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S2 Ep99: Talkcast - April image

S2 Ep99: Talkcast - April

S2 E99 · Soapstone
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81 Plays6 years ago
Join Dave and Jake for this month's Talkcast, where we catch up on news and talk about whatever we want!

Thoughts? Comments? Requests for new episodes? Feel free to email them in! 
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Transcript

Introduction and Friendships through Gaming

00:00:45
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host, as always, Dave. How's it going, Dave? Great. Like the tiger? No, it's Tony. We haven't had Tony on the podcast yet. No, it's true. He's not been available. Do you know a Tony? I actually do know a Tony. He's one of my Dota boys.
00:01:10
Speaker
Gotcha. Nice. I knew a Tony, but I haven't talked to him in like years. Um, cause we don't play Dota together. Clearly that's the key. That's really what brings people together. This is why I don't talk to my family who lives out West and like, listen, here are my terms. Otherwise you're excommunicated. Yeah. So it works for other people other than just Tonys. That's not just the go-to way to keep in contact with.
00:01:35
Speaker
Whoever you're Tony, the listener, you know. Whoever you're Tony, maybe. Right. Yeah, exactly. It's what Tony means to you. Right. Take out a billboard. Play Dota with Tony. God, you're being such a Tony right now. Did you say that in all chat? They're going to get mad, guys.
00:01:56
Speaker
Um, yeah, so that's good. Good. That's going great. It's going pretty, pretty swell here as well. Still weird being home all the time, but you know, Oh no, I didn't want to actually imply that it was

COVID-19 Impact on Life and Gaming

00:02:09
Speaker
good. Things are bad. Okay. Great for people listening the first three seconds like, Oh, that's nice.
00:02:16
Speaker
Yeah, they get the initial boost before we start to talk slow where our volume goes down. Things are not okay. Yeah, real talk though, real talk. So you've been home for like what, three weeks now, how about? Yeah, probably about that. Sounds right. I guess most people have been, unless you're literally working in emergency services somewhere.
00:02:41
Speaker
For me it's two weeks because it was not yet state mandated. So for that first week I still went into the office and there's one other person there who I think might be a sociopath like me. And we just kept our distance, sanitized hands and didn't talk too much. And then Wolf's like, hey, no, I'm like working from home, got it.
00:03:07
Speaker
That's our governor for the record. There's not like an anthropomorphic wolf that tells us. No, it's the smash character. Wolf's just like, play more games. Yeah. He occasionally taunts us. He grabs you, throws you behind you, throws you behind him, out the building, then shoots you in the air.
00:03:34
Speaker
Uh, that's a, that's a move in super smash brothers for our listeners. Throw your Tony's out the building behind you.

Animal Crossing: Game Mechanics and Memories

00:03:45
Speaker
But, uh, yeah, other than all of the COVID-19 fun times, which you guys aren't here to hear about, obviously, if you wanted to hear about that, you could listen to literally literally anyone else, you know, anywhere. That's all people are talking about. People talk about that. People's a little bit, a little bit.
00:04:03
Speaker
I thought they were talking about politics as well. Oh yeah, that's the other thing. But that's not what we talk about unless we really just want to buy time, an alienator fan base. It's an open-ended thing. I don't care what we do. It is a free episode.
00:04:21
Speaker
To kick off an actual topic though, get us away from politics and diseases. Let's do it. What do you got? What have you been playing recently? Have you actually provided the topic?
00:04:34
Speaker
I imagine he's a very shy 13-year-old who comes over with the T-ball set and gingerly places it in front of him. Animal Crossing, which has been conveniently timed for recent events, but it's really nice to just pick up, play a little bit at a time, or binge play it and time skip.
00:04:56
Speaker
But I played Animal Crossing back in the day when it came out on GameCube. So I was initially a Nintendo guy. And then when I got the Switch for Smash and one or two other things, I'm like, oh, I can do this. And now in between work stuff, while I'm high at home, I'll be like.
00:05:13
Speaker
Let's go shake some shake some trees. See what comes out. Yeah, I've never played Animal Crossing, but I did play. So when I was younger, I guess that's kind of always true, but particularly younger versus being in the future. Yeah, probably like 10 years ago. So I was like, I didn't really know the difference between being like Harvest Moon and Animal Crossing. They both looked kind of similar to me.
00:05:42
Speaker
or Billy the Hatcher. I'm like, which one do I even? Yeah, Billy the Hatcher and his magic egg. I still you mention it and I immediately think of a song that was in the trailer because I legitimately have not played that game. I've only seen the box art and I know you played it. So I made the right.
00:06:00
Speaker
Like the trailer for some reason you like ever have a song as a kid You hear and it just burns itself into your memory. Yep, and it's just like word association and then it instantly just plays I have that for literally a trailer for Billy Hatcher Billy the Hatcher
00:06:18
Speaker
Billie the Hatcher makes me seem like a serial killer. I never played Harvest Moon either. I was always interested because of my affinity for Animal Crossing. I would probably like some of these things.
00:06:37
Speaker
Yeah, I think they're both, and correct me if I'm wrong, because again, I haven't played Animal Crossing, but it is largely like a routine based game. Like you wake up and accomplish your daily tasks.
00:06:51
Speaker
I mean, there are some things that you can do each day, like there are rock nodes, or tree nodes, and I say nodes because I played MMOs over time. Yeah, or RuneScape, right? The easy term to use. Yeah. But trees will grow fruit, there'll be bugs and fish, other things you can interact with.

Comparing Stardew Valley and Animal Crossing

00:07:12
Speaker
Things like bugs and fish will just kind of appear over time when you're not on that screen, so you can leave and come back.
00:07:19
Speaker
Right. Just run around in a large circle. If you've removed all the fruit from a tree, it'll probably grow back like in a day or two. Gotcha. So it's kind of more like dailies.
00:07:33
Speaker
It's partially that and also kind of expanding your island. So initially you start with like a little shitty tent and then you accrue money and do other chores to kind of get a bigger house. You have options to design it how you want. And then also I've probably spent a good three to four hours already just in clothing design, which it has like this little, it's essentially paint. And I was going pixel by pixel trying to copy a Kirby that I saw online.
00:08:03
Speaker
I didn't QR code it in. I did it by hand and made a best effort there. That's pretty good. I really like that though.
00:08:13
Speaker
I guess one of the only things I've noticed about this one is the time seems to be bound to real life time or I guess the switch clock. I think all Animal Crossing games have that by default, but you always have the option to tweak things. Gotcha. Something that was big in the original Animal Crossing and I'm sure other ones after that.
00:08:35
Speaker
was if you did reset your system clock or change system time, Resetti would pop up as soon as you left your house because that's how you started the game. Yeah. And he'd go like, hey, quit doing that shit. Kind of that case. And he'd yell at you. And as you did it more and more, he'd yell at you more and more, like longer monologues each time to a point that he actually fake turns off your TV screen by having everything go black. It's like I was just like, yeah, that was my psychomantis growing up.
00:09:04
Speaker
Oh my gosh. I was like, how serious is this? But I think now they're a little more lax about being able to time skip to certain things. Like, let's say I buy something from the store that's going to be mailed to me tomorrow. I don't have to wait 24 fucking hours. I un-sync the system clock. I'm like, and it's tomorrow. And then I get back on.

