Choosing the Tunnel
00:00:50
Speaker
ah just i What you guys don't see is that Sola totally just put on her AirPods and is now just like listening to music and her reading a book. She must have very good reception down here. that You can download music so you don't have to like, you know.
00:01:10
Speaker
Okay, so now friends and gams we are now at the very beginning. And so we have a choice of either going down the the second tunnel, kind of like the middle tunnel, or going to the completely bottom tunnel. So which tunnel do we think we need to go down? Because you are correct in your instinct, Kyle, of going to that first tunnel. Boom. So you are correct. I'm following your el lead on this one. What does your gut tell you? Let me look at the map.
00:01:44
Speaker
I feel like the one like of the two. So like for those of you at home looking at the map, I feel like of the two tunnels that are heading in the in the right direction. Not and you know what I mean, ah heading to the right. I feel like the top one is a scam. I don't know.
00:02:07
Speaker
So I think we go through the bottom one. I
Validating Choices and Checking for Traps
00:02:10
Speaker
know that this is cheating a little bit, but Kyle, do you see this little bit right here? Where? This little bit that I just circled. Yeah. I feel like that's where it leads. Yeah, that's why I feel like it's a scam. Like, it just doesn't feel right. OK. All right. Are you scamming us? OK, so friends, we're going in the bottommost tunnel that looks like it's going directly straight. Yes. so Okay, so we're heading in this tunnel. See, we were right. We were right. I like that I'm revealing
Perception and Puzzle Encounter
00:02:45
Speaker
just the smallest amount, and you're like, we were right. And she's like, um, yes. I'm not gonna quit. You just see that, and you're just like, yes, we were right. You don't even know what's going on in the middle.
00:02:59
Speaker
No, um I should probably do a seeing check for ah traps. But also, if you want to do like a hearing check to see if you can hear anything important, I feel like that would be good. Yeah, probably. why I can't real bad. That's a 14. All right.
00:03:22
Speaker
My days went everywhere. That's actually a pretty good role. So I got a six, I got a five, so that makes it an 11, I got a three, makes it a 14, plus one, makes it a 15, plus two, makes it a 17. Do I hear anything other than drip, drip, drip? You can hear with that very high roll. um It's very, very faint, very far away, but it almost sounds like gears turning.
00:03:54
Speaker
And Murph, with that role, you notice. Nine rocks on the floor set in a very interesting formation. OK.
00:04:10
Speaker
Like they wouldn't be there naturally, like they're they're very naturally ah like not naturally, they're very um obviously. They're kind of in rows of three and they make like a block and they are just like in there in the cave just like that. Hmm. And they're on the floor, so.
00:04:36
Speaker
I'm so bad at puzzles. OK, sorry, I was taking notes. So there are nine rocks. Are they in a row or in rows? They're in the rows of three rows of three.
00:04:49
Speaker
Okay. And can you just please re-describe everything? I was just writing down the notes that I was needing. Nine rocks and rows of three think of a, it's not tic-tac-toe, but three by yeah, it's like a three by three. Okay.
Solving the Rock Puzzle
00:05:07
Speaker
And there's nothing other than, I still have my rock that I've been throwing. Do we want to see if I like, are there any other rocks around? You can throw it and see what happens. I don't think anything will happen. That's what I was thinking. I have a feeling, guys, this is a very niche reference. But for those who have seen squid games, do we remember the hoppity, hoppity, hoppity one where you had to figure out which one was the real glass and which one wasn't? That's what I feel like this is going to be.
00:05:37
Speaker
Okay. So, and there's no way that we could jump across it. Is it that big that we could just like, no you know, not just avoid it. That's what I was thinking. Okay. Yep. That's, that's the vibe I'm getting. Okay. So I throw my rock into, if we're doing,
00:05:54
Speaker
Here, let me draw tic-tac-toe down here on the board. da da ah da da and and ah There go. That's a weird tic-tac-toe thing you got going on. All right, there you go. Well, it's a three by three. It's a three by three. Okay, so I throw my rock to this one.
00:06:12
Speaker
By this one you mean the lower bottom left. The lower the bottom left. This is a bad podcast day apparently. The bottom left is where I throw it. I want to do maps for y'all. This is why I don't do maps for y'all because you guys suck at describing you're just like this one. And I'm just like, what the fuck does that mean? I just forget for a hot second. I'm pretty good. Okay, so I throw it to the bottom left.
00:06:42
Speaker
Anything happen? The rock turns so a very, very, very dark red, and then a stalactite falls from the ceiling.
00:06:56
Speaker
So that's a no-go. That's a no-go. Okay, Ina searches around for any other rocks. Yeah, I'm gonna look for rocks that are near me as well. Like even small ones. Do a perception seeing.
00:07:15
Speaker
Oh, I have rolled pretty good. That's a six, a five and a two. I got a 13 total. So that's an 11 plus two makes it a 13 plus one makes it a four. You guys find like a few medium sized rocks. They aren't like of significance.
00:07:35
Speaker
Okay. So, Ina now throws a rock to the bottom middle one. The bottom middle one turns a glowing bronze color and stays like that. Okay. And I think, I think Murphy's Murphy's gonna throw one in the middle right.
00:08:07
Speaker
That one then turns a glowing bronze and stays that way. OK. OK, so I'm going to put that one as a question mark. You know, throws one of her rocks to the bottom, right? It turns that dark red and a stalactite falls. OK, you know, tentatively puts a foot into this area that is the bottom middle.
00:08:38
Speaker
You put a foot there? Like, tentatively. Like, not putting her foot. Like, she puts tentatively, like, you know, like dipping your toe into the water. Do you put any weight on it?
00:08:53
Speaker
No, she's just like, like essentially like, I would imagine she's like, just in the threshold. And it's like, you know, like when you barely dip your toe in, just to see like what happens. No, nothing happens because you're not putting any weight on it. Okay, she puts a little bit firmer of a weight on to that area. Give me a deck safe.
00:09:20
Speaker
Dexterity. Okay, so that's just a plus two. That's fine. That's fine. We're fine. We're fine here. Okay, a four, a three, and a two. So a four plus two is six, plus three is nine, plus two is 11. I'm betting you I get hurt. ah Take 3d6 of damage. 3d6 of damage. I can roll that.
00:09:48
Speaker
I just want to say you're the DM. You take 13 points of damage. Oh, shit. As a as the stone turns red and a slag tight. Very obviously scrapes you up pretty badly. OK, so 13 points. Yeah. One, two. Three. Ten. All right, I'm down to a thirty two.
Chocolate Throwing Experiments
00:10:18
Speaker
so a stalactite fell on me. And OK, so the red ones immediately, like, boom. I think there just wasn't enough weight for it to fall. Now, we might have to get some damage, Kyle, and go through this. OK, so she, Ina, then goes, ah!
00:10:53
Speaker
Ina then throws her rock to the very middle one. This one right there. That's the one you were just on. No, i wait I put my foot to this one. The bottom middle is where- I went to this one. Oh, the bottom middle. You were fine then, never mind. Yeah. Oh my God. Well, now you know that was bad. Jesus Christ. No, I thought you said like the utmost middle and then you put a little mark on it, so I thought you meant the middle of the actual thing. No, no, no, no.
00:11:26
Speaker
ah put the I put a question mark here and then I said, okay, since there's XX, like red, red, Ina puts her foot tentatively on this one. I should have like circled it more. Yeah, well, now you guys know where to not go, so fuck you. It's okay. Ina is now going to say like, okay, she like now steps on it. We rewind.
00:11:53
Speaker
Ina tentatively, we cut all that shit out, Ina tentatively puts her foot on the bottom middle one. Nothing happened. You are now standing on the bottom middle one. And then she turns to Murphy and goes, I think this one's safe. We cut a lot from the ones that are bronze or gold. I'm just glad a rock didn't fall on your head.
00:12:15
Speaker
Well, that would be bad. Okay, so Ina then goes, okay, so we know the next one, because you threw that rock, Murphy, over to the right middle. Do you want me to try to throw a rock into the middle and see if it's just a straight path? I honestly feel like you should throw it above the one that I threw it at. So like top right, just because I have a feeling that it's going to be that and then straight up. Okay, let's see. I throw a rock to the top right.
00:12:47
Speaker
Top right? Top right, I throw a rock. Top right right here. Yeah, the one where there's the blue line. Yes, I throw a rock. I throw a rock. The lag tight, red. Okay, that one's an X. Lovely. Okay. Murphy's gonna throw a rock to the top middle, the one where the blue line is. And Murphy's, I assume, on the same area that I am. Yes. That one turns bronze and glowing.
