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S1 Ep13: E3 2018 image

S1 Ep13: E3 2018

S1 E13 ยท Soapstone
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69 Plays7 years ago

BOOM! You weren't expecting this one, were you?! We talk about our top picks for E3 and a bunch of games that were shown in general. GET HYPE!

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Transcript

Introduction and Format Discussion

00:00:01
Speaker
Is your submarine even on the board at this point? I'll never tell. Hurry up and guess. A1. That's a steak sauce and no. C4. Has been planted. And miss. F5.
00:00:18
Speaker
Okay, refresh, Prince of Bel-Air, but no, you missed. G6. So fly, like a G miss. Nine S. Nines and miss. And there is no S. E3. Got him. Hello, everyone. Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host, as always, Dave. How's it going tonight, Dave?
00:00:49
Speaker
Peachy Much like peaches. Yes I'm doing well myself. We have a special episode today Where we're trying a different format right a little bit. Yeah
00:01:04
Speaker
Because we didn't want to cover a specific game or topic. We said, fuck it, let's try and shotgun a bunch because of a recent event.

E3 2018 Highlights & Approach

00:01:15
Speaker
E3 2018, which is where they talk about games mostly. There's some other stuff there, but we only care about the games.
00:01:23
Speaker
Yeah, maybe a lot of big publishers and companies trying to showcase things that are upcoming to get people excited and fucking smash that pre-order button. Yeah, that's true. That is very true, actually. I think most of our listeners probably already have some idea of what E3 is, but maybe not. So good to open with a definition there. A lot of different studios will be showing their games off.
00:01:49
Speaker
Um, oftentimes broken up by publisher. We're not going to bother with that. Classification is hard. I'm just going to tell you a bunch about a bunch of games. Yeah. If you want to know who's responsible for this specific game, look it up. Yeah. Use the Google. We're not Google. We're nowhere near as efficient. It's true.
00:02:07
Speaker
But to kind of get us started here, we're going to cover some games. Some games we'll go over really quickly. Once we don't have that much interest in, we'll probably pass over entirely. And then if we have some thoughts on a game in particular, we'll maybe break into some discussion. Yeah, certain things are definitely going to require some hype levels of detail as we
00:02:30
Speaker
just rant about the possibilities of what it could mean, what it could be, and how excited I am. God, that game looks so, so pretty. Yeah, I know which one you're talking about. That always is the trick with these conventions, is there's a lot of games shown. And if you have a favorite game that we don't end up covering, feel free to tell us about it. We want to hear from you. We want to know what games you guys are tracking and what you're interested in. Yeah, I actually want to say we've gotten our first email
00:03:01
Speaker
I realize how sad that sounds now that I've said it aloud, but I'm glad that the, after all the times we've linked it, somebody's used it once. Yeah. Mine doesn't count. It was a test email. Yeah. That's true.
00:03:17
Speaker
Enough of that, let's get into it. What is something that has piqued your interest? So starting off here.

