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S2 Ep74: The Legend of Zelda: Link's Awakening image

S2 Ep74: The Legend of Zelda: Link's Awakening

S2 E74 · Soapstone
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72 Plays6 years ago
Join Dave and Jake as they go full spoilers and share their thoughts on the latest(?) Legend of Zelda game!

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Transcript

Introduction and Greetings

00:00:03
Speaker
Oh.
00:00:35
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake, and I'm joined by my co-host, as always, Dave. How's it going tonight, Dave? It's going grand. That's pretty good. That's like above, um, greater.

Higher Soul Tiers and Digimon

00:00:51
Speaker
and actually still the highest highest tier that's the highest tier soldier are we talking like in okay yeah soul gem i wasn't back to skyra i wasn't sure as soon as somebody says like it's greater than greater i'm like is this digimon what type of evolution is this
00:01:07
Speaker
Yeah, no, I was, I was going to make a video. All right. We'll just encode, enclose the bounds. Here's the lower tier soul gym. Here's the higher tier tier soul gym. And there really isn't one unless you count, um, uh, excuse me, black star or, um, whatever its native form was can't remember.

Humorous Gaming Names

00:01:28
Speaker
I remember I actually I was recently this weekend playing some Skyrim just to get back in I Was playing a rogue not Archer. What how it was just somebody with a knife Do you want to know what the character's name was sure I should probably remember what the name was before asking that question It was McShooty it was an ironic name. It's definitely it's something in that vein. It's like a
00:01:57
Speaker
ratty tatty dagger stabbing. No, it's a sneaky, beaky, dagger speaking. That's actually great. It's always it's always funny to like put that effort into names for single player games, single player games. Yeah, it's like nobody. We have this.
00:02:15
Speaker
We were talking on Discord recently about people with great names in Destiny 2 now it's on Steam because people can just change their name to whatever. My favorite so far was, ah crap, it was Skroda, the ball sack of orders.
00:02:36
Speaker
And I was like this is there's nothing it's gonna top this also, uh, the vex offender It's really good. Oh god, damn it Uh for those who don't know there's a thing going on the season called the vex offensive. Yeah, so um, it's actually Fucking top-notch joke. It was great I also he like made a post on reddit or someone else with the exact same name That was like had a bunch of information using one of those like data gathering things and I was like nice
00:03:03
Speaker
Um, but now it's, it's been pretty entertaining. Also the first time I saw it, it was sometimes a message pops up in the corner when you, uh, get, when they, someone enters your instance. So it's just like the Vex offender is nearby and I was like, what does that mean? Like I'm concerned. Uh, it's been great though. Completely unrelated to what we want to talk about tonight though.

Zelda Mix-Up and Personal Connection

00:03:29
Speaker
What do we want to talk about? I don't know. Just pick something off the top of your head. It could be anything. It could be aggressively points to screen. It could be that as an option. The fourth wall. We're going to break it down, but Link is the protagonist of this game, so use that as a hint.
00:03:50
Speaker
Yes, the link series of games. I am very familiar, right? It's where you play as a young elf boy named Zelda You go to save link the princess
00:04:03
Speaker
So a bit of backstory, unrelated. I have not played much in the way of Zelda games, mainly because I didn't typically own them or I just kind of missed the time when games were coming out. But my one grandmother is named Zelda. Really? So I feel okay to talk about this game. I've also played this game.
00:04:27
Speaker
That's also good. I've also played this game. I just want one person to like have alt-tad to be like, the fuck is the title? Yeah. For the person who's like auto-playing from whatever our next episode is, they're like, Halloween episode was pretty good. Let's keep listening. What is this crap? Multiple episodes at once. Some people don't have lives. I'm one of those people. Um, that's actually interesting. The only other person I know with the name Zelda is, uh, Robin Williams daughter named Zelda.

Link's Awakening on Switch

00:04:57
Speaker
Yeah, yeah, but she was actually named after Zelda from the game series which they then used for marketing purposes Which is ingenious, right? My grandmother just had that name hmm interesting also named after the game Yeah, so anyways protagonist is named Zelda and I guess it opens with a so this is links awakening Say it
00:05:22
Speaker
Link's Awakening, The Legend of Zelda. I think in that order, right? Like Link's Awakening, The Legend of Zelda. It's The Legend of Zelda entry in the Link's Awakening series. Yep. Dave's like, we're never gonna get to the game. What are you doing? Also, to clarify, as I'm sure everybody already knew, this is for the Switch. This is not the Game Boy version. Although gameplay-wise, it's apparently very similar.
00:05:48
Speaker
Yeah, um from what i've heard because again, I didn't really grow up with this they have not changed and much at all obviously graphically A lot of changes That's kind of the main reason why I was drawn into this game Yeah, because I hadn't really done much of a zelda before i'd kind of dabbled in some ocarina as everyone has
00:06:07
Speaker
Yeah, everyone knows those, uh, shitty Ganondorf animations. Um, but the game just looks so fucking cute. I just beautifully animated and everything felt nice. And I was like, we're gonna, we're gonna get this. How did you feel about how they redid the Ganondorf animations for this game?
00:06:27
Speaker
Well, as there wasn't again a door, um, fine. Pretty, pretty true to form really. Like if your nose is three polygons and it extends into the, like physically into the third dimension of the screen. Yeah, that's, that's a lot.
00:06:44
Speaker
I want to talk about the, uh, the opening to this though. So like I, little backstory, I haven't played much of the two D Zeldas. Um, and I guess this originally came out for like Game Boy, Game Boy Advance, one of those GBA. That's the same thing as Game Boy Advance, Game Boy Color. That was the other one. Um, not sure exactly which one, but it was pretty early. Um, but the freaking opening for the Switch version is legit is probably the word I would use.
00:07:15
Speaker
It's this anime style drawn though like Would you like kind of like sketched I would say Yeah, it kind of has a bit of a like Okami's art style feel Okami's obviously a bit more flowy, but it is very much like an animated
00:07:34
Speaker
colored pencil style yeah it's really like distinctive and I don't know it's really unique and cool and it kind of immediately it sets a tone that I think the rest of the game carries pretty pretty well which is like just because we're remaking a game doesn't mean that we're going to kind of phone it in or we're gonna do the minimum graphical upgrade or anything like that Nintendo was just like
00:08:02
Speaker
There's a line between the old game and the new game changes And they're like anything graphical that's free game make it awesome like don't like spare no expense Just make it really cool put in extra detail and the opening really sells that immediately yeah, I saw a bit of the old opening and it's kind of just like a
00:08:28
Speaker
I want to say like the days of like King's Quest Sierra type pixels like those cutscenes Yeah, cuz it was it's obviously link in a storm as he kind of crashes on this island See like you see him holding the mast that's a boat
00:08:44
Speaker
Has like these huge waves are coming up and he's weathering the storm And it's just kind of like the lightning flash like it briefly shows you link and that's it. Yeah, I think Whereas this has like a whole thing. Yeah, I'm just nice the sea swelling and again the lightning flash like they keep so much like intentionally
00:09:06
Speaker
Relatable to the to the old story Or the old game. I should say it's the same story Spoilers, I guess you expected something different but yeah, it's it's a really solid opening and then They get you into those those toy like graphics.

