Introduction and Greetings
The Art of Brief Interactions
00:00:37
Speaker
How's it going, everyone? Welcome to another episode of Soapstone. My name is Jake. I'm joined by my co-host as always, Dave. How's it going today, Dave? Exquisitly. Wow. That's a- I was trying to think of a word that I had not said in a standard conversation yet, and I'm going with that one. I think that's probably safe. I doubt that, um- So that sounds like it's good. Fine. Okay. Mildly bad, but it's a lot more syllables for sure than the average response to that question.
00:01:06
Speaker
I wonder like it would be tough to find a word that has more syllables. That's also an answer to that question. Cause if it's a long enough word on its own, you kind of have like crowded out the other person, uh, in this, this kind of, um, pass them in the hallway type conversation. Hey, how's it going? Exquisitely. And they're already like five feet behind you. Well, you have just enough time to be like, it's fine. How are you? And then you don't get to hear the response. Right. Exactly. Unless you're like really slow rolling in.
00:01:34
Speaker
I walk out of like a typically a hasty pace, but even when I'm just kind of Taking my time hmm at the same rate that somebody's doing the exact same thing in the opposite direction, right? I never hear other days going it's not like I really care It's kind of just a pleasantry said in passing. Yeah, you acknowledge their existence
00:01:51
Speaker
It's like the guy nod, in a way. Just do the little nod. I appreciate that greatly. But the thing is, if I do that to girls, I'm not always sure that they know that. They just might think I'm just like, hey, what's up?
Grocery Store Gripes and Giggles
00:02:05
Speaker
Right. Or they might think I just have neck issues, which I do, but that's its own separate thing. Yeah. Just bobblehead.
00:02:13
Speaker
You know, as a power move though, if you do, um, someone says, Hey, how are you doing? And like the hallway and passing, you stop, pivot and follow them. Just walk side by side as you answer. Well, let me tell you since last Thursday, I've been kind of feeling bust out your diary. Yeah. That's the way to do it for sure. Not the way I would, but it is a way to do it. Yeah. It's just.
00:02:42
Speaker
My go-to normally is to not interact with people because I figure most people are kind of in their own lanes doing whatever. And I'm kind of the same way. So if you see somebody like doing something, like a grocery store is a perfect thing.
00:02:57
Speaker
You see people in passing, the only time you really interact with them is like, hey, you're done looking at the fucking cereal, move your cart, so I can just grab this one thing. But I know exactly where it is, and you're debating on how many grains you want in your fucking cereal. Pick one, or move. You don't move their cart out of the way, you just slow push it. Tilt it 90 degrees, their baby falls off.
00:03:21
Speaker
Jake, that's not funny. It's hilarious. But my thing normally is, because there's some people at work who like, you just pass
Foodie Talk: Mediterranean Cuisine Experience
00:03:31
Speaker
by. Again, people are doing their own thing. But it's weird if you go out of your way to be like, hey, hello, or just give them like a nod. But they're
00:03:40
Speaker
They're not paying attention or they are very focused. They completely miss it. And then you just kind of get snubbed indirectly. Yeah. It's not like they're doing it to be mean, but I'm like, this is why I don't say how to be. Right. I put myself out one time saying hi. That's all it takes for me to crumble. My ego is so shallow or if one thing is working, I'm like, well, fuck it.
00:04:00
Speaker
Employees find you, like, under your desk later with a keyboard. Dave, what are you doing? My own fucking thing. Leave me alone. Yeah. That's life.
00:04:14
Speaker
Yeah. Life is, uh, strange for sure. It is. That's a good fucking segue, by the way. It is. Yeah. Into Sonic 2. Oh man. We, uh, the misdirection, I think is something we can, we can incorporate into more episodes. What about Mrs. Direction? I guess it would be Mrs. Action. It actually was a misdirection though. Cause first we're going to talk about food.
00:04:45
Speaker
in a new segment where we talk about food. And this will be my placeholder song of Dave and Jake putting things into their mouths, what they eat.
00:04:59
Speaker
Thank you. I hope that that sounds like clapping. I know. Thought about that afterwards. So usually, as you know, we get together on Thursdays to talk about video games and such for the podcast.
00:05:14
Speaker
And then afterwards, it just, this is all to play smash afterwards. Um, but I was like a nice catch up thing. Uh, Jake and I have been getting together like a little bit before the podcast. We'll usually like grab food somewhere. We'll just kind of, we talk anyway in general, but it's a nice way to, you're already on the condiments. Yeah. I can't remember the last thing I put the ketchup on too. Really? It's been a bit. You just don't use ketchup at all.
00:05:43
Speaker
Not usually, no. Do you like not fries or a burger? It would have to be most likely fries. A burger normally, no. It usually doesn't need it if it's a good burger. That's fair. That is fair. I can see that.
00:06:00
Speaker
But there are times I like it, like if I'm having a McDonald's burger that has some on it, it's fine with a little bit of onion and pickles. I'm not knocking that. But this week we had some naff naff. That's true. And for those who don't know, it is a Mediterranean
00:06:18
Speaker
Chipotle or yeah, it's it's Greek ish in a way. That's right. Yeah, because it's PETA you can get like Chicken shawarma hummus lettuce some chopped salad and some other sauces tahini And it's always like a very tasty mix
00:06:37
Speaker
And I actually do like, I get the bowl and then I shake it. Right. It's like everything's kind of mixed. Kind of similar to Mexican food and that you could just, you should mix it all together and form a single product.
00:06:50
Speaker
That's the thing. I don't know somebody who's like, I'm going to have some dirty rice. I'm going to have some refried beans. No, you mix it all. Cause you have a uniform bite. Exactly. It's like, I feel like if you threw it all in a blender, it would probably be a bit too much, but sub shaken, not necessarily blended would probably, I would just say a light stir instead of a shake. Yeah. Your description was shaking. I guess people didn't see you shake your hands. So they don't know. That's true. Yeah.
00:07:17
Speaker
But with a bowl, if you have lettuce and then you have hummus, the hummus is gonna stick to whatever, so you really gotta move that shit around. It's basically like glue, essentially. It's bean glue.
00:07:30
Speaker
That's actually what it is. That's all it is. So how do you like naff naff? It's pretty good. I think I've had it once before. I didn't realize that until I ate it here this time, but I'm pretty sure I had the same dish previously. And like I said, it's nice that you can mix everything together. It's got that Mediterranean flavor, to use a word, borrowing it from your vocabulary.