Mount & Blade 2: Bannerlord Strategies

00:09:25
Speaker
I ordered. Yeah. I guess like.
00:09:28
Speaker
I don't know why people would care too much for a largely single-player game. I know there is multiplayer in this as well, but I mean, is it really the type of game where Nintendo's like, someone's screwing with the economy for this group of four friends? I really don't think so. I think they just, it's nice how it is as far as pace. I appreciate a good pace. I also didn't hate Death Stranding so much. There are parts I have interest with obviously, but
00:09:58
Speaker
We could have an entire episode on the similarities and dissimilarities between Animal Crossing and Destiny. I'm just running errands for people. But it is cool to like see it slowly build up over time. You kind of customize your island a bit more or you go and visit a friend's island. Yeah. And you can like take their fruit and then cross pollinate your island. I thought this was just like a theft thing.
00:10:28
Speaker
I mean, they usually say like, hey, do you have this fruit? And you're like, no, thank you. Gotcha. Versus like me trying to like sneakily shake their tree down. Give me your cherries. It's pineapple in hand on a plane back. That's actually great, though. I do like that there's mechanics to incentivize visiting each other's islands to kind of complete your collection, right? And you can also like talk to
00:10:58
Speaker
I don't remember if you can steal people's Villagers or not. I know that that's existed because of reddit posts The specifically the example I I saw was somebody when they were like a young teenager Like wrote a love letter to one of their NPCs or something I think this is on like cringe or something some cringe subreddit and then
00:11:27
Speaker
like had their memory card in a friend system or something like that and the villager would switch towns like if they were connected like that and so later the villager was like hey this person has sent me this letter and shows the second person like the person now playing the game this old letter that was written for them so
00:11:51
Speaker
they kind of just like tattle on you. And apparently now like Nintendo, they tell you that they'll share letters before you actually write it for them, which is kind of funny.
00:12:04
Speaker
That's so weird. I just like being able to and now people have done this to me a good deal and I really appreciate it. They'll kind of like send me a little note and you can attach a gift with it. Oh, yeah. So instead of like having to go visit somebody like here, here's this item and you drop it on the ground, you can just mail it and then you get it and you have a little nice note with it. So there's a cool swag. That is always nice.
00:12:29
Speaker
I've definitely played some games where that was the only trading system, was via mail. So it's just like, oh yeah, mail do that thing. All right, go check the inbox. No message, just retrieve item. Call it a day. Even Diablo, like at the end of the season. Diablo's whole trading thing is a little sketchy for a bit.
00:12:49
Speaker
Yeah, even without the market, though, at the end of the season, they mail you all of your seasonal items, like just in a bunch of messages. It's hilarious. I don't know exactly how it works. In case you had a full inventory, it was going to drop on the ground or something. I don't know how that works or how they have it set up. I don't know.
00:13:07
Speaker
But yeah, Animal Crossing sounds interesting. I've enjoyed Harvest Moon type games. Obviously Stardew Valley, in my opinion, is totally eclipsed Harvest Moon. And I love those types of games. I feel like I played Stardew either, but I did play like an hour or two of Terraria. Is that comparable?
00:13:26
Speaker
Tabaria is more like a, I think it's more adventure sort of based. Stardew Valley is probably more farming. If you actually really like Animal Crossing and you don't mind, the big difference I can think of is like the time's not synced to real life and Stardew Valley like a day is like 15 minutes or something.
00:13:49
Speaker
But it's much more like water your crops, explore mine, fight monsters, do whatever. But over time, I think the common point it sounds like would be the sense of ownership for what you're building and what you're accomplishing in those games. Stardew Valley has slaves. That's cool.
00:14:06
Speaker
If you count animal husbandry as slavery, then yes. It is nice to build up a town. That's one of the things I really like about Minecraft as well is everything there is something that you've constructed or carved out. Everything was done by these own two hands, aka the one hand that's left clicking.
00:14:29
Speaker
You can't neglect WASD. That's the other part, right? Movement support. What a filthy casual. But yeah, no, it is. It is cool. And maybe if I find myself with an abundance of time, I would pick it up. I just, I'm a little bit scared because sometimes I play games obsessively. No, I know. Don't make these wide sweeping statements. I don't know that's how I would cross the movie.
00:15:01
Speaker
But yeah, while you're doing that, we already had an episode on Doom. Don't need to talk about that. It came out at the same time. But I've been playing Mountain Blade 2 Bannerlord, which I feel like I probably wouldn't talk about to the same extent that we've talked about Animal Crossing. But it is really cool, especially for people who are fans of the first. I really recommend this one.
00:15:27
Speaker
So what is Mount and Blade? Because I'm not really familiar with that game or series of games. It's kind of like a medieval simulator is probably the best way to think about it. This one technically takes place even before the original Mount and Blade, like as far as
00:15:44
Speaker
History is concerned, right? But you start out as just a person, design your character backstory, pick some skills, and then go recruit some people to your party, fight some bandits. And then one thing leads to another, leads to another, leads to another, and you might be a vassal to a major kingdom fighting other kingdoms, or you may be the leader of a kingdom yourself and just have like massive armies at your beck and call.
00:16:11
Speaker
Um, so is it like civilization where it's kind of like a top down thing or is this part of the game? Half of it is the top down strategy sort of running around on an overworld map. You trade like that. You go between towns and cities and villages. Um, but the other part where a lot of developments been invested is the combat, which is, um,
00:16:37
Speaker
If you think of like, what was it, a totally awesome battle simulator or whatever it was called? It's very similar to that, or total war would be another good example. Where there's just fully rendered 3D characters fighting each other. And by default, the battle size can be 500 versus 500 people. So regardless of who the participants in a battle is, who they are,
00:17:05
Speaker
500 people for one side, 500 for the other, and then reinforcements will trickle in as people die.
00:17:12
Speaker
I assume it's all just kind of like AI. If you have like, oh, this is a foot soldier, it'll do foot soldiery things. Yeah. Okay. A part of me has that it was like, everyone was kind of on like one horizontal line and it just mirrored whatever your action was. That would be pretty funny. It's actually, um, uh, in the early game, you, you are actively participating in the battle, the extent to which you do.
00:17:37
Speaker
is largely up to you. You can either run forward and actually attack people and lance them while you're on a horse. Just do little drive-bys or the equivalent. I guess whatever a horse by is. Horse by? Yeah. A horse pie? Don't step on those. But you definitely need your soldiers, too, because I think I told you a story earlier. I told someone a story of the first time I encountered archers.
00:18:07
Speaker
Usually at the beginning of a battle, I'm just like, all right, command everyone to just charge an attack. Like no tactics. We'll just shoot them till they die or stab them or whatever. And then I ran ahead on my horse and would start like picking people off because I'm faster. Right. And it's just a horse.
00:18:23
Speaker
And they'd like throw rocks at me because they don't have weapons because these are just like looters on the countryside or whatever. And then eventually I went up against archers. I was like, all right, I'll just run my horse at them. And it's just a wall of arrows because I'm the only target. Why would they not shoot the commander who's running in front of the army? I'm just like, ah.
00:18:46
Speaker
I will have to adapt. I've adopted a new moniker. My new name is Bristleback. Yeah. But I do really appreciate that. You're not really a hero.
00:19:01
Speaker
compared to other people like in the battle. You can die as easily as anyone else, but it makes the victories feel better. Or if you do take out like six soldiers, you know, in a battle, you're just like, yeah, I'm kicking butt. I am a hero.
00:19:17
Speaker
Well, if you die, I assume you're still the main character, right? That kind of ends the game. The way it works for heroes, either in your party or the enemy army, they'll always be like knocked unconscious. And if you are knocked out and your army loses the battle, you'll be captured. And then you kind of are just a prisoner of the enemy army until you can escape and start rebuilding your stuff.
00:19:44
Speaker
But same deal for the enemy heroes. If you defeat them in combat, you can take them prisoner, go ransom them. Or you can release them on the spot rather than capturing them at all, and they'll like you more for it. Because if your kingdoms are warring, it's expected you'll fight each other. So actually capturing them and ransoming them
00:20:08
Speaker
doesn't make that person dislike you. It's actually neutral, the whole experience. But if you... Yeah, it's par for the course. Exactly. But if you free them, they're just like, oh, well, that's surprising. Like, I'll take that. And they like you more. So a hilarious way to actually get the vassals of one kingdom to like you more is to go to war with that kingdom and then just capture their people and free them repeatedly, which is interesting.
00:20:39
Speaker
So you've adopted this weird catch and release policy with enemy nations. It literally is, yeah. Get over here. Get out of here, you scav. Especially if they haven't had time to rebuild their army because they have to go to villages and recruit peasants and then train them up. So if you just captured the guy.