Gameplay Mechanics and Graphics

00:09:23
Speaker
You're talking about how like the graphic style brought you in Yeah, I really am shiny smooth. It has a pop to it. Yeah, it's not Cell shaded
00:09:33
Speaker
Mm-hmm It's so it they definitely look like toy figures to me. Like yes, they've got like shine at like the the corners and things like that and kind of this fake plastic Look, yeah, but it sells Everything really nicely because your animations as link as you're going through Hacking through like bushes and fucking up somebody's yard. Yeah as you were want to do
00:10:00
Speaker
All of that feels really nice. Also, I got to say, I don't normally take screenshots in games unless I'm like, Oh, this is a sexual innuendo where I could make it a sexual innuendo. But when I did like a little fishing mini game and I caught a fish and I saw how happy little toy link was, I'm like, that's adorable. And I took like a screenshot for like everything I caught probably like four fish pictures on my switch right now. Huh? That's kind of funny. I don't know what the screenshot shortcut is for the switch.
00:10:30
Speaker
I think it's a button, grabs controller briefly. I mean, we're in a specific location for sound quality, not my apartment. Nintendo HQ, friend of the show.
00:10:48
Speaker
Yeah, no, it's got a really distinctive art style that they're very consistent with through the course of the game. There's actually a point where as part of a trade-a-thon, I guess, quest where it's like,
00:11:05
Speaker
You know that story of the guy you started with a paperclip and eventually you traded and traded and traded and they ended up with a house or whatever It's basically that but you never really really trade up But as part of it you end up with a picture or it's a Yeah, it's a picture that you have to deliver to somebody else and then they like let you look at the picture and it's Princess Peach
00:11:27
Speaker
But yes, it's the it's the modern take on Princess Peach. It's like her modern portrait as she would appear in any recent game like tennis or whatever game she's in. I don't know. Yes. Mario Tennis from GameCube. That was modern time. The thing is, like, she looks the same now, basically.
00:11:50
Speaker
And I'm just like, ha, that's funny. You know, I know that, you know, she probably looked really different back in the day. So they updated like, oh, also this game has a lot of non-Zelda characters, like not in the game as NPCs, but as references or stuffed versions or whatever.
00:12:09
Speaker
Yeah, but that's apparently all part of the source material as well. Yes. Yeah, even down to the chain chomp Yeah, which you get to use as a part of a quest. That's actually how you get to one dungeon Yeah, it was you essentially take this lady's chain chomp for a walk. Mm-hmm
00:12:25
Speaker
And it uh, it fucks some shit up. Yeah, it like locks on a certain target is like as chain chomps do Yeah, and just bites it and then it Disappears from the world. Yeah, he gets you pass some obstacles that you previously couldn't get passed To you access dungeon two, I think
00:12:43
Speaker
um bottle grotto bottle grotto yeah also some of the some of the dungeons are just named hilariously and the title if you're being going for immersion which this game isn't always going for they wouldn't do this but they say like level two bottle grotto you're like that first part's just like meta information right like why would you put that in the game but this is that's how it was in the old one so yeah
00:13:07
Speaker
Also because I don't have any experience, but because I just have experience with gaming in general, as soon as they said level one, I was like, and I saw that you're getting like these instruments. I'm like, there's going to be fucking eight. It just seemed like the, the round number