00:07:54
Speaker
Um, and then I'm a fan of the, uh, PETA is just like, you know, take a bite, bite of PETA, take a bite, bite of PETA. Or if you're team PETA, you're actually like rip off some and then like sandwich some little bit. It's like a piece of lettuce. Like that's what I ended up with. I have a lettuce with like a little bit of sauce and like, uh, this is what vegetarians must feel like all the time. Yeah, but now it's pretty good. It's pretty good.
00:08:24
Speaker
So you guys should let us know how you, uh, you appreciate, uh, food talk. Um, until next time, cut the whole thing off. Uh, and we'll determine what, uh, whether we want to keep doing this in the future or if we'll just stop eating forever. And then, uh, Jake promised us that he would do the outro song for the segment. If you want to take it from here, Jake, thank you. It's the end of the segment.
00:08:54
Speaker
Wow, concise, beautiful. But for the main course, if you will, which would have been a great segue into the segment itself. But these segues would be better if we stopped talking about the the meta segue. And I realize I
Deep Dive into 'Life is Strange'
00:09:13
Speaker
do that all the time.
00:09:13
Speaker
There's one person who's on the segue and there's another person walking alongside inspecting the segue Pointing it out blatantly and shouting segue inspector just on the tag. That'd be perfect. But life is strange Yeah, it's a game Published by don't nod entertainment and It's about a strange life and it's a story game Yeah
00:09:37
Speaker
Um, but not in a walking, similar type of way. The obvious comparison that I'm going to be making, I should say that we will be making is to something like wolf among us. Right. Where you have a setting, but basically your choices will impact future episodes. Right. You don't play as a furry in this one, I think.
00:09:57
Speaker
Not to my knowledge currently. So right now there's six episodes out. Is that correct? I believe so. Uh, season one is completely done. Season two is also out, but I don't know if it's completely done or not. Hmm. We're talking specifically about episode one. Yeah. Cause that's the only thing I have experienced so far. And I went into this blind, which thank God the volume was turned up because it does have a lot of music. So it's not the worst experience if you're blind.
00:10:23
Speaker
Yeah. Although it's not like you actually, like you were mentioned, you, uh, it's not a walking simulator, but you can walk around and interact in ways that you usually couldn't and like wolf among us. Those are usually like, here's a room you can investigate. I guess a little more point and click adventure at that point.
00:10:41
Speaker
Yeah. Where if you're like at somebody's house, you can click on them to interact with them or with other things to kind of investigate things to then prompt questions. Like, hey, I noticed this vase has been broken.
00:10:54
Speaker
And you're like, that's my broken vase. I've had that for years. And they're like, yeah. Yeah. Yeah. The protagonist of this one is much like, I was kind of, uh, my wife was sitting while we were going through the game and I was playing it. I was like, I'm basically playing this like link from legend of Zelda. I'm like ransacking everyone's belongings for content, essentially. And what's happening in this game? Cause like, um, I guess we can talk about it a little bit, but
00:11:25
Speaker
sometimes games like this are like, oh, did you interact with a thing? That'll have some outcome on a later event or whatever. But it's also like an adventure game in a way when you're moving from place to place, interacting with things and solving puzzles. So like, when would you not interact with a thing, right? If the pop-up comes up and it's like, hey, you can look at this item or open this box or do whatever. Yeah, you're gonna do that.
00:11:56
Speaker
Not me though. So basically if there are interactable items, it will give you some options. For each one, you can have just a look. So it will kind of give you a description of your character's thoughts on a given person or that object itself. The protagonist is very verbose in her internal monologue. One of the things that's nice about it, because you are an 18 year old girl, you're in college, playing a game.
00:12:28
Speaker
It's just nice because it's a little more relatable because she doesn't have specific in-game language. She's a kid at that age. So she's like, the fuck is this? Like that thing's so dumb. I hate that person. And it's just very relatable in that regard. I did like that.
00:12:51
Speaker
It is kind of funny that you find being an 18-year-old girl relatable at current age. Don't look in my closet. No, it definitely is interesting in that. I think we spoke a little bit about this beforehand, but it kind of feels more like a high school than a college. Like there's lockers and people tend to have very
00:13:18
Speaker
Fixed personalities trophy. Yes, they're tropes. They're exactly tropes but also like some of the over top behavior like there's a When you leave the classroom you like see some people in the hallway, yeah
00:13:34
Speaker
But there's like two guys bullying somebody else. Yeah. Which I don't know, but everyone's college experience, but that was like some TV high school shit. Yes. Even in my high school, people weren't doing that. I'm sure some people got beat up and some people were dicks to other people. Right. But such overt, over the top. In the middle of a hallway. Yeah. Yeah.
00:13:56
Speaker
We're like everybody like hey, don't be a dick or a teacher be like the fuck are you doing? Yeah stuff and it's worth noting This is like I'm not sure exactly on the season but it seems kind of like end of summer or fall ish maybe a little bit Or around summer
00:14:12
Speaker
They're at school. So I'd say probably fall. Yeah But it's like in Portland and kind of suburbia a little bit It's supposed to be portrayed as kind of like a quote-unquote like hick town But it's really it really isn't like the school seems very preppy to put myself in the terminology of a high schooler once more I believe that's what the high schoolers say these days. I
00:14:40
Speaker
fellow kids How are you doing music band and? I don't know. It's it's just yeah, I wasn't getting college vibes at all from that that whole experience I Feel like they do try though in regard. Mm-hmm cuz like that's in people like sitting out on the grass No, it's I'm early did that was in college, but the weather had to be really nice and if I was looking at a textbook and
00:15:07
Speaker
I'd have to be like angled away from the Sun so I could fucking read it. Yeah Yeah, it's kind of like an idyllic picture of The point of transition between high school and college. It's probably how I would place it
00:15:23
Speaker
Now it's supposed to actually be college. So I don't, I don't know. It's an academy of some sort. Yeah. Um, but I would probably group it in with like a coming of age type of story. I assume that's going to be the case. We only get so much out of chapter one, but, um, so you, you start off, you mentioned leaving the classroom, but you start off in a classroom and one touch I really like is, um, and it kind of annoyed me at first. And then I was like, okay, I appreciate this.