Games Creating Unique Stories

00:21:00
Speaker
Ransom dim, he went back to his hometown or whatever. He's like, all right, time to start building my army up again. But you just like be lined right to where he's going to start recruiting. You can just be like this one's a little bit, you know, like a small fish. This is just what's the name for a small fish? Amino. Yeah, like Amino. Thank you. Thank you.
00:21:22
Speaker
This is just a meadow right now, but you know what? We'll ransom you anyways and go back. I don't know. It's a fun game. It's early access and the devs have been released a update every single day since it was released, at least for the first seven consecutive days.
00:21:40
Speaker
Is there anything that you think is really missing from the game at this point? You'd like to see the mad? Um, probably like just a bit more polish and it already supports mods. So whatever they don't do, the community for mountain blues blade is pretty crazy and I know they'll do it. Um, but, uh, clean up trading a bit, um, probably a bit of balancing and fixing how the AI interacts in massive fights. There's like,
00:22:12
Speaker
Imagine like an hourglass with all the sands trickling through it, and that's what the AI does.
00:22:19
Speaker
on like castle walls if there's one group of remaining soldiers somewhere in a keep on that wall. It's just like a stream of people running through. During a siege, I actually had some people get pushed off the wall because there were so many soldiers running through. And I'm just like... You mean just accidentally they got shoved off? Yeah. They were own soldiers. Yeah. It was...
00:22:45
Speaker
It was an interesting experience. So fix things like that and improve performance. If you have like 500 people on screen fighting, it's a slideshow. You don't want to have the back 400 in T-pose. Yeah, exactly. But no, it is fun. And yeah, I recommend it for people who like that kind of setup.
00:23:09
Speaker
I said we weren't going to talk about it as much as... Oh, I was watching the whole time and I wasn't going to say shit. I was like, we've surpassed it. I would also say that someone was using voice commands with a command called voice attack, which allows you just like make macros to command their army.
00:23:29
Speaker
so they'd literally say Calvary attack and like Calvary will charge forward or like archers back and then archers will pull back to you all this stuff and it's just like
00:23:41
Speaker
It sounded really cool until I imagined someone doing it. It sounds super awesome, but for how I treat my current Alexa, it wouldn't go over well. Archers back. Archers back. And I just get passive aggressive and enunciate more. But I've really played too many games with macros. Yeah.
00:24:06
Speaker
Have you ever used a plebeian? I think it's definitely fun to do it if the game can support it. For a while, I had voice macros for Destiny for tracking various things. But just keyboards now, everybody who has either Razer or Corsair or whatever, they probably have some macro options in their software you can set up.
00:24:33
Speaker
I remember for the longest time, once I got my chroma keyboard, I was like, oh my God, I can program the lights. Never fucking looked into it once. Yeah. It's now just on like a static breathing between blue and red. I think for a while I had like a on touch, it would ripple out. But as soon as I said the word hello to somebody, I'm like, this is too much. Yeah. That's what's funny is like, I think
00:25:03
Speaker
Well, I think one of the first times I actually really used macros was like Oblivion to cast spells and then wait to make my Magica, not mana, excuse me, Magica recharge. And so I could just like AFK and come back and it's like illusions at 100. And for some reason in my head, that's not cheating.
00:25:25
Speaker
you're still just using a macro to play the game as it can be played. But at the same time, why don't I cheat? Why don't I say it was a real lifetime and just cheat in that situation?
00:25:39
Speaker
I think for me, it goes back to having that progression. That's why I don't like doing any type of auto farming stuff in Minecraft. It's really cool that you can do it and it's way more efficient. But for me, I need to go from naked man in the mud to everything that I'm wearing I got with my
00:26:01
Speaker
Two bare hands. Two bare hands, WASD and mouse. Like once I'm at that point, I feel like, oh, I've quote unquote beaten the game. I'll do any like silly shit beyond that. Like if I died and I lost everything, I'm not going through that again. Let me sit at the XP farm for two minutes type thing.
00:26:21
Speaker
Yeah, I definitely, I can understand that for some games. I think we probably have slightly differing opinions in this because as long as the end result just is a construction that is cool, I don't really care what my own personal investment in it was. I'm just in it for cool things for cool things sake. But at the same time, I can understand
00:26:49
Speaker
going back to basics and having basic needs and necessities and things that you need to go out and do yourself. There's plenty of games like that. It is true. I don't know if that was supposed to be a segue to something. It's meant to be an uncomfortable pause. Okay. Well, we totally accomplished that then. What games do you like for the sake of they generate or generated good stories?
00:27:19
Speaker
like a Dwarf Fortress type thing where it's just like emerging story. My example for this question will be Payday 2, lots of dumb stuff happened over time. Yeah. And that was a gig game we played with friends. And I can also say something about like Dota 2, like you have these weird situations come up or like Rust, there's another one.
00:27:41
Speaker
oh right yeah yeah it really feels like survival games yeah it comes up in a lot more or things that are sandboxy i should say it doesn't have to be survival but if it's sandboxy you can get some good stories out of that um
00:27:57
Speaker
Part of the problem I'm having answering this question though, is sandbox games. I tend to play to death to the point where I don't have distinct memories. You're like, Oh, that was a slur of two weeks. I don't know. Right. Exactly. It's like, remember the time that like the person died in lava or was shot or, you know, lost all their diamonds.
00:28:22
Speaker
Do you have a kind of emergent gameplay story you can think of? If you were counting on me to buy time, I didn't. Oh, God. I got nothing. The one that jumps to mind from a crafting perspective, and I think we might have talked about it on the Minecraft episode a while back, was... It's been a while.
00:28:41
Speaker
We had everybody geared up, and we were going to go do the Ender Dragon. And it was like, we had like nine people, right? Oh, yeah. And so we had eight people go through, because I think one person was lagging behind. And when we went through the Ender Gate, it spawned us on Subsidian platform. But it wasn't connected yet to the rest of the floating island. Yeah. Made of whatever that material is. Nether or Ender blocks. Yeah.
00:29:10
Speaker
and the dragon attacked us and knocked all of us out. And it just, it wiped the whole party of eight people and then fully enchanted diamond everything. And we just got like, we talked about it for a good 30 minutes afterwards. Cause it was just what the fuck happened? But it was done with levity. Cause you're like, that shit was crazy. It's too much. You lost too much to still be attached to it.
00:29:38
Speaker
No, I get that. I'm trying to think.
00:29:44
Speaker
I don't know. It's a little bit tough. I could say my own Ender Dragon experience. We had power armor one time and I just wanted to make a statement at how stupid power armor was. So I found the Ender Dragon, then killed it while everyone was offline. Just fly around, shot it, left. People later were like, all right, guys, want to get together and kill the Ender Dragon? And like, which one? Like what Ender Dragon? Is there another Ender Dragon on over? Is it one preserver?
00:30:15
Speaker
I think usually there may be a way to like respawn it, but I think it's like some sort of ritual or something. There has to be a way to respawn it.
00:30:26
Speaker
It's definitely look that up for us. Yeah. Post a comment letting us know whether you can revive the Ender Dragon and somebody get it to us as soon as they hear this so we can put it in post. We'll just keep re uploading the episodes. We get more facts coming in. Oh man. Now there have been a lot of, a lot of fun times though in survival games in particular, because we usually don't start out that good at it. Um, no, it's usually consistently bad.
00:30:55
Speaker
I think that's the thing though. It's, it's failure. That's more memorable than success when it comes to some of that stuff. Um, like you leave the front door open and rust and bandits come in and kill everyone or something like that. You know, that's, it's fun though. Yeah. Good times. Um, so.
00:31:19
Speaker
Moving to the next segment. Segue.