Challenges and Game Design

00:13:20
Speaker
of choice. Yeah. Yeah. They also like, you can check your inventory and be like.
00:13:24
Speaker
Oh, I'm far around the circle, am I, in these instruments? Jokes on you, there's some very tiny instruments in between, and then one big instrument. There's just, like, one of the instruments is just, like, a half moon music for the second part. Like, I think they ran out of time.
00:13:42
Speaker
but yeah it's it's got a very very unique aesthetic and i think it lends itself pretty well for for most of the game it kind of like keeps it light because one of the one of the things we talked about kind of leading into this while we while i was still catching up because you beat it first um
00:14:00
Speaker
was like, how does this for someone who hasn't played these kind of games, how good of an intro to like the classical sort of adventure top down game is Link's Awakening. And I thought with my early game time that it was going to be like kind of across the board, really, really exemplary for that for that genre.
00:14:26
Speaker
Then I got into some Kind of qualifications toward the end where I was like, this is a little bit frustrating Like if you were a kid This would end you
00:14:39
Speaker
My side argument though again, um, pretending cause I was not actually there at the time. Yeah. I feel that like some of the grindy stuff, like finding out that you have to do like a trade quest or certain very specific actions to make progression in the game. Yeah. As a kid, um, all you really have is free time. So you're going to be like playing it after school and you get home and you're going to talk about it with your friends at school. Like.
00:15:02
Speaker
Hey, i'm stuck on this like did you how'd you get past this like maybe check this area wink wink i'm like Give me your strategy guy. They're all fucking sock. Yeah, you're here on like game facts or whatever. Yeah cheat code central You're trying to figure out how to actually beat this There's definitely moments in the game where i'm like, this is a nintendo power moment Where it's like they wanted you to use the hotline. Yeah, um, and that's Kind of my gripe with that those types of games. I don't like feeling
00:15:33
Speaker
inadequate or just like, oh, I need to do a very specific action. Like the point and click adventure, right? Yeah. You're like, can I combine ham and my hand? It's like you eat the ham. I was like, damn it. I was going to try and use that for a lockpick. Right. That type of stuff when you're just like, I don't know, it's not intuitive and you're just like trying anything. Yeah. Never feel super great.
00:15:54
Speaker
Because then when you figured out you're like, oh And there's there's definitely a few points in the game that are like that where it's just Did you find the arbitrary solution to the problem? Um, I like There's a there's a boat under a bridge Somewhere what from yeah mandatory? Uh mandatory continuance of the story and I don't know if it's ever like explained to you where it would give you some hints I feel here and there a few a few hints. Okay, like I had gotten to the point where I was just like
00:16:23
Speaker
prima strategy guide But otherwise, you know They mitigate it a little bit with the hint system I guess did you use that at all when you played it? Oh my god. Yes. It's not something that Because for me this is like my going into like you said like the classic fun kind of basic RPG Yeah, and I like that but at the same time, I mean obviously they're very directional as far as
00:16:50
Speaker
go here next and that's helpful. Yeah. But then there are times where it's like super obtuse and vague and I'm like, I don't want to grind time just trying random shit or exploring too, too much. Cause.
00:17:05
Speaker
You're an adult, you know, you have a life to live, you got other stuff. You don't have all that infinite time that a kid had. I think that the dichotomy between hand holding and like absolute directionless madness is like, it's, it's pretty wide in this game. Like they have the hint system and then they'll have a dungeon where the way forward was a switch, three floors down, hidden behind a wall.
00:17:32
Speaker
When you're like why though I gotta say it might I really do like a lot of those dungeons as far as how they build them out as far as creativity Because I don't know if I could just spin up a dungeon and be like, oh let's incorporate these mechanics That's really cool. But then at the same time there's sometimes I need to bomb a wall that's on the Closest to me side. Yeah
00:17:55
Speaker
And for where I was sitting in my TV, I didn't see that it was a bomb-able wall. So I went around for like half an hour like, what the actual fuck? And I looked up like, oh, just gonna bomb this wall, go over here. I'm like,
00:18:08
Speaker
Cool. Yeah. I like like my favorite subversion of that is sometimes you'd find a room where you saw an entrance from one side but then you would come in the other side and like come in the other side of the wall and there would be no vulnerable space and you're just like
00:18:27
Speaker
thinking cap though bomb the wall and get through and that that's that's probably the the joy of puzzle solving is like if you can get to that aha moment and the game does deliver on that some sometimes like you'll get an upgrade or an item that kind of changes your perception of the dungeon you're just like holy crap what was previously a wall is now just like not an obstacle or like the way forward
00:18:57
Speaker
Yeah, I really like how they did that in the overworld as well like every time you Beat a boss or got a new item that you could play with Like for example the the little runny

Upgrades and Surprising Features

00:19:07
Speaker
boots. Oh, yeah Pegasus. Yeah. Yeah, cuz like previously you got like the hop of feathers you could jump over holes I'm like, this is the best I was doing jumping attacks all the time. Yeah
00:19:16
Speaker
Getting those fairs in, you know, right? Young link. Um, but then there were like some things like, Hey, it's multiple holes. I'm like, well, um, I don't have any fucking momentum, but you can dash and jump over it. I was like, Oh my God. So that opens up things and those are very good. Aha moments. Yeah.
00:19:33
Speaker
They use it really well in the overworld, actually. You mentioned how it gets you through some of those puzzles, but they put these obstacles all over the place in the overworld where you just see it as a wall. You see it as an impassable terrain. And by the end of the game, you have so many upgrades and traversal options and everything that the open world, without changing for the most part, is actually just go wherever you want. There's so many paths.
00:20:02
Speaker
Like I said, it feels good to like go back and find something like, Oh, this is now a thing. Yeah. Like, uh, do you remember the dream shrine? Yeah. So the first time I went in there, I did not have the necessary upgrade to do that and make it the easiest thing in the world. So I spent like a good 20 minutes being like, all right, if I time everything perfectly, I can kill this guy and then get to the next area. And.
00:20:25
Speaker
not fall in a hole and die. Yeah. Like I can pass. Um, but I was like, all right, we're struggling a bit. We'll come back. We'll come back. And then I got the charge and I went through everything and I was like, that was one fourth of that in like two seconds. It's not a skill check. Yeah. Yeah. It's really just a, Hey, I'm sure it is possible. It might be used like the right tool for the specific situation. So much easier. Yeah. I don't know how else you'd get through that. Like maybe the bow. I don't know. Oh my God, the bow.
00:20:53
Speaker
Yeah, did you uh, did you find out that you could fire bombs with the bow? What? If you I don't know if this is this is news day I don't know if there's another synergy but if you put bombs on one button and then The bow on the other button and you press both buttons at the same time like you're doing a short hop and smash Yeah, you'll fire a bomb with the bow
00:21:16
Speaker
Is it on top of the bow or at the end of it? You fire an arrow, yeah, yeah. But it explodes. It explodes, yeah. What the fuck? Yeah, it's crazy. I was happy when I realized I could pick up the bombs I had placed. Oh my gosh, yeah. And like throw them into certain enemies who needed to eat bombs to die.
00:21:33
Speaker
you know what the stupid thing about that is though if you actually just look at the text if you mount if you like get the cursor over the bomb in your inventory it's like uh you can also pick them up and throw them i was like but i can't read like or i won't read i'm i was i'm notorious for that somebody sent me a linkage or a discord about uh
00:21:56
Speaker
immunization for cat allergies. And I was like, Oh, that'd be great because I have some kind of allergies. So I'd love to like inject that in my body. Yeah. And then my friend, it's Justin, by the way, I'm not sure. He's like, well, actually that's, it's for the cat. I was like, I'll be, I was like, read it. I just saw the headline and it made, made some assumptions and I'll just go from there. Very brute force in my approach to many things.
00:22:21
Speaker
There's a little bit of intuitiveness to the puzzles, and I think there's potential to figure out some things. You mentioned the Dream Shrine, trying to push your way through that. There's other times in the game where if you have a specific item or weapon or tool or something