00:15:48
Speaker
Whenever you examine an object, so you can hear the teacher talking in the background. He's like walking around. It's a photography class. And whenever you inspect an item, her internal monologue starts and whatever he's saying gets turned all the way down. It's just background noise. You can't make it out. You can still hear it though. You can hear it, but it's almost like indistinct compared to her own thoughts. Yeah. It's nice that they actually like put you in your own head.
00:16:18
Speaker
Yeah, it would suck if it was full both dialogues or I guess more commonly just the one dialogue at a time. Yeah, but they really representing like zoning out in class. You're sitting here looking at your journal, thinking about like pictures you have to take, thinking about your assignment, doing whatever and completely not paying any attention to what the instructor is actually saying. Not saying I can relate to that, obviously, for all of my instructors that listen to our podcast.
00:16:48
Speaker
Not the cashier, but we've all had a Montante class. He's a good teacher, but his voice is very soothing. And as soon as you get in there in the afternoon, after lunch, he was like, ah, I can't, I can't. Great teacher, though. We love you, Montante. Keep on keeping up. There's no way he's listening, and we're like covering our asses. I've seen him every episode starting with this one.
00:17:16
Speaker
Interesting how you went in reverse order. But yeah, I kind of like that because they use a gameplay mechanic just messing with volume levels and some like deafening to portray a real life focus, focus. And I always enjoy when games can do something like that, where they can take something that's strictly a gameplay mechanic and make it mimic an attribute of real life.
00:17:41
Speaker
In the same way they will dampen sound if your character is underwater at any point. That's one of those quality of life things you really begin to appreciate. Which doesn't happen in this game. As far as I know, yeah. You don't go underwater, but you're talking about in the general sense, right? Did you not?
00:17:55
Speaker
To the swimming channel. Guess not. Good luck. I'm pressing your swim coach in episode two. Oh my gosh. I've already ruined the playthrough. But yeah, you have, you're there in the class and you can kind of get her internal monologue about some of the other
00:18:13
Speaker
students and objects a journal her little she has like a Kodak camera with like the literal what would be that Polaroid yeah Polaroid yeah the only reason I know that is because of hey ya
00:18:30
Speaker
Yeah, yeah, my outcast shake it shake it like a Polaroid picture. Uh-huh. Hey, uh So that's how I always remember what's funny is she does it which is true to true to the time period I don't actually know when this game happens But according to actual studies shaking a Polaroid picture doesn't make it develop any faster Really yeah
00:18:54
Speaker
It's kind of like pulling up at a red light. Point A to point B. It's like pulling up at a red light. It was just like, Oh, I'm going to go a little bit. Then it turns green. So you feel like you actually made it turn green by getting closer to the light. But in reality you were impatient and of course it was approaching becoming green.
00:19:14
Speaker
So shaking it does not make it develop faster. Does this apply to babies as well? I'm learning so much today. Your, uh, your death stranding playlist. Uh, good, good tie-in. Yeah. If only we'd covered that game, that would have made it even more topical, but.
00:19:33
Speaker
Yeah, anyways, you can take a picture in the camera, you can take like, or in the class, you can take a selfie, which prompts the instructor to be like, hey, this student whose name I can't remember, even though she's the protagonist of the game. Max. Max, thank you. Because it's a boy's name, obviously. Obviously. You're a girl. Just like, he's taking a selfie and then asks you a question, some mystery question you don't know the answer to.
00:20:01
Speaker
It's basically where did the origin of self-portraiture come from? Yes. Which modern day would be a selfie? Exactly. You worded that much more sophisticated than might not remember it's a question. It's because we're recording this episode and I'm so afraid. That must be terrible. It's rough, guys. But yeah.
00:20:26
Speaker
The kind of main point of this game is you get a feel for the character Max and you know that she's kind of a more of a shy laid back. Yeah. Maybe a little bit insecure, but like she has a friend in the classroom, Kate, who's kind of being teased by somebody's a little more preppy. Again, kind of more like over the top high school tropes.
00:20:46
Speaker
Yeah. But you kind of keep to yourself. But while you're in the classroom, you have this nightmare, basically. Like it's out of body experience. Oh, that's true. That's the true start of the game. Yeah. You're in a storm and you walk up to a lighthouse and there's like this giant vortex or tornado cycle. She calls it a tornado, but it's over water, so it should be a hurricane, right? I know.
00:21:09
Speaker
Yeah, but it's kind of your cycle. It's just like stationary No, but then like it breaks apart the lighthouse and then you kind of Awaken class and you're like it falls on you. I don't know what's going on. Yeah. Yeah So you're kind of stressed out about that You're just trying to get out of class and then go de-stress in the bathroom. Mm-hmm
00:21:32
Speaker
And again, one of the things- I'd mention the preppy girl also answers the question you can't answer. You don't know the answer to the selfie question, but she like has this 100% rehearsed like quoted verbatim from book answer. Yeah, she's a total kiss ass. Yeah. Well, I think she just wants to be like the best at everything. Yeah. She's like, I will be the prettiest girl. I will be the smartest girl. I will be the best. Classic Victoria.
00:21:55
Speaker
Yeah. That's how she's going to show you up. But as you have this kind of panic attacks, you leave the classroom, you kind of put in your headphones and that's where like the in-game music starts playing. And it comes up like here, here's the title of the game. And then you're kind of walking through the hallway to the bathroom to kind of de-stress. I mean, you're seeing like all these other characters in the game.
00:22:17
Speaker
I think about it a little bit from an in-world perspective because you she has like a look option on I use an Xbox 360 controller, but yeah, like you can also use keyboard mouse or whatever but I was on a couch so whatever and One of the options is look I'm just imagining her going through a hallway walking up to each of her classmates and then Staring at them for like 20
Intermission and Gaming News
00:22:40
Speaker
seconds. It's her internal monologue describes what the person's like I
00:22:44
Speaker
Like you just watch a kid getting beat up and you're just sitting there staring at him There's Tim. He always gets the shit kicked out as Max just stares on blinkface One thing I liked is uh, there's a girl I forget what her role was or how she was described, but she's just kind of like playing a game on her phone Yeah
00:23:07
Speaker
And so I went around behind her to see if I could see what she was playing. And they actually do have a bit of an animation for the actual game, which I thought was nice instead of just, they could have had like a blank phone. Yeah. Was this, there was this, um, inside the school? Yeah. This is across the guy who's getting.