00:13:15
Speaker
bronze and glaring So Murphy's going to jump to the right middle, to the middle right. hu Then Murphy's going to jump, if nothing happens, Murphy's going to jump to the top middle and then go about go on their way. You notice that the space is enclosed.
00:13:35
Speaker
so which space the place is You can't go forward. that It's enclosed right now. okay it So where the stalactites have fallen, is it like there's nothing underneath the veil? No. Of course, okay, it's just still like wrong. Yeah. Okay. Good. Okay. Ina goes, Murphy, why aren't you moving forwards? Wait, so if the stalactite already fell, then why don't I just do bottom left to middle, middle to top right, and then we're done.
00:14:17
Speaker
Because there's a giant, we haven't seen that stalactite yet. I haven't thrown a rock into the middle part yet. Okay, I'm gonna throw a rock into the direct middle and see what happens. I'm gonna rock into the direct middle. Turns red stalactite.
00:14:36
Speaker
OK, well, I didn't know, but OK, I'm going to throw a rock to my left now. And she throws a rock right over here to the left middle. Left middle.
Discovery of a Glowing Orb
00:14:48
Speaker
As soon as you throw that to the left middle, it turns that bronze color and suddenly that pathway opens up, Murph. OK, I'm going to go that way. And then Ina jumps to the left middle.
00:15:07
Speaker
Did you guys understand what just happened or no idea? We activated the plates that needed to be activated and now we can just walk through. Yes, thank you. We have to go up. We gotta go up this way. It doesn't matter how we go now. We're good. We can just walk straight up through the middle. Well, actually, if Ina does decide, oh yeah, I'm gonna go this way, a stalactite will fall on her.
00:15:33
Speaker
I will make that so fucking clear because guys, I need you guys to look at it for a second. What do these show? It looks like it could have been. God damn it. It's never so many eat worms.
00:15:50
Speaker
Never soggy eat worms. Okay, Ina then goes through the path. You guys were making that quote wrong. It was, uh, never waffles eat, eat soggy or something like that. And that's how that fucking... Never waffles soggy. Yeah, that was it. Never waffles soggy. Hey, the message still gets across, so it doesn't matter. Don't eat soggy waffles. Okay, so Ina goes up to where Murphy is and she's like, that seemed like it was easier than it was supposed to be. Thank God. I don't know. You almost got hit with a stalactite there. I feel like in another life you did get hit with a stalactite.
00:16:32
Speaker
um say on lady were um jumpingba yeah I could I could have sworn up and down and sideways I said I threw a rock like I thought I heard that too but like whatever also know what i now that i'm recording look there's a find out in the window just yeah I'm going to take everything to the grave because guess what I'm the one that edits this shit anyways so fuck all of you Well, I'm not. I mean, I could have easily have been like, OK, I throw a rock, but I guess I wasn't specific. I'm I don't care. ah So
Murphy and Ina's Explorations
00:17:08
Speaker
I guess we go forward now.
00:17:12
Speaker
As you guys continue forward, um anyone want to give me a perception? Solas truly cannot because she is in her own little world right now enjoying just like doing romanticy and fairy porn.
00:17:28
Speaker
That's another 13. She's listened to Galway Girl. um but Wait, does Sola's listen to Chapel Rhone? Yes. Actually, funny that you say that because she made a hard pivot from listening to Taylor Swift to only listening to Chapel Rhone. So that's what I've been doing for the last two weeks. ah Yeah.
00:17:55
Speaker
um So as you guys go ah to um you go up within the area that you are, um you rolled a 13 MRF. There is another like little trigger wire that's on the floor that kind of looks similar to the one that was in the first tunnel.
00:18:21
Speaker
Ina puts her arm out in front of Murphy and goes, don't worry, I got this and throws a rock at it. That was your last rock. I'm making that so fucking clear. That's fine. I can find more rocks.
00:18:37
Speaker
The only other rocks you have on you is that quartz. Now I put the quartz inside of her bag, remember? I have a feeling that the DC to find new rocks is going to be like impossible. It's going to be higher. It's going to be higher now. That's fine. I'll start throwing boots. I'll go. I'll take myself back to the cube and throw some shoes. A very similar net to what fell before falls again.
00:19:12
Speaker
I take that note. I got a net, no! but You never know when it'll be useful, and it might be better to have two. We are low-level characters. We are currently what is I like to call dragon hoarding everything, so we can sell it later and get some money or use it. We never know when it's going to be useful, like Kyle said. 70 episodes in, we're going to remember that we have the net and be like, oh, shit! I have a net!
00:19:44
Speaker
Wait, let me add these to my inventory real quick. I keep forgetting. Two nets, two glowing bronze nets that have weights at the bottom of them. they How big are these nets? Enough to hold out these three mortals.
00:20:00
Speaker
Three beefy mortals. Probably like gladiator net is what I would label them as, gladiator nets. Okay, so my inventory.
00:20:12
Speaker
OK. All right. It's been a straight shot compared to the other one so far, and it's like a much thicker tunnel. Mm hmm. Ina's occasionally doing. It's a mecca location. I don't have to remind you again, as Murphy's eating a chocolate bar, that um you're not a mess. You don't know what I learned with Alcinda.
00:20:40
Speaker
I do. I've been to Elcindir's domain. Yeah, you didn't stay for long now, did you? The sound of gears gets more intense of like the gears turning. It gets louder as you are listening in. Imagine this leads to a giant second.
00:21:02
Speaker
Do you think that's a good sign? I mean, I don't think it's bad. and Okay. Ina is blocking. Here's my thoughts though. You see this little little spit up top? her I covered it. You can't see it now. Up at the very tippy top, there's ah the way that we can see it, guys. It's just the tiniest little thing. accidentally revealed a nugget and that's all they're latching on to. These ADHD fucks.
00:21:38
Speaker
Listen. How much do you want to bet we had to go to that little car? We wanted to start this story. I say we just keep going. Okay. Keep on trucking down the secret tunnel. Oh, how dare you throw a fork in the water? That was a crash! Here goes Murphy! Murphy, do I have permission to go explore in the other tunnel? Yeah, I'll wait here. I gotta finish this chocolate bar anyway. Okay. Eat out now. By the way, do you want me chocolate?
00:22:08
Speaker
No, I don't know what chocolate is. I just give her a piece and I sit down. yeah Okay, Ina takes her piece of chocolate and is going to use it as a rock later. You ate it.
00:22:24
Speaker
Ina sniffs it and she's like, because I feel like it's like dark chocolate. No, it's the exact chocolate that I'm eating in real life. Oh, I Dark milk chocolate with brownie. Okay, so Ina now, if we're looking at the map, guys, it's now starting to swing up and there's a little section that branches off to the left. So now Ina's doing some investigating with Detective Ina. So you're going into that tunnel? Yes, very carefully and I'm doing perception.
00:22:58
Speaker
Within that perception, you notice that there is just sort of like it's nothing like the sea glass and quartz that you saw within the other tunnel. But this tunnel does sort of glitter with a certain um yellow vibrancy to it. Do you want to do a perception? Yes.
00:23:31
Speaker
sorry oh i got another six on my dragon dice now i got five stun points six plus four is a 10 plus one is 11 plus one again is a 12 If you look closer at the glittering things in the wall, if you go closer to them, you notice that they're little tiny little gears that are actually moving. Oh, so slowly. Ooh. Do you move farther into the tunnel? I think she's like,
Navigating Traps and Analyzing Inscriptions
00:24:11
Speaker
so hold on, can you show me on the map where it is approximately where she is and she sees this stuff?
00:24:17
Speaker
Like right when you walk in, it starts right there. Yeah. And I'm going to get mers like right outside, like over here. Matthew, I found something weird. These crystals and gems have gears in them. Can you figure out why?
00:24:39
Speaker
I mean, I could try to take one.
00:24:44
Speaker
I feel like that would be a bad idea. So I walk up. OK. And ah I mean, you said there was like a clear path for us to go through it, right? Yeah. I mean, I show I'm showing you the path that you guys can follow. Yeah. OK, do you think I should go in? I mean, if you want to. OK, I throw the chocolate in the traps. I throw I throw the piece of chocolate in.
00:25:12
Speaker
Murphy flinches as if they just lost something.
00:25:18
Speaker
When you throw the piece of chocolate in, you hear boom, and then ah ah then it that becomes quiet again. Murphy, give me another piece of chocolate. I want to see if it'll do anything.
