice acting. Well, this counts, I think. I guess so. This isn't my real voice. Right. As we've established in the previous episode. Dave is a construct. Dave has created a persona created for this podcast. I like that idea. I just activate on Thursdays.
00:51:44
Speaker
I mean like the vertical sleeping position.
00:51:48
Speaker
like more of a statue than a vampire. But I just kind of detach from the wall and then can like stumble over to the computer. What if I just didn't exist? Like any time that like I interrupt you a little bit and I start talking about something, it's because you record twice. You record twice the first time as yourself and then the second time as me with like a voice modulator and you just are like interrupting. It's just one person just like the craziest.
00:52:17
Speaker
single person podcast idea ever created. That would be awesome. That'd be really cool. Because also we'd be talking about this now, revealing the possibility of it being a thing. Yeah. Meanwhile, it's the whole, it is the actual thing. Yeah. But people think that because we were making a joke about it, that it can't be real. It'd be too complicated. Right. There's no way they bring that up in like the 160th episode and it's just one guy. Exactly. Yeah. But they don't realize how much I added this podcast.
00:52:48
Speaker
It was it was kind of a little masturbatory when you were like, all right, now I'm going to help edit the podcast taking over for yourself, who has always edited the podcast. What's the thing? You have to have an ongoing storyline. Otherwise, it's not believable. Yeah. The fact that we mentioned that gummy thing twice, it's not because I ran out of ideas. It just makes me seem more human. Right. Like there's actually two people who have opinions and gummies.
00:53:16
Speaker
Because the entity that does record this podcast, known as Jake and Dave, never forgets anything, obviously. Obviously.
Doom Eternal's Multiplayer Potential
00:53:27
Speaker
And it's slightly offensive. So the entity does choose to mark every episode as explicit. I also like how the Dave persona always swears when he doesn't necessarily need to. And the Jake persona has never sworn.
00:53:45
Speaker
Yeah, it's important mental. I almost missed it on a couple episodes, I'll tell you that. Yeah.
00:53:55
Speaker
Yeah, but anyways, that's not the case, obviously. What else do we have on the list? Let's find out real quick. It's Doom Eternal. That's one of the media look that's as well. Yeah, I wrote down a bunch of news. I'm going to not touch on most of it. But Doom Eternal, I think we talked about this a little bit while back, but they were planning on having like an invasion mode.
00:54:17
Speaker
where you could like play through the campaign and somebody else is like, I'm a demon and try to kill you. That's that got canceled. And I don't know why they would do that, even when they had that as a multiplayer mode for like, hey, demons can play against the slayer. Yeah. Where you have like multiple demons.
00:54:40
Speaker
Like, I don't know who is going on to be like, oh, we're going into multiplayer tonight, boys. Like, that was the thing that people were looking forward to. First, I understand it would be fun to be a demon temporarily, but. I don't know. Yeah, I played like one match of the multiplayer for Doom 2016, not Eternal. I think maybe one in Eternal. I don't know. We were talked about playing a multiplayer match in Eternal with a like Slayer versus Demons thing.
00:55:10
Speaker
and absolutely it didn't happen. And I don't really have any interest in it. I feel like it's probably confusing it because they're like, we made Quake, right? Like we made Quake back in the day and that was really big and people love our fast play shooters. Why does no one play the multiplayer for Doom? But it's just not the multiplayer shooter experience that I really want if I'm going for a multiplayer shooter. And it's exactly the single player shooter experience I want when I'm going for a single player shooter.
00:55:41
Speaker
Yeah, I feel like for arena shooters, it has to be balanced across the board. Like, obviously, if you have multiple demons versus the Slayer, the Slayer has buff stats, weapon options versus the demons are limited to probably two attacks tops and probably less health.
00:56:03
Speaker
But with Quake back in the day, it's like, I'm going to do side strafe jumps and try and rocket where they're going to land. The skill was in the timing and knowing the layout of the map and the quick reflexes. So it feels weird to shift that balance. And I think.
00:56:23
Speaker
kind of existed in 2016 because it didn't have like Slayer versus Slayer basic, like just team versus team modes that were closer to the arena shooter. But I'd never, I don't think it ever really took off, you know, to the same degree. And that shouldn't be, I don't think that should surprise anyone. Quake Live was a thing. You could literally play Quake in a completely playable, like good format for free in a web browser.
00:56:47
Speaker
And that eventually just got canceled because it just wasn't enough interest in it. So the arena shooter I think is kind of gone. It really isn't the popular space anymore. Yeah. The last thing I heard was I think a couple of years ago, they were adding BJ Blazkowicz from God I'm blanking begins with Wolf.
00:57:15
Speaker
Castlevania from the Wolfenstein, more recent games into some arena shooter. I think it was Quake, but I don't remember what Quake it was. I didn't realize that Quake was even still around a couple of years ago. I think it might've been Quake Live because they were bringing in a bunch of the games.
00:57:33
Speaker
Well, okay. So the last thing we talked about actually is already dead. So yeah. Yeah. I don't think that's, I think arena shooters are just dead. They kind of, they kind of seem like they're dead. Um, which is fine.
00:57:47
Speaker
The alternative mode, rather than working on this invasion thing, is they're going to introduce a horde mode. So just presumably co-op, wave defense, the standard, the standard fare for shooters, I would say now to have some sort of horde mode. I mean, is that better for you, do you think? Yes. Left for dead, back for blood when it comes out in September, I think, which death store and back for blood are already my library. So just wait for them to drop.
00:58:17
Speaker
It seems likely to me that this would be more likely to be a, um, like cod zombies style, just like defend here rather than like run through and accomplish an objective. Cause usually hard mode is like defend against waves of X or X could be zombies or aliens or whatever. I still think it would be fun. I don't know how much is cod zombies you played back in the day. Not much.