00:23:29
Speaker
And that sound means it's time for intermission where we talk about whatever we want to talk about. Jake, tell me what is going on in this modern day and age in the world of gaming. And this modern day of February, a whatever Sunday is, I don't know what Sunday is, um, stuff that has been going on. I could, I could probably check, but you know, there's only so many cares. First off, free Epic games for the week are a ticket to ride.
00:23:59
Speaker
Yeah, it's like a train board game I guess and then this looks like a casserole I Think it's casserole. I was gonna say it carcass own. Yeah, that's not that's not what I said. Oh
00:24:14
Speaker
Carcassonne is actually a really cool game. I think it's made by the same guy who did Settlers, but it's just some German guy. I don't know. Could be, could not be. It's a tile placing game. I actually just played it this past weekend. It was really fun. You played the physical variant. Yes, I did.
00:24:32
Speaker
But basically you have farms, you have castles and you have roads. So basically you can put your units on things to claim them. And then once they're completed, like, Oh, I have this many tiles of castle, the castle that completed, I get points for however many tiles made at the castle. And I get my person back to try and place in something else. But once something is claimed, you can't put somebody else on that unless it's a separate.
00:25:02
Speaker
Okay, like a neutral piece or something. So like, let's say you put a piece on one side of the road to claim some farmland. I put a piece on the other side of the road to claim some other farmland. Yeah. That's fine to do. But maybe those farmlands connect in the future. So now we both have those points. We're both part of the same farmland. It's a communist thing. Yes. But ideally you don't want to have the same points as people. Right. It's a point game. But I will say I got second place, not last. Nice. Did Justin get first?
00:25:32
Speaker
No, it was actually Annie. Classic Annie. She came out of nowhere. I missed a joke here. This is gonna haunt me. But Karkazone, and just like that, we're back to talking about Karian. Huh.
00:25:46
Speaker
Yeah, it would have been really close. That's our character's name is carcass one. So yeah, those would be the free games until the 12th. Yeah. So next Tuesday, I don't like Epic, but it was cool that you can just be like, I want this thing and download it for free. Yeah. The ultimate protest is take their things for free. Don't give them money.
00:26:07
Speaker
Unless you want to, in which case, yeah, do whatever you want. We're not here to tell you what to do, we're just here to tell you when games are free. Additionally, a Smash character came out since the last time we had one of these intermissions, and basically we just play Smash, so then we make up everything else about the games we cover. But Bylath, for Fire Emblem.
00:26:29
Speaker
another fire emblem sword we know we know we know the memes. Zachary actually came out and said uh that he doesn't pick the characters he's also kind of tired of there being so many fire emblem characters he's like yeah nintendo tells me he's going in there i'm just like oof there you go boss uh but very hefty character as far as like hits
00:26:50
Speaker
I've seen some pro play and people do a decent job. I've not learned them that well yet. Yeah. I'm not usually wanting to jump into slower characters, but it seems to have some heavy punish and shield break options and no counter.
00:27:05
Speaker
Which is interesting. It's just fucked on armor on this one invincibility move. Yeah, I know. Byleth's interesting. We'll see where they land, but definitely a unique character in this space, moveset-wise at least. Which is cool. Devs like to moveset, very cool. I like unique characters. Next item we have here is Fallout 76 is coming to Steam finally. My gosh. Everything I've always hoped and dreamed for. The title, we've all
00:27:37
Speaker
And it's coming to steam. But they're going to have their first major expansion, which is supposed to have human NPCs. Maybe. We'll see. Human NPCs, which is kind of funny because that was a whole plot point.
00:27:53
Speaker
I'm gonna air quotes this plot point for Fallout 76 that there wasn't supposed to be humans there I don't know how they're revising that And you know, maybe you can find factions whatever the game's gonna be broken almost definitely I don't know nobody cares Next one is a personal piece of news Dave's looking at this like why did you put this on here? Oh
00:28:16
Speaker
I'm squinting because I can't read any of that. It hasn't gone bad. So, sold at, sequel is coming to steam.
00:28:23
Speaker
What is sold at? Sold at is a 2D shooter. It had a bunch of different game modes. It had captured the flag where you can kind of like, you can jump and you have a jet pack and you just like travel this 2D map. Really low res, really low poly. Top down or side scroller? Side scroller, okay. And that's important clarification. And it had weapons like chain guns, it had like a bow, it had a sniper, it had all this stuff and like little shanky knife if you could jump at somebody 200 miles an hour.
00:28:53
Speaker
And it was just a kind of cool game you could get as a trial. I played it like a decade ago, literally. But apparently the second one's coming out to Steam, so I threw it on this list because I have memories. There's a Rambo mode, where one guy becomes Rambo, has a bunch of bonus health, and a bow that one hit kills people, and everyone else is against Rambo. And if you kill him, you become him.
00:29:17
Speaker
That's like Halo's juggernaut. Yeah, it's a similar deal to that. Probably came out around the same time as Halo. It's a really freaking old game. But it's coming to steam. And then Warcraft 3 is doing okay.
00:29:32
Speaker
Yeah, I've, uh, I've heard some things. I've not followed up on it too much. I did enjoy work our three back in the day, but it seems like the remaster is a novel people wanted to expect. Yeah. So we have like a couple, uh, facts here. Uh, one of them is it had 60 on Metacritic, which is really freaking low. What are you saying? Yeah. Okay. Yeah.
00:30:03
Speaker
So I was a 16th Metacritic, which is really freaking low and is just abysmal. Games that are bad oftentimes get 70s or maybe slightly lower. So even 80s, I squint at a little bit. 80s are still great, but you might want to consider the genre. 90s are like, oh, this is really freaking good. Low review across the board. Yeah, even if you don't like the genre, maybe you'll enjoy 90 because everybody loves it.
00:30:30
Speaker
The 60s like don't buy this game And some people did or maybe they didn't but it has the lowest user score ever
00:30:39
Speaker
for a game on Metacritic of 0.5 out of 10. That's pretty bad. It's probably as low as it goes. I don't know. Who supports decimals in a fucking integer based scoring system? They round up to the nearest 0.5. I don't know if that's true or not, but I would believe it. There's like thousands of reviews and I guess Blizzard kind of hit them
00:31:04
Speaker
hit the miss of the mark on this one real sad though they are making apparently they're patching it a bunch so maybe someday it'll actually be worth it but they probably should have done that before they release the game yeah that's usually a good rule of thumb for all all games right we expect more than early access from Blizzard because early access is better than this as it turns out Hades
00:31:33
Speaker
and Overwatch is implementing a hero band pool which will rotate weekly. A lot of people don't like that idea because you know what if you only play Reaper? I guess he gets banned for a week. Suck it in.