00:25:34
Speaker
I'm just gonna do a perception check. like Did we see like what it was that went boom and then reset or did we not yeah see it? You didn't see it. 12 that time. ah You do not know what just happened. You just heard big boom. And then Ina has her hand up behind her like she's asking for another piece of chocolate. I mean, that looks like a dead end anyway. Well, it looks like there might be something right here though.
00:26:06
Speaker
Hmm. I don't want to risk it. I think we just keep going up. OK. And where I was saying right here, though, the way that it it kind of goes up and then there's this little like nugget area, but we can't reach that area because it goes like a boom. But what we can see is that it goes to the areas still looks open. It doesn't look like anything fell down to block it. And you just heard a giant boom.
00:26:34
Speaker
Okay, Ina, can she see where she threw the chocolate? Like, can she see where that area was? You threw it kind of because Ina has strong oil. Ina threw it kind of like at the base of this curve area. Okay, and that's where it landed? Yeah. Okay, so Ina is going to
00:27:02
Speaker
if Murphy's not giving her another piece of chocolate. So, because I have a feeling there's more of those, like a cross. Like, you know what I mean? Like it's a bunch of like the boom, boom, boom, boom, boom. You know what I mean? If we're talking like Super Mario Bros, where you have like the, what are they called? The squares with the spikes that fall when you pass by them. I feel like that's what this is, but with walls.
00:27:26
Speaker
Uh, so Anna's good asking for another piece of chocolate to throw just a little bit in front of them and see what happens. Okay. Murphy's going to give it. Okay. Ina now throws a little piece of chocolate, like maybe like right there. Where is Ina in the tunnel currently?
00:27:47
Speaker
I guess where Ina currently is right now where it's like, if we're looking at, if we're looking at the map, it's like right before that little nugget that goes up. Okay. Nothing happens if you're throwing it just right there. You know, walks up to that spot carefully. Like she's a vigilant.
00:28:09
Speaker
When you walk up to the spot, there's a scent that hits you, and it feels familiar, but not in a way where you understand why it feels familiar. Familiar in a good way or familiar in a bad way? Familiar in a, I don't know what this means, but it feels like I should go towards it way. She goes, Murphy, do you smell that? Murphy, you don't smell nothing. No.
00:28:39
Speaker
I'm gonna keep going forward, you stay there. Don't die. Okay, so she throws it. So she's here right now about, if we're looking at the map, friends, she's about a little bit in the middle of this cavern wall area. So now she throws it to here. How many pieces of chocolate did he give you? She's using the same piece of chocolate. Okay.
00:29:07
Speaker
see Um, that's where that big bang came from. So nothing. So then she sees it goes bang. Yeah. and Yeah. Or it doesn't know it doesn't do anything. If you look, can you give me a perception? Yes, ma'am. Of course.
00:29:28
Speaker
Okay, that's decent. I got two fives and a two. So five plus five is 10 plus two is 12 plus one is 13. If you look to the right of you, you can see what looks like a giant mallet that has like steam powered pipes going throughout it that is stuck within the in the cave wall. Okay, do I see any other mallets? No.
00:29:55
Speaker
Okay, so Ina now steps forward just a tad and she is now going to be like right in here. Right. and Like just a little bit past the mallet. So right into that opening. Yeah, but not directly stepping in, but looking. When you look into that opening, instead of that normal like bronze feeling like from Izmin. Suddenly everything turns like a dark indigo to purple. the There's green that like sort of peaks out from everywhere. And what you can tell is there's glowing mushrooms everywhere.
00:30:56
Speaker
don't trust you. Do they look like the mushrooms that were in the club? No. I mean, you can pick a couple. Yeah, I don't see why not.
00:31:12
Speaker
Okay, so she throws her chocolate again. Nothing happens. And it's going up, right? Or is it to the left? It was to the left, right? Where the blue circle is? It's the entire area. Oh, the entire area. Okay. So then she picks maybe like four mushrooms. So you go into that area. Like you fully like... Yeah. She throws her chocolate first. Nothing happens.
00:31:39
Speaker
Okay. But when you step into the area, it feels like almost like a shield opens up and allows you in.
00:31:51
Speaker
Weird. Okay. She picks four mushrooms. She doesn't want to take too many. Okay. Can you give me a perception?
00:32:09
Speaker
Ooh, holy shit, I'm just rolling all sports of fucking stud points today. That's another six on my dragon die. So that's a six, a five, that's an 11, plus three makes it a 14, plus one makes it a is a little open area on the wall.
00:32:39
Speaker
And like, can you show me on the map where? Yeah. it' So it's in where, like right past where this little curve is on like the upper part of the wall. branches up and then it has a little open area. It's like right in the middle before it branches down to a dead end and wherever it goes up. So there's a little inscription thingy.
00:33:11
Speaker
now? It looks like it's glowing and it looks like a little orb that has like a glowing rim around it.
Solving the Pressure Plate Puzzle
00:33:29
Speaker
little orb and a glowing rim. Does it look like I could like it needs something inserted or does it look like it needs something that you can take out? You don't know.
00:33:42
Speaker
Okay, so before she goes and investigates this, she's gonna head north and see where that leads. Like, she's gonna- Well, you mean you head north. Because I think she hold on, she goes this way. Because we can't see that little area yet. My girl.
00:34:04
Speaker
It is a dead end. Oh, okay. Well, I didn't know we didn't see that. I didn't see that part yet. It's just all covered in vegetation
00:34:25
Speaker
I think I could take it out. Does it look like it'll kill you?
00:34:43
Speaker
she uses a mushroom to touch it. She doesn't want to directly touch it first. Nothing happens when you touch the mushroom to it.
00:35:03
Speaker
And Murphy, you're just staying over there, right? You're not moving at all. I mean, pretty much. Yeah. There's not a lot. Murphy didn't do right now because you don't you really need two people over there, in my opinion. Murphy thinks the same. So
00:35:34
Speaker
her sword and she's going to poke it. it Nothing happens. Nina's very careful. Nothing happens. So now she's gonna take, she's gonna take the sword and find like a little crevice and see if she can pry it out that way. Like, you know, look up. Absolutely not. It is in that wall. Absolutely not. I have to touch it. Okay. You know, then she's a sword and she goes, okay, I'm gonna touch it now. Okay. If you blow up, let me know. I don't think I could considering I'd be dead. You never know.
00:36:08
Speaker
Okay, so Ina slowly reaches in. I think she's terrified. Like she's like, this is absolutely gonna kill me. I don't know what this could be. She knows she feels weird because she smelled something. Murphy didn't smell the thing that she's smelling. There's a weird shield that makes her feel like she needs to be here, but she feels weird. And so she's gonna Like, touch it. Like, she's gonna, I think she's gonna reach out with her non-dominant hand, if that makes sense. Or are children of Alcindor ambidextrous? Um, I would say it just depends. Like, some of ours, some aren't. Just depends on, like- Okay, so she's gonna, she's gonna reach out with her non-
00:36:50
Speaker
I think she's going to reach out with her non-dominant hand to touch whatever this is, because she if this is something where it's like going to kill like disintegrate or whatever, she doesn't want to lose her sword hand. The moment Ina touches it, it turns this, not like the deadly maroon dark red that you witnessed, but it almost turns into like a ruby color red, and suddenly,
00:37:20
Speaker
The orb sort of disintegrates and then you are left with what looks like an open area where a small red key appears.
00:37:42
Speaker
And it's just in there? It's just in there. Okay, she goes, it turned into a key! Do I touch the key?
00:37:54
Speaker
If the orb didn't kill you, I think you can touch the key. okay and then so she turns back to the key and she goes okay to take Davina this is your moment she's talking to herself this is your moment you have to be brave i know that we've done a lot of scary things since we fell down into this hellhole of a world but this is what we gotta do okay and then she yeah reaches in and grabs the key, like she goes like, she snatches it and pulls it out. If she can. When you grab the key, Ina, it fills you with a sense of comfort and like it should have been with you your entire life.
00:38:44
Speaker
Is it like an Alcindor key? Maybe? Or like a key that's related to Alcindor somehow? Ina feels really, really weird. And so Zoe, the player knows what's happening. um Okay, so she feels really, really weird. so she This might be something to do with Ina's mom.
00:39:08
Speaker
And so Ina's just like, huh. And so what she does is she still has her lotus necklace on. And so she puts her she puts the key on to the lotus necklace so that she can keep it close to her. um But that's what she does with it because she doesn't know like unless we can use it on the door.
00:39:31
Speaker
Like, over there, like, there's nothing that's in this room that she would think that she would use it on, right? You don't know why it's here, but you do have the sense of you need to keep it. Okay, so then she traces her way back and goes back to Murphy, and she goes, with! The key just disintegrated, too! As soon as I touched it, just like the orb.