Favorite Game Items

00:22:39
Speaker
like that,
00:22:39
Speaker
It's really, really easy, but there's a hard way too. Like you can make it, you can do it the hard way. It's like everything before and after the boomerang is like the hard way versus the easy peasy way. The boomerang just works for like 90% of situations. Certain things you still need kind of like magic powder, but normally the boomerang, 100%. Yeah, it's a good thing to give it to you. Is boomerang your favorite item?
00:23:08
Speaker
Ooh, that's interesting. For combat, definitely. Because it's just so freaking good. So in some of the 3D games, the boomerang has very reduced functionality. It'll just stun some enemies.
00:23:26
Speaker
Or like deal a bit of damage maybe pick up an item It's a utility for the most part and in this one is just like how about we just give them like god tier rapid fire range projectile Sure It's pretty good. Does this take any ammo? No, you get one. That's all you need. Yeah always comes back
00:23:47
Speaker
It's kind of telling that you get like a magic wand after the boomerang and you're like, why would I trade down to this garbage? Seriously, the magic wand is like specifically for that dungeon. And then I feel like you have to use it in part of the last fight. Yeah.
00:24:02
Speaker
That was it. Yeah, I remember like going back to the over like aha. Let me now Burn shit. I don't know. Yeah, I think the biggest thing for me was actually the the flippers Being able to swim. Yeah. Yeah, cuz it's just like oh
00:24:18
Speaker
Oh, I don't go full. I was gonna say San Andreas. That's not true. CJ could swim. Vince from Vice City. I think his name is Vince. Tony? I don't know. Anyways, he couldn't swim. He died if he got in the water. You don't go full that guy. Full Vice City. There you go. Anymore and you can just like swim around.
00:24:39
Speaker
Um, it also kind of like, I think opens the, um, it's, it's a proper way to puzzle solving, I think, because it's really lazy if it's just key door, key door, key door. But if you get an upgrade and you're like, the world's just different now. Like this is, this is now my highway instead of my death trap. That's, that's a cool transition.
00:25:02
Speaker
And it felt good to like go back and explore some of those as well. Cause there's a lot of water throughout the overworld or certain dungeons. And you're like, be convenient if I can, you know, just get wet and not die immediately. You can go in shallow water, but as soon as like it's actual water, you drown. Yeah. Pretty much instantly you touch it and just rest in peace.
00:25:28
Speaker
I like the it's it's very cartoony, but it's like a cartoony death animation. Yeah Like the drawn-out sonic version. Yeah. Yeah. Well, there's nothing more terrifying the reading Sonic version
00:25:43
Speaker
Do you want to watch a beloved furry animal die? Is that what you want kids? But one of my favorite, this is gonna sound weird, one of my favorite death sounds in Link's Awakening was the fallen lava. Link like yells for like a second and then cuts off because you're just like, ah, and then gone.
00:26:09
Speaker
is it like his his his butt touches he kind of jumps up and then he just falls on yeah he like submerges like he just falls into it but he screams for like a second like a half second and then just cuts off you're like that's kind of dark
00:26:27
Speaker
Yeah, so anyways, that's my favorite. It's a boomerang. Boomerang is a pretty good weapon. Hookshot surprised me, actually, because it's not consistent with the other games. How so? At least Ocarina of Time and Dora's Mask, you can only hookshot to wooden things, which is still true here. You can hookshot to a sign or something like that. And then I got to the first part where the game's like,
00:26:55
Speaker
hook shot to that rock over there. I'm like, that's not how this works. What are you doing?

Loopholes and Glitches

00:27:02
Speaker
Uh, so yeah, you can kind of just grab anything for the most part. Um, yeah, I, I, I enjoyed that until I got the boomerang and then I was just like, Oh,
00:27:14
Speaker
I'll go over there i'll throw a boomerang at it instead chest open chest open Oh, man Yeah, no, it's It's it's got a lot of that though, and they they do a lot with the two buttons like a lot of other zeldas Um, we'll give you like three items at a time or like four items at a time usually ones reserved for the ocarina And this one you're like always kind of opening your your inventory like okay
00:27:40
Speaker
Ocarina song. All right Like bow and arrow. All right shovel. All right boots, you know, whatever I always felt like I had a habo feather and yeah something mm-hmm habo feather and what I'm gonna fuck shit up with my fucking up the ground with the shovel shovel my fucking up walls bomb enemies boomerangs Yeah, I don't I feel like I didn't use the bow
00:28:05
Speaker
Yeah, I, I use the bow the least. Um, there's like one boss fight. I really use the bow in and then everything else was pretty consistently. Part of the reason is you get it like, it's actually really interesting. I'm going to interrupt my entry. I thought the, uh, the bow you can get at any point as soon as you get enough money. Yeah, but it's like, uh, around a thousand and 980. I think it's what it was or 60 something. Apparently I read you can steal it.
00:28:35
Speaker
Yeah, but I don't I didn't look up how to Because I just thought like oh, maybe I can just not pay and walk out and he's like you got to pay for that Yeah stops. He was like, well, I'm not of ideas. Right do you want it? So I actually look this up In preparation for this you have to run around him with the item Because he slowly kind of turns to follow you so you run around him like three times and then if he's not looking right at you when you walk out you'll leave and
00:29:01
Speaker
And when you step out, the game's like, congratulations, you stole a bow, or you stole it, or you got it for free. I hope you feel proud of yourself. And you're like, great, I got the 1000 rupee item or whatever for free, or maybe like bombs if you sold those instead. But the next time you, the next time you, two things happen, next time you enter the shop, he's like,
00:29:26
Speaker
floating in the air in the front of the like the back of the shop and he's like looking at you and he's like Like I like I told you not to steal anything or whatever He's like it's time for you to pay something like that and he shocks you with lightning until you die You can't take any other action You're just guaranteed dead Which is hilarious? I don't know if that persists. I think if you come back in the shop, he doesn't continue to kill you
00:29:50
Speaker
Well, I I heard at least that you were just nobody else would sell to you because you were branded a thief Yeah, so the game like but to be fair if you're a thief why would I need to pay for things? I figured out the strategy you run around them and leave Yeah, they they change your name and the game to thief So whatever you originally picked it doesn't matter everyone refers here is a thief including the final character in the game interesting
00:30:17
Speaker
Yeah. I don't think there's special dialogue. It's just your name is thief. Maybe this is actually like a thief point five. Yeah. You're the two eyed version of Garrett. Does he have one eye? He starts out with two eyes, but then around. I guess these games, games, games golden age. I'm definitely fucking of these names. He loses his eye at some point and then gets like the.
00:30:46
Speaker
Steampunk telescoping eye. Oh So what you're saying is dishonored actually just ripped off thief like oh 100% Huh thief is the og man That was some PC game. I grew up with and will stand by nothing like choking somebody out with moss arrows.
00:31:02
Speaker
Yeah, we've got like 30