Game Spotlights: Twin Mirror to We Happy Few

00:03:23
Speaker
He says looking at the list. Yes. So first thing I've got here is Twin Mirror by Dontnod. Dontnod's studio have been following a little bit more. They've made games such as Life is Strange, most recently Vampire, which I beat like yesterday or the day before, and Remember Me.
00:03:42
Speaker
And so they kind of have like some games that have some drawbacks and flaws, things like that, but they're ambitious. And I like it when a studio goes out there and tries. So I have some hopes for this. Looking at the trailer for it, it looks really similar to a sort of like Alan Wake slash heavy rain Fahrenheit type game where it's like, you know, you're going to be expected to use like quick time events, things like that as you go through the story.
00:04:12
Speaker
But more story-driven than mechanics or combat gameplay. Which would have been the case with something like Allen Wake, but they have similar kind of feels. So I'm just kind of tracking that now. Like I said, upcoming publisher, and they've tried some ambitious things in the past, so hopefully they don't go too heavy in the formula for that.
00:04:32
Speaker
Another game I've got on my list here is Beat Saber, which will easily be the best Star Wars game that comes out in the next two years. I would agree with it. It's got the best lightsaber mechanics. I don't even know if I'm going to get it, but I've watched the trailer multiple times, the original one, because it just is so satisfying to see. It has like some nice electronic music, which we're both into and it looks really hype.
00:04:57
Speaker
Yeah, and the fact that the beat lines up absolutely perfectly with the swings, because there's other... I mean, if they didn't have that feeling, it'd be a really shitty rhythm game. It is kind of core. Here's Guitar Hero. Just do whatever you want with the controller. It doesn't matter. It doesn't matter at all.
00:05:13
Speaker
the uh but like there's been other games that are like you know beat hazard audio surf things like that where they are with rhythm based games guitar hero yeah it modifies some things but it's not specifically tied to the music and i think there's something just inherently more satisfying about swinging a sword through the target notes or like blocks instead of
00:05:33
Speaker
interacting some other way. It looks really satisfying. I'm trusting one of my friends will pick it up and bring it to a VR showcase. Yeah, no pressure. No pressure.
00:05:47
Speaker
And we'll get to your games for sure here. I probably should have ordered these differently. The next one I wanted to briefly mention was another Don't Nod game, The Awesome Adventures of Captain Spirit, which I'm not even going to play because it's an Xbox One exclusive, unless I happen to have an Xbox One, but it's going to be free, comes out June 26th, and it's kind of like a, it's supposed to be similar vein to like Life is Strange, sort of. It's in the same universe too, right? Yeah. A narrative-based game, pretty much. Some choices, similar to like Telltale games.
00:06:17
Speaker
Okay The next one have the next one you might be able to jump in a little bit here for it we happy few so I think You were probably You were probably informed about the game same time I was yeah, like when it first came out We were both a little bit interested in it, right anything dystopian. I'm like, ooh, tell me more
00:06:40
Speaker
And those initial trailers were definitely interesting for it, the idea of the whole world kind of being an illusion and once you stop taking the communal drugs, everyone is really suspicious of you and it all kind of falls apart, right?
00:06:56
Speaker
Yeah, it's like being the one drunk guy at the party and everyone's you think like oh everyone knows i'm so drunk It's like nah dude, you're fine chill. Yeah but it was It was very interesting. I did like the look of it and I liked the effort they put into The world building at the commercials of I'm not sure if the character is jack Yeah, I can't remember the name of the protagonist jack sounds correct because it was pretty uh, I think the guy doing the commercials was
00:07:25
Speaker
Jack and he's kind of doing like these PSAs. Yeah, I'm looking up right now exactly when it came up for my next point. It's 2016.
00:07:36
Speaker
That's been a bit ago. Yeah. Yeah, so that yeah having like the For the PSAs they had this like guy and like a black and white like a newscaster basically the old-timey newscaster and it was like a real recording so the game was You know kind of like cel shaded as cartoonish at least And then this character would be telling everybody like remember to take your joy, which is their medicine. Mm-hmm
00:08:00
Speaker
Just flash drug that keeps them all suppressed It was really cool Caveat so now that we've hyped the game up, you know a little bit The gameplay looked like shit Like I think they showed last year like 10 minutes of gameplay it was supposed to be like somewhat stealth somewhat combat and
00:08:21
Speaker
Yeah, but I just lost all interest at that point. Like I've seen some gameplay for it and this is the problem when you're working with a game that you kind of have an idea that there should be a narrative, but all of your mechanics are based around.
00:08:37
Speaker
like this kind of roguelike one-life playthrough, you can do it. There's games that do it, but you have to understand the balance between story and gameplay and figure out like where it's going.

Cyberpunk 2077 Excitement and Anticipation

00:08:50
Speaker
And this game has struggled with that. Like I said, it came out in early access in 2016, and it is scheduled to be released later this year, actually, which is like a fair amount of time in early access, considering that the game was playable pretty early.
00:09:07
Speaker
Um, I don't want to judge it too much since it hasn't actually released, but when you run that model, just like we've said in the past, uh, you risk losing all of your hype. Yeah. It's happened to me. I feel like if you want to build a hype, but not disappoint you really, you just kind of show. Cinematics or cut scenes and then give like no other details looking at you as cyberpunk.
00:09:33
Speaker
I think their first trailer was what, three years ago? Longer? Yeah. Cyberpunk, the original trailer was a while ago. Nobody's going to know. Yeah. I mean, the fans actually care about cyberpunk. A couple of years though. Possibly me. Yeah. It's between three and five and it may actually be five. It's been a long time. But I mean, that's fine. If you have like one teaser and then the game eventually comes out,
00:09:59
Speaker
I'm fine with that, especially since it basically had people and knew that it wasn't actively in development. As long as the developer's transparent, they're like, hey, we're not really making this right now. We're gonna finish our other stuff, then we're gonna focus in on it. I'm fine with it.
00:10:16
Speaker
But it was cool to say, hey, there's going to be this thing. You're like, oh, cool. And then Reddit will tell you five years later, like, hey, guys, this thing is back. Oh, shit, really? That looked interesting. I was interested. It kind of reserves the space in your brain for the game down the line, right? You're like, oh, yes, I would pump 2077.
00:10:35
Speaker
You really just planting a seed. Yeah. And they did a good job of that. I think it helps with the first trailer. Like I showed you the trailer earlier, right? The trailer with the woman in the alleyway with like the blades in her arms and all the violence and stuff. It looks really cool and it establishes like almost nothing.
00:10:54
Speaker
uh you're like the trailer's just for show but you know you kind of accept that coming to what the game currently looks like though with this it's probably still a teaser i mean like it didn't really look like it had any gameplay per se no it was all just cinematic and world building because it kind of took you through a lot of
00:11:14
Speaker
Like five to ten different scenes you're like, oh, okay. Yeah, so you're gonna get a feel for what the area is like but still no gameplay Yeah, but as far as I've seen for reviews for people who got to actually check out the game It seems pretty lit as far as hype. Yeah, the people actually the people see more than the trailer and
00:11:33
Speaker
Yeah, at least GameSpot I saw on YouTube had, hey, we got to like try like a closed door hour of the game. And I'm sure there were some other people who got to get early reviews as well. That is a good sign. I didn't know that. That's actually really good to know. The tone is completely different for this compared to what the original trailer was. The original trailer is kind of like dystopic, like dark, gritty alleyway bullets, androids, things like that.
00:12:01
Speaker
bunch of death and blood. This one's really bright, right? Like the trailer takes place in like a blue sky day. There's a lot of really interesting like active characters. You get the idea that like the city is supposed to be like really alive, which they're clearly going with, you know, another open world game.
00:12:19
Speaker
And I think if somebody can pull off another big open world game, it's probably CG project red. They've, uh, they did Witcher three, right? Yeah. They did Witcher three, which is, I hear that did okay. Yeah. That was one of the best open world games ever made. Um, it's, it's really, really good. People usually like people right now are probably it's a fight between that and like breath of the wild, uh, which is crazy.
00:12:45
Speaker
They're both good. Basically where I come from. But Cyberpunk, watch the trailer, it has really cool music. Get hype for it. I definitely am.