00:31:50
Speaker
I mean, I've, we've started playing again, just like some, some quick plays. I don't think I've joined you guys for any comp because I have my sanity to worry about. It's basically the same though. It's like the same amount of, it's almost the exact same rule set as quick play now.
00:32:05
Speaker
Okay. So it really doesn't matter. And we all suck. So yeah, it just, it's nice to have a multi shooter game with people. Yeah. Cause we currently don't have anything else that everybody seems to agree on playing. So that's kind of come back.
00:32:21
Speaker
Yeah, it's a nice social game, but I only play a couple of heroes as well. Myself, as you know, I play Moira may and junk rat, right? That is it. Um, so if I did not have those, I understand like you want to shake up the meta and stuff, but.
00:32:40
Speaker
It's actually like, oh, I'm really excited to go on and play. Oh, yeah. Okay. It's not clear how many people are going to be banded at time. It's going to change weekly, but it may be the same heroes, like some back to back weeks. Who knows? It's very fluid. They haven't given us a lot of details, but overwatch doesn't have the hero pool of something like dota or league or something else where you're like, I'm going to ban out six of the roster. And they're like, great. There's another 90 characters to pick from overwatch has like 30 something. So.
00:33:06
Speaker
I don't know. It's an interesting idea. We'll see what happens. I guess people are really upset with the meta. Speaking of being upset with the meta though, Wizards of the Coast and Bioware veterans, ex-Bioware veterans, have founded a new studio studio studio apartment. Stadia. Stadia. Yeah, there you go. Founded a new Stadia RPG studio called Archetype.
00:33:31
Speaker
What are they making? Do they have anything announced? Nobody knows. All we know is it's going to be a story driven RPG is what they're going to be working on. But oh, and it's not going to be existing IPs for Wizards with the other piece. Oh, okay. So no single player magic experience. Magic is such a deep, deep lore that I find interesting. It's pretty great.
00:33:57
Speaker
That is pretty great. And Wizards, this is interesting for Wizards because they've been playing around with Larian. They're going to have Baldur's Gate 3 come out. You may have known them from games like Divinity. Baldur's Gate 2. Right. Well, yeah, I could have phrased that sentence. Larian has really only done Divinity as far as I know. Yeah. But it was as far as I hear it for pretty good.
00:34:24
Speaker
It's still one of the highest rated games, and I stand by that as a non-professional critic. It's good. Very enjoyable. We just put things down. We're just here to trash talk games. Obviously, based off of the last couple of things we talked about, but we'll see what they do. I liked old Bioware. I have not cared about what Bioware's done for a while now.
00:34:47
Speaker
Sorry, Anthem. So hopefully they can resurrect some of that old magic, old spice. I got nothing.
00:35:03
Speaker
I wouldn't say beat up, it's more like he's being shaken down. His arm was pressed up against him. The lockers. Which is another way. This is not like a call-up. He's like, what is this? I don't know. But yeah, you do eventually go to the restroom. You try to freshen up a bit, regain a sense of self.
00:35:25
Speaker
I feel like that applies a bit again, going to like high school trips a little bit. It's like, no one really knew what they were doing. People are still figuring out who they were. Um, I could totally see needing to take a moment to be like, okay, how do I acclimate with society
Character and Storyline Exploration in 'Life is Strange'
00:35:39
Speaker
again? How do I, you know, build up that reserve? I empathize.
00:35:43
Speaker
And if anybody is listening to us, stop. Yeah, stop it. Get some help. But if you do feel that way and you are of a younger age, at a point you just stop caring about that. You're less concerned about what people think of you and who you are. Yeah. And you're just like, just do what feels natural and just roll with it. It's all downhill.
00:36:09
Speaker
And it only gets worse. You just become more of accepting of how bad things are. Apathy develops. It's true. No, it's partially true, but there's upsides too.
00:36:24
Speaker
But while you're in the bathroom, a butterfly flies in and you take a picture of it. Yeah. Cause you have to take a picture of, I forget what exactly. It's a class assignment. So, uh, he's just the instructors having everybody turning a picture, an artistic picture. And, um, the winner of this kind of contest is going to be flown out to some art contest somewhere. Okay. So whoever is the most artistic.
00:36:54
Speaker
I know, I know, I thought, I know. But we're not that kind of, not that kind of podcast. We are high class. High class. But basically you're kind of like in the back. I think it's one of those modified ones where it's like stall, stall, stall shower as like an option. And it's just like a standing shower for like, let's say you have like a chemistry class. Yeah. There's like those, you just.
00:37:20
Speaker
Um, but basically while you're back there, like a guy comes into the bathroom, which is weird because it's the girl's room. Yeah. As we established, you are a girl. Right. Um, and he's kind of talking to himself in the mirror, trying to, it seems do something similar that what you are kind of regained that sense of self. Yeah. Um, and this other girl walks in and she's kind of shaking them down for money and telling me he's like a piece of shit. Yeah. Um, they mentioned drugs too.
00:37:49
Speaker
Yeah, I remember the exact conversation. I think she was saying that like he sells shitty drugs Yeah, now it's something that she was gonna like pin on him. It's like a tongue twister. She sells shitty drugs by the she sure But basically that whole interaction doesn't go so great mm-hmm he pulls out a gun his nine oh
00:38:12
Speaker
Oh, isn't that right? I assume. Hold 45. Golden gun, PP7. You're PP7, I'm jealous. So he ends up shooting her. Yeah. And you're like, shit. Yeah. You're kind of glancing, looking past a stall, like around the corner, watching this engagement. And so you kind of like reach out your hand in like slow motion to kind of stop. Can you see where it's going? And then like the gun goes off. Yeah. Um, involuntary response.
00:38:43
Speaker
But then as you reach your handout, time rewinds back to you being in the classroom to where at the same time you awoke from your nightmare and you're re-hearing the same lecture from the teacher and you're like, what the fuck? Hold up, what?