Nostalgia vs. Modern Game Design

00:31:03
Speaker
minutes left. We can just go into thief. All right, so So the club probably my actual Only opinion on thief is the original I played like briefly once and then while I was sneaking about I got knocked out by a guard that snuck up behind me I was like
00:31:12
Speaker
Oh
00:31:21
Speaker
Am I the one playing this game? Like I was looking at their patrol routes and stuff as one of them came around behind me and knocked me out. I'm like, I'm not ready for this. So I went back to playing now. Link's Awakening, a game for the Switch.
00:31:38
Speaker
But yeah, it's it's got some of that. It's got all of the new game flair that Nintendo's injected. And then a couple moments of this was clearly an old game back before we respected people's time. Right.
00:31:54
Speaker
Yeah, um, I heard from a friend that the next game after that still has a trade sequence But it's an optional one and it's not yeah like gave you as far as progression and like they've I don't want to say learn from the mistakes But I would say they've improved on that model. Yeah, so they're not doing things that like people will traditionally not enjoy. Yeah
00:32:15
Speaker
It feels like it feels kind of disingenuous to say That they didn't respect people's time because it just wasn't part of the perception of when these games were made Yeah, because it was like it's a puzzle. What's a game? They're like this right? Okay, and that's what it was. Yeah
00:32:30
Speaker
But I was still pleasantly surprised that Again going back to the dungeons how much they put into the design of those I know we were talking before about like the Eagle dungeon Yeah, where it has three floors and then if you drop down from one you go down to that same location Just on the floor below. Yeah
00:32:50
Speaker
Which is a mechanic for the fucking dungeon. I was like mother so I started having to think of it on a Another level literally. Yeah, but it was a really cool touch to it as far as the design Yeah, it like it brings you incentive to like actually bring up the map which is like more it's always useful in Zelda games because of the dungeon layouts depending on the dungeon and
00:33:14
Speaker
Like we can't all be the water temple where you know, you absolutely have to like where in the world is this thing? But like some of them are more Reasonably laid out and parsable spatially, but that dungeon if you're like dealing with like three floors just stacked on top of each other You're like, yeah, I'm gonna bring up the map from time to time This connects to here because you just feel like doors in the map. It's not like This one goes over here. Yeah, so it's gonna
00:33:42
Speaker
Also, I know I've mentioned this before and I've since realized it from like other iterations. A good, let's say 80% of the original binding of Isaac is based off of classic Zelda. Yeah, I felt it. Every time I play through this, I'm like, this isn't binding of Isaac in a certain type of way. Like, Oh, you have like a fire that will then like shoot at you. Cause it's a red fire until you kill the enemies in the room.
00:34:10
Speaker
You have something that's going to like suck you in and like try and draw you to the center and like pull you into a hole. Yeah. Oh, you have this thing that's going to be stationary till you go by and it's going to like go linearly and be sharp. Yeah. Hmm. Hmm. Yeah. There's a little floor spikes are, uh,
00:34:30
Speaker
Pretty pretty infamous in Zelda. They're super noxious. They're probably more obnoxious here than the 3d ones though. Maybe that's just because It's easier to read them in 3d, but I just like forget about him or I'm just like well He already attacked me once certainly won't hit me when I go the opposite way One thing that threw me for a loop though was in the Turtle dungeon, there's a fire level. Mm-hmm. I forget which one that is
00:34:58
Speaker
Yeah, it's like turtle head something whatever it was close enough. Um, there's like a Mechanic where you're essentially like 3d printing. Oh, yeah Yeah, and I gave her panache. I think is something is what it's called. Yeah and I first of all didn't know what was going on initially Then I kind of figured it out and then I realized oh you have to do something with this. Oh, yeah
00:35:21
Speaker
So it took me a little bit of a longer time to connect all of those dots. But then once I figured it out, I was like, Oh my God. It was really cool to be like, I'm going to build out the floor while I completed it. Oh, I got a silver key for a door. Yeah. It actually like.
00:35:37
Speaker
This is, this is one of those examples of something where I feel like if this game was made now and they changed things, it would have been easier. They probably would have made it a little more obvious. There's literally a hint for like the paver, which like, uh, you have to flee fill the, like fill in the floor. The left stick is the key. I'm like, cool. Then I got to the paver. I'm like, now go forward.
00:36:04
Speaker
And like, I accidentally used the left stick once and actually just thought that on second use, it would just take a different path. And I was like, it took me forever to like figure out that you have to like control it with the actual stick. And then I felt dumb, but.
00:36:23
Speaker
I don't know. It's probably my old man impatience as I start to be like, why am I still in this dungeon? Like, how come I not made forward progress yet? It's interesting. Like what certain things will get me stumped versus other things. I'm like, Oh, using my background gaming knowledge, I will make certain assumptions. Like.
00:36:44
Speaker
Is there a corner in a game? They probably put something there because they took the time to model that space and do stuff with it Yeah, therefore it's worth exploring Versus like oh, this is probably just scenery or like this is an interactable object versus again background scenery Yeah, but then other times like the paver thing For whatever reason I was just like Mm-hmm
00:37:09
Speaker
It's like your backseat game, and you're like, alright, so this is Zelda. They're like, uh-huh. Yeah. You just left stick to move. They're like, oh, okay. And I felt like that person is going, oh, yeah, yeah, yeah. Yeah. Gotcha. No, I always just sat there and like watched it go. I'm like, huh. Well, let me have a path now, I guess, or just goes off into like nowhere. And I'm just like, why does this exist?
00:37:32
Speaker
I know there's like one main chamber where you're using it to like cover up lava. Yeah, it can connect you to like three different pathways Yeah, I was like, oh, okay So I try and like fill up the whole space and be like which way I'm gonna go plan this out because then if you went back It was lava because it wasn't built or anymore. Yeah, it only lasts for like a little while see the thing is I'm convinced that if Nintendo made the game now and this is personally how I would have handled it and
00:37:59
Speaker
The second time you're introduced to the paver, it's in a room where you need to go forward. This is in a part of the dungeon where you know you have to go forward, like there's no other side path at this point, and you have to control it to make it go to a different platform to proceed.
00:38:21
Speaker
You're like, oh, here's the hard stop. You have to use that hint. You have to figure out how it works.