Anticipated Titles: Tunic to Control

00:12:56
Speaker
That's one of my hypest things I'm looking forward to now. I don't believe there's anything regarding release dates.
00:13:02
Speaker
Um, in fact, I know there's not that's kind of the doing the when it's done Development cycle, but hopefully it's not like another three or five years Where we get to see it since it's playable. Hopefully before it's george r martin's next book. That would be ideal. Yes Can we talk about tunic now? Yeah, let's talk about tunic
00:13:22
Speaker
Yeah, go ahead. I saw the trailer for this. You can open up. What do you think about it? I thought it was insanely cute. The music that I had was very chill and laid back. It seemed like a nice low poly version of something Zelda-esque. You go around, you have a kind of isometric slash top-down view of combat. Everything looks pretty smooth. The lighting and shading looks great.
00:13:47
Speaker
Yeah. Like, if you gave somebody time like, hey, make a game in Unity, but spend all your time on it, make it look beautiful. Right. So everything about that just looked really fun and cute. I'm really interested. So I need to wait for it to actually come out on Windows because I don't have an Xbox One.
00:14:03
Speaker
Yes, that is that is the trick. I agree with your impressions of Zelda. I did get like pretty heavy Zelda vibes out of it. The first thing they do is like smash a pot. Yes. I was like, oh, yes, I would also do this for rupees. Yeah, so it looks it looks really cutie. And like you said, really chill. And I think that's
00:14:25
Speaker
Definitely like a completely valid type of game. This is the opposite of the cyberpunk thing where they're like, let's ramp it all up Let's make it super exciting. Let's make it all this this is like this is a chill sit back They're not gonna go as much into like the ethics of being a cyborg in a predominantly human society. Yeah, who has rights? Yeah, probably not. I am ready to be wrong on that but I don't I don't anticipate that'll be the case
00:14:49
Speaker
So yeah, I agree. Tenuk looks really cool. And maybe we'll have an episode on it if it comes out and, uh, is legit. Oh, I haven't even thought about these as episode candidates, but I like the idea. I mean, it is pretty ambitious kind of for the podcast, right? You're just like, we're going to be, we're going to still have this running in six months. And this comes out in a year or so. I don't know. Some of those. Yeah.
00:15:12
Speaker
So the next one we have here is control, which I believe you pointed out to me and I went and I looked at the trailer for this.
00:15:21
Speaker
It just looks good. Yeah. It's, it seems to be an FPS where you also have some psychic abilities where you get to the use and tell her psycho kinesis, however you say it. And it just looks like really fun, active gameplay. I'm sure it'll have like a nice story tie in, but I'm assuming single player game. Yeah. Go through, fuck some shit up.
00:15:44
Speaker
It would be kind of weird to have a multiplayer, like, psychic-based game, Psyonix. There's actually been a few games that have been released over the years where the premise, the main kind of premise, is just an action game where the protagonist has Psyonic powers. One of them was PsyOps, which literally no one except maybe Dan, hopefully, is listening right now knows about, because I think I talked to him about it once. But, yeah. It's probably the most niche thing you could get.
00:16:14
Speaker
It seems hard to incorporate and balance. Yes. They're usually overpowered kind of by definition. It's like a prototype-like situation. But yeah, it looks really cool. Graphics looked awesome. The physics looked really cool. That's a big thing.
00:16:32
Speaker
It always taught me if there's good graphics or good physics to it. Cause the feel of a game, I feel matters just as much as the look of it. Cause you can have like an insanely pretty thing, but then if you're kind of like co-op walking around, you're like, ah, that doesn't feel right. Like it just, it's something enough to take you out of the environment. Yeah. And I think, um,
00:16:55
Speaker
It's kind of interesting the closest thing to a game like this is probably like a recent Star Wars game with like force powers it's like force powers where you focus exclusively on things like telekinesis and Hopefully mind control because that's that's the one that matters the most if you're gonna use psionics you got to give protagonist mind control
00:17:13
Speaker
That would be really hard for multiplayer. I can't do anything. Yeah, I'm not going to talk about hots. That is an ultimate ability in hots. Anyways, so there's control. I mean, obviously the name is control, so I assume that there's going to be some mind control in there. I'm prepared to give it a zero if it's not, if it doesn't have it.
00:17:35
Speaker
I don't review games though, so it doesn't matter. Next one is Metro Exodus.