00:58:40
Speaker
Okay. I played a lot of Kanzabis back in the day. I found a group of friends who had an Xbox and we'd hang out, drink, and we'd play that game for hours. And for however the game was presented,
00:58:54
Speaker
Um, you found little things to like, Oh, we can repair things here to get more money to buy this item. Like we developed a system to like do efficient runs. And it was just fun to do every time, even though it's pretty much the same every time. Right. But like a lot of times sank into that, but I don't know if it would still hold up for at least me now, that type of game.
00:59:19
Speaker
I would still do some with people, but I wouldn't go out of my way to be like, I would get a new game that's just this. But if they added like a, Hey, or DLC, yeah, I'd hit you up and we could try it out. Yeah, probably. I can't imagine it'd be anything other than DLC.
00:59:35
Speaker
And I'm curious how they would implement it like what the progression would look like because Zombies had like oh save up currency get currency from kills buy weapons do whatever and they could definitely do that in doom But I would like to say things like the runes obviously to like modify your build well that would they have to get rid of the kill animations the death blows and
00:59:56
Speaker
I feel like they have they absolutely have to keep it in because it's part of the the core of new doom was Pacing the combat around the executions, but I mean I frames That would be my only concern is yeah they are good, but there were there was times in new doom where the iframes weren't enough to protect you if it's like there's a group of enemies and there's like a
01:00:23
Speaker
i want to say capper demons no that's that's dark souls uh but the floating eyes cap and it's not cappy either anyways caca demon caca demon yeah thank you um and they're just like hey we're just gonna like eat you when you're done with this kill animation you might not want to jump in the middle of that um so they could play around with that i think a little bit or maybe have like um
01:00:48
Speaker
maybe a cooldown on the kill animation or something like that. So you could occasionally use it to get like a bit of health back, but not just chain every single kill forever in this multiplayer game. So it's just two dupe slayers working their way around a circle killing every demon. As hilarious as that would be.
01:01:09
Speaker
I just like the idea of having two doom slayers fucking shit up. Yeah. There's something about like the, the overly beefy armor of the doom slayer. Like that boy has some thick neck. I'll tell you that. Or, or like there are so many, uh, alternate armories in eternal. It's like one of them was like the commander came, uh, one or like the classic armor. How did I miss the commander keen armor? Yeah. Pretty sure that's the thing, the internal commander came.
01:01:37
Speaker
You can just link me that on Discord so I can have a vocal reaction. Here it is. Yep. It is good. I apologize to the listeners who are waiting as I send Dave a message, but okay, that is pretty good. For anybody who does not remember Commander Keen, it was a very old id game. It was a side scrolling platformer.
01:02:03
Speaker
But he had like a little yellow football helmet and a purple shirt and like a little dorky blaster and sneakers. But imagine that kind of like slapped on top of the Doom guy instead of his armor.
01:02:19
Speaker
It's pretty hilarious. I did like the completely irreverent take. I mean, we already talked about eternal. This isn't the eternal episode at the one hour moment in the podcast. But I did like how they just didn't care. They're like, protect our IP. No, not really. Like just throw a bunch of like random nonsense skins and references and crap in it. And it all just kind of was hilarious. Because none of it mattered and people knew it didn't matter. I love that.
Concluding with Gaming Mods & Creativity
01:02:49
Speaker
Yeah, it's there's a good distinction between certain games where they can like laugh their own stuff versus like a bastardization of the IP. So like I like the idea of this here, but.
01:03:04
Speaker
for the new near game that they're making on mobile, I think that's some dumb shit. Yes, yeah. And I mean, I think that game's actually, I don't know a whole bunch about it, but I think that's actually out in other countries. It's just coming to the US. I'm sending you another skin. This one's from a mod. This is not official. Jake, that's inappropriate. Actually, I was actually right. It wasn't appropriate.
01:03:31
Speaker
the t-shirt says milf hunter right that's not in the game which which at first i read is milf uniter yeah that's great it's pretty great this is why we play games you know so for the mods you guys oh what is that
01:03:56
Speaker
I was just saying it's for the mods, mainly. Oh, it is for the mods. Mods do make a lot of things better. I actually had a note here. I was going to end, but I have a note. Mass Effect 2 butt returned. I feel like I got to clarify that. Yeah. There was one of the things was BioWare was like, well, so while Miranda in Mass Effect 2 is talking about her difficult relationship with her father and how she's had all this pressure on her throughout her life, she's been objectified.
01:04:24
Speaker
Let's have the camera focus on her butt. Like, not subtly, just like the camera guy is just right down there, right? Like, you could see Shepard in the background out of focus because of the butt, potentially. And then they came back and they're like, when we make this legendary edition of all the games, should we not actually do that? Because that was weird when we did it. And it's more weird now. And they're like, OK, let's take it out.
01:04:54
Speaker
game comes out, modders are like, slap that back in immediately. And so there's a mod out there to get the butt angles back into the game. Of course. I love that. It's a thing more than I love the thing itself, you know.
01:05:13
Speaker
I was watching a skill up summary video and he was like, this mod doesn't go far enough. I want to see a mod where it changes every cut scene in the game to always be focused on someone's butt. That's just the game. And I thought that was a great touch. Villains like revealing his grand plan and why he doesn't value humans in their society. I mean, while it's just all ass.
01:05:37
Speaker
Oh, yeah. That's a really good time. But that's the reason we play games. It's for the app. Yeah.
01:05:47
Speaker
Um, but if you guys have any other reasons you play games, obviously not as good, but perhaps, uh, still worthy or worth mentioning, you could send those in to soapstone podcast at gmail.com. Or you can join the discussion of this, I guess on Facebook at facebook.com slash soapstone podcast. And as always, we'll see you in the next one at a low angle. Let me see that.