00:39:53
Speaker
Okay. This is Ina's attempt at a lie. She's just like, well, oh, well. I think in this
Obstacle Challenges and Path Choices
00:40:02
Speaker
situation Murphy's just gonna like shrug and just be like, okay, we should get moving.
00:40:07
Speaker
And then, you know, like, has, like, kind of like a wide-eyed, like, oh, I just don't want to lie. This is, is unbound. So she's excited a little bit and she's like, okay, well, there's something else to look at back there in the weird little, i can she take a crystal gear? Is that something? Wait, no, we said that we can't, we don't want to touch those. So then we go back out and now we're heading up north again, right? Okay. be Right, Kyle?
00:40:35
Speaker
yeah Yes, that's what I thought we were doing. but
00:40:43
Speaker
Okay. Now I'm just confused. Okay. I'm confused and I'm sleepy. Okay. What else is there? So now friends, as we're heading north, we see that the tunnel branches, not branches, but it now suddenly turns to the right again. Yeah.
00:41:05
Speaker
Okay. Perception! Check for traps! No traps. Detentivate on the case. No traps. Okay, do we continue heading north, Murph and Lefedang Dong, Sizzles? No way you're asking me, yes. Okay, well, you're the person who's good at seeing.
00:41:26
Speaker
Dina's just here for the ride. um Not really. Murph, can you give- Dina's been front and center this entire time. Murph, can you give us perception? Yes.
00:41:39
Speaker
yeah That's a 16. As you are walking towards the, ah but you're just like walking more into the tunnels, you start noticing little emblems on the walls that don't really look like something that Izmin would have.
00:42:07
Speaker
OK, do I recognize it make or is that something I'd have to do? Like ah you have to give me an intelligence. So I have regular intelligence or I have evaluation. You can do either one. If you feel like a you evaluation would work, too. OK.
00:42:37
Speaker
Um, right now the symbols on the walls just sort of look like clovers and there's like a cat and there's some coin things. Does the cat look like my cats? No, it has normal shaped eyes.
00:42:55
Speaker
Can Detective Enid do an intelligence check? Yeah, sure, but you have to do it with, I would say roll two, three, D six for me and give me the lower number.
00:43:06
Speaker
Two, three, D, six, and roll a little lower. Okay, well, my intelligence is a plus zero, so I don't see why that would do anything with it. Literally, no, no, nothing. Okay, I got a one on the lower one, so Ina knows, shite. How'd you get a one? Because you said roll two, D, six. No, three. No, three sets of three, D, six. Yeah. Oh, two sets of three, D, six. That's physically impossible for you to roll a one.
00:43:34
Speaker
Oh, sorry. Okay, so that a total is was a five. That total is a two. How did you roll a two? In the nose.
00:43:46
Speaker
to one set was a four and a one. The second set was a one and a one. Zoe, two sets of 3d6. So I keep hearing two sets of 2d6.
00:44:05
Speaker
Listen, man. Okay.
00:44:11
Speaker
It doesn't matter it's just a straight intelligence check for me because I get no pluses anyway. Okay, so that's a five and a three. That's an eight plus one. That's a nine. Not much better than my role. Two and two is four, a three, a seven. That's some weird fucking shit on the walls. That's what I do with Ismene.
00:44:36
Speaker
Murphy just kind of shrugs and is like, I don't recognize that, and we should just keep moving anyway, because I don't want to make Solus wait too long. Okay. Solus is just flopping to Chapel Road and listening and watching, reading this scary romance. Okay, so I guess we keep heading north? Yeah, that's the only way we can go. Okay, I don't like the looks of this, this might be like the weird mushroom room.
00:45:05
Speaker
You could call it a mushroom. I don't get it. I don't get it. What's that supposed to mean?
00:45:17
Speaker
It was a room Murphy almost intentionally triggers a trap.
00:45:26
Speaker
Just impales themselves onto a stalactite. I need both of you to give me... I need both of you to give me 3d6 and I will tell you what you need to beat. 3d6. You need to be to beat a 13. I got a 13.
00:45:52
Speaker
What, Ina doesn't. I got a four, a four and a one. I got a six, a six and a one, because apparently I can't rule normal. Are you guys, okay, how are you guys walking side by side or like front to back? I imagine Ina's letting, like it was before, like Ina's following behind Murphy. She's letting Murphy take the lead other than when there's a branching tunnel. The tunnel's large enough for you two to to walk side by side.
00:46:18
Speaker
Ina's not she is letting the leader lead unless there's a deviating tunnel and then she becomes the leader because Murphy doesn't like to investigate. um What do you you mean? murph Murphy's been investigating so many times. You don't like going into the other tunnels. I'm going to need you to give me a deck save real fast. OK. You don't get hurt. I just need to see how how good your reaction is. OK.
00:46:50
Speaker
That's a 11 total. I got ones and a five. ah Damn. You were riding so fast after mushroom because you were embarrassed.
00:47:02
Speaker
um yeah And suddenly you see that the floor opens up to a bunch of spikes and you are attempting to stop Ina.
00:47:14
Speaker
in her tracks because that's my thing. I don't know what you mean by the mushrooms. Just please tell me what the joke was. Is that you or is that Ina? Ina coming up as she's like chasing after you and then you're putting your arm out to stop me and and she's like whoa.
00:47:34
Speaker
It's a play on words because it's a room of mushrooms, but the word mushroom has the word room in it, so it's a muscle room. I don't see why that's important right now. We're standing in front of a pit with spikes. Did I surrender? Did I surrender never tell you about humor and puns? What's humor? Okay, I might push you into the spikes.
00:48:01
Speaker
Well, it wouldn't be the first time I've had to do shit like this. Zoey, roll in a new character.
00:48:09
Speaker
No, I'm lying here now! Zoey, roll a new character. Murphy's going down with you. And Solas will have to be rolled a new character. She'll be sitting there for a long time. not I feel like she'll just go home. Sorry, that was the river.
00:48:33
Speaker
Just listening to our music and vibing. Yeah. OK. So how big how big is the spike? pi um It's big enough where you cannot just jump in across. Now, is it spanning the entire hallway? It's yeah yeah. It's like it's like doing us. It's like a good section of it. Could we see how long it is based upon the map?
00:49:01
Speaker
Well, I was going to say we could realistically go around it, maybe. No, you cannot. Well, it's wall to wall. Yeah, it's like wall to wall, like. That entire it's like I misunderstood. Kyle misunderstood the assignment.
00:49:20
Speaker
um I guess. So could we say that it takes up like that whole square, if that's how big it is? Like, you know what I mean? Like, it's like.
00:49:36
Speaker
No, I mean, I feel like. You guys want to give me perception? Yeah. Seeing or regular? ah You could do seeing more. I was about to say so that was probably like a seeing thing if I've ever seen it. That's a 15.
00:49:55
Speaker
A five, a three, an eight plus two, ten plus one, eleven. On board. To the right of you, Murph, there is another fun little inscription. What's it say? Dealer's choice. Which do you choose? Safety or freedom? Do you beware?
Significance of Images and Immediate Dangers
00:50:25
Speaker
Well, me as a player knows that this is something to do with Hayden, Haddon. Haddon. Me as a character. No fucking idea. At this point, do we get the idea of maybe this might have something to do with Haddon? Oh, that's, I would say Murph would probably get it closer than, you know, would. Okay. Seeing as they spend more time with Haddon's children. Okay, let's see then.
00:50:55
Speaker
Let's see them. Murphy, roll an intelligence check if it does what the DM wants you to do. 11. This seems familiar. Hmm.
00:51:16
Speaker
that Murphy, do you think this has anything to do with ISMEAN anymore? I don't think so. I think this is like a multi-god collaboration. Do you think we should go back and head down the other tunnel? I kind of want to try something, but it's dumb. Do it. Well, I don't know if we should try that. How many feet across is this thing? Seven. This pit? Seven. Seven theta cross.
00:51:50
Speaker
can I feel like I could throw Murphy and Murphy would be fine. Murphy weighs approximately 50 pounds wet. I have a high dexterity, right? yeah so I was about to say, you could probably like jump it if you didn't want to jump. I was thinking I could like... Oh, you mean like ba-ba-ba-ba-ba-ba, like Assassin's Creed it? No, like Walrun.