Survival and Post-Apocalyptic Games

00:17:43
Speaker
I believe some of our listeners have played the Metro series. I think at some point I might have bought you the Redux. You bought me like three games that were bundled together for like 15 to 20 bucks.
00:17:56
Speaker
Like none of them. It's really efficient. Yeah, your computer might not have been able to handle it at the time, too I don't remember when I bought them for you, but they were pitch what? No, this is with my current machine, which is decent. Okay. Yeah, you probably you can handle them. No problem then But the Metro series is like this Underground it's based off of a book actually but underground Russian Ukraine, I think it's Russian
00:18:23
Speaker
railway basically, you know, as the metro would imply where the surface is scorched like by some disaster, there's a bunch of mutants, things like that. And the world is just entirely comprised of these like pockets of civilization living underground for the most part.
00:18:44
Speaker
Yeah, this is Bethesda's game, right? Yeah. Right. No, no, no. It's not that one. It's not that one. Similar premise, though, for overarching plot. Just completely different implementation. So where Fallout would be like, oh, here's happy-go-lucky music and shooting stuff. This one's really resource-based, punishes you for wasting ammunition, things like that. The go-to mechanic, I like to, because I'm not going to go into a review of Metro.
00:19:12
Speaker
But to get people as a primer up on this, the go-to mechanic is the ammunition in the game. Military grade stuff is money. So military grade bullets is what you use to buy things when you go to shops. But if you're off fighting it and you run out of ammo, or you're up against a really tough enemy, you can switch out your mags and start using some of that military grade ammo and literally shoot your money away.
00:19:40
Speaker
Which I love Like how do you get more research man resource management than that? Yeah, it's like if you're paying health to do things You know, but if I take a hit I lose health and I lose health I die, but I need health for other things. Yeah
00:19:56
Speaker
That is cool that they tie that in because a lot of shooters are, Hey, we've given you guns and the enemies are there and it's kind of, I don't want to say point and click adventure, but it's a very generic and overused formula. So any modification of that, I feel can enhance the FPS experience.
00:20:16
Speaker
Yeah. And the game's overall atmosphere is pretty spooky. There's a bunch of raider-like humans, basically, you'll have to fight, and mutants. And then the surface in previous versions before, because I think this is the most recent game in the series, chronologically. The surface and then pockets underground. If there was radiation, you'd have to wear a mask. And the mask has a fixed amount of, it can only filter so much before you have to replace it. So the third one,
00:20:45
Speaker
Yeah. The third one has, like it can crack. There's all this other stuff. It's an open world survival game. So previously it was like linear. Now it's open world. I was talking to one of our friends, Phoenix, and it feels a lot like Stalker, but probably good. Like it doesn't have, hopefully it doesn't have the bug Stalker had. So I'm looking forward to it. This is probably a definite pickup for me.

Intriguing and Mysterious Games Discussion

00:21:13
Speaker
Cool. You don't have anything more to say about that game? I don't really have anything to say on the game. I haven't played and didn't really watch the trailer for it. That's fair. Moving kind of quickly through the next one, they had a Star Citizen teaser. And you can just Google Star Citizen is a scam and basically reach the same opinion I'm on.
00:21:39
Speaker
The game's not out and you can spend $4,000 on other spaces. Is this the game where you can buy, or sorry, pre-order ships for the game? Yeah, that seems a little bit suspect. If there's a market before the game is even out, or usually markets and games become a little bit sketchy, if not managed. I think it's missed its projected release by like four years or something like that at this point. And they keep adding new things.
00:22:05
Speaker
So yeah, that's enough. That's a side rant. I listened to my solo podcast about that one. Sinking City as next on our list. That's like a one minute teaser. I'm getting a lot of BioShock vibes from it. You're kind of a character from, I guess, around the 1930s. Like if you're one of the cops from LA Noir, you kind of walk into a bar, right? Cool films. Yeah.
00:22:33
Speaker
And you see this guy sitting down and he kind of gestures with his hand on the table and it kind of like mimics walking his hand across. Yeah. And your character starts moving following the pattern and he kind of like moves you into the chair and yeah, it kind of like floats you across. Yeah, that was really weird for me. Yeah.
00:22:53
Speaker
And then he like takes a shot of something and it kind of like gestures for you to take a drink of what's in front of you. But it seems to be a shot glass of blood. Yeah. And then you kind of look over at the bartender and look back and the guy's not there. And then like the title comes up. Yeah. So I don't know what the fuck that game's about, but it's just enough to pique my interest. It is the teaser done right.
00:23:17
Speaker
Yeah. No, it looks really cool. I agree. Doesn't have, we even know literally nothing about it, but I would definitely watch the next free teaser or a trailer for the game. I do like free things. Yes. Yeah. But I mean, certain things are reveals like, Hey, we're going to do the next installment of this game franchise. And you already have a core fan base who just seeing that they're like, Oh, I'm fucking in. Nice. Yeah. But if you're coming up and you don't already have.
00:23:47
Speaker
We've made all of these games, or this is a sequel to this franchise. You kind of just plant the seed and wait. Yeah, sometimes that's enough. And we'll see how that seed develops.
00:24:02
Speaker
uh next one we've got here uh was star control origins which i just really wanted to budget mention i don't know if the game's going to be good anything like that it's just this is a series that's been out since the 90s there was star control one star control two uh there was a fan made
00:24:19
Speaker
recreation of Star Control 2 called Erpon Masters and It's free. You just you just google it pick it up play it. It's old Like you don't know what you're getting into really with how old it is, but there's not a lot of space games out there So the next one we have here is a noita. Noita. I Don't know how you say that. It sounds like a Jewish grandmother trying to pronounce something else. Yeah, noita
00:24:48
Speaker
It's like a mispronounced murder, right? That game does look dope, though. That's on my shared interest list with Jake. Because every pixel is animated and has physics. So it is like a 2D platformer game where you go around, you seem to have some elemental abilities you can do to interact with enemies and terrain.
00:25:13
Speaker
Seems like you can destroy terrain like almost all of it like guns and abilities. Yeah, so I'm curious to see Where that goes because I immediately see myself destroying the entire area and I guess falling to my death. Yeah or something Yeah, it'll be interesting It looked it looked really cool. I was remarking with David look kind of like hyperlight drifter which has a really cool art style and
00:25:40
Speaker
Yeah, and it's it's like a very very pixelated game which typically The art styles look like shit. Mm-hmm, but I think with the music they're gonna add to it and everything they're doing It's still gonna feel really cool. Yeah, and not old and rickety. Yeah
00:25:58
Speaker
Yeah, no, that's definitely on the watch list.