Exploration and Survival Games

00:31:24
Speaker
Is segue named such because it is the way you move to the next segment, do you think? Possibly. I'd have to look up the etymology of that word.
00:31:40
Speaker
I think it's actually entomology. It's not. Entomology is the bug one, right? It is the bug one. The reason I know about this is because of Monster Hunter, actually. There's an entomologist skill, which improves your carves while fighting bugs and stuff. That's a stupid reason to know something. But you know what? That's where we're at. I was never able to carve bugs because I always use weapons that were big enough where it's like, that guy's fucking dead.
00:32:10
Speaker
That's what the entomologist skill did, though, as it made it so you couldn't actually explode, explode the bugs. You always get like carves, which is nice on the the Vespoids all over the place. Those little fliers essentially have a jar and kind of like scoop all the guts into one thing like I got a wing.
00:32:29
Speaker
Um, speaking of getting a wing, uh, there's been some releases recently I wanted to, to mention, get some eyes on. Um, if it's not clear, I use the phrase speaking of, and then a phrase to transition to something completely unrelated.
00:32:46
Speaker
Oh, I've picked up on it over time. The first one here is In Other Waters, which I force you to watch a trailer for, which is on Steam and GOG. I think it retails for US$15. But it is an exploration game, question mark, where you don't play as the explorer, you play as the AI with
00:33:13
Speaker
limited visual inputs helping the explorer. And it's a kind of a narrative type game, which looked interesting to me, but I'm curious what your thoughts were after having watched the trailer and listened to the music and whatnot. It's something that I'd be interested in watching somebody play your stream. But as I was watching the trailer, because basically it has like some topographical map visuals and dots moving between things. I'm like, okay,
00:33:44
Speaker
this is like a setup for the world and to go into the gameplay. And at some point the trailer ended. I'm like, oh, so it wasn't what I was expecting. But if it is more narratively focused, like I said, I could see watching it rather than playing it because the gameplay does not look interesting to me at least. That's fair. I think I think initially I saw it because it was it came up as related to Subnautica, which I don't understand at all.
00:34:14
Speaker
Water. Yeah, technically water. But because, like you mentioned, the map is topographical, it could easily be anything. It could be a desert planet. Who knows? But yeah, it's very limited input. And I think I definitely don't have a problem playing games that have very little in the way of mechanics. I've played games like Orwell or text-based games going way back.
00:34:44
Speaker
but at the same time, it's hard for me to judge based off the trailer, whether there's gonna be some emergent experience where it just hooks you in, where it draws you in, and it's like, this is it. I'm gonna be sitting back and enjoying this experience, right?
00:35:01
Speaker
But it is supposed to be really chill, has some nice synth music, and they brand it, I guess it's tagged as completely non-violent or something. I don't know what that means. But usually you have to put that in a game. But maybe that is actually one of the reasons it was tied to Subnautica, because that was one of the points also of Subnautica was like violence is pointless.
00:35:28
Speaker
Um, yeah, on the other hand, combat things. Or if you do, there's no reward for it most of the time in subnautica.
00:35:36
Speaker
But at the same time, uh, things could fight you and subnautica and they did. And it doesn't really seem like that's the way it is in, uh, in other waters. Um, because it's supposed to be more of a chill experience. So I'm wondering if maybe removing some of that tension, knowing that nothing bad can befall the protagonist might actually undermine the experience or not.
00:36:03
Speaker
I feel like anytime you give more information, it always is going to undermine a little bit in the same way if you have a movie trailer, right? It goes over like, hey, here's like the initial premise. Here's some action stuff. Here's some stuff in the last 20 minutes of the movie. They don't tell you like how it's all related. They just make a two minute blurb. But now I'm going to be anticipating this one thing happening at some point.
00:36:31
Speaker
So, like, how do you think it would impact, say, like, contrasting this to Subnautica and going off of your movie analogy? Like, if you watched a horror movie and upfront, they're just like, hey, maybe it's just most of the movie's a flashback or whatever, but they're like, these four people won't make it. Like, they will die over the course of the movie. And these two people will make it.
00:36:57
Speaker
Do you think that would undermine the movie? 100%. Yeah. Cause anytime you like see, let's say one of the surviving protagonists in a scene, you're like, they're going to be fine though. That may be subvert that like something still horrible happens to them. I don't know. I like to be surprised, I guess.
00:37:19
Speaker
But also the same time I, I do kind of like the mechanic in games where subnautica being to go to example at the moment, where you are powerless to kind of defend yourself. So you have to be more sneaky beaky because it actually works as a method to pad out the game. Not to say like as filler, but you literally can't go at breakneck speeds through progression because you're worried about external forces. Right.
00:37:47
Speaker
You can't get overpowered and like or it's actually that's not true. You can get overpowered in Subnautica. It's the very end of the game. It's it's really rare that you have tech that allows you to completely not care about. Yeah, like you keep an eye on like depth and where you are and your surroundings and not trying to like aggro a giant snakefish. Yes, exactly.
00:38:11
Speaker
giant snakefish is probably the least least scary way to describe. Yeah, some of the things that's not a good idea. Also accurate, though. Yeah, that one's interesting. All things are peaked. My interest much more. Yeah. Rounded by obsidian. Mm hmm.
00:38:34
Speaker
That's the full name. Grounded by a city and we're back to Minecraft. It's a prequel.
00:38:43
Speaker
But basically, the trailer is really good. I would say check it out. Yeah. But it's very much a survival crafty Honey I Shrunk the Kids, where you're essentially in a backyard. So there's a lot of being able to play with your childhood imagination for how would I use these blades of grass or sticks to construct something cool.
00:39:10
Speaker
And you are the kids in this one also. It's worth noting. Yes, you are. You are the shrunken children. I don't know. It just seemed interesting. It was a good trailer. It looks clean. I'm just worried about spiders. Yeah. I hate spiders when they're normal size and I'm like a normal human. And they are much bigger than me because I am smaller than an ant.
00:39:38
Speaker
Yeah, I think that's a normal reaction though, to have a certain revulsion for spiders. Like that's, that makes sense that we would have that evolutionary, like from an evolutionary perspective, maybe we shouldn't just touch spiders.