00:52:16
Speaker
that's even cooler it is cool and murphy's a rogue so like that would make sense okay what do i need to beat tell me now oh my god beat a 12 instant death beat a 12 okay i got a plus four so i was about to say your dex is pretty high it is oh
00:52:48
Speaker
That's innate. Wow. Do I, like, how do you stunt points? Are those re-rolls? You can use that as a re-roll. Okay, I'm gonna use one stunt point as a re-roll. Okay, that's probably a smart idea. You see Murphy starts falling into the pit, but then like... No, no, no, no, no, no. But then like time rewinds. Try again. God damn it. It's an 11. Yeah.
00:53:19
Speaker
and Okay, let me try that one more time. I think I have one more stun point. I think you have like four. Do you not keep track of your stun points, bro? I try to, but sometimes I forget. So I think I had around like four-ish, so now I'm down to two after using two. I earned so many stun points in just this session. It was ridiculous at how many times I rolled a six on my dragon die.
00:53:42
Speaker
You got 13 points of damage and for forever long it takes you to get out of the pit you're gonna I'm gonna roll with more damage so I'm just gonna try and jump up and pull myself up Ina's standing there, she's watching Murphy go like, ow, ow, ow, ow, ow. And she's like, do you think it would have been better if I just thrown you like I said? I don't think you could have, no. So what do I need to do to jump up and pull myself out? ah Give me a narrow dexterity and you have to beat an 11.
00:54:19
Speaker
yeah Oh my god. That's a 10. Do I just keep doing this until I get out? I mean, it is just watching you. That's another nine points of the first 113, the second one nine. So twenty two. Thirty five minus twenty two. What is that? Thirteen.
00:54:46
Speaker
No, yeah, 13. Okay, I'm hurting. Let's try again. 12. Cool. You got out. You're really hurt. They're bleeding all over like hands on their knees, breathing hard. And they like their head is down, but they put a thump like a shaky thumbs up towards twenty oh You don't have anything to heal us. We don't have any like healing potions or nothing. No, no. You know, it's going to how deep is this pit? um It's about five feet.
00:55:26
Speaker
thought I thought it would be deeper. I'm just pull himself out. and So. Okay. It's about an alley sized people.
00:55:38
Speaker
Ina's looking at this. ah I want to do a roll real quick. This is a role-playing role playing roll. Okay, that's a five, a five and a four. So that's a 14 total. Is Ina scared?
00:55:56
Speaker
I would say she's just sort of looking at Murph like this fucking idiot. I'm not saying about Murph. She's leaning on the ground. I'm saying about the height. Is she nervous about the height? I don't know. Is she? I can't. I don't think so. I'm just saying. OK, so it wasn't that bad. OK, so I would say based upon the role, she's not as weirded out and she's like, OK, um,
00:56:24
Speaker
I'm gonna try to just run, just jump. I'm gonna try to just jump. Murphy's laying on the ground breathing hard and just puts like another shaky thumbs up. Okay, so that would be, would that be like a run, could I do a running jump to add my running to it? So would that be a constitution role for me then instead of a dexterity, since my running is under constitution?
00:56:51
Speaker
Okay, so then I guess I go back maybe about like, what, like 10 feet. Oh, God, that was an unintentional roll. Okay. Oh, not bad. A five, a four makes nine, plus four equals 13, plus two equals 15, plus three equals 18. So Nina goes like, Nina's okay, I'm about to run and jump now, Murphy. Make sure you try to help if I need any, okay?
00:57:22
Speaker
Murphy's close to passing out. She's like, and then she runs and then she yeah like leaps across like one of those Olympic, like those Olympic long jumpers. Yeah, you it's perfect. You like land it beautifully and like you have a flourish to you. You're like, man, that was. Ina dusts some dirt off of her and she's like, well, it wasn't so bad.
00:57:51
Speaker
Murphy tries to get up. Ina picks up Murphy and sets Murphy down and dusts the all the dirt. And she's like, oh, there's some blood there. That's not going to come off right away. But are you OK?
00:58:07
Speaker
They just kind of look at Aina and start walking down the done the thing. You kind of just jump, like I said, instead of being a woo, look at me and run across a stupid wall. And when I tell you that's impossible. I'm a rogue, it's what I do. Not at level two, baby. Don't worry, you guys will level up after this, I promise.
00:58:34
Speaker
Okay. Assuming I make it through. Assuming Murphy's alive. Bold of you to assume. Yeah, right. but Okay, so we're a heading up. We're heading north. when I feel like this is not the tunnel we should be going in, though, because this is more Hayden, Haddon-centric. Why do I keep saying Hayden? I don't know. yeah Okay, so it looks like we could go north or branch to the west.
00:59:03
Speaker
so that the leather wales the waffles the wind so to the, the left most path leads to that dead end up there. So I think we continue going north. Good.
00:59:24
Speaker
Ina's going to do her quick investigation skill and go a little bit into the side tunnel. OK, so Ina's going left into the tunnel a little bit to see if there is like a dead end because Ina's the explorer. Wait, are you going up or are you going to the west? Ina's going left. Ina's going left to the west a little just to see if it's like a branching tunnel. It's opening up. OK.
00:59:53
Speaker
It's opening up just a little. Okay, Ina's going left and is now investigating that upper, I guess like curve, that upper room it looks like almost. And is she able to see down south? And if that's another like dead end. The sage smell starts coming back. The sage smell starts coming back. And the top one or the one looking down that goes south. The one where you're looking down.
01:00:20
Speaker
Okay, Ina investigates this little room cavern. Does she see anything of note? There's a little inscription on the wall that just says, an eye for an eye. An eye for an eye. Oh, I see now. An eye for an eye. We gotta go down and to the left.
01:00:44
Speaker
So like down this path. yeah That's what I was thinking. Yeah. Okay, so then Ina says, so she's standing where she can maybe see a little bit further down that tunnel. See if it goes like where Kyle just pointed where it was the southern going down south. See if it goes anywhere.
01:01:08
Speaker
It starts opening up again. She goes, if you want to, we could try to go down this one. It looks like it continues down. Do you want to go up just in case?
01:01:19
Speaker
Mm, I think Murphy, at this point Murphy's just gonna be like, yeah, I'll go up and explore, you keep going that way. Okay, have fun exploring. I will try not to die. Okay, don't do any cool old jokes. She's trying some humor. She's trying to do the humor. Damn.
01:01:48
Speaker
me Trying to make a sad face. OK, so if you're going up. Yes, so you're going this direction. Yeah, like, yeah, that way. OK, and then Ian is going down and through the tunnel, so I'll let Murphy do their portion. OK. Yeah, I'm going to do. Should I do another check to see if I see anything? You can do perception scene.
01:02:20
Speaker
Huh? Oh, 14. It was like slightly cut off and I thought I got a two. I'm like, huh? or
01:02:30
Speaker
From everything going from bronze to gears to suddenly everything looks golden and is now has a sort of snake inscription just like starts winding around the corner.
01:02:49
Speaker
Do I recognize this aesthetic as any of the gods that I've worked with? It's definitely starting to look like Haddon, but you don't exactly know why. Okay.
01:03:04
Speaker
You keep going? Yeah. Okay. It just sort of follows that aesthetic for a bit. And since you already have seen this little guy, I'll just open that up.
01:03:17
Speaker
Do I see anything that's like worth noting or like picking up or anything like that? It depends on how far into the tunnel you get. I mean, I'm going to go all the way to the end. OK. Toward the back and do you touch anything or are you just walking? If it looks like it's a button or something like that, I'll probably like investigate it before I touch it. There's no button or anything. There's no button or anything.
01:03:46
Speaker
It just is just like covered in gold and has like a snake sort of like area on it and there's like little pictures that are so sort of like strewn throughout.
01:04:04
Speaker
I think out of curiosity, Murphy's gonna like run their hand along the snake to see if it like feels smooth or if it like, you know. So when you run your hand along the snake, the gold that was on the wall rubs off on your hands and shows just like plain stone underneath. um Okay, so the gold is not permanently on there. Do I notice anything underneath or like does it look different somehow?
01:04:37
Speaker
I'm gonna make you guys read this PDF so you know every little thing about these gods and I love it for me. I already have the PDF up. Yeah, I just pulled up. Are you talking about this in all world creation, DDF, mon? I have that shit up. Let's see. Do you look at any of anything else within this area? Because like I said, there's little pictures and inscriptions, not inscriptions, just like little sort of like pictures that are strewn against the wall along with the snake. The snake's just like a rather large area of it. Yeah. The symbols of hat, Hayden, Haddon, are coin, seagulls, ivy, snakes, cat, fool's gold, and clovers. Hmm, so fool's gold.