Nostalgic and Upcoming Game Announcements

00:26:00
Speaker
Another one that is a game, Halo Infinite's gonna come out for PC and Xbox One, which is a little weird. It hasn't come out on PC for a while.
00:26:11
Speaker
I think the last one I played was on PC. So Halo 2? Well, no. Halo 1 I know was on PC. Somebody did like a ripped version of it. Did Halo 2 actually come out on PC? I believe so, yeah. OK. I think so. But it's nice to see they're actually bringing it back because there's obviously a lot of Windows users. Yeah. But not as many people have Xbox One because, I mean, in my opinion, it's not the best console as far as exclusives. Right. Because they keep putting Halo on PC. Yeah.
00:26:39
Speaker
I haven't played the Halo series in a while, but I really do hope they build on it in a good way to make it more interesting because I've really lost touch since Halo 2. Yeah, you can only release so many games in a universe without changing stuff up before I kind of like fall out a bit. If you want to use that as a tie-in, that's perfect. No, it should be fine. We can talk about that one later. That's not a problem. It's not too far off here. Next one is... Go ahead.
00:27:10
Speaker
Ori and the Will of the Wisps.
00:27:13
Speaker
So here's some people really like this game. I mean, Ori one was okay. No, it was insanely beautiful. Great music. Great story. Uh, 2d platformer, but everything felt really good. I liked the mechanics they had in it. Everything was good. I had no complaints about the game and it was at a good like 20 to 30 price point, which is perfect for him. Which time I spent on it and I recommended it to a bunch of people. A lot of people felt the same way. And now they're making the sequel and it seems like they're improving on everything, which was already good.
00:27:44
Speaker
Yeah, no, it's beautiful. Absolutely beautiful. I love when games mesh the foreground, the background, and the characters in it to such a degree that everything flows. And that's really hard to do with a flowing art style. And Ori is just that.
00:28:06
Speaker
If you look at older games, you have your foreground where the character moves and maybe you have a background that moves kind of slower. If you're making like a simple game, but it's really hard to tell in this. I know they obviously have a lot of layers for it, but choice. Yeah. It's really hard to blend it all together, but they did it. Uh, yeah, I'm going to have to buy that for Jenny proper. I mean, Hey, if you're buying it for people.
00:28:31
Speaker
Yeah, I'll have to buy it for Jay. Next one on our list is a hero. Shadows die twice. Lesser known company, haven't made a lot of games we've played from software. Oh! Yeah. So this one's looking like this is their departure from the Souls series, but it still looks Souls-like, right?
00:28:51
Speaker
To some extent. Yeah. Well, I want to say it definitely is going to have more intense combat and I expect it to be punishing because they've traditionally done that also with Bloodborne. But it is cool to see them venture into kind of like feudal Japan's base with a bit of magic. Yeah. And also we can't go without talking about the verticality.
00:29:16
Speaker
Oh, you have a grappling hook. Yeah, the adaptable arm. Yeah, multiple functions do so many cool things. It is really interesting. And I mean, yeah, you can look at the trailer, see everything has to do, but they haven't they haven't done anything kind of to that effect as far as verticality, like ever, because you couldn't really in the Souls game. Yeah. So we'll see what they do with it. They already had some like acrobatic abilities and things and
00:29:42
Speaker
I don't know. It looks good. I mean, I assume everybody who's played Dark Souls is gonna play this, so... Yeah, if you've liked the games that Miyazaki and crew have come out with in the past, this definitely seems like another great pickup. And the game looks pretty. Yeah. Just another Souls derivative. Is this the next Dark Souls? People just won't stop making Souls, like Souls, Souls, like...
00:30:07
Speaker
So that's a weird thing to say. Anyways, soul's like Looking forward to that one should be fun Which brings us to?