00:39:00
Speaker
And he says the same things. That's how Max starts to realize that this is actually time-winding and not just waking up from the dream. He says the same things. You get the answer wrong again, but then you have the option to rewind time after you take the selfie, he asks you a question about the origin of selfies, and you can get the answer right. You're just like, oh yeah, now that Victoria over there has given me the actual answer, I'm a genius, and just drop it.
00:39:27
Speaker
Yeah. And she's just like, what are you? But basically you piece together that like when you
00:39:35
Speaker
Make this gesture with your left hand. They can't see the gesture. Imagine it's a cool gesture. Imagine I'm giving people the finger, that's the gesture. You can rewind time to redo certain things. So Jedi mind trick is what the hand gesture looks like. You're actually right. I guess there's like a wave. Yeah. No droids. No droids. Common mind trick. There are no droids. Fake droids.
00:40:06
Speaker
Sorry, I got, um, yeah, but you can make the gesture rewind time. Um, and that's, that's kind of the mechanic of the game.
00:40:15
Speaker
Yeah. So you're initially, your goal is to go back into the bathroom and try and save that girl. Yeah. You figure that since you were sent back in time, that is now your goal. Yeah. Maybe I can do some, some actions to alter these events. Yeah. It says something about Max that like her very first instinct is show Victoria up. Possibly you don't have to, but then two, save someone's life.
00:40:41
Speaker
If I had the powers of a god, I do not know if I'd be so magnanimous. But you would be maximus. I'd rewind time all the way back to gladiator battles and use my tiny body too. That was a bad idea.
00:41:02
Speaker
Uh, there's a limit. She can only go back in time a certain distance. And, uh, did you try holding back in time past the maximum? No, for fear of having to repeat dialogue. So like after you've hit the maximum, you can rewind time too.
00:41:19
Speaker
Which is usually at the beginning of the scene or the area you're in. Like splotches start to come into the center of the screen, almost like you're playing Call of Duty and you're about to die. And she starts to sway a bit. And I'm like, all right, well, I don't want to kill her. So I don't know what happens either.
00:41:40
Speaker
You can always release so that you don't figure out what happens there. Maybe something bad. Who knows? We're not here to tell you how things work in the games we cover.
00:41:53
Speaker
But basically the whole time rewinding is really useful because you're trying to get the bathroom as soon as possible, but things keep getting in your way. Yeah. Like the teacher's like, hey, I got to talk to you about that assignment. And you're like, what's going to be the answer? It's going to be out if you're the quickest. Yeah. And other things like that. As it turns out, quoting John Lennon, that's what gets you out of the classroom. That's like a good John Lennon quote. He made nothing but good decisions. Yeah. The teacher's just like, wow, you got all the answers today and once you go.
00:42:21
Speaker
You basically take what he was about to say and then just quote it to him first. Yeah It's a little bit weird, but you know Yolo, but you do that a decent amount through the game. Mm-hmm. At least in episode one I assume not the games as well Don't worry funny. They remove the power for the next five episodes never again But if you run into a situation where you don't have the information You can fuck up. Yeah at the information and rewind be like but actually yeah
00:42:49
Speaker
But there are other events that will happen in the game where you have to make a choice one way or the other and You can rewind to be like well, let's try this one instead. Yeah, but once you go past a certain point that action is permanently saved and Will affect things later. Yeah, usually leaving the area. Yeah
00:43:08
Speaker
The game also like kind of prompts you for it so you can after in the bathroom after you like kind of cause a scene or whatever you pull the the fire alarm in the bathroom to scare them so he doesn't shoot her. You can go turn him into the principal.
00:43:26
Speaker
And he's just like, you really get the impression that this is this rich kid whose parents literally like paid for the school dorms, like they're the Prescott dorms or whatever. Probably got such a rich name. It is. Yeah. It's like apples, possibly peaches, oranges, fruit, essentially. I feel like it's a brand of fruit. Isn't it? I think so. Maybe it's peaches.
00:43:54
Speaker
I'm not sure, write in with whatever type of fruit Prescott is. That's a trivia question of the day. I hope that it's a fruit, actually. But anyways, his parents give the school a bunch of money, so he's not going to get in trouble, probably. But maybe he does, and you have the choice to tell the principal or not. And right after you do, you don't know what the outcome's going to be.
00:44:14
Speaker
But her monologue, it's just like, oh, did I really make things better by telling the principal? Maybe I shouldn't have done that. And you have the option to rewind and pick the other choice. Did you tell the principal? No, I did tell the principal because I didn't think it was a great idea. I didn't think anything good would come from it. Yeah. But I needed to know what the consequence was. That's why I do all my actions. I need to know what the consequence was. Whole burrito. I got to know what happens.
00:44:44
Speaker
Yeah, thankfully it's a habit you can embrace in video games, but it doesn't work out too great in real life. That's very true. Yeah. YOLO. But yeah, that comes up several times. She'll make that remark. And it's an interesting kind of take on an adventure game. Like if you're used to the Telltale games like Wolf Among Us, there's a lot of pressure in every choice. And the game constantly is trying to make you feel like you made the wrong choice.
00:45:13
Speaker
Yeah, like, holy crap, there's gonna be consequences for what you just did. Whereas usually in Telltale's games, spoilers for every Telltale game. The choice barely matters until literally the end.
00:45:28
Speaker
Um, yeah. So there might not always be like an immediate impact where like you see it, but there were some things that happened later on in the game. So because I did tell him the guy who fucking pulled a gun in the girl's bathroom, low class dude. Um, he, I told principal principal called him in. He knows who told the principal. So he comes to confront me later and he's like starting some shit. Your friend Warren has to help you out.
00:45:58
Speaker
Warren G. I actually don't know his last name. I don't know. I don't know either It's kind of hilarious that they have like some some conversations with different people that don't really matter and then periodically there'll be something that's like actually really funny like Warren makes like us a side comment that he's just like Like this is really gonna screw up my chances of having sex with you or whatever just like as a joke like as a sarcasm thing and they just play it off completely flat like
00:46:27
Speaker
She doesn't react to it or whatever. I did not catch that joke. Yeah. Um, it might've depended on your choices too. I don't know. Probably. Um, but it's like, it's clear that he's interested in Max. Um, but it is totally like those like late teenage years where you're just like, you're just saying stuff, you know, it doesn't necessarily mean anything. Maybe it does. You can say what you mean and people won't know whether it's you're being honest or not. Um,
00:46:54
Speaker
Just so random lol. Penguin of doom holds up spark. Yeah, there's a lot of like little choices like that. And you can kind of just make yourself a little Einstein by learning things through trial and error and then going back and being like, but actually it's the heliocentric model or whatever.