01:05:36
Speaker
I don't know. I think at this point Murphy is going to like how long is the area with the snake? It's strewn throughout that entire last cavern. Like it goes sort of around it. Okay. Do we think this branch was fool's gold because this has nothing to do with Izmin? I think what Murphy wants to do is like Murphy wants to wipe off all of the gold or as much as they can. Okay.
01:06:07
Speaker
See if that like triggers anything. Very sparkly now. I like the gold that's on my hands. I'm just going to like wipe it on my clothes and be like, yeah, that's a good look. i like it
01:06:24
Speaker
um Glitter babe. Glitter babe. Looks like the best body glitter you have ever used.
01:06:36
Speaker
Um, I guess, I mean, there's not much else to look at, so. So you're not looking at any of the images. You're just walking away. Oh, I forgot the images were there. I've done it five times now, dude. I don't know how much to make it more obvious. I don't know what to tell you, man. I just, I just work here. So. You're not getting a promotion.
01:07:00
Speaker
No, I guess I'll look at the images. There's one image that shows a mask. There's one image that shows a violin or a fiddle, could be either one. There's one that
Race Against Time and Cave Collapse
01:07:19
Speaker
shows what kind of looks like islands.
01:07:29
Speaker
Okay, Murphy's going to take note of that and then Now Kyle, I'm going to beg you not to met a game, but do you remember when Oswald had the most intense, like important information in an evolution? I'm gonna need you not to do that again. Thank you. Okay, so what were the pictures of again? So I can write them down. I was i was catching up on all the other notes. It was a mask.
01:08:02
Speaker
A fiddle or a violin, you couldn't tell what was what it was supposed to really depict. And it looked like a couple of masses of land that could be islands. God, I keep. Oh, my God. Kyle wrote it down. OK. Well, yeah, when I said Murphy takes note, I wasn't just going to like leave that up. I was just. OK, so.
01:08:28
Speaker
to do to do You know, so then. Yes. are Are you good? Are you ready to go? Yeah, I'm good. I finished writing. Am I not? You are going down. And when you go down, it has that familiar sort of openness of everything turning bronze again.
01:08:56
Speaker
And she knows nothing about the fool's gold stuff. No, you know nothing about that. So she's going and she's being careful, making sure she's not going to run into any traps or anything. There's no traps in this area. OK.
01:09:16
Speaker
She's be extra careful and she's hyping herself up as she's walking and she's like, you got this detective, you know, you can prove everybody else that they're wrong and you do have book smarts. So let's go on ahead and we're going to solve this puzzle.
01:09:34
Speaker
Okay, so I imagine she's walking, walking, walking, walking. And now she's at the point on the map where it looks like it's about to start turning into the second eye as we are now at that point for the owl. But she doesn't know whether to go left or to go right.
01:09:57
Speaker
I feel like she's going to, I'm gonna flip a coin, see if she's gonna go left or right.
01:10:04
Speaker
It's a one. Is that left or right? I don't know. Oh my God, Zoe. Before you flip it, you have to call. I feel like the Kraken would be like the choice you should go. So she's gonna go lift. So she's gonna go this way through the tunnel. That's the direction you think you should be going? Yes.
01:10:34
Speaker
because she didn't have the Kraken head. Oh, okay. Okay, so yeah, you start going around left and you notice that it's it's just going down. Okay, she's gonna go just a little bit further. She's gonna keep making her way downtown, walking fast, pace is fast and she's homebound.
01:11:00
Speaker
Okay. I'm going to do an intelligence check to see if she's smart enough to realize maybe this is not the direction of when I would be. I'm going down. Let's see if she's smart enough. Come on, Ina. She's not smart enough. She keeps going. Good news. There's another tunnel. So you know what Ina's going to do?
01:11:25
Speaker
Ina's got to keep on going. So now she's making her way down and now she's looping to the left again. And now she sees a tunnel that goes up and she's like, oh, that's a place where I might need to go. And so she goes up into the tunnel.
01:11:42
Speaker
And all this is happening while Muffaleverdingdong is looking at some hieroglyphics. um She's like, oh, I'm investigating. I'm staring at a wall and you're just like hanging out.
01:11:56
Speaker
um While you are going up, you notice that you might be on the opposite side of a trap because you can see where like an axe is supposed to fall. But if you look forward, you can see where like another puzzle was supposed to be.
01:12:15
Speaker
She's like, well, I don't think it's supposed to be that direction. So she turns around and walks back up. Like now she's going back. Now she's tracing her way back. She's like, okay, maybe I need to go to the right now because that didn't feel correct.
01:12:32
Speaker
When you go to the right, you get that little, ah you you see another like path that like you could tell turns into a very similar room of the eye from the other side. yeah I didn't look at me in the power of reasoning and deduction.
01:12:54
Speaker
Okay, she goes into the room. What does she see? It's a very similar setup, except for the door being on the right is now on the left. And you can look down and there's another plate that says two. OK, she goes up and she steps on it. There's another clicking noise and you can hear something open. Mm hmm. Their doors, so.
01:13:28
Speaker
Okay, do the doors open or are they just unlocked now? It sounds like an unlock. Okay, she steps off of it real quick. You hear it locked. She goes, whoa, I think I know how this is supposed to work. And so she steps back onto it. It opened. She goes, okay, I'm going to stand here until Murphy makes their way down here.
01:13:55
Speaker
I know exactly what's going on, because I'm book smart. All right. Murphy just takes another 15 minutes to get there because they're just chilling. They have no idea that you need me to come there. What comes to you covered in glitter? Um.
01:14:11
Speaker
Matt, did you end up finding Vincent and his craft store? Who? Vincent and the craft store. You know, we're in a cave.
01:14:24
Speaker
Yeah, I don't know where this might lead. I don't know where the craft store might lead. Maybe Vincent has another one. Vincent, nor the k craft store are down here because we're in a cave. Well, it's worth a shot. Why are you covered in glitter?
01:14:39
Speaker
Don't ask questions. Okay. Well, if step off of this here pressure plate, that door locks. So what I need you to do, I will sit firmly on this to make sure that it doesn't move and lock you in there and probably suffocates you and kills you. And you need to go into the door. Even though I almost died once, I'd rather not almost die again. So okay do you want to switch places and have me go into the door? I mean, this feels like a you thing. So I'll sit on the plate.
01:15:08
Speaker
but Okay, you rest up and then she pat pats him and she goes because you need to gear yourself up for when you need to do your ah wall run again. Murphy curls up on the plate and takes a nap. You will never recover from that wall run. Nina goes and opens up the door. It's going to be like a point of pride for Murphy to learn how to wall run now. Character development. Um, you know, it's going to yeah open up the door. It's an immediate stairs that the send down. She does say there's some stairs here. Should I go in? Murphy's asleep.
01:15:54
Speaker
Well, that's a lot of help. I can see in the dark. There's nothing to be terrified of. And so she makes her way down the stairs. As you make your way down the stairs, it actually starts feeling humid.
01:16:17
Speaker
And you can see more pipes start like lining the actual cave. You can see gears start to turn. You can see lamps that were ah powered by, you you assume steam, but they are igniting a light within these torches so you can see eat more easily down the stairs.
01:16:44
Speaker
I hope there's not any more of those creepy mushrooms. As you get to the bottom of these stairs, it's a wide room that is covered in sort of these bronzy bricks. And in the center, there is a column that is just holding something. You can't really tell from where you're at.
01:17:25
Speaker
Okay, I'm gonna, does it smell like the sage still? It smells like working metal and steam and it's,
01:17:40
Speaker
a little hot. It doesn't really smell like sage anymore. And I didn't see ah huh I didn't find anything that had any more inscriptions or anything like that, right? Like nothing happened on the door. No inscriptions came up. OK. OK, so she goes up to it's a statue, right? And it's holding something. Yes.
01:18:05
Speaker
It's more it's more like it's I wouldn't say it's a statue more like it's um ah it's more like a short column like a ah like it's like um a marble column but it has like a resting point on it kind of like when museums show off like bus.
01:18:27
Speaker
And then you know goes that looks like a tramp the five ever seen one. I feel like if I touch that thing, it's gonna make the pair still go down and go, and then everything's gonna start closing in on me. If only I had someone smart here like Murphy or like soulless, they would know what to do. yeah Okay, she investigates the rest of the room. You just you just hear from from where the blade is.
01:18:58
Speaker
Ina goes and she investigates the rest of the room. I mean, that's all that's in it. It's just a round room. That's all that's in there. OK, she goes up and investigates whatever it's whatever is on the pedestal. What's on the pedestal is an ornate pair of bronze goggles.