Puzzle-Solving Challenges

00:38:27
Speaker
The problem is you can traverse the dungeon a lot without figuring out how the paver works. Some of the default paths actually take you forward. So you're like, maybe it just works that way.
00:38:38
Speaker
Yeah. And also, um, trying to use different solutions to solve like a puzzle block. Yeah. Once I learned that I could like jump two blocks with the dash jump, I was like, wait, what? So, you know, how you do the hopper feather.
00:38:55
Speaker
Yeah. And you have the charge. I know you can super jump, but that gives you height. It doesn't give you height. It gives you distance. Okay. But you can clear like two and a half ish to three blocks in distance. Okay. You scared me. Cause I thought you were going to be able to jump up on like the, um, the red.
00:39:13
Speaker
I was just jumping over trees in the overworld. I was concerned you could jump up on like the red or the orange or the blue blocks when they were up. If you did a running jump, I'm like, I played this game wrong. Oh, no, no, no. You had to fall on those specifically. OK, good.
00:39:31
Speaker
But like I would apply that to so many things like is it possible? Yeah, that wasn't realized like that was gated and like probably don't have the right tools. Yeah They do have like a very precise like um You can only jump so far
00:39:46
Speaker
So there's one point where you have to jump over, uh, at least two and then like break something in front of you. Um, and if you like, aren't super, super fast with it, you'll, you're like guaranteed to fall in the hole. Basically. There's a couple of like suicide jumps, quote unquote, where you can like jump to kill one of the vacuum monsters or jumping clear, like debris, or you have to move quickly. Um,
00:40:15
Speaker
So yeah, it's not always super obvious. It doesn't have to be, I guess. That's true.
00:40:21
Speaker
It's just it's a very feel-good game because it's very simplistic in its nature, but it's very pretty Yeah, but every action you do feels rewarding like if you hit a Moblin or ogre much after call to this point. Mm-hmm. I think they I think that's where the term came from actually I'm pretty sure they were still called model moblins. Yeah, cuz I was just like look at all these new creatures They came up breath of the wild now just have been around for forever and I never played a game that had them
00:40:49
Speaker
But like give them a slap with your sword and then have them Take damage and go back. Yeah, this is really good cuz you can like spam your attack. Oh, yeah, like it's insanely quick the caveat for like those older games is things will have the Invulnerability period like you took a hit. All right, you're good for like a second you blink a bit. Oh
00:41:10
Speaker
Yeah, so if you have like two things hitting you you're not just instantly chain fucked Yeah, because you always have like that hits done not that knockback. Yeah, there's um, do you know the the beetle mini boss that runs around in a room and you're supposed to like charge behind it with the pegasus boots and hit his butt
00:41:29
Speaker
You can choose that entire fight by just sitting in front of it with your shield in a corner. It'll push you into a corner, but Link has infinite guard as long as it's coming from the proper direction. Yes. And so it just pushes you in the corner as much as it can. And while this is happening, you can actually start mashing your sword button. So if you hold the shield and you hit the sword button, usually you'll execute a sword attack and then bring up your shield immediately after. It's kind of convenient. I appreciate it.
00:42:00
Speaker
Unless you're actually blocking something with your shield in which case you'll hold the shield up and you won't attack with your sword You can just sit there mash the sword button hold the shield button and the thing will like try to attack you Get too close so his pathing will take him away from you turn around you just hit him in the butt immediately
00:42:17
Speaker
Yeah, you can literally stand in that fight wait for him to hit you with you like your shield Start mashing the sword button hit him. He'll fly off. You just do the same thing You can ignore the mechanic entirely but it's like it's the mechanics of these old games
00:42:32
Speaker
Yeah, I think I started out doing the charge behind... Charge the butt. Yeah, charge the butt. And then... I just got pushed into a corner and then found that I obtained actually. I was like, aha! I don't have to play the game. Interesting. But that is really nice, though, that it's... Because again, it is more like simple mechanics. I can just like hold up block and I am good. Yeah. Unless something hits me where I'm not blocking, aka the butt. Yeah. Always go for the butt as a rule of thumb. Always go for the butt.
00:43:02
Speaker
And it was just fine and I could just like give me a quick quick slab with the sword. Yeah. Nice Yeah, they also let you um, they also let you flex on Uh, some of the mini bosses kind of later in the game. They're like We added to him again. Like a lot of games kind of do this. I guess dark souls does it a lot too We're just like here's a thing that's basically a boss and then you fight him later. It's like now he's just level trash
00:43:29
Speaker
But there's like there's a guy who like pushes a rolling spike Spike roller it just covers the the length of the room basically rolls across the room when he pushes it Tries to hit you with that then he jumps to the other side of the room and pushes like well amount of options But I go push that a lot Yeah, and the first time you have to like jump over it attack him with the sword everything like that the second time I just walked up to him like boomerang though strategy no I opt out
00:43:59
Speaker
Yeah. Anyways, it just feels good to flex. That's the point of that statement. There's no critique takeaway. It is nice when like things come back. You're like, I remember when I was afraid of you, cause it's part of like that hero progression. Yeah. It's like, oh, this is the big bad. It's like, nah, you're, you're trash. You're garbage. You're basic. Bosch is up with his ugg boots. And you're like, really? And I didn't even go through some of those like, uh, optional things like the colored capes.
00:44:28
Speaker
Oh yeah. Oh yeah. Well you get tunic. Yeah. Cause like I read a book in the library, one book, it said like, Hey, there's a color dungeon. I was like, I don't know where that shit is. And then I fucked off forever and never went back to it. Yeah. It's not at all intuitive. This is another, it's basically another strategy guide moment. Cause you have to use that hint in the cemetery to push a bunch of like headstones around and you're like, what?