Multiplayer and Open World Shifts

00:30:16
Speaker
Yeah, so see Dave thought it was bad that I had to cut an hour and a half worth of Metro talking He just went and laid down and came back. I woke him up once I was done talking about it. I cut that whole thing Yeah, so be glad but I have a lot here for fallout 76 and
00:30:34
Speaker
And since so many of our friends are going to play it or are interested in it, I want to talk about some of this. But probably not everything I've written. The gist is, next Fallout game, 76 multiplayer. There's not going to be NPCs. There will sort of be quests. It's going to be a survival multiplayer experience like Rust or something like that.
00:30:58
Speaker
It's weird. Yeah, it seems like a huge departure from previous Fallout games. Not that I've actually played any. That's all right. You could sell it. I'll call you on everything that you say. It's interesting because Bethesda with Fallout and with the Elder Scrolls series has always had like this big immersive world. Yeah. A lot of NPCs, good dialogue, quests, buggy as shit at times. Yeah.
00:31:25
Speaker
But you sign up for that though. Yeah. Would it be the same without the bugs? That'd be better. That's true. Yeah. Yeah. I can't imagine. I guess I have to see an action, but the multiplayer aspect of it, like doing co-op for raids or taking out big enemies.
00:31:41
Speaker
yeah it's it's weird like the scavenging seems cool there's not a lot of like co-op scavenging survival like scavenging type games there are co-op survival games um but i just i don't know i mean it's such a huge departure and there's there's way fewer ways to get it right than there are to completely mess it up
00:32:02
Speaker
Like it's going to have dedicated servers hosted by them. It's always online. So you're not going to be able to jump off and do single player thing if you want to play through. Since it's always online, it probably won't support mods.
00:32:15
Speaker
There's a lot of things that could go wrong with it. And hopefully it's good. But here's this last. I'm going to cut some of this out here. You got emote wheels. Your character progression is the same regardless of what server you're on. But presumably your constructable things, your bases won't persist. And then players can gather nuke parts, like command codes.
00:32:39
Speaker
to take control of the nuclear silo and launch it at something on the map, probably your opposing player faction. I see that, like, almost encouraging. Hey everybody, sign on at 2am, we're gonna get coats for two hours, nuke the enemy's base, and then go to sleep. There's a reason that survival games like this have had that problem.
00:33:03
Speaker
That's because it's like almost impossible to balance persistent progression for people that have been on the server for a while and newcomers. So who knows what they'll do. I want to believe. Me too.
00:33:15
Speaker
Next one is Elder Scrolls six. Uh, next one is Skyrim. That's basically it though. They just had like a still screen. Yeah. But this is for the first time in a while that they're actually making a new Elder Scrolls game rather than recycling Skyrim. Yep. Which they already did make a joke about. That is true. That is true. Which actually is really appreciate pretty cool trailer.
00:33:39
Speaker
Yeah, the Alexa. It's worth watching. Check it out, especially if you're a fan of Key and Peel. No spoilers. But yeah. Six, they said, Todd Howard's Ted. I looked this up after the fact. It's going to be their next, next game. So I don't anticipate that one for another half decade or something like that. It takes them a long time to release Elder Scrolls games. And this is... Well, I'm sure they also want to do it on an improved engine as well.
00:34:07
Speaker
I want to, it's probably going to be optimistic. Yes. I know. I'm trying to be optimistic. They use, not CryEngine. They use the Gabriel engine for everything. Fallout, Elder Scrolls, since Oblivion and possibly even Morrowind. It's been the same engine with changes. So we'll see in half a decade.
00:34:29
Speaker
The other thing that Bethesda had here was Starfield, which just is a teaser for it single-player sci-fi space game That's all we know about it and it's their first original IP in over 20 years Because they picked up fallout from Black