01:19:26
Speaker
These look like the ones that is mean, likes to wear when she goes investigating and discovering.
01:19:35
Speaker
These these goggles. Have um little has writing in them, but it's so ancient that you don't know what it says. But there is like little also etchings of ah gears and just has like a beautiful sort of finish on them. The strap is made of pure leather.
01:20:09
Speaker
And the buckle for said strap is also bronzed.
01:20:16
Speaker
OK, maybe what the tokens are are exactly things that we're supposed to take with us. um Maybe this is supposed to be the token of Izmin, but unfortunately I'm not very smart, so I don't know if Izmin would want me to have something like this as a token.
01:20:34
Speaker
I'm more of a punch punch kind of a person, but and then she like looks up into the sky and she goes,
01:20:58
Speaker
Nothing. It just echoes throughout the entire
01:21:13
Speaker
When you pick them up, there is an inscription that shows up on the column that says, you are worthy adventurer.
01:21:22
Speaker
And she goes, I'm small.
01:21:27
Speaker
But this time you can tell she really means it to herself, what but she goes. And then so then that goes away, kind of like in Lord of the Rings where inscriptions just sort of go away and says, the enjoy your new adventures. And then under it says, the cave will collapse in 25 minutes.
01:21:49
Speaker
and So the need of then doing that she's yelling because I imagine like even though like us in game time it took us a while I imagine it takes even longer to walk through these tunnels right so then Ina starts running up the stairs and as she's doing so she's like maybe we only have 25 minutes Did you not inform Solas at all? You didn't go. No, that's what she's doing. She's running to go get Solas. She's the only one who can run. She's like, you need to get out of here. Go get the putty.
01:22:28
Speaker
but Murphy gets up and is like, oh shit, and then runs. She runs past and is starting to run by, and she's like, if you want to learn how to wall run, this is the time.
01:22:43
Speaker
yeah um OK, so let me look at the map. Let's see. So we got to run up, then we got to run down.
01:22:58
Speaker
Then we gotta run to the side, but then one of us has to run and get solas. Ina's gonna be the one to go and get solas. She's got the running feet. She can run. She literally told you, I'm gonna go get the bunny. ah Okay. We're still groggy from there now. Done, done, done, done, done, done, done. So now it's a time challenge, I imagine, right? We're trying to beat time.
01:23:24
Speaker
There's my owl! So Murphy's just sprinting. There's the owl! Woo!
01:23:32
Speaker
Okay, so Ina's running. Okay. Dead sprint. um Can you give me a roll? Oh gosh, I just dropped that dice. Where did it go? I was gonna say, what the fuck was happening? That was a dice. I just dropped. Well, it's because I'm sweating up a storm.
01:23:52
Speaker
Where did it go? Do you not have just like an arsenal of dice around you? No, I do, but I gotta to find it so that my cat doesn't accidentally eat. I got another fucking six on my dragon die. There's a six, a six, and a two. So there's a 12 plus two equals 14 plus two equals 16 plus three equals 19. I'm booking that shit. Yeah. What direction do you go? Do you go down like you were or?
01:24:22
Speaker
I feel like Ina would run in the exact path that it took to get there because she doesn't know what all this is down in the middle. And so she doesn't feel like that would be safe. And so she's running the way that they came. And then she does running. It takes you around late five to 10 minutes to yeah we'll say seven minutes to get out of that tunnel because of how fast you're booking it. And then do I need to do checks as well. Yes, give me a running Murph. However, you need like, you'll probably be okay. It's sort of Ina and Solas that I'm sort of worried about. Yeah, I feel like it'll just be dexterity. Yep.
01:25:09
Speaker
That's a 13. Okay, so you're not running as quickly as Ina. Do you want to do the middle area to avoid the spike pit? How exactly do you want to leave?
01:25:22
Speaker
Yeah, I want to avoid the spike pit because it didn't go well for me. Yeah. So if you go down the middle, ah saw the middle, I will say it's you're on the opposite area of the traps. So you'd be going the opposite direction of all the traps. OK, so I wouldn't hit any because you would see like what would be triggered before. but So you would be like a straight path. I'm going to say it takes you around 15-ish minutes to get all the way down and you find yourself in the marble area.
01:25:59
Speaker
So Murph takes around 15 minutes to get out and Murph, are you going to already start going up the stairs to the library or are you going to stay in the marbled area? I think Murph like knows that they should leave just for the fact of like we have 10 minutes to get out but they're also worried about Ina and Solas getting out on time. So they're gonna like, wait close ish to the door to see if they can like help them a little bit. Um, i like actually, is there anything that Murph can do to help speed it up? I mean, that it's all on Ina at this point. So I don't think there's really much you can do.
01:26:44
Speaker
Okay, so Murph is just gonna like wait close to the door so that they can like grab somebody's hand and pull them, if need be. Okay, Ena, give me another running. Just fucking drop my dice again, Jesus Christ. My hands are sweating! Luckily I got the other dice ready. Okay, Jesus Christ. Okay, so Ena's doing another running jic.
01:27:16
Speaker
and a 6. So that's a 16 total, plus 2 is 18, plus 3 is 21 bitches. Oh shit! You sprint all the way up that first one, man! You're like, gone! Okay, so I imagine, like, Ina's running all the way around, and then Murphy's like, actually in there, and so Ina runs by and she's like, I told you to leave the title!
01:27:36
Speaker
And she's still bucking down the got title and then as she passes by the So so this is on the floor reading her book and goes huh as she like hears just like, you know, just frantically running and There it is, I found it again. Okay, so she's running up, she has no time to explain, so she grabs Bunny Girl and then forces her onto her back and then she's running and she's like, the cave is collapsing, we found something, we need to go now! And she's running back with Solas on her. Give me another running. Like piggy, she's piggybacking Solas. Okay, big pony club.
01:28:32
Speaker
Yeah, that's another six. I'm plus a six. I'm a dragon. I drink this crust. Okay, so that's a six. A four makes it a 10 plus three makes it a 13 plus two makes it a 15 plus three makes it an 18. So with a bunny girl on you, you slowed down a little bit. Um,
01:28:54
Speaker
So she runs by again and yells, so and then keeps going. the so is like ah yeah um And then as she is running, she's explaining everything in detail to Solas of what they found.
01:29:24
Speaker
And then Murphy tried to do a wall jump run thing, and then it didn't work out very well, and he bled a lot. And then we were able to go up, and I found the other thing, and then Murphy made me go down the creepy stairs, and I was able to find this, and then pulls up the goggles. And she goes, and I'm worthy in his mane's eyes, and then she keeps running.
01:29:44
Speaker
You know, it's just as funny as you doing that as Serena, as it was with Rummy. I'm gonna be so fucking brilliant.
01:29:55
Speaker
Perfect. Excellent. That's what I strive for every day, baby. Fucking, oh my god. Solas was ah just like, okay, I don't, can we explain it when you're not fucking running everywhere? Oh my god. And by the time you make it up, like the first four steps going up to the library, you hear a rumble within the caves, Ina.
01:30:20
Speaker
It's not the only thing that's troubling. You know what I mean? Okay, you're so, I imagine. Can you show me on the map where we are? Because I know Murphy's by the stairs. We just got to like the very outer edge. So. that's Okay, so I imagine we're running out and then Ina yells at Murphy, run up the stairs, you numbskull!
01:30:46
Speaker
yeah Murphy's just like, already there like I'm I'll move when you when you're ready like when you're here. Dana runs full blown past that she does. Okay.
01:31:00
Speaker
As you guys like exit the tunnels, um you close the door that's into the library. You notice that everything is dark in the library, and all of the lights and everything are turned off like it's closed. And then you hear a rrrr.
01:31:23
Speaker
like from behind you, but nothing happened structurally to the library. It's like nothing happened.
01:31:36
Speaker
resting What's Solace's reaction to me being like almost dead? And covered in body glitter. Blood and body glare. That should be. um So as you guys go up, you notice like the library is sort of like closed. um It's sort of nighttime now. You lost a lot of time in there. It was almost like time works differently in those tunnels.
01:32:04
Speaker
Everybody's old. No, it just felt like you guys were down there for maybe an hour. But reality in reality, it was like five or six. Wow.
Mysterious Discoveries in the Library
01:32:20
Speaker
Murphy lays on the floor. um Why is Murphy covered in blood and body glitter? I don't know that's his adventure to tell you I wasn't there for it other than the blood pot. There was a golden snake on the wall that was like Haddon symbol and like i I put my hand on it and was like oh maybe if I rub all the gold away then like You know, something would happen. Nothing happened, fortunately. Doesn't Haddon and Izmyn have like a really good relationship? Like that's a part of their stories. Yeah, but there's a weird part that had all the weak glowing mushrooms and stuff and the weird all that had nothing. um This entire thing is mushrooms. So.