Hints and Hidden Features

00:44:58
Speaker
You know,
00:44:59
Speaker
I knew it was in the cemetery. I just didn't know what exactly I was supposed to do. Yeah. They're like, here's the pattern. You're like, yeah, but that's, that's not enough information.
00:45:10
Speaker
I'm just here making like hand jutes. He was like Naruto question mark I don't know the color tension is actually really cool though. There's um a lot of cool encounters and they Like one it requires the magic dust pretty much more than any other location in the game A lot of like color matching kind of puzzles things like that. They do lights out. It's lights out We know what it is
00:45:34
Speaker
But then one of the I don't think it's the boss but the mini boss has a mechanic that the rest of them don't really have where he's just like a beetle and He like fires projectiles at you but As you hit him his he gets cracks in his like shell hmm, but the more cracks he has the more projectiles he fires at you and a salvo and Eventually, he like summons
00:46:02
Speaker
I don't know if they're gibdos or redeads. I can't remember exactly but Enemies yeah those days the undead and You have to you have to like beat them But the the thing is you just have to get a certain number of consecutive hits on him to like break his shell But as you approach higher hit counts, he starts firing, you know, he has more salvos and
00:46:25
Speaker
which would be like, you know, okay design, basic design, but his shell repairs over time. So if you interrupt, you go to a defensive position, you take some hits so you get knocked back or something, he starts to heal, he fires fewer projectiles, becomes less of a threat, and you get further from winning.
00:46:44
Speaker
So you really have to go in there, balls to the wall, break that shell. It's really unique because like most of the other most of the other bosses are just pattern identification. Which attack is this? At which point do I hit him?
00:46:58
Speaker
Yes, yeah, like one of the first bosses where it's kind of like a snake that kind of goes right it just bounces off the sides You have to hit it in the tail Hold shield attack occasionally done They'll like start to introduce like more holes and the uh, the the rooms so you're just like Now you got you can still play defensive but don't play defensive over here, you know, you gotta do like some circle shielding or something
00:47:24
Speaker
Yeah. Oh, man. That's the thing I miss the most. We can see targeting. That's that is what this game does not have. But the ability to just target a thing, hold your shield and then analog to move around it, that would have made this game broken because it's 2D. But I've definitely been hit by the side so much because I didn't have it.
00:47:45
Speaker
But I mean, I feel like for how quick everything is, as far as being able to block, being able to attack, being able to move, you can like pretty quickly react to, Oh, something somewhere from this side turn. Yeah. Yeah. It's pretty in summary. I think you're bad. Yeah. I mean, in that instance, it's entirely fair. Um,
00:48:06
Speaker
Yeah, that's entirely right. It does have some cool ideas. I don't know if in the end I would recommend it as a first adventure game or not for someone in

Beginner's Entry to Classic RPGs

00:48:22
Speaker
the space. I think the answer is yes, but yes with the qualification that if you get stuck
00:48:32
Speaker
Go to the phone guy. If the phone guy doesn't have any information, look it up. If you respect your time in the meet space, which some people call real world, not me personally, then just be willing to take one for the team. Look up a guide occasionally and get through it. Props to you if you don't though, I guess.
00:48:56
Speaker
I would agree with that for the most part. I think though it is a good first entry because like I said, this was my relaxation game. Yeah. It's really fun just to go back to kind of like classic RPG where it's simple things that you'd, if you were going to design a game right now, like your first patch, you're like, well, got to attack, got to block, maybe projectile, right? Bow. Okay. Um, maybe they can dig to find stuff, maybe bombs to get through some stuff. They get stronger. They can move rocks. Right.
00:49:26
Speaker
And it's like these simple, very simple building blocks of like, oh, we'll throw magic in there later, right? Yeah. It's just like a spell that goes out. Yeah. And like those small building blocks into like how they built out the world as a whole for like where they were going to gate you for like, okay, you can't really get past here until you go through this dungeon, get this other tool. Yeah. And it, they just did a really good job of building that out where like, like I said,
00:49:51
Speaker
It would take me a good bit of time to plan out something like that. Granted, I'm one person, whereas they had a team. But it's a really good, simple RPG, I think. And also, this is the beautiful version of it, and I can't express that enough. It fills my heart with many joys.
00:50:12
Speaker
I mean, the original game was just one person. It was a Nintendo Link Zelda. That was the name of the program for artists and creators. Gee, thanks Nintendo Link Zelda for all your hard work. Yeah. As they've been beating that horse for years as more Zelda games come out.
00:50:31
Speaker
Yeah, I agree. I think that the puzzle solving in particular, like this is a game about filling out your toolkit and always, I mean, Zelda in general, like all the games are like that. I just have more tools I can use to solve these problems.
00:50:48
Speaker
Um, and the trick is making a game that feels good. Every time you get another entry into your toolkit, it never feels like the red key for the red door. It's like, oh, here's the hook shot and I can use this everywhere. Yeah. And it's like a very, they balance that well. It's like you get something new and you want to like try it out and show it off. Like I'm trying to think what the physical world equivalent would be.
00:51:18
Speaker
Maybe like money Check out this money. I'm gonna use it next week. Oh look more money But I guess it's like for us getting like a new piece of technology or just like Yes, it's my whole consoles Check out this new thing. I got I'm so broke But it couldn't like a small cool doodad you can make hey guys check us out. Oh, that's cool. Mm-hmm
00:51:43
Speaker
Like for me, I'll occasionally dabble in like small things that again, I shouldn't be spending my money on probably and I don't fully commit to. Right. But when I got the. Teenage engineering.
00:51:59
Speaker
The name of this, I forget the exact thing. There's like a very small synth and I can like play some notes. I can make some patterns. Yeah. Committee thing. But it's like, it's like a fun thing to play around and experiment with. Yeah. But like every time I got a new Pegasus boots or the hook shot or the boomerang, I was like, yeah.