The State and Future of VR Gaming

00:39:52
Speaker
Some people like them, man. I know. Well, I shouldn't say I don't understand that. I can kind of understand a spider bro sort of thing, but it's definitely not the default. That's the oddity.
00:40:08
Speaker
I don't and I would not probably but I knew him people who would I Try not to hold it against them
00:40:18
Speaker
I don't think I have one currently that I know of. But if I see one that's in a corner, specifically a corner, if you touch flat wall space, I will fucking murder you. But if they can keep themselves in the corner and deal with bugs, that's cool by my books. Oh, yeah.
00:40:39
Speaker
But if it's like in the bathroom, no, I'm naked in there. I don't want you to go accidentally going near my penis. It would be terrifying for me and I would freak out and probably smack my penis. Right, in a bad way. Yeah, we're not here to experience eight legged freaks, the movie.
00:40:59
Speaker
Which I was forced into watching but my friends when I was a young young teenager was that force I made they asked the common one or the thriller one was a thriller I think it might have been a comedy for me it was a thriller in any case but.
00:41:14
Speaker
but yeah, giant spiders, that's kind of a problem. There's a reason that there's actually, this is video game related, but sorry, I had a tab swap and I was like, oh, did we just stop recording? That'd be a problem. Oh, we didn't. I occasionally have my monitors blackout because I'm not touching the mouse or the keyboard as I'm talking to you. I had a full tab just open because an extension updated.
00:41:40
Speaker
And that terrified me. I was like, oh my gosh, it's gone. All of it's gone. No, all of the effort we put in here will listen or will reach our listeners ears at the end of the day, I hope. Skyrim mod that replaced the spiders with bears. But because of the fact that one of the early locations in the game was full of spiders, it made the game like impossible to beat or close to it. It was really freaking hard. Oh, just because of how much damage bears deal and how healthy they are.
00:42:08
Speaker
I don't remember. I don't know if you remember Vanilla Bears in Skyrim, but sometimes I just got like dragon souls because bears were killing dragons somewhere in the world. Nope. I missed that. It was pretty ridiculous. I just like the idea of like a bear cub being up on the ceiling and then it just kind of like slides down. Oh no. That's terrifying too.
00:42:34
Speaker
But yeah, Grounded looks obsidian. It looks interesting. It's made by obsidian. They usually make RPGs, so it's weird seeing them make a multiplayer survival, crafting, base building, co-op, story-driven thing. But we played games like The Forest, which tried to follow a similar...
00:42:56
Speaker
template, design, mold. And I think that was still I think one of the best examples of that because they did a really job of having good survival, crafting, having other things to kind of get you out to do stuff. And then I found out as we progressed, they actually use a storyline too.
00:43:15
Speaker
Oh yeah. The storyline is like not bad. No, it's actually, it's, it's actually pretty good. And for a survival game, it's amazing. Cause they very rarely have any story whatsoever. And she's like, here's your meters. You have to worry about. See you. Fuck. Oh, yeah. Was this made in unity? And then pretty much the experience. Yeah. Um, but yeah, that's gonna ground it is looking to.
00:43:42
Speaker
Come out. I think it was July. Yeah, July. Yeah. I didn't put it here in notes because reasons. Yeah, July. So I'll be a little bit surprised. That's that will be a promise shortly. And I would expect it to get pushed back a little bit. But if not, we'll see how it is. Maybe have a follow up to talk about it. I mean, I'll definitely at least play it just for the feeling of being outside in July.
00:44:10
Speaker
Cause we're inside. Was that not clear? Um, I mean, hopefully, hopefully some people at least are out by July one would hope.
00:44:22
Speaker
Not to talk about politics and COVID. That should be its own episode, politics and COVID. The descriptions just skip this one. Thanks. We'll bank that nobody's going to listen to it and we'll just put up just static for an hour. Yeah.
00:44:43
Speaker
And we've done it before. Find the episode. You may have to listen to the backlog. Oh, we should totally do that. Yeah, man. Just replace one of them. Yeah. Just like we weren't big on episode four so much. Oh my gosh.
00:45:00
Speaker
Is it coming out in the near future to look forward to, or stuff that's caught your eye? As far as upcoming things, there's Command & Conquer Collection. It's coming out in June, which isn't too far off. I never really played the old Command & Conquer. I just played Red Alert 3 mostly because I was a latecomer to the series. But I am a fan of RTSs, and they kind of don't exist anymore, for the most part.
00:45:27
Speaker
Nothing. Starcraft 2 was one of the last ones. And then what was the space one that we played? Supreme Commander Forged Alliance. Sorry, not Starcraft. Not Supreme Commander. There's another one. Another RTS? That was space space. Oh, you mean actually in space. Sins of a solar empire, maybe? Wasn't actually in space. It was. Oh, wow, I'm blanking and just having a lot of dead air. That's all right.
00:45:54
Speaker
It was like you, me, Dan and Ian, there was a race. There's a race of humans. There was a race of goop. Oh, great. Yeah. Great goo. Yes. That was an interesting one and it was an RTS.
00:46:10
Speaker
Yeah. I think Dan all retail copies of that. So thank you, Dan. Yes. Thank you. Um, I'm sorry. I did not play it that much. I beat it. I went back and started playing it again and then, uh, tapped out for some other stuff, but that's true. Actually, that is probably the most recent real entry on the list. Um, but yeah, it's, it's not a very popular genre and, um, I dunno, it could be fun to go back and play some of these.