01:33:07
Speaker
Hm. Weird. I don't know. But my mortem really doesn't have anything to do with Is Mean, so I don't know. I don't know either. Why? And then she pulls out the goggles from her pocket and she goes, but I did find these. Did you put them on? No, I haven't had a chance yet. I was worried about the whole cave crushing us in business.
01:33:33
Speaker
okay Well, try put them along. Look at the map and put them on and see what happens. Oh, do you think I should? Do you think that this is for me? You grabbed it. It's your thing. I don't know. You bit my spearhead in this whole thing so far. So I mean, I'm just going to let you have it. Well, that's only because I solved the first riddle.
01:33:52
Speaker
Yeah, but then you got excited about the other ones, so again, I'm just gonna let you have this. paul Well, I'm not that book smart. I look I'm book smart, but I don't think I'm really am. Do you think it'll do anything? Like, is it gonna check out my eye? Because remember that thing that we said, an eye for an eye? Do you think it's gonna check out an eye? You'll have to find out. One of us will. Okay, I'm gonna put on the ghost.
01:34:21
Speaker
I'll lose an eye. Can I get a really cool eye patch? Yeah, sure. It'll be bronze. Okay. I put on the goggles. Immediately lose your... Roll a new character. Immediately gets blinded. Spikes go my eyes. You put on the goggles. Do you look anywhere particularly or are you just putting them on?
01:34:49
Speaker
I think I put them on and I look around the room and see if anything spots out to me. So when you put them on, a sort of bronze,
01:35:06
Speaker
just like, it's almost like everything turns into a sepia tone. And you said you're looking at the map or no? I look around and then at the end I focus on the map. When you look around the library, um there's like little holograms that sort of like pop up with the goggles where it will say like literacy in just like steampunk or like steam technology.
01:35:41
Speaker
um What plants are best in a systematic just sort of machinery, where what crystals best power this ah this like sort of engine? it It's like little things that pop up like that of like which section is which within the library.
01:36:05
Speaker
And when you pan over to the map, there's little The hologram is still up. Just now there's little green dots that sort of look like the Jade and Aquamarine that were in the tunnels that are based around the map.
01:36:29
Speaker
Okay. ah Hold on, PDF. There's one, two, three, four, five, six. There's only six gods.
01:36:46
Speaker
Interesting. OK. Just looking at the map is one of the dots where the library is, where they are now? Yes. Like, is this a map you can zoom in and out? No. OK. And this is a map of the entire world? Yeah. As they know it? Yeah. OK.
01:37:14
Speaker
So, Ina then points at the map and she goes, there's a whole bunch of new dots on here that went on there before. I guess that means we're going to have to do some exploring. And then I look at Solas. Is that your way of inviting me? Yes. OK. Are we going on an adventure? And Ina's like, like, I mean, I like adventures. This was actually quite fun.
01:37:46
Speaker
Hopefully there's no more riddles because I'm really bad at those. yeah I like the riddles. The riddles were pretty fun. I mean, you never know with how the other gods like to play. That's true. OK, so. Do we have like this solace have a map on her? Like in her pouch of stuff?
01:38:15
Speaker
I don't know what kind of stuff she has inside there. The Zeno map? Yes. Sorry, I did not. The map of the world. Oh, sorry, I drew. OK, so Ina is now going to put on there all of the dots that she sees on to the map, on to the map.
01:38:43
Speaker
OK. I don't know where those dots are for you, but I'm putting them on see until there's seven dots. You see this one. I'm doing a green dot. Let me know if you need me to choose a different green. Try to see where's the green. Where's the green?
01:39:06
Speaker
Let me do white. Oh, right there. So that's where Astidale is and that's where we are, right? Okay, so we got that one checked off. One on the McCarty Isles, and remember there's some weird stuff with the McCarty Isles earlier when they had they had some going on with him. I wrote it down.
01:39:39
Speaker
Whether any of the McCarty Isles is weird, Another part of Esterdale. That's not your city. That's three. I'm reading my notes, I'm sorry. No, you're fine. It's giving us a chance to explain where the things are.
01:40:02
Speaker
Oh, that one's going to be fun. Okay, cool. You're about to get real confused. I love this for me. um
01:40:14
Speaker
I'm going to have to and put up a GM thing so I can tell where anything is.
01:40:23
Speaker
Another one in Astidale. Oh, there's four in Astidale. Wow, that's a lot. Over on the two, two, two, two damn aisles. Tokam, Tokam. Tokam.
01:40:41
Speaker
so Okay. It's okay, Miles. That's it. That are here. That's all that we can. One, two, three, four, five, six. Where's the seventh? You said there was seven. Yeah, I did.
01:40:59
Speaker
We probably don't have access to the seventh yet. Actually, I have a feeling like we do the six and then we get the seventh. The seventh is probably the location of the fucking mirror.
01:41:11
Speaker
Yeah. Whoops. OK. Well, at least they're all pretty close. I'm actually moving one of the dots real fast. And for some reason, I was about to say almost all of them are in Astridale. No, they're all in Astridale. They're most all in Astridale. I just need to move this one here because that's where City of Celestia is. That's where Celestia is. Man, I was hoping we get to go to all the places. No. Pretty cool.
01:41:41
Speaker
One on each continent. No. Well, that's okay. Remember, oh yeah we can do another campaign. Still ends and all. We could do another campaign in this setting. Oh my God, that'd be so much fun. That was the point. We it. We did it, guys. So those are where your um The dots are showing up. You do not see the seventh one. You have a feeling that there is a seventh one. You just don't know where it is. And it's not showing up on this map of Zenol. OK, so I say out loud, well, I can only see six on here, but for some reason, my God's telling me there's a seventh.
Return Home and Closing Remarks
01:42:25
Speaker
Is that something that I should listen to? I have a feeling it's we find the six and then we find the seventh after.
01:42:32
Speaker
I okay. um Yeah. Mm hmm. Do you guys want to go home? Murph looks like they're in a lot of pain. Oh, okay. I pass out. I would like to sleep, Murphy. Would you like for me to carry you? Okay, I'm going to take your responses ken consent. Talk to me by my friend Marco that I am allowed to carry you home.
01:43:01
Speaker
Actually, no, talk to me about my friend Vincent. I had to teach my friend Marco. So I pick up Murphy gently like a fireman's carry, and I carry Murph home. Before we end. Oh, I knew it. There is a little lightning flash in the sky, kind of like what Zoe and I were talking about before Kyle got here, where we were talking about how heat lightning happens.
01:43:31
Speaker
And storms have been happening on and off in Astridale, so nothing nothing to be crazy about, especially all of Arona. What you guys don't see is when the sky opens up before the rain starts falling. It's a little thought falling from the sky into the ocean.
01:43:57
Speaker
are Hi, hello friends! Thank you so much for tuning in to this episode of Daystrop. If you're not and you want to keep in touch with us, follow us on our socials. You can follow us on threads at daystroppod and that's also on our Instagram. If you are still using Twitter on the worst social media sites now,
01:44:21
Speaker
um You can follow us there at dice underscore drop and if you hate all social media But you are into discord you can go to our discord and have some chatty chats with a lot of fun people there the music provided today was provided by Thai Artemis and ah We love them and they're fantastic and they're great and everyone should go check them out They are in the description below The games we are playing are provided by Green Ronin Publishing. And if you like what we're playing and you want to try it out, head on over to greenroninestore.com and be sure to use our promo code DICEDROP at checkout to get 10% off your entire order. Next episode will be September 7th. Have a wonderful day friends!
01:45:16
Speaker
Let's see if we got this chocolate bar. um You guys know Tony's chocolate? Yes. No. Looks like this. Yeah, they're very expensive. I I didn't realize it says chocolate lonely. Oh, no. Max not here.
01:45:36
Speaker
took Damn. Your chocolate be calling you out. you out. Look at the size of this fucking chocolate. They're thick. Yep, meant for a lonely person.
01:46:01
Speaker
That's the blueprint! There we go! I found it!
01:46:08
Speaker
I was talking to myself like Eno because if I don't, I'm gonna end up losing it. This is the most Eno I've ever sounded! Um, so Murph, it takes a sweat in my balls.
01:46:22
Speaker
You don't have balls. Hence why off. In as a trans femme queen.
01:46:35
Speaker
Jesus Christ it's odd in here.