00:47:17
Speaker
Yeah, that was the first thing that came to mind. Like there's a girl flying a drone around and you can basically look in her backpack and figure out more information about the drone so that you can kind of go back in time, talk to her and be like, oh, is it exactly this model of drone? And then she's kind of more impressed that you identified it by a soft glance and less you fly it around campus.
00:47:42
Speaker
As far as I can tell, it doesn't do anything, but it's a, it's a minor superpower. I did not use and abuse that too, too much. I kind of went through this play through as a, I'm going to be a goody two-shoes for the most part. AKA, I'm going to make a snap judgment for what would be the right thing to do at this immediate point in time without any other information. So I usually try and stand up for people.
00:48:10
Speaker
But one of the things that, I mean, obviously Wolf Among Us does this as well, but it's a very manipulative game because it'll present you with an option like, hey, this person's really down on their luck. They're having like a rough day. And you're like, oh, well, that sucks. I want to help them out. Yeah.
00:48:32
Speaker
And then you realize it's because they're a piece of shit. And they've been like doing something really heinous, but they don't tell you that upfront. They just show you an option where it's like, hey, I think this is a good option. And then something goes horribly arrived later. It's kind of like a little pop up in the corner. It's just like Clementine will remember that. And you're like, what are you talking about? Who's Clementine?
00:48:52
Speaker
So my counterpoint to that would be, yes it is manipulative, I agree with that, but what does the alternative look like where just doing good actions, or the nice thing, or the happy path, the default path that most people take through these games? What if that actually just had positive consequences all the way through?
00:49:12
Speaker
it's gonna change a lot for sure because as you know with these games at the end of a given episode it will say hey here's what choices people made overall and here's what you made yeah and it's not a you did right or you did wrong because a lot of things will
00:49:30
Speaker
Don't matter to like it's not gonna Change some address in the game like where you fucked up. Mm-hmm. It's just gonna be a different story exactly But they have to present you with these options where Neither one is necessarily great. Mm-hmm to see how you are going to react to it in the moment, right? I
00:49:49
Speaker
Cause they'll usually put you in a tense situation where you're like, I need to make a, make a call on this. Yeah. And you don't know necessarily like the one is a security guard is confronting your friend, Kate, who got like some paper thrown at her in class. Yeah. And you don't know much about Kate. She's fairly quiet. Um, but it seems wrong. The security guard is giving her shit. Cause he seems quiet and nice. Yeah. He's got like aggressive stance and is trying to intimidate her and stuff.
00:50:16
Speaker
So, you have the option to kind of like step in and stand up for her or you can take a picture. And I'm like, take a picture seems like the wrong call here. I took a picture. But maybe that's like something you can use later. I don't know. That's what I thought at the time. I was just like, whatever is going to happen here, I want evidence. I'm like, I'm a 19 year old frail girl. I'm me stepping in here as helping no one document.
00:50:40
Speaker
But I did go back in time and pick the other option, actually intervene. Cause she gets upset if you don't intervene. She's just like, thanks for helping out. When she sees you were just standing there. I'm like, again, I'm a 19 year old braille girl. What do you want from me?
00:50:56
Speaker
But there's there's some consequence to that because you find out that you're a friend Chloe Her stepfather is this security guard Chloe said that yeah, yeah and You don't really know that much about her until really toward the end of chapter or yeah chapter one but she seems like she's gonna be pretty important going forward and
00:51:21
Speaker
So you do have these consequences for your actions and you can't immediately, obviously, it would kind of ruin the game if you could always determine the outcome and then go back and rewind. Yeah, because then people can be like, this is the happy path, this is the negative path. Come on, Undertale, we all know what's been done before.
00:51:41
Speaker
So they give you like a little bit of rewind to undo your actions, but not rewind and change history. But I think they want to give you the great area to make you unsure and make you make a decision because that's how life is.
00:51:56
Speaker
Yeah. You don't always know if you're going to make the right decision in the moment. A lot of times you don't know how something's going to affect stuff down the line. Yeah. So that comment I said to somebody two years ago, maybe they took that to heart in a very good or bad way. Right. They're super involved. The underbinder. That is definitely the plot of some movies.
00:52:20
Speaker
Yeah, it's you don't know how it's going to happen. And I think the fact that like the drama is kind of contextualized from this young person's mind through this young person's mind, which makes it more believable for me. So some of the trips are a little bit easier to stomach. Like some of the opinions and her interactions with people make a little more sense when you think like, yeah, she's like 19.
00:52:42
Speaker
Um, now if she was like slightly younger than 19, I think it would make a little bit more sense again, going back to like high school or middle school or something, but it's close enough. I get it. Um, it's, it's going to be a field strip. I can tell. Yeah. And cause like at this point, you're trying to like reconnect with your friend who.
00:53:06
Speaker
I guess you haven't been avoided but you really have not made the effort at all to reach out and talk to them and it's been like five years. Yeah. A lot has changed in their life and yours. It's like five years, this person who was your best friend, you didn't contact them when you were away, you came back, it's been a few months and you still haven't contacted them.
00:53:27
Speaker
And you're like, uh, it's kind of hard to reconcile. There's not like an ex there's literally an excuse tree kind of thing where you can respond with like what your excuse is gonna be. I try not to like do excuses. I'm like, that's just shitty. Just apologize. Just said pick sorry. Yeah. Yeah. I did the same thing because I was like, there's no way you're gonna really justify this. Also, I don't like excuses in general because
00:53:51
Speaker
Somebody's not like owning up to their own shit. Yeah. Even if it wasn't, let's say directly their fault, there's like a huge difference in character between somebody who will take ownership of something rather than someone who always kind of be like, well, actually is because of the weather. David was the weather. That was the reason I was lame. Get snow tires, asshole. But I mean, I've definitely been on the other side of that too. Yeah. Where I've been like, it sucks to be accused.
00:54:21
Speaker
Yeah, and I understand it's like human nature for someone to be defensive and come up with a reason why it's not their fault on something. Kind of conceptualize the world from the best light for yourself. That's what most people do. It takes a lot to go outside of that and be like, am I the baddie? And that's part of growing up. Maybe you haven't hit that at 19, like Max is at.