00:46:39
Speaker
I do kind of miss some old RTS, like, um, brood war days on fastest maps. I'd probably do again, not actual shark craft two, because I suck at that. I mean, you could play brood war remastered, which is basically the same thing as brood war. I mean, not star craft two. I also really missed a lot of those dog fighting space pilot games. So in the realm of like descent, free space, stuff like that.
00:47:09
Speaker
Yeah, those are also really fun. I actually was looking at Elite Dangerous, which is another game. There's a list of games where I'm like, why don't I own this? And then I look at the page again, and I'm like, man, this is exciting. And then I kind of remember why I don't own it. I'm like, ah, right, gotcha. Is it just way too much stuff?
00:47:33
Speaker
I think in the case of Elite Dangerous, it's just not fleshed out enough, I guess, as far as Space Sims go for me. There's other ones that are more fleshed out, like the X series, X3, X4 foundations. But those are super buggy, whereas Elite Dangerous is super pretty, and as far as I understand, works.
00:47:57
Speaker
That's a good Steam tag. Well, there's space games, so it's not always a guarantee. Yeah. But actually, I think I have that as a VR contingency. If I ever buy into VR, I'm very likely to also pick up Elite Dangerous. I think that'd be a really good
00:48:19
Speaker
Really good pickup for that. Just like in the cockpit immersive. Yeah. Yeah. Flying around. It's also like less crazy for me. I guess that would be like a sitting down VR game as opposed to Half-Life Alex throwing headcrabs through your walls and stuff like that. I, I'd be curious to try it mainly because they also have a different VR setup.
00:48:47
Speaker
What do you mean for valves? Yeah, the valve index apparently is a little bit different than the other ones. I know it's more expensive. It was like $1,000 when I last looked. And out of stock for a month. For the people who I follow, who are kind of personalities in valve fanboys, they say it's definitely expensive, but it is worth it for this technology.
00:49:13
Speaker
Like they weren't really having issues as far as their eyes hurting Were you kind of like going between like Oh standard 3d space and then VR and then you're like fuck my head I've I've probably Come the closest I ever have to like actually buying into VR What was the the draw? I mean like half life Alex looks good, but also just
00:49:42
Speaker
Even if I didn't pick that up, it's opened the floodgates, I think, into making VR more mainstream. Like Valve recently reported that there's a million Steam users using VR capable setups, which is a lot, like it's not anywhere near their maximum player base, but it does mean that
00:50:08
Speaker
A lot of people are VR accessible, so more AAA games are going to come out for VR. More games are going to have VR modes. And I don't know, there was already cool things there. It's all of this together. It feels like this might be approaching the point where you step through that door and actually buy in. If it comes down to an accessible price point, I'd be interested.
00:50:36
Speaker
Yeah. It's just there's certain things like once you get to like several hundreds of dollars from like, do I need that? Like twice the price of like a PlayStation or something like that. You're like, maybe not. I don't know. Because it's going to. That's the other thing. Like PlayStation five is going to come out eventually. And that's probably going to be like what, 600 bucks or something. And it's still cheaper than top of the line VR setup.
00:51:04
Speaker
Yeah, and right now, still, they have the basis of we've been around for a while. We have a lot of games on our platform already. For a new system, it probably is not going to have as many. But then you have stuff like non-platform specific games that will come out. They might still allow some retroactive play for stuff, backwards compatibility. But that's been less consistent over the past couple of generations.
00:51:32
Speaker
Yeah, I think PlayStation has been better than some other. Pretty much everybody else as far as consoles for backwards compatibility, but I don't know what they're offering. I think Nintendo did it for the Wii and the Wii U. It was actually the GameCube and the N64. You just jammed that cartridge in there.
00:52:02
Speaker
But yeah, it's, I don't know, VR is, VR is actually pretty cool. And I'm just going to keep letting things pile on the scales until the financial cost and the availability balance out. And it actually, honestly, if you get that, you're going to lose your wife to tilt brush. I'll tell you that right now. Yeah. I'm not even familiar with tilt brush with that.
00:52:25
Speaker
It's just painting in 3D space. Oh, yeah. But it is so fucking surreal and pretty. She may abstain from it because she already kind of has issues with motion sickness and quick games or anything with like some blur. It would have to be very consistent frame rate and like a lot of things that have to be pristine from a sensory perspective before it would not make her sick.
00:52:56
Speaker
I'm less concerned with that because I'm used to 360 no-scoping fools.
00:53:03
Speaker
That was a lie. I have one of those mice with the balls on top. I just spin it like crazy and then I just keep hitting the left click and hope for the best. You're just depleting the clip, spinning in a circle, firing the sniper rifle. My teammates are watching me like, that guy's on some next level shit. Oh man.
00:53:28
Speaker
I need to play a shooter again. I also need to play the monster hunter again. I haven't even touched the DLC yet. Yeah. We were like, all right, like should we do an ice born episode? And then four months past, haven't bought it yet.

