Learning in robotics doesn’t have to take weeks, if you can design, build, and
test a robot in hours in a video game. Dan White, CEO of Filament Games,
introduces RoboCo, their game meant to teach principles of robotics to players,
from the mechanical design all the way to testing in the 3D world. Dan discusses
cofounding Filament Games with partners Dan Norton and Alex Stone, what
constitutes a good or bad learning game, plans for integrating RoboCo into
educational curricula, and more. Related to this episode: • Filament Games:
https://www.filamentgames.com/ • RoboCo: https://www.roboco.co/ • Meaningful
Gaming in Education, PAX presentation from Ashley Brandin:
https://www.youtube.com/watch?v=kk1pkwi7X8w • iCivics: https://www.icivics.org/
• Roblox: https://www.roblox.com/ • Besiege:
https://en.wikipedia.org/wiki/Besiege_(video_game) • Space Engineers:
https://www.spaceengineersgame.com/ • Minecraft Edu:
https://education.minecraft.net/en-us/homepage • ‘RoboCo’ Looks to Fuel Interest
in STEM by Letting You Build Useful (and Crappy) Robots:
https://www.roadtovr.com/roboco-looks-fuel-interest-stem-letting-build-useful-crappy-robots/
• FIRST Robotics: https://www.firstinspires.org/robotics/frc • Steam Workshop:
https://steamcommunity.com/workshop/ • Civilization: https://civilization.com/ •
Micro, by Michael Creighton and Richard Preston:
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