00:54:50
Speaker
You could play like I said, you have choices so you can choose to take responsibility or you can kind of play it off There was a choice that you're talking about the summary at the end where it judges you and you can switch between world judgment or just judgment based between your friends. Yeah, and One of the choices which I didn't really realize was a choice was like Max gets confronted by her stepfather who like was in the military about life Stepfather Max gets confronted by Chloe stepfather
00:55:20
Speaker
Yes. Thank you. Clarification. Good clarification. Chloe stepfather about like smoking weed while Max is hiding in the closet. So she doesn't get in trouble. And like you can leave the closet to be like, Oh no, it's my fault. Take responsibility, which some people did. Maybe like a third of people could stay in the closet. So you did. Yeah. Uh, you can stay in the closet, which I did obviously.
00:55:44
Speaker
and that's a that's a deep cut but there's also the option to leave the closet and then blame her be like no that's her you basically just like lightly roll her under the bus and it was like one percent of people picked this option
00:56:05
Speaker
I was like, that's incredibly low. That's crazy. Yeah, you'd think like at least there'd be some a-hole playthroughs, but I guess this game doesn't really cater to that demographic so much.
00:56:17
Speaker
But again, touching back on the manipulative nature, again, I don't mean it in a negative way, but it is kind of encouraging you to put you in the situations where as a person who's, oh, I'm going to reconnect with this friend. I haven't been for them, been there for them in so long and they've been going through some shit and their stepdad's being a dick to them. Yeah. Am I going to stand up for them? Yeah. I'm a good character. I'm a good person. Right. You behind the keyboard feel like.
00:56:43
Speaker
Yeah. You're not going to slide up and there will be like, it's her. We close this closet door again. I'm like, I'm out. You're just like, you're just like march down the steps or something. Peace. Yeah. It just seems like a really highly unlikely thing for somebody to select in that situation.
Final Thoughts and Farewell
00:57:00
Speaker
Yeah. Whereas your interaction with Victoria, who's the preppy girl who's being an asshole, it seems a lot easier to make a decision where you'd be like, screw her, right? She's only being shitty to me and other people. Why would I help her out? Right.
00:57:15
Speaker
And even then I think more people more people did choose to comfort her rather than make fun of her Yeah, when she's down on her Luck cuz paint gets spilled on her clothes. Yeah Yeah max is like a sociopath
00:57:31
Speaker
She's like, oh man, I've ruined your clothes. I'm really sorry that you know, your clothes just got ruined by some hurt set happenstance Really relates time to pour paint on people. Yeah. Love it literally has the ability to go back in time and Prevent the paint from stating this person's like designer jacket or whatever instead apologizes for the happenstance and the misfortune that has happened like occurred to her and
00:57:59
Speaker
that's actually kind of dark you're literally just like man really really sucks i'm sorry that happened to you while you have the ability to prevent it max might be the enemy she might be the uh the bad guy in this story interesting
00:58:19
Speaker
That'd be a nice twist. Yeah, she's the underminer. Yeah, so we basically, we got really close to the end of the episode. So like the final portion, I think, as you revisit the lighthouse with Chloe and you like suffer another vision, essentially, right? And you find a newspaper and this storm that you see off in the distance is going to hit in three days.
00:58:48
Speaker
or friday whenever friday is four days he's holding up four for the record um so presumably that's what the rest of the the chapters are about and uh i don't know i own i uh have the full set so i'm gonna play it out but maybe you guys will too what else yeah it seems good so far i like it
00:59:10
Speaker
Yeah, it's, I can't say I like it as much as Wolf Among Us, because Wolf Among Us is different, more stylized and has like some character lore from like childhood stories. They did more cel shading, like, oh, it's amazing in comparison. And I think the voice acting is better too.
00:59:28
Speaker
There's a lot I like about Wolf Among Us that we enjoy. I like the universe of Wolf Among Us. It is definitely cool and immersive. As far as characters, I haven't made a judgment yet. Yeah. You'll see how they develop. This is definitely a rich environment and there's going to be more development through the episode, so I don't want to judge too early. Right. It's kind of tough, right? But it is a good game and I'm curious to see where it goes, although I may not see where it goes. I might just wait for Jake's feedback. Right.
00:59:57
Speaker
back and be like, ah, it's four, four to six. Cause I get a little bit stressed making those decisions on the fly. Yeah. Cause I'm like, I'm going to fuck something up. That's supposed to be what happens though. Yeah. I know. I'm hoping that there's more, um, more meaningful consequences for what happens here as opposed to like tell tales games where usually it's like 90% stress and like 10% consequence. Um,
01:00:24
Speaker
I'm just remembering Walking Dead where it's like do you save this person or this person? Oh, yeah, those are really Who lives who dies? Yeah, literally who lives and who dies moment and then the other person dies before that chapter is done Like I was like, oh, okay. You were just gonna equalize it the whole time. Gotcha. Thanks for that one I understand it from a development perspective but from a storytelling perspective
01:00:49
Speaker
That's taking the back door out of the escape room that is trying to make a narrative plot. I feel like you don't want to have a back door in an escape room. Guys, do you see the exit sign? That might be the key. Breaks the exit sign down, starts smashing the wall. I'm ready to exit. One minute, bitches.
01:01:13
Speaker
Uh, so yeah, I mean, you could pick a chapter one up. It's on steam. Yeah. Um, this is probably one of those games that all again offer. If you want me to buy it for you, I will just hit me up and I really stand by it for this one. I got to emphasize it wholeheartedly. I will buy this game for you. Chapter one episode one. It's pretty good deal. Yeah. So, um, reach out on Facebook, get Dave to pick you up.
01:01:39
Speaker
this title in particular at facebook.com forward slash soapstone or you could send us an email at soapstonepodcast at gmail.com
01:01:53
Speaker
where we will always be checking. We've actually started a new system where we've been individually emailing all of our listeners. We're still waiting for your feedback.
01:02:09
Speaker
You might check your spam folder or deleted. I know certain things might be like, oh, this is a promotion. Right. It's not. We just, we just want to talk to you. Really. That's it. Yeah. We send emails from extends at JP.co. So I'll just look out for those. Yeah. All right. Well, as always, we'll see you next time. Have a good night.
01:03:34
Speaker
Someday, we were forcing up stickers Through the blizzard, through the blizzard