Super Smash Bros and Overwatch Updates

00:53:44
Speaker
That's life sometimes though. Would you buy rogue legacy too?
00:53:50
Speaker
Probably. I really did enjoy Rogue Legacy 1. It was just a nice, tight, rogue-like platformer. Music was great. I liked the combat. It was just all around arcade RPG fun. Yeah. So if they didn't fuck it up and continued off that, yeah, yeah. I think literally all they've released is like a teaser for it. And they're like, hey, it's going to be made.
00:54:16
Speaker
So I don't know like what their progress is. There's no release date. There's nothing like that, but that's supposed to be oncoming. Incoming, outgoing, one of those in the future. Mm hmm. Or talking about upcoming releases. There's a game that we've talked about covering in the past, but never done so. Horizon Zero Dawn is actually coming to PC.
00:54:42
Speaker
Do you own that? Actually, do you own it for PlayStation? I do own it for PlayStation. I think I'm like 20 hours in. Like I said in the past, I have
00:54:57
Speaker
For me, I've always been a PC gamer, but also like my whole world is here because like I can go online to watch stuff. I can chat with people. I can record a podcast, apparently. And like all the games are here. So it's harder for me to move separately to another room where my PlayStation is and play some stuff there because that's I feel like I'm segregating myself from everything else. I get I get some serious FOMO.
00:55:21
Speaker
FOMO. Fear of missing out. Ah, okay. I was like full metal alchemist. Full metal alchemist.
00:55:31
Speaker
Full metal alchemist. Jake, you should do the transitions between like the half of the episode that commercial break when it comes back in. Full metal alchemist. It's best with no commercials for that. Just the back to back. I love it. I love anime transitions. They're pretty great.
00:55:54
Speaker
I also sometimes get a pause for the notes on the screens. They're like, here's some universe, here's some universe lore that we're never gonna explore in the show. The fucking worst one is I do enjoy my hero academia, but it's like, here's somebody, here's their blood type and their food they like. I'm like, who gives a fuck? Favorite food, sake, wait. Aren't you in high school?
00:56:24
Speaker
Yeah, that's true. Yeah. Do you want to play anything after this tonight? After this? Probably, yeah. Let's see. I'm going to try not to go into details on that just so I don't end up spoiling the reveal.
00:56:48
Speaker
Well, I don't mean that. I meant more so for like who you want to try and kick my ass with in Smash. Oh, yeah. So Byleth is, I guess we haven't really, we haven't had a Smash catch up recently. I play a lot of Byleth because, specifically, Gyleth. I started as a female Byleth. Or it could be Boileth.
00:57:07
Speaker
I don't actually know how old Byleth is. It's impossible to tell with anime characters because they don't show visible aging until they're seniors, essentially. Then their character model changes entirely. I think that's how it works in anime.
00:57:26
Speaker
I think they're all anime characters through the age of legal. They were right. I was going to say, it's like I think as far as actual renditions and anime, it's like you've got kids, you've got.
00:57:39
Speaker
17 to 25 year olds and then you have seniors and that's it. Those are the three art styles. There's adults who are the young people in their 20s but have like slight marks under their eyes. Oh, they've aged. Yeah, their clothes aren't as hip.
00:58:01
Speaker
Oh yeah, we're in a suit or something. Their hairstyle's boring. Yeah. So yeah, playing Byleth in Smash and everybody else is pretty much the same. The character that's been introduced to the game since the last time we did a recap is the change for me.
00:58:20
Speaker
It's fair. It's fair. Yeah. I still want to try and learn more Lucas. I always want to have my Falcon be better. Kirby's had a surprising uptick.
00:58:34
Speaker
I never thought Kirby would be one of my manes, but, uh, Kirby's been getting some work done. Kirby's Kirby Kirby is a problem for me is there's a lot, there's a lot. I have to like mechanically have an advantage in a situation where you can't like your recovery into Biola spear. Like I have to have that sort of interaction to stand a chance against Kirby where it's just like, does Dave choose to die or have a chance to recover and I can counter it. Um,
00:59:02
Speaker
Yeah, no, it's an experience. Oh, another thing is going on. I don't want to cover everything remaining in the notes. We're doing pretty good on time, actually, which is not all that surprising because we talk real slow. There is a new Overwatch hero.
00:59:22
Speaker
which came out a while ago and we still, I still play Overwatch periodically. You jump in there too, group of friends, hanging out, shooting people, getting angry. It's been a bit, I'm taking a break until next LAN. Yeah.
00:59:39
Speaker
What is? Is that like Summerland? That doesn't seem like that's going to happen. No idea. Probably not. I don't think that's going to happen. Yeah, the new hero's Echo is a damage character who can do the Rubik thing, basically, except if Rubik switched heroes entirely. So the Morphlean thing, the Morphlean thing.
01:00:02
Speaker
Yeah. That's how we provide context for our listeners. That goes old, I assume, is to target an enemy hero, and then essentially becomes them. Yeah, you become them with full life. You're going to set them up on time. Yeah. And you have some crazy ultimate generation rate, 400 something percent. Yeah. Because it would suck to switch to somebody, and you're like, I'm left clicking differently now. And then you go back every six seconds. The whole point is to be able to use their ult. Yeah.
01:00:30
Speaker
or like other abilities in some cases, there's a lot of flexibility there. And it's always full health. So if you're just like 1v1ing someone and they're like, I'm about to win, you can be like, I'm now you and I'm at full health. Good luck. But yeah, she's really interesting for some of the mixups you can do, trying to quickly build ult and then use your opponent's ultimate.
01:01:01
Speaker
Especially like in a damage slot, you can have like a third tank ult for instance, or like pop out a healer ult, or someone's going to be really good as Genji. They're going to mimic a Genji and become Genji and wipe the enemy team or something. Yeah.
01:01:17
Speaker
Um, she's also just really cool from an aesthetic standpoint. I'm a fan of robots, future robots. She looks like she's from, um, Detroit become human actually. Like a prototype Android for that. Um, prototype meaning like smoothed edges. Yeah. Like smooths futuristic, uh, chromatic, like not chromatic. Has color. Scotch. Well, Chrome white, Chrome white is what I was going for. Type look. Um,
01:01:49
Speaker
As the more you think about it, the less Detroit becoming human becomes applicable. I still need to play that. I'm thinking to unbox that.
01:02:00
Speaker
Sunny from iRobot. There you go. That's a good example actually. Yeah. But nobody's seen that movie. Oh my gosh. It's been so long. Nobody else just has the full Will Smith collection. Just cause. No? Okay, that's fair. I think iRobot's worth a watch if only for refreshing yourself on the laws of robotics.
01:02:26
Speaker
I mean, you can also Google them. I guess there's only there's only four or watch this an hour, 45 minute movie. Yeah. Also, just so you get my references where I'm just like, I'm sorry, my responses are limited. You must ask the right question.
01:02:43
Speaker
I just need more people. I just need more people. When I say, choo, sorry, I'm allergic to bullshit. God. Did she just, who was it? It was Shia LaBeouf, right? Did she just shoot at me? Or no, did she just shoot at you with her eyes closed? That was another line from that. Wait, Shia LaBeouf was an eye robot?
01:03:05
Speaker
Yeah. He was just like a kid. Yeah. He was in some forgettable rules around the Transformers era. He was the protagonist in Transformers series too. Apparently people are telling me I only have eyes for Optimus. Anyways. I like Optimus's voice a lot actually. Oh my gosh. Yeah.
01:03:28
Speaker
It's unfortunate they couldn't use the term The Matrix of Leadership and they had to call it The Cube because I really just want to hear him say Matrix of Leadership. I know. He was a very forgettable role. I feel like he probably paid money to get in on that movie. He's like, please just don't let me be forgotten. Oh, but Sonny is voiced by classic Alan Tudyk from Firefly, who also did the voice of the robot from Rogue One.
01:03:58
Speaker
Interesting. The, the sarcastic, uh, so cast about the Imperial droid. Yeah. Oh man. The only redeeming part of the movie and the whole series, but rogue one was pretty good. I think the rest of it, everything since rogue one, question marks, question marks exclamation points, more question marks. But speaking of movies, we don't do that except when we do.
01:04:29
Speaker
We could at some point. Yeah. Um, yeah. So, uh, rounding up Blizzard news, there was a Hearthstone character. Nobody cares who plays Hearthstone. Not me. Uh, new hero added there. It's Blitzchung, I think. Yeah.
01:04:47
Speaker
Yeah.

