Learning in robotics doesn’t have to take weeks, if you can design, build, and test a robot in hours in a video game. Dan White, CEO of Filament Games, introduces RoboCo, their game meant to teach principles of robotics to players, from the mechanical design all the way to testing in the 3D world. Dan discusses cofounding Filament Games with partners Dan Norton and Alex Stone, what constitutes a good or bad learning game, plans for integrating RoboCo into educational curricula, and more.
Related to this episode:
• Filament Games: https://www.filamentgames.com/
• RoboCo: https://www.roboco.co/
• Meaningful Gaming in Education, PAX presentation from Ashley Brandin: https://www.youtube.com/watch?v=kk1pkwi7X8w
• iCivics: https://www.icivics.org/
• Roblox: https://www.roblox.com/
• Besiege: https://en.wikipedia.org/wiki/Besiege_(video_game)
• Space Engineers: https://www.spaceengineersgame.com/
• Minecraft Edu: https://education.minecraft.net/en-us/homepage
• ‘RoboCo’ Looks to Fuel Interest in STEM by Letting You Build Useful (and Crappy) Robots: https://www.roadtovr.com/roboco-looks-fuel-interest-stem-letting-build-useful-crappy-robots/
• FIRST Robotics: https://www.firstinspires.org/robotics/frc
• Steam Workshop: https://steamcommunity.com/workshop/
• Civilization: https://civilization.com/
• Micro, by Michael Creighton and Richard Preston: https://www.michaelcrichton.com/micro/
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