Unique Game Mechanics

00:52:26
Speaker
Yeah.
00:52:26
Speaker
And it's fun to like go around and flex and go back to certain areas. Like I'm going to go back to town and shop and talk to these people and then throw my boomerang at the chicken. Yeah.
00:52:36
Speaker
Also, can we talk about how you could fly with the chicken? Yeah. That was dope. That was pretty good. I didn't think I was going to enjoy that as much as I did, but it was really cathartic. Yeah. It's actually even better if you've played the other Zelda's where chickens always are always glide. You're always just slow your descent. And this one is just like, you can fly though.
00:52:57
Speaker
Did you, uh, did you go back to the guy's house after you don't have a chicken? Yeah. He's just like holding the chicken and he's like six inches off the ground, but he's like, I've missed you chicken. Sitting there flying. That's pretty freaking great.
00:53:13
Speaker
Also spoilers part of the quest this is full spoilers. Yeah, you have to get the ocarina There's like three songs you can get on the ocarina and one animates the dead And you're like, oh am I going back to the graveyard to use this? No, you're going back to main town pushing back a statue going to where they buried the flying chicken under town. Yeah resurrecting that and Then just holding it above your head as you go across these these gaps. It's pretty great. So dumb
00:53:42
Speaker
I think he's the, he's the third character that just follows you until you complete a quest objective in that game. There's a chain chomp. Chain chomp. Yeah. Bow wow. Bow wow. There's a chicken. What's the other one I'm thinking of forgetting? Um, Marin.
00:53:59
Speaker
Oh, yeah, I guess. Yeah, she follows you around. She's like less useful entirely. But are you singing back? Like just fighting back monsters. So I do like how we're saying it's just used. It's like a full Snorlax situation where it's used to wake up the giant fat thing that's in your way. Yeah.
00:54:18
Speaker
It's like, oh, I love this song. And then it fucks off the walrus. Yeah. So some of us really like arbitrary, like random character, like that's the only walrus in the game. It just happens to be walking around. I don't know. That's, it can all be hand waved because since, you know, locked in, it's all a dream.
00:54:41
Speaker
Spoilers yeah But it is you know links awakening yeah, and they kind of hint throughout the entire fucking game It stops being a hence past a point the bosses are like hey link. It's a dream They're like I'm gonna die but uh so is this whole world cuz everything's fake. They're basically just needless mm-hmm
00:55:03
Speaker
Yeah, no, it's, it's really, I actually like that. It provides justification for why there's all these other Nintendo characters in it, because, uh, like.
00:55:15
Speaker
Legend of Zelda is always universe contained. And this is the exception where they're like, here's a picture of Princess Peach. Here's a Yoshi doll. Here's like, you know, Mario and he's doing housework. He's not actually there, but you know, like they're all over the place. Goombas are an enemy for like side-scrolling sections, you know.
00:55:35
Speaker
Yeah, which I I was 99% sure that they put that in just for this game Yeah, exactly like oh little goomba tunnels. Nope. I'm part of the original game as well. Mm-hmm I gotta say those are probably one of my least favorites to actually because like mechanically that you handle a little bit differently. Yeah, I
00:55:54
Speaker
But it's still fine. There's like little in-between things, very brief. There's a couple where they try to make it more like Mario. They're like, oh, here's some enemies jumping up and down. You got to time your platforming and stuff. I'm like, I don't want to play with them. I'm not here for the platforming. I don't know. But that's just me. There's also one where you dive underwater. And it has no enemies, no content whatsoever. You just need to swim to the end and up. And that's the entire interaction.
00:56:24
Speaker
i'm like why does this exist is this just so you can show that the 2d sections are still around because that's kind of what it feels like yeah a little bit overall though it's really i i i do like it zelda games aren't a um everything's super kind of like happy and cheery and until the end and they're just like oh that's actually kind of dark you know like

Dark Undertones and Plot

00:56:52
Speaker
the fact that you want me to kill all these fake people yeah like it literally does this almost like um uh nuclear like jump between camera angles yeah thing where it's like show the kids play and throwing a ball and here's the white flash there come
00:57:10
Speaker
And, uh, yeah, I mean, none of it's, none of it's real. And Maren tells you multiple times through the game. She's just like, uh, like, like more than anything, remember me. I mean, like, what are you talking about? And then you get to the end and you're like, Oh, that's weird that your mind link came up with, I guess it's not his mind. It would be wind fish in this case, but yeah, when fish has some interesting, interesting ideas, I guess.
00:57:40
Speaker
wind fish is a concept is interesting. Yeah. This is actually the second time I saw it. Cause I, I didn't know what the wind fish looked like until like the end of the game. Um, but I got it in a, as a, uh, as a spirit and smash bros ultimate, but I didn't connect the two until I saw it. I was like, that's the same thing. I saw the, um, the old version, old game version, but obviously.
00:58:06
Speaker
I also like how at some point they're like, it has nothing to do with wind and it's not a fish. I was like, why are we calling it the wind fish? Right. All right. It's mostly questions with the wind fish. I don't think, as far as I know, I don't think it's ever referenced again. No. Link just goes into the ocean, gets struck by lightning, lives in a fish stream, wakes up the fish, fish flies over him. Link gets happy. End of game never referenced again.
00:58:36
Speaker
Cannon we got them ladies and gentlemen
00:58:41
Speaker
I gotta say though, as far as the NPCs, um, I'm never keen on the owl. Oh yeah. Cause he just interrupts everything. You're going into a dungeon? Pause. Hey, you're going into that dungeon. Beat the dungeon. Okay. Thanks. You come out of the dungeon, you beat the dungeon. It's like, Hey, you beat that dungeon. Go over here to this next dungeon. Yeah. Also, it might be a dream. Thanks. But it's like way too many times in my opinion. Yeah.
00:59:08
Speaker
It's also that he starts to say like the wind fish is growing restless as you get closer to

Sharing Games and Experiences

00:59:13
Speaker
beating the game. Like when he talks to you, he's like, Oh no, the wind fish is growing restless quick, go to the next dungeon. You're like, yeah, but isn't he supposed to wake up? Like, is he just gonna get like a tummy ache?
00:59:24
Speaker
But he's not going to actually wake up. Is that what this restlessness is? Are we avoiding a tummy ache at this point? Windfish had a big breeder before falling asleep. Mistakes were made. There's just earthquakes midway through the game and it was windfish gas that made everything better.
00:59:41
Speaker
No, I think overall I I do recommend it though, especially if you have a friend to borrow it from uh for free You still you still doing that like occasionally let people borrow your game's strat or
00:59:57
Speaker
Like I said, I Like sharing things with people whether that's food or games or music Because like once I've experienced it, I mean outside of the food, right? It's like I don't have an immediate need for it. I
01:00:15
Speaker
So if other people can like borrow something or if they can also share in that experience in some way, if I'm like buying a copy of the game or whatever, for me, that goes a long way. And I would like to point out I'm not a charitable person. No, I'm a selfish client and confirm this by my own volition. But it's those small things that make me slightly redeemable from time to time.
01:00:38
Speaker
I think one time I saw that $5 bill fall out of your pocket and like an orphan ran up and like grabbed him and was like, thank you, I get to eat tonight. He just like kicked him and grabbed the bill and put him back in your pocket, walked away. It's like, I earned this money. Went back to slots. Also, who is Marin's dad?
01:01:01
Speaker
It's a it's like tearing or something like that. It's another name. It's very very similar You're tearing me apart Lisa. Oh my gosh. Got it in.

Closing Remarks

01:01:09
Speaker
Got it in I was hoping we can make it through I was like I swear I had like some dumb joke that I was like sitting on that I wrote down That's what it was. Yeah, I fell right into that. That's terrible. Got him. He's also a raccoon
01:01:24
Speaker
On that note, thank you guys for listening to another episode of soapstone. Hopefully you continue to do that. As always, you can reach out to us at soapstonepodcast.gmail.com or join the discussion on Facebook at facebook.com slash soapstonepodcast.
01:01:46
Speaker
Do those things. I am Dave on the other part of the podcast. Yeah. I agree with that. I endorse Jake's statements. Um, witty comment. Have a good night. Have a good night.