Podcast Wrap-up and Future Topics

01:04:48
Speaker
Oh, that's quick and topical. I still like that. That's basically where a lot of people stopped caring. So good point. Um, and then Blizzcon may be canceled. Um, what's interesting here for me, not necessarily canceling Blizzcon, but the fact that it's in November and it may be canceled due to the virus, which is like a ways out. Right. Um,
01:05:16
Speaker
And so that's kind of surprising for me. They've apparently only canceled it twice since it started like 15 years ago or some nonsense. Um, so I'm wondering what else might be hit. I know a lot of things are being canceled just for as far as how much time is needed to plan something. Hmm.
01:05:34
Speaker
for however long it extends, sometimes it's just not worth it too. What I do find interesting, I still have a wedding that I'm supposed to go to in like a month. And I have not heard anything about. I can't wait to text them being like, hey, you guys still getting married? The other wedding I was planning to go to is being postponed. For safety reasons. Yeah, nobody I know, right? No.
01:06:00
Speaker
Okay. Yeah. Yeah. I can't, I mean, not to judge people literally on the day of their marriage, but it's a really bad time for it. Probably shouldn't do that.
01:06:17
Speaker
we already were in a position where we're like, Hey, we should, we should, uh, get like, get the telephone off the wall and call people up, be like, Hey, we're probably not going to make this. Cause you know, the virus and life risks and things like that, immunosuppression and whatnot. Um, and then the people were just like, Nope, Nope, we're going to cancel. We're going to push stuff back. And I'm like, you guys are saints.
01:06:44
Speaker
So if they're saints, then your friends who aren't canceling are sinners. I'm just saying they're sinners. Yeah. So yeah, I was trying to think of those like, all right, so failed to avoid the talking about the virus failed to avoid mostly succeeded. Not talking about politics theology though. That's, that's the, that's the one that's the ticket.
01:07:13
Speaker
We should have an episode on religion. Yeah. What we're going to do is split our audience. Nah, we're all right. Static for an hour. Speaking of static for an hour, as always.
01:07:27
Speaker
You guys can send your thoughts in. Uh, let us know how you feel about talk cast in general. Do you think we should be more focused, maybe less focused for types of episodes like this? We're trying to do these probably like once a month. Yeah. It's a way for us to not plan things. Um, and also like we can just kind of like get on a call and chat and still have our podcast dynamic, but not need to be like, Oh, we have to have this game beaten or researched by certain time. Yeah.
01:07:57
Speaker
And we always hope that it comes across more.
01:08:01
Speaker
personable than our other ones. I don't know. Right, where we're complete strangers. Where we ignore the audience entirely. Yeah. Yeah, I think they're fun. I enjoy them. But don't let that sway your opinion. If you think they're trash, let us know by either sending in an email at soapstonepodcast at gmail.com. Or you can publicly tell us they're trash on Facebook.
01:08:28
Speaker
at facebook.com slash soapstone podcast. Facebook keeps telling me you guys should like the page. I don't feel like you need to. Just throwing it out there. I don't feel like you need to. You can just you can just like the page. Yeah, you could report that. In fact, report the page reported for sexual indecency. Give us what we deserve. As always, we'll see you in the next one. Have a good night.
01:09:02
Speaker
you