Anticipation for Major Upcoming Releases

00:34:45
Speaker
Isle. Wait a second. I'm looking here at the site and there's a death stranding trailer What I've I've not seen this have you what game is that? I think it's a Kojima's new thing that he's separated from the Konami Fox and
00:34:57
Speaker
Oh. Oh. Do you want to check that out quick? Oh yeah, let's check that out. Okay. Nice. I'm not sure why Babe is moving me with this. Uh, hmm. I don't... Huh? Is that... is that... What? Okay, alright, wait. There's no way that would take that long. Why? Okay, alright. Oh man, that's funny. Yep, let's leave it at that. Alright, so...
00:35:25
Speaker
They have my money. Yeah, game of the year, I think. I am more confused and aroused than I have ever been, honestly. Oh, no, that's good stuff. All right. So everybody pick that up. Yeah, definitely support that game and buy it. Yeah, definitely. All right. Moving off of that, our next one is, looks like Doom Eternal.
00:35:46
Speaker
Secret of Doom 2016. Yes. One of our previous episodes. So it's not Doom 2018 or 2019 for some reason they've decided. No, they're doing cool names now. They're mixing it back up. If this is anything like Doom 2016 though. It's gonna be playable. Yeah. No, it could be good. Maybe they'll get multiplayer right.
00:36:10
Speaker
I'd be definitely willing to smash your head in and then chainsaw your body. Chainsaw the body afterwards. Yes. Use the ammo. A little vindictive, but OK, I'll take it. Yeah, so I mean, we literally have a podcast episode on Doom, so that's our opinion. It's that good. Yeah, hopefully it's great.
00:36:30
Speaker
Next one here is a fan favorite. If I am the fan, Prey, which was one of my top games, the Eurek came out, which is the last one. 2017. That's one of the System Shock children, right? Yes. Yeah. One of the children alongside Bioshock, basically.
00:36:49
Speaker
But not here to talk about Prey, there'll be a separate podcast once I make you play it. This is specifically the Mooncrash DLC, which is worth watching the trailer for, just for Spin Me Around by Dead or Alive, which is basically all you need. That's it.
00:37:06
Speaker
Well, one thing I will mention, I know a little bit about Prey, but with the moon crash, it seems to be kind of RNGZ based. Like you're not going through a main story and campaign. It seems like you're doing runs to see how far you can get and how fast you can get there. It's like a simulation to escape the moon is basically the premise. And every time you die, it just resets the simulation, all parameters change.
00:37:29
Speaker
So, I don't know, I mean like if the moment to moment gameplay is really good, that's what's gonna decide it for that game, as it is for all roguelikes. Like your core gameplay has to be there, so we'll see if it is. That's already out. At the same time they released it, they released a new game plus mode for the base game, which is awesome. That's free. So yeah, Mooncrash yields me 20 bucks. If you like Prey, check it out.
00:37:51
Speaker
And then we also have Kingdom Hearts 3 at some point is definitely coming out. Yeah, in theory. It's bundled with PlayStation now, so it's got to be legit, right? They wouldn't do that.
00:38:04
Speaker
I don't know. I've always been pessimistic as a person, but it's been a while. It seems like they're again, uh, building off of one and two and all of the other side games they've done as postponing up to three. Yeah. And they're adding more Disney content for more recent movies and other Disney lore.
00:38:26
Speaker
Yeah, it looks really hype. I mean, they had like a bunch of worlds, which is kind of Kingdom Hearts shtick is each level is a completely different sometimes animation style for the game itself. And they're just rolling with it, which I think is awesome. As always, but
00:38:42
Speaker
Part of me is suspicious that when that platform comes out, when they have the PS4 Pro special edition with Kingdom Hearts, it's going to have a release code for Kingdom Hearts. It'll just be a pre-order that's going to activate the following year, following January. Never release. Looking for 2020 Kingdom Hearts. Should be good. There's another game on here. Not a lot of people like this one, though. Yeah, we probably skipped over. Yeah.
00:39:09
Speaker
But in the off chance, there's one person, one listener. I don't know if anybody's played Last of Us. Yeah. I've heard some. Cause they're making a sequel to that. Yeah. So this is, this is a sequel to many people's.
00:39:24
Speaker
favorite game ever I'd say it's probably one of my favorite games ever if not my favorite game ever it's up it's up there the storyline amazing the gameplay amazing everything amazing graphically audio everything it's just it's
00:39:42
Speaker
It's a masterpiece. Could you put in like a sound clip of me filleting the game box? That'd be great. Thank you. I'm not gonna do that because I don't know what that sounds like. I'll show you later. The trailer looked super good. It started out with a cutscene. It then went into some gameplay and back into a cutscene.
00:40:03
Speaker
Yeah. The thing is though, except for that blatant transition, it was hard for me to tell exactly when that was. Yeah. It looked so incredibly smooth. It's a couple of years down the line. You're playing as Ellie. Yep. You seem to have met up with some human factions and there's also some bad human factions because as soon as there's like no rules and stuff, there's always like cultists that pop up fucking everywhere. Yeah.
00:40:27
Speaker
But it looked insanely smooth. They didn't show any like zombies. No. Which is actually kind of interesting. So who knows what that means. But oh yeah, just so smooth. Every like animation that is actually happening there, as far as the kill moves, the person checking under the car, like check the trailer. It's honestly just technically impressive. Even if you've never played the game, you're not interested in it. The fact that that is gameplay,
00:40:56
Speaker
It's just crazy. Because of that, it seems a lot more fast paced than the first game, because you're not sneaking around trying to avoid clickers. At least in this section, you're running up and putting the herd on some kids. Yeah. And they do show stuff. Not actual kids, adults. As kind of a kid. Evil adults. Right. They're not really adults. They're robots. I'm saying I don't respect the Morty.
00:41:24
Speaker
It looks really good though. The stealth mechanics, they did show off a lot. And it looks, it looks, mostly UI is the same, but it looks very very smooth. And yeah, it's just, it's crazy. It's crazy. Look at it. It's good. If you haven't actually heard about this game yet, just go buy a PlayStation. Play the first one.
00:41:45
Speaker
Or I will let you borrow it. Just please contact me or soapstone gmail. Yes And Dave, do you know how many copies in the last of us we're gonna have to buy now Oh, I think I'm borrowing my one copy. Yes, there may be a waiting waiting queue. It's pretty pretty lengthy game so yeah, that's I Mean, it's a contender for best of the best of the show, I think Even without like a hard-locked release date
00:42:17
Speaker
It's gameplay and cutscenes and tells you exactly what you're getting into and it looks really freaking good. Last of us two, I will wait for you. Yes. Dave refuses death until this game comes out. Or just bury me with it if I die, I guess. I guess that's fair. We can probably pull that off.
00:42:41
Speaker
We have a couple here. And by a couple, I mean one. Last one. And we kind of looked at the trailer this immediately prior.
00:42:51
Speaker
But because Jake hadn't seen it. I was like, you should see it because it looks good. I shit. Yeah, I was I was sold on the inclusion here. This is up there for hype for me now. A ghost of two. I'm going to say this. Tsushima Tsushima. Yes. I was going to say that exactly. Ignore Tsushima Tsushima. Ghost. Tsushima.
00:43:14
Speaker
But another kind of similar theming to Shadows Die Twice. It's Feudal Japan. Feudal Japan, yeah. But it's very... The trailer at least was very...
00:43:31
Speaker
cinematic. Wow, I'm fucking killing it with words today. PlayStation likes that. Like, for their exclusive, sometimes they're just like, hey, by the way, we made another video game movie. Which is fine, because they've done a really good job with it in the past. But the combat was smooth. It looked interesting, very open. You get to ride a horse through rice fields, which I'm all about. Right, the rice fields. Yeah, I like rice. Rice is good. Horses are okay.
00:44:00
Speaker
Yeah, it graphically just looks really impressive they they have Several different scenes. It's like an eight-minute long trailer, which is a long time. It's not it's most of its gameplay. I guess right so It just looks very impressive transitioning from area to area and has that kind of
00:44:22
Speaker
Sometimes I'm upset with games if I'm moving from one location to another and I'm just de-interested. I'm not, I'm disinterested in everything going on. And sometimes games can sell it. And this game looks like it can sell it because it's just too pretty. Like you're not going to like look, you'll see your loved one next to you while you're playing this game. It'll be like, I will not look at you. I will look at this game because it is too pretty. It just looked absolutely beautiful.
00:44:48
Speaker
Yeah, high praise indeed. But the amount of leaves that they had in Japan that were floating by in the wind was nuts. And all those things are animated. You get to see part of a bit of a skirmish towards the end of the trailer. And the characters are shuffling over some leaves. And their steps in the leaf interaction actually matched up for what you'd expect. So if you do a quick sprint through, you'd expect to see that leaves rustled more. Or a little shimmy, it's kind of like,
00:45:18
Speaker
Yeah. No, it's just, it's just crazy. And they use the camera in like smooth ways. This is basically when people started adding shading to video games. This is, this was their dream of what they wanted. Is that someone would position the camera to have like awesome silhouette with the sun in the background and all of this. It's just pretty. I mean, it's hard to describe in a audio based podcast exactly what it looks like, but I'd definitely check it. Yeah.
00:45:48
Speaker
All right, so that's about all we've got on our list here. Again, if you guys have anything you were really excited about for E3, send it our way. I know we kind of skipped over almost everything Nintendo. We did, didn't we? Yeah. I feel like there was as much to be said from our perspectives. It's true. I haven't really had a Nintendo game for a while. I guess honorable mentions, MASH.
00:46:13
Speaker
Smash comes out. Oh yeah, Smash will definitely be a thing I'll hear about from friends who game. I'll probably get in on some of that on somebody else's console. I've always enjoyed Smash as a series. It'll be cool to see this big of a roster. Yeah. Yeah, Smash is definitely the Dark Souls of Madden.
00:46:34
Speaker
You don't think about that? I'm not in 2013, sure. Yeah. Oh, yeah. But yeah, Nintendo, Nintendo. So.
00:46:46
Speaker
But thank you guys for listening. Like I said, send in any thoughts you have to soapstonepodcast.gmail.com or more conveniently, you could check out the Facebook page. That's true. If you want your real identity or fake online Facebook identity to somehow be attached to the podcast, feel free to like the page and I'll smile at the like.
00:47:09
Speaker
And you'll be notified of new episodes when they come out in case you don't pay attention to Spotify. And occasionally I'll post dumb memes to fill the time. It's true. That's why the page exists. But thank you everyone for listening to the end. I hope that you had a great experience following the E3 releases and that you've got some games to be excited for in the future. Hopefully we can cover them and spoil everything so you don't have to buy it.
00:47:36
Speaker
The drain. We'll see you in the next one.
00:48:12
Speaker
through eternity and putting into all the sorrow through your
00:48:40
Speaker
If you wear faith in your wedding, you will see That not everything is what it seems to be
00:49:14
Speaker
You didn't go and set it free and